+---------+---------+--------+---------+--------+---------+########## |####### |####### |####### | # |####### | # # |### #### | # # | # # | # | # # | # | # # |## & #### | # # | # # | # | # # | # | # # |# && #### | ##### | ##### | ##### | ####### | # | ####### | &&& #### | # # | # # | # | # # | # | # # |& &&& #### | # # | # # | # | # # | # | # # | &&&&&#### |####### | # # |####### | # # | # | # # |[=====]### +---------+---------+--------+---------+--------+---------+ \ /#### ## #### |######## | #### |####### |####### | ##### #####| | #### # # # | # | ## | # # | # | ### ### |=| #### # # ### | # | ## | # # | # | ### ### |=| #### # # # | ###### | ## | ##### | ##### | ### ### |=| #### ## # | # | ## | # # | # | ### ### |=| #### | # | ## | # # | # | ### ###\_/#### | # | #### | # # |####### | ### ### #### +---------+--------+---------+--------+ ##### ##### |B||R|E|A|T|H| |O|F| |F|I|R|E| |I|V| |V|E|R|S|I|O|N| |1|.|2| Information: Author : Desmond Xie E-mail : dxiedata@hotmail.com Website : http://www.geocities.com/dxiedata84 Version : 1.2 Print Status: Not ready Last Updated: 9th Jan 2001 Next Update : Add Skill List Continue the walkthrough Announcement: -More Walkthrough has been covered -Added Items, Weapons and Armors List NOTE: This guide is not complete yet so don't ask me about things that are not covered in this guide yet. Comments are welcome. Disclaimer: This is the walkthrough for the English version of Breath of Fire IV. This is my hardwork. Please respect the author. Please do not reproduce this guide for profitable purposes. Feel free to distribute it among individual. This FAQ is for personal and private use only. If anyone wants to place this FAQ onto any website, please e-mail me first. Don't worry, i would be most happy that people actually wanted to place my FAQ onto their site. If i have given you the permission to place the FAQ, please keep this FAQ as it is, do not change the author name and the information here. E-mail policy: I added this section because i receive a lot of e-mails everyday. Only ask me about things that are not mention in this guide. No chain letter and blank messages please. I welcome suggestions, comments and constructive critizism. I assure you that i will read through every single e-mails and try to reply to everyone. Please do not keep on posting the same e-mails if you did not receive any reply. -------------------|R|E|V|I|S|I|O|N| |H|I|S|T|O|R|Y|------------------- Version 1.2 (9 Jan 2001) -Huge update -Added a lot more walkthrough -Added Faerie Magic -Added Dragon Guide Version 1.1 (4 Jan 2001) -Continued on Walkthrough -Added Item List -Added Weapons List -Added Armor List Version 1.0 (2 Jan 2001) -Started this guide. *********************************************************************** ********************|C| |O| |N| |T| |E| |N| |T| |S|******************** Section 1: Basic Information i Story ii Characters iii Controls iv World Map v Game Menu vi Battle vii Battle Commands viii Combos ix Status Effect x Saving the game xi Money xii Game Points Section 2: Walkthrough Chapter One: Awakening 1.1 Across the Desert 1.2 The Cliff 1.3 The First Emperor 1.4 The First Town 1.5 The Great Hunt 1.6 Chamba 1.7 Walking in the Mist 1.8 Dreamland 1.9 Kurok 1.10 Dam 1.11 A Dangerous Town 1.12 Woods 1.13 Route to Synesta 1.14 Synesta, the maze 1.15 Underground Area 1.16 The Bandit Hideout 1.17 Sandflier Wharf 1.18 Zhinga Mountains 1.19 Kyoin and the Imperial Causeway Chapter Two: The Endless 2.1 Ludia 2.2 Shyde 2.3 Wychwood 2.4 Worent 2.5 Walking Aimlessly 2.6 Mt. Glom 2.7 Land of Dreams 2.8 Ludia Castle 2.9 Ruins 2.10 Ahm Fen 2.11 Kingdom of Wyndia 2.12 Wasq Woods 2.13 Beneath the Castle [New] 2.14 Meeting the Wind Dragon [New] 2.15 Ice Peak [New] 2.16 Village of the Gifted [New] 2.17 Ershin's Mind [New] 2.18 Sonne [New] 2.19 Ershin's Mind revisit [New] 2.20 Sinchon, the Yorae Shrine [New] 2.21 Mt. Yogy [New] 2.22 The Abandoned Village [New] Chapter Three: Streams 3.1 Sanctum [New] 3.2 Soma Forest [New] 3.3 Mt. Ryft [New] 3.4 Shyde revisit [New] 3.5 World Tour [New] 3.6 Mt. Giga [New] 3.7 Checkpoint [New] Section 3: Knowledge i Magic ii Skills iii Combo Guide iv Dragon Guide [New] v Faerie Magic [New] vi Items vii Weapons viii Armors ix Accessories x Bestiary Section 4: Side Quests, Mini-Games and Secrets i Fishing ii Manillo Store iii Masters iv Treasure Upgrade v Faerie Colony vi Black-smithing vii Mini-games Section 5: Miscellaneous i Frequently Asked Question ii Credits *********************************************************************** ####################################################################### ###################| SECTION 1 |################### ####################################################################### ############ Basic Information ############ ======================================================================= i Story ======================================================================= Coming Soon... ======================================================================= ii Characters ======================================================================= ----------------------------------------------------------------------- Playable Characters ----------------------------------------------------------------------- |R|y|u| Age : ?? Hometown : unknown Field Action : Slash (Slash bushes and people) Will : ?? Description : The main character of Breath of Fire IV as well as all Breath of Fire series. Wear simple clothes which made him a rather plain character. Everything about him is a mystery. He first appeared naked in a crater near Sarai. He travels with Nina in order to help her find princess Elina as well as find his own background. He is a above-average character and has well-rounded statistics as well as killer dragon magic. |N|i|n|a| Age : ?? Hometown : Wyndia Field Action : Hover (View the surroundings as Bird-Eye View) Will : Cheer (Recover ally's HP when she is placed on back row) Description : She is the princess of Wyndia where all the winged lives. During the western continent tour, her sister, Elina mysteriously disappear without much trace. Cray, the cheif of worent travel with her to help her search for Elina. During the journey, their vehicle was damaged and Nina had to look for spare parts. On the trip, she met up with Ryu and from then on, they always travel together. She is a very strong magic user and is the best. Because of this, she becomes an undispensible person in your party. Level 2 : Sever Level 23: Vitalize Level 3 : Heal Level 26: Inspire Level 5 : Purify Level 29: Typhoon Level 8 : Barrier Level 31: Kyrie Level 11: Rejuvenate Level 34: Restore Level 14: Cyclone Level 36: Resurrect Level 17: Raise Dead Level 39: Vigor Level 20: Remedy |C|r|a|y| Age : ?? Hometown : Worent Field Action : Push (Push heavy objects) Will : Cover (Take damage for ally when placed on front row) Description : The cheif of Worent. He travels with Nina to search for princess Elina. During the journey, he got himself into a lot of troubles and with the help of his friends, he managed to escape death. Worens are very good fighters so you can expect Cray to be very physical. He is all about brute force. He has some useful spells too so he may be a good magic user at times. Level 2 : Protect Level 17: Stone Pillar Level 5 : Speed Level 21: Might Level 8 : Rock Blast Level 25: Shield Level 11: Slow Level 30: Quake Level 14: Blunt |E|r|s|h|i|n| Age : ?? Hometown : Chamba? Field Action : Head Ram (Break objects, knock trees and people) Will : Assist (A free attack from her when placed on back row) Description : Another mysterious character in Breath of Fire IV. She joins the party during the trip to Chamba. She volunteers to help your party cross the hexed area. She was a purifier whose job is to travel from town to town to clear the hexes. She joins your party after getting past north Chamba. You will find her laughing in situations that no one shouldn't have laughed but as i said, she is a mysterious character. She is a good fighter with high attack power and ultra defense but is hopeless in magic. Her attacks are a little inaccurate but that doesn't make her a bad character. She is suitable in all places. She fights well when you place her in the front row and she support your party when you place her in the back row. Just don't use her in a battle that requires strong magic and you will find her to be useful. Level 2 : Risky Shot Level 23: Quake Level 7 : Wild Shot Level 28: Inferno Level 13: Stand Out Level 35: Typhoon Level 15: Death Level 45: Primus Level 16: Blizzard |S|c|i|a|s| Age : ?? Hometown : unknown Field Action : None Will : Strengthen (Yells "you will feel my blade!" and becomes stronger. Only used when he is in the front) Description : He is a mercenary hired by Ludia to stop Ryu's and friends from doing anything that aids Cray while Cray is being held captive. He is moves by Nina and Ryu's dedication towards friends and decided to join them. Scias wields a sword and in another good fighter. He is also a rather well-rounded character with good magic attack and defense. Level 2 : Frost, Sleep Level 19: Rejuvenate Level 4 : Identify (Cut out)Level 22: Raise Dead Level 5 : Shining Blade Level 25: Remedy Level 8 : Heal Level 28: Blizzard Level 10: Purify Level 31: Vitalize Level 13: Confuse Level 34: Lifestealer Level 16: Ice Blast Level 37: Restore |U|r|s|u|l|a| Age : ?? Hometown : Field Action : Shoot (Blast objects) Will : Revive (When dead, she may come back to life with 1 HP) Description : She is the granddaughter of the general of the Fou imperial Army. She is sicked and tired of the curel methods used by the imperial officers. She joins the party but remains loyal to the Empire. She uses a melee weapon which possesses incredible power. Level 2 : Flare, Fireblast Level 24: Enfeeble Level 5 : Confuse Level 27: Drain Level 8 : Weaken Level 28: Leech Power Level 11: Rock Blast Level 31: Inferno Level 15: Silence Level 33: Death Level 21: Cyclone |F|o|u|-|L|u| Age : unknown Hometown : unknown Field Action : None Will : unknown Description : The main villian of the game. You control him at some part of the game. He is also the first emperor of the Fou's Empire. During the game, he is constantly being hunted down by the general of imperial Army, Yohm. He possesses the power to summon and transform into dragons. ----------------------------------------------------------------------- Good Characters ----------------------------------------------------------------------- |P|u|p|p|e|t|e|e|r| You can meet this person in various towns. They hold a puppet on hand so it is pretty easy to identify him. He will teach you the basics of the game. |R|w|o|l|f| He is the first master you encounter. He is a person specialized in the magical side so his apprentices will receive bonus in wisdom and AP but penalties in HP and power. You can find him in Kurok Valley. |T|a|h|b| He is the leader of the purifiers. You first meet him in Chamba. He is a unhelpful character as he turns you down when you ask him to be your guide. |R|h|o|p|p|e| He is the guy in the hot-pink tube in the Dam. He is the guy you get the key to reach the sluice gate control. |B|u|n|y|a|n| He is the first savior of Fou-Lu. When Fou-Lu falls from the bridge after Yohm's attack, he was saved by Bunyan. Bunyan becomes a master in the later part of the game. His apprentice will receive bonus in Power, Defense, Agility and Wisdom but penalties in both HP and AP. |M|a|r|l|o|k| A rich business man who sends you to do errands in exchange for some informations. He will become a master at the late part of the game. You will have to obtain certain treasure ball in order for him to become your master. Check the treasure upgrade section for more details. |S|t|o|l|l| He is the second master in the game you meet. He is the master of stealing as well as escaping. You first encounter him while helping Marlok to catch the theif. His apprentice will receive bonus in agility. |L|y|t|e| The sister of the Orphanage. She takes care to the orphans. At a later part of the game, she becomes a master. |C|h|i|n|o| A brat from the orphanage in Synesta. He is very mischievious and you have to chase him around to get information from him. More coming up... ----------------------------------------------------------------------- Villians ----------------------------------------------------------------------- |F|o|u|-|L|u| The main villian of the game. You control him at some part of the game. He is also the first emperor of the Fou's Empire. During the game, he is constantly being hunted down by the general of imperial Army, Yohm. He possesses the power to summon and transform into dragons. |Y|o|h|m| A character who can classified to be both good and bad but i will choose to classify him as bad. He will be hunting Fou-Lu down throughout the whole game. He commands the imperial Army as well as groups of strong monsters. |G|a|s|s|o| A general of a group of army. He is ordered by Yohm to capture a dragon but he himself do not know who is the dragon Yohm is refering to. You will fight his Spirit Warriors several times in the game. more coming up... ======================================================================= iii Controls ======================================================================= Directional Pad: Moves the character. Used with L1/R1 to rotate camera. Triangle : Cancel. Use character's field action. Circle : Hold to run. X : Confirm selection. Talk to people and search places. Square : Open game menu. Look at enemy statistics in battle. L1 : Rotate camera to the left. R1 : Rotate camera to the right. L2 : Switch to the person in front. R2 : Switch to the person behind. Select : Toggle the help menu during battle and fishing. Start : Pause the game. The game time will be paused too. Select + Start : Resets the game. ======================================================================= iv World Map ======================================================================= The world map of Breath of Fire IV is very simple. You cannot travel as freely as in Breath of Fire III but you can get to the destination faster. Every towns and dungeons are linked by a dotted route on the world map. You can enter random battles, set up camp as well as equip the party on the world map. ======================================================================= v Game Menu ======================================================================= Coming soon... ======================================================================= vi Battle ======================================================================= When you are proceeding across dungeons or world map battlefield, you will get into random battles. When you got into a battle, the screen will swirl. Blue swirl means that you enter a normal battle. Green swirl means that you get a round to attack the enemies and red swirl means that enemies get a free round to attack you. ======================================================================= vii Battle Commands ======================================================================= At the battle main menu, you can choose to Attack, use special, use item and guard. When you select special, a sub menu will appear giving more battle choices for you to choose from. You can choose spells and well as skills learnt from monsters and masters. ======================================================================= viii Combos ======================================================================= You can linked magics to form combo. You can also add status effect to attacks. Check section 3, part iii for more information on combos. ======================================================================= ix Status Effect ======================================================================= |P|o|i|s|o|n| Symptom: Character turns purple Effect : Lose some HP each turn Cure : Antidote, Panacea, Purify or Remedy Spell |S|l|e|e|p| Symptom: A 'Zzz' symbol appears Effect : Unable to do anything Cure : Physically attack the asleep character. Panacea or Remedy spell. Put character in the back row for three turns. |C|o|n|f|u|s|e|d| Symptom: A Spiraling symbol appears Effect : Automatically attack allies or enemies. Cure : Croc Tear, Remedy Spell, physically attack the confused ally. |M|u|t|e| Sympton: A lip symbol appears Effect : Affected person cannot use magic Cure : place him/her in the back for 3 rounds, remedy. |B|l|i|n|d| Symptom: A eye symbol appears Effect : Reduces accuracy. Cure : Eye Drops, Panacea, Croc Tear or Remedy Spell |F|a|i|n|t| Symptom: Character lying unconsciously on the ground Effect : The character is DEAD Cure : Revive him/her with a Ammonia. If he/she stays dead after battle, he/she will recover 1 HP but max HP will be reduced by 10% temperory. |E|g|g| Symptom: The character is transformed into an egg Effect : Character can't use skills and items. Defense becomes 0 and attack power decreases a lot. Character is back with full HP after three turns. Cure : Wait for 3 turns, place in the back row to ensure survival. |S|t|u|n|n|e|d| Symptom: No visible signs Effect : Lose turn and action Cure : Effect only last for one turn ======================================================================= x Saving ======================================================================= You can save your game using a Diary. These diaries can be found lying on tables in dungeon. You will find one in camp too. Whenever you see one, you should save so that if faults occur in the game, you can still load again. You can save on world map anytime by selecting 'save' in the main menu. Press 'Square' to open the main menu. ======================================================================= xi Money ======================================================================= The money used is Zenny, just like other BOF. You can get Zenny by running errands and from item bags or treasure chests. You can also get 1-10 zenny by slashing people with Ryu's sword. If you do so, your game points will be deducted. As usual, Money is very valuable in this game. They are needed for buying equipments and items. Some masters in the game will also demand money from you so keep your money high. ======================================================================= xii Game Points ======================================================================= These valuable points can only obtained from mini-games. They are neccessary in order to upgrade dragons. Hitting villagers and people for money will deduct game points so refrain yourself from slashing people to get money. 1 point will be deducted if you hit the person once. 2 points will be deducted if you hit the person and the person drops money. ####################################################################### ###################| SECTION 2 |################### ####################################################################### ############ Walkthrough ############ ======================================================================= C H A P T E R 1 : A W A K E N I N G ======================================================================= ----------------------------------------------------------------------- 1.1 Across the Desert ----------------------------------------------------------------------- Items : King's Sword New Member : Nina, Ryu Monsters : None W. Monsters : Cap, Eye Goo, Mage Goo, Scorpion Boss : None Skills : Distracted --> Cap Rest --> Eye Goo Burn --> Mage Goo Blind --> Scorpion ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nina and a guy call Cray is surfing across the desert to search for Nina's sister, Elina on a sandflier. A huge worm like creature emerges from the sand and chases after them. The creature eventually reaches them and send them flying off. The sandflier is filled with sand and Cray is unable to repair it without any spare parts. Cray stays back and watch the sandflier to prevent bandits from stealing it while Nina when off to a town call Sarai to get the spare parts. Cray hands the King's sword to Nina before she leaves. You will now control Nina and i suggest that you spend some time familiarise with the controls. After that, just head right from Cray to arrive at the world map. Follow the dotted line and you will reach a point where a exclaimation will appear. Press X to enter and you will get to see another sequence. Nina will arrive at a huge hole and will fall into the hole. Well, it is not just Nina who is in the hole, a dragon is also in hte hole. Luckily, the Dragon will not attack, it will fly away, leaving a naked being behind. IF you have played previous Breath Of Fire titles, then you will know who the naked being is. He is Ryu, the main character of this game. Nina asks Ryu about the Dragon and how he ended up in the hole but Ryu knew nothing. As always, Ryu doesn't know where he is heading to and why he was here. Nina decided to bring him along with her to the nearest town. She also hands the King's sword to him. Now both of Nina and Ryu will arrive on the world map again. You may press the triangle button to set up a camp if you like. In the camp, you can rest, save, view skill and master lists. The skill and the master lists are not of your concern for now. I suggest that you save before doing anything. After saving, it's time for you to get some money and skills from monsters. The starting 500 Z that you are given will not be enough to spend in the next town. Please do not enter the next area. First walk along the dotted line until you get question mark. Press X to enter when a question mark appear. Just 'loiter' around to get into random battles. When a battle occurs, select the guard command if you want to learn skills from the monsters. In order to learn the skill, you must guard until the monster uses the skill. Another bonus is that you can find random items in a black bag. When you run out of HP or AP, DO NOT use items, just head out of the area and replenish your HP and AP in a camp. I suggest that you raise Ryu level to at least level 4 before attempting to proceed. ----------------------------------------------------------------------- 1.2 The Cliff ----------------------------------------------------------------------- Items : Ammonia New Member : None Monsters : Cap, Eye Goo W. Monsters : None Boss : None Skills : Distracted --> Cap Rest --> Eye Goo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you are ready, continue along the dotted route and enter the cliff. Once inside, Nina will tell you that you will have to go over the cliff to reach Sarai and she arge you to hurry and reach Sarai before darkness falls. Proceed down two slopes then down a stair. Head left and cross the bridge. Ignore the item bag that you sees for now, you will get it real soon. Cross under the arch and you'll see a wooden plank acting as a bridge. Before crossing the plank, proceed north and follow the short path to reach the item bag that you saw earlier. You'll get a Ammonia. If you have problem locating the path, try rotating the camera. After grabbing the item, head across the plank and continue to walk until a short sequence occurs. Part of the road break off and it seems that there is no way the two can get across. Nina will then teach you how to jump across to the other side. Well, all you can do is to listen and learn well. After the first jump, you will have to jump again. However on the second jump, Nina did not make it, she falls off the cliff but is saved by her own wings. Ryu goes after her but land up smashing his face. Then you will be treated to another sequence and a fantastic piece of music. The sky turns dark and you'll have to find a place to rest. Head left and you will find a cave. Nina will suggest that they camp inside the cave. After the conversation, you will be switched to another place(surprise). After the sequence, you will control the mysterious guy called Fou-Lu which is damn strong!!! Before going anywhere, it is important for you to know something about this game. Fou-Lu and Ryu shares the same skills but not the same items, zenny and equipments. So you should try not to get any item bags or treasure while controlling Fou-Lu since Ryu will come to this place sometime later. Anyway i think you won't need much items for Fou-Lu since he is already VERY strong. ----------------------------------------------------------------------- 1.3 First Emperor of Fou Empire ----------------------------------------------------------------------- Items : Wisdom Fruit, Super Vitamin, Ambrosia New Member : Fou-Lu Monsters : Zaurus W. Monsters : Cap, Eye Goo, Mage Goo, Scorpion Boss : Kham Skills : Distracted --> Cap Rest --> Eye Goo Burn --> Mage Goo Blind --> Scorpion ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To get out of the tomb, just run down the stair and you will reach the forest. Head left and up a ramp, then stand on the small piece of stone just next to the ramp to teleport to the other side. Note that there is a orange triangle on the stone. Once you get to the other side, head right to reach a fork. Ignore the north path, i will only lead you to a dead end. Instead, proceed along the south path to reach another fork. Ignore the path left path, just continue south and you will be stopped by two 'ignorant' guards. It seems that they are here to watch over this area as they were told that a Dragon will come here. They also intend to kill the Dragon. Fou-Lu then summons a Dragon. The dragon's attack leave a large crater behind. You will still control Fou-Lu after the sequence. Now Fou-Lu can transform into a dragon by using the meditate command. You might one to get into some battle and watch the cool transformation before proceeding past the crater and south to arrive at the world map. Head left to arrive at another forest. This forest is pretty easy to navigate, just get to the top of the hill. At the top, you'll meet another mysterious guy called Kham. Kham knows about Fou-Lu and he will tell you about Fou-Lu. Fou-Lu is the first Emperor and he is the one who founded the great Fou Empire. He will battle you. ----------------------------------------------------------------------- Boss Fight: Kham Stats : HP: 15,000 EXP: 16,000 Zenny: 1,750 Spoils: Ambrosia Weakness: Water Strength: Fire Attacks : Flaming Fist : Fire-based attack against one target Mystic Fire : four times fire based attack This fight is pretty easy if Fou-Lu's remaining HP is pretty high. Change into the Astral Dragon in the first turn. In the dragon form, Ap will be drain and you will return to the human form once AP is all used up. You should be able to defeat this boss before the AP runs out. This boss is weak against water based attacks but i suggest that you save those AP and just use physical attacks. In no time, Kham will be wasted. Please note that his Flaming Fist attack misses a lot but his Mystic Fire has a hing accuracy. ----------------------------------------------------------------------- Unfortunately Kham will still be alive after the battle. He wants Fou-Lu dead! Fou-Lu escapes but Kham orders a few soldiers to set the trees on fire. You will then control Fou-Lu again. Proceed through the forest to reach the next area with a bridge. A sequence will occur after you approach the bridge. The red-nosed dwarf will introduce himself as Yohm, general of the Fou-Lu Imperial Army. He will then set the bridge on fire with the Flaming Fist(?!?) sending Fou-Lu off to 'hell'. He will then order his soldiers to search for Fou-Lu's body. You will control Nina and Ryu at last. They have climb their way back to the top. You can't climb down the stair so head up the ramp and head left to arrive at the world map. Again you can get into random battles on the world map if you want. Furthermore, you can test out Ryu's new special, the Aura Dragon transformation. Anyway, when you are ready to proceed, head into Sarai. ----------------------------------------------------------------------- 1.4 The First Town ----------------------------------------------------------------------- Items : Lead Ball[158Z], Antidote x2 or Panacea, Ginseng, Aurum, Power Food, 40+ Z New Member : None Monsters : None W. Monsters : None Boss : None Skills : None Item Shop : Croc Tear [4Z], Healing Herb [20Z], Antidote [12Z], Eye Drops [14Z], Ammonia [250Z], Wooden Rod [50Z], Baby Frog [20Z], Straight [20Z] Weapon Shop : Sage's Staff [230Z], Leather Armor [220Z], Bandana [30Z], Brass Helm [90Z], Soul Gem [1000Z] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is the first town you will arrive. It is called Sarai. It is rather hard to navigate through this town as it was built like a maze. When you first enter, Nina will tell you that she is going to get some things and will leave you with three choice to choose from. Select "Sure!" or "I think so..." and she will leave you. If you select the last option, she will stick with you. Anyway, choose anything you like, as the story will not be affected in any way. You will now be free to explore the town. Start off by slicing everyone with your sword. What I mean is that you can press triangle to use the sword on the villagers. They will drop some zenny and you will get the money. The money they drop range from 1 Z - 10 Z. Note that you might have to hit the same villager as much as eight times with your sword for them to drop the money. After having fun with your sword, you can continue to do some evil deeds...Enter every houses and search for items. You can visit the Weapon shop to buy some new stuffs. The weapon shop is the second stall from the entrance. The frog will sell you some new stuffs. Buy them if you can afford, but be sure to keep about 400Z for some mini-game later. Get a few soul gems and the leather Armor and Bass Helm for Ryu if you have the money. When you are ready, head to the left of the town to find a osrich and a few people. Nina is also here and she is lost. You can't do anything so head into the Tavern just beside the Osrich. In the tavern, head down the stair and talk to the green frog. He will offer you a 'treasure' for 158 Z. Don't worry, he is not cheating you, so buy it. You will find out that it is a Lead Ball. From this point onwards, you will find some treasures trader that will trade this Lead Ball for money. You can talk to the people here if you want or you can smack then for some money. Talk to the old man at the counter to proceed with the game. Before he is going to tell you anything about the Sandflier parts, you will have to treat him to a meal to make him happy. ----------------------------------------------------------------------- Fun Time : Satisfy the Old man Fun Factor: 6/10 Difficulty: 3/10 You must feed the old man to make him happy meaning you must fill his happiness bar and not the Food and Drink Bar. Just Stuff him with Wine and Steak to make him really happy. Feed him Steak once, then Wine once and the process continues. Since you fed him those expensive stuffs, he will hands you a Panacea. He will automatically tell you that he is full. He will tell you to get further information from the information broker outside the Inn. If you do not have much money, you can always feed him those cheaper stuff, the Happiness bar will still fill up eventually but only slower. You can always buy a panacea from shops in later towns. Note: Feed him a lot of expensive stuff and you'll get Panacea. Feed him a lot of cheap stuff and you'll get 2 antidote. ----------------------------------------------------------------------- Head out of the Tavern and you will see Nina talking to the monkey(if you choose the first and second option). Talk to Nina and you will find out that the monkey has agree to help Nina find the parts in exchange for some money. Tell Nina that you don't trust him and you will not be cheated of some valuable money. After the conversation, Nina will rejoin you. Now head right from the town entrance to find the Inn. Talk to the man beside the vase outside the Inn and he will tell you to make a deal for the information. ----------------------------------------------------------------------- Fun Time : Up or Down Fun Factor: 3/10 Difficulty: 6/10 When you ask him about the sandflier parts, he will tell you that he did not have any but know someone who has it. Tell him that you are interested. Now you must pay for the information. The sum you offer must match with the price of the information. Just pay him slightly above 100 Z and you'll get the information. Well, i paid 110Z for the information. If you are willing, pay 123 Z to him and he will tell you the information and give you a Ginseng. He will tell you to get the parts from the black market but you'll need a password. He also tells you that you can find one travelling merchant who know the password on the Highway, east of the town. ----------------------------------------------------------------------- Before exiting this town in search of the merchant, you might want to stock up on some items and buy some new equipment for Nina. You can also buy some items and fishing stuffs from the third stall from the entrance. Buy one or two wooden rods and a few bait as you will be able to fish real soon. When you are ready, exit the town. Walk east from the town along the dotted line and you will come to a point where a question mark always appear. Enter and you'll find yourself in a desert area that is different from the random battles area. Follow the staight path until a path branches off. Take the short path and you will arrive at the world map again. Follow the short dotted route to arrive at a fish spot. You might want to spend some time here. Upon entering the fish spot, you will be taught how to fish. Press square to enter the menu where you can equip the type of rod and lure you are using and help and hints on fishing. Please read them to understand fishing better. There are four types of fishes available here for you to catch. Note that for now, you can only catch Jellyfish, Sweet fish and Trout with straight and baby frog. Come back later and try to catch the fourth type of fish(Rainbow Trout). After you have had fun with fishing, walk along the path between the cliff and Sarai until you get a question mark. Enter the area and you will find the merchant and the osrich. I 'think' you can meet him anywhere along the route. Anyway, when you see him, talk to him. Luckily, he will give you the password for free. With the password in hand, head back into Sarai. YOu might have already spotted a guy sitting outside the town at a place where you can't seem to reach. Well, just head into the tavern, enter the counter and talk to the bar tender and he will allow you to enter the door. Before entering, search the cabinet beside him to find 40Z. Then enter the room and you will meet the fat guy. It seems that Sandfliers were used in war at some places and it is some sort of illegal to manufacture samdflier parts. Sadly, he did not have any sandflier parts but he will tell you about a place called Sandflier Valley where there are some buried sandflier parts. He promise to make you some sandflier parts out of some junks that can be dug out in the valley. Then you will control Ryu and Nina again. Search the cabinet for a power food which raises user attack power by 1. Used it on Ryu if you want. By the way, you should have also gotten a Aurum from him. When ready, head out of the town and take the new dotted route to arrive at the Sandflier Valley. ----------------------------------------------------------------------- 1.5 The Great Hunt ----------------------------------------------------------------------- Items : Croc Tear x8, 200 Z, Brass Helm, Glass Shard x2, Sage Staff, Molotov, Various Ship Parts, Flattop, Iron Scraps New Member : None Monsters : Cap, Eye Goo, Mage Goo, Scorpion W. Monsters : Cap, Eye Goo, Mage Goo, Scorpion Boss : Joh Skills : Distracted --> Cap Rest --> Eye Goo Burn --> Mage Goo Blind --> Scorpion ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before entering the Sandflier Valley, you might want to consider saving or resting. Please also make sure that Ryu is at least level five before entering the valley. Once in the Valley, head up the fallen trunk and continue right until you see a green flag. Look carefully for a treasure chest. Open it to get 8 Croc Tear! You might also have spotted another chest while heading right to the green flag. NOw it is time for you to get the chest. Head south from the green flag and enter the broken hulk of the sandflier. Examine the wheel and turn it to the right. Now head back down the fallen trunk. and head right and up to get to the chest. Open it to get a stash of 200 Zenny! Now head back and turn the wheel two times to the left. Head back down the fallen trunk again. Now head right past the previous treasure chest and enter the hole in the wrecked Sandflier, then down the plank and out of another hole. Enter the next hole in another Sandflier. Head up the stairs then climb up the ladder. Take the Brass Helm in the Chest. Climb back down te ladder and examine the device just next to the stair. It is a winch. Choose to operate it and the anchor of the sandflier will land on the sand. Head outside and step onto the anchor. It will take you to the higher lever. Get off it and head north to reach a building. Inside the building, you will find a old man and a dog. Whack the old man for some money if you want. Talk to him and he will tell you that you can dig them up in here. He will offer you his shovel and the dog for 25 Zenny each. I suggest that you loan both for easier finding. Anyway take the tool and the dog, then head out to the circular area for some digging time. ----------------------------------------------------------------------- Fun Time : Treasure Hunt Fun Factor: 7/10 Difficulty: 4/10 Once in the circular area, read the instruction to understand the game. It will mention that the shovel will break after being used for a few times. As the dog is searching, it will bark, and you mush try your best to remember the location. The Ship Parts is around the middle of this circular area. There are also various good stuff buried in the sand. You should try your best to dig them up. The Shovel will break more easily when it hits a metal and the items but you can always get another shovel and the dog from the old man again. You can dig out 2 Glass Shard, a lot of Iron Scraps, a Milotov, Flattop and Sage's Staff and not just the ship parts. Digging out Iron Scraps, will cause the shovel to break much faster but you will find the uses of these metal shards in a later part of the game. Once you dug out the Ship parts and those items that you want, you are ready to proceed with the game. ----------------------------------------------------------------------- Head back out of the Valley and onto the world map. Before heading back to Sarai, please rest up and save as you will be fighting a boss soon. When you are reading, enter Sarai. Talk to the villagers to find out that imperial troops have came here. Enter the Tavern and you will meet a imperial soldier. It seems that the soldier is trying to ask something out of the merchant that fell into the crater before Nina. The merchant resist and the soldier hits him with a magic spell. Just then, Nina will interrupt. The soldier notices that she is the princess of Wyndia and intends to grab her. He then summons a Warrior Spirit to take Nina. You will have to fight him with Nina alone. Ryu is no where to be seen... ----------------------------------------------------------------------- Boss Fight: Joh Stats : HP: 1,200 EXP: 100 Zenny: 305 Spoils: Aurum Weakness: Water/Wind Strength: Fire Attacks : Burn : Weak Fire-based attack against one target Flail : 8 times hits against one target His physical attacks are rather accurate but not his Flail attack which hits for around 13 HP damage each hit. His Flail attack misses quite often. His burn attack is rather damaging but if you stick to spells and heal often, you will win this battle in no time. Have Nina keep using the Sever Spell. The Sever Spell will deal around 300 HP damage, so he should go down in about 4-5 turns. Once you have defeated him, he will break down into pieces. ----------------------------------------------------------------------- Now Ryu will come to help Nina. The soldier get really angry when Ryu smack him with his sword. Both of them make use of the opportunity and escape out of Sarai. You will now be on the world map again. Head along the main dotted route until a exclaimation mark appears. Enter to proceed with the game. After avoiding the sight of a few soldiers, you will meet up with the merchant again. He will tell you that there is another route in the desert that lead to a town called Chamba. ----------------------------------------------------------------------- 1.6 Chamba ----------------------------------------------------------------------- Items : Life Sandals, Panacea x2 New Member : Ershin Monsters : None W. Monsters : None Boss : None Skills : None Mixed Shop : Bowie Knife[150Z],Sage's Staff[230Z],Leather Armor[220Z], Brass Helm [90Z], Healing Herb [20Z], Antidote [12Z], Panacea [100Z], Ammonia [250Z] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Upon entering the town, Nina will ask you to find someone who can help them. Enter the first building near the entrance, then open the treasure inside for a Life Sandals. Then head out of the building and proceed up a stair to the upper level. Enter the first building you see. The orange frog in there will seel you items and equipment. Buy the Bowie Knife for Ryu and some restoring items. There is a inn at the right side. Talk to the small creature to rest if you need to. Also search the cabinet in front of the orange frog to find two panacea. Head out of this building. Again, you can smack people here with your sword for some money. Head up another stair to reach the top level. Talk to the old monkey(?!?) and he will tell you about why Chamba has 'shrinked'. It seems that part of the town has been polluted by toxic material called Hex. Hex was used during the war. Next, you will see a group of weird people arriving at the town. The old monkey will tell you that they are purifiers who job is to clear the hex. Now you must talk to those purifiers to find out more. Enter the house on the middle level, left of the old monkey. Inside, you will meet the leader of the purifiers, Tahb. He is the normal looking guy holding the pot. Keep choosing that you'll wait and you will chat with him. Nina will tell him that they need to get past Chamba as soon as possible. He will tell you that special armor is needed to enter the hexed area. Nina will be shocked to hear that at least one year is needed for them to clear all the hex. He tells you to get one of the purifiers to guide you through the area. Head outside and talk to everyone and you will be disappointed that on one wants to help you. Everyone claim that it is very dangerous to pass through the hex without armor and isn't willing to take the responsiblity. Talk to Tahb again. He is outside the house. He too will not take you through the hex and he also will not lend you any armor. Suddenly, a robot called Ershin will enter the town. She agrees to guide Ryu and Nina. Ershin will join your party! Now you are ready to proceed with the game! Before going anywhere, save at the inn. When you are ready, head out of the gate Ershin came in from. ----------------------------------------------------------------------- 1.7 Walking in the Mist ----------------------------------------------------------------------- Items : Healing Herb x3, 300 Z, Motolov, Waistcloth New Member : None Monsters : Zombie, Gasser, Ghost W. Monsters : None Boss : Skullfish Skills : Distract --> Zombie Feign Swing --> Zombie Clorine --> Gasser ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before heading anywhere, you might want to change the battle formation if your party. Try your best to learn the two new skills. Please note that the walkthrough for this area will be based on the compass direction. Head south across a broad plank to reach a roof, then continue south and cross the bridge to find a chest with three Healing Herb. Now head back to the entrance on this area. Now head south again to the first roof. Head across the lower bridge and through the abandoned building. Head west along the bridge until it curve to the north. Then climb up the ladder and to reach the roof. Head south and down the ramp and onto the roof. Proceed to the next roof and head down another ramp to reach another bridge with two path, the south path and the east path. South path leads to a dead end so take the east path to reach another roof. Head north across the broad plank to yet another roof. continue north across another plank. Go up the roof and head east across another broad plank to reach the last roof of this area. Grab the 300 zenny from the chest, then proceed across the last bridge to reach the next area. Ignore the chest you see for now. In the next area, my walkthrough will still based on the compass direction. Head west and you will get a sequence. Ershin will suggest that the party split up into two groups. Ershin will be alone and Ryu and Nina will scout the roofs. You can switch between group by pressing the select button. Control Ershin first. Climb down the ladder and stand beside the crater that is blocking the path. Now switch to Ryu and Nina. Now move north and jump over to the other roof. now stand on the crate in front of the entrance. It will be lowered. Now switch back to Ershin again. Using Ershin, past under the crate then head west, then south to find a ladder leading to the roof of the house. Get the Molotov from the chest. Switch to Ryu and Nina again. Climb back to the roof and the crate will be raised while the other will be lowered. Switch to Ershin and position him on the crate. Switch back to Ryu and Nina and you can now past the entrance without affecting the crate. Just after you cross the crate, Ershin will tell you to switch the valve at the other side. Continue south a little until you reach a fork. Take the east path to reach the previous screen. Grab the Waistcloth from the chest. Equip it on Nina to raise her defense. Head back to the previous screen and take the south path. Jump over to the other side and examine the valve. You will automatically be switched to Ershin. She must also activate another valve. Climb down the ladder and follow the path to reach the bottom of where Ryu and Nina is. Please do not take those side paths that take you to another screen. Examine the valve. Ershin and Ryu will both turn the two valves at the same time. The mist will be reduced. You will automatically head into the next area. Head west and jump to another roof. Then cross the bridge to the north. You will get a sequence while crossing. Something is hidden beneath the mist. Before going anywhere, make sure that every character is in top condition as you will face a boss very soon. When you are ready, proceed across the bridges and planks. While crossing the last bridge, the creature will attack and attempt to destroy the bridge. Keep pressing the 'O' button to run. You will fight the creature once you reach the other side of the bridge. ----------------------------------------------------------------------- Boss Fight: Skull Fish Stats : HP: 2,400 EXP: 429 Zenny: 291 Spoils: Antidote, Fish Head Weakness: Holy-based attacks Strength: ??? Attacks : Vemon Breath: causes poison on all characters Confuse : causes confuse on one target This fight may be tough without the correct strategy. Try not to use Ershin to attack as her attacks misses very often. Have her use antidote and restore the party. Ryu should always use Burn and Nina should always use Sever. The two magic will combine to form Firewind, a stronger form of magic. Keep your HP above 200 HP and you will wind in no time. Its physical attack can deal around 190 HP damage so watch out for the HP. Use panacea to cure confuse if needed. ----------------------------------------------------------------------- After you defeat the skullfish, climb the ladder and down another tall ladder to get out of this area. Once outside, you will have a short conversation and Ershin will join you. After she joins you, you will be on the world map again. ----------------------------------------------------------------------- 1.8 Dreamland ----------------------------------------------------------------------- Items : Aurum x2 New Member : None Monsters : Toxic Fly, Armor, Gonghead W. Monsters : None Boss : None Skills : Chlorine --> Toxic Fly Wild Swing --> Armor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Note: My Walkthrough for this area is based on the compas direction. The monster here is a bit tough but they give good experience. A toxic fly will give you 45 EXP, a Armor will give you 80 EXP and a Gonghead will give you 75 EXP. To defeat the toxic fly easily, use magic to kill it, avoid using physical attacks as they miss often on the fly. To defeat Armor, also magic combo as it has very high defense. You can try Firewind or you can Eruption. To get Eruption, combine Cray's rock shake and Ryu's burn or Hwa. Since the monsters here yield goo experience, so you should spend some time here leveling up your character. Furthermore, the Armor here will sometimes drop Raptor Claws and Cuirass which are very good items. Please note that they drop these items very rarely and you need to be very patient to get these items. You can also try some combos yourself. At this point of the game, you can already do 4 hit combo. Use the diary to rest and save if you need. When you are ready, proceed Head west past the opened steel gate. Then head north, then east to reach a staircase. There are two wooden doors next to the staircase. Enter the first room to find a item bag that contain a Aurum. The second room has no items, so head up the stair to reach the next screen. Head out of the door and down a stair to reach a corridor. Follow the corridor to reach another door. Enter and search the cabinet for another Aurum. Ignore the stair as it will take you to the locked room in the previous screen. Head into the curtain and a sequence will occur. Lord Yuna and his servant will enter the room. Cray will tell you to walk slowly behind the curtain. Listen to him and walk slowly behind the curtain. Head behind the curtain, then WALK to the other side and the dream will be over. Looks like the three of them had the same dream. Ershin will then tell you that it is Ryu's dream of a possible future. She also mentions the Dragon Eye which is a glimpse of what may be. After the conversation, you will be on the world map again. You will have to head to Kurok, west of Chamba. Note that you can now re-enter Sarai or go to the fish spot 1 and fish. If you have gotten Flattop during the digging in Sandflier Valley, then you can use it to catch a rainbow trout. ----------------------------------------------------------------------- 1.9 Kurok ----------------------------------------------------------------------- Items : Deep Driver New Member : None Monsters : Flue Goo, Mage Goo, Red Cap, Cap, Scorpion W. Monsters : Flue Goo, Mage Goo, Eye Goo, Red Cap, Cap, Bandit Boss : None Skills : Command --> Red Cap Distracted --> Cap Burn --> Mage Goo Rest --> Eye Goo Blind --> Scorpion ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before heading into Kurok, you may get into random battles along the path between Chamba and Kurok. The monsters give you good items and experience. There are a few new enemies here. Red cap, Flue Goo and Bandit are some new enemies that you will find on this path. You can learn the command skill from the red cap and you can get a Moon Sword from the Bandits here. Replace the Bowie Knife with the Moon Sword once you get it. Most of the monsters here come at least in pair. You might also encounter a super group with five caps and one red caps. Again, you can do more combos here. At this point of the game, you can already do 10 hit combo which deal over 2000 HP damage. To get 10 hit combo, first get into a battle with 5 caps and 1 red cap. Have Nina use sever, then Cray use Rock Blast and finally have Ryu use Burn or Hwa to get a 10 hit combo which will deal more that 2000 HP damage. Now with this super combo in hand, you are more than ready to enter Kurok. Once you are in Kurok Valley, continue along the path until it slopes down to a lower level. The wolf by the osrich is the first master, Rwolf. Talk to him and make Nina his apprentice. If you have done a combo of at least 5 hits, then you can talk to him again to learn the first spell, Eddy Skill. Let Ryu learns it as he will benefit from it. If you have done a 10 hit combo, then you can learn another spell, Plateau from Rwolf. Let either Ryu or Nina learns it. I suggest letting Nina learns it since she has high magical attack. Once you have finish with you master, head north then west and do not go down the ramp yet. Continue on the west path to reach a treasure chest that contains a Deep Driver. After taking it, continue down the ramp and continue west, then head east and continue along the path to reach the world map. ----------------------------------------------------------------------- 1.10 Dam ----------------------------------------------------------------------- Items : Sluice Key, Short Sword, Vitamin x2, Toad, Swallow Eye x2 Crank New Member : None Monsters : Flue Goo, Mage Goo, Eye Goo, Puspool W. Monsters : Flue Goo, Mage Goo, Eye Goo, Red Cap, Cap, Bandit Boss : None Skills : Command --> Red Cap Distracted --> Cap Burn --> Mage Goo Rest --> Eye Goo Molasses --> Puspool ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rest and save in the camp before going into the dam. You can also contine to try and get your 10 hit combo in this route. In the Dam area, you will get a conversation. A worker will tell you that most workers have left as a dragon is trashing about in the water and its movements have been unpredictable lately. He tells you to be careful while crossing before heading off. You will gain back control of the party. First climb down the ladder in front of the big machine, then desend down another ladder. Enter the doorway right of the ladder to reach a underground area. Inside, take the west path and continue along the path until you reach outside again. Head down the stair and talk to the strong grey horse- like person. After talking to him, take the ladder down and follow the wooden path. Talk to people on the way if you want. Jump across planks and follow the path until you reach the person at the end of the path. He will tell you that in order to get to the other side, you'll need to close the sluice. In order to close the Sluice, you will need the Sluice key. He also tell you that Rhoppe has it. Rhoppe is the person with the tube who you might have seen on the way. Head south from this guy to find the person with the tube. Talk to him and he will hand you the Sluice Key. With the key, you can now close the Sluice. Head back to the underground area then to the ladder. Open the steel gate in front of the ladder and you can not close the sluice. Pull the lever to close the Sluice. A wooden plank will be lowered. Now climb the ladder to go outside then climb up the ladder on the left. Head east, then cross the wooden plank to the other side. Climb up the ladder to reach a treasure chest that contains a Short Sword which you can equip it on Ryu. Climb back down, then head south and climb down another ladder. Head east to reach the other side. Enter the room and and open the gate, then pull the lever like what you did earlier but the big wheel will not turn. Then a mouse lady will enter and tell you that you'll need to turn the wheel very fast in order to get it work. Well, this is another mini-game for you! ----------------------------------------------------------------------- Fun time : Turn the Wheel Fun Factor: 4/10 Difficulty: 3/10 Listen to the mouse lady carefully, so you will understand how to 'play' this mini game. She will tell you to turn the flywheel by hand and when the wheel is spinning fast enough, flip the switch. Read the instruction too. Ryu will spin the wheel and another person will pull the lever. To turn the wheel, keep turning the D-pad in clockwise or anti-closkwise direction and the wheel will spin. Wait until it start to produce high- pitched sound, then press 'O'. If you done it correctly, the big wheel outside should turn and the wooden plank will be lowered. After that, the mouse lady will give you items for your hard work. Note that you will get different items depending on how many times you take to get the work done. If you just take one try, then you will receive a toad and if you take two tries, then she will give you a silver top. I am certain that there are other prizes but i'm not going to find them out. E-mail me about other prizes and i will add them as soon as possible. ----------------------------------------------------------------------- Anyway, head out of the underground area through the south doorway. Head west and collect two vitamins from the chest. Head back into the underground area and climb up the ladder. Once outside, head west all the way, then up the ladder then head east and across the wooden plank that you had just lowered. Continue east a little then climb up the ladder to reach the big wheel. Head east and turn to the north corner and pick up two swallow eyes from the chest. Climb down the ladder and continue east and enter the doorway to reach another underground area. Run through the underground passage and out of the underground area to reach outside again. Head across the wooden planks then climb down a ladder to reach a platform with a blue lever. Examine the blue lever to lower a bridge. Now head back and talk to man who told you about the key. You will give him back the key so that he can operate the lift. He will order Rhoppe to open the sluice. A rat guy will hit the bell and inform everyone that the sluice has broken and the mud has overflowed. The damn guy will leave you with a crank and tell you to operate the lift yourself. You must attach the crank to the box on the lift and pull on it a few times to operate it. Head back across the bridge that you have just lowered. Just right of the bridge is the lift. Examine the box on the lift and Ryu will use the Crank. The lift will not seems to work and Nina suggest that you move the handle somemore. Press 'X' rapidly to lower the lift. Everyone will get out just before the whole place is covered with mud. Then you will also get to see the man with the tube spinning about. You will now be on the world map again. Head north and a exclaimation mark will automatically stop you. Enter to reach an area where the dragon will appear. Another old rat lady will be there. She offers to sing you songs. DO NOT pay 100 Z for the song because you will waste 60 Z. Just choose to pay 10 Z everytime she asks you. She only has four songs to sing so if you choose to pay 10 Z each time, you will only have to pay 40 Z for the so call song of the dragon. After the singing, the dragon will disappear and you will be back on the world map again. Head east to reach Kyria. ----------------------------------------------------------------------- 1.11 A DANGEROUS Town ----------------------------------------------------------------------- Items : Belladonna, 400 Z, Fish Head New Member : None Monsters : Chest Devil, BeeTroop(sub-boss) W. Monsters : Flue Goo, Mage Goo, Eye Goo, Red Cap, Cap, Bandit Boss : None Skills : Command --> Red Cap Distracted --> Cap Burn --> Mage Goo Rest --> Eye Goo Mixed Shop : Short Sword[480Z],Sage's Staff[230Z],Leather Armor [220Z] Waistcloth[320Z], Glass Domino[220Z], Healing Herb [20Z], Ammonia [250Z], Molotov [100Z] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Orange Frog near the entrance will tell you to be careful in this town. Listen to him as this town is full of traps. Avoid stepping on suspicious spot on the ground as it will trigger a trap and you CAN be caught in the trap. Enter the house near the entrance and talk to the people inside to find out that the Mayor set the traps to ensure the safety ofthe villagers. Head out of this house after talking to everyone. The next house is a Inn, enter it if you need to rest or save. AVOID the food on the ground as stepping on it will trigger an explosion but luckily even if you happen to step on it, you won't take any damage. Ignore the house next to the food trap because there is nothing inside accept some vases and bags. There is another trap north of the bridge but you will not get caught in it since there is nothing beyond the bridge. IF you ever get caught in the trap, press the D-Pad is different directions to shake off the trap but you will take some damage if you step on this trap. Cross the bridge to reach the other side of the town. While crossing the bridge, avoid the trap that is on the bridge. On the other side, there will be two guys. The thin guy is the one who set the food trap and the Fat one is the one who set the bear trap. Now PURPOSELY step onto the food trap to cause an explosion. Talk to the thin guy a few times and he will give you a Belladonna. The path beside the fat man leads you up the mountain which is guarded by a guard. Then you will find two small holes on the ground. Stepping on them will cause you to fall to an underground area. First purposely step onto the trap left of the fat man. You will fall down to the area below. Get the 400Z from the chest then head your way to a ladder. Climb up the ladder and you'll find yourself trap between barrels. Just use Cray's push ability to push away the barrels. Exit the house, then head across the bridge again. Now you must find the Mayor. The house on the other side of the bridge is the Mayor's house. When you enter through the door, the parrot will set a cage down, preventing you from entering the house. Well, there is a fish lure in the house, so how are you going to get it? Well, drop through another hole on the ground, then climb up the ladder to find yourself inside the Mayor's house. Search the cabinet for a Fish Head. The Mayor is missing and it seems that you might be able to get information out of the parrot. Talk to the parrot. Choose "We really have no time for this...", then "No" two times, then "Not really", then finally ask the parrot about the Mayor. It will tell you that the Mayor has gone to the woods. Now you must search for the Mayors. Before heading out of this town, there are still some more 'fun' things to do. Check the dog house by the Mayor house to fight a Beetroop. Just hack it with magic to defeat it. There is also a girl who will ask you to stand under the metal. Ignore the trick. There is a puppeteer who will tell you more about the basics of this game. Be sure to talk to her. If you have notice carefully when you first came into this town, there is a treasure chest behind the first house. Well, it contains no treasure but three Chest Devils. There is no point fighting these creatures as they give you pathetic EXP. However if you want to fight them, just head behind the third house and across the back of the second house to reach the treasure chest. When you have had fun with the traps and everything, talk to the Manillo a.k.a "Orange Frog" by the entrance to buy equipments and items. Buy some Molotov, Glass Domino and Waistcloth. After stocking on items and equipments, head out of this town. ----------------------------------------------------------------------- 1.12 Woods ----------------------------------------------------------------------- Items : Apples, Healing Herb x4, Pointed Stick, Aura Ring, Wisdom Seed, Earth Ward New Member : None Monsters : Flue Goo, Mage Goo, Red Cap, Cap, Bandit, Fungoid W. Monsters : Flue Goo, Mage Goo, Eye Goo, Red Cap, Cap, Bandit Boss : None Skills : Command --> Red Cap Distracted --> Cap Burn --> Mage Goo Rest --> Eye Goo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head into the woods when you are ready. Once in the woods, follow the path through the forest until you reach a point where there is a person and a apple tree. Knock the tree with Ershin's head butt ability and you can get unlimited amount of apples. One apple will replenish 100 HP so get some for your trip through the forest. Once you are done with ripping the apples off the tree, talk to the man blocking the path. He will tell you that the Mayor is lost in the woods. He also tell you that the Mayor might have been taken by the boar or step into his own trap. He will then hands you an apple and tell you that by placing it on a stump in the woods, you can lure the boar out. He also tell you to be caurefull of traps in the woods. Now head north to find a sign board with a arrow pointing to the east. Head east and into the next screen. Head east a bit and you'll come to well. Run up the slope to the right of the well and continue to the east, ignoring the stump until you come to a cage trap. If you get trap by the cage, you'll need to ram the cage a few times to get out. Fall into the hole next to the cage. In the underground area, collect 4 Healing Herbs from the chest. Then make your way to a wall with some attached stone. Climb up and out of the well. Head south from the well to come to a pole with a metal weigh attached. If you stand below it, you will get crushed and you will get confuse for a few seconds. When this happens, your character will move in the opposite direction. There is another cage trap east of this pole. North of this cage trap is another slope. Head up the slope to reach a pole with a treasure. Now stand below the treasure and get it by it. You will get the Pointed Stick which is in the treasure chest. After getting the useless stick, head back to the second cage trap. Head south from the cage trap and down a slope, then east up a slope. Fall down the hole to reach the centre of the undergound area. Get Aura Ring from the chest. Aura Ring will increases wearer's resistance to Mind attacks. Equip it on anyone you like. Now head out of the well. Place an apple on the stump nearest to the well(beside the slope). Again, a boar will come out, follow its track and avoid all traps to reach the next screen. Take the Earth Ward from the chest then head to the previous screen. Head to the tree stump near the entrance. Examine and place a apple on the stump. A boar will come ou and eat it. Follow its track, avoiding all traps and reach the next area. The next area is a waterfall area. The is a Wisdom Seed at the top of the waterfall and another path at the north. After getting the Wisdom Seed, Head into the next area through the north path. You will find the Mayor there. A boar will appear and step onto an explosive trap setted by the Mayor. It manages to escape and the Mayor will become real happy that his trap worked. Suddenly, a BIG Mammoth will drop from the sky and challenge your party to a fight. ----------------------------------------------------------------------- Boss Fight: Maman Stats : HP: 3,500 EXP: 1,500 Zenny: 450 Spoils: Apple, Flame Punch Weakness: ??? Strength: Earth Attacks : Rock Blast: Weak earth-based attack against everyone Body Press: Physical attack against one target By the size of this creature, you should know that it is very strong. Yeh, it is true. Its physical attack can be deadly if you are on low level. Use Ryu, Cray and Nina. If Ershin have the Raptor Claws, use here instead of Cray. Cray will not be very useful in this battle since this boss is rather strong against earth attacks. Transform Ryu into the Aura Dragon in the first round and have Ershin/Cray and Nina attack. On the second turn, Ryu should cast Hwa and Nina should cast Cyclone if she has it to form Simoon. If not just use Hwa and Sever to get a Firewind. Continue to use this tactic until this mammoth goes down. Heal your party when neccessary. Beware of its Rock Blast attack which can damage everyone. Its Body Press shouldn't be a problem but it can stun the target sometimes. You will receive an apple and a Flame Punch for Ershin after this battle. ----------------------------------------------------------------------- After the battle, everyone will head out of the woods automatically. Return to Kyria. The Mayor will tell you why there are so many traps in this town. It seems that the Mayor is a very responsible person. He will promise to give you the permission to enter the passageway in the next morning. The screen will now be switched to Fou-Lu again. Well, he survived the fall and was saved by a person called Bunyan. If you have played BOF III, you should recognise this person but this time he has more beard:) He lives in the Zhinga Mountains. Remember that he lives in the Zhinga Mountains because he is one of the master in this game. Fou-Lu tries to leave but collapse after a few steps. Bunyan will bring Fou-Lu back into the house and rest. Now then screen will switch back to Ryu and friends. In the morning, you will get the permission to use the passageway from the Mayor. Before you can go up the hill, Cray will fall down a hole. Get back up then you are ready to enter the passageway. Before you go, stock up on items and save at the inn. ----------------------------------------------------------------------- 1.13 Route to Synesta ----------------------------------------------------------------------- Items : Water Bomb, Ammonia, 500 Z New Member : None Monsters : Puspool, Zomibe, Army Bat, Tadpole, Cadaver W. Monsters : Flue Goo, Mage Goo, Eye Goo, Red Cap, Cap, Bandit Boss : None Skills : Command --> Red Cap Distracted --> Cap Burn --> Mage Goo Rest --> Eye Goo Snooze --> Tadpole Feint --> Cadaver ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Get the Snooze skill from the tadpoles. Make you way up the hill and enter the cave. Head north then east past the stream of water to reach a chest with a water bomb. Now follow the stream of water, then jump across the ledge and proceed into the next cave In the next cave, proceed east to reach a fork. Take the north path first which lead you to a chest with a ammonia. After taking it, head back to the fork. Now take the south path. Follow it and enter into the next cave. In the next area, walk on the swallow water then up the stairs. North of the stair is a place where you can jump to the other side. Jump over to the other side and continue north to reach a chest. Get the 500Z out of the chest. After taking it, climb your way to the top and exit this cave. In the next area, follow the path into the next area. You will see a ladder and a pool of water in the next area. Climb up the ladder to reach Synesta. ----------------------------------------------------------------------- 1.14 Synesta, the maze ----------------------------------------------------------------------- Items : None(how sad) New Member : None Monsters : None W. Monsters : None Boss : None Skills : None Item Shop : Healing Herb [20Z], Antidote [12Z], Eye Drops [14Z], Jabbergrass [20Z], Panacea [100Z], Ammonia [250Z], Wooden Rod [50Z], Floater [20Z] Weapon Shop : Scramasax [1200Z], Magic Wand [800Z], Steel Bat [1000Z], Waistcloth [320Z], Chain Cap [600Z], Brass Helm [90Z], Glass Domino [220Z], Soul Gem [1000Z] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The layout of the town is even much more complicated than the layout of Sarai. It is like a maze. The house next to the well is a orphanage. Enter and talk to the lady inside. Before she will talk to you, she will have to feed the children. Talk to the kids inside to find out that there was another kid call Chino who isn't in the orphanage. Head out of this building and you will see a funny sequence. A lady is chasing after a 'dog' kid but fall down in the end. This 'dog' kid is Chino. Head west from the well and through an arch. Follow the outer section of this town until you reach a stair. Climb it and you will get to the top section of this town. Make your way to where the lady tripped over. Talk to the lady and she says that she must catch Chino. Why not do something good by helping her out. As you approach the Chino, he will run off. You must now catch him. Now chase after him. ----------------------------------------------------------------------- Fun Time : Catch Chino Fun Factor: 5/10 Difficulty: 8/10 You can catch Chino by getting close to him and talking to him. He'll run in the opposite direction if he sees you coming, so get ahead of him and wait to cut him off. Keep staying on the high outer section where the lady is. He will run around the edge of the town and come up from stairs to the upper section where you are. As you see him runing around the edge of the town. Chase him and he will change direction. Predict where he will come out, then get there before him and wait for him. After catching him, you SHOULD be very familiar with this town. ----------------------------------------------------------------------- Anyway, after catching him, he will return with the lady to the orphanage. Sister Lyte will invite you upstair to talk. She tells you that Princess Elina did visit this orphanage and gave the orphans many clothings and gifts. Lyte did not know where Elina went. Then Chino will enter the room and tell you that he has the whereabouts of princess Elina. Before he is going to tell you, you must play a game of hide and seek. Well, playing hide-and-seek in this maze-like town will be very fun. ----------------------------------------------------------------------- Fun Time : Hide-and-Seek Fun Factor: 8/10 Difficulty: 6/10 The children from the orphanage are hidden somewhere in the town and it is up to you to find them. To catch them, find them and talk to them one by one. You can see how many children you have left to catch by returning to the orphanage and counting how many children are there. By the way, there are a total of seven kids. It shouldn't be too hard to round up all seven kids as the kids will give you the location of other kids. One of them is walking about inside the orphanage. Speak to her to catch her. There is another kid in the orphanage. The kid who is mopping the floor in the orphanage will tell you that Rudd is hiding under the eastern wall. By the way this kid is called Jahn. Just west of the well under the arch is another kid. He will tell you where Goete is. He mentions that he has saw Goete going off towards the gate. Head to the gate in this town to find Goete. The gate is at the west side of the town. Now head out of the arch and along the outer section of this town until you reach a stair. There is a kid standing on the stair. You cannot see him carefully but he's there. This is Rudd She will tell you that Modo is hiding in somewhere difficult to spot. She will tell you to try looking north from the top of the bridge to spot him. Now head to the top outer section of the town. Head to the bridge and look north while walking across it. You should spot a frog kid next to a lady. He is Modo. He will tell you where Konoko is. He will tell you how to get to him. From the place you are, walk 6 steps south, then 16 steps west, then north 1 step, then west 3 steps, then south 3 steps, and then west another 4 steps to find Konoko. Ignore his direction. Just head to the orphanage and he will tell you to go to the Inn. Konoko is the last child you'll need to find. He is in the Inn. The Inn is located left of the gate where Goete is. Head into the Inn, then up the stairs. You will find Konoko here. Catch her and congraduate yourself for completing this mini-game. ----------------------------------------------------------------------- Return to the orphanage after you have found Konoko. Talk to the lady and she wil tell you that Chino is missing and the Frog Kid will tell you that Chino is hiding in the cellar. Then you will be shown the staircase leading to the cellar. Now you must head into the cellar to search for the brat. There are monsters in the cellar so stock up on items if you need. Use the Inn if you need too. The orange Manillo in front of the Inn will sell you items. Another orange Manillo in the second level of the Inn will sell you weapons. By a Scramasax for Ryu, a Magic Ward for Nina, a Steel Bat for Cray. You can buy some Chain Cap if you want, but they are heavy. Now its time to get into the Cellar. Talk to the guard at the south-west corner of the town. It's the top outer section. Talk to him and he will get paranoid and shout, then he will get thirsty. Now stand at the corner and wait. Wait till a lady holding a vase approaches the Guard. The guard will head off to get a drink from her. When he does so, sneak into the cellar. If the guard didn't head off to get the drink when the lady approaches, try talking to both of them, then try again. ----------------------------------------------------------------------- 1.15 Underground Area ----------------------------------------------------------------------- Items : Ammonia, Protein, 80 Z, Raptor Claws New Member : None Monsters : Mouse, Roach, Toxic Fly W. Monsters : None Boss : Kahn Skills : Mouse --> Snap Chlorine --> Toxic Fly ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once you head down the stair the guard is guarding, you will be inside the Cellar. Head down the next stair into the next area. In the next area, head into the hole. Enter the first room and search the left shelf for a Ammonia. The next room only has two beds so you should not enter it. Head north into the hole to reach the next area. In the next area, head down the stair to the next area. The next area is a storage room and it is a maze. The shelf west of the stairs has a protein. Take it and head south to get out of this room. In the next area, head up the stair. Examine the west shelf for 80 Z. Then head east into the next area. In the next area, continue along the corridr then down the fleet of winding stairs and into the next area. The next area is the cell room and you should have saw Chino when you enter this room. Chino has blocked the steel gate with a barrel so you cannot reach him yet. Head to the next cell and get the item bag that contains a Raptor Claws. Equip it on Ershin. Now head out of the cell and head into the next area. Head up two stairs to reach another room with two more cells. Step onto the circular wooden plank in the bottom cell and you will fall down. You will now be in the cell with Chino. Talk to him and you will automatically return to the orphanage. Chino will now finally tell you the whereabouts of princess Elina. "That" day, Chino had followed princess Elina all the way to the gate. He saw people coming up to her and talk to her. He will tehn tell you that Marlok, the shop owner was one of them. The big house guarded by a bodyguard in the middle of town is Marlok's mansion. You will thank the sister and Chino before heading out of the orphanage. Before talking to the half-naked person guarding Marlok's house, rest and save at the Inn first as you will be fighting him. ----------------------------------------------------------------------- Boss Fight: Kahn Stats : HP:3,000 EXP:1,000 Zenny:0 Spoils:Ginseng Weakness: None Strength: Earth Attacks : Shout: Inflict 'stun' on everyone with some accuracy. Focus: Gain attack power for the next turn. Kahn has strong physical attack and rather good defense so to win this battle easily and faster, use magical attacks. Kahn is a little resistance to earth-based attacks. When your character is stun, he/she will lose the turn and lose their current action. I suggest that you play around with him first until you have learn the focus skill from him. Try your best to learn this skill. Do not hurt him a lot before learning this skill as he seldom uses Focus when his Hp is low. When you have learnt the skill, throw everything at him. Have Cray cast Rock Blast than Ryu cast Burn to cast Eruption and have Nina cast Sever to make him go down faster. In a few rounds, he will go down. ----------------------------------------------------------------------- After defeating Kahn, you will meet Marlok outside the house. He will praise you and invite you to his house. Marlok said that Princess Elina might have been taken to the west. He will agree to help you on one condition. You must catch a theif who has stolen some of his money. Everyone leaves the house but Nina has to stay behind to do some work. Rest and save at the inn. Talk to the merchant near the town gate. He will tell you that he saw a fellow with a big and heavy bag heading out of this town on the Eastern Highway. Head out of this town through the gate after talking to him. A new route will appear on the world map. This route join Synesta and the Bandit's Hideout. Follow the route and enter the area when a question mark appear between the Hideout and Synesta. You will find the bandit by a water source. Cray will approach him and talk with him. Once Cray mentions 'Marlok', the bandit will run away. You will now be switched back to Nina who is being 'harressed' by Marlok. After the sequence, your party will automatically arrive at the Hideout. ----------------------------------------------------------------------- 1.16 The Bandit Hideout ----------------------------------------------------------------------- Items : None New Member : None Monsters : Mouse, Army Bat, Rat W. Monsters : None Boss : None Skills : Mouse --> Snap ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enter the crack in the mountain to reach where the hideout. Head east to find the bandit. Approach him and he will run away. You are now going to catch him. ----------------------------------------------------------------------- Fun Time : Catch the Theif Fun Factor: 4/10 Difficulty: 8/10 To catch the theif, get close to him and press the 'X' button. He is really fast and hard to catch. To catch him, you'll have to block the passageways. You must push the barrels to block the passage using Cray's push ability. After he ran away, DO NOT chase after