___________________________________________________________________________________ ___________________________________________________________________________________| ___________________________________________________________________________________| ___________________________________________________________________________________| ______| ______\ ______/ ____________| ____________\ _____________ ____ _____________ ________/_____ \ ______ \| \ ______ \_\\ ________/ / __ \ \____ ____/ \ /__/ \ / | | ____\ \ | / __\ \_\| | / / \ \ | | _| |__/ | | | | ____| | | | _| |__| | / / \ \ | | __| |_/ | | | |_____/ /| | |_____/ /___| |____/| / /______\ \ | | ___| \/_____/ | | _____ <_| | _____ <____| ____ | | ______ | | | ____| ______ | | | ___\ \| | | \ \___| |\ \| | | | | | | _____| / \ | | | ____| | | | | |__| |_\ | | | | | | ______| | | | | |______/ / | | | | _| |__\_____ | | | | | |______/| | | | /__________/| /___\ /___\/___________\ /___\ /___\ /___\____//___\ /___\ ______| ______\ ______/ ________| _____________ ______\______ ___________ __________/ _____________ / ____ \_| \ ________/ \ ________/ \___ ___/ \ ______ \ \ ________/ / / ___\ \| | | | |____\ | | | /____/ \ \ | | / / ____\ \ | | | |_____\ | | | |___/ | | | | | | ____| | | |____/| | |____/|\ | | _| |__/__/ / | |____/| | | ____| | | ____ | | ____ |_\ | | __| _____ < | ____ | | | ____| | | | \| | | __\|__\ | | ___| |/ \ \ | | \| \ \ ____/ / | | | | ______\ | | ____| | | | | | \ \____/ /| | | | | ______\___| |______| | | | | |________ \______/_| /___\ /___\ _____/_________\_/___\ /___\/___________\ ______| ______\ ______/ ___________|___________________________________\ ______/___________________________ ___________________________________________________________________________________| ___________________________________________________________________________________| ___________________________________________________________________________________| _______________________________ / \ | Breath of Fire IV FAQ v0.16b | | By Angelwingnl | | angelwingnl@yahoo.com | | Check out my site at | | www.geocities.com/angelwingnl | \_______________________________/ Newest version available at www.gamefaqs.com Any comments, suggestions, questions, ideas or contributions welcome! This FAQ is best viewed in 1024x768 in WordPad, in the Courier New font. Apart from the ASCII art above, though, it looks well on down to 640x480 as well. ======================================================================== = Disclaimer = ======================================================================== Please distribute this FAQ to your heart's content. Everything is okay, as long as you keep it in this original form and don't make money from it directly or indirectly (IE, don't sell it or give it as a "free" gift with anything you ask money for). I would appreciate it if you told me you are posting it on your site, but you don't have to. Breath of Fire 4 is copyright by Capcom. -- Sending in stuff -- If you send in any information which I use in my FAQ, I will take the freedom of adding your name and e-mail address to the credits section at the bottom of this guide. If for some reason, you don't want your e-mail, name or either displayed there, please tell me. I will use the name with which you sign the mail, if there is none the user name of the e-mail address. This means nicknames will come before real names. Also please don't send in anything about later parts of the game than the walkthrough covers. I will complete this guide soon, so have the decency to wait until I'm there, okay? This includes errors about which I will find out later in the game myself. If I don't find out at the proper point of the game, you may correct me. ======================================================================== = Revision History = ======================================================================== The listed size is the size of the version when I submitted it. The date is the date I submitted it. ------------------------------------------------------------ --- v0.1(14k) ----------------------------------- none ----- ------------------------------------------------------------ - Started the guide, it's still very small. I don't even own the game yet, that's why this version was never published. - Added some sections, most are still empty, but it is an oversight for me for what this FAQ is going to look like. - Created ASCII art. I think it looks pretty nice for my first ASCII art ever. ------------------------------------------------------------ --- v0.2(58k) ----------------------------------- 12/08/00 - ------------------------------------------------------------ - Started actually putting stuff in the different sections. - Started the walkthrough. - Created tutorials for the various concepts of the game. ------------------------------------------------------------ --- v0.3(107k) ---------------------------------- 12/11/00 - ------------------------------------------------------------ - Continuing the whole walkthrough process. - Filling in all those sections. ------------------------------------------------------------ --- v0.4(158k) ---------------------------------- 12/13/00 - ------------------------------------------------------------ - Added first Frequently Asked Question. - Continuing on with the walkthrough, Chapter I finished (actually, I was almost done with that on the previous update). - Revised the paragraph headings. ------------------------------------------------------------ --- v0.5(172k) ---------------------------------- 12/14/00 - ------------------------------------------------------------ - Revised the price guessing subgame in Sarai a bit. - Added Assists to the Characters section. Not all are known to me yet, though. - Added a hopefully well explaining example for Combo Magic. This concept is really simple, once you understand how it works. - Added the smith section. It's still kind of scarce though. - Added some techniques for catching fish. - Added an ASCII for the compass (which seems to be confusing for some people). I *hope* I explained the concept of the Plains well now, because about 25% of the mail I have gotten until now is about the Plains... ------------------------------------------------------------ --- v0.6(243k) ---------------------------------- 12/18/00 - ------------------------------------------------------------ - Continuing the walkthrough... - Started working on the Faerie Village section. I still need some time to complete the sheer amount of lists this section requires, though. - Added Earth Ward in the Woods to the walkthrough, and the Wisdom Seed while I was at it :). ------------------------------------------------------------ --- v0.7(314k) ---------------------------------- 12/21/00 - ------------------------------------------------------------ - Continuing the walkthrough as ever; finished Chapter II. - Completed the first four Masters: Rwolf, Stoll, Una and Njomo. - Revised my theory on Elemental Combos, because it was wrong. ------------------------------------------------------------ --- v0.8(323k) ---------------------------------- 12/21/00 - ------------------------------------------------------------ - Going on with the walkthrough. - Corrected some mistakes in the previous update. ------------------------------------------------------------ --- v0.9(370k) ---------------------------------- 12/23/00 - ------------------------------------------------------------ - Still busy on the walkthrough. - Changed Egg Status(what the manual says is wrong). - Added some more evaluation to the characters section. - Put Ershin's Armor seperate from the rest. ------------------------------------------------------------ --- v0.10(397k) --------------------------------- 12/30/00 - ------------------------------------------------------------ - Continuing the walkthrough. - Added info for the Faerie Village Troops and the Faerie Village Bonds. - Expanded Smith List a little further. - Added example of mail I do not like to the Author's Notes. - Revised Smith Section layout a little. ------------------------------------------------------------ --- v0.11(408k) --------------------------------- 01/01/01 - ------------------------------------------------------------ - Continuing the walkthrough as ever. - Finished the entire Smith list, which was quite some work. ------------------------------------------------------------ --- v0.12(416k) --------------------------------- 01/03/01 - ------------------------------------------------------------ - Did a whole lot of fishing. Three more fish to catch, eleven more to master (best points). - Made a few minor changes. No walkthrough update this time though. ------------------------------------------------------------ --- v0.13(442k) --------------------------------- 01/07/01 - ------------------------------------------------------------ - Added some more walkthrough. - Almost done with the Fish List. ------------------------------------------------------------ --- v0.14(460k) --------------------------------- 01/14/01 - ------------------------------------------------------------ - Finished Chapter 3 of the walkthrough. - Added the last Fishing Spot, and the last Fish. Now I only have to get the biggest size for them all. - Started Tough Enemies Section, added Trunk strategy. ------------------------------------------------------------ --- v0.15(476k) --------------------------------- 01/18/01 - ------------------------------------------------------------ - Finished another six sections of walkthrough. - Added Treasure trading section. - Still have to look into that Rider guy. ------------------------------------------------------------ --- v0.16(491k) --------------------------------- 01/21/01 - ------------------------------------------------------------ - Removed all Fou-Lu's items and added them to Ryu's walkthrough. - Finished Skill list. - Revised Trunked strategy. - I'll add the Rider after completing the game. ------------------------------------------------------------ --- v0.16b(491k) -------------------------------- 01/24/01 - ------------------------------------------------------------ - Added my site URL to the document. That's all. ======================================================================== = Contents = ======================================================================== To make searching through this guide easy for you, I've put a code after each section. If you select the code (for instance, select s02\2 for the Weapon List) by dragging the mouse pointer over it, and use Find (ctrl-F, or those binoculars on the toolbar for WordPad), your text editor will jump right to the respective section. Don't select more than one space behind the code, or Find won't default to the selected area. Getting Started ................ s00 Game Controls ............... s00\1 The Menu .................... s00\2 Combat ...................... s00\3 Characters .................. s00\4 Hints ....................... s00\5 Walkthrough .................... s01 1.0 Awakening ............... c1.0 1.1 The Emperor Awakens .... c1.1 1.2 The Search For Parts ... c1.2 1.3 The Great Escape ....... c1.3 1.4 The Search For Elina ... c1.4 1.5 The Search Continues ... c1.5 1.6 The Empire ............. c1.6 2.0 The Endless ............. c2.0 2.1 Cray's Escape .......... c2.1 2.2 The Wind Dragon ........ c2.2 2.3 The Dragons ............ c2.3 3.0 Streams ................. c3.0 3.1 The World Tour ......... c3.1 3.2 The Empire ............. c3.2 4.0 That Which Passes ....... c4.0 Item List ...................... s02 Item ........................ s02\1 Weapon ...................... s02\2 Armor ....................... s02\3 Option ...................... s02\4 Fishing Equipment ........... s02\5 Best Equipment .............. s02\6 Finding Items .................. s03 Item ........................ s03\1 Weapon ...................... s03\2 Armor ....................... s03\3 Option ...................... s03\4 Fishing Equipment ........... s03\5 Shop List ...................... s04 Regular Shops ............... s04\1 Manillo Shops ............... s04\2 Faerie Shops ................ s04\3 The Smith ................... s04\4 Enemy List ..................... s05 Skills ......................... s06 Learning Skills ............. s06\1 Learn List .................. s06\2 Use List .................... s06\3 All Skills .................. s06\4 Leveling Up .................... s07 Innate Skills ............... s07\1 Level Up Stats .............. s07\2 Master List .................... s08 Meeting Requirements ........ s08\1 Dragon Forms ................... s09 Ryu's Dragon Forms .......... s09\1 Fou-Lu's Dragon Forms ....... s09\2 Fishing ........................ s10 Basics ...................... s10\1 Fishing Spots ............... s10\2 Fish List ................... s10\3 Faerie Village ................. s11 Basics ...................... s11\1 Getting Started ............. s11\2 Item Shop ................... s11\3 Arms Shop ................... s11\4 Inn ......................... s11\5 Search ...................... s11\6 Troops ...................... s11\7 Music ....................... s11\8 Art ......................... s11\9 Aurum ....................... s11\A Games ....................... s11\B Bonds ....................... s11\C The Tree .................... s11\D Tough Enemies .................. s12 Trunk ....................... s12\1 Trean ....................... s12\2 Miscellaneous .................. s13 Battle Basics ............... s13\1 Combo Magic ................. s13\2 Status Changes .............. s13\3 Item Magic .................. s13\4 Questions ...................... s14 Frequently Asked Questions .. s14\1 Author's Notes ................. s15 My Stats ....................... s16 Credits ........................ s17 ======================================================================== = Getting Started s00 = ======================================================================== ------------------------------------------------------------ --- Game Controls ---------------------------------- s00\1 - ------------------------------------------------------------ Note that the letters I used for the buttons are the same as what I use throughout this FAQ. In short: T: Triangle X: Cross S: Square O: Round Of course, L1, L2, R1, R2, Start, and Select are the buttons labeled that way on the controller. The buttons you use for different actions are customizable, but they default like this: On the normal screen: T: Action S: Menu O: Run X: Basic Action (talk, use) L1/R1: Camera Angle L2/R2: Change Character Start: Pause Select: Help In a battle: T: Cancel S: Confirm O: None X: Confirm L/R: Call up Charge and Escape options Start: Pause Select: Help In the menu: T: Cancel S: Exit the menu O: Switch between HP/AP/CP screen and Status screen X: Confirm L: - R: - Start: - Select: Help Various subgames may have their own set of controls, those will be explained at their respective location in the FAQ. ------------------------------------------------------------ --- The Menu --------------------------------------- s00\2 - ------------------------------------------------------------ In the basic menu, you will see a row of options on the left, and in the rest of the screen, the status of the characters is shown. With the square button, you can swap between showing Status or HP/AP/CP. Item This screen will allow you to scroll through all items you have aquired. You can also use them (Item section only). Use left/right on the D-Pad to switch between different sections. Special This is a listing of all the Skills you have learned. Some magical abilities can also be used from this screen (Healing or status removing). Use left/right on the D-Pad to switch between different sections. Equip Here you can change what your characters are equiped with. When you are scrolling through available equipment, the changes made by the choice of equipment will be shown. Use left/right on the D-Pad to switch between team members. Status This will call up a very detailed description of the Status of the character, including all stats, current Master, his effect on your stats, and experience. There is also some interesting data to the right. Change This allows you to change the order of the characters. Setting This allows you to change all basic settings of the game, which don't affect the gameplay itself. I always put text speed to the max, it's still slow, and you have to confirm to make the text go away, anyway. Save This allows you to choose a position and save your game in it. ------------------------------------------------------------ --- Combat ----------------------------------------- s00\3 - ------------------------------------------------------------ Battles are called up randomly when you walk over certain areas. When you enter a battle, the color of the screen with the curving figure will tell you who has the initiative. Blue: Normal Red: The enemy gets one turn in the start in which you may not move. Green: You get one turn in the start, in which the enemy may not move. You have several options to your disposal as you fight a battle. They are: Attack: One attack will be made, the damage depends on your Power, and the number of Hits. Special: You can pick a Skill or Spell to use. These sometimes cost you AP. Use Item: You can use an item from your inventory. Not all items can be used in battle. Guard: You defend, improving parry rate and decreasing taken damage. This also allows you to learn Skills used by the enemy. Pressing and holding any of the L/R buttons will allow you to call up the special menu. Here, you can pick: Charge: Your characters will keep using Attack until the battle ends. Press Triangle to cancel. Escape: You will attempt to run away. If you succeed, the fight is ended. If you fail, the enemies execute their attacks, and the fight continues. ------------------------------------------------------------ --- Characters ------------------------------------- s00\4 - ------------------------------------------------------------ I will add ratings for all the characters when I finish the game. I don't have them yet now, because I feel I need to have had some experience with all the characters before I can compare them. All characters have an innate element in this game, which determines what elements they are strong/weak against. --- Nina --------------------------------------------------- Nina is, as always, the princess of Wyndia. She is not really good at taking care of herself, as she is used to be taken care of. She also cries a lot. Action: Jump. You can use it to get a better view of your surroundings. Element: Nina is of the Wind element. Special: Used in back row: Cheer. Recovers HP for active members. The chances of her using this are much greater when a party member in the front row has critical HP. Evaluation: Nina is a better character than she was in BoF3. Her physical attack is still very weak, but her defensive strength is less under par than in BoF3. Her magic is also more defensive than in BoF3, as she takes over the role of main magical healer from Ryu. If you give her a headstart with some Fire Magic, her Wind Magic will do tremendous damage. To all enemies. Also use her to heal, she is the best healer. --- Ryu ---------------------------------------------------- Ryu is, as in all previous BoFs, a guy who seems to have lost his memory at first, but who really has never had any. He will soon find out that he is not a human, but a dragon. Because he starts out this game as an adult (BoF3 had too much, but a little childhood storyline would've been nice...), he isn't such a crybaby as he was in BoF3. Action: Slash. Use it to cut through things like bushes. Element: Ryu is of the Fire element. Special: ? Evaluation: He is still one of the most powerful characters in the game, as he is a great all-rounder in statistics (He has to be, because his difference in statistics is really determined by the Dragon Form he is currently in, and his normal form should have basic stats). He does have pretty high CP. He has no more healing abilities like in BoF3, though, Nina took them over. Give him some powerful Skills to use with his high CP. Sometimes Skills will work better then Dragon Forms. --- Ershin ------------------------------------------------- Ershin is a rather mysterious figure, as he wears armor that fully covers her. He seems to be rather attached to Ryu for some reason, and his style of speech is rather odd. Action: Ram. Element: ? Special: Just an attack from the back row. Evaluation: He tends to miss more than others. He has good Defense and HP though, and her Power is reasonable as well. Some people seem to think Ershin is a weakling, but I don't agree. It's just a matter of building him up. As you may have noted, his Wisdom and AP are very low. So give him a Master who drains away all Wisdom and AP, and Ershin will barely notice. Give him some Magic Shards so his AP and CP stay at the same level, and you have a strong warrior. Another trick for Ershin is to give him a Master that raises his Wisdom a lot. They kept his Wisdom so low for a reason, you know. It might never be as great as Nina's, or anyone else's for that matter, but with Ershin's CP, you can use an incredibly powerful Spell every other turn. His armor is also very versatile. There is no armor that is certainly the best one, but they all have different properties. Keep some different armors in stock, and use the right armor for the right enemy. Even though he may seem no good at first, don't give up on him too soon. Especially since from lv 25 and up, he'll suddenly get heavy Stat boosts (especially Wisdom). --- Cray --------------------------------------------------- Cray is the chieftain of the Woren people. He is also an old friend of Nina. He is always there to help Nina out. Action: Push. Use it to move heavy objects. Element: Cray is of the Earth element. Special: He will sometimes take a hit for a character with critical HP. Evaluation: I think Cray is great. He has great Power, and good Defense and HP as well. His Intelligence is low though. His Agility is not so high either, but with the disappearance of EX Turns, that is not so important anymore. Make sure Cray always has a good weapon. If he has a weak weapon, his usefulness will decrease rapidly. You can also use him before a combo, since he's very slow. That way, the enemy can't iterrupt your combo. --- Scias -------------------------------------------------- Scias is a mercenary initially hired to look after the party when Cray is being tried. He seems, however, not to be as eager to stop you as his superiors are. He seems to be in doubt as to what side he is on. As he thinks, he is very quiet, and when he does speak, he stutters pretty bad. Action: None. Element: Scias is of the Water element. Special: Rakhasa: He shouts: "You will feel my blade!", and he becomes much stronger. He tends to use it when his HP hits critical. Evaluation: He is pretty much an allrounder. He has quite a powerful attack, but his Wisdom is pretty good too. His swords are weaker than Ryu's, but have +1 Hit more often. Make sure he has some good armor or he will take quite much damage. --- Ursula ------------------------------------------------- Ursula is a general of the Empire. Initially, she travels along with Ryu because she has orders to bring him back to the Empire, and Ryu wants to head there. Action: Shoot. Element: None. Special: She sometimes comes back with 1 HP after being killed. Evaluation: Ursula is an allrounder like Scias. She is a little more a Magic user though, and she has a good set of Innate Skills. She misses a lot like Momo from BoF3, but she gets to attack all enemies with some weapons, so she's very valuable against large groups of enemies. Make sure Ursula is equiped with the right type of gun. Attack All guns won't do much against bosses who are on their own, but they are great against groups of three or more enemies. --- Fou-Lu ------------------------------------------------- Fou-Lu is the founder of the Empire. He has before his death proclaimed to rise again from his grave. As his prophecy becomes truth, however, the Empire is not happy to see him back. Fou-Lu goes through a lot of trouble once he has risen, as the Empire attempts to hunt him down. Action: none. Element: Fou-Lu is of the Water element. Special: ? Evaluation: Fou-Lu doesn't get an evaluation, because he travels alone. His battles are also all very easy. ------------------------------------------------------------ --- Hints ------------------------------------------ s00\5 - ------------------------------------------------------------ - Always be on the lookout. Even though I carefully searched every area, it is very probable there is lots of stuff I missed. If you're overly kind, maybe you will even tell me what you found? - Don't be a thief! If you slash people to take their money, your Game Points will decrease, which is bad. - Always keep the Master requirements in the back of your head, so you can always try and meet some. - For the above reason, always keep one of every item you find remaining. One of the Master will teach you more Skills as you have more items on you. - Don't sell any fish. You are better off trading them for items. Even if you trade them for items first and then sell the items, your profit is higher. - Ryu and Fou-Lu share Skills. this means that when either Ryu's party or Fou-Lu learns a Skill, the other won't need to learn it anymore. - By using left and right on the D-Pad during battle, you can choose which character should move. You can also choose which character goes first with this. - Hit trees with Ershin's Action, ram, to receive Apples or Berries. - If someone is low on HP, and your healer is slower than the enemy (or you wish to heal in a Combo), put the low HP character in the back row for a turn. - At the end of a battle, use the AP gathered with CP to heal. Might as well use them if you can't keep them! - When you use Combo magic, use the stronger spell first if possible. That way, the stronger spell will determine the increased effect. For the same reason, when trying to get many hits, use the most hits magic first. - Also try using a powerful Skill first, and then following it up with an Affect All Skill. All the targets will receive the increased effect. - Sometimes, it might be better not to finish off the enemy as swiftly as possible. Playing the waiting game for a while can work out very well under the right circumstances. ======================================================================== = Walkthrough s01 = ======================================================================== Just a note: The locations with a ? before their name are locations of which are labeled "?". For lack of a real name, I thought them up. For easier finding back where you are, I labeled the small headings with a code. To find where you were in the walkthrough, just enter the section code in Find, and your text editor will jump right to the required section. There is no table of contents for these codes, so you'll just have to remember the code yourself :). Because you can rotate the camera in this game, I couldn't give you directions like go left, because what is left differs per angle. Therefore, I use the terms north, west, east, and south. Just to make sure nobody gets confused by this, here is an ASCII of the four directions, with the game's compass' pins. Red pin N | W - + - E | S White pin Note that the compass always points in diagonal directions. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% Awakening c1.0 %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Crash p001 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item: King's Sword As the game begins, Princess Nina is riding a sand boat with Cray. It appears that they are searching for Nina's sister Elina. Suddenly, a dragon appears (looks more like a sandworm to me...), and their ship wrecks. As they try to repair the damage, Cray finds they will need parts. Cray stays behind to guard the boat, and Nina goes of in search of the nearest town, Sarai, to the south. Cray also hands Nina the King's Sword. You are now in control of Nina. Exit the area to the south. World Map p002 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now you will find yourself on the world map. Head south to a site labeled "!". !(Crater) p003 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Heading on, Nina will find a merchant's cart. As Nina Walks further, she slips and falls down into the crater. A dragon, which is invisible to Nina, observes her. Then, the Dragon shows itself to her, and flies off. After the Dragon is gone, Nina finds Ryu lying there naked. She seems quite embarrassed by this (kind of like Ryu in BoF3 when Deis was freed), and Ryu quickly dresses himself with some clothes left by the merchant. Ryu has no clue as to who he is. Nina gives Ryu the King's Sword, and lets Ryu come with her. World Map p004 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Eye Goo, Mage Goo, Cap, Scorpion When you walk over the World Map, random locations will pop up , where you will find a random item, and you will encounter enemies. You could also learning some Skills from the encounters here. For more details on learning Skills, check section 05/06. I suggest having Ryu learn Rest from an Eye Goo, so he can Combo it with Nina's Heal, and Burn from a Mage Goo, to Combo with Sever. When you are ready, head further south to arrive at the Cliff. Cliff p005 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item: Ammonia Enemies: Eye Goo, Cap Just follow the path up to the bridge. Once you cross the bridge, take the hidden right path and follow it to an Ammonia. Take it and go back to the intersection, where you shouldkeep heading west. Once you jumped over the ledge, you will find another. Here, Nina will fall down, and Ryu jumps after her. Ryu finds out that Nina can fly (and that he can't) the hard way. After the comical sequence, just head in the cave, where Ryu and Nina will rest. The game will now switch to Fou-Lu, Ryu's evil counterpart. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% The Emperor Awakens c1.1 %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ?(Fou-Lu's Tomb) p006 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Zaurus Boss: Kahm Note that Fou-Lu will have any skills Ryu has, too. You are now in control of Fou-Lu. Just follow the path outside, and go up, and jump over the blocks. Keep going until you get a sequence. After the sequence head on west to the World Map. World Map p007 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can only go to one place. So just go there. ?(Woods) p008 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Zaurus Boss: Kahm Take the southern path, and follow it until you meet someone. It appears that not everyone is happy to see Fou-Lu rise from his grave. Yohm was sent to assassinate you. To aid him, Yohm summons the monster Kahm. ____ __/Kahm\__________________________________________________ / \ | HP: 15000 Zenny: 0 Experience: 16000 | | | | Item: Ambrosia | | Skill: Flaming Fist | | | | Morph into the Astral Dragon right away. Keep using | | Frost Strike until it dies. This should be pretty easy. | \__________________________________________________________/ After the battle, Yohm will not leave Fou-Lu alone. He orders his soldiers to fire burning arrows at Fou-Lu. As you escape, just follow the path. A tree will fall over, forcing you to take the other path. At the intersection, head north and take the SuperVitamin. Head back and take the west path. At the bridge Yohm will reappear, and explain why he thinks he's very smart. He will then attack Fou-Lu, causing him to fall off the bridge. So much for a glorious "Renaissance". Now the game will switch back to Ryu and Nina. Cliff p009 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ryu's Dragon Powers have been awakened by the rebirth of Fou-Lu. This means that Ryu now has access to his first Dragon Form, the Aura. Anyway, just head outside, back to the World Map. World Map p010 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Cap, Eye Goo, Mage Goo, Scorpion Item: Aurum Underway, you will find a ? area. Get the Aurum from here, and take the side exit from this area to find the first fishing spot. You can't fish yet, you need fishing equipment. Just head into Sarai. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% The Search For Parts c1.2 %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Sarai p011 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Items: Lead Ball, Panacea, Ginseng Once here, Nina will insist you split up, unless you pick the third option, which will make her let you help her, and she will stay with you. The wacko girl here will explain various basic concepts to you, and the merchants will act as stores. When you are ready to go on, head to the left side of town, to the tavern. Talk to the frog man, and he will offer to sell you the Lead Ball. Buy it. After that, talk to the eating guy at the bar. Buy him some food. Now it's time for the first subgame. For this subgame, you have to fill up his Happy bar before either the Drink or the Food bar fills up. To achieve this, just buy him food, then a drink, then food again, and keep alternating until he is satisfied. He will give you a Panacea, and hint you that you should head for the Inn. If you make a meager score here, you will only get an Antidote, btw. Talk to the weird looking fellow just outside the Inn. You have to guess how much you need to pay for the information (what's up with al these guys wanting to play games while you are on a mission?)). If you need more money, he will tell you. Anyway, the amount is 123 Zenny. When you start the bidding, and the guy will tell you how much you are off. You will get four tries. Failure will give you your money back, while succes will make you pay the guess. Once you win, the man will tell you to go outside, and find the next person there. Note that the item you get is different as the reached amount is different. This is what you get: 123 Z: Ginseng 124 - 128 Z: Healing Herb 129+ Z: nothing World Map p012 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Outside, head to a Random Location. ?(Oasis) p013 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Just talk to the fellow sitting here for the password. Now it's time to head back into the village. Sarai p014 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item: Aurum If you walk against the edge of the town wall outside, you'll find a merchant sitting there. He'll give you an Aurum, providing you have the password. Go back to the tavern, and talk to the barkeeper. Search the cabinet for 40 Z, then go through the passageway behind the barkeeper. After the sequence here, you have to go to the Valley to search for parts. The series of subgames is not over yet... World Map p015 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head south to the Valley. Valley p016 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Items: Croc Tear x8, Brass Helm, Digging game items Enemies: Mage Goo, Scorpion, Eye Goo, Cap As you enter this area, head on to the log. Cross it, and take the 8 Croc Tears behind the sail there. Slightly to the south, turn the wheel to the right and go down to get the 200 Z from the chest. Now go back up to turn the wheel all the way to the left(turn it twice), and you can head on. Go east and go in the ship, and go up the ladder in the front. Take the Brass Helm. Go back down and operate the winch. Go outside, and step on the anchor, and it will automatically go back up(?). Head north to a hut. Head in there to find an old geezer, who loans you a dog and a shovel for 50 Z. You have to use these to find the parts for the sand boat. The digging subgame, stuff to find: Note that the rudder is really the position to the lower right of it. So count from there. Flattop: Sorry, can't remember... Maybe try the dog after picking up all the others? One step to the right of the small blanket: Sage's Staff Two steps to the lower right from the rudder: Ship Parts Two steps to the lower left from next to the barrel(also to the lower left): Magic Shard Up and left 3 steps from where you start: Glass Shard Right from the rudder: Glass Shard One step to the lower right of the rudder: Molotov After all that, just head back to Sarai. Sarai p017 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Joh Back in Sarai, head to the tavern. Here Nina will face even more trouble. She has to battle Joh. ___ __/Joh\___________________________________________________ / \ | HP: 1200 Zenny: 0 Experience: 100 | | | | Item: Aurum | | Skill: Burn* | | | | Just use the Sever spell a couple of times and it will | | die. Heal when needed. This is still not very tough. | \__________________________________________________________/ After you win, Ryu will leap in to help Nina. In the process, he will break the King's Sword, which will consequently become the Broken Sword. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% The Great Escape c1.3 %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% World Map p018 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head east toward the Cliff, which is no longer a ? area, but which has been changed into a ! area. This means something more or less important is happening there. !(Cliff) p019 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There is nothing to do here, you just see some sequence concerning patrolling Imperial soldiers. A merchant will help you out, and tell you about the alternative path, which leads through Chamba. Afterwards, just exit the area. World Map p020 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Back on the World Map, a new path will open up. Follow it to reach Chamba. Chamba p021 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Items: Life Sandals, Panacea x2 Head straight into the house where you start and take the Life Sandals. Up the stairs here, there is a house to the right. It has a merchant and an Inn. At least buy the Bowie Knife for Ryu. Get the 2 Panacea's from the cabinet here. Just head for the northeast, and talk to the old smith. He will talk about hexes. Now a large group enters the town. They will be all over the town. Head into the house to the west. Talk to the guy next to the pot. He is Tahb, the boss of the purifiers. Tell him you'll wait (when you're ready). After some talking, you'll need to find a worker willing to guide you through the hex. After having talked to all of the purifiers, you'll find they are not too willing at all. Head back to the house where Tahb was, and he'll be waiting at the entrance (if not, you didn't talk to all of them). In the middle of your conversation, a purifier will drop in. Apparently, her name is Ershin. Her talking style is... weird, but convincing. When you are ready, head west into the hexed area. Hex Area p022 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Zombie, Ghost, Gasser Boss: Skulfish Items: Healing Herb x3, Molotov, Waistcloth Cross the bridge to the roof, then head south. Take the eastmost path first, and follow it to a chest containing 3 Healing Herbs. Go back, and take the alternate path south. Go on through the house and west. Take the ladder up. Go east at the first intersection. Go across the big plank, and down the small one. Cross another plank, go up the roof, and take the 300 Zenny in the chest here. Go on to the west. Inside, drop down, and Ershin will suggest splitting up. Press select to switch between them. Move Ershin down with the ladder. You will notice the crate is in her way. Jump Ryu and Nina over the gap, and go back to the crate you came down on. Stand on it. Now switch back to Ershin. Move through under the crate, and take the west path first. Take the Molotov here. Stand on the crate (move Ryu and Nina off theirs first). Now Ryu and Nina can cross their crate. Cross it. Take the second east passage (the one after the crate), and take the Waistcloth outside. Go back, go on south, and try to operate the valve. Ershin will say you have to operate two valves at the same time. Take the east path as Ershin. Operate the valbe just before the ladder. The mist will fade slightly, and your characters will go on. Follow the path over the roofs. on the bridge, you will hear a strange sound. Go on. You will see some more scary stuff. Go on through under the red flag, and Ershin suggests running. Subgame time, hammer the O button, real simple. If you fail, Ryu will drop down, but climb back up, but he will have reduced HP and be poisoned for the upcoming battle.Now you have to fight the Skulfish. ________ __/Skulfish\______________________________________________ / \ | HP: 2400 Zenny: 291 Experience: 429 xp | | | | Item: Antidote, Fish-head | | Skill: Venom Breath | | | | Use Aura with Ryu. Use Heal with Nina(The fish is | | undead, hence Heal magic hurts it.). I didn't even need | | to heal, but if you do, don't forget to. | \__________________________________________________________/ After the battle cure any poison Status you might have. Jump at the orange piramid shape, and you will exit the Hex. In the sandy area move two steps down, and you are back on the World Map. Head back to the Crash area. Crash p023 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As you can see, Cray, is real busy... being worried. Nina will introduce you and Ershin to Cray. As you go to sleep, Ryu will have a dream... Dream p024 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Armor, ToxicFly Items: Aurum x2 If you want, you can fight the Armors here until they drop you a Raptor's Claw (yes, you get to keep items found here, even though you're dreaming), a good weapon for Ershin. It might take you a while, though. You can use the diary to the east to save. Go west, and follow the path. When you are at the two doors, enter the first one to get the Aurum in the item bag. The second door leads to an empty room. Head on east, and go up the stairs. Head on through the door, the hallway, and another door. Examine the cabinets here for another Aurum. Then walk to the passage where the red curtain hangs. Someone will come in. Cray suggests moving behind the curtain. You will see that there is a small passage that allows you to go behind the curtain. Do so, and walk to the north. The dream will now be over. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% The Search For Elina c1.4 %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Crash p025 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Everyone will be discussing the dream now. As Ryu wakes up, Cray decides to go for it. You will end up back on the World Map. World Map p026 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Eye Goo, Flue Goo, Cap, Red Cap, Bandit If you want too, you can try fighting the Bandits until they drop a Moon Sword, a powerful weapon for Ryu. It might take some patience though. You can now fish again, and enter all the towns. The blue fish merchant in Sarai will now be the first Manillo shop. Too bad you don't have any of the fish he wants yet! After you are done with any business you might have, take the new path leading west from Chamba, to Kurok. Kurok p027 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Flue Goo, Mage Goo, Cap, Red Cap Item: Deep Diver Follow the path to the dog man with the bird. He is Rwolf. Agree with him, people like it when you agree with them. He will now become your first Master. If you get into battle with at least 3 enemies, you can easily make a 5 hit Combo (If you haven't done so already). Just use some skill with Cray first, then Burn with Ryu, and Sever with Nina. After that, you can get Eddy from Rwolf. You can also make a 10-hit Combo if you use Rock Blast and then Burn on a group of 6 Caps. If you're lucky, the Caps will survive the Rock Blast. Passing Rwolf, take the northmost path. At the end of it, you will find a chest containing a Deep Diver. Go back, go down the small slope, and take the lower path west. Follow the path until you reach the exit to this area. Head on to the Dam. Dam p028 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Puspool, Eye Goo, Mage Goo, Flue Goo Items: Short Sword, Swisher, Vitamin x2, Swallow Eye x2 You will have a short conversation with the guy here. Now, you're going to have to cross the dam. You are already at the bottom of the first ladder. Head to the next and go down. Go west and down yet another ladder. Go into the hallway. Inside, go west (there is a man to the east, but he has nothing intersting to say). Follow the path, talking to the people underway if you want to, until you reach the forced conversation. Talk to the guy with the tube. You'll receive the Sluice Key. Go all the way back up, and go into the door with the sign on it. Operate the switch in here. Head up the ladder, and outside, up the next ladder. Go east past the next ladder, and cross the sluice. Take the ladder to the east first for a chest with a Short Sword. Now follow the path inside. Operate the second sluice. Subgame time... Just twirl around the D-Pad to make the wheel spin. You should start slow and keep going faster. There's a small tone sounded when you are going fast enough, as well as a ! over Ryu's head. Keep going for another while until Ryu sweats. Nina doesn't want him to stink, so press O then. The girl will give you a Swisher. (-NSS- The girl says something about wanting to see what happens if you keep going for a while before you start. She also says the wheel will go smoother now you've helped her. I'm not sure whether you always get the Swisher, only when you perform well, or there are many different prizes to be won.) Go through the passage to the south, take the chest with 2 Vitamins to the west. Head back inside and up the ladder. Follow the path back, and go over the second sluice. Go up the ladder and take the 2 Swallow Eyes in the chest at the end. Go back down and keep going eastward. As you go back outside, talk to the man in the tower if you want, and go on south. At the ladder leading up, first operate the switch to the north, and cross the drawbridge. Give the key back to the boss-type-guy, and the alarm will be sounded. Cray is determined, however, and he wants to go on. Go back over the drawbridge. Up the ladder here merely leads back to the guy standing guard atop the tower, so there is no need to go there. Operate the lift, and you will have to press X a couple of times. After some sequence, you will be back on the World Map. Go north. !(coast) p029 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There is some sequence, and then some fellow will ask you money for his song. Give him 100 Z. Don't go cheap on him, or he will sing nonsense about tadpoles and other generally uninteresting stuff, and ask the same question again. So unless you have an assignment about tadpoles, pick 100 Z. Actually, if you pick the 10 Z four times, he will eventually sing the Dragon song for you. So if you think hearing out four uninteresting songs is worth 60 Z, you can pick 10 Z. He will sing for 10 seconds. That's all folks! Back on the World Map, head on east to Kyria. Kyria p030 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item: Belladonna There are some traps in this town, but they are really obvious so you can easily avoid them (not that they harm you). The chest to the southeast of town contains three monsters, chests named ????. I'm not sure of their stats, but they dropped me an Ice Punch. The three houses here are, from south to north: the mayor's house, the Inn, and a shed. Just head over the bridge. Get caught in the trap on the bridge. Once over the bridge, talk to the guy on the east for a Belladonna. At the house to the south, examine the dog house to fight a BeeTroop. Walk into the southern hole, and you will fall down. Climb the ladder into a house. Take the Fish-head from the cabinet. Talk to the schizophrenic parrot. You are supposed to translate what he says :). Try it, it's fun. If you don't want to play yourself, here are the correct answers: "We really have no time for this..." "No" "No" "Not really" Then just pick "Where's the mayor?". Go out of the house. Fall into the northern hole this time. Drop down, take the 400 Z, drop down again, and go back up. Exit the village and head for the Woods. Woods p031 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Cap, Red Cap, Flue Goo, Fungoid Boss: Maman Items: Apple, PointedStick, Earth Ward, Aura Ring, Healing Herb x4, Wisdom Seed Head on into the woods, and talk to the guy near the apple tree. He'll tell you about the mayor, and give you an Apple. Head north past the fellow, and go east. In the new area, head east and skip the pitfall, head south instead. Go up north to the chest hanging as a trap. Activate the trap to get the PointedStick. Go south, and south of the bridge, walk south through the trees here, and you will come to a small area with a chest containing a Earth Ward. Head back, down the slope, up the slope to the east, and head past the pitfalland fall down the pitfall there. Get the Aura Ring from the chest, jump down and curl around the path to find the ladder back up through the well. Go up the northern slope near the well. Go on past the cage, and drop down the pitfall just east of it. Take the four Healing Herbs from the chest, jump down, and climb back out of the well. Head up the northern slope again, but this time head down the slope west of the cage. Follow the path into the next area. Keep following the path, jumping over all the gaps, to the first intersection. South is a small dead end, so take the northern route. At the next intersection, take the path to the west and get the Wisdom Seed. Head back and take the northern path. You will get some sequence, and you have to fight Maman. _____ __/Maman\_________________________________________________ / \ | HP: 3600 Zenny: 450 Experience: 1500 | | | | Item: Apple, Flame Punch | | Skill: Body Press | | | | This is the first boss battle in which you will have | | than three characters. This means you can change who is | | in the back row. You should change the person in the | | back row every now and then, because they will heal | | Status and some AP (equal to CP). Anyway, this dude will | | go down after some strong spells. Use Aura's Flame | | Strike, and some other Skills with the rest. Combo some | | skills, it's handy. When Nina is in the back row, she | | might use cheer, which heals 140 HP to all, which comes | | in very handy. Also try the Burn + Sever\Eddy Combo. | \__________________________________________________________/ After that, you'll be back on the World Map. Head back to Kyria. Kyria p032 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The mayor will tell you you can stay at the Inn. You will see some Fou-Lu sequence, then you will be back to Ryu, and Cray will fall down a pitfall. Head back up, save at the Inn if you want. Go up the mountain path to the northwest of Kyria. Secret Passage p033 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Army Bat, Puspool, Tadpole, Zombie, Cadaver Items: Water Bomb, Ammonia Walk east past the shallow water, and get the Water Bomb from the chest. Go back, and head north over the water. At the turn, head further east. Follow the path into the next area. At the intersection, take the path north. Get the Ammonia, head back, and take the path east this time. Go on through the twirling passage, and into the next area. Walk up the steps to the northwest. Go up another set of steps to the north, and another to the west. Jump over the gap, and get the 500 Z from the chest. Jump back over the gap, and go back down the steps. Head north. Follow the path into the next area. Follow the small pathway here to the small chamber with the ladder. Head up the ladder. You will now climb up out of the Synesta well. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% The Search Continues c1.5 %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Synesta p034 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Okay, this place is a MAZE. Use Nina's Jump action to ease things up a little. Luckily, the Item shop is easily recognized by the fact that it's ran by a fish man (thank Capcom for making all merchants look exactly the same!).The house near the marketplace is ann Inn, and upstairs you will find the Weapon Shop(also a fish merchant). In order to continue the game, you should go into the orphanage(the house near the well), and talk to the nun there. Go back out, and you will see another nun chasing Chino. Talk to the nun, then to Chino, and you have to play catch with him (lot's of subgames in this game, huh?). Chino runs just as fast as you, but you can gain a small bit on him by making better curves. The real problem is, you can't see very well with all the buildings in your way. You have to cut him off somewhere, try Nina's Jump action to find him more easily. The best place to catch him is on the walkways at the higher levels, because you can see better there. Try the balconies to the north and east of town, you can easily hide behind a corner here, and use all the corners to gain some terrain on Chino. The nun will tell you about the visit of Elina. She doesn't know where she went, though. Chino will come in, and tell you he knows, but you have to play Hide and Seek with them. The first kid is found... inside the orphanage. There are actually two kids already in here, one is not playing, the other is. Talk to them. The one playing will give you a hint on where to find Rudd. Go out of the orphanage. Inside the passage to the east balcony, you will find Rudd. Talk to him. He'll tell you that Goete is at the gate. Head west to the gate out of Synesta. You'll find Goete there. He'll tell you Nahma is on the stairs. Head up to the northeast, and up the first stairway. Go further up the stairs to the south. As you reach the stairs leading back down to the balcony, note that Nahma is on them. Talk to her. She will tell you about Modo. Head back up, over the bridge, and back down all the stairs. Head east with the passage next to the stairs, and talk to the frog boy here. He will tell you about Konoko. Don't mind the directions, I've already counted them out. Just head west, and into the Inn, Konoko is up the stairs here. After all that, head back south, then east back to the orphanage. Talk to the nun. Modo will say that Chino is hiding in the cellars below. Now you have to go find Chino. Head south some, up the stairs, further up to the east. Turn around to the west, and talk to the guard here. He won't let you go in. A woman carrying a pot with water will come from the north. Talk to her. The guard will go buy water from her. Now is your chance, head in there. Cellars p035 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Roach, Mouse Items: Ammonia, Protein, Raptor Claws Just follow the path down. You'll come to a hall with doors. In the first room, there is an Ammonia in the cabinet. The second is empty. Follow the path further, down into the large room. Cray can't push the barrels here, so walk over the planks instead. Take the Protein from the cabinet behind the bar. Go on, there still is no choice of direction. Take the 80 Z from the cabinet underway. When you arrive at the cells, you will see Chino is in the first one. You can't open it, though. The other cell holds the Raptor Claws for Ershin. Keep going, this dungeon is pretty linear huh? Both of the cells upstairs will have a hole in the ground, the second one shut with planks. Stand on the planks to fall down to where Chino is. He will tell you about Elina. Synesta p036 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Kahn You should now head for Marlok's place. It's opposite the Inn. Talk to the big guy in front of it. Now you have to fight Kahn. ____ __/Kahn\__________________________________________________ / \ | HP: 3000 Zenny: 0 Experience: 1000 | | | | Item: Ginseng | | Skill: Shout, Focus* | | | | Combo magic works nice, as always. He attacks very | | little, but when he does, he hits you hard. Make sure to | | heal to full health after being hit! He has high defense | | so you want to use magic more than physical Skills. If | | you use Aura, use Hwa, not Flame Strike. | \__________________________________________________________/ After the battle, Marlok will invite you in. He tells you to go find some thief, and Nina has to help him do some chores. >From Marlok's house, go up the stairs and head to the south. Talk to the man sitting up there. He will hint that you should look outside the village. Spend almost all your Zenny on equipment and items. World Map p037 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A new path will open. Go into a Random Location on this path. You will find the guy. He will run off. Hideout p038 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Mouse, Rat, Army Bat After a small sequence back at Marlok's, you are back at Ryu's crew. Go inside the cave, and you have to play yet another subgame. Use Cray to block passages with the barrels, and catch the thief (splitting up seems like an easier solution to me, but maybe that's too much thinking for them?). Watch out, he'll run past you quickly when the passage is blocked. Tap X to prevent him from doing that. After catching him, the thief will explain it was Marlok who swindled the thief. When you are back in control, go back into the Hideout. Talk to the thief. His name is Stoll, he is a Master, who will teach you Steal at 80 items. You don't have that many yet, but keep him in mind, Steal is a great ability. Also, any characters not apprenticed to anyone should be apprenticed to Stoll, because he gives NO penalties. Just +1 agility. Synesta p039 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As you head back to Marlok's he will think you did a bad job, and send you on a new errand. Go out of Synesta. yet another new path will open up. World Map p040 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yet another new path will open up. Go into a Random Location here. Read the sign in there, and you will open up a new fishing spot. When done fishing, head for the Wharf. Wharf p041 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Roach Talk to the man behind the crates. He'll tell you to clean up the storage room. Now you have to play... Sokoban (Does ANYONE know that old game...?)! Just destroy the old, darker barrels with Ershin, move the jars north, and the crates south. The dark tiles around the signs are where the jars and barrels go. If you screw any up, just destroy them with Ershin. *** My score: 1000 + 1500 Time Bonus = 2500 *** After you complete that subgame, you'll get another Marlok & Nina sequence that leaves little to the imagination (or a lot, if you're a pervert). You have to do another subgame, with the crane. You have to place crates on the blue marked squares. Go for the light blue ones, those give double points. *** My score: 1000(I screwed up on the light blue spots) *** Marlok will show up. He will give you something for your trouble, it's variable. You can get: Chopsticks Straw Spoon You can return here anytime after this to play this subgame for extra Game Points. You'll only receive 10% of the points you could make the first time, though. After some sequence, you will switch to Fou-Lu again. Bunyan's Place p042 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Snapfly Boss: Khafu Fou-Lu will be all healed up now. Go outside. Fou-Lu will talk to Bunyan shortly. Behind Bunyan's house there is a chest which contains 2 Proteins, but Ryu will come here sometime too, and I think leaving them is a better idea. Head down the slopes into the next area. You will meet up with your old pal Yohm. He summons a big bird-type-thing to kill you. You have to fight Khafu. _____ __/Khafu\_________________________________________________ / \ | HP: 20000 Zenny: 0 Experience: 22000 | | | | Item: Fire Ward, Ambrosia | | Skill: EldrichFlame, Heal | | | | Change into the Astral Dragon. Use Frost Strike. This is | | very easy. | \__________________________________________________________/ After that, Yohm will tell Fou-Lu he commands many more monsters, and another Khafu will show up. Fou-Lu tries to escape, and he changes into a dragon, but he is shot down by the bird. After a not so great landing, you will switch back to Ryu. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% The Empire c1.6 %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Kyoin p043 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head north into the village. There are two shops here, and an Inn. That's pretty much all. Head up the stairs and into the tower. Causeway p044 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Gonghead, Mouse, Armor Boss: Ymechaf Items: Healing Herb x3, Glass Domino, Ammonia x2 There is nothing down the stairs, so head into the doorway. Go on to an elevator. Go in. To the east, there are some doorways. Skip the first. Through the second, search the cabinets for 3 Healing Herbs. Go back outside and head on up the stairs. You'll come to a hall with two doorways. The first holds a chest with a Glass Domino. The path continues through the second. Keep going. You'll come to another one of those square holed rooms, but this one has a platform in the middle. The platform is an elevator, you can use it to go to other floors. Head on through the doorway to the east, and take the elevator up. You'll see some sequence with lightning, and when you head forward, you will meet the guy who summoned Joh before again. This time, he will summon Ymechaf. _______ __/Ymechaf\_______________________________________________ / \ | HP: 6000 Zenny: 0 Experience: 2000 | | | | Item: Aurum, Ice Punch | | Skill: Whirlwind, Cyclone, Sever | | | | You can throw Ymechaf off balance, which lowers his | | Defense severely for one of your attacks. I'm not sure | | but it seems to me that Comboing magic makes him go off | | off balance (2x is enough). Do watch out for his | | powerful Whirlwind attack, and just attack. The best way | | to attack is to first make a Combo in which you throw | | him off balance, and then make a second Combo with many | | physical Skills to damage him. He is slow, but not | | necessarily so slow that everyone moves before him. If | | not everyone moves before him, put the slowest character | | in front for the Combo. | | | | Note that when you throw him off balance before he acts, | | and you don't hit him anymore that turn, he won't act | | anymore! | \__________________________________________________________/ After the battle, the party will run through the teleporter, leaving the weird fellow behind. You will arrive at a similar tower. You could just take the elevator straight down, but if you want, stop at the third floor for 2 Ammonias, and stop at the second floor to get a Vitamin from the cabinet in the room across the hall. Head outside. World Map p045 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Mage Goo, Flue Goo, Bandit, Gonghead, GooCount Head south to Astana. Astana p046 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here, do any shopping and stuff you want to do. When you are ready to go on, just talk to the big buff horse man walking around the stairs at the entrance of this area. He will ask you: "Have you seen the big aqueduct nearby? That's where Anasta gets all it's water from." That seems to be enough reason for your characters to go there (?), since on the World Map, the Aqueduct area will appear. Go there. Aqueduct p047 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Mage Goo,Flue Goo, GooCount, ToxicFly, Armor Items: Ginseng, Life Shard, Magic Shard Head up the plank, and up the ladder. Go east to get the Ginseng from the chest. Go back west. Head further up the ladder on the other side of the aqueduct. On the other side, you'll come to a small guy who will think you are the repairman, and who will power up the gondola for you. The gondola will take you down to the planks. Slash the rope to drop the plank and open the passage back to where you came from. Go the other way (unless you want to go back outside...). Jump over the gap and go up the ladder. Up there, head further east toward a chest with 500 Z. Go back west, down the ladder, and over the gap. Climb the ladder. Go east, and you will come to a water basin. Jump in. The place where you end up will look familiar... The diary is still there, so use it to rest and save. Go west, north, then east a bit to the two doors. Go in the first of them, There is a Life Shard in the bag this time. Skip the second door, go further east and up the stairs. Go on through the door, the hall, and another door. You will find a Magic Shard in one of the cabinets. Walk into the passage with the red curtain before it. Cray will say exactly the same thing as in the dream (Couldn't he just say: "Well, we all know what we did in the dream, right?"?). Go behind the curtain, and walk to the other side. After some sequence, it's time for chapter II. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% The Endless c2.0 %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Ludia p048 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item: Aurum Nina will come to wake you up. When you are in control, take the Aurum from behind the bed and save\rest at the diary if you want to. Go downstairs. You'll meet Scias, someone assigned to make sure you don't run off. Go outside, and Scias will join you. He's a new party member, mind you. Also note that since Cray is being questioned, he can't come with you. Head for the castle and you will have a short sequence there. Now upgrade your equipment in the house to the west of where you start if you want, and head out of Ludia. Don't forget to change Scias' Master to Stoll or Rwolf (I'd say Stoll). World Map p049 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For the story to continue, you have to go to Worent. I suggest you head north to Shyde first though. Go into a ? area on the path between Shyde and the intersection. You'll find another sign for a Fishing Spot. Fish if you want. Go on north into Shyde. Shyde p050 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You will note the blue fish at the entrance. He is a Manillo with whom you can trade fish. This time, you actually have some of the fish he wants. Still, none of the fish can be aquired from the only Fishing Spot available to you at the time :(. Walk on under the passage. In a corner here, a man is standing. Exchange your Lead Ball with him for a Bronze Ball. There are two shops here. The area past here contains nothing that is of any use as of yet. When done here, head for Whychwood. Whychwood p051 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Wyd, NutTroop Boss: Sparrow (easy) Items: Healing Herb x3, Magic Shard Head south into the woods. Instead of going down the slope, cut off by taking the path to the east :). Take the path leading west and get the 3 Healing Herbs from the chest. Go back and further to the south. You will be forced to go east and go into the next area. Now, Nina will shrink all of a sudden. The rest of your party will think she has disappeared. Then a bird will fly down and pick her up. Still, your party is clueless. Head on south, and you will see some sequence with a couple of faeries. The faeries will think YOU are no fair... But they will explain what they did to Nina. Don't go down the slope to the west, but instead, take the path to the right of it. Jump over the gaps, and you will come to a bag with a Magic Shard. Take it. Head further west, and down the slope. Go to the southwest and go up the slope there, and jump over the gap. This tree here holds Nina. Ram it with Ershin, and you will get some sequence. You are now in control of Nina. Walk up the edge of the nest, and you will see a spot where you can jump off. Do so. Head to the north. Now, the bird will come back, and it thinks Nina is one of her babies. The bird will insist that Nina eats a caterpillar. You will now initiate a battle. _______ _/Sparrow\________________________________________________ / \ | HP: 600 Zenny: 100 Experience: 250 | | | | Item: Bird Drop, Wooden Rod | | Skill: Feeding Time, Ponder | | | | Don't fight it. Defend, and heal (You don't want to kill | | the birdie do you?). If you didn't kill it, it will | | escape, and it will leave you alone, leaving you a | | Bamboo Rod. | \__________________________________________________________/ Head further north. There will be a conveniently hanging string from the tree, so climb down it. Ershin will not allow Nina to climb down safely, and he will ram the tree some more. Nina will enlarge right at that moment, and fall on top of Ryu. She seems quite embarrassed by this. Anyway, just head north for another while, and you will be able to leave the forest, and you'll be back on the World Map. The path to Worent will open up. You could go try out your new fishing rod first though :). Worent p052 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Kahn Item: ManlyClothes It's a whole village with people looking just like Rei! I mean, Cray. Go into the Watermill, and look who's there. It's the wack girl again. She will explain some more simple concepts to you. Head into the house east of the mill. This is another Inn/Shop combination. The two buildings to the south contain people who will tell you that Cray is the chief of Worent. Go further up east, and up the stairs. The party will explain their situations to the elders. After the elders almost declare war on Ludia, they will tell you about Tarhn, Cray's mother. Ryu decides to go look for her. Head through the door to the south and down into the basement. Take the ManlyClothes there. Go back outside and try leaving the village. Kahn will leap down and attack you. ________________ __/Kahn (2nd fight)\______________________________________ / \ | HP: 3500 Zenny: Experience: 2000 | | | | Item: Ginseng | | Skill: Tiger Fist, Shout | | | | Have Ryu morph into the Aura Dragon. He still has high | | Defense, so use Nina's magic rather than physical | | attacks. ShiningBlade works very well though, especially | | if you Combo it. Also, Flame Strike is more effective | | than Hwa this time. . Also heal when needed. The Tiger | | Fist Skill does heavy damage, but Kahn only has the AP | | to cast it once :). After that, he will mostly use Shout | | and guard. Just practice your Combos on him or | | something :). | \__________________________________________________________/ After you kick his rear again, Una will show up. She is the Master of Kahn, so it seems. Go back into the house where the elders live, and head up the ladder. Talk to Una here. Say that you are sorry, and she will offer to train you. I'd say she makes a good master for Cray, but he is not in your party at the moment. Anyway, if you go on the World Map, a new path will appear to the Plains. Plains p053 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There is a sign a small ways to the east. It says: "This way to the Golden Plains. Need a horse? Go to Worent!" It appears you need a horse to travel here, so go back to Worent. Worent p054 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Go to the southeast of town. Talk to the woman by the floating... thing with a saddle on it. The woman will tell you it takes a long time to learn horsebackriding. The weird thing flying around you is a whelk. You will take that thing with you instead of a horse. Head back to the Plains (make sure Ryu has the Burn Skill). Plains p055 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Nut Mage, NutArchr, NutTroop As you arrive here, Ryu will be riding the whelk out of the camp. He falls of after a short while. After Ershin explains that riding is not an innate ability for Ryu, Scias will ask Nina why she would help people when there is no benefit for her. Anyway, you will now be sitting on the whelk, on a screen that will look very familiar to people who have played BoF3. Just like the BoF3 desert, many people seem to hate this part of the game, but I don't see why. If you follow the directions you get, you won't get lost. I know I didn't. Just a note, I've been keeping my levels very low throughout the game, partially because I run away a lot. Ryu was only lv 12 here in my game. This is the first part of the game where it really caused me some trouble, because those Nuts hit pretty hard, I was on my own, and having to start this part all over is not funny. Before you start running through the Plains, I will first show you a small ASCII of the compass, just so you are heading the right direction. Red pin N | W - + - E | S White pin You'll start facing east. That is the direction you need to go. Unlike BoF3, you are allowed to use your compass here. Just head east, by pressing up on the D-Pad. When you encounter enemies, just use Burn and they will die. The NutArchrs/NutTroops might require two. After a while, you will come to the big rock. Head northeast from here. After a while you will see a thin line of smoke at the horizon. Head a little further toward there, and you will arrive at the Camp Site. ?(Camp Site) p056 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cray's mom will invite you to join her at the fire. You will talk to her for a while, and she will tell you you can rest in her tent. You will also see some sequence of Cray's trial, and some flashbacks. The next morning, as you woke up, head outside the tent. Talk to Cray's mother again. You will get three options to use as arguments to free Cray. Pick the King's Sword. Cray's mother will think it's a good idea. Now you need to head back to Worent, to ask the Worens how to get to Mt. Glom. Walk out of the area. You will be on the World Map. Head for the Plains, which is now a ! area. Plains p057 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You'll have short chat with Nina. Afterwards, walk of the edge of the area, and pick to exit the Plains. Go back to Worent. Worent p058 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Go talk to all three the elders. One will tell you how to get to Mt. Glom. It's time to head back to the plains for another trip... Plains p059 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You will now be on foot (?). Head east again, to the big rock. This time, head south from the rock. You will have to walk south for a while. You can continuously see your target at the horizon. After a while, you will come to a brighter part of the Plains, and you will switch to the Mountain. Mt. Glom p060 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Wyd, Firewyd Items: Fire Ward, Vitamin x2, Drill Punch, Molotov x4 Note that, if you want to quit playing now, or rest and save, you can just walk out of Mt. Glom, and you will be back on the World Map, with a convenient new path leading to Mt. Glom. Head into the cave. This cave resembles Mt. Zublo from BoF3, and stepping onto the lava will have the same effect, HP loss. Go north, and jump over the gap. Get the bag here, it contains a Fire Ward. Go on into the passageway, and keep heading east. Go up the slope, and into the passage to the north. Head toward the east. It seems a dead end, but when you fought a battle (either by winning or running away, it doesn't matter), the plates lying here will rearrange, and you can get the chest across the plates. It holds 600 Z. Get back on the plate, and run around on it to get into another battle. After that battle, the plates will move back into their old positions. Move onto the northmost plate. With another battle, the plate will rise. Get the chest toward the northwest. It will contain 2 Vitamins. Get into another battle, and the plates will change position again. Move onto the plate to the north. After yet another battle, you can go into the passage to the west here. Take the Drill Punch there. You could equip it, but the Ice Punch is really handy against those Fire monsters. Anyhow, head back outside, and battle again. Move over to the eastern plate. You will need to do one more battle. After that, you can cross over to the east side, and go into the passage there. Cross over the bridges and you will come to a cottage. This is where the smith resides. He tells you that you will need the Faerie Drop, a very rare metal that can only be obtained in the Faerie Dimension. After your party decides to go visit the faeries in Wychwood, you will be back in control. Take the Aurum from the smith's cabinet, and then head down the ladder in the hatch. Down the ladder, take the west path first. Cross the two bridges, and you will come to a chest holding 4 Molotovs. Go back to the cave below the smith's house, and take the east path this time. Follow the small pathway outside. Outside, take a few steps, and you will be back on the World Map. Do your stuff, then head back for Wychwood. Wychwood p061 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As you walk in, you'll hear faeries laughing. Head into the forest toward the south. Jump over the gap, head northeast, up the next slope. You'll see some of those sparkles that indicate the presence of a faerie. Examine them, and a faerie will appear. His two buddies will come up behind him. Watch the sequence. You need to be dreaming to enter the Faerie Dimension. But don't worry, the faeries will give you a hand doing this :). Faerie Dimension p062 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bosses: Nmago, Ckom, Kyo, Udy, Bokta, Fantam When you are here, the faeries will explain they need you to get rid of the nightmares for them. Look for the speech bubbles saying "ZZZ", walk up to them, and examine them. Each of them will initiate a battle with one of the nightmares. Note that you can return to the regular world to heal up at any time, by talking to the leader-type-faerie. _____ __/Nmago\_________________________________________________ / \ | HP: 1700 Zenny: 40 Experience: 340 | | | | Item: - | | Skill: - | | | | Just attack him until he kicks the bucket. He's very | | easy. You probably won't even need to heal. | \__________________________________________________________/ _____ __/Chkom\_________________________________________________ / \ | HP: 1600 Zenny: 50 Experience: 320 | | | | Item: - | | Skill: Sleep, Rock Blast | | | | This one will actually be able to deal some damage to | | you, with it's Rock Blast Skill. You might need to heal | | in between once. | \__________________________________________________________/ ___ __/Kyo\___________________________________________________ / \ | HP: 1800 Zenny: 30 Experience: 360 | | | | Item: Magic Shard | | Skill: Weaken, Blunt, Enfeeble | | | | Don't use magic, it has no effect on him. Just use | | physical attacks and Skills, you should be fine. | \__________________________________________________________/ ___ __/Udy\___________________________________________________ / \ | HP: 1900 Zenny: 20 Experience: 380 | | | | Item: Life Shard | | Skill: Leech Power, Drain | | | | It will evade many physical attacks. Use magic instead. | | If you use Firewind (Burn, then Sever), the Combo will | | do pretty high damage. So use it. | \__________________________________________________________/ _____ __/Bokta\_________________________________________________ / \ | HP: 1300 Zenny: 60 Experience: 300 | | | | Item: Life Shard | | Skill: - | | | | Just attack him a couple of times. This is another one | | of the real simple ones. | \__________________________________________________________/ A big, bouncing... Errr... thing will appear. Examine it for the final battle, against the big nightmare boss, Fantam. ______ __/Fantam\________________________________________________ / \ | HP: 5000 Zenny: 1800 Experience: 5000 | | | | Item: Magic Shard | | Skill: Frost, Drain, Nose Dive | | | | Every attack you perform will change it's size, and with | | that, it's attributes and Skills. This makes magic a | | rather tedious thing, so use physical Skills where | | possible. Use ShiningBlade up, then put Scias in the | | back row to regain AP, and use it again. It should be | | pretty easy. | \__________________________________________________________/ Once you win the battle, the thing will shrink and disappear. People who played BoF3 should recognize the music playing now, it's been edited a bit, but it's the same. The faerie leader seems pretty happy now. He will hand you a Faerie Drop. Now, it's time to exit the area and head back to the smith. ?(Smith's house) p063 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head back into the cave, and go on into the cave underneath the smith's house. Climb the ladder here. Talk to the smith and he will forge you a new King's Sword. Head back down the ladder and east outside. Leave the area, and head for the Ludia kingdom. Ludia p064 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head east into the castle. You will find that the Empire has had the same idea as you... Nina decides to go rescue Cray. Head back to the town area, and go into the first house (the one you started this Chapter in, remember?). Upstairs, you will be prompted to wait for nightfall. ?(Unknown) p065 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You will see a sequence with Fou-Lu, as he was saved by someone again, a girl this time. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% Cray's Escape c2.1 %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Ludia p066 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Soldier, Troop, Roach, ToxicFly Item: Artemis' Cap At night, save if you want. You will notice that Scias is with you... Anyhow, just head downstairs, outside, and to the southwest of Ludia. Talk to the man standing here to exchange your Bronze Ball for an Iron Ball. Head back towards the castle. You will get some sequence. It appears that Scias does not really agree with his superiors. Go west a few steps and head north toward the guard. You have to kill him off in one turn, or he will call for help, and you have to start over the castle. He has about 900 HP. Go on to the north. You will come to the next room. Beat the guard here and go into the passage behind him. Take the Artemis' Cap here, and go back to the previous room. Head up the stairs. Head on east through the passage, and up the stairs. You will come to another guard. Once you win the battle from the guard, you will get some more sequence. Cray will now rejoin your party. Head inside, and east through the passage. Go downstairs again, and follow the path back outside. Head out of Ludia. World Map p067 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You really have to head towards Worent now, but I suggest heading back to the smith's place first. You'll see why soon enough. ?(Smith's house) p068 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you talk to the smith, he'll offer to make you Armor out of items. If you want a guide on what can be made into what, check section 04\4. To actually get something, you will need 3 resources, but you should have the 2 Glass Shards from the digging game, and you might have found some exploring. When you're done at the smith's place, just go back outside and head for Worent. Remember this place whenever you have any good junk with you. Worent p069 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Just head into the village, and talk to all three the elders. The one in the center will tell Cray he should also go see his mother. So you'd better go do that. Exit here, and head for the campsite (? area north of the Plains). ?(Camp Site) p070 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cray will apologize to his mom. His mom will tell you that you can stay in her tent again. After you wake up again, head out of the tent. Talk to Cray's mother. Nina will figure it all out, and conclude that the Empire must be looking for Ryu. Nina will suggest asking the Wyndian Wind Dragon for advice. Cray's mother will say she is not sure whether Ryu is indeed a dragon, but I suppose you already figured it out by now :). Head back to the Plains area. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% The Wind Dragon c2.2 %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Plains p071 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This time, just head east, and further east past the big rock. After heading east for a while, you'll come to a golden area in the plains again. You are now at the Shrine. Shrine p072 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Drake, Catrpilr Items: Silver Top x4, Light Bangle As always, you can just exit the area and it will become a spot reachable from the World Map. Head east, and down the passage leading inside. Examine the altar before the statue, and you will be prompted to insert the Jadestone. Do so. The statue will sink, allowing you access further inside. Head on east. Head north at the first intersection. Continue north at the second. At the third, head west first to get a chest containing 500 Z. Head back to the intersection. Head east to the next, and east past the following one too. At the next intersection, head south. Follow the path east to a passage. You will come to a room with multiple colored lasers. You have to use Cray to push the handles, so the lasers will change direction. The crystals will reflect the lasers. Don't touch any of the lasers, because they will damage you. Walk down the middle stairs. Push the handle on the green laser here toward the south. Go on to the north, to the yellow laser. Push it's handle to the north. Head back up the middle stairs, and go down the southern stairs. Follow the path between the lasers here to a chest containing 4 Silver Tops. Go back down, and push the red laser's handle to the north. Head back to the south and up the stairs, then down the middle stairs again. Push the handle of the green laser back to the east. Go back up and down the southern stairs again. Push the handle for the red laser back to the east. Enter the passage to the east and take the Light Bangle from the chest here. Head back out. The lasers are already out of your way, so just head into the passage to the north. Go up the stairs here. You will come into a hut. Talk to the dude in here, and he will exchange your Iron Ball for a Brass Ball. Head out of the house. If you trade a Bronze Ball for an Iron Ball here, you missed the trade in Shyde, or the one in Ludia. If you trade a Lead Ball for a Bronze Ball, you missed both. The one in Ludia can't be gotten anymore now... :(. To the west of the house is a chest containging 2 Ammonias. Take it. After that, just exit this area in any direction. Head for Ahm Fen. Ahm Fen p073 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Patrol, Cracker, Nut Mage Items: Baby Frog, Life Shard x3 Head on east over the thin bridge to the small isle. Go on over the bridge to the south. Follow the bridge to the next isle, and go over the following bridge to another isle. Head for the bridge to the east. Jump over the gaps in the bridge, and you will come to another isle. Head down to the west of it. Keep going west to a chest with a Baby Frog. Head back east, go past the plank you came down with, and go up the next plank, into the next area. You will come to an intersection. Take the path northeast, stepping on the repaired piece of bridge underway. The snakes will move. Head on over the planks, and you will be able to walk over the snake. On the next plank, step on the repaired piece, but don't go over it. Instead, walk back to the snake. Over the snake, head further south, down the plank, and get the Scale Mail from the chest. Walk back over the plank. The snake will move away before you. Oh well. Just step on the repaired piece four more times, and the next snake will be in position. Walk east toward the next plank. Step on the repaired piece three times to make the snake appear here. Head back west over the snake, and you will notice he is now in your way to get the chest. Step on the repaired piece two more times and get the 3 Life Shards out of the chest. On your way back, you have to walk over the repaired piece again and the snake will move conveniently into position. Move over it. At the next plank, just step on the repaired piece and head back onto the snake. Walk over it once more, and head down the plank. Jump over the stepping stones in the water to the south. Head on up the plank and walk to the east out of this area. Walk on over the plank to another isle. There will only be another plank to the north, so take that one. You will be back on the World Map. World Map p074 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Some new paths will open up. Before you head to visit all those cool new areas, I suggest taking the path all the way north straight to Wyndia. Halfway the path before Wyndia, you will have a camping sequence and a faerie will ask for your help. You can now start the Faerie Village subgame, which is the coolest subgame ever IMO. Check section 11 for information about the Faerie Realm. I'd say it's a good idea to develop the Faerie Village a bit before continuing. Also, head for the ? area to the northwest of Ahm Fen. ?(Njomo's house) p075 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item: Vigor Seed There is a house here. Head inside. Take the Vigor Seed from the cabinet here, and talk to the man. He will tell you about his wife (weird, weird story. Especially if you consider the fact that faeries have no gender...). Head up and talk to the faerie there. She will scold you for barging into her room. Remember her though, she will become a Master when you have progressed enough into the Faerie Village. Do your stuff, and when you are ready to go on, head on north to Wyndia. Wyndia p076 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Items: Swallow Eye x2, Fish-head x2, Eye Drops, Ring of Wind, Fat Frog Walk east a small bit and you will see a blue manillo sitting there. You guessed it, he runs another fish shop. This time, you can actually head back and catch some of the fish he wants, if necessary. Straight north from the Manillo merchant, head up the stairs and into the mill. Inside, you will see a familiar person, it's Momo! Talk to her and she will become a Master. I'd say she is a good Master for Nina. To the west of the mill is an Inn. There is a merchant upstairs here. Head into the big house to the south. There is nothing upstairs. Head into the south door. The thin man here will trade you 4 Aurums for your Straw. Head into the west door and take the 2 Swallow Eyes from the cabinet. The cabinet on the other side holds 2 Fish-heads. The northmost door will lead back to the hall of the house. The house to the east holds an Eye Drops in the cabinet. Head up the stairs in the east of Wyndia and enter the elevator. It will take you up into the castle. Head further east and enter the tower. Head up the stairs in here. Head back outside. Follow the path north into the next tower. Take the Ring of Wind in the chest here. Head back south to the previous tower and down the stairs again. Outside, head north into the middle area. Talk to either of the guards here with Nina in front, and they will let you pass. Head down the stairs here, and head west, outside. Enter the passage to the north. Follow it and you will come down to a prison cell. The man here will trade your Brass ball for a Tin Ball (again, a different trade means you missed one in the past). Head back outside and back into the big room. Head back upstairs. Talk to the thin man here and you will get some sequence with the king of Wyndia, and about the Wind Dragon. You'll note that the king of Wyndia is a lot nicer than he was in BoF3 :). After you wake up again, head out of the room you are in to the west. Re-enter the king's room to the north, and loot his dressers for a Fat Frog. Take the elevator back down and leave Wyndia. Head for Kasq Wds. Kasq Wds p077 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: BeeTroop, Bilboa, Cracker, Nut Mage Items: Weather Vane x2, Long Boots, Magic Shard, Aurum Flattop x3 Head west into the woods. Go over the bridge. Head south from here and talk to the man standing over there. He will tell you about a new Fishing Spot. If you are a fishing freak like me, that's enough reason to head straight out of the forest again :). Anyhow, when you are ready to go on, head north from the bridge. You will enter a new area. Head northwest. At the intersection, head up the slope. Head southeast and over the bridge. Follow the path further, and you'll come to a sign that explains how to ride the logs. It's pretty self-explanatory though. Step on the log you can reach from here. Ride it north and step onto the next log. Ride it west a bit, and step off it at the small isle. Step on the log at the other side of the isle, and ride it to the item bag. Take it for 2 Weather Vanes. Head back on the log, back over the isle, and back onto the log north of the isle. ride it further west, and hop on the next log. Ride this one to the north, skip the first patch of land where you can step off, and go further all the way to the north. Step off. Walk to the west, and follow the path to a chest containing a Long Boots. Go back, back onto the log, but don't ride it back all the way. Instead, ride it to the patch of land you skipped earlier, and go off it, and walk over the patch of land to the next log. Ride it east to yet another log. Ride it north and you will be back on steady land. Head south, take the chest with 600 Z, and go back north. Head further north into the next area. Head west, curl around the path, being careful not to hurt your characters on the thorns of the vegetation here, and take the Magic Shard from the chest. Head back, and go east this time. At the intersection, take the northwest path. Keep watching out for thorned vegetation, and follow the path into a new area. Keep going to the next intersection. At the intersection, head north. The sign says: "If ye seek the Oracle of Wind, ye shall find her here." Just a little further is a house. Enter the house. An old lady will be here. She is the Oracle of Wind. After she tells you you need to head back to Wyndia, take the chest in her house for an Aurum, and loot her bookcase for 3 Flattops. Head back out of the house. Head west and you will get a camping sequence. Scias will now have left your party :(. Head back to Wyndia Wyndia p078 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head back into the castle with the elevator, and go back into the large room east of the king's bedroom. After the sequence, head west, and take the north passage outside. Go into the north tower. Head down the stairs here. The guard will have stepped aside. Head in. Wyndia Castle Catacombs p079 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Catrpilr, Zombie, Cadaver, ZombieDr, GntRoach Items: Soul Gem, Swallow Eye x3, Balance Ring, Healing Herb x4 Somehow, the lower areas of the castle are infested with monsters, so this is a dungeon. Head east until you come to the first intersection. Take the northeast path and you will come to another intersection. Go north to a Soul Gem. Head south to another intersection, head east here. Follow the path to the next area. Keep going to the next intersection. Head northeast for 3 Swallow Eyes. You can only go when the mill points the other way, but it won't be hard to get there. When back, take the northern path. You will head into a new area. Head north a bit, and step on the spinning bridge-type-thing. Walk over to the plank and step on the next. Head across to the south for a Balance Ring (just step on the thing and wait for it to point south). Head back on and go onto the bridge to the east this time. Go further to the east and you can exit this area. Head south a couple of steps and you will come to another intersection. You have to head north from here, but you have to look out for the wind or it will blow you back. You can tell from the mills whether wind is blowing, and you have to hide in the gaps in the wall when the wind is blowing. When you the wind starts to blow and you are not in a gap yet, just run in against it and make your way to a gap. Don't forget the bag with 4 Healing Herbs to the east along the way. After that, there is a bag with 2 FlashGrenades to the west wall. You'll exit the area to the north when you are far enough. This is the end of the dungeon, the Wind Flute lies here. Just take it. Now you have to head back. Head back through the wind tunnel, over the spinning bridges, and through all the tunnels. You will have another sequence about the betrayal of Scias. You now switch back to Ryu's gang. Just head out of Wyndia, and head for Pung' tap. Pung' tap p080 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: GntRoach, Drake. BloodBat Boss: Grunt A/Grunt B/Grunt C x2 Items: Homing Bomb, FightingRobe, Power Food x2 Your party will automatically play the Wind Flute and make the elevator come down. Head southeast and into the castle. Head on east down the stairs. You will come to a very small room with three doorways. Take the south doorway. The path will curl around and lead you to a small chamber. In the small chamber, open the chest for a Homing Bomb. Go back to the room with three doors, and head south this time. Walk on for a small while and it's subgame time again. You have to jump from the ledges. The wind will be able to carry you up. The situation looks like this: South North Y ------ ---- X 1 ------ ------ S -------- -------- S = You start here. 1 = Chest containing 600 Z. X = Passage leading to Y. Y = Passage leading to X. Jumping when there is wind will cause you to go to the other side, one level higher, except from the middle south, from which you'll fall one level down instead. Jumping when there is no wind will cause you to: Jump over to the other side on the lowest level. Jump two levels down from the upper south. Jump one level down from anywhere else. The objective is (After you get the 600 Z, of course), to jump while there is wind, from the highest level, from the north side. For those of you who did not figure it out yet, here is what you need to do: 1. Jump over to the south when there is no wind. 2. Jump back to the north when there is wind. 3. Take the 600 Z from the chest. 4. Jump down one level when there is no wind. 5. Jump up to the south when there is wind. 6. Head through the passage to arrive in the upper north. 7. Jump up while there is wind. You will arrive at another wind tunnel. Here you should: 1. Jump to the north while there is wind. 2. Jump to the south while there is wind. 3. Jump to the north while there is wind. 4. Jump to the south while there is wind. 5. Take the FightingRobe from the chest here. 6. Jump back down while there is no wind. 7. Jump down without wind again. 8. Jump to the north while there is wind. 9. Jump to the south while there is wind. 10. Head through the passage. 11. Jump down while there is no wind. 12. Take the 2 Power Foods in the chest. 13. Jump up while there is wind. 14. Jump up while there is wind. You will come to a small room with one exit to the west. head outside and you will get some sequence. Head south over to the gondola. The zombie look-a-like Ludian fellow will be right behind you. He will send his clones to attack you (Well, that's what they look like isn't it?). _______ _______ _______ __/Grunt A\/Grunt B\/Grunt C\_____________________________ / \ | HP: Grunt A Zenny: 500 Experience: 2600 | | 1300 | | Grunt B | | 1400 | | Grunt C | | 1500 | | | | Items: Eye Drops, Molotov, Knockout Gas | | Skill: Grunt A: Feint*, Blind* | | Grunt B: Flare | | Grunt C: Sleep, Weaken, Blunt | | | | The Burn/Cyclone(Simoon) Combo works quite well against | | these guys, because there's three of them. Status that | | cancels your current action such as Sleep might sabotage | | your Combos though. Heal if needed. These guys should be | | quite easily disposed of. | \__________________________________________________________/ After you beat them, the man has more clones for you. Scias will appear and help you out (Check out the grin!). The next battle is exactly the same, except Scias is now on your side. Note that he is not in your party though, he game-technically is an enemy who just happens to be damaging the other enemies, and who does not need to be killed for you to win. He also won't gain any experience. Don't use affect all spells on the enemy! You will get a sequence in which you find the Wind Dragon, P'ung Ryong. He takes you to "The place of Summoning". Your HP and AP are fully restored. Just head down the mountain and you are back on the World Map. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% The Dragons c2.3 %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Ice Peak p081 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Icebeak, Blue Cap, Red Cap, Bilbul, Bilboa Items: Vitamin, Icicle, AsbestosArmr Head west until you come to the slope leading up. One step up this slope you can go back off it to the west and take the bag containing a Vitamin. Head up the slope to the east, and a bit further to the north. You will have to go back down. Take the northmost path first. Head into the cave and follow the path to a chest containing an Icicle. Head back outside and back up the slope. Take the southmost path now. You'll come to a cavern with a frozen waterfall through it. Walk over the ice, into the cave. Follow the path north. Up at the intersection, you will notice that the northern path is a dead end, so take the southern path instead. Follow the path back outside, and head west into a new area. You will notice that a snowball is in your way. If you examine it, the game will hint you that it should be pushed. Switch to Cray and push the snowball out of your way. Walk after it, but be careful not to push it again (if you do, head out of the area and back in again to reset the snowball). Walk around it, and follow the path to the south. You will come to another snowball. Push it down and it will form a bridge for you. Go over it and you will have to push another snowball. Ignore the path to the north for now and go after the snowball. It will still be in your way, so push it one step further. Head to the north, and then to the east, and you will come to a snowball lying before a narrow path down. Push it down. Go after it and go east to get the AsbestosArmr from the chest. Cross over the snowball again and take the path south. Walk down the slope to the west. Head a little to the north and push the snowball there down to the south. Now push it down to the west. Keep pushing it until it falls in the gap and forms a bridge for you. Head over it. Push the snowball lying here to the north four times and then push it into the gap to the east. Head over it and take the 500 Z from the chest. It doesn't matter which path south you take, both will lead to the exit of this area. World Map p082 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Red Cap, Blue Cap, Bilboa, Bilbul, BlueBall On the World Map, a new path will open to Chek. Chek p083 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item: Aurum You'll notice that the entire town of Chek is inhabited by children. If you talk to some, though, you'll note that they are quite knowledgeable. Head west into the Inn. Take the Aurum from the bag there. Rest if you lost any MaxHP, and go back outside. Head for the Abbess' place, the house to the east. The Abbess will start to tell you about the difference between gods and mortals, and about Lifestreams (no, not mako). As Ryu wakes up, walk outside. Apparently, you are dreaming. The Abbess will tell you more Important Story Stuff, and Ershin will join in the conversation. It seems that Ershin is also a god... As Ryu *really* wakes up, head outside again. You'll see some sequence with Cray and Nina. You are not allowed to sleep at the Inn (saving is possible though), or to go out of the village. So head up the stairs to the northwest of the town and follow the path to the Abbess. She will tell you you should release Ershin from her armor. You will be sent to Ershin's Dream World. Ershin's Dream World p084 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Gulper, Spectre Boss: Umadap/Azeus/Agiel/Yeleb Item: Water Ward First, the Abbess will explain to you what you need to do. You are then in control again. Heading west will cause you to head back out of Ershin's mind. Head north and follow the path for a while. At the first intersection you come to, take the south path and jump over the gap to reach the chest, which contains a Water Ward. Head back and head north now. After another while of following the linear path, you will come to a new area. Keep going north, jumping over some gaps. Examine the white crystal hanging here and the big rock will stop spinning. Jump onto it. Ascend to the top and you will come to a large green crystal, with a silhouette in it... Examine it and you will talk to Ershin, in her true form this time. She will ask you to get rid of the pillars. When you examine one of the pillars, a boss-fight will be triggered. ______ _____ _____ _____ __/Umadap\/Azeus\/Agiel\/Yeleb\___________________________ / \ | HP: 1200 Zenny: 0 Experience: 10000 | | | | Items: Electrode, Water Bomb, Molotov, Weather Vane, | | Earth Ward, Water Ward, Fire Ward, Wind Ward | | Skill: Umadap: Sever, Cyclone | | Azeus: Frost, Iceblast | | Agiel: Rock Blast, Stone Pillar | | Yeleb: Flare, Fireblast | | | | These guys will recover 600 HP each turn, which means | | the best way to take them out is one by one. To find out | | what element they are weak against, press square to | | examine them. The magic they 'suppress', is what they | | weak against(even though my logic says they should be | | strong against it if they suppress it. It's just how you | | interpret the word 'supress' I suppose.). Stay healthy, | | and it should be easy. | | | | Note: ShiningBlade does 0 damage to Azeus for some | | reason. Azeus is also strong against physical attacks. | \__________________________________________________________/ After the fight, Ershin wants you to find her a body to live in. She makes it sound so easy... Anyway, just head out of the Dream World again, back to Chek. Note that you can't follow the same path back, you have to go by the path where you got the chest. You'll know when you're there because that's where the path you took here can't be followed anymore. Chek p085 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ershin will insist on some relaxation before she talks about anything. The game will now switch to Fou-Lu. ?(Still no clue) p086 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There is just a very short sequence, and it appears Fou-Lu is still at the girl's place. Chek p087 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can still not rest at the Inn(I hate walking around with decreased MaxHP!) :(. So just go talk to the Abbess again (she is at her home). You will get some more sequence, and the game will switch to Fou-Lu again. ?(Sonne Village) p088 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can save and rest at the diary if you want. Head out of the house. Talk to the people here if you want. Walk out to the man at the exit of the village, and he'll tell you he doesn't like strangers. Mami will come to help you, and you will switch back to Ryu. Chek p089 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There will be more sequence back here. You can't actually do anything... ?(Sonne Village) p090 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Papan Fou-Lu will talk about himself to Mami. You will then be back in control of Fou-Lu. Head outside again, and head out of this area. In the next area, head west a while until you meet Mami again. You'll hear a roar. Head south over the bridge and follow the path east into the next area. Keep heading east and you will meet Papan, a creature that looks quite much like the Maman. _____ __/Papan\_________________________________________________ / \ | HP: 13000 Zenny: 750 Experience: 10000 | | | | Item: Apple, Wisdom Fruit | | Skill: Stone Pillar, Body Press | | | | Morph into the Astral Dragon. Use Frost Strike until it | | dies. This is pretty easy huh? | \__________________________________________________________/ After you kill the thing, or rather make it go back to it's old form, head back to the Sonne Farms and you will get a small sequence. You will now switch back to Ryu. Chek p091 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You will get some more sequence (and Cray will say "Doesn't that beat all?". He only forgot one word... He will also say some less nice stuff though). Your HP and AP and even MaxHP have already been restored for you. Head for the Abbess' place again. You will once again have to enter Ershin's mind. Ershin's Dream World p092 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Items: Knockout Gas x2, ManlyClothes Follow the path. After the curve, jump over the gap and take the 2 Knockout Gas' from the chest. Keep going to the intersectioned area. Both sidepaths are dead ends so keep going south. At the next intersection, take the sidepath to the north to get a ManlyClothes from the chest. Head back and further east, and north at the turn. You'll come to a building that looks like a temple. Enter it. You will get some sequence. Ershin will be mad, because she just had some... visitors. After the sequence, you can talk to the various men here. Some say stuff that's funny, and others will reveal Ershin's true name to you... (BIG spoiler, I won't tell you). Head back outside and Ershin will wake up. Chek p093 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ershin will tell you you can still call her Ershin, but she would rather have you use her real name. You are allowed to exit the village again. Head for Sinchon. !(underway sequence) p094 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Bilboa, Bilbul, Fiend It seems that Ershin's armor has started leading a life of it's own, and it is sad about Ershin leaving it. After the sequence, exit the area to the south. Sinchon p095 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Fiend, Bot, Protobot Items: Swallow Eye x2, Dragon Scale x3, Magic Shard x2, Soul Ring Head on north into the shrine. Keep heading north until you come to the slightly raised platform. Once over it, you can only take the east path because the west path is blocked by a piece of a broken pillar. Head further north with the east path. Through the passageway, head on west. Go through the westmost passageway and south to a chest containing 2 Swallow Eyes. Head back north to the hallway and take the north passageway this time. Keep going north and down into the next area. You will note that the rubble in this area splits the path in two. Take the east path first and head up the stairs and into the doorway. You'll note you can jump across the pillars here. Jump over the west pillars, but use the middle pillar to cross over to the east, and take the chest for 3 Dragon Scales. Head back to the south and to the previous area. This time, take the west path and go down. Walk through the room to the north side of it and examine the plaque with the red jewel in it. The two northmost pillars will rise, allowing you to jump over them. Quicky run back out of this room and head back upstairs, and jump over the pillars. Head for the northmost pillar on the west side. Once your time is up, it will lower again, giving you access to the west doorway. Walk north and take the 2 Magic Shards from the chest. Then head through under the bridge. Take the chest on this side for a Soul Ring. Head back outside through the east doorway. Examine the plaque again. Run back outside and around the rubble back upstairs, and jump over the pillars. This time take the east pillar and jump onto the middle platform from there. Head through the doorway here. Keep heading north and you'll be outside again, and get some sequence with Ershin. The game will switch to Fou-Lu again. Sonne p096 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Items: Rice Ball You can save in Mami's house. Head over to the farmlands, and talk to Mami there. After a short conversation, Fou-Lu decides to go to Mt. Yogy. You'll be on the World Map, but head back into Sonne. When you talk to Mami now, she will give you a Rice Ball. Head back to the World Map and just head north to Mt. Yogy. Mt. Yogy p097 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Bilbao, Cairn, Lavoid, BlackGoo Boss: Marl/Klod/Bellwyd Fou-Lu will punch the rock out of the way. Follow the path to the intersected area. Take the upper north path. Follow it, and take the upper path at the next intersection again, instead of the small dead end. At the next intersection, take the lower path and head into the volcano. *** Note *************************************************** I missed a whole bunch of items, but that's because Ryu will be here much later too. Since Fou-Lu only gets a very short part of the game, and an easy part at that, Ryu needs the items more. Besides, Fou-Lu already has Mami's snack :). ************************************************************ Inside the volcano, head north into the next area. At the intersection, head east. Keep going up the steps and to yet another new area. *** Another Note ******************************************* Since Ryu and Fou-Lu share their Skill Pools, you can learn Skills with Fou-Lu and then Ryu has them as well. Make use of this, the Ebonfire Skill used by the BlackGoo's and the Blitz Skill used by the Bilbao's are very useful. Blitz is very handy for getting good Combos, both in terms of hits and damage, and Ebonfire is just powerful. ************************************************************ Just follow the linear path to the next area here. There, keep going for another while and you will reach some creature. It's not really intelligent, and it will attack Fou-Lu for using difficult words. ____ ____ _______ __/Marl\/Klod\/Bellwyd\___________________________________ / \ | HP: Marl: Zenny: 2650 Experience: 25000 | | 16000 | | | | Klod/Bellwyd: | | 1500-2000 | | | | Item: Wisdom Seed x3, Life Shard, Magic Shard, | | Wisdom Fruit, SuperVitamin | | Skill: Marl: | | Klod: Rock Blast | | Bellwyd: Speed | | | | Morph into the Astral Dragon. Kill off it's buddies with | | Eraser, and keep using Eraser to make sure those things | | stay gone. As usual for Fou-Lu, this is very easy... | \__________________________________________________________/ After the fight, head back outside. Head all the way back out of Mt. Yogy, and Mami and that other guy will come up. The guy will ask Fou-Lu what he is, and the game will switch back to Ryu. Sinchon p098 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the mean time, Ryu's team will have summoned all the dragons to them, all in their 'humanoid' form. After the sequence the game will switch back to Fou-Lu. Sonne p099 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The guy from before will still be asking Fou-Lu questions, but Mami says he shouldn't worry about it and tell Fou-Lu he should get some rest. Head for Mami's place and rest up. Save if you want, and head back outside. You will note that the landlord has sold you out. Fou-Lu seems unwilling to fight, and thinks maybe he'd better try escaping. Head back into Mami's house. You will get some more sequence, and Mami will help you escape. Mami will be arrested by the Empire after the sequence. The game will switch back to Ryu and friends. Sinchon p100 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The dragons will tell Ryu that he needs to seek out all their true forms to gain their powers. You have to make your way back through that last dungeon again... :(. You will be fully healed though. Just keep heading south until you reach the exit. Chek p101 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Pikeman/Archer (easy) The Abbess will wake Ershin (the armor) up, and ask it to help defend against the Imperial soldiers who have arrived. As Ershin, use the diary to save. Then head outside and you will have to battle two soldiers. _______ ______ __/Pikeman\/Archer\_______________________________________ / \ | HP: Pikeman Zenny: 60 Experience: 255 | | 500 | | Archer | | 600 | | | | Item: Healing Herb | | Skill: Pikeman: | | Archer: Lucky Strike | | | | Just attack and kill them. Not tough. The Archer does | | most damage so kill him first. | \__________________________________________________________/ After some sequence, there will be another such battle, but with an additonal Pikeman. Rasso will come up and damage Ershin. You will now be back in control of Ryu. Head for Chek. Chek p102 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ershin will walk toward you. It sustained heavy damage and will break down. Deis (I'll call her that from now on...) will tell you that reviving Ershin would require her to climb back into the armor, but that she does not intend to do so. After that, you will be at the Abbess' place again and you'll regain control after a short conversation. Head outside. After some more conversation, rest at the Inn if needed, and head out of Chek, to the Abandoned Village. ?(Path to Abandoned Village) p103 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Yaen, Bilbul Item: Soul Gem, Wisdom Seed Head north up the path. Skip the small sidepath that dead ends, and head southeast at the following intersection. You'll quickly come to another intersection. Head south here and get the chest containing a Soul Gem. Head back north and continue going to the north. At the next intersection, take the lower path to the west first to get a Wisdom Seed. Head back up and take the east path. You will get a camping sequence. ?(Camping Site) p104 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cray will try to comfort Nina. Nina doesn't believe that Ershin was not really a person. You can save in the tent if you want. If you are perceptive, note that your HP/AP is already restored, and try to leave, the game will tell you to rest. So do that. The game will switch to Chek Chek p105 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Deis will talk to the Abbess for a while about how she does not understand humans. Seems to me it's pretty logical that not every person is the same, though... ?(Camping Site) p106 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Ight You will hear that Nina seems to be in trouble. Again, you can save if you want. If you head outside, you will meet Ursula. She will lead you to Rasso. You will note that Rasso has not been very nice to the kids. Ursula seems pretty upset by this. Rasso will now summon Ight to fight you. ____ __/Ight\__________________________________________________ / \ | HP: 3000 Zenny: 0 Experience: 3600 | | | | Item: Aurum, Flame Sword | | Skill: Jab, Inferno | | | | He's invincible... Just let him kill Ryu, and Ryu will | | transform to Kaiser. He will no longer be controllable. | | He will do the rest for you :). | \__________________________________________________________/ After some more sequence, you will be at Chapter III. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% 3.0 Streams c3.0 %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Sonne p107 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item: Ivory Bangle The game will switch back to Fou-Lu. A man from Sonne will tell you to git, and give you an Ivory Bangle. It's pretty useful as Fou-Lu can only heal himself with Rest. Head into the forest, and follow the path around to the World Map. Head for the Sanctum. Sanctum p108 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Cairn, Cyclops Just head west to the inscripted stone. Examine it and a creature will come after you. It appears that it's the Papan. It will pound the stone out of the way, killing itself in the progress. Head into the newly opened passage. Keep following the path here until you come to the first intersection. Head south there, and you will come to a large crystal. Fou-Lu will be pretty happy as he finds the Water Gene. This is in fact his third Gene, because if you check his forms, you'll see that Ryu's Kaiser sequence has activated Fou-Lu's Tyrant Dragon. Keep going west through the passage that was previously blocked by the crystal. You'll eventually come outside. Head south, and follow the path down the mountain. Head for Soma. Soma p109 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Bilbao, Shadow, Morph, Bandit Head west until you come to the field with the tree in the middle. Go south from here, and follow the path into a new area. Keep going west and head down the slope. As you go on, Fou-Lu will snce something bad happening, and the game will switch to Mami, who is being sacrificed. Yohm will order the Carronade to be fired at the Soma forest. It will fire, and the bomb will fall precicely on Fou-Lu's head. Such bad luck... Fou-Lu will be heavily wounded, and the forest is suffering badly in the nuclear holocaust that has been caused by the weapon. You'll see Fou-Lu laughing, and he really reminds me of Sephiroth here. The game will switch back to Ryu. Abandoned Village p110 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ursula will ask Cray whether they are planning to use Ryu as a weapon against the Empire. Cray starts arguing with her. Scias will cut up Ursula... 's ropes. Is it just me or does Ursula look a lot like Chun-Li? You will atomatically appear back on the World Map. Head back to Chek. Chek p111 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head back to the Abbess' place. You will get some sequence, and she will ask you to wake up Deis. Don't worry, there is no need to enter her dream world this time. Just talk to her. She will be back into the armor, which seems rather happy. Deis will tell the armor that it can have the name Ershin. Basically, that means the armor is named Ershin, and Deis is Deis. You will be back on the World Map, but head back into Chek again. Talk to the Abbess. She will offer to become your Master, but she won't let you until you have met more dragons. Oh well. *** Note *************************************************** Just a small note, you now have six party members. Just thought I'd let you know. The CP is really going to get useful now :). ************************************************************ I suggest heading back to the Abandoned Village now. It's not necessary, but you can meet Trunks there. Abandoned Village p112 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Trunked, Trean If you walk around here, you will run into Trunks. Beating them is impossible (for now), but you can practice your Combos on them. They come in groups of 6, and they never die (like I said, for now), so you can try making huge damage or hits Combos with no problems. Have fun with them for a while, and make a 20+ Hit Combo so you can get all of Rwolf's Skills later (Rock Blast, Fireblast, Rainstorm). When you are done, head south for Mt. Ryft. Mt. Ryft p113 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Fiend, Yaen, BlueBall, Mud Pup, Crawler Item: Rocket Punch, Fish-head x3 Head south. You will come to a cavern entrance, go in. Inside, go on south, jumping over the stepping stone. At the intersection, ignore the southern path and head northwest. At the small lake, jump over the stones to get the Rocket Punch from the chest. Jump back and follow the path to the west. You will come to another intersection. Head southwest and go outside. You will note that a raft is conveniently lying here. Step onto it. You will start a subgame, you have to manoeuvre the raft, and you can gather items. The raft can break, mind you. On your first attempt, bounce against the sides of the stream and your raft will break down. You will find yourself at the side of the stream. Take the 3 Fish-heads from the chest to the west, and go back up to the east. The raft is back in one piece somehow. This time, try keeping your raft in one piece. Gather as many bags as possible. Eventually, you'll come to the end of the stream. After the quite rough ride downstream, just walk to the south, out of this area. You will be back on the World Map. World Map p114 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A new path will open, from Mt. Ryft to Shyde. This means you can finally go back past Shyde! Go visit Njomo, she'll teach you a lot of new Skills (you built up the Faerie Village, right?). As for Momo, she still didn't teach me a single Skill. She said in the beginning you need a certain amount of time on the clock, but why won't she just say how much? Head back to Shyde. Shyde p115 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head up the stairs to the west and head east. You'll come to a new area. Don't go into the doorway yet, first head up the ladder here. Talk to the weird girl. You will note you can now ask her about Shift. If you do so, you will gain the ability to travel ANYWHERE. So don't miss it. It's important. Don't bother going outside to use Shift just yet though, you can't go anywhere yet. Just head back into the building and talk to the blue frog man. He'll tell you sandfliers are not cheap. He will advise you to ask one of the merchants here to take you along. Ursula and Scias will attempt to hijack a sandflier. After the sequence, you will meet Marlok again. In the conversation, Cray and Nina will shrink(?). Marlok will give you a Bond. Head back into the building. After another conversation with the frog man, you will be standing next to your very own sandflier. When you examine the sandflier, you will be able to pick where to go, currently that is only Kyoin. So pick Kyoin. You will initiate a subgame. You need to ride the flier through the mazey path. Your time will be remembered, and you can try to make better times. Kyoin p116 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Walk into the town. You will be told by the people here the causeway is broken. Head up anyway, and the guard will stop you. Head back to the sandflier. A man here will ask you to take him to Shikk. Examine the sandflier, but don't choose Shikk yet, pick "Outside of town". You will be standing on the World Map outside Kyoin. Press right to head for Shyde, or down to head to the Wharf. Pick the Wharf now. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% 3.1 The World Tour (optional) c3.1 %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% World Map p117 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head for the Hideout and talk to Stoll. He should teach you Steal now (He is called "Stole the thief" here. Weird.). Also head back for Kurok, and Rwolf will teach you all of his Skills. Also check the Crash Site (where you started the game). ?(Crash Site) p118 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You'll find a small fellow next to your old sandflier. He will trade your treasure (Tin Ball --> Copper Ball if you didn't miss any). Head to Synesta. Synesta p119 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head for the orphanage. Talk to the girl standing next to Lyta. She will upgrade your treasure (Copper Ball --> Silver Ball). Head for Marlok's place. When you talk to him, he will become a Master (providing you have at least the Tin Ball, which you should have). If you have followed the walkthrough, you can also get the Charm Skill. World Map p120 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you haven't learned Blitz yet you can get it from Una at Worent. Since you can now finally go anywhere again, you might want to do some fishing. When you are ready to go on, it's time to go visit the dragons, so that you may get their powers. First head for Synesta, and go south twice. You will arrive at the coast area. Talk to the dragon there (he is in humanoid form). He is the Mud Dragon. Of course, ask him to help you. You will learn Mud Flow. Now head for the Plains area. Note that you can use Shift now, so just press Select and you can move there instantly. Go north up to the Camp Site of Cray's mother, and she will tell you you need to follow a shining bird. Yes, it's time for another walk trough the Plains, people. Plains p121 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head east to the big rock. To go east, the red pin of the compass should be pointing to the left. It already is. At the big rock, look around, maybe walk around a bit, and you will soon see a shining bird. You can't miss it, the glow is very obvious. If it is far away you see the glow but not the bird. Anyhow, follow the shining bird, of course. The bird will not slow down for you, so keep running at all times, and press forward already before the end of battle screen disappears. After a while, you will see a transparent dragon appear, walk into him. He(or she?) is the Grass Dragon. He will teach you Healing Wind. Head for Shyde. Shyde p122 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Examine your sandflier and choose to head for Shikk. On the course, you will note an area not reachable by simply riding your sandflier there, because there is no path toward it. The idea is to use the nearby hill to get there. Once there, walk north into the oasis, and you will meet the Sand Dragon. He will teach you Onslaught. The game will call him "Grass Dragon" in the sequence, which is confusing. But my logic tells me the other "Grass Dragon" is the real one. Head back to Chek and the Abbess will become a Master. Now head for N. Chamba. N. Chamba p123 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Angler Talk to the guy sitting here. He will warn you not to go in. Anyone who has some experience playing RPGs will know that that really means go in there, there is something interesting in there. So head in. Climb down the ladder here. When you head for the upper east edge of the roof, you will see a ? appear above your head, and you will be attacked by the Angler. ______ __/Angler\________________________________________________ / \ | HP: 17500-25000 Zenny: 1300 Experience: 12000 | | | | Item: Deep Diver, Fish-head | | Skill: Jolt, Feint*, Chlorine*, Curse | | | | It's the Angler from BoF3! It looks the same except for | | the colors, heck, even the name is the same. | | | | To beat him, use your strongest Skills on him. He dishes | | out quite some damage so stay healthy. Also, make good | | use of the fact that the back row will restore AP. Use | | fast characters to Combo Healing Magic. | | | | Preferably use Magic because he has high Defense, and | | physical attacks won't hurt him much(or not at all, if | | you are at low levels like me). If you do use physical | | Skills, use strong ones(not Super Combo, that will just | | make 9 very weak hits). | | | | If you can't beat him, there's only one solution, head | | out of here and level up some more. | \__________________________________________________________/ Head back outside, and try to leave. The man will hint you that you can fish in the mist. If you head back in here, N. Chamba is a Fishing Spot, with many weird fish... (Well, supposedly, all I've caught here is about 25 Jellyfish) After any fishing and other World Touring you might want to do, you are ready to continue with the storyline. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% 3.2 The Empire c3.2 %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% World Map p123 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head either for Shyde or Kyoin and examine your sandflier. Choose to head for Shikk, and just fly your sandflier through the course. When you arrive, you will get some camping sequence. Exit the camp site and you will be back on the World Map. Head for Mt. Giga. Mt. Giga p124 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Saruga, Yaen, Legion Items: MultiVitamin, Weather Wand Head east to the lift. Step onto it and it will take you to the other side. Follow the narrow path to the first intersection. There, head east and take the bag for 800 Z. Go on and jump over the two gaps to the next intersection. The south path dead ends as you see, so head north. Follow the path, jumping down twice. See that red crystal? You probably already guessed what it is by now. Walk up the slope and jump down to the crystal. Examine it, and you will receive the Fire Gem Dragon Crystal. Ryu can now use the Wyvern Dragon Form. Jump back down, and head north up the narrow slope. Use the lift here. Take the upper path to the south, and take the bag there for a MultiVitamin. Go back and take the lower path this time. Head to the south, out of the covered area, and take the southmost path to the west. Jump over two more gaps and take the Weather Wand from the chest. Go back into the covered area and take the northern path east. You will be able to exit the area here. a new path will open, leading to Chkpoint. Chkpoint p125 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Y.Troop/G.Troop (easy) Items: Ginseng x3 You'll meet the guy who you gave a ride here. The building houses an Inn. The big man outside will explain why Shikk has closed the Checkpoint. Ursula will suggest a violent way past here, but Nina(and the rest) will disagree. Cray will go and talk to the guards, but they recognize him and attack him. You will have to fight a battle. _______ _______ __/Y.Troop\/G.Troop\______________________________________ / \ | HP: 700 Zenny: 200 Experience: 1400 | | | | Item: Void Sphere, Dynamite | | Skill: Rock Blast | | | | Just attack them. They are easy. | \__________________________________________________________/ After the battle, Nina will suggest using the wagons to sneak past the gate. You can move the two northmost wagons by pushing them with Cray. There is also a wagon to the south, in front of the Inn, which you can push. Go there first, and push the wagon west three steps. Climb up the ladder to the south of the Inn, and jump over the roof and over the wagon to the chest. It holds 3 Ginsengs. Now it's time to push the wagons to the north. Push the east wagon three steps to the north, and the west wagon eight steps to the east. Climb up to the roof of the Inn again and jump over the wagons. You'll end up on the top of the gate. You'll go right in front of the noses of the guards, but they don't notice a thing. Head to the north and you can jump down. You are across. World Map p126 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Yaen, Saruga, Legion Head for Shikk. Underway, go into a ? area. Follow the path here until you come to a sidepath to the east. Go into the sidepath. If you follow it out of the area, a new path will open on the World Map. Head to the new ? area. Talk to the humanoid dragon here. He is the Tree Dragon. He will teach you Holy Circle. Now head for Shikk. Shikk p127 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item: Water Bomb Head west into town. Head west, past the Manillo(no, not a merchant), and into the building. Examine the cabinet here for a Water Bomb. Head down the stairs here, and you can exchange your treasure with the man down here. Assuming you got all, you now have an ElectrumBall, which allows you to get Monopolize from Marlok. So keep that in mind. Head back up. Outside, head north and down for a shop. If you head down here, you'll come to the Pub. Talk to the man who is on his own. That's Zig. He will tell you you need the blessing of The Sea God, or he won't let you come on his ship. Head out of Shikk, and go northeast of there to Fane. Fane p128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Mud Pup, BlueBall, Bad Coil, Bollor, Rollob, Maskcrab Items: Hanger x5, Ammonia x2, Wetsuit Head north, and walk over the plank. You will meet a man there, talk to him. After talking to him, he'll let you pass. Walk over three more planks. Head down the slope here and walk south for a while until you come to a chest. It contains 5 Hangers. Head back north and back up the slope. Once up, head west and take the bag for 2 Ammonias. head back and go over the plank to the east. Head down the slope, and go on to the east to a cave entrance. Inside, head west. Follow the path, into a new area, until you come to two passageways next to each other. Enter the southmost one to get a Wetsuit. Go back outside and go through the northmost passage. Follow the path in here and take the Wave Stone. Head back out of this area, and go back around the path. When you are at the exit of the cave, don't go outside yet. Instead, stand on the green stone and walk up to the pond. You will throw the Wave Stone into the water, and light will shine from the pond. Head out of the cave to the south. Head back west and up the slope. Walk over the plank and take the upper path. You will come to another cave entrance. Go in. You will encounter another dragon. He will give you the Salt Stone. Head back west, and then south, and leave the Fane area. Time to head back for Shikk. Shikk p129 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Copycat (easy), Rat Pack x5/King Rat (easy) Go talk to Zig. He'll let you come with him on the ship. As you are almost there, he'll tell you he won't let the women on the ship. Can't argue with superstitious people... After Nina tries in vane to persuade Zig, you'll meet up with your old pal Kahn. Ursula will shoot him off the mast. Zig will suggest a different way to prove yourself. He wants you to do a mast fight. Nina will volunteer. Of course, Nina can fly, so for her it should be a piece of cake. Fun fact: the sailor Nina is up against is named Iggy(like that monkey that was with Zig in BoF3). To win the battle, you have to push Iggy of the mast. To do so, use X to jump onto him, and then run into him while holding Square. The best trick to do it is to stand near the end, wait for Iggy to run up to you, time it right and jump on him, and run into him while he's stunned and near the edge. If you do it swift enough, you'll get time bonus. This will add to your game points. Zig will STILL not let you come on the ship, he has another task for you. He's starting to be annoying, huh? Anyhow, when you're ready, talk to him again. Nina and Ursula will have to spend the night in the hold, a dark and cold area. This guy is not very nice to women, is he? Anyway, after a while Nina and Ursula will be attacked by a ghost named Copycat. _______ __/Copycat\_______________________________________________ / \ | HP: 2000 Zenny: 800 Experience: 1000 | | | | Item: Nothing | | Skill: Blitz* | | | | He will transform depending on what you do to him. | | Physical attack: Sepoy | | ANY Skill or Magic: Wizard | | | | If you wait(guard) for three turns, he will think you | | are no fun and start using Blitz. If you let him use | | Blitz often enough, you can kill him in his Copycat | | form. But I suggest the Sepoy form. | | | | I suggest making him turn into the Sepoy with a regular | | attack, so you can learn the powerful SwordBreaker Skill | | from him. | \__________________________________________________________/ _____ __/Sepoy\_________________________________________________ / \ | HP: 2000 Zenny: 280 Experience: 650 | | | | Item: Nothing | | Skill: SwordBreaker*, Focus* | | | | Learn SwordBreaker from him, it's a great Skill. | | | | Just use some Magic on him and he will easily die. He's | | not tough at all. You can kill him in one Fireblast + | | Cyclone(Simoon) Combo. | \__________________________________________________________/ ______ __/Wizard\________________________________________________ / \ | HP: 1800 Zenny: 400 Experience: 500 | | | | Item: Nothing | | Skill: Recall, Bad Back* | | | | His physical attack is stronger than Sepoy's. The Skill | | you can learn from him does nothing. I see no point in | | making this guy appear. Not that he's tough, he's easy | | like Sepoy. | \__________________________________________________________/ After the fight, Nina and Ursula will be harrassed by some mice. More fighting. ___________ ________ __/Rat Pack x5\/King Rat\_________________________________ / \ | HP: Rat Pack Zenny: 35 Experience: 2200 | | 600 | | King Rat | | 200 | | | | Item: Flank, Iron Scraps, Rotten Meat | | Skill: | | | | Just use some Affect All Magic to kill them off. It | | should be pretty easy. | \__________________________________________________________/ The mice will run. Nina will start a conversation about broccoli. It appears that while Ursula is not afraid of ghosts or rats, she does not really like lice. The game will switch to Ryu and Cray, who decide to go check on Nina and Ursula. Go talk to Zig, and he will tell you you can now go on his ship. You are allowed to leave town again. When ready to go on, talk to Zig again. Ship p130 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Kahn Item: Warbler Zig will ask you where he needs to take you. When Cray tells him you need to go to the Empire, Zig will tell you he can only drop you off at a nearby island. Nina will suggest looking around the ship. Head down the stairs at the rear of the ship(no compass). Take the Warbler from the cabinet here. Head through the doorway here. There is nothing interesting here, so keep walking(talk to Ursula if you want to). Then head down the ladder into the hold. After the sequence, head back up the ladder you will see Ursula freaking out over the sea lice. Head back up to the deck, and Cray will tell you something is chasing the ship. I'll bet you didn't expect THAT to come out of the water, huh? ____ __/Kahn\__________________________________________________ / \ | HP: 12000 Zenny: 0 Experience: 12000 | | | | Item: Ginseng, ManlyClothes | | Skill: Flex, Shout, Tiger Fist, Focus* | | | | Some people just don't know when to give up. Just attack | | with Magic until he drops. He should be easy as ever. Do | | stay healthy though, his attack is pretty powerful. | | | | Try using SwordBreaker or Blunt to reduce his high | | Power. | \__________________________________________________________/ After Kahn dives back into the water, you will get some more sequence, and you will be back in control of Ryu. A diary has been conveniently placed on the crate, so you can rest and save. Resting isn't necessary though, your HP/AP has already been restored. Head up to the deck. Talk to Zig. He will tell you that you have ended up near the Island of Fire, which he intended to avoid. Nina will conclude that the beast Zig is talking about is probably an avatar of one of the dragons. You can talk to Iggy if you want head to the Island of Fire. However, if you climb down into the ship, and then back up, Kryrik will be down too, and you can buy stuff from him. When you are ready, talk to Iggy. He will take you to the Island of Fire. Island of Fire p131 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Sepoy, Bollor, Rollob, Gulper, Istalk Boss: Glebe/???? x2/Loam Items: Burnt Plug x3, Ring of Fire, Panacea x2 Note that you can talk to Iggy anytime, and you will head back to the ship so you can rest and heal. Walk east into the ship. a will-o'-wisp will appear over Ryu's head. This thing will help you out, he turns yellow when you come near a broken area of the floor, and red when you are next to it. By falling down you will come to the hold of the ship, and you have to take the ladder back up. The will-o'-wisp can't totally prevent you from falling down, but I can. If you'd rather grab the two chests and climb up the ladder to the north by yourself, do so, but I'll explain step by step what to do for those interested. Take the eastmost path. At the first intersection, head west. Continue west past the first intersection, and head north at the second. Head east immediately, and then immediately north again. At the very first oppurtunity, head east again. At the intersection, head south, and then east to the chest. It holds 3 Burnt Plugs. Head back west two steps, and north all the way. Head west four steps, and south two steps. Head west two steps, south four steps, west two steps, and all the way north to the chest. It holds a Ring of Fire. Head back south all the way, east two steps, and north four steps. Head east two steps, north two steps, and east two steps. Head all the way north. Now go east two steps, and head north onto the platform. Climb the ladder up to the deck. Head south and take the chest lying on the deck. It contains 1500 Z. Head back to the other side of the deck and take the passage to the east. On the rock surface, go on east(you can't get that chest with the northern path here). At the next intersection, do go north, and then west. Take the 2 Panaceas from the chest. Go back to the east and continue to the east. Follow the path until you come to the cave. Enter it. There is another god wanna-be here. _____ _______ ____ __/Glebe\/???? x2\/Loam\__________________________________ / \ | HP:Glebe Zenny: 15620 Experience: 18556 | | 17500 | | ???? | | 400 | | Loam | | 1300 | | | | Item: Bent Screw x3, Glass Shard x3, Iron Scraps x3, | | Aurum x3, Wisdom Fruit, Light Bangle | | Skill: Glebe: Tempest, GiantGrowth, Resist* | | Loam: Molasses, Enfeeble | | | | It's SummonMinion Skill does not seem to take up a turn, | | since it can still attack after that... It's | | SummonMinion also always goes first. So just use one | | strong Affect All Magic each turn and the minions will | | be history. Unless he summons Loam, he is tougher. Stay | | healthy as always, his attack is quite strong. | | | | Use some strong Combos on him, and he should fall pretty | | easily. Flame Pillar works quite well. | | | | I think the items he drops depend on how many times you | | kill off it's minions. So if you want lots of items, | | kill them a lot. I'm not sure exactly how it's affected | | though. I killed them quite some times, btw. | \__________________________________________________________/ Just head back to Iggy and talk to him. You will go back to Zig's Ship. If you head down and rest, the ship will arrive at an island. Go talk to Zig. You will arrive in the town of Lyp. Lyp p132 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ First, jump over the small boat and talk to the fishing frog. He will become a Master if you have at least 3000 Fishing Points. If you don't have that (which is likely), try catching some of the new fish in the Fishing Spot south of Lyp. Otherwise, wait until you find the second Ocean Spot, which also holds a lot of new fish. Do any shopping you want to do. Then, head outside the village. World Map p133 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As you can see, there is a new Fishing Spot out here. But that is not all. Use Shift to travel back to Shikk, and there, Kryrik will become another new Master, providing you have done 25-Hit Combo. You should have. If you got the fisherman Gyosil, you can return to Synesta and Lyta will also become a Master. Note that someone must be apprenticed to Gyosil for this. It doesn't matter, you can just switch someone and when you are done, switch him right back. While you are at it, check back on some of your other Masters. The Abbess in Chek is now probably ready to teach you Concentrate. When all done, head to the ? area between Lyp and the Fishing Spot. Sea p134 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Items: Bent Screw x3, Water Bomb x5, ManlyClothes, HarmonicRing, Water Ward x3 By talking to Zig, you can set sail on his ship to explore the sea. You can find stuff out there. What I found until is: Bent Screw x3(Red flag to the N of Shikk) Second Ocean Fishing Spot( Blue flag to the north of Lyp) Water Bomb x5(Red flag south of Lyp) ManlyClothes(Red flag south of Shikk) HarmonicRing(Red flag south of the previous one, reach by sailing through the rocky area south of Lyp) Water Ward x3(West of the Fishing Spot) You can also find the Sea Dragon here. He has no flag though, and is pretty tough to find. From Lyp, head east past the Island of Fire, head north, then east again. You will see some shallow water(the lighter blue water which you can't cross), and lots of rocks. Head for the rocks to the northeast. Because he is so hard to find, here is an ASCII chart. Every character represents one square of the sea. o = Shallow water R = Rock S = Sea Dragon(in shallow water) R R R o R R o o R R o R R R S o o R o o o R o o o o o o He will teach you Flood Tide. As you can see, there are a couple of simple treasures, which you can easily just row to, and there are some that are tougher. The toughest one is the HarmonicRing. You need luck with the wind. It's quite doable though, and the HarmonicRing is a great prize. If you want to retry, just hold O until you are out of supplies, and you will return to the last port. ?(Forest) p135 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Smasher, Mask, Mirror, Tar Baby Head south for a while. You will see a red critter sitting here. Examine it and choose to feed it. Give it something that is edible. Berries, Apple, any fish or meat will do. You can keep feeding it until you weigh an ounce(Dutch expression), but not much will happen. So leave the area to the south. A new path will open to the Jungle area. Jungle p136 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Smasher, Tar Baby, FireAnt Item: SuperVitamin, Aurum x2, Toxic Claws Head west over the plank. At the intersection, head up the plank to the east, and jump over the gap to the north. At the tree, head east and go down. Go west to collect the chest, which holds a SuperVitamin. Head back east and up the plank.Head back to the tree and climb the rope ladder hanging from the only branch. head over the bridge and climb down at the next tree. Head north and jump over the gap. Head west to the next area. Keep going west. Keep heading over the different bridges until you come to an intersection. Take the southern path and get 2 Aurums from the chest. Head back and take the path north. Don't jump over the gaps, just head on west and to the next area. Here, you have to do some more log-walking. Head onto the log to the north and ride it onto the next log. Go two steps further north, and cross over to the log to the west. Head south, and stop at the log to the west. Head onto the log to the west. Ride it south to the log to the east, and cross over to that one. Go north, onto the next log, and north again to reach the item bag. Take it for the Toxic Claws. Head back onto the log, south, onto the next log, and one more step south. Cross over to the log to the west. Head three steps north, onto the log to the west, and south into the next log. From this log, head west onto the shore. Exit the area to the west. You'll be back on the World Map, and a path will open to Pabpab. Pabpab p137 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You will be shot at the second you enter. However, the red critter you met earlier will stop her friends from attacking you. A man will come out. His name is Beyd. It appears that he is married to the pink critter(weird huh?), and he has already lived here for quite a while. After the talking ends, head out of the house through the door, and head to the house south of here. Read the diary to find some notes about the language in which the critters talk. Here are the notes for easy reference: ain -- during, a period ishi -- east kairu -- guide, teach ko -- here, this michu -- secret nah -- fish ni -- you, that no -- wrong, bad nosta -- north pabpab -- us paketo -- but, still poto -- more, amazing purechi -- friend pukapuka -- slowly; relaxed; what will be, will be rikuku -- medicine roi -- rock, stone sanami -- south santo -- thanks sonna -- sorry taan -- time tatoru -- dance temi -- enemy, bad person treja -- treasure ueshi -- west This is what the critters in this room say: Orange critter: We dance disease away, dance works. Green critter: Dance, dance! disease cures. Blue: *She just moans*. Head back to Beyd and you will tell him the blue critter is sick. Loot Beyd's cabinet for an Ammonia, then climb down the ladder in his house. The purple critter down here will say: What will be, will be, friend. Head outside. There are two more critters here. Orange: Sorry, ???????... ?????? enemy. Blue: This is the Pabpab village. You are our friend. Just leave the area to the southwest. Head for Lyp. Lyp p138 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Talk to the woman on the boat to the west. She will tell you about Mozweed. Head to the south of Lyp and talk to the man in the tower. He will tell you Mozweed is gound on the Nameless Island. Head for Shikk and talk to Zig again, it's time to make another trip on his ship. The game will show you where the purple flag is. It's just too easy, isn't it? Just row there and you'll arrive at the Nameless Island. Nameless Island p139 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item: Mozweed The bushes to the southeast are Mozweed. Slash them with Ryu's sword to receive a Mozweed. Slash them again for another. Keep going for a while, Mozweeds are useful. When you have enough weed on you, head back to the ship and go back to Pabpab. You can also sell the Mozweed for 50 Z each. Pabpab p140 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head for the house with the ill Pabpab, and feed it a Mozweed. After a short conversation with Beyd, you are at Beyd's house again. Head back to the sick Pabpab and they are all dancing there. The blue Pabpab will say: Thanks for the medicine! ????????! Dance worked, but medicine also worked. You are our friend you are amazing! The green one will say: It cured, it cured! The orange one will say: You friend, thanks for the cure. If you talk to them, this is what they say: Blue: Thanks friend! We will show you our secret! Between Lyp and Shikk, there are rocks. North of the rocks, amazing treasure! Green and Orange will repeat themselves. When you head outside, the red Pabpab will say: Friend! Friend! Then, he will say: It is time to go! We will guide our friends! You will be back on the World Map. Head for the new area. ?