Sandy Saputra Item List ver 2.3 dora_san@doramail.com *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** = = = = = = = = = = = = = = = = = = = *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** BBBBBB LLL AAAAA ZZZZZZ EEEEEE BBB BBB LLL AAAAAAA ZZZ EEE BBB BBB LLL AAA AAA ZZZ EEE BBBBBB LLL AAAAAAA ZZ EEEEE BBB BBB LLL AAA AAA ZZ EEE BBB BBB LLLLLLL AAA AAA ZZZ EEE BBBBBB LLLLLLL AAA AAA ZZZZZZ EEEEEE ### ## ## ## ## ### ## ## ## ### ### ## ## ### ## BBBBBB LLL AAAAA DDDDDD EEEEEE BBB BBB LLL AAAAAAA DDD DDD EEE BBB BBB LLL AAA AAA DDD DDD EEE BBBBBB LLL AAAAAAA DDD DDD EEEEE BBB BBB LLL AAA AAA DDD DDD EEE BBB BBB LLLLLL AAA AAA DDD DDD EEE BBBBBB LLLLLL AAA AAA DDDDDD EEEEEE ____________________________________________________________________________ EEEE TTTT EEEE RRR NN NN AAAA LL QQQ UU UU EEEE SSS TTTT EE TT EE R RRR NNN NN A A LL QQ QQ UU UU EE SS SS TT EEE TT EEE R RRR NN N NN AAAA LL QQ QQ UU UU EEE s TT EE TT EE RRR NN NNN A A LL QQ QQ UU UU EE SS SS TT EEEE TT EEEE R RR NN NN A A LLLL QQQ Q UUU EEEE SSS TT *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** = = = = = = = = = = = = = = = = = = = *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** Game : Blaze and Blade: Eternal Quest Category : Item List Console : Playstation Gamefaqs Username : holypriest =+=+=+=+=+=+=+= Version History =+=+=+=+=+=+=+= Ver 2.4 (Apr 16 2003)- Changed the format of the section Chest (III). And also add the search function for the easiness in searching the section header. (using ctrl + F) Add more items to part Item Location (II). It may not be accurate. It's from a Japanese FAQ that I translated. I have not try it as the Bosses/enemies dropped it rarely. A trick is also been added to part Tricks (XI). Another added section is the mistranslation part. Parts that are still not complete will be hopefully completed by the next update. Boy lots of work to do! But don't worry, 'cause I enjoy it! It's just the time that is hard to manage. Ver 2.3 (Feb 7 2003)- Made a lil' correction & addition to some parts. Added new sections : Item Potential (VII) and Cheat Code (XIII). The older sections is placed to another section. Through some adjustments, able to make them neat and organised. ver 2.2 (Nov 3 2002)- Made some corrections in section V. Add a lot of info in Part IV. And I found many legendary equipments. And added some info in most part. ver 2.1 (Oct 24 2002)- Just as I realize that the second update has a tremendously terrible format, I change it as quick as possible. In Addition, I add in a little more information. ver 2.0 (Oct 23 2002)- Added new sections(and change the old section to another section). Edit some of the format. Additional info on most part. Made some corrections. Oh and I made this version history! The sections added are the Elements, Attribute,and Informations. ver 1.0 (Aug 10 2002)- Created the faq. Made the Introduction (I), Locations of Items(II),Chests(III),Dropped Items(IV), Special Effects(V),Buyable Items(VI),Tricks(VII), Credits(VIII),and Last Words(IX) This document is Copyright 2002 Sandy Saputra This document is for personal use only. Any kind of reproduction is forbidden. If you want to include this faq for your site, simply ask for my permission first, and it would likely to be answered. Oh and any kind of change either partly or even a lil' bit is the same as violating my work, strictly not allowed. ======================== TABLE OF CONTENTS ======================== ------------------------------------------------ Contents Searching Key ------------------------------------------------ I. Introduction (ITR) II. Item Locations (ILC) III. Chests (CHT) IV. Dropped Items (DRI) V. Buyable Items (BUI) VI. Item Description (ITD) VII. Item Potential (ITP) VIII.Special Effects (SPC) IX. Equipment Element (ELM) X. Equipment Attribute (ATR) XI. Tricks (TRC) XII. Tips/Informations (TPI) XIII.Cheat Code (CHC) XIV. Asked Questions (ASQ) XV. Credits (CRD) XVI. Last Words (LWD) ----------------------------------------------- *+*+*+*+*+*+*+*+*+*+*+* I. Introduction (ITR) *+*+*+*+*+*+*+*+*+*+*+* As you may know, many items can be found in many places.This faq is a guide for you to know at least one or two places to get the them. And also what items lies inside the chests.It is 98% accurate as I fill this faq when I am playing, but not always ^_^; so there are certain items that I forgot where I get it. So I hope you all enjoy this faq as much as I enjoy making it. Furthermore, this faq is not fully completed yet, but I’ll make the update if I have the time. As for the update, I apologize very much that it is not organized well. But the third update should make up for it. Enjoy! BTW, this FAQ should ONLY be seen in either gamefaqs.com or neoseeker.com *+*+*+*+*+*+*+*+*+*+*+* II.Item Location (ILC) *+*+*+*+*+*+*+*+*+*+*+* Hmmmm, without doubt there are many other locations for these items to be found.But certain items, especially the Legendary Items, can only be found in that certain places. Like Calvin’s Blade, it took me 20 tries to get this item. And I’m sure this item can only be found in the Red Dragon’s lair. Just to make sure you know that a chest can have many items which you can only get it once in one trip. But some of them only have one, or maybe two or more. To make it easier, I put an asterisk sign (*) after the name of the legendary item, and behind the description of the item if the item is breakable. And I also avoid items that is bought from the retired knight if possible, because many of them can be found through exploring dungeons and ruins or by slaying enemies. Added(ver 2.4)There are 403 items in all and I have listed all of them here. 4 of them are still not proved yet though, they are: Dominion Dagger, Pavas Axe, Gray Arc, and Seraphim Shield. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Swords (warrior) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Normal Sword = Initial Broad Sword = Lv6 Kobold, Wood of Ruins / Skeleton, Lab. of the Dead Long Sword = Secret Track near Woodcutter's Cabin, Woods of Ruins Bastard Sword = Blood Skeleton, Labyrinth of the Dead 1st Part Claymore = Blood Skeleton, Palace of Immrotals,Clock Tower. Sword of Bane = Living-Sword, Old Palace 2nd Part Silver Sword = Undead Knight, Labyrinth of the Dead 2nd Part Bloodsword = Durahan, Labyrinth of the Dead Ice Sword = Southwest chest, Ruins in the Lake Flame Sword = Black-Knight, Old Palace 2nd Part 5th Floor Lightning Blade = Bat Medallion room, Palace of Immortals, Gold key room Earth Saber = Bat Medallion room, Palace of Immortals, Gold key room Damascus Blade = Living-Sword, Old Palace 2nd Part 5th Floor Sunblade = 7th Underlevel Abandoned Mine / Flare-Salamander, Cave of Red Dragon Darkblade = Cave of Red Dragon Guardian Sword = Living-Sword, Old Palace 2nd Part Durandal = 10 th under level Abandoned Mine Excalibur = Room after defeating Zombie Dragon Dragonbane = Left room of Treasure Chamber, Palace of Immortals 2nd Part Revatin = Efreet, The Hall of Demons, 2nd Floor (Sealed Cave) Answerer* = Black-Knight, Old Palace 2nd Part Mistortain* = After defeating the Red Dragon Fenris* = Cerberus, The Hall of Demons ,1st Floor (Sealed Cave) Calvin’s Blade* = After defeating the Red Dragon -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Priest’s Wand/Hammer -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Club = Initial Mace = Shaman-Goblin,Wood of Ruins, Green Goblin Work Area Flail = Shaman Goblin, Abandoned Mine 1st Part Warhammer = Northeast chest, The Clearing, Wood of Ruins Long Hammer = Southeast chest, The Clearing, Wood of Ruins Morning Star = Ritual Elexier area, Palace of Immortals Blessed Hammer = Before Durahan, Labyrinth of the Dead Wand of the Ancients = 7th under level, Abandoned Mine Wand of Devils = Undead-Master, Lab. of the Dead 2nd Part Ritual Hammer = Cave of Red Dragon Amber Wand = Ogre, Abandoned Mine 2nd Part Holy Wand = Labyrinth of the Dead 2nd Part Wish Hammer = Locked (rogue) room in the top after beating the Zombie-Dragon Gabriel = The Roadside Inn, locked room Wand of Justice = Room after defeating Zombie Dragon Hammer of Thor* = Efreet, The Hall of Demons ,2nd Floor (Sealed Cave) Seraphim Rod* = Undead-Master, Lab. of the Dead 2nd Part -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Knives (rogue) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Dagger = Initial Gladius = Giant Ant, Wood of Ruins Daak = Sealed (elf) room in 2nd level, Old Palace 1st Part Defender = Giant-Scorpion, 4th under level Abandoned Mine Silver Dagger = Silver Wolf, Palace of Immortals Bandit Dagger = Chest in Valley of White Silver Cat’s Claw = Kobold, Cage Area, Woods of Ruins Blood Dagger = Weretiger, Palace of Immortals, on the roof Orichalca Dagger = Cave of Red Dragon Blackjack = 7th under level Abandoned Mine 2nd Part Golden Harp = The Roadside Inn, locked room Mist Dagger = King Mummy room, right chest, 9th under level Labyrinth of the Dead Ringnail = Room after defeating Zombie Dragon Fabnihl* = After defeating the Red Dragon Death Sickle* = Dark-Angel, The Hall of Demons ,5th Floor (Sealed Cave) rumored: Dominion Dagger* = Troll, 10th Underlevel Boss, Abandoned Mine -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Sorcerer’s Wand -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Wooden Wand = Initial Iron Wand = Wood of Ruins, Green Goblin Work Area Skull Wand = Shaman Goblin, Abandoned Mine Pure Wand = Shaman Goblin, Old Palace 1st Part Magic Wand = Palace of Immortals, Clocktower Wand of Runes = Locked door that opens when Dark Elf is defeated, Old Palace 1st Part Mithril Wand = Near upper portal in 7th Skystone Wand = Cave of Red Dragon Wand of Evil = Old Palace, 4th Floor, west chest. Gaia Wand = Left room of Treasure Chamber, Palace of Immortals 2nd Part / Behemoth, The Underground Cave, Woods of Ruins Moon Wand = Arch-Magi, Tower Annex, Old Palace 2nd Part Godswand = Room after defeating Zombie Dragon Crystal Wand = Retired Knight Charmed Wand* = Bone Sigil room, Labyrinth of the Dead Baphomet* = After defeating Red Dragon Wand of Apollo* = Room of the 2 Hidden Spells, Old Palace 2nd Part -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Bows (hunter) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Shortbow = Initial Bow = 2nd floor sealed (elf) room, Old Palace 1st Part Long Bow = In house (via secret track), The Great Waterfall of Maldo, Woods of Ruins Trueheart = Goblin,Wood of Ruins, green goblin work area Crossbow = Southeast chest, The Clearing, Wood of Ruins Ranger’s Bow = Palace of Immortals, Clocktower Windbolt = Stalker, Old Palace 5th floor Lightbolt = Cave of Red Dragon Artemis = Room after defeating Zombie Dragon Falconbolt = Left chest in Crystal Maze in the Old Palace 2nd Part Elven Bow = Dark-Elf, Old Palace 1st / 2nd Part Shadowbolt = Evil-Stalker, Sealed Cave Compound Bow = 7th under level Abandoned Mine Bolt of Larie* = Room of the 2 Hidden Spells, Old Palace 2nd Part Perseus Bow* = Griffon, The Valey of White Silver -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rapiers (elf) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Shortsword = Initial Rapier = Lizard-Man, Wood of Ruins / Kobold, Wood of Ruins Wyvernstooth Rapier= Black-Lizard, Ruins in the Lake Long Rapier = 2nd floor sealed (elf) room, Old Palace 1st Part Poison Rapier = Holy Water Consecration Room, Lab. of the Undead Silver Rapier = 2nd floor sealed (elf) room, Old Palace 1st Part Mithril Rapier = Lizard-Man, Wood of Ruins / Crimson-Lizard, Old Palace Thunderbolt = The room with barrels,3rd floor west wing, Palace of immortals 2nd Part Frostfurnace = Cave of Red Dragon Inferno = Salamander, Cave of Red Dragon Stone Foil = 7th under level, Abandoned Mine 2nd Part Solitaire = Before Fighting the 2nd Dark Elf, Old Palace 2nd Part Chaos Rapier = Left room of Treasure Chamber, Palace of Immortals 2nd Part / Death-Knight, Sealed Cave Valkyrie = Room after defeating Zombie Dragon Minister* = Locked Jail after Durahan, Labyrinth of the Dead 1st Part Sword of Zeus* = Vampire-Lord, Palace of Immortals 2nd Part Added(ver 2.4):I forgot to post that Sword of Zeus is(told by James) by his information is actually Zeus Rapier. Well, he is a trusted contributor, so I am sure that the boss drops this weapon. (I can't confirm which one is the right one). Sorry... (I have fought this boss for about 200 times but the boss drops treasure chests rarely... I don't know why. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Axes (dwarf) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Tomahawk = Initial Battle Axe = 2nd floor sealed (elf) room, Old Palace 1st Part / Blood-Skeleton, Labyrinth of the Dead. Hand Axe = 2nd floor sealed (elf) room, Old Palace 1st Part Fine Axe = 2nd floor sealed (elf) room, Old Palace 1st Part Great Axe = Cave-Scissors, Abandoned Mine 2nd Part Silver Axe = Before Durahan, Labyrinth of the Dead Viking Axe = Isle of Ruins, The Woods of Ruins Poison Axe = Cave of Red Dragon Blood Axe = Giant, The Dessert Valley Executioner = Green-Giant, 10th under level Abandoned Mine Flamespitter = Bat Medallion room, Palace of Immortals 1st Part Ouga Axe = Hell-Ogre, part of Sealed Cave after defeating Zombie Dragon Life Eater = Green-Giant, 10th under level Abandoned Mine / Giant, The Dessert Valley Slaughterer = Weretiger/Werewolf,The Palace of Immortal / Hell-Ogre, The Accursed Place, The Sealed Cave Berserker = Room after defeating Zombie Dragon Frost Axe = Left room of Treasure Chamber, Palace of Immortals 2nd Part Half-moon Axe = Bone Sigil room, Labyrinth of the Dead Lucifer* = Efreet, The Hall of Demons ,2nd Floor (Sealed Cave) Gulwick* = Green-Giant, 10th under level Abandoned Mine rumored: Pavas Axe* = Behemoth, The Underground Cave, Woods of Ruins -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rods (fairy) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rod = Initial Jewel Rod = Wood of Ruins, green goblin work area Crystal Rod = Southeast chest in the secret track in The Clearing, Wood of Ruins Silver Rod = Fairy chest, Abandoned Mine Flame Rod = Before Durahan, Labyrinth of the Dead Wind Rod = Stalker, Old Palace 2nd Part Water Rod = Palace of Immortals, Clocktower Earth Rod = 7th Underlevel, Abandoned Mine 2nd Part Fey Rod = Gremlin, Sealed Cave / Fairy chest, Abandoned Mine Vampire Rod = West chest in 4th Floor, Old Palace 2nd Part Rainbow Rod = Left room of Treasure Chamber, Palace of Immortals 2nd Part Holy Rod = Cave of Red Dragon Star Rod = Room after defeating Zombie Dragon Rod of Ishtar = The Crystal Maze, Old Palace 2nd Part Rhynoceros Rod = Frost-Salamander(2), Ice Grotto, Sealed Cave Alchemist’s Rod* = Dark-Wizard, Old Palace 2nd Part Angel Rod* = Room of the 2 hidden spells, Old Palace 2nd Part -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Armors (warrior & dwarf) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Bronze Armor = Guard-Golem, 2nd floor, The Old Palace Chainmail Shirt = Secret track in the Great Waterfall of Maldo, Wood of Ruins Breast Plate = Woodcutter’s Cabin-Cellar, Wood of Ruins Full Plate = Area before boss, Abandoned Mine 1st Part Silver Armor = Room of 2 treasure chests with Queen’s Robe, Palace of Immortals 1st Part Knight’s Armor = Area of device room, Old Palace 2nd Part Mirror Armor = Wolf Medallion room, the Clock Tower, Palace of Immortals 1st Part Black Armor = Black-Knight,Old Palace 2nd Part/Death-Knight, Sealed Cave Master Plate = Green-Giant, Abandoned Mine 2nd Part 10th under level Abandoned Mine Fata Morgana Armor = Locked door that opens when dark elf is beaten,Old Palace 1st Part Anti-magic Armor = The Roadside Inn, locked room Guardian Armor = Living-Armor, Old Palace 2nd part Dragonscale = Dragon-Puppy, Abandoned Mine 1st Part / Ground Floor, West Wing, Plc. of Immortals 2nd Part Demonscale* = Durahan, Labyrinth of the Dead Holy Armor* = Platinum-Knight, Path leading to the 2 hidden spell room, Old Palace 2nd Part Pavas Armor* = Efreet, The Hall of Demons ,3rd Floor (Sealed Cave) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Light Armors (hunter, elf & rogue) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Leather Armor = Initial Leather Buckler = Woodcutter’s Cabin Cellar, Wood of Ruins / L20 Goblins, Abandoned Mine Fine Leather = Goblin (which shoots arrows), green goblin work area, Wood of Ruins Fine Shield = L30 Goblins, Old Palace 1st Part Bandit’s Shield = 2nd floor under level, Labyrinth of the Dead Silver Shield = Locked Jail after Durahan, Labyrinth of the Dead 1st Part Reflector = Bat Medallion room, Palace of Immortals, Gold key room. Runic Shield = Living-Armor, Old Palace 2nd Part Dark Shield = Old Palace 2nd Part, Tower Annex Life Shield = Cave of Red Dragon Elven Shield = Dark Elf, Old Palace 2nd Part Holy Shield(ver1) = Secret room, The Lab. of the Undead Sun Shield = The Roadside Inn, locked room Moon Shield = Undead-Master, Labyrinth of the Dead 10th Underground Crypt Elemental Shield* = Southeast chest, Ruins in the Lake/Efreet,Sealed Cave Holy Shield(ver2)* = Gigantes, The Hall of Demons ,5th Floor (Sealed Cave) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Robes (priest,sorcerer,& fairy) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Robe = Initial Fine Robe = Woodcutter’s Cabin Cellar, Woods of Ruins Bishop’s Robe = Locked door that opens when Dark Elf is defeated, Old Palace 1st Part Robe of Sorcery = Room of the lever in the 1st floor, Labyrinth of the Dead Healing Robe = Bat Medallion room, Palace of Immortals, Gold key room Queen’s Robe = Area of 2 treasure chest with Silver Armor, Palace of Immortals 1st Part Rune Robe = Living-Armor, Old Palace 2nd Part Earth Robe = Wraith, Labyrinth of the Dead 1st &2nd Part Shadow Robe = Ghost, Palace of Immortals Holy Robe = Labyrinth of the Dead 2nd Part Robe of Spirits = Cave of Red Dragon Robe of the Elders = After defeating Red Dragon / Evil-Stalker, Sealed Cave Guardian Robe(ver1)= Part of Sealed Cave after defeating Zombie Dragon(Rogue Lock Room) Guardian Robe(ver2)= The Roadside Inn, locked room Infernal Robe* = Vampire-Lord, Palace of Immortals 2nd Part Phantom Robe* = Dark-Angel, The Hall of Demons ,5th Floor (Sealed Cave) Robe of the Sages* = Dark-Angel, The Hall of Demons ,5th Floor (Sealed Cave) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Shields (warrior & dwarf) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Leather Shield = Initial Round Shield = Abandoned Mine or Skeleton, Labyrinth of the Dead Knight Shield = Skeleton, Labyrinth of the Dead Reflective Shield = Locked door that opens when Dark Elf is defeated, Old Palace Flame Shield = West chest in 4th Floor, Old Palace 2nd Part Ice Shield = Cave of Red Dragon Earth Shield = Black Lizard, Ruins in the Lake Air Shield = Wind Fortress, Sealed Cave Guardian Shield = Room after defeating Zombie Dragon / West chest, The Ancient Ruins Lucifer Shield* = Greater-Demon, The Hall of Demons, 3rd Floor (Sealed Cave) rumored: Seraphim Shield* = Dark-Angel, The Hall of Demons, 5th Floor (Sealed Cave) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Clothings -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Power Band = Ogre, 10th under level