him. Wait till the camera zoom out. You will see that you are standing at the centre of a 'Y' path. Block the right with the two barrels nearby, then chase after him and make him run in a clockwise direction. When he reaches the blocked path, he will turn and run in the other direction. This is the time you will catch him. After a few attempt, you should catch him. If you mess up, head out of this area and try again. ----------------------------------------------------------------------- After catching him, he will tell you that those money belong to him and he will not return them to Marlok. Cray suggests that the party return to Synesta and have a little talk with Marlok. After the conversation, you will be outside the hideout. The bandit whom you were chasing a while ago is actually a master. Make him your mastr if you need but the price is very high! You must give him ALL your money in order for him to become your master. Ignore him for now. Head out of the area and get back to the world map. Return to Synesta and talk to Marlok. He will then send you do to another job. He 'order' you to go to the Sandflier Wharf north of Synesta. Now you can apprentice under Stoll, the bandit if you want. If you intends to do so, spend all your money, then smack anyone for a few zenny. Return to the hideout and give all the money to the bandit. He will agree to be your master. I suggest that you make Cray his apprentice since he is so slow. You will have to have at least 80 items in your inventory before he will teach you the first skill. Well, you definitely wouldn't have so much items at this point of the game, so head off to the Wharf but come back later when you meet the requirement. ----------------------------------------------------------------------- 1.17 Sandflier Wharf ----------------------------------------------------------------------- Items : None New Member : None Monsters : Roach W. Monsters : Flue Goo, Mage Goo, Eye Goo, Red Cap, Cap, Bandit Boss : None Skills : Command --> Red Cap Distracted --> Cap Burn --> Mage Goo Rest --> Eye Goo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head to a point between the sandflier wharf and Synesta where a question mark appears. Enter to find yourself in a desert. There should be a signboard in the desert stating that there is a fishing spot at the northeastern corner of the desert. Now head to the northeastern corner of this area to return to the world map. A new route leading to a new fishing spot will appear. After the long journey, you may want to relax yourself and catch some fish in the fishing spot. Anyway, when you are ready, Enter the wharf. Head up the stairs then talk to the person wearing white shirt. He will give you a job to do. ----------------------------------------------------------------------- Fun Time : Tidy the Storeroom Fun Factor: 5/10 Difficulty: 8/10 You need to move all the barrels and jars and line them up where they're supposed to go. Those old barrels are not need anymore. Break those old barrels if they are blocking the path. After talking to the man, head into the room to start working. Read the instruction once more if you need. The jars need to be put in the front of the sign in the north end of the room and the barrels need to be put in front of the sign in the south end of the room. Use Cray's ability to do so. Use Ershin's head butt ability to destroy those old and useless barrels. ----------------------------------------------------------------------- After tidying up the storage room, you will be given another job. You must load the crates onto the sandflier. ----------------------------------------------------------------------- Fun Time : Load the Crates Fun Factor: 7/10 Difficulty: 6/10 Use the crane to load the freight onto the ship. Use the directional buttons to move the crane arm. When the hook is directly obove a container, press the 'O' button. If you're on target, the hook will catch and you can lift the container. You can lower containers you've picked up into the ship by pressing the 'O' button again. The ship can carry up to 10 containers. Try to load as many as you can in the time limit. Use the hook's shadow to guide you as you move the crane. You get extra points for putting a container on spaces marked with a blue square. ----------------------------------------------------------------------- After finishing the job, Nina and Marlok will arrive. Marlok will award you with items depending on how well you did the job. Well, you will most probably get a Straw after the job, unless you are perfect in the crates loading. He will let you ride on his sandflier and give you the VIP room. To your surprise, your party will be packed into crates and Marlok gives the 'excuse' that he is smuggling your party into the enemy territory so he must be very careful. After this sequence, the screen fades and you will control Fou-Lu again. ----------------------------------------------------------------------- 1.18 Zhinga Mountains ----------------------------------------------------------------------- Items : Protein x2(don't take) New Member : None Monsters : Snap Fly W. Monsters : None Boss : Khafu Skills : Flame Strike --> Snap Fly ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you control Fou-Lu, use the dairy to save. Head out of this house and head your way down the mountain to reach the next screen. The two proteins are located at the back of the house. I suggest that you leave it for Ryu's party. In the next screen, you will fight snap flies but they shouldn't pose any problems. One or two physical strikes from Fou-Lu should kill it. You can learn the flame strike from the snap flies here. By the way, all skills learned by Fou-Lu will go to Ryu. Anyway if you have learn it already, then ignore this skill. Well, there is another way to learn this skill. The method is to let Ryu use Aura dragon's flame strike than have someone guard and you will learn it eventually. Continue along the mountain path until you meet up with that old dwarf, Yohm and his guard. Then you will fight a huge owl-like creature. ----------------------------------------------------------------------- Boss Fight: Khafu Stats : HP: 20,000 EXP: 22,000 Zenny: 5,800 Spoils: Fire Ward, Ambrosia Weakness: Water and Wind Strength: Fire Attacks : Eldrich Flame : six-hit fire attack against one target Heal : Restore a small amount of HP to one target Firewind : Fire + Wind based magical attack against all Transform into the Astral Dragon in the first round as in dragon form, the Eldrich Flame will not hurt you much. Note that the Eldrich Flame is very accurate and misses rarely but its damage somehow decreases with Khafu's HP. Since he is weak against water-based attacks, so use Frost Strike to hit him for more than 4000 HP damage. Avoid using Bing which is also a water-based attack as it does not deal as much damage as Frost Strike. He should go down in 5 - 6 turns. Keep in mind that during the battle, it might heal itself using heal. If you did fight some monsters on the way here and around the tomb, after this level, Fou-Lu should become Level 65. ----------------------------------------------------------------------- After the battle, Yohm will mention about Fou-Lu's the other half. You might be able to think who is the other half at this point of the game already. Anyway, after the conversation, Fou-Lu will transform into a dragon and flies off. Yohm orders Khafu after him and despite few attempts to avoid the Eldrich Flame, Fou-Lu was still hit in the end. He falls into the forest. Now game will switch back to Ryu and friends. They have arrived at the wharf near Kyoin. ----------------------------------------------------------------------- 1.19 Kyoin and The Imperial Causeway ----------------------------------------------------------------------- Items : Healing Herb x3, Glass Domino, Ammonia x2, Vitamin New Member : None Monsters : Gonghead, Mouse, Armor, Bandit W. Monsters : None Boss : Ymechaf Skills : Snap --> Mouse Wild Swing --> Armor Item Shop : Healing Herb [20Z], Vitamin [100Z], Antidote [12Z], Eye Drops [14Z], Jabbergrass [20Z], Panacea [100Z], Ammonia [250Z], Molotov [100Z] Weapon Shop : Scramasax [1200Z], Magic Wand [800Z], Steel Bat [1000Z], Waistcloth [320Z], Chain Cap [600Z], Crepe Cape [730Z], Glass Domino [220Z], Soul Gem [1000Z] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Follow the path the guards leave and you will arrive at Kyoin. The first stall near the entrance is the Weapon Shop. Buy the scramasax for Ryu, Magic Ward for Nina and Steel bat for Cray if you haven't done so. Buy the Crepe Cape for Nina. Buy some items from the person beside the stairs if you need. Make sure you buy some vitamins. The house behind the item shop is the Inn. Rest and save if you need. Head to the top of this town and up the stairs to enter the Imperial Causeway built by the first emperor. Once you are in the Imperial Causeway, head out through the south doorway into the next area. In the next area, you will encounter Armors and its your chance to get the cuirass from them. Now they will appear in pair and the chance that they will drop the cuirass will be higher. When you are ready. head up the stairs into the next area. Take the elevator to the upper level. Enter to be inside again, then head through the doorway into the next area. There will be a fork, take the east path first and enter the first room. Check the west most shelf for three healing herb. Head out of this room and and continue along the east path as it turns to north. Head up the stairs into the next area. In the next area, continue along the path and enter the first room you come to. Open the treasure chest for a Glass Domino. After taking it, exit this room and enter the next room. Follow the path and head up the stair into the next area. In the next area, head out to be back outside again. You can use the elevator at the centre to reach the floors below if you want. Once outside, make sure your team is in top condition, then take the elevator up. Once you reach the top, the lift will automatically descend and the gate will automatically activate. Now cross the bridge and after a few steps, the general who you met at Sarai will stop you. He will throw another warrior spirit to fight you. ----------------------------------------------------------------------- Boss Fight: Ymechaf Stats : HP: 6,000 EXP: 2,000 Zenny: 0 Spoils: Aurum, Ice Punch Weakness: Wind Strength: Earth Attacks : Whirlwind: Three-hits attack against all Sever : Weak Wind-Based attack against one target This boss's whirlwind attack is rather deadly and its HP is quite high, so a strategy is definitely needed here. Have Ryu use Burn and Nina use Sever or Cyclone if you have it, then have Cray attack. After the combo, Ymechaf should turn around and become off balance. Cray's attack should deal around 850 HP damage. In 5 - 7 turns, this boss should go down. Please make sure that you keep everyone HP above 250. If anyone runs out of AP, bring Ershin in and make her use physical attack. Bring the person in and Ershin out when there is enough AP to use a few spells. Avoid using Earth-based attacks in this battle since he is strong against Earth. ----------------------------------------------------------------------- After the battle, Rasso, the general will be shocked that Ymechaf was defeated. The gateway will start to close. Your party will jump into it and arrive at the next part of the imperial causeway just in time. Rasso will be left behind, but still shock from the event. Take the lift down then enter the tower. You will find a elevator inside. Take it if you do not want those items. I suggest that you don't use the elevator. Head down the stair to the level below. Follow the path to reach the next area. In the next area, enter the first room you come across. You will find the elevator platform inside. Take the two Ammonia from the chest then head back to the previous screen. Continue along the path and head down the stair to reach the next area. In the next area, continue along the path and enter the first room you come across. Search the eastern most shelf for a Vitamin. Now head back to the top and take the elevator to the first floor. Then exit through the doorway with light. You will arrive outside. Talk to the two guards outside and they will tell you that they are waiting for captain Rasso. Head down the stair and out of the Imperial Causeway to arrive on the world map again. ----------------------------------------------------------------------- 1.20 Astana ----------------------------------------------------------------------- Items : None New Member : None Monsters : None W. Monsters : Goocount, Flue Goo, Mage Goo, Bandit, Gonghead Boss : None Skills : Icicle --> Goocount Burn --> Mage Goo Item Shop : Healing Herb [20Z], Vitamin [100Z], Antidote [12Z], Eye Drops [14Z], Jabbergrass [20Z], Panacea [100Z], Ammonia [250Z] Weapon Shop : Cuirass [840Z], Crepe Cape [730Z], Glass Domino [220Z], Face Guard [450Z], Aura Ring [500Z], Life Sandals [500Z], Talisman [300Z], Soul Gem [1000Z] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once on the world map, do not hurry into Astana. Save your game then prepare yourself to do something hard for a skill. You can learn icicle from Goocounts found on this part of the world map. You may encounter them in pair or single. You can only learn icicle form a battle with one Goocount. Get into random battle with A Goocount. When you fought it for the forst time, you will notice that it guards the first round and the game will say that it is counting something. From the second round onwards, it will keep on using Frost. In order for it to use icicle, you must use a 5-hit combo on it. To get a 5-hit combo, have Cray cast Rock Blast, then Nina cast Plateau and Ryu cast Burn. This will result in a 5-hit combo. Cray's Rock Blast will hit once, Nina's Plateau will hit twice and Eruption will also hit twice. Even though this combo is not in the slowest to fastest order, it still work 75% of the time. If you have no luck pulling off the combo using this method then switch Ryu's Burn and Nina's Plateau. Now the combo will be in slowest to fastest order and it will work most of the time. Anyway, after pulling off the combo, Goocount will powerup and will keep using icicle until it dies. Just guard to get the skill. After the Goocount powerups, you will also get four times more experience. After getting this useful skill, head into Astana. Astana is a town with very dense china's tradition. Everyone is dressed in their traditional constumes which is kind of cool since there are few chinese wearing traditional constumes nowadays. You will notice the super huge cannon that runs through the whole town. It is a Carronade and during the war, it is used to shoot hexes to blast enemy towns. Well, there is a small shop, a inn and a gatehouse in this town. You will find the weapon and item dealer in the shop. Buy some Face Guards and Talismans. Buy some items if you need too. When you are done shopping, talk to everyone in town including two guards in the gatehouse. After talking to them, you will find out that the Army had built the aqueduct to supply water to cool the Carronade. Head out of the town and a new route will appear on the world map. ----------------------------------------------------------------------- 1.21 Aqueduct ----------------------------------------------------------------------- Items : Ginseng, 500 Z, Life Shard, Magic Shard New Member : None Monsters : Goocount, Flue Goo, Mage Goo, Eye Goo, Armor, Toxic Fly W. Monsters : Goocount, Flue Goo, Mage Goo, Bandit, Gonghead Boss : None Skills : Icicle --> Goocount Burn --> Mage Goo Rest --> Eye Goo Wild Swing --> Armor Chlorine --> Toxic Fly ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before taking the new route into the aqueduct, try to get everyone's level to around 15 so that you won't have much problem going through the aqueduct. Anyway, head into aqueduct when you are ready. In the first area of aqueduct, head your way to the north east and head up the ladder. Head east to get ot a chest containing a ginseng. After grabbing it, run back to the west and head up another ladder. Head east under a arch and talk to a little 'mole' man. He will activate the gondola. After the gondola is activated, ride it down then cross the wooden plank to the south. Slash the string tied to the drawbridge with Ryu's sword to lower the drawbridge. To return to the entrance, just use the drawbridge. There's no point going back to the entrance, so continue to the east and jump over to the wooden plank on the other side. Climb up the ladder and continue to the east to find a chest with a stash of 500 Z. Now jump back across the gap and head north across the wooden plank, then climb up the ladder to a higher level. Climb up the next ladder to the top level. Proceed east across the top level and choose to jump into the water when prompted. You will now be in the interior area of the aqueduct as well as in the area where you are in while in Ryu's Dream. The dialogues are also exactly the same as last time you visit this place. Use the diary to rest and save if you need. Head west then north and finally east to reach a stair. Enter the first room before heading up a stair to collect a Life Shard from a item bag. The Life Shard will add 10 points to user's max HP BUT you should not use it yet. Don't forget that you still need to get 80 items to learn the first skill from Stoll. I suggest that you keep this first. Anyway, after taking it, head out of the room and head up the stair. In the next level, head out of the door, then down a stair and out of another door. You will reach the room leading to the room with the long set of curtains. Search the left shelf in this small room for a Magic Shard. Again, don't use it yet. Head out of this small room to reach the room with the long set of curtains. History will unfold itself again but with some differences this time. When you head out of this room, Lord Yuna and his servent will enter the room just like last time. Walk behind the curtain and when you enter the room on the other side, Yuna will teleport himself to stop your party. Nina and ask him about Elina and she will tell her what she knows about Elina. Before telling her more on the whereabouts of Elina, he sends a 'gang' of soldiers to capture your party. Your party will be toss back to the East Continent and Cray will be send for interrogation. ======================================================================= C H A P T E R 2 : T H E E N D L E S S ======================================================================= ----------------------------------------------------------------------- 2.1 Ludia ----------------------------------------------------------------------- Items : Aurum (yeh) New Member : Scias Monsters : None W. Monsters : None Boss : None Skills : Icicle --> Goocount Burn --> Mage Goo Rest --> Eye Goo Wild Swing --> Armor Chlorine --> Toxic Fly Mixed Shop : Katzbalger [1800Z], Reed Baton [1600Z], Cuirass [840Z], Crepe Cape [730Z], Face Guard [450Z], Healing Herb [20Z], Panacea [100Z], Ammonia [250Z] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ryu awakes up with a yawn and Nina will enter to talk to him. Nina is worried about Cray who is still being questioned. Nina suggests going to the castle to meet Cray. Ryu, needless to say, will agree. Take the Aurum next to the bed with the Diary then use the Diary to save. After saving, try to exit the house. The 'dogger' will join up with you to prevent you from doing something 'funny'. Anyway, he is Scias, one of the people who will join you in this game. He uses swords just like Ryu. His initial sword can only be used by him so stop thinking of exchanging the swords. He also come armed with a Scale Plate which is better than Cuirass but let him equip the armor since he is on low level. Once outside of the house, you can head into the house next to the house you just came out from. There is a Manillo a.k.a orange frog who will sell you equipments and items. Buy the Katzbalger for Ryu is you want but i think Scramasax is still better. Anyway the choice is up to you. Buy the Reed Baton for Nina, she needs it. Now head to the castle. You will be stop by two guards and an old dwarf- like person. Nina suggests to go to Worent, the hometown of Cray. Since you have no where to go, go to Worent! Head out of Ludia and you will be back on the world map. Once you reach the world map, two new routes will branch from Ludia. One leads you to Shyde and one leads you to Wychwood, your next destination. There is another fishing spot here. To find it, search for a '?' mark between the place marked with a '?' mark and Shyde. You will enter a vast area just like when you enter a random battleground. Search for a signboard. Read the signboard and exit west to arrive at the world map. A new route will lead you to a new fishing spot. This time, it is a ocean spot! Enter it if you want to fish. By the way, if you have fished rather oftenly, you should have at least 2000 points already. After fishing, you do not have to hurry into the Wychwoods. Instead you are free to explore the world. There is a town called Shyde nearby. ----------------------------------------------------------------------- 2.2 Shyde ----------------------------------------------------------------------- Items : Bronze Ball(Treasure Upgrade) New Member : None Monsters : None W. Monsters : Wyd, NutTroop Boss : None Skills : Double Blow --> NutTroop Item Shop : Healing Herb [20Z], Antidote [12Z], Eye Drops [14Z], Jabbergrass [20Z], Wooden Rod [50Z], Floater [20Z], Baby Frog [20Z], Straight [20Z] Weapon Shop : Cuirass [840Z], Crepe Cape [730Z], Face Guard [450Z], Long Boots [550Z], Aura Ring [500Z], Life Sandals [500Z], Talisman [300Z], Soul Gem [1000Z] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can encounter random battles with Wyd and NutTroop. You can learn double blow from Nut Troop and you can gain lots of experience from Wyd. I suggest that you let Scias learn double blow. When he is using sword that hit twice, double blow will become triple blow! If you use fire spell on wyd, it will catch fire and change to firewyd. A Wyd gives you 140 EXP but a Firewyd will give you 280 EXP! Please do not enter training mode yet as you are missing Cray. You will get him back soon. Anyway head into Shyde to do some buying. The Blue Manillo near the entrance will trade your fishes for items. The Earth Claws, Broad Sword and Ruby Scepter are some weapons that you should try to trade. There is a man hidden behind the inn. You can find him hiding by the stair. He will trade a treasure with your lead ball. Trade with him and you'll get a Bronze Ball. Buy some long boots from the weapon dealer and some items from the item dealer. Once you are ready, its time to head for the Wychwoods. Head out of this town and head into Wychwoods. ----------------------------------------------------------------------- 2.3 Wychwood ----------------------------------------------------------------------- Items : Healing Herb x3, Magic Shard New Member : None Monsters : Wyd, NutTroop W. Monsters : Wyd, NutTroop Boss : Sparrow Skills : Double Blow --> NutTroop ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once in the woods, equip Nina with life Sandals. Head south then down the ramp. Continue south until you reach a fork. Take the west path and follow it to reach a chest with 3 Healing Herbs. Take them and return to the fork. Now take the north path and follow it as it turn to the west to reach the next area. In the next area, Nina will hear some sound. Everyone has some strange feeling about this place. As the party proceed, Nina will suddenly shrink to the size of a ant. A bird will arrive and collect her. You will now head on to look for her. Head south and you will have another sequence. Three faeries are discussing their evil plans when Ershin rams one down. Mortals cannot see the faeries but Ershin somehow process the power to see them. Anyway Ryu also has the power to see them because of the Dragon Eye. They will tell you that they have shrunk Nina and tell them that Nina was carried away by a bird. The bird has thought that Nina was a bird since she possesses a pair of wings. The faeries tell you to look for a tree with a bird in it before going off. After the conversation, head west but do not go down the ramp. Jump across the gap and across another gap to get to a item bag with a Magic Shard. Now jump back and head down the ramp to the west. Proceed south west corner of this area and you will hear a bird singing. There is a tree nearby. Head up the ramp nearby then jump across the gap to reach the tree. Ram it with Ershin's field action and a bird will fly off. You will wake Nina up. She is surprise to be in a bird nest. You will now control her and she must descend down the tree. Head up the ramp and head anti-clockwise around the side of the nest. Jump when prompted. Now walk across the branch towards the trunk. The bird will return and Nina will run in the opposite direction. A c-c-c-caterpillarrrrr will drop onto the branch:) Nina will tell the bird that she is not her chicks and she do not like bugs. The bird will ignore what she says and attack! ----------------------------------------------------------------------- Boss Fight: Sparrow Stats : HP: 1,200 EXP: 250 Zenny: 100 Spoils: Bird Drop, Wooden Rod Weakness: Wind Strength: Earth Attacks : Feeding Time: A Caterpillar falls from the sky and cause confusion. Ponder : 'Think' for a turn Do not defeat this boss if you want a Bamboo Rod. Defeat this boss if you want the 250 EXP. To defeat it, use wind magic. I suggest that you do not defeat it so that you can get a Bamboo Rod. Keep guarding every turn and on the 9 - 10 turn, it will escape when it hear its chick calling. You will get no EXP and Zenny but will gain a Bamboo Rod! ----------------------------------------------------------------------- After the 'fight', proceed back to the branch on the other side to find a vine leading down. Climb it down and the screen will switch back to Ryu, Ershin and Scias. Ershin will ram the tree once more causing Nina to lose balance and fall. During the fall, Nina regains size and crushes Ryu when she lands. Now that you have Nina back, its time to head out of this forest. Head north and continue along the path and you will exit the Wychwood to arrive at the world map again. With the new bamboo rod, fishing has become a lot more easier. Don't believe me? Head into the Ocean Spot 1 armed with a bamboo rod and a Deep Driver and you will catch lots of Sea Bream! The Bamboo rod has good range but handle is a bit more difficult. ----------------------------------------------------------------------- 2.4 Worent ----------------------------------------------------------------------- Items : Manly Clothes New Member : None Monsters : None W. Monsters : Wyd, NutTroop Boss : Kahn (Second Fight) Skills : Double Blow --> NutTroop Focus --> Kahn Mixed Shop : Katzbalger [1800Z], Reed Baton[1600Z], Spiked Rod[2200Z], Ranger Garb[1500Z],Bronze Shield[380Z],Healing Herb[20Z], Molotov [100Z], Water Bomb [100Z] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Take the route from Wychwood to Worent. This is the town of the tiger people. Everyone in this town has a tail just like Cray. Talk to the worens to know more about this town. There is a shop on the north side. The Orange Manillo inside will sell you equipments and items. Buy Ranger Garb for Ryu and Nina. Buy a few Water Bombs because you will need them soon. After buying the things you need, head into the big house on the eastern side. It is the cheif house. You will be greeted by three old worens once you are inside. One of the woren tells you to look for Tarhn, the mother of Cray. He says that Tarhn might have a solution. Tarhn, however have left the village when Cray becomes the Cheif. Now she lives on the Golden Plains. Ryu this time will give the suggestion. He suggests that the party head to the Golden Plains to find Tarhn. After the conversation, head into the south room and down the stair to reach a storage room. Get the Manly Clothes. Equip it on Ryu to raise his defense. Keep the Ranger Gard as you will need it soon. Note that the Manly Clothes will be destroyed once it revive the wearer once. After taking this valuable armor, head out of the house and down the stairs. Kahn, will drop down to stop you. Kahn has been miserable every minute of every day since you defeated him in Synesta. He has came to Worent to study under the worens longing to defeat you one day. ----------------------------------------------------------------------- Boss Fight: Kahn Stats : HP: 3,600 EXP: 2,000 Zenny: 0 Spoils: Ginseng Weakness: None Strength: Earth Attacks : Tiget Fist: 4-hit physical attack against everyone Focus : Increase attack power and counter-attack chance Shout : Stuns all character with some accuracy Ignore every words he say because he is still as lousy as before. You can learn the focus skill from him if you have not done so in the previous match with him. He is a little resistance to Earth-based spells so refrain yourself from using Earth-based spells. His Tiger Fist is the only good move he has but do not worry about it. Kahn has just enough AP to use Tiger Fist only once:) Have Scias use Shining Blade, Ryu use Burn and Nina use Cyclone. Ershin isn't useful in this fight so keep him in the back. You should kill him on the third round. You will receive a Ginseng after the fight. ----------------------------------------------------------------------- After the fight, Kahn's master, Una will approach him. Una scold your party for 'picking' on Kahn. Back at Una's room, Una will discipline Kahn. Head back into the cheif's house and climb the ladder on the wall to reach Una's room. Talk to her and she will tell you that Kahn has left and she blame your party. Tell her that you are sorry and she will train you instead. Ershin is the perfect choice to be her apprentice since Ershin is already useless in magic so why not let her be a good fighter. DO NOT make Scias her apprentice because Scias does not have high AP and making Scias her apprentice will cause Scias to gain little AP when leveling up. Trust me, you'll need Scias's AP to make him a good fighter. She will then tell you to return when you have done a combo that deal at least 1,500 damage. I think by now you should have done more than 3,500 damage using combos. Talk to her and she will teach you Pilfer, a skill that allows you to steal while attacking. Let Nina learn the skill since high agility somehow increase the chance of stealing items. If you have deal more than 3,000 damage using combos, you can learn super combo from her. Let Scias learn the skill. The third skill will require you to deal at least 10,000 damage using combos. Needless to say, you won't be getting the third skill for sometimes. Head down and talk to the three elders. One of them will tell you to get a horse. Head out of the Cheif's house and head into the house near the entrance with the water wheel. The puppeteer is inside. She will teach you more about battle. You will learn from her that there are some enemies that 'change'. They are Wyds and Drakes. When you use a fire spell on them, they will become more powerful and when you defeat them, you will gain more EXP. Of course there are more monsters that will change when certain conditions are met. Now its time to get a horse and head to the Golden Plains. Talk to the man beside the Stables and he will pick a horse for you. However, no one knows how to ride a horse! Then the strange shell creature will start chasing Ershin in circles. Nina asks the man whether they can take the Whelk. The man reluctantly agrees and tell you that Tarhn's camp is somewhere in the northeast and the clue is to look out for the smoke from her campfire. Talk to the man again and he will tell you more. He tells you to head east once you get to the Plains. When you come to the big rock, turn towards the northeast to find Tarhn's camp. Sounds easy right? Actually it is a lot more harder... Now head out of Worent. ----------------------------------------------------------------------- 2.5 Walking Aimlessly ----------------------------------------------------------------------- Items : None New Member : None Monsters : Nut Archer, Nut Mage, Nut Troop W. Monsters : Wyd, NutTroop Boss : None Skills : Double Blow --> NutTroop ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Set up a camp to restand save before going anywhere. Now make sure that Ryu has some magic so that he can use them against those 'Nuts' family in Golden Plains. If you have followed my walkthrough, Ryu should have Burn and Eddy. Anyway when you are ready, enter the Golden Plains. Once you are in the Golden Plains, your party will leave you and you will head off to find Tarhn's Camp alone. Ryu fails to ride the Whelk in the first time but gain confidence from his friends. The plains is in first-person view and you will have the full control of the camera. You start off facing east which is the right direction. Press up on the directional pad and you will head east. THe left and right button on the directional pad will rotate the camera. Anyway head east for a few minutes until you reach the big rock. You will get into random battles on the way. When fighting the nuts, use Burn or Molotov to kill them easily. When you are near the big rock, a bird will follow you. When you reach the rock, the bird will land on the rock. Turn 45 degrees to the left and you will be now facing northeast. If you are cannot get the direction right, wait by the rock for a while until the bird flies off. It will be heading in the northeast direction, Follow it and you will reach Tarhn's camp. It's actually not that hard... Just rotate the camera until the compass needle becomes like '\' with the red part at the top. Then hold up button and you will reach Tarhn's Camp in a few minutes time. While heading northeast, you will pass by a few rocks. When you see them, keep in mind that you are getting close to Tarhn's camp. Now look out for smoke while continue heading northeast. After a few minutes, you should see Tarhn's camp. You will meet Tarhn. Ryu's will tell her everything. After the short conversation, it is night time already. Tarhn will offer Ryu to stay up the night and think of a solution tomorrow. Head inside the tent and rest. By the way, Tarhn doesn't have a tail meaning she is not a woren. Don't ask me why Cray has a tail, i do not know the answer. The screen will now switch to Cray who is now being interrogated by the judge. Cray is charged for sneaking into the empire and to worsen the matter, the King's Sword is broken. The King's Sword is the symbol of the Alliance. Cray tries to argue but was in vain. Now you will have a flashback on what happened during the arguement with Rasso. After the flashback, the screen will return to Ryu. Head out of the tent then talk to Tarhn. Choose to tell he about the King's Sword. Tarhn tells you that the King's Sword is a symbol of Alliance and losing it is a grave mistake. Tarhn says that if the sword is returned, then Cray will not be in that much of trouble. She will tell you that a smith living in a volcano called Mt.Glom can make another copy of the King's Sword. She tells you to return to Worent and get information on how to get to the volcano. Head out of this area and you will be back on the world map. Head along the route and you will be stop by a exclaimation mark. Enter to find your party. Exit this area and choose to leave the plains. You will be back on the world map. ----------------------------------------------------------------------- 2.6 Mt. Glom ----------------------------------------------------------------------- Items : Fire Ward, 600 Z, Vitamin x2, Drill Punch, Molotov x4 New Member : None Monsters : Drake, Wyd, Firewyd W. Monsters : Wyd, NutTroop Boss : None Skills : Double Blow --> NutTroop Flame Strike --> Drake ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head back to Worent and talk to the three elders. One of them will tell you how to get to Mt. Glom. He tells you to head east over the plains then when you reach the large rock, turn to the south and you will see a mountain with a plume of smoke coming out of it. It is Mt. Glom. Now head to the world map. Equip Ryu, Scias and Nina with Ranger Grabs. Also equip Nina with the Reed Baton. The Ruby Scepter is fire-based and will heal the monsters in Mt. Glom so it is not a good weapon to use. Then head into the plains again. Once in the plains, head east until you reach the big rock. You'll have to get there by foot. After a few minutes, you will reach the big rock. Now look to the south to find a mountain with smoke coming out. Head south towards the mountain. After a few minutes, you will reach the edge of the plains. Exit the plains to reach Mt. Glom. Enter the hole to reach the interior of the Volcano. Remember those Water Bombs that i called you to buy in Worent? Now its the time to use them. The monsters in Mt. Glom are weak against water spells so use Water Bomb to kill them easily. Once inside, head east, avoiding stepping onto the lava. If you happen to step on the lava, you will take damage. Jump across the gap and across another gap, then head into the next area. In the next area, head west into a hole. Get the Fire Ward and return to the previous area. Go up the ramp on the east and head into the next area through the hole. You will reach a lava-filled room. After the first random encounter in this area, the platforms will drift and will return to their original locations after the second encounter. Get into a random battle near the entrance. After the fight, the platforms will drift. Move to the east platform and open the chest to get 600 Z. Now head to the centre platform and get into a battle. After the battle, the platforms will move back to the original locations. Cross to the north platform and get into another fight. Now cross over to the platform with the chest containing two vitamins. After taking it, cross back to the previous platform, then cross north east to the other side. Ignore the exit, head north to another platform. Now get into a fight on this platform. The platforms will shift again. Cross to the platform on the west than get into another battle. After the battle, the platforms will shift again. Now head through the hole on the west into a cave. Get a Drill Punch from the chest. Equip it on Ershin. After taking it, head back out. Head back to the exit i mentioned above. Exit this area through the exit. In the next area, climb down the ladder. Head west across the bridge and continue across two more bridges and you will arrive outside the smith house. Head into the house to find a dwarf. He is the smith. He will tell you that he cannot forge a King's Sword without Faerie Drop, a rare metal which is believed to be possessed only by faeries. He tells you to come back after getting a Faerie Drop. Climb down the ladder in the smith house then exit to the west. Now cross the bridge at the north and cross another bridge to get to a platform with 4 Molotovs in the chest. Now head back across the two bridges and into the level below smith house. Head east out of this area, then follow the path to reach the entrance of Mt. Glom. Head out of Mt. Glom and you will arrive on the world map. Now set up a camp to rest and save the game. I'm sure your party isn't in the top condition after going through Mt. Glom. After saving, head back into Wychwood. Once in the Wychwood, you will hear those faeries laughing. From where you are, head south and jump across the gap to the small circular platform. Head east then up a ramp. You should see some colorful lights. Examine them and a faery will appear. Then the other two faery will arrive. Ryu asks them about the Faerie Drop but they doesn't have any. They 'invite' you to come to where they lives to get a Faerie Drop. They will drop some heavy items onto the heads of your party. Off you go... to their homeland... ----------------------------------------------------------------------- 2.7 Land of Dreams ----------------------------------------------------------------------- Items : Faerie Drop New Member : None Monsters : Nmago, Chkom, Kyo, Udy, Bokta W. Monsters : Wyd, NutTroop Boss : Fantam Skills : Double Blow --> NutTroop Flame Strike --> Drake ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Inside, the faeries will tell you that they used to live in the land of dreams. However they are driven out by a group of monsters. They promise to give you a Faerie Drop if you promise to drive the monsters out of the land of dreams. After the conversation, head north and you will see a 'ZZZ' sign. It it where the 'meanies' are hiding. Examine the 'ZZZ' spot near the signboard to fight Nmago. Nmago counters a lot but physical attacks will kill it easily. After defeating