(Tidal Flats) p141 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Smasher, Sandclaw, Krabby, Squirt, Rafresia, Mirror, Fragrans, Mandraga Items: PoisonPowder x2, Moon Tears, Silver Mail The Pabpab with you will say: Here ????. You should go west! After Nina talks to him, he will say: No, friend. Go west! I go back to Pabpab, you go there! Head west over the beach. Go on west until you come to a chest. Open it for 2 PoisonPowders. Head back east and take the path south. Keep heading west here until you reach a new area. Head on west, past the slope. You will come to a chest holding a Moon Tears. Go back east and head up the slope, onto the rock surface. You will see the purple crystal here. You can't reach it because of the trees, so head north up the slope, and jump over the first gap. Head down the small slope and go south to get the Dragon Gene Crystal. It's the Earth Gem, and will grant you the Behemoth form. >From here, head back to the thin slope, but don't go up, instead, head east down another slope, back onto the sand. Follow this path north to a chest which holds a Silver Mail. Head back to the grassy area and head back up the thin slope. Jump over the gap to the west. Here, head up the slope and continue to the south with the upper path. Follow the path to a slope leading back down. Head north here, and take the narrow path to the next area. Keep going, walking through the path between the rocks, to the next area. You will get some sequence, as it's getting dark. The next morning, Nina will notice that the tide has changed, and you can't leave here. Head west to the next area. Keep going until you are where Ursula is again. It seems you'll have to stay here for another while... The game will switch to Fou-Lu. Chedo p142 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It seems Fou-Lu is not doing very well. He will stagger into Chedo, and the game switches back to Ryu. ?(Tidal Flats) p143 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Smasher, Sandclaw, Krabby, Squirt, Rafresia, Mirror, Fragrans, Mandraga Items: Crab x2, Deluxe Rod After some more sequence, you are in control of Ryu again. Head west and Nina and Ursula will come with you. After the small sequence, keep going west, and up the rock, and on the other side, down the rock again. Before you head down to the sand, go north on the lowest level of the rock to collect the 2 Crabs from the chest. Now head down from the rock and follow the path to the chest which holds a Deluxe Rod. Keep going west. You'll come to a Fishing Spot. Fish some if you want, and exit the area. When you talk to Nina, Ryu will show her the fish(I don't know what happens if you return to camp with no fish), and Nina and Ursula will rejoin you. Head back to the camp. The game will switch to Fou-Lu again. Imperial Castle p144 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fou-Lu arrives at the castle. Fou-Lu will be stopped by the guards, but not for long. You are now in control of Fou-Lu. Head for the crystal, and Fou-Lu will summon his Guardian. Fou-Lu is angry at his Empire, and he tells the Guardian that he wishes the Empire to be destroyed. He orders the Guardian to destroy Chedo. The game will switch back to Ryu. ?(Tidal Flats) p145 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Smasher, Sandclaw, Krabby, Squirt, Rafresia, Mirror, Fragrans, Mandraga Nina suggests that you go fishing. Head for the Fishing Spot, and the game will switch to Fou-Lu. Imperial Castle p146 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Kahbo, Kamyu, Diviner/Evoker/EliteTrp x2 (easy) Head into the doorway to the east. If you head down the stairs and follow the path, you will come to a room where you can rest and save. The stairs up lead to nothing of interest. Head to the east to get a sequence. After it, you have to battle Kahbo. _____ __/Kahbo\_________________________________________________ / \ | HP: 18000 Zenny: 0 Experience: 20000 | | | | Item: Wisdom Fruit, SuperVitamin | | Skill: Flaming Fist, Mystic Fire | | | | Transform into the Serpent. Use Waterspout on it. 3 | | times should kill it.nd not to transform. Just attack a | | couple of times and it will fall. | \__________________________________________________________/ _____ __/Kamyu\_________________________________________________ / \ | HP: 28000 Zenny: 0 Experience: 30000 | | | | Item: Wisdom Fruit, Ambrosia | | Skill: EldrichFlame, Simoon | | | | Transform into the Behemoth. Use MeteorStrike a couple | | of times. Use Searing Sand when your HP drops below | | 2000(probably won't happen). He will die when you are | | just about to run out of AP. | \__________________________________________________________/ After you defeat both these bosses, Yohm will apologize for what he has done, and blame it to the current Emperor, Soniel. Yohm will sacrifice himself to Fou-Lu. You might want to head back to the room with the diary to rest and save. Examine the statuette behind where Yohm was, and warp to the inner sanctum. There, walk east and talk to the guards. As you can see, they are the same two enemies who Ershin took out on his own, so Fou-Lu can't lose. After beating them, you will get some sequence. Yuna will come out, and you will have to fight some more soldiers. _______ ______ ___________ __/Diviner\/Evoker\/EliteTrp x2\__________________________ / \ | HP: Diviner Zenny: 0 Experience: 11600 | | 2500 | | Evoker | | 2500 | | EliteTrp | | 1000 | | | | Item: Nothing | | Skill: Diviner: Concentrate*, Magic Ball* | | Evoker: Concentrate*, Inferno | | EliteTrp: Target* | | | | They have 'Barrier' which makes them immune to attacks. | | To get rid of the Barrier, you need to use a Breath | | Skill from one of the Dragon Forms. Of course, the | | Breath Skill will also make short works of this team in | | that one shot. | \__________________________________________________________/ Yuna will run away. Head on east into the castle. Soniel will suck up to Fou-Lu, but stab him with the Dragonslayer when he is not paying attention. He will laugh, and be very proud of himself. However, Fou-Lu has the last laugh, and Soniel had his last. The game will switch to Ryu again. ?(Tidal Flats) p147 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Smasher, Sandclaw, Krabby, Squirt, Rafresia, Mirror, Fragrans, Mandraga Nina will tell Ryu that she's in love with Cray(?). As you can see, Ryu is really paying a lot of attention to Nina :). After a while, Nina will suggest heading back for the camp. So head back for the camp. At the camp, you can rest and save at the diary in the tent. After resting once, Cray will tell you the tide is changing. Talk to Cray and Ursula, who are blocking the way back. You should go to the other side to check whether the path there is back, too. So head back to the other side *again*, don't head over the rock, but go south there, and you will see that the path is back. You will automatically be back on the World Map again. World Map p148 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ At the ? spot to the north you will meet Kahn. He will become a Master. After getting any Skills he will give you, head south to Koshka. Koshka p149 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can talk to the villagers here, and upgrade your equipment, but that's pretty much it. When you are done here, leave the village and head south to the Shan Rvr. Shan Rvr p150 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: LizardMn, Sporeon, Generatr Items: Titan'sBoots, Earth Ward, Aurum x2 Head west three steps and pull the lever. Step onto the gondola. You will be instructed how to move the gondola. Just move it west to the patch of land. Jump over the gap to the south. Pull the lever and head west on the next gondola. Walk on west and leave this area. Jump over the gaps and climb over the large tree stump. Head east from here and take the bag for 1000 Z. Head back all the way west from here and take the Titan'sBoots from the chest here. Head back east and take the southmost path to the east. You will be back in the previous area. As you step on the gondola, you will notice that a log is floating in front of it. Position the gondola just in front of the log(if you miss it, either leave the area and re-enter, or make the next log ride into your gondola, and it will reset), and when it is in front of you, ride into it. Take the Earth Ward from the chest here. Ride the gondola here and jump down. You will be back at the entrance. Head back to the west and out of this area, around the path, a little to the south and east back into the area. You'll be back at the gondola that you rammed into the log. Head onto it and ride it past the first log, into the second. As your party automatically gets of the log to the north, walk back over it and take the chest for 2 Aurums. Pull the lever here and take the gondola west. Head around the path over the big tree stump again, and you are back at the gondola again. This time, don't ram into either of the logs, and you will reach the other side. Head south, and you will be back on the World Map. Head for Chiqua. *** Note *************************************************** There is now a Manillo Shop at Chkpoint. I'm not sure when it appears, but I *believe* it's not there when you first arrive at Chkpoint. ************************************************************ Chiqua p151 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are some shops here, so spend some money/fish if you want to. Also talk to the fishing frog in the south of town and he will tell you about a new Fishing Spot. Finally, talk to the man in the east of town, and he will tell you he will show you the way to the capital if you bring him either: - A Relic found in some ruins near Koshka - A jar from Koshka - Three fish, any combination of MartianSquid, Salmon, and Sea Bream You'll actually want to gather up all three of these requests foor him, it pays off. Give him the fish if you have them, if you don't, catch some now, or you could wait a while with it. Head for Koshka. Koshka p152 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Talk to the man with the spiky brown hair and the beard here. He'll tell you where the En Jhou ruins are. Head into the house and talk to the man holding a jar. He'll tell you it will take him some time to make the jar. I'm not sure exactly how long it will take him so let's just head to those ruins for now. Head south and then east to En Jhou. En Jhou p153 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: LizardMn, Istalk, Ibomb, Puppeter, Decoy, Snapfly, Mimic Items: Wisdom Seed x3, Antidote x3, Aurum, WardingStaff, Magic Shard x2 Head east and into the temple. Enter the passageway you come to. Talk to the guy here complaining about how all the treasure here has already been taken. Head back out and up the stairs. Upstairs, examine the east wall to find that it's weakened. Put Ershin in front and use his Ram action to break down the wall. Head through the newly opened passage. Head north up the stairs, and through the passage. Head down the stairs here, and through the passageway. Head south, over the gap, and climb the wooden bridge up. Head into the passage to the east here. You can slash the ropes here with Ryu's sword to drop what is hanging on them. Slash the first and third from the south to drop both the chests. Head back outside, and through the north passage to collect the 3 Wisdom Seeds in the chest there. Head back outside and climb the wooden bridge down again. Head north, into the passage, up the stairs, and outside to the south. Head a little further south and jump east over the gap. Go through the passageway and you will be in the room where you dropped the chests. Open both of them for 3 Antidotes and an Aurum. Head back outside, over the gap, and north up the stairs. Go around down the stairs again, and back outside. Jump over the gap to the east this time. Follow the path around until you reach the ladder leading down. Go down the first set of stairs to the west, then head south. Jump down one level. Jump down to the south, then to the west and get the chest for a WardingStaff. Jump another level down and walk around the path and back up the stairs. Head through the passage on the stairs again, and jump down again. Jump down to the south twice, and jump over the gap to the south. Head east and through the passageway and follow the path to another Dragon Gene, which allows you to transform into the Mutant. Head back outside, and go all the way west and down the stairs, to get the 2 Magic Shards from the chest. Head back up, jump over the gap, jump down, head around the pool, and up the stairs again. Head back up the ladder, south, up the stairs, around the path, through the passage to the north, around the stairs, outside to the south, further south and through the passageway to the west, and down the stairs again. Now follow the path to the west, and back outside to the World Map. Head for Koshka. Koshka p154 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Talk to the man with the pot in the house again to receive the jar. He'll charge you 500 Z for it. That's pretty much all you need to do here. Head back to Chiqua. Chiqua p155 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Talk to the man to the east again. Give him the fish if you didn't already, and now that you've got the jar, he'll trade your ElectrumBall for a Gold Ball. He never took the jar from me, though. It might be a good idea to check back at some of the Masters to get new Skills, btw. When you are ready, head out and head for the River south of Chiqua. River p156 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: BoltArch, Bolt Trp, Generatr Items: Dirty Filter x3, Wisdom Seed, Power Food, Atomic Punch, Armored Vest You'll immediately start with a subgame here. You have to put Cray in front of the party to push any of the crates. Head south over the bridge-type-thing, a little east, and north over the gap. Push the crate here to the east, and it will bump into the other crate, forming a convenient bridge for you. Cross over the crates and head up the stairs. Head south until you come to another crate. Jump down off the crate. Head south, and jump over the gap to the south. Head east from here, into a new area. Operate the control panel here to raise the dam. Climb up the ladder. Climb down the ladder here to get the 3 Dirty Filters in the bag, then go back up and north over the dam. Climb down the eastern ladder here and operate the control panel. The dam will lower again. Head a bit east and push the crate here. It will float to the east. Head east and cross the small dam here. Talk to the man sitting here. He'll give you various topics to talk about. - Pick "Dragons", then "Yes", then "They all look different", then "Like grass and rocks". The man will tell you how to get to the Quarry. - Pick "Traveling", then "Yesterday" and he will give you a Wisdom Seed. - Pick "Traveling", then "Across the sea", then "Chased by the Empire" and he will give you a Power Food. When you are done with your little chat, go a little further east and jump over the gap to the south. Push the crate and jump back. Operate the control panel next to the man to lower the water level. Operate it once more to lower the dam again. Head over the crates to the south, and head east. Climb the ladder, and go back down to the east. Exit the area and re-enter. Climb back up the ladder and down to the west. Head west a little further and climb the ladder down. Walk west and you can take what is in the chest, an Atomic Punch (I spent like one and a half hour trying to figure out how to get to that chest. Cheap puzzle, just exit and re-enter like that.). Climb back up and head east, up the ladder and down to the east, and east out of the area. Keep heading east until you come to the gap. Jump over it to the north. Head back west into the previous area to get the Armored Vest from the chest, then head east all the way, up the plank, jump down from the crate, and walk on east. You will be back on the World Map. Head south, then west to the Quarry. ?(Quarry) p157 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head north and talk to the Dragon Avatar here. He is the Rock Dragon. He will teach you Fulguration. After that, head for Pauk. Pauk p158 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head a little north and enter the big tent (the only one you *can* enter). You will get a short conversation here. Talk to the woman again and she will tell you you need to catch Tak the chicken if you want to talk to her gramps. Talk to the man, and you'll see why. Leave the village. A new path will open up to the west. Head there. ?(Western Plains) p159 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You will have to play yet another subgame here. You have to chase the chickens into the coop. You basically have to run after them chickens to make them go into the coop. You'll get a 100 points for every white one, 2000 for Tak (the brown one), and 3000 if you catch them all. Note that once you catch Tak, the game is over, so catch him last if you want a perfect score. There is no time limit so it can easily be done (not swiftly though). The chickens like to hang out together, so try chasing multiple chickens at the same time, so that it goes faster. There are 19 white chickens in total. After you complete this subgame, you will be back on the World Map. Head back to Pauk. Pauk p160 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item: Rusty Pipe Head back into the large tent. The bearded man will thank you (he came back to his senses). He will tell you there is an alternate path to Astana through Fou-Lu's Tomb. Talk to the kid just west of the tent for a Rusty Pipe. Head out of the village. *** Note *************************************************** You can now return to the Western Plains anytime to play the catch the pigs subgame (same as the chickens, only with pigs). You can do that to rack up Game Points. Like with the Crane subgame, you will only receive 10% of what you gained when you played it the first time. If you ask me, the best way to rack up Game Points here quicky is to just catch the mother pig (with some others if possible) right away, and repeat. Catching all the pigs gives Bonus Points, but it takes much longer. ************************************************************ World Map p161 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head north. You will come to an intersection. Since you can't enter Kwanso, just head on north. You'll come to a ? area (it's the forest where Fou-Lu ran from Yohm the first time). Enter the forest. ?(forest) p162 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Egg Gang, Zaurus, Morph, GoldGang, Sporeon Head a few steps south. Head west from here, through the dense vegetation. Avoid the white bushes, they damage you (four whole Hit Points!). In the new area, head further west to the scorched area of the forest. Head a little south, and west to a passage in the vegetation. Examine the green Dragon Crystal to receive the Myrmidon Dragon Form. Head back and take the passage south to arrive back on the World Map. You'll also note that there is now a new Fishing Spot. Head further east to the Tomb. Tomb p163 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Zaurus, Morph, Egg Gang, GoldGang, Sporeon, Guardian, DeathBot, ProtoBot, Berserkr, MorphGoo Boss: Won-qu Items: Wisdom Fruit, Ambrosia, Vitamins, Electrifier, Dragon Scale x5, Napalm x2 Don't follow the path east, instead, climb up the scorched area to the south. Follow this path to the first intersection. Head north there to get a bag with a Wisdom Fruit, then head back south, then east. At the next intersection, take the north path. Jump over the pillars. Walk down the fallen piece of rubble and head east to the next screen. Keep going east. You'll note Fou-Lu's guardian sitting here. Examine it and you will have to do battle, after some sequence. It's the first boss fight for Ryu since Glebe! ______ __/Won-qu\________________________________________________ / \ | HP: 32000 Zenny: 0 Experience: 30000 | | | | Item: Moon Tears, Cupid's Lyre | | Skill: Sanctuary, Sleep, Blizzard, Frost Breath, | | Lucky Strike, Stone Pillar | | | | Equip an Ice Ring on Ryu, he'll need it. | | | | Morph into the Kaiser Dragon straight away. Use Fire | | Magic on him, because he is weak to Fire. You should try | | to make some Elemental + Dragon Magic combos (Any Earth, | | Flame Pillar, Hwajeh), but if you gave Flame Pillar to | | Ryu like me, you'll have to do without that. Go for | | regular Fire Magic, and KaiserBreath. Keep in mind that | | his Lucky Strike does 800-900 damage so stay healthy. | | His Blizzard is also very powerful. | | | | For healing, try using the Snooze/Rest/Vitalize Combo. | | It works pretty well, but only use it if you are fast | | enough! | \__________________________________________________________/ I recommend you head back outside and heal up before you head down here. Don't go down the stairs yet, instead, head north past them first, to get an Ambrosia from the chest (it won't be there if you took it with Fou-Lu). Head down the stairs here and head through the passage to the north. Keep following the path to the next intersection. Head further south here to get a Vitamins from the chest, and head back. Head up the small stairs and onto the block. It will act as an elevator and take you down. Once down, head through the passageway to the north. Head on north and examine the plaque to lower the pillar. Head through the passageway behind the pillar. It's puzzle time. You have to use the switches here to move the blocks. O pushes all the blocks on the line forward and X pushes them back. The area looks like this: * = Switch # = Raised platform R = Red block B = Blue Block O = Bead T = Treasure chest (Electrifier) T 15 * # # * 14 16 * B B R * 13 17 * # #O# B R # # # # # * 12 18 * R * 11 19 * * 10 * * * * * * * * * * 0 1 2 3 4 5 6 7 8 9 Push X three times at switch 6. Then push O four times at switch 13. Push X twice at switch 14. Push O once at switch 7. Finally, push O once at switch 16. Head back to the east side and walk over the red blocks. Pick up the bead. Go on over the blue blocks and take the Electrifier from the chest. Head back and south out of this room. Keep going south. The block here will form a stairs for you to walk down. Climb the ladder to the south. Since the lower path is blocked by another pillar, head up the southern path and up the ladder. Head through the passageway to the northwest. Head north a few steps and into the passageway to the northeast. Open the chest here for 5 Dragon Scales. Head back through the passageway and north past the first intersection. At the next intersection, head west. A pillar is blocking your way, but it will lower when you come near it. Head through the passageway, then climb down the ladder. This room contains another puzzle. You have to walk over to the platforms here with the block. However, the red eye will damage you and drain 10% of your MaxHP. Just make sure you never walk away from the side with the red eye and you're fine. First step east once, then north twice, and west once. Step north once and get the bead. Step south once, west once, and north four times. Step east once, then south once. Step east twice and open the chest for 5000 Z. Now you'll have to go back by doing what you just did in reverse, ie west x2, north x1, west x1, south x4, east x2, south x2, west x1. Head back off the block and climb the ladder up. Head through the passage and go east back to the intersection. Go south until you are back at the room with the pillar, where your Bead will crumble. Head down the ladder and a little west, and take the northmost path this time. Keep going up and head through the passageway to the northeast. Follow the path until you come to an intersection. Take the thin path to the northwest to get 2 Napalms from a chest, then go back and take the path east. Head through the passageway. Head up the stairs to the east and use the block to go up. Step off the block and go all the way down the stairs. Go north and use the block to go up. Head north out of this room. Head over the bridges that will form for you, and examine the plaque. You'll have to fight a boss. __ _ __/II\/I\_________________________________________________ / \ | HP: II Zenny: 0 Experience: 50000 | | 10000 | | I | | 10000 | | | | Items: Wisdom Fruit, HarmonicRing x2, Vitamins | | Skill: Stasis, Punch, Fireblast, Revolution, Inferno, | | Powder, Rejuvenate, Kick, Death | | | | Due to their Revolution Skill, don't heal to much HP or | | you'll be sorry. I is immune to Physical attacks and II | | is immune to Magic. Kill off I first with some powerful | | Magic, then put your Magic users in the back row so they | | can recover AP and use it to heal. Use some high Power | | characters to get rid of II. Keep your characters at | | about 50-65% HP. their Revolution Skill might heal you | | when you're lucky, but don't count on it. | | | | Tip: If five members are dead, try using a Sturgeon. It | | saved me... | \__________________________________________________________/ After you beat the dice, Won-qu will appear. He will give you Won-qu's Gem. Head back south, through the block room, and south through the dark hallway. Out in the staircase room, you'll get a short sequence. Head all the way down, and onto the block. Pick "Move ahead" and you will arrive at some rock platform. Head down and take the path west to arrive back on the World Map. After this long and tiring dungeon, it's good to be able to save and rest. When you did that, head back into Mukto. Mukto p164 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Cyclops, MorphGoo Items: Swallow Eye x4, Dynamite x5, Wisdom Seed x3, Dragon Tear Take the southern path and follow the path. Don't jump over the gap, but head past it, further north. Head through the passageway. The end of this path will seem to dead end, but if you head a little way back, you'll see a piece of cracked wall on the southern wall. Use Ershin's Ram to break it open. Head through the hole and down the stairs. Downstairs, take the lower path and follow it to a bag which contains 4 Swallow Eyes. Head back and take the upper path. Follow it to a room with some rock platforms. Head north and climb the rocky ladder. You should jump down the rock platforms to obtain the bags wich hold 5 Dynamites and 3 Wisdom Seeds. Climb back up and head north this time. Climb the ladder and head through the passageway to the west. Keep going and head into the temple. Open the chest here for a Dragon Tear. Head back out of this area. Back on the World Map, head for Astana. Astana p165 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ All you can do here is shop, really. There is some good equipment available here though. Also, the Manillo here sells some great stuff, so if you feel like going fishing, check there first to see what fish you need for his stuff. When you are ready to move on, leave Astana and head south of Kwanso to the ? area. ?(Mountain Path) p166 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: NutTroop, Bolt Trp, Nut Mage, BoltMage Items: Taser, Barrier Ring Head south and down the mountain path. At the first intersection, head east. Take the sidepath to get a Taser from the bag, then go on west. At the next intersection, take the path down to get 1500 Z from the chest. Head on east, and take the southern path to the west at the intersection. Keep going until you get to the bag, which holds a Barrier Ring. Go all the way back to the previous intersection. Climb up, and at the empty chest, head up another slope. Go west from here and follow the path. You'll be back on the World Map. Head for the Hut. Hut p167 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Snapfly, Stingfly Items: Protein x2 Head east all the way up the mountain. You will arrive at Bunyan's place. Take the 2 Proteins from the chest behind his house if you didn't do so with Fou-Lu. Talk to Bunyan and tell him he is not a simple hermit. He will become your final Master. Talk to him again to get his first Skill (you should have done a 3000 damage hit already). Head back out of this area and re-enter the Mountain Path. ?(Mountain Path) p168 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: NutTroop, Bolt Trp, Nut Mage, BoltMage Head east. At the first intersection, take the lower path. Head further down, and head east to the small tree. Head south from here. At the intersection, take the path east, and follow it all the way out of this area. World Map p169 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Poppy, Gold Fly, Lampkin You'll get some camping sequence. After that, head south to the Highway. Underway, you can read a sign in another ? area btween the Highway and the Mountain Path to find the last Fishing Spot. Highway p170 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head a bit south and you'll see a whole bunch of soldiers standing here, and blocking the road. They won't let you pass, so talk to the guy next to the soldier blocking the road with Ursula, and he'll tell you to go talk to the General, who resides in Astana. So head for Astana. Astana p171 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Items: Swallow Eye x3, Croc Tear x3 Head for the building southeast of Astana. Once you enter, you will get some sequence. After that, head further downstairs, and follow the path outside. Keep going into the next area. Once up the stairs, walk onto the thin path to the south (east of the stream of water). Follow this path and go up with the ladder. You'll find a chest with 3 Swallow Eyes. Head back down and follow the thin path back. Head north of the large building and take the 3 Croc Tears there. Head back to the entrance to the east of the building, and head inside. You'll be attacked by a whole bunch of critters here. _________ __________ ________ ______ _/Zombie x2\/Cadaver x2\/ZombieDr\/Warlok\________________ / \ | HP: Zombie Zenny: 2140 Experience: 5740 | | 1500-2000 | | Cadaver | | 750-1000 | | ZombieDr | | 1500-2000 | | Warlok | | 3000-4000 | | | | Item: Skull Staff | | Skill: Zombie: Feint*, Feign Swing* | | Cadaver: Feint* | | ZombieDr: Feint*, Powder, Vitalize | | Warlok: Death, Dream Breath, Dark Breath, | | Lucky Strike | | | | They are very easy. Try using Ursula to attack, she will | | easily kill all those Zombies off with an Attack All | | Weapon. | \__________________________________________________________/ After you kill them off, head further east and north through the passage. Keep going until you come to a fish man standing next to a wounded soldier. Step north onto the elevator and go down. Now, you are in the lower levels of the Imperial HQ. Imperial HQ p172 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: ToxicFly, Krabby, Cadaver, Warlok Items: Old Tire, Rotten Meat x2, Ghostbuster Head south over the walkway. Once across, head south and then east and north over to the lever. Pull it. Walk back and head over the sluice. Take the Old Tire from the chest and head back. Follow the path south to some stairs leading down. Don't go down yet, head west to get 2 Rotten Meats from a bag. Head back to the stairs and go down. Talk to the soldier if you want and go on west. You'll come to some stairs leading back up. Head a little east from here to get a Ghostbuster from a chest, then head back and go up the stairs. Head east and then south over the plank. Then head west and operate the switch. Head over the now lowered sluice and follow the path into the next area. You'll come to some huge organic... things. Climb up the web-like stuff and attempt to slash through the red blood vessel. Elina will appear and explain that you'll need the Dragonslayer to cut through it. Head down the web again and all the way back out of here. Talk to the two soldiers who let you through in here, and leave Astana. Head for Kwanso. Kwanso p173 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Put Ursula in the lead and talk to the soldiers here. They will open the gate for you. You will have a short conversation with Yuna, and Ryu will 'persuade' him to leave the Dragonslayer behind. Leave Kwanso and head back for Astana. Astana p174 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Just head back to the Imperial HQ. Imperial HQ p175 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: BttlSuit, Gonger, Gold Fly, SaltClaw, ZombieDr, Warlok, Zombie Items: Poison Ward, Diana'sDress You'll note some funny colors here. The monsters have also become more powerful. Head back through this area to where you saw Elina (south to the stairs, down, follow the path to the next stairs, head back up, head south, lower the dam, head over it, and follow to the organ area). Climb up agian and equip the Dragonslayer on Ryu. Slash through the blood vessel. After the short sequence, equip Ryu with his old sword (unless you want to keep the Dragonslayer), and head on. Head up the white pillar at the top. Upstairs, take the Posion Ward from the chest. Head up the stairs at the south of this room. You'll get some more sequence with Yuna. After that, head up the stairs to the west of the building, but not inside yet. Head around and take the Diana'sDress behind the building. Then head inside. You'll get some sequence with Elina. After the sequence, head outside. You'll get some more sequence. Now, you'll find out why everyone at the Gamefaqs BoF4 message board hates Yuna so much. After all the sequence, it's time for Chapter 4. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% That Which Passes c4.0 %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Astana p176 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head out of Astana and you'll get some camping sequence. Afterwards, head south for the Highway. Higway p177 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Cyclops The soldiers will no longer block your path, so head south. Take the exit to the east to open up a path to Sonne, or south to open a path to the junction south of the Highway. You could open both but it doesn't really make a difference. Head for Sonne. Sonne p178 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Bilbao, Morph Item: Ring of Clay Head south along the path, and talk to the sitting woman. She will trade your treasure, and if you have all until now, you should get the PlatinumBall, with which you can get Marlok's final Skill. Leave the village to the World Map and re-enter, and you will note your entrance is at a different location, in the forest (I'm not sure what causes this). Head east and then north a little, and you'll see a pit to the west. Break the rock with Ershin and take the Ring of Clay from the chest. Leave Sonne, and head for Mt. Yogy. Mt. Yogy p179 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Bilbao, Lavoid, BlackGoo Items: Aurum, Wisdom Fruit, MultiVitamin x3 It's time to collect all the stuff Fou-Lu left behind here. Head west and on to the first intersection. Take the upper path south. Use Ershin to bash through the rock and collect the bag for an Aurum. Head back to the intersection and take the lower path north for a bag with a Wisdom Fruit. Now take the upper path north and follow it up. At the intersection, take the upper path first to get the Magma Armor beyond the rock, and head back, take the lower path south, and head into the cave. Jump over to the west to get three MultiVitamins from the chest. Head back out and down the mountain. Leave Mt. Yogy. Head for Sanctum. Sanctum p180 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Cyclops Item: Icicle Head west into the Sanctum. Keep going to the intersection. Head north there to collect the Icicle, then leave the area again. Head for Chedo. Chedo p181 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Scavengr, Gonghead, Shadow, Bandit, Gonger Item: Firecracker, DamacsusHelm After doing any shopping you might want to do here, head through the large gate to the east. You'll meet enemies in this area of town. Head south, then east up the stairs. Head north a few steps and take the bag behind the roof for a Firecracker. Jump over the gap to the east and follow the path to the entrance of the building. Go inside. Head east a couple of steps and head up the ladder. Go west all the way and you'll come outside. Take the DamacsusHelm (should probably have been DamascusHelm) from the chest. Head back east and down the ladder, then head west until you are outside again. Head up the stairs to the east, and through the doorway (hard to see). Back inside, head east. When you're at the stairs, head outside to the south first to go get the 2000 Zenny from the chest, and head back in and down those stairs. Follow through the hallway and head down the stairs at the end. Head a little north and through the gate to the east. You'll come to a part of Chedo that has obviously seen better times. Head east for a while until you run into A-tur, a pretty tough boss. _____ __/A-tur\_________________________________________________ / \ | HP: 45000-65000 Zenny: 0 Experience: 50000 | | | | Item: Moon Tears, Spirit Ring | | Skill: Frost Breath, Sanctuary, Howling, Lucky Strike, | | Magma Blast | | | | Equip the Ring of Ice on someone. You could equip | | Water Wards on the rest, but if you have something | | better, feel free. | | | | Nothing is particularly effective or ineffective on this | | guy, so just use your most powerful attacks. Since his | | HP is high but he has no super powerful attacks, play | | the waiting game and make the maximum use of your CP. | | Use strong Skills, but have the healers (Especially | | Nina) conserve AP for healing, and sit in the back row | | to recover AP. When out of AP, regular attacks are not | | a good idea, since he counters a lot. Use 0 AP Skills if | | possible. With Ryu, use a good Skill if he can do so | | effectively, otherwise just use Kaiser's KaiserBreath. | | War Shout might be effective if you're going all out | | physical next turn, but otherwise don't bother, because | | he will use Sanctuary pretty swiftly. | \__________________________________________________________/ After you kick this dude's rear end, you'll get quite some sequence. You will then automatically appear back on the World Map. A new path will open to the Castle, so head there. Castle (5th floor) p182 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item: Healing Ring Walk north just before the bridge and walk as close as possible to the river to go under the bridge. Head further south, jump over the river, and back north to aquire a Healing Ring from a chest. Head back and walk east over the bridge. At the next area, there will be music. Keep walking east and head towards the crystal here. A-tur will arrive again and apologize to you. He will take you to the castle. After that, he will disappear. Just walk into the edge here if you want to go back out of here. Head east into the next area. Head down the stairs to the south and walk around the path. The door to the west needs a 'Blue Charm', but you can go into the door to the east. You can rest and save here (but you didn't fight a single monster yet). You'll note a key on top of the cabinet. Bash it with Ershin to get the key. Head back out of this room and go back south a to the stairs leading down. Use the key to open the small fence on these stairs. Head down. Castle (4th floor) p183 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Kolpum, Chingol, StarGazr, Shadow Items: Ivory Dice, Hunting Cap, Vitamins, Icicle x2, Magic Shard x5 Head west and then north. You'll come to a wooden walkway. Head east over it, and head north. Head through the passage here and you'll come to a room with a large gap in the middle. Head through the doorway to the east, and examine the bookcases for some weird records. One of the bookcases contains an Ivory Dice. Head back out and go through the doorway to the west. Follow the path to some stairs leading down. Don't go down, head past the stairs into the next room. Head east here and jump over the gap. Head a little further east and go into the doorway to the east. Search all the cabinets here for a Hunting Cap, Vitamins, and 2 Icicles. Head through the doorway to the north, and take the 5 Magic Shards from the chest here. Head back into the room with all the cabinets, and leave through the southern doorway. Head down the stairs here. Castle (3rd floor) p184 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Orochi, StarGazr, Karon, Shade Item: Earth Ward Head through the doorway to the south. Walk down the stairs and head out the other doorway here. You'll be in the main room, but on the lower path. Follow it to the stairs up, head through the doorway and get the Earth Ward from the bag. Head back through the doorway and follow the path back up the stairs in the small room. back at where you came down to the third level, take the northmost stairs down. Head over the walkway to the doorway, and head through it. Head east and follow the path to the next doorway. Once through it, head east through yet another doorway. Since the path stays linear, just keep going until you find the stairs leading down to the 2nd floor. Castle (2nd floor) p185 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Orochi, Shade, Horseman, StarGazr, Karon Items: Fire Ward, Water Ward, Taser, MultiVitamin x2 Head south to the big door. Since it's shut tight, head through the door opposite it. Head a few steps north and through the door here. Head down and through under the bridge to get a Fire Ward from the chest. Head back south and out of this room, and head east. Take the small sidepath to the north. Head north with either the west or east path, and head north of the middle platform. Head east first to get to a room with lots of bookcases. One of them holds a Water Ward. Go up the stairs and loot the cabinets here for a Taser and 2 MultiVitamins. Head back out of this room and go west to the other side of the large room. Head south from here and down the stairs. Castle (1st floor) p186 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies: Shade, Karon, Goo King, Goo Nurse, Baby Goo, Mage Goo, Eye Goo, BlackGoo Items: Burglar Garb, Lgt.Clothing, Power Food x2, Belladonna x4, Vitamin x5 Head north and through the large doorway. Search the cabinets in this room for a Burglar Garb. Head through the doorway to the north and heal your party. Once you examine the dragon lying on the ground, it's boss time. ________ __/Dragonne\______________________________________________ / \ | HP: 25000-35000 Zenny: 3600 Experience: 60000 | | | | Item: Belladonna, Moon Tears | | Skill: Ebonfire*, Sleep, Howling, Mjollnir, Wither | | | | It will restore 15000 HP each turn, so start by | | transforming Ryu into Kaiser. Also, since it doesn't | | have the Sanctuary Skill, use War Shout, it works great! | | Since you have to wait for KaiserBreath with attacking | | anyway, you might as well spend the first turn with | | Support Magic. Use another War Shout on the second turn, | | and of course, KaiserBreath. On the rest of the turns, | | show him your best physical Skills. Use another Breath | | attack with Ryu. Dragonne will lose his healing ability. | | You should easily win. | \__________________________________________________________/ After you beat the dragon, examine the blue floating thing to get the Blue Charm. Head east a few steps. Now head north. The eastmost doorway here leads to a save point. Head through the northern doorway to get a Lgt.Clothing from a chest between the beds. The east doorway leads to a shut door. Head back out. Head through the doorway to the west and search the cabinets in this room for 2 Power Foods and 2 Proteins. Head back south, and further south. Head through the doorway here and head east through another. Loot the cabinets for 4 Belladonnas. Go back out of this room and take the upper path west to another doorway. Head through and take the 5 Vitamins from the chest and head back. Head back east, and then north to the large doorway where you beat the dragon. Head through. You'll come to an elevator. Head to the 5th floor. Castle (5th floor) p187 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item: Defender Head north and follow around to the door with the blue seal on it (you might want to save at the room with the diary too). Examine it and it will open. Take the Defender from the cabinet and head down the ladder. Castle (4th floor) p188 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Coming soon... ======================================================================== = Item List s02 = ======================================================================== Item and Option are sorted by alphabetical order, and Armor and Weapon are sorted by power. Weapons are also first sorted by character. The value is the price a shop asks for it, the buying price. The selling price is half of this. ------------------------------------------------------------ --- Item ------------------------------------------- s02\1 - ------------------------------------------------------------ the letter between (parentheses) denotes the target of the item. (1) = Single (A) = All (s) = Self only Name Value Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Ambrosia ???? Recover HP to all Dragon Forms Ammonia 250Z Revive with 25% HP(1) Antidote 12Z Remove Poison Status(1) Apple 10Z Recover 100 HP(1) Aurum 10Z Learn Skill from scroll Belladonna 200Z Kill target(1) Bent Screw 10Z Raw material for the smith Berries 8Z Restore 50 HP(1) Bird Drop 2Z Does nothing Burnt Plug 50Z Raw material for the smith Croc Tear 4Z Recover 20 HP, might restore status(1) Dragon Scale 200Z Raise Defense for single battle(1) Dynamite 500Z Major Earth damage(1) Earth Seed 300Z Reduces Earth dmg until next rest(1) Electrode 250Z Medium Earth damage(A) Eye Drops 14Z Remove Blind Status(1) Firecracker 700Z Major Fire damage(1) Fire Seed 300Z Reduces Fire damage until next rest(1) Fish-head 400Z +1 Wisdom(1) Flank 300Z Restores 10 AP(1) FlashGrenade 100Z Blinds target(1) Ginseng 200Z Raise Power for single battle(1) Glass Shard 30Z Raw material for the smith Headband 200Z Raise Wisdom for single battle(1) Healing Herb 20Z Recover 300 HP(1) Holy Seed 300Z Raises Heal effect until next rest(1) Icicle 600Z Major Water damage(A) Iron Scraps 20Z Raw material for the smith Ivory Dice ????? Double Zenny and xp gained; up to 65535(1) Jabbergrass 20Z Remove Muteness Status(1) Knockout Gas 100Z Cause Sleep(1) Life Shard 400Z +10 MaxHP(1) Loins 800Z Restore 800 HP(A) Magic Shard 400Z +1 MaxAP(1) Molotov 100Z Minor Fire damage(1) Moon Tears 2000Z Restore all HP and all status(A) Mouth Gag 100Z Mutes target(1) MultiVitamin 500Z Recover 1500 HP(1) Napalm 800Z Medium Fire + Wind damage(A) Old Tire 40Z Raw material for the smith Panacea 100Z Remove all Status(1) Phoenix Seed 300Z Raises Death res.until next rest(1) PoisonPowder 100Z Poison target(1) Power Food 400Z +1 Power(1) Protein 400Z +1 Defense(1) Ribs 20Z Recover 300 HP(1) Rice Ball ???? Recover 1500 HP(1) Roast 100Z Recover 500 HP(1) Rotten Meat 2Z Useless ScorchedRice 4Z Useless StrengthSeed ???? Raises Power until next rest(1) Strike Seed 300Z Raise Critical rate until next rest(1) Spirit Seed 300Z Raises Mind resist until next rest(1) SuperVitamin 800Z Restore Full HP(1) Swallow Eye 400Z +1 Agility(1) Taser 1200Z Major Wind + Water damage(A) Vigor Seed 300Z Raises Status resist until next rest(1) Vitamin 100Z Recover 800 HP(1) Vitamins 1000Z Recover 1000 HP(A) Void Sphere 500Z Major Wind damage(1) Water Bomb 100Z Minor Water damage(1) Water Seed 300Z Reduces Water dmg until next rest(1) Wind Seed 300Z Reduces Wind damage until next rest(1) Weather Vane 100Z Minor Wind damage(1) Wisdom Seed 800Z Recover 30 AP(1) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ------------------------------------------------------------ --- Weapon ----------------------------------------- s02\2 - ------------------------------------------------------------ --- Nina --------------------------------------------------- Name Pwr Wgt Value Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% PointedStick 2 1 10Z Ranged Baton 5 1 50Z Ranged Skull Staff 13 2 1300Z Ranged, Might do instant