+----------------------------------------------------------------------------+ | XENOSAGA MADNESS PROJECT | | Xenosaga: Episode I JP version | | complete guide, walkthrough, and translation | | editor: jetfuel (madness@metalbat.com) | | >>>version 0.4.5<<< | +----------------------------------------------------------------------------+ This document is (c) 2002 William C. Van Hecke (jetfuel) and may not be reproduced, in whole or in part, for purposes other than private, personal use. This document may be redistributed only if the entire file remains intact and unmodified. This guide is, obviously, a work in progress. The newest guide version can always be found at (http://www.metalbat.com/jfl/madness.html) or (http://www.gamefaqs.com). Questions, section requests, suggestions, or corrections can be directed to madness@metalbat.com. +--------------------------------------------------------+ | BOOK 0: GUIDE TO THE GUIDE | +--------------------------------------------------------+ Info about the guide itself, how it came to be, and how it might be useful. +------------------------------------+ | 0.0: TABLE OF CONTENTS | +------------------------------------+ You can search the guide by copying the name of a chapter and pasting it into the "Find" dialog of the application you are using to view this file. BOOK 0: GUIDE TO THE GUIDE 0.0: TABLE OF CONTENTS 0.1: INTRODUCTION 0.2: CREDITS 0.3: VERSION HISTORY 0.4: NOTES 0.5: GUIDE CONVENTIONS BOOK 1: "SOFT" GAME DATA 1.1: STORY OVERVIEW 1.2: CHARACTER PROFILES 1.3: U.M.N. DATABASE TRANSLATION BOOK 2: "HARD" GAME DATA 2.1: GAMEPLAY OVERVIEW 2.2: EXPLORATION 2.3: BATTLE 2.4: ATTACKS/DEATHBLOWS 2.5: ETHER 2.6: SKILLS 2.7: ITEMS/EQUIPMENT 2.8: A.G.W.S. DATA 2.9: MENU TRANSLATIONS BOOK 3: GAME STORY TRANSLATION 3.1: WOGLINDE 3.1.1: Introduction 3.1.2: Post-Tutorial 3.1.X: The Long One 3.2: ELSA 3.3: HUGE GNOSIS 3.4: DURANDAL 3.5: KOOKAI FOUNDATION 3.5.X: Turning Point 3.6: ENCEPHALON BOOK 4: GAME WALKTHROUGH 4.1: WOGLINDE 4.1.1: Tutorial 4.2: ELSA 4.3: HUGE GNOSIS 4.4: DURANDAL 4.5: KOOKAI FOUNDATION BOOK 5: MINIGAMES 5.1: XENOCARD 5.2: A.G.W.S. BATTLING 5.3: CASINO +------------------------------------+ | 0.1: INTRODUCTION | +------------------------------------+ The Xenosaga Madness Project is dedicated to the assembly of a complete guide to the Japanese release of the Playstation 2 game _Xenosaga: Episode I_, for English speakers. The project was conceived by jetfuel as a way for him to play the game early, to practice some Japanese before leaving to study in Tokyo, to avoid potentially bad English localization, and most of all to help Xeno fans around the world enjoy this fine game in a language more familiar to them than Japanese. In the weeks preceding the game's Japanese release, several other fans came out of the Xeno web woodwork to lend their talents; their names and contributions can be found in the credits section to follow. In order to play, you'll need the game, of course, a Japanese PS2, and this guide. The game and PS2 can be bought at any number of game import shops on the net, or at a real shop in Japan, if you're lucky enough to actually live there. Go ahead and print this guide out, or have it up on your screen if your computer is close enough to your PS2. For ideal enjoyment of the game, please put away all expectations and preconceptions. When faced with an unorthodox decision by the game staff, try to keep an open mind. Most of all, remember that this game has been put together by a large team of very hard-working people who have done their absolute best to bring you a fun game. Credit should be given to CJayC, proprietor of GameFAQs, for providing the venue through which guides like this one can be distributed to the people who need them. +------------------------------------+ | 0.2: CREDITS | +------------------------------------+ The people who bring madness to you. Xenosaga Madness roll call: Mr. Henry Jerng: Gracious donation of scene translations from his own guide (www.hhjcollections.com) Mr. Ashley Curtis: Skill/ability lists, story translation Mr. int: A/V manipulation, Ethos HQ admin, database translation Mr. duckroll: Gameplay/minigame guide, database translation Mr. bebpo: Item lists Mr. Axel5: Menus Mr. Jack Power: A.G.W.S. info Mr. jetfuel: Translation, section checking/editing, guide assembly +------------------------------------+ | 0.3: VERSION HISTORY | +------------------------------------+ Changes, updates, future plans. With each update I also go over the whole document to rearrange information and fix little spelling/grammar/formatting errors or awkward translations. 0.4.5 (3.20.02): Ziggy bio. Added Jack's full A.G.W.S. unit and equipment lists. Translated some more of the Turning point scene in the Kookai foundation section, but those babbling council members are going to cause me kanji nightmares. 0.4.1 (3.18.02): Henry finished The Long One. 0.4 (3.16.02): Henry Jerng is back on board! He'll be lending his spectacular transation talents to our little project, here, so look for really dang good scene translations. Added Henry's translation of the long scene between the Woglinde and Elsa. Seriously fixed up the wonky Turning Point scene in the Kookai Foundation section, thanks to Ms. Hiroko Matsuo. *^_^* Added some brief tips on the Elsa boss. If there are any bosses or sections of the game boggling you, let us know (madness@metalbat.com) and we'll write it up. 0.3.6 (3.15.02): Started translating the Turning Point scene on the Durandal. It's boggling me. More minigame info. Fixed bad bytes in some Japanese text thanks to GameFAQs Contributor Issues. 0.3.5 (3.13.02): Decided to cover sections in a non-linear fashion. This way, more important scenes and areas get covered first, so that we're not wasting our time on technobabble scenes while players wait try to figure out what the heck's going on with the storyline. If there's a part of the game that you'd like to see covered next, please let us know (madness@metalbat.com). Started Minigame section. 0.3.3 (3.12.02): Added deathblow attack attributes and accessory list by Ashley. Finished post-tutorial scene translation. 0.3.1 (3.12.02): Almost done with the post-tutorial cut scene. Being able to translate on the train is very nice; sasuga PowerBook. Addressed the, uh, "secret feature" in the character view screen. Also, thanks to John Townsend for some very thorough intro dialogue corrections. 0.3 (3.10.02): My DV bridge showed up! Started translating scenes today; the introduction is finished! Yeah! Scene translation should be pretty smooth from here on out. Also started the U.M.N. database section as submitted by duckroll and int; These guys put the "Madness" in "Xenosaga Madness Project". Ashley's corrections to the Battle section. 0.2.6 (3.9.02): Made some corrections; thanks to Gabe Silverstone on the KOS-MOS bio. duckroll's corrections to the Ether/Deathblow lists. 0.2.5 (3.8.02): Bebpo's complete usable item list. Removed plugin misinformation. Made menu hierarchies and such more readable (I hope). 0.2 (3.7.02): Complete battle explanation. Exploration explanation. Say that three times fast. 0.1.5 (3.7.02): Found that stupid "Goddess's Shield" kanji. Started Deathblow explanation. Ashley more or less finished attacks and Ethers; jet working on iffy katakana titles. Future plans: start serious story/walkthrough once DV bridge arrives. Maybe start a glossary. 0.1.1 (3.6.02): Fixed small errors. A.G.W.S. and Ether menu explanation. Moved tutorial to Walkthrough section. 0.1 (3.5.02): Jr. and chaos bios. Extensive menu details. Updated attacks. Ethers. Complete tutorial translation. Figured out the name of the guy who looks like Henry Rollins. 0.0.6 (3.4.02): More items listed. Corrected M.O.M.O. bio. 0.0.5 (3.4.02): Part of intro translation. Started item list. Started attacks/deathblow lists. Guide conventions. Menu translation. 0.0.2 (2.27.02): Shion and M.O.M.O. bios. Game notes. 0.0.1 (2.25.02): Guide skeleton assembled. Story overview. KOS-MOS bio. Need to add duckroll's battle and ether info, and Ashley's Shion bio. +------------------------------------+ | 0.4: NOTES | +------------------------------------+ Real-world background on the game itself and other miscellaneous info. _Xenosaga Episode I_ _Der Wille zur Macht / 力への意志 / The Will to Power_ The game was released in Japan on February 28, 2002, in both regular and Limited(LE) editions. The LE contains an art book, a Vector keychain, a binder, and a KOS-MOS figurine; both editions contain the game on a dual-layer DVD for the Sony Playstation 2. Monolith Soft, backed by Namco, has developed the game with a staff including of a number of members from the original Xenogears team. +------------------------------------+ | 0.5: GUIDE CONVENTIONS | +------------------------------------+ Key info used throughout the guide. This guide makes use of Japanese-formatted text so that you can compare English translations with their Japanese counterparts on the game screen. Viewing of these characters requires a Japanese OS, Japanese support installed in your regular OS, or a special third party application that allows you to read Japanese. MacOS 9 and X come with full Japanese support ready to install from the CD. On recent Windows releases it should be fairly easy to install Japanese support as well. Look around your OS's support sites for more info on this. If you haven't got Japanese support, those bits will simply look like garbled crap and you can ignore them. Unless otherwise noted, the following symbols will be used for controller commands: S = Square T = Triangle O = Circle X = X +--------------------------------------------------------+ | BOOK 1: "SOFT" GAME DATA | +--------------------------------------------------------+ Background, plot, character bios, and other subjective fluff. +------------------------------------+ | 1.1: STORY OVERVIEW | +------------------------------------+ As translated from Monolith's site by int and Ashley: In the year 20XX AD. Through one man's effort, ruins were discovered at Turkana Lake, Africa. A very, very ancient relic was found amongst the ruins. The relic was later called "Phenomenon Transition System", Zohar. In the distant future after the discovery of Zohar, mankind has no choice but to abandon the Earth due to a 'certain reason'. In space, 4,000 years after the discovery of Zohar, where the memories of Earth have long been forgotten this sets the stage for the story of Xenosaga. In this era, the sanctity of humanity is threatened by a mysterious existence known as the "Gnosis". The groups of Gnosis exhibit clear hostility as they attack humanity. Humanity quickly develops the A.G.W.S. and the Android "KOS-MOS" system to combat it (the Gnosis). One woman, the human race and the Gnosis find themselves in conflict centered around presence of Zohar. +------------------------------------+ | 1.2: CHARACTER PROFILES | +------------------------------------+ As translated from Monolith's site by Ashley and jetfuel: __Shion Uzuki__ Sex: Female Height: 163cm Weight: 48kg Age: 22 Bio: Shion is the head engineer of the "KOS-MOS" project inside Vector, the number one development agency. In the beginning of the story, Shion is dispatched to outer space by Vector, to be in charge of the investigation of a planet which has disappeared, and to test the KOS-MOS project. The project is being conducted jointly by the government and the private sector. From early on, since her birth, there has been a long history of many wars around and in her hometown. Both of her parents are dead, also 2 years ago she lost her first love in an accident. It should have been a very tough experience for her. However she hasn't been troubled by it very much and she has never revealed her hurt feelings to anyone else. She does everything with a positive attitude. However her attitude tends to be taken just as simple optimism. However her positive attitude is really the strongest resistance to all the experiences she's had in the past. It's also the proof that she is not restrained by the ghosts of her past, and the reason for her sheer volition to live today and then tomorrow. Shion is a woman with "strong and mighty" personality, who tends to push her coworkers to move ahead aggressively. Although this quality is also kind of an attraction, she denies it about herself. However, as being the KOS-MOS project's head engineer, she is thought of as just a Muse. The fact is that she is a pretty woman. Because of this many of her male coworkers take a fancy to her. __KOS-MOS__ Sex: Female Height: 167 cm Weight: 92kg Age: Appearance of approximately 18 years. Bio: Key girl throughout the Xenosaga series. A female-type battle android developed by the galactic conglomerate "Vector". Created without the artificial- human ReAlien technique, she is a unique being composed entirely of mechanical parts. Created as a battle system for use against the Gnosis by the pilgrimage fleet, "KOS-MOS" is a general project title rather than a name. She is devoted to the three priorities of logic, the establishment, and duty, and to guarding her creator Shion unconditionally. In order to facilitate communication with others, she implements a "personality imitation OS". Her name means "order". __chaos__ Sex: Male Height: 169 cm Weight: 53kg Age: Appearance of approximately 18 years. Bio: A key person throughout the Xenosaga Series. Chaos is slender, and always wears a gloomy expression. He seems to have some kind of quality that sees through everything. His philosophical style of speech is hard for others to understand. He has the appearance of a 16 year old, but his age is unknown. His amber colored eyes and silver hair make him very special. Choas never talks about his past by name. So no one knows his background, including himself because of some memory blackouts. This is why everything about him is wrapped with mystery. "Chaos" is his name. __M.O.M.O.__ Sex: Female Height: 141cm Weight: 36kg Age: Appearance of about 12 years. Bio: The only way to capture a Gnosis is to use a "special observer". To capture the Gnosis an observation-type ReAlien prototype was developed. Joachim Mizrahi and Juli Mizrahi created the UTIC, a mechanics organization. Through this they created MOMO (Multiple Observative Mimetic Organicus), which is modeled after the appearance of Sakura Mizrahi, their deceased daughter. By accumulating good deeds, she hopes to fulfill her dream of meeting her father Joachim in heaven. __Jr.