BREATH OF FIRE 03 CHARACTER GUIDE BY JAREK GROCHAL(KrOnOs1234@aol.com) ------------------- WHAT'S NEW ------------------- Version 1.0 05/09/00 -Added Ryu, and Rei -Added Ryu Dragon Genes Version 1.1 05/12/00 -added 4 masters ------------------- INTRODUCTION ------------------- I always want to see one of those faqs that tells you all about the characters in a particular games, their stats, and best weapons. So i've decided to start making these since many games DO not have these types of faqs, and that's exactly what's gonna be in this Guide, character stats, best weapons, and what masters they should be apprenticed under. P.S. As you can see my ASCII art skills are non-existent so If anyone can make me some ASCII for this faq, send it to me. Thanks ENJOY! BTW..If you want to submit your character's stats, and master suggestions, send them to me at KrOnOs1234@aol.com, and I'll post them. Send all the stats(Pow,Int Etc.), their equipment, and their Lvl. ------------------- CONTENTS ------------------- 1.Characters A.Ryu B.Rei C.Teepo D.Nina E.Momo F.Peco G.Garr 2.Masters Mygas Bunyan D'Lonzo Durandal Yggdrasil Meryleep Giotto Hondara Fahl Emitai Bais Lang Lee Wynn Hachio Deis Ladon 3.Fishing Fish List Fish Location Manillo Shops 4.Faerie Village Jobs List Shopping Misc. 5.The Berserkr 6.The Arch Mage ------------------- CHARACTERS ------------------- Best Weapons, Armors, abilites, Evaluations, Stats, and Master Suggestions ******** RYU ******** Abilities ^^^^^^^^^ Below the purpose is the stat that the skill is based on INT=Intelligence POW=Power DEF=Defense AGL=Agility Below is the rating from 1* to 5*, the same move may recieve a higher score on another character and that's the character with which the move should be used ----------------------------- Heal 4 AP Heals Light Wounds/One Target INT * ----------------------------- Purify 4 AP Cures Poison/One Target INT * ----------------------------- Rejuvenate 7 AP Heals Medium Wounds/One Target INT * ----------------------------- Raise Dead 10 AP May Revive Ally/One Target INT * ----------------------------- Remedy 7 AP Negate all Status/One Target - * ----------------------------- Vitalize 20 AP Heal Medium Wounds/All Allies INT * ----------------------------- Restore 12 AP Heal Heavy Wounds/One Target INT * ----------------------------- Resurrect 20 AP Resurrect One Ally - **** ----------------------------- Vigor 50 AP Restore Heavy Hp/All Allies INT * ----------------------------- Protect 2 AP Raise one ally's defense - * ----------------------------- Barrier 4 AP Raise one ally's magic defense - * ----------------------------- Shield 4 AP Raise all allies defense - ***** ----------------------------- Bonebreak 0 AP Strong Attack:Usabel at fixed intervals POW **** ----------------------------- Accession Varied AP Change into dragon Form Varied ***** ----------------------------- ************* DRAGON GENES ************* By David Lemasa *The Dragon Gene System: How it Works* In a nutshell, your main character (Ryu, or whatever you may have renamed him) will find, scattered throughout the world, various crystals called dragon genes. These purple crystals embody the essence of "The Brood" and may only be obtained by Ryu, so put him in the lead when you see them. These become part of your gene inventory and may be either activated singly or in conjuction with one or two more genes, giving a possible maximum of 3 genes being spliced. To access the dragon gene system, Ryu must choose "Accession" (seems like a misspelling of "ascension") from list of "ATTACK" abilities under the "Abilities" catagory during battle. You will then be prompted to choose between "DATA", "PICK" or "BEST". "DATA" is a running list of all previous splices that have occured during battle. "PICK" allows you to choose the particular splicing you want to try. "BEST" is a list that is completely tailored by you form the "DATA" list. During battle, simply go into the "DATA" section, select a prior