kill Sage's Staff 15 2 230Z Ranged, Wis +5 Reed Baton 28 2 1600Z Ranged Ruby Scepter 30 2 2000Z Ranged, Fire atk Wand of Air 38 1 3600Z Ranged, Wind atk, Use to cast Sever Weather Wand 48 2 5000Z Ranged, Wind attack WardingStaff 56 3 4800Z Ranged, Resist Magic Battle Rod 61 2 6200Z Ranged Rune Staff 72 2 8000Z +5 CP, +10 Wis BlessedStaff 84 2 12000Z Use to cast Heal %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Ryu\Scias\Fou-Lu --------------------------------------- Name Pwr Wgt Value Usd Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Chopsticks 2 0 40Z S Strong vs Flies Broken Sword 4 2 ------ R Bowie Knife 10 1 150Z RS King's Sword 12 2 ------ R Holy atk, Casts Protect Short Sword 15 3 480Z RS Jang'do 22 3 2000Z S +1 Hits Moon Sword 28 4 1500Z RS Biter 30 3 4500Z S +1 Hits, +3% Critical chance Katzbalger 30 4 1800Z RS Broad Sword 38 8 2600Z RS +5 to user's Defense BastardSword 42 6 3200Z R HiddenDagger 42 2 4900Z S Might do Instant Kill Ice Blade 50 8 4200Z S Water atk, might cause Sleep Render 50 6 60000Z S +1 Hits, Water atk, Use to cast Frost, * Claymore 56 8 5200Z RS Firangi 58 2 8600Z RS +1 Hits PiercingEdge 72 5 7200Z RS Use to cast Weaken FeatherSword 88 1 9600Z RS Royal Sword 96 6 ???? F +1 Hits, casts Drain DamascusSwd 104 5 14500Z RS Barbarossa 112 8 18000Z RS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% * The Render is much more powerful then the listed value. I'm not sure yet what causes this, but it's a BIG difference. --- Ershin ------------------------------------------------- Name Pwr Wgt Value Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Red Knuckles 12 1 200Z Ranged Fork 14 1 300Z Ranged, Induces Blind Ice Punch 20 1 550Z Ranged, Water attack Flame Punch 20 1 550Z Ranged, Fire attack Raptor Claws 24 1 800Z Ranged, Wind attack Earth Claws 26 1 1300Z Ranged, Earth attack Drill Punch 32 1 1800Z Ranged Homing Bomb 40 1 3500Z Ranged, Better chance to hit Rocket Punch 51 1 4300Z Ranged Toxic Claws 62 1 5800Z Ranged, Induces Poison Ghostbuster 85 1 ?????? Ranged, Extra dmg vs Demons Rocket Punch 93 1 10000Z Ranged Power Glove 95 1 22000Z Ranged, Critical +20% for enemies with 25% HP %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Cray --------------------------------------------------- Name Pwr Wgt Value Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Bamboo Stick 8 3 130Z Use to cure Confusion Log 13 4 400Z Earth attack Steel Bat 25 5 1000Z Spiked Rod 35 5 2200Z Mace 43 6 3300Z Flail 45 13 7800Z +1 Hits Quarterstaff 54 7 5000Z Stone Club 65 6 7000Z Crusher 86 8 9400Z Giant Club 99 16 12000Z Might stun enemy Cudgel 115 10 20000Z Earthbreaker 126 12 ????? Earth damage, Use to cast Stone Pillar Linked Pole 133 8 ????? Damage increases with target's Power %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Ursula ------------------------------------------------- Name Pwr Wgt Value Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Scattershot 35 4 3600Z Ranged, Attack all Flintlock 42 2 3200Z Ranged, +1 Hits Sparkler 50 4 5000Z Ranged, Fire atk, Attack all Flamethrower 60 4 9000Z Ranged, Fire atk, Atk all, Use to cast Fireblast Arquebus 70 2 6800Z Ranged Repeater 82 6 22000Z Ranged, +1 Hits Mortar 102 6 24000Z Fire dmg, Atk All Culverin 108 6 ????? Ranged, Attack all, To-Hit +20%, Critical +5% Electrifier 110 2 16000Z Ranged %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ------------------------------------------------------------ --- Armor ------------------------------------------ s02\3 - ------------------------------------------------------------ The Used section tells you which characters can use the Armor, namely: R = Ryu N = Nina E = Ershin C = Cray F = Fou-Lu Name Def Wgt Value Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Clothing 4 2 150Z RN CSU Fancy Dress 5 2 170Z N U Leather Armor 5 2 220Z R CS Waistcloth 8 2 320Z RN CSU Chain Cap 10 4 600Z R CS Crepe Cape 12 2 730Z N U Cuirass 13 4 840Z R CSU Steel BPlate 17 3 1300Z R CSU ManlyClothes 17 3 2000Z R CS Revive at death (destroys it) Mage's Robes 19 3 2300Z N Increases resistance to magic Scale Mail 20 5 2100Z R CS FightingRobe 23 3 2500Z RN CSU Party Dress 25 4 2500Z N U AsbestosArmr 26 4 2700Z R CS Amber BPlate 28 4 3000Z R CSU Short Skirt 32 1 3200Z N U Reduces wearers Magic Resistance Lgt.Clothing 34 0 ????? RN CSU Brigandine 35 5 4800Z R CS Robe of Wind 44 0 6500Z N U Dodge +5%, Resist Wind Full Plate 47 8 6000Z R CS Sage's Frock 50 4 7000Z N U +5 Wisdom Silver Mail 54 5 6800Z R CS Armored Vest 60 4 7200Z RN CSU Resist Ranged atks MithrilArmor 64 5 8000Z R CSU Holy Robe 64 4 ????? ?????? BlizzardMail 66 6 9300Z R CS Strong v Wind&Water, Weak v Fire&Earth Magma Armor 66 6 9300Z R CS Strong v Fire&Earth, Weak v Wind%Water Wolfskin 72 4 9500Z RN SU Burglar Garb 77 5 ?????? U +10% Critical rate Force Armor 82 7 ?????? ?????? Casts Barrier at start of battle Diana'sDress 83 5 13000Z N U DamascusMail 88 6 23000Z R CSU Life Armor 90 9 50000Z R CS Restore 100 HP/Turn Star Dress 92 6 38000Z N +5 CP Gideon'sGarb 93 10 35000Z ?????? Power +10 Mist Armor 93 8 40000Z R CS Royal Armor 96 6 ?????? F Lighting 0 0 200Z E +40 Agility, +20% Dodge rate Light Armor 10 0 200Z E +20 to Agility, +10% to Dodge Rate Psychometer 20 5 200Z E +20 Wis Gravedigger 20 5 200Z E Sometimes casts Eruption as counter Booster 20 5 200Z E Sometimes casts Firewind as counter Maelstrom 20 5 200Z E Sometimes casts Storm as counter Panzer 20 5 200Z E Sometimes casts Jolt as counter Gargantua 25 8 ------ E Spirit Armor 25 5 200Z E +10 Wis Stout Mail 30 5 200Z E Flame Armor 30 5 200Z E Resist Fire Wind Armor 30 5 200Z E Resist Wind Hydro Armor 30 5 200Z E Resist Water Earth Armor 30 5 200Z E Resist Earth Fire Rig 30 5 200Z E Fire does no damage Whirlwind 30 5 200Z E Wind does no damage Water Rig 30 5 200Z E Water does no damage Earth Rig 30 5 200Z E Earth does no damage Quicksilver 30 5 200Z E Casts Speed at start of battle Defender 30 5 200Z E Casts Barrier at start of battle Orihalcyon 30 4 200Z E Raises chance of Critical Hit Heavy Armor 40 10 200Z E Mithril Rig 50 15 200Z E %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ------------------------------------------------------------ --- Option ----------------------------------------- s02\4 - ------------------------------------------------------------ Name Def Wgt Value Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Artemis' Cap 4 1 6000Z RNECSU +25% Chance To-Hit Astral Ward 0 0 ????? RNECSU Raises Magic resist, Lowers Phys. resist Aura Ring 0 0 500Z RNECSU Resist Mind atk(?) Bandana 2 1 30Z RNECSU Barrier Ring 0 0 5000Z RNECSU Protects against Mind attacks(?) Bell Collar 3 2 ???? RNECSU Higher chance to get Random Battle Body Ward 0 0 ????? RNECSU Raises Phys. resist, Lowers Magic resist Brass Helm 3 2 90Z R ECS BronzeShield 7 2 380Z RNECSU Buckler 13 3 1200Z RNECSU Combat boots 15 3 5000Z RNECSU Coupons 0 0 ????? RNECSU Gives you a discount at shops Cupid's Lyre 3 1 15000Z RNECSU Recover 10 HP/step and 50 HP/turn DamacsusHelm 19 4 11000Z R ECS Demon's Helm 12 3 1000Z R ECS Diamond Ring 0 0 3000Z RNECSU Protects against death attacks Dragon Tear 0 0 50000Z F Immune to Status Chg Dress Shoes 10 0 800Z N U Earth Ward 0 0 2500Z RNECSU Resist Earth attacks Face Guard 8 3 450Z R ECS Fire Ward 0 0 2500Z RNECSU Resist Fire attacks Glass Domino 5 2 220Z RNECSU Hairband 1 0 50Z N U HarmonicRing 0 0 25000Z RNECSU Increases chance of performing a Combo Hawk's Ring 5 1 6000Z RNECSU Increases chance of getting Initiative Healing Ring 0 0 18000Z RNECSU Restoring Status takes 1 turn Holy Mantle 2 1 ????? RNECSU Lower chance to get Random Battle Hunting Cap 1 1 8000Z RNECSU +40% Chance to learn Skill from enemy Ivory Bangle 9 1 ????? F Recover 30 HP/Step and 150 HP/Turn Light Bangle 0 0 5000Z RNECSU Resist Status Change (Stronger than Life Sandals) Life Sandals 0 0 500Z RNECSU Resist Status Change Long Boots 9 3 550Z RNECSU Poison Ward 0 0 2500Z RNECSU Immune to Poison (Element & Status) Red Cape 0 15 ------ E Counter rate up Ring of Clay 0 0 10000Z RNECSU Gain HP from Earth attacks Ring of Fire 0 0 10000Z RNECSU Gain HP from Fire attacks Ring of Ice 0 0 10000Z RNECSU Gain HP from Water attacks Ring of Wind 0 0 10000Z RNECSU Gain HP from Wind attacks Shaman'sRing 0 0 40000Z RNECSU Reduces AP Cost of Skills by 25% Soul Gem 0 0 1000Z RNECSU Revive at Death (desroys Soul Gem) Soul Ring 0 0 30000Z RNECSU +50% CP Spats 17 0 9000Z N U Speed Boots 3 0 4500Z RNECSU +20 Agility Spirit Ring 0 0 65000Z RNECSU Doubles CP Talisman 0 0 300Z RNECSU Resist Death attacks Titan'sBoots 6 3 6000Z RNECSU +10 Power Toothpick 0 0 20Z S Raise Critical chance by 5% Topaz Tear 0 0 ????? RNECSU ????? Water Ward 0 0 2500Z RNECSU Resist Water attacks Wind Ward 0 0 2500Z RNECSU Resist Wind attacks Winged Boots 4 0 7000Z RNECSU +4 Evade Wisdom Ring 3 2 5000Z RNECSU +20 Wisdom UV Goggles 3 1 3000Z RNECSU Immune to Blind %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ------------------------------------------------------------ --- Fishing Equipment ------------------------------ s02\5 - ------------------------------------------------------------ Name Value Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Wooden Rod 50Z Weakest Fishing Rod, pwr lv 1 Bamboo Rod 250Z Medium Fishing Rod, pwr lv 2 Deluxe Rod 1000Z Easier to handle than Bamboo Rod, but has lower range, pwr lv 2 Angling Rod 2500Z Powerful Rod, long range, pwr lv MAX Spanner 5000Z Not as ranged/powerful as the Angling Rod, but better then the Deluxe Rod, pwr lv 3 Master Rod 20000Z Has slightly lower range then the Angling Rod, but is by far the strongest Silver Top 20Z lv 1 Spinner Lure Gold Top 80Z lv 2 Spinner Lure Platinum Top 400Z lv 3 Spinner Lure Twister 20Z lv 1 Winder Lure Warbler 80Z lv 2 Winder Lure Dancer 400Z lv 3 Winder Lure Popper 20Z lv 1 Topper Lure Flattop 80Z lv 2 Topper Lure Swisher 400Z lv 3 Topper Lure Floater 20Z lv 1 Minnow Lure Hanger 80Z lv 2 Minnow Lure Deep Diver 400Z lv 3 Minnow Lure Baby Frog 20Z lv 1 Frogger Lure Toad 80Z lv 2 Frogger Lure Fat Frog 400Z lv 3 Frogger Lure Straight 20Z lv 1 Worm Lure Tail 80Z lv 2 Worm Lure Crab 400Z lv 3 Worm Lure Spoon 120Z lv 0 Ultimate Lure %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ------------------------------------------------------------ --- Best Equipment --------------------------------- s02\6 - ------------------------------------------------------------ Will be added as soon as I complete the game. ======================================================================== = Finding Items s03 = ======================================================================== This is a list of all the items, which will tell you where you can find them. The lists are ordered the same as the regular item lists, only this one tells you where to find them instead of their statistics. The list contains places to buy, places to find, and an enemy to steal it from (or who drops it if stealing is not available). For easily found stuff such as Healing Herb, not all locations and stores will be listed (enemies will though). ------------------------------------------------------------ --- Item ------------------------------------------- s03\1 - ------------------------------------------------------------ ____________________________________________________________ Ammonia Buy at various shops Find at various locations ____________________________________________________________ Antidote Buy at various shops Various locations Stolen from: Gasser, Sporeon ____________________________________________________________ Apple Get from man in the Woods area Faerie Search Dif.1 Stolen from: GooCount, Goo King, Goo Nurse, Baby Goo ____________________________________________________________ Aurum Buy from various Manillos Various locations Faerie Search Dif.1 Stolen from: Puspool, Generatr ____________________________________________________________ Belladonna Buy at Odd Item Shop in Faerie Village Get from man in Kyria Faerie Search Dif.1 Stolen from: Fiend, SaltClaw ____________________________________________________________ Bent Screw Dropped by Bot if you have used an Elemental Combo Faerie Search Dif.2 Stolen from: BoltArch, Bolt Trp, BoltMage ____________________________________________________________ Berries Stolen from: Cap, Army Bat, Rat, Wyd, Trunked, Trean ____________________________________________________________ Bird Drop Buy from Lazy Item Shop in Faerie Village Dropped by Sparrow if you kill it Stolen from: Blue Cap ____________________________________________________________ Burnt Plug Find 3 at the Island of Fire Stolen from Morph after Fire damage Faerie Search Dif.2 ____________________________________________________________ Croc Tear Find in various locations Stolen from: Eye Goo, Roach ____________________________________________________________ Dark Draught Stolen from: BlackGoo ____________________________________________________________ Dirty Filter Find 3 in the River area Faerie Search Dif.2 Stolen from Morph after Wind damage ____________________________________________________________ Dodge Seed Stolen from: Shadow ____________________________________________________________ Dragon Scale Buy from Manillo in Sarai Various locations Dropped by: Gonghead ____________________________________________________________ Dynamite Buy at Astana Item Shop (Chapter 3+) Find 5 at Mukto area ____________________________________________________________ Earth Seed Buy from Faerie Arum Shop ____________________________________________________________ Electrode Buy at Odd Item Shop in Faerie Village ____________________________________________________________ Elixer Stolen from: MorphGoo ____________________________________________________________ Elixer+ Dropped by: MorphGoo ____________________________________________________________ Eye Drops Buy at various shops Find in Wyndia Stolen from: Scorpion ____________________________________________________________ Flank Get from hunting Get from the Rat Packs you fight in the hold of Zig's ship ____________________________________________________________ FlashGrenade Buy from Lazy Item Shop in Faerie Village ____________________________________________________________ Firecracker Buy at Chedo Item Shop Find one in the dungeon area of Chedo Stolen from: Snapfly ____________________________________________________________ Fire Seed Buy from Faerie Arum Shop Stolen from: Fire Ant ____________________________________________________________ Fish-head Trade Cards at Manillo Shop Find in various locations Dropped by: Mouse ____________________________________________________________ Ginseng Buy from Manillo in Sarai Find in various locations Faerie Search Dif.5 Dropped by: GooCount, Bad Coil ____________________________________________________________ Glass Shard Find it in the digging subgame at the Valley Faerie Search Dif.2 Stolen from: Sandclaw ____________________________________________________________ HadeSeed Stolen from: Mirror ____________________________________________________________ Headband Buy from Manillo in Sarai Stolen from: Spectre ____________________________________________________________ Healing Herb Buy at various shops Various locations Stolen from: Mage Goo, Flue Goo, Fungoid, Gonghead, Troop, BeeTroop, GntRoach ____________________________________________________________ Holy Seed Buy from Faerie Arum Shop ____________________________________________________________ Icicle Buy from Manillo in Sarai Buy at Odd Item Shop in Faerie Village Find in various locations Stolen from: Rollob ____________________________________________________________ Iron Scraps Get from the Rat Packs you fight in the hold of Zig's ship Faerie Search Dif.2 Stolen from: Squirt, Guardian ____________________________________________________________ Ivory Dice Buy from Astana Manillo Dropped by: Trunked, Fragrans ____________________________________________________________ Jabbergrass Buy at various shops Dropped by: Mandraga ____________________________________________________________ Knockout Gas Buy from Lazy Item Shop in Faerie Village Find it in Ershin's Dream World Stolen from: Mud Pup, Krabby, Fragrans ____________________________________________________________ Life Shard Find it in the Aqueduct area Dropped by: BloodBat, Gonger ____________________________________________________________ Loins Get from hunting ____________________________________________________________ Magic Shard Trade Cards at Manillo Shop Various locations Dropped by: Gulper, Spectre ____________________________________________________________ Molotov Buy at Kyria shop/Worent Shop Various locations Stolen from: Nut Mage ____________________________________________________________ Moon Tears Buy from Manillo in Sarai Find at Tidal Flats area Dropped by Won-qu (boss) ____________________________________________________________ Mouth Gag Buy from Lazy Item Shop in Faerie Village Stolen from: Mandraga, Decoy ____________________________________________________________ Mozweed Get from purple flag in Zig's boat ____________________________________________________________ MultiVitamin Buy at Normal/Diligent Item Shop in Faerie Village Various locations Win at Rock-Paper-Scissors game in Faerie Village Stolen from: Cairn, Orochi ____________________________________________________________ Napalm Buy at Astana Item Shop (Chapter 3+) Find 2 in the Tomb area Dropped by: Ibomb ____________________________________________________________ Old Tire Faerie Search Dif.2 Find one in the Imperial HQ Stolen from Morph after Earth damage ____________________________________________________________ Panacea Buy at various shops Various locations Stolen from: Puppeter ____________________________________________________________ Phoenix Seed Buy from Faerie Arum Shop ____________________________________________________________ PoisonPowder Buy from Lazy Item Shop in Faerie Village Find 2 at the Tidal Flats area Stolen from: Yaen ____________________________________________________________ Power Food Trade Cards at Manillo Shop Get from various locations Faerie Search Dif.5 Stolen from: Shade ____________________________________________________________ Protein Find in various locations Dropped by: Bilbul, Legion, Egg Gang, Shade ____________________________________________________________ Ribs Get from hunting Stolen from: Mouse ____________________________________________________________ Roast Get from hunting Stolen from: Bilboa, Bilbul ____________________________________________________________ Rotten Meat Buy from Lazy Item Shop in Faerie Village Various locations Dropped by: Cadaver ____________________________________________________________ Rusty Pipe Get one from a girl in Pauk Faerie Search Dif.2 Stolen from Morph after Water damage ____________________________________________________________ SageSeed Stolen from: Mask ____________________________________________________________ ScorchedRice Buy from Lazy Item Shop in Faerie Village Stolen from: Firewyd ____________________________________________________________ Spirit Seed Buy from Faerie Arum Shop ____________________________________________________________ Straw Stolen from: BloodBat ____________________________________________________________ Strike Seed Stolen from: Gold Fly ____________________________________________________________ Swallow Eye Trade Cards at Manillo Shop Find in various locations Steal from: Smasher ____________________________________________________________ SuperVitamin Find one in the Jungle area ____________________________________________________________ Target Seed Dropped by: Saruga ____________________________________________________________ Taser Buy at Chedo Item Shop Dropped by: Rollob, Generatr ____________________________________________________________ Vigor Seed Buy from Faerie Arum Shop Get it from a cabinet in Njomo's house ____________________________________________________________ Vitamin Buy at various shops Find at various locations Stolen from: Legion, Bad Coil, Rafresia, Ibomb, Scavengr ____________________________________________________________ Vitamins Find one in the Tomb area Dropped by I/II (boss) Dropped by: GooNurse ____________________________________________________________ Void Sphere Buy at Odd Item Shop in Faerie Village ____________________________________________________________ Water Bomb Buy at Worent Shop Various locations Stolen from: Icebeak ____________________________________________________________ Water Seed Buy from Faerie Arum Shop Stolen from: BlueBall ____________________________________________________________ Weather Vane Find 2 in the Kasq Wds Stolen from: Bollor ____________________________________________________________ Wind Seed Buy from Faerie Arum Shop ____________________________________________________________ Wisdom Fruit Dropped by I/II (boss) Find in Mt. Yogy Dropped by: Istalk ____________________________________________________________ Wisdom Seed Buy at Diligent/Normal Item Shop in Faerie Village Find in various locations Stolen from: Egg Gang, StarGazr ____________________________________________________________ ------------------------------------------------------------ --- Weapon ----------------------------------------- s03\2 - ------------------------------------------------------------ --- Nina --------------------------------------------------- ____________________________________________________________ Bamboo Stick Buy from Ordinary/Diligent Arms Shop in Faerie Village ____________________________________________________________ Baton Initial equip on Nina ____________________________________________________________ Battle Rod Buy at Lyp Weapon Shop ____________________________________________________________ BlessedStaff Buy at Chedo Weapon Shop ____________________________________________________________ Magic Wand Buy at Synesta Weapon Shop/Kyoin Weapon Shop ____________________________________________________________ PointedStick Find in Woods area Dropped by: GooCount, Wyd, Baby Goo ____________________________________________________________ Reed Baton Buy at Ludia Shop/Worent Shop ____________________________________________________________ Ruby Scepter Buy from Manillo in Shyde ____________________________________________________________ Rune Staff Buy at Koshka Shop/ Chiqua Weapon Shop ____________________________________________________________ Sage's Staff Buy from various shops Find it in the digging subgame at the Valley ____________________________________________________________ Skull Staff Buy from Chiqua Manillo Stolen from: Karon ____________________________________________________________ Wand of Air Buy at Wyndia Shop/Chek Shop ____________________________________________________________ WardingStaff Find it in the En Jhou area ____________________________________________________________ Weather Wand Find in Mt. Giga area Buy at Shikk Shop/Kryrik Dropped by: Bollor ____________________________________________________________ --- Ryu/Scias/Fou-Lu --------------------------------------- ____________________________________________________________ Barbarossa Buy at Chedo Weapon Shop ____________________________________________________________ BastardSword Buy at Wyndia Shop/Chek Shop ____________________________________________________________ Biter Buy at Wyndia Shop ____________________________________________________________ Bowie Knife Buy at Chamba Shop ____________________________________________________________ Broad Sword Buy from Manillo in Shyde ____________________________________________________________ Broken Sword Get it when the King's Sword breaks ____________________________________________________________ Chopsticks Buy from Chiqua Manillo Faerie Search Dif.1 ____________________________________________________________ Claymore Buy at Shikk Shop/Kryrik ____________________________________________________________ DamascusSwd Buy at Astana Weapon Shop (Chapter 3+) ____________________________________________________________ FeatherSword Buy at Koshka Shop/ Shiqua Weapon Shop Dropped by: Bolt Trp ____________________________________________________________ Firangi Buy from Manillo in Shyde Dropped by: LizardMn ____________________________________________________________ HiddenDagger Buy from Lazy Arms Shop at Faerie Village Dropped by: Sepoy ____________________________________________________________ Ice Blade Buy from Diligent Arms Shop at Faerie Village ____________________________________________________________ Jang'do Initial equip on Scias ____________________________________________________________ Katzbalger Buy at Ludia Shop/Worent Shop ____________________________________________________________ King's Sword Given to Nina by Cray ____________________________________________________________ Moon Sword Stolen from: Bandit, Drake ____________________________________________________________ PiercingEdge Buy at Lyp Weapon Shop ____________________________________________________________ Render Trade Cards at Manillo Shop ____________________________________________________________ Scramasax Buy at Synesta Weapon Shop/Kyoin Weapon Shop Stolen from: NutTroop ____________________________________________________________ Short Sword Buy at Kyria Shop Find at Kurok area ____________________________________________________________ Taegum Buy from Ordinary Arms Shop in Faerie Village ____________________________________________________________ --- Ershin ------------------------------------------------- ____________________________________________________________ Atomic Punch Get it from the River area ____________________________________________________________ Drill Punch Get it at Mt. Glom ____________________________________________________________ Earth Claws Buy from Manillo in Shyde Dropped by: Sandclaw ____________________________________________________________ Flame Punch Get from Maman boss in Woods area ____________________________________________________________ Fork Dropped by: Krabby ____________________________________________________________ Ghostbuster Find it in the Imperial HQ ____________________________________________________________ Homing Bomb Get it from Pung' tap ____________________________________________________________ Ice Punch Dropped by weird chests in Kyria Dropped by Ymechaf ____________________________________________________________ Power Glove Buy from Chiqua Manillo Dropped by: SaltClaw ____________________________________________________________ Raptor Claws Found in the Cellars area Stolen from: Armor ____________________________________________________________ Red Knuckles Inititial equip on Ershin ____________________________________________________________ Rocket Punch Find in Mt. Ryft area ____________________________________________________________ Stunner Buy from Ordinary Arms Shop in Faerie Village Stolen from: BttlSuit ____________________________________________________________ Toxic Claws Find in Jungle area ____________________________________________________________ --- Cray --------------------------------------------------- ____________________________________________________________ Crusher Buy at Koshka Shop/ Shiqua Weapon Shop ____________________________________________________________ Cudgel Buy at Chedo Weapon Shop ____________________________________________________________ Earthbreaker Buy from Astana Manillo ____________________________________________________________ Flail Buy from Manillo in Shyde ____________________________________________________________ Giant Club Buy from Chiqua Manillo Dropped by: Cyclops ____________________________________________________________ Linked Pole Trade Cards at Manillo Shop ____________________________________________________________ Log Inititial equip on Cray ____________________________________________________________ Mace Buy at Wyndia Shop/Chek Shop ____________________________________________________________ Nunchaku Dropped by: Trean ____________________________________________________________ Quarterstaff Buy at Shikk Shop/Kryrik ____________________________________________________________ Spiked Rod Buy at Worent Shop ____________________________________________________________ Steel Bat Buy at Synesta Weapon Shop/Kyoin Weapon Shop ____________________________________________________________ Stone Club Buy at Lyp Weapon Shop ____________________________________________________________ --- Ursula ------------------------------------------------- ____________________________________________________________ Arquebus Buy at Chiqua Weapon Shop ____________________________________________________________ Culverin Buy from Astana Manillo ____________________________________________________________ Electrifier Find in the Tomb area ____________________________________________________________ Flamethrower Buy at Koshka Shop Dropped by: Snapfly, Stingfly ____________________________________________________________ Flintlock Buy at Shikk Shop/Kryrik ____________________________________________________________ Mortar Buy at Chedo Weapon Shop ____________________________________________________________ MultiGun Stolen from: Bot, ProtoBot ____________________________________________________________ Repeater Buy from Chiqua Manillo Dropped by: Guardian ____________________________________________________________ Scattershot Initial equip on Ursula ____________________________________________________________ Sparkler Buy at Lyp Weapon Shop ____________________________________________________________ ------------------------------------------------------------ --- Armor ------------------------------------------ s03\3 - ------------------------------------------------------------ ____________________________________________________________ Amber BPlate Initial equip on Ursula ____________________________________________________________ Armored Vest Buy at Koshka Shop Find one in the River area ____________________________________________________________ AsbestosArmr Buy at Chek Shop Find it in the Ice Peak area ____________________________________________________________ Blizzardmail Buy at Koshka Shop ____________________________________________________________ Brigandine Buy at Shikk Shop/Kryrik ____________________________________________________________ Burglar Garb Find one in the Castle area ____________________________________________________________ Clothing Initial equip on Ryu (he grabs it from a cart) ____________________________________________________________ Chain Cap Buy from various shops Stolen from: Cadaver ____________________________________________________________ Crepe Cape Buy it at various shops ____________________________________________________________ Cuirass Buy it at various shops Dropped by: Armor ____________________________________________________________ DamascusMail Buy at Astana Weapon Shop (Chapter 3+) ____________________________________________________________ Defender Found in Castle area ____________________________________________________________ Diana'sDress Buy at Chedo Weapon Shop Find at Imperial HQ ____________________________________________________________ Fancy Dress Initial equip on Nina ____________________________________________________________ FightingRobe Buy at Shikk Shop/Kryrik Get it from Pung'tap Steal from: ZombieDr ____________________________________________________________ Force Armor Buy from Chiqua Manillo ____________________________________________________________ Full Plate Buy at Lyp Weapon Shop ____________________________________________________________ Gargantua Initial equip on Ershin ____________________________________________________________ Gideon'sGarb Dropped by: BttlSuit ____________________________________________________________ Holy Robe Buy from Chiqua Manillo ____________________________________________________________ LeatherArmor Buy at various shops ____________________________________________________________ Lgt.Clothing Find in the Castle area ____________________________________________________________ Life Armor Buy from Astana Manillo ____________________________________________________________ Light Armor Have the smith make it ____________________________________________________________ Mage's Robes Buy at Wyndia Shop/Chek Shop ____________________________________________________________ Magma Armor Buy at Chiqua Weapon Shop Stolen from: Lavoid ____________________________________________________________ ManlyClothes Buy at Odd Arms Shop in Faerie Village Find in Worent/Erhin's Dream World ____________________________________________________________ Mist Armor Buy at Chedo Weapon Shop Dropped by: Horseman ____________________________________________________________ MithrilArmor Buy at Pauk Shop ____________________________________________________________ Party Dress Buy at Wyndia Shop ____________________________________________________________ Ranger Garb Buy at Worent Shop ____________________________________________________________ Robe of Wind Buy at Lyp Weapon Shop ____________________________________________________________ Sage's Frock Buy from Diligent Arms Shop at Faerie Village ____________________________________________________________ Scale Mail Buy at Wyndia Shop Initial equip on Scias ____________________________________________________________ Short Skirt Buy from Lazy Arms Shop at Faerie Village ____________________________________________________________ Silver Mail Buy at Chiqua Weapon Shop Find at the Tidal Flats area ____________________________________________________________ Star Dress Buy from Astana Manillo Dropped by: Karon ____________________________________________________________ Steel BPlate Stolen from: Soldier ____________________________________________________________ Waistcloth Buy from various shops Initial equip on Cray Find in the Hex Area of Chamba Stolen from: Red Cap ____________________________________________________________ Wetsuit Find one in the Fane area ____________________________________________________________ Wolfskin Buy at Pauk Shop ____________________________________________________________ UV Goggles Buy at Chiqua Weapon Shop ____________________________________________________________ ------------------------------------------------------------ --- Option ----------------------------------------- s03\4 - ------------------------------------------------------------ ____________________________________________________________ Artemis' Cap Buy from Lazy Arms Shop at Faerie Village Find it in Ludia Castle ____________________________________________________________ Astral Ward Buy at Chkpoint Manillo ____________________________________________________________ Aura Ring Buy it at Astana Weapon Shop/Shyde Weapon Shop Find in Woods area ____________________________________________________________ Balance Ring Buy from Ordinary Arms Shop in Faerie Village Find in the Wyndia Castle Catacombs ____________________________________________________________ Bandana Buy at Sarai Weapon Shop Stolen from: Zombie ____________________________________________________________ Barrier Ring Buy at Astana Weapon Shop (Chapter 3+) Find at Moutain Path area ____________________________________________________________ Bell Collar Buy from Manillo in Shyde ____________________________________________________________ Body Ward Buy at Chkpoint Manillo ____________________________________________________________ Brass Helm Buy at various shops Initial equip on Cray Find in the Valley ____________________________________________________________ BronzeShield Buy at Worent Shop Dropped by: Soldier ____________________________________________________________ Buckler Stolen from: LizardMn ____________________________________________________________ Combat boots Initial equip on Ursula ____________________________________________________________ Coupons Trade Cards at Manillo Shop ____________________________________________________________ Cupid's Lyre Buy from Astana Manillo Dropped by Won-qu (boss) ____________________________________________________________ DamacsusHelm Buy at Astana Weapon Shop (Chapter 3+) Find one in the dungeon area of Chedo ____________________________________________________________ Demon's Helm Stolen from: MaskCrab, Sepoy ____________________________________________________________ Diamond Ring Buy at Astana Weapon Shop (Chapter 3+) Dropped by: Fiend ____________________________________________________________ DivineHelm Dropped by GoldGang ____________________________________________________________ Dragon Tear Trade Cards at Manillo Shop Find one in the Mukto area ____________________________________________________________ Dream Ring Buy from Ordinary Arms Shop in Faerie Village ____________________________________________________________ Dress Shoes Buy at Lyp Weapon Shop Win at Rock-Paper-Scissors game in Faerie Village ____________________________________________________________ Earth Ward Buy at Odd Arms Shop in Faerie Village Find in various locations Get from boss fight in Ershin's Dream World ____________________________________________________________ Face Guard Buy it at various shops Stolen from: NutArchr ____________________________________________________________ Fire Ward Buy at Odd Arms Shop in Faerie Village Find it in various locations Get from boss fight in Ershin's Dream World ____________________________________________________________ Glass Domino Buy at various shops Find in Causeway Dropped by: Zombie, Red Cap, Troop ____________________________________________________________ Hairband Initial equip on Nina ____________________________________________________________ HarmonicRing Buy from Lazy Arms Shop at Faerie Village Various locations ____________________________________________________________ Hawk's Ring Buy at Chedo Weapon Shop ____________________________________________________________ Healing Ring Buy from Astana Manillo Find one in the Castle area ____________________________________________________________ Holy Mantle Buy from Manillo in Shyde Dropped by: Chingol ____________________________________________________________ Hunting Cap Buy from Lazy Arms Shop at Faerie Village ____________________________________________________________ Light Bangle Buy at Astana Weapon Shop (Chapter 3+) Find it in the Shrine area ____________________________________________________________ Life Sandals Buy it at Astana Weapon Shop/Shyde Weapon Shop Found in Chamba village ____________________________________________________________ Long Boots Buy it at various shops Find it in the Kasq Wds ____________________________________________________________ Poison Ward Buy at Chiqua Weapon Shop Find in the Imperial HQ ____________________________________________________________ Ring of Clay Find one in Sonne ____________________________________________________________ Ring of Fire Find one in the Island of Fire ____________________________________________________________ Ring of Ice Get from Gyosil when you have 4000 Fishing Points ____________________________________________________________ Ring of Wind Find in Wyndia ____________________________________________________________ Shaman'sRing Buy from Lazy Arms Shop at Faerie Village Dropped by: StarGazr ____________________________________________________________ Spirit Ring Dropped by A-tur Faerie Search Dif.5 ____________________________________________________________ Soul Gem Buy at various shops Various locations ____________________________________________________________ Soul Ring Find one in the Sinchon area Win at Rock-Paper-Scissors game in Faerie Village Buy at Chkpoint Manillo ____________________________________________________________ Spats Buy at Chedo Weapon Shop ____________________________________________________________ Speed Boots Buy from Diligent Arms Shop at Faerie Village Stolen from: Saruga ____________________________________________________________ Talisman Buy at Astana Weapon Shop/Shyde Weapon Shop ____________________________________________________________ Titan'sBoots Buy from Diligent Arms Shop at Faerie Village Find in Shan Rvr area ____________________________________________________________ Toothpick Faerie Search Dif.1 Stolen from: Chingol ____________________________________________________________ Topaz Tear Buy at Chkpoint Manillo ____________________________________________________________ UV Goggles Buy from Ordinary Arms Shop in Faerie Village ____________________________________________________________ Water Ward Buy at Odd Arms Shop in Faerie Village Find at various locations Get from boss fight in Ershin's Dream World ____________________________________________________________ Wind Ward Buy at Odd Arms Shop in Faerie Village Get from boss fight in Ershin's Dream World ____________________________________________________________ Winged Boots Buy from Diligent Arms Shop at Faerie Village ____________________________________________________________ Wisdom Ring Buy from Diligent Arms Shop at Faerie Village Dropped by: BoltMage ____________________________________________________________ ------------------------------------------------------------ --- Fishing Equipment ------------------------------ s03\5 - ------------------------------------------------------------ ____________________________________________________________ Angling Rod Buy at Lyp Manillo Shop ____________________________________________________________ Bamboo Rod Dropped by the Sparrow if you don't harm it Buy at Wyndia Manillo Shop Buy at Diligent Item Shop in Faerie Village ____________________________________________________________ Deluxe Rod Find at the Tidal Flats area ____________________________________________________________ Master Rod Get from Gyosil when you have 9500 Fishing Points ____________________________________________________________ Wooden Rod Buy it at various shops Dropped by Sparrow if you kill it ____________________________________________________________ Baby Frog Buy it at Sarai Item Shop/Shyde Item Shop Stolen from: Tadpole ____________________________________________________________ Crab Buy at Lyp Manillo Shop Find 2 at the Tidal Flats area ____________________________________________________________ Dancer Buy at Lyp Manillo Shop Dropped by: Decoy ____________________________________________________________ Deep Diver Buy at Lyp Manillo Shop Find it in the Kurok area ____________________________________________________________ Fat Frog Buy at Lyp Manillo Shop Get from the king's room in Wyndia Dropped by: Mud Pup ____________________________________________________________ Flattop Buy at Wyndia Manillo Shop Various locations ____________________________________________________________ Floater Buy at Synesta Item Shop/Shyde Item Shop ____________________________________________________________ Gold Top Buy at Wyndia Manillo Shop ____________________________________________________________ Hanger Buy at Chiqua Item Shop Find 5 at the Fane area ____________________________________________________________ Platinum Top Buy at Lyp Manillo Shop ____________________________________________________________ Popper Buy at Lyp Item Shop Stolen from: Ghost ____________________________________________________________ Silver Top Buy at Lyp Item Shop Find 4 at the Shrine Dropped by: Puspool ____________________________________________________________ Spoon Buy at Lazy Item Shop in Faerie Village Faerie Search Dif.1 ____________________________________________________________ Straight Buy it at Sarai Item Shop/Shyde Item Shop ____________________________________________________________ Swisher Buy at Lyp Manillo Shop Get from subgame in the Dam area ____________________________________________________________ Tail Buy at Chiqua Item Shop Stolen from: Crawler ____________________________________________________________ Toad Buy at Chiqua Item Shop Dropped by: Tadpole ____________________________________________________________ Twister Buy at Lyp Item Shop Stolen from: ToxicFly ____________________________________________________________ Warbler Buy at Wyndia Manillo Shop Find one on Zig's ship ____________________________________________________________ ======================================================================== = Shop List s04 = ======================================================================== ------------------------------------------------------------ --- Regular Shops ---------------------------------- s04\1 - ------------------------------------------------------------ --- Sarai Item Shop ---------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Croc Tear 4Z Recover 20HP, might remove Status(1) Healing Herb 20Z Recover 300 HP(1) Antidote 12Z Remove Poison Status(1) Eye Drops 14Z Remove Blind Status(1) Ammonia 250Z Revive with 25% HP(1) Wooden Rod 50Z Fishing Rod Baby Frog 20Z lv 1 Frog Lure Straight 20Z lv 1 Worm Lure %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Sarai Weapon Shop -------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Sage's Staff 230Z 15 2 N Wis +5 LeatherArmor 220Z 5 2 R CS Bandana 30Z 2 1 RNECSU Brass Helm 90Z 3 2 R ECS Soul Gem 1000Z 0 0 RNECSU Revive at death (Destroys Soul Gem) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Chamba Shop -------------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Bowie Knife 150Z 10 1 R S Sage's Staff 230Z 15 2 N Wis +5 LeatherArmor 220Z 5 2 R CS Brass Helm 90Z 3 2 R ECS Healing Herb 20Z Recover 300 HP(1) Antidote 12Z Remove Poison Status(1) Panacea 100Z Remove all Status(1) Ammonia 250Z Revive with 25% HP(1) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Kyria Shop --------------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Short Sword 480Z 15 3 R S Sage's Staff 230Z 12 2 N Ranged, +5 Wis Leather Armor 220Z 5 2 R CS Waistcloth 320Z 8 2 RN CSU Glass Domino 220Z 5 2 RNECSU Healing Herb 20Z Recover 300 HP(1) Ammonia 250Z Revive with 25% HP(1) Molotov 100Z Minor Fire damage(1) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Synesta Item Shop -------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Healing Herb 20Z Recover 300 HP(1) Antidote 12Z Remove Poison Status(1) Eye Drops 14Z Remove Blind Status(1) Jabbergrass 20Z Remove Mute Status(1) Panacea 100Z Remove all Status(1) Ammonia 250Z Revive with 25% HP(1) Wooden Rod 50Z Weakest Fishing Rod Floater 20Z lv 1 Minnow Lure %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Synesta Weapon Shop ------------------------------------ Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Scramasax 1200Z 13 2 R +1 Hits Magic Wand 800Z 18 2 N Ranged, +3 CP Steel Bat 1000Z 25 5 C Waistcloth 320Z 8 2 RN CSU Chain Cap 600Z 10 4 R CS Brass Helm 90Z 3 2 R ECS Glass Domino 220Z 5 2 RNECSU Soul Gem 1000Z 0 0 RNECSU Revive at death (Destroys Soul Gem) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Kyoin Item Shop ---------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Healing Herb 20Z Recover 300 HP(1) Vitamin 100Z Recover 800 HP(1) Antidote 12Z Remove Poison Status(1) Eye Drops 14Z Remove Blind Status(1) Jabbergrass 20Z Remove Mute Status(1) Panacea 100Z Remove all Status(1) Ammonia 250Z Revive with 25% HP(1) Molotov 100Z Minor Fire damage(1) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Kyoin Weapon Shop -------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Scramasax 1200Z 13 2 R S +1 Hits Magic Wand 800Z 18 2 N Ranged, +3 CP Steel Bat 1000Z 25 5 C Waistcloth 320Z 8 2 RN CSU Chain Cap 600Z 10 4 R CS Crepe Cape 730Z 12 2 N Glass Domino 220Z 5 2 RNECSU Soul Gem 1000Z 0 0 RNECSU Revive at death (Destroys Soul Gem) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Astana Item Shop --------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Healing Herb 20Z Recover 300 HP(1) Vitamin 100Z Recover 800 HP(1) Antidote 12Z Remove Poison Status(1) Eye Drops 14Z Remove Blind Status(1) Jabbergrass 20Z Remove Mute Status(1) Panacea 100Z Remove all Status(1) Ammonia 250Z Revive with 25% HP(1) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Astana Weapon Shop ------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Cuirass 840Z 13 4 R CSU Crepe Cape 730Z 12 2 N Glass Domino 220Z 5 2 RNECSU Face Guard 450Z 8 3 R ECS Aura Ring 500Z 0 0 RNECSU Resist Mind atk(?) Life Sandals 500Z 0 0 RNECSU Resist Status Change Talisman 300Z 0 0 RNECSU Resist Death Attacks Soul Gem 1000Z 0 0 RNECSU Revive at death (Destroys Soul Gem) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Ludia Shop --------------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Katzbalger 1800Z 30 4 R S Reed Baton 1600Z 28 2 N Ranged Cuirass 840Z 13 4 R CSU Crepe Cape 730Z 12 2 N Face Guard 450Z 8 3 R ECS Healing Herb 20Z Recover 300 HP(1) Panacea 100Z Remove all Status(1) Ammonia 250Z Revive with 25% HP(1) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Shyde Item Shop ---------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Healing Herb 20Z Recover 300 HP(1) Antidote 12Z Remove Poison Status(1) Eye Drops 14Z Remove Blind Status(1) Jabbergrass 20Z Remove Mute Status(1) Wooden Rod 50Z Fishing Rod Floater 20Z lv 1 Minnow Lure Baby Frog 20Z lv 1 Frog Lure Straight 20Z lv 1 Worm Lure %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Shyde Weapon Shop -------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Crepe Cape 730Z 12 2 N Glass Domino 220Z 5 2 RNECSU Face Guard 450Z 8 3 R ECS Long Boots 550Z 9 3 RNECSU Aura Ring 500Z 0 0 RNECSU Resist Mind atk(?) Life Sandals 500Z 0 0 RNECSU Resist Status Change Talisman 300Z 0 0 RNECSU Resist Death Attacks Soul Gem 1000Z 0 0 RNECSU Revive at death (Destroys Soul Gem) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Worent Shop -------------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Katzbalger 1800Z 30 4 R S Reed Baton 1600Z 28 2 N Ranged Spiked Rod 2200Z 35 5 C Ranger Garb 1500Z 16 3 RN CSU Resist Fire BronzeShield 380Z 7 2 RNECSU Healing Herb 20Z Recover 300 HP(1) Molotov 100Z Minor Fire damage(1) Water Bomb 100Z Minor Water Damage(1) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Wyndia Shop -------------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% BastardSword 3200Z 42 6 R Wand of Air 3600Z 38 1 N Ranged, Wind atk, Use to cast Sever Mace 3300Z 43 6 C Biter 4500Z 30 3 S +3% Critical chance Scale Mail 2100Z 20 5 R CS Mage's Robes 2300Z 19 3 N Raises resistance to magic Party Dress 2500Z 25 4 N Long Boots 550Z 9 3 RNECSU %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Chek Shop ---------------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% BastardSword 3200Z 42 6 