Abandoned Mine Power Symbol = Black-Knight, Old Palace 2nd Part Symbol of Darkness = Arch-Magi, Tower Annex, Old Palace 2nd Part Silver Brooch = Right room in the treasure chamber, Palace of Immortals 2nd Part Jewel Brooch = Lesser-Vampire, Palace of Immortals 2nd Part Jewel Ring = Mummy & King Mummy, Labyrinth of the Dead 2nd Part Resist Ring = A blue-floating mage, Old Palace 2nd Part Protect Ring = Before boss, Abandoned Mine 1st Part Merlin’s Ring = Old Palace, Part before fighting the 2nd Dark Elf Blessed Ring = Woodcutter’s Cabin-Cellar, Wood of Ruins Elemental Ring = Behemoth, Underground Cave, Wood of Ruins 2nd Part / The Ancient Ruins, western chest Reflector Ring = Blue-Floating Mage, Old Palace 2nd Part Hermit’s Ring = Labyrinth of the Dead 2nd Part Satan's Ring = Dark-Wizard, The Old Palace 2nd Part Philos Ring* = Secret room behind the save point in the 2nd Part of the Palace of Immortals Solomon's Ring* = Gigantes, The Hall of Demons ,4th Floor (Sealed Cave) Dropneal = After beating Red Dragon Leather Helmet = Abandoned Mine, Area that needs to be Lighted Iron Helmet = Red Knight, Palace of Immortals 2nd Part Silver Helmet = Left chest in Crystal Maze in the Old Palace 2nd Part Great Helmet = Green-Giant, Abandoned Mine 2nd Part 10th under level Abandoned Mine Winged Helmet = Griffon, The Valey of White Silver Witch’s Hat = 2nd Floor barrier chest, Old Palace 1st Part Elven Hat = 2nd Dark-Elf, Old Palace 1st / 2nd Part Hunting Cap = Secret track near Woodcutter’s Cabin, Wood of Ruins Silver Circlet = Holy Water Consecration room, Labyrinth of the Dead Queen’s Circlet = Before Boss, Abandoned Mine 2nd Part / Succubus, Palace of Immortals 2nd Part Star Tiara = Succubus, Palace of Immortals 2nd Part Earth Tiara = Before Boss,10th under level Abandoned Mine / Succubus, Palace of Immortals 2nd Part Knight’s Mask = The room after you fall, Labyrinth of the Dead 2nd Part Death Mask* = Gigantes, The Hall of Demons ,4th Floor (Sealed Cave) Rune Cape = Locked door that opens when Dark Elf is defeated, Old Palace 1st Part Summer Cape = Black Lizard, Old Palace 2nd Part 5th floor Old Palace Winter Cape = Snow Bear, Valley of the White Silver Spring Cape = Black Test Founder’s Key chest, Woodcutter’s Cabin Cellar, Wood of Ruins Autumn Cape = Before the 2nd Dark Elf part, Old Palace 2nd Part 5th floor Cloak = The treasure chest before the black chest river part, Abandoned Mine 1st Part Leather Cloak = Wyvern, Ruins in the Lake Thieves’ Cloak = 2nd Floor near save point (Rogue Lock Room), Old Palace 1st Part / 5th Underlevel Abandoned Mine 1st Part Resist Cloak = 8th under level Abandoned Mine Crusader Cloak = Undead Knight, Labyrinth of the Dead 2nd Part Elven Cloak = Dark Elf, Old Palace 1st / 2nd Part Element Cloak = Before Boss, 10th under level Abandoned Mine Aqua Shawl = Ruins in the Lake Feather Mantle = Harpy, Palace of Immortal / Hippogriff, The Valley of White Silver Gauntlets = Goblin-Leader, Abandoned Mine 1st Part Knight’s Gauntlet = Goblin-Leader, Abandoned Mine 1st Part Gauntlets of Strength = West chest in 4th Floor, Old Palace 2nd Part Silver Gauntlets = Goblin-Leader, Abandoned Mine 1st Part Wing Gauntlets = The Roadside Inn, locked room Leather Gloves = Secret track in the Great Waterfall of Maldo, Wood of Ruins Rune Gloves = Labyrinth of the Dead 2nd Part Strong Gloves = Area that needs to be lighted, Abandoned Mine 1st Part Feather Gloves = Harpy, Palace of Immortals 1st Part Holy Gloves = Bone Sigil room, Labyrinth of the Dead Magic Pentagram = The Roadside Inn, locked room Princess’ Pentagram= Vampire-Lord, Palace of Immortals 2nd Part Devil’s Horn = Shadow-Demon, Among the Summoned, Old Palace 2nd Part Minotaur Horn = 8th under level Abandoned Mine Dragon Horn = After defeating Red Dragon Dragon Tail = Wyvern, Ruins in the Lake Dragon Scales = Abandoned Mine Basilisk Scales = Basirisk,Sealed Cave,part after Zombie Dragon / Basilisk, Desert Valley, Wood of Ruin Dragon Amulet = Wyvern, Ruins in the Lake Light Amulet = Abandoned Mine, area that needs to be lighted Healing Amulet = Black Test Founder’s Key chest, Woodcutter’s Cabin Cellar, Wood of Ruins Rune Amulet = Locked door that opens when Dark Elf is defeated, Old Palace 1st Part Talisman = Zombie, Labyrinth of the Dead Luck Talisman = Fairy Chest, Abandoned Mine Healing Talisman = Woodcutter's Cabin Cellar, Woods of Ruins Dominion Feather = Wind Fortress, Sealed Cave* Cross = Holy Water Consecration room, Lab. of the Dead 1st Part Misty Pendant = Shadow, Palace of Immortals 2nd Part / 7th under level Abandoned Mine Fire Necklace = The Labyrinth of the Undead. Earth Necklace = Abandoned Mine, area that needs to be lighted Water Necklace = Ruins in the Lake Wind Necklace = Griffin, Valley of White Silver Light Necklace = Will-O-The-Wisp, Canyon Path/Isle of Ruins, Wood of Ruins Dark Necklace = Black Lizard, Ruins in the Lake Holy Necklace = Holy Water Consecration room, Labyrinth of the Dead Evil Necklace = Arch-Magi, Old Palace 2nd Part Necklace of Wonders= The Roadside Inn, locked room Bronze Medal = Glow Moss area, Abandoned Mine 1st Part Silver Medal = Glow Moss area, Abandoned Mine 1st Pat Gold Medal = Glow Moss area, Abandoned Mine 1st Part Lucky Earrings = 9th under level Abandoned Mine 2nd Part Crystal Earrings = 6th under level Abandoned Mine 2nd Part Blue Ear-stud = Locked door that opens when Dark Elf is defeated, Old Palace 1st Part Red Ear-stud = Locked door that opens when Dark Elf is defeated, Old Palace 1st Part Fine Scarf = Skeleton, Labyrinth of the Dead Silver Anklet = Silver Wolf, Clock Palace, Palace of Immortals 1st Part Feather Anklet = Griffon, The Valey of White Silver Knight’s Banner = Red Knight, Palace of Immortals 2nd Part Elder’s Tablet = Locked door that opens when Dark Elf is defeated, Old Palace 1st Part Shaman's Tablet = East chest, The Ancient Ruins / Vampire-Lord, The Palace of Immortal. Berserker Bones = Hell-Ogre, Sealed Cave, part after defeating Zombie Dragon Sol Crown = King Mummy room, left chest, 9th Under level Labyrinth of the Dead Moon Crown = Sealed (elf) room in Ritual Elexier area, Labyrinth of the Dead Mystical Veil = Succubus, Wind Fortress-Sealed Cave Shadow Veil = Blood Shadow, Sealed Cave Beauty Veil = Succubus, Sealed Cave, Wind Fortress Fine Shoes = Clearing, Woods of Ruins Feather Shoes = Harpy, Palace of Immortals 1st Part / Hippogriff, The Valley of White Silver Hovering Shoes = 6th under level Abandoned Mine, chest in the top of the poisonous earth Leather Boots = Abandoned Mine, area that needs to be Lighted Fine Boots = 5th under level Abandoned Mine, before boss Iron Boots = 6th under level Abandoned Mine Quick Boots = Revenant, Labyrinth of the Dead 2nd Part Winged Boots = The Roadside Inn, locked room Elven Boots = Dark Elf, Old Palace 1st / 2nd Part Fool’s Puppet = Before Durahan, Labyrinth of the Dead Dancing Doll = Before Durahan, Labyrinth of the Dead Thief’s Badge = 2nd floor locked (rogue) door Old Palace 1st Part Technique Book = The Roadside Inn, locked room Renugeton = Left chest in Crystal Maze in the Old Palace 2nd Part Almander = The Roadside Inn, locked room Bahil = Room of the 2 Hidden Spells, Old Palace 2nd Part Water Mirror = Secret track in the isle of ruins, Wood of Ruins Mirror of Truth = 6th under level Abandoned Mine rumored: Gray Arc = Metal-Slime, The Ancient Ruins From this section onwards, the asterisk (*) sign means that the item is durable (has the percentage of destruction).But if there is no asterisk sign, the item is single-used. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Items -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Cure Potion = Ghoul,Labyrinth of the Dead / Most poisonous enemies eg. Big-Viper & Giant-Centipede Healing Pin = The Roadside Inn, Chest * Healing Potion = Most slimes, bears, & wolves Life Potion = Most slimes, bears, & wolves Mind Potion = Gargoyle, The Anicent Ruins Wizard’s Potion = Vampire-Bat, Palace of Immortals 2nd Part Healing Stone = Room after defeating Zombie Dragon* Magical Stone = Room after defeating Zombie Dragon* Ambrosia = After defeating Zombie Dragon Elixir = After defeating Zombie Dragon Fine Oil = Mummy, Labyrinth of the Dead Blood Oil = Vampire-Bat, Palace of Immortals 2nd Part Blood Extract = Most Bears Spirit Extract = Lesser-Vampire/Vampire, Palace of Immortals 2nd Part / Giant-Spider, Abandoned Mine Miracle Powder = Woodcutter’s Cabin Cellar, Woods of Ruins* Fairy Powder = Gremlin, Sealed Cave Fairy Wings = Gremlin, Sealed Cave* Fairy Perfume = Fairy Chest, Abandoned Mine Healing Perfume = The Sealed Room in 2nd floor, Palace of Immortals Recovery Perfume = The Sealed Room in 2nd floor, Palace of Immortals Empress’ Perfume = The Sealed Room in 2nd floor, Palace of Immortals Energy Crystal = Room after defeating Zombie Dragon* Energy Flask = Wraith, Labyrinth of the Dead* Rope of Return = Retired Knight or Ghoul, Labyrinth of the Dead Wings of Seraphim = Near Boss, Abandoned Mine 2nd Part Wings of Lucifer = Dark-Angel, The Hall of Demons ,5th Floor (Sealed Cave) Fate Coin = Demons/Undead (except:Vampires,Ghosts,Succubus) Material Magic = Gargoyle, Old Palace, Crystal Maze Material Flame = Salamander, Cave of Red Dragon Material Earth = Cave-Scissors & Killer-Fish, Abandoned Mine 2nd Part Material Water = Ruins in the Lake Material Wind = Stalker, Old Palace 2nd Part Material Light = Flare Salamander, Cave of Red Dragon Material Darkness = Chimera,The Ancient Ruins Material Holy = Black Lizard, Ruins in the Lake Material Evil = Spirit Ball, 10th under level Abandoned Mine Jewel Box = Black Test Founder’s Key chest, Woodcutter’s Cabin Cellar, Wood of Ruins Silent Box = Labyrinth of the Dead 2nd Part* Pandora’s Box = 9th under level Abandoned Mine 2nd Part Terror Card = Old Palace 2nd Part, near the place where you get the Dark Elf Sigil Tarot Card = Old Palace 2nd Part, near the place where you get the Dark Elf Sigil Blood Pen = Vampire / Lesser-Vampire, Palace of Immortals 2nd Part Feather Pen = Hippogriff,Valley of White Silver/Vampire or Lesser- Vampire, Palace of Immortals 2nd Part Sheep Flute = Harpy, Palace of Immortals* Herbal Candy = Area near the falling rocks, Abandoned Mine 1st Part Tasty-drops = 4th under level Abandoned Mine Berserker Drug = Killer-Bee, Wood of Ruins* Red Spice = Giant-Centipede, Abandoned Mine 1st Part Fortune Clock = Middle treasure chest in treasure chamber, Palace of Immortals 2nd Part Mysterious Clock = Before Boss, 10th under level Abandoned Mine* -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Jewels -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Fire Jewel = Salamander, Cave of Red Dragon* Fire Orb = Salamander, Cave of Red Dragon Ice Jewel = Frost-Salamander, Abandoned Mine 2nd Part / Ruins in the Lake* Frost Orb = Ruins in the Lake / Snow Bear, Valley of White Silver Wind Jewel = Wyvern, Ruins in the Lake* Thunder Orb = Harpy, Palace of Immortal Earth Jewel = Boss, Wood of Ruins 1st Part / the same place as getting cloak* / Metal-Ball, The Ancient Ruins Earth Orb = Owlbear, Wood of Ruins Light Orb = Flare-Salamander, Cave of Red Dragon Rainbow Orb = The Sealed (elf) Room in 2nd floor, Palace of Immortals Dark Orb = Spirit Ball,10th under level Abandoned Mine /Shadow, Palace of Immortals 2nd Part Holy Water = Holy Water Consecration room, Labyrinth of the Dead Holy Orb = Holy Water Consecration room, Labyrinth of the Dead Holy Lamp = Locked door that opens when Dark Elf is defeated, Old Palace 1st Part* Judge’s Scale = Labyrinth of the Dead 2nd Part, Among the Souls* Elemental Orb = Flare-Salamander, Cave of Red Dragon / Ruins in the Lake Phantasm Orb = Zombie Dragon, Sealed Cave Crystal Orb = The room with the lever in the very 1st part, Labyrinth of the Dead Orb of Evil = The 2 minions of Zombie Dragon, Sealed Cave / Durahan, Labyrinth of the Dead -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Ashes -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Red Ash = Blood Skeleton, Labyrinth of the Dead / Ogre, Abandoned Mine 2nd Part Gray Ash = Zombie, Labyrinth of the Dead / The Valley of White Silver Blue Ash = Arch-Magi, Old Palace 2nd Part White Ash = Skeleton, Labyrinth of the Dead / Hard-Born, Old Palace 2nd Part Green Ash = 8th Underlevel Underground Crypt, Labyrinth of the Dead / Hell-Ogre, The Accursed Place, The Sealed Cave Black Ash = Wraith, Labyrinth of the Dead -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Herbs -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Lavender = Herb Girl / L30 Goblins Sage = Herb Girl / Shaman-Goblins Heaven Sage = Herb Girl / Shaman-Goblins Iron Sage = Herb Girl Fennel = Herb Girl / Shaman-Goblins Hyssop = Herb Girl / Poison-Flower Belladonna = Herb Girl / Gremlins *+*+*+*+*+*+*+*+*+*+*+* III.Chests (CHT) *+*+*+*+*+*+*+*+*+*+*+* There are 2 kinds of chest apart from the ones dropped by enemies & the purple chest in the inn which is for goods' storage. They are the green chest which is an ordinary chest, and black chest which is a locked chest. The key for the some of the locked chests is usually found nearby the locked chests, like the testing dagger chest, while some others are found after beating the boss, such as the Red Dragon, the Owl Bear,etc. And sometimes both the green and the black chests contain key items of that area. The factors to determine what you get from the chest could be either using the character, or just random. Maybe the higher the LUCK, the greater item you can get. And sometimes chests only have one item, like the one in the Abandoned Mine, you always get a Round Shield(area near save point of the 3rd under level). ============================================================================= The Roadside Inn ============================================================================= ------------------ ~The Roadside Inn~ ------------------ Chest : Healing Pin(2x) Locked room : armor chest : war & dwf : Anti-magic Armor pri, sor,& fai: Guardian Robe(Ver2) rog, hun,& elf: Sun Shield left chest : war : Technique Book pri : Gabriel rog : Golden Harp sor : Renugeton hun : Winged Boots elf : Necklace of Wonders dwf : Wing Gauntlets fai : Magic Pentagram ============================================================================= The Wood of Ruins ============================================================================= ------------------------------ ~The Great Waterfall of Maldo~ ------------------------------ Secret(hun)Track : *chest inside the house: -Leather Gloves -Bow -Chainmail Shirt -Long Bow *chest behind the house: -Fine Oil -Sage -Rope of Return -Feather Cloak ----------------------- ~Boathouse at Lakeside~ ----------------------- -Isle of Ruins- Chest in the secret track(southeast isolated area): -Silver Dagger -Aqua Shawl -Water Mirror -Rune Robe -Viking Axe ------------ ~The Forest~ ------------ Chest in the secret track near woodcutter’s cabin : -Hunting Cap -Healing Stone -Silver Anklet -Skull Wand -Crossbow -------------------- ~The Cabin’s Cellar~ -------------------- Black chest(need Test Founder’s Key): -Jewel Box -Fine Boots -Quick Boots -Healing Amulet -Blessed Ring -Protect Ring -Spring Cape Chest beside the black chest: -Miracle Powder Green chest in the right: war & dwf – Breastplate rog, elf,& hun – Leather Buckler pri, sor,& fai – Fine Robe -------------- ~The Clearing~ -------------- Secret Track chests *southwest : -Fine Robe -Fine Shoes -Round Shield *southeast : -Long Hammer -Crossbow -Great Axe -Crystal Rod -Wyvernstooth Rapier *northwest : -Ambrosia -Wings of Seraphim -Miracle Powder *northeast : -Pure Wand -Bastard Sword -Warhammer ============================================================================= The Abandoned Mine ============================================================================= -------------------- ~The Abandoned Mine~ -------------------- ++++++ Part 1 ++++++ -1st under level- Fairy Chest : -Fairy Wings -Fairy Perfume -Fairy Powder -Silver Rod -Luck Talisman -Fey Rod Second Chest : -Mind Potion -Herbal Candy -Healing Potion -Gauntlets -2nd under level- Chest in the Glow Moss area : -Bronze Medal -Silver Medal -Gold Medal Chest in the area that needs to be lighted : *chest near the starting point : -Skull Wand -Light Amulet -Leather Boots -Leather Helmet *chest near the room of goblins : -Healing Potion -Strong Gloves -Earth Orb -Earth Necklace Chest in the room of goblins : -Skull Wand -Light Amulet -Leather Helmet -3rd under level- Chest before the part of river black chest : -Earth Jewel -Cloak -Leather Boots Black Chest : -Crystal Orb -Wings of Seraphim Chest in the room near save point: -Round Shield -4th under level- First Chest : -Wind Jewel -Ice Jewel -Tasty-drops -Ambrosia Last Chest : -Life Potion -Dragon Scales -Water Necklace -5th under level- First Chest : -Fine Boots -Aqua Shawl -Protect Ring -Resist Ring -Power Band Chest in the room : war & dwf – Full Plate sor & fai – Robe of Sorcery pri - Bishop’s Robe rog - Thieves Cloak elf - Elven Cloak hun - Leather Cloak ++++++ Part 2 ++++++ -6th under level- First chest : -Fate Coin Chest on the top of poisonous earth : -Magical Stone -Healing Stone -Hovering Shoes -Crystal Earrings Another chest : -Iron Boots -Luck Talisman -Mirror of Truth -Water Mirror -7th under level- First Chest (around 8 Cave-Scissors waiting for you): -Blackjack -Wand of the Ancients -Stone Foil -Sunblade Second Chest (near the upper red portal): -Compound Bow -Poison Axe -Mithril Wand -Earth Rod Chest nearest to the save point : -Misty Pendant -Blessed Ring -Healing Amulet -Ice Shield -8th under level- Chest in the southeast area : -Silver Circlet -Robe of Spirits -Fata Morgana Armor -Life Shield Chest near the end of the 8th under level : -Holy Lamp -Phantasm Orb -Resist Cloak Chest in the isolated area (northwest) : -Elixir -Ambrosia -9th under level- Chest in the isolated area in the Southeast : -Black Ash -Feather Pen -Minotaur Horn -Lucky Earrings Chest in the area of iron wire stepping place : -Material Magic -Pandora’s Box -Silent Box Chest found after falling from iron rack : -Material Magic -Judge’s Scale -Ambrosia -The Ruins Within the Earth- First Chest : -Princess Locket -Element Cloak -Queen’s Circlet -Durandal Chest near boss : -Mysterious Clock -Wings of Seraphim -Elemental Orb -Earth Tiara -Robe of the Elder ------------- ~Sealed Cave~ ------------- Chest in the 2nd floor. right at the center : -White Ash -Blue Ash -Runic Robe Chest in the room after defeating Zombie Dragon: *southwest : -Energy Crystal or war: Excalibur pri: Wand of Justice rog: Ringnail sor: Godswand hun: Artemis elf: Valkyrie dwf: Berserker fai: Star Rod + You will get Energy Crystal from the southwest chest if you use the trick of “Lots of Item”(see section VIII). For example, I have my Katran as the Leader,Devonius as the second player, and Velorius as the third player. I opened the chest with Devonius and saved that Devonius. So when I reload using the same Leader (Katran), Devonius, and other character that will open the chest, the chest will still contain item, but will be giving you Energy Crystal instead of the weapon. But if the Devonius is not used, you will get the weapon instead of the energy crystal.Is it clear? Sorry, I can’t find better way to explain... *northwest : -Energy Crystal -Elixir -Magical Stone -Guardian Shield *southeast : -Energy Crystal -Ambrosia -Healing Stone -Merlin’s Ring *northeast : -Energy Crystal -The Accursed Place- Chest in the locked (rogue)room : -Elixir -Guardian Robe(ver1) -Crystal Orb -Wish Hammer -Wind Fortress- Chest in the room near the windy area: -Material Wind -Air Shield -Dominion Feather -Thunder Orb ============================================================================= The Old Palace ============================================================================= ------------------- ~The Ancient Tower~ ------------------- ++++++ Part 1 ++++++ -2nd under level- Chests of the door that opens when the 1st Dark Elf is defeated *chest after you pass the green moving flats : -Red Ear-stud -Blue Ear-stud -Protect Ring -Power Symbol -Fata Morgana Armor -Elder’s Tablet +To get the chest easily, have a fairy to cast haste / quick and use the fairy to jump over the green flats vertically (straightforward). *chest in the room in the middle part : ^east : -Life Potion ^west : -Wizard’s Potion *chest in the furthest room (End) : ^left : -Miracle Powder -Ambrosia -Reflective Shield ^right : -Robe of Sorcery -Bishop’s Robe -Reflective Shield -Holy Lamp *chest that need to jump over gray stepping pillar: -Rune Cape -Rune Amulet -Wand of Runes -Elder’s Tablet -Rune Gloves -Runic Shield -1st under level- Left locked (rogue) room chest : -Recovery Perfume -Healing Stone -Elixir -2nd floor- Sealed (elf)room : *Right: -Fate Coin -Battle Axe -Hand Axe -Fine Axe -Daak *Left : -Bow -Wyvernstooth -Rapier -Silver Rapier -Long Rapier Locked (rogue)room : -Thieves’ Cloak -Silver Dagger -Thief’s Badge Chest that is surrounded by purple barrier : -Witch’s Hat -Talisman -Healing Amulet -Misty Pendant -3rd floor- Chest in the north room : -Knight’s Armor -4th Floor- Chest in the west room : -Gauntlets of Strength -Flame Shield -Technique Book -Thunderbolt, Lightbolt -Wand of Evil ++++++ Part 2 ++++++ ------------------- ~The Ancient Tower~ ------------------- -5th floor- Chest in the sealed (elf) room near the portal to 5th floor: -Rune Cape -Spring Cape -Summer Cape -Merlin's Ring -Element Cloak Chest in the sealed (elf) room above the snowy area : -Solitaire -Vampire Rod -Life Eater ------------- ~Tower Annex~ ------------- -Floating Tower- -Upper Level- Chests in the locked (rog) room : *Left : -Material Wind -Material Magic -Material Evil -Material Dark -Material Flame -Material Holiness -Material Light -Material Earth *Middle: -Terror Card -Tarot Card *Right: -Dark Shield -Blood Dagger -------------- ~Crystal Maze~ -------------- Chests *left : -Silver Helmet -Falconbolt -Renugeton -Magic Pentagram *Right: -Talisman -Wings of Seraphim -Quick Boots -Healing Amulet -Rod of Ishtar -------------------- ~Among the Summoned~ -------------------- Chest in the 2 hidden spells room : -Dominion Feather -Bolt of Larie -Angel Rod -Philos Ring -Bahil -Wand of Apollo *This room doesn't appear on the map. You need to jump over through the wall to the north in the location of where you fight the Dark-Wizard. The chest contains many legendary items, but hard to get. It often gives you Dominion Feather/Bolt of Larie. Here is the history of how many times I got from the chest: 13 x Dominion Feather, 8 x Bolt of Larie, 5 x Angel Rod, 2 x Philos Ring, 2 x Bahil, and 1 x Wand of Apollo. And to open the chest, I was using my male rogue with 182 Luck and in the level of 152. ============================================================================= The Labyrinth of the Dead ============================================================================= ------------------- ~Underground Crypt~ ------------------- +++++++ Part 1 +++++++ -1st Underlevel- Chest in the first room which has lever : -Crystal Orb Chest in Bone Sigil room : -Healing Amulet -Holy Gloves -Charmed Wand -Half-moon Axe *Need the bone sigil in the 10th floor right room casket Chest which room has some mechanism : -Robe of Sorcery -2nd Underlevel- The only chest: -Life Potion -Wizard's Potion -3rd Underlevel- Chest near the entrance : -Bandit Shield Chest in the east part : -Elixir -Cross -Blood Pen -Blue Ash -White Ash -Holy Water Conscration Room- Chest near the entrance : -Holy Water -Cross -Poison Rapier Chest in one of the 4 purifying rooms : -Holy Orb -Silver Circlet -Holy Necklace -5th Underlevel- First Chest : -Dancing Doll -Fool's Puppet -Blessed Hammer -Flame Rod -Silver Axe -Silver Sword Chest in the prison(need 2 players and a rogue) : -Berserker Bone -Silver Armor -Judge's Scale -Minister ++++++ Part 2 ++++++ -6th Underlevel- Chest in the center : -Fire Necklace -Water Necklace -Wind Necklace -Earth Necklace Northeast chest : -Life Potion -Energy Crystal -Crystal Orb West chest : -Life Potion -Elixir South chest : -Miracle Powder -7th Underlevel- Chest in the northwest(area of 3rd Hal) : -Holy Robe -Holy Wand -Holy Necklace Chest after you fall(trap) from the area of 3rd Hall : -Hermit’s Ring -Knight’s Mask Chest beside those two (In the area of 2nd Hall) : -Rune Gloves -Dropneal -Solitaire -Life Eater -8th Underlevel- 1st chest(secret room)*: -Holy Shield(ver1) -Holy Armor -Robe of the Elders -Dominion Feather Chest in the steep area : -Material Flame -Material Earth -Material Magic -Material Dark Chest near the exit : -Silent Box -Jewel Box -Green Ash -Blue Ash -Judge's Scale -Durandal Among the Souls** : Ambrosia, Wings of Seraphim, Judge's Scale * The secret room is located in the very first screen when you are in the 8th underlevel. Just go to the corner and notice the strange wall. Go into it and you will enter to the secret room. **When you reach the room where there is a reading that focus you on a platform of Among the Souls, you need to have at least 2 characters and 2 Joystick. Have that 2 characters step on it to get to the room containing the chest. -9th Underlevel- Chest in the locked(rogue) room : -Elixir Chest in the top before the 10th under level : -Crystal Orb -Holy Orb King Mummy room chests (after the 4th occultism room) *Left : -Ritual Hammer -Sol Crown *Right: -Elixir -Mist Dagger ============================================================================= The Palace of Immortals ============================================================================= ++++++ Part 1 ++++++ ----------- ~East Wing~ ----------- -Ground Floor- Gold key room (red & blue notch) : -Crystal Orb -Holy Orb -Orb of Evil Bat Medallion room : war - Ice Sword - Flame Sword - Lightning Blade - Earth Saber dwf - Flamespitter rog, elf,& hun – Reflector -2nd Floor- Storage room in the sealed(elf)room(northeast): -Empress’ Perfume -Healing Perfume -Recovery Perfume -Fairy Perfume -Rainbow -3rd Floor- Chest in the sealed (elf) ritual elexier area : -Jewel Ring -Moon Crown -Jewel Box -Star Tiara -Earth Tiara Chest in the ritual elexier area *right : -Silver Anklet -Protect Ring -Gold Medal -Silver Brooch *Left : -Morning Star -Cat's Claw -Silver Sword -Wyvernstooth Rapier -Silver Brooch The Clocktower : -Ranger’s Bow -Water Rod -Magic Wand -Poison Axe ------------------ ~Fantastic Palace~ ------------------ -The Clocktower- The only chest(Wolf Medallion room): -Silver Armor -Silver Dagger -Mirror Armor -Earth Robe -Magic Pentagram -4th Floor- Chests *Right: -Queen’s Robe *Left : -Silver Armor ++++++ Part 2 ++++++ ----------- ~West Wing~ ----------- -Ground Floor- The Treasure Chamber *Right : -Tarot Card -Silver Brooch *Middle : -Fortune Clock -Jewel Box, *Left : -Dragonbane -Amber Wand -Blood Dagger -Gaia Wand -Falconbolt -Chaos Rapier -Frost Axe -Rainbow Rod *In this room, you can only open one chest of the three chests in a trip.If you open the other chests after you open one chest of that room, 2 Marble- Gargoyles & 2 Red Knights will come out. You need an elf to open the sealed door leading to the treasure chamber and need a rogue to open each doors in the treasure chamber. Chest in the southern part : -Summer Cape -Winter Cape -Autumn Cape -Spring Cape Chest in the secret room behind the save point: -Crystal Orb -Mysterious Clock -Fortune Clock -Philos Ring Room that has up and down moving platform: -Recovery Perfume -Crusader Cloak Room to the right of the above room (see map)*: -Moon Shield -Robe of the Elders -Dragonscale -Crusader Cloak * To gain access to this room,you must at first go to the room that has 2 levers. Turn both lever to south and the door leading to that room is now opened. -2nd Floor- In the water : -Life Potion -Wizard’s Potion -Holy Water -Jewel Box *Not a chest actually, but when you jump in you got an item. Near the chest containing Blue Dragon Key, in the water which beside has a tablet saying “Take care that you don’t fall in!” -3rd Floor- Chest in the eastern room that has many barrels : -Material Wind -Thunderbolt ============================================================================= The Valley of White Silver ============================================================================= The only chest : -Rope of Return -Bandit Dagger -Gray Ash -Jewel Box ============================================================================= The Ruins in the Lake ============================================================================= Chest *Southeast : -Material Water -Ice Jewel -Frost Orb -Aqua Shawl -Elemental Orb -Element Cloak -Elemental Shield *Southwest : -Ice Shield -Ice Sword -Water Necklace -Blue Ear-stud *Northeast : -Material Water -Ice Jewel -Frost Orb -Aqua Shawl *Northwest : -Material Water -Frostfurnace ============================================================================ The Ancient Ruins ============================================================================ This section is contributed by James, a huge thanks for this. Without him, maybe this section will never here. There are 2 chests here. To get to the room, you need to jump to the second layer in the first screen(press R1 & R2 for better view). After that, you will notice that there are 6 pillars. 2 in the east, another 2 in the west and another 2 in the north. The ones you will need to concentrate is the west and the east. The 2 pillars in the east that you need to notice is the broken one. The wall that you can go through is just right beside the broken pillar. Do the same thing to the another. Once again, A big thanks to James! East chest : -Reflector Ring -Merlin's Ring -Dropneal -Guardian Armor -Guardian Robe(ver1) -Shaman's Tablet -Sun Shield West chest : -Material Magic -Guardian Shield -Guardian Sword -Elemental Ring ============================================================================= The Cave of Red Dragon ============================================================================= Weapon chest : war - Darkblade pri - Ritual Hammer rog - Orichalca Dagger sor - Skystone Wand hun - Lightbolt elf - Frostfurnace dwf - Poison Axe fai - Holy Rod Armor chest : war & dwf - Ice Shield pri, sor,& fai - Robe of Spirits rog, hun,& elf - Life Shield Black chest : -Fire Material -Dropneal -Dragon Horn -Robe of the Elders -Baphomet -Mistortain -Fabnihl -Calvin’s Blade _____________________________________________________________________________ *+*+*+*+*+*+*+*+*+*+*+* IV. Dropped Items *+*+*+*+*+*+*+*+*+*+*+* Well, after the update, it's no longer far from complete. :) But the items dropped is exceptional, I wouldn't know if I have got all the items of those enemies or not. But still, I'm trying my best... in this section, certain enemies can be found in more than one area(i.e. Zombies : can be found in the Palace of Immortals & Labyrinth of the Dead). The term “comp:” means the enemy that can only be found during the boss fight(helping the boss). But I won’t list the normal enemy that appear with the boss in “comp:”. Oh yeah, it stands for companion. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% The Wood of Ruins %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ~The Wood of Ruins~ A wooded area in the east of Foresia. It is said that ruins exist in these woods which no man has ever explored. First Area : Giant-Ant, Giant-Beetle, Kobold Boathouse at Lakeside : Wingfish, Kobold, L6. Kobold Isle of Ruins : Lizard-Man, Black-Lizard, Will-O-The-Wisp, Poison Flower, Trent The Great Waterfall of Maldo: Giant-Snake, Killer_Bee, The Swarm : Wing-Fish, Giant-Club The Forest : Killer-Bear, Killer_Bee, Lizard-Man The Clearing : Killer Bear, Killer_Bee, Lizard-Man, Owlbear (boss) The Canyon Path : Black-Lizard, Trent, Poison-Flower, Will-O-The-Wisp The Desert Valley : Dessert-Lizard, Giant, Wyrm The Underground Cave : Behemoth (boss) _____________________________________________________________________________ Name: Giant-Ant Desc: A big green & yellow ant Drop: Healing Potion, Gladius, Name: Giant-Snake Desc: A green snake Drop: Cure Potion, Name: Giant-Beetle Desc: A brown flying beetle Drop: Healing Potion, Name: Kobold Desc: A red kobold wearing yellow cloth Drop: Healing Potion, Lavender, Fine Leather, Rapier, Round Shield, Cat's Claw Name: L6. Kobold Desc: A red kobold wearing red cloth Drop: Broad Sword, Life Potion, Rapier, Leather Buckler, Round Shield, Cat’s Claw Name: Goblin Desc: A green colored goblin throwing arrows Drop: Mace, Lavender, Trueheart, Warhammer Name: Shaman-Goblin Desc: A green colored goblin casting magics Magic: Stone Bullet, Magic Missile Drop: Iron Wand, Jewel Rod, Sage Name: Killer_Bee Desc: A flying yellow bee Drop: Berserker Drug, Healing Pin Name: Giant-Club Desc: A purple giant crab Drop: Healing Potion, Material Water Name: Killer-Bear Desc: A big brown bear Drop: Blood Extract, Healing Potion Name: Lizard-Man Desc: A blue armored lizard man that carries a sword Drop: Rapier, Wyvernstooth Rapier, Name: Black-Lizard Desc: A black armored lizard man Drop: Dark Necklace, Silver Rapier, Material Holiness, Earth Shield Name: Poison-Flower Desc: A big walking flower, like Raflesia? Drop: Heavensage, Ironsage, Hyssop, Belladonna, Ambrosia Name: Trent Desc: A spell casting tree Magic: Stone Bullet, Poison Cloud Drop: Earth Jewel, Earth Material, Talisman, Healing Perfume, Recovery Perfume Name: Will-O-The-Wisp Desc: A round flying thing, kind of light Drop: Material Light, Light Necklace, Light Orb Name: Dessert-Lizzard Desc: A dark green basilisk Magic: Petrify Drop: Basilisk Scales, Material Earth, Earth Shield Name: Wyrm Desc: A brown small wyvern Drop: Dragon Tail, Dragon Amulet, Leather Cloak Name: Giant Desc: A giant human carrying axe Drop: Blood Axe, Life Eater, Minotaur Horn, Master Plate, Great Helmet Boss: Owlbear Desc: A big bear with owl head Drop: Material Earth, Blood Extract, Earth Jewel, Earth Orb Boss: Behemoth Desc: A legendary monster with various earth attacks Magic: Poison Cloud, Petrify, Earth Javelin Drop: Material Earth, Basilisk's Scales, Elemental Ring, Gaia Wand %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% The Abandoned Mine %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ~The Abandoned Mine~ Part 1 1st Underlevel : Giant-Bat, L20. Goblin, Goblin-Shaman, 2nd Underlevel : Giant-Bat, L20. Goblin, Goblin-Shaman, Goblin-Leader 3rd Underlevel : Giant-Bat, L20. Goblin, Goblin-Shaman, Goblin-Leader, Big- Viper 4th Underlevel : Giant-Bat, Giant-Scorpion, Giant-Spider, Big-Viper 5th Underlevel : Giant-Centipede, Dragon-Puppy(boss), Cave-Bear (once) Part 2 6th Underlevel : Killer-Fish, Cave-Scissors, Spirit-Ball, Blue-Slime 7th Underlevel : Cave-Scissors, Blue-Slime, Cave-Bear, Frost-Salamander(1) 8th Underlevel : Cave-Bear, Ogre, Blue-Slime, Spirit-Ball 9th Underlevel : Cave-Bear, Ogre, Blue-Slime, Spirit-Ball The Ruins Within the Earth : Spirit-Ball, Ogre, Green-Giant ~The Sealed Cave~ 1st Level : Spirit-Ball, Evil-Stalker, Gray-Arm, Gremlin, Blood-Shadow Evil-Harpy 2nd Floor : Evil-Stalker, Gremlin, Gray-Arm, Death-Knight 3rd Floor : Evil-Stalker, Gremlin, Gray-Arm, Death-Knight, Blood-Shadow 4th Floor -The Sages’ Gate- The Sages' Gate : Zombie-Dragon, Evil-Ball The Accursed Place: Basirisk, Hell-Ogre, Hell-Hound, Gremlin Ice Grotto : Succubus, Frost-Salamander(2), Gremlin The Flaming Pit : Hell-Ogre, Hell-Hound, Salamander, Flare-Salamander Wind Fortress : Hell-Ogre, Succubus The Hall of Demons: Gorgon, Hell-Hound, Cerberus(Boss) -2nd Floor : Efreet(Boss) -3rd Floor : Greater-Demon(Boss) -4th Floor : Gigantes(Boss) -5th Floor : Dark-Angel(Boss) -The Audience Hall: Harbinger(Boss) _____________________________________________________________________________ Name: Giant-Bat Desc: A gray big flying bat Drop: Healing Potion, Blood Oil Name: Big-Viper Desc: A red poisonous snake Drop: Cure Potion, Life Potion, Blood Extract Name: Giant-Spider Desc: Yellow topped spider with red head Drop: Cure Potion, Spirit Extract, Name: Giant-Centipede Desc: A dark red poisonous centipede Drop: Cure Potion, Life Potion, Red Spice Name: Giant-Scorpion Desc: A pink-purple scorpion. It’s poisonous! Drop: Cure Potion, Name: L20. Goblin Desc: An orange colored goblin throwing arrows. Drop: Lavender, Fate Coin, Leather Buckler, Chainmail Shirt Name: Shaman-Goblin Desc: An orange colored goblin casting magics Magic: Sleep, Healing, Stone Bullet Drop: Flail, Fate Coin, Sage, Skull Staff, Heavensage Name: Goblin-Leader Desc: An armored goblin with big head Drop: Gauntlets, Knight’s Gauntlets, Silver Gauntlets Boss: Baby Dragon (Dragon-Puppy when you use the Detect Enemies/Mirror of Truth) Desc: A magenta colored dragon that can use fire breath Drop: Dragon Tail, Dragon Scales, Dragon Amulet, Dragon Horn, Fire Orb Dragonscale Name: Killer-Fish Desc: A golden wing fish Drop: Material Earth, Material Wind Name: Cave-Scissors Desc: A golden giant crab Drop: Great Axe, Cure Potion, Material Water, Material Earth, Elixir Name: Cave-Bear Desc: A gray colored bear Drop: Healing Potion, Blood Extract, Life Potion Name: Spirit-Ball Desc: An evil elemental version of Will-O-The-Wisp Drop: Material Evil, Dark Orb Name: Frost-Salamander (1) Desc: A blue dragon carrying a spear Magic : Magic Missile, Blizzard Drop: Ice Jewel, Frost Orb, Blue-Earstud, Mist Dagger Name: Frost-Salamander (2) Desc: Same as the first one Drop: Material Water, Water Necklace, Blue-Earstud, Ice Shield, Elemental Shield, Rhinoceros Rod Name: Blue-Slime Desc: A blue colored slime Drop: Healing Potion, Life Potion Name: Ogre Desc: Has pink skin, wielding a stone axe. Drop: Life Potion, Power Band, Ouga Axe, Red Ash Name: Green-Giant Desc: A green giant that wields an axe Drop: Material Evil, Executioner, Fate Coin, Great Helm, Master Armor, Life Eater, Gulwick Boss: Troll Desc: A green bald big headed Troll Drop: Fate Coin, Healing Amulet, Strong Gloves Name: Gray-Arm Desc: A gray wyrm Drop: Wind Jewel, Dragon Tail, Dragons Scales, Dragon Amulet Name: Evil-Stalker Desc: A black version of Stalker Magic: Heavy Slow, Quick, Lightningbolt, Thunderbolt, Magic Missile, Drop: Material Evil, Orb of Evil, Robe of the Elders, Shadowbolt Name: Gremlin Desc: A green version of Goblin-Fly Magic: Poison Cloud, Sleep, Charm Drop: Fairy Wings, Fairy Powder, Fey Rod, Fairy Perfume Name: Blood-Shadow Desc: The red version of Shadow Magic: Dark Wave, Silence, Death Spell Drop: Shadow