Breath of Fire 4 "Treasure Hunter's Guide" v1.0 By: Matt Hobbs (YelseyKing@aol.com) and Dragon Fogel (knearey@ualberta.ca) ...As usual. =P ---------------------------------------------------------------------------- Author's Note: Yes, yes. Another of my many lists. Hey, I like writing these. And very rarely does anyone else do it, so...why not? Anyway, why's this called a "Treasure Hunter's Guide"? Because I'm a treasure hunter! This list covers not only items, but also skills, spells, and a bunch of other features Treasure Hunters might find useful. That's about all I have to say for now. ---------------------------------------------------------------------------- - Table of Contents - 1. Revision History 2. Weapons 3. Armor 4. Accessories 5. Items 6. Spells 7. Skills 8. Combos 9. Dragons 10. Masters 11. Item/Skill Breakdown 12. Closing Stuff ---------------------------------------------------------------------------- 1. Revision History ---------------------------------------------------------------------------- V1.0 - Ok, now *this* is the first version. Since I've beaten the game, feel free to ask questions and submit stuff now. Sorry it took so long to get this up, but we've added a *lot* - First, as with practically all my recent works, Dragon Fogel has joined me as 'co-author', or whatever. I find FAQs are a *lot* more fun to write if somebody is working on them with you. That, and a lot less tedious, given that you don't have to go over the game with a fine-toothed comb. Share the work! Or something like that. ^_^ - Practically all the weapon and item lists were updated, and I got the fish and fishing gear lists done. The skill, spell, and combo lists were also finished. - The "Item/Skill Breakdown" section has been started. I haven't gone into great detail yet, but I've added an almost-complete monster list, some basic fishing data, and a list of where the dragon gems can be found. Evocations will come later. Also, the shop lists are nearly done. We're missing a few early-game shops, though. - The "Master List" is pretty much finished. A handy section explaining ways to meet the masters' requirements has also been added, and is pretty much complete, though it could use some work here and there. - A section on Faerie Village was added, but it's pretty incomplete. We'll do all the serious work on it in the next version. V0.1 - I dunno if I'd go as far as to even call this the first version. For now, it's just a collection of item/spell stats I wrote down not even at the end of the game on my first time through. I basically wanted to get it up as early as possible, since a lot of FAQs that I write take me a long time, and ultimately don't get finished until three others of the same type are already up on GameFAQs... - Anyhow, I have some base lists started, as well as the general layout. Any missing info means either I didn't write it down (in the case of the spells), or I saw it in a shop, but didn't buy it (in the case of weapons and armor). You can send in as many submissions as you'd like, but I plan to go through the game again soon, so I should be able to fill most of the blanks in. Oh, and yes, the "Coming Soon" sections will also get updates. - One last thing... Since this is just my first time through the game, I haven't fully tested many spells. If the effect I have listed is wrong, please let me know. Also, for item effects with a (?) after it, it means I either haven't gotten the item and its description at shops is sorta vague, or I just couldn't figure out what it did. ---------------------------------------------------------------------------- - Keys - Characters: R - Ryu, N - Nina, C - Cray, E - Ershin, S - Scias, U - Ursula (Fou-Lu can equip the same stuff as Ryu...I think.) Hits: 1 - Hits once, 2 - Hits twice, A - Hits all enemies, R - Ranged attack Spell Types: Fi - Fire, Wa - Water, Ea - Earth, Wi - Wind, He - Heal, No - No Properties, Dt - Death, St - Status, LU - Level Up, LD - Level Down, SU - Status Up, SD - Status Down, Ph - Melee/Physical, Tr - Steal/Treasure, Br - Breath ---------------------------------------------------------------------------- 2. Weapons ---------------------------------------------------------------------------- Notes: - If 'Casts ""' is listed in the "Other" column, use the weapon as an item to produce that effect. - If an item's price is listed as "----", it means you can't sell it. --- Swords --- Atk Wt Hit Cost Used Other Chopsticks 2 0 1 40 S Effective against flies Broken Sword 4 2 1 ---- R Remains of the first King's Sword Bowie Knife 10 1 1 150 RS King's Sword 12 2 1 ---- R Casts "Protect", Holy elemental Scramasax 13 2 2 11200 RS Short Sword 15 3 1 480 RS Jang'do 22 3 2 2000 S Moon Sword 28 4 1 1500 RS Katzbalger 30 4 1 1800 RS Biter 30 3 2 4500 S Critical hit rate +3% Flame Sword 35 2 2 4800 R Fire elemental Taegum 36 4 2 3000 S Broad Sword 38 8 1 2600 RS Def +5 Rusted Sword 40 2 1 ---- RS Powers up after 1000 kills HiddenDagger 42 2 1 4900 S Can instantly kill BastardSword 46 6 1 3200 R Ice Blade 50 8 1 4200 S Water elemental, Causes Sleep Render 50 6 2 60000 S Casts "Frost", Water elemental Claymore 56 8 1 5200 RS Firangi 58 2 2 8600 RS Dragonslayer 70 15 1 ---- R "God-killer", needed in Astana Base PiercingEdge 72 5 1 7200 RS Casts "Weaken" Slicer 78 4 2 20000 RS FeatherSword 88 1 1 9600 RS Royal Sword 96 6 2 ---- R Casts "Drain", Fou-Lu's weapon Ascension 95 6 1 16000 RS Holy elemental, Critical hit rate +5% DamascusSwd 104 5 1 14500 RS Barbarossa 112 8 1 18000 RS Cleaver 119 10 1 26000 S Does extra damage to dragons Dragon Blade 128 8 1 60000 R Casts "Might" --- Staffs --- Atk Wt Hit Cost Used Other PointedStick 2 1 1R 10 N Baton 5 1 1R 50 N Sage's Staff 12 2 1R 230 N Wisdom +5 Skull Staff 13 2 1R 1300 N Can instantly kill Magic Wand 18 2 1R 800 N CP +3 Reed Baton 28 2 1R 1600 N Ruby Scepter 30 2 1R 2000 N Fire elemental Wand of Air 38 1 1R 3600 N Casts "Sever", Wind elemental Weather Wand 48 2 1R 5000 N Wind elemental WardingStaff 56 3 1R 4800 N Protects against magical attacks Battle Rod 61 2 1R 6200 N Rune Staff 72 2 1R 8000 N CP +5, Wisdom +10 BlessedStaff 84 2 1R 12000 N Casts "Heal", Holy elemental Ouroboros 96 2 1R 28000 N Casts "Raise Dead" --- Clubs --- Atk Wt Hit Cost Used Other Bamboo Stick 8 3 1 130 C Cures Confusion (?) Log 13 4 1 400 C Earth elemental Steel Bat 25 5 1 1000 C Spiked Rod 35 5 1 2200 C Mace 43 6 1 3300 C Flail 45 13 2 7800 C Quarterstaff 54 7 1 5000 C Stone Club 65 6 1 7000 C Crusher 86 8 1 9400 C Giant Club 99 16 1 12000 C Randomly stuns enemy Cudgel 115 10 1 20000 C Earthbreaker 126 12 1 32000 C Casts "Stone Pillar", Earth elem. Linked Pole 133 8 1 48000 C Damage changes with enemy's power(?) Nunchaku 145 8 1 32000 C Hit rate -10%, Critical hit rate +5% --- Fists --- Atk Wt Hit Cost Used Other Red Knuckles 12 1 1R 200 E Fork 14 1 1R 300 E Randomly blinds enemy Ice Punch 20 1 1R 550 E Water elemental Flame Punch 20 1 1R 550 E Fire elemental Raptor Claws 24 1 1R 800 E Wind elemental Earth Claws 26 1 1R 1300 E Earth elemental Drill Punch 32 1 1R 1800 E Homing Bomb 40 1 1R 3500 E Rocket Punch 51 1 1R 4300 E Toxic Claws 62 1 1R 5800 E Randomly poisons enemy Stunner 70 1 1R 7700 E Randomly confuses enemy Ghostbuster 85 1 1R 15000 E Does extra damage to demons Atomic Punch 93 1 1R 10000 E Power Glove 95 1 1R 22000 E Critical Hit +20% if enemy's HP < 25% Mass Driver 104 1 1R 17000 E --- Guns --- Atk Wt Hit Cost Used Other Scattershot 35 4 AR 3600 U MultiGun 40 2 2R 2500 U Flintlock 42 2 2R 3200 U Sparkler 50 4 AR 5000 U Fire elemental Flamethrower 60 4 AR 9000 U Casts "Fireblast", Fire elemental Arquebus 70 2 1R 6800 U Repeater 82 6 2R 22000 U Mortar 102 6 AR 24000 U Fire elemental Culverin 108 6 AR 30000 U Hit rate +20%, Critical rate +5% Electrifier 