it, examine the 'ZZZ' spot to the right. You will fight Chkom. Chkom can cast sleep on your entire party but he isn't tough. Using physical attacks will kill it easily too. After defeating it, examine another 'ZZZ' spot to the west and you will fight Kyo. This ghost likes to use spells that will lower your stats but you can kill it easily with physical attacks. After defeating it, head north and examine the 'ZZZ' spot behind the tree. You will fight Udy. Udy evades physical attacks a LOT so use magic to kill it. You might get a Life Shard for defeating Udy. After defeating Udy, north and examine the last 'ZZZ' spot. You will fight Bokta, the last of the five ghosts. Use physical attacks to kill it. After defeating Bokta, the boss will show up. Before approaching it, heal your party. ----------------------------------------------------------------------- Boss Fight: Fantam Stats : HP: 5,000 EXP: 4,000 Zenny: 1,800 Spoils: Magic Shard Weakness: None Strength: Earth Attacks : Drain : Drains target's HP Sever : Weak Wind-based spell against one target Frost : Weak Water-based spell against one target Ovum : Turn all targets into eggs Nose Dive: Physical attack against everyone This boss comes in foir sizes. He will grow or shrink depending on the types of damage he receive. Physical attacks make him bigger while magical attacks make him smaller. In bigger size, he is stronger against physical attacks but weaker against magical attacks. In smaller size, he is weaker against physical attacks but stronger against magical attacks. Use combos to shrink him to the smallest size. Then on the next round have all character pound him with physical attacks. When he uses Ovum, there is a chance that everyone will turn into eggs. When in egg form, attack power will fall, defense will GREATLY fall and items are not usable. When a character is in egg form, shift him/her to the back row. There is a very GOOD tactic against this boss. Have Ryu cast burn followed by Nina casting Cyclone/Sever, then have Scias use super combo. The two spells wil cause the boss to shrink to the smallest size. Now comes the super combo. Try to get as many hits as possible for the super combo. Each hit from the super combo will deal 220+ damage. HAHA! He will go down very fast! ----------------------------------------------------------------------- After defeating Fantam, it will shrink to the size of nothing. The faeries will thank you and hand over the Faerie 'Drop' to you. I wonder how did a faery with a size so small lay a Sh*t with a size so big? After getting the Faerie Drop, the Faery will send you back to the homeworld. Now head out of Wychwood and you will be back on the world map. Set up a camp to rest and save. After saving, head to the smith's house west of Mt. Glom. With the raw material ready, the smith will forge a King's Sword for you. In the next morning the replacement sword will be done. Now head back to the world map and enter Ludia. Once you are in Ludia, head into the castle. Before Nina is able to lie to them that the King's Sword has been found, the judge tell them that it was just returned to them by the Empire. So you went through everything and finally got the replacement King's Sword and now the sword has been found?!!! It seems that the Empire returned the sword to Ludia on some conditions... He tells you that Cray will not receive light sentence before sending you out of the castle. Outside the castle, Nina plans to raid the castle at night. Now head back to the town section and enter your room. Choose to wait for nightfall in the room. Now the screen will switch to Fou-Lu who was injured once again. After a short conversation, the screen will switch back to Ryu. ----------------------------------------------------------------------- 2.8 Ludia Castle ----------------------------------------------------------------------- Items : Artemis' Cap, Iron Ball (Treasure Upgrade) New Member : None Monsters : Soldier, Troop, Toxic Fly, Roach W. Monsters : Wyd, NutTroop Boss : None Skills : Chlorine --> Toxic Fly ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Use the Diary to save first. Head back into the castle. Once in the castle, approach the guard. You only have 1 turn before the guards call for help. Use Combo attacks to defeat them quickly. If you fail to defeat him in the first turn, you will be toss out of the castle and will have to try again. After defeating him, head into the room that he was guarding. Proceed up the stairs and defeat another guard. Note that you can pilfer a Steel BPlate from the guards. After defeating the guard, head into the room he was guarding to find a chest containing a Artemis' Cap. This accessory is not as good as the long boots so don't bother equiping it. After taking it, head out of the room and continue up the stairs to the next level. In the next level, continue along the corridor and enter the next room. Head up the stairs into the next room, then defeat the guard. After defeating the guard, your party will automatically enter the room that the guard was guarding. You will find Cray inside. After Cray rejoins you, back-track to the first floor and exit the castle. Now search the Ludia Town for a man outside a house at the south. He will upgrade the Bronze Ball to a Lead Ball. Now head out of Ludia and enter Worent. Once you are in Worent, upgrade Cray's equipment. Head into the Elders house and talk to the elders. They will tell you to talk to Tarhn again. Now head out of Worent and head into Tarhn's Campsite. You will spend the night in Tarhn's camp. In the morning, speak with Tarhn. Nina will tells everyone that the Empire might be looking for Ryu. Now think back, in Sarai when you first met Rasso, he said he was looking for a dragon. Ryu must be associated with Dragons since he has caused a violent reaction in the Mud Dragon and that he possesses a dragon eye. Nina will make another suggestion again. She suggests going to the Dragon Shrine in Wyndia to meet the Wind Dragon. He might be able to tell the answer to Ryu's mystery. Tarhn will then hand a Jadestone to Cray. You can use the jadestone to get through the ruins to Wyndia. Talk to Tarhn again to find out that the ruins are to the east of the campsite. Now head out of the campsite to arrive back on the world map. Head into the plains and head east once you are inside. Continue east past the big rock until you head out from the edge. You will reach the ruins once you exit the plains. ----------------------------------------------------------------------- 2.9 Ruins ----------------------------------------------------------------------- Items : 500 Z, Silver Top x4, Light Bangle, Ammonia x2 Brass Ball (Treasure Upgrade) New Member : None Monsters : Nut Mage, Nut Archer, NutTroop, Drake, Caterpillar W. Monsters : Wyd, NutTroop Boss : None Skills : Double Blow --> NutTroop Flame Strike --> Drake Feint --> Caterpillar ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enter the ruins, then head west and place the jadestone onto the offering table. The statue behind will descend, revealing a entrance. Head inside and head east across the narrow path to reach a fork. Take the north path and continue along it, passing the first intersection and taking the west path when you reach another intersection. Open the chest to get 500 Z. Head east back to the intersection and continue east, ignoring the crossroad and head south when you reach a fork with two new paths. Continue along the path as it turns to the west. Enter the next area. In the next area, put Cray as the first person as he is needed to solve the puzzle. You will see a lot of laser emitters. Do NOT touch any of the lasers as they will hurt you a little. First head down the stairs and push the green laser emitter once. Head west a little then north to reach the yellow laser emitter. Push it once and head back up the stairs. Head south and down another stairs. You will now be in between the yellow laser and a red laser. Head north then east, then south and up the stairs to reach a chest with 4 Silver Tops. Head down the stairs and head back north a little to reach a red laser emitter. Push it once anti-clockwise. Now head west to reach the yellow laser emitter again. Push the yellow laser emitter anti-clockwise once. Now head south to the green laser emitter near the stairs. Push it clockwise once. Now head west then north to return to the red laser emitter. Push the red laser emitter clockwise once and you can now head into the east room! Enter the east room to find a chest with a Light Bangle. After taking the Light Bangle, head back outside. Push the red laser emitter to the anti-clockwise once. Now head to the green laser emitter and push it anti-clockwise once. Now head to the yellow laser emitter and push it clockwise once. Now head back up the stairs at the west to reach the upper section. Head north and down the next stairs. Move east along the green laser and and enter the north doorway. In the next area, head up the stairs to the next area. You will arrive at a place that looked like a house. There is a guy at the west side of this building. He is interested to trade the Iron Ball of yours. He will take the Iron Ball and gives you a Brass Ball. After trading, exit the building and search for a chest at the back of the building. The chest contains 2 Ammonias. There's nothing else to get, so head out of this area to arrive at the world map again. Set up a camp to rest and save if you need. ----------------------------------------------------------------------- 2.10 Ahm Fen ----------------------------------------------------------------------- Items : Baby Frog, Scale Mail, Life Shard x3 New Member : None Monsters : Patrol, Nut Mage, Cracker W. Monsters : Nut Mage, Nut Archer, NutTroop Boss : None Skills : Double Blow --> NutTroop Mind Flay --> Cracker ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before heading into Ahm Fen, be sure to get into some random battles along the route between the shrine and Ahm Fen. The random items found along this part of the route are ALL items that inflict status effects like muting, poison and etc. Get some of the items and head into Ahm Fen when you think you have enough. When you are in Ahm Fen, head across the wooden bridge to the circular platform. There is a sign board there. Read it if you want. It tells that stepping on a part of the walkway that's been repaired will make a loud noise, which could frighten some of the animals in the Swamp and please walk quietly. Head south across the wooden bridge then south again across another bridge to get to a platform with a place to jump. Ignore the treasure chest at the south, you will get it soon. Jump across the gap to reach another platform. Head your way across the sections of wooden planks to the west by jumping across the gaps when prompted. When you reach the platform, head down the ramp to the west and continue west across the waterlogged area to get to the chest that you see earlier on. It contains Baby Frog. After taking it, head back to the ramp and proceed south east to reach another ramp. Head up the ramp follow the bridge to the next area. In the next area, continue east along the bridge until you reach a fork. Head across the north east path and you will see a large snake. Stepping onto the 'X' part of the bridge will produce some noise which will wake the snake up. The snake will move a little. Now head south and step onto its body. Head across its body and onto another wooden bridge. Purposely step onto another repaired part to make some noise. The snake will move again. Now alk across the snake again to the next platform. Step onto another repaired part and it will move again. Do not step onto its body first. Head to the south to find a chest with a Scale Mail. Equip it on Ryu. Head back onto the bridge and remember the snake's position. As you step onto the repaired part, it will move again meaning you cannot cross anymore. Step onto the repaired part for a few times and he will return to the position. Now head across the snake's body to reach the next platform. Take the ramp down to the waterlogged area. Head northeast and up a ramp. Step onto the repaired part for a few times until the snake's neck part join to the south part of this platform. Step onto the snake proceed to the platform on the west. Step on the repaired part a few times until it no longer blocks the chest. When the snakes is out of the way, moves down the ramp and open the chest for 3 Life Shards. Head back up the ramp and step onto the repaired part once more. Head across the snake and get onto the platform on the south. Head across the bridge, ignoring the snake as it moves in respond to the sound. Head east out of this area to reach the next area. In the next area, continue your way out and you will arrive on the world map again. Now head your way to Wyndia at the north. Along the route, you will be stop by a '!' mark. Enter the area and your party will set up a camp to rest as well as chat. During the conversation, a faery from Wychwood will arrive. You want Ryu to help them. It seems that the faeries have been gone from their homes so long that they have no idea where to start rebuilding from. Agree to help them and you will now be able to play the 'Faerie Colony' Game. Refer to section 4, part v for more information on 'Faerie Colony'. You can also visit the smith house in Mt. Glom to make some armors for Ershin if you want. The is a house marked with a '?' mark east of Ahm Fen. Enter it and enter the house. You can find a married faerie and a human inside. Search the cabinet for a Vigor Seed. Proceed upstairs and you will find Njomo who is one of the master. After you have managed the Faerie Colony for some time, she will be your master. Ignore her for now as she will now be your master yet. Proceed all the way north into Wyndia when you are ready. ----------------------------------------------------------------------- 2.11 Kingdom of Wyndia ----------------------------------------------------------------------- Items : Apples x6, Fish Head x2, Swallow Eye x2, Eye Drops Aurums, Ring of Wind, Wisdom Fruit, Soul Gem, Fat Frog New Member : None Monsters : None W. Monsters : Nut Mage, Nut Archer, NutTroop Boss : None Skills : Double Blow --> NutTroop Mixed Shop : Bastard Sword [3200Z], Wand of Air [3600Z], Mace [3300Z], Biter [4500Z], Scale Mail [2100Z], Mage's Robes [2300Z], Party Dress [2500Z], Long Boots [550Z] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wyndia is the hometown of all winged people. Directly west of the entrance is a Manillo Trading Shop. He has some great lures. Exchange them if you need. You can also increase the number of stamp cards at the same time. The first house by the entrance is a Inn as well as a shop. Enter it and buy some new equipments. Buy the bastard Sword for Ryu, Wand of Air for Nina, Mace for Cray, Biter for Scias and Mage's Robes/Party Dress for Nina. The building bext to the Inn is a Windmill. You will find a new master inside. She is Momo. Scias is a good choice to be her apprentice. You can learn Spray from her if your gametime is more than 25 hours. Give the spray skill to Ershin, she will benefit a lot out of it. If you have more than 30 hours on the clock, you can learn Clip from her. Clip uses agility as attack. Give it to Nina. I think most of you should not be able to learn the third skill from her at this point. Exit the Windmill after you have had enough with Momo. Enter the first house right of the entrance and search the cabinet for 6 apples. The next right building is a huge mansion with a lot of goodies. Inside, head into the west room and search the north cupboard for 2 Fish Heads and search the south cabinet for 2 Swallow Eyes. The south door takes you to the dining room. The frogman will tell you that their Chopsticks, Spoons, Forks, Toothpicks and Straws are missing. If you talk to the waiter in black, he will ask for those silverware. He will give you some Aurums in exchange for them. Exchange with him if you need. He will give you 1 Aurum for a toothpick, 2 Aurums for a pair of chopsticks, 4 Aurums for a Straw, 8 Aurums for a Spoon and 16 Aurums for a Fork. You will get no prizes for giving him all the five silverwares. Now that you have completely looted the house, exit the house. The third right house from the entrance has another goody. Search the cabinet for a Eye Drops. Now you have looted the town, its time to loot the castle! At the far east side of the town is a lift that will take you into the castle. After you arrive at the castle, walk east from the lift and enter the Windmill. Head up the stairs into the next level. Head out and you will be at the top of the castle. Head north and enter another room. Get a Ring of Wind from the chest. Now head back to the lower floor and out of the Windmill. Head north to enter the castle. Talk to the guards with Nina and they will allow you to pass. The first south room has a Wisdom Fruit in the cabinet and the second south room has a Soul Gem in the cabinet. Now head to the northeast corner and talk to the guard in black. He will invite you in to meet the King. The King assures Cray safety and Nina tells him that they want to meet the Wind Dragon. He will tell you that P'ung Ryong, the Wind Dragon is the patron god and protector of Wyndians. The king will tell you to go to the woods east of Wyndia to find the Oracle of Wind, the priestess who serves the Wind Dragon. Your party will rest up and in the morning, search the cabinet in the King's room for a Fat Frog. Head down the central staircase, then arrive back outside through the west door. Head north and enter the room to reach a underground area. Head down the stairs into the next area. Talk to the man in the cell to trade treasure with him. Now you can heard back to town and prepare yourself for the next trip. ----------------------------------------------------------------------- 2.12 Wasq Woods ----------------------------------------------------------------------- Items : 600 Z, Long Boots, Weather Vane x2, Magic Shard, Aurum, Flattop x3 New Member : None Monsters : BeeTroop, Bilboa, Cracker, Nut Mage W. Monsters : Bilboa, Cracker, Nut Mage Boss : None Skills : Risky Blow --> BeeTroop Last Resort --> Bilboa Mind Flay --> Cracker ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can learn Last Resort from Bilboa. They usually use it on the second turn. You can also learn the Risky Blow from BeeTroops. They will use it once their shield is broken. At the first screen of the Woods, head west and cross the bridge. On the other side, head south to find a fisherman. He will tell you a new fishing spot. After talking to him, you can head out of the woods and go fishing. When you are ready to proceed, head north from the bridge on the first screen to the next area. In the next area, cross the log to the east, then continue east on the path to reach a chest with 600 Zenny. After taking the money, head back to the log and cross it. Now head all the way north to reach a broken bridge. Ignore the treasure chest on the other side because you can't get it from here. Head southeast from the bridge and cross another bridge. Ignore the item bag near the bridge because you can't get it yet. Now head north to reach a signboard and a log. Read the sign to know how to 'ride' the log. First, move in front of a log and press one of the directional buttons. Once you've stepped on a log, use the directional buttons to move it. However, you cannot move against the grain of the log. You can move off the log you are on when it touches another log or the ground. Now that you know the instruction, its time for you to 'ride' the logs! First hop onto the first log, then roll north to the next log. Cross over to the second log, then roll it to the west. Hop off the second log and onto the platform. Head south and hop onto another log. Roll this log to the south and get the item bag which contains 2 Weather Vane. Now roll the log back to the platform, then roll the second log to the next log. Roll the log all the way north and jump off the log to the ground. Head west up the slope, then head south and continue along the path to reach the treasure chest you saw earlier. Take the Long Boots from the chest. After taking it, head back to the log and hop onto it. Roll the log to the south and hop off the log to the west platform. Hop onto the north log which is perpendicular to the log you just hopped off. Roll the log east, then cross to the next log. Roll the log all the way north, then hop off and onto the ground again. Now head east and up a slope, then head north to reach the next area. In the next area, head west and follow the path, avoiding the plants with thorns. If you happens to step on one, you will take little damage. You will reach a treasure chest with a Magic Shard at the end. Now head back to this area's entrance. Head along the east path and continue along the path and you will reach the next area. In the next area, continue north to reach the Oracle's house. Enter the house and a conversation will automatically occurs. The Oracle of Wind will tell to get the Wind Flute from below the Wyndia Castle. With the Wind Flute, your party will be able to enter the Tower of Wind. When you control Ryu again, search the bookshelf for 3 Flattops and open the treasure chest for a Aurum. There is nothing more in this house so head out of this house. Head east and out of the area to arrive at the world map again. Your party will automatically set up a camp. Nina notices that Scias is missing and Cray believes that he has gone off to inform the Ludians that what we are planning to do since he was paid by the Ludian to watch over your party. After the conversation, your party will automatically be on the world map. You should visit the Faerie Colony now for a while because there should be 2-3 newborns now! You can also head to Njomo house and talk to her. It should be time that she will become your master. Under her teaching, Nina can become a good magic user so make Nina her apprentice. Once you have 8 faeries in the colony, you can learn the first skill from her. When you are ready, re-enter Wyndia. ----------------------------------------------------------------------- 2.13 Beneath the Castle ----------------------------------------------------------------------- Items : Soul Gem, Swallow Eye x3, Balance Ring, Healing Herb x4, FlashGrenade x2, Wind Flute(Key) New Member : None Monsters : ZombieDr, Cadaver, Zombie, Giant Roach, Caterpillar W. Monsters : Bilboa, Cracker, Nut Mage Boss : None Skills : Feint --> ZombieDr, Cadaver, Caterpillar Feign Swing --> Zombie Distract --> Zombie Last Resort --> Bilboa Mind Flay --> Cracker ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once you are in Wyndia, enter the castle and talk to the King who is in the throne room. He will give you the permission to take the Wind Flute who is kept beneath the Castle. After the conversation, head out of the throne room and head through the north door. Enter the north windmill and head down the stairs. Head down the next stair into the next area. The guard will stand aside and you may enter the basement. Go through the doorway then down the wide stairs and through the next doorway. You will now reach a underground area. Head east until you reach a fork with a turning fan. Ignore the south path because it will lead you to a dead end. Take the north path and continue along it until you reach another fork with another fan. Take the northeast path to reach a chest with a Soul Gem. Return to the second fork and take the south path. After a few steps you will reach another fork with yet another fan. Head northeast, along the path and under a arch until you reach the next screen. In the next area, head on the path until you reach another fork, again with another fan. This fan is different from the other fan. It will hinder your movement. When walk in the direction that it is blowing, you will be drawn back. When it faces north, quickly proceed through the northeast path to reach a treasure chest with 3 Swallow Eyes. After taking it, you should automatically be drawn back to the fork. Now wait your chance to run through the north passage. Enter through the doorway at the end to reach the next area. In the next area, proceed north to find a rotating platform. When the platform reaches where you are, walk onto it and wait for it to face north. Once it faces north, walk off to the ledge. Head east and walk onto the next plaform. Now wait for it to become join up with a wooden ledge at the south. Open the chest to get a Balance Ring. The Balance Ring protects the wearer against confusion. You might want to equip it on someone since there are some monsters in here who are capable of confusing people. After taking it, walk back onto the platform. Wait for it to link up with the platform on the east. Now wait for this platform to link up with the east ledge. Walk off the platform when it linked with the east ledge. Head through the doorway into the next area. In the next area, proceed along the path to find more fans. These fans will also drawn you back if you head in its direction. When the wind stop, hide in the cavities in the wall. When the wind stop, head north through the passage and hide in the cavities on the right. Wait for the wind to stop once more, then continue along the path and hiding in cavities at the same time. Do not miss 4 Healing Herbs and 2 FlashGrenades along the way. Now continue to be careful and enter the next area. In the next area, head north and you will find the Wind Flute. No it is time to head out of this underground dungeon but you might one to pilfer a fighting robe off some ZombieDrs. When you are ready, head your way out of this underground place. Once you are back in the castle, you will get a sequence. Scias is really back in Ludia, informing the group of ugly old men about the Wind Dragon. The 'main' old man known as Master IIgor gives Scias the money he deserves before mentioning about some plan of his. AWWW!! This damn Scias, son of a bi**h really loves money. Master Ilgor intends to capture Ryu before the Empire. Now the screen will switch back to Ryu's group. Now head out of Wyndia. You might want to visit your cute little creatures in their Colony. There should be one of two new faeries. Assign them to work and head into Pung'tap where the Wind Dragon is. Take note that this is the last change to finish your business on this region. Once you proceed past Pung'tap, you cannot return to this region until sometime later. When you are absolutely sure that you are done with this region, head into Pung'tap. ----------------------------------------------------------------------- 2.14 Meeting the Wind Dragon ----------------------------------------------------------------------- Items : Homing Bomb, 600 Z, Power food x2 New Member : None Monsters : ZombieDr, Cadaver, Giant Roach, Drake, BroodBat W. Monsters : Bilboa, Cracker, Nut Mage Boss : None Skills : Feint --> ZombieDr, Cadaver Douse --> Giant Roach (See Note) Last Resort --> Bilboa Mind Flay --> Cracker ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Note: You can learn the Douse Skill from Giant Roach paired up with Drakes. When you are in Pung'tap, Nina will automatically blow the wind flute, activating the path to Pung'tap. Head up the stairs and enter the doorway into Pung'tap. Head down the next stairs and continue your way into the next area. There are two new doorways in the next area. Enter the south doorway and follow the passage until you get to room with a treasure chest containing a Hombing Bomb. Take the treasure and head back to the room with the three doors. Equip the Homing Bomb on Ershin, then head through the north doorway. In the next area, continue along the passage, then up a stairs and through another doorway into the next area. The next area is a place with strong winds blowing. When you first enter the area, you will be taught how to get past this area. Jump off the platform in time with the wind to move to another platform. Stand on the edge of a platform and press right or left to jump. Wait for the wind to calm down, then jump over to the platform to the south. Now jump off this platform when the wind is blowing and you will be send to the platform above. Open the chest for 600 Zenny. Now head back down the the very first platform. Wait for the wind to blow again, then jump off and you will fly off to a platform with a doorway. Head out of this area through the doorway. Head up the spiraling stairs around the tower and enter the tower through the doorway at the top. You will be back in a windy area. Wait for the wind to blow, then jump off and you will 'fly' to the next screen. Now jump to the next platform with the help of the wind, then make your way to the ledge at the top. Jump when the wind is blowing and you will be send flying into the next screen. Open the chest for a fighting robe, then jump off the ledge with the wind blowing and you will be send to the top of the tower. Jump back into the hole and you will land on another ledge. Jump down and you will land on a platform with a chest containing 2 power foods. Now head back up to the top of the tower. Head out of the tower and a conversation will take place. Nina tells you that the winged gondola can take them even higher. After the short conversation, head south across the narrow wooden beam to the winged gondola. Master Ilgor will arrive before you can use the gondola. The old man will tell you that Ryu is the Yorae Dragon and commands your party to exchange Ryu for their lifes. Then three 'supporting' old man will arrive and Ilgor sends them to fight your party. Physical attacks is enough for these three useless creatures. These creatures has some annoying status attacks so finish them off before they do any great harm to your party. After killing them, Ilgor will send out three more Grunts. Scias will also show up. Scias wants to break his contract with Ilgor. Furiously, Ilgor sends his dolls to attack your party again. Scias will be included in this battle but he is not under your command. If you use any spells that hurt every enemies, Scias will also get hurt, so avoid using multi-targetting spell. Don't worry, Scias will be on your side. Scias will also heal your party in this battle. After the battle, Ilgor will run off and Scias will re-join your party. After the conversation, your party will automatically take the Gondola. Now you will be above the clouds. You will see P'ung Ryong, the Wind Dragon. He will too tell you that Ryu is the Yorae Dragon. He will transform into a much smaller form so that his voice would cause the gondola to shake. He will mention that Ryu is one of the Endless. He will tell you more about Ryu's background and purpose on earth. Take note about the part about Ryu being incomplete. P'ung Ryong will take you to a mountain in the centre of the continent. He tells you to head to the village at the foot of the mountain, because they will tell you more about Ryu. When you control Ryu, head down the mountain and you will be back on the world map. ----------------------------------------------------------------------- 2.15 Ice Peak ----------------------------------------------------------------------- Items : Vitamin, Icicle, Asbestos Armor, 500 Z New Member : None Monsters : Bilbul, Bilboa, Ice Beak, Blue Cap, Red Cap, BloodBat W. Monsters : None (You can't encounter enemy on the short route) Boss : None Skills : Last Resort --> Bilboa Icicle --> Ice Beak Command --> Red Cap ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enter the Ice Peak and head west down the path, then head past the slope and get a vitamin from the item bag. After taking it, head up the slope until you reach the top with two paths leading west. Take the top path to reach a ledge with a cave entrance. Enter the cave and proceed along the path to reach a treasure chest with a Icicle. Now head out of the cave and head down the bottom west path. Enter the cave in the middle of the frozen waterfall to reach the next area. In the next area, proceed along the path as it turns many times and out of the cave. You will be back on the mountain. Head west to reach the next screen. In the next screen, the path is blocked by a snowball. Put Cray in the lead and give it a push. It will roll down. Now it will no longer block your path. Head south down the path until you see another snowball. Push it and it will roll down and stuck in a gap. Now cross over and push the snowball. Give it another push, then head north up the slope and follow the path as it turns to the east. You will reach a dead end. Push the snowball nearby down the ramp and it will sink in the gap. Head down the ramp and get a Asbestos Armor from the chest. Equip the Asbestos Armor on Ryu or Scias. Return to where the first stuck snowball is. Roll the snowball down the west slope. Keep rolling it west until it hits a rock and breaks. Now head east back up again and push the snowball between the two rocks south once. Now keep pushing it down the west slope until it sinks into another gap. Use it to cross to the other side. Push the next snowball north a few times then push it east into the gap. Cross over to get to a treasure chest with 500 Zenny. Now head south out of the mountain to arrive at the world map again. ----------------------------------------------------------------------- 2.16 Village of Gifted ----------------------------------------------------------------------- Items : Aurum New Member : None Monsters : None W. Monsters : Bilbul, Bilboa, Blue Cap, Red Cap, Blue Ball Boss : None Skills : Last Resort --> Bilboa Command --> Red Cap Frost Strike --> Blue Ball Mixed Shop : Bastard Sword [3200Z], Wand of Air [3600Z], Mace [3300Z], Asbestos Armor [2700Z], Mage's Robes [2300Z], Healing Herb [20Z], Panacea [100Z] Ammonia [50Z] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before heading into Chek, get into some random encounters on the world map. Be sure to fight some Blue Balls. If you use any water spell on them, they will start using Frost Strike which can be learnt. Try to learn this useful skills. When you are done, head into Chek. When you first enter Chek, you will see a LOT of small childrens. These are not ordinary children, they are children with incredible knowledge. At the far north is the Weapon and items shop and the house at the west side is the Inn. Buy some Asbestos Armor for everyone who can wear it. Be sure to visit the Inn. There is a Aurum in the form of a item bag inside. When you are done, head into the hous at the east side, near the weapon/item shop. You will meet the Abbess inside. She will too call you the Yorae Dragon. She talks about some nonsensical things but will explain them to you. She mentions that everyone has a powerful force within them. Those who attuned to it can see it. To the people with high wisdom, it looks like a pillar of shining light. The color, size and appearance of the force in each person is different. Well, Nina is yellow, Cray is green and Ryu is blue. So gods are define as people who can affects the stream of others:) Your party will rest and Ryu wakes up alone in the room. Head out and you will find the Abbess. She tells you that Ryu is one of the Endless. During the conversation, Ershin will interrupt and the Abbess senses something powerful within the armor. It looks like Ershin is sealed within the Armor. In the next morning, Ryu is alone again. Head out of the house to get a conversation between Cray and Nina. Now head to the top of the town and walk on the outer section. WOW! Those bulls are great, i wish i could kill them for their loins... Anyway, you will meet the Abbess who is with Ershin. Abbess explains that Ershin and Ryu are both one of the Endless. She intends to release Ershin. Your party will be sent into Ershin's mind. ----------------------------------------------------------------------- 2.17 Ershin's Mind ----------------------------------------------------------------------- Items : Water Ward New Member : None Monsters : Spectre, Gulper W. Monsters : None Boss : Umadap, Azeus, Agiel, Yeleb Skills : Ebonfire --> Gulper ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can learn the powerful Ebonfire skill from the Gulpers. To get them to use it, you will have to supply them with the AP they need. They have no AP at the beginning of the battle. Use a wisdom seed on one of them and they will start using spells. If you are lucky, Ebonfire will be used in the first or second turn. These Gulpers have a lot of third level spells and can deal around 500-600 HP damage. They even know how to cast Death. At the first screen, follow the path to the top, then jump over the gap to the other side. Jump across a few more gaps, then continue south and jump across another gap to get to a platform with a chest. Open the treasure chest for a Water Ward. After taking it, jump back and head north and continue along the path. Jump across more gaps and continue your way to reach the next area. In the next area, jump across more gaps until you reach a rotating platform. Examine the white crystal nearby to stop it. You must time it right so that you can get onto it. Even if you get onto it, you might get to a dead end. When this happens, try again until you can get to the top of the rotating platform. When you get to the top, examine the green crystal to meet the trapped Ershin. She is sealed by the four pillars, so to release her, you will have to defeat the four pillars. ----------------------------------------------------------------------- Boss Fight: Umadap Stats : HP:1,200 EXP:2,500 Zenny:0 Spoils: Molotov, Fire Ward Weakness: Water Strength: Fire Attacks : Sever : Level 1 Wind-based spell against one target Cyclone: Level 2 Wind-based spell against all targets Frost, Icicle and Frost Strike are good against this pillar. Throw all the single-targeting water spell at him and he will go down fast. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss Fight: Azeus Stats : HP:1,200 EXP:2,500 Zenny:0 Spoils: Weather Vane, Wind Ward Weakness: Earth Strength: Wind Attacks : Frost : Level 1 Water-based spell against one target Ice Blast: Level 2 Water-based spell against one target Plateau and Stone Pillar is the key to defeat this pillar. Throw all the single-targeting Earth spell at him and he will go down fast. Avoid using Rock Blast as it hits all enemies. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss Fight: Agiel Stats : HP:1,200 EXP:2,500 Zenny:0 Spoils: Water Bomb, Water Ward Weakness: Fire Strength: Water Attacks : Rock Blast : Level 1 Earth-based spell against all targets Stone Pillar: Level 2 Earth-based spell against one target Burn and Flame Strike should be used against this pillar. Do not turn into the Aura dragon, thinking that Hwa can kill this pillar faster. Don't waste the turn, just keep Ryu in human form. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss Fight: Yeleb Stats : HP:1,200 EXP:2,500 Zenny:0 Spoils: Electrode, Earth Ward Weakness: Wind Strength: Earth Attacks : Flare : Level 1 Fire-based spell against one target FireBlast: Level 2 Fire-based spell against all targets Sever and Eddy destroys this pillar. Throw all the single-targeting wind spell at him and he will go down fast. ----------------------------------------------------------------------- After defeating all pillars, you will get 10000 EXP and 8 items! Ershin will also be free. Ershin will tell you that she has no body meaning that she cannot leave the armor. He ask you to help her get a body for her by finding a medium. Now head back to the platform with the chest and jump off the platform across the west gap. You will be at the entrance. Head out to be back in reality again. The Abbess has already called for a medium and she is Rhem, the strongest medium in the village. Ershin will be transferred to the medium and leaving my expensive suit of armor behind:( The switch will tehn switched to Mami and Fou-Lu for a short scene. When you control Ryu's group again, head into the Abbess's house. Ershin will be finished with eating. She will tell you that Ryu and she are Endless. Ryu and Ershin are both summoned by the Fou Empire but with the wrong methods. That is why they are incomplete. Ershin was sealed in the Armor and Ryu was split into two. After the conversation, the screen will switch to Fou-Lu. Before heading out of the house, use the diary to save. Head out of the house and you will find yourself in a village. Now try to exit the town. A man will stop you. Mami arrived in time to save you from listening to the nonsenses he is saying. After the conversation, you will be switched to Ryu again. The conversation continues. Ryu and his other half are seperate by both time and distance. Ershin tells you that Ryu's other half is Fou-Lu, the person who you has been controlling once in a while. ----------------------------------------------------------------------- 2.18 Sonne ----------------------------------------------------------------------- Items : None New Member : None Monsters : None W. Monsters : None Boss : Papan Skills : None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After hearing the shocking news, the screen will switch back to Fou-Lu. Surprisely, Fou-Lu will tell Mami his own story. Mami tells Fou-Lu that she is sad to see him being so sad and the screen will fades out, with the resting music. In the next morning, you will control Fou-Lu. Head out of the house and head to the place where the landlord stopped you earlier on. Head down the path to reach the next screen. Continue on the path and you will meet Mami. During the conversation, you will see a lot of harsh words said by Fou-Lu. Suddenly you will hear a roar. Head across the bridge to the south, then continue along the path and enter the forest to the east. Continue along the path through the forest and you will arrive at a clearing. At the clearing, all the animals will run off and a huge mammoth will drop from the sky, almost smashing Fou-Lu. ----------------------------------------------------------------------- Boss Fight: Papan Stats : HP:12,000 EXP:10,000 Zenny:750 Spoils:Apple, Wisdom Fruit Weakness: Strength: Attacks : Stone Pillar: Level 2 Earth magic against one target This battle is a waste of time, it is very easy. Have Fou-Lu turn into the Astral Dragon, then pound him with a few Erasers and he will be defeated. Papan will shrink and turn into a boar after you defeat him. ----------------------------------------------------------------------- Now head back to the village and Mami will come running in. The screen will switch back to Ryu's group. ----------------------------------------------------------------------- 2.19 Ershin's Mind revisit ----------------------------------------------------------------------- Items : Knockout Gas x2, Manly Clothes New Member : None Monsters : Gulper, Spectre W. Monsters : None Boss : None Skills : Ebonfire --> Gulper ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Your party cannot figure out anything more beside Ryu's other half being still alive. Head into the Abbess house and you will find Ershin unconscious. Abbess will send you into Ershin's mind again, this time to wake her up. When you are in Ershin's Mind, keep following the path and jump to over the gap to the platform to the north. Open the chest for 2 Knockout Gases. Now jump back and continue along the path until you reach a fork. All the side paths lead you to a dead end so continue on the main path. You will reach another fork. Take the first north path to reach a chest containing a Manly Clothes. Now head back to the fork and take the second north path and continue along it until you reach the shrine. Enter the shrine to find Ershin. Wow! She is surrounded by lots of hunks... Anyway, she will tell you that Ryu is missing half of the Emperor. The Empire's summons them because they wish to harness the power for their own benefit. She tells you that the two halves will definitely miss and fate cannot be changed. It seems that Ryu is the only one who can stop the Emperor. After the conversation, head out of the shrine and out of Ershin's mind. When you are back in the reality, Ershin will wake up and tell you that Ryu can obtain more power in the Yorae Shrine. She will also tell you that her real name is Deis and Ershin is what the Armor called her. After the conversation, exit Chek and you will be back on the world map. ----------------------------------------------------------------------- 2.20 Sinchon, the Yorae Shrine ----------------------------------------------------------------------- Items : Swallow Eye x2,Dragon Scale x3, Magic Shard x2, Soul Ring New Member : None Monsters : ProtoBot, Bot, Fiend W. Monsters : Bilbul, Bilboa, Blue Ball, Red Cap, Blue Cap, Fiend, Crawler Boss : None Skills : Sacrifice --> ProtoBot Last Resort --> Bilboa Frost Strike --> Blue Ball Command --> Red Cap ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head south along the path. A exclaimation mark will stop you. Enter the area. Your party and Deis are passing through the canyon when Ershin will appear! It seems that some of Deis power have rubbed off onto it, enabling it to move and talk. Deis abandons Ershin, the armor and Nina will suggest that she heads back to the village and wait. After the conversation, exit the area to arrive at the world map again. Now you can check your Faerie Colony if you want. There should be a few more Faeries and the total population should be a around 15. At this point i have 18 faeries and the culture level is 95, everything is more or less maxed out. I think you should try to develop the colony more if you are on the less that 15 faeries side. You can get good items and weapons from the faeries shop and various benefits. You might also want to consider switching master. Anyway, when you are ready, head into Sinchon, the Yorae Shrine. Enter the Shrine, then head north into the next area and you will find yourself in a large room. One important thing to do while you are proceeding through the shrine is that you must learn the sacrifice skill. If you encounter a protobot, use combo to make it burst open. When it burst open, it will use sacrifice after two turns. One should also try to steal a multigun from either the bots or the protobots. It is hard to steal it, but you CAN steal it. It takes me more than 70 tries to get it. Ignore the treasure chest because you will get it later and head north into the next area. In the next area, head across the corridor and passing the first doorway and into the doorway at the south. Continue along the path and you will reach the chest that you saw earlier on. Open it for 2 Swallow Eyes. Now head back and enter the other doorway to reach the next area. In the next area, continue north along the path and enter the doorway at the end to reach the next area. In the next area, head north and along the east side of the wall. Head up the stairs and through the doorway to reach the next area. In the next area, jump onto the first orange pillar from the western ledge. Jump your way to the platform with the chest. Open it to get 3 Dragon Scales. After taking it, head back out of this room. Head down the stairs and proceed south along the east wall to the entrance of this screen. Now head north along the west wall and through the doorway to reach the next area. You will arrive at the lower part of the room with those orange pillars. Head north and examine the symbol on the wall. Two pillar will rise up and a hourglass will appear. This is the time the orange pillars will remain in the position. Now hurry back to the previous room and head to the room along the eastern side of the wall. Now quickly jump off the western ledge and jump your way across pillars to the north side of the room. When you get to the north side, quickly stand on the western pillar. Wait for the time to run out and the pillar will descend. Enter the room at the bottom to find 2 Magic Shards and a Soul Ring. Now head back and examine the symbol. Repeat everything but this time stay on the north side. Head through the doorway to the next area. Continue north to the next room. Then head north out of the room through the lighted doorway. You will be back outside. They will attempt to call upon the dragons. Now the screen will switch back to Fou-Lu who is still in Sonne. The ground will shake for a short while and you will control Fou-Lu. Exit to this screen and the ground will shake again. Continue along the path to find Mami. She will tell you that smoke is coming out from a mountain nearby. Looks like it is going to erupt. Smoke also indicates that the god of the mountain is angry. Fou-Lu decided to leave sonne to find the 'god'. You will be on the world map but head back into sonne. Talk to Mami and she will give you a Rice Ball. After obtaining it, head back to the world map. ----------------------------------------------------------------------- 2.21 Mt. Yogy ----------------------------------------------------------------------- Items : Wisdom Fruit, MultiVitamin x3 New Member : None Monsters : Lavoid, Bilbao, Cairn, BlackGoo W. Monsters : Bilbao, Morph, Shadow, Bandit Boss : Skills : Ebonfire ---> BlackGoo Timed Blow --> BlackGoo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Lavoids found in this mountain is 'customisable'. Fou-Lu can get lots of experience from it if you keep using fire spell on it. The fire spell will power it up, causing its statistics to raise. I suggest that you only power up it two or three times. It will become very deadly if you continue to power it and Fou-Lu will not be his match. Lavoid is the monster so far that can kill Fou-Lu. Don't believe? Try powering it five times or more. It is wise to escape battle with two Lavoids as you will lose a lot of HP if you fight two Lavoids. Anyway, when you are in Mt. Yogy, Fou-Lu will smash the huge boulder blocking the path with a single hit. Head west up the path until you reach a intersection. Take the lower north path and jump over the gap. Continue on the path a little and you will see a item bag. Take the Wisdom Fruit. Now head back to the intersection and take the upper north path and continue along it until you reach a fork. The lower path lead you to a dead end so head up the upper path until you reach another fork. Take the lower path and follow it to reach the crater of the mountain. Head into the mountain through the opening in the mountain. Inside, You can encounter BlackGoos. You can learn the Ebonfire and the Timed Blow skills from them. They will use ebonfire very often and will use Time Blow when they have 25% of their HP left. When you are ready, follow the path into the next area. In the next area, Head north on the path and ignore the first ledge where you can jump. At the north is another where you can jump. Jump across to the platform with a chest. Open the chest for three MultiVitamins. After taking it, head back to the first ledge and jump across the gap. Continue along the path and jump across two more gaps. Head north into the next area. In the next area, continue along the lengthy and twisting path into the next area. In the next area, continue along the path and at the end you will meet a huge rock monster. The rock monster called Fou-Lu a tiny man and puny man in the conversation. After the short conversation, the rock monster attacks. ----------------------------------------------------------------------- Boss Fight: Marl Stats : HP:15,000 EXP:25,000 Zenny:2,100 Spoils:Wisdom Seed Weakness: None Strength: Earth Attacks : Focus : Increase power and counterattack chance Quake : Major Earth Damage to all targets Summon Kin: Call upon two small rock monsters, Klod and Bellwyd Transform into Astral Dragon on the first turn. In the first turn, Marl will summon his two rock servants out. Klod attacks Fou-Lu and Bellwyd heals damage and assist magic. Take out Bellwyd with a single physical attack than bash Marl with physical attacks. DO NOT kill Klod because if you kill Klod, Marl will summon two more servants. It will take you at least 8-10 turns to kill him because of his high defense. You can use Eraser to speed up the process if you want. Be careful of Klod too because he can cast Rock Blast which can hurt a little. After defeating Marl, kill off Klod and you will win the battle. You might get a wisdom fruit, life shard and a supervitamin after the battle. ----------------------------------------------------------------------- After tha battle, make your way out of the mountain and head down the mountain path. On the way, you will meet Mami and the Landlord. The screen will then switch back to Ryu' group. They suceeded and call upon a lot of dragons. The dragons will tell you moe about Ryu as well as Fou-Lu. One of them inform you that Fou-Lu has already awakened. Deis explains that Fou-Lu has stronger light pillar than Ryu and when they join up, Fou-Lu will have control over Ryu. Now the screen will switch back to Fou-Lu. Return to Mami's house and take a rest. In the morning, use the diary to save. After saving head out of the house and proceed to the fields. On the way, a group of soldiers will arrive and it seems that it is the landlord who called them here. You cannot proceed anywhere except back-track into Mami's house. It seems that Fou-Lu has lived in Sonne too long that he does not want to fight the way out and destroy the village in the process. Mami will suddenly come into the house and block the doorway. Looks like Mami has fall in love with Fou- Lu and Fou-Lu has some feelings too. Mami 'order' Fou-Lu to escape through the hole and head to the shrine in the woods. Now examine the crack in the oven and Fou-Lu will crawl out of it. Yohm capture Mami and intends to use her. Now the screen will switch back to Ryu. The dragons will tell you that you can seek their powers. Well, you have already met the Sand Dragon, Mud Dragon and you should roughly know where they are. All the dragons leave and the Wind Dragon stays behind. The Wind Dragon gives Ryu his power and Ryu can now use Rainstorm spell! After getting the skill, head out of the shrine. While heading out of the shrine, try to steal a multigun from the protobots or bots again if you does not have the gun yet. When you are out of the shrine, you will get a sequence in Chek. The Abbess informs Ershin that the Imperial Army is in Chek. The Abbess had already evacuate everyone and all that is left behind is herself and Ershin. Rasso is here to find Ryu, the Yorae Dragon. The Abbess will suggest that they leave before the army finds them. When you control Ershin, use the diary to save. After saving, head out of the house and you will find that the Abbess has been captured. The soldiers will attach you, Ershin. Just use physical attacks to trash them. After killing them, Ershin will 'invite' the Abbess into her armor. Rasso will send more troops after you. Again, use physical attacks to kill them. After defeating them, Rasso will ask you to tell him the whereabouts of Ryu. Ershin insists to tell him. Rasso use the same old magic to knockout Ershin after calling her a trash can. Now the control will switch to Ryu. Set up a camp to rest and save. Head into Chek. You will find the town deserted and the nearly destroyed Ershin will head up to you. It seems that Ershin had used up all the power that Deis rubbed on her when combating the troops. Deis do not want to get back into Ershin. The power depletes and Ershin shuts down. Oh...my expensive set of armor:( Cray suggests that they take a look at the villagers in the morning. In the next morning, head out of the Abbess house and you will find the Abbes outside. She tells you that everyone is in the abandoned village, in the mountains to the north of Chek. After talking the her, head out of Chek, passing the blacked out Ershin on the way. ----------------------------------------------------------------------- 2.22 The Abandoned Village ----------------------------------------------------------------------- Items : Soul Gem, Wisdom Seed New Member : None Monsters : Trean, Trucked, Bilbul, Yaen, Crawler W. Monsters : Bilbul, Bilboa, Blue Cap, Red Cap, Blue Ball Boss : Ight Skills : Rest --> Yaen Chlorine --> Yaen Air Raid --> Crawler Last Resort --> Bilboa Frost Strike --> Blue Ball Command --> Red Cap ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ On the world map, head north to reach the mountains. Inside, head north until you reach a fork with a north path and a east path. The north path leads you to a dead end so take the east path and head on until you reach another fork. Take the south path to reach a chest containing a Soul Gem. After taking it, head back to the fork and take the north path. When you reach another fork, take the lower north path to get to a item bag containing a Wisdom Seed. After taking it, head back to the fork and take the upper north path. Continue along the path and head up the stairs. You will automatically get a sequence in a camp. Nina is still sad about Ershin(so am i, the armor was good). When you control Ryu, head into the camp and rest. You will then get a sequence in Chek. In the next morning, you will hear Nina's scream. Head outside the camp to find the soldiers. Looks like the Empie have found what they want. Ursula and her imperial army are here. Nina begs them to take them to the Abandoned Village to see that if everyone is find. Ursula will agree and when you reach the Abandoned Vilage, Rasso will greet you. Rasso has killed off most villagers, in this case children. Rasso wants to kill Ryu too and he summons another spirit warrior to do the job. ----------------------------------------------------------------------- Boss Fight: Ight Stats : HP: 3,000 EXP: 3,000 Zenny: 0 Spoils: Aurum, Flame Sword Weakness: None Strength: Earth Attacks : Jab : Multi-hit physical attack against all targets Inferno: Major Fire-based damage to one target This boss cannot be defeated. No attacks or spells can hurt him. Just maintain everyone HP but let Ryu dies as fast as you can. When Ryu is reduced to 0 HP, he will automatically transform into the Kaiser Dragon and use the Kaiser Breath attack to destroy Ight's shield. Now have everyone attack him. He will die when Ryu uses another Kaiser Breath. ----------------------------------------------------------------------- After the battle, Ryu will lose control of himself and the Kaiser Dragon will fire a beam on Rasso and his useless spirit. Ursula ordered them to be arrested but the Kaiser Dragon knocks the soldiers off. Now the Kaiser Dragon is after Ursula. Luckily, Nina manages to stop Ryu from destroying Ursula. With this, Chapter two ends. ======================================================================= C H A P T E R 3 : Streams ======================================================================= Fou-Lu will be in Sonne. The villager will hand you a Ivory Bangle and 'chase' you out of the village. Head east out of the village and head through the forest to arrive at the world map. From this point onwards, there will not be any new people you can recruits. ----------------------------------------------------------------------- 3.1 Sanctum ----------------------------------------------------------------------- Items : Icicle Monsters : Cyclops, Cairn W. Monsters : Shadow, Morph, Bilboa, Bandit Boss : None Skills : Risky Blow --> Cyclops Spirit Blast --> Cyclops Bilboa --> Blitz ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Equip the Ivory Bangle on Fou-Lu, then enter Sanctum. Inside, head west and examine the stone wall. The boar a.k.a Papan will show up and rams the Stone Wall five times and getting itself killed in the process. Now that the passage is no longer blocked, enter the passage. You will encounter Cyclops inside. When his club is broken, he will use Spirit Blast, a skill which you can learn. When you are ready, head through the passage into the next area. In the next area, continue along the passage until you reach a fork. Take the northwest path to reach a chest containing a Icicle. After taking it, head back to the fork and take the southwest path. Follow it until you reach a blue crystal which is blocking the path. Examine and you will find out that it is actually a dragon. You will receive the water gem and with it, you can now transform into the Serpent! Head through the doorway into the next area. In the next area, continue along the path and head out through the doorway. In the next area, head out of the Sanctum through the doorway. Head down the mountain path and you will arrive at the world map. ----------------------------------------------------------------------- 3.2 Soma Forest ----------------------------------------------------------------------- Items : SuperVitamin Monsters : Shadow, Morph, Bilboa, Bandit W. Monsters : Shadow, Morph, Bilboa, Bandit Boss : None Skills : Bilboa --> Blitz ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head into Soma forest. In the forest, head west and you will reach a clearing with a tree in the centre as well as many new paths. Take the west path and you will reach a chest with a SuperVitamin. After taking it, return to the intersection and take the south path to the next area. In the next area, continue along the path and you will get an sequence automatically. You will see Lord Yuna. He has captured Elina and intends to sacrifice her! General Yohm will order the soldier to prepare the Carronade. He order him to fire the hex directly into the Soma Forest where Fou-Lu is. The Hex directly lands on Fou-Lu. Fou-Lu is once again seriously injured. After he collapses, a shiny object will drop from the sky and land up next to Fou-Lu. Now the screen will switch back to Ryu. Nina mentions that Ryu's imcompleteness might be the cause for his berserk behavior. Scias will then cut off the ropes and freeing Ursula. Your party will then automatically head out of the abandoned village. Save if you need, then head back to Chek. Enter the Abbess's house and you will get a conversation. Haha, Ursula is completely blur in the conversation. The abbess then tells you to find Deis and Ershin who should be somewhere in the village. Head west from the Abbess's house and you will find both Ershin and Deis. Talk to Deis and she will return to Ershin, the armor. Your party will automatically head out to the world map. Now you finally have a complete party. Now that you have a complete party, you might want to try achieving higher combo and heavier max damage. In the abandoned village, you will find groups and trunked and treans which allow you to throw everything at them. They recover half HP each turn so you will not be able to defeat them at this point. They will not attack every turn but will counter physical attacks sometimes. They will escape after some turns. At the point, my highest combo is 69 hits and highest damage is 50000. I think it is possible to do more than 69 hits at this point so try out all combination. Faerie Attack, Faerie Charge and Dragon Breath is the combination i used and i have 19 faerie troops and 1 musician. ----------------------------------------------------------------------- 3.3 Mt. Ryft ----------------------------------------------------------------------- Items : Rocket Punch Monsters : Yaen, Fiend, Blue Ball, Mud Pup, Crawler W. Monsters : Bilbul, Bilboa, Blue Cap, Red Cap, Blue Ball Boss : None Skills : Rest --> Yaen Chlorine --> Yaen Snooze --> Mud Pup Air Raid --> Crawler Last Resort --> Bilboa Frost Strike --> Blue Ball Command --> Red Cap ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head into Mt. Ryft when you are ready to proceed the game. Inside, head south into the mountain. Jump across two gaps and you will reach a fork. Take the northwest path and follow the path until you reach a lake. Jump across the gaps to get to a chest with a Rocket Punch. Get the Rocket Punch and equip it on Ershin. Now jump back across the gap and head west along the side of the lake until you reach the next fork. Take the southwest path and follow it until you reach the outside of the mountain. Outside, jump onto the raft and another mini-game will start. ----------------------------------------------------------------------- Fun Time: Pilot the raft Fun Factor: 7/10 Difficulty: 3/10 Use the right and left buttons to maneuver the raft down the river. Everytime you hit the bank, a little piece of raft will come loose. If the raft is completely destroyed, you will have to start all over again, so be careful. You can get extra points by picking up the bags you see floating in the river. You can also get bonus points when you reach the bottom. Sadly, i only gained 3000 points and 400 bonus points from this mini-game. ----------------------------------------------------------------------- Once you reach the bottom of the mountain, your party will discuss a way to get to the Empire. Nina suggests getting a Sandflier. Cray mentions that the party might be able to hire a sandflier from Shyde. After the conversation, just head south out of Mt. Ryft to arrive on the world map again. Visit your faerie colony because if conditions are right, there should be a few newborns. Visit Njomo is you can get some new skills. You should also visit Momo to see if you have enough gametime to learn new skills. At the point, i was at 50:49 so i was able to learn Momo last skill, Egghead. ----------------------------------------------------------------------- 3.4 Shyde revisit ----------------------------------------------------------------------- Items : None Monsters : None W. Monsters : Too many Boss : None Skills : You should have gotten those that you can get Item Shop : Healing Herb [20Z], Antidote [12Z], Eye Drops [14Z], Jabbergrass [20Z], Wooden Rod [50Z], Floater [20Z], Baby Frog [20Z], Straight [20Z] Weapon Shop : Cuirass [840Z], Crepe Cape [730Z], Face Guard [450Z], Long Boots [550Z], Aura Ring [500Z], Life Sandals [500Z], Talisman [300Z], Soul Gem [1000Z] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shyde is located south of Wyndia. There is not much to do in Shyde since you have visited this town before. Exchange for some Aurums at the Manillo trading shop to increase the number of stamp cards. You should aim to get the Render as soon as possible since it is one of the best weapon in the game. Upgrade your treasure ball from the guy behind the Inn if you have not done so yet. When you are ready to proceed, head up the stairs near the well to get to the top section of the town. Head north to the next screen, then continue north and down a stairs. Continue north across the bridge, then into the building at the end. Talk to the blue frog inside. The frog will not let you purchase one no matter how much zenny you have. He will tell you to ask for free ride and informs you that one sandflier is arriving soon. Now head out of this building and you will find that the sandflier the frog man is mentioning about is leaving! Don't worry, Scias and Ursula will jump onto the sandflier just in time and hijack it. You will meet Marlok the *pervert*:) again. So the sandflier belongs to Marlok. Enjoy the funny sequence... I love it when your two other characters shrink in size. Marlok will help you buy a sandflier. He will hand you a bond. When you control Ryu again, climb up the ladder beside the building and talk to the puppeteer there. Ask about shift. You are now able to use the shift spell. Shift lets you travel instantaneously to any city, village or places you have been to. Wow! That's great. To use it, press the seclect button while you are on the world map. You will also find out from him that powers given by dragons have a penalty. You will have to rest at a inn in order to use it again. After talking to him, you should head back to the world map to test the shift skill. Unfortunately, you cannot shift to any place. All places are marked by a black dot. You will have to pass through every places one by one in order to make them turn red. When you are done, head back into Shyde. Head back into the building at the sandflier dock and talk to the frog man again. You will now have your own sandflier. That *pervert* is sure generous. You will then be taught how to pilot a sandflier. ----------------------------------------------------------------------- Fun Time: Race against time Fun Factor: 9/10 Difficulty: 2/10 Use the Right and Left buttons to control the heading of the sandflier. Press the 'O' button to accelerate. You will continue to accelerate for as long as you hold the button. Press the 'X' button to brake. The brake will work as soon as the button is pressed. You can jump by driving over the sand dunes in the desert. Try moving the directional buttons in a circle while jumping. It is basically just like a racing game. Just look at the track map and you will get to Kyoin soon. ----------------------------------------------------------------------- Once you are in Kyoin, head up to the imperial causeway. The guard there will inform you that the imperial causeway no longer work. It seems that during your last visit to the imperial causeway, you have shutted down the gateway. Head back to Kyoin's sandflier dock and you will get a sequence. You will find a bandit standing next to your sandflier. Tell him that you own the sandflier and agree to take him with you to Shikk. He also tells you that there is a lake near Shikk which leads to the western continent. ======================================================================= 3.5 World Tour ======================================================================= Before actually heading to shikk, there are a lot to do right now, so choose to head outside of Kyoin. When you are outside, please visit your first two master, Rwolf and Stoll/Stole. You should be able to learn everything from them. After visiting them, you should obtain new dragon evocation spells. You can be a couple of dragon at this point. ----------------------------------------------------------------------- Mud Dragon Head your way to the '?' spot north of the Dam. Enter it and head to the centre of the several pillars to find Ni Ryong in the human form. Talk to him with Ryu in the lead. He will give Ryu the Mud Flow spell. After learning it, it is time to find the next dragon. ----------------------------------------------------------------------- Grass Dragon The only possible place to find the Grass Dragon is the plains where there are a lot of grass. Head to Tarhn's camp and talk to her. She will tell you that in order to meet the grass dragon, you will have to find a shining bird. After talking to her, head into the plains. head east until you reach the big rock. Wait there for a few minutes until the shining bird shows up and land on the ground near the big rock. Wait for it to fly, then follow it. On the way, you will pass some rocks and one of the rock is marked with two red strips. If you see the rock, then you are heading in the right direction. Continue to follow it and after a few minutes, you will see a pale dragon form on the plains. Approach it and you will enter a area. Talk to the human form Ch'o Ryong and you will get its power! Ryu is now able to use the Healing Wind skill. ----------------------------------------------------------------------- Optional Boss and New Fishing Spot After meeting the grass dragon, you might want to fish. There is a new fishing spot that you can fish now. Head into North Chamba and you will see a man sitting next to the wall. Talk to him to find out that a huge monster is in the hex. Head into north chamba, then follow the path until you reach the side of the roof. A huge fish will arise and attack you! Boss Fight: Angler Stats : HP: 20,000 EXP: 12,000 Zenny: 1,560 Spoils: Deep Diver, Fish-Head Weakness: None Strength: Earth Attacks : Feint : Confuse one target Chlorine: Poison one target Curse : Remove half HP from all targets Jolt : Wind + Water based spell on all targets This boss isn't tough but will take you some time to defeat it. Keep using combos on this boss. DO NOT use physical attack because they will do little damage to this boss. In the first turn, have Ryu transform into the Aura Dragon and have everyone use spells. If Ursula has Cyclone spell, then have her use it, followed by Nina using it. Then have ryu use the dragon breath attack. You can kill this boss faster if you use strong combination spells like Thunderstorm, Disaster and Ragnarok. It will take a while but if you keep your HP high, then you should be able to defeat this boss. After defeating it, head out and talk to the man again. He will tell you that there are so many fishes beneath the hex that it has become a fishing spot. Head back inside to find that it has become a fishing spot. Jellyfishes are common in this fish spot and Bullcats are rather rare to find. Acherons are extremely rare to find in this spot but this spot is the only place to catch acherons. Spinner and Winder are good lures to catch acherons unless you have the King Frog. ----------------------------------------------------------------------- New Treasure Upgrades You can get two new treasure upgrades at this point of the game. If you return to the crash site where the sandflier crashed, you will find a mole man. He will upgrade your treasure. Now you can head back to Synesta and enter the orphanage. Talk to the girl beside Lyte to upgrade your treasure. ----------------------------------------------------------------------- New Masters There are also two new masters for you at this point. Since you are now in Synesta, why not visit Marlok, the generous Manillo. If you have a tin ball of better, you can apprentice under him. If you have a copper ball or better, you can learn the charm from him. Anyway you should be able to learn charm if you have collected all the upgrades on the way. Charm increase the chance of stealing items. The Abbess in Chek is another master who you can get now. You can just apprentice under her but not learning here skills for now. You need to meet more than 70 types of monsters in order to learn her first skill. This can only be done when you are further into the game. ----------------------------------------------------------------------- You have now done what you can do at this stage so you are ready to proceed with the game. Now head to Shikk from Kyoin and take the bandit along. Once you reach there, he will give you a Silver Top for all the trouble. Now you can meet another dragon. ----------------------------------------------------------------------- Sand Dragon From Shikk, head to Shyde on the sandflier. By looking at the track map, you will find a section at the south that is cut off from the main track. Now pilot the sandflier to the sand dune just north of the cut off section. Use it to fly to the cut off section. You will be send into a area. Talk to the sand dragon to receive its power. You can now use Onslaught Spell. ----------------------------------------------------------------------- After getting the Sand Dragon's power, it is time to proceed with the game. Head to the Shikk region. Enter Mt. Giga, your next destination ----------------------------------------------------------------------- 3.6 Mt. Giga ----------------------------------------------------------------------- Items : 800Z, Fire Gem, MultiVitamin, Weather Wand Monsters : Legion, Saruga, Yaen W. Monsters : Bilbul, Fiend, Blue Ball Boss : None Skills : Muffle --> Saruga Blitz --> Saruga Rest --> Yaen Chlorine --> Yaen Last Resort --> Bilboa Frost Strike --> Blue Ball ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Note: The monsters in Mt. Giga are tough. Sarugas and Legions are one good example. Saruga uses Muffle oftenly. Sarugas always come with other monsters. IF you kill the monster before killing off the sarugas, then they will get furious and start using blitz. Legions are another tough monsters. They power up when physically hitted. Their statistics increase and EXP also increase. I suggest that you do not power them up too much or else you will not be able to kill them. Anyway, you can steal or pilfer a speed boots off the saruga. In the first screen, take the Gondola into the next area. In the next area, head south down the ramp until you reach a fork. Take the east path to reach a item bag containing 800 Zenny. After taking it, return to the fork and take the south path. Jump across the gaps, then head north and south and jump to the path below. Head to the south and jump off the ledge to the path below. Head east up the ramp, then north and jump off the ledge to the red crystal. Examine the red crystals. It is the fire gem and you will now be able to transform into Wyvern. After taking it, continue your way to the top. Take the Gondola to reach the next part of the mountain. In the next area, just near the gondola is a fork. Take the upper path to reach a item bag containing a MultiVitamin. After grabbing it, head back and take the lower path which you lead you to the lower path. Head southeast past the the second ramp, then continue along the path and jump across two gaps to reach a platform with a chest containing a Weather Ward. Equip it on Nina, then head back to the two ramps and head up the second ramp to a upper path. Head west along the path and back to the world map again. ----------------------------------------------------------------------- 3.7 Checkpoint ----------------------------------------------------------------------- Items : Ginseng x3 Monsters : None W. Monsters : Legion, Saruga, Yaen Boss : None Skills : Muffle --> Saruga Blitz --> Saruga Rest --> Yaen Chlorine --> Yaen ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enter the checkpoint. You can find a manillo trading shop inside. Trade with him if you need. Now head past the man in green. He will tell you that the gate is closed. Ursula will attempt to kill them off with her gun but was stopped by the party. Look where Ryu is touching... Cray wants to talk to the guard and see if they can allow them to pass through. The two guards immediately recognises Cray as Ludia's wanted man and attack him. You fight with Cray alone. One physical hit should kill one of them. After defeating the two guards, a big squad of army will arrive. Cray flees and discuss with the party. Nina suggests using the wagons to get out of the gate. After the conversation, head to the entrance where you can see a chest. There is a wagon nearby. Push it west a bit until it is in line with the platform with the chest. Climb the ladder up to the roof of the house nearby. Just to the wagon you just pushed, then you should land on the platform with the chest. Open it to find three ginsengs. You can also find the bandit here. He is standing in front of a house. Behind the house is a man. Talk to him to find out that the Tree of Wisdom is nearby. Tell him that you do not know about the tree of wisdom and he will tell you its location. He says that someone told him that somewhere in the woods on the road to shikk is a tree that can talk. After talking to him, head to the north part of the town. Push the east wagon north three times. Then push the west wagon east until it is in line with the two wagons. Now that you have positioned the three wagons, head to the roof again. This time jump off from the north side. Now watch the sequence and when it ends, you will be out of the checkpoint! Jump down the ledge and head north to arrive on the world map. On the path between the checkpoint and Shikk, get into a '?' place. You will find yourself in a canyon. Head north and east when you reach a fork. Continue east out of the canyon to be on the world map again. A new route will appear. Head into the new place. Inside, you will find the Tree Dragon, Su Ryong. Put Ryu in the lead and talk to him. He will give you his power. Now Ryu will be able to use the Holy Circle. ####################################################################### ###################| SECTION 3 |################### ####################################################################### ############ Knowledge ############ ======================================================================= i Magic ======================================================================= Coming Soon... ======================================================================= ii Skills ======================================================================= Coming Soon... ======================================================================= iii Combo Guide ======================================================================= There are total of four main elements in Breath of Fire IV. They are Fire, Wind, Water and Earth. You can combine these four main elements to form new magic. Magics can also combine with Skills to create combos too. More will be cover below. ----------------------------------------------------------------------- Element Chat ----------------------------------------------------------------------- .------.--------------------.--------------------.