__ Sex: Male Height: 140cm Weight: 38kg Age: Looks about 12 years old Jr. represents the board of directors for the Kookai Foundation. The Kookai Foundation is a financial group rooted within the independent state of Miruchia. Miruchia is a member of the Galaxy Federation. Jr. appears to be 12 years old. However no one knows his real age. Despite his childlike appearance, inside he is just the opposite. He's filled with very extensive knowledge. But sometimes he asks very child-like questions, at the same time making remarks about the true nature of things. Collecting old books and rare guns (from our period) is Jr.'s hobby. __Ziggy__ Sex: Male Height: 191cm Age: 98 years have passed since he donated his body to science. (Appears to be 30 years old) A battle cyborg charged with the task of escorting 100-Type Observational Realien "M.O.M.O." In the year 4667 T.C., at the age of 30, after donating his body to science, he was deployed to the contact subcommittee for use as a battle cyborg. While alive, his last rank held was (freaking ridiculous string of 17 kanjis). Ziggy becomes commissioned by the federal subcommittee to personally rescue M.O.M.O. +------------------------------------+ | 1.3: U.M.N. DATABASE TRANSLATION | +------------------------------------+ The somebody-at-Monolith-Soft-deserves-a-raise in-game glossary, as translated by duckroll and int. Archetype - In Jungian psychology, an inherited pattern of thought or symbolic imagery derived from the past collective experience and present in the individual unconscious. Subconsciously responsible for the operation of our instincts and emotions. In the story, this is the name of the KOS-MOS prototype assigned to Kevin. Adaria - One of the Galaxy Federation's planet outposts. The closest planet from the Woglinde space disaster site. Relay point for the Transfer Column to Senir. Attract Inhibitor - Zohar Emulator functionality obstruction device. In biochemistry it refers to the substance (Inhibitor) that obstructs the function of an enzyme. Abyss - The abyss literally refers to either a deep, dark hole or Hell. In the story, it refers to the occurance of a double blackhole in Old Mircea space. Arashi no naka wa kura - "It was very dark, and the wind howled horribly around her", from L.F. Baum's 'The Wizard of Oz' (1900 AD). Albedo - Albedo Piasora. Born in TC 4741, 26 years old. In CG Jung's 'Psychology and Alchemy', it refers to the process in Alchemy known as the whitening. He has milky white hair, also known as U.R.T.V. Individual #667. Albedo's machine - For now, the name and detailed data on this machine is unknown. Exceeding 10 meters in size, the D.S.S.S. and other details are unknown, and with one attack it can destroy several thousand meters worth of Gnosis. Either the machine is different from the A.G.W.S. or the main engine is not a normal generator but a transfer model generator type. Allen Rigley - Born in TC 4743. 24 years old. Secondary chief of the Operation System development sector coordinating the KOS-MOS development program in Vector's Primary Development Bureau. After graduating from Boromeo, joined Vector's Primary Development Bureau. Although two years the senior of Shion in age, in Vector he's one year her junior. It appears that he comes from a wealthy family background, but he has since left that behind and does not wish to dwell on his past. His hobby is fishing. Andrew - Born in TC 4731. 36 years old. Lieutenant Colonel in the Federation Force marines division. Serves as the second-in-command of the cruiser Woglinde, a deep man with many layers. Android - The term android was first used by the French author Villiers de L'Isle Adam (1838-1889) in his work 'Tomorrow's Eve', featuring a man-made human-like robot named Hadaly. As said by the officer in the story, "In this age of Realien advancement, who knows what goes on in the mind of those responsible for these mechanical dolls" --- Federation Police - Shortened term for "Galatic Government Federation Police Force". Basic architecture is similar to the modern police system we know, except it is applied in space. In the past, Ziggy belonged to the Special strategy command dispatchment corps which conducts anti-terrorism operations, VIP escorts and rescue missions. Logic Drive - Logical propeller. A new spaceship propeller replacing the reactor-type. It works by rewriting the phase of space in the direction of travel. Because miniaturization is relatively easy, carrier-based aircraft and A.G.W.S. are adopting this new generator. Lost Jerusalem - Mankind's home planet, lost for thousands of years. The Earth. Presently, it is unknown whether it still exists. Y-Material - The research data that Joachim left. Both U-TIC and the Contact Sub Committee are actively searching for this data. In the story, it is assumed the data lies deep in MOMO's memories. From the dialogues, it seems to have significance for Project Zohar. Planet Ariadne - 1.5 billion inhabitants. A planet under the league of the Galactic Federation Government which disappeared upon the experimentation of a Zohar Emulator. There were U-TIC research facilities on this planet. Andrew was placed on this planet after receiving Life Recycling treatment. +--------------------------------------------------------+ | BOOK 2: "HARD" GAME DATA | +--------------------------------------------------------+ Stats, diagrams, mechanics, and other objective material. +------------------------------------+ | 2.2: EXPLORATION | +------------------------------------+ As explained by jetfuel When running around the various locations of the game, there are a few things to keep in mind. __Movement__ Walk around with the left analog stick, unless you are old-school and you like the directional pad. Pushing the stick further in one direction makes your character walk faster, then jog, then run. Holding R2 will put you in walk-only mode, which is useful for sneaking around enemies. Coming into contact with an enemy will put you into a battle. __The O Button__ Hit O to open doors, talk to people, open boxes, take items, hit big red switches, read maps, activate cranes, or do pretty much anything else that involves interaction with the environment around your character. __Save points__ The big rotating yellow things are save points, and you can save your game at them by hitting O. You may also recover your characters' stats at one by using a スペーステント / Space Tent. If the save point has a blue plate attached to the top of it, then it has few additional features: you can play Xenocard, play A.G.W.S. battling, visit the casino (see Book 5 for info on these games), or use the E.V.S. (see chapter 2.8) __Shopping__ The big rotating silver things are shops. You can buy or sell items and equipment there. __Blowing Stuff Up__ You can use the U.M.N. to blow stuff up. If your character passes by stuff that can be blown up, a blue indicator will appear and a sound will play. Hit S to blow that stuff up. You may open up new areas, discover items, or encounter enemies when blowing stuff up. Some stuff, when blown up, will release some kind of temporary ill effect for your enemies on the field (lightning, fire, etc.). If you can lure an enemy into one of these, then the effect will be displayed. If you then fight the enemy, it will be at an appropriate disadvantage. __Menu__ You can call up your main menu by hitting T. This menu is explained in detail in chapter 2.8. __Radar__ In the lower right corner, there is a blue radar screen. Your character's location and facing are indicated by a red triangle. Enemies are indicated by yellow triangles. Non-hostile characters are indicated by green triangles. Yes, the red/yellow designation seems counter-intuitive. I guess Japanese have different connotations for these colors. +------------------------------------+ | 2.3: BATTLE | +------------------------------------+ As explained by jetfuel and Ashley The basics of battle are covered by the in-game tutorial, the translation for which can be found in Book 4's Walkthrough. Let's take a look at Xenosaga's excellent battle system. __Attacking__ Basically, you have two kinds of attacks: short range and long range. When it is your character's turn in battle, you can choose a target and then hit T to execute a long range attack, or S to execute a short range attack. You can keep attacking as long as you have AP (Action Points), which is indicated in the blue meter near your character's portrait. You may stop attacking by hitting X. Each turn you get 4 AP. If you do not use all of your AP in one turn, it will carry over to the next turn. Regular attacks take 2 AP each. Sometimes you may score a critical hit, which does more damage than usual. In a typical turn, you might hit T and then S, thus doing two attacks and using all of your 4 AP for that turn. __Deathblows__ If you have enough AP, you can execute a Deathblow by hitting O. Some Deathblows require that you precede them with regular attacks. Check out your Deathblow menu to view and edit which attack combinations are associated with which Deathblows. As an example, on one turn you might hit T to do a regular, long- range attack, then hit X to stop attacking and let your AP carry over. On the next turn, you hit S, S, O, using all of your 6 AP to unleash a LW Speed Deathblow. __Menu__ Instead of attacking on your turn, you can hit X to call up the menu. Hit X again to return to the attacks. The battle menu contains the following options: _ETHER_ These are your character's "spells". Choose an Ether, then choose a target, if required. This uses 4 AP. _ITEM_ This lets you use an item. Choose an item, then choose a target. This uses 1 AP. _MOVE_ You can move to another location on the battlefield. This affects your attack and defense. Characters in the back row will not be able to use, or be hit by, physical attacks. _A.G.W.S._ Use this to board your A.G.W.S. You will be prompted for a location where you would like to deploy. _GUARD_ This makes your character guard until her next turn. __Boost__ The Boost gauge is the red gauge near your AP gauge. It fills up as you attack, and once full increments the number next to it and empties again. Boost allows you to slip a character's turn into the round preemptively. When a character has at least one boost gauge filled, and is not already present in the turn queue at the bottom right, you can hold down R2 and a Boost icon will show up. Eligible characters will show up around it, and you then hit the appropriate button(S is left, T is up, O is right). That character's icon will then be inserted into the queue immediately after the current turn. __G.T.W.__ At the bottom right of the screen is a blue field called the G.T.W., or Group Turn Window. It shows a diagram of the battlefield, including all allies and enemies. The currently targeted ally or enemy will be indicated by a line, and by having its portrait slightly offset in the queue. Enemies are indicated as type B (biological), M (mechanical), or G (Gnosis). If you are able to see enemies' hit points, they will be displayed here as well. The queue of portraits in the middle indicates in what order characters will act during this round of battle. At the beginning of a round, icons are put into the queue according to one's speed attribute. As turns are taken, the icons file out the left side of the queue. Keep an eye on who will be taking the next turn, as you might be able to kill a monster right before it attacks, or you might find reassurance in knowing that your healing character will have the next turn. Also keep in mind that the queue can be altered by the use of Boosts, by both you and your enemies. __Event Slot__ Next to the G.T.W. is a little slot-machine looking thingie that rolls over each turn. It has 4 possible settings, each of which affects in a different way the combat that takes place during that turn. The little orange burst increases the effectiveness of critical hits. The gold ring-looking thing increases the rate at which your Boost gauge fills. The coin looking thing gives you extra Tp and Ep points with each kill made on that turn. The amount of points received varies, with a high chance of getting x2 points, sometimes x4 points, and rarely x10 points. The blank one does nothing. +------------------------------------+ | 2.4: ATTACKS/DEATHBLOWS | +------------------------------------+ As translated by Ashley __シオン / Shion__ _Normal Attacks_ S: フェストナックル / Knuckle Fist T: クラッカー  / Cracker S,S: ブレイクキック / Break Kick S,T: スタンショック / Stun Shock T,S: スピンキック / Spin Kick T,T: ボム / Bomb _Deathblows_ イナズマブロー / Inazuma Blow (lightning attack) スペルレイ / Spell Ray (laser attack) スロットシュート / Slot Shot (change the cartridge and fire a more intense shot) バックファイア / Backfire (an intense fire attack) エーテルボンバー / Ether Bomb (a single targeted Bio or Gnosis enemy will now take x2 damage from ether attacks) グラビティブロー / Gravity Blow (slows Bio and Gnosis enemies) スペールブレード / Spell Blade (the laser hurts) レインブレード / Rain Blade (it rains blades) __KOS-MOS__ _Normal Attacks_ S: BLOW T: BLASTER S,S: S-SLOT S,T: SWORD T,S: NEEDLE T,T: BLASTER O: F-GSHOT 12 Ep 00 Ap 6 (12 ammo left; requires 0 EP, requires 6 AP) _Deathblows_ R- BLADE (pyhsical attack) R- CANNON (ether attack) R- DRILL (physical attack) X- BUSTER (ether attack) S- CHAIN (causes a random status) R- SPAINE ((should be SPINE) physical attack) R- DRAGON (physical attack) __バージル / Virgil__ _Normal Attacks_ S: ドッキ / Knock T: ライフルショット / Rifle Shot __Ziggurat8__ _Normal Attacks_ S: ハイキック / High Kick T: レーザナイフ / Laser Knife O: BMP55SX 02 Ep 04 Ap 6 (attacks all enemies) S,S: ジャックブレード / Jack Blade S,T: バースとブロー / Burst Blow T,S: ジャックブレード / Jack Blade T,T: レーゼーナイフ / Laser Knife _DeathBlows_ サウザーバースト / Souther Burst (physical & fire attack) ライオネルハンド / Lionel Hand (ether & thunder attack) メテオショット / Meteor Shot (ether & fire attack) ストームブレイド / Storm Blade クロスランサー / Cross Lancer ネックハンター / Neck Hunter (ether & thunder attack) ヘルファイアー / Hell Fire (physical & fire attack) __M.O.M.O.__ _Normal Attacks_ S: ビートロッド / Beat Rod T: ライトニングベル / Lightning Bell S,S: 2ビートロッド / Beat Rod x2 S,T: スピンロッド / Spin Rod T,S: ミラージュキック / Mirage Kick T,T: フラワーストーム / Flower Storm _DeathBlows_ プチメテオ / Petite Meteor (physical attack) ワインドミキサー / Wind Mixer (ether attack) ノック・ザ・ドア / Knock the Door (ether attack) スターキャノン / Star Cannon (physical attack) エンジェルアロー / Angel Arrow (ether attack) レアハンター / Rare Hunter (no attack; can only perform after transformation) ラブリーレイ / Lovely Ray (ether attack; can only perform after transformation) ダークロッド / Dark Rod (physical attack; Gnosis will be turned into an item) __ケイオス / chaos__ _Normal Attacks_ S: 気掌 / Calm Palm T: 発気 / Return Fire S,S: 連環気掌 / The Inner Circles' Palm S,T: 斬気掌 / Slicing Palm T,S: 突気掌 / Piercing Palm T,T: 二連発気 / Shotgun Blast _DeathBlows_ 百気掌 / Hundred Chi Palm (physical attack) 円月飛掌 / Flying Moon Circle Palm (ether attack) 雷斬掌 / Thunder Slice Palm (physical & thunder attack) 菩薩掌 / Oath of Buddha Palm (ether attack) 波動掌 / Surge Palm (ether attack; cause machine-type's pilot to faint) 氷紋掌 / Dynasty of Ice Palm (ether & ice attack) 戒魔 / Demon Palm (Gnosis may leave battle) 神槍脚 / God's Spear (physical attack) __Jr.