110 2 1R 16000 U Low hit-rate (Unmentioned by game) ---------------------------------------------------------------------------- 3. Armor ---------------------------------------------------------------------------- --- Armor --- Def Wt Cost Used Other Lightning 0 0 200 E Agility +40, Evade +20% LeatherArmor 5 2 220 RCS Chain Cap 10 4 600 RCS Light Armor 10 0 200 E Agility +20, Evade +10% Cuirass 13 4 840 RCSU Steel BPlate 17 3 1300 RCS Stout Mail 17 3 5000 RCSU Turns damage received into Zenny (*) Scale Mail 20 5 2100 RCS Maelstrom 20 5 200 E Random "Storm" when counterattacking Gargantua 25 8 ---- E Midas' Armor 25 5 5000 RCSU Turns damage received into Zenny AsbestosArmr 26 4 2700 RCS Amber BPlate 28 4 3000 RCSU Stout Mail 30 5 200 E Wind Armor 30 5 200 E Resists Wind Whirlwind 30 5 200 E Resists Wind Orchalcyon 30 5 200 E Critical hit rate up Quicksilver 30 5 200 E Automatically casts "Speed" on wearer Defender 30 5 200 E Automatically casts "Barrier" on wearer Brigandine 35 5 4800 RCS Heavy Armor 40 10 200 E Full Plate 47 8 6000 RCS Mithril Rig 50 15 200 E Chopam Plate 50 8 32000 E Resists physical and magical attacks Silver Mail 54 5 6800 RCS MithrilArmor 64 5 8000 RCSU BlizzardMail 66 6 9300 RCS Resists Wind&Water, Weak vs. Earth&Fire Magma Armor 66 6 9300 RCS Resists Fire&Earth, Weak vs. Water&Wind Force Armor 82 7 15000 RCS Effect of "Barrier" on wearer DamascusMail 88 6 23000 RCSU Life Armor 90 9 50000 RCS Restores 100 HP every turn in battle Mist Armor 93 8 40000 RCS "Blessed armor" Dragon Armor 96 8 38000 R Resists breath attacks Royal Armor 102 8 ---- R Fou-Lu's armor *Note: I accidentally found the 17/3 suit of Stout Mail while using GS to get prices. I have no idea what it is, or where it's found. ^_^ --- Clothing --- Def Wt Cost Used Other Clothing 4 2 150 RNCSU Waistcloth 8 2 320 RNCSU Ranger Garb 16 3 1500 RNCSU Resists Fire ManlyClothes 17 3 2000 RCS Auto-revives wearer once, then "breaks" FightingRobe 23 3 2500 RNCSU Wetsuit 30 7 3500 RNCSU Resists water Lgt.Clothing 34 0 4500 RNSU Effect of "Speed" on wearer Armored Vest 60 6 7200 RNCSU Resists ranged attacks Wolfskin 72 4 9500 RNSU Burgler Garb 77 5 12000 U Critical hit rate +10% Gideon'sGarb 93 10 35000 C Attack Power +10 --- Dresses --- Def Wt Cost Used Other Fancy Dress 5 2 170 NU Crepe Cape 12 2 730 NU Mage's Robes 19 3 2300 N Slight resistance to magic Party Dress 25 4 2500 NU Short Skirt 32 1 3200 NU Slight weakness to magic Robe of Wind 44 0 6500 NU Resists Wind by 5% Sage's Frock 50 4 7000 N Wisdom +5 Holy Robe 64 4 8200 N "Blessed armor" PhantomDress 75 6 9000 NU Resists Mind/Status/Death; Weak to Holy Diana'sDress 83 5 13000 NU "Blessed armor" Star Dress 92 6 38000 N CP +5 Angel's Vest 94 4 25000 NU "Blessed armor" ---------------------------------------------------------------------------- 4. Accessories ---------------------------------------------------------------------------- --- Defensive Gear --- Def Wt Cost Used Other Red Cape 0 0 ---- E Counter rate up Hairband 1 0 50 NU Hunting Cap 1 1 8000 All Skill learning rate +40% Bandana 2 1 30 All UV Goggles 3 1 3000 All Resists Blind Brass Helm 3 2 90 RCES Wisdom Ring 3 2 5000 All Wisdom +20 Dream Ring 3 2 3000 All Resists Sleep Balance Ring 4 2 3000 All Resists Confusion Artemis' Cap 4 1 6000 All Hit rate +25% Glass Domino 5 2 220 All Hawk's Ring 5 1 6000 All Increases Alertness (?) BronzeShield 7 2 380 All Face Guard 8 3 450 RCE Demon's Helm 12 3 1000 RCES Buckler 13 3 1200 All Divine Helm 14 4 21000 RCES Resists instant death DamacsusHelm 19 4 11000 RCES (Yes, the name is typoed...in the game) Dragon Helm 22 4 32000 R "Blessed armor" --- Boots --- Def Wt Cost Used Other Holy Mantle 2 1 12000 All Decreases encounter rate Bell Collar 3 1 10000 NU Increases encounter rate Cupid's Lyre 3 1 15000 All Restores HP: 10/Step, 50/Battle turn Speed Boots 3 0 4500 All Speed +20 Winged Boots 4 0 