splicing you found to be effective, and press the SQUARE button. This will prompt the "BEST" list, where you may choose an empty slot to store that particular splicing. By using "PICK" you may experiment with different genes to see their outcome, these "picks" will always go to the "DATA" list where you may choose to save them to the "BEST" list during the NEXT battle encounter. Upon selecting a particular splicing duriong battle (whether though any of the 3 methods listed above), Ryu will begin to glow with a wave of power. Upon reaching his turn, he will scream a battle cry and disappear in a flash of purple lightening. This produces a huge purple dome of lightening, hiding the entire party. The dome will disappear and Ryu will have transformed into a particular dragon, replaceing either Ryu or the entire party depending on the splice. After this change, Ryu will have anew set of attacks and skills to choose from in battle. *DRAGON GENES: INDIVIDUAL DESCRIPTIONS* The following are the individual dragon genes. Under each I will include the game description, a physical description, its AP cost its location, and any miscellaneous notes or hints about that gene. Individual splicing results are tabulated in the next section of this FAQ. Here is a layout of the dragon gene menu: FLAME FROST THUNDER SHADOW RADIANCE FORCE DEFENDER ELDRITCH MIRACLE GROSS THORN REVERSE MUTANT ??? TRANCE FAILURE FUSION INFINITY *FLAME* "Grants Flame Property" AP Cost: 5 Description: Reddish-Orange globe with a flame within. Location: Ryu automatically receives this after the battle with the Unicorn Brother (Sunder and ....). Misc: Adds fire attack skills to the splicing. *FROST* "Grants Frost property" AP Cost: 5 Description: A cool blue globe with a revolving ice shard within. Location: TBA Misc: Adds ice/cold attack skills to the splicing. *THUNDER* "Grants Electric property" AP Cost: 5 Description: A drak blue globe with a red outline. A lightening bolt streaks within. Location: TBA Misc: Adds lightening/electric attack skills to the splicing. *SHADOW* "Grants Shadow property" AP Cost: 5 Description: A blackish globe that gleams occaisonally. Location: Received after defeating the Dragon Zombie after Ryu reaches adolescence (Duana Mine). Misc: Adds evil/darkness.poison attack skills to the splicing. *RADIANCE* "Grants Radiance property" AP Cost: 5 Description: An orange globe with a fiery yellow star within. Location: Also received after battle with Dragon Zombie in Duana Mine Misc: Adds holy attack skills to the splicing. *FORCE* "Grants a powerful form" AP Cost: 8 Description: A deep blue squared gem with a sword placed diagonally, hlit at the lower left, bladepointing toward upper right. Location: TBA Misc: The Warrior family of splicings begin here. Add elemental, include elemental powers. Add ELDRITCH, incluse the eldritch powers. Add DEFENDER, add defensive powers. *DEFENDER* "Grants a defensive form" AP Cost: 8 Description: A green squared gem with a grey kite shield within. Location: TBA Misc: Any elemental gene, such as flame, etc., may be spliced with DEFENDER to produce a "Dragon" form reflective of that elemental PLUS defensive powers. This usually means that the skill "Counter" is added... Counter, AP 0, "Auto counter attack when in use" So, for example, DEFENDER + FLAME yields "Dragon" with the following stats: "Dragon" AP Cost: 13 AP Maintenence Red colored flame dragon with purple horns and green fin. Dragon Skills: General Dragon Powers (Dragon Breath, Snap) FLAME Powers (Flame Breath, Flame Claw); PLUS "Counter" *ELDRITCH* "Grants a magical form" AP Cost: 8 Description: A violet squared gem with a spiral staff-tip within. Location: TBA Misc: Any elemental gene, such as flame, etc., may be spliced with ELDRITCH to produce a "Dragon" form reflective of that elemental PLUS "magical" powers. Also, the most powerful skill of that particular elemental will be added. So, in the case of FLAME, "Inferno" is added to the