__ _Normal Attacks_ S: ライトシングル / Right Single T: レフトシングル / Left Single S,S: ライトダブル / Right Double S,T: レフトスナップ / Left Snap T,S: ライトスナップ / Right Snap T,T: レフトダブル / Left Double _DeathBlows_ 闘いの前奏曲 / Battle Prelude (physical attack) 神秘の小夜曲 / Rune Serenade (ether attack) 嵐のワルツ / Storm Waltz (physical attack) 最後の交響曲 / Last Symphony (physical attack) 神秘の夜想曲 / Mystique Nocturne (ether attack) 天使の鎮魂歌 / Angelic Requiem (physical attack) 魂の狂詩曲 / Soul Rhapsody (forces Gnosis to, how to say... eat it) +------------------------------------+ | 2.5: ETHER | +------------------------------------+ As translated by Ashley and jetfuel __シオン / Shion__ メディカ / Medica (02 Ep , heals a small amount of hp) アナライズ / Analyze (02 Ep, find out the current hp of enemies) グッバイ / Goodbye (01 Ep, leave normal battles, no good for special events or bosses) メディカスオール / Medicast All (08 Ep, heals a medium amount of hp) リフレッシュ / Refresh (02 Ep, cures all status aliments) ブーストワン / One Boost (04 Ep, puts the boost gauge up 1 level) ジャミング / Jamming (04 Ep, machines' attacks are down for 5 turns) メディカレスト / Medica Rest (08 Ep, heals a large amount of hp) リバート/ Revert (12 Ep, wake up a ko'd friend with a medium amount of hp) セフティーレベル / Safety Level (12 Ep, if you die, reset to hp of one) クイック / Quick (06 Ep, speed up character 25% for 5 turns) クィーンキッス / Queen Kiss (08 Ep, steal an item and a slight chance of an instant death) セラフィムバード / Seraphim Bird (12 Ep, hurts all enemies, can only be used once per battle) トロネスブレード / Thrones Blade (08 Ep, hurts enemies, can only be used once per battle) ドミニオンタンク / Dominion Tank (10 Ep, ultra offensive strike, can only be used once per battle) エルデカイザー / Elder Kaiser (30 Ep, the ultimate attack, can only be used once per battle) __KOS-MOS__ モードA7 / Mode A7 (02 Ep, lowers physical attack for 5 turns) ダウンデクス / Dex Down (04 Ep, lowers defense of Bio and Gnosis by a medium amount) ダウンフォルス / Force Down (04 Ep, lowers physical attack of Bio and Gnosis) ダウンスペル / Spell Down (04 Ep, lowers ether attacks of Bio and Gnosis) ゲート / Gate (08 Ep, takes 1/4 of Hp and a slight chance of death (both only against Bio and Gnosis)) エーテルリミット / Ether Limit (16 Ep, ether damage and cost 2x) サテライト / Satellite (16 Ep, Beam attack) デクススペルRa / Dex Spell Ra (12Ep, Ice attack) デクススペルFa / Dex Spell Fa (12Ep, Fire attack) デクススペルLa / Dex Spell La (12Ep, Rain attack __Ziggurat8__ マイガード / My Guard (02 Ep, physical defense up and attack down for 5 turns) ボデイーガード / Body Guard (02 Ep, with momo in the back row defense and attack will be up) ボデイーチャージ / Body Charge (04 Ep, Hp up a medium amount (about 180)) エーテルシフトA / Ether Shift A (04 Ep, ether defense up and attack down for 5 turns) エーテルシフトB / Ether Shift B (04 Ep, ether attack up and defense down for 5 turns) チャージX / X Charge (04 Ep, some Hp and Ep restored) レッドマーク / Red Mark (04 Ep, 80% chance of critical hits on Machines) ボディーブースト / Body Boost (10 Ep, speed up 50% for 5 turns) __M.O.M.O.__ ライフショット / Life Shot (02 Ep, Heals for about 120 at start) ミラクルスター / Miracle Star (04 Ep, ether attack) シープビーム / Cheap Beam (04 Ep, machine pilots fall asleep) 祈り / Prayer (06 Ep, get an item from heaven) リファイン / Refine (06 Ep, revive a ko'd character with a little Hp) ポンコツビーム / Coin Toss Beam (06 Ep, a 50% chance machines will lose a turn, for next 5 turns) スターウインド / Star Wind (10 Ep, strength increased, note: can only use once per battle) スターヴェール / Star Veil (04 Ep, all ether down 25% for 5 turns) スターアクション / Star Action (06 Ep, Fills a characters Ap points) スターライト / Star Light (10 Ep, strength up, can only use once per battle) スターベル / Star Bell (04 Ep) スターウー / Star Woo (08 Ep) __ケイオス / chaos__ 守りの衣 / Protective Armor (04 Ep, Ether attacks are 25% down for 5 turns) 癒しの雫 / Healing Rain (06 Ep, everyone recovers a small amount of Hp) 氷の羽根 / Ice Sliver (04 Ep, ice attack) 浄化の風 / Purifying Wind (06 Ep, clears all status affects) 炎の羽根 / Fire Plume (04 Ep, fire attack) 雷の羽根 / Lighting Bolt (04 Ep, thunder attack) 最愛の徒 / For the Love of a Friend (50 Ep, completely revives and restores full health to a ko'd character, note: can only be used once per battle) 真冶戒 / Holy Commandment (8 Ep, the amount an enemy can heal itself will now be halved) 天変地異 / God's hand (12 Ep, enemies loss a turn) 光と翼 / Light and Wings (12 Ep, attacks and clears all status affects) __Jr.__ サイコアーム / Psycho Arm (04 Ep, physical attack up) エーテルフレア / Ether Flare (04 Ep, ether attack up 25%) ダンディズム / Damnedism(?) (08 Ep, if ko'd you'll be auto revived) ????? サイコポケット / Psycho Pocket (04 Ep, steal an item) チェーン / Chain (04 Ep, Bio and Gnosis evasion down) ミスティー / Misty (10 Ep, block bio and gnosis spells) コインロック / Coin Lock (08 Ep, immune to all status aliments for 5 turns) スピードマシン / Speed Machine (06 Ep, speed up 25% for 5 turns) マグナムジョー / Magnum Joe (summons Magnum) バスタージョー / Buster Joe (summons Buster) +------------------------------------+ | 2.7: ITEMS/EQUIPMENT | +------------------------------------+ As translated by Bebpo and Ashley. Item lists at GameMaster's of Xenosaga (http://www.netdene.com/~kusari/xenosaga/) were of great help. W = If you select this item with Triangle when your AP is at 6, it will be used on the whole party. __ITEMS__ NAME / TRANSLATION / TARGET / EFFECT / アクアジスト / Aquagist / Enemy or Single Ally; W / Small HP recovery (50hp) アクアジスト / Aquagist S / Enemy or Single Ally; W / Medium HP recovery (150hp) アクアジストDX / Aquagist DX / Enemy or Single Ally; W / Large HP recovery (300hp) ローズジスト / Rosegist / Single Ally; W / Small EP recovery (10ep) ローズジストS / Rosegist S / Single Ally; W / Medium Ep recovery (20ep) ローズジストDX / Rosegist DX / Single Ally; W / Large Ep recovery (50ep) ローズMAX / Rose Max / Single Ally; W / HP and EP full recovery ゼータジスト / Zetagist / Single Ally; W / Revives fallen ally and gives life (25%hp?) ゼータジストDX / Zetagist DX / Single Ally; W / Revives fallen ally to max hp エクストラジスト / Extragist / Single Ally; W / Clears all status changes ケルバージスト / Kelbargist / Single Ally; W / Clears all physical disorders ガイストジスト / Geistgist / Single Ally; W / Clears all mental disorders ボルテージ / Voltage / Single Ally / Boost meter + 1 エスケープボール / Escape Ball / Ally Side / Run from battle 武人の札 / Warrior's Token / Single Ally; W / Physical attack power up 25% 毒リンゴ / Poison Apple / Single Ally / Reduces HP to 1hp (no clue what the point is) ボーグマンS / Burgman S / Single Ally; W / Action speed up 25% ハードスター / Hardstar / Single Ally; W / Physical Defense up 女神の盾 / Goddess's shield / Enemy or Single Ally; W / Ether effectiveness down 25% スペーステント / Space Tent / All Ally; Save Point only / HP and EP full recovery フレームリペアA / Frame Repair A / Single AGWS / Restores HP, 25% of max フレームリペアZ / Frame Repair Z / Single AGWS / Restores HP, 50% of max TPドラッグA / TP Drug A / Single Ally / Talent Points + 10 TPドラッグS / TP Drug S / Single Ally / Talent Points + 50 TPドラッグZ / TP Drug Z / Single Ally / Talent Points + 100 EPドラッグA / EP Drug A / Single Ally / Ether Points + 10 EPドラッグS / EP Drug S / Single Ally / Ether Points + 50 EPドラッグZ / EP Drug Z / Single Ally / Ether Points + 100 SPドラッグA / SP Drug A / Single Ally / Skill Points + 10 SPドラッグS / SP Drug S / Single Ally / Skill Points + 50 SPドラッグZ / SP Drug Z / Single Ally / Skill Points + 100 ユニコーンの角 / Unicorn's Horn / Sellable Item / Sell for money (500 gold) コボルトの包丁 / Colbalt Knife / Sellable Item / Sell for money (200 gold) きれいな石 / Beautiful stone / Sellable Item / Sell for money (500 gold) 鉄クズ / Steel Scrap / Sellable Item / Sell for money (100 gold) ジャンク回路A / Junk Circuit A / Sellable Item / Sell for money (400 gold) ジュンク回路B / Junk Circuit B / Sellable Item / Sell for money (800 gold) 青の霊石 / Blue Spirit Stone / Sellable Item / Sell for money (500 gold) 赤の霊石 / Red Spirit Stone / Sellable Item / Sell for money (1000 gold) 緑の霊石 / Green Spirit Stone / Sellable Item / Sell for money (1500 gold) 銀の霊石 / Silver Spirit Stone / Sellable Item / Sell for money (2000 gold) __ACCESSORIES__ NAME / TRANSLATION / SELL PRICE / DEF UP / LEARNABLE SKILL / SKILL LEVEL / SKILL POINTS プロテクター / Protector / 80 / 2 / na / na / na スパイゴーグル / Spy goggles 200 / 0 / DEX guard / 1 / 40 パワーサポーター / Power supporter 300 / 0 / PATK guard / 1 / 30 海のペンダント / Pendant of the sea 300 / 0 / PDEF guard / 1 / 30 月のペンダント / Pendant of the moon 400 / 0 / EATK guard / 1 / 60 シールドクロック / Shield clock 600 / 0 / Slow guard / 1 / 100 スネークハンター / Snake hunter 500 / 0 / Poison guard / 1 / 60 ブルーリング / Blue ring 200 / 0 / DEX+2 / 1 / 50 コバルトリング / Cobalt ring 200 / 0 / EVA+2 / 1 / 50 スコープ / Scope 400 / 0 / Searching eye / 1 / 60 レッドリング / Lead ring 600 / 0 / PATK+2 / 2 / 150 グリーンリング / Green ring 400 / 0 / PDEF+2 / 2 / 150 オレンジリング / Orange ring 300 / 0 / EDEF+2 / 2 / 180 コート・炎 / Flame Coat 1000 / 2 / Fire -20% / 3 / 300 コート・雷 / Thunder Coat 1000 / 2 / Thunder -20% / 3 / 300 コート・冷 / Ice Coat 1000 / 2 / Ice -20% / 3 / 300 コート・光 / Light Coat 1200 / 2 / Beam -20% / 3 / 300 コート・刀 / Sword Coat 1400 / 2 / Sword -20% / 3 / 300 闘魂タオル / Fighting Spirit Towel 1200 / 0 / Poison guard / 3 / 300 信仰の木彫り像 / Idol of belief 0 / 0 / silience (admonish)guard / 3 / 320 ルーン水晶 / Runic Crystal 0 / 0 / EP double guard / 3 / 300 女神の羽根 / Goddess's Feather 0 / 0 / instant death guard / 3 / 300 戦士の誇り / A solider's pride 0 / 0 / Deathblow guard / 3 / 240 サムライハート / Samurai's Heart 0 / 0 / Counter +10% (during counter bg raises by half) / 3 / 300 ブルートパーズ / Blue Topaz 1200 / 0 / Ether Down / 3 / 300 レッドトパーズ / Red Topaz 1200 / 0 / Ether Up / 3 / 300 ブレイドソウル / Zohar Blade 1600 / 0 / Choas (confusion)guard / 3 / 300 フィールドリング / Field Ring 0 / 0 / Sleep guard / 3 / 300 見切りのバンダナ / Forsaken Bandana 0 / 0 / CRTC guard / 4 / 500 ホワイトリング / White Ring 1800 / 0 / AGL+1 / 4 / 500 指揮官の紋章 / Commander's Crest 3000 / 0 / AP+1 / 4 / 300 スピードシューズ / Speed Shoes 0 / 0 / Speed up 25% / 4 / 500 双子時計 / Twin Clocks 0 / 0 / ST double / 4 / 500 バトラーリング / Butler Ring 0 / 0 / Boost Gauge +1 / 4 / 500 マスターのおさげ / Bowing to the Master 0 / 0 / Experence +25% / 5 / 1000 +------------------------------------+ | 2.8: A.G.W.S. DATA | +------------------------------------+ Info on the battle robots, as contributed by Jack Power. ____BASIC AGWS STRATEGIES____ -Level up! While AGWS have their own set of stats, their ether power, ether defense, hit rate and evade rate are equal to their pilot. So, don't ignore your character's stats. (The VX series AGWS also have a anti-ether armor coat which gives an extra 4 or 8 EARM. I guess that's why they're shiny.) -Upgrade! If you have the cash (which is no problem if you're good at poker), it goes without saying that you should keep all your AGWS's as updated as possible. Revisit the Dock Colony and Foundation parts shops as much as possible, since they get new wares after story events. However, if you know you won't be using a certain AGWS for a while (or ever...) you can forgo upgrades and save some money. -Mini-maximize! The attack power of all non-ether weapons is related to the AGWS's DPOW. So, equipping a pair of axes will increase the damage done by your missile launcher too. Ether weapons depend entirely on the pilot. So, it's best to equip either all physical attack weapons or all ether weapons to minimize ineficiency and maximize power. -Metagame! Think about what enemies you'll be facing and equip your mechs accordingly. Fighting large groups of annoying soldiers? Put on some missile launchers. Up against a boss with strong defense? Try beam rifles. -W-ACT! Having two weapons with the W-Act ability is often your best bet. Because a double attack combines the damage of the two weapons before figuring the enemy's defense, you'll end up doing more damage than with two regular attacks (especially if you get a critical hit). Plus, double attacks use only one ammo point and no EP. -Speed! One of the biggest weaknesses of AGWS is their speed is lower than most characters. Speed boosting accessories should be a major priority, as well as keeping the weight down by going easy on the heavy weapons. AGWS also can't boost either, unless you equip the B-MAX gear, and even then your AGWS boost guage still won't increase when attacking. -Heal! Repair at shops when you get the chance (including after every frame upgrade); it's only 100G. Repair kits are available later in the game if you know the right shops, but be sure to get a Guard Recover for each AWGS you use. These repair 10% of your mech's max HP every time you Guard. Guarding then becomes a viable strategy, since you're healing, taking less damage, and saving up AP for a double attack the next round! ____BATTLES WHERE AGWS ARE PARTICULARLY USEFUL____ -Straight physical attackers. If you're keeping your AGWS upgraded, their defense will be much higher than your characters. Feel free to laugh as the soldiers or cobolts plink your mechs for 0 damage. -Status attackers. If you're up against enemies who use poison or some other nasty affliction every round and you don't have protection, get in your AGWS first turn. You'll be immune to almost all normal status effects. There are a few statuses that can affect your AGWS, but hardly any enemies that I've seen actually use them. -Boss inside the Giant Gnosis. Once you take care of his two little buddies, the Gargoyle powers up and launches some nasty attacks, and at this point your characters probably aren't strong enough to survive very long. Hop in your AGWS, and assuming you've upgraded them the fight is a sinch. -The church boss in Encephalon. Tiamat is the trickiest fight in the game, bar none. You're stuck with three characters who can use AGWS, so you might as well take advantage of that. First, equip their AGWS with a Guard Recover and a Guard Cleaner, and have everyone board their bots as soon as the battle begins. Have Chaos do most of the attacking at first because he won't be counterattacked. Finally, just kill him with both Shion and Jr.; it still counts if they're in their AGWS. -The boss in Nephilim's Song. Shimeon has very high attack and defense power, so you'll probably want to use your AGWS at some point. It doesn't do any status attacks, but it has a very nasty beam weapon you may be familiar with, so equip accordingly. ____COMPLETE AGWS LISTING____ __VX SERIES__ _VX-4000_ Height: 4.12m Weight: 2.63t Transfer Generator: 19.7 DSSS rating: 4.8ms Description: Buy at the Dock Colony for 50000G (available as soon as you get to explore the Kookai Foundation). It cannot equip heavy weapons like rifles, but has 7 AGL and good ether defense. Equipment: Starts with a pair of ER-VX electron shooters which only it can use. They're useful against mechanical enemies, so you may opt to keep them. ALso comes with a ECM (electronic Countermeasures) pod ECM1-VX, which is useful for inflicting status effects on machines. Optimal equipment: Your options are a bit limited. After Nephilim's Song appears, you'll be able to buy an ECM pod which affects all enemies (ECM2-VX) and the DEF-VX Ether Shield. Equipping either one deprives you of a potential weapon, so choose wisely. _VX-7000_ Height: 4.98m Weight: 3.24t Transfer Generator: 24.4 DSSS rating: 4.3ms Description: Junior's AGWS. One of Vector's military mechs, customized with a Logical Drive. Usually has the most HP of the 3 default AGWS. Equipment: Starts with a pair of HG45VX handguns. They have plenty of ammo and allow a W-Act every 3rd round. Obviously, get the uprated HG75VX handguns at the Foundation shop when you first arrive. Optimal equipment: The spread lancer (LW-VX2) is exclusive to this AGWS and its strongest weapon, but it has disadvantages as well. If your pilot has weak Ether you're better off with something else. A pair of grenade launchers (GRD20AG) has the same AGL penalty and might suit your fancy. _VX-9000_ Height: 4.95m Weight: 3.01t Transmit Generator: 21.0 DSSS rating: 4.0ms Description: Used by a solider from the Durandal [NPC]. Accompanies Mary and Junior on their raid of an enemy battleship. Equipment: Has a pair of SWD32VX swords. Equipment cannot be changed. _VX-10000_ Height: 4.95m Weight: 3.11t Transmit Generator: 22.5 DSSS rating: 3.8ms Description: Shion's AGWS. Supposedly built as a multi-purpose mech for the common market. Slightly lower HP than the other default AGWS, and average in its abilities. Equipment: Starts with a SWD21AG and an SMG99AG. I recommend selling the machine gun and getting a second sword, but as long as you equip them in pairs any weapon should do fine. If your driver has high Ether power, I recommend a pair of beam arms later. Optimal equipment: Personally I prefer a pair of beam swords, but since this mech doesn't have an "ultimate weapon" to work with it's up to you. Be sure to add a chaff launcher (CB85VX) as well. _VX-20000_ Height: 5.22m Weight: 4.25t Transmit Generator: 27.1 DSSS rating: 5.2ms Description: Mary's AGWS [NPC]. Big and mean. Has 1200HP and high defense. Why exactly does Mary have one of the most bad-ass AGWS? Equipment: A pair of LG24VX beam rifles. Equipment cannot be changed. __AG series__ _AG-01_ Height: 4.40m Weight: 3.80t Transmit Generator: 18.63 DSSS rating: 6.8ms Desciption: Simple all-purpose mech. Used by soldiers on the Woglinde. Non- playable (which is good, since they get trashed so easily). _AG-02_ Height: 4.48m Weight: 3.97t Transmit Generator: 20.11 DSSS rating: 6.8ms Description: Chaos's AGWS. Variant of the AG-01. Also used by Virgil. Well- rounded and seems best suited for rifles and beam weapons. Equipment: Starts with a pair of LG10AG rifles. These are OK, but if you have the cash, upgrade to a pair of SMG32VX. Be sure to get a pair of LG24VX rifles when you can; they're good weapons and you'll never see them later. Optimal equipment: This is the only AGWS that can use the SHB67AG shield rifle, so you might want to try it. It's not that powerful, but it seems to add significantly to defense when Guarding. I also recommend a BL24AG beam launcher or LG100VX long beam rifle. After Nephilim's Song appears, you'll be able to buy the ultimate fan-service weapon: AIRD-AG2 Aerods. They're powerful, but limit your AGWS in speed and other equipment. _AG-04_ Height: 4.20m Weight: 3.56t Transmit Generator: 16.0 DSSS rating: 6.8ms Description: Buy at the Dock Colony for 80000G (available as soon as Nephilim's Song appears). Though it looks a bit odd, it has very high HP and attack power as well as 7 AGL. Equipment: Starts with "hands" (it punches enemies). Obviously you want to upgrade to those gyrosaucers (WCT02AG4) ASAP. It can only use a few different weapons though. Optimal Equipment: You don't have much selection here, so get the pair of drill claws (DLCOAG4). You also might want to throw on a missile pod (SMP53AG) since this bot can take the AGL hit easily and needs the versatility. _AG-05_ Height: 4.80m Weight: 5.69t Transmit Generator: 22.8 DSSS rating: 6.8ms Description: Buy at the Dock Colony for a whopping 300000G (available when the Wheel of Heaven appears). Huge and evil, with 6000HP and the best offense and defense, but has only 5 AGL. Makes many of us nostalgic for Gears. Optimal equipment: There are a ton of weapons exclusive to this monster, but it can only equip 1 weapon in most of these cases. -A pair of vulcan cannons (HGG-AG5). They do around 700-900 damage on a normal hit against the final boss, and can W-Act. Highly recommended. -A warhammer (HMP-AG5). It adds a lot to your power and does even more damage than the vulcans. Good for long battles, but lacks versatility. -An artillery cannon (LC-AG5). Probably the most powerful AGWS weapon available. Expect a few thousand damage per hit. However, it only has a couple of shots per battle, gives -1 AGL, and needs 6AP to use. -A massive beam cannon (BBC-AG5). If your driver has very high Ether and EP, it is potentially even stronger than the artillery cannon. Also takes 6AP to use and a -1 AGL penalty, and eats up EP like other beam weapons. -Missile launchers. The arm-mounted ones (HMP-AG5) have 2 shots each, and no W- act. The back-mounted pod (BMP-AG5) has only 1 shot but that one shot will likely kill any normal enemy group you're fighting. For both power and versatility, your best bet is to equip the BMP and either a HMP or a HGG. ____AGWS stats after final upgrade____ (completely unequipped and driverless) Name FHP DPOW PARM EARM AGL VX-10000 2320 70 104 4 6 VX-7000 2700 76 110 4 6 VX-4000 2100 68 98 8 7 AG-02 2400 73 106 0 6 AG-04 2920 84 109 0 7 AG-05 6000 130 120 0 5 ____AGWS EQUIPMENT LIST____ Type abbreviations: SE = single enemy, AE = all enemies, AA = all allies. M = melee, P = projectile (can hit flying enemies), F = flying (can hit enemies in the back row) User abbreviations: V10 = VX-10000, V7 = VX-7000, V4 = VX-4000, A2 = AG-02, A4 = AG-04, A5 = AG-05 POW shows how much strength the equipment adds to drive power, or in the case of beam weapons, shows their ether attack modifier. Note that increasing the AGWS's power increases the damage of all non-beam weapons equipped. Location tells where the weapon can be equipped. If there is a number after it, it refers to how much space the weapon takes up. ================================================================================ ======================= Name Type POW WAGL AP EP Ammo Location User Description Rating ================================================================================ ======================= HAND SE/M/strike 0 0 3 - - arm A4 Hand for punching enemies. Lame. 1 -------------------------------------------------------------------------------- ----------------------- AXE11AG SE/M/cut/WACT 20 0 4 - - arm A2 A5 V4 V7 V10 Axe. Not a bad mid-game weapon, High POW bonus. 3 -------------------------------------------------------------------------------- ----------------------- SWD21AG SE/M/cut/WACT 9 0 3 - - arm A2 A5 V4 V7 V10 Sword. Decent at the beginning if paired up. 2 -------------------------------------------------------------------------------- ----------------------- SWD34VX SE/M/cut/WACT 10 0 3 - - arm A2 A5 V4 V7 V10 Sword. Only 1 point stronger than the 21AG. Why bother? 2 -------------------------------------------------------------------------------- ----------------------- HG-45VX SE/P/pierce/WACT 12 0 3 - 20 arm A2 A5 V4 V7 V10 Handgun. Fairly strong, low AP, and plenty of ammo. 3 -------------------------------------------------------------------------------- ----------------------- HG-75VX SE/P/pierce/WACT 25 0 3 - 20 arm A2 A5 V4 V7 V10 Handgun. Just like the HG45, but stronger. Excellent midgame. 4 -------------------------------------------------------------------------------- ----------------------- HMR55AG SE/M/strike/WACT 40 1 4 - - arm A2 A5 V4 V7 V10 Hammer. Not worth the WAGL penalty. 2 -------------------------------------------------------------------------------- ----------------------- BSW13AG SE/M/cut/beam/WACT 50 0 4 - - arm A2 A5 V7 V10 Beam sword. One of the best weapons available. 5 -------------------------------------------------------------------------------- ----------------------- WCT02AG4 SE/M/pierce/WACT 40 0 4 - - arm A4 Gyrosaucer. Decent attack power. 3 -------------------------------------------------------------------------------- ----------------------- DLC02AG4 SE/M/pierce/WACT 54 0 4 - - arm A4 Drill claws. The best weapon for the AG-04. 4 -------------------------------------------------------------------------------- ----------------------- ER-VX SE/M/cut/WACT 0 0 4 - - arm V4 Electron shooters. Seem to cause electrical damage. 4 -------------------------------------------------------------------------------- ----------------------- SMG99AG SE/P/pierce/WACT 6 0 4 - 16 arm A2 A5 V4 V7 V10 Sub machine gun. Not very powerful. 1 -------------------------------------------------------------------------------- ----------------------- SMG32VX SE/P/pierce/WACT 16 0 4 - 16 arm A2 A5 V4 V7 V10 Sub machine gun. Decent weapon for midgame. 3 -------------------------------------------------------------------------------- ----------------------- LG10AG SE/P/pierce/WACT 12 0 4 - 12 arm A2 A5 V7 V10 Rifle. Better off with something else. 2 -------------------------------------------------------------------------------- ----------------------- LG24VX SE/P/beam 120% 0 4 - 12 arm A2 A5 V7 V10 Beam rifle. Takes no EP and has decent ammo. 4 -------------------------------------------------------------------------------- ----------------------- LG100VX SE/P/beam 300% 1 4 4 4 arm (2) A2 A5 V7 V10 Long beam rifle. Powerful, but not enough ammo. 3 -------------------------------------------------------------------------------- ----------------------- BA15VX SE/P/beam/WACT 185% 0 4 3 6 arm A5 V7 V10 Beam arm. One of the only ether weapons that can W-ACT. 4 -------------------------------------------------------------------------------- ----------------------- LM11VX SE/M/cut/WACT 46 0 4 - - arm A2 A5 V7 V10 Lance arm. not bad until you get beam swords. 3 -------------------------------------------------------------------------------- ----------------------- PB55AG SE/M/pierce 30 1 4 - - arm A2 A5 V7 V10 Pile banger. Not worth it. 1 -------------------------------------------------------------------------------- ----------------------- FLM64AG SE/P/fire/WACT 150% 1 4 2 8 arm A2 A5 V7 V10 Flame thrower. Great against certain enemies. 4 -------------------------------------------------------------------------------- ----------------------- GRD20AG SE/P/strike/fire/WACT 40 1 4 - arm A2 A5 V7 V10 Grenade launcher. One of the best projectile weapons. 4 -------------------------------------------------------------------------------- ----------------------- GLG76AG SE/P/pierce/WACT 30 1 4 - arm A2 A5 V7 V10 Gatling gun (vulcan). Heavy, but fairly powerful. 3 -------------------------------------------------------------------------------- ----------------------- HMP33AG AE/F/strike 16 1 4 - arm A2 A5 V7 V10 Missile pod. Decent against large groups. 3 -------------------------------------------------------------------------------- ----------------------- SMP53AG AE/P/pierce 10 1 4 - 1 Rshoulder A2 A4 A5 V7 V10 Missile pod. Decent against large groups. 3 -------------------------------------------------------------------------------- ----------------------- BL24AG SE/P/beam 200% 0 4 2 8 Rshoulder+arm A2 V7 V10 Beam launcher. Excellent beam weapon for midgame. 4 -------------------------------------------------------------------------------- ----------------------- BMP45VX AE/F/beam 130% 1 6 4 2 Rshoulder A2 A4 A5 V7 V10 Beam pod. Decent if your ether power is high. 3 -------------------------------------------------------------------------------- ----------------------- SHB45VX SE/F/beam/defense 130% 0 4 4 8 Lshoulder+arm A2 Shield beam rifle. A really unique and useful weapon. 4 -------------------------------------------------------------------------------- ----------------------- AIRD-AG2 AE/F/beam 250% 2 6 6 2 back (2) A2 Aerods. Very nasty if you don't mind the WAGL penalty. 4 -------------------------------------------------------------------------------- ----------------------- LW-VX2 AE/F/beam 300% 2 6 8 2 back (2) V7 Spread lance. Very similar to the Aerods. 4 -------------------------------------------------------------------------------- ----------------------- ECM1-VX SE/P/status 0 0 4 - 2 Rshoulder V4 ECM pod. Inflicts status on an enemy. 4 -------------------------------------------------------------------------------- ----------------------- ECM2-VX AE/F/status 0 1 6 - 2 back (2) V4 ECM pod. Inflicts status on all enemies, but takes up space. 3 -------------------------------------------------------------------------------- ----------------------- DEF-VX AA/ethershield 0 2 6 2 back (2) V4 Defenser. Puts all your characters in Hyperveil status. 4 -------------------------------------------------------------------------------- ----------------------- CB85VX AE/P/status 0 0 4 - Rshoulder A2 A4 A5 V7 V10 Chaff pod. Inflicts status on mechanical enemies. 4 -------------------------------------------------------------------------------- ----------------------- HMR-AG5 SE/M/strike 160 0 4 - - arm (3) A5 Warhammer. Great attack power. 4 -------------------------------------------------------------------------------- ----------------------- HGG-AG5 SE/P/pierce/WACT 60 0 4 - 8 arm (1.5) A5 Heavy gatling gun (vulcan). High attack power; can WACT. 5 -------------------------------------------------------------------------------- ----------------------- HMP-AG5 AE/F/strike 40 0 4 - 2 arm (1.5) A5 Missile pod. Fairly strong, but short on ammo. 4 -------------------------------------------------------------------------------- ----------------------- BMP-AG5 AE/F/strike 80 1 6 - 1 back (2) A5 Missile pod. Just one shot, but usually that's enough. 4 -------------------------------------------------------------------------------- ----------------------- LC-AG5 SE/P/pierce 350 1 6 - 3 back (3) A5 Insane attack power, but too limited by its AP and ammo. 3 -------------------------------------------------------------------------------- ----------------------- BBC-AG5 SE/P/beam 600% 1 6 8 3 back (3) A5 Also insane, but limited by AP, ammo, and EP as well. 3 +------------------------------------+ | 2.9: MENU TRANSLATIONS | +------------------------------------+ Contributed by Axel5, Ashley, jetfuel, and Miang __Title Screen__ ニューゲーム / New Game コンティニュー / Continue __Main Menu__ アイテム / Items エーテル / Ether 必殺技 / Deathblow スキル / Skills キャラクター / Characters A.G.W.S. / A.G.W.S. バトル編成 / Battle Options U.M.N. / U.M.N. ゲーム環境 / Game Options __アイテム / Items Menu__ At the bottom right of the screen you see the triangle controller character. This means press Triangle at any time to sort. Use L1 and R1 to change lists:(Items, Special Items, Character Weapons, Character Accessories, Character Ammo, A.G.W.S. weapons, A.G.W.S. Accessories, A.G.W.S. Ammo) __エーテル / Ether Menu__ _使用 / Use_ Just select the Ether you want, then the character you want to use it on. _セット / Set_ The amount of Ether Skills you can use in Battle is marked by Wt 02/12, where the second number is the max Ether Skills you can have available during battle. Choose available Ethers by placing a check by them. _ポイント配分 Distribute Points_ Choose one of your existing Ethers from the list and then: -進化 / Progress Ether (Use points to learn a new Ether) -譲渡 / Assign Ether (Use points to give Ethers to others) _キャンセル / Cancel_ __必殺技 Deathblow Menu__ _セット / Set_ To the left are possible button combinations for attacks. You can assign deathblows to these button combinations.  "SetList/HI" slots can only hold Deathblows with "HI" speed ratings. "SetList/LW" slots can hold HI or LW Deathblows. At the bottom you see "使用回数 / Times Used" and "倒した回数 / Kills" stats for each Deathblow. By each button combo: 近 / close range; 遠 / far range. _ポイント配分 / Distribute Points_ Each Deathblow has three attributes you can level up: Tech, Speed, and Wait. On the right side of the screen, "Lv" is the current level of the attribute and "T.Pt" is the number of T.Pts you need to level it up. If you see "UP OK" next to an attribute, it can be leveled up. Tech represents the effectiveness of the Deathblow. Speed determines in which slots you can set the Deathblow (HI speed Deathblows can be used after only one normal attack, while LW speed requires 2). (Ashley's personal note: HI speed deathblows are the key to kicking ass in this game!) _キャンセル / Cancel_ __スキル / Skills Menu__ _引き出す / Remove A Skill_ _セット / Set A Skill_ _キャンセル / Cancel_ __キャラクター / Character Menu__ When selecting a character to view, you can hit S to move the gold trapezoid thingie to another character. This sets which character represents your party while walking around on maps. Fun! While viewing a character, you can move the model around. L2 + up/down zooms in and out; R2 + direction rotates. And, before you ask, yes, there *is* a way to rotate your female characters in... that direction. Think back to Decoy Octopus. _装備 / Equip A Character_ _解除 / Unequip A Character_ _強化 / Level up A Character_ __A.G.W.S__ _装備 / Equip_ You get three weapon slots and three extra slots. Choose a weapon slot, then choose where you'd like to mount the weapon(right/left, arm/shoulder/back). After equipping a gun-type weapon, its slot will also have a place for ammo. Certain weapons can only be mounted on certain parts of the A.G.W.S. The three slots on the bottom are for add-on items; select a slot and then select the item to equip. _解除 / Unequip_ Choose an equipped item to remove it. _搭乗者 / Pilot_ Choose who will be piloting this particular A.G.W.S. __バトル編成 / Battle Options Menu__ _隊列 / Battle Formation_ _入れ替え / Enter members into battle_ _キャンセル / Cancel_ __U.M.N__ This is the little half-PS-controller thingie that Shion carries around. It's got all sorts of neat features to help you along in the game. _メール / mail_ _読む / read_ _履歴表示 / display history_ _保存 / storage_ _プラグイン / plugin_ This is a list of plugins for your U.M.N. Each plugin adds some functionality or feature to the U.M.N. _データベース / database_ This is a database of terms used in the game. For translations, refer to section 1.4. _EVS 環境シミュレーター / environment simulator_ The EVS allows you to revisit certain locations in the game to gather items or level up your characters. EVS is available only at save points that have a blue U.M.N. extension. You will be presented with a list of possible locations to visit. Once you select one, you will be dropped into a VR simulation of that game location. This simulation will function essentially identically to the actual area. The primary difference is that save points will be replaced by red and blue "EXIT" points which allow you to return to the game proper. When new areas become available, you will get an email on your U.M.N. __ゲーム環境 / Game Options Menu__ _サウンド出力 / Sound Output_ Choose either ステレオ / stereo or モノラル / mono _カーソル位置の記憶 / Cursor location memory_ _バイブレーシオン / Vibration_ _レーダー表示 / Subtitles_ _モニター設定 / Monitor adjustment_ _HDD / Hard drive_ _初期化 / Back to Preset Settings_ +--------------------------------------------------------+ | BOOK 3: GAME STORY TRANSLATION | +--------------------------------------------------------+ Cutscenes translated and explained. As a general rule, any scene that includes spoken dialogue will be covered here. Other scenes are more likely covered in the Walkthrough section, Book 4. We're not going to be writing these sections in the strict order that they appear in the game; if there is one scene that you'd like to see a translation for, please let us know so that we have an idea of what the demand is like. +------------------------------------+ | 3.1: WOGLINDE | +------------------------------------+ From the beginning of the game until Shion leaves this ship. ____3.1.1: Introduction____ From the point you hit "New Game" until the tutorial begins, as translated by Ashley and jetfuel 20XX AD Lake Turukana Kenya PROFESSOR You're in charge of digging on the north cliff from tomorrow, the ground is hard there so be careful when you dig. SUPERVISOR OK. WORKER Professor! Mr. Musuda! PROFESSOR What's Up? Did you find something? WORKER Yeah, we followed the corridor from the lake side; it matches the location described by the in research book SUPERVISOR That would mean that-- PROFESSOR Ok! I'm on my way! WORKER It's different from the others. PROFESSOR I thought so. WORKER It's over there. PROFESSOR This must be... Whoa! OTHER WORKER Ah God! Ah get away! PROFESSOR Wow! PROFESSOR What's that light? --- 4000 years later (space, and then Zohar) (a computer screen) Booting up primary connection system... Enter System administrator ID and Object of connection. Object of connection: KOS-MOS System administrator: Shion Uzuki System Ready Operator should now take a seat in the VR-2000 SHION Starting the Virtual Computer. Please begin the connection. ALLEN Roger that. Opening Connection. Connecting the dummy protocol. A-LINE protocol zone has been secured. Opening cage partition. Opening in 60 seconds. Countdown commencing. 57, 56, 55... TOGASH All monitoring nominal. 3, 2, 1 Partition open. KOS-MOS entering fundamental structural formation. SHION Fundamental structural formation complete. Commence Penfield Mapping. ALLEN Begin Encephalon construction. FEMALE OPERATOR Mapping rate 76... 77... ALLEN Encephalon construction complete. Noise occurence in the temporal lobe. SHION How's the situation? ALLEN Right side temporal lobe-- Area 818 Synapse has a slight degree of disturbance. It's within permissible levels, but... Should we stop? SHION No, let's continue. I'm going to do a direct approach. Please, back me up? ALLEN Roger. Starting up connection system NATARAJA (Probe thingies ensnare the Zohar; Ships go into hyperspace) COMPUTER Password accepted. Starting up system NATARAJA. --- (Shion gets dropped into the VR simulation) SHION Allen? The visual field connection seems to be a little bad... ALLEN Uh, er... Ah! The K12 route of the MT field has a disconnection. Also, the mutual link for the V4 field seems to be delayed. Wait a moment. I'm correcting it now. How is that, boss? SHION OK. It's acceptable. Go on. ALLEN Roger. All right, entering KOS-MOS's (technobabble) SHION Good morning, KOS-MOS. How's your condition? KOS-MOS Good morning, Shion. All operations nominal. SHION All right, do your self-introduction for me? KOS-MOS I am Special Humanoid Anti-Gnosis Annihilation Weapon Serial Number 000000001. Development Name KP-X. Code Name, KOS-MOS. Presently configured for mock battle use. Output is set at 22% of regular output limit. Planned battle equipment specs are-- SHION Yes, good work. That's enough. KOS-MOS Yes. SHION We've been looking forward to your activation, but the next activation experiment, after a series of tests, you'll be put back to sleep. KOS-MOS Is that so. SHION Do you feel sadness-- or anything? KOS-MOS My ortificial-being emotional program was designed for easy use by humans. Specifically, by you-- Vector Primary Development Department KOS-MOS Project Head Engineer, Shion Uzuki, and to preserve relations with her/you. (This is really hard to get across while preserving the sentence order) KOS-MOS If my emotional program evaluates that emulation of 'sadness' is necessary, I will behave in that manner. However, presently that necessity has not been evaluated to exist. SHION Tee hee. Yeah, I guess. That's the one thing I feel the most. KOS-MOS I am glad that you understand. SHION But, KOS-MOS... Right now, my feelings are very complicated. I'm happy when you've been awakened, but... that you're going to be put back to sleep makes me feel very lonely. But, the next time you are awakened, It might be a time of much bloodshed. So, somewhere in my heart, I think that I don't want that day to come. Do you understand? KOS-MOS Complicated human emotions, particularly illogical ones, are imcomprehensible to me. SHION Yes-- Someday, if you could understand such feelings, that would be good. KOS-MOS I will do my best. SHION Well then, shall we begin, KOS-MOS? Allen, continuing from last time, please start us from program 277. ALLEN Roger. Arranging target drones in various locations around the Encephalon. Drones are set up for Random Walk and Ambush. Boss. Before starting the mission, there'll be a practice exercise. SHION Yeah, let's do that. You heard, right, KOS-MOS? KOS-MOS Understood. (Tutorial Begins; see section 4.1.1) ____3.1.2: Post-Tutorial____ From the time the tutorial ends til the VR sim begins, as translated by jetfuel. ALLEN Boss. Data transfer complete. ALLEN A-LINE Protocol seems good, doesn't it? SHION Seems that way. Reaction levels seem good. ALLEN In this condition, if you get a good result nearby, you should be able to go further out. SHION That's true... Shion looks at KOS-MOS ALLEN Boss? SHION Hey, Allen. Cut off up to program 399. Let's try starting from 400. ALLEN From 400!? Boss, that's-- SHION I have a feeling we'll be able to do it this time. ALLEN Ah, but... You haven't already forgotten about last month, have you? That time the support was lagged 10 seconds... That's the kind of situation you can't return from. What about at least using object mode? SHION Then we can't collect very detailed data. It's all right. If we get into trouble we can get out by ourselves. Anyway, don't you want to try it? We all stayed up all those long nights for the A-LINE native... ALLEN That's true, but... SHION Then it's settled! Let's start! ALLEN I don't know. If there's that one in a million chance that we are forced to cut the connection... You don't have to be so persistent! SHION I know, I know! Also, if we lose the menu... I said, I know. ALLEN Man, being all casual about it... That time (something about life span) FEMALE OPERATOR Sub-boss, you really seem to be particularly worried about boss Uzuki... Her days are numbered, anyway. (?) ALLEN Shut up! Don't talk about things that are none of your business! Program number 400. Are you ready? MALE OPERATOR Ready. We can go any time. ALLEN Then start the program! Give me all monitoring at maximum levels! Be ready to abort at the slightest problem! ____3.1.X: The Long One____ This is the notorious nearly-one-hour cut scene. Grab some popcorn, dippin dots, and a large Sprite, put down the controller, and relax. This scene appears courtesy of Henry Jerng. SHION (surprised) Commander Andrew! ANDREW What? What business do you guys have here... Several Gnosis caterpillars march toward the group despite hails of bullets. Following Shion's steps, Allen and Virgil back into the great hall. ANDREW (looking at the creatures) Gn, Gnosis. KOS-MOS casually joins the rest of the party with her Gatling guns in tow. ANDREW (looking at KOS-MOS) Did you ... wake up? KOS-MOS lines up with Virgil and Allen and opens fire with one of her two Gatling guns. All three proceed to launch a barrage of fires. VIRGIL (mad) Come and get it! Come and get it! Come and get it! Eat this! You bastards! Shion picks up a rifle and joins the others in attacking the Gnosis entering the hall. Suddenly, two Gnosis humanoids plop down right behind Shion. Surprised, she tilts her head to look back. Virgil sees Shion in trouble and comes to her rescue. Allen and KOS-MOS finally finished the Gnosis coming through the entrance and start to come to Shion's aid. KOS-MOS' autofiring system tries to target the Gnosis, but Virgil keeps getting in the way. Undeterred, KOS-MOS fires her Gatling gun, landing countless bullets into Virgil. As he fell, he sees the image of a blonde-haired woman. Virgil's death clears the way for KOS-MOS to launch a direct assault on the Gnosis. She quickly finishes them off. Shocked by KOS-MOS' actions, Shion drops her rifle, falls to her knees, and covers her mouth to keep herself from throwing up. KOS-MOS This ship is sinking. Please hurry. KOS-MOS walks toward Zohar, which is surrounded by rings. SHION (still sitting on the ground. angry) Please wait, KOS-MOS. KOS-MOS, (KOS-MOS stops in her tracks) Do you understand what you just did? KOS-MOS (her back facing Shion) The duty assigned to me is the protection of Vector personnels, you two. I do not have instructions to protect military personnels. SHION (shaking her head) Don't say such stupid thing, because it's ridiculous for killing others to be okay. Why did you shoot lieutenant Virgil? Even if you don't sacrifice him, with your power--- KOS-MOS At that time, lieutenant Virgil was in my line of fire. If I had put off my firing and went around him to come to your protection, it's expected that my attack ability would have decreased less than 30% by going from a twelve-o-clock to a one-o-clock direction. Compare to that, by killing the lieutenant first, the decrease in my attack did not drop more than 0.2%. I just made a reliable choice in order to make sure you're alive. (Allen puts his left hand on Shion's left shoulder. KOS-MOS continues.) Besides, the pod's seating capacity is two. It's certainly clear who and who have the priority. SHION (turning to look at KOS-MOS) That is too mean. Don't you have any conscience? KOS-MOS Shion, I am not "human". I am just a "weapon". That is what you're supposed to know the best. (Pause) What are you going to do? Are you going aboard? Are you not going aboard? If you feel like grieving for his death, I would advise you to live. If you do not, he will turn out to have had a "useless death". ALLEN Chief, well, let's go. KOS-MOS walks away as Shion follows. Andrew taps at the control panel for the rings surrounding Zohar. Even he steps back when KOS-MOS nears. KOS-MOS steps on the platform next to Zohar and focuses her attention on a big red "X" at its center. Suddenly, the ground shakes. It's a big Gnosis boss---!! --- After the boss is defeated, a horde of little flying Gnosis converges around Zohar. KOS-MOS does her best to exterminate them, but they manage to steal it. The ship breaks apart, and then the bottom part explodes. We see KOS-MOS and Andrew, in spacesuit, standing atop the escape pod. One of the whale-like Gnosis opens up and swallows up the Zohar. KOS-MOS mumbles something that we cannot hear because of the vacuum of space. KOS-MOS' coffin joins up with the pod. KOS-MOS (image of the Zohar pops up on her monitor) ---Yes. The object was not the original. (image of KOS-MOS' brain and brain stem appears. A black spot is magnified from her right cerebral hemisphere , while the "X" on Zohar is enlarged.) ---Yes. It's an emulator. ---Understood. After marking, I will urgently leave the current area, continue the original plan, and head for the second Miltia. The whales open up some spatial fold as they prepare to make a jump. KOS-MOS conjures up a big gun between her hands, points it at the whales, and fires. The shots went into the spatial field, and the Gnosis whales disappear. KOS-MOS then maps the stars and scans for a ship. Luckily, she finds one heading right for them. (SAVE GAME) We see the ship that responded to the distress call making its way through the debris. CAPTAIN'S VOICE Is everything annihilated?----- They sure did a clean job, those scoundrels. Isn't there anything left? Hey, Tonny! About how long ago was the Federation ship seized? We see Elsa's bridge. Tonny, the pilot, sits at the front. TONNY Let me see. The last distress signal was sent 30 minutes ago. No matter how fast we're going, it still took less than 3 hours. (scratching his head, turning to his left toward Mathews the captain) There are no ships nearby. Well, Hammer? HAMMER (relaxed. with his hands wrapped behind his back) Yep. We're the only ship in an area with a radius of 5000 light years. (looking up at the captain) MATHEWS (sitting with his legs crossed) Okay. (throwing his left fist into his right palm) That's just perfect. Let's pilfer anything that we can try to sell. HAMMER Hey, captain. However close the date for paying your debt to gentleman Gaignun is coming up, isn't this just a little embarrassing? If we're caught by the police, we won't be able to avoid doing 10 years at least. MATHEWS The main point is that you're talking about "if" we get caught. Is the police going to take the trouble to come to such a remote region and make patrols? HAMMER So, even if you're not behaving as if you're stealing from the dead, don't you somehow feel like a hyena, or just becoming a space bearcat or jackal? MATHEWS (steps and pushes on the back of Hammer's seat, throwing him forward) You idiot! What sort of comparison is that? (pointing and waving his right hand at Hammer) Aren't they all extinct animals? For luck, just call it graceful recycling: recycling. TONNY (joining in) As if recycling is tied to that master Gaignun. I wonder if it's all right for the Foundation's image to fall. Wait, a ruined ship is discovered in the three-o-clock direction. It's a Ganymede class. MATHEWS Oh. Bravo, Tonny! Our interception of UMN emergency bandwidth has just paid off. Let's get there quickly--- Quickly! HAMMER (mumbling) As expected, a vulture--- MATHEWS (sticking his head out) You... Elsa approaches the debris field. HAMMER (typing on his console) Spectral, wide open. Geo crystal is flashing. MATHEWS Okay! This is good omen. First, let's get that. Tonny stares out into space and sees a floating body. He gets scared and looks back at Mathews. TONNY Isn't, isn't that a corpse? What Geo crystal? What the... MATHEWS ----- "Aren't you the scary cat?" This is the remains of a battlefield. It's nothing especially uncommon. We're just wasting our motor's propulsion. I don't care for it. Push it aside. TONNY (after getting out from his seat) Are, are you joking? I was severely told by my dead grand mother to respect my ancestors. No joking- I'll get cursed. Captain, you do it. MATHEWS You idiot! What? That's something like your grandpa? Isn't that some weird reason. Let's move out right now without saying four or five words. TONNY Wait. (KOS-MOS crashes into the bridge's window and bounces off) Isn't the captain always like this? You're always imposing all these detestable things on us. KOS-MOS gets lodged on the ship's left side window, with everyone staring. MATHEWS You, you stupid idiot. How about just letting it go. Let it go. I say just let it bounce off. TONNY We're heading in a direction to catch it. That isn't my fault. MATHEWS It's all right, so just excuse yourself right now. HAMMER (looking at KOS-MOS) Ah, but this corpse looks like a girl. She may be a splendid beauty. He, he, he (pointing to KOS-MOS) MATHEWS It's no laughing matter, you pervert. There's no reason to salivate over a beauty when it's a corpse. TONNY Yeah. And we've run into her. Still, it's regrettable that I can't meet her alive face to face--- KOS-MOS moves and looks at them with her red eyes. That throws the crew into shock and causes them to scream. KOS-MOS (with her hands pressed against the window) Please open a line of communication. I have something I want to talk about. The frequency is 2020. HAMMER (stunned) The corpse talked. MATHEWS (looking at Hammer) You, you fool! Take a good look. This is no corpse. TONNY (sitting in the pilot's seat, praying) Nanmandabu, nanmandabu--- MATHEWS A Realien or a cyborg--- probably something like that. HAMMER B, but I've never heard of a Realien that can function in vacuum. MATHEWS So, so it's probably something like a military robot. It's safe, so open a channel. Hammer presses a few buttons and opens a channel. MATHEWS I am captain Mathews of the tramp steamer Elsa. A little while ago, we received your distress signal. By chance you were in the vicinity of this ship's course, and as soon as we heard the emergency we hurried to your rescue--- HAMMER (turning his head toward Mathews) Sure, a rescue. Mathews sticks his big right foot sharply against Hammer's seat, throwing Hammer's face forward. MATHEWS (clearing his throat, crossing his arms) Um, I wonder if there isn't anything we can assist with? HAMMER (whispering) Such rescue----- How about helping with the work or "recycling"? MATHEWS (leaning forward toward Hammer, whispering) You fool! We'll pretend we're here for a rescue and then get rid of her at our first opportunity. It's regrettable, but we can't leave anyone alive behind, you know. KOS-MOS I'm going to get right to the point. Please make a gate jump for the second Miltia right now. MATHEWS (looking up at KOS-MOS) Hah, little sister. If that was sleep talking, then say it in a bed. We still have "work" to do here. Can't we start on that immediately? It would be such a gift. As for second Miltia, do you know just how much it costs, other than it's long distance travel? KOS-MOS Don't worry. If it's the fee for the UMN gate, "we" have it. MATHEWS Can I trust such indecent talk? Even if for argument's sake what you say is true, we are held up by business prearrangments. We have no free time, no free time. KOS-MOS I too have no time. If you do not follow my instructions, I will destroy this window. MATHEWS (mad, waving his right index finger at KOS-MOS) Heh. If you can do it, just you try. (KOS-MOS launches off from the window...) Elsa's front window was made to sustain a direct hit by a debris 6 millimeter in diameter. (KOS-MOS stands up) Something like little sister's soft punch can't even make a crack----- KOS-MOS punches the front window and makes severe cracks in it. KOS-MOS The window will break in my next punch. You apparently are not wearing your spacesuits. (Hammer is hiding behind his seat) Here is my "good faith" proposal. As it stands now, I can occupy the ship after releasing you guys into space. Mathews looks back at KOS-MOS, contemplating what to do next. KOS-MOS quietly lifts her right hand. MATHEWS (arms stretched out in fear) ----- Wow. We'll go. We'll go. Yes, don't be irritated. KOS-MOS If you had simply complied from the start, this could have been settled in 1 minute and 45 seconds without waste of time. (Mathews has his left hand behind his back, moving to give a special signal) Now, I will get aboard. Please open the cargo bay. MATHEWS (still shaking his hand behind his back) Understood. KOS-MOS Or... Tonny sees Mathew's signal. MATHEWS Wha, what? Tonny reaches for a trigger. KOS-MOS Do not contemplate something like trying to shake me off by making the ship undergo emergency acceleration. Mathews emits a groan. HAMMER (nodding his head) She completely saw through you. MATHEWS (tilting his cap, shaking his head) Shut up. KOS-MOS leaps off the front window. Her coffin catches up with her as she thrusts toward the back of the ship where the cargo bay is located. We find KOS-MOS standing in front of Mathews. HAMMER (leaning back, facing Mathews) Hey, Captain. A communication is coming in on the all-use channel. MATHEWS Communication? Survivors? HAMMER Yes----- Switching over to the speakers now. MALE VOICE Excuse me---------- Isn't there anybody out there?--- We see the drifting escape pod surrounded by debris. Andrew is clinging on tightly for life. ALLEN Anybody? Anyone listening to this communication, somebody please help----. Hey chief, you (help) too. SHION (sitting in the front seat) We'll be all right. Soon enough rescue will come even if you don't do THAT. Hey, more importantly, I wonder where is that KOS-MOS?----- ALLEN I don't know. As it is, maybe the Gnosis is still around. SHION That's not what I'm concerned about now. We must recover KOS-MOS quickly. ALLEN (placing his left hand on some trackball-looking controller) More important than KOS-MOS is our rescue. Our rescue! Ah, if we get stuck like this, won't we be letting everyone go ahead of us------ I wonder if they're still close by------ What do you think? SHION I can't believe it----- Allen, why were you able to stay so calm earlier, despite what had happened----- Back on the Elsa, the crew and KOS-MOS listen in on the conversation. ALLEN'S VOICE I, I'm shocked. It's quite mortifying. To have you say it in such a way----- Ah, it's shocking. I'm definitely shocked----- For you to have thought of me like some cold and callous android----- SHION'S VOICE Now, nobody is saying such a thing. ALLEN'S VOICE You said it. You think that I'm an android. MATHEWS (listening, leaning against Hammer's console) What is this--- KOS-MOS walks over to the console and rudely imposes herself and presses a button. MATHEWS He, Hey! KOS-MOS Shion. A video image of KOS-MOS, Mathews, and Hammer pops up on Shion's display. SHION KOS-MOS. (Image of Shion appears on Elsa's bridge display) Where are you now? KOS-MOS Inside a passing civilian ship. Please live with that condition for a while. I expect a Federation rescue ship will come soon. SHION A while----- KOS-MOS, what do you intend to do? KOS-MOS Using this ship, I'm heading for Second Miltia. It's my instruction from the company. ALLEN (appearing on the screen) Heading out----- Wa, wait just a minute. What about us? KOS-MOS While regrettable, there was no instruction concerning you. The status quo takes priority. ALLEN Well, what? You'll have us patiently wait here for help? KOS-MOS That is how it will turn out. ALLEN Wait. There's no guarantee that somehow a Federation rescue ship will come to a dead space like this remote region. If it doesn't come, won't we starve to death inside this pod? Hey, I'm declining that idea. KOS-MOS Before that happens, the oxygen will run out, and you'll die of suffocation. That will happen about 46 hours from now. ALLEN What!----- Su, suffocation. KOS-MOS Yes. However, the probability of a rescue ship coming within 15 hours is 96%, so you will surely be rescued before that happens. Yet, I cannot confirm that. ALLEN S, so----- SHION No. There's no way you can be allowed to act on your own. Please admit us to your ship. KOS-MOS There is no time. I am cutting our transmission. Take care, Shion and Allen. SHION Please wait, KOS-MOS. (her hand on switch) If you don't admit us, I'll open the pod's hatch right now. Okay? ALLEN Wha, what are you doing, chief? Don't act foolishly. SHION Allen, shut up. Okay, KOS-MOS. You know what will happen if I make this lever turn, don't you? Aren't you getting anxious? Shouldn't you be making sure we're kept alive?... KOS-MOS stares at Shion with a blank look, as if she's processing the data. KOS-MOS You will not be keeping company with me. Please do it. (KOS-MOS walks away) SHION KOS-MOS, you don't believe me at all, do you? I'm serious. Shion activates the lever, and the alarm goes off aboard the escape pod. ALLEN You're really turning it---- A voice is heard behind KOS-MOS, making her look back. VOICE How about giving her some help. A youngman with silvery hair leisurely steps onto the bridge, yawning and stretching. YOUNG MAN She seems serious. MATHEWS Yo, Chaos. You're awake. CHAOS Who can sleep with all this noise going on. In her mind, KOS-MOS process information on Chaos. Chaos walks briskly over to KOS-MOS, after speaking with Mathews. He puts his right hand on her shoulder. CHAOS Well, okay? She doesn't seem to have any objections, so then we just need the captain's approval----- How about it, captain? I too am asking you as a favor. MATHEWS (smoking a cigarette) Ah. If you say it's okay, I don't care. Chaos waves to Tonny. CHAOS Tonny. Elsa heads out toward the escape pod, opens its forward bay door, and picks it up. Then, we see Shion on the bridge aboard the ship. SHION (bowing down) Excuse us. Shion, Allen, and Andrew step aboard the bridge and slowly walk toward Mathews. SHION H, hi---- MATHEWS (offering his hand) I'm captain Mathews. SHION (shaking Mathews' hand) I'm Shion Uzuki, from Vector Industry's first development office. (looking toward Allen) This is Allen Ridgely from my office. I'm sorry. On account of our firm's inflexible KOS-MOS, we have troubled you. Oh, Allen also has something to say. ALLEN Ah, yes. Yes, you have really helped. Thanks to my inflexible superior, I was close to dangerously perish among the space rubbish----- (Shion inflicts some pain on Allen) ----- Ouch! We see Shion's right foot stepping on Allen left foot. MATHEWS If you want to say thanks, you should say it to Chaos here. We were planning on deserting you guys. SHION Is that so---- (Shion walks over to Chaos, picks up his left hand, and holds it between hers) Thank you, Chaos. CHAOS It's all right. If I was in trouble, you'd do the same for me. MATHEWS Well, thanks to Chaos here, we have been very much saved before. So, I cannot refuse his request. SHION Is that so? That is so--- (turning to KOS-MOS) Just a second, KOS-MOS. What the hell are you doing? After deserting us, you're going to Second Miltia alone----- Isn't your loaded OS already activated? KOS-MOS -----That may be so. SHION Well, incidentally, what is the company's instruction? KOS-MOS (turning toward Mathews) Captain Mathews, I want to borrow a fitting room in a hanger. SHION Wait, KOS-MOS. MATHEWS Ah, I don't care. Whatever you do is fine with me, KOS-MOS. KOS-MOS With the experimental condenser, my energy is getting used up because of all the battles. To reload, we will install a bypass from the generator. SHION (mad) Look, please answer to people's questions, KOS-MOS. MATHEWS Okay if I demand a fee? KOS-MOS Yes. SHION (interrupting) KOS- KOS-MOS (cutting Shion off) Shion. SHION (surprised) Ye, yes. KOS-MOS There seems to be a irregularity in my sensor. Please adjust it during the time before we arrive at our destination. SHION Wha, why I----- KOS-MOS This is your job, isn't it? I'm entrusting it to you, Shion. KOS-MOS walks off and heads for the door. Shion drops her head and gives out a sigh. She then turns to Mathews. SHION I'm really sorry. I'm sorry to trouble you; that kid is terribly inflexible. CHAOS No. I'm enjoying myself. With more crews, this ship is bound to become very lively. TONNY (walking by) Sure. Elsa has been in a 10,000-year-long woman drought. (putting his arm around Shion) How about it? After we arrive at our destination, let's have some wine in a hotel suite... ALLEN (jealous) Ah, ah. Ah, ah--- SHION (not knowing how to respond) W, well----- Sure----- MATHEWS Behave yourself now, Tonny. But, as for woman (aboard this ship)... Aside from Miss Uzuki, THAT (referring to KOS-MOS) is an "inhuman", fighting machine. CHAOS I wonder... To me, she doesn't seem that much different from some "humans". ANDREW (walking down a ramp) Captain, was this ship heading for Seniru? MATHEWS We're en