Robe, Shadow Veil Name: Hell-Harpy Desc: A black skinned harpy with golden hair Drop: Mind Potion, Fate Coin, Feather Mantle, Feather Shoes,Sheep Flute, Feather Gloves Name: Hell-Ogre Desc: A black ogre Drop: Ouga Axe, Berserker Bones, Cure Potion, Red Ash, Green Ash, Material Evil Name: Hell-Hound Desc: A black wolf Drop: Fine Oil, Lavender, Life Potion, Material Flame, Fire Necklace, Silver Anklet Name: Death-Knight Desc: A black armored knight Drop: Gauntlets of Strength, Black Armor, Chaos Rapier, Darkblade, Symbol of Darkness, Fate Coin Name: Basirisk Desc: Just like Dessert-Lizard in gray Drop: Earth Shield, Basilisk Scales, Golden Harp, Material Earth Name: Succubus Desc: A charming vampire lady Magic: Resist, Protection, Explosion, Charm, Silence, Dark Breath Drop: Earth Tiara, Beauty Veil, Mystical Veil, Star Tiara, Artemis, Moon Crown Boss: Zombie-Dragon Desc: A bone only big dragon (He probably died of starving) Drop: Energy Crystal,Orb of Evil, Fortune Clock Comp: Evil-Ball Desc: A red flying ball Drop: Orb of Evil, Terror Card, Material Evil, Red Ash Name: Gorgon Desc: A very dangerous big enemy that has petrify breath Drop: Devil's Horn, Minotaur Horn, Fennel, Black Ash, Healing Stone, Dark Shield Boss: Cerberus (Carberos when using the Detect Enemies spell/M.of Truth) Desc: A three headed giant dog (known as the gate keeper?) Drop: Spirit Robe, Flamespitter, Gray Ash, Flame Shield, Fenris Boss: Efreet Desc: A legless (any such word?)winged boss covered in fire Magic: Blaze, Explosion Drop: Material Flame,Elemental Shield,Elemental Orb, Pavas Armor, Lucifer, Hammer of Thor Boss: Greater-Demon Desc: The version of the pink skinned Shadow-Demon having Evil elemental Drop: Devil Horn, Orb of Evil, Pandora's Box, Material Evil, Satan Ring, Boss: Gigantes (Demon-Lord if you use Detect Enemies/Mirror of Truth) Desc: A pink skinned stupid demon.You can kill him before he finished chanting the Chaos Rage spell Magic: Striking, Chaos Flare Drop: Gauntlets of Strength, Infernal Robe, Hermit's Ring, Death Mask, Holy Shield(ver2) Boss: Dark-Angel Desc: She has 3 pairs of black wings and has a strong holy slash. Kill her quick before she cast the Restore magic Magic: Shining, Death Spell, Fusion, Summon Angel, Restore Drop: Phantom Robe, Dominion Feather, Death Sickle, Wings of Lucifer, Lucifer Shield, Robe of the Sages Boss: Harbinger Desc: A boss who is stingy enough to not drop either an exp. crystal, money, or treasure but will give you a lousy ending(I prefer to sell the sagestones to see the ending rather than beating him) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% The Old Palace %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ~The Ancient Tower~ 2nd under level : Dark-Magi, Goblin-Fly 1st under level : Lizard-Man, Crimson-Lizard, Gargoyle, L30. Goblin, Shaman-Goblin, Green-Slime 1st Floor : Goblin-Fly, L30.Goblin, Shaman-Goblin 2nd Floor : Green-Slime,L30.Goblin, Shaman-Goblin,Guard-Golem(once) 3rd Floor : Crimson-Lizard, Gargoyle 4th Floor : Gargoyle, Black-Knight, Stalker, Born-Golem 5th Floor : Dark-Magi, Black-Knight, Stalker, Living-Sword, Living- Armor 6th Floor : Dark-Elf, Wyvern Top Floor : - Among the Summoned : Dark-Wizard(Boss), 2x Shadow-Demon -North hidden path : 3 Platinum-Knights(once) ~Tower Annex~ Entrance : Living-Armor 2nd Floor : Living-Armor, Living-Sword, Arch-Magi, Hard-Born, Evil- Crystal Crystal Maze : Crystal-Gargoyle ____________________________________________________________________________ Name: Green-Slime Desc: A green slime Drop: Healing Potion, Life Potion Name: Dark-Magi Desc: Purple clothed flying mage Magic: Magic Missile, Dark Wave, & Blaze Drop: Wizard’s Potion, Queen’s Robe, Resist Ring, Protect Ring, Reflector Ring, Fate Coin Name: Arch-Magi Desc: Orange clothed flying mage Magic: Lightningbolt, Death Spell, Shining, Extend Spell & Thunderbolt Drop: Evil Necklace, Symbol of Darkness, Fate Coin, Moon Wand, Blue Ash, Robe of the Elder Name: Goblin-Fly Desc: A flying purple goblin Magic: Sleep Drop: Jewel Rod, Fairy Wings, Fairy Powder, Fate Coin, Fairy Perfume Name: L30. Goblin Desc: Purple colored goblin that throws arrows Drop: Battle Axe, Lavender, Trueheart, Fate Coin, Life Potion, Leather Buckler, Fine Shield Name: Shaman-Goblin Desc: Purple colored goblin Magic: Sleep, Stone Bullet, Fire Bullet, & Healing Drop: Pure Wand, Sage, Heavensage, Fennel, Fate Coin, Crystal Orb Name: Lizard-Man Desc: A blue armored lizard man that carries a sword Drop: Rapier, Wyvernstooth Rapier, Broadsword, Mythril Rapier, Fate Coin Name: Crimson-Lizard Desc: A red Lizard-man carrying a sword Drop: Fate Coin, Wyvernstooth Rapier Name: Black-Knight Desc: A black armored knight with a red sword Drop: Knight's Shield, Power Symbol, Dark Material, Flame Sword, Fate Coin, Black Armor, Answerer Name: Gargoyle Desc: Grey colored demon Drop: Material Magic, Mind Potion Name: Crystal-Gargoyle Desc: Blue colored demon Drop: Material Magic 100% Name: Stalker Desc: Green & transparent Magic: Haste, Slow, Magic Missile & Lightningbolt Drop: Material Wind, Windbolt, Wind Rod Name: Living-Sword Desc: A sword that is flying Drop: Claymore, Material Magic, Sword of Bane, Damascus Blade, Guardian Sword Name: Living-Armor Desc: A flying armor carrying a sword Drop: Life Potion, Runic Shield, Material Magic, Silver Armor, Rune Robe, Guardian Armor Name: Evil-Crystal Desc: A red crystal that prevent you from damaging enemies Drop: None (Not even experience crystal.) Name: Guard-Golem Desc: Brown colored Living-Armor, trying to knock you down to the under level Drop: Knight’s Armor, Knight Shield, Bastard Sword, Bronze Armor Name: Born-Golem Desc: A white bone centaur Drop: Material Magic, Minotaur Horn, Berserker Bones, White Ash, Dragon Horn Name: Hard-Born Desc: A grey bone centaur Drop: Material Magic, Minotaur Horn, White Ash, Dragon Horn, Name: Platinum-Knight Desc: Has a brown part in his back & carries a sword Drop: Silver Gauntlet, Fate Coin, Damascus Sword, Holy Armor, Boss: Dark-Elf Desc: What an agile boss! He is incredibly fast! Magic: Sleep, Slow, Haste, Blaze, Lightningbolt, & Blizzard Drop: Elven Hat, Elven Boots, Elven Cloak, Elven Shield, Elven Bow Comp: Wyvern Desc: A big black wyvern (I hate his sound attack!) Drop: Winged Boots, Green Ash, Dragonscale, Dragon Horn Boss: Dark-Wizard Desc: Can cast Fusion & Meteor Storm! but Fusion seems to be her weakness... Magic: Smash, Shining, Freeze Beast, Fusion, & Meteor Smash Drop: Spirit Extract, Alchemist’s Rod, Satan's Ring, Dominion Feather Comp: Shadow-Demon Desc: he can use frost breath with darkness elemental Drop: Devil’s Horn 100% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% The Labyrinth of the Dead %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ~Labyrinth of the Dead~ The underground crypt where the dead of Foresia are put to rest. The dead which have been touch by unholy sorcery wander freely in the crypt. ~Underground Crypt~ Part 1 1st Underlevel : Skeleton, Zombie, Ghoul 2nd Underlevel : Skeleton, Zombie, Ghoul 3rd Underlevel : Skeleton, Zombie, Ghoul, Wight Holy Water Consecration Room : Red-Slime, Wraith, Blood-Skeleton 5th Underlevel : Wight, Blood-Skeleton, Dulahan(Boss) Part 2 6th Underlevel : Red-Slime, Wraith, Mummy, Blood-Mummy, Undead-Knight 7th Underlevel : Shadow, Undead-Knight, Mummy, Revenant 8th Underlevel : Shadow, Undead-Knight, Revenant 9th Underlevel : Shadow, Yellow-Slime, Undead-Knight, Mummy, Noble-Mummy, King-Mummy 10th Underlevel : Blood-Shadow, Revenant, Black-Durahan, Undead-Master(Boss) ____________________________________________________________________________ Name: Zombie Desc: Grey-Brown zombie with a poor cloth Drop: Fine Scarf, Talisman, Fate Coin, Gray Ash Name: Revenant Desc: A green agile zombie Drop: Miracle Powder, Fate Coin, Quick Boots, Berserker Drug, Strong Gloves Name: Skeleton Desc: A white skeleton with sword & shield Drop: Round Shield, Knight’s Shield, Broad Sword, Fate Coin, White Ash Name: Blood-Skeleton Desc: A red skeleton with sword & shield possesses evil attacks Drop: Claymore, Defender, Fate Coin, Red Ash, Bloodsword Name: Ghoul Desc: Pink skinned & evil aligned undead Drop: Cure Potion, Rope of Return, Red Ash Name: Wraith Desc: A purple colored ghost Drop: Energy Flask, Earth Robe, Black Ash, Ambrosia Name: Wight Desc: An evil aligned warrior with overall black skin and red hair. Drop: Cure Potion, Battle Axe, Bastard Sword, Long Hammer, Green Ash Name: Undead-Knight Desc: A white full armored knight Drop: Cure Potion, Crusader Cloak, Knight's Banner, Silver Sword, Fate Coin, Sword of Bane Name: Red-Slime Desc: A red slime Drop: Healing Potion, Life Potion, Material Flame Name: Yellow-Slime Desc: A yellow slime Drop: Material Light, Mind Potion Name: Mummy Desc: A white bandaged mummy Drop: Fine Oil, Jewel Ring, Blessed Ring, Fate Coin, Blue Ash, Judge's Scale Name: Blood-Mummy Desc: A red bandaged mummy Drop: Blood Oil, Jewel Ring, Blessed Ring, Fate Coin, Red Ash Name: Noble-Mummy Desc: A black bandaged mummy Drop: Fine Oil, Fate Coin, Name: King-Mummy Desc: A golden bandaged mummy Drop: Blood Extract,Jewel Ring,Blessed Ring,Blue Ash,Ambrosia,Judge's Scale Boss: Dulahan (Durahan when you use Detect Enemies magic or equip Mirror of Truth.) Desc: An undead knight which has his head on his hand. Drop: Orb of Evil, Bloodsword, Demonscale Boss: The Lord of the Undead (Undead-Master when you use Detect Enemies magic or equip Mirror of Truth.) Desc: A flying zombie that can use Drain. (his Death Spell is very deadly) Magic: Poison Cloud, Earth Javelin, Silence, Death Spell, Chaos Flare, & Heavy Slow Can use his special attack that looks like Chaos Flare(but evil aligned) Drop: Energy Crystal, Moon Shield, Wand of Devils, Skystone Wand, Comp: Black-Durahan Desc: The black version of Durahan Drop: Sword of Bane, Orb of Evil, Demonscale Comp: Blood-Shadow Desc: A red colored shadow Magic: Silence Drop: Shadow Veil, Shadow Robe, Orb of Evil, Material Evil, Evil Necklace %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% The Palace of Immortals %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ~ The Palace of the Immortal ~ This palace was supposedly built more than half a millenium ago. It is said that the lord of this palacediscovered the secret of immortality, and lives within the castle still today... ~The Palace of the Immortal~ Part 1 East Wing Ground Floor : Wolf, Zombie, Harpy 2nd Floor : Blood-Skeleton, Ghost, Zombie 3rd Floor : Zombie, Gargoyle, Ghost, Marble Gargoyle(once) The Clocktower: Harpy, Blood-Skeleton, Ghost, Zombie -The Fantastic Palace- The Clocktower: Silver-Wolf, Harpy, Blood-Skeleton, Ghost ~The Palace of the Immortal~ On the Roof : Weretiger(Boss), Werewolf(Boss) ~The Palace of the Immortal~ Part 2 West Wing Ground Floor : Lesser-Vampire, Marble-Gargoyle, Red-Knight, Vampire-Bat, Shadow 2nd Floor : Lesser-Vampire, Marble-Gargoyle, Red-Knight 3rd Floor : Chimera, Lesser-Vampire, Vampire, Red-Knight, Succubus Main Building : Lesser-Vampire, Vampire, Shadow, Red-Knight -Top Floor, Audience Hall- Inside Room : Vampire-Lord(Boss) Outside Room : Vampire-Lord(Boss), 2 x Succubus ______________________________________________________________________________ Name: Zombie Desc: Grey-Brown zombie with a poor cloth Drop: Fine Scarf, Talisman, Fate Coin, Gray Ash Name: Ghost Desc: A transparent white ghost(I hate his drain attacks!) Drop: Energy Flask, Spirit Extract, Shadow Robe Name: Harpy Desc: A pink haired half-human bird Drop: Mind Potion, Fate Coin, Sheep Flute, Feather Gloves, Feather Mantle, Feather Shoes, Thunder Orb Name: Wolf Desc: A dark grey wolf Drop: Healing Potion, Blood Extract, Name: Silver-Wolf Desc: A white wolf Drop: Silver Dagger, Silver Anklet, Name: Skeleton Desc: A white skeleton with sword & shield Drop: Round Shield, Knight’s Shield, Broad Sword, Fate Coin, White Ash Name: Blood-Skeleton Desc: A red skeleton with sword & shield possesses evil attacks Drop: Bastard Sword, Fate Coin, Long Hammer, Name: Shadow Desc: A black shadow casting Dark Wave & Silence Drop: Shadow Veil, Dark Orb, Misty Pendant Name: Lesser-Vampire Desc: Has blond hair Drop: Feather Pen, Blood Pen, Dark Necklace, Jewel Brooch, Spirit Extract, Evil Necklace Name: Vampire Desc: Has grey hair Magic: Magic Ray Drop: Blood Pen, Feather Pen, Dark Necklace, Evil Necklace, Dark Shield, Evil Necklace Name: Red-Knight Desc: A full armored red knight Drop: Iron Helmet, Fate Coin Name: Chimera Desc: A three headed beast Magic: Drop: Lavender, Material Dark Name: Succubus Desc: A charming vampire lady Magic: Charm, Explosion, Protection, Resist, Silence, Dark Breath Drop: Mystical Veil, Beauty Veil, Earth Tiara, Star Tiara , Artemis, Moon Crown Boss: Werewolf Desc: A grey wolf Drop: Berserker Drug, Blessed Ring, Blood Dagger, Slaughterer Boss: Weretiger Desc: A yellow tiger Drop: Red Spice, Blood Dagger, Berserker Bones, Slaughterer Boss: Vampire-Lord Desc: He has red eyes Drop: Princess Pentagram, Infernal Robe, Shaman's Tablet, Fool's Puppet, Element Cloak, Merlin's Ring, Sword of Zeus (Thanks to Theng Deqianq for this legendary weapon) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% The Valley of White Silver %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ~The Valley of White Silver~ All area : Snow-Wolf, Snow-Bear, Hippogriff The Griffon's Nest: Hippogriff, Griffon ____________________________________________________________________________ Name: Snow Wolf Desc: A white wolf Drop: Winter Cape, Healing Potion, Blood Extract, Life Potion Name: Snow-Bear Desc: A white bear Drop: Blood Extract, Winter Cape, Frost Orb, Ice Jewel Name: Hippogriff Desc: A flying giant bird Drop: Feather Pen, Feather Mantle, Feather Gloves, Wind Necklace Boss: Griffon (Griffin when you use Detect Enemies / Mirror of Truth) Desc: Same as hippogriff, but this one is bigger. And can use Wind Slash Drop: Thunder Orb, Phantasm Orb, Light Orb, Energy Crystal, Wing Gauntlets, Winged Boots, Winged Helmet, Perseus Bow %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% The Ruins in the Lake %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ~The Ruins in the Lake~ Outside buildings : Wyrm Inside buildings : Black-Lizard Inside big building: Kraken-Tentacles _____________________________________________________________________________ Name: Wyrm Desc: A brown small wyvern Drop: Wind Jewel, Leather Cloak, Dragon Tail, Dragon Amulet Name: Black-Lizard Desc: A black armored lizardman Drop: Dark Necklace, Wyvernstooth Rapier, Fate Coin, Silver Rapier, Material Holiness, Earth Shield Boss: Kraken (Kraken-Foot when you use the Detect Enemies/Mirror of Truth) Desc: Its the tentacles that is the target, not the head. Its treasure chests are really hard to get! Magic: Numerous Water Bullets, & Blizzard Drop: Material Water, Ice Jewel, Frost Orb, Aqua Shawl, Elemental Orb, Element Cloak, Elemental Shield (Thanks to James for this) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% The Ancient Ruins %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 1st screen : Gargoyle, Wolf Secret room : Metal-Ball Under the Earth: Chimera, Metal-Slime Laboratory : Doppleganger _____________________________________________________________________________ Name: Gargoyle Desc: Grey colored demon Drop: Material Magic, Mind Potion Name: Wolf Desc: A brown colored wolf Drop: Healing Potion, Blood Extract, Life Potion Name: Metal-Ball Desc: A steel, gray colored floating ball Drop: Earth Jewel, Ice Jewel, Wind Jewel, Silver Shield, Fire Jewel, Material Magic, Mirror Armor, Reflective Shield Name: Metal-Slime Desc: A steel, gray colored slime Drop: Dropneal, Material Magic Name: Chimera Desc: A three headed beast Magic: Blaze, Lightningbolt, Blizzard, Poison Cloud Drop: Miracle Powder, Material Dark, Material Magic, Lavender, Sage Boss: Doppelganger (1~4) Desc: A tough boss. It is the exact replica of yourself(ves). But sadly, they can't cast magics. Drop: ??? %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% The Cave of Red Dragon %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ~The Cave of Red Dragon~ All Area : Salamander, Flare-Salamander Boss Area: Fire Dragon, 4 x Flare-Salamanders _____________________________________________________________________________ Name: Salamander Desc: A red small dragon carrying a spear Drop: Fire Jewel,Material Flame,Fire Orb, Inferno, Flamespitter, Red Ear-stud Name: Flare-Salamander Desc: A yellow-orange dragon carrying a spear Drop: Light Orb, Elemental Orb, Material Light, Sunblade, Red Ear-stud, Boss: Desc: A very strong enemies capable of casting strong spells Magic: Explosion, Invincible, Meteor Storm Item: none (he will escape, not die) _____________________________________________________________________________ *+*+*+*+*+*+*+*+*+*+*+*+*+*+* V. Buyable Items *+*+*+*+*+*+*+*+*+*+*+*+*+*+* If I am not mistaken, the retired knight in the 2nd Floor in the third room will sell his items after you completed the stage where you have to defeat the Griffon in the Valley of White Silver, which the place will only appear after you talk to him after getting several sage stones. The item he sell may differ, depending on what character that is buying. However, the only difference is only the glove, both armors, and weapon part. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Warrior Fate Coin Priest/ess Fate Coin Rogue Fate Coin =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Rope of Return 1 Rope of Return 1 Rope of Return 1 Material Magic 2 Material Magic 2 Material Magic 2 Material Flame 2 Material Flame 2 Material Flame 2 Material Water 2 Material Water 2 Material Water 2 Material Earth 2 Material Earth 2 Material Earth 2 Material Wind 2 Material Wind 2 Material Wind 2 Material Light 2 Material Light 2 Material Light 2 Material Dark 2 Material Dark 2 Material Dark 2 Material Holines2 Material Holines2 Material Holines2 Material Evil 2 Material Evil 2 Material Evil 2 Knight’s Gauntle3 Strong Gloves 3 Strong Gloves 3 Elixir 5 Elixir 5 Elixir 5 Amrosia 7 Amrosia 7 Amrosia 7 Cross 12 Cross 12 Cross 12 Healing Amulet 20 Healing Amulet 20 Healing Amulet 20 Dominion Feather28 Dominion Feather28 Dominion Feather28 Fata Morgana Arm38 Robe of the Elde38 Dark Shield 38 Mirror of Truth 52 Mirror of Truth 52 Mirror of Truth 52 Water Mirror 52 Water Mirror 52 Water Mirror 52 Elemental Ring 65 Elemental Ring 65 Elemental Ring 65 Guardian Armor 78 Guardian Robe 78 Elemental Shield78 Sol Crown 95 Sol Crown 95 Sol Crown 95 Fenris 99 Wish Hammer 99 Ringnail 99 =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Sorcerer/ess Fate Coin Hunter Fate Coin Elf Fate Coin =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Rope of Return 1 Rope of Return 1 Rope of Return 1 Material Magic 2 Material Magic 2 Material Magic 2 Material Flame 2 Material Flame 2 Material Flame 2 Material Water 2 Material Water 2 Material Water 2 Material Earth 2 Material Earth 2 Material Earth 2 Material Wind 2 Material Wind 2 Material Wind 2 Material Light 2 Material Light 2 Material Light 2 Material Dark 2 Material Dark 2 Material Dark 2 Material Holines2 Material Holines2 Material Holines2 Material Evil 2 Material Evil 2 Material Evil 2 Strong Gloves 3 Strong Gloves 3 Strong Gloves 3 Elixir 5 Elixir 5 Elixir 5 Amrosia 7 Amrosia 7 Amrosia 7 Cross 12 Cross 12 Cross 12 Healing Amulet 20 Healing Amulet 20 Healing Amulet 20 Dominion Feather28 Dominion Feather28 Dominion Feather28 Robe of the Elde38 Dark Shield 38 Dark Shield 38 Mirror of Truth 52 Mirror of Truth 52 Mirror of Truth 52 Water Mirror 52 Water Mirror 52 Water Mirror 52 Elemental Ring 65 Elemental Ring 65 Elemental Ring 65 Guardian Robe 78 Elemental Shield78 Elemental Shield78 Sol Crown 95 Sol Crown 95 Sol Crown 95 Crystal Wand 99 Falconbolt 99 Chaos Rapier 99 =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Dwarf Fate Coin Fairy Fate Coin =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Rope of Return 1 Rope of Return 1 Material Magic 2 Material Magic 2 Material Flame 2 Material Flame 2 Material Water 2 Material Water 2 Material Earth 2 Material Earth 2 Material Wind 2 Material Wind 2 Material Light 2 Material Light 2 Material Dark 2 Material Dark 2 Material Holines2 Material Holines2 Material Evil 2 Material Evil 2 Knight's Gauntle3 Strong Gloves 3 Elixir 5 Elixir 5 Ambrosia 7 Amrosia 7 Cross 12 Cross 12 Healing Amulet 20 Healing Amulet 20 Dominion Feather28 Dominion Feather28 Robe of the Elde38 Robe of the Elde38 Mirror of Truth 52 Mirror of Truth 52 Water Mirror 52 Water Mirror 52 Elemental Ring 65 Elemental Ring 65 Guardian Armor 78 Guardian Robe 78 Sol Crown 95 Sol Crown 95 Frost Axe 99 Rhinoceros Rod 99 *+*+*+*+*+*+*+*+*+*+*+*+* VI. Item Description (ITD *+*+*+*+*+*+*+*+*+*+*+*+* I guess everyone should know this, these descriptions is very incomplete because I had already throw away the ordinary items as the space of items that can be kept is very limited. The stock box can only stores up to 12 items per character. And each character can only hold 10 items. Regardless the items that you can stock until 99, they will only take one space. But I will try to find them again. As for the fourth update, this items description is far more complete. -Weapons Normal Sword : A good sword for beginners to use. Broad Sword : A heavy sword with a wide blade. Long Sword : Bastard Sword : A Long sword with a wide blade. Claymore : The barbarian Normans forge these very sharp swords. Bloodsword : Red from blood of those it has killed. Sword of Bane : Its last owner died a terrible death. Silver Sword : Made of silver. It can also damage lycanthropes Ice Sword : Flame Sword : Sword from ancient times. Flames dance up the blade. Darkblade : Sent to the world from the heavens, has a black blade. Sunblade : Dragonbane : A dragon-slaying sword forged for a ancient hero. Damascus Sword : A great sword. Really sharp. Guardian Sword : Sword of the arcanes, strengthens magical power. Excalibur : A magical sword which is of great use against demons. Durandal : The favored sword of a bold knight, it can cut stone. Revatin : Surrounded by a blue light. It can even wound the gods. Fenris : The frost demons’ sword will bring the end of the world. Answerer : A black sword, forged by the god of darkness. Mistortain : A demonic sword which killed the god of light. Calvin’s Blade : A sword of the gods, bathed in blessed light. Club : A wooden club. Mace : Flail : Warhammer : Steel hammer, easy to lift and strikes heavy blows. Long Hammer : A heavy, long hammer with excellent range. Blessed Hammer : Carries protective charm against demons. Morning Star : A rod with a massive ironball on a chain. Ritual Hammer : A wonderfully decorated hammer for use in rituals. Wand of the Ancients: A powerful wand enchanted by the arcanes. Wand of Devils : A wand forged for demons by rebellious gods. Holy Wand : Gives its wielder holy might to destroy demons. Wish Hammer : May reveal its power when the user is in a dilemma. Gabriel : A powerfull spirit is bound, named after the archangel. Wand of Justice : Judges good and evil in the hearts of men. Hammer of Thor : It is said, that it has been forged by Thor for humans. Seraphim Rod : An angelic rod which can exorcise demons. Dagger : A normal, easily-to-use dagger. Gladius : A dagger like those used by the ancients. Defender : Daak : Favored dagger of the barbarian Normans. Cat's Claw : Magical dagger shaped like a cat’s claw. Blackjack : A small, easily carried weapon. Silver Dagger : A charmed silver dagger. Orichalca Dagger : Golden dagger made of a fabled metal. Golden Harp : Strange golden dagger, favored by ancient heroes. Blood Dagger : A dagger stained red by the blood of its victims. Mist Dagger : Magical dagger formed out of the spirits of the dead. Ringnail : A special small dagger which is hidden within a ring. Fabnihl : Made of the tooth of Fabnihl, it can turn foes to stone. Wooden Wand : A solid wooden wand Iron Wand : Pure Wand : Created of the best materials by the best smiths. Skull Wand : A wand topped with the skull of a ceremonial victim. Mithril Wand : A magical wand made of mithril silver. Wand of Runes : Has magical powers through the runes upon. Skystone Wand : A magical wand created from a meteor. Moon Wand : Wand imbued with the power of the moon. Wand of Evil : A wand with the power to curse. Gaia Wand : Holds the magical powers of earth and the stars. Godswand : Wand of such power, only a master sorcerer may wield it. Crystal Wand : A quartz wand imbued with magical power. Baphomet : This sword increases its user’s strength. Charmed Wand : This wand enhances its user’s magical power. Wand of Apollo : A wand that can destroy 100,000 things at once. Shortbow : A simply made bow. Bow : A normal bow, easy to use. Long Bow : Trueheart : A first class bow of great workmanship. Ranger's Bow : Windbolt : Magical bow inhabited by a wind fairy. Lightbolt : A magical bow which shoots arrows of pure light. Falconbolt : A special bow which can shot two arrows at once. Compound Bow : A bow of strong wood. It is reknowed for its power. Elven Bow : A magical bow made for the king of the elves. Shadowbolt : A bow which was enchanted by night fairies. Artemis : Bow which was given to a hero by the goddess Artemis. Bolt of Larie : A cursed arrow made by the demon Larie. Perseus Bow : Named after a hero, effective against the possessed. Shortsword : A normal, easily-to-wiel shortsword. Wyvernstooth Rapier : First class rapier of the finest material. Poison Rapier : a rapier which poisons anyone it wounds. Long Rapier : Long rapier for stabbing foes from greater distance. Silver Rapier : Leaves a anti-demon rune in the flesh it strikes. Mithril Rapier : A magical rapier formed of mithril silver. Frostfurnace : Was given to a king as a gift from the ice fairies. Thunderbolt : Wind spirits imbued it with the power of thunder. Stone Foil : Made by elven mastersmiths. Imbued with earth power. Solitaire : It is said it devours the souls of those it strikes. Chaos Rapier : It was forged to face the Bane Wyrm. Minister : For the punishment of the sinful, emits a divine poison. Sword of Zeus : Tomahawk : A small, easy-to-wield axe. Hand Axe : A normal axe. Battle Axe : A heavy battle axe, the favored weapon of barbarians. Fine Axe : A very fine axe forged by great smiths. Great Axe : A heavy axe reknowned for its hacking ability. Silver Axe : An axe made of silver and blessed with holy runes. Viking Axe : An axe favored favored by northern seafearers. Flamespitter : Sparkling axe forged in the fiery breath of a dragon. Life Eater : This axe can devour the souls of those it strikes. Poison Axe : An axe forged of poisonous metal. Executioner : A long staff with an axehead on one end. Blood Axe : An extremely sharp axe. Ouga Axe : Holds the night demon Ouga and great power. Half-moon Axe : Increases the power of the wielder's magic. Berserker : It gives its wielder the strength of madness. Frost Axe : A demon forged axe with blades of ice. Lucifer : Inhabited by a demon. Lets the wounded begin to decay. Gulwick : A golden axe, carries the power of the earth within it. Rod : A rod favored by fairies. Jewel Rod : A rod with a jewel-encrusted top. Crystal Rod : Quartz rod which protects the soul of its wielder. Silver Rod : A silver rod with holy script engraved upon it. Flame Rod : 1 of the 4 given to the elven king by a dead king. Water Rod : 1 of the 4 given to the elven king by a dead king. Wind Rod : 1 of the 4 given to the elven king by a dead king. Earth Rod : 1 of the 4 given to the elven king by a dead king. Fey Rod : A rod from the elven empire which has hidden powers. Vampire Rod : A cursed rod which devours souls. Rainbow Rod : A rod said to possess mysterious powers. Holy Rod : A rod imbued with holy power to heal wounds. Star Rod : A rod of starstone which burns with eternal light. Rod of Ishtar : A rod created by the goddess Ishtar. Rhinoceros Rod : A rod carved out of a rhinoceros horn. Alchemist's Rod : A legendary treasure of the alchemists. Angel Rod : A rod which can purify the possessed. -Defenses Bronze Armor : Normal armor made of bronze. Chainmail Shirt : A shirt made of steel chainmail. Full Plate : Full suit of heavy armor. Protects the whole body. Knight's Armor : Light fine armor favored by unmounted knights. Silver Armor : Beautiful armor made of silver. Mirror Armor : Silver armor with a fine reflective exterior. Black Armor : The armor of the accursed black knight. Fata Morgana Armor : Imbued with illusionary magic. Anti-magic Armor : Created by the 12 sages. Against sorcery. Guardian Armor : Armor forged by the warlords of hell. Master Plate : A masterwork which provides 1st class protection. Dragonscale : Armor forged of the heavy scales of a dragon. Demonscale : It was created through a pact with the demons. Holy Armor : It has a holy aura. Protects against the possessed. Pavas Armor : Legendary armor. Given to a hero by the gods. Leather Armor : Armor made of thick leather. Leather Buckler : Small shield which protects against demons. Fine Shield : Excellent shield made of the finest materials. Fine Leather : First class leather clothing. Bandit Shield : Shield of robbers, it remains silent during motion. Runic Shield : It is engraved with runes to enhance magical power. Elven Shield : A shield enchanted by the elves. Dark Shield : Helps against magic-absorbing barriers. Life Shield : An excellent shield offering great protection. Moon Shield : An old shield which regenerates sorcerous energies. Sun Shield : An old shield which regenerates life energies. Elemental Shield : Magically made by the greatest sorcerers. Holy Shield(ver1) : This offers divine protection from the possessed. Holy Shield(ver2) : This shield emits holiness. Robe : Robe made of heavy cloth. Fine Robe : Robe of Sorcery : Robe woven of magical energies and silk. Bishop’s Robe : Consecrated robe. Protects against bad luck. Queen's Robe : A thick but lightweight robe of a royal family. Earth Robe : Contains earth elementals. Protects against sorcery. Healing Robe : A life-saving robe which heals its wearer. Shadow Robe : A black robe inhabited by spirits of darkness. Holy Robe : A robe which emits a divine aura. Robe of Spirits : Amplifies its wearer’s magical power. Robe of the Elders : Made by the elders. Gives great protection. Guardian Robe(Ver1) : Powerfully protective. Made by hell’s guardians. Guardian Robe(Ver2) : Powerfully protective. Made by hell’s guardians. Infernal Robe : A cursed robe of the devil and his helpers. Phantom Robe : A robe of the dead. It devours the wearer's soul. Robe of the Sages : It was supposedly created by the 12 Sages. -Shields Leather Shield : A light, easily used leather shield. Round Shield : A simple round shield. Knight Shield : A finely adorned shield for knights. Flame Shield : Magical shield inhabited by fire spirits. Ice Shield : Shield made of ice inhabited by water spirits. Air Shield : A shield protected by wind spirits. Earth Shield : Magical shield enchanted by earth spirits. Reflective Shield : Polished surface, protects against magic. Guardian Shield : Mabe by warriors, increases magical power. -Clothings Power Band : Magically increases its weare's strength. Hunting Cap : Favored hat of the fashion-conscious woodsman. Silver Helmet : A beautifully designed silver helmet. Great Helmet : A great, finely crafted helmet. Winged Helmet : A magical feathered helmet. Shadow Veil : Veil of heretics, imbued with dark powers. Beauty Veil : Beautiful ornamental veil, worn by priests. Sol Crown : The sun crown of a powerfull ancient king. Moon Crown : Crown of an acient king who wielded great power. Elven Hat : Elves like to wear these enchanting hats. Witch's Hat : A pointed hat popular with all the witches. Earth Tiara : One of a pair of tiaras created long ago. Star Tiara : One of a pair of tiaras created long ago. Silver Circlet : Raises one's spirits and repels demons. Queen's Circlet : Beautiful circlet from ancient times. Red Ear-stud : Ear-stud adorned with a red jewel. Blue Ear-stud : Ear-stud adorned with a blue jewel. Lucky Earrings : Beautiful earrings which bring luck. Crystal Earrings : Said to strengthen mind and spirit. Feather Mantle : A magnificent cloak adorned with feathers. Aqua Shawl : Magical shawl worn by the spirit of water. Summer Cape : One of the four capes created by a great master. Winter Cape : One of the four capes created by a great master. Autumn Cape : One of the four capes created by a great master. Spring Cape : One of the four capes created by a great master. Rune Cape : A cape with runes that increase magical power. Resist Cloak : Cloak that protects against magical attacks. Thieves’ Cloak : A black cloak. Robbers prefer these. Crusader Cloak : A finely embroidered cloak worn by knights. Elven Cloak : Light cloak for easy movement worn by elves. Element Cloak : Cloak enchanted with the strength of spirits. Leather Gloves : Gloves made of leather. Feather Gloves : Gloves made from feathers. Rune Gloves : Holy Gloves : Gloves which bestow the wearer with holy might. Gauntlets : Iron gloves to protect the hand. Knight’s Gauntlet : Beautiful protective gloves for knights. Gauntlets of Strength : Enchanted to increase strength. Silver Gauntlets : Wing Gauntlets : Magical feathered gauntlets. Princess Pentagram : Gloves that quicken magic incantations. Magic Pentagram : Gloves that quicken incantations of magic. Fire Necklace : Wearer is protected by the powers of fire. Water Necklace : Wearer is protected by the powers of water. Earth Necklace : Wearer is protected by the powers of earth. Wind Necklace : Wearer is protected by the powers of wind. Light Necklace : Wearer is protected by the powers of light. Dark Necklace : Wearer is protected by the powers of dark. Holy Necklace : Wearer is blessed with holy power. Evil Necklace : Engraved devil’s prayer gives unholy power. Necklace of Wonders : Beautiful necklace made in long ago. Princess Locket : Beautiful locket of an ancient princess. Misty Pendant : Misterious Locket with misty swirling surface. Cross : A holy cross which protects agains all spells. Power Symbol : Talisman that draws out one's hidden strengths. Symbol of Darkness : Talisman that amplifies the dark powers. Bronze Medal : Increases the wearer’s defense during attacks. Silver Medal : Increases the wearer’s defense during attacks. Gold Medal : Increases the wearer’s defense during attacks. Talisman : Accelerates the recovery of magical energy. Luck Talisman : Amulet that brings the wearer good luck. Light Amulet : Brings forth the power of light. Rune Amulet : Engraved with runes that enhance magic. Healing Amulet : An ancient amulet that heals the body. Dragon Amulet : Engraved with the sacred dragon. Jewel Ring : Ring set with a beautiful gem said to bring luck. Reflector Ring : A ring that protects the wearer from magic. Protect Ring : Protects with strange mysterious powers. Blessed Ring : Blessed and engraved with holy symbols. Hermit's Ring : Draws out the wearers hidden magical powers. Merlin's Ring : Favorite ring of the great sorcerer Merlin. Satan's Ring : Cursed ring created through a pact with Satan. Elemental Ring : Supernatural ring made by the spirit kings. Philos Ring : Said to have been created by the 12 Wisemen. Solomon's Ring : Ring of an ancient king, subdues demons. Thief's Badge : Secret badge worn by Thieves' Guild members. Silver Brooch : Jewel Brooch : A rather ugly brooch with large jewels. Dominion Feather : Beautiful feather with hidden holy power. Leather Boots : Boots made of comfortable leather. Iron Boots : Elven Boots : The wearer of these boots becomes tireless. Winged Boots : Enchanted boots adorned with feathers. Quick Boots : Allows the wearer quick and agile movements. Feather Shoes : Enchanted shoes, light as a feather. Hovering Shoes : Shoes which allow the wearer to float on air. Mirror of Truth : Mirror of truth that can reveal identities. Water Mirror : Mirror that can reveal defense of opponents. Dancing Doll : Magical puppet with an enchanted soul. Fool's Puppet : Old worn-out puppet with mysterious powers. Elder's Tablet : A tablet engraved with ancient wisdom. Shaman's Tablet : A stone tablet which warns of coming danger. Knight's Banner : A flag with a knightly coat of arms. Knight's Mask : Mask worn over face by knights in full armor. Death Mask : Wearer becomes invincible at the cost of life. Technique Book : Book containing the secrets of swordmanship. Almander : Magical book containing knowledge about demons. Renugeton : Magical book containing knowledge about demons. Bahil : A spellbook on purification techniques. Devil’s Horn : Said to increase the bearer’s dark powers. Minotaur Horn : Said to give the bearer great strength. Dragon Horn : Said to increase the bearer's abilities. Berserker Bones : Skullbone of a fallen-mad warrior. Basilisk Scales : Protect against being turned to stone. -Objects Healing Pin : Acupuncture needle. (Restores HP 25% dest.) Healing Potion : Common Potion. (Restores HP to single unit) Healing Stone : Stone of healing. (HP to max. 20% Dest.) Blood Extract : Extract of blood. (Restores HP to maximum) Life Potion : Potion of essence of life. (Restores HP) Mind Potion : Enchanted medicine. (Restores MP) Wizard's Potion : Essential potion of magic. (Restores MP) Magical Stone : Soothes the spirit. (MP to max. 25% Dest.) Spirit Extract : Consentrate of spirits. (Restore MP to maximum.) Tasty-drops : Very tasty candy. (Restores MP and HP) Elixir : Legendary medicine. (Completely restores MP and HP) Miracle Powder : Ressurects the dead. (Ressurect 33% dest.) Fate Coin : It shows the goddess of luck. (Changes Luck) Rope of Return : Enchanted rope. (Activates Teleport) Material Magic : Crystal of solid magic. (Strengthens weapon) Material Flame : Magic crystal fire. (Fire attr. to weapon) Material Water : Magic crystal water. (Water attr. to weapon) Material Earth : Magic crystal earth. (Earth attr. to weapon) Material Wind : Magic crystalize wind. (Wind attr. to weapon) Material Light : Magic crystal light. (Light attr. to weapon) Material Dark : Magic crystal dark. (Dark attr. to weapon) Material Holiness : Crystalized divinity. (Holy attr. to weapon) Material Evil : Crystalized evil. (Evil attribute to weapon) Ambrosia : Nectar of the “Changing Flower”. (Resurrection) Elixir : Legendary medicine. (Completely restores MP and HP) Terror Card : Frightening cards of cursing. (Confuses Foes) Tarot Card : Magical Tarot cards. (? ? ?) Silent Box : Odd music box. (Casts Silence 10% dest.) Pandora's Box : Brings both hope and despair. (? ? ?) Jewel Box : Holder gains fame. (? ? ?) Herbal Candy : A strange tasting candy. (? ? ?) Healing Perfume : Rousing fragrance. (Slowly restores HP) Recovery Perfume : Mildly scented perfume. (Slowly restores MP) Empress' Perfume : Grand perfume. (Restores both MP and HP) Fairy Perfume : Created by fairies. (Activates Invincible) Fairy Wings : A copy of fairy wings. (Levitate 25%dest.) Fairy Powder : Made from fairy wings. (Activates Anti-Circle) Berserker Drug : Dispels all fears. (Temporary Berserk) Red Spice : Very hot spice. (Increases AT temporarily) Fire Jewel : Gem of fire. (Activates Blaze; 25% Destruction) Fire Orb : Orb of fire magic. (Activates Explosion) Ice Jewel : Gem of ice. (Activates Blizzard; 25% Destruction) Frost Orb : Orb of Ice magic. (Activates Freeze Beast) Wind Jewel : Wind Gem. (Activates Lightning Bolt; 25% Dest.) Thunder Orb : Orb of wind magic. (Activates Thunderbolt) Earth Jewel : Earth Gem. (Activates Poison Cloud; 25% Dest.) Earth Orb : Orb of earth magic. (Activates Earth Javelin) Light Orb : Orb of light magic. (Activates Shining) Dark Orb : Enchanted with dark magic. (Activates Dark Breath) Orb of Evil : Orb of the evil powers. (Activates Death Spell) Rainbow Orb : Magic-absorbing orb. (Activates Dispel Magic) Phantasm Orb : Magic orb. (Activates Charm destroyed at 25%) Crystal Orb : Holds life energy. (Full restoration of HP) Elemental Orb : Orb of the spirits. (Summmons Elemental) Holy Orb : Orb of holy power. (Activates Barrier) Holy Water : Purifies the unclean. (Activates Turn Undead) Holy Lamp : Ornamental Lamp. (Casts Holy Word 20% Dest.) Judge's Scale : Used by ancients. (Call Angel50% dest) Wings of Seraphim : A copy of angels' wings. (Rest. of Life) Wings of Lucifer : Modeled after fallen angel. (Weaken Foe) Energy Flask : Essence of vigor. (Cures drain 33% Dest.) Energy Crystal : Life. (Activates Recover Energy 25% Dest.) Sheep Flute : Fortune Clock : Forever sand. (Activates Quick 33% dest.) Mysterious Clock : Glowing Sandglass. (Heavy slow! 33% dest.) Blood Pen : Uses blood ink. (Increase magic recovery rate) Feather Pen : Big feather pen. (Increase magic recovery rate) Fine Oil : High quality oil. (Temp. increase of fire attack) Blood Oil : Made from blood. (Temp. increase dark attack) Red Ash : Supposedly from a saint’s hand. (Increase STR) Gray Ash : Supposedly from a saint’s hand. (Increase AGI) Green Ash : Supposedly from a saint’s hand. (Increase CON) Blue Ash : Supposedly from a saint’s hand. (Increase INT) White Ash : Supposedly from a saint’s hand. (Increase WIL) Black Ash : Supposedly from a saint’s hand. (Increase POW) -Herbs * In Item-Window Lavender : A herb for healing a wounded body. (Restores HP) Sage : Refreshes the exhausted soul. (Restores MP) Ironsage : A herb which neutralizes poison. (Treatment of poison) Heavensage : Frees one of paralyzation. (Treatment of paralyzation) Fennel : Restores a body that was turned to stone. Hyssop : Cures emotional confusion. (Treats mental confusion) Belladonna : Dispels bad magic. (Neutralization of magic) * In Herb-Window Lavender : Restores some life energy. Sage : Restores some magical energy. Ironsage : Neutralizes poison. Heavensage : Cures paralyzation. Fennel : Cures petrification. Hyssop : Cures magic losing condition. Belladonna : Removes curses. *+*+*+*+*+*+*+*+*+*+*+*+* VII. Item Potential (ITP) *+*+*+*+*+*+*+*+*+*+*+*+* This section is the section that tells exactly the amount that the objects can produce. Hope it is usefull! Here, like in the previous sections, the asterisk(*) sign means that the item can be used several times until it breaks. -HP/MP Items Healing Pin : Restore HP by 10 - 20 to one party member Healing Potion : Restore HP by 40 - 80 to one party member Life Potion : Restore HP by 220 - 300 to one party member Healing Stone : Restore HP by 60 - 80 to all party members * 25% dest Crystal Orb : Restore HP by 200 - 320 to all party members Healing Perfume : Regenerate HP by 4 to all party members Mind Potion : Restore MP by 30 - 60 to one party member Wizard's Potion : Restore MP by 120 - 200 to one party member Magical Stone : Restore MP by 10 - 30 to all party members * 25% dest Recovery Perfume : Regenerate MP by 4 to all party members Tasty-drops : Restore HP & MP by 10 - 40 to one party member Elixir : Restore HP & MP to full to a member Wings of Seraphim: Restore HP & MP back to full and recover status ailments to all party members Empress Perfume : Regenerate HP & MP by 4 to all party members Miracle Powder : Resurrect an ally with 1/5 of max HP * 33% dest Ambrosia : Resurrect an ally with full HP Pandora's Box : Characters' & enemies' HP & MP are reduced to 1 -Everlasting Status-adding Items Blood Extract : Max Hit Point + 1~6 (Permanent) Spirit Extract : Max Magic Point + 1~6 (Permanent) Red Ash : Max Strength + 1~6 (Permanent) Blue Ash : Max Intelligent + 1~6 (Permanent) White Ash : Max Willpower + 1~6 (Permanent) Gray Ash : Max Agility + 1~6 (Permanent) Green Ash : Max Constitution + 1~6 (Permanent) Black Ash : Max Power + 1~6 (Permanent) Fate Coin : Max Luck + -3~3 (Permanent) Jewel Box : Fundamental value of Luck increase Material Magic : Weapon's At. & Armor's Df. + 1~3 (Permanent) Material Flame : Weapon & Armor's fire attribute + 1~3 (Permanent) Material Water : Weapon & Armor's water attribute + 1~3 (Permanent) Material Wind : Weapon & Armor's wind attribute + 1~3 (Permanent) Material Earth : Weapon & Armor's earth attribute + 1~3 (Permanent) Material Light : Weapon & Armor's light attribute + 1~3 (Permanent) Material Dark : Weapon & Armor's dark attribute + 1~3 (Permanent) Material Holiness: Weapon & Armor's holy attribute + 1~3 (Permanent) Material Evil : Weapon & Armor's evil attribute + 1~3 (Permanent) -Magic-casting Objects Holy Water : Cast Lvl 1 priest spell 'Turn Undead' Holy Orb : Cast Lvl 3 priest spell 'Barrier' Holy Lamp : Cast Lvl 4 priest spell 'Holy Word' * 20% dest Energy Crystal : Cast Lvl 5 priest spell 'Recover Energy' * 25% dest Judge's Scale : Cast Lvl 6 priest spell 'Call Angel' * 50% dest Fire Jewel : Cast Lvl 3 wizard spell 'Blaze' * 25% dest Ice Jewel : Cast Lvl 3 wizard spell 'Blizzard' * 25% dest Wind Jewel : Cast Lvl 3 wizard spell 'Lightningbolt' * 25% dest Earth Jewel : Cast Lvl 3 wizard spell 'Poison Cloud' * 25% dest Light Orb : Cast Lvl 4 wizard spell 'Shining' Dark Orb : Cast Lvl 4 wizard spell 'Dark Breath' Rainbow Orb : Cast Lvl 4 wizard spell 'Dispell Magic' Fire Orb : Cast Lvl 5 wizard spell 'Explosion' Frost Orb : Cast Lvl 5 wizard spell 'Freeze Beast' Thunder Orb : Cast Lvl 5 wizard spell 'Thunderbolt' Earth Orb : Cast Lvl 5 wizard spell 'Earth Javelin' Evil Orb : Cast Lvl 5 wizard spell 'Death Spell' Sheep Flute : Cast Lvl 1 fairie spell 'Sleep' * 10% dest Phantasm Orb : Cast Lvl 3 fairie spell 'Charm' * 25% dest Silent Box : Cast Lvl 3 fairie spell 'Silence' * 10% dest Fairy Wings : Cast Lvl 4 fairie spell 'Levitate' * 25% dest Fortune Clock : Cast Lvl 5 fairie spell 'Quick' * 33% dest Mysterious Clock : Cast Lvl 5 fairie spell 'Heavy Slow' * 33% dest Fairy Perfume : Cast Lvl 5 fairie spell 'Invincible' Fairy Powder : Cast Lvl 5 fairie spell 'Anti-Circle' Elemental Orb : Cast either one of Lvl 6 fairie spells Tarot Card : Cast high level magic eg. Call Angel, Thunderbolt, Meteor Storm, etc -Miscellanous Cure Potion : Status abnormal recovery to one member Energy Flask : Cure 'Drain' * 33% dest Wings of Lucifer : Cast 'Weak' on all enemies Terror Card : Cast 'Confusion' on all enemies Berserker Drug : Cast 'Berserk' on yourself for 120 seconds Red Spice : At. + 50% for 60 seconds Fine Oil : Fire attribute + 30 Blood Oil : Darkness attribute + 30 Feather Pen : Magical acquisition rate increase Blood Pen : Magical recovery factor increase Herbal Candy : Random effects of herbs -Herb Lavender : Potential = 10~30 + (Agi./ 4) Sage : Porential = 10~30 + (Agi./ 4) *+*+*+*+*+*+*+*+*+*+*+*+*+*+* VIII. Special Effects (SPC) *+*+*+*+*+*+*+*+*+*+*+*+*+*+* In this part, there are two different things that I interpret it as maybe the same. When I say MP regeneration + x (varies, depends on the equipment), it means that the MP regeneration that uses Power will be added by x. So, it is different from the one that is said like this : " regenerate MP by x", this means that the MP will be added continuously by x. ------- Weapons ------- Sword of Bane : At + 60 / 6 HP, if HP below 7, it curses Bloodsword : Drains HP from living enemies (decrease HP if undead) Answerer : At + 50 / 15 MP Durandal : Sometimes knock back enemies (even bosses) (probability 25%) Mistortain : Critical attack ratio + 5% Dragonbane : Dragon enemies, AT + 40 Excalibur : Demon enemies & magical living thing, At + 40 Calvin's Blade : Demon enemies & magical living thing, At + 60 Gabriel : Holy atk magic + 50% Ritual Hammer : Critical attack ratio + 3% Wish Hammer : At + 40 when HP 1/4 Wand of Justice : Demon enemies, At + 30 Seraphim Rod : Demon enemies, At + 40 Hammer of Thor : At + 20 / 8 MP & Giant enemies & magical living thing, At + 40 ~can be equipped by dwarves~ Cat’s Claw : Sometimes curse the enemy (8% probability) Blackjack : Sometimes stun the enemy (8% probability) Blood Dagger : Drains HP from living enemies (decrease HP if undead) Fabnihl : Sometimes petrify / 16 MP (8% probabilty) Golden Harp : Orichalca Dagger : At + (WIL * 25%) Death Sickle : At + 30 / 6 HP & Sometimes Instant Death (8% prob.) Dominion Dagger : Demon & Undead enemies, At + 40 Skystone Wand : Godswand : Sometimes shoot Fire Bullet / 1 MP (10% probability) Gaia Wand : Sometimes shoot Stone Bullet if hit by normal attack (25% probability) Baphomet : Wave attack Charmed Wand : Mat + 30 / 3 MP Crystal Wand : Critical attack ratio + 4% Trueheart : Critical attack ratio + 3% Ranger's Bow : Critical attack ratio + 3% Elven Bow : Critical attack ratio + 6% Lightbolt : Shoots Magic Missile / 10 MP Falconbolt : Shoots 2 arrows in one attack Artemis : At + 30 / 8 MP Bolt of Larie : Sometimes petrify / 12 MP (15% probability) Perseus Bow : Demon & dragon enemies, At + 60 & critical attack ratio + 6% Solitaire : Drains MP from living enemies (decrease MP if undead) Poison Rapier : Sometimes poison the enemy (10% probability) Minister : Sometimes paralyze the enemy (10% probability) Chaos Rapier : Sometimes confuse the enemy (12.5 % probability) Sword of Zeus : Demon enemies, At + 50 Executioner : Critical attack ratio + 4% Valkyrie : Critical attack ratio + 5% Great Axe : Critical attack ratio + 6% Life Eater : Drains HP from living enemies (decrease HP if undead) Berserker : Sometimes knock back enemies (even bosses) (25% probability)& goes Berserk when you, in critical condition, hit enemy. (at least 1/2 of the max HP) Gulwick : Sometimes Petrify / 8 MP (20% probability) Slaughterer : Sometimes Instant Death (8% probability) Lucifer : At + 20 / 6 HP, Can paralyze user if he hits with HP less than half Pavas Axe : Demon enemies, At + 55 Fey Rod : At + (Enemy level / 3) Vampire Rod : Drains MP from living enemies (decrease MP if undead) Holy Rod : Starts to regenerate HP by 1 if HP lower than half Rainbow Rod : Critical attack ratio + 7% Rhinoceros Rod : Critical attack ratio + 2% & MP regeneration + 2 Alchemist’s Rod : Doubles the experience gained from attacking enemies Rod of Ishtar : Undead enemies, At + 40 Angel Rod : Demon enemies, At + 40 ------------ Armors/Robes ------------ Full Plate : Critical attack ratio - 2% Master Plate : Critical attack ratio + 5% Mirror Armor : Sometimes block magic(healing,support & attack magic) (25% probability) Anti-magic Armor : Df + (POW * 10%) Black Armor : Df + 60 / 10 MP Holy Armor : Evil elemental damage decreases Reflector : Sometimes block magic(healing,support & attack magic) Elemental Shield : Fire, Water, Wind, & Earth elemental damage decreases Dark Shield : Holy Shield(ver1) : Evil elemental damage decreases Holy Shield(ver2) : Fire & Evil elemental damage decreases Moon Shield : MP regeneration + 5 Sun Shield : Regenerate HP by 2 Healing Robe : Regenerate HP by 1 Shadow Robe : Sometimes block magic(healing,support & attack magic) (33% probability) Guardian Robe(ver2) : Darkness & Evil elemental damage decreases Infernal Robe : Phantom Robe : Robe of the Sages : Fire, Water, Wind, Earth, & Evil elemental damage decreases ------- Shields ------- Flame Shield : Reduce fire elemental attack Ice Shield : Reduce water elemental attack Air Shield : Reduce wind elemental attack Earth Shield : Reduce earth elemental attack Reflective Shield : Sometimes block magic(healing,support & attack magic) (25% probability) Lucifer Shield : Sometimes cast 'Dark Wave' when attacked while guarding with 12 MP use Seraphim Shield : Regenerate HP & MP by 1 --------- Clothings --------- Moon Crown : MP consumption - 25% Sol Crown : MP consumption - 50% Devil's Horn : MP consumption - 10% & MP regeneration + 1 Element Cloak : Decrease fire, water, wind, & earth damage Earth Tiara : Decrease fire, wind, light, & holy damage Star Tiara : Decrease water, earth, darkness,& evil damage Hermit's Ring : MP regeneration + 1 Talisman : MP regeneration + 2 Healing Amulet : Regenerate HP by 1 Elven Boots : Regenerate HP by 1 Death Mask : Regenerate HP by -5% & critical attack ratio + 5% Necklace of Wonders : Regenerate HP by 2 & MP by 2 Satan's Ring : Regenerate MP by 3 & Curse the character Rune Amulet : Wizard mag atk + 50% Mystical Veil : Fairy mag atk + 50% Beauty Veil : Priest mag atk + 50% & Increases the potential of healing magics. Elemental Ring : Elemental Attack (fire,water,wind,earth) + 50% Red Ear-stud : 10% magic recovery from fire & earth damage Blue Ear-stud : 10% magic recovery from water & wind damage Shadow Veil : 10% magic recovery from darkness & evil damage Reflector Ring : Sometimes block magic(healing,support & attack magic) (50% probability) Solomon's Ring : 100% block magic(healing,support & attack magic) Protect Ring : Df + (POW * 25%) Resist Ring : Mdf + (POW * 25%) Philos Ring : Gain MP when you take damage Dropneal : Increase the chance of getting Fate Coin & Doubles the experience gained from experience crystal. Plus: Multiplies the amount of money gotten from monsters.(thanks to James for this) Spring Cape : Immune to Poison Silver Helmet : Immune to Paralysis Summer Cape : Immune to Paralysis Witch's Hat : Immune to Magic-Loss Autumn Cape : Immune to Magic-Loss Winter Cape : Immune to Confusion Feather Shoes : Immune to Slow Winged Boots : Immune to Slow Princess Locket : Immune to Sleep Misty Pendant : Immune to Silence Basilisk Scales : Immune to Petrify Cross : Immune to Curse Gray Arc : Immune to Drain Elven Hat : Immune to Poison & Paralysis Hunting Cap : Immune to Confusion & critical attack ratio + 1% Shaman's Tablet : Immune to spiritual status abnormality (Magic-Loss, Confusion, etc) Water Mirror : Reveal enemies’ alignment/element Mirror of Truth : Reveal enemies’ Name & Hit Point (HP) Fool's Puppet : Auto resurrect (1/3 HP & MP) (50% Destruction) Dominion Feather : Auto resurrect(Full HP & MP) (50% Destruction) Dancing Doll : Refill 4% of the MP when it goes to 0(50% Destruction) Rune Gloves : Give the effect of 'Enchant Weapon' to equipped weapon Silver Gauntlets : Give the effect of 'Enchant Weapon' to equipped weapon Hovering Shoes : Give the effect of 'Levitate' to character Princess Pentagram : Cut magic incantation by 25% & MP Regeneration + 4 Magic Pentagram : Cut magic incantation by 50% Knight's Gauntlet : Critical attack ratio + 1% Berserker Bones : Critical attack ratio + 2% & Goes berserk when in critical condition (at least 1/2 of the max HP) Minotaur Horn : Sometimes knock back enemies (even bosses) (25% probability) & critical attack ratio + 2% Dragon Horn : Critical attack ratio + 4% Technique Book : Critical attack ratio + 5% Aqua Shawl : Fire elemental damage decreases Quick Boots : Wind elemental damage decreases Light Amulet : Darkness elemental damage decreases *+*+*+*+*+*+*+*+*+*+*+*+*+* IX. Equipment Element (ELM) *+*+*+*+*+*+*+*+*+*+*+*+*+* This section will most likely to include the equipment(weapon, armor, & clothing)that have elements. So, non elemental equipments will not be listed here. As you can see, this section is not completed yet. I'll try to give as much info as I can. Abbreviation : Fir. = Fire Wat. = Water Win. = Wind Ear. = Earth, Lig. = Light Dar. = Darkness Hol. = Holy Evi. = Evil ------ Weapon ====== Fir. Wat. Win. Ear. Lig. Dar. Hol. Evi. ------------------------------------------------------------------------ Flame Sword 10 0 0 0 0 0 0 0 Revatin 25 0 0 0 0 0 0 0 Ice Sword 0 12 0 0 0 0 0 0 Fenris 0 30 0 0 0 0 0 0 Lightning Bld. 0 0 10 0 0 0 0 0 Earth Saber 0 0 0 14 0 0 0 0 Sunblade 0 0 0 0 18 0 0 0 Dragonbane 0 0 0 0 20 0 0 0 Excalibur 0 0 0 0 25 0 0 0 Darkblade 0 0 0 0 0 18 0 0 Answerer 0 0 0 0 0 20 0 0 Calvin's Bld. 30 0 0 0 0 0 30 0 Bloodsword 0 0 0 0 0 0 0 10 Sword of Bane 0 0 0 0 0 0 0 15 Hammer of Thor 0 0 30 0 0 0 0 0 Excalibur 0 0 0 0 25 0 0 0 Blessed Hammer 0 0 0 0 0 0 8 0 Holy Wand 0 0 0 0 0 0 18 0 Wand of Jst. 0 0 0 0 0 0 25 0 Seraphim Rod 25 0 0 0 0 0 25 0 Gabriel 0 0 0 0 20 0 20 0 Wand of Devils 0 0 0 0 0 0 0 24 Ringnail 20 0 0 0 0 0 0 0 Blood Dagger 0 0 0 0 0 0 0 10 Death Sickle 0 0 0 0 0 0 0 15 Fabnihl 0 0 0 0 0 0 0 20 Gaia Wand 0 0 0 15 0 0 0 0 Moon Wand 0 0 0 0 0 15 0 0 Godswand 0 0 0 0 0 0 20 0 Wand of Apollo 0 0 0 0 0 0 25 0 Wand of Evil 0 0 0 0 0 0 0 8 Windbolt 0 0 2 0 0 0 0 0 Lightbolt 0 0 0 0 14 0 0 0 Shadowbolt 0 0 0 0 0 26 0 0 Perseus Bow 0 0 0 0 25 0 25 0 Bolt of Larie 0 0 0 0 0 18 0 22 Artemis 0 0 0 16 20 0 12 0 Inferno 18 0 0 0 0 0 0 0 Frostfurnace 0 18 0 0 0 0 0 0 Thunderbolt 0 0 18 0 0 0 0 0 Stonefoil 0 0 0 18 0 0 0 0 Valkyrie 0 0 0 0 20 0 0 0 Chaos Rapier 0 0 0 0 0 20 0 0 Sword of Zeus 0 20 0 0 0 0 20 0 Solitaire 0 0 0 0 0 12 0 16 Flamespitter 22 0 0 0 0 0 0 0 Frost Axe 0 16 0 0 0 0 0 0 Poison Axe 0 0 0 8 0 0 0 0 Gulwick 0 0 0 25 0 0 0 0 Half-moon Axe 0 0 0 0 12 0 0 0 Berserker 0 0 0 0 0 25 0 0 Silver Axe 0 0 0 0 0 0 8 0 Slaughterer 0 0 0 0 0 0 0 20 Life Eater 0 0 0 0 0 0 0 23 Lucifer 0 0 0 0 0 0 0 23 Pavas Axe 0 0 0 0 30 0 30 0 Flame Rod 12 0 0 0 0 0 0 0 Water Rod 0 12 0 0 0 0 0 0 Wind Rod 0 0 12 0 0 0 0 0 Earth Rod 0 0 0 12 0 0 0 0 Rod of Ishtar 0 0 0 0 21 0 0 0 Star Rod 0 0 0 0 40 0 0 0 Silver Rod 0 0 0 0 0 0 12 0 Holy Rod 0 0 0 0 0 0 12 0 Rhinoceros Rod 0 0 0 0 0 0 25 0 Angel Rod 0 0 0 0 0 0 25 0 Vampire Rod 0 0 0 0 0 0 0 18 ------- Defense ======= Fir. Wat. Win. Ear. Lig. Dar. Hol. Evi. ------------------------------------------------------------------------ Dragonscale 16 0 0 0 0 0 0 0 Holy Armor 0 0 0 0 0 0 20 0 Pavas Armor 0 0 0 0 25 0 25 0 Black Armor 0 0 0 0 0 16 0 16 Demonscale 0 0 0 0 0 15 0 26 Sun Shield 0 0 0 0 19 0 0 0 Dark Shield 0 0 0 0 0 17 0 0 Moon Shield 0 0 0 0 0 20 0 0 Holy Shld(ver1)0 0 0 0 0 0 16 0 Holy Shld(ver2)0 0 0 0 25 0 25 0 Earth Robe 0 0 0 12 0 0 0 0 Robe of Sor. 0 0 0 0 0 5 0 0 Shadow Robe 0 0 0 0 0 32 0 0 Healing Robe 0 0 0 0 0 0 20 0 Holy Robe 0 0 0 0 0 0 30 0 Rb. of t. Sages0 0 0 0 32 0 32 0 Infernal Robe 0 0 0 0 0 20 0 20 Phantom Robe 0 0 0 0 0 22 0 22 ------ Shield ====== Fir. Wat. Win. Ear. Lig. Dar. Hol. Evi. ------------------------------------------------------------------------ Flame Shield 8 0 0 0 0 0 0 0 Ice Shield 0 8 0 0 0 0 0 0 Air Shield 0 0 8 0 0 0 0 0 Earth Shield 0 0 0 8 0 0 0 0 Lucifer Shield 0 0 0 0 0 0 0 15 Seraphim Shld. 0 0 0 0 20 0 20 0 -------- Clothing ======== Fir. Wat. Win. Ear. Lig. Dar. Hol. Evi. ------------------------------------------------------------------------ Summer Cape 5 0 0 0 0 0 0 0 Power Symbol 8 0 0 0 0 0 0 0 Fire Necklace 24 0 0 0 0 0 0 0 Winter Cape 0 5 0 0 0 0 0 0 Aqua Shawl 0 20 0 0 0 0 0 0 Water Necklace 0 24 0 0 0 0 0 0 Quick Boots 0 0 3 0 0 0 0 0 Autumn Cape 0 0 5 0 0 0 0 0 Wind Necklace 0 0 24 0 0 0 0 0 Neck. of Won. 0 0 0 4 0 0 0 0 Spring Cape 0 0 0 5 0 0 0 0 Earth Necklace 0 0 0 24 0 0 0 0 Light Amulet 0 0 0 0 10 0 0 0 Light Necklace 0 0 0 0 24 0 0 0 Symb. of Dark. 0 0 0 0 0 8 0 0 Dark Necklace 0 0 0 0 0 24 0 0 Blessed Ring 0 0 0 0 0 0 4 0 Cross 0 0 0 0 0 0 10 0 Princess Pent. 0 0 0 0 0 0 10 0 Holy Necklace 0 0 0 0 0 0 24 0 Elder's Tablet 0 0 0 0 0 0 24 0 Dom. Feather 0 0 0 0 0 0 30 0 Holy Gloves 0 0 0 0 0 0 40 0 Gray Arc 0 0 0 0 0 0 40 0 Evil Necklace 0 0 0 0 0 0 0 24 Satan's Ring 0 0 0 0 0 0 0 30 *+*+*+*+*+*+*+*+*+*+*+*+*+*+* IX. Equipment Attribute (ATR) *+*+*+*+*+*+*+*+*+*+*+*+*+*+* Well, I think it will be almost impossible to make this section complete. But I'll gather as much information as I can.