list of Dragon skills. Below is a listing of all of these additional elemental skills... Remember, ELDRITCH + elemental = (Gen. "Dragon" Skills) + (ELDRITCH skills) + Elemental (incl. most powerful) ELDRITCH Powers Remedy, AP 7, "Cures all status changes" Restore, AP 12, "Heal heavy wounds on one target" Vitalize, AP 20, "Heal medium wounds on all targets" ELDRITCH + FLAME Inferno, 10 AP, "Flame attack vs all targets" ELDRITCH + FROST Blizzard, 10 AP, "Frost attack vs all targets" ELDRITCH + THUNDER Myollnir, 10 AP, "Electric attack vs one target" ELDRITCH + SHADOW Death, 5 ap, "Destroy one target" ELDRITCH + RADIANCE Resurrect, 20 AP, Restore dead member (Tee hee, Viagra anyone???) Also, in all other splicings (such as Behemoth, Warrior) remember that the ELDRITCH skills will simply be tacked onto whatever base you have as a splice. For example, FORCE + ELDRITCH yields "Warrior" with warrior base powers AND ELDRITCH powers. However, if an elemental is added, such as FLAME, the "third" elemental spell will also be added, i.e. ELDRITCH + FORCE + FLAME = ELDRITCH powers + Warrior powers + FLAME powers including Inferno. This also applies to the Behemoth forms as well. *MIRACLE* "Grants a large form" AP Cost: 16 Description: A deep red diamond-shaped gem with a yellow arrow pointing to the right. Location: TBA Misc: The Behemoth family of splicings start here. Add an elemental and get that particular elemental's powers. Add ELDRITCH and also add the effects described in the ELDRITCH section (Eldritch powers + third elemental skill). Add DEFENDER, add defensive powers. *GROSS* "Enhances abilities" AP Cost: 8 Description: A light purple diamond-shaped gem with a small yellow arrow pointing up. Location: TBA Misc: TBA *THORN* "Enhances special characteristics" AP Cost: 8 Description: A dark blue, diamond-shaped gem with a blue arrow pointing down and a yellow arrow pointing up. Location: TBA Misc: The THORN gene simply grants the "Dragon" form plus whatever elemental powers are tacked on. For example, THORN + FLAME yields.. "Dragon" AP Cost: 13 AP Maintenence Red colored flame dragon with purple horns and green fin. Dragon Skills: General Dragon Powers (Dragon Breath, Snap) Flame Breath, AP 0, "Flame; damage altered by HP" Flame Claw, AP 0, "Flame attack vs. one target" All elementals follow in kind. So, FROST wuld produce the "Frost breath" and "Frost Claw" skills. The exeptions to this, of course, lie with the SHADOW and RADIANCE genes. Here are skills respective to them.. THORN + SHADOW Skills: Shadow Breath, AP 0, "Death vs all targets" Chlorine, AP 0, "Attack; poisons target" THORN + RADIANCE Divine Breath, "Holy; damage altered by HP" Shining Claw, AP 0, "Holy attack vs one target" *REVERSE* "Reverses abilities and properties" AP Cost: 3 Description: A turquoise, diamond-shaped gem with a blue "double arrow" (<--->). Location: TBA Misc: TBA *MUTANT* "Causes random change" AP Cost: 3 Description: A brownish, diamond-shaped gem with a very small arrow pointing to a tilde-like line. Location: TBA Misc: TBA *???* "Mystery effect...???" AP Cost: 8 Description: A clear globe containing a yellow/orange question mark within. Location: TBA Misc: TBA *TRANCE* "Mystery effect...???" AP Cost: 8 Description: A green, teardrop-shaped gem with a fiery eye within. Location: TBA Misc: TBA *FAILURE* "Unknown" AP Cost: 1 Description: A deep blue, teardrop-shaped gem with a pluple circle within. Location: TBA Misc: TBA *FUSION* "Combines power with allies'" AP Cost: 16 Description: A green, oval-shaped gem with a pair of connected stick figures within. Location: Misc: When spliced (alone) it yields a dragon/ally combo creature. Ususally will target a form reflective of the most powerful ally other than Ryu in the party. Fusion does not work with Garr, i.e. no "Garr" hybrid. See below for Hybrid stats. *INFINITY* "Unleashes full power of the Brood" AP Cost: 40 Description: A deep blue globe with switling "comets" within. Location: Given after defeating the Dragon Elder in Dragonier. Misc: Gives extremely powerful "Kaiser" form, which is basically a golden Ryu. However, spliced alone the Kaiser is uncontrollable (berserk) and will kill both enemies and allies. Add "FAILURE" to the splice and he's now controllable. *A NOTE ON GENERAL SKILLS* There are certain Dragon Skills that are achieved in all splicings' within certan splicing types. For example, all "Whelp" forms will share certain powers, as will all "Dragon and "Behemoth" types. Below is a listing of the base powers of each type. Please note that when splicing another gene type, an elemental, perhaps, there are powers that will be granted on top of the base powers (obviously)... "Whelp" Whelp Breath, AP 0, "Breath;damage altered by HP" Blind, AP 0, "Attack; induces blindness" "Dragon" Dragon Breath, AP 0, "Breath;damage altered by HP" Snap, AP 0, "Attack vs one target; lowers Def" "Warrior" Gambit, AP 0, "Critical damage if enemy is hit" Aura, AP 20, "Holy attack vs. one target; PwrX2" Focus, AP 0, "Raise Pwr when used; max. X2" "Behemoth" MeteorStrike, AP 0, "Comet; damage altered by HP" Blitz, AP 0, "Attack vs. all; user's HP halved" Charge, AP 0, "Damage altered based on Def" These are the four base dragon types. *DRAGON GENE SPLICINGS: THE LIST* The following is a list of all viable splicings (i.e. no repeats or "useless" splices). In this, I will include the genes involved, the name of the resulting dragon, the AP cost, the AP cost per round, the skills/attacks, and a description of the dragon. *Individual Splicings* FLAME "Whelp" AP Cost: 5 AP Cost per Turn: 3 Fiery-orange colored young dragon, flame powers Dragon Skills: Whelp Breath, AP 0, "Breath, damage altered by HP" Blind, AP 0, "Attack, induces blindness" Flame Breath, AP 0, "Flame; damage altered by HP" Flame Claw, AP 0, "Flame attack vs. one target" Restore Form, Ap 0, (self-explanatory) FROST "Whelp" AP Cost: 5 AP Cost per Turn: 3 Turquoise colored young dragon, frost powers. Dragon Skills: Whelp Breath, AP 0, "Breath, damage altered by HP" Blind, AP 0, "Attack, induces blindness" Frost Breath, AP 0, "Frost; damage altered by HP" Frost Claw, AP 0, "Frost attack vs. one target" Restore Form, Ap 0, (self-explanatory) THUNDER "Whelp" AP Cost: 5 AP Cost per Turn: 3 Deep-blue colored young dragon, electric powers. Dragon Skills: Whelp Breath, AP 0, "Breath, damage altered by HP" Blind, AP 0, "Attack, induces blindness" ThundrBreath, AP 0, "Electric; damage altered by HP" Thunder Claw, AP 0, "Electric attack vs. one target" Restore Form, Ap 0, (self-explanatory) SHADOW "Whelp" AP Cost: 5 AP Cost per Turn: 3 Blackish-purple colored young dragon, shadow powers. Dragon Skills: Whelp Breath, AP 0, "Breath, damage altered by HP" Blind, AP 0, "Attack, induces blindness" ShadowBreath, AP 0, "Death vs. all targets" Chlorine, AP 0, "Attack, poisons target" Restore Form, Ap 0, (self-explanatory) RADIANCE "Whelp" AP Cost: 5 AP Cost per Turn: 3 Silver colored young dragon, radiance powers. Dragon Skills: Whelp Breath, AP 0, "Breath, damage altered by HP" Blind, AP 0, "Attack, induces blindness" DivineBreath, AP 0, "Holy; damage altered by HP" Shining Claw, AP 0, Holy attack vs. one target" Restore Form, Ap 0, (self-explanatory) FORCE "Warrior" AP Cost: 8 AP Cost per Turn: 4 Red, hybrid humanoid dragon. Orange hair and green pants. Has grey wings and red tail. Stands upright. Dragon Skills Gambit, AP 0, "Critical damage if enemy is hit" Aura, AP 20, "Holy attack vs. one target; PwrX2" Focus, AP 0, "Raise Pwr when used; max. X2" Restore Form, Ap 0, (self-explanatory) DEFENDER "Whelp" AP Cost: 8 AP Cost per Turn: 4 Green colored young dragon, general & defense powers. Dragon Skills: Whelp Breath, AP 0, "Breath, damage altered by HP" Blind, AP 0, "Attack, induces blindness" Counter, AP 0, "Auto counter-attack when in use" Restore Form, Ap 0, (self-explanatory) ELDRITCH "Whelp" AP Cost: 8 AP Cost per Turn: 4 Green colored young dragon, general & healing powers. Dragon Skills: Whelp Breath, AP 0, "Breath, damage altered by HP" Blind, AP 0, "Attack, induces blindness" Remedy, AP 7, "Cures all status changes" Restore, AP 12, "Heal heavy wounds on one target" Vitalize, AP 20, "Heal medium wounds on all targets" Restore Form, Ap 0, (self-explanatory) MIRACLE "Behemoth" AP Cost: 16 AP Cost per Turn: 8 Enormous, round, four-horned, steam breathing green dragon. Yellow underbelly and large lower teeth, barbed tail. Replaces entire party. Dragon Skills: MeteorStrike, AP 0, "Comet; damage altered by HP" Blitz, AP 0, "Attack vs. all; user's HP halved" Charge, AP 0, "Damage altered based on Def" Restore Form, Ap 0, (self-explanatory) GROSS / THORN / ??? / TRANCE "Whelp" AP Cost: 8 AP Cost per Turn: 4 Green colored young dragon, general powers. Dragon Skills: Whelp Breath, AP 0, "Breath, damage altered by HP" Blind, AP 0, "Attack, induces blindness" Restore Form, Ap 0, (self-explanatory) REVERSE "Whelp" AP Cost: 3 AP Cost per Turn: 2 Green colored young dragon, general powers. Dragon Skills: Whelp Breath, AP 0, "Breath, damage altered by HP" Blind, AP 0, "Attack, induces blindness" Restore Form, Ap 0, (self-explanatory) MUTANT "Whelp" AP Cost: 3 AP Cost per Turn: 2 Random colored young dragon, general & random elemental powers. Dragon Skills: Whelp Breath, AP 0, "Breath, damage altered by HP" Blind, AP 0, "Attack, induces blindness" **Any powers as respective to the "type" of whelp Ryu morphs into (random). Restore Form, Ap 0, (self-explanatory) FAILURE "Whelp" AP Cost: 1 AP Cost per Turn: 1 Green colored young dragon, general powers. Lower HP than with other whelp splicings, HP stays same, doesn't increase. Dragon Skills: Whelp Breath, AP 0, "Breath, damage altered by HP" Blind, AP 0, "Attack, induces blindness" Restore Form, Ap 0, (self-explanatory) FUSION "Hybrid" AP Cost: 16 AP Cost per Turn: 8 Appearence & skills vary depending upon character fused with from party...(see below) INFINITY "Kaiser" AP Cost: 40 AP Maintenence: Golden version of Ryu, uncontrollable, i.e. "berzerk" state, tends to attack party members as well as enemies. Dragon Skills: In this state, Ryu will only use his standard sword attack for HUGE damage. However, your other party members will almost always be killed by him. NB: Add the Failure Gene to this and he's controllable. *Multiple Splicings* Below is a listing of both Hybrid splices and the Unique splices. *Hybrid Splicings* Hybrid Nina Dragon White, bird-like creature with purple feather tips and reptilian tail (Cockatrice?). Dragon Skills: Typhoon, AP 7, "Wind attack vs. all targets" Lightening, AP 7, "Electric attack vs. all targets" Inferno, AP 10, "Flame attack vs. all targets" Blizzard, AP 10, "Frost attack vs. all targets" Temptation, AP 0, "Causes confusion; abilities down" NB: Think of Temptation as an all around status killer, like Confusion, Blunt, Weaken and Slow all together with a higher success rate. Hybrid Rei Dragon Winged, horned tiger form with a thick tail. Dragon Skills: Shadowwalk, AP 8, "Warp attack; critical blow" Dragon Breath, AP 0, "Breath; damage altered by HP" Tempest, AP 0, "Wind; damage altered by HP" NB: Shadowwalk does insane damage. Hybrid Momo Dragon Four leged suit of armor, with a plumed smoke-stack helmet and a spiked ball tail. Dragon Skills: Speed, AP 2, "Raise one target's Agil" Protect, AP 2, "Raise one target's Def" Might, AP 4, "Raise one target's Pwr" Restore, AP 12, "Heal heavy wounds on one target" Remedy, AP 7, "Cures all status changes" Combustion, AP 0, Flame & Wind attack vs all targets" NB: Combustion shoots a nuclear bomb from the smoke-stack mortar. It hits, there's a brief delay, and the a huge elliptical flare causing huge damage. Hybrid Peco Dragon Giant purple Peco with spiked tail and orange tuft of hair. Dragon Skills: Dream Breath, AP 3, "Induce sleep on all targets" Venom Breath, AP 3, "Poisons all targets" Dragon Breath, AP 0, "Breath; damage altered by HP" Geo Breath, AP 0, "Earth; damage altered by HP" *Unique Splicings* WILDFIRE MIRACLE + THORN + REVERSE (27 AP) Golden Whelp form. Extremely quick, very low HP, very high reprisal rate. Dragon Skills: Whelp Breath, AP 0, "Breath; damage altered by HP" Charge, AP 0, "Damage altered based on Def" TRYGON FLAME + FROST + THUNDER (15 AP) Golden Dragon form. Triple elemental. Dragon Skills: All Breaths (Flame, Frost, Thundr, Dragon) & Snap. MYRMIDON FORCE + TRANCE (16 AP) Golden Warrior form. High reprisal rate. Dragon Skills: Gambit, AP 0, "Critical damage if enemy is hit" Aura, AP 20, "Holy attack vs one target; PwrX2" Flame Strike, AP 1, "Flame attack vs one target" Thudr Strike, AP 4, "Electric attack, paralyzes" Frost Strike, AP 4, "Frost attack, induces sleep" Wind Strike, AP 1, "Wind attack vs one target" Holy Strike, AP 2, "Holy attack vs one target" Aura Breath, AP 0, "Holy; damage altered by HP" MAMMOTH MIRACLE + ??? (24 AP) Golden Behemoth form. Extremely high HP (2000+) Dragon Skills: Giant Growth, AP 0, "Attack vs multiple targets Meteor Strike, AP 0, "Comet; damage altered by HP" PYGMY MUTANT + ??? (11 AP) Larval dragon form (like a horned worm). Tiny. Purple. Dragon Skills: Dragon Breath and Snap Magma Breath, AP 0, "Flame; damage altered by HP" TIAMAT TRANCE + SHADOW (13 AP) Coiled snake with flaming purple horns. Lighter purple body with spikes down spinal area. Finned tail. Dragon Skills: Doom Breath, AP 0, "Neutral; damage altered by HP" Shadow Breath, AP 0, "Death vs all targets" Venom Breath, AP 3, "Poison all targets" KAISER (Controllable) INFINITY + FAILURE (41 AP) Golden Ryu form, i.e. he really doesn't change. High reprisal rate. Berserk if spliced alone w/out FAILURE. Dragon Skills: Kaiser Breath, AP 0, "Neutral, damage altered by HP" Bonebreak, AP 0, "Attack; usable at fixed intervals" Howling, AP 0, "Attack; induces confusion" *********************************************************************** Best Equipment ^^^^^^^^^^^^^^ Weapon:GooKing Sword Pow:180 Wgt:4 Obtain:Fight GooKing in Final Dungeon Rei should Pilfer a Green Apple so the GooKing doesn't escape Armor:Life Armor Def:80 Wgt:8 Regenerates HP Obtain:Manillo Shop Near Kombinat Gloves:Aries Gloves Def:44 Wgt:2 +10 Power Obtain:Steal from Berserkr at Container Yard Helmet:Dragon Helm Def:30 Wgt:2 Protection Vs Flame Obtain:Final Dungeon Have Rei pick the lock in the basement after descending the elevator that Chimera sat on Accessory 1:Ivory Charm Resits all elements, Resists all status changes, Regenerates HP Makes healing spells more useful on the character Obtain:Distant Faerie expeditions Send a Faerie with a maxed Red Bar Accessory 2:Spirit Ring AP usage cut 50% Obtain:Distant Faerie Expedition Send Faerie with a maxed Red Bar *********************************************************************** Statistics/Master Suggestions ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Level 5-7:Mygas Level 8-22:Bunyan Level 22-30:Giotto Level 30-Until Deis becomes available:Meryleep Level ..-Masters all Deis skills:Deis -This will ensure that Ryu has high AP for his Dragon attacks from Mygas +2 AP, Giotto +3 AP, and Deis +3AP, his power will also be high from Bunyan +2 Pow, and Deis +1 Pow, and his HP also Bunyan +2, and Giotto +4, because Deis lowers his HP, and Def by -3 so you'll want both to be pretty high b4 joining with her. His INT will be ok, but that won't really matter, and his AGI will be near Rei's with Deis +1 Agi, and Meryleep +2 Agi. MY RYU ^^^^^^ Lvl 47 Weapon:GooKing Sword Armor:Life Armor Gloves:Aries Gloves Helmet:Dragon Helm Accessories:Ivory Charm,Spirit Ring HP:290 AP:256 Pow:368 Def:238 Int:178 Agi:63 *********************************************************************** /\\\\\\ / REI \ //////////\ Abilities ^^^^^^^^^ ----------------------------- Pilfer 0 AP Steal items and deal low damage Pow ***** ----------------------------- Jolt 3 AP Lightning attack Vs All Enemies INT * ----------------------------- Lightning 