7000 All Dodge +20% Titan'sBoots 6 3 6000 All Attack Power +10 Long Boots 9 3 550 All Ivory Bangle 9 1 35000 All Restores HP: 30/Step, 150/Battle turn Dress Shoes 10 0 800 NU Combat Boots 15 3 5000 All Spats 17 0 9000 NU *Yes, the Holy Mantle, Bell Collar, Cupid's Lyre, and Ivory Bangle are counted as boots. No, I don't know why. --- Accessories --- Cost Effect Fire Ward 2500 Resists Fire attacks Water Ward 2500 Resists Water attacks Earth Ward 2500 Resists Earth attacks Wind Ward 2500 Resists Wind attacks Ring of Fire 10000 Absorbs Fire attacks Ring of Ice 10000 Absorbs Water attacks Ring of Clay 10000 Absorbs Earth atttacks Ring of Wind 10000 Absorbs Wind attacks Poison Ward 2500 Stops Poison and Poison attacks Aura Ring 500 Resists Mind attacks Barrier Ring 5000 Stops Mind attacks Life Sandals 500 Resists status ailments Light Bangle 5000 Resists status ailments Dragon Tear 50000 Stops status ailments Talisman 300 Resists instant death Diamond Ring 3000 Resists instant death Soul Gem 1000 Auto-revives wearer once, then breaks Body Ward 18000 Physical Defense up, Magic Defense down Astral Ward 18000 Magic Defense up, Physical Defense down Shaman'sRing 40000 AP cost reduced by 25% Soul Ring 30000 Increases CP by 50% Spirit Ring 65000 Doubles CP HarmonicRing 25000 Combo rate up (?) Healing Ring 18000 Heal status ailments in 1 round by waiting in back row Topaz Tear 45000 Increases Healing spells to max level (?) Coupons 2500 Get a discount in all shops Midas Stone 3000 Increases Zenny won after battle by 50%, Weight +10 Medallion 888 Attack Power +3, Defense -3 for everyone wearing one* Toothpick 20 Critical hit rate +5% *If all six characters equip Medallions, Defense is +18 instead of -18. But there are probably better uses for your accessory slots than having everyone's attack and defense boosted by 18 points. =P --- Fishing Rods --- Cost Effect Wooden Rod 50 Lv 1 Rod: Short range, breaks easily Bamboo Rod 250 Lv 2 Rod: Longer range, but still breaks easily Deluxe Rod 1000 Lv 2 Rod: Balanced in range and power Spanner 5000 Lv 3 Rod: Good strength, but a fairly short range Angling Rod 2500 Lv 4 Rod: For pros; Super long range, but fairly weak Master's Rod 20000 Lv 5 Rod: Long range, and lots of power -- the best rod --- Fishing Bait --- Cost Effect Straight 20 Lv 1 Worm Tail 80 Lv 2 Worm Crab 400 Lv 3 Worm Baby Frog 20 Lv 1 Frog Toad 80 Lv 2 Frog Fat Frog 400 Lv 3 Frog Popper 20 Lv 1 Topper Flattop 80 Lv 2 Topper Swisher 400 Lv 3 Topper Floater 20 Lv 1 Minnow Hanger 80 Lv 2 Minnow Deep Diver 400 Lv 3 Minnow Twister 20 Lv 1 Winder Warbler 80 Lv 2 Winder Dancer 400 Lv 3 Winder Silver Top 20 Lv 1 Spinner Gold Top 80 Lv 2 Spinner Platinum Top 400 Lv 3 Spinner Spoon 120 Lv 1 Ultimate Bait King Frog 800 Lv 2 Ultimate Bait ---------------------------------------------------------------------------- 5. Items ---------------------------------------------------------------------------- --- Items --- Cost Effect Croc Tear 4 Restores 20 HP, Can cure status Berries 8 Restores 50 HP Apple 10 Restores 100 HP Ribs 20 Restores 300 HP Healing Herb 20 Restores 300 HP Roast 100 Restores 500 HP, Can cure status Vitamin 100 Restores 800 HP Loins 800 Restores 800 HP for the entire team Vitamins 1000 Restores 1000 HP for the entire team MultiVitamin 500 Restores 1500 HP SuperVitamin 800 Restores full HP Ambrosia 5000 Restores full HP for all dragons Moon Tears 2000 Restores full HP and cures status for the entire team Flank 300 Restores 10 AP Wisdom Seed 800 Restores 30 AP Wisdom Fruit 2500 Restores 150 AP Ammonia 250 Revives a dead ally with minimal HP Antidote 12 Cures Poison Eye drops 14 Cures Blind Jabbergrass 20 Cures Silence Panacea 100 Cures all status ailments Mozweed 100 Cures all status ailments, needed to heal a Pabpab Life Shard 400 Permanently raises Max HP by 10 Magic Shard 400 Permanently raises Max AP by 1 Power food 400 Permanