Date: Tue, 11 Aug 1998 00:52:26 EDT AZURE DREAMS FAQ V.1 Tower Item Price Guide, Familiar Advancement by Albino Dragon (code13@geocities.com) ---------------------------------------------------------------------- OK, the legal stuff: This FAQ may be FREELY distributed. You may not charge money for this FAQ, or provide it as an extra if you sell games. You may post it on any website, as long as it is not for profit. You may not alter it in any way. This FAQ may not be reprinted in any publication without my consent. If you intend to steal, er..."use" any information from this FAQ on a website or magazine, please do not steal it outright (you insult everyone's intelligence by making it really obvious...) ---------------------------------------------------------------------- IN THIS FAQ: 1: ITEMS 7: BAGS 13: TROLL WEAPONS 2: FAMILIAR FOOD 8: CRYSTALS 14: FAMILIARS 3: SEEDS 9: LOUPES 15: EGGS 4: SCROLLS 10: WANDS 5: BELLS 11: SHIELDS 6: BALLS 12: SWORDS Also: 16: A brief section on Familiar advancement. ---------------------------------------------------------------------- 1: ITEMS--Can Be Fed to Hero or Familiars NAME NOTES SELLING PRICE (G) Medicinal Restores HP 7 Antidote Neutralizes Poison 15 Antichaos Neutralizes Chaos (Confusion) 20 Wake-Up Wakes Sleeping Familiar 20 Roeam Cures Blind status 20 Harak Recovers Weakened Attack Power 80 Shomuro Recovers Weakened Defense Power 80 Cure All Restores Everything 200 Poison Toxic Herb: Poison 5 Paralyze Freezes Motion: Paralyze 10 Harash Weakens Attack Power 10 Horrey Weakens Defense Power 10 Sleep Puts Recipient to Sleep 10 2: FAMILIAR FOOD--Feed to your Familiars NAME NOTES SELLING PRICE (G) Pita Restores 50 MP 5 Big Pita Restores 100 MP 10 Leva Familiar Won't Change Form After Next Fusion 20 Limit Increases Critical Hit Rate (Temporary) 100 Leolam Familiar's MP Won't Decrease (Temp) 100 Roche Familiar Reverts to Egg 5000 Tumna Turns into a Frog (Temp) 20 Laev MP of Familiar Decreases on Current Level 20 Geropita MP drops to 0 100 Oleen Sacrifices Familiar, Hero Escapes Tower 100 3: SEEDS--Can Be Fed to Hero or Familiars NAME NOTES SELLING PRICE (G) Hazak Increases Attacking Power 500 Shomuro Increases Defense Power 500 Mazarr Increases Level by 1 200 Mahell Increases Speed (Temporary) 50 Light Changes Genus of Familiar to Fire 150 Sea Changes Genus of Familiar to Water 150 Wind Changes Genus of Familiar to Wind 150 Lar Decreases Level by 1 50 Slow Decreases Speed (Temp) 50 Tovar "Leads to Good fortune" 1000 4: SCROLLS--Can Be Used on Hero or Familiars NAME NOTES SELLING PRICE (G) Holy Protection from Enemy Attack (Temp) 150 Malicious Chaos (Confusion) on User (Temp) 150 Trap All Traps Become Invisible 400 Restore Revives Fainted Familiar 400 De-Curse Removes "Curse" From Equipped Sword/Shield 100 Flat Removes Steps, Flattens Floor 100 Alchemic Turns All Items on Floor Into Gold Coins 80 5: BELLS NAME NOTES SELLING PRICE (G) Holy Chases Enemy From Room 100 Malicious Increases Level of Enemy 800 Familiar Calls Back Lost Familiars 400 6: BALLS--Can Be Used Limited Number of Times NAME NOTES SELLING PRICE (G) Fire Fire Arrow 300 Blaze Blaze 500 Flame Fireball 800 Pillar Fiery Pillar 1000 Poison Poisons Enemy 800 Water Water Ball Protects User 500 Repel Repels Enemy Magic 500 Ice Rock Huge Iceberg Blocks Path 800 Recovery Recovers User's HP 800 Blinder Blinds Enemy 500 Binding Paralyzes Enemy 500 Sleep Puts Enemy to Sleep 800 Weak Decreases Level of Enemies 500 Acid Rain Ultimate Attack Spell 800 7: BAGS NAME NOTES SELLING PRICE (G) White Increases # of Times Ball Can Be Used 100 Red Tempers a Sword (ATK +1) 100 Blue Tempers a Shield (DEF+1) 100 8: CRYSTALS NAME NOTES SELLING PRICE (G) Fire Summons Salamander, Burns Enemies 400 Water Recovers Familiar's MP, HP, and Status 400 Wind Returns You to Town 200 9: LOUPES--"Locators" NAME NOTES SELLING PRICE (G) Exit Identifies Location of Elevator 50 Trap Makes All Traps Visible 100 Focus Makes Invisible Enemies Visible 50 Monster Identifies Location of All Monsters 50 Treasure Identifies Location of Treasures 50 Star Makes Complete Floor Map Entirely Visible 100 Truth Identifies Mystery Items (Eggs, Swords, Balls, etc) 50 10: WANDS--Cannot Be Tempered (*) NAME NOTES SELLING PRICE (G) Wooden Wooden Wand 10 Trained Can Be Tempered * 5000 Life Recovers Some HP if Enemy is Hit 100 Paralyze Paralyzes Enemies 