7 AP More Powerful Jolt Vs All Enemies INT ** ----------------------------- WereTiger 0 AP Turn into tiger High Pow/Goes Berserk POW ** ----------------------------- Death 5 AP Kill one enemy/Low success rate INT ** ----------------------------- Myollnir 10 AP Powerful Bolt Vs One Targer INT *** ----------------------------- Slow 1 AP Lower enemy Agi - * ----------------------------- Silence 2 AP Stop magic use by all targets - * ----------------------------- Speed 3 AP Raise one ally's Agi - ***** ----------------------------- *********************************************************************** Best Equipment ^^^^^^^^^^^^^^ Weapon:Holy Avenger Pow:125 Wgt:4 Holy Property Obtain:Defeat ArchMage Armor:Burglar Garb Def:64 Wgt:0 +5 Agi Obtain:Steal from Vampire Gloves:Aries Gloves Def:44 Wgt:2 +10 Pow Obtain:Steal from Berserkr Helmet:Sun Mask Def:36 Wgt:2 Protection Vs Fire Obtain:Xaer Khan Store Accessory 1:Ivory Charm Protection Vs All Obtain:Distant Faerie Expedition Accessory 2:Talisman/Diamond Ring Protection Vs Death Obtain:Faerie Stores *********************************************************************** Statistics/Master Suggestions ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Level 5-7:None He then leaves and comes back at Lvl 20 Level 20-30:D'Lonzo, or Meryleep Level 31-45:Hachio -This set up will ensure the highest Agiliity in the game for Rei, and then with Hachio, he can gain some HP, Atk, and Defense while still gaining some Agility and AP. This will make Rei a fast, well rounded character MY REI ^^^^^^ Lvl 43 Weapon:Holy Avenger Armor:Burglar Garb Gloves:Aries Gloves Helmet:Sub Mask Accessory 1:Ivory Charm Accessory 2:Talisman/Diamond Ring Hp 220 Ap 49 Atk 289 Def 210 Int 110 Agi 73 -------- Masters -------- /////////// // Mygas // /////////// Where:? Location near Cedar Woods Requirements:Donation of all your zenny(0 will do) Who:Any magic user does well under him with an increase in Ap, and Int and the agility doesn't drop which is a good thing for Momo whom you'll need to be fast. Early in the game before Mcneil Manor, you should apprentice Ryu to him to raise his Ap a tad in the beggining. -Skills- Levels Under Master Effect Frost 1 Frost Vs One Meditation 4 INT *2 Magic Ball 6 Weak Magic Attack Typhoon 8 Wind Vs All(Nice) -Stats- HP 0 AP +1 Pow -1 Def -1 Agi 0 Int +2 ///////////// // Bunyan // ///////////// Where:Cedar Woods hut Requirements:None Who:Ryu is great for him, as his Str,Hp, and def will go sky high, apprentice with him as soon as you reach Mount Mynerg after Rei, and Teepo dissapear, and stay with him for at least 10 levels to learn all his skills. Rei is also good for him, and so is Garr. -Skills- Levels Under Master Effect Risky Blow 2 Critical if hit(Low hit rate) Focus 5 Pow *2(Nice) Super Combo 8 Button Press Combo(High damage) Disembowel 10 HP to 1(Max HP of user down) -Stats- HP +2 Ap -2 Pow +2 Def +1 Agi -1 Int -3 ///////////// // D'Lonzo // ///////////// Where:Top of hill in Coffee Shop Requirements:15 different weapons in inventory Who:She's an ok master for any character who you want to get an Agility boost without losing too much in other stats. I prefer Meryleep to raise agility, but its your choice since D'Lonzo also raises Power. -Skills- Levels Under Master Effect Monopolize 2 Character gets all Exp. Intimidate 3 Stop enemy attack Steal 4 Steal item -Stats- Hp -1 Ap -2 Pow +1 Def 0 Agi +1 Int 0 /////////////// // Durandal // /////////////// Where:? location behind Wyndia Requirements:None Who:Have anyone you don't plan to use gain 3 levels with him, and then forget him, since he doesn't raise any stats at all. Just learn all 3 of his useless moves since Hondara won't become a master until you do -Skills- Levels Under Master Effect Unmotivate 1 Enemy loses will to fight Feing Swing 2 Miss Backhand 3 Weak attack -Stats- Hp 0 Ap 0 Pow 0 Def 0 Agi 0 Int 0 ************** Contributions ************** -David Lemasa(dlemasa@lynx.neu.edu) for the dragon genes