route to Koram---. We're about 3 days away from Ataria. We can drop you off if we stop there. ANDREW Is that so? And the fee----- MATHEWS With the way things have gone down, today is free. If you want though, I haven't had a decent experience today. How about a bribe? ANDREW I'd call that a fee. MATHEWS What? It's like the Navy I saw. (turning to look at a spot in space) It's a goodwill gesture for my old haunt----- A Gnosis leaps down on the ship to everyone's surprise. HAMMER (backing off) G, G, G, Gno, Gno----- SHION Gnosis! ALLEN Just as I thought. They were still around. Gnosis passes right through the window. ANDREW It, it's coming through. You, you bastard! (he fires his pistol) The shots just go right through it and bounce around the bridge. It grabs Andrew's head and begins to drain his life from him. MATHEWS Chaos! CHAOS Understood. Chaos walks right up to the Gnosis. SHION Chaos! CHAOS (turning to look at Shion) It's okay. Just as the Gnosis prepares to grab onto him, Chaos thrusts his right hand forward and freezes the monster. Shion looks on in amazement. Chaos just lightly touches the Gnosis' arm, and a sparkling wave spreads right through it and dissolves it. Andrew falls to the ground, gasping for air. SHION The Gnosis... ALLEN Wha, what did you do just now? MATHEWS Well, that is one of the reasons why we're safe. SHION The reason. How did you do that? What people can dissolve the Gnosis? CHAOS (walking toward Shion) If there are people who are good at drawing pictures, then there are people good at making things disappear. Look, Hammer's talent as a navigator is first-class, and his knowledge about the net is abundant. Tonny's piloting skill is the best in the universe; there's no one comparable to him. He's self-styled, though. (turning toward the captain) As for the captain--- The captain has more debt than anybody. MATHEWS Ah, ah, yes--- (realizing he's been insulted) ----- Hey, what's the deal? CHAOS There's something special about everyone. I expect there to be "something" that one can define oneself. Shion, I wonder if you can be defined by something. SHION (surprised) Well, for me----- I... CHAOS That's how it's like in my case. It's probably just that. TONNY Yes, it's just that. SHION Ah, is that so? I guess so. If you put it that way, I can vaguely understand it. HAMMER (nodding) That's the case. ALLEN Is that so----- Huh? (waking up from Chaos' lame reason) But, chief, can you really agree with that? It's the Gnosis. Gnosis! CHAOS (speaking to Mathews) Well, captain. We must not head for our destination before they can be tossed back into space. It would seem very "dry" of us to leave her here. MATHEWS Ah, after this matter has been settled and the debt returned, it's my splendid plan to fly to Keltia and try to see the voluptuously charming and energetic live performance of the "Spice Sisters"----- TONNY No, our repayment to master Gaignun is utterly unreasonable. It's just too much. But, wait. Captain, you like the Spice Sisters too? HAMMER Captain, even if you can't especially go to Keltia, isn't it okay to just receive on UMN and watch it later? MATHEWS (waving around his picture of Spice Sisters) You, you idiot! The only thing that is sent in the visual field is merely the information. You have to compare it to the actual persons that are literally scorching directly into your eyes. (What you're saying) is just hot air. The point is that it's a matter of reality. TONNY They're with you either way. It's all inside your brain. You can't tell. MATHEWS (waving Tonny off) Be quiet--- Let's get this ship going right now. TONNY (walking back to his pilot's seat) Yes, sir. Understood. Understood. CHAOS Well then, I'll show Shion and the others around the ship. SHION I hope you'll look after us. MATHEWS Oh, you do that, Chaos. Today has been an REALLY unlucky day. Elsa flies off. At the presidential office at Vector Industry's headquarter. A VOICE Mr. Wilhelm, I have a report from KOS-MOS. It seems that Shion Uzuki and Allen Ridgely are traveling with KOS-MOS. WILHELM Is that so. MAN IN RED CLOAK It's fortunate if you think how that ship with unknown registry was already closing in on the battlefield. WILHELM For argument's sake, if they became a threat to her, KOS-MOS will protect her. That's so. MAN Yes, we've made that a priority over all her directives. WILHELM In any case. It was wise of us to let them salvage KOS-MOS. There is no need for her to serve more than this, against an army or him. The data on the maiden Rain was completely loaded. This entire matter will progress in a way the system's compass points to. Afterwards----- complete the necessary factor, and wait for another one to wake up----- A planet is first surrounded by light, and then slowly, beams of light burn right thru the planet's surface. Ultimately, it's completely consumed by the light. Finally, the planet shrinks, explodes, and disintegrates. We see a blonde woman. MAN'S VOICE Merely 1,500,000,000. (the man walks up to the blonde) What are these numbers? WOMAN Innocent people. They should be things that we, quite naturally, respect. MAN What respect? You're sounding like a philanthropist. The experiment was certainly a failure, but I'll clap my hands for the Emulator's retrieval. At a moment of crisis, I wouldn't care to use the original. The point is that we had better repeat (these experiments) until we get the results. You look as if your conscience cannot bear to be patient. If so, won't it be better if you yourself made an official announcement and wait to be convicted? WOMAN It's just like you. MAN Don't make me laugh at a fellow low-class person. We are both standing at a place that pronounces our equal criminal conviction. Or----- Pellegri, are you saying that in these 14 years you forgot our goal? Pellegri looks down SOLDIER Commander Margulis. MARGULIS What is it? SOLDIER I have a report from major Vanderkaum, a survivor from the advance troop. The squad was annihilated, and they failed to secure the Zohar Emulator. MARGULIS Where is Zohar now? SOLDIER Unknown, but it's possible that the Gnosis snatched it. MARGULIS Is that so? Notify special service fleet #474. We may have to go to plan 31. Have the fleet wait at the appropriate spatial grid until further order. SOLDIER Yes, sir. Place: an orbiting station -----Federation Home Planet 5th Jerusalem, Orbiting Tower----- We see a room with 7 seats arranged in a circle. With the chairman of the sub- committee at the center seat (Man #1), here is the description of the members from left to right: Man #2 (man with green hair) Man #4 (smoking man) Man #5 (old man) Man #1 (chairman) Woman #1 (woman w/ black hair) Man #3 (man with plate) Woman #2 (woman w/ brown hair) MAN #1 By the way, what sort of character is this man? MAN #2 He was a member of a special unit belonging to the old Federation police force. He specialized in counter-terrorism. However, this was more than 100 years ago, and now, as a dedicated cyborg, he performs various jobs. MAN #1 Cyborgs are old style. WOMAN #1 He is a relic of a time when we resurrected dead people and re-used them. Back then, we didn't have the disposable Realiens that we have now. MAN #3 (holding a green plate) Isn't that quite a enormous personal history?----- MAN #2 Rumor says he's a man who always hopes for jobs with low probabilities of success. MAN #4 Is he an eccentric? Or, is he a battle maniac? MAN #2 Psychiatrically speaking, he is normal, and it seems that he doesn't like killing people. MAN #5 Hum. Along with scientific developments, many medical institutions are like drug store shelves for several centuries now. The only ones that exert any influence now are psychiatrists. I can't trust them to just quibble for the sake of this survivor. MAN #5 His mission accomplishment rate is extremely high. I can give my nod to his recommendation. A message arrives on a video panel. MESSAGE I've brought him. MAN #1 Enter. A door opens in the middle of the floor. The elevator brings a man and the visual image of the secretary. MAN #1 That's all. IMAGE OF SECRETARY Yes. Excuse me. MAN #3 You're Ziggurat 8. After dying on T. C. 4667, on your dying wish, you dedicated your body to Ziggurat Industry. ZIGGURAT 8 That's correct. MAN #1 Were you listening to this talk? ZIGGURAT 8 No. MAN #4 Recently, we received information that says there are signs of a resurrection of a armed organization. It's the organization that caused that incident from 14 years ago. ZIGGURAT 8 The U-TIC organization. MAN #5 Yes. From the information we personally gathered, we have determined where the U-TIC organization is hiding. All the seats turn to face the large monitor behind Ziggurat 8. On the screen, a large object is shown. MAN #3 It seems to function as a church for an ancient religion from the old century. After it was abandoned, it was unoccupied for several centuries until now. ZIGGURAT 8 Then you're asking me to infiltrate there and collect information----- MAN #3 It's better to leave that sort of work to the intelligence department. MAN #1 The truth is----- To say it simply----- We want you to rescue someone and swiftly deliver her to a suitable place. Um, if I say it accurately, it's a THING, not a person----- ZIGGURAT 8 Please be concise. Woman with black hair snickers. Man #1 urges her on. She pushes a few buttons, and the screen displays who he's suppose to rescue. ZIGGURAT A child----- Is she a civilian? MAN #3 She's a Realien. A 100-Type Realien. Do you know it? ZIGGURAT 8 100-Type----- I have heard a rumor that they're observational Realiens that were especially manufactured for the Gnosis. However, I never thought that they had a child's disguise. MAN #3 Is this your first time seeing the real thing? ZIGGURAT 8 Yes. However, I suppose they're already in the mass production phase at Vector. MAN #3 This is the prototype. MAN #5 She is the original model that became the mold for all the 100-Type's. ZIGGURAT 8 In short, that' why the protection of this girl takes priority over the entire matter. MAN #5 So, you understand and will help. MAN #1 Yes, can you take this mission? ZIGGURAT 8 There are no human rights for dedicated cyborgs. I don't have the right to refuse. As for the necessary weapons and resources, after I have analyzed the circumstances----- (pauses for a second) I will tell you my fee, but would it be all right for me to make one request? MAN #5 Tell us. ZIGGURAT 8 After my return, I want to remove the fragments of memory from my past life, the ones that remain in my living brain. MAN #5 It doesn't matter to me, but if you're old-styled, a complete purge may be difficult. ZIGGURAT 8 Replacing it (the brain) with an artificial part will do. MAN #1 It's a strange demand. Today, we have Realiens insisting on human rights and people becoming machines. I've decided. Let's make the arrangements. ZIGGURAT 8 Thank you. MAN #1, who appears to be the sub-committee's chairman, points to the woman to his left. WOMAN #1 Later, for more details, refer them to her (pointing to the woman #2, one sitting in the last seat on Ziggy's right) Professor Yuri Mizrahi. Ziggy nods for Professor Yuri Mizrahi. The elevator descends, and the door closes behind it. YURI MIZRAHI Indeed----- He is not one to die at his post. The cause of his death seems to be suicide. One shot to his head with his favorite handgun. MAN #5 Suicide? Is it good to entrust the 100-Type to such a man? What would we do if his suicidal tendency surfaced? YURI MIZRAHI Don't worry. He is prohibited from self-destructive behavior and mission abandonment. A safety is installed. Yuri Mizrahi turns her seat around and gets up. She walks to a window and places her right hand on the rail. YURI MIZRAHI He was revived against his will. He will completely become a machine if his remaining biological brain is replaced by an artificial part. Then, for the first time, he will be legally "dead". We're back to U-TIC's headquarter. We see Margulis entering a prison cell. Inside, there's a little girl with red hair and pony tails. MARGULIS How are you doing, 100-Type Realien? (turning to his left and looks at some food on a tray, which is still untouched) Are you unsatisfied with the food here? Realiens need supplies too. Can you be so well-mannered that you can't reply, Federation's 100-Type Realien? GIRL I hate that name----- MARGULIS Indeed. My apologies. What do you want to be called, 100-Type Realien girl? GIRL I don't want to be called by someone I don't know well. Where do you plan on taking me? MARGULIS (leaning against the table and crossing his arms) It's not a place you know. GIRL What's going to happen to me? MARGULIS You'll become helpful to us. The life of a machine is designed to serve. As your fate after that, it may be at a place that only God knows. Though, a conversation about the existence of God with you Realiens----- GIRL I cannot find anything other than Gnosis. So, I'm no help to you. MARGULIS May be so. (pointing to his head) However, you're different up "here". We have some use for your "man up here". (Girl stands to attention) What is it? While we can put you to use, we'll keep you alive. Soon, "the fellow" will arrive. He turns and walks out of the cell. The girl sits down and contemplates. GIRL Mama----- I want to return to the research lab----- A spaceship approaches the U-TIC headquarter and enters undetected. It's 46 hours later. Two soldiers walks out of the ship after docking. Just as the ship is about to take off again, the silhouette of Ziggy jumps out from the ship and lands. ZIGGURAT 8 Now...... This time, the mission is the rescue of a 100-Type Realien. The question is where she is kept...... Until I discover my target, I don't want to cause any commotion. It's probably better to avoid careless battles. +------------------------------------+ | 3.2: ELSA | +------------------------------------+ From the time Shion leaves the Woglinde til the time she leaves the Elsa. +------------------------------------+ | 3.3: HUGE GNOSIS | +------------------------------------+ From the time Shion shows up in the huge Gnosis til the Durandal appears. +------------------------------------+ | 3.4: DURANDAL | +------------------------------------+ From the time you board the Durandal til it docks. +------------------------------------+ | 3.5: KOOKAI FOUNDATION | +------------------------------------+ From the time the Durandal docks til Shion and the gang enter the Encephalon. ____3.5.X: Turning Point____ Starting from when you find Allen aboard the Elsa after resting at the Our Treasures Inn. About 25 minutes. (ALLEN "How was your rest?") (Shion "Yes, it was refreshing! I'm all right now.") (ALLEN "Well, not to be too quick, but shall we start KOS-MOS's preparation?") --- (Asteroid Pleroma) On Margulis's screen is DUDE WHO LOOKS LIKE FRED FROM THE B-52's EXCEPT WITH PINK HAIR AND SHADES LIKE MORPHEUS FROM THE MATRIX Output is at 5.806LPP. Not even 3% of the required amount. MARGULIS Is that to say that hope of opening the door to Lost Jerusalem is lost? FRED The search for a way to open it is doubtful. No matter how many times we say that the emulator is just