100 Money Sometimes Changes Enemies into Money 1000 Scarlet Fire Elemental 150 Stream Water Elemental 150 Gulf Wind Elemental 150 Seal Sometimes Seals Special Powers of Enemies 500 11: SHIELDS--Tempered by Blue Bag (Worth More if Cursed) NAME NOTES SELLING PRICE (G) Leather Leather Shield (DEF+1) 30 Wood Wooden Shield (DEF+2) 50 Mirror Reflects Spells (DEF+3) 1000 Copper Copper Shield (DEF+4) 100 Iron An Iron Shield (DEF+5) 150 Steel A Steel Shield (DEF+6) 300 Scorch Fire Elemental (DEF+5) 600 Ice Water Elemental (DEF+5) 600 Earth Wind Elemental (DEF+5) 600 Live Sometimes Retaliates When Hit (DEF+5) 600 Diamond A Diamond Shield (DEF+7) 1500 12: SWORDS--Tempered by Red Bag (Worth More if Cursed) NAME NOTES SELLING PRICE (G) Gold Coated With Gold (ATK+1) 1000 Copper A Copper Sword (ATK+2) 50 Iron An Iron Sword (ATK+3) 100 Steel A Steel Sword (ATK+4) 150 Fire Fire Elemental (ATK+5) 400 Blizzard Water Elemental (ATK+5) 400 Gulfwind Wind Elemental (ATK +5) 400 Vital Prevents Enemy From Multiplying (ATK+5) 800 Seraphim Guy's Keepsake Sword (ATK+8) 1000 Dark An Evil Sword (ATK+10) 10,000 Holy "Divine Protection" (ATK+10) 10,000 13: TROLL WEAPONS--Can Only Be Used By Troll Familiars NAME NOTES SELLING PRICE (G) Troll Cannot Be Blocked By A Shield 1000 Hammer Mace-Type Club Weapon 1000 Bow-Gun Long-Range Weapon 4000 14: FAMILIARS--Price Increases Along With Level NAME SPELL/TECH SELLING PRICE (G) Kewne Brid CAN'T SELL Kid Breath 100 Dragon Breath 3000 Flame Sled 40 Ifrit Sled 100 Griffon Rise 260 Grineut Rise 650 Snowman DeWall 1200 Saber DeWall 3000 Arachne DeMirror 400 Ashra DeMirror 1000 Nyuel DeHeal 200 Battnel DeHeal 500 Clown LoDown 150 Death LoDown 375 Unicorn LoBlind 500 Univern LoBlind 1250 Block LoBind 800 Metal LoBind 2000 Pulunpa 20 Troll Can Wield Troll Weapons 80 Noise 40 U-Boat Can Submerge 120 Baloon 60 Dreamin Can Hypnotize Enemies (Sleep) 150 Blume 80 Volcano 160 Cyclone 70 Manoeva Can Multiply/ Can Mimic Items 100 Barong Eats Anything (Swords Turn to Gold) 800 Picket Can Steal Items From Enemies 320 Kraken Damages Enemies If Hit 280 Weadog 500 Stealth Can Become Invisible 700 Viper Lowers Enemy Attak Power 840 Naplass Strong, But Falls Asleep 1400 Zu Paralyzes Enemies With Its Roar 1000 Mandara 1100 Killer 1600 Garuda 280 Glacier 2000 Tyrant 2000 Golem 4000 Maximum 6400 Hikewne 10,000 15: EGGS--If Hatched In Tower, You Lose Familiar When You Exit NAME NOTES SELLING PRICE (G) Pulunpa 400 Noise 600 Troll 800 Baloon 1000 U-Boat 1200 Dreamin 1300 Blume 800 Volcano 1600 Cyclone 800 Manoeva 800 Barong 8000 Picket 2400 Kraken 2200 Weadog 3000 Stealth 3600 Viper 4500 Flame 600 Griffon 2000 Snowman 6000 Arachne 2400 Nyuel 1800 Clown 1000 Unicorn 3200 Block 4000 Kid 15,000 Naplass 7600 Zu 5000 Mandara 5000 Killer 8000 Garuda 2400 Glacier 12,000 Tyrant 10,000 Golem 23,000 Maximum 35,000 Ultimate 50,000 ---------------------------------------------------------------------- 16: FAMILIAR ADVANCEMENT At Level 20, most Familiars will advance into another Class. "Kid", for instance, advances into "Dragon" (its adult form). It is easier to train Familiars because they don't lose their levels when they exit the Tower. Don't hatch your eggs inside the Tower, or you will lose the monster when you exit. You can Fuse monsters you hatch in the Tower with monsters you hatched at home. One word of caution: DO NOT feed Oleen to your Familiar. You will escape from the tower, but your Familiar will vanish forever. NAME GENUS ADULT FORM Kewne Fire (Not Really) Kid --> Fire --> Dragon Flame --> Fire --> Ifrit Griffon --> Fire --> Grineut Troll Fire Baloon Fire Volcano Fire Barong Fire Weadog Fire Naplass Fire Killer Fire Tyrant Fire Maximum Fire Snowman --> Water --> Saber Arachne --> Water --> Ashra Nyuel --> Water --> Battnel Pulunpa Water U-Boat Water Blume Water Manoeva Water Kraken Water Viper Water Mandara Water Glacier Water Clown --> Wind --> Death Unicorn --> Wind --> Univern Block --> Wind --> Metal Noise Wind Dreamin Wind Cyclone Wind Picket Wind Stealth Wind Zu Wind Garuda Wind Golem Wind Hikewne All ---------------------------------------------------------------------- Next Version: Will contain a better section on monster advancement (and probably a Fusion guide), A walkthrough for building up the town and how to get chicks (heh, heh...) 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