R Wand of Air 3600Z 38 1 N Ranged, Wind atk, Use to cast Sever Mace 3300Z 43 6 C AsbestosArmr 2700Z 26 4 R CS Mage's Robes 2300Z 19 3 N Raises resistance to magic Healing Herb 20Z Recover 300 HP(1) Panacea 100Z Remove all Status(1) Ammonia 250Z Revive with 25% HP(1) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Shikk Shop --------------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Claymore 5200Z 56 8 R S Weather Wand 5000Z 48 2 N Ranged, Wind attack Quarterstaff 5000Z 54 7 C Flintlock 3200Z 42 2 U Ranged, +1 Hits Brigandine 4800Z 35 5 R CS FightingRobe 2500Z 23 3 RN CSU Vitamin 100Z Recover 800 HP(1) Ammonia 250Z Revive with 25% HP(1) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Kryrik(on Zig's ship) ---------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Claymore 5200Z 56 8 R S Weather Wand 5000Z 48 2 N Ranged, Wind attack Quarterstaff 5000Z 54 7 C Flintlock 3200Z 42 2 U Ranged, +1 Hits Brigandine 4800Z 35 5 R CS FightingRobe 2500Z 23 3 RN CSU Vitamin 100Z Recover 800 HP(1) Ammonia 250Z Revive with 25% HP(1) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Lyp Item Shop ------------------------------------------ Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Healing Herb 20Z Recover 300 HP(1) Vitamin 100Z Recover 800 HP(1) Panacea 100Z Remove all Status(1) Ammonia 250Z Revive with 25% HP(1) Wooden Rod 50Z Weakest Fishing Rod Silver Top 20Z lv 1 Spinner Lure Twister 20Z lv 1 Winder Lure Popper 20Z lv 1 Topper Lure %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Lyp Weapon Shop ---------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% PiercingEdge 7200Z 72 5 R S Use to cast Weaken Battle Rod 6200Z 61 2 N Ranged Stone Club 7000Z 65 6 C Sparkler 5000Z 50 4 U Fire atk, Attack all Full Plate 6000Z 47 8 R CS Robe of Wind 6500Z 44 0 N U Dodge +5%, Resist Wind Long Boots 550Z 9 3 RNECSU Dress Shoes 800Z 10 0 N U %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Koshka Shop -------------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FeatherSword 9600Z 88 1 R S Rune Staff 8000Z 72 2 N +5 CP; +10 Wis Crusher 9400Z 86 8 C Flamethrower 9000Z 60 4 U Fire atk, Atk all, Use for Fireblast Armored Vest 7200Z 60 4 RN CSU Resist Ranged atks BlizzardMail 9300Z 66 6 R CS Strong v Wind&Water, Weak v Fire&Earth Vitamin 100Z Recover 800 HP(1) Ammonia 250Z Revive with 25% HP(1) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Chiqua Item Shop --------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Hanger 80Z lv 2 Minnow Lure Toad 80Z lv 2 Frogger Lure Tail 80Z lv 2 Worm Lure Vitamin 100Z Recover 800 HP(1) Antidote 12Z Remove Poison Status(1) Panacea 100Z Remove all Status(1) Ammonia 250Z Revive with 25% HP(1) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Chiqua Weapon Shop ------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FeatherSword 9600Z 88 1 R S Rune Staff 8000Z 72 2 N +5 CP; +10 Wis Crusher 9400Z 86 8 C Arquebus 6800Z 70 2 U Ranged Silver Mail 6800Z 54 5 R CS Magma Armor 9300Z 66 6 R CS Strong v Fire&Earth, Weak v Wind&Water UV Goggles 3000Z 3 1 RNECSU Immune to Blind Poison Ward 2500Z 0 0 RNECSU Immune to Poison (Element & Status) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Pauk Shop ---------------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% MithrilArmor 8000Z 64 5 R CSU Wolfskin 9500Z 72 4 RN SU Vitamin 100Z Recover 800 HP(1) Antidote 12Z Remove Poison Status(1) Eye Drops 14Z Remove Blind Status(1) Jabbergrass 20Z Remove Mute Status(1) Panacea 100Z Remove all Status(1) Ammonia 250Z Revive with 25% HP(1) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Astana Item Shop(Chapter 3+) --------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Vitamin 100Z Recover 800 HP(1) Antidote 12Z Remove Poison Status(1) Eye Drops 14Z Remove Blind Status(1) Jabbergrass 20Z Remove Mute Status(1) Panacea 100Z Remove all Status(1) Ammonia 250Z Revive with 25% HP(1) Dynamite 500Z Major Earth damage(1) Napalm 800Z Medium Fire + Wind damage(A) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Astana Weapon Shop(Chapter 3+) ------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DamascusSwd 14500Z 104 5 R S DamascusMail 23000Z 88 6 R CSU DamacsusHelm 11000Z 19 4 R ECS Barrier Ring 5000Z 0 0 RNECSU Protects against Mind attacks(?) Light Bangle 5000Z 0 0 RNECSU Resist Status Chg Diamond Ring 3000Z 0 0 RNECSU Protects against Death attacks Soul Gem 1000Z 0 0 RNECSU Revive at death (Destroys Soul Gem) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Chedo Item Shop ---------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Vitamin 100Z Recover 800 HP(1) Antidote 12Z Remove Poison Status(1) Eye Drops 14Z Remove Blind Status(1) Jabbergrass 20Z Remove Mute Status(1) Panacea 100Z Remove all Status(1) Ammonia 250Z Revive with 25% HP(1) Firecracker 700Z Major Fire damage(1) Taser 1200Z Major Wind + Water damage(A) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Chedo Weapon Shop -------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Barbarossa 18000Z 112 8 R S BlessedStaff 12000Z 84 2 N Use to cast Heal Cudgel 20000Z 115 10 C Mortar 24000Z 102 6 U Fire dmg, Atk All Diana'sDress 13000Z 83 5 N U Mist Armor 40000Z 93 8 R CS Hawk's Ring 6000Z 5 1 RNECSU Raises chance of getting initiative Spats 9000Z 17 0 N U %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ------------------------------------------------------------ --- Manillo Shops ---------------------------------- s04\2 - ------------------------------------------------------------ Whenever you make a purchase at a Manillo Shop, you will get a certain amount of points. This amount is equal to the added points of all the fish spent. That means better fish points gives more points for the same trade! Once you are done shopping, you will receive a stamp for every 100 points aquired this way. Leftover points are thrown away. Once you gather 20 stamps, you will receive a card. These cards can be used to purchase special items, which are the same at every Manillo. They are: Name Pts Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Magic Shard 3 +1 MaxAP Power Food 3 +1 Power Swallow Eye 3 +1 Agility Fish-head 3 +1 Intelligence Coupons 25 Discount at shops Dragon Tear 50 Protects against all Status Changes Linked Pole 75 Pwr 133, Wgt 8, Damage is higher when enemy Power is higher Render 99 Pwr 50, Wgt 6, Water Attack, +1 Hits, Casts Frost %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Sarai Manillo ------------------------------------------ Name Fish %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Icicle Flatfish x3 Napalm Sea Bream x3 Taser Octopus x3 Ginseng Bonito x1, Octopus x1, Sea Bream x1 Dragon Scale Bonito x1, Octopus x1, Flatfish x1 Headband Bonito x1, Sea Bream x1, Flatfish x1 Moon Tears Spearfish x1, Angler x1, Bonito x1 Aurum Sea Bass x3 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Shyde Manillo ------------------------------------------ Name Fish %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Earth Claws Sweetfish x5 Ruby Scepter Trout x5 Broad Sword RainbowTrout x2, Trout x2, Sweetfish x2 Flail Black Bass x3, Blue Gill x3, Piranha x6 Firangi Black Bass x3, MartianSquid x3, Bass x6 Holy Mantle RainbowTrout x3, Browntail x6 Bell Collar RainbowTrout x3, Browntail x6 Aurum Jellyfish x5 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Wyndia Manillo ----------------------------------------- Name Fish %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%0%%%%%%%%%%%% Gold Top Blowfish x1, Flying Fish x2 Warbler Blowfish x1, Flying Fish x2 Flattop Blowfish x2 Hanger Blowfish x2 Toad Flying Fish x3 Tail Flying Fish x3 Bamboo Rod Sea Bream x2 Aurum Man-o'-War x5 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Lyp Manillo -------------------------------------------- Name Fish %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Platinum Top Browntail x1, Trout x1, Sweetfish x1 Dancer Black Bass x1, Blue Gill x1, Piranha x1 Swisher Browntail x1, Trout x1, Sweetfish x1 Deep Diver Black Bass x1, Blue Gill x1, Piranha x1 Fat Frog Browntail x1, Trout x1, Sweetfish x1 Crab Black Bass x1, Blue Gill x1, Piranha x1 Angling Rod Salmon x2, Dorado x2, MartianSquid x2 Aurum Bass x3 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Chiqua Manillo ----------------------------------------- Name Fish %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Skull Staff Jellyfish x10, Man-o'-War x10 Chopsticks MartianSquid x2, Octopus x2 Repeater Spearfish x1, Bonito x3 Giant Club Black Porgy x2, Sea Bream x6 Power Glove Black Porgy x2, Sea Bream x6 Force Armor Spearfish x1, Angler x1, Flatfish x5 Holy Robe Spearfish x1, Angler x1, Flatfish x5 Aurum Sea Bass x3 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Chkpoint Manillo --------------------------------------- Name Fish %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Barrier Ring Salmon x1, RainbowTrout x2, Browntail x4 Light Bangle MartianSquid x2, Blue Gill x2, Piranha x4 Diamond Ring Salmon x1, RainbowTrout x2, Browntail x4 Astral Ward Dorado x1, Black Bass x4, Bass x6 Body Ward Dorado x1, Black Bass x4, Bass x6 Soul Ring Sturgeon x1, Salmon x2, Bullcat x2 Topaz Tear Barandy x1, Dorado x2, MartianSquid x2 Aurum Bass x3 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Astana Manillo (Chapter 3+) ---------------------------- Name Fish %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Ivory Dice Angelfish x5, Moorfish x5 Earthbreaker Whale x1, Barandy x1, Dorado x3 Culverin Whale x1, Sturgeon x2, Barandy x2 Life Armor Whale x1, Sturgeon x1, Bullcat x3 Star Dress Whale x3, Acheron x8 Healing Ring Spearfish x1, Angler x1, Black Porgy x2 Cupid's Lyre Spearfish x1, Angler x1, Black Porgy x2 Aurum Angelfish x1, Moorfish x1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ------------------------------------------------------------ --- Faerie Shops ----------------------------------- s04\3 - ------------------------------------------------------------ --- Lazy Item Shop ----------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Bird Drop 2Z - Rotten Meat 2Z - ScorchedRice 4Z - Knockout Gas 100Z Cause Sleep(1) FlashGrenade 100Z Cause Blind(1) PoisonPowder 100Z Cause Poison(1) Mouth Gag 100Z Cause Mute(1) Spoon 120Z Ultimate Lure %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Ordinary Item Shop ------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Healing Herb 20Z Recover 300 HP(1) Antidote 12Z Remove Poison Status(1) Panacea 100Z Remove all Status(1) Ammonia 250Z Revive with 25% HP(1) Vitamin 100Z Recover 800 HP(1) Wisdom Seed 800Z Recover 30 AP(1) MultiVitamin 500Z Recover 1500 HP(1) Vitamins 1000Z Recover 1000 HP(A) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Diligent Item Shop ------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Healing Herb 20Z Recover 300 HP(1) Antidote 12Z Remove Poison Status(1) Panacea 100Z Remove all Status(1) Ammonia 250Z Revive with 25% HP(1) Bamboo Rod 250Z Medium Fishing Rod, pwr lv 2 Vitamin 100Z Recover 800 HP(1) Wisdom Seed 800Z Recover 30 AP(1) MultiVitamin 500Z Recover 1500 HP(1) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Odd Item Shop ------------------------------------------ Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Molotov 100Z Minor Fire damage(1) Electrode 250Z Medium Earth damage(A) Void Sphere 500Z Major Wind damage(1) Dynamite 500Z Major Earth damage(1) Icicle 600Z Major Water damage(A) Napalm 800Z Medium Fire + Wind damage(A) Taser 1200Z Major Wind + Water damage(A) Belladonna 200Z Kill target(1) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Lazy Arms Shop ----------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% PointedStick 10Z 2 1 N Ranged Short Skirt 3200Z 32 1 N Reduces wearers Magic Resistance Hawk's Ring 6000Z 5 1 RNECSU Increases chance of getting Initiative Artemis' Cap 6000Z 4 1 RNECSU +25% Chance To-Hit HiddenDagger 4900Z 42 2 S Might do Instant Kill Hunting Cap 8000Z 1 1 RNECSU +40% Chance to learn Skill from enemy HarmonicRing 25000Z 0 0 RNECSU Increases chance of performing a Combo Shaman'sRing 40000Z 0 0 RNECSU Reduces AP Cost of Skills by 25% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Ordinary Arms Shop ------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Bamboo Stick 130Z 8 3 C Can be used to cure Confusion Glass Domino 220Z 5 2 RNECSU Taegum 3000Z 36 4 S +1 Hits Poison Ward 2500Z 0 0 RNECSU Immune to Poison Dream Ring 3000Z 3 2 RNECSU Immune to Sleep UV Goggles 3000Z 3 1 RNECSU Immune to Blind Balance Ring 3000Z 4 2 RNECSU Immune to Confusion Stunner 7700Z 70 1 E Might Confuse target %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Diligent Arms Shop ------------------------------------- Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Bamboo Stick 130Z 8 3 C Can be used to cure Confusion Glass Domino 220Z 5 2 RNECSU Speed Boots 4500Z 3 0 RNECSU +20 Agility Wisdom Ring 5000Z 3 2 RNECSU +20 Wisdom Sage's Frock 7000Z 50 4 N +5 Wisdom Winged Boots 7000Z 4 0 RNECSU +4 Evade Titan'sBoots 6000Z 6 3 RNECSU +10 Power Ice Blade 4200Z 50 8 S Water atk, might cause Sleep %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Odd Arms Shop ------------------------------------------ Pwr/ Name Price Def Wgt Used Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Manly Clothes 2000Z 17 3 R CS Revive at death (destroys it) Talisman 300Z 0 0 RNECSU Resist Death attacks Aura Ring 500Z 0 0 RNECSU Resist Mind atk(?) Life Sandals 500Z 0 0 RNECSU Resist Status Change Fire Ward 2500Z 0 0 RNECSU Resist Fire attacks Wind Ward 2500Z 0 0 RNECSU Resist Wind attacks Water Ward 2500Z 0 0 RNECSU Resist Water attacks Earth Ward 2500Z 0 0 RNECSU Resist Earth attacks %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ------------------------------------------------------------ --- The Smith -------------------------------------- s04\4 - ------------------------------------------------------------ After you rescue Cray, you can go back to the smith in Mt. Glom, and he can make armor for Ershin when you give him the 3 resources. Somehow, this reminds me of the Dragon System in BoF3... I have found out that the order of the items doesn't matter, so I'll note the used items in the order they are in on the smith's list. There are seven different items you can give to the smith. All these items have a property of their own. The more of a certain item you put into an armor, the more it's property can be found in the armor. The items are: Glass Shard: Grants a boost in Wisdom. Iron Scraps: Grants better Defense. Makes your armor heavier. Bent Screw: Grants lighter armor, and bonus to Agility. Old Tire: Grants the Earth Element. Burnt Plug: Grants the Fire Element. Dirty Filter: Grants the Wind Element. Rusty Pipe: Grants the Water Element. If you arrange the elements the same way you have to arrange them for an Elemental Combo (Fire -> Wind -> Water -> Earth -> Fire), you can make armors that cast magic as a counter attack. For instance, use a Dirty Filter(Wind) and a Burnt Plug(Fire) to create a Booster, an armor that casts Firewind in response to an attack. The armors I have found so far are: Item 1 Item 2 Item 3 Armor Received %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% Glass Shard Glass Shard Glass Shard Psychometer %% %% Glass Shard Glass Shard Iron Scraps Spirit Armor %% %% Glass Shard Glass Shard Bent Screw Spirit Armor %% %% Glass Shard Glass Shard Old Tire Spirit Armor %% %% Glass Shard Glass Shard Dirty Filter Spirit Armor %% %% Glass Shard Glass Shard Burnt Plug Spirit Armor %% %% Glass Shard Glass Shard Rusty Pipe Spirit Armor %% %% Glass Shard Iron Scraps Iron Scraps Heavy Armor %% %% Glass Shard Iron Scraps Bent Screw Stout Mail %% %% Glass Shard Iron Scraps Old Tire Defender %% %% Glass Shard Iron Scraps Dirty Filter Defender %% %% Glass Shard Iron Scraps Burnt Plug Defender %% %% Glass Shard Iron Scraps Rusty Pipe Defender %% %% Glass Shard Bent Screw Bent Screw Light Armor %% %% Glass Shard Bent Screw Old Tire Quicksilver %% %% Glass Shard Bent Screw Dirty Filter Quicksilver %% %% Glass Shard Bent Screw Burnt Plug Quicksilver %% %% Glass Shard Bent Screw Rusty Pipe Quicksilver %% %% Glass Shard Old Tire Old Tire Earth Armor %% %% Glass Shard Old Tire Dirty Filter Stout Mail %% %% Glass Shard Old Tire Burnt Plug Gravedigger %% %% Glass Shard Old Tire Rusty Pipe Maelstrom %% %% Glass Shard Dirty Filter Dirty Filter Wind Armor %% %% Glass Shard Dirty Filter Burnt Plug Booster %% %% Glass Shard Dirty Filter Rusty Pipe Panzer %% %% Glass Shard Burnt Plug Burnt Plug Flame Armor %% %% Glass Shard Burnt Plug Rusty Pipe Stout Mail %% %% Glass Shard Rusty Pipe Rusty Pipe Hydro Armor %% %% Iron Scraps Iron Scraps Iron Scraps Mithril Rig %% %% Iron Scraps Iron Scraps Bent Screw Heavy Armor %% %% Iron Scraps Iron Scraps Old Tire Heavy Armor %% %% Iron Scraps Iron Scraps Dirty Filter Heavy Armor %% %% Iron Scraps Iron Scraps Burnt Plug Heavy Armor %% %% Iron Scraps Iron Scraps Rusty Pipe Heavy Armor %% %% Iron Scraps Bent Screw Bent Screw Light Armor %% %% Iron Scraps Bent Screw Old Tire Orihalcyon %% %% Iron Scraps Bent Screw Dirty Filter Orihalcyon %% %% Iron Scraps Bent Screw Burnt Plug Orihalcyon %% %% Iron Scraps Bent Screw Rusty Pipe Orihalcyon %% %% Iron Scraps Old Tire Old Tire Earth Armor %% %% Iron Scraps Old Tire Dirty Filter Stout Mail %% %% Iron Scraps Old Tire Burnt Plug Gravedigger %% %% Iron Scraps Old Tire Rusty Pipe Maelstrom %% %% Iron Scraps Dirty Filter Dirty Filter Wind Armor %% %% Iron Scraps Dirty Filter Burnt Plug Booster %% %% Iron Scraps Dirty Filter Rusty Pipe Panzer %% %% Iron Scraps Burnt Plug Burnt Plug Flame Armor %% %% Iron Scraps Burnt Plug Rusty Pipe Stout Mail %% %% Iron Scraps Rusty Pipe Rusty Pipe Hydro Armor %% %% Bent Screw Bent Screw Bent Screw Lightning %% %% Bent Screw Bent Screw Old Tire Light Armor %% %% Bent Screw Bent Screw Dirty Filter Light Armor %% %% Bent Screw Bent Screw Burnt Plug Light Armor %% %% Bent Screw Bent Screw Rusty Pipe Light Armor %% %% Bent Screw Old Tire Old Tire Earth Armor %% %% Bent Screw Old Tire Dirty Filter Stout Mail %% %% Bent Screw Old Tire Burnt Plug Gravedigger %% %% Bent Screw Old Tire Rusty Pipe Maelstrom %% %% Bent Screw Dirty Filter Dirty Filter Wind Armor %% %% Bent Screw Dirty Filter Burnt Plug Booster %% %% Bent Screw Dirty Filter Rusty Pipe Panzer %% %% Bent Screw Burnt Plug Burnt Plug Flame Armor %% %% Bent Screw Burnt Plug Rusty Pipe Stout Mail %% %% Bent Screw Rusty Pipe Rusty Pipe Hydro Armor %% %% Old Tire Old Tire Old Tire Earth Rig %% %% Old Tire Old Tire Dirty Filter Stout Mail %% %% Old Tire Old Tire Burnt Plug Gravedigger %% %% Old Tire Old Tire Rusty Pipe Maelstrom %% %% Old Tire Dirty Filter Dirty Filter Stout Mail %% %% Old Tire Dirty Filter Burnt Plug Stout Mail %% %% Old Tire Dirty Filter Rusty Pipe Stout Mail %% %% Old Tire Burnt Plug Burnt Plug Gravedigger %% %% Old Tire Burnt Plug Rusty Pipe Stout Mail %% %% Old Tire Rusty Pipe Rusty Pipe Maelstrom %% %% Dirty Filter Dirty Filter Dirty Filter Whirlwind %% %% Dirty Filter Dirty Filter Burnt Plug Booster %% %% Dirty Filter Dirty Filter Rusty Pipe Panzer %% %% Dirty Filter Burnt Plug Burnt Plug Booster %% %% Dirty Filter Burnt Plug Rusty Pipe Stout Mail %% %% Dirty Filter Rusty Pipe Rusty Pipe Panzer %% %% Burnt Plug Burnt Plug Burnt Plug Fire Rig %% %% Burnt Plug Burnt Plug Rusty Pipe Stout Mail %% %% Burnt Plug Rusty Pipe Rusty Pipe Stout Mail %% %% Rusty Pipe Rusty Pipe Rusty Pipe Water Rig %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ======================================================================== = Enemy List s05 = ======================================================================== The list is in order of appearance. A (f) denotes enemies found by Fou-Lu. Some enemies may appear twice in the list, once for Fou-Lu, once for Ryu. That's not a mistake, I do that for easy reference. A * behind a Skill denotes Skills you can learn. A note on the items: the Item Stolen is what the enemy drops most often, and what can be stolen from it. The Item Dropped is dropped only rarely, and can't be stolen. It is possible that it drops both, or that you steal the Item Stolen from it, and it still drops the Item Dropped. For a description of an enemy, press Square in battle. Name |Skills |Item Stolen/ |xp |Type |Used |Item Dropped |Zenny | ---------+-------------+-------------+---------+------------ Eye Goo |Rest* |Croc Tear |8 xp |Beast | |Healing Herb |6 Z | ---------+-------------+-------------+---------+------------ Mage Goo |Burn* |Healing Herb |12 xp |Beast | |Wisdom Seed |11 Z | ---------+-------------+-------------+---------+------------ Cap |Distracted* |Berries |7 xp |Beast | |Healing Herb |8 Z | ____________________________________________________________ The Cap will guard and use Distracted a lot, it won't attack often unless it is accompanied by a Red Cap. ____________________________________________________________ ---------+-------------+-------------+---------+------------ Scorpion |Blind* |Eye Drops |20 xp |Insect | |Vitamin |10 Z | ____________________________________________________________ It will run after a few rounds. ____________________________________________________________ ---------+-------------+-------------+---------+------------ Zaurus(f)|Devour |Vitamin |2000 xp |Beast | |MultiVitamin |350 Z | ---------+-------------+-------------+---------+------------ Gasser |Chlorine* |Antidote |18 xp |Demon | |Healing Herb |13 Z | ---------+-------------+-------------+---------+------------ Ghost |Frost |Popper |20 xp |Demon | |Knockout Gas |50 Z | ____________________________________________________________ Begins the battle Asleep. ____________________________________________________________ ---------+-------------+-------------+---------+------------ Zombie |Feint* |Bandana |17 xp |Demon |Feign Swing* |Glass Domino |20 Z | ____________________________________________________________ Begins the battle Confused. ____________________________________________________________ ---------+-------------+-------------+---------+------------ Armor |Wild Swing* |Raptor Claws |80 xp |Machine | |Cuirass |55 Z | ____________________________________________________________ It will absorb the first few blows, then it's armor breaks and damage will be done normally. ____________________________________________________________ ---------+-------------+-------------+---------+------------ ToxicFly |Chlorine* |Twister |25 xp |Fly | |Antidote |15 Z | ---------+-------------+-------------+---------+------------ Red Cap |Command* |Waistcloth |42 xp |Beast |Weaken |Glass Domino |25 Z | ____________________________________________________________ It commands it's Cap minions. ____________________________________________________________ ---------+-------------+-------------+---------+------------ Flue Goo | |Healing Herb |40 xp |Beast | |Vitamin |16 Z | ---------+-------------+-------------+---------+------------ Bandit |Healing Herb |Moon Sword |60 xp |Humanoid | |Healing Herb |80 Z | ---------+-------------+-------------+---------+------------ Puspool |Molasses* |Aurum |60 xp |Beast |Leech Power |Silver Top |50 Z | ____________________________________________________________ Fire will lower it's Defense, and increase the xp it gives. ____________________________________________________________ ---------+-------------+-------------+---------+------------ Fungoid |Command* |Healing Herb |45 xp |Plant |Confuse |Panacea |25 Z | ---------+-------------+-------------+---------+------------ Army Bat | |Berries |30 xp |Beast | |Nothing |20 Z | ____________________________________________________________ It will do nothing at first. ____________________________________________________________ ---------+-------------+-------------+---------+------------ Tadpole |Snooze* |Baby Frog |55 xp |Beast |Devour |Toad |35 Z | ---------+-------------+-------------+---------+------------ Cadaver |Feint* |Chain Cap |65 xp |Demon |Recall |Rotten Meat |32 Z | ____________________________________________________________ Begins the battle confused. ____________________________________________________________ ---------+-------------+-------------+---------+------------ Roach | |Croc Tear |70 xp |Insect | |Healing Herb |30 Z | ---------+-------------+-------------+---------+------------ Mouse |Snap* |Ribs |55 xp |Beast | |Fish-head |22 Z | ---------+-------------+-------------+---------+------------ Rat |Chlorine* |Berries |250 xp |Beast | |Toothpick |200 Z | ---------+-------------+-------------+---------+------------ Snapfly |Flame Strike*|Firecracker |1300 xp |Fly (f) |Fireblast |Flamethrower |800 Z | _____________________________________________________________ A couple of Fire attacks will make it become a Stingfly. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Stingfly |Last Resort* |Nothing |1040 xp |Fly (f) |Target* |Flamethrower |800 Z | ---------+-------------+-------------+---------+------------- Gonghead |Ram |Healing Herb |75 xp |Beast | |Dragon Scale |50 Z | ---------+-------------+-------------+---------+------------- GooCount |Frost |Apple |50 xp |Beast | |Ginseng |30 Z | _____________________________________________________________ A 5-hit Combo will cause it's 'grade' to go up. You will gain 200 xp. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Wyd |Feign Swing* |Berries |140 xp |Plant | |PointedStick |65 Z | _____________________________________________________________ Becomes Firewyd if you do Fire damage to it. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Firewyd |Flare |ScorchedRice |280 xp |Plant |Fireblast |Fire Seed |65 Z | _____________________________________________________________ Will cast Fireblast on it's own team, causing all Wyds with it to become Firewyds, and healing all Firewyds. Water Magic will change it into a Wyd. _____________________________________________________________ ---------+-------------+-------------+---------+------------- NutTroop |Double Blow* |Scramasax |170 xp |Humanoid |Might |Berries |60 Z | _____________________________________________________________ Dodges a lot, but has very little HP. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Nut Mage |Flare |Molotov |200 xp |Humanoid | |Berries |70 Z | _____________________________________________________________ Dodges a lot, but has very little HP. _____________________________________________________________ ---------+-------------+-------------+---------+------------- NutArchr |Speed |Face Guard |180 xp |Humanoid | |Berries |50 Z | _____________________________________________________________ Dodges a lot, but has very little HP. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Drake |Burn* |Moon Sword |220 xp |Humanoid |Flame Strike*|Fire Seed |210 Z | _____________________________________________________________ Casting Fire magic on it will make it stronger, and it will give 660 xp. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Soldier | |Steel BPlate |500 xp |Humanoid | |BronzeShield |300 Z | ---------+-------------+-------------+---------+------------- Troop | |Healing Herb |200 xp |Humanoid | |Glass Domino |100 Z | _____________________________________________________________ Starts the battle asleep. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Catrpilr |Feint* |Berries |90 xp |Insect | |Panacea |50 Z | ---------+-------------+-------------+---------+------------- Patrol |Watch Enemy |Steel BPlate |240 xp |Humanoid |Heal |Roast |75 Z | _____________________________________________________________ Will use Heal on you. He won't fight you at all. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Cracker |Mind Flay* |Berries |240 xp |Beast | |Swallow Eye |75 Z | ---------+-------------+-------------+---------+------------- BeeTroop |Wild Swing* |Healing Herb |120 xp |Insect |Risky Blow* |BronzeShield |100 Z | _____________________________________________________________ Will defend attacks with it's shield, after a few attacks the shield will break. It will then no longer drop the BronzeShield. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Bilboa |Last Resort* |Roast |230 xp |Beast | |Ginseng |80 Z | ---------+-------------+-------------+---------+------------- ZombieDr |Feint* |FightingRobe |260 xp |Demon |Powder |Panacea |90 Z | |Vitalize | | | ---------+-------------+-------------+---------+------------- GntRoach |Jump |Healing Herb |290 xp |Insect |Douse* |Vitamin |120 Z | _____________________________________________________________ It will only use Douse if enemies with Fire damage Skills are with it. _____________________________________________________________ ---------+-------------+-------------+---------+------------- BloodBat |Syphon |Straw |180 xp |Beast |Sleep |Life Shard |80 Z | _____________________________________________________________ It will often escape. Has high evade and low HP. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Icebeak |Watch Enemy |Water Bomb |320 xp |Beast |Icicle* |Icicle |160 Z | _____________________________________________________________ Will always attack the party member with the lowest HP. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Blue Cap |Frost |Bird Drop |190 xp |Beast | |Water Bomb |40 Z | _____________________________________________________________ Sometimes it will flee when damaged. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Bilbul |Howling |Roast |280 xp |Beast | |Protein |60 Z | ---------+-------------+-------------+---------+------------- BlueBall |Giant Growth |Water Seed |380 xp |Demon |Frost Strike*|Croc Tear |60 Z | _____________________________________________________________ Using a Water spell on it will cause it to start using Frost Strike. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Gulper |Fireblast |Nothing |250 xp |Demon |Death |Magic Shard |105 Z | |Ebonfire* | | | |Inferno | | | |Blizzard | | | |Stone Pillar | | | |Leech Power | | | |Rejuvenate | | | _____________________________________________________________ It hasn't got enough AP to execute all those neat Skills. If you want to learn Ebonfire from it, you could restore some AP for it, but chances are that it will use other powerful Skills against you. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Spectre |Depress |Headband |300 xp |Demon |Leech Power |Magic Shard |30 Z | |Enfeeble | | | ---------+-------------+-------------+---------+------------- Fiend |Death |Belladonna |300 xp |Demon |Lucky Strike |Diamond Ring |350 Z | ---------+-------------+-------------+---------+------------- Bot |Flare |MultiGun |330 xp |Machine | |Aurum |0 Z | _____________________________________________________________ If you use an Elemental Combo to create a spell formed of multiple elements, it will burst open, making it give 660 xp. It might also drop Bent Screw in this form. Water attacks will confuse it. _____________________________________________________________ ---------+-------------+-------------+---------+------------- ProtoBot |Fireblast |MultiGun |400 xp |Machine |Sacrifice* |Aurum |0 Z | _____________________________________________________________ If you use an Elemental Combo to create a spell formed of multiple elements, it will burst open, making it give 800 xp. It will also only use the Sacrifice Skill then. Water attacks will confuse it. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Bilbao(f)|Blitz* |Loins |2800 xp |Beast | |Protein |230 Z | ---------+-------------+-------------+---------+------------- Cairn(f) | |Electrode |2000 xp |Beast | |MultiVitamin |800 Z | _____________________________________________________________ If it's not attacked, it will flee after a while. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Lavoid(f)|Magma Blast |Magma Armor |2200 xp |Beast |Inferno |Firecracker |600 Z | _____________________________________________________________ Fire attacks will make it stronger and give more xp. This is cumulative, each Fire attack will add to it's strength and to the xp. Watch out though, it will also gain massive HP regeneration. _____________________________________________________________ ---------+-------------+-------------+---------+------------- BlackGoo |Ebonfire* |Dark Draught |3200 xp |Beast (f) | |Belladonna |550 Z | ---------+-------------+-------------+---------+------------- Yaen |Chlorine* |PoisonPowder |360 xp |Humanoid |Rest* |Antidote |160 Z | ---------+-------------+-------------+---------+------------- Cyclops |Risky Blow* |StrengthSeed |3500 xp |Humanoid (f) |Spirit Blast*|Giant Club |200 Z | |Lucky Strike | | | _____________________________________________________________ It's club will break after a few rounds, reducing the xp to 2800 and causing it to start using Spirit Blast. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Shadow(f)|Target* |Dodge Seed |1500 xp |Humanoid |Disembowel* |HiddenDagger |400 Z | _____________________________________________________________ Will often run. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Morph(f) |Flare |Nothing |680 xp |Plant | |ScorchedRice |600 Z | _____________________________________________________________ Fire damage will cause it's Stolen Item to change into Burnt Plug. Wind damage will cause it's Stolen Item to change into Dirty Filter. Water damage will cause it's Stolen Item to change into Rusty Pipe. Earth damage will cause it's Stolen Item to change into Old Tire. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Trunked | |Berries |5000 xp |Plant | |Ivory Dice |1000 Z | _____________________________________________________________ Regenerates 15000 HP each turn. Every turn you spend not attacking it, it's xp will decrease. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Trean | |Berries |8000 xp |Plant | |Nunchaku |1000 Z | _____________________________________________________________ Regenerates 30000 HP each turn. Every turn you spend not attacking it, it's xp will decrease. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Mud Pup |Sleep |Knockout Gas |180 xp |Beast |Snooze* |Fat Frog |65 Z | |Confuse | | | ---------+-------------+-------------+---------+------------- Crawler |Air Raid* |Tail |260 xp |Insect | |Nothing |60 Z | ---------+-------------+-------------+---------+------------- Saruga |Blitz* |Speed Boots |500 xp |Humanoid |Muffle* |Target Seed |280 Z | _____________________________________________________________ Kill one of it's companions to make it use Blitz. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Legion |Silence |Vitamin |500 xp |Demon | |Protein |120 Z | _____________________________________________________________ Physical attacks make it stronger, regenerate HP, and increase the xp it gives. Watch out not to overdo it on this thing or it'll slaughter you. Use Magic to finish it off. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Bad Coil |Snap* |Vitamin |310 xp |Beast |Command* |Ginseng |80 Z | |Sleep | | | ---------+-------------+-------------+---------+------------- Bollor |Sever |Weather Vane |330 xp |Humanoid | |Weather Wand |150 Z | ---------+-------------+-------------+---------+------------- Rollob |Iceblast |Icicle |400 xp |Humanoid | |Taser |200 Z | _____________________________________________________________ It can cast Lightning when it's with Bollor. Bollor does NOT need to use Sever for this. _____________________________________________________________ ---------+-------------+-------------+---------+------------- MaskCrab |Blind* |Demon's Helm |450 xp |Insect | |Eye Drops |160 Z | ---------+-------------+-------------+---------+------------- Sepoy |SwordBreaker*|Demon's Helm |650 xp |Humanoid |Focus* |HiddenDagger |280 Z | ---------+-------------+-------------+---------+------------- Istalk |Transfer* |Wisdom Seed |430 xp |Demon |Sacrifice* |Wisdom Fruit |230 Z | ---------+-------------+-------------+---------+------------- Smasher |Ovum |Swallow Eye |400 xp |Beast | |Raptor Claws |200 Z | ---------+-------------+-------------+---------+------------- Mask |Counter* |HadeSeed |780 xp |Machine | |Buckler |250 Z | ---------+-------------+-------------+---------+------------- Mirror |Backlash |SageSeed |600 xp |Machine | |Buckler |350 Z | ---------+-------------+-------------+---------+------------- Tar Baby |Molasses* |Aurum |650 xp |Beast |Douse* |Old Tire |120 Z | |Storm | | | |Blunt | | | _____________________________________________________________ Will only use Douse when accompanied by an enemy who has a Fire based Skill. Fire damage will reduce it's Defense. _____________________________________________________________ ---------+-------------+-------------+---------+------------- FireAnt |Fireblast |Fire Seed |840 xp |Insect |Flame Strike*|Buckler |430 Z | |Risky Blow* | | | _____________________________________________________________ After some attacks, his shield will break. His Defense will drop, and his Dropped Item will be Nothing, and he will start using Risky Blow. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Sandclaw |Searing Sand*|Glass Shard |700 xp |Insect |Storm |Earth Claws |450 Z | _____________________________________________________________ It will start using Storm when hit by a Water based attack. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Krabby |Knock Out* |Knockout Gas |500 xp |Insect |Lucky Strike |Fork |800 Z | |Ram | | | |Might | | | _____________________________________________________________ After a couple of attacks, it's pincer will come off, and it's Defense will drop. It will then drop Nothing. It will use Ram only when it has lost it's pincer. It will also give 750 xp and 0 Z when it has lost it's pincer. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Squirt |Frost |Iron Scraps |500 xp |Insect | |Icicle |280 Z | _____________________________________________________________ They will use Frost on Sandclaws, allowing the Sandclaws to use Storm. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Rafresia |Devour |Vitamin |700 xp |Plant |Powder |Panacea |120 Z | |Absorb | | | ---------+-------------+-------------+---------+------------- Fragrans |Absorb |Knockout Gas |350 xp |Plant |Dream Breath |Ivory Dice |700 Z | |Sleep | | | ---------+-------------+-------------+---------+------------- Mandraga |Howling |Mouth Gag |450 xp |Plant | |Jabbergrass |300 Z | ---------+-------------+-------------+---------+------------- LizardMn |Shield |Buckler |1000 xp |Humanoid |Vitalize |Firangi |420 Z | |Wind Strike* | | | |Double Blow* | | | ---------+-------------+-------------+---------+------------- Sporeon |Spores |Antidote |600 xp |Plant | |Panacea |230 Z | ---------+-------------+-------------+---------+------------- Generatr |Lightning |Aurum |700 xp |Beast | |Taser |800 Z | ---------+-------------+-------------+---------+------------- Ibomb |Air Raid* |Vitamin |1100 xp |Demon |Protect |Napalm |300 Z | |Sacrifice* | | | ---------+-------------+-------------+---------+------------- Puppeter |Knockout* |Panacea |1000 xp |Fly |Muffle* |Dark Draught |200 Z | |Feint* | | | _____________________________________________________________ Will flee when it is alone. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Decoy |Blind* |Mouth Gag |880 xp |Fly | |Dancer |150 Z | _____________________________________________________________ Will become Confused when it is alone. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Snapfly |Flame Strike*|Firecracker |1300 xp |Fly |Fireblast |Flamethrower |800 Z | _____________________________________________________________ A couple of Fire attacks will make it become a Stingfly. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Stingfly |Last Resort* |Nothing |1040 xp |Fly |Target* |Flamethrower |800 Z | ---------+-------------+-------------+---------+------------- Mimic |Confuse |????? |????? |????? |Snap* |????? |????? | |Sleep | | | |Silence | | | _____________________________________________________________ Will run a lot, and is invincible as far as I know. _____________________________________________________________ ---------+-------------+-------------+---------+------------- BoltArch |Mind Flay* |Bent Screw |850 xp |Humanoid |Double Blow* |????? |250 Z | |Multistrike* | | | _____________________________________________________________ Dodges a lot, but has very little HP. If you kill one of it's allies, it will start using Multistrike, and it will give 1275 xp. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Bolt Trp |Knockout* |Bent Screw |850 xp |Humanoid |Weaken |FeatherSword |180 Z | _____________________________________________________________ Dodges a lot, but has very little HP. If you kill one of it's allies, it will start using Weaken, and it will give 1275 xp. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Egg Gang |Ovum |Wisdom Seed |1100 xp |Demon | |Protein |350 Z | ---------+-------------+-------------+---------+------------- Zaurus |Devour |Vitamin |2000 xp |Beast | |MultiVitamin |350 Z | ---------+-------------+-------------+---------+------------- Morph(f) |Flare |Nothing |680 xp |Plant | |ScorchedRice |600 Z | _____________________________________________________________ Fire damage will cause it's Stolen Item to change into Burnt Plug. Wind damage will cause it's Stolen Item to change into Dirty Filter. Water damage will cause it's Stolen Item to change into Rusty Pipe. Earth damage will cause it's Stolen Item to change into Old Tire. _____________________________________________________________ ---------+-------------+-------------+---------+------------- GoldGang |Ovum |Light Bangle |800 xp |Demon |Resist* |DivineHelm |10000 Z | _____________________________________________________________ Ordinary physical attacks will reduce the amount of Zenny it drops. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Guardian |Double Blow* |Iron Scraps |1600 xp |Machine |Triple Blow* |Repeater |450 Z | _____________________________________________________________ It has armor that will wear off after a lot of attacks (it will probably die before that). It will always use it first three turns to use a normal attack, a Double Blow, and then a Triple Blow. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Deathbot |Protect |Aurum |1800 xp |Machine |Might |Repeater |350 Z | |Barrier | | | |Spirit Blast*| | | _____________________________________________________________ Will waste it's first few turns with casting Assist Magic. Elemental Combos will cause it's Defense to gain a heavy boost, and increase it's xp to 2700. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Berserkr |Jolt |Aurum |1000 xp |Machine | |Bent Screw |200 Z | _____________________________________________________________ Uses Jolt on his own team, causing ProtoBots to burst open, and DeathBots to gain a heavy Defense boost. Might run away. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Cyclops |Risky Blow* |StrengthSeed |3500 xp |Humanoid |Spirit Blast*|Giant Club |200 Z | |Lucky Strike | | | _____________________________________________________________ It's club will break after a few rounds, reducing the xp to 2800 and causing it to start using Spirit Blast. _____________________________________________________________ ---------+-------------+-------------+---------+------------- MorphGoo | |Elixer |1000 xp |Beast Red |Burn* |Elixer+ |300 Z | |Flame Pillar*| | | Green |Eddy* | | | |Cyclone | | | Blue |Frost | | | |Icicle* | | | Black |Plateau* | | | |Rock Blast | | | _____________________________________________________________ It will change color at the start of a turn, and when hit Magic it is weak against. It is weak against Magic of the element opposite of it's own. To dish out damage without having to worry about the color change, just cast some weak Affect All Elemental Magic, and after that a strong Affect All Elemental Magic of the opposite Element. Red = Fire Green = Wind Blue = Water Black = Earth _____________________________________________________________ ---------+-------------+-------------+---------+------------- BoltMage |Silence |Bent Screw |900 xp |Humanoid |Iceblast |Wisdom Ring |230 Z | _____________________________________________________________ Dodges a lot, but has very little HP. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Poppy |Giant Growth |Vigor Seed |1600 xp |Plant |Curse* |Wisdom Seed |300 Z | _____________________________________________________________ Heal all it's Status and it will ask for water. Use a Croc Tear on it, and it will then use Curse, and run away. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Gold Fly |Snap* |Strike Seed |400 xp |Fly |Chlorine* |Antidote |1200 Z | ---------+-------------+-------------+---------+------------- Lampkin |Palliate* |Vigor Seed |1400 xp |Plant | |Wisdom Seed |300 Z | _____________________________________________________________ Heal all it's Status and it will ask for water. Use a Croc Tear on it, and it will then use Palliate, and run away. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Warlok |Death |Skull Staff |2800 xp |Demon |Dream Breath |????? |650 Z | |Dark Breath | | | |Lucky Strike | | | ---------+-------------+-------------+---------+------------- BttlSuit |Wild Swing* |Stunner |1800 xp |Machine |Focus* |Gideon'sGarb |280 Z | |Rock Blast | | | _____________________________________________________________ Once you destroy it's armor, it will no longer drop Gideon'sGarb. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Gonger |Timed Blow* |????? |1100 xp |Beast |Watch Enemy |Life Shard |130 Z | _____________________________________________________________ It won't use Timed Blow until you attack it. _____________________________________________________________ ---------+-------------+-------------+---------+------------- SaltClaw |Reversal* |Belladonna |2200 xp |Demon |Cyclone |Power Glove |350 Z | |Giant Growth | | | |Lucky Strike | | | |Death | | | _____________________________________________________________ Breaking it's pincer will increase damage it takes, increase it's xp to 3700 and it's zenny to 1500, and make it no longer drop the Power Glove. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Lavoid(f)|Magma Blast |Magma Armor |2200 xp |Beast |Inferno |Firecracker |600 Z | _____________________________________________________________ Fire attacks will make it stronger and give more xp. This is cumulative, each Fire attack will add to it's strength and to the xp. Watch out though, it will also gain massive HP regeneration. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Scavengr |Jump |Vitamin |2500 xp |Beast |Ram |MultiVitamin |220 Z | _____________________________________________________________ Might run when on it's own. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Shadow |Target* |Dodge Seed |1500 xp |Humanoid |Disembowel* |HiddenDagger |400 Z | _____________________________________________________________ Will often run. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Kolpum |Double Blow* |????? |2000 xp |Humanoid |Flame Strike*|????? |450 Z | |Frost Strike*| | | |Searing Sand*| | | |Wind Strike* | | | |Holy Strike* | | | _____________________________________________________________ To get him to use any of the Physical/Elemental Skills, just attack him with the proper Element (heal him for Holy Strike). _____________________________________________________________ ---------+-------------+-------------+---------+------------- Chingol |Shadowwalk* |Toothpick |2300 xp |Humanoid |Speed |Holy Mantle |380 Z | |Lucky Strike | | | _____________________________________________________________ Lucky Strike is triggered by Shadowwalk, since Lucky Strike is really a critical hit. _____________________________________________________________ ---------+-------------+-------------+---------+------------- StarGazr |Concentrate* |Wisdom Seed |2200 xp |Humanoid |Recall |Shaman'sRing |800 Z | ---------+-------------+-------------+---------+------------- Orochi |Silence |MultiVitamin |2500 xp |Demon |Giant Growth |????? |380 Z | _____________________________________________________________ Physical attacks will increase it's power and xp given. This is cumulative, like the Lavoid. _____________________________________________________________ ---------+-------------+-------------+---------+------------- Karon |Curse* |Skull Staff |3000 xp |Demon |MultiStrike* |Star Dress |600 Z | |Blizzard | | | |Lucky Strike | | | ---------+-------------+-------------+---------+------------- Shade |Lucky Strike |Power Food |450 xp |Demon |Molasses* |Protein |20 Z | |Snap* | | | |SwordBreaker*| | | ---------+-------------+-------------+---------+------------- Horseman |Triple Blow* |????? |3500 xp |Demon |Death |Mist Armor |400 Z | |Inferno | | | ---------+-------------+-------------+---------+------------- Goo King |Eruption |Apple |3000 xp |Beast |Firewind |????? |1000 Z | |Giant Growth | | | |Storm | | | |Jolt | | | |Gigaflare | | | |Ragnarok | | | _____________________________________________________________ It will often run. Once you steal it's Apple though, it will no longer run, and start using Gigaflare and Ragnarok. _____________________________________________________________ ---------+-------------+-------------+---------+------------- GooNurse |Vitalize |Apple |400 xp |Beast | |Vitamins |250 Z | ---------+-------------+-------------+---------+------------- Baby Goo |Burn* |Apple |1700 xp |Beast | |PointedStick |300 Z | ---------+-------------+-------------+---------+------------- ======================================================================== = Skills s06 = ======================================================================== ------------------------------------------------------------ --- Learning Skills -------------------------------- s06\1 - ------------------------------------------------------------ To learn a certain Skill, find an enemy who casts it, and Defend. If it casts the Skill while you are defending, you might learn the Skill. If not, try again. You can also get certain Skills from Masters, by meeting their requirements. ------------------------------------------------------------ --- Learn List ------------------------------------- s06\2 - ------------------------------------------------------------ The Learn List tells you where to learn Skills. It is in order of appearance. A * denotes Masters. A (r) denotes Ryu's Dragon Forms (you can learn Skills from these). A (b) denotes bosses. A (f) denotes enemies found by Fou-Lu. They will be listed again without the (f) to show when Ryu will meet them (if at all). Skill Learn From %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% #19 Distracted Cap #15 Blind Scorpion, MaskCrab, Decoy #32 Rest Eye Goo, Yaen #69 Burn Mage Goo, MorphGoo, Baby Goo #49 Flame Strike Aura(r), Snapfly(f), FireAnt, Wyvern(r), Snapfly, Kolpum #18 Feign Swing Zombie #14 Feint Zombie, Cadaver, Catrpilr, Puppeter #12 Chlorine Gasser, Rat, Yaen, Gold Fly, Mutant(r) #26 Last Resort Stingfly(f), Bilboa, Stingfly #01 Wild Swing Armor, BeeTroop, BttlSuit #31 Command Red Cap, Fungoid, Bad Coil #70 Eddy Rwolf*, MorphGoo #72 Plateau Rwolf*, MorphGoo #06 Magic Ball Rwolf* #76 Flame Pilar Rwolf*, MorphGoo #11 Molasses Puspool, Tar Baby, Shade #33 Snooze Tadpole, Mud Pup #21 Focus Kahn(b), Sepoy, BttlSuit #10 Snap Mouse, Bad Coil, Gold Fly, Mutant(r), Shade #37 Steal Stoll* #56 Coward's Way Stoll* #41 Double Blow NutTroop, LizardMn, BoltArch, Kolpum #38 Pilfer Una* #05 Super Combo Una* #07 Blitz Una*, Bilbao(f), Saruga, Copycat, Bilbao #68 Mind Flay Cracker, BoltArch #64 FaerieAttack Njomo* #62 FaerieBreath Njomo* #63 War Shout Njomo* #65 FaerieCharge Njomo* #45 Spray Momo* #46 Clip Momo* #44 Oracle Momo* #58 Egghead Momo* #02 Risky Blow BeeTroop, FireAnt #59 Douse GntRoach, Tar Baby #71 Icicle Icebeak, MorphGoo #51 Frost Strike BlueBall, Kolpum #66 Ebonfire Gulper, BlackGoo, Dragonne(b) #61 Sacrifice Protobot, Istalk, Ibomb #47 Spirit Blast Cyclops(f), Deathbot #73 Target Stingfly(f), Shadow(f), Stingfly, Shadow #17 Air Raid Crawler, Ibomb #22 Concentrate Abbess*, Diviner(f,b), Evoker(f,b), StarGazr #30 Sanctuary Abbess* #27 Celerity Abbess* #40 Charm Marlok* #39 Monopolize Marlok* #67 Roulette Marlok* #16 Muffle Saruga, Puppeter #08 SwordBreaker Sepoy, Shade #35 Transfer Istalk #20 Bad Back Wizard #23 Resist Glebe(b), GoldGang #09 Megaphone Kryrik* #48 Cleave Kryrik*, Knight(r) #04 Disembowel Kryrik* #25 Supplication Lyta* #53 Holy Strike Lyta*, Kolpum #36 Benediction Lyta* #24 Counter Mask, Behemoth(r) #52 Searing Sand Sandclaw, Behemoth(r), Kolpum #13 Knockout Krabby, Puppeter, Bolt Trp #74 Tiger Fist Kahn*(as Master only) #29 Shout Kahn*(as Master only) #75 Flex Kahn*(as Master only) #50 Wind Strike LizardMn, Warrior(r), Kolpum #42 Multistrike BoltArch, Karon #43 Triple Blow Guardian, Horseman #54 Backhand Bunyan* #03 Shadowwalk Bunyan*, Knight(r), Chingol #28 Final Hope Bunyan* #60 Curse Poppy, Pank(r), Karon #34 Palliate Lampkin #55 Timed Blow Gonger #57 Reversal SaltClaw %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ------------------------------------------------------------ --- Use List --------------------------------------- s06\3 - ------------------------------------------------------------ The Use List tells you what the Skills do, how to use them, and how much AP they cost. Unlike the Learn List, it is in numerical order. The character in (parentheses) means who you will be able to use it on, namely: (1) = Single (A) = All (s) = Self only Skill AP Effect %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% #01 Wild Swing 0 phys atk, 0-2 times normal damage(1) #02 Risky Blow 0 Critical hit, low chance to hit(1) #03 Shaddowwalk 12 Critical hit, always hits(1) #04 Disembowel 0 Death to Target; your MaxHP -10%(1) #05 Super Combo 12 Press buttons, number = # of hits(1) #06 Magic Ball 5 Physical damage based on Int(1) #07 Blitz 0 Costs 25% of HP; damage depends on HP; multi-hit attack(A) #08 SwordBreaker 2 Physical attack, reduces Power(1) #09 Megaphone 4 Increase Pwr; Lower Def(A) #10 Snap 2 Physical attack, reduces Defense(1) #11 Molasses 2 Physical attack, reduces Agility(1) #12 Chlorine 2 Physical attack, might cause Poison(1) #13 Knockout 2 Physical attack, might cause Sleep(1) #14 Feint 2 Physical atk, might cause Confusion(1) #15 Blind 2 Physical attack, might cause Blind(1) #16 Muffle 2 Physical attack, might cause Mute(1) #17 Air Raid 4 Ranged attack, might stun(1) #18 Feign Swing 0 Does nothing #19 Distracted 0 Does nothing #20 Bad Back 0 Does nothing #21 Focus 0 Increases Power(s) #22 Concentrate 0 Magic up(s) #23 Resist 3 Invincible for one turn, also for healing(s) #24 Counter 1 Always counter this turn(s) #25 Supplication 0 Improves effect of Healing Magic and increases Dodge rate for one turn(A) #26 Last Resort 0 Reduces Defense to 0, raises Power(s) #27 Celerity 0 Double Pwr, Def, Agl, Wis for this battle, use once an hour(s) #28 Final Hope 0 Invulnerable for 3 turns; then KO(s) #29 Shout 0 Stuns(A) #30 Sanctuary 8 Dispel all Assist Magic(A) #31 Command 0 Make some enemies and/or confused allies attack the target(1) #32 Rest 0 Recover HP and AP(s) #33 Snooze 0 Recover HP and AP, fall asleep(1) #34 Palliate 20 Recover Full HP and Status(1) #35 Transfer 20 Recover 20 AP(1) #36 Benediction 45 Revives all characters at 25% HP; may fail(A) #37 Steal 0 Steal item(1) #38 Pilfer 0 Physical attack + Steal item(1) #39 Monopolize 0 All xp given to user(s) #40 Charm 0 Increase chance of finding item(1) #41 Double Blow 3 Two physical attacks in a row(1) #42 Multistrike 5 1-3 physical attacks in a row(1) #43 Triple Blow 8 Three physical attacks in a row(1) #44 Oracle 2 Wis instead of Pwr, higher damage to Demons(1) #45 Spray 2 Ranged, Def instead of Pwr, higher damage to Insects(1) #46 Clip 2 Ranged, Agl instead of Pwr, higher damage to Plants(1) #47 Spirit Blast 0 Low Power attack; Ignores Defense(1) #48 Cleave 3 Low Power attack; Ignores Defense(A) #49 Flame Strike 2 Physical/Fire attack(1) #50 Wind Strike 2 Physical/Wind attack(1) #51 Frost Strike 2 Physical/Water attack(1) #52 Searing Sand 2 Physical/Earth attack(1) #53 Holy Strike 2 Physical/Holy attack(1) #54 Backhand 0 Physical attack; can't kill(1) #55 Timed Blow 13 You are KO'd; damage = remaining HP(1) #56 Coward's Way 2 Damage increases with number of times you ran from battle(1) #57 Reversal 0 Phys. atk, might swap your and target's HP(1) #58 Egghead 0 Change into Egg(s) #59 Douse 1 Reduce resistance to Fire(1) #60 Curse 13 Chance of halving HP(A) #61 Sacrifice 13 Kills user; enemy down to 1 HP(A) #62 FaerieBreath 20 Restores HP to front and back row; chance of removing Status(A) #63 War Shout 20 Raises Power(A) #64 FaerieAttack 20 Damage changes with # of faeries(1) #65 FaerieCharge 20 Physical atk, requires 6+ faeries(1) #66 Ebonfire 9 Non-elemental damage(1) #67 Roulette 0 Random Skill used; won't work on strong foes(?) #68 Mind Flay 2 Physical attack, reduces Wisdom(1) #69 Burn 1 lv 1 Fire Magic(1) #70 Eddy 2 lv 1 Wind Magic(1) #71 Icicle 4 lv 2 Water Magic(1) #72 Plateau 5 lv 2 Earth Magic(1) #73 Target 1 Undodgeable phys. atk; 50% Pwr(1) #74 Tiger Fist 6 Physical attack(A) #75 Flex 0 Poison all enemies AND allies(A) #76 Flame Pillar 8 lv 3 Fire Magic(1) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ------------------------------------------------------------ --- All Skills ------------------------------------- s06\4 - ------------------------------------------------------------ This is a list of ALL skills in the game, be it Innate Skills, learned Skills, or Skills you can't learn. This is just a list for easy reference to what a certain Skill does, without having to know in which category it falls. Skill AP Effect %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Absorb ?? Recover HP(s) Ahryu P'ung 3 lv 3 Wind Magic(A) Aura Smash 3 Ignores Defense(1) Bad Back 0 Does nothing Backlash ?? Attackers receive their own attack(s) Barrier 8 Magic damage halved for three turns(1) Benediction 45 Revives all characters at 25% HP; may fail(A) Bing 1 lv 1 Water Magic(1) Bing'ah 2 lv 2 Water Magic(1) Blind 2 Physical attack, might cause blind(1) Blitz 0 Costs 25% of HP; damage depends on HP; multi-hit attack(A) Blizzard 12 lv 3 Water Magic(A) Body Press ?? Physical damage(1) Burn 1 lv 1 Fire attack(1) Celerity 0 Double Pwr, Def, Agl, Wis for this battle, use once an hour(s) Chlorine 2 Poison attack, might cause Poison(1) Cleave 3 Low Power attack; Ignores Defense(A) Clip 2 Ranged, Agl instead of Pwr, higher damage to Plants(1) Command 0 Make some enemies and/or confused allies attack the target(1) Concentrate 0 Magic up(s) Confuse 2 Causes Confusion(1) Counter 1 Always counter this turn(s) Coward's Way 2 Damage increases with number of times you ran from battle(1) Curse 13 Chance of halving HP(A) Cyclone 6 lv 2 Wind Magic(A) Dark Wave 0 Dmg based on user's current HP(A) Death 13 Chance to instantly kill(1) Depress ?? Reduces AP(A) Devour ?? Absorbs HP(1) Disembowel 0 Death to Target; your MaxHP -10%(1) Distracted 0 Does nothing Double Blow 3 Two physical attacks in a row(1) Douse 1 Increase vulnerability to Fire damage(1) Drain 3 Absorbs HP(1) Dark Breath ?? Heals Undead(A) Dream Breath ?? Induce Happy Status(A) Ebonfire 9 Non-elemental damage(1) Eddy 2 lv 1 Wind Magic(1) Egghead 0 Change into Egg(s) EldrichFlame ?? Fire damage(1) Enfeeble ?? Reduce Wisdom(1) Eraser 0 Dmg based on user's current HP(A) FaerieAttack 20 Damage changes with # of faeries(1) FaerieBreath 20 Restores HP to front and back row, chance of removing Status(A) FaerieCharge 20 Physical atk, requires 6+ faeries(1) Feeding Time ?? Confuses or Poisons you(1) Feign Swing 0 Does nothing Feint 2 Physical atk, might cause confusion(1) Final Hope 0 Invulnerable for 3 turns; then KO(s) Fireblast 6 Fire damage(A) Flame Strike 2 Physical/Fire attack(1) Flame Pillar 8 lv 3 Fire Magic(1) Flaming Fist ?? Fire damage(1) Flex ?? Induces Poison(A) Focus 0 Increases Power(s) Frost 3 lv 1 Water Magic(1) Frost Breath ?? Water Damage(A) Frost Strike 2 Physical/Water attack(1) Gigaflame 0 Damage depends on user's current HP Heal 4 Restores HP(1) Holy Strike 2 Physical/Holy attack(1) Howling 0 Cause Confusion(A) Iceblast ?? Water damage(1) Icicle 4 lv 2 Water Magic(1) Inferno 10 lv 3 Fire Magic(1) Jab ?? Multiple hits against random targets(A) Jump ?? Random Damage(1) Kick ?? Physical attack(A) Kyrie 9 Instant kill(A) Last Resort 0 Reduces Defense to 0, raises Power(s) Leech Power 0 Absorbs AP(1) Lucky Strike ?? Critical hit(1) Magic Ball 5 Physical damage based on Int(1) Megaphone 4 Increase Pwr; Lower Def(A) Might 3 Raises Power(1) Mind Flay 2 Physical attack, reduces Wisdom(1) Molasses 2 Physical attack, reduces Agility(1) Monopolize 0 All xp given to user(s) Muffle 2 Physical attack, might cause Mute(1) Multistrike 5 1-3 physical attacks in a row(1) Nose Dive ?? Physical attack(A) Oracle 2 Wis instead of Pwr, higher damage to Demons(1) Ovum ?? Induce Egg Status(A) Palliate 20 Recover Full HP and Status(1) Pilfer 0 Physical attack + Steal item(1) Plateau 5 lv 2 Earth Magic(1) Ponder ?? Does nothing Powder ?? Induces Blind(A) Protect 2 Increase Defense(1) Punch ?? Physical attack(1) Purify 4 Removes Poison Status(1) Ram ?? Strong physical attack(1) Recall ?? Random Magic Skill(differs) Rejuvenate 9 Recover HP(1) Remedy 6 Restore all Status(1) Rest 0 Recover HP and AP(s) Resist 3 Invincible for one turn, also for healing(s) Reversal 0 Phys. atk, might swap your and target's HP(1) Revolution ?? HP is replaced by MaxHP - CurrentHP, can't kill you (A) Risky Blow 0 Critical hit, low chance to hit(1) Risky Shot 0 Critical hit, low chance to hit(1) Rock Blast 4 Minor Earth damage(A) Roulette 0 Random Skill used; won't work on strong foes(random) Sacrifice 13 Kills user; enemy down to 1 HP(A) Sanctuary 8 Dispel all Assist Magic(A) Searing Sand 2 Physical/Earth attack(1) Sever 3 lv 1 Wind Magic(1) Shaddowwalk 12 Critical hit, always hits(1) Shield 6 Increase Defense(A) ShiningBlade 10 Critical hit; always hits(1) Shout ?? Chance to cancel action for everyone(A) Silence 3 Induces Mute(A) Sleep 3 Cause Sleep(A) Slow 1 Reduce Agility(1) Snap 2 Physical attack, reduces Defense(1) Snooze 0 Recover HP and AP, fall asleep(1) Speed 2 Increase Agility(1) Spirit Blast 0 Low Power attack; Ignores Defense(1) Spores ?? Induces Poison(A) Spray 2 Ranged, Def instead of Pwr, higher damage to Insects(1) Stand Out 0 Make enemies attack user(A) Stasis ?? No combos possible for anyone for three turns Steal 0 Steal item(1) Stone Pillar 5 lv 2 Earth Magic(1) Storm ?? Water + Earth Magic(A) Super Combo 12 Press buttons, number = # of hits(1) Supplication 0 Improves effect of Healing Magic and increases Dodge rate for one turn(A) SwordBreaker 2 Physical attack, reduces Power(1) Target 1 Undodgeable phys. atk; 50% Pwr(1) Tiger Fist 6 4-Hit physical attack(A) Timed Blow 13 You are KO'd; damage = remaining HP(1) Transfer 20 Recover 20 AP(1) Triple Blow 8 Three physical attacks in a row(1) Typhoon 12 lv 3 Wind Magic(A) Vitalize 20 Restore HP(A) War Shout 20 Raises Power(A) Watch Enemy ?? Seems to do nothing, but maybe it has an effect on future actions? Waterspout 0 Water dmg based on user's current HP(A) Weaken 1 Defense Down(1) Whirlwind ?? 3 Hit Physical attack(A) Wither ?? Causes Death(A) Wild Shot 0 phys atk, 0-2 times normal damage(1) Wild Swing 0 phys atk, 0-2 times normal damage(1) Wind Strike 2 Physical/Wind attack(1) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ======================================================================== = Leveling Up s07 = ======================================================================== ------------------------------------------------------------ --- Innate Skills ---------------------------------- s07\1 - ------------------------------------------------------------ Innate Skills are the Skills your characters either already know, or which they learn automatically at a certain level (except for Ryu, whose Innate Skills are triggered by story sequences). Here is a list of all the Innate Skills your characters know/learn throughout the game. --- Nina (Starts at lv 5) ---------------------------------- Skill Lrn Effect %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Sever 1 lv 1 Wind Magic(1) Heal 1 lv 1 Heal Magic(1) Purify 1 Removes Poison Status(1) Barrier 8 Magic damage halved for 3 turns(1) Rejuvenate 11 lv 2 Heal Magic(1) Cyclone 14 lv 2 Wind Magic(A) Raise Dead 17 Revive with 25% HP(1) Remedy 20 Restore all Status(1) Vitalize 23 lv 1 Healing Magic(A) Inspire 26 Increases Wisdom(1) Typhoon 29 lv 3 Wind Magic(A) Kyrie 31 Instant kill(A) Restore 34 lv 3 Healing Magic(1) Resurrect 36 Revive with full HP(1) Vigor 39 lv 2 Healing Magic(A) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Ryu (Starts at lv 1) ----------------------------------- Ryu learns his abilities from meeting the different dragons, not from level. I have listed the element of the dragon that teaches you each Skill. Also note that his abilities do not consume any AP, but can be used only once after a rest at an Inn. Skill Lrn Effect %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Meditate ---- Use to change into dragon(s) Rainstorm Wind Holy attack; Damage depends on enemy's current HP(A) Mud Flow Mud Water + Earth attack; depends on user's current HP(A) Healing Wind Grs Heals front and back row, chance to restore Status(A) Onslaught Snd Wind attack, confuses enemy. Holy Circle Tree Invincible for the rest of the turn(A) Flood Tide Sea Wind + Water, Depends on user's HP, Stuns target(A) Fulguration Rock Damage depends on enemy's HP(A) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Ershin (Starts at lv 3) -------------------------------- Skill Lrn Effect %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Risky Shot 1 lower chance to hit, Critical if hits(1) Wild Shot 7 Physical atk, 0-2 times normal damage(1) Stand Out * Make enemies attack user(A) Death * Chance to instantly kill(1) Blizzard 19 lv 3 Water Magic(A) Quake 23 lv 3 Earth Magic(A) Inferno 28 lv 3 Fire Magic(1) Typhoon 35 lv 3 Wind Magic(A) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Cray (Starts at lv 7) ---------------------------------- Skill Lrn Effect %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Protect 1 Raise Defense(1) Speed 1 Raise Agility(1) Rock Blast 8 lv 1 Earth Magic(A) Slow 11 Reduces Agility(1) Blunt 14 Reduces Power(1) Stone Pillar 17 lv 2 Earth Magic(1) Might 21 Increase Power(1) Shield ?? Increase Defense(A) Quake 30 lv 3 Earth Magic(A) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Scias (Starts at lv 13) -------------------------------- Skill Lrn Effect %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Frost 1 lv 1 Water Magic(1) Sleep 1 Puts enemy asleep(A) ShiningBlade 1 Critical hit, won't miss(1) Heal 1 lv 1 Heal Magic(1) Purify 1 Remove Poison Status(1) Confuse 1 Confuse enemy(1) Rejuvenate 19 lv 2 Heal Magic(1) Raise Dead 22 Revive with 25% HP(1) Remedy 25 Restore all Status(1) Blizzard 28 lv 3 Water Magic(A) Vitalize 31 lv 1 Healing Magic(A) Lifestealer 34 Death to Target; your MaxHP -10%(1) Restore 37 lv 3 Healing(1) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Ursula (Starts at lv 20) ------------------------------- Skill Lrn Effect %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Flare 1 lv 1 Fire Magic(1) Fireblast 1 lv 2 Fire Magic(A) Confuse 1 Confuse enemy(1) Weaken 1 Defense Down(1) Rock Blast 1 lv 1 Earth Magic(A) Silence 1 Induces Mute(A) Cyclone 21 lv 2 Wind Magic(A) Enfeeble 24 Reduce Wisdom(1) Drain 27 Absorbs HP(1) Leech Power 28 Absorbs AP(1) Inferno 31 lv 3 Fire Magic(1) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Fou-Lu (Starts at lv 64) ------------------------------- Skill Lrn Effect %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ------------------------------------------------------------ --- Level Up Stats --------------------------------- s07\2 - ------------------------------------------------------------ This section lists exactly what the bonuses in statistics are for all of the levels. You could use it to find what Master works best for whom at which level. The handy thing is that if you have, say, a bonus of 1 HP at a certain level, and your current Master gives you a penalty of -12 HP, your HP will just remain at it's current level, meaning it's just as if your penalty was only -1 HP. Swapping Masters for every level you gain is probably too tedious, but you could try finding a certain row of level ups in which a heavily penalized statistic only gets very meager bonuses anyway. I'll try to find exact values for all the level ups, but I might run across a tough to check point sometimes. If I'm not sure, I'll list the maximum and the minimum possible amount. Did you notice? Your statistic boost per level get higher as your level gets higher. Also, the boost is extra high at every tenth level up. --- Nina --------------------------------------------------- Starts with: Level ........ 5 HP ........... 301 AP ........... 21 CP ........... 3 Power ........ 14 Defense ...... 12 Agility ...... 25 Wisdom ....... 26 Levels up: N1 N2 N3 N4 N5 N6 N7 N8 N9 N10 HP ........... - - - - 21 21 23 24 31 53 AP ........... - - - - 4 4 3 3 2 8 CP ........... - - - - 0 0 0 0 0 1 Power ........ - - - - 3 3 2 0 0-1 4-5 Defense ...... - - - - 0 1 2 2 1 3 Agility ...... - - - - 5 5 2 4 3 4 Wisdom ....... - - - - 2 2 3 3 4 7 N11 N12 N13 N14 N15 N16 N17 N18 N19 N20 HP ........... 24 19 25 29 48 31 24 30 23 42 AP ........... 4 4 3 5 5 4 6 6 5 12 CP ........... 0 0 0 0 0 0 1 0 0 0 Power ........0-1 2 0-1 0-1 2 3 2 4 3 5 Defense ...... 2 1 2 2 1 2 3 1 2 5 Agility ...... 3 4 4 6 4 3 3 4 3 6 Wisdom ....... 5 4 4 5 4 3 5 4 4 8 N21 N22 N23 N24 N25 N26 N27 N28 N29 N30 HP ........... 26 34 26 32 46 31 23 27 35 52 AP ........... 5 6 7 6 6 9 8 6 7 14 CP ........... 0 0 0 0 0 0 0 0 0 1 Power ........ 2 4 3 4 2 3 3 2 3 8 Defense ...... 2 3 4 3 3 2 3 2 3 5 Agility ...... 4 4 5 6 5 5 4 6 4 7 Wisdom ....... 7 6 5 4 8 7 5 4 6 8 N31 N32 N33 N34 N35 N36 N37 N38 N39 N40 HP ........... 32 26 33 27 46 34 42 31 38 56 AP ........... 8 9 7 10 9 4 10 6 8 15 CP ........... 0 0 0 0 0 0 0 0 0 1 Power ........ 5 3 3 4 2 5 4 4 5 8 Defense ...... 3 3 4 2 5 4 3 5 4 7 Agility ...... 5 4 6 6 5 4 6 7 5 10 Wisdom ....... 5 6 5 5 7 6 7 4 7 12 --- Ryu ---------------------------------------------------- Starts with: Level ........ 1 HP ........... 230 AP ........... 6 CP ........... 3 Power ........ 10 Defense ...... 10 Agility ...... 8 Wisdom ....... 7 Levels up: R1 R2 R3 R4 R5 R6 R7 R8 R9 R10 HP ........... - 24 30 22 40 32 29 31 37 51 AP ........... - 1 2 3 2 2 4 3 3 9 CP ........... - 0 0 0 1 0 0 0 0 1 Power ........ - 1 2 1 2 3 2 2 3 5 Defense ...... - 1 2 2 1 2 1 2 2 3 Agility ...... - 2 1 3 2 1 3 3 2 5 Wisdom ....... - 1 2 2 2 1 2 1 2 5 R11 R12 R13 R14 R15 R16 R17 R18 R19 R20 HP ........... 29 31 49 47 50 45 42 47 48 52 AP ........... 4 3 0 3 4 5 4 5 5 12 CP ........... 0 2 0 0 0 1 0 0 1 1 Power ........ 3 2 1 4 2 3 4 3 2 7 Defense ...... 1 2 3 2 3 4 2 1 3 4 Agility ...... 3 4 3 2 4 2 3 3 2 6 Wisdom ....... 3 2 4 3 2 4 3 5 3 6 R21 R22 R23 R24 R25 R26 R27 R28 R29 R30 HP ........... 35 49 50 45 46 47 48 50 35 63 AP ........... 6 5 5 7 5 4 8 6 5 11 CP ........... 0 0 0 1 0 0 1 0 0 2 Power ........ 4 3 6 3 2 4 5 3 4 7 Defense ...... 2 3 4 2 3 4 4 5 3 7 Agility ...... 4 5 3 3 5 2 3 5 4 6 Wisdom ....... 4 3 5 3 4 4 3 3 4 7 R31 R32 R33 R34 R35 R36 R37 R38 R39 R40 HP ........... 47 50 45 46 52 48 50 53 52 83 AP ........... 7 6 6 3 5 8 8 7 7 13 CP ........... 0 0 0 1 0 0 1 0 0 3 Power ........ 4 3 6 4 5 3 7 4 6 11 Defense ...... 5 4 3 3 5 4 6 4 4 7 Agility ...... 3 4 3 3 4 5 5 4 3 6 Wisdom ....... 3 4 4 5 3 4 2 5 4 6 --- Ershin ------------------------------------------------- Starts with: Level ........ 3 HP ........... 313 AP ........... 5 CP ........... 5 Power ........ 15 Defense ...... 4 Agility ...... 21 Wisdom ....... 5 Levels up: E1 E2 E3 E4 E5 E6 E7 E8 E9 E10 HP ........... - - - 26 43 25 28 32 40 56 AP ........... - - - 1 0 1 0 1 0 2 CP ........... - - - 1 0 1 0 1 0 2 Power ........ - - - 1 3 2 2 3 2 5 Defense ...... - - - 2 3 2 3 4 3 5 Agility ...... - - - 2 1 2 1 1 2 4 Wisdom ....... - - - 0 1 2 1 0 0 3 E11 E12 E13 E14 E15 E16 E17 E18 E19 E20 HP ........... 41 34 36 43 65 46 52 42 46 66 AP ........... 0 0 1 0 1 0 0 0 0 2 CP ........... 1 0 1 0 1 0 0 0 0 2 Power ........ 3 2 4 3 2 4 5 4 4 7 Defense ...... 4 3 5 7 6 5 4 6 4 6 Agility ...... 1 2 1 2 3 1 3 2 2 4 Wisdom ....... 1 0 1 0 2 0 0 2 1 2 E21 E22 E23 E24 E25 E26 E27 E28 E29 E30 HP ........... 56 46 51 46 66 48 54 50 48 62 AP ........... 1 1 3 2 2 4 2 3 2 6 CP ........... 0 1 0 0 1 0 0 0 1 2 Power ........ 5 3 4 2 5 4 3 3 4 8 Defense ...... 5 6 5 7 4 5 7 6 8 7 Agility ...... 2 4 3 3 2 2 4 3 3 5 Wisdom ....... 0 1 0 0 4 3 6 5 4 10 E31 E32 E33 E34 E35 E36 E37 E38 E39 E40 HP ........... 54 52 46 56 63 56 46 55 ?? AP ........... 3 4 5 3 2 10 5 4 ?? CP ........... 0 0 1 0 1 0 0 0 ?? Power ........ 4 5 4 6 5 4 3 6 ?? Defense ...... 9 6 7 8 9 8 6 7 ?? Agility ...... 3 2 4 1 3 2 4 2 ?? Wisdom ....... 7 8 6 9 9 6 8 6 ?? --- Cray --------------------------------------------------- Starts with: Level ........ 7 HP ........... 460 AP ........... 16 CP ........... 1 Power ........ 27 Defense ...... 20 Agility ...... 14 Wisdom ....... 9 Levels up: C1 C2 C3 C4 C5 C6 C7 C8 C9 C10 HP ........... - - - - - - - 32 41 60 AP ........... - - - - - - - 0 0 3 CP ........... - - - - - - - 0 0 0 Power ........ - - - - - - - 4 3 5 Defense ...... - - - - - - - 3 2 5 Agility ...... - - - - - - - 2 2 3 Wisdom ....... - - - - - - - 0 1 3 C11 C12 C13 C14 C15 C16 C17 C18 C19 C20 HP ........... 43 36 41 52 71 49 52 46 60 83 AP ........... 0 2 1 2 0 2 1 0 2 4 CP ........... 0 0 0 1 0 0 0 0 0 0 Power ........ 3 2 4 3 4 5 4 3 3 8 Defense ...... 3 2 3 5 3 4 2 4 3 6 Agility ...... 2 1 2 3 3 2 1 3 2 4 Wisdom ....... 1 3 2 1 1 2 3 1 2 3 C21 C22 C23 C24 C25 C26 C27 C28 C29 C30 HP ........... 59 53 48 51 72 57 61 54 63 83 AP ........... 1 2 0 2 3 1 0 0 2 5 CP ........... 1 0 0 0 0 1 0 0 1 0 Power ........ 4 3 5 4 7 5 4 3 6 10 Defense ...... 4 4 3 2 4 5 5 4 3 6 Agility ...... 2 2 0 2 3 1 3 2 2 3 Wisdom ....... 1 3 2 3 1 3 3 4 3 5 C31 C32 C33 C34 C35 C36 C37 C38 C39 C40 HP ........... 62 71 55 61 73 59 64 55 72 AP ........... 0 1 2 1 0 3 1 2 0 CP ........... 0 0 0 0 0 1 0 0 0 Power ........ 5 7 5 4 6 7 5 4 6 Defense ...... 4 3 3 5 4 6 5 4 4 Agility ...... 2 2 3 1 3 2 4 4 3 Wisdom ....... 3 2 3 4 1 3 2 4 3 --- Scias -------------------------------------------------- Starts with: Level ........ 13 HP ........... 620 AP ........... 31 CP ........... 3 Power ........ 33 Defense ...... 26 Agility ...... 43 Wisdom ....... 42 S11 S12 S13 S14 S15 S16 S17 S18 S19 S20 HP ........... - - - 41 52 32 26 27 36 51 AP ........... - - - 1 2 3 4 2 2 8 CP ........... - - - 0 0 0 1 0 1 0 Power ........ - - - 4 1 3 2 4 2 6 Defense ...... - - - 3 2 2 3 2 3 5 Agility ...... - - - 5 4 5 3 4 4 6 Wisdom ....... - - - 2 3 2 4 2 4 6 S21 S22 S23 S24 S25 S26 S27 S28 S29 S30 HP ........... 29 33 36 45 53 42 32 45 34 58 AP ........... 3 4 2 3 4 3 2 4 3 7 CP ........... 0 0 0 0 0 0 1 0 0 0 Power ........ 4 3 2 4 3 5 3 4 3 8 Defense ...... 3 4 2 2 3 4 2 2 3 5 Agility ...... 4 3 5 2 4 3 4 5 4 7 Wisdom ....... 3 4 5 5 3 3 4 3 4 6 S31 S32 S33 S34 S35 S36 S37 S38 S39 S40 HP ........... 42 47 41 38 65 46 39 53 45 AP ........... 3 4 2 2 5 4 3 4 4 CP ........... 0 0 0 0 0 1 0 0 0 Power ........ 5 3 3 5 4 6 3 4 4 Defense ...... 3 4 2 3 4 5 5 3 4 Agility ...... 5 3 4 6 4 6 5 4 5 Wisdom ....... 3 4 5 2 5 2 4 5 4 --- Ursula ------------------------------------------------- Starts with: Level ........ 20 HP ........... 843 AP ........... 52 CP ........... 3 Power ........ 57 Defense ...... 54 Agility ...... 69 Wisdom ....... 73 Levels up: U21 U22 U23 U24 U25 U26 U27 U28 U29 U30 HP ........... 28 30 34 42 52 58 32 43 34 51 AP ........... 3 3 4 3 4 5 6 4 3 10 CP ........... 0 0 0 0 0 0 0 0 0 1 Power ........ 3 4 3 2 4 5 3 6 4 6 Defense ...... 3 1 2 3 3 2 2 4 3 5 Agility ...... 4 3 3 5 1 4 3 4 2 7 Wisdom ....... 3 5 4 3 6 3 5 2 5 8 U31 U32 U33 U34 U35 U36 U37 U38 U39 U40 HP ........... 42 47 41 38 56 42 36 44 38 63 AP ........... 6 5 3 7 4 5 7 4 6 13 CP ........... 0 0 0 0 0 0 0 0 0 1 Power ........ 4 5 4 3 5 6 4 6 4 8 Defense ...... 3 3 4 5 5 4 3 2 4 5 Agility ...... 4 3 4 4 5 3 4 2 5 8 Wisdom ....... 4 6 4 5 5 3 6 7 5 9 --- Fou-Lu ------------------------------------------------- Starts with: Level ........ 64 HP ........... 3381 AP ........... 364 CP ........... 27 Power ........ 255 Defense ...... 234 Agility ...... 227 Wisdom ....... 280 Levels up: F61 F62 F63 F64 F65 F66 F67 F68 F69 F70 HP ........... - - - - 35 32 AP ........... - - - - 12 10 CP ........... - - - - 1 0 Power ........ - - - - 4 6 Defense ...... - - - - 3 2 Agility ...... - - - - 3 1 Wisdom ....... - - - - 13 12 ======================================================================== = Master List s08 = ======================================================================== /-- Rwolf -------------------------------------------------\ | | | Location: Kurok | | Requirements: Agree with him | | Stats: AP +1, Pwr -1, Wis +1 | | Will: Haste(increase speed) | | Skills: 5-Hit Combo: Eddy | | 10-Hit Combo: Plateau | | 15-Hit Combo: Magic Ball | | 20-Hit Combo: Flame Pillar | \----------------------------------------------------------/ /-- Stoll -------------------------------------------------\ | | | Location: Hideout north of Synesta | | Requirements: Give him all your Zenny | | Stats: Agl +1 | | Will: Filch(Steal items as you attack, low chance, only | | stuff you don't have yet) | | Skills: 80 Items in your inventory: Steal | | 120 Items in your inventory: Coward's Way | \----------------------------------------------------------/ /-- Una ---------------------------------------------------\ | | | Location: Worent | | Requirements: Beat Kahn in Worent | | Stats: HP +12, AP -2, Pwr +2, Def +1, Wis -1 | | Will: Wild(Lower chance to hit, higher damage) | | Skills: 1500 Combo damage: Pilfer | | 3000 Combo damage: Super Combo | | 10000 Combo damage: Blitz | \----------------------------------------------------------/ /-- Njomo -------------------------------------------------\ | | | Location: ? area northwest of Ahm Fen | | Requirements: Have a faerie in your colony perform any | | job that is done in a house | | Stats: Agl +1, AP +2, HP -8 | | Will: Pique(All counter attacks are Critical Hits) | | Skills: 8 faeries in village: FaerieAttack | | 12 faeries in village: FaerieBreath | | 16 faeries in village: War Shout | | 20 faeries in village: FaerieCharge | \----------------------------------------------------------/ /-- Momo --------------------------------------------------\ | | | Location: Inside a windmill in Wyndia | | Requirements: None | | Stats: HP +8 | | Will: Drowse(use Snooze in the back row) | | Skills: 25 hours on the clock: Spray | | 30 hours on the clock: Clip | | 40 hours on the clock: Oracle | | 50 hours on the clock: Egghead | \----------------------------------------------------------/ /-- Abbess ------------------------------------------------\ | | | Location: Chek | | Requirements: Have the abilities from the Wind(can't | | miss), Mud, Grass and Sand Dragons | | Stats: Pwr -2, Def -2, AP +2, Wis +4 | | Will: Reck(higher Skill learning rate) | | Skills: encounter 70 different monsters: Concentrate | | encounter 85 different monsters: Sanctuary | | encounter 100 different monsters: Celerity | \----------------------------------------------------------/ /-- Marlok ------------------------------------------------\ | | | Location: Synesta, in his house | | Requirements: Have Tin Ball or better | | Stats: HP +16, AP +3, Pwr -1, Def -1, Agl -1, Wis -1 | | Will: Greed(More Zenny dropped by enemies) | | Skills: Copper Ball: Charm | | ElectrumBall: Monopolize | | PlatinumBall: Roulette | \----------------------------------------------------------/ /-- Kryrik ------------------------------------------------\ | | | Location: Shikk, after sailing on Zig's Ship | | Requirements: 25-Hit Combo or better | | Stats: HP +25, Pwr +3, Def +2, AP -2, Agl -2, Wis -2 | | Will: Finale(finish off weakened enemies) | | Skills: 30-Hit Combo: Megaphone | | 50-Hit Combo: Cleave | | 70-Hit Combo: Disembowel | \----------------------------------------------------------/ /-- Gyosil ------------------------------------------------\ | | | Location: Lyp | | Requirements: 3000 Fishing Points | | Stats: HP -8, AP +2 | | Will: Ward(sometimes items are not consumed) | | Skills: 4000 Fishing Points: Ring of Ice (item) | | 6000 Fishing Points: Spanner (Fishing Rod) | | 9500 Fishing Points: Master Rod (Fishing Rod) | \----------------------------------------------------------/ /-- Lyta --------------------------------------------------\ | | | Location: Synesta | | Requirements: Have someone apprenticed to Gyosil | | Stats: AP +1, Wis +1, Def -1 | | Will: Guard(Take damage for wounded allies) | | Skills: Ryu at level 20: Supplication | | Ryu at level 25: Holy Strike | Ryu at level 35: Benediction | \----------------------------------------------------------/ /-- Kahn --------------------------------------------------\ | | | Location: North of Saldine | | Requirements: None | | Stats: HP +20, Pwr +3, Agl +1, AP -4, Wis -3 | | Will: Valor(Revive at KO sometimes, like Ursula) | | Skills: 300+ encounters: Shout | | 500+ encounters: Tiger Fist | | 600+ encounters: Flex | \----------------------------------------------------------/ /-- Bunyan ------------------------------------------------\ | | | Location: In his hut south of Astana | | Requirements: Talk to him | | Stats: Pwr +1, Def +1, Agl +1, Wis +1, HP -16, AP -3 | | Will: Vision(Always hit your target) | | Skills: 3000 Single hit damage: Backhand | | 8000 Single hit damage: Shadowwalk | | 12000 Single hit damage: Final Hope | \----------------------------------------------------------/ ------------------------------------------------------------ --- Meeting Requirements --------------------------- s08\1 - ------------------------------------------------------------ This is a guide on how to meet all the requirements those Masters give you. I'll try my best to give you some good tips on how-to, and as soon as possible, of course. --- Rwolf -------------------------------------------------- 5-Hit Combo: This should be easy. Just use Rest, then Heal. 10-Hit Combo: Find a group of at least 5 enemies (Caps early in the game), and use Rock Blast, then Burn. If your level is low, Caps won't die from Rock Blast. Otherwise, bad luck. You'll have to wait, like me :). 15-Hit and 20-Hit Combo: Battle the Trunks/Treons in the Abandoned Village. Use Plateau, Rock Blast, Rock Blast, and you will make a 31-Hit Combo. --- Stoll -------------------------------------------------- Just keep one of EVERY item you find. Can't help you much more with this one. Use the walkthrough to GET every item I suppose :). And steal a lot (once you gain the ability, that is). You could try going to every town available and getting all the affordable items you don't have one of yet (some merchants just disappear at a certain time, though). And catch all the fish. --- Una ---------------------------------------------------- 1500 Combo damage: Should be simple enough. Just Combo some level 2 spells. Nina should be able to do 900+ Damage with Cyclone/Rejuvenate, and you can add in Burn, Frost, and/or ShiningBlade, and you are there. 3000 Combo damage: The Combo of Burn, Cyclone (Simoon) and ShiningBlade will easily rack up this amount of damage for you. The only problem is finding a group of at least 3 enemies with one member who will survive the powerful Simoon. Try searching around the Kasq Wds. 10000 Combo Damage: Seek out a battle with the Trunks/Treons in the Abandoned Village, and use this Combo on them: Rock Blast, Flame Pillar, Fireblast. It should do about 11000-12000 damage. Of course, you could also just have Fou-Lu learn this Skill from a Bilbao... --- Njomo -------------------------------------------------- 8 faeries in Faerie Village: Just grow your Faerie Village. 8 should be reached pretty easily. 12 faeries in Faerie Village: The population should be growing pretty fast once you reach 8 faeries, so this is quickly reached. 16 faeries in Faerie Village: Keep em coming. 20 faeries in Faerie Village: Keep growing. Don't use any lethal jobs for a while, or you will keep having 18-19. --- Momo --------------------------------------------------- For Momo, you need to get a certain amount of time on the game clock. Short of leaving your Playstation on overnight, there isn't much you can do to speed up that process. --- Abbess ------------------------------------------------- The Abbess will want you to encounter a certain amount of different monsters. The only way to do this is to continue in the story. Missing a monster seems a tough thing to do to me. Some are reasonably rare though. --- Marlok ------------------------------------------------- Marlok will teach you Skills depending on how many times you upgraded your treasure. I put every treasure in the walkthrough, so you should be able to find all. --- Kryrik ------------------------------------------------- 25 and 30 Hit Combo: With the Plateau, Rock Blast, Rock Blast Combo from Rwolf you should already have this. 50-Hit Combo: Try Megaphone, Double Blow(with Ursula, an Attack All gun), Tiger Fist(+1 Hit Weapon). It should make a 50-80 Hit Combo. 70-Hit Combo: Same as above, but might take a few tries. --- Gyosil ------------------------------------------------- For Gyosil, try at least catching all the fish currently available to you. If that doesn't do it, catch at least average length ones, and then crown them. If you don't make it, the only solution is to get further into the game, so that new fish will become available. --- Lyta --------------------------------------------------- May I suggest beating monsters? --- Kahn --------------------------------------------------- See above note :). --- Bunyan ------------------------------------------------- Try using powerful physical Skills such as ShiningBlade. Equip high Power weapons and fight low Defense enemies, such as Eye Goos. Also try powering up with Skills like War Shout first. The best method is to give someone with high Power Shadowwalk, and fighting weak enemies. Power up with: Last Resort, War Shout, Protect (this will add to Power with Last Resort cast!), and Focus (on the turn before you attack). If you have about 800 Power, you can do 12000 damage. Then use Shadowwalk. Beware of Ershin's Special and counter attacks. ======================================================================== = Dragon Forms s09 = ======================================================================== In BoF4, the Dragon Forms system is (sadly) not as extensive as in BoF3. Like in BoF3, certain events in the storyline or finding crystals will enable Dragon Genes for use. You can only use one Gene at any time, meaning there is no more splicing in Genes for added abilities. Sometimes, a new Dragon may replace an old one, because it is a stronger version of the same Dragon. Transforming to a Dragon Form will enhance Ryu's statistics, and grant him new Skills. The old Skills of Ryu will become unusable while he is a Dragon. Some stats may increase, while some decrease, depending on the Dragon Form you choose. To become a Dragon, you will use up some AP to transform. Every turn after that, you will use 25% of that transforming cost to maintain your form. Once you don't have enough AP anymore to pay that, you will revert to your human form. The transforming cost is higher as Ryu's level is higher. All the statistics of the Dragon Form are dependent on Ryu's statistics. They will be multiplied by an amount that differs per Dragon. All the Dragon Forms' current HP will not be automatically refilled when you revert to human form. When a Dragon has only 3 HP remaining, and you revert to human, and you transform again, the HP for the Dragon is still at 3. To recover a Dragon's HP, you will have to rest, or use a recovery item. Many of Fou-Lu's Dragon Forms are aquired automatically when Ryu aquires a Dragon Form. This applies to Dragon Forms which are similar. Note that since the Restore Form ability is given to all dragons, it won't be listed. The character in (parentheses) means who you will be able to use it on, namely: (1) = Single (A) = All (s) = Self only Some Dragon Forms will aquire an improved form at a certain amount of Game Points. The abilities marked with a * are only available in this form. ------------------------------------------------------------ --- Ryu's Dragon Forms ----------------------------- s09\1 - ------------------------------------------------------------ %% Aura %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% %% %% AP Cost: 1*level %% %% HP: 150% %% %% %% %% Skill AP Effect %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% Flame Strike 2 Physical/Fire attack(1) %% %% Hwa (fire) 1 lv 1 Fire Magic(1) %% %% Rejuvenate 9 Heals moderate amount of HP(1) %% %% Barrier 4 Improves Magical Defense(1) %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% Kaiser %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% %% %% AP Cost: 2*level %% %% HP: 300% %% %% %% %% Skill AP Effect %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% Kaiser goes berserk unless you collected ALL Ryu's %% %% Dragon Forms. %% %% %% %% KaiserBreath 0 Non-elemental; Heavy Breath Damage %% %% (A) %% %% Aura Smash 3 Holy Elemental; ignores Def(1) %% %% Hwajeh 3 lv 3 Fire Magic(1) %% %% Ahryu P'ung 3 lv 3 Wind Magic(A) %% %% Patoh Pah 3 lv 3 Earth Magic(A) %% %% Resurrect 30 Revive with full HP(1) %% %% Sanctuary 8 Cancel All Assist Magic(A) %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% Wyvern %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% %% %% AP Cost: 1.5*level %% %% HP: 180% %% %% %% %% Skill AP Effect %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% Gigaflame 0 Damage depends on user's current HP %% %% Flame Strike 2 Physical/Fire attack(1) %% %% Hwa (fire) 1 lv 1 Fire Magic(1) %% %% Jeh 2 lv 2 Fire Magic(1) %% %% Might 3 Raises Power(1) %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% Myrmidon -> Knight (NSS; <= 18000 Game Points) %%%%%%%%%% %% %% %% AP Cost: 1.5*level %% %% HP: 150% -> 180% %% %% %% %% Skill AP Effect %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% MetaStrike 0 Wind Breath; Ignores Def(A) %% %% Wind Strike 2 Physical/Wind attack(1) %% %% P'ung (Wind) 1 lv 1 Wind Magic(1) %% %% Nah P'ung 2 lv 2 Wind Magic(A) %% %% Ahryu P'ung 3 lv 3 Wind Magic(A) %% %% Cleave* 3 Phys. atk; Ignores Def(A) %% %% Shadowwalk* 12 Critical hit; always hits(1) %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% Behemoth %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% %% %% AP Cost: 1.5*level %% %% HP: 220% %% %% %% %% Skill AP Effect %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% MeteorStrike 0 Earth dmg based on user's current %% %% HP(A) %% %% Searing Sand 2 Physical/Earth attack(1) %% %% Patoh(earth) 1 lv 1 Earth Magic(A) %% %% Chi Patoh 2 lv 2 Earth Magic(1) %% %% Counter 1 Always counter this turn(s) %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% Mutant ---> Pank (10000 Game Points)%%%%%%%%%%%%%%%%%%%%% %% %% %% AP Cost: 1.2*level %% %% HP: 50% %% %% %% %% Skill AP Effect %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% Stardrop 0 Phys. atk, lowers enemy stats(A) %% %% Snap 2 Physical attack, reduces Defense(1) %% %% Chlorine 2 Poison attack, might cause %% %% Poison(1) %% %% Sleep 3 Cause Sleep(A) %% %% Silence 3 Induces Mute(A) %% %% Howling* 0 Cause Confusion(A) %% %% Curse* 13 Halves HP(A) %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ------------------------------------------------------------ --- Fou-Lu's Dragon Forms -------------------------- s09\2 - ------------------------------------------------------------ %% Astral %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% %% %% AP Cost: 1*level %% %% HP: 150% %% %% %% %% Skill AP Effect %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% Eraser 0 Dmg based on user's current HP(A) %% %% Frost Strike 2 Physical/Water attack(1) %% %% Wild Swing 0 Random damage, 0-2 times normal(1) %% %% Bing 1 lv 1 Water attack(1) %% %% Death 13 Instant death to the target(1) %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% Tyrant %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% %% %% AP Cost: 2*level %% %% HP: 300% (9999) %% %% %% %% Skill AP Effect %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% Dark Wave 0 Dmg based on user's current HP(A) %% %% Aura Smash 3 Ignores Defense(1) %% %% Pa Bing'ah 3 lv 3 Water Magic(A) %% %% Ahryu P'ung 3 lv 3 Wind Magic(A) %% %% Patoh Pah 3 lv 3 Earth Magic(A) %% %% Death 13 Instant death to the target(1) %% %% Sanctuary 8 Dispel enemies Assist Magic(A) %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% Serpent %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% %% %% AP Cost: 1.5*level %% %% HP: 180% %% %% %% %% Skill AP Effect %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% Waterspout 0 Water dmg based on user's current %% %% HP(A) %% %% Frost Strike 2 Physical/Water attack(1) %% %% Bing (water) 1 lv 1 Water Magic(1) %% %% Bing'ah 2 lv 2 Water Magic(1) %% %% Snap 2 Physical attack, reduces Defense(1) %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% Behemoth %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% %% %% AP Cost: 1.5*level %% %% HP: 220% %% %% %% %% Skill AP Effect %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% MeteorStrike 0 Earth dmg based on user's current %% %% HP(A) %% %% Searing Sand 2 Physical/Earth attack(1) %% %% Patoh(earth) 1 lv 1 Earth Magic(A) %% %% Chi Patoh 2 lv 2 Earth Magic(1) %% %% Counter 1 Always counter this turn(s) %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ======================================================================== = Fishing s10 = ======================================================================== ------------------------------------------------------------ --- Basics ----------------------------------------- s10\1 - ------------------------------------------------------------ - Getting Started - In BoF4, the fishing spots are not automatically shown on the map like in BoF3. You have to find out about them first. To find out about them, get into a random location, and sometimes, you will find a sign telling you where to find the fishing spot instead of an item bag. After you find a fishing spot, all you need is a rod and some lure. You can buy these easily from some towns, and you might be able to find better as the game progresses. Remember, fishing is not only fun, it can also help you. In the beginning of the game, it can be a nice source of money. Throughout the entire game, it is a great way to get some good items. You can trade fish for better equipment and other stuff at Manillo's shops, and you can get great stuff by exchanging your fishing points too. On all the fishing spots, there is a list of all the fish there. They will be listed as ?, until you actually catch a specimen of their respective kind. Also, the length of the biggest specimen ever caught for every kind is remembered by the game, and the bigger you catch, the bigger your total fishing score, to a maximum of 9999 points. When you get the biggest points possible for a fish of a certain kind, there will be a crown next to it. - Fishing Menu - The fishing menu allows you to prepare your rod and lure, and to view your fishing data. The sections are called up like this: - Fishing Techniques - So now you're there, standing at the fishing spot, rod in your hand. Now what? First, you'll have to find out what lure the fish you are going for likes. Some fish go for anything, some only like one or two kinds, and some are tough to get on your line with any lure. You can do it the tough way, by trying out all six different lures, or you could look it up in my fish list. Your choice. Keep in mind that different fish require different strategies. Some are in deep water, some are just below the surface, some are everywhere. Try not only to find a lure which the fish likes, but also one that can easily go near it. To get a fish to bite your hook is really tougher than in BoF3, because you can't see them anymore. They will show themselves only rarely. When a fish comes near your hook, you will feel the Dual Shock controller shake (watch the Tension Bar if you have no). Press X to improve the chance of hooking the fish. If you are already holding the X button, releas it and quickly press it again. How attracting a lure is to fish is (in my theory) the level of the lure + the level of the Tech you are currently doing. This means that the Spoon will attract no fish unless you use a Tech (the Spoon is lv 0). Note that Tech 4 is reasonably easy to perform. Practice it, it can be a great help catching tough fish. When the fish bites the hook, you have to real it in. Note that the Casting bar will change into the Strain Bar. When you press the X button, the bar will become larger. When you release it, it will shrink. Keep it inside the block. It's green when it's there. Too little strain will make it blue, too much will make it red. When the red Stamina Bar below your Strain Bar reaches zero, the fish is out of energy, and when you hold the X button, the Strain Bar will stabilize within the block. Watch out as the fish regains energy though. You can use the D-Pad to pull the fish in a certain direction. Hold the D-Pad left or right to avoid rocks. Jiggle the D-Pad to reel in the fish faster (might as well do something when the Strain Bar stabilizes). If the fish is really stuck behind a rock or buoy, try releasing X for a very short period. Before trading a fish with Manillo, it's best to get the perfect score first. With some tough fish however, this might take longer than you want it to. Try at least getting an average length one. A final note: If you can't seem to find a fish, pick a different position. Some fish tend to appear more in certain regions of a Fishing Spot. ------------------------------------------------------------ --- Fishing Spots ---------------------------------- s10\2 - ------------------------------------------------------------ Legend: Spot: Name of fishing spot. I've named them so that they explain the location also. Unlock: What you need to do to find this Fishing Spot. Descr: The game's description of this Fishing Spot. Fish: Fish found here. ____________________________________________________________ ____________________________________________________________ Spot: Sarai East (River 1) Unlock: Take the side exit in the canyon area east of Sarai Descr: The big ones can be found near the base of the waterfall! Fish: #01 Jellyfish, #05 Sweetfish, #09 Trout, #10 RainbowTrout ____________________________________________________________ ____________________________________________________________ Spot: Synesta/Wharf (Lake 1) Unlock: ? area Descr: Try aiming for the places between the rocks and logs! Fish: #01 Jellyfish, #02 Piranha, #03 Bass, #04 Blue Gill, #12 MartianSquid ____________________________________________________________ ____________________________________________________________ Spot: Ludia/Shyde (Ocean 1) Unlock: ? area Descr: Try fishing near the rocky areas! Fish: #17 Man-o'-War, #18 Flying Fish, #19 Blowfish, #23 Sea Bream ____________________________________________________________ ____________________________________________________________ Spot: Kasq Wds (River 2) Unlock: Talk to the man in the first area of Kasq Wds Descr: Try fishing near the marshy area! Fish: #01 Jellyfish, #06 Browntail, #09 Trout, #10 RainbowTrout, #14 Salmon ____________________________________________________________ ____________________________________________________________ Spot: N. Chamba (Chamba Spot) Unlock: Beat the Angler found here Descr: Look in the mist... Fish: #01 Jellyfish, #11 Bullcat, #30 Acheron ____________________________________________________________ ____________________________________________________________ Spot: Lyp (Lake 2) Unlock: None Descr: Try fishing near the trees! Fish: #02 Piranha, #03 Bass, #04 Blue Gill, #07 Black Bass, #12 MartianSquid, #13 Dorado ____________________________________________________________ ____________________________________________________________ Spot: Ocean (Ocean 2) Unlock: Find it with Zig's ship Descr: The king of the sea is said to be found here... Fish: #17 Man-o'-War, #21 Sea Bass, #22 Flatfish, #24 Octopus, #25 Bonito, #28 Spearfish, #29 Whale ____________________________________________________________ ____________________________________________________________ Spot: Tidal Flats(Saldine Spot) Unlock: Storyline, when you are crossing the Tidal Flats Descr: Certain kinds of fish can only be found here. Fish: #19 Blowfish, #20 Moorfish, #23 Sea Bream, #26 Black Porgy ____________________________________________________________ ____________________________________________________________ Spot: Chiqua (Lake 3) Unlock: Talk to the fishing frog in Chiqua Descr: Try fishing near the marshy area! Fish: #01 Jellyfish, #07 Black Bass, #08 Angelfish, #12 MartainSquid, #11 Bullcat, #13 Dorado, #15 Barandy ____________________________________________________________ ____________________________________________________________ Spot: Fou-Lu's Tomb (River 3) Unlock: Take the southern exit out of the scorched