--------------------. | | Level 1 | Level 2 | Level 3 | |------+--------------------+--------------------+--------------------| |Fire | Burn | Jeh | Hwa Jeh | | | Hwa | | | | | | | | |------+--------------------+--------------------+--------------------| |Wind | Sever | Cyclone | Typoon | | | Eddy | Nah P'ung | Ahryu P'ung | | | P'ung | | | |------+--------------------+--------------------+--------------------| |Water | Frost | Icicle | Blizzard | | | | | | | | | | | |------+--------------------+--------------------+--------------------| |Earth | Rock Blast | Plateau | Quake | | | Patoh | Stone Pillar | Patoh Pah | | | | Chi Patoh | | '------'--------------------'--------------------'--------------------' More Coming Soon... ----------------------------------------------------------------------- Combination Combos ----------------------------------------------------------------------- Magics can combine to form a stronger form of magic and i call them combination combos. Fire will only combine with Wind, Wind will only combine with Water, Water will only combine with Earth and Earth will only combine with Fire. For example when you combine two form of fire magic, a stronger form of fire magic will result. To get the best chance of creating a combo when combining magic, have the slower character cast the magic first and the faster character cast the last magic. For instance, have Cray(Slower) cast Rock Blast and Ryu(Faster) cast burn to form Eruption. The succession percentage for this type of method is about 90%. You can also ignore this slowest to fastest method to create combo but the succession percentage will be about only 75%. Please note that magic of the same element can also combine with each other to form a stronger form of element of the same element and the resultant spell will most slightly hit a few times. For example, if the first character cast Burn and the second character cast Flare, the Flare will hit twice and the damage per hit will also increase. Element 'Cycle': Fire .----->-----. E | | W a | | i r ^ v n t | | d h | | '-----<-----' Water ----------------------------------------------------------------------- Added Effect Combos ----------------------------------------------------------------------- If you combine attacks that heal or affect status, the effects of each will be increased as well. For example, if you combine Heal and Protect, you'll be able to restore some HP at the same time you raise your defense! Furthermore if you combine status affecting attacks with physical skills, the attack will add status effect. ----------------------------------------------------------------------- Mixed Combos ----------------------------------------------------------------------- It is not necessary that you need to combine magic to do a combo. Even if the magic doesn't combine, you CAN still do a combo. Follow the slowest to fastest method to increase the chance of a combo. e.g Rock Blast + Eddy + Sever ----------------------------------------------------------------------- Combo List ----------------------------------------------------------------------- Combination Spells: Lv 1 Fire + Lv 1 Wind = Firewind Lv 2 Fire + Lv 1 Wind = Firewind Lv 3 Fire + Lv 1 Wind = Firewind Lv 1 Fire + Lv 2 Wind = Simoon Lv 2 Fire + Lv 2 Wind = Simoon Lv 3 Fire + Lv 2 Wind = Simoon Lv 1 Fire + Lv 3 Wind = Gigaflare Lv 2 Fire + Lv 3 Wind = Gigaflare Lv 3 Fire + Lv 3 Wind = Gigaflare Lv 1 Wind + Lv 1 Water = Jolt Lv 2 Wind + Lv 1 Water = Jolt Lv 3 Wind + Lv 1 Water = Jolt Lv 1 Wind + Lv 2 Water = Lightning Lv 2 Wind + Lv 2 Water = Lightning Lv 3 Wind + Lv 2 Water = Lightning Lv 1 Wind + Lv 3 Water = Thunderstorm Lv 2 Wind + Lv 3 Water = Thunderstorm Lv 3 Wind + Lv 3 Water = Thunderstorm Lv 1 Water + Lv 1 Earth = Storm Lv 2 Water + Lv 1 Earth = Storm Lv 3 Water + Lv 1 Earth = Storm Lv 1 Water + Lv 2 Earth = Tempest Lv 2 Water + Lv 2 Earth = Tempest Lv 3 Water + Lv 2 Earth = Tempest Lv 1 Water + Lv 3 Earth = Disaster Lv 2 Water + Lv 3 Earth = Disaster Lv 3 Water + Lv 3 Earth = Disaster Lv 1 Earth + Lv 1 Fire = Eruption Lv 2 Earth + Lv 1 Fire = Eruption Lv 3 Earth + Lv 1 Fire = Eruption Lv 1 Earth + Lv 2 Fire = Magma Blast Lv 2 Earth + Lv 2 Fire = Magma Blast Lv 3 Earth + Lv 2 Fire = Magma Blast Lv 1 Earth + Lv 3 Fire = Ragnarok Lv 2 Earth + Lv 3 Fire = Ragnarok Lv 3 Earth + Lv 3 Fire = Ragnarok Mega Combination Spells: Gigaflare + Ahryu P'ung = Earthbreaker Thunderstorm + Pa Bing'ah = Mjollnir Disaster + Patoh Pah = Catastrope Ragnarok + Hwajeh = Supernova Combination Attack: Nina : Fire+Wind Combo + Melee Skill = Phoenix Scias : Wind+Water Combo + Melee Skill = Ice Sword Cray : Water+Earth Combo + Melee Skill = Mudslide Ursula: Earth+Fire Combo + Melee Skill = Reflect ======================================================================= iv Dragon Guide ======================================================================= ----------------------------------------------------------------------- Basic Knowledge ----------------------------------------------------------------------- The Dragon system in Breath of Fire IV is very different from the Dragon system in Breath of Fire III. In BOFIV, Ryu or Fou-Lu turns into a dragoon instead of a dragon. The dragoon form of every dragon is the same in terms of appearence. What differs is the Statistics of each dragons. In dragoon form, Ryu/Fou-Lu can access his dragon skills, skills. Ryu learns no spells when gaining level, but will obtain evocation spells from various Dragons hidden all over the world. You will get your first dragon form automaticall very early in the game but you will stick to the first dragon form for quite some time before you will get the second dragon form. Note that you will be able to transform to more dragon forms once you have gotten the respective gems. As i mentioned earlier, Ryu must get his evocation spells from dragons all over the world. When you meet these dragons, they will bestrow their powers to you, granting Ryu new spells. There is a price to pay for the incredible powers the dragons possess. AP will be used when Ryu/Fou-Lu transform into 'dragon' and AP will be drain each turn while Ryu/Fou-Lu is in the dragon form. When AP is all used up, they will revert to the human form. The AP used up when transforming into dragons is different for every dragons but they all depends on Ryu/Fou-Lu's level. At high levels, dragon transformations will cost more AP. The AP drained each time is equal to 1/4 the transformation AP. Think that the AP needed is way too high? I have a solution. First you will have to get a Shaman's Ring from a Lazy Faerie Weapon Shop, then equip it on Ryu. Now the transformation AP will be reduced to 3/4 of the original AP needed. So if Ryu is at level 40 and Aura will cost 40 AP originally, the AP needed will be reduced to 30 if Ryu is equipped with the Shaman's Ring. ----------------------------------------------------------------------- Dragon Gem Locations ----------------------------------------------------------------------- Water Gem Transformation: Serpent Character : Fou-Lu How to Obtain : Obtained in Sanctum at the beginning of Chapter 3. Fire Gem Transformation: Wyvern Character : Ryu How to Obtain : Obtained in Mt. Giga during Chapter 3. Earth Gem Transformation: Behemoth Character : Ryu How to Obtain : Obtained in Saldine Flats, when you are crossing to the western continent. Flawed Gem Transformation: Mutant Character : Ryu How to Obtain : After visiting chiqua, this gem can be obtained in the very depths of En Jhou. DO NOT give this gem to anyone! Wind Gem Transformation: Myrmidon Character : Ryu How to Obtain : Go to the '?' spot on the world map, west of Fou- Lu's tomb. Enter the area and head up the side of the mountain to the area with the burnt forest. Search for the Wind Gem located on a side path on the far end of the screen. ----------------------------------------------------------------------- Dragon Evolutions ----------------------------------------------------------------------- Coming soon... ----------------------------------------------------------------------- Dragons Forms ----------------------------------------------------------------------- Aura Dragon Breath : Dragon Breath: Damage depends on Remaining HP and target's Defense Attacks: Flame Strike : Fire-based Physical Attack on one target Hwa : Level 1 Fire damage Rejuvenate : Recover moderate HP Barrier : Half Magic Damage for 3 turns Notes : This is the first dragon for Ryu and Ryu will have to stick to it for quite sometime until he gets the second dragon. This dragon is 'cheap' to use as it consume the least AP. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kaiser Dragon Breath : Kaiser Breath: Damage depends on remaining HP Attacks: Aura Smash : Attack Target, regardless of target's Defense Hwajeh : Level 3 Fire damage Ahryu P'ung : Level 3 Wind damage Patoh Pah : Level 3 Earth damage Palliate : Restores HP and cure status Sanctuary : Cancels all assist magic at work Notes : The Kaiser Dragon is always berserk in every battles and it will choose its own target and its own attack. You can control this dragon once you have gotten all the dragon gems. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Astral Dragon Breath : Eraser : Non-Elemental Damage based on HP and target's defense Attacks: Frost Strike : Water-based Physical Attack on one target Wild Swing : Damage x 0.0 to 2.0 Bing : Level 1 Fire damage Death : Instantly kills off a target Notes : This is Fou-Lu first dragon form. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tyrant Dragon Breath : Dark Wave : Non-Elemental damage, varies with remaining HP Attacks: Aura Smash : Attack Target, regardless of target's Defense Pa Bing'ah : Level 3 Water damage Ahryu P'ung : Level 3 Wind damage Patoh Pah : Level 3 Earth damage Death : Instantly kills off a target Sanctuary : Cancels all assist magic at work Notes : Fou-Lu much stronger 'Kaiser' dragon. It raises Statistics differently as Kaiser Dragon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wyvern Dragon Breath : Gigaflame : Major Fire + Wind damage Attacks: Flame Strike : Fire-based Physical Attack on one target Hwa : Level 1 Fire damage Jeh : Level 2 Fire damage Might : Raises power by 20% Notes : This is Ryu's 'true' fire dragon. It possess no resistance against Water-based attacks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weyr Dragon Breath : Gigaflame : Major Fire + Wind damage Attacks: Flame Strike : Fire-based Physical Attack on one target Hwa : Level 1 Fire damage Jeh : Level 2 Fire damage Hwajeh : Level 3 Fire damage Might : Raises power by 20% Protect : Raises defense by 20% Notes : This is the evolved version of the Wyvern Dragon. It has more attacks and raises the statistics more but still has no water resistance. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Serpent Dragon Breath : Watersprout : Water damage depends on remianing HP Attacks: Frost Strike : Water-based Physical Attack on one target Bing : Level 1 Water damage Bing'ah : Level 2 Water damage Snap : Damages and lowers target defense by 20% Notes : This is Fou-Lu's water dragon. It has no resistance against Fire-based attacks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Peist Dragon Breath : Watersprout : Water damage depends on remianing HP Attacks: Frost Strike : Water-based Physical Attack on one target Bing : Level 1 Water damage Bing'ah : Level 2 Water damage Pa Ping'ah : Level 3 Water damage Snap : Damages and lowers target defense by 20% Swordbreaker : Damages and lowers target power by 20% Notes : This is the evolved form of the Serpent Dragon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Myrmidon Dragon Breath : Metastrike : Wind-based damage, ignores target's defense Attacks: Wind Strike : Wind-based Physical Attack on one target P'ung : Level 1 Wind damage Nah P'ung : Level 2 Wind damage SpiritBlast : Attack that ignores target's defense Notes : This is Ryu's basic Wind Dragon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Knight Dragon Breath : Metastrike : Wind-based damage, ignores target's defense Attacks: Wind Strike : Wind-based Physical Attack on one target P'ung : Level 1 Wind damage Nah P'ung : Level 2 Wind damage Ahryu P'ung : Level 3 Wind damage Cleave : Attack that ignores target's defense Shadowwalk : 100% critical hit Notes : This is the true Wind Dragon and it possesses deadly Wind-based attacks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Behemoth Dragon Breath : MeteorStrike : Earth damage rely on remaining HP and target's defense Attacks: Searing Sand : Earth-based Physical Attack on one target Patoh : Level 1 Earth damage Chi Patoh : Level 2 Earth damage Counter : Counterattack with 100% chance Notes : This is the dragon with a strong breath attack but some useless attacks. Counter is the main useless attacks. You will find that Behemoth hardly counter because of its snail-speed nature. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mammoth Dragon Breath : MeteorStrike : Earth damage rely on remaining HP and target's defense Attacks: Searing Sand : Earth-based Physical Attack on one target Patoh : Level 1 Earth damage Chi Patoh : Level 2 Earth damage Patoh Pah : Level 3 Earth damage Counter : Counterattack with 100% chance Blitz : Randomly hits enemies with 4-7 hits, user lose 25% HP Notes : This is the evolved version of the Behemoth. It has strong attacks and better statistics. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mutant Dragon Breath : Stardrop : Damages and lowers target's pow, def, agl, wis by 50% Attacks: Snap : Damages and lowers target defense by 20% Chlorine : Attack that might poison target Sleep : Attack that might cause target to sleep Silence : Attack that might mute target Notes : The Mutant as well as its evolved form has Breath Attack with varied damage. The Breath Attack gains level depending on the amount of Gamepoints you have acumulated. For each new level gained, the breath will hit two times more. The breath attacks start off dealing 6 hits on Level 1 and deals 16 hits on the max level See the Breath level table below for more details. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Punk Dragon Breath : Stardrop : Damages and lowers target's pow, def, agl, wis by 50% Attacks: Snap : Damages and lowers target defense by 20% Chlorine : Attack that might poison target Sleep : Attack that might cause target to sleep Silence : Attack that might mute target Howling : Can cause confusion on all enemies Curse : Chance to reduce targets' HP by half Notes : The Breath Attack gains level depending on the amount of Gamepoints you have acumulated. For each new level gained, the breath will hit two times more. The breath attacks deals 6 hits on Level 1 and deals 16 hits on the max level. See the Breath level table below for more details. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Breath Level Table: ____________________________ |Level| Points needed | Hits | |-----+---------------+------| | 1 | 0 | 6 | | 2 | 30000 | 8 | | 3 | 38000 | 10 | | 4 | 46000 | 12 | | 5 | 54000 | 14 | | 6 | 62000 | 16 | '-----'---------------'------' ----------------------------------------------------------------------- Dragon Statistics ----------------------------------------------------------------------- Basic Statistics: _____________________________________________________________ | Dragon | HP | AP/Level | Power | Defense | Wisdom | Agility | |--------+----+----------+-------+---------+--------+---------| |Aura | 1.5| 1 | 1.2 | 1.1 | 1.2 | 1.0 | |Kaiser | 3.0| 2 | 2.0 | 1.5 | 2.0 | 1.5 | |Astral | 1.5| 1 | 1.2 | 1.2 | 1.3 | 1.0 | |Tyrant | Max| 2 | 1.8 | 1.7 | 2.0 | 1.5 | |Wyvern | 1.8| 1.5 | 1.3 | 1.1 | 1.0 | 1.2 | |Weyr | 2.0| 1.5 | 1.5 | 1.2 | 1.2 | 1.5 | |Serpent | 1.8| 1.5 | 1.2 | 1.2 | 1.0 | 1.2 | |Peist | 2.0| 1.5 | 1.4 | 1.3 | 1.2 | 1.5 | |Myrmidon| 1.5| 1.5 | 1.6 | 1.0 | 1.0 | 1.5 | |Knight | 1.8| 1.5 | 2.1 | 1.1 | 1.0 | 1.8 | |Behemoth| 2.2| 1.5 | 1.4 | 1.4 | 0.5 | 0.5 | |Mammoth | 3.5| 1.5 | 1.6 | 1.6 | 0.5 | 0.5 | |Mutant | 0.5| 1.2 | 0.5 | 1.0 | 1.8 | 0.8 | |Punk | 0.5| 1.2 | 0.5 | 1.0 | 2.5 | 1.0 | '--------'----'----------'-------'---------'--------'---------' Hidden Statistics: _____________________________________________________________________ | Dragon |Melee|Ranged|Spell|Breath|Fi|Wi|Wa|Ea|Holy|Mind|Status|Death| |--------+-----+------+-----+------+--+--+--+--+----+----+------+-----+ |Aura | 2 | 2 | 2 | 2 |4 |2 |1 |2 | 5 | 2 | 2 | 2 | |Kaiser | 2 | 2 | 2 | 2 |2 |2 |2 |2 | 5 | 4 | 7 | 7 | |Astral | 2 | 2 | 2 | 2 |1 |2 |4 |2 | 5 | 7 | 7 | 7 | |Tyrant | 2 | 2 | 2 | 2 |2 |2 |2 |2 | 5 | 7 | 7 | 7 | |Wyvern | 2 | 2 | 2 | 2 |5 |2 |0 |2 | 5 | 2 | 2 | 2 | |Weyr | 2 | 2 | 2 | 2 |6 |2 |0 |2 | 5 | 2 | 4 | 2 | |Serpent | 2 | 2 | 2 | 2 |0 |2 |5 |2 | 5 | 2 | 2 | 2 | |Peist | 2 | 2 | 2 | 2 |0 |2 |6 |2 | 5 | 2 | 4 | 2 | |Myrmidon| 2 | 2 | 2 | 2 |2 |5 |2 |0 | 5 | 2 | 2 | 2 | |Knight | 2 | 2 | 2 | 2 |2 |6 |2 |0 | 5 | 2 | 4 | 2 | |Behemoth| 2 | 2 | 1 | 2 |2 |0 |2 |5 | 5 | 2 | 2 | 2 | |Mammoth | 2 | 2 | 1 | 2 |2 |0 |2 |6 | 5 | 2 | 4 | 2 | |Mutant | 4 | 4 | 3 | 2 |2 |2 |2 |2 | 5 | 2 | 2 | 2 | |Punk | 5 | 5 | 3 | 2 |2 |2 |2 |2 | 5 | 2 | 4 | 2 | '--------'-----'------'-----'------'--'--'--'--'----'----'------'-----' Note: 1. The numbers for the four elements, Fire, Wind, Water and Earth means how resistance each dragon is against the elements. Different resistance means different amount of damage is taken. Refer to the elemental resistance table below for more details. 2. The numbers for Melee, Ranged, Spell, Breath, Holy, Mind, Status and Death just means how resistance each dragon is against those types. ___________________________ | Elemental Resistance | |------,--------------------| |Number| Damage Taken | |------|--------------------| | 0 |Receives 200% damage| | 1 |Receives 150% damage| | 2 |Receives 100% damage| | 3 |Receives 75% damage | | 4 |Receives 50% damage | | 5 |Receives 25% damage | | 6 |Receives 0% damage | | 7 |Absorbs damage | '------'--------------------' ----------------------------------------------------------------------- Learnable Dragon Skills ----------------------------------------------------------------------- Flame Strike: Aura, Wyvern, Weyr Sanctuary : Kaiser Wind Strike : Myrmidon, Knight Spiritblast : Myrmidon Cleave : Knight Shadowwalk : Knight Searing Sand: Behemoth, Mammoth Counter : Behemoth, Mammoth Blitz : Mammoth Snap : Mutant, Punk Chlorine : Mutant, Punk Curse : Punk ----------------------------------------------------------------------- Dragons Evocations ----------------------------------------------------------------------- Wind Dragon Name : P'ung Ryong Skill : Rainstorm Location: During Chapter 2 of the game, you will gain the power of the Wind Dragon automatically in Yorae Shrine. Mud Dragon Name : Ni Ryong Skill : Mud Flow Location: When you get back to Kyoin on the Sandflier, visit the Cliff north of the Dam and speak to the translucent worm-like Dragon to get his power. Sand Dragon Name : Sa Ryong Skill : Onslaught Location: There is an isolated section on the south edge along the sandflier route between Shikk and Shyde. Use a dune to get to it, then enter the Oasis there. Grass Dragon Name : Ch'o Ryong Skill : Healing Wind Location: Located in the Plains. Head east until you reach the big rock. Wait for a fire bird to turn up. When it flies away, follow it and you will meet the beautiful Grass Dragon. Tree Dragon Name : Su Ryong Skill : Holy Circle Location: On the way to Shikk from the Checkpoint, you can find a '?' spot on the route. Enter it, then head out through the eastern exit. A new route will appear on the world map. Follow it to reach the home of the Tree Dragon. Sea Dragon Name : Hae Ryong Skill : Flood Tide Location: While navigating the sea on the ship from Lyp, you can find a light blue section surrounded by rocks, northwest of Shikk and above the Island of Fire. Search there and you will meet the Sea Dragon. Rock Dragon Name : Nameless (Shi Ryong) Skill : Fulguration Location: Enter the river south of Chiqua, then talk to the man by the small shack. Talk to him and let him know that all dragons are different in appearance. Then he will tell you that he saw a strange piece of rock. Now exit the river and a new route will appear. Follow it to reach the Rock Dragon. ======================================================================= v Faerie Magic ======================================================================= You can learn faerie magic from Master Njomo. She will teach you new skills depending on the development of the faerie colony. The first skill you will learn from her is faerie attack, followed by faerie breath, then followed by War Shout and finally Faerie charge. These faerie magic are really POWERFUL if you have a lot of faerie troops and high level barracks. ----------------------------------------------------------------------- Faerie Attack ----------------------------------------------------------------------- Getting It : Get it from Njomo once there are more than 8 faerie in the colony. Discription: Faerie troops swoop down and drop either small or big bomb on the enemies. Target are random. Damage depends on target's defense. Information: Small bomb hits single target and big bomb hits all target. Number of faeries that come into the battlefield and drop bombs depend on the number of faerie troops you have in your colony. The chance that they drop big bombs depends on the barrack level. The higher the level, the more likely a big bomb will be dropped. At very high barrack level, the chance of dropping big bombs is very high. This magic is really effective when your barracks level are over 70. ----------------------------------------------------------------------- Faerie Breath ----------------------------------------------------------------------- Getting It : Get it from Njomo once there are more than 12 faerie in the colony. Discription: Restore all party members' HP and cure status with some accuracy Information: The amount of HP your party members recover depends on the happiness in your faerie colony. The chance of curing status also depends on the happiness in your colony. ----------------------------------------------------------------------- War Shout ----------------------------------------------------------------------- Getting It : Get it from Njomo once there are more than 16 faerie in the colony. Discription: Increase front row member's power by some percentage, depending on the number of troops and musicians. Troops is what really matters. Information: Definitely one of the best magic in this game. You can even raise front row's power by more than 60%. Again, it depends on the number of troops you have as well as the barrack level. ----------------------------------------------------------------------- Faerie Charge ----------------------------------------------------------------------- Getting It : Get it from Njomo once there are more than 20 faerie in the colony. Discription: Faeries circles the enemy and holding each other arms. After a while, all of them charge at the enemies dealing a lot of hits depending on the caster's accuracy Information: The magic can be considered one of the most damaging magic in the game. You will need at least 6 faerie troops in order to use this. The amount of damage the faerie inflicts depends on the amount of EP/HP they have and the barrack level. The accuracy depends on the caster. For this magic to be most effective, be sure to use some accuracy raising items or spells on the caster before using it. ======================================================================= vi Items ======================================================================= ****************************Recovery Items***************************** ITEM EFFECT COST Ambrosia Recover all Dragon's HP to Ryu and Fou-Lu 5000 Z Ammonia Revive fallen ally with with 1/4 HP 250 Z Antidote Removes poison to ally 12 Z Apple Recovers 100 HP to ally 10 Z Berries Recovers 50 HP to ally 8 Z Croc Tear Recover 20 HP and chance to cure status to ally 4 Z Eye Drops Removes Blindness to ally 14 Z Healing Herb Recovers 300 HP to ally 20 Z Jabbergrass Removes Muteness to ally 20 Z Moon Tears Recovers all HP and cures all status to all 2000 Z MultiVitamin Recovers 1500 HP to ally 500 Z Panacea Removes all Status to ally 100 Z Rice Ball Recovers 1500 HP to ally 300 Z Supervitamin Recovers all HP to ally 800 Z Vitamin Recovers 800 HP to ally 100 Z Vitamins Recovers 1000 HP to party 1000 Z Wisdom Fruit Recovers 150 AP to ally 2500 Z Wisdom Seed Recovers 30 AP to ally 800 Z *********************************************************************** ***********************Statistics Raising Items************************ ITEM EFFECT Life Shard HP + 10 Magic Shard MP + 1 Power Food Power + 1 Protein Defense + 1 Swallow Eye Agility + 1 Fish Head Wisdom + 1 Ginseng Power + 20% temporarily Dragon Scale Defense + 20% temporarily Headband Wisdom + 20% temporarily StrengthSeed Power + 10 until rest Hard Seed Defense + 10 until rest Speed Seed Agility + 10 until rest Sage Seed Wisdom + 10 until rest Reflex Seed Accuracy + 15% until rest Sight Seed Learning chance + 50% until rest Dodge Seed Dodge Attacks + 10% until rest Strike Seed Critical Hit chance + 10% until rest Target Seed Counterattack chance + 10% until rest Fire Seed Fire Resistance + 2 until rest Wind Seed Wind Resistance + 2 until rest Water Seed Water Resistance + 2 until rest Earth Seed Earth Resistance + 2 until rest Elixer All Elemental Resistance + 1 until rest Elixer + All Elemental Resistance + 2 until rest Phoenix Seed Death Resistance + 2 until rest Spirit Seed Mind Resistance + 2 until rest Vigor Seed Status changes Resistance + 2 until rest Wassail Mind and Status changes Resistance + 1 until rest Wassail + Mind and Status changes Resistance + 3 until rest Draught Power, Defense, Agility and Wisdom + 5 until rest Draught + Power, Defense, Agility and Wisdom + 10 Until rest Dark Draught Critical, Learning, Counter and Accuracy +10% until rest *********************************************************************** *****************************Magical Items***************************** ITEM EFFECT TARGET FlashGrenade Casts Blind on Target One Enemy Knockout Gas Casts Sleep on Target One Enemy Mouth Gag Casts Mute on Target One Enemy PoisonPowder Casts Poison on Target One Enemy Belladonna Casts Instant Death on Target One Enemy Straw Absorbs HP from target One Enemy Molotov Deals minor Fire based damage One Enemy Weather Vane Deals minor Wind based damage One Enemy Water Bomb Deals minor Water based damage One Enemy Electrode Deals moderate Earth based damage One Enemy Firecracker Deals major Fire based damage One Enemy Void Sphere Deals major Wind based damage All Enemies Icicle Deals major Water based damage All Enemies Dynamite Deals major Earth based damage All Enemies Napalm Deals moderate Fire and Wind based damage All Enemies Taser Deals major Wind and Water based damage All Enemies *********************************************************************** ****************************Optional Items***************************** ITEM EFFECT Aurum Ink used to switch and organise skills in Camp Bird Drop Used as fertilisers to grow crops Rotten Meat Used as fertilisers to grow crops ScorchedRice Used as fertilisers to grow crops Ivory Dice Increase Zenny and Exp received by user after battle *********************************************************************** ********************************Fishes********************************* ITEM EFFECT Jellyfish Restores 50 HP to user Piranha Restores 150 HP to user Bass Restores 500 HP to user Blue Gill Deals minor Water-based damage to one enemy Sweetfish Restores 5 AP to user Browntail Raises user's defense power Black Bass Restores 1200 HP to user Angelfish Revives fallen target with 1/2 HP Trout Restores 10 AP to user RainbowTrout Increases Attack Power of user Bullcat Inflict moderate Earth + Fire based damage to all enemies MartianSquid Nullifies all magical effects. Dorado Restores 800 HP to all allies Salmon Restores 30 AP to all allies Barandy Restores all HP to user Sturgeon Chance to revive fallen allies with 1/4 HP Man-o'-War Restores 50 HP to user Flying Fish Restores 100 HP to user and cure status sometimes Blowfish Cures poison in the user Moorfish Chance to revive a fallen ally with 1 HP Sea Bass Restores 400 HP to user Flatfish Restores status of user Sea Bream Restores 30 AP to user Octopus Blinds all enemies Bonito Restores all HP to user Black Porgy Restores 100 AP to user Angler Deals major Water + Earth damage to all enemies Spearfish Restores 1500 HP to all allies Whale Restores all HP and status to all allies Acheron Poison to all enemies and party *********************************************************************** *********************************Meats********************************* ITEM EFFECT Loins Recovers 800 HP to party Roast Recovers 500 HP to user and chance to cure status Ribs Recovers 300 HP to user Flank Recover 10 AP to user *********************************************************************** *******************************Rare Items****************************** Glass Shard Raw Material to make Armor for Ershin Iron Scraps Raw Material to make Armor for Ershin Bent Screw Raw Material to make Armor for Ershin Old Tire Raw Material to make Armor for Ershin Dirty Filter Raw Material to make Armor for Ershin Burnt Plug Raw Material to make Armor for Ershin Rusty Pipe Raw Material to make Armor for Ershin Mozweed Cures all status and used to make medicine Ship Parts Spare Parts of Sandflier Stamp Card Card used to trade for items in Manillo Shop *********************************************************************** ======================================================================= vii Weapons ======================================================================= ----------------------------------------------------------------------- Weapon List ----------------------------------------------------------------------- ********************************|R|Y|U|******************************** NAME HITS PWR WGT ELMT NOTES FOUND Broken Sword 1 4 2 --- --- Event Bowie Knife 1 10 1 --- --- Shop King's Sword 1 12 2 Holy Cast Protect Initial Short Sword 1 15 3 --- --- Shop Moon Sword 1 28 4 --- --- Monster Katzbalger 1 30 4 --- --- Shop Broad Sword 1 38 8 --- Defense +5 Manillo Rusted Sword 1 40 2 --- Powerup when it slays 1000 foes Clear Bastard Sword 1 42 6 --- --- Shop Claymore 1 56 8 --- --- Shop Dragon Slayer 1 70 15 --- --- Event Piercing Edge 1 72 5 --- Cast Weaken Shop Feather Sword 1 88 1 --- --- Shop Cursed Sword 1 90 2 --- Damage depends on remaining HP Monster Lose 1/16 HP per turn Ascension 1 95 6 Holy Critical Hit +5% Dungeon Damascus Swd 1 104 5 --- --- Shop Barbarossa 1 112 8 --- --- Shop Dragon Blade 1 128 8 --- Cast Might,1.5 damage on dragon Dungeon GooKing Sword 1 152 4 --- --- Monster Scramasax 2 13 2 --- --- Shop Flame Sword 2 35 2 Fire --- Monster Firangi 2 58 2 --- --- Monster Slicer 2 78 4 --- --- Monster Slayer 2 80 4 --- Absorb 1/8 damage into user HP RustSwd 1/16 chance to attack ally Royal Sword 2 96 6 Holy Can cast Drain FinalBt *********************************************************************** *******************************|N|I|N|A|******************************* NAME HITS PWR WGT ELMT NOTES FOUND Pointed Stick 1 2 1 --- --- Dungeon Baton 1 5 1 --- --- Initial Sage's Staff 1 12 2 --- Wisdom +5 Shop Skull Staff 1 13 2 --- Target may die instantly Monster Magic Ward 1 18 2 --- Concentration +3 Shop Reed Baton 1 28 2 --- --- Shop Ruby Scepter 1 30 2 Fire --- Manillo Wand of Air 1 38 1 Wind Can cast Sever Shop Weather Ward 1 48 2 Wind --- Shop Warding Staff 1 56 3 --- Magic Resistance +1 Dungeon Battle Rod 1 61 2 --- --- Shop Rune Staff 1 72 2 --- Concentration +5, Wisdom +10 Shop Blessed Staff 1 84 2 Holy Can cast Heal and Holy Shop Death Resistance +1 Ouroboros 1 96 2 --- Can cast Raise Dead Monster Death and Status Resistance +2 *********************************************************************** *******************************|C|R|A|Y|******************************* NAME HITS PWR WGT ELMT NOTES FOUND Bamboo Stick 1 8 3 --- --- Shop Log 1 13 4 Earth --- Initial Steel Bat 1 25 2 --- --- Shop Spiked Rod 1 35 5 --- --- Shop Mace 1 43 6 --- --- Shop QuarterStaff 1 54 7 --- --- Shop Stone Club 1 65 6 --- --- Shop Crusher 1 86 8 --- --- Shop Giant Club 1 99 16 --- 25% chance to stun target Monster Cudgel 1 115 10 --- --- Shop EarthBreaker 1 126 12 Earth Can cast Stone Pillar Monster Linked Pole 1 133 8 --- Damage depends on target power Manillo Nunchaku 1 145 8 --- Critical Hit +5% Monster Flail 2 45 13 --- --- Manillo *********************************************************************** *****************************|E|R|S|H|I|N|***************************** NAME HITS PWR WGT ELMT NOTES FOUND Red Knuckles 1 12 1 --- --- Initial Fork 1 14 1 --- 20% chance to blind enemy Monster Ice Punch 1 20 1 Water --- Monster Raptor Claws 1 24 1 Wind --- Dungeon Earth Claws 1 26 1 Earth --- Manillo Drill Punch 1 32 1 --- --- Dungeon Homing Bomb 1 40 1 --- Always hit, never miss Dungeon Rocket Punch 1 51 1 --- --- Dungeon Toxic Claws 1 62 1 --- 20% chance to poison enemy Dungeon Stunner 1 70 1 --- 25% chance to stun enemy Monster Ghostbuster 1 85 1 --- 1.5 times damage on Ghosts Dungeon Atomic Punch 1 93 1 --- --- Dungeon Power Glove 1 95 1 --- Target 1/4 HP, critical +20% Monster Mass Driver 1 104 1 --- --- Monster *********************************************************************** ******************************|S|C|I|A|S|****************************** NAME HITS PWR WGT ELMT NOTES FOUND Chopsticks 1 2 0 --- Increased damage on flies Manillo Bowie Knife 1 10 1 --- --- Shop Short Sword 1 15 3 --- --- Shop Moon Sword 1 28 4 --- --- Monster Katzbalger 1 30 4 --- --- Shop Broad Sword 1 38 8 --- Defense +5 Manillo Hidden Dagger 1 42 2 --- target may die instantly Monster Ice Blade 1 50 8 Water Target may fall alseep Shop Claymore 1 56 8 --- --- Shop Piercing Edge 1 72 5 --- Cast Weaken Shop Feather Sword 1 88 1 --- --- Shop Ascension 1 95 6 Holy Critical Hit +5% Dungeon Damascus Swd 1 104 5 --- --- Shop Barbarossa 1 112 8 --- --- Shop Cleaver 1 119 10 --- 1.5 times damage on Dragons Monster Scramasax 2 13 2 --- --- Shop Jang'do 2 22 3 --- --- Initial Biter 2 30 3 --- Critical Hit chance +3% Shop Flame Sword 2 35 2 Fire --- Monster Taegum 2 36 4 --- --- Shop Firangi 2 58 2 --- --- Monster Slicer 2 78 4 --- --- Monster Slayer 2 80 4 --- Absorb 1/8 damage into user HP RustSwd 1/16 chance to attack ally Render 2 50* 6 Water May cast Frost Manillo * - The power of Render depends on the number of encounters you have. The more encounters you have, the more powerful will be the sword. Power of sword = 50 + encounter/20 *********************************************************************** *****************************|U|R|S|U|L|A|***************************** NAME HITS PWR WGT ELMT NOTES FOUND Scattershot 1 35 4 --- --- Initial Sparkler 1 50 4 Fire --- Shop Flamethrower 1 60 4 Fire Can cast Fireblast Shop Arquebus 1 70 2 --- --- Shop Mortar 1 102 6 Fire Shop Culverin 1 108 6 --- Accuracy +20%, Critical Hit +5% Manillo Electrifier 1 110 2 --- --- Dungeon Multigun 2 40 2 --- --- Monster Flinklock 2 42 2 --- --- Shop Repeater 2 82 6 --- --- Manillo *********************************************************************** ----------------------------------------------------------------------- Weapon Location ----------------------------------------------------------------------- Note: This list is in alphabetical order. Aquebus : Chiqua Ascension : Dropped by Gecko Atomic Punch : Found in Canal Bamboo Stick : Ordinary Faerie Weapon Shop Barbarossa : Chedo Bastard Sword : Wyndia Baton : Equipped on Nina when you get her Battle Rod : Lyp Biter : Wyndia Blessed Staff : Chedo Bowie Knife : Chamba Broad Sword : Shyde Manillo Shop Broken Sword : Get it after you meet Rasso for the first time Chopsticks : Chiqua Manillo Shop Claymore : Shikk Cleaver : Dropped by Horseman Crusher : Koshka Cudgel : Chedo Culverin : Astana Manillo Shop Cursed Sword : Dropped by Rider Damascus Sword: Astana Dragon Blade : You will get it after a Event Dragonslayer : Found in dungeon (I do not remember which place it is) Drill Punch : Found in Mt. Glom Earth Claws : Shyde Manillo Shop Earthbreaker : Astana Manillo Shop Electrifier : Found in the First Emperor Tomb Feather Sword : Koshka Firangi : Shyde Manillo Shop Flail : Shyde Manillo Shop Flame Punch : Dropped by Maman Flame Sword : Dropped by Ight Flamethrower : Koshka Flintlock : Shikk Fork : Dropped by Krabby Ghostbuster : Found in Imperial Headquarter Giant Club : Chiqua Manillo Shop GooKing Sword : Dropped by GooKing Hidden Dagger : Lazy Faerie Weapon Shop Homing Bomb : Found in Pung' tap Ice Blade : Diligent Faerie Weapon Shop Ice Punch : Dropped by Ymechaf Jung' do : Equipped on Scias when you get him Katzbalger : Ludia King's Sword : Made from the Faerie Drop Linked Pole : Manillo Stamp Card Exchange Log : Equipped on Cray when you get him Mace : Wyndia Magic Ward : Kyoin Mass Driver : Dropped by Chopam rarely Moon Sword : Dropped by Bandit and Drake Mortar : Chedo Multi Gun : Dropped by Bot Nunchaku : Dropped by Trean Ouroboros : Dropped by Beihl Piercing Edge : Lyp Pointed Stick : Found in Kyria's Woods Power Glove : Chiqua Manillo Shop Quarterstaff : Shikk Raptor Claws : Dropped by Armor Red Knuckles : Equipped on Ershin when you get her Reed Baton : Ludia Render : Manillo Stamp Card Exchange Repeater : Chiqua Manillo Shop Rocket Punch : Found in Mt. Ryft Royal Sword : Steal from Astral Dragon in the final fight Ruby Scepter : Shyde Manillo Shop Runestaff : Koshka Rusted Sword : Get from Rei and Teepo in Clear Game mode Sage's Staff : Sarai Scattershot : Equipped on Ursula when you get her Scramasax : Kyoin Short Sword : Found in the Dam Skull Staff : Chiqua Manillo Shop Slayer : Upgrade of Slayer Slicer : Dropped bu Kolpum Sparkler : Lyp Spiked Rod : Worent Steel Bat : Kyoin Stone Club : Lyp Stunner : Ordinary Faerie Weapon Shop Taegum : Ordinary Faerie Weapon Shop Toxic Claws : Found in Jungle Wand of Air : Wyndia Wardingstaff : Found in En Jhou Ruins Weather Wand : Found on Mt. Giga ======================================================================= viii Armors ======================================================================= Amber Bplate Defense : 28 Weight : 4 Wearable: Ryu, Cray, Scias, Ursula Found : Ursula Initial Armor Notes : None Angel's Vest Defense : 94 Weight : 4 Wearable: Nina, Ursula Found : Dropped by Warder Notes : Holy Power +1 Armored Vest Defense : 60 Weight : 4 Wearable: Ryu, Nina, Cray, Scias, Ursula Found : Koshka Notes : Resistance against Ranged Attacks +2 Asbestos Armor Defense : 26 Weight : 4 Wearable: Ryu, Cray, Scias Found : Obtained in Ice Peak Notes : None BlizzardMail Defense : 66 Weight : 6 Wearable: Ryu, Cray, Scias Found : Koshka Notes : Wind & Water Resistance + 2, Fire & Earth Resistance -1 Booster Defense : 20 Weight : 5 Wearable: Ershin Found : Made by Smith in Mt. Glom Notes : Counterattack with Firewind Brigandine Defense : 35 Weight : 5 Wearable: Ryu, Cray, Scias Found : Shikk Notes : None Burglar Garb Defense : 77 Weight : 5 Wearable: Ursula Found : Obtained in Imperial Castle Notes : Critical Hit +10% Chain Cap Defense : 10 Weight : 4 Wearable: Ryu, Cray, Scias Found : Kyoin Notes : None Chopam Plate Defense : 50 Weight : 8 Wearable: Ershin Found : Made by Smith in Mt. Glom Notes : Resistance against Melee, Ranged and Magical Attacks +1 Clothing Defense : 4 Weight : 2 Wearable: Ryu, Nina, Cray, Scias, Ursula Found : Ryu's Initial Armor Notes : None Crepe Cape Defense : 12 Weight : 2 Wearable: Nina, Ursula Found : Kyoin Notes : None Cuirass Defense : 13 Weight : 4 Wearable: Ryu, Cray, Scias, Ursula Found : Dropped by Armor Notes : None Damascus Mail Defense : 88 Weight : 6 Wearable: Ryu, Cray, Scias, Ursula Found : Astana Notes : None Defender Defense : 30 Weight : 5 Wearable: Ershin Found : Made by Smith in Mt. Glom, Obtained in Imperial Castle Notes : Casts Barrier Automatically Diana's Dress Defense : 83 Weight : 5 Wearable: Nina, Ursula Found : Chedo Notes : Mind, Status changes and Death Resistance +2 Dragon Armor Defense : 96 Weight : 8 Wearable: Ryu Found : Dungeon Notes : Breath Resistance +2 Earth Armor Defense : 30 Weight : 5 Wearable: Ershin Found : Made by Smith in Mt. Glom Notes : Earth Resistance +1 Earth Rig Defense : 30 Weight : 5 Wearable: Ershin Found : MAde by Smith in Mt. Glom Notes : Earth Resistance +3, Wind Resistance -1 Fancy Dress Defense : 5 Weight : 2 Wearable: Nina, Ursula Found : Nina Initial Armor Notes : None Fighting Robe Defense : 23 Weight : 3 Wearable: Ryu, Nina, Cray, Scias, Ursula Found : Obtained in Pung'tap Notes : None Fire Rig Defense : 30 Weight : 5 Wearable: Ershin Found : Made by Smith in Mt. Glom Notes : Fire Resistance +3, Water Resistance -1 Flame Armor Defense : 30 Weight : 5 Wearable: Ershin Found : Made by Smith in Mt. Glom Notes : Fire Resistance +1 Force Armor Defense : 82 Weight : 7 Wearable: Ryu, Cray, Scias Found : Chiqua Manillo Shop Notes : Can cast Barrier, Magic Resistance +1 Full Plate Defense : 47 Weight : 8 Wearable: Ryu, Cray, Scias Found : Ryp Notes : None Gargantua Defense : 25 Weight : 8 Wearable: Ershin Found : Ershin Initial Armor Notes : None Gideon's Garb Defense : 93 Weight : 10 Wearable: Cray Found : Dropped by Battle Suit Notes : Attack +10 Gravedigger Defense : 20 Weight : 5 Wearable: Ershin Found : Made by Smith in Mt. Glom Notes : Counterattack with Eruption Heavy Armor Defense : 40 Weight : 10 Wearable: Ershin Found : Made by Smith in Mt. Glom Notes : None Holy Robe Defense : 64 Weight : 4 Wearable: Nina Found : Chiqua Manillo Shop Notes : Mind, Status changes and Death Resistance +1 Hydro Armor Defense : 30 Weight : 5 Wearable: Ershin Found : Made by Smith in Mt. Glom Notes : Water Resistance +1 Hydro Rig Defense : 30 Weight : 5 Wearable: Ershin Found : Made by Smith in Mt. Glom Notes : Water Resistance +3, Fire Resistance -1 King's Armor Defense : 100 Weight : 7 Wearable: Scias Found : Dropped by Rider Notes : Can cast Focus Leather Armor Defense : 5 Weight : 2 Wearable: Ryu, Cray, Scias Found : Sarai Notes : None Life Armor Defense : 90 Weight : 9 Wearable: Ryu, Cray, Scias Found : Astana Manillo Shop Notes : Restore 100 HP every turn Light Armor Defense : 10 Weight : 0 Wearable: Ershin Found : Made by Smith in Mt. Glom Notes : Agility +20, Dodge +10% Light Clothing Defense : 34 Weight : 0 Wearable: Ryu, Nina, Cray, Ursula Found : Obtained in Imperial Castle Notes : Can cast Speed Lightning Defense : 0 Weight : 0 Wearable: Ershin Found : Made by Smith in Mt. Glom Notes : Agility +40, Dodge +20% Maelstrom Defense : 20 Weight : 5 Wearable: Ershin Found : Made by Smith in Mt. Glom Notes : Counterattack with Storm Mage's Robe Defense : 19 Weight : 3 Wearable: Nina Found : Wyndia Notes : Magic Resistance +1 Magma Armor Defense : 66 Weight : 6 Wearable: Ryu, Cray, Scias Found : Chiqua Notes : Fire & Wind Resistance +2, Wind & Water Resistance -1 Manly Clothes Defense : 17 Weight : 3 Wearable: Ryu, Cray, Scias Found : Obtained in Chief house's Storage Room in Worent Notes : Revives wearer once in battle and destroys after use Midas' Armor Defense : 25 Weight : 5 Wearable: Ryu, Cray, Scias, Ursula Found : Rei and Teepo Shop in Clear game mode Notes : Converts damage into money Mist Armor Defense : 93 Weight : 8 Wearable: Ryu, Cray, Scias Found : Chedo Notes : Mind, Status changes and Death Resistance +2 Mithril Rig Defense : 50 Weight : 15 Wearable: Ershin Found : Made by Smith in Mt. Glom Notes : None Mithril Armor Defense : 64 Weight : 5 Wearable: Ryu, Cray, Scias, Ursula Found : Pauk Notes : None Orihalcyon Defense : 30 Weight : 5 Wearable: Ershin Found : Made by Smith in Mt. Glom Notes : Critical Hit +20% Panzer Defense : 20 Weight : 5 Wearable: Ershin Found : Made by Smith in Mt. Glom Notes : Counterattack with Jolt Party Dress Defense : 25 Weight : 4 Wearable: Nina, Ursula Found : Wyndia Notes : None Phantom Dress Defense : 75 Weight : 6 Wearable: Nina, Ursula Found : Dropped by Warlok Notes : Holy Resist -3, Mind, Status changes & Death Resist up Psychometer Defense : 20 Weight : 5 Wearable: Ershin Found : Made by Smith in Mt. Glom Notes : Wisdom +20 Quicksilver Defense : 30 Weight : 5 Wearable: Ershin Found : Made by Smith in Mt. Glom Notes : Cast Speed Automatically Ranger Garb Defense : 16 Weight : 3 Wearable: Ryu, Nina, Cray, Scias, Ursula Found : Worent Notes : Fire Resistance +2 Robe of Wind Defense : 44 Weight : 0 Wearable: Nina, Ursula Found : Ryp Notes : Wind Resistance +2, Dodge +5% Royal Armor Defense : 102 Weight : 8 Wearable: Ryu Found : Steal from Tyrant Dragon in final battle Notes : None Sage's Frock Defense : 50 Weight : 4 Wearable: Nina Found : Diligent Faerie Weapon Shop Notes : Wisdom +5 Scale Mail Defense : 20 Weight : 5 Wearable: Ryu, Cray, Scias Found : Scias' Initial Armor Notes : None Short Skirt Defense : 32 Weight : 1 Wearable: Nina, Ursula Found : Lazy Faerie Weapon Shop Notes : Magic Resistance -1 Silver Mail Defense : 54 Weight : 5 Wearable: Ryu, Cray, Scias Found : Obtained in Tidal Flats and Chiqua Shop Notes : None Spirit Armor Defense : 15 Weight : 5 Wearable: Ershin Found : Made by Smith in Mt. Glom Notes : Wisdom +10 Star Dress Defense : 92 Weight : 6 Wearable: Nina Found : Astana Manillo Shop Notes : Concentration +5 Steel BPlate Defense : 17 Weight : 3 Wearable: Ryu, Cray, Scias, Ursula Found : Dropped by Soldier Notes : None Stout Mail Defense : 30 Weight : 5 Wearable: Ershin Found : Made by Smith in Mt. Glom Notes : None Waistcloth Defense : 8 Weight : 2 Wearable: Ryu, Nina, Cray, Scias, Ursula Found : Obtained in North Chamba Notes : None Wet Suit Defense : 30 Weight : 7 Wearable: Ryu, Nina, Cray, Scias, Ursula Found : Obtained in the Fane of the Sea God Notes : Water Resistance +2 Whirlwind Defense : 30 Weight : 5 Wearable: Ershin Found : Made by Smith in Mt. Glom Notes : Wind Resistance +3, Earth Resistance -1 Wind Armor Defense : 30 Weight : 5 Wearable: Ershin Found : Made by Smith in Mt. Glom Notes : Wind Resistance +1 Wolf Skin Defense : 72 Weight : 4 Wearable: Ryu, Nina, Scias, Ursula Found : Pauk Notes : None ======================================================================= ix Accessories ======================================================================= Coming Soon... ======================================================================= x Bestiary ======================================================================= Will be added once walkthrough is complete. ####################################################################### ###################| SECTION 4 |################### ####################################################################### ############ Side Quests, Mini-Games and Secrets ############ ======================================================================= i Fishing ======================================================================= Fishing is a very vast game in Breath of Fire IV. It is very detailed and fun. Most of the Fishing Spot in Breath of Fire IV are hidden and you must find them in order to complete the fish list. You will only need a lure and a rod to fish but there are many types of lures, so this part of my guide will tell you everything about fishing. ----------------------------------------------------------------------- Hints & Tips ----------------------------------------------------------------------- 1. When the fish swin away from you, stop reeling for a while but start reeling again immediately. The fish will stop fighting and will let you reel it in. Continue this process until you have reeled the fish in. 2. Try other spot in the fishing spot if you always catch the same type of fish. ----------------------------------------------------------------------- Fishing Spot ----------------------------------------------------------------------- River Spot 1: Fish : Jellyfish, Sweetfish, Trout, RainbowTrout Location: There is a '?' spot along a route from Sarai. Enter to find yourself in a Canyon. There is a side path, head out of it and you will arrive on the world map again. A new route leading to the river spot 1 will appear. Help : Cast line near base of waterfall. Aim for ripples on the water. Cast from the east shore and aim for the area with some vegetation and lots of insects, Lake Spot 1: Fish : Jellyfish, Piranha, Bass, Blue Gill, MartianSquid Location: There is a '?' spot on the route between Synesta and Sandflier Wharf. Enter and read a signboard. Once you leave, a new route leading to lake spot 1 will appear. Help : Cast line to places near the rocks. Areas with insects hovering is also good places to cast the line. Just be careful of snagging the line when you reel too close to the rock. Ocean Spot 1: Fish : Man-o'-War, Flying Fish, Blowfish, Sea Bream Location: Beginning of Chapter 2, there is a '?' spot on the route between Shyde and Ludia. Enter and read a sign. When you arrive back on the world map, a new route leaing to the Ocean Spot 1 will appear. Help : On the rocky place in this ocean spot is a fantastic place to fish. Casting your line to the small area surrounded by rocks will lure in Blowfish almost everytime. Standing on the big rock, you can cast your line past the buoys, allowing to catch some splendid fishes. River Spot 2: Fish : Jellyfish, Trout, Browntail, RainbowTrout, Salmon Location: After visiting Wyndia, the King tells you to go to Kasq Woods. On the first screen of the Woods is a fisherman. Talk to him to know about a fishing spot. When you leaves the Woods, a new route leading to the River Spot 1 will appear. Ocean Spot 2: Fish : Man-o'-War, Sea Bass, Flatfish, Octopus, Bonito, Spearfish, Whale Location: After you reach Lyp by ship, take the ship out and head upward. Look for a blue flag. Enter it and you will find yourself in Ocean Spot 1. Lake Spot 2: Fish : Bass, Piranha, Blue Gill, Black Bass, MartianSquid, Dorado Location: There is a '?' spot on the route between the Jungle and Lyp. Once inside, exit the area through a side path. Saldine Spot: Fish : Moorfish, Blowfish, Sea Bream, Black Porgy Location: In Chapter 3, you will automatically come across this Saldine Spot while you are on the Flats. Lake Spot 3: Fish : Jellyfish, Angelfish, Black Bass, MartianSquid, Dorado, Barandy Location: Speak to a fisherman in Chique on the docks. He mentions about a fishing spot to the north of Chique. Exit Chique and a new route leading to Lake Spot 3 will appear. River Spot 3: Fish : Sweetfish, Trout, Browntail, RainbowTrout, Salmon, Bullcat, Sturgeon Location: After you visited Fou-Lu's tomb with Ryu, go to a '?' spot west of the tomb. You will arrive at the forest which is set on fire during Fou-Lu's Chapter 1 scenario. Head up the mountainside to the burnt forest and exit through the south exit. A new route leading to the River Spot 3 will appear. Ocean Spot 3: Fish : Flying Fish, Sea Bass, Flatfish, Octopus, Bonito, Angler Location: There is a '?' spot on the route between the Highway and the '?' area south of Kwanso. Enter it and read a sign on a signboard. Exit the area and a new route leading to Ocean Spot 3 will appear on the world map. Chamba Spot: Fish : Jellyfish, Bullcat, Acheron Location: On Chapter 3, return to North Chamba by the back entrance. When you are inside, fight an optional boss, Angler and after defeating it, North Chamba will become a fishing spot. ----------------------------------------------------------------------- Lures List ----------------------------------------------------------------------- 1. Silver Top Type : Level 1 Spinner Speed : 2 Snag : 4/32 Action: Floats while stationary, sinks when reeled 2. Gold Top Type : Level 2 Spinner Speed : 2 Snag : 4/32 Action: Floats while stationary, sinks when reeled 3. Platinum Top Type : Level 3 Spinner Speed : 3 Snag : 3/32 Action: Floats while stationary, sinks when reeled 4. Twister Type : Level 1 Winder Speed : 1 Snag : 3/32 Action: Sinks when stationary, Floats when reeled 5. Warbler Type : Level 2 Winder Speed : 2 Snag : 2/32 Action: Sinks when stationary, Floats when reeled 6. Dancer Type : Level 3 Winder Speed : 1 Snag : 1/32 Action: Sinks when stationary, Floats when reeled 7. Popper Type : Level 1 Topper Speed : 0 Snag : 0/32 Action: Always floats 8. Flattop Type : Level 2 Topper Speed : 0 Snag : 0/32 Action: Always floats 9. Swisher Type : Level 3 Topper Speed : 1 Snag : 3/32 Action: Floats when stationary, Sinks when reeled 10. Floater Type : Level 1 Minnow Speed : 1 Snag : 2/32 Action: Sinks when stationary, Floats when reeled 11. Hanger Type : Level 2 Minnow Speed : 2 Snag : 1/32 Action: Sinks when stationary, Floats when reeled 12. Deep Driver Type : Level 3 Minnow Speed : 4 Snag : 1/32 Action: Sinks when stationary, Floats when reeled 13. Baby Frog Type : Level 1 Frogger Speed : 0 Snag : 0/32 Action: Always floats 14. Toad Type : Level 2 Frogger Speed : 1 Snag : 3/32 Action: Floats when stationary, Sinks when reeled 15. Fat Frog Type : Level 3 Frogger Speed : 1 Snag : 3/32 Action: Floats when stationary, Sinks when reeled 16. Straight Type : Level 1 Worm Speed : 1 Snag : 1/32 Action: Sinks when stationary, Floats when reeled 17. Tail Type : Level 2 Worm Speed : 2 Snag : 1/32 Action: Sinks when stationary, Floats when reeled 18. Crab Type : Level 3 Worm Speed : 1 Snag : 1/32 Action: Sinks when stationary, Floats when reeled 19. Spoon Type : Max Level Lure Speed : 1 Snag : 0/32 Action: Sinks when stationary, Floats when reeled 20. King Frog Type : Ultimate Lure Speed : 1 Snag : 0/32 Action: Sinks when stationary, Floats when reeled ----------------------------------------------------------------------- Fishes List ----------------------------------------------------------------------- 1. Jellyfish Average Size: 22cm My record : 31cm Crowning : 30cm (80 points) Lure : Spinner, Winder, Topper, Minnow, Frogger, Worm Found : Rivers and lakes Depth : Shallow and Moderate Uses : Restores 50 HP to user Help : You will have no problem catching this fish. Best Lure : Anything but not Spoon. 2. Piranha Average Size: 30cm My record : 40cm Crowning : 40cm (150 points) Lure : Spinner, Winder, Topper, Minnow, Frogger, Worm Found : Desert Depth : Any Uses : Restores 150 HP to user Help : Use Baby Frog or Straight. Best Lure : Topper, Minnow, Frogger, Worm and King Frog 3. Bass Average Size: 45cm My record : 63cm Crowning : 60cm(200 points) Lure : Topper, Minnow, Frogger, Worm Found : Desert Depth : Any Uses : Restores 500 HP to user Help : Use Deep Driver to lure it. Best Lure : Topper, Minnow, King Frog 4. Blue Gill Average Size: 37cm My record : 54cm Crowning : 50cm(250 points) Lure : Spinner, Winder, Frogger, Worm Found : Lakes Depth : Any Uses : Weak Water-based magical attack to one enemy Help : Use Spinner or Winder to lure it. Best Lure : Spinner, Winder and King Frog 5. Sweetfish Average Size: 18cm My record : 26cm Crowning : 25cm (150 points) Lure : Spinner, Winder, Topper, Minnow, Frogger, Worm Found : Desert Depth : Swallow and Moderate Uses : Restores 5 AP to user Help : Easy to catch. No extra help is needed to lure it. Best Lure : Topper, Minnow and King Frog 6. Browntail Average Size: 52cm My record : 73cm Crowning : 70cm (250 points) Lure : Spinner, Winder, Topper, Minnow Found : Wyndia Depth : Any Uses : Raises user's defense power Help : Best Lure : Spinner, Winder, Deep Driver and King Frog 7. Black Bass Average Size: 52cm My record : 72cm Crowning : 70cm (300 points) Lure : Topper, Minnow, Frogger, Worm Found : North Islands Depth : Any Uses : Restores 1200 HP to user Help : Best Lure : King Frog 8. Angelfish Average Size: 22cm My record : 31cm Crowning : 30cm (250 points) Lure : Spinner, Winder, Topper, Minnow, Frogger, Worm Found : Zhinga Mountains Depth : Swallow Uses : Revives fallen target with 1/2 HP Help : Best Lure : King Frog 9. Trout Average Size: 30cm My record : 43cm Crowning : 40cm (200 points) Lure : Spinner, Winder, Topper, Minnow, Frogger, Worm Found : Desert Depth : Any Uses : Restores 10 AP to user Help : Easy to catch. Best Lure : King Frog 10. Rainbow Trout Average Size: 52cm My record : 74cm Crowning : 70cm (350 points) Lure : Spinner, Winder, Topper, Minnow Found : Anywhere Depth : Shallow and Moderate Uses : Increases Attack Power of user Help : Deep Driver is a good lure for this fish. Best Lure : King Frog 11. Bullcat Average Size: 60cm My record : 80cm Crowning : 80cm (380 points) Lure : Topper, Minnow, Frogger, Worm Found : Zhinga Mountains Depth : Moderate and Deep Uses : Inflict moderate Earth+Fire based damage to all. Help : Best Lure : King Frog 12. Martian Squid Average Size: 52cm My record : 71cm Crowning : 70cm (350 points) Lure : Winder, Minnow, Worm Found : Anywhere Depth : Moderate and Deep Uses : Nullifies all magical effects. Help : Best Lure : King Frog 13. Dorado Average Size: 67cm My record : 94cm Crowning : 90cm (400 points) Lure : Topper, Minnow, Frogger, Worm Found : North Islands Depth : Moderate and Deep Uses : Restores 800 HP to all allies Help : Best Lure : King Frog 14. Salmon Average Size: 105cm My record : 149cm Crowning : 140cm (400 points) Lure : Topper, Minnow, Frogger, Worm Found : Wyndia Depth : Any Uses : Restores 30 AP to all allies Help : Best Lure : Deep Driver, Fat Frog, King Frog 15. Barandy Average Size: 150cm My record : 204cm Crowning : 200cm (700 points) Lure : Frog, Worm Found : Zhinga Mountains Depth : Any Uses : Restores all HP to user Help : Best Lure : King Frog 16. Sturgeon Average Size: 165cm My record : 221cm Crowning : 220cm (700 points) Lure : Frog, Worm Found : Zhinga Mountains Depth : Moderate and Deep Uses : Revives fallen allies with 1/4 HP with some accuracy Help : Best Lure : King Frog 17. Man-o'-War Average Size: 22cm My record : 32cm Crowning : 30cm (80 points) Lure : Spinner, Winder, Topper, Minnow, Frogger, Worm Found : Ludia Depth : Shallow and Moderate Uses : Restores 50 HP to user Help : You will catch a lot of them Best Lure : Every lures except Spoon 18. Flying Fish Average Size: 26cm My record : 36cm Crowning : 35cm (150 points) Lure : Spinner, Winder, Topper, Minnow, Frogger, Worm Found : Ludia Depth : Shallow and Moderate Uses : Restores 100 HP to user and cure status sometimes Help : Baby Frog is good enough to lure this fish. Best Lure : Topper, Minnow, King Frog 19. Blowfish Average Size: 37cm My record : 50cm Crowning : 50cm (200 points) Lure : Spinner, Winder, Topper, Minnow, Frogger, Worm Found : Ludia Depth : Any Uses : Cures poison in the user Help : Use any lures and cast the line near rocks. Best Lure : King Frog 20. Moorfish Average Size: 22cm My record : 35cm Crowning : 30cm (200 points) Lure : Spinner, Winder, Topper, Minnow, Frogger, Worm Found : Saldine Depth : Shallow and Moderate Uses : Chance to revive a fallen ally with 1 HP. Help : Best Lure : King Frog 21. Sea Bass Average Size: 52cm My record : 74cm Crowning : 70cm (280 points) Lure : Spinner, Winder, Topper, Minnow, Frogger, Worm Found : Salt Sea Depth : Any Uses : Restores 400 HP to user Help : Best Lure : King Frog 22. Flatfish Average Size: 37cm My record : 52cm Crowning : 50cm (280 points) Lure : Spinner, Winder, Topper, Minnow Found : Salt Sea Depth : Moderate and Deep Uses : Restores status of user Help : Best Lure : King Frog 23. Sea Bream Average Size: 52cm My record : 74cm Crowning : 70cm (300 points) Lure : Topper, Minnow, Frogger, Worm Found : Saldine Depth : Any Uses : Restores 30 AP to user Help : Cast line as fast as possible. Deep Driver is good. Best Lure : King Frog 24. Octopus Average Size: 60cm My record : 80cm Crowning : 80cm (350 points) Lure : Winder, Minnow, Worm Found : Salt Sea Depth : Moderate and Deep Uses : Blinds all enemies Help : Best Lure : Winder and King Frog 25. Bonito Average Size: 90cm My record : 125cm Crowning : 120cm (400 points) Lure : Topper, Minnow, Worm Found : South Levant Depth : Any Uses : Restores all HP to user Help : Best Lure : King Frog 26. Black Porgy Average Size: 52cm My record : 71cm Crowning : 70cm (400 points) Lure : Topper, Minnow, Frogger, Worm Found : Saldine Island Depth : Any Uses : Restores 100 AP to user Help : Best Lure : King Frog 27. Angler Average Size: 105cm My record : 142cm Crowning : 140cm (450 points) Lure : Topper, Minnow, Frogger, Worm Found : South Levant Depth : Moderate and Deep Uses : Inflicts heavy Water + Earth damage to all enemies Help : Best Lure : King Frog 28. Spearfish Average Size: 142cm My record : 193cm Crowning : 190cm (500 points) Lure : Spinner, Winder, Topper, Minnow Found : Salt Sea Depth : Shallow and Moderate Uses : Restores 1500 HP to all allies Help : Best Lure : King Frog 29. Whale Average Size: 187cm My record : 266cm Crowning : 250cm (999 points) Lure : Spinner, Winder, Topper, Minnow Found : Salt Sea Depth : Moderate and Deep Uses : Restores all HP and status to all allies Help : Best Lure : King Frog (All other lures will not lure it) 30. Acheron Average Size: 37cm My record : 55cm Crowning : 50cm (300 points) Lure : Spinner, Winder, Topper, Minnow, Frogger, Worm Found : Chamba Depth : Shallow and Moderate Uses : Inflicts poison to all enemies Help : Best Lure : King Frog ----------------------------------------------------------------------- Rods List ----------------------------------------------------------------------- .-------------.-----.-------.-------.------------------------. | Rod |Power| Range |Balance| Location | |-------------+-----+-------+-------+------------------------| |Angling Rod | 4 | 30m | 1 | Lyp Manillo Shop | |Bamboo Rod | 2 | 23m | 1 | Wyndia Manillo Shop | |Deluxe Rod | 2 | 18m | 2 | Chest in Saldine Flats | |Master's Rod | 4 | 25m | 3 | Master Gyosil | |Spanner | 3 | 23m | 2 | Master Gyosil | |Wooden Rod | 1 | 15m | 2 | Sarai Item Shop | '-------------'-----'-------'-------'------------------------' ======================================================================= ii Manillo Shop ======================================================================= The Manillo trading Inc. is back! In BOF IV you do not have to fish them out of the water but you will have to find them in various loaction. Different Manillo will trade different items for fishes but all of them will trade Stamp Cards for the same list of items. The Stamp Cards exchange is a good improvement to the Manillo Trading. ----------------------------------------------------------------------- Stamp Card Exchange ----------------------------------------------------------------------- When you trade items in the Manillo Shops, you will receive points depending on what item you trade. You can press the triangle button, you can trade in the points for stamps. 100 points will give you 1 stamps. You will have a Stamp Card to hold these stamps. The Stamp Card can hold 20 stamps. Basically, 100 points give you 1 stamp and 20 stamps gives you a Stamp Card. Another way to say is that 2000 points will give you a Stamp Card. Gook Luck collecting the Stamp Cards. Exchange List: Magic Shard : 3 Stamp Cards Power Food : 3 Stamp Cards Swallow Eye : 3 Stamp Cards Fish-Head : 3 Stamp Cards Coupons : 25 Stamp Cards Dragon Tear : 50 Stamp Cards Linked pole : 75 Stamp Cards Render : 99 Stamp Cards ----------------------------------------------------------------------- Manillo Trading ----------------------------------------------------------------------- Sarai's Manillo Trading Shop The Manillo nearest to the entrance in Sarai. You can trade with him after the imperial Soldiers have left. Come back to Sarai before going to kurok and you will find that the soldiers have left. Exchange Fish: Icicle : Flatfish x3 Napalm : Sea Bream x3 Taser : Octopus x3 Ginseng : Bonito, Octopus, Sea Bream Dragon Scale : Bonito, Octopus, Flatfish Headband : Bonito, Sea Bream, Flatfish Moon Tears : Spearfish, Angler, Bonito Aurum : Sea Bass x3 Shyde's Manillo Trading Shop The Blue Manillo near the entrance is the trading shop. Exchange Fish: Earth Claw : Sweetfish x5 Ruby Scepter : Trout x5 Broad Sword : Rainbow Trout x2, Trout x2, Sweetfish x2 Flail : Black Bass x3, Blue Gill x3, Piranha x6 Firangi : Black Bass x3, Martian Squid x3, Bass x6 Holy Mantle : Rainbow Trout x3, Browntail x6 Bell Collar : Rainbow Trout x3, Browntail x6 Aurum : Jellyfish x5 More will be coming soon... Currently, i have no time to work on this part... ======================================================================= iii Masters ======================================================================= Coming Soon... ======================================================================= iv Treasure Upgrade ======================================================================= Sarai : Buy the Lead Bal for 158 Z from a frogman in the bar Shyde : The man hiding very well behind the Inn will trade with you Ludia : A man found in the town when you are raiding Ludia at night Ruins : A person found in the house which is the exit of the shrine Wyndia : The man in the dungeon will trade with you Synesta : A female orphan in Synesta's orphanage will trade with you Shikk : The man loitoring in the basement of one house will trade Chiqua : Merchant who told you how to get to mainland will trade Crash Site: Return to the crash side sometime later to find a bandit Sonne : The woman sitting near the entrance will trade with you Abandoned : After you beat the game, a woman will trade with you if you Village missed out the Ludia's upgrade ======================================================================= v Faerie Colony ======================================================================= You can start managing the faerie Colony in chapter two. After you drive the monsters out of the faerie colony, and when you reach Ahm Fen, a faery will approach you and beg you to be their leader. Agree to help them and you can play this game. ----------------------------------------------------------------------- Basic Information ----------------------------------------------------------------------- Objective: The objective is to develope the faerie village to a fully-functional village. It takes every bit of your intelligence and patient. It is like a strategy game where everything from jobs to the well-being of the faeries are under your control. The management menu look like the one on below: _ _ .-----------------. .-----------.-----------.---------| \/ | / |1| Normal | | |6| | |7| | |8| \9 / |.----------------. '--+-----------------------------------+. || | .----------. .----------. .----------. | || |2| | | |3| * | | ||> |4| | | / \|5|| | | || | | * | | ||> [] | |'-||-' || | | ||xxx xxx xxx xxx | | * | | ||> || | | || || | | ||xx xxx xx xx | |<--*----##| | ||> || | | || || | | ||x x x xxx xxx | | * | | ||> _||_ | | //.---||.| | || | | * | | [] | || |'--|| |||| | || | | * | | [] '----'| | '-----'| | |'----------------' '----------' '----------' '----------' | |.------..------..------..-----..-----..-----..-----..-----.| || || || || || || || || || || |10| || |10| || |10| |||10| |||10| |||10| |||10| |||10| || || || || || || || || || || || || || || || || || || || || || || || || || || || || |'------''------''------''-----''-----''-----''-----''-----'| '-----------------------------------------------------------' |1| : Set the work rate for the faeries |2| : Box that contains faeries not assigned to any jobs |3| : Box that contains faeries assigned to hunting |4| : Box that contains faeries assigned to clear land |5| : Box that contains faeries assigned to grow crops |6| : Box that shows the number of faeries in the colony |7| : Box that shows the food supply of the colony |8| : Box that shows the culture level of the colony |9| : Box that shows the overall happiness of the faeries |10|: Box that shows the number of free lands available Births: As the village developes, you will need more faeries to run the village, that is why you will need to know how the birth system works. A new faery will be born for every 10 battles you fight, providing that the food supplies are more than four times the current number of faeries. To keep the population growing, always keep the food supply high. The statistics of the new born depends on he culture level which is covered below. Growth and Culture: The village starts form a undeveloped village to a developing village and finally to a developed village. The village in fact must goes through a lot more stages to become a developed village. Growth and Culture are two primary factors to getting a well-developed village. The two forms of growth are mainly buildings and faeries. Culture plays an important role because it refers to many things about the village. It affects the jobs available, sale items in stores and the statistics of the new born. The top right icon(book) at the top of the management menu displays the culture level. Clearing lands and developing the lands is the only way to build up the culture level. In order to gain new jobs, culture level must reach to certain level. Below is the Culture levels List. Culture Level 15: Item Shop Culture Level 50: Music Culture Level 20: Inn Culture Level 60: Art Culture Level 25: Weapon Shop Culture Level 70: Aurum Trading Culture Level 30: World Search Culture Level 80: Games Culture Level 40: Troops Culture Level 90: Bonds Faerie Statistics: Every faerie is unique and suitable for different types of job. EN : Endurance KN : Knowledge SL : Style Faerie with high EN is suitable to do jobs which requires endurance and physical labour. Clearing land is one example of such jobs. Faeries with high KN should be assigned to manage shop. Faeries with high SL should be assigned to jobs which requires arts and musical talents. Furthermore, there are four faerie personality types. They are Lazy, Ordinary, Diligent and Odd. Each personality will affect how hard the faerie will work as well as what the shop owner will be selling. Assigning Jobs: The Faeries can't organise themself without you help. You only gets 3 faeries when you first start to build the Faerie Colony. Starts off by ordering one Faerie with high HP to hunt animals and have the other 2 clear land. Once there is free land available, you can start to build houses. When you have houses, you can assign new jobs which will benefit you more. Each house can hold a maximum number of 3 faeries. Some jobs will benefit you if you place the second and third faeries into the building. Notice Board: The signboard in the Faerie Village inform you of new births, jobs and happenings in the village. Some notices will be rubbish written by boring faeries. ----------------------------------------------------------------------- Building ----------------------------------------------------------------------- Building is VERY important in the Faerie Colony game. It provides homes and jobs for the faeries. You can only build houses on cleared land. The village starts off as a forest with no free land available. You must assign faeries to clear the lands. The faeries who are clearing the land will automatically move to building the houses. Once the houses are done, they will continue clearing lands. Houses: Houses are necessary for all jobs excluding hunting, plowing land and growing food. Assign a job to the house to use it, then assign faeries to do the job. The maximum number of faeries per house is three. Even houses have statistics. They affect or simply represent the quality of work being done inside the house. You can see the activity of the house by the length of the green bar on the command screen. Houses also have hidden statistics depending on the number of houses around them. If there are houses near the house, work will be done faster meaning you will have new items and weapons on sale faster if they are houses placed near the item or weapon shop. Place houses side by side for the best result. ----------------------------------------------------------------------- Jobs ----------------------------------------------------------------------- Hunting: Hunting is VERY important to the village. Faeries gain food while hunting. Without food, faeries will suffer famine and die. The amount of stored food in the colony also affect whether a new faery will be born. It also affect the faerie's attitude towards you. Always keep about 1/3 of the population hunting to maintain food supply. EP is factor to look out when assigning faeries for hunting. You will encounter hunting faeries on the world map. When you encounter them, they are out-numbered by the beasts. You must help them kill the animal as well as maintaining the food supply. You will have to chase the animals about. The animals run as fast as you are so there's no way you can outrun them. Use Ryu's sword of Ursula's gun to hunt the animals down. If you injured them, you must kill them as soon as possible because as they run, their meat amount will decrease. The only to kill them is to chase them down to the trap or use your party to completely block off the path of the animal. The encountering chance and the meat obtained from each animal are listed below. .---------------.-----------------------. |Faeries Hunting|Percentage of encounter| |---------------+-----------------------| | 0 | 0 % | | 1 | 8 % | | 2 | 16 % | | 3 | 24 % | | 4 | 28 % | | 5 | 32 % | | 6 | 36 % | | 7 | 40 % | | 8 | 44 % | | 9 | 48 % | | 10 or more | 52 % | '---------------'-----------------------' .--------.--------------.-------.--------.---------------. | Animal | Less than 8s | 8-12s | 12-16s | More than 16s | |--------+--------------+-------+--------+---------------| | Boar | Roast | Ribs | Ribs | Ribs | | Bird | Flank | Roast | Ribs | Ribs | | Deer | Flank | Flank | Roast | Ribs | | Bull | Loins | Loins | Flank | Ribs | '--------'--------------'-------'--------'---------------' ----------------------------------------------------------------------- Plowing and Building ----------------------------------------------------------------------- When you first start the faerie colony game, have many faeries clear the land. You can only build houses in cleared land. ----------------------------------------------------------------------- Growing Crops ----------------------------------------------------------------------- There is a big tree in the village and you can get seeds from the tree. The effect of the seeds last until you rest so they can be REALLY useful when navigating long dungeons. Just place some faeries in the third large box and they will grow the seeds. To help the crops grow, you will need to supply the faeries with fertilizers. You will know when the crops are ripe by looking at the tree. Use Ershin's field ability to knock down the seeds. Harvest Time: The time taken for the glowing the crops depends on the intelligence of the faeries assigned to the job. Smart faeries grow crops faster while dumber faeries grow crops slower. You can also combine a few low knowledge faeries to get the work done faster too. Below is the harvest time chart. .--------------------.----------------. | Combined Knowledge | Battles Needed | |--------------------+----------------| | 1-50 | 16 | | 51-100 | 14 | | 101-200 | 12 | | 201-300 | 10 | | 301 and higher | 8 | '--------------------'----------------' Note: For every diligent faerie you assigned to this job, substance 2 battles. For every lazy faerie you assigned to this job, add 2 points. Fertilisers: The fertilisers used influence the type and number of seeds harvested. Fishes, Bird Drop, Scorchedrice and Rotten Meat are the four maim types of fertilisers. Different fertilisers have different fertiliser points. Bird Drops, Scorchedrice and Rotten Meat equals to only one fertiliser point. Different fishes have different fertiliser points. The fertiliser points of each fish is listed below. _____________________ | Fertiliser Points | |--------.------------+--------.------------.--------.------------. | Points | Fish | Points | Fish | Points | Fish | |--------+------------+--------+------------+--------+------------| | 1 | Jellyfish | 6 | Black Bass | 17 | Bonito | | 1 | Man-o'-War | 6 | Sea Bass | 19 |Black Porgy | | 2 | Piranha | 7 | Angelfish | 20 | Dorado | | 2 | Blue Gill | 8 | Trout | 25 | Salmon | | 3 | Bass | 9 | Flatfish | 27 | Angler | | 3 |Flying Fish | 10 |RainbowTrout| 32 | Barandy | | 4 | Blowfish | 11 | Bullcat | 38 | Spearfish | | 4 | Sweetfish | 11 | Sea Bream | 47 | Sturgeon | | 5 | Brownfish | 12 | Octopus | 64 | Acheron | | 5 | Moorfish | 16 |MartianSquid| 64 | Whale | '--------'------------'--------'------------'--------'------------' Different total number of points will yield different number of seeds. The chart below tells you the number of seeds harvested for certain amount of fertiliser points. _______________________ | No. of seeds yielded | |--------.--------------| | Points | No. of seeds | |--------+--------------| | 0-7 | 0 | | 8-15 | 1 | | 16-23 | 2 | | 24-31 | 3 | | 32-39 | 4 | | 40-47 | 5 | | 48-56 | 6 | | 57-63 | 7 | | <64 | 8 | '--------'--------------' Seed Types: Different types of fertiliser you used will produce different types of seeds. There are a total of four types of seeds. They are the elemental, Statistics, Parameter and Mixed seeds. Elemental Seeds are the easiest type of seed to get and it raises your resistance to certain types of elements. ____________ | Elemental | |------------+----------------------------. |Fire Seed |Fire resistance +2 | |Wind Seed |Wind resistance +2 | |Water Seed |Water resistance +2 | |Earth Seed |Earth resistance +2 | |Pheonix Seed|Death resistance +2 | |Spirit Seed |Mind resistance +2 | |Vigor Seed |Status changes resistance +2| |Holy Seed |Healing Spell +1 | '------------'----------------------------' Statistic Seeds are seeds that raise user's four statistics. _____________ | Statistic | |-------------+-----------. |Strength Seed|Power +10 | |Hard Seed |Defense +10| |Speed Seed |Agility +10| |Sage Seed |Wisdom +10 | '-------------'-----------' Parameter Seeds are seeds that raise user's hidden statistics. ___________ | Parameter | |-----------+-----------------------. |Dodge Seed | Dodge attacks + 20% | |Reflex Seed| Accuracy + 15% | |Sight Seed | Learning + 50% | |Strike Seed| Critical chance + 10% | |Target Seed| Counterattacking + 20%| '-----------'-----------------------' Mixed seeds are very rare and they raise many atatistics at once. ____________ | Mixed | |------------+-------------------------------------------------------. |Draught |Power, Defense, Agility and Wisdom +5 | |Draught+ |Power, Defense, Agility and Wisdom +10 | |Dark Draught|Critical hit, counterattack, accuracy and learning +10%| |Elixer |All element resistance +1 | |Elixer+ |All element resistance +2 | |Wassail |Mind and status changes resistance +1 | |Wassail+ |Mind and status changes resistance +3 | '------------'-------------------------------------------------------' Obtaining the seeds you want: The seeds you obtain depends on the type of fertiliser you used. The fertiliser points influence the type of seeds you will receive. There are some specific fertilisers that you must use to obtain the type of seeds. To get Elemental seeds, use: Angelfish, Angler, Barandy, Bass, Black Bass, Black Porgy, Blowfish, Blue Gill, Browntail, Dorado, Moorfish, Piranha, Rainbow Trout, Salmon, Sea Bass, Sea Bream, Spearfish, Sweetfish, Trout, Bonito, Whale To get Statistics seeds, use: Bullcat, Flatfish, Flying Fish, Sturgeon To get Parameters seeds, use: Acheron, Jellyfish, Man-o'-War, Martian Squid, Octopus Getting Mixed seeds is very tough and requires some calculation. This is where Bird Drops, Scorchedrice and Rotten Meat comes into use. These are added after the fishes are added. For every one of the extra items you add, there is a 25% chance of it become a mixed. You can only get a maximum of 1 mixed seed no matter how high is the fertiliser points. Once you know what type of seed you will get, you can figure out what it will take to get the exact seed you want of that type. First total up the fertiliser points you used, then divide by the total number of seeds for that type. What determine the sed you get is not how many times you can divide into the total points, but the remainder after doing so. For example if you used 2 whales as the fertilisers. 