a supplementary engine... You're the one who's been ignoring it. Now we've lost our precious inheritance. We'll gather up the remains but it won't be much. Not even Mizrahi could do it without the Original. MARGULIS Oh, so now you respect that madman? FRED It was just an objective observation. Nobody superior that guy exists in this universe. MARGULIS I can't afford to keep the commander waiting any longer. I'm going to activate plan 401. FRED Plan 401, eh? It seems a tad too forceful... Mizrahi's 100-Type, who was taking care of Helmar, in addition to having their research records from the very beginning, is the *only* place where the closed Miltia sector's cancel codes are stored. If you're rash, you'll end up losing everything. The Y documents and Miltia both recognize the importance of that. That's what 'that guy' is for. I don't like him. He's got Mizrahi's eyes. MARGULIS Don't you mean yourself? FRED Hmph! We'll be waiting for some good news. MARGULIS Pellegri. Get the commander on the line. I want to report directly to him, including about the strategic meeting. --- We see a really cool A.G.W.S. in space, then Albedo and his Realien. ALBEDO I see. What shall I do? MARGULIS The situation has already progressed. Don't get involved with it. I don't think the Second Miltia government or the Kookai Foundation will give it up very easily. Depending on the situation, we may have to use Nephilim's song. ALBEDO Oh yeah? I thought you hated that. MARGULIS I just mean there's a use for your little toy. ALBEDO Then, do you want to come with? You're welcome to. MARGULIS I'll pass. I don't have your bad taste. ALBEDO (laughing) Well said. Impotent jerk! PELLEGRI Albedo. U.R.T.V. A monster born of Life Recyle. Life Recycle mutants have had numerous cases of mental instability. Like that Andrew. If he can't handle it, and you make the wrong move... MARGULIS There's no need to worry about that. That guy is not restrained by time. His only interest is that Realien. PELLEGRI Are we really going to use Nephilim's song? MARGULIS Pellegri. Have you ever heard it? That song... Causes complete chaos. --- We see the Kookai Foundation, then Shion and Allen standing next to KOS-MOS' coffin. SHION Miltia... I didn't expect to hear about it again like this. ALLEN Chief. What's wrong? SHION Hm? Er, Ah... No, it's nothing. (Hits a few buttons on a panel) How's this, KOS-MOS? KOS-MOS Yes. No complications. Please continue. ALLEN "It's nothing", again...? --- In the Durandal's bridge. MARY GODWIN We will shortly be entering the Miltia solar system. Estimated to enter outer circumference orbit at 1400 local time. Requesting reception of flight plan and permission to dock at Second Miltia space port. ___ M.O.M.O. strolls down a hallway of the Durandal. JR. Hey, M.O.M.O. M.O.M.O. Yes. What is it? JR. Once we arrive at Second Milchia, I guess it's farewell, eh? M.O.M.O. Yes. JR. I dunno if Realiens are superstitious or sentimental or anything, but... Take this. As a good luck charm. M.O.M.O. It's lovely! What is it? JR. A bullet from an ancient gun. And look. It's got a fun saying inscribed on it: "Go ahead make my day", it says. M.O.M.O. Thank you! I'll treasure it! JR. Oh, yeah! Wait a second. (Jr. pulls out a chain and magically(?) attaches the bullet to it) This should do. Try it on. M.O.M.O. Amazing! That you can do something this wonderful... JR. But even just that tires me out... (?) --- Lots of ships in space. SHELLEY Is this a greeting? Is there an escort this time? MARY They're blocking our route. (Ships open fire) This is not a greeting!! (Lights go out around the Durandal, and then come back on) VOICE OVER PA (frantic technobabble about the ship getting hit) --- (Long and confusing scene in which council members argue and use about 10 kanji per second. It seems that the Kookai Foundation is being framed for attacking the Marine division in Miltia space, but don't take my word for it. I'm working on the exact translation.) +------------------------------------+ | 3.6: ENCEPHALON | +------------------------------------+ From the point you enter it until the point you leave it. Makes sense. +--------------------------------------------------------+ | BOOK 4: GAME WALKTHROUGH | +--------------------------------------------------------+ Detailed help for the exploration and battle sections of the game. As a general rule, whenever dialogue is written on the screen rather than spoken, this walkthrough applies. Spoken sections are cutscenes and are covered by the Story Translation in Book 3. We're not going to be writing these sections in the strict order that they appear in the game; if there is one area that you'd like to see a walkthrough for, please let us know so that we have an idea of what the demand is like. +------------------------------------+ | 4.1: WOGLINDE | +------------------------------------+ All gameplay that takes place between the beginnig of the game and the point where Shion leaves the ship. ____4.1.1: Tutorial____ As translated by Ashley (バトルチュートリアル) Battle Tutorial (戦闘は、クエスト時に 「敵と接触すること」 によって発生shます。) During battle quest time, a battle will occur every time you touch an enemy. (KOSーMOSに話し掛けてメニューを選択後兵土に接触して下さい。) Talk to KOS-MOS to open the menu, afterwards please touch the enemy solider. {when you talk to KOS-MOS before engaging} KOS-MOS "Acquiring Target" {a Menu appears} 通常攻撃について ask about normal attacks 必殺技について ask about deathblow skills せブメニエーについて ask about the sub menu 実戦に移る move to the fight {when asking about normal attack...} バトルプログラム + せットしました 戦闘態勢に人ります ターゲット接触下さい KOS-MOS "Battle program set." KOS-MOS "Preparing to fight in person." KOS-MOS "Please contact the target." {when asking about deathblow skills...} バトルプログラム + せットしました KOS-MOS "Battle program set." 戦闘態勢に人ります KOS-MOS "Preparing to fight in person." ターゲット接触下さい KOS-MOS "Please contact the target." {when asking about the submenu} バトルプログラム + せットしました KOS-MOS "Battle program set." 戦闘態勢に人ります KOS-MOS "Preparing to fight in person." ターゲット接触下さい KOS-MOS "Please contact the target." {when selecting "move to the fight"} バトルプログラム + せットしました KOS-MOS "Battle program set." 実戦*に移行するのですね? では、戦闘態勢 了後に元の場所に転送します。 準備はいいですね? ALLEN " Switch over to battle mode right?" ALLEN "Finished with the battle conditions and location, transmitting now." ALLEN "Everything is prepared well right?" {Menu} はい yes いいえ no {if no is chosen you will return} {if yes, then...} (次からは敵が攻撃をしてきます。 余計なダメージを受けないとうに攻撃する順番にも往意しましょう。) Throughout this stage enemies will attack. You will not receive excessive damage during this fight. Feel free to attack every turn. Enjoy your journey! (全体攻撃をしてくそ右端の兵土を先に倒し) Attack the solider on the right edge until it is destroyed. (耐久力のある真ん中のメカは必殺技で倒すのが埋想的です) Mechs are really powerful; use deathblows to bring down these targets. (敵には3種類のカテゴリーがあります。 攻撃技には、各カテゴリーに有効なものもあるので、各技の確説 してください。) Enemies come in 3 main categories. Attacks skills have different effectiveness towards every categories, watch for yourself to see how each skill works on each different category. (GTWでのカテゴリーアイコンはの次通り。 バイオ B マシン M グノーシス G) These are the categories you will encounter in the GTW. Biological (B) Machine (M) Gnosis (G) {you will have to fight} ------------------------------------ {see section 3.1.2 for the story bit} (少し補足説明するわね、KOSーMOS。) A few more supplemental explanations with KOS-MOS. この場所は、西暦2000年初頭の廃虚をモデルにネットワーク内に構築された疑似空間なの。 This place was designed inside of the network and is a virtual model of ruins from the year 2000 AD. (で、今回のミッションは、廃屋奥部での ターグットとの交戦。 *いヴェクターバックスが目印のようね。) Now the mission is inside this dilapidated place, target anything hostile. Vector paid for this work. (中にはエネミーの周りで爆発させると効果お及ぼすものもあるわ。 有効に活用すること。) Some of the surroundings can be destroyed to affect enemies. Make practical use of this to your own benefit. (さて、と。それじやあミッション開始しましょう。) Well then, lets commence the mission. (「はい。了解しました。」 / 「 *せるものについて説明を」) Ok, I Understand. / Explain something again. (よし。 それじやあミッション開始!) Well then, let's start the mission! {after you a while you get to a point where a mech comes after you, this starts the AGWS part of the tutorial} AGWS (このバトルでは、 サブメニューの [A.G.W.S.]を選 ぶことで、「A.G.W.S.]に搭乗できます。) With this battle you will learn how to use AGWS from the sub-menu. Once you chose AGWS you will board your AGWS. (まずメニューから[AGWS] を選びます。) First select AGWS from the menu. (次に方向キーの左石で出現位置を選んでOで*び出します。) Once you have boarded your AGWS, then choose your placement on the battle field using O. In this case the left side was chosen. (*び出したら。 そのターンは終了です。) When you select to board the AGWS it will use up a turn. {It's KOS-MOS' turn, and then back to the tutorial} (A.G.W.S.の攻撃も「S]と「T」で行います。) To perform normal attacks with the AGWS use the S and T buttons. (消費APは、装備している 武器によって異なります。) It will cost AP when you use all the weapons. (またセブメニューの内容も若干変わります。) Now will discuss the AGWS sub-menu. ([WーACT] 両手に特定の両じ武器を装備している場合に使用できます。 APが6必要です。(エーテルは使えません)) W-ACT will use the weapons of both arms to attack a disagnated target. It will cost 6 AP. (Ether will not be used) ([ITEM] A.G.W.S.拾乗時は使えません。) You cannot use items while inside an AGWS. ([MOVE] 戦闘中の位置を変えます。 位置によって受けるダメージ変わったり攻撃万法が制隈されたりします。) In some areas you will be able to move. However every position on the battle map will receive different damage from every weapon. ([A.G.W.S.] 搭乗している 「AGWS」 から降ります。 搭乗時と同じく、 ターンは終了します。) Choose AGWS and you will proceed to debark the AGWS. Debarking the AGWS will use up a turn. ([GUARD] 防御して受けるダメージを軽減します。 APをためる時にも便利です。) You will receive less damage when guarding. Save up AP using this feature. (A.G.W.S.のHPがOになると、そのばとる中は戦闘に復帰できなくなるので注意!) Be careful! Your AGWS has separate HP, when you change to your AGWS notice where its HP points are. {when you run into floating enemies, it's time for more tutorial} <浮遊敵について> 空中に浮かんでいる敵に*します。 「T」の直*攻撃で 攻撃します。 「S」の近技攻撃は選べないので注意! Regarding floating enemies. Floating enemies will have to be shot. T is for a ranged direct attack. S is for a close range attack. Be careful with this! +------------------------------------+ | 4.2: ELSA | +------------------------------------+ All gameplay that takes place on the Elsa. ____ELSA BOSS____ As described by jetfuel. The robot boss that shows up in the Elsa's catapult bay is pretty mean. Its attacks are based on which icon is in the Event Slot. At the beginning of the battle, it will select a specific icon. For the rest of the battle, whenever that icon shows up during its turn, it will do a strong attack that hits all of your characters. The key to this battle is building up your characters' Boost Gauges so that you can Boost right before the Boss's turn if the chosen Event Slot icon is next. Even if you can manage to do this, it's still a tough battle. +--------------------------------------------------------+ | BOOK 5: MINIGAMES | +--------------------------------------------------------+ Those devious little time-consuming games-within-a-game. +------------------------------------+ | 5.1: XENOCARD | +------------------------------------+ As briefly covered by jetfuel. In order to play Xenocard, you'll need some cards and the カードパスポート / Card Passport. The Passport can be procured by talking to the BartendRobo working in the Restaurant on the Elsa. Activate the Xenocard minigame by using the Passport (in your key items list) while standing at a blue-plate-enabled save point. +------------------------------------+ | 5.2: A.G.W.S. BATTLING | +------------------------------------+ As briefly covered by jetfuel. In order to play A.G.W.S. battling,, you'll need the バトルパスポート / Battle Passport. The Passport can be procured by returning to the VR simulation that was the game's first dungeon and finding the chest located where the boss originally was. Activate the Battling minigame by using the Passport (in your key items list) while standing at a blue-plate-enabled save point. +------------------------------------+ | 5.3: CASINO | +------------------------------------+ As explained by jetfuel. In order to visit the Casino, you'll need the カジノパスポート / Casino Passport. The Passport can be procured by looking in the chest upstairs in the game room of the Durandal. The game room has a big sign outside of it that says "CARD GAME" with an arrow. Activate the Casino minigame by using the Passport (in your key items list) while standing at a blue-plate-enabled save point. __EXCHANGE__ _コイン購入 / Purchase Coins_ Here you can trade in your money (G) for Casino Coins. Choose how many coins you would like and hit O to buy them. _景品交交換 / Claim Prizes_ This is where you can claim prizes. Choose the prize you'd like and trade in the appropriate number of coins for it. _設定資料 / Earned Materials_ This is the viewer for your art prizes. Select a picture, then hit T to view it. The analog stick scrolls, and X stops viewing. __PRIZES__ NAME / TRANSLATION / DESCRIPTION / COST (in Coins) / SELL VALUE / G:Coin ratio 回復セット / Recovery Set / Aquagist, Rosegist, Zetagist, Extragist / 100 / 110 / 1.1 逃走と休息セット / Escape and Rest Set / Escape Ball, Tent / 150 / 70 / .466 黄金ダイス / Gold Dice / HP under 1 digit damage fluctuation (?) / 10000 ブレイブハート / Brave Heart / STR up when HP low / 15000 ゼータジストDX / Zetagist DX / Restore KO'd caharacter to full HP / 18000 武神の札 / War God's Token / Weapon attack power 50% up / 12000 スタータセット / Starter Set (Xenocard) / 400 / 200 / .5 カードパック1弾 / Card Pack release 1 / 100 / 50 / .5 カードパック2弾 / Card Pack release 2 / 100 / 50 / .5 __SLOT__ Choose a Level for how fast you would like to go broke. Up/down selects the spots where you can bet, and left/right increments your bet. Hit O to spin, then hit it again to stop each wheel. Once all wheels have stopped you will find out either that you didn't win, or, if you're lucky, that you won back a tiny fraction of the amount you've already wasted. Enjoy! __POKER__ This is where the real coinage is. Select a Level for how fast you would like to see the coins roll in: Level 1: 5-coin bets Level 2: 10-coin bets Level 3: 30-coin bets Level 4: 100-coin bets You will be dealt a hand. Choose which cards you would like to hold, then select "CHANGE". You can trade in as many cards as you like. If you've got a winning hand, the multiplier will light up and you will be asked if you'd like to play a double-up game. If you choose to play, you'll be dealt cards one at a time. You have to guess whether the next card will be higher or lower than the current one. Each correct guess doubles your winnings for the hand, up to 4 times. You may stop at any time and keep that hand's winnings. 大きい / Higher 小さい / Lower やめる / Stop __HOW TO MAKE MORE MONEY THAN YOU KNOW WHAT TO DO WITH__ 1. Play Level 4 poker. If you know anything about the game, you should be able to get at least a 1x prize most of the time. 2. Always double up when you win, and then guess with the odds. やめる / Stop on 6-9s and take your winnings. 3. Once you have 10000 Coins (with enough left over to play again), buy 99 Recovery Sets. 4. Get out of the Casino and run to the nearest shop. Sell off the components of the Recovery Sets. You'll make almost 11,000 G. 5. Repeat 1-4; enjoy being able to afford every A.G.W.S. upgrade, every character item, and 99 of every regular item. *^_^*