forest Descr: Try fishing around the rocks! Fish: #05 Sweetfish, #06 Browntail, #09 Trout, #10 RainbowTrout, #14 Salmon, #16 Sturgeon ____________________________________________________________ ____________________________________________________________ Spot: Highway (Ocean 3) Unlock: Read the sign in the ? area between the Mountain Path and the Highway Descr: The really big fish are close to the bottom! Fish: #18 Flying Fish, #21 Sea Bass, #22 Flatfish, #24 Octopus, #25 Bonito ------------------------------------------------------------ --- Fish List -------------------------------------- s10\3 - ------------------------------------------------------------ The Maximum Length is the biggest length of the respective fish I caught, when I had a crown. However, it is possible that, even though you have a crown, a bigger length is available (more points are obviously not). So, my Maximum Length might be lower than your length. Apparently, you crown a fish by getting the maximum points, and not the maximum length. Try breaking my records :). Legend: Name of fish Lure: Lure to catch it AL/ML: Average/Maximum Length MP: Maximum Points Value: How much the fish is worth Usage: What the fish does as item Description: The game's description of the fish Found: Where to find the fish Lures: S = Spinner W = Winder T = Topper M = Minnow F = Frog @ = Worm Locations: Rx = River x Lx = Lake x Ox = Ocean x C = Chamba S = Saldine _____________ _/#01 Jellyfish\______________________________ / \ | Lure: Any AL/ML: 22/ 31 cm | | MP: 80 pts Value: 4Z | | | | Usage: Recover 50 HP(1) | | Description: Lives in lakes and rivers; | | Goes for any type of lure. | | Found: R1,R2,L1,L3,C | \______________________________________________/ ___________ _/#02 Piranha\________________________________ / \ | Lure: Any AL/ML: 30/ 43 cm | | MP: 150 pts Value: 30Z | | | | Usage: Recover 150 HP(1) | | Description: Has sharp teeth and hard | | scales. Lives in schools in | | lakes. | | Found: L1,L2 | \______________________________________________/ ________ _/#03 Bass\___________________________________ / \ | Lure: TMF@ AL/ML: 45 / 64 cm | | MP: 200 pts Value: 70Z | | | | Usage: Recover 500 HP(1) | | Description: Omnivorous, but a picky eater. | | Avoids lures it doesn't like. | | Found: L1,L2 | \______________________________________________/ _____________ _/#04 Blue Gill\______________________________ / \ | Lure: SW F@ AL/ML: 37/ 50 cm | | MP: 250 pts Value: 150Z | | | | Usage: Water damage(1) | | Description: Has a violent nature and can | | attack without warning. | | Found: L1,L2 | \______________________________________________/ _____________ _/#05 Sweetfish\______________________________ / \ | Lure: Any AL/ML: 18/ 27 cm | | MP: 150 pts Value: 20Z | | | | Usage: Recover 5 AP(1) | | Description: Considered a delicacy in many | | parts of the world. | | Found: R1,R3 | \______________________________________________/ _____________ _/#06 Browntail\______________________________ / \ | Lure: SWTM AL/ML: 52 / 75 cm | | MP: 250 pts Value: 200Z | | | | Usage: Increase Defense(1) | | Description: Shape and color changes with | | it's habitat. | | Found: R2,R3 | \______________________________________________/ ______________ _/#07 Black Bass\_____________________________ / \ | Lure: TMF@ AL/ML: 52/ 72 cm | | MP: 300 pts Value: 250Z | | | | Usage: Recover 1200 HP(1) | | Description: Not much to look at, but rich | | in protein and nutrition. | | Found: L2,L3 | \______________________________________________/ _____________ _/#08 Angelfish\______________________________ / \ | Lure: Any AL/ML: 22/ 32 cm | | MP: 250 pts Value: 350Z | | | | Usage: Recover from KO with 50% HP(1) | | Description: Only found in mountain lakes. | | Popular with children. | | Found: L3 | \______________________________________________/ _________ _/#09 Trout\__________________________________ / \ | Lure: Any AL/ML: 30/ 42 cm | | MP: 200 pts Value: 50Z | | | | Usage: Recover 10 AP(1) | | Description: Very alert to danger; will | | fight to protect itself. | | Found: R1,R2,R3 | \______________________________________________/ ________________ _/#10 RainbowTrout\___________________________ / \ | Lure: SWTM AL/ML: 52/ 74 cm | | MP: 350 pts Value: 300Z | | | | Usage: Increase Atk(1) | | Description: Beatiful to watch as it swims. | | Found: R1,R2,R3 | \______________________________________________/ ___________ _/#11 Bullcat\________________________________ / \ | Lure: TMF@ AL/ML: 60/ 84 cm | | MP: 380 pts Value: 600Z | | | | Usage: Fire + Earth damage(A) | | Description: Bottomdweller used to make | | Dynamite. | | Found: C,R3 | \______________________________________________/ ________________ _/#12 MartianSquid\___________________________ / \ | Lure: W M @ AL/ML: 52/ 73 cm | | MP: 350 pts Value: 400Z | | | | Usage: Dispel Assist Magic(A) | | Description: Lives in shallow waters. Hard | | to catch as it is very strong. | | Found: L2,L3 | \______________________________________________/ __________ _/#13 Dorado\_________________________________ / \ | Lure: TMF@ AL/ML: 67/ 90 cm | | MP: 400 pts Value: 800Z | | | | Usage: Recover 800 HP(A) | | Description: So big it's too much for one | | sitting! | | Found: L2,L3 | \______________________________________________/ __________ _/#14 Salmon\_________________________________ / \ | Lure: TMF@ AL/ML: 105/151 cm | | MP: 400 pts Value: 1000Z | | | | Usage: Recover 30 AP(A) | | Description: Usually swims far out to sea, | | but can be caught in rivers | | Found: R2,R3 | \______________________________________________/ ___________ _/#15 Barandy\________________________________ / \ | Lure: F@ AL/ML: 150/203 cm | | MP: 700 pts Value: 1400Z | | | | Usage: Recover Full HP + Status(1) | | Description: King of the lakes, it has | | almost regal air about it. | | Found: L3 | \______________________________________________/ ____________ _/#16 Sturgeon\_______________________________ / \ | Lure: F@ AL/ML: 165/221 cm | | MP: 700 pts Value: 1800Z | | | | Usage: Chance to Revive with 25% | | HP(A) | | Description: Sometimes called "the living | | jewel." | | Found: R3 | \______________________________________________/ ______________ _/#17 Man-o'-War\_____________________________ / \ | Lure: Any AL/ML: 16/ 31 cm | | MP: 80 pts Value: 4Z | | | | Usage: Recover 50 HP | | Description: Ocean-dwelling jellyfish; goes | | after any lure. | | Found: O1,O2 | \______________________________________________/ _______________ _/#18 Flying Fish\____________________________ / \ | Lure: Any AL/ML: 26/ 37 cm | | MP: 150 pts Value: 30Z | | | | Usage: Recover 100 HP and remove all | | Status(1) | | Description: Skips above the waves. Very | | agile and hard to catch. | | Found: O1,O3 | \______________________________________________/ ____________ _/#19 Blowfish\_______________________________ / \ | Lure: SW F@ AL/ML: 37/ 54 cm | | MP: 200 pts Value: 80Z | | | | Usage: Cures Poison Status(1) | | Description: Protects itself with very | | sharp spines. | | Found: O1,S | \______________________________________________/ ____________ _/#20 Moorfish\_______________________________ / \ | Lure: Any AL/ML: 22 /31 cm | | MP: 200 pts Value: 100Z | | | | Usage: Chance to Revive with 1 HP(1) | | Description: Popular with women, it looks | | like it's flying in the water. | | Found: S | \______________________________________________/ ____________ _/#21 Sea Bass\_______________________________ / \ | Lure: Any AL/ML: 52/ 75 cm | | MP: 280 pts Value: 30Z | | | | Usage: Recover 400 HP(1) | | Description: Fights but not too much; a | | good fish for beginners. | | Found: O2,O3 | \______________________________________________/ ____________ _/#22 Flatfish\_______________________________ / \ | Lure: SWTM AL/ML: 37 | | MP: Value: 300Z | | | | Usage: Recover Status(1) | | Description: Swimes close to the bottom. | | Its eyes always look to the | | left. | | Found: O2,O3 | \______________________________________________/ _____________ _/#23 Sea Bream\______________________________ / \ | Lure: TMF@ AL/ML: 52/ 74 cm | | MP: 300 pts Value: 350Z | | | | Usage: Recover 30 AP(1) | | Description: A fine-looking, fine-tasting | | fish. | | Found: O1,S | \______________________________________________/ ___________ _/#24 Octopus\________________________________ / \ | Lure: W M @ AL/ML: 60/ 85 cm | | MP: 350 pts Value: 400Z | | | | Usage: Induce Blind Status(A) | | Description: Also called the "Devil Fish." | | No one has yet to eat it. | | Found: O2,O3 | \______________________________________________/ __________ _/#25 Bonito\_________________________________ / \ | Lure: TM @ AL/ML: 90/125 cm | | MP: 400 pts Value: 700Z | | | | Usage: Recover All HP(1) | | Description: A fast fish. Being able to | | catch one is a distinction. | | Found: O2,O3 | \______________________________________________/ _______________ _/#26 Black Porgy\____________________________ / \ | Lure: TMF@ AL/ML: 52/ 75 cm | | MP: 400 pts Value: 1000Z | | | | Usage: Recover 100 AP(1) | | Description: A hard fish to catch but worth | | the effort. | | Found: S | \______________________________________________/ __________ _/#27 Angler\_________________________________ / \ | Lure: TMF@ AL/ML: 105 | | MP: Value: 1000Z | | | | Usage: Water + Earth attack(A) | | Description: A rare fish usually found only | | in deep waters. | | Found: O3 | \______________________________________________/ _____________ _/#28 Spearfish\______________________________ / \ | Lure: SWTM AL/ML: 142 | | MP: Value: 1500Z | | | | Usage: Recover 1500 HP(A) | | Description: Uses its horns to cut through | | and escape nets. | | Found: O2 | \______________________________________________/ _________ _/#29 Whale\__________________________________ / \ | Lure: SWTM AL/ML: 187/255 cm | | MP: 999 pts Value: 2000Z | | | | Usage: Recover All HP and all Status | | (A) | | Description: King of the sea, it is the | | ultimate catch. | | Found: O2 | \______________________________________________/ ___________ _/#30 Acheron\________________________________ / \ | Lure: TM @ AL/ML: 37/ 51 cm | | MP: 300 pts Value: 250Z | | | | Usage: Induces Poison Status to all | | enemies AND allies(A) | | Description: Fish mutated by exposure to | | hex energy. Handle with care! | | Found: C | \______________________________________________/ ======================================================================== = Faerie Village s11 = ======================================================================== After the camping sequence underway to Wyndia, a faerie will come and ask for your help. Now you can start the Faerie Village subgame. You can get various great items from here. This section is devoted to the Faerie Village. Did you notice that the remarks of the faeries can be pretty funny sometimes? ------------------------------------------------------------ --- Basics ----------------------------------------- s11\1 - ------------------------------------------------------------ After agreeing to help the faerie, you can return to the village anytime by camping, and talking to the faerie. If you talk to the orange haired faerie in the middle (the one that does not move), you will be able to give all faeries a task to perform. You can also check your terrain and make use of the in-game tutorial here. The Jobs and Orders screen looks like this: /-Info-----------------------------------------------------\ |1 Tell faeries what pace to work at. | \----------------------------------------------------------/ /----------------\ -Data--------------------------------^-^- |2 Normal | |^3^_______ |4 ________ |5 / ______ |\6/| | | |_^_________|><><_______|_|/________|_v_| \----------------/ /----------------\ /-----------\ /-----------\ /-----------\ | ^ ^ ^ | | 8 | | 9 | | 10 | |^7^ ^7^ ^7^ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | \----------------/ \-----------/ \-----------/ \-----------/ /-----\/-----\/-----\/-----\/-----\/-----\/-----\/-----\ | 11 || 11 || 11 || 11 || 11 || 11 || 11 || 11 | | || || || || || || || | | || || || || || || || | \-----/\-----/\-----/\-----/\-----/\-----/\-----/\-----/ The numbered sections are explained below: 1 Info: Tells you about the currently selected option. 2 Pace: Here the current pace of faerie activities is shown. 3 Population: This shows you how many faeries are currently living in your village. The small number is the maximum. 4 Food Supply: This shows you how large your food supply is. The small number is the maximum. 5 Culture lvl: This shows you your current Culture Level. The small number is the maximum. 6 Happiness: The current happiness and size of your village. 7 Idle Faeries: In this box, all idle faeries are shown. 8 Hunting: In this box, all hunting faeries are shown. 9 Plow: In this box, all building/clearing faeries are shown. 10 Tree: Tend to the tree in the village. 11 Houses: Here you can manage all your houses. Note that faeries have three stats: EN - Endurance: The faerie's physical prowess. High EN means a faerie will be good at physical labor, like clearing land, building houses, and hunting. KN - Knowledge: The intelligence of a faerie. High KN will allow a faerie to be better at running shops and raising the Culture Level. SL - Style: This is really creativity. It helps for thinking of new jobs and the like. Every Faerie also has a personality: Diligent: The faerie is pretty serious at it's job, and it will work hard (for faerie standards :). Ordinary: The standard personality for a faerie. They will work at an average pace. Lazy: This faerie dislikes work and is generally more interested in other stuff. Odd: This refers to faeries which are considered to be rather weird, even by fellow faeries. They are pretty rare. You can also choose between four different paces to work at. These are: Hard: Makes the faeries work really hard. It will use a lot of food and make your faeries unhappy, so use this only when you are really in a hurry with something. Normal: This is the standard pace of working. Everything will happen at average speed Easy: The faeries will be allowed to work at a somewhat slow pace. The real reason you could want use this is because you want to let the faeries recover from some 'hard' working. Relax: The faeries determine their own speed. I *believe* that with this setting, how hard they will work depends on their personality. Every faerie will have a parent (just one?). I don't think the parent has any effect on the faerie's statistics though. Birthrate is determined by Culture level and your food supply(which is why you want to keep this at 100), and also the general happiness of your village. The basic jobs to be done in the village are: Hunting: The faerie will hunt for food. This is necessary to keep up your population. If you don't hunt enough, faeries will start to starve. Don't let that happen (there are alternate ways to get rid of useless faeries :). Clearing & Building: Clear land to build houses on. If you ever want to be able to use any of the jobs, you'll have to get some houses, and for that, you have to clear land. The maximum values are: Number of faeries: 20 Food: 100 Culture level: 100 Number of houses: 8 Whenever you enter the Faerie Village, you can have a look at the message board (the sign at the front of the village) to see what interesting stuff has happened. Faeries might also place all kinds of weird messages here. The game says that you should keep about a third of the population hunting, but low Culture and low Endurance may require more. It works the other way around, too, with high Culture and good Endurance for the hunting faeries lower might be adequate. I *think* setting low Endurance faeries to hunting will increase the chance you get the hunting subgame. To get new jobs, your faeries will constantly think, whatever they are doing. Faeries with high Style will think of new jobs more often. Even though faeries will always keep trying to think of new jobs, the chance is higher for faeries who are currently idle. To progress the Faerie Village, you either have to fight battles(run away if you want, just entering the battle is enough :), or progress the story of the game. ------------------------------------------------------------ --- Getting Started -------------------------------- s11\2 - ------------------------------------------------------------ Start out by setting all three faeries to Hunting. If you want, you can just continue with your game now, and check back later, but I suggest building up a bit first. If you want to build up, get into Random Locations, and fight enemies there. If you're lucky, you might even get to help the faeries hunt, which will allow you to slay some creatures with your sword, and give the meat to the faeries (BoF is really cruel to vegetarian people, isn't it?). Maybe you want to keep one of each of the different qualities of meat for better results at Stoll. Also, to get better meat, try chasing the creatures into the pit, they can't get out and won't be able to run. Or trap them in a corner, they can't go through you or your party members. Check back every now and then to assign newborn faeries and to check whether food has hit 100 yet. Once your food supply hits 100, keep about a third hunting. Make sure the hunting faeries have high Endurance, or else your food supply will diminish. Set the rest to clearing and building. Battle a little longer (don't give the faeries any food while they are at 100, the food is wasted). Once some terrain is ready for houses to be built on it, build those houses. Once a house is done, you can finally start assigning jobs to the faeries and make use of statistics other than Endurance. I would advise, however, to only assign really low Endurance faeries to different jobs for now. Keep building up those houses, and soon you will have a Faerie Village with lots of faeries and lots of houses. In the next subsections for the Faerie Village, all the jobs will be explained. Every house will have a level, which increases as it is used. When you change the job of a house, it's level will be back at 1. ------------------------------------------------------------ --- Item Shop -------------------------------------- s11\3 - ------------------------------------------------------------ The faerie will sell you various different items. The items in stock differ with the personality of the faerie. Check section 04\3 for a list of what the different shops will have to offer. For every level the Item Shop gains, a new item is added to what it offers. ------------------------------------------------------------ --- Arms Shop -------------------------------------- s11\4 - ------------------------------------------------------------ It works pretty much the same as the Item Shop, but it sells equipment instead of items. I think Arms Shops are a lot more useful then Item Shops. The best way to use this job is to build it up to the maximum, buy all equipment you can use (if you have enough Zenny), and then use the house for something else. For every level the Arms Shop gains, a new item is added to what it offers. ------------------------------------------------------------ --- Inn -------------------------------------------- s11\5 - ------------------------------------------------------------ The Inn is just that, another Inn to rest at. The difference with regular Inns is that you can stay here for free. The faeries in the Inn will also give you all kinds of info which is of no direct use to you, but which is funny. The info I they will give you is: - Amount of dressers you have looked in - How many treasures you found - How often you have gone fishing - How many encounters with monsters you have had - How often you stayed at an Inn - How often you have camped - How much Zenny you have earned in total ------------------------------------------------------------ --- Search ----------------------------------------- s11\6 - ------------------------------------------------------------ You can send faeries in this house out to search for items. You can select different areas they should head to, which have different difficulties. Areas that are more difficult will yield better treasure, but have a higher chance of killing your faerie. The level determines succes rate, I think. Since the same Difficulty always yields the same items, I have no idea what the difference is between different areas with the same Difficulty rating. --- Dif.1 -------------------------------------------------- ------------------------------------------------------------ Mostly worthless items ------------------------------------------------------------ Item Weapon Armor Option ------------------------------------------------------------ Aurum Chopsticks Spoon Apple Toothpick Belladonna Berries ScorchedRice --- Dif.2 -------------------------------------------------- ------------------------------------------------------------ Parts to make Ershin armor with ------------------------------------------------------------ Item Weapon Armor Option ------------------------------------------------------------ Bent Screw Burnt Plug Dirty Filter Glass Shard Iron Scraps Old Tire Rusty Pipe --- Dif.3 -------------------------------------------------- ------------------------------------------------------------ level 3 Fishing Lures, some misc. items ------------------------------------------------------------ Item Weapon Armor Option ------------------------------------------------------------ MultiVitamin Fork Barrier Ring Straw Dancer Platinum Top Swisher --- Dif.5 -------------------------------------------------- ------------------------------------------------------------ ------------------------------------------------------------ Item Weapon Armor Option ------------------------------------------------------------ Ginseng Spirit Ring Power Food ------------------------------------------------------------ --- Troops ----------------------------------------- s11\7 - ------------------------------------------------------------ You can use the faeries in these rooms for certain Skills. The Skills FaerieAttack and FaerieCharge will score a hit for every faerie who is currently a soldier. The damage of each hit depends on the level of the Troop house and the Endurance of the Faerie. These attacks aren't very useful unless you train your faeries quite long, and you have pretty much of them in the Troops houses. The Troop house will increase in level every time you return there after having used one of the Faerie Skills. Faerie Attack can also have four faeries execute a more powerful attack together. Obviously, you will need at least four faeries to be able to get this. I'm not sure what triggers this, though. War Shout can only be used if you also have a Music Select house. ------------------------------------------------------------ --- Music ------------------------------------------ s11\8 - ------------------------------------------------------------ You can listen to a whole lot of the great music of this game here. You'll have to forgive my bad memory for music. The music available is: "Starlight Run" - ??? "Walkabout" - The World Map tune. "By The Numbers" - I *know* it for sure... "Bring Home A Win" - The music you hear after winning a battle. "Slow Tension" - I *know* it for sure... "Endings and Beginnings"- I *know* it for sure... "Trouble Ahead" - I *know* it for sure... "Ephmeral" - ??? "The First Emperor" - ??? "Fighters" - I *know* it for sure... "Take The Money And Run"- I *know* it for sure... "Battling Gods" - I *know* it for sure... "Desert Town" - The music of Sarai. "Round And Round" - I *know* it for sure... "Under Pressure" - ??? "Bastard Sword" - ??? "Another Working Day" - I *know* it for sure... "All Mixed Up" - I *know* it for sure... "Poisoned Air" - I *know* it for sure... "Truth And Fiction" - I *know* it for sure... "Watch Your Step" - I *know* it for sure... "Darkness" - I *know* it for sure... "Traveling Merchant" - I *know* it for sure... "Macho Man" - It's Kahn's tune! "The Sound Of Money" - Marlok's tune. "Brave Heart" - I *know* it for sure... "Requiem" - ??? "Shepards" - I *know* it for sure... "Free Fall" - I *know* it for sure... "Neverending Rain" - ??? "Tree Spirits" - I *know* it for sure... "Song Of The Plains" - I *know* it for sure... "Thousand Winds" - I *know* it for sure... "Seeing Is Believing" - I *know* it for sure... "A Distant Land" - I *know* it for sure... "Hills And Streams" - ??? "The Sun And The Moon" - ??? "1-2-3 1-2-3" - It's the fishing tune. "Samba" - It's the tune when you are reeling in a fish. "Today's Catch" - It's the tune when you caught a fish. "A Whopper Of A Tale" - The tune when you made a new record fishing. "Faeries" - The Faerie Village music. You can hear this by just standing here. "Game Over" - The tune you here when you are game over (duh). "Prayer" - ??? "Unwavering Courage" - I *know* it for sure... "The Curse" - ??? "Turismo" - The tune you hear when you are flying the sandflier. "Replay" - ??? "Seagulls" - It's the Shikk tune. "Sailing The Seven Seas"- The tune you hear when you are sailing. "Pabupabu, Pukapuka" - The Pabpab Village tune. "For the Princess" - ??? "Divine Danger" - ??? The second faerie will offer you to sing. The songs are the songs you heard from the singing guy at the coast area. The songs available are: "Whirlpool" "Islands Everywhere" "Floating" "The Endless" ------------------------------------------------------------ --- Art -------------------------------------------- s11\9 - ------------------------------------------------------------ This is similar to the Music job, except here you can view pictures of some characters. The pictures you can view are: 1. Ryu sitting on a stump 2. Nina with the escutcheon of the Wyndian Royal family in the background. 3. The Sand Dragon jumping out of the sand near a sandflier. 4. Cray and some Worens. 5. Your party with the singer at the Coast area, and the transparent dragon. 6. Ershin and the purifiers. 7. Your party in the gondola with the Wind Dragon. 8. Scias looking at a windmill. 9. Ryu and some sketches of his sword. 10. Some sketches of the Sparrow. 11. Various sketches of people. 12. Various sketches of Scias. 13. Some sketches of (I think) Ymechaf. 14. Some sketches for a big monster I don't recognize. 15. ??? 16. A guy with a BIG sword. I don't recognize him. 17. Some sketches for a Worent woman. 18. Some sketches of a Manillo. 19. Some sketches of a whale. 20. A sketch of Rhem (If I remembered her name correctly). 21. More sketches of Rhem. 22. A picture of the avatars of all the dragons. 23. Big monster. Don't know it (yet). ------------------------------------------------------------ --- Aurum ------------------------------------------ s11\A - ------------------------------------------------------------ This job will sell you Aurum. The price of Aurum will fluctuate, and you can make money by buying and selling at the right time. I'd say there's better ways in this game to get money, but it's certainly useful to be able to buy some Aurum when you need it... When you can afford the Aurum but not the Service Charge of 10%, Aurum will cost you nothing! The second faerie in the house will tell give you advise on what direction the price of the Aurum is about to go. The third faerie will trade you items for your Aurum. They all cost 8 Aurums, and they are: Name Value Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Fire Seed 300Z Reduces Fire damage until next rest(1) Wind Seed 300Z Reduces Wind damage until next rest(1) Water Seed 300Z Reduces Water dmg until next rest(1) Earth Seed 300Z Reduces Earth dmg until next rest(1) Spirit Seed 300Z Raises Mind resist until next rest(1) Vigor Seed 300Z Raises Status resist until next rest(1) Phoenix Seed 300Z Raises Death resist until next rest(1) Holy Seed 300Z Raises Heal effect until next rest(1) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ------------------------------------------------------------ --- Games ------------------------------------------ s11\B - ------------------------------------------------------------ The Games job will allow you to play games with the faeries. I believe this job will make lazy faeries pretty happy :). Anyway, the first faerie will play Kecak with you. You have to push the O button to the rythm of the music. Sometimes a Triangle is put in as well. I believe it's better to push a little too early than too late. As you rack up points, you can win prizes. Since you can only win each prize once (?), I listed the points at which I won the prize. The actual points might be lower. Points Prize %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 860 Wisdom Seed %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% The second faerie here will allow you to change the names of your party members, and of the faeries. The third faerie will play Rock-Paper-Scissors with you. It's not regular Rock-Paper-Scissors, you get cards which represent either Rock, Paper or Scissors and when you are out of cards of a certain type, you can't play it anymore. The prizes for this are: Prize Pts Note %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% MultiVitamin 1 Restore 1500 HP(1) Dress Shoes 2 Accessory; Def 10, Wgt 0 1000 Zenny 4 - Money - Midas Stone 8 10000 Zenny 15 - Money - Soul Ring 30 Accessory; +50% CP %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ------------------------------------------------------------ --- Bonds ------------------------------------------ s11\C - ------------------------------------------------------------ You have to pay 8% of all the Zenny you make in battle. You will now have a chance of being resurrected when you die in battle. ------------------------------------------------------------ --- The Tree --------------------------------------- s11\D - ------------------------------------------------------------ After a certain event, I *think* the completion of the fifth house, there will be a tree in your village. You can assign faeries to tending to this tree, and give it fertilizers. You can get various items from this tree, such as Wisdom Fruits and Berries. A list will be added, but I can't promise when. ======================================================================== = Tough Enemies s12 = ======================================================================== There are several enemies in the game that are not bosses, but who are still very tough to beat. In this section, I will give strategies to beat these. Note that several might have alternate possible strategies. ------------------------------------------------------------ --- Trunk ------------------------------------------ s12\1 - ------------------------------------------------------------ The Trunks always appear in groups of six. You can find them in the Abandoned Village area northwest of Chek. This strategy will allow you to wipe them all out. You'll need: --- Ryu ---------------------------------------------------- Stats: Pwr 150+ Skills: Last Resort Focus Tiger Fist Dragon Forms: All --- Ursula ------------------------------------------------- Stats: Pwr 175+ Wis 100+ Equipment: Attack All Weapon Skills: War Shout Triple Blow --- Scias -------------------------------------------------- Stats: Pwr 150+ Skills: Megaphone (Optional: Coward's Way) When you are in the battle, follow this procedure: --- Turn 1 ------------------------------------------------- Scias: Megaphone Ursula: War Shout Ryu: Last Resort --- Turn 2 ------------------------------------------------- Scias: Megaphone Ursula: War Shout Ryu: Meditate (Kaiser) --- Turn 3 ------------------------------------------------- If neither Ursula's or Scias' action is necessary, you can skip this turn. You have to be pretty strong to achieve that though (and you'll need lots of Troop Faeries). Scias: Megaphone (if necessary) Ursula: War Shout Ryu: Focus --- Turn 4 ------------------------------------------------- If Ursula's action is not necessary, you can skip this turn. Ursula: War Shout (if necessary) Ryu: Focus Scias: Use Wisdom Seed on Ursula (If Ursula has less then 24 AP left) --- Turn 5+ ------------------------------------------------ Scias: ShiningBlade/ Coward's Way Ryu: Tiger Fist Ursula: Triple Blow Repeat this last turn three times, and they should be dead. ------------------------------------------------------------ --- Trean ------------------------------------------ s12\2 - ------------------------------------------------------------ These are tougher versions of the Trunks. They also appear in the Abandoned Village. They will go down with a similar strategy, but you need to be much stronger. To be able to kill these, you have to be able to kill the Trunks in a single Combo (and even then you need to be more powerful). Try swapping Ryu's Tiger Fist for Shadowwalk to kill off just one of them. You could also apprentice Ryu to Bunyan to make Tiger Fist hit a lot more. ======================================================================== = Miscellaneous s13 = ======================================================================== In this section, several game concepts will be explained, which are too small to be put in their own main section. ------------------------------------------------------------ --- Battle Basics ---------------------------------- s13\1 - ------------------------------------------------------------ - In battle, the character picked first will always move first, followed by the second, and then the third. This means that if a character is faster than the character before him, he will always move right after the character before him. ------------------------------------------------------------ --- Combo Magic ------------------------------------ s13\2 - ------------------------------------------------------------ When you cast multiple spells after each other, the second and third(if applicable) will score an extra hit, thus having more effect. The additional hit will have the effect of the first spell. The third will gain extra hits for both the first and second spell. For instance, if Cray uses Protect, and Ryu uses Rest after that, Ryu's Rest will score an additional hit which is a small amount of increase in Defense. If you use affect all magic, all targets will receive the extra hit with the small bonus. Note that not all spells can carry over all properties. I have noted that many, many people seem to think those Combos are very complicated in what effect they will have, but it's really THIS simple. The spell in a Combo will score an additional hit for every effect of every spell cast before it, as long as it's compatible with those spells. Also note that a spell with two effects, for instance, HP healing and AP healing, or damage and Agility reduction, will count the number of hits for each effect. With this, I have done a 12-hit Combo with Snooze, Rest, Heal! The Combo went like this: Snooze Hit 1: HP restore from Snooze Hit 2: AP restore from Snooze Hit 3: Sleep induced by Snooze Rest Hit 4: HP restore from Rest Hit 5: AP restore from Rest Hit 6: HP restore from Snooze Hit 7: AP restore from Snooze Heal Hit 8: HP restore from Heal Hit 9: HP restore from Snooze Hit 10: AP restore from Snooze Hit 11: HP restore from Rest Hit 12: AP restore from Rest As you can see from this example, the system for Combo magic is really pretty simple. All the effects got carried over to the next Skills used, except for the Sleep from Snooze, because Healing Magic is not compatible with the Sleep Status. Simple huh? One final note: Combo's do not always work. Even if your characters move right after each other, and their Skills are compatible, they may be executed seperately. This does not happen too often though. Sometimes, when you Combo two spells, the second will be of a new type. The previous spell is defining for what may be changed, but keep in mind that an Elemental Combo Spell can be used for both the Elements it represents. Example: If you use Burn, then Sever, then Eddy, both Eddy and Sever will become Firewind. If you use Sever, then Burn, then Eddy, Eddy will become a Firewind. After a Firewind, you can upgrade only Wind Spells. These are all Elemental Combos I found. Spell 1 Spell 2 New Spell Effect %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Any Fire lv 1 Wind Firewind Fire + Wind(A) Any Fire lv 2 Wind Simoon Fire + Wind(A) Any Fire lv 3 Wind Gigaflare Fire + Wind(A) Any Wind lv 1 Water Jolt Wind + Water(A) Any Wind lv 2 Water Lightning Wind + Water(A) Any Wind lv 3 Water Thunderstorm Wind + Water(A) Any Water lv 1 Earth Storm Water + Earth(A) Any Water lv 2 Earth Tempest Water + Earth(A) Any Water lv 3 Earth Disaster Water + Earth(A) Any Earth lv 1 Fire Eruption Earth + Fire(A) Any Earth lv 2 Fire Magma Blast Earth + Fire(A) Any Earth lv 3 Fire Ragnarok Earth + Fire(A) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% If you follow up an Elemental Combo with a physical Skill, with the right character, you might get a new physical Skill. These combo up pretty badly though, so you might want to equip a HarmonicRing if you want to try and get them (on the person whose physical Skill you are trying to upgrade). These are the ones I found. Elements Char New Skill %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Fire + Wind Nina Phoenix Wind + Water Scias Ice Sword Water + Earth Cray Mudslide Earth + Fire Ursula Reflect %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Finally, you can get incredibly powerful Magic by combining an Elemental Combo with Dragon Magic. These are the combinations: %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Gigaflare Ahryu P'ung Earthbreaker Fire +Wind(A) Disaster Patoh Pah Catastrophe Water + Earth, Induces Poison(A) Ragnarok Hwajeh Supernova Earth + Fire, causes Confuse(A) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ------------------------------------------------------------ --- Status Changes --------------------------------- s13\3 - ------------------------------------------------------------ There are several attacks in the game that induce a certain Status change. The Status Changes are: - Poisoned - The character will receive some damage each turn, or each step you make when you aren't in battle. Cure it with Antidote, Panacea, or the Purify/Remedy spell. - Asleep - The character can't act. This status is cured by staying in the back row for three turns, the Remedy spell, a Panacea, or when the character is attacked, or automatically at the end of battle. - Confused - The character will pick a random target to attack each turn. Cure it with the Remedy spell, a Croc Tear, or by attacking the character in question. - Blind - Reduces to hit-rate. Cure with Eye Drops, Panacea, Croc Tear, or the Remedy Spell. - Unconscious - Character has 0 HP, and will be knocked out. He can't do anything, and can't be targeted. Cure it with Ammonia, or with some spells. If your character is still unconscious at the end of a battle, he will be back to life with 1 HP, and MaxHP reduced by 10%. Don't let that happen if you have a choice. - Egg - Defense is 0. Character can't use Skills, except for special egg Skills, and Power is severely reduced. After three turns, you will be back to normal, with full HP! - Happy - Won't perform any offensive Wills, chance to cancel physical attacks. ------------------------------------------------------------ --- Item Magic ------------------------------------- s13\4 - ------------------------------------------------------------ Some items can make your characters use magic Skills in battle. It won't even cost you any AP! Here is a list of all Item Magic I have found this far. Item Magic Effect %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Bamboo Stick ----- Cure Confusion(1) Flamethrower Fireblast lv 2 Fire Magic(A) King's Sword Protect Increases Defense(1) PiercingEdge Weaken Reduce Defense(1) Render Frost lv 1 Water Magic(1) Royal Sword Drain Receive HP equal to dmg done(1) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ------------------------------------------------------------ --- Ranged Attacks --------------------------------- s13\5 - ------------------------------------------------------------ Some weapons have the property 'Ranged' to them. Ranged physical attacks work slightly different from standard physical attacks. When you have a Ranged Attack, you can't be countered. Also, Kryrik's Will can be executed from the Back Row. ------------------------------------------------------------ --- Treasure Trading ------------------------------- s13\6 - ------------------------------------------------------------ You have to trade the Ball you carry around at several locations in order to get all of Marlok's Skills. These are all the trade locations: 1. Lead Ball: Sarai p011 2. Bronze Ball: Ludia (can't come back) p050 3. Iron Ball: Shyde p066 4. Brass Ball: Shrine p072 5. Tin Ball: Wyndia p076 6. Copper Ball: Crash Site p118 7. Silver Ball: Synesta p119 8. ElectrumBall: Shikk p127 9. Gold Ball: Chiqua p155 10.PlatinumBall: Sonne p178 ======================================================================== = Questions s14 = ======================================================================== If you have any questions, please ask me. If you have a question of which the answer is easily found in this FAQ, don't. If my explanation is too vague, though, or the answer is illogically placed, tell me. I will be willing to answer your question, and I will also try to modify my FAQ so that the answer can be found more easily or is actually answered. What you should do to find the answer to any question: 1. Get the newest version of this guide at www.gamefaqs.com 2. Read the Frequently Asked Questions section below. 3. Search the FAQ in each section where you think you might be able to find your answer. 4. If you either can't find the answer or you don't understand my explanation, mail me. If the reason why you couldn't find the answer is because my guide is unclear, explain to me what is unclear so I can try to improve it. I want this FAQ to be clear and helpful, so don't be afraid to ask me if your question remains unanswered. Try being a little clear, I've received mail with just a loose question in it. It's okay to ask me any way you like (except for insults of course), but when I don't understand what you are talking about, I can't answer your question. Obviously, I won't be able to answer your question if you ask me something about a part of the game I didn't reach yet. I also don't want any spoilers coming my way. So don't. Be patient, ask someone else, or find out yourself. ------------------------------------------------------------ --- Frequently Asked Questions --------------------- s14\1 - ------------------------------------------------------------ ************************************************************ * How many discs is Breath of Fire IV? * ************************************************************ That's an easy one. One disc. This is because Capcom threw in almost no FMV, and PSX graphics games don't take up so much space they require more than one disc, unless a lot of FMV/Speech is added. Capcom put in a small bit of FMV, though, I guess just to fill up the disc. ************************************************************ * How do I navigate through the Plains area? * ************************************************************ Lots of people seem to have trouble with this. But it's really simple. If you head in the direction you are told to, it should be easy as pie. For heading toward Cray's moms camping site, make sure you have a whelk first. Lots of people seem to have trouble with the compass. Here is a little ASCII to explain it: Red pin N | W - + - E | S White pin When you are standing on the plains, with the view from the back of Ryu, follow these simple instructions: Head east (there's a compass in the upper left of the screen. You are already facing east.) until you arrive at the big rock, by pressing up on the D-Pad. At the big rock, turn (left, right, L1, L2, R1, R2, it doesn't matter). For Cray's mom's tent, turn to the southeast. Walk there until you see smoke, and head on a little further to the tent. You're there. For Mt. Glom, head south. You'll even see a volcano where you need to go. Keep going until the plains become gold, and you will be there. ************************************************************ * How come I can't catch any fish with the Spoon? * ************************************************************ Since the Spoon is lv 0, you have to perform a Tech to catch any fish with it. Try Tech 4, it's reasonably easy. ************************************************************ * How do I learn Skills from enemies? * ************************************************************ Guard while the enemy uses the Skill you wish to learn. If it is currently learnable (it's a learnable Skill and you didn't learn it yet, and also, you can learn it from this particular enemy), it will appear in blue. Otherwise, it appears in black. ======================================================================== = Author's Notes s15 = ======================================================================== These are just some random thoughts I jotted down. Well, here it is, my second guide. I think that the layout is a lot better than my first guide (BoF3 Powerup guide, also available at www.gamefaqs.com), especially because I spent some time designing it before I started actually writing. I started this guide before I even had BoF4, and this gave me quite some time to design the layout. And to create an ASCII art. If you ever want to create a FAQ (it's fun, really!), I can recommend spending some time on design. Compare this FAQ to my BoF3 powerup guide and you'll see why (not that I think my BoF3 guide looks bad). When reading my own BoF3 guide I also found that 6 inch lines was too long. I cut the length back to 5 inch in this FAQ, and I think it looks much better. I hope you like my FAQ, I'm trying my best to put some quality in it. Since it's in nowadays to apologize for bad ASCII, I apologize for any bad ASCII you find in this document (I don't want to stay behind :)! I got some mail from someone who said: > Why do you have to place your Breath of Fire 4 Stats even > though it sucks? Sorry, I dont mean any offenses. Just > asking. You havent even caught an Acheron, the Bullcat, a > Spearfish, Sturgeon, Whale, Black Porgy, tsk tsk tsk... Just so you know, such mail is NOT appreciated. I don't put my email at the top of this FAQ just so you can brag about how great you supposedly are. Neither am I posting my stats here in this guide to show off, I just do it for people who might be interested (in fact, someone asked me to put them in). When you know BoF4 related stuff better then me, by all means, mail me. But give the information to me, don't brag to me, please. I intend to make this FAQ complete, but people who send mail like this don't understand the sheer amount of work that comes with that. I have no time (nor do I want to) to make a contest out of it. Don't get me wrong, I appreciate it when people share with me where they are in the game, or other stuff, but this guy is just bragging. Sorry for all that, but I get real annoyed by mail like that. Even if he says he doesn't mean to offend me, I am pretty offended by this, you know? Now, this guy sent me a reply. For anyone who is interested, here follows his second, even more offending mail: > Ha! and who would've thought that someone would be > INTERESTED with your stats? Don't make me laugh! And don't > give me an excuse that you could catch the larger fishes > during the point where you are in the game... Sorry, > couldnt help ya, ive already given contributions with > Dalez...he he By the way, dont bother replying anymore coz > ur gonna be SBed ok? He's some guy named Federico M Ang (I'm not going to tell you his email). I'm sorry I won't be able to place any more of his interesting "constructive comments" (which are, of course, not meant offensive), because I blocked his mail. Note: Someone told me what 'SBing' means. He blocked my mail. As if I have anything to tell him... ======================================================================== = My Stats s16 = ======================================================================== For those who are interested, here is my current Status: Encounters: 758 Max Hits Combo: 124 Max Combo Damage: 318098 Fishing pts.: 9876 Faeries: 20 Game pts.: 18494 The 124 Hit Combo was achieved by making ALL faeries troops, and then using Megaphone, FaerieAttack, and FaerieCharge. The 318098 damage Combo was done against a Trean, with the Trunked strategy. ======================================================================== = Credits s17 = ======================================================================== » Capcom for yet another great Breath of Fire game. » All the people who sent me reactions and comments on my power up guide for BoF3. The whole reason I decided to write this FAQ is because I enjoyed writing that one so much. » Jeff Maxwell(blakemaxwell@yahoo.com) for various info about the start of the game, and even more various info about the early middle of the game. He has really given me a lot of useful info. He is also the one who totally explained the concept of the smith to me. Thanks Jeff! » Mordechai(targ2@home.com) for the Earth Ward in the Woods near Kyria. » Matthew Gordon(nhlgoalie@hotmail.com) for quite some various info. » Ronny Tankersley(ronny63050@yahoo.com) for some info about the Faerie Village. » Martez R Haynes(nu_drax@juno.com) for the info on how the Faerie Troops work, and the Chopsticks at the crate subgame. » Gaist Heidegger(gaist@home.com) for the Happy Status, and some Faerie Village info. » Mike M(mmmike-is@home.com) for the 124-Hit Combo. » Thomas Rogers(tekfalcon@yahoo.com) for the Aurum in Sarai, the Spoon at the crane subgame, Scias' Ice Blade, and Cray's Special. » Holly Kerr (hollyelis@mindspring.com) for sending me a list of some of Ershin's armor. » Nick W (isleofansalon@yahoo.com) for the Skulfish' HP and the tip on the singing guy. » Nick Woelfl (nwoelfl@yahoo.com) for a full list of all the boss' HP. » Marcell (j.k.van.veen@home.nl) for the advice to sell Mozweeds. » DrkDivineDragoon@aol.com for quite a big list of stolen items. » Hakuyo@aol.com for hinting me about the existence of the Rider and the Chopam. » Jay (Ferretocrates@aol) for the easy Aurum trick in the Faerie Village Aurum Shop. » Patbeater5000 (no email by request) for various info and suggestions. » Guardian (pk102@bol.com.br) for various hints.