64 + 64 = 128 points. There are a total of 8 elemental seeds, so divide 128 by 8. You will get a remainder of 0. Once you figure out the remainder, look at the chart below for what seeds you will get. ____________ ______________ ____________ _________ | Elemental | Statistics | Parameter |Remainder| |------------+--------------+------------+---------| |Fire Seed |Strength Seed |Strike Seed | 0 | |Wind Seed |Hard Seed |Reflex Seed | 1 | |Water Seed |Speed Seed |Dodge Seed | 2 | |Earth Seed |Sage Seed |Sight Seed | 3 | |Spirit Seed | |Target Seed | 4 | |Vigor Seed | | | 5 | |Phoenix Seed| | | 6 | |Holy Seed | | | 7 | '------------'--------------'------------'---------' To save the time for calculation of remainders, i have worked out FORMULAS for the combined number of fertiliser points required to get the exact seeds. Formulas: 1 point = Wind Seed Every extra 8 points = Wind Seed 2 points = Water Seed Every extra 8 points = Water Seed 3 points = Earth Seed Every extra 8 points = Earth Seed 4 points = Spirit Seed Every extra 8 points = Spirit Seed 5 points = Vigor Seed Every extra 8 points = Vigor Seed 6 points = Phoenix Seed Every extra 8 points = Phoenix Seed 7 points = Holy Seed Every extra 8 points = Holy Seed 8 points = Fire Seed Every extra 8 points = Fire Seed 1 point = Hard Seed Every extra 4 points = Hard Seed 2 points = Speed Seed Every extra 4 points = Speed Seed 3 points = Sage Seed Every extra 4 points = Sage Seed 4 points = Strength Seed Every extra 4 points = Strength Seed 1 point = Reflex Seed Every extra 5 points = Reflex Seed 2 points = Dodge Seed Every extra 5 points = Dodge Seed 3 points = Sight Seed Every extra 5 points = Sight Seed 4 points = Target Seed Every extra 5 points = Target Seed 5 points = Strike Seed Every extra 5 points = Strike Seed Hope that these formulas help. ----------------------------------------------------------------------- Items Shop ----------------------------------------------------------------------- Items sold in the items shop depends on the personality of the faeries you placed inside the items shop. Ordinary faerie and diligent faerie sell the same thing but the diligent faerie sell a Bamboo Rod that a ordinary faerie doesn't sell. This simply means that you will only need ONE shop to get every items on sale by the faeries. Just assign one diligent faerie, one lazy faerie and one odd faerie to the items shop. Ordinary Faerie's Sale: 20Z : Healing Herb 12Z : Antidote 100Z : Panacea 250Z : Ammonia 100Z : Vitamin 800Z : Wisdom Seed 500Z : Multivitamin 1000Z: Vitamins Diligent Faerie's Sale: 20Z : Healing Herb 12Z : Antidote 100Z : Panacea 250Z : Ammonia 250Z : Bamboo Rod 100Z : Vitamin 800Z : Wisdom Seed 500Z : MultiVitamin Lazy Faerie's Sale: 2Z : Bird Drop 2Z : Rotten Meat 2Z : ScorchedRice 100Z : Knockout Gas 100Z : Flash Grenade 100Z : Poison Powder 100Z : Mouth Gag 120Z : Spoon Odd Faerie's Sale: 100Z : Molotov 250Z : Electrode 500Z : Void Sphere 500Z : Dynamite 600Z : Icicle 800Z : Naplam 1200Z: Taser 200Z : Belladonna ----------------------------------------------------------------------- Weapon Shop ----------------------------------------------------------------------- The equipments on sale depends on the personality of the faeries assigned to the job. Faeries with different personality types sell different equipments so you will have to have two weapon shop in order to access every equipments. Ordinary Faerie's Sale 130Z : Bamboo Stick 220Z : Glass Domino 3000Z : Taegum 2500Z : Poison Ward 3000Z : Dream Ring 3000Z : UV Goggles 3000Z : Balance Ring 7700Z : Stunner Diligent Faerie's Sale 130Z : Bamboo Stick 220Z : Glass Domino 4500Z : Speed Boots 5000Z : Wisdom Ring 7000Z : Sage's Frock 7000Z : Winged Boots 6000Z : Titan's Boots 4200Z : Ice Blade Lazy Faerie's Sale 10Z : Pointed Stick 3200Z : Short Skirt 6000Z : Hawk's Ring 6000Z : Artemis's Cap 4900Z : Hidden Dagger 8000Z : Hunting Cap 25000Z: Harmonic Ring 40000Z: Shaman's Ring Odd Faerie's Sale 2000Z : Manly Clothes 300Z : Talisman 500Z : Aura Ring 500Z : Life Sandals 2500Z : Fire Ward 2500Z : Wind Ward 2500Z : Water Ward 2500Z : Earth Ward ----------------------------------------------------------------------- Inn ----------------------------------------------------------------------- One Faerie: She allows you to rest and save at no price. Second Faerie: The second faerie you assigned to the Inn provides you with statistics for monster encounters, number of times you have rested at a Inn, the number of times you have camped and the total amount of Zenny you have earned. Third Faerie: The third faerie you assigned to the Inn tells you how many chests and cabinets you have searched before, how many treasures you have collected and the number of times you have visited the fish spot. ----------------------------------------------------------------------- Searching ----------------------------------------------------------------------- You can assign faeries to search the world for items once you reached culture level 30. It is the most dangerous job a faerie can come across but you will get many rare and unique items. You can search three places together at one time with three faeries. After you have choosen the faerie to send for 'world tour', select a region from the list. Different regions have different difficulty. Regions with higher difficulty definitely yields good items. I would suggest that you send faeries with high EP to search the world so that they will not die so easily. The difficulty level is divide into 5 levels and time needed for faerie to return from the trip varies from difficulty to difficulty. Search Times: Level 1: 8 Battles Level 2: 11 Battles Level 3: 14 Battles Level 4: 17 Battles Level 5: 20 Battles Search Results: .-------------.-------------.-------------.-------------.-------------. | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |-------------+-------------+-------------+-------------+-------------| |Apple |Bent Screw |Barrier Ring |Crab |Dragon Scale | |Aurum |Burnt Plug |Dancer |Deep Driver |Fish Head | |Belladonna |Diamond Ring |Fork |Fat Frog |Ginseng | |Berries |Dirty Filter |Ivory Dice |Life Shard |Moon Tears | |Chopsticks |Glass Shard |MultiVitamin |Light Bangle |Power Food | |ScorchedRice |Iron Scraps |Platinum Top |Magic Shard |Spirit Ring | |Spoon |Old Tire |Straw |Protein |Swallow Eye | |Toothpick |Rusty Pipe |Swisher |SuperVitamin |Wisdom Seed | '-------------'-------------'-------------'-------------'-------------' Misfortune: Faeries might die in the search mission. Seeing Death notices on the signboard may be heartbreaking but its part of the life. To reduce the chance of faeries dying, send faeries with suitable EP for the mission. Below is the Death Chart. .-----.-----.-----.-----.-----.-----. |Level| 1 | 2 | 3 | 4 | 5 | |-----+-----+-----+-----+-----+-----+ | EP | Death Percentage | |-----+-----------------------------| | 50 | 10% | 20% | 30% | 40% | 50% | |-----+-----+-----+-----+-----+-----| | 100 | 8% | 16% | 24% | 32% | 40% | |-----+-----+-----+-----+-----+-----| | 150 | 6% | 12% | 18% | 24% | 30% | |-----+-----+-----+-----+-----+-----| | 200 | 4% | 8% | 12% | 16% | 20% | |-----+-----+-----+-----+-----+-----| | 250 | 4% | 4% | 6% | 8% | 10% | '-----'-----'-----'-----'-----'-----' You should also know the difficulty of every region in order to lower the death percentage to the minimum. Below is the chart. ___________________________________________________________ | Difficulty | |-----------+-----------+-----------+-----------+-----------| | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |-----------+-----------+-----------+-----------+-----------| | Wyndia | Ludia |S. Hesperia| Salt Sea | Desert | |Gold Plains| Astana |C. Hesperia|N. Islands |Zhinga Mts | | | Shikk | Paedra | | Highlands | '-----------'-----------'-----------'-----------'-----------' ----------------------------------------------------------------------- Troops ----------------------------------------------------------------------- The spells you learnt from Njomo, the master rely on the number of faerie soldiers in your colony. They affect the damage of the spells. ----------------------------------------------------------------------- Music ----------------------------------------------------------------------- One Faerie: You can listen to all the tracks played in the game. You will begin with one track and will get more as you fight more battles. There will be one new track for every four battles you fight. Please note that you can only get tracks that you have already heard in the games. Tracks of other places in the game can only be obtain once you have clear the area. Second Faerie: The second faerie is a singer and will sing you songs that you cannot understand but it is relaxing to listen to those songs. Music: Starlight Run ----------------------------------------------------------------------- Art ----------------------------------------------------------------------- One Faerie: You can look at the artwork of characters and monsters found in the game if you assign a faerie to this job. Just like the music, you will only get a new artwork for every 4 battles you fight. Again, you will have to wait till you past certain place before some artwork will appear. Artwork: 1. Ryu sitting on a Tree Stump 2. Nina 3. Sand Dragon 4. Cray and the Worens 5. Mud Dragon 6. Ershin and the Purifiers 7. Wind Dragon 8. Scias looking at Pung'tap 9. Ryu design sketch 10. Sparrow design sketch 11. Various villagers 12. Scias design sketch 13. Ight design sketch 14. A huge beast 15. Purifiers and Nina 16. Myrmidon/Knight Dragon 17. Worent Lady with a horse 18. Orange Manillo 19. A Whale design sketch 20. Sketch of Rhem 21. Rhem design sketch 22. Group photo of the dragons in humanoid form 23. One cool boss in Breath of Fire IV ----------------------------------------------------------------------- Aurum ----------------------------------------------------------------------- One Faerie: The first faerie will trade Aurums. You can buy them and sell them and the sale price and sell price depends on the market. The market varies randomly with every battles you fight. Buy the Aurums at low prices and sell them at high prices to earn big money. Second Faerie: The second faerie will predict about the market. She may be right and may be wrong sometimes. This is where KN(Knowledge) comes in. Faerie with high knowledge will most likely to be correct when predicting about the market so assign a smart faerie to this job. A faerie with 250 knowledge points has a 93% chance to be correct when predicting about the market and a faerie with 255 knowledge points is almost a perfect predictor. Third Faerie: The third faerie will exchange seeds with you for 8 Aurums. Give her 8 Aurums and you pick your seeds. That's it, it is that easy. ----------------------------------------------------------------------- Games ----------------------------------------------------------------------- One Faerie: The first faerie you assigned to this job will play minigames with you. You can win prizes from the game. Assigning one faerie will allow you to play Kecak, a rhythm game. You need to press 'O' and 'triangle' to the beat given. This game is extremely difficult and you will need a lot of practice before you can be very good. There are three prizes to be won for this game. Scoring above 800 points will give you a Wisdom Seed. Scoring more than 1200 points will give you a Soul Gem and scoring more than 1500 points will give you a Harmonic Ring. A 'O' means you hit the button just in time but is a little bit inaccurate. A 'flower' means that you hit the button at the exact time. A 'X' means that you pressed the wrong button or pressed the button too fast or too slow. When you first begin playing the game, you will notice that there are hardly any flower and you can hardly go beyond 800 points. As you play on, you will start to score more flowers but still cannot go beyond 1000 points. After about a hour of training or so, you should be able to score 1200 points and above. Actually it is not worth it to spend your time on this game because all the items exchaged hre can be bought in the Faerie Shop. By the Way, my record for this game is only 1380 :( Second Faerie: The second faerie will change the names of the playable characters for you. Third Faerie: The third faerie will play the rock, scissors and paper game with you. This game is very easy if you know the concept. Paper wins over rock because it can wrap the rock. Rock wins over scissors as it can knock the scissors off. Scissors wins over Paper because it can cut paper! That is a trick to win this game and it is associated with the personality of the faerie. A ordinary faerie is the most predictable. It has a 10/16 chance of playing rock so keep using paper. Note that if you win the faerie two times consecutively, the 'formula' will reverse, meaning if you play with a ordinary faerie, she will start playing paper. Play scissors to win her. You will receive points based on the number of remaining cards you have. You will keep your cards and the opponent cards if you win but you will lose all the points if you lose. There are some great prizes to be exchanged and they are listed below. 1 points: MultiVitamin 2 points: Dress Shoes 4 points: 1000Z 8 points: Midas Stone 15 points: 10000Z 30 points: Soul Ring ----------------------------------------------------------------------- Bonds ----------------------------------------------------------------------- One Faerie: You can buy insurance from the faeries! With the insurance, dying is no longer a problem. There are five types of insurance policy. The downside is that money obtained from battles will be deducted. Another bonus thing about insurance is that after winning 50 battles, you can get a refund on the premium cost. More information on insurance policies coming soon... ======================================================================= vi Black-Smithing ======================================================================= During the broken sword scenerio, you will meet the smith. After getting him to make the King's Sword, you can come back and call him to make Armors for Ershin. There are a total of seven raw materials to make the armors. Raw Material bonuses: Glass Shard : A material with bonus in wisdom. Iron Scraps : A material with bonus in defense but is very heavy. Bent Screw : A material with bonus in agility. Old Tire : A material which possesses Earth power Burnt Plug : A material which possesses Fire power Dirty Filter: A material which possesses Wind Power Rusty Pipe : A material which possesses Water Power Obtaining the Raw Materials: Glass Shard : Sandclaws found on Tidal Flats may drop them. Iron Scraps : Protobots in Sinchon may drop them but you will have to first make them burst open by hitting them with combination magic combo. You can also dig them out in the Sandflier Valley. Bent Screw : Bots in Sinchon may drop them but you will have to first make them burst open by hitting them with combination magic combo. Old Tire : Tar Babies in the North Islands Region may drop them. Morphs in the Zhinga Region may drop them if you use an earth-based attack on them. Dirty Filter: Morphs in the Zhinga Region may drop them if you use an Wind-based attack on them. Burnt Plug : Morphs in the Zhinga Region may drop them if you use an Fire-based attack on them. Rusty Pipe : Morphs in the Zhinga Region may drop them if you use an Water-based attack on them. With the information above, you should be able to start making some useful armors for Ershin. Below is a SUPER long list of making every armors for Ershin. Material 1 + Material 2 + Material 3 = Product Glass Shard + Glass Shard + Glass Shard = Psychometer Glass Shard + Glass Shard + Iron Scraps = Spirit Armor Glass Shard + Glass Shard + Bent Screw = Spirit Armor Glass Shard + Glass Shard + Old Tire = Spirit Armor Glass Shard + Glass Shard + Dirty Filter = Spirit Armor Glass Shard + Glass Shard + Burnt Plug = Spirit Armor Glass Shard + Glass Shard + Rusty Pipe = Spirit Armor Glass Shard + Iron Scraps + Glass Shard = Spirit Armor Glass Shard + Iron Scraps + Iron Scraps = Heavy Armor Glass Shard + Iron Scraps + Bent Screw = Stout Mail Glass Shard + Iron Scraps + Old Tire = Defender Glass Shard + Iron Scraps + Dirty Filter = Defender Glass Shard + Iron Scraps + Burnt Plug = Defender Glass Shard + Iron Scraps + Rusty Pipe = Defender Glass Shard + Bent Screw + Glass Shard = Spirit Armor Glass Shard + Bent Screw + Iron Scraps = Stout Mail Glass Shard + Bent Screw + Bent Screw = Light Armor Glass Shard + Bent Screw + Old Tire = Quicksilver Glass Shard + Bent Screw + Dirty Filter = Quicksilver Glass Shard + Bent Screw + Burnt Plug = Quicksilver Glass Shard + Bent Screw + Rusty Pipe = Quicksilver Glass Shard + Old Tire + Glass Shard = Spirit Armor Glass Shard + Old Tire + Iron Scraps = Defender Glass Shard + Old Tire + Bent Screw = Quicksilver Glass Shard + Old Tire + Old Tire = Earth Armor Glass Shard + Old Tire + Dirty Filter = Stout Mail Glass Shard + Old Tire + Burnt Plug = Gravedigger Glass Shard + Old Tire + Rusty Pipe = Maelstrom Glass Shard + Dirty Filter + Glass Shard = Spirit Armor Glass Shard + Dirty Filter + Iron Scraps = Defender Glass Shard + Dirty Filter + Bent Screw = Quicksilver Glass Shard + Dirty Filter + Old Tire = Stout Mail Glass Shard + Dirty Filter + Dirty Filter = Wind Armor Glass Shard + Dirty Filter + Burnt Plug = Booster Glass Shard + Dirty Filter + Rusty Pipe = Panzer Glass Shard + Burnt Plug + Glass Shard = Spirit Armor Glass Shard + Burnt Plug + Iron Scraps = Defender Glass Shard + Burnt Plug + Bent Screw = Quicksilver Glass Shard + Burnt Plug + Old Tire = Gravedigger Glass Shard + Burnt Plug + Dirty Filter = Booster Glass Shard + Burnt Plug + Burnt Plug = Flame Armor Glass Shard + Burnt Plug + Rusty Pipe = Stout Mail Glass Shard + Rusty Pipe + Rusty Pipe = Hydro Armor Iron Scraps + Glass Shard + Glass Shard = Spirit Armor Iron Scraps + Glass Shard + Iron Scraps = Heavy Armor Iron Scraps + Glass Shard + Bent Screw = Stout Mail Iron Scraps + Glass Shard + Old Tire = Defender Iron Scraps + Glass Shard + Dirty Filter = Defender Iron Scraps + Glass Shard + Burnt Plug = Defender Iron Scraps + Glass Shard + Rusty Pipe = Defender Iron Scraps + Iron Scraps + Glass Shard = Heavy Armor Iron Scraps + Iron Scraps + Iron Scraps = Mithril Rig Iron Scraps + Iron Scraps + Bent Screw = Heavy Armor Iron Scraps + Iron Scraps + Old Tire = Heavy Armor Iron Scraps + Iron Scraps + Dirty Filter = Heavy Armor Iron Scraps + Iron Scraps + Burnt Plug = Heavy Armor Iron Scraps + Iron Scraps + Rusty Pipe = Heavy Armor Iron Scraps + Bent Screw + Glass Shard = Stout Mail Iron Scraps + Bent Screw + Iron Scraps = Heavy Armor Iron Scraps + Bent Screw + Bent Screw = Light Armor Iron Scraps + Bent Screw + Old Tire = Orihalcyon Iron Scraps + Bent Screw + Dirty Filter = Orihalcyon Iron Scraps + Bent Screw + Burnt Plug = Orihalcyon Iron Scraps + Bent Screw + Rusty Pipe = Orihalcyon Iron Scraps + Old Tire + Glass Shard = Defender Iron Scraps + Old Tire + Iron Scraps = Heavy Armor Iron Scraps + Old Tire + Bent Screw = Orihalcyon Iron Scraps + Old Tire + Old Tire = Earth Armor Iron Scraps + Old Tire + Dirty Filter = Stout Mail Iron Scraps + Old Tire + Burnt Plug = Gravedigger Iron Scraps + Old Tire + Rusty Pipe = Maelstrom Iron Scraps + Dirty Filter + Glass Shard = Defender Iron Scraps + Dirty Filter + Iron Scraps = Heavy Armor Iron Scraps + Dirty Filter + Bent Screw = Orihalcyon Iron Scraps + Dirty Filter + Old Tire = Stout Mail Iron Scraps + Dirty Filter + Dirty Filter = Wind Armor Iron Scraps + Dirty Filter + Burnt Plug = Booster Iron Scraps + Dirty Filter + Rusty Pipe = Panzer Iron Scraps + Burnt Plug + Glass Shard = Defender Iron Scraps + Burnt Plug + Iron Scraps = Heavy Armor Iron Scraps + Burnt Plug + Bent Screw = Orihalcyon Iron Scraps + Burnt Plug + Old Tire = Gravedigger Iron Scraps + Burnt Plug + Dirty Filter = Booster Iron Scraps + Burnt Plug + Burnt Plug = Flame Armor Iron Scraps + Burnt Plug + Rusty Pipe = Stout Mail Iron Scraps + Rusty Pipe + Glass Shard = Defender Iron Scraps + Rusty Pipe + Iron Scraps = Heavy Armor Iron Scraps + Rusty Pipe + Bent Screw = Orihalcyon Iron Scraps + Rusty Pipe + Old Tire = MaelStrom Iron Scraps + Rusty Pipe + Dirty Filter = Panzer Iron Scraps + Rusty Pipe + Burnt Plug = Stout Mail Iron Scraps + Rusty Pipe + Rusty Pipe = Hydro Armor Bent Screw + Glass Shard + Glass Shard = Spirit Armor Bent Screw + Glass Shard + Iron Scraps = Stout Mail Bent Screw + Glass Shard + Bent Screw = Light Armor Bent Screw + Glass Shard + Old Tire = Quicksilver Bent Screw + Glass Shard + Dirty Filter = Quicksilver Bent Screw + Glass Shard + Burnt Plug = Quicksilver Bent Screw + Glass Shard + Rusty Pipe = Quicksilver Bent Screw + Iron Scraps + Glass Shard = Stout Mail Bent Screw + Iron Scraps + Iron Scraps = Heavy Armor Bent Screw + Iron Scraps + Bent Screw = Light Armor Bent Screw + Iron Scraps + Old Tire = Orihalcyon Bent Screw + Iron Scraps + Dirty Filter = Orihalcyon Bent Screw + Iron Scraps + Burnt Plug = Orihalcyon Bent Screw + Iron Scraps + Rusty Pipe = Orihalcyon Bent Screw + Bent Screw + Glass Shard = Light Armor Bent Screw + Bent Screw + Iron Scraps = Light Armor Bent Screw + Bent Screw + Bent Screw = Lightning Bent Screw + Bent Screw + Old Tire = Light Armor Bent Screw + Bent Screw + Dirty Filter = Light Armor Bent Screw + Bent Screw + Burnt Plug = Light Armor Bent Screw + Bent Screw + Rusty Pipe = Light Armor Bent Screw + Old Tire + Glass Shard = Quicksilver Bent Screw + Old Tire + Iron Scraps = Orihalcyon Bent Screw + Old Tire + Bent Screw = Light Armor Bent Screw + Old Tire + Old Tire = Earth Armor Bent Screw + Old Tire + Dirty Filter = Stout Mail Bent Screw + Old Tire + Burnt Plug = Gravedigger Bent Screw + Old Tire + Rusty Pipe = Maelstrom Bent Screw + Dirty Filter + Glass Shard = Quicksilver Bent Screw + Dirty Filter + Iron Scraps = Orihalcyon Bent Screw + Dirty Filter + Bent Screw = Light Armor Bent Screw + Dirty Filter + Old Tire = Stout Mail Bent Screw + Dirty Filter + Dirty Filter = Wind Armor Bent Screw + Dirty Filter + Burnt Plug = Booster Bent Screw + Dirty Filter + Rusty Pipe = Panzer Bent Screw + Burnt Plug + Glass Shard = Quicksilver Bent Screw + Burnt Plug + Iron Scraps = Orihalcyon Bent Screw + Burnt Plug + Bent Screw = Light Armor Bent Screw + Burnt Plug + Old Tire = Gravedigger Bent Screw + Burnt Plug + Dirty Filter = Booster Bent Screw + Burnt Plug + Burnt Plug = Flame Armor Bent Screw + Burnt Plug + Rusty Pipe = Stout Mail Bent Screw + Rusty Pipe + Glass Shard = Quicksilver Bent Screw + Rusty Pipe + Iron Scraps = Orihalcyon Bent Screw + Rusty Pipe + Bent Screw = Light Armor Bent Screw + Rusty Pipe + Old Tire = Maelstrom Bent Screw + Rusty Pipe + Dirty Filter = Panzer Bent Screw + Rusty Pipe + Burnt Pipe = Stout Mail Bent Screw + Rusty Pipe + Rusty Pipe = Hydro Armor Old Tire + Glass Shard + Glass Shard = Spirit Armor Old Tire + Glass Shard + Iron Scraps = Defender Old Tire + Glass Shard + Bent Screw = Quicksilver Old Tire + Glass Shard + Old Tire = Earth Armor Old Tire + Glass Shard + Dirty Filter = Stout Mail Old Tire + Glass Shard + Burnt Plug = Gravedigger Old Tire + Glass Shard + Rusty Pipe = Maelstrom Old Tire + Iron Scraps + Glass Shard = Defender Old Tire + Iron Scraps + Iron Scraps = Heavy Armor Old Tire + Iron Scraps + Bent Screw = Orihalcyon Old Tire + Iron Scraps + Old Tire = Earth Armor Old Tire + Iron Scraps + Dirty Filter = Stout Mail Old Tire + Iron Scraps + Burnt Plug = Gravedigger Old Tire + Iron Scraps + Rusty Pipe = Maelstrom Old Tire + Bent Screw + Glass Shard = Quicksilver Old Tire + Bent Screw + Iron Scraps = Orihalcyon Old Tire + Bent Screw + Bent Screw = Light Armor Old Tire + Bent Screw + Old Tire = Earth Armor Old Tire + Bent Screw + Dirty Filter = Stout Mail Old Tire + Bent Screw + Burnt Plug = Gravedigger Old Tire + Bent Screw + Rusty Pipe = Maelstrom Old Tire + Old Tire + Glass Shard = Earth Armor Old Tire + Old Tire + Iron Scraps = Earth Armor Old Tire + Old Tire + Bent Screw = Earth Armor Old Tire + Old Tire + Old Tire = Earth Rig Old Tire + Old Tire + Dirty Filter = Stout Mail Old Tire + Old Tire + Burnt Plug = Gravedigger Old Tire + Old Tire + Rusty Pipe = Maelstrom Old Tire + Dirty Filter + Glass Shard = Stout Mail Old Tire + Dirty Filter + Iron Scraps = Stout Mail Old Tire + Dirty Filter + Bent Screw = Stout Mail Old Tire + Dirty Filter + Old Tire = Stout Mail Old Tire + Dirty Filter + Dirty Filter = Stout Mail Old Tire + Dirty Filter + Burnt Plug = Stout Mail Old Tire + Dirty Filter + Rusty Pipe = Stout Mail Old Tire + Burnt Plug + Glass Shard = Gravedigger Old Tire + Burnt Plug + Iron Scraps = Gravedigger Old Tire + Burnt Plug + Bent Screw = Gravedigger Old Tire + Burnt Plug + Old Tire = Gravedigger Old Tire + Burnt Plug + Dirty Filter = Stout Mail Old Tire + Burnt Plug + Burnt Plug = Gravedigger Old Tire + Burnt Plug + Rusty Pipe = Stout Mail Old Tire + Rusty Pipe + Glass Shard = Maelstrom Old Tire + Rusty Pipe + Iron Scraps = Maelstrom Old Tire + Rusty Pipe + Bent Screw = Maelstrom Old Tire + Rusty Pipe + Old Tire = Maelstrom Old Tire + Rusty Pipe + Dirty Filter = Stout Mail Old Tire + Rusty Pipe + Burnt Plug = Stout Mail Old Tire + Rusty Pipe + Rusty Pipe = Maelstrom Dirty Filter + Glass Shard + Glass Shard = Spirit Armor Dirty Filter + Glass Shard + Iron Scraps = Defender Dirty Filter + Glass Shard + Bent Screw = Quicksilver Dirty Filter + Glass Shard + Old Tire = Stout Mail Dirty Filter + Glass Shard + Dirty Filter = Wind Armor Dirty Filter + Glass Shard + Burnt Plug = Booster Dirty Filter + Glass Shard + Rusty Pipe = Panzer Dirty Filter + Iron Scraps + Glass Shard = Defender Dirty Filter + Iron Scraps + Iron Scraps = Heavy Armor Dirty Filter + Iron Scraps + Bent Screw = Orihalcyon Dirty Filter + Iron Scraps + Old Tire = Stout Mail Dirty Filter + Iron Scraps + Dirty Filter = Wind Armor Dirty Filter + Iron Scraps + Burnt Plug = Booster Dirty Filter + Iron Scraps + Rusty Pipe = Panzer Dirty Filter + Bent Screw + Glass Shard = Quicksilver Dirty Filter + Bent Screw + Iron Scraps = Orihalcyon Dirty Filter + Bent Screw + Bent Screw = Light Armor Dirty Filter + Bent Screw + Old Tire = Stout Mail Dirty Filter + Bent Screw + Dirty Filter = Wind Armor Dirty Filter + Bent Screw + Burnt Plug = Booster Dirty Filter + Bent Screw + Rusty Pipe = Panzer Dirty Filter + Old Tire + Glass Shard = Stout Mail Dirty Filter + Old Tire + Iron Scraps = Stout Mail Dirty Filter + Old Tire + Bent Screw = Stout Mail Dirty Filter + Old Tire + Old Tire = Stout Mail Dirty Filter + Old Tire + Dirty Filter = Stout Mail Dirty Filter + Old Tire + Burnt Plug = Stout Mail Dirty Filter + Old Tire + Rusty Pipe = Stout Mail Dirty Filter + Dirty Filter + Glass Shard = Wind Armor Dirty Filter + Dirty Filter + Iron Scraps = Wind Armor Dirty Filter + Dirty Filter + Bent Screw = Wind Armor Dirty Filter + Dirty Filter + Old Tire = Stout Armor Dirty Filter + Dirty Filter + Dirty Filter = Whirlwind Dirty Filter + Dirty Filter + Burnt Plug = Booster Dirty Filter + Dirty Filter + Rusty Pipe = Panzer Dirty Filter + Burnt Plug + Glass Shard = Booster Dirty Filter + Burnt Plug + Iron Scraps = Booster Dirty Filter + Burnt Plug + Bent Screw = Booster Dirty Filter + Burnt Plug + Old Tire = Stout Mail Dirty Filter + Burnt Plug + Dirty Filter = Booster Dirty Filter + Burnt Plug + Burnt Plug = Booster Dirty Filter + Burnt Plug + Rusty Pipe = Stout Mail Dirty Filter + Rusty Pipe + Glass Shard = Panzer Dirty Filter + Rusty Pipe + Iron Scraps = Panzer Dirty Filter + Rusty Pipe + Bent Screw = Panzer Dirty Filter + Rusty Pipe + Old Tire = Stout Mail Dirty Filter + Rusty Pipe + Dirty Filter = Panzer Dirty Filter + Rusty Pipe + Burnt Plug = Stout Mail Dirty Filter + Rusty Pipe + Rusty Pipe = Panzer Burnt Plug + Glass Shard + Glass Shard = Spirit Armor Burnt Plug + Glass Shard + Iron Scraps = Defender Burnt Plug + Glass Shard + Bent Screw = Quicksilver Burnt Plug + Glass Shard + Old Tire = Gravedigger Burnt Plug + Glass Shard + Dirty Filter = Booster Burnt Plug + Glass Shard + Burnt Plug = Flame Armor Burnt Plug + Glass Shard + Rusty Pipe = Stout Mail Burnt Plug + Iron Scraps + Glass Shard = Defender Burnt Plug + Iron Scraps + Iron Scraps = Heavy Armor Burnt Plug + Iron Scraps + Bent Screw = Orihalcyon Burnt Plug + Iron Scraps + Old Tire = Gravedigger Burnt Plug + Iron Scraps + Dirty Filter = Booster Burnt Plug + Iron Scraps + Burnt Plug = Flame Armor Burnt Plug + Iron Scraps + Rusty Pipe = Stout Mail Burnt Plug + Bent Screw + Glass Shard = Quicksilver Burnt Plug + Bent Screw + Iron Scraps = Orihalcyon Burnt Plug + Bent Screw + Bent Screw = Light Armor Burnt Plug + Bent Screw + Old Tire = Gravedigger Burnt Plug + Bent Screw + Dirty Filter = Booster Burnt Plug + Bent Screw + Burnt Plug = Flame Armor Burnt Plug + Bent Screw + Rusty Pipe = Stout Mail Burnt Plug + Old Tire + Glass Shard = Gravedigger Burnt Plug + Old Tire + Iron Scraps = Gravedigger Burnt Plug + Old Tire + Bent Screw = Gravedigger Burnt Plug + Old Tire + Old Tire = Gravedigger Burnt Plug + Old Tire + Dirty Filter = Stout Mail Burnt Plug + Old Tire + Burnt Plug = Gravedigger Burnt Plug + Old Tire + Rusty Pipe = Stout Mail Burnt Plug + Dirty Filter + Glass Shard = Booster Burnt Plug + Dirty Filter + Iron Scraps = Booster Burnt Plug + Dirty Filter + Bent Screw = Booster Burnt Plug + Dirty Filter + Old Tire = Stout Mail Burnt Plug + Dirty Filter + Dirty Filter = Booster Burnt Plug + Dirty Filter + Burnt Plug = Booster Burnt Plug + Dirty Filter + Rusty Pipe = Stout Mail Burnt Plug + Burnt Plug + Glass Shard = Flame Armor Burnt Plug + Burnt Plug + Iron Scraps = Flame Armor Burnt Plug + Burnt Plug + Bent Screw = Flame Armor Burnt Plug + Burnt Plug + Old Tire = Gravedigger Burnt Plug + Burnt Plug + Dirty Filter = Booster Burnt Plug + Burnt Plug + Burnt Plug = Fire Rig Burnt Plug + Burnt Plug + Rusty Pipe = Stout Mail Burnt Plug + Rusty Pipe + Rusty Pipe = Stout Mail Rusty Pipe + Glass Shard + Glass Shard = Spirit Armor Rusty Pipe + Glass Shard + Iron Scraps = Defender Rusty Pipe + Glass Shard + Bent Screw = Quicksilver Rusty Pipe + Glass Shard + Old Tire = Maelstrom Rusty Pipe + Glass Shard + Dirty Filter = Panzer Rusty Pipe + Glass Shard + Burnt Plug = Stout Mail Rusty Pipe + Glass Shard + Rusty Pipe = Hydro Armor Rusty Pipe + Iron Scraps + Glass Shard = Defender Rusty Pipe + Iron Scraps + Iron Scraps = Heavy Armor Rusty Pipe + Iron Scraps + Bent Screw = Orihalcyon Rusty Pipe + Iron Scraps + Old Tire = Maelstrom Rusty Pipe + Iron Scraps + Dirty Filter = Panzer Rusty Pipe + Iron Scraps + Burnt Plug = Stout Mail Rusty Pipe + Iron Scraps + Rusty Pipe = Hydro Armor Rusty Pipe + Bent Screw + Glass Shard = Quicksilver Rusty Pipe + Bent Screw + Iron Scraps = Orihalcyon Rusty Pipe + Bent Screw + Bent Screw = Light Armor Rusty Pipe + Bent Screw + Old Tire = Maelstrom Rusty Pipe + Bent Screw + Dirty Filter = Panzer Rusty Pipe + Bent Screw + Burnt Plug = Stout Mail Rusty Pipe + Bent Screw + Rusty Pipe = Hydro Armor Rusty Pipe + Old Tire + Glass Shard = Maelstrom Rusty Pipe + Old Tire + Iron Scraps = Maelstrom Rusty Pipe + Old Tire + Bent Screw = Maelstrom Rusty Pipe + Old Tire + Old Tire = Maelstrom Rusty Pipe + Old Tire + Dirty Filter = Stout Mail Rusty Pipe + Old Tire + Burnt Plug = Stout Mail Rusty Pipe + Old Tire + Rusty Pipe = Maelstrom Rusty Pipe + Dirty Filter + Glass Shard = Panzer Rusty Pipe + Dirty Filter + Iron Scraps = Panzer Rusty Pipe + Dirty Filter + Bent Screw = Panzer Rusty Pipe + Dirty Filter + Old Tire = Stout Mail Rusty Pipe + Dirty Filter + Dirty Filter = Panzer Rusty Pipe + Dirty Filter + Burnt Plug = Stout Mail Rusty Pipe + Dirty Filter + Rusty Pipe = Panzer Rusty Pipe + Burnt Plug + Glass Shard = Stout Mail Rusty Pipe + Burnt Plug + Iron Scraps = Stout Mail Rusty Pipe + Burnt Plug + Bent Screw = Stout Mail Rusty Pipe + Burnt Plug + Old Tire = Stout Mail Rusty Pipe + Burnt Plug + Dirty Filter = Stout Mail Rusty Pipe + Burnt Plug + Burnt Plug = Stout Mail Rusty Pipe + Burnt Plug + Rusty Pipe = Stout Mail Rusty Pipe + Rusty Pipe + Glass Shard = Hydro Armor Rusty Pipe + Rusty Pipe + Iron Scraps = Hydro Armor Rusty Pipe + Rusty Pipe + Bent Screw = Hydro Armor Rusty Pipe + Rusty Pipe + Old Tire = Maelstrom Rusty Pipe + Rusty Pipe + Dirty Filter = Panzer Rusty Pipe + Rusty Pipe + Burnt Plug = Stout Mail Rusty Pipe + Rusty Pipe + Rusty Pipe = Water Rig ======================================================================= vii Mini-games ======================================================================= There are a LOT of mini-games in Breath of Fire IV. In BOF IV, most people will ask you to do some 'work' before they will tell you the information that you want. Some mini-games are fun while some are annoying. This section should help you with the mini-games. ----------------------------------------------------------------------- Mini-Games Instruction ----------------------------------------------------------------------- Satisfy the Old man Section 1.4 Fun Factor: 6/10 Difficulty: 3/10 You must feed the old man to make him happy meaning you must fill his happiness bar and not the Food and Drink Bar. There are four stuff for you to feed him. They are Sausage[1Z], Beer[1Z], Steak[5Z] and Wine[5Z]Just Stuff him with Wine and Steak to make him really happy. Feed him Steak once, then Wine once and the process continues. Since you fed him those expensive stuffs, he will hands you a Panacea. He will automatically tell you that he is full. He will tell you to get further information from the information broker outside the Inn. If you do not have much money, you can always feed him those cheaper stuff, the Happiness bar will still fill up eventually but only slower. You can always buy a panacea from shops in later towns. Note: Feed him a lot of expensive stuff and you'll get Panacea. Feed him a lot of cheap stuff and you'll get 2 antidote. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Up or Down Section 1.4 Fun Factor: 3/10 Difficulty: 6/10 When you ask him about the sandflier parts, he will tell you that he did not have any but know someone who has it. Tell him that you are interested. Now you must pay for the information. The sum you offer must match with the price of the information. Just pay him slightly above 100 Z and you'll get the information. Well, i paid 110Z for the information. If you are willing, pay 123 Z to him and he will tell you the information and give you a Ginseng. He will tell you to get the parts from the black market but you'll need a password. He also tells you that you can find one travelling merchant who know the password on the Highway, east of the town. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Treasure Hunt! Section 1.5 Fun Factor: 7/10 Difficulty: 4/10 Press X to use the shovel to dig a hole where you're standing. However, the shovel will break after it's used a certain number of times. If it hits metal, it will weaken and break more easily, so be careful! Remember where the dog stops as it knows where items are buried. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Turn the Wheel Section 1.9 Fun Factor: 4/10 Difficulty: 3/10 Listen to the mouse lady carefully, so you will understand how to 'play' this mini game. She will tell you to turn the flywheel by hand and when the wheel is spinning fast enough, flip the switch. Read the instruction too. Ryu will spin the wheel and another person will pull the lever. To turn the wheel, keep turning the D-pad in clockwise or anti-closkwise direction and the wheel will spin. Wait until it start to produce high- pitched sound, then press 'O'. If you done it correctly, the big wheel outside should turn and the wooden plank will be lowered. After that, the mouse lady will give you items for your hard work. Note that you will get different items depending on how many times you take to get the work done. If you just take one try, then you will receive a toad and if you take two tries, then she will give you a silver top. I am certain that there are other prizes but i'm not going to find them out. E-mail me about other prizes and i will add them as soon as possible. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Catch Chino Section 1.13 Fun Factor: 5/10 Difficulty: 8/10 You can catch Chino by getting close to him and talking to him. He'll run in the opposite direction if he sees you coming, so get ahead of him and wait to cut him off. Keep staying on the high outer section where the lady is. He will run around the edge of the town and come up from stairs to the upper section where you are. As you see him runing around the edge of the town. Chase him and he will change direction. Predict where he will come out, then get there before him and wait for him. After catching him, you SHOULD be very familiar with this town. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hide-and-Seek Section 1.13 Fun Factor: 8/10 Difficulty: 6/10 The children from the orphanage are hidden somewhere in the town and it is up to you to find them. To catch them, find them and talk to them one by one. You can see how many children you have left to catch by returning to the orphanage and counting how many children are there. By the way, there are a total of seven kids. It shouldn't be too hard to round up all seven kids as the kids will give you the location of other kids. One of them is walking about inside the orphanage. Speak to her to catch her. There is another kid in the orphanage. The kid who is mopping the floor in the orphanage will tell you that Rudd is hiding under the eastern wall. By the way this kid is called Jahn. Just west of the well under the arch is another kid. He will tell you where Goete is. He mentions that he has saw Goete going off towards the gate. Head to the gate in this town to find Goete. The gate is at the west side of the town. Now head out of the arch and along the outer section of this town until you reach a stair. There is a kid standing on the stair. You cannot see him carefully but he's there. This is Rudd She will tell you that Modo is hiding in somewhere difficult to spot. She will tell you to try looking north from the top of the bridge to spot him. Now head to the top outer section of the town. Head to the bridge and look north while walking across it. You should spot a frog kid next to a lady. He is Modo. He will tell you where Konoko is. He will tell you how to get to him. From the place you are, walk 6 steps south, then 16 steps west, then north 1 step, then west 3 steps, then south 3 steps, and then west another 4 steps to find Konoko. Ignore his direction. Just head to the orphanage and he will tell you to go to the Inn. Konoko is the last child you'll need to find. He is in the Inn. The Inn is located left of the gate where Goete is. Head into the Inn, then up the stairs. You will find Konoko here. Catch her and congraduate yourself for completing this mini-game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Catch the Theif Section 1.15 Fun Factor: 4/10 Difficulty: 8/10 To catch the theif, get close to him and press the 'X' button. He is really fast and hard to catch. To catch him, you'll have to block the passageways. You must push the barrels to block the passage using Cray's push ability. After he ran away, DO NOT chase after him. Wait till the camera zoom out. You will see that you are standing at the centre of a 'Y' path. Block the right with the two barrels nearby, then chase after him and make him run in a clockwise direction. When he reaches the blocked path, he will turn and run in the other direction. This is the time you will catch him. After a few attempt, you should catch him. If you mess up, head out of this area and try again. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tidy the Storeroom Section 1.16 Fun Factor: 5/10 Difficulty: 8/10 You need to move all the barrels and jars and line them up where they're supposed to go. Those old barrels are not need anymore. Break those old barrels if they are blocking the path. After talking to the man, head into the room to start working. Read the instruction once more if you need. The jars need to be put in the front of the sign in the north end of the room and the barrels need to be put in front of the sign in the south end of the room. Use Cray's ability to do so. Use Ershin's head butt ability to destroy those old and useless barrels. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Load the Crates Section 1.16 Fun Factor: 7/10 Difficulty: 6/10 Use the crane to load the freight onto the ship. Use the directional buttons to move the crane arm. When the hook is directly obove a container, press the 'O' button. If you're on target, the hook will catch and you can lift the container. You can lower containers you've picked up into the ship by pressing the 'O' button again. The ship can carry up to 10 containers. Try to load as many as you can in the time limit. Use the hook's shadow to guide you as you move the crane. You get extra points for putting a container on spaces marked with a blue square. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pilot the raft Section 3.3 Fun Factor: 7/10 Difficulty: 3/10 Use the right and left buttons to maneuver the raft down the river. Everytime you hit the bank, a little piece of raft will come loose. If the raft is completely destroyed, you will have to start all over again, so be careful. You can get extra points by picking up the bags you see floating in the river. You can also get bonus points when you reach the bottom. Sadly, i only gained 3000 points and 400 bonus points from this mini-game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Race against time Section 3.4 Fun Factor: 9/10 Difficulty: 2/10 Use the Right and Left buttons to control the heading of the sandflier. Press the 'O' button to accelerate. You will continue to accelerate for as long as you hold the button. Press the 'X' button to brake. The brake will work as soon as the button is pressed. You can jump by driving over the sand dunes in the desert. Try moving the directional buttons in a circle while jumping. It is basically just like a racing game. Just look at the track map and you will get to Kyoin soon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ####################################################################### ###################| SECTION 5 |################### ####################################################################### ############ Miscellaneous ############ ======================================================================= i Frequently Asked Questions ======================================================================= Question: I can't get this particular weapon from the monster!!! Answer : Some monsters will only drop items if you attack them physically while some monsters will only drop items if you attack them magically. Question: The monster insist not to use the skill, how can i learn it? Answer : Some monsters requires you to acompanish something before it will start using the skill. For example, you will need to do a 5-hit combo on a Goocount in order for it to start using Icicle. more coming soon... ======================================================================= ii Credits ======================================================================= Myself dxiedata@hotmail.com -For creating this guide Prima's Official Breath of Fire IV guide www.primagames.com -For creating such a detailed guide. -I obtained many information from this incredible guide. -The faerie guide in this guide helped me a lot in creating this guide. Capcom -For creating such an awesome game -For making Breath of Fire series even better. More coming soon... ======================================================================= Copyright 2001 by Desmond Xie =======================================================================