(If only I had think of doing this section 2 months ago, maybe this section can be completed, at least for 75% of all the equipments.) Added(ver 2.4): Well, what can I say? All the items are listed with the status enhancing attribute. Although it is not 100% correct, and some of them are still in '??' mark, it is still good to refer to this table. If you find any mistakes, don't wait and e-mail me straight away. :) (Phew, at last this section is 95% completed) ------ Weapon ====== Str Int Wil Agl Con Pow Luk - At Mat Def Mdef Normal Sword 0 0 0 0 0 0 0 - 7 0 0 0 Sword of Bane 0 0 0 0 0 0 0 - 10 0 0 0 Broad Sword 0 0 0 0 0 0 0 - 12 0 0 0 Long Sword 0 0 0 0 0 0 0 - 18 0 0 0 Bloodsword 0 0 0 0 0 0 0 - 20 0 0 0 Bastard Sword 0 0 0 0 0 0 0 - 25 0 0 0 Silver Sword 0 0 0 0 0 0 0 - 28 0 0 0 Claymore 0 0 0 0 0 0 0 - 30 0 0 0 Earth Saber 0 0 0 0 0 0 0 - 32 0 0 0 Ice Sword 0 0 0 0 0 0 0 - 34 0 0 0 Flame Sword 0 0 0 0 0 0 0 - 36 0 0 0 Lightning Bld.0 0 0 0 0 0 0 - 38 0 0 0 Sunblade 0 0 0 0 0 0 0 - 44 0 0 0 Darkblade 0 0 0 0 0 0 0 - 52 0 0 0 Answerer 0 0 0 0 0 0 0 - 60 0 0 0 Dragonbane 0 0 0 0 0 0 0 - 68 0 0 0 Damascus Bld. 0 0 0 0 0 0 0 - 70 0 0 0 Excalibur 0 0 0 0 0 0 0 - 72 0 0 0 Guardian Swd. 0 0 0 0 0 20 0 - 75 0 20 20 Durandal 0 0 0 0 0 0 0 - 80 0 0 0 Revatin 0 0 0 0 0 0 0 - 87 0 0 0 Mistortain 0 0 0 0 0 0 0 - 110 0 0 0 Fenris 0 0 0 0 0 0 0 - 121 0 0 0 Calvin's Bld. 0 0 0 0 0 0 0 - 128 0 0 0 Club 0 0 0 0 0 0 0 - 5 0 0 0 Mace 0 0 0 0 0 0 0 - 9 0 0 0 Flail 0 0 0 0 0 0 0 - 13 0 0 0 Warhammer 0 0 0 0 0 0 0 - 19 0 0 0 Blessed Hmr. 0 0 15 0 0 0 0 - 24 0 0 12 Long Hammer 0 0 0 0 0 0 0 - 28 0 0 0 Morning Star 0 0 0 0 0 0 0 - 34 0 0 0 Ritual Hammer 0 10 0 0 0 0 0 - 40 0 0 0 Holy Wand 0 0 0 0 0 0 0 - 46 0 0 0 Wnd. of Anc. 0 0 0 0 0 0 0 - 50 0 5 0 Wand of Devil 0 0 0 0 0 0 0 - 55 0 0 0 Amber Wand 0 0 0 0 0 0 0 - 62 0 0 0 Gabriel 0 0 0 0 0 0 0 - 62 0 0 0 Wish Hammer 0 0 0 0 0 0 0 - 65 0 0 0 Wand of Just. 0 0 0 0 0 0 0 - 70 0 0 0 Hmr. of Thor 0 0 0 0 0 0 0 - 95 0 0 0 Seraphim Rod 0 0 0 0 0 0 0 - 104 0 0 0 Dagger 0 0 0 0 0 0 0 - 5 0 0 0 Gladius 0 0 0 0 0 0 0 - 9 0 0 0 Daak 0 0 0 0 0 0 0 - 14 0 0 0 Defender 0 0 0 0 0 0 0 - 18 0 10 0 Silver Dagger 0 0 0 0 0 0 0 - 19 0 0 0 Death Sickle 0 0 0 0 0 0 0 - 20 0 0 0 Cat's Claw 0 0 0 0 0 0 0 - 21 0 0 0 Bandit Dagger 0 0 0 10 0 0 0 - 26 0 0 0 Blackjack 0 0 0 0 0 0 0 - 30 0 0 0 Orichal. Dgr. 0 0 0 0 0 10 0 - 30 0 0 0 Golden Harp 0 0 0 0 0 0 0 - 36 0 0 0 Blood Dagger 0 0 0 0 0 0 0 - 42 0 0 0 Mist Dagger 0 0 5 0 0 15 0 - 72 0 0 22 Ringnail 0 0 0 0 0 0 0 - 81 0 0 0 Fabnihl 0 0 0 0 0 0 0 - 92 0 0 0 Dominion Dgr. 0 0 0 0 0 0 0 - 101 0 0 0 Wooden Wand 0 0 0 0 0 0 0 - 5 2 0 0 Iron Wand 0 0 0 0 0 0 0 - 12 1 0 0 Skull Wand 0 0 0 0 0 0 0 - ?? ?? 0 0 Pure Wand 0 0 0 0 0 0 0 - 16 3 0 0 Magic Wand 2 5 3 4 1 12 0 - 24 8 0 0 Wand of Runes 0 0 0 0 0 30 0 - 29 15 0 0 Mithril Wand 0 0 0 0 0 0 0 - 36 18 0 0 Skystone Wand 0 0 0 0 0 0 0 - 40 8 0 0 Wand of Evil 0 0 0 0 0 12 0 - 43 21 0 0 Moon Wand 0 0 0 0 0 0 0 - 58 8 0 0 Gaia Wand 0 0 0 0 0 0 0 - 66 9 0 0 Godswand 0 0 8 0 0 0 0 - 72 0 0 0 Crystal Wand 0 0 0 0 0 70 0 - 80 12 0 0 Charmed Wand 0 0 0 0 0 64 0 - 82 30 0 18 Baphomet 20 40 30 15 25 35 1 - 92 20 10 20 Wand of Apl. 0 0 0 0 0 0 0 - 121 82 -20 -10 Shortbow 0 0 0 0 0 0 0 - 5 0 0 0 Bow 0 0 0 0 0 0 0 - 7 0 0 0 Trueheart 0 0 0 0 0 0 0 - 15 0 0 0 Long Bow 0 0 0 0 0 0 0 - 19 0 0 0 Cross Bow 0 0 0 0 0 0 0 - 22 0 0 0 Ranger's Bow ?? 0 0 0 0 0 0 - 41 0 0 0 Falconbolt 0 0 0 0 0 0 0 - 50 0 0 0 Windbolt 0 0 0 0 0 0 0 - 50 0 0 0 Lightbolt 0 0 0 0 0 0 0 - 58 0 0 0 Elven Bow 0 0 0 0 0 0 0 - 65 0 0 0 Shadowbolt 0 0 0 0 0 12 0 - 72 0 0 0 Compound Bow 0 0 0 0 0 0 0 - 82 0 0 0 Artemis 0 0 0 0 0 0 0 - 86 0 0 0 Bolt of Larie 0 0 0 0 0 0 0 - 92 0 0 0 Perseus Bow 0 0 0 ?? ?? ?? 0 - 96 0 0 0 Shortsword 0 0 0 0 0 0 0 - 6 0 0 0 Rapier 0 0 0 0 0 0 0 - 9 0 0 0 Wvtooth. Rpr. 0 0 0 0 0 0 0 - 20 0 0 0 Long Rapier 0 0 0 0 0 0 0 - 24 0 0 0 Poison Rapier 0 0 0 0 0 0 0 - 26 0 0 0 Silver Rapier 0 0 0 0 0 0 0 - 32 0 0 0 Mithril Rpr. 0 0 0 0 0 12 0 - 40 0 0 0 Inferno 0 0 0 0 0 0 0 - 52 ?? 0 0 Thunderbolt 0 0 0 0 0 0 0 - 56 12 0 0 Solitaire 0 0 0 0 0 0 0 - 60 0 0 0 Stonefoil 0 0 0 0 0 0 0 - 60 3 0 0 Frostfurnace 0 0 0 0 0 0 0 - 65 18 0 0 Chaos Rapier 0 0 0 0 0 0 0 - 76 0 0 0 Valkyrie 12 8 8 12 12 8 16 - 80 30 0 0 Minister 0 0 0 0 0 0 0 - 95 0 0 0 Swd. of Zeus 0 0 0 0 0 0 0 - 102 0 0 0 Tomahawk 0 0 0 0 0 0 0 - 8 0 0 0 Hand Axe 0 0 0 0 0 0 0 - 13 0 0 0 Battle Axe 0 0 0 -8 0 0 0 - 20 0 0 0 Great Axe 0 0 0 0 0 0 0 - 28 0 0 0 Fine Axe 0 0 0 0 0 0 0 - 29 0 0 0 Life Eater 0 0 0 0 0 0 0 - 40 0 0 0 Silver Axe 0 0 0 0 0 0 0 - 48 0 0 0 Viking Axe 14 0 0 0 0 0 0 - 48 0 0 0 Poison Axe 0 0 0 0 0 0 0 - 52 0 0 0 Executioner 0 0 0 0 0 0 0 - 58 0 0 0 Flamespitter 0 0 0 0 0 0 0 - 60 0 0 0 Blood Axe 0 0 0 -20 0 0 0 - 67 0 0 0 Slaughterer 0 0 0 0 0 0 0 - 80 0 0 0 Half-moon Axe 0 0 0 0 0 20 0 - 81 0 0 0 Ouga Axe 12 -20 -20 0 16 0 0 - 84 0 0 0 Lucifer 0 0 0 0 0 0 0 - 90 0 0 0 Berserker 0 0 0 0 0 0 0 - 110 0 0 0 Frost Axe 0 0 0 0 0 0 0 - 116 0 0 0 Pavas Axe 0 0 0 0 0 0 0 - 140 0 0 0 Gulwick 0 0 0 0 0 0 0 - 146 0 0 0 Rod 0 0 0 0 0 0 0 - 5 0 0 0 Jewel Rod 0 0 0 0 0 0 0 - 10 0 0 0 Fey Rod 0 0 0 0 0 0 0 - 14 0 0 0 Crystal Rod 0 0 0 0 0 0 0 - 20 0 0 5 Silver Rod 0 0 0 0 0 0 0 - 28 0 0 0 Flame Rod 0 0 0 0 0 0 0 - 34 0 0 0 Vampire Rod 0 0 0 0 0 0 0 - 40 0 0 0 Water Rod 0 0 0 0 0 0 0 - 42 0 0 0 Holy Rod 0 0 0 0 0 0 0 - 42 0 0 0 Rainbow Rod 0 0 0 0 0 0 30 - 46 0 0 0 Earth Rod 0 0 0 0 0 0 0 - 48 0 0 0 Star Rod 0 0 0 0 0 0 0 - 52 20 0 0 Wind Rod 0 0 0 0 0 0 0 - 56 0 0 0 Rod of Ishtar 0 0 0 0 0 0 0 - 62 15 14 13 Rhyno. Rod 0 0 0 0 0 0 0 - 71 0 0 0 Alchemist's R.0 0 0 0 0 0 0 - 82 0 0 0 Angel Rod 0 0 0 0 0 0 0 - 99 0 0 0 ------- Defense ======= Str Int Wil Agl Con Pow Luk - At Mat Def Mdef Bronze Armor 0 0 0 0 0 0 0 - 0 0 10 0 Chainmail S. 0 0 0 0 0 0 0 - 0 0 18 0 Breastplate 0 0 0 0 0 0 0 - 0 0 24 0 Full Plate -10 0 0 -10 -8 0 0 - 0 0 33 0 Knight's Arm. 0 0 0 0 0 0 0 - 0 0 37 0 Demonscale 0 0 0 0 0 25 0 - 0 0 40 40 Silver Armor 0 0 0 0 0 0 0 - 0 0 42 12 Mirror Armor 0 0 0 0 0 0 0 - 0 0 52 31 Dragonscale 0 0 0 0 0 0 0 - 0 0 65 0 Fata-mor. Arm.0 ?? ?? 0 0 0 0 - 0 0 68 22 Black Armor 10 -5 -24 0 22 20 -10 - 5 0 70 38 Anti-mgc.Arm. 0 0 0 0 0 16 0 - 0 0 70 52 Master Plate 0 0 0 0 0 0 0 - 12 0 88 24 Guardian Arm.12 0 0 0 12 0 0 - 16 0 95 74 Holy Armor 0 0 0 0 0 0 0 - 0 0 104 88 Pavas Armor 32 0 0 0 48 0 16 - 0 0 110 80 Leather Armor 0 0 0 0 0 0 0 - 0 0 5 0 Leather Buck. 0 0 0 0 0 0 0 - 0 0 13 0 Fine Leather 0 0 0 0 0 0 0 - 0 0 14 0 Fine Shield 0 0 0 0 0 0 0 - 0 0 18 0 Bandit Shield 0 0 0 8 0 0 8 - 0 0 26 6 Silver Shield 0 0 0 0 0 0 0 - 0 0 48 21 Elven Shield 0 0 0 0 0 0 0 - 0 0 55 41 Runic Shield 0 ?? ?? 0 0 20 0 - 0 0 60 21 Reflector 0 0 0 0 0 0 0 - 0 0 66 0 Life Shield 0 0 0 0 0 0 0 - 0 0 76 0 Dark Shield 0 0 0 0 0 0 0 - 0 0 78 0 Holy Sld.(v1) 0 0 0 0 0 0 0 - 0 0 81 0 Sun Shield 0 0 0 0 0 0 0 - 0 0 85 0 Moon Shield 0 0 0 0 0 0 0 - 0 0 86 0 Elemental Sld.0 0 0 0 0 0 0 - 0 0 97 0 Holy Sld.(v2) 0 0 0 0 0 0 0 - 0 0 122 0 Robe 0 0 0 0 0 0 0 - 0 0 5 2 Fine Robe 0 0 0 0 0 0 0 - 0 0 8 4 Robe of Sor. 0 0 0 0 0 16 0 - 0 15 24 8 Bishop's Robe 0 0 16 0 0 0 0 - 0 4 24 16 Infernal Robe 0 0 0 0 0 30 14 - 0 0 28 51 Queen's Robe 0 0 20 0 0 0 0 - 0 0 32 11 Earth Robe 0 0 0 0 3 0 0 - 0 0 32 40 Healing Robe 10 0 0 0 15 0 0 - 0 0 36 34 Rune Robe 0 0 0 0 0 20 0 - 0 28 42 12 Holy Robe 0 0 0 0 0 0 8 - 0 20 60 36 Phantom Robe-16 16 16 -16 -16 16 -16 - 0 0 60 40 Shadow Robe 0 0 12 0 0 42 24 - 0 0 62 42 Spirit Robe 0 5 22 0 0 4 0 - 0 40 72 21 Grdian. Rb.2 0 20 0 0 0 10 24 - 0 0 80 76 R. of the Eld.0 15 0 12 0 22 0 - 0 39 81 60 Grdian. Rb.1 24 0 0 0 24 0 0 - 0 0 92 90 Rb. of Sages 24 32 32 24 24 32 32 - 0 0 130 97 ------ Shield ====== Str Int Wil Agl Con Pow Luk - At Mat Def Mdef Leather Sld. 0 0 0 0 0 0 0 - 0 0 1 0 Round Shield 0 0 0 0 0 0 0 - 0 0 3 0 Knight Shield 0 0 0 0 0 0 0 - 0 0 10 0 Reflect Sld. 0 0 0 0 0 0 0 - 0 0 12 16 Flame Shield 0 0 0 0 0 0 0 - 0 0 18 12 Ice Shield 0 0 0 0 0 0 0 - 0 0 18 12 Air Shield 0 0 0 0 0 0 0 - 0 0 18 12 Earth Shield 0 0 0 0 0 0 0 - 0 0 18 12 Guardian Sld. 0 0 0 0 0 0 0 - 0 5 31 18 Lucifer Sld. 0 0 0 0 0 14 0 - 0 24 40 8 Seraphim Sld. 0 0 0 0 0 0 16 - 0 0 48 32 -------- Clothing ======== Str Int Wil Agl Con Pow Luk - At Mat Def Mdef Leather Hlmt. 0 0 0 0 0 0 0 - 0 0 2 0 Iron Helmet 0 0 0 0 0 0 0 - 0 0 4 0 Great Helmet 0 0 0 0 0 0 0 - 0 0 8 0 Silver Helmet 0 0 0 0 0 0 0 - 0 0 15 0 Winged Helmet 0 0 0 4 0 0 0 - 0 0 18 0 Elven Hat 0 0 0 0 0 8 8 - 0 0 0 0 Hunting Cap 0 0 8 8 0 0 0 - 0 0 0 0 Beauty Veil 0 0 0 0 0 0 0 - 0 0 0 0 Mistical Veil 0 0 0 0 0 0 0 - 0 0 0 0 Shadow Veil 0 0 0 0 0 8 0 - 0 0 0 0 Silver Crclt 0 0 10 0 0 0 0 - 0 0 0 0 Queen's Crclt.0 ?? 0 0 0 0 0 - 0 0 4 4 Witch's Hat 0 4 0 0 0 16 0 - 0 0 4 4 Earth Tiara 0 0 0 0 0 0 0 - 0 0 0 0 Star Tiara 0 0 0 0 0 0 0 - 0 0 0 0 Moon Crown 0 0 0 0 0 0 0 - 0 0 0 0 Sun Crown 0 0 0 0 0 0 0 - 0 0 0 0 Knight's Mask 0 -8 8 0 0 -8 0 - 15 0 0 0 Death Mask 32 32 32 32 32 32 32 - 100 100 100 100 Fire Necklc. 14 0 0 0 0 0 0 - 0 0 0 0 Water Necklc. 0 14 0 0 0 0 0 - 0 0 0 0 Light Necklc. 0 0 14 0 0 0 0 - 0 0 0 0 Wind Necklace 0 0 0 14 0 0 0 - 0 0 0 0 Earth Necklc. 0 0 0 0 14 0 0 - 0 0 0 0 Dark Necklace 0 0 0 0 0 14 0 - 0 0 0 0 Evil Necklace 0 0 0 0 0 0 14 - 0 0 0 0 Holy Necklace 4 4 4 4 4 4 4 - 0 0 0 0 Princess Lock.0 0 0 0 0 0 0 - 0 0 0 0 Neck. of Wond.0 0 0 0 0 0 0 - 0 0 0 0 Misty Pendant 0 0 0 0 0 0 0 - 0 0 0 0 Fine Scarf 0 0 0 0 0 0 0 - 0 0 6 3 Rune Cape 0 0 0 0 0 0 0 - 0 0 3 0 Summer Cape 0 0 0 0 0 0 0 - 0 0 6 0 Winter Cape 0 0 0 0 0 0 0 - 0 0 6 0 Autumn Cape 0 0 0 0 0 0 0 - 0 0 6 0 Spring Cape 0 0 0 0 0 0 0 - 0 0 6 0 Aqua Shawl 0 8 0 0 0 0 0 - 0 0 0 0 Cloak 0 0 0 0 0 0 0 - 0 0 4 2 Leather Cloak 0 0 0 0 0 0 0 - 0 0 8 4 Thieves'Cloak 0 0 0 12 0 0 0 - 0 0 12 6 Resist Cloak 0 0 0 0 0 0 0 - 0 0 12 24 Crusader Clk. 0 0 0 0 0 0 0 - 5 0 15 0 Elven Cloak 0 4 4 0 0 4 0 - 0 0 16 8 Element Cloak 0 0 0 0 0 0 0 - 0 0 17 0 Feather Mntl. 0 0 0 0 0 0 0 - 0 0 17 12 Dropneal 0 0 0 0 0 0 0 - 0 0 0 0 Reflector Rng.0 0 0 0 0 0 0 - 0 0 0 0 Jewel Ring 0 0 0 0 0 0 20 - 0 0 0 0 Protect Ring 0 0 0 0 0 0 0 - 0 0 16 0 Resist Ring 0 0 0 0 0 0 0 - 0 0 0 16 Blessed Ring 0 0 0 0 0 0 0 - 8 8 8 8 Hermit's Rng.24 24 24 24 24 24 24 - 0 0 0 0 Merlin's Ring 0 24 0 0 0 16 0 - 0 24 0 20 Satan's Ring 0 0 0 0 0 0 0 - 0 80 0 80 Philos Ring 0 40 0 0 0 40 0 - 0 0 0 0 Elemental Rng.0 0 0 0 0 0 0 - 0 0 0 0 Solomon's Rng.0 0 0 0 0 0 0 - 0 0 0 0 Gauntlets 0 0 0 0 0 0 0 - 2 0 2 0 Gntl. of Str. 8 0 0 0 0 0 0 - 8 0 8 0 Silver Gntl. 0 0 0 0 0 0 0 - 10 0 10 0 Wing Gauntlets0 0 0 5 0 0 0 - 8 0 14 0 Leather Glvs. 0 0 0 0 0 0 0 - 0 0 2 0 Feather Glvs. 0 0 0 0 0 0 0 - 0 0 4 0 Strong Gloves 8 0 0 0 0 0 0 - 8 0 8 0 Rune Gloves 0 0 0 0 0 0 0 - 12 0 6 0 Holy Gloves 0 0 0 0 0 0 0 - 20 0 12 0 Princess Pent.0 8 8 0 0 8 0 - 0 0 0 0 Magic Pent. 0 6 6 0 0 12 0 - 0 0 0 0 Light Amulet 0 0 0 0 0 0 0 - 0 0 0 0 Rune Amulet 0 0 0 0 0 6 0 - 0 12 0 0 Dragon Amlt. 24 0 0 0 24 0 0 - 16 0 16 0 Red Ear-stud 0 0 0 0 0 0 0 - 0 0 0 0 Blue Ear-stud 0 0 0 0 0 0 0 - 0 0 0 0 Crystal Earr. 0 0 20 0 0 0 0 - 0 0 0 0 Lucky Earrings0 0 0 0 0 0 24 - 0 0 0 0 Basilisk Scls.0 0 0 0 0 0 0 - 0 0 0 0 Dragon Scales 0 0 0 0 0 0 16 - 0 0 12 12 Silver Crclt. 0 0 10 0 0 0 0 - 0 0 0 0 Silver Anklet 0 8 8 0 0 0 0 - 0 0 4 4 Feather Aklt. 0 0 0 16 0 0 0 - 0 0 4 4 Leather Boots 0 0 0 0 0 0 0 - 0 0 2 0 Iron Boots 0 0 0 0 0 0 0 - 0 0 4 0 Fine Boots 0 0 0 0 0 0 0 - 0 0 5 0 Quick Boots 0 0 0 32 0 0 0 - 0 0 8 0 Elven Boots 0 0 0 0 0 0 0 - 0 0 12 0 Winged Boots 0 0 0 12 0 0 0 - 0 0 20 0 Fine Shoes 0 0 0 0 0 0 0 - 0 0 2 0 Hovering Shoes0 0 0 0 0 0 0 - 0 0 3 0 Feather Shoes 0 0 0 0 0 0 0 - 0 0 6 0 Minotaur Hrn.32 0 0 0 0 0 0 - 0 0 0 0 Dragon Horn 30 0 0 0 30 0 0 - 0 0 0 0 Devil's Horn 0 0 0 0 0 16 0 - 0 0 0 0 Berserk. Bones0 0 0 0 0 0 0 - 12 0 0 0 Power Band 32 0 0 0 0 0 0 - 0 0 0 0 Power Symbol 32 0 0 0 15 0 0 - 0 0 0 0 Symb. of Dark.0 0 0 0 0 30 0 - 0 0 0 0 Talisman 0 0 0 0 0 0 0 - 0 0 0 0 Healing Tlsmn.0 0 0 0 0 0 0 - 0 0 0 0 Luck Talisman 0 0 0 0 0 0 32 - 0 0 0 0 Knight's Ban.16 0 16 -8 16 -16 0 - 0 0 0 0 Silver Brooch 0 0 0 0 0 0 0 - 0 0 0 0 Jewel Brooch 0 0 0 0 0 0 8 - 0 0 0 0 Dragon Tail 0 0 0 0 0 0 20 - 0 0 0 0 Thief's Badge 0 0 0 16 0 0 24 - 0 0 0 0 Shaman's Tblt.0 0 0 0 0 0 0 - 0 0 0 0 Elder's Tblt. 0 16 0 0 0 16 0 - 0 20 0 20 Renugeton 0 20 0 0 0 0 0 - 0 16 0 0 Almander 0 40 0 0 0 0 0 - 0 22 0 0 Tech. Book 0 0 0 0 0 0 0 - 15 0 0 0 Bahil 0 80 0 0 0 40 0 - 0 30 0 0 Fool's Puppet 0 0 0 0 0 0 0 - 0 0 0 0 Dancing Doll 0 0 0 20 0 0 0 - 0 0 0 0 Mir. of Trth. 0 0 0 0 0 0 0 - 0 0 0 0 Water Mirror 0 0 0 0 0 0 0 - 0 0 0 0 Bronze Medal 0 0 0 0 0 0 0 - 0 0 0 0 Silver Medal 0 0 0 0 0 0 0 - 0 0 0 0 Golden Medal 0 0 0 0 0 0 0 - 0 0 0 0 Cross 0 0 0 0 0 0 0 - 0 0 0 0 Gray Arc 0 0 0 0 0 0 0 - 0 0 0 0 *+*+*+*+*+*+*+*+*+*+*+* X. Tricks (TRC) *+*+*+*+*+*+*+*+*+*+*+* A) Lots of items. Here is the most important part if you want to collect more than one item of one chest in a single trip. It requires you to play at least 2 characters. The downside of this trick is that you must find a save point of the area nearby, otherwise, you wouldn't be able to get the items quick. Oh and also, it needs patient. Because a chest will give you random result of items. But some chests only have one item,and there are also chests that are programmed to give items based on the character's job. But don't worry, I already specified those chests in the part III.Okay,here is the cheat,when you are adventuring and find a treasure chest or more,don't open them.Instead find a save point first, then save the leader(the leader is anyone,player 1/2/3/4). Then get those items with the characters beside the leader. Save everyone that took the items except the leader. Then start again with the same leader and take the items with another character. Repeat until you get the item you want. Simple isn't it? Rather than you repeat the stage all over again just to get that one item of the chest. Advantage : -Get items in the treasure chest faster. Requirements : -For player that has only one character, you need more space for the new one. -Need a near save point to the chests in order to be quicker. B) Appraising without going to the expert (appraiser) This cheat will only work for the green/black chests, not the chest dropped by enemies (red). The downside is that you can only appraise the items that you currently hold. It is very simple. If the chest contains , let's say, Healing Amulet and you coincidentally hold the same item, the item that lies in the chest will automatically be appraised. Actually, this trick is no big deal... Benefit : -Only no need to go to the expert. Requirement : -Need exactly the same item as the one in the chest. C) Getting Fate Coins with 100% probability Actually, the concept of this trick is basically the same with the trick A. You only need to go to the Old Palace and reach the second floor. Turn all the switch (A,B,C,D), and have an elf to open the seal and save. Next, open the chest in the right of the sealed room. if it is not fate coin, load and repeat until the chest give you Fate Coin but don't take the fate coin yet! Save first(the leader) then the second player may take it then save. Thus, load again with the same leader and other player to take the coin. Repeat as many as you want. The fastest I can score is 5 minutes per Fate Coin (Including the loading). I used fairy as the leader, casting Quick to make it faster. Advantage : -100% chance of getting Fate Coins. Disadvantages: -You will definitely get bored. -Need an elf if you don't have any. -You slay less monsters(only the Green-Slime) rather than getting it from Demons/Zombies D) Getting Holy Armor faster. I only know to get it from the Platinum-Knights which only appear once. But there is a way to make them appear more than once without reloading/start a new stage all over.Here is the trick. When you go to far from the door you entered, the door will be closed, right? So don't walk too far to make the door remain open. Then wait until the knights come to you and kill them except one. Then exit and re-enter. The 3 Platinum-Knights will be there again, repeat the same method. This is also a good way to stock up Fate Coins since they drop it quite often even without Dropneal. Benefits : -The chance of dropping Fate Coins is second high to Silver Gauntlets. -Save time -Also a good way to train the character until level 165 Added(ver 2.3): You don't need to slay these platinum knights anymore. Just go to the labyrinth of the undead and go to the 8th underground crypt. Find a near save point and save. Then go to the secret room which has a treasure box. If it doesn't give you the holy armor, exit and load again. see section III for clearer Information. E) Power (MP regeneration) You know, your MP will increase in a certain amount of time. Although it won't if you are chanting (like pressing select & X for magician).But if you want it to be faster, you can. Just enter a door (that would lead to another screen),there your MP will increase a bit(depends on your Power) If you are low on MP, Just go in and out of a door. Maybe you already know this though.... F) Stop time Thanks to Rebecca Paliwoda for this great trick. Actually the concept is very easy. If you are very low on HP, and there are many powerfull enemies around, and that you have no priest or no more healing items, make use of your constitution!It is time consuming if you have low constitution (but the HP regenerating equipments will make up for it). It is either by pressing the analog button for the Dual Shock joystick or by removing the port from the PS. That way the enemies and your character will stop. But your characters will regenerate their HP! Also this trick can also be the time for your characters' negative effects recovery. Benefits : -Regenerates HP/MP by using the characters attribute without the interference of the enemies. -Can wait for the character to heal their negative effects without the the enemies' interruption. G) Duplicate Item - Thanks to James for this Enter an auction and sell armors or weapons in one of your characters, then the one who bought the armor/weapon(buyer) will save,don't save the one who sells the armor/weapon. Reset and load the game. Note: The armor/weapon must be unequipped.(Again, thanks to James for this) To tell you further, you can duplicate all kinds of equipment(not just weapon & armor). Too bad you can't duplicate objects (eg. Healing Potions, and most importantly, Fate Coins). Ummmm, some of the tricks are already explained by me in the message board, but had already been deleted. So I'll just write it here for the tricks to be permanent. H) Shortcut in the Valley of White Silver You know, the only way to get the Perseus Bow is only by fighting Griffon, the boss of the Valley of White Silver. Since the road to the Griffon Nest is a bit long, I found a shortcut! When in the very first screen, you can actually jump to the top by using a little help from the arising ground nearby the trees. There are actually two trees that can be used, which both are the nearest. I) Easiness in fighting Doppleganger - Thanks to ...(sorry forgot whom) Before fighting Doppleganger, unequip yourselves so that the AI will have disadvantages over equipments. - - - - - - - - - - - - This section is all thanks to James, who have have helped me a lot! These are the contribution that I forgot to put. Sorry! - Fast boat speed If you're playing with another player, press their analog button or unplug the controller. - Cancel the effect of magic When your character has a poison, paralysis (etc...) status, Cast a certain spell (priest) that can cure the status effect. While it animates, go thru a door, you will see the ailment/status is still there. (Who wants to do that?!?!) - Reverse-Magic When your enemy makes your def/atk down, cast a certain spell that makes it increase like 'striking', you will see that the effect is neutralized. - Effect of Materials When you use a material, for example fire, and it gives you additional 3, and you used next is water, which gives you 2. Your fire will decrease the amount of water you add. (you know that, the opposing elements) - Avoiding 'Drain' Simply Run! :) (I know! you know that!) - Keeping your Luck safe no matter what happens, don't try to get hit, fall and anything else that could make damage or status. When you level-up, you'll have the chance of increasing your luck. (I don't know if thats the point, e-mail me if that did'nt work for you) - - - - - - - - - - - - - - - - - - ---------------------------------------------------------------------------- *+*+*+*+*+*+*+*+*+*+*+*+*+* XI. Tips/Informations (TPI) *+*+*+*+*+*+*+*+*+*+*+*+*+* This section is the informations I found. The informations here are believed to be not common. I added this section so that the informations won't mix with the tricks section. A) Constitution (HP regeneration) This is an information on how to make use of Constitution (Restoring HP). In order to use it, you must stay put for about 10 seconds. Don’t even walk or chant spell. Attacking is also prevent the HP to increase. From there, your HP will start to increase depending on your Constitution. B) Invunerable to magic There are some equipments that make you block magics, even the healing magics. To make your chance of blocking magic higher, for warrior & dwarf, equip them with Mirror Armor, Reflective Shield, and Reflector Ring. For sorcerer, priest, & fairy, equip them with Shadow Robe and Reflector Ring. And for elf, rogue & hunter, equip them with Reflector (armor) & Reflector Ring. Advantage : -Magic attacks seldom hit you Disadvantages: -Healing or any other support magics are also blocked, but just unequip them to counter it.And FYI,when you are dead and your priest want to revive the dead character, he/she will find a hard time reviving the dead character even if the dead character has been unequipped. Added (ver 2.4). There is an equipment called Solomon's Ring which deflects any kind of magics with 100% probability. So, just head for this clothing rather than equipping the anti-magic equipments. BTW, the Solomon's Ring is gotten from the Gigantes, one of the final 5 bosses. C) Reincarnation just an information about the reincarnation spell. This spell is not only for reviving dead allies, but also restores the HP back to full. So this spell is not completely useless if you are playing by yourself. But using Restore magic is better since it uses less MP and the time used for the motion is not as much as the Reincarnation spell. Advantages : Unless too revive an ally, this spell is only better at the animation.(The animation is not so cool either ^_^;) Disadvantage : Using this spell to yourself takes a long motion, the enemy might kill you first before the spell heals you. D) Poison/Petrify I think these are the most dangerous status effects. Petrify reduce your HP as well as make you unable to move while poison only reduce your HP. Be aware that both status effects eliminate the ability for HP regeneration. I mean the HP regeneration used from constitution, not the one using equipment. So the Stop Time trick in the section above will give you no benefits except for the status effect recovery time. And if they are combined, you'll be dead if your HP is less than 3/4(if there is no one to heal you). Added(ver 2.4): Actually, just to correct that if both the status effects are combined, it would definitely kill you even if you have an absolutely high HP with full current HP. Because they decrease your HP by percentage. So, you have to have another player which can cure you. But just ignore this correction as petrification and poison will not get you at once (enemies rarely cause status effects). A thing to notice is that Poison status effect is very dangerous because it take more than 3/4 of your max HP. E) Mistranslation / Name Transformation I got some mistranslations from the japanese version,but not to say like that. Some items are not mistranslated, but given a new name. (you know, it's common) It's actually like this: They translated Sol Guard as Sun Shield, Sol Sword as Sunblade. But they didn't tell Sol Crown as Sun Crown...so far I only got these. _______________________________________________________________________ English Version Japanese Version Supposed to be _______________________________________________________________________ Equipments ========== Wand(in all the priest wpn) Mace Wand(in all the wizard wpn) Staff Bolt(in all the hunter wpn) Arrow Shield(all mid-class armor) Guard Sword of Bane Doom Sword Wand of the Ancient Elder Mace Wand of Justice Jugdement Mace Seraphim Rod Seraphim Mace Long Hammer Pole Hammer Blessed Hammer Priest's Hammer Orichalca Dagger Orihalcon Dagger Ringnail Nail Ring Fabnihl Fafnil Magic Wand Wizard Staff Skystone Wand Meteor Staff Godswand Divine Staff Charmed Wand Ancient Staff Wand of Appolo Aporion Staff Bow Normal Bow Trueheart Fine Arrow Ranger's Bow Hunter Arrow Compound Bow Composite Bow Wyvernstooth Rapier Fine Rapier Inferno Flameberg Thunderbolt Spark Rapier Frost Furnace Ice Veldan Solitaire Soul Eater Minister (Galean?) Sword Sword of Zeus (Sage's?) Rapier Executioner Halberd Slaughterer Vorpal Axe Half-moon Axe Crescent Axe Frost Axe Freeze Axe Lucifer Devil Axe Fey Rod Fairy Rod Vampire Rod Drain Rod Holy Rod Heal Rod Rhinoceros Rod Unicorn Anti-magic Armor Ancient Armor Master Plate Master Armor Fata Morgana Armor Mirage Armor Dragonscale Dragon Mail Demonscale Demon Mail Bandit Shield Thief's Guard Spirit Robe Mind Robe Guardian Robe(ver2) Ancient Robe Infernal Robe Evil Robe Holy Shield(ver2) Perseus Guard Sol Crown Sun Crown Shaman's Tablet Prediction Plate Elder's Tablet Elder Plate Gauntlets of Strength Power Gauntlets Holy Gloves Saint Gloves Necklace of Wonders (Vrishing?) Necklace Hovering Shoes Float Shoes Items ===== Energy Flask Energy Bottle Terror Card Teller Card Fate Coin Destiny Coin Heavensage Savory Fennel Verbenna? Enemies ======= Born-Golem Bone-Golem Hard-Born Hard-Bone Basirisk Basilisk F) Luck Factor Hey, I got an interesting info! I got one of the uses of Luck! It also determines the critical attack ratio... I got it from one of the Japanese Blaze & Blade web pages... The max pure Luck is 200,so using fate coin or through leveling you can't pass 200. Except if you are using a Luck enhancing equipment (i.e. Jewel Ring, Luck Talisman, Lucky Earrings, Dragon Scales, etc) LUK 0 - 31, Critical Attack = 1% + (equipment critical ratio) LUK 32 - 63, Critical Attack = 2% + (equipment critical ratio) LUK 64 - 95, Critical Attack = 3% + (equipment critical ratio) LUK 96 - 127, Critical Attack = 4% + (equipment critical ratio) LUK 128 - 159, Critical Attack = 5% + (equipment critical ratio) LUK 160 - 191, Critical Attack = 6% + (equipment critical ratio) LUK 192 - 200, Critical Attack = 7% + (equipment critical ratio) As for the class Hunter & Rogue, the critical attack + 1% bonus And again, thanks to James for telling me this: The Luck won't affect the determination of the dropping of items. It may, but not high. James' Elf with the Luck of 3 still got items. I read it somewhere (forgotten) that the Luck also takes part in Items. ----------------------------------------------------------------------- | Affection | ----------------------------------------------------------------------- | Luck | Level | Monster Beaten | ----------------------------------------------------------------------- Rarity of items in Chest little high none | Percentage of enemy drop items little medium little | Resistance of Traps high high ?? ----------------------------------------------------------------------- G) At, Df, Mat, and Mdf. Again, I got it from the same site as for the Luck Factor. It is only to know how to calculate the growth. Attack Power ------------ At = (level XXXX/4) + (Str XXX/ 4) + (equipment AT) Defense Power ------------- Df = (level XXXX/4) + (Agl XXX/16) + (Con XXX/13) + (equipment DF) Magical Attack Power -------------------- Mat = (level XXXX/4) + (Pow XXX/ 4) + (equipment MAT) Magical Defense power --------------------- Mdf = (level XXXX/4) + (Int XXX/13) + (Wil XXX/16) + (equipment MDF) For attack power, it is best to be added to the character that make use of physical attack alot. For example, Warriors, Hunters, Rogues, and Dwarves. For elves, You may want to make a well balanced attack for both physical attack and magical attack. To me, what you should raise for each character is: Warrior - .... Rogue - .... Dwarf - .... Hunter - Agility (For the potential of healing using herbs) Priest - Will Power (For the potential of healing magic) Sorcerer- Power (For great magical attack power) Elf - .... Fairy - .... In most RPG games: -A warrior should have high physical offense. (Str) -A dwarf should high physical defense. (Con) -A priest should have more magical endurance. (Wil) -A sorcerer should be smart. (Int) -An elf can cast great magic. (Pow) -A rogue should be agile. (Agi) -An archer should be agile. (Agi) -A fairy should be lucky. (Luk) H) Blood Extract (not a trick) - This is contributed by James If you picked these items, use it! it will increase your HP to max. But the downside is, when you fall, damage is greater. (falling, stepping in a trap etc.) I think there's a percentage of damage you will get. for example, you falled in a pit, let's say you receive 5% damage of your HP. Got the Point? The higher your life, the more damage you will take. I'm currently receiving 100+ damage every trap! *+*+*+*+*+*+*+*+*+*+*+* XIII. Cheat Code (CHC) *+*+*+*+*+*+*+*+*+*+*+* A new section for sharker!These codes are tested with Action Replay ver 1.4 Although this is only a few codes, but it is quite useful! 1234 |||| Max HP 800F0148 270F Infinite HP 800F014C 270F Max MP 800F014A 270F Infinite MP 800F014E 270F ------------------------- Max Str 800F0280 03E7 Max Int 800F0282 03E7 Max Wil 800F0284 03E7 Max Agi 800F0286 03E7 Max Con 800F0288 03E7 Max Pow 800F028A 03E7 Max Luk 800F028C 03E7 Now, for the non-sharker: All the 4 digits in the right are represented in Hexadecimal, so you can adjust it to get the desired amount. The formula is: (X1 * 4096) + (X2 * 256) + (X3 * 16) + (X4 *1) Number: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ---------------------------------------------------- Hex : 0 1 2 3 4 5 6 7 8 9 A B C D E F here: X1 is the 1st digit while the X2 is the second digit and so on. so 03E7 is (0 * 4096) + (3 * 256) + (E * 16) + (7 * 1) = 0 + 768 + 224 + 7 = 999 and 270F is (2 * 4096) + (7 * 256) + (0 * 16) + (F * 1) = 8192 + 1792 + 0 + 15 = 9999 Change the 4 digits to your liking... enjoy!! *+*+*+*+*+*+*+*+*+*+*+*+*+ XIV. Asked Questions (ASQ) *+*+*+*+*+*+*+*+*+*+*+*+*+ 1. How do I use the spell commands? - Just hold 'Select' button while executing the command 2. How do I get the western chest(both northwest&southwest)in the Clearing? I obviously have hunter in my party. but the only path he can pick up on the west side is the path linking a top and bottom entrance on the west side. Is there a path leading off from this? - No, there is no path leading off from there. Actually, the west side has 4 paths.The two path you used is just to confuse you. 3. Is there anything special about Jewel Box? - According to someone(forgot whom), It increases the chance of enemy dropping Items. But when I try it,I can't find the difference,or should I say, it didn't work. James also told me that it didn't increase the percentage. But it multiplies the amount of money you get from enemies. 4. Can I get Hidden Spell by levelling? - No, you MUST read it, and of course you must have enough Intelligent to learn it. The requirements are as follows: -------------------------------------------------------------------------- Job Spell Name Place Requirement ========================================================================== Priest : Reincarnation * Ruins in the Lake * Int 190 (or above) Call/Summon Angel * The Old Palace * Int 210 (or above) Wizard : Chaos Rage/Flare * Lab. of the Undead * Int 240 (or above) Meteor Storm/Smash * The Old Palace * Int 220 (or above) Fusion * The Roadside Inn * Int 210 (or above) Fairie : Elemental Control(4) * The Desert Valley * Int 160 (or above) -------------------------------------------------------------------------- 5. What for is Pandora's Box? It seems to decrease my characters' HP to 1. - Well, your HP decreases, but the enemies' HP are also decreased. 6. Is there any cheat codes that allows you to be quick in Levelling? - Yes, the cheat is: 80053F3A 00FF 800F0158 00FF (change 00FF to 0FFF on both codes for more efficient use) (Taken from the Gamefaqs' Code & Secret section posted by Leo) Although it said for japanese version, it works for the English version too! *In order to load the character's data with the cheat code, you must switch off the Action Replay while you load the characters' data. Then switch it on when you finished loading the characters' data. 7. where can i get the penultimate magic of sorcerer? i already have chaos flare and fusion. - The spell is located in the secret room along with the priest's forbidden spell. After defeating the dark wizard, jump north through the wall. The path there should lead you to the secret room. 8. What's the difference between Energy Flask and Energy Crystal? - The difference is just the animation and that Energy Flask can only be used when one party member is suffering from 'Drain', unlike the Energy Crystal, which cast Priest Spell 'Recover Energy' whether the character casted upon is ill from 'Drain' or not. Oh and their destruction rate is also different. 9. What for is Barrier & Magic Barrier of priest spell?It didn't increase the Defense and Magic Defense! - They both are not used to stimulate statistic even for a while. The Barrier is to repel enemies to go near you (must hold the X button) while the Magic Barrier (Resist Field) is to block blockable magic. Blockable : Blaze, Blizzard, Poison Cloud, Meteor Storm, etc Non-blockable: Lightningbolt, Thunderbolt, Chaos Rage, etc *+*+*+*+*+*+*+*+*+*+*+* XV. Credits (CRD) *+*+*+*+*+*+*+*+*+*+*+* I would like to say thanks to the Fun Soft for publishing the english version and also the people in the message board for talking in it, giving me the courage to play it still. Added(ver 2.4): Especially the ones who still talks there, especially LethalBahamut, CloudvsSephiroth, Master GuanYu, TrueKyoKusanagi, and many more. Thanks also goes to my brother, Wandy who lend me his PS(should've said that in the first creation of this FAQ).And also, thanks a lot to all the people who gave their informations to me, namely (in no particular order): - Rebecca Paliwoda - James - Theng Deqiang Without them, I might find difficulty in making this FAQ more complete. Oh, and great thanks to CJayC for posting this FAQ (should've said this earlier ^_^;). Not to forget you, who read this FAQ. Without anyone reading this FAQ, the time and effort I spent will be in vain... Added(ver 2.4): I think my credit section for James is still not enough. I don't know how to thank or how to apologize('cause many of his contribution is not posted here). It is so because that time I was really busy. But don't worry, I didn't delete the e-mails, so I can refer to those and put it here. *+*+*+*+*+*+*+*+*+*+*+* XVI. Last words (LWD) *+*+*+*+*+*+*+*+*+*+*+* Now, if there is any questions regarding Blaze & Blade, just ask,maybe i can answer. And do NOT forget to type "Blaze & Blade" as the subject title. Informations regarding this game will be greatly appreciated. As this is the second update, 2 sections are added. It requires a lot of patience and time. So, I hope you all enjoy this! Wee, forgot to update this part for the 3rd update. Anyways, the fourth update, there are many things I discovered. Especially for the dropped item section. I guarantee that it's 80% complete! Now, for the 5th update, it is a dissapointment because the data that is supposed to be better is lost (the laptop I am using had a bad sector in the Hard Drive,therefore the data is suddenly gone before I was able to make the backup). But, the only lost is that you have to wait longer... The ver 2.4 should improve the Item Location a little. They are added with the word 'rumored'. It's because I haven't got it yet, therefore I won't confirm it. So, It will only be added in the Part II(Item Location, Part VIII (Special Effects), Part IX (Element), and Part X (Attribute). Of course the information in those parts are still vague (haven't checked yet). Because of the uncertainty, I won't add it to the Part IV (Dropped Items). In this update, I also changed the Part III(Chests). It is so because CloudVsSepiroth said he doesn't like the format (I'm just guessing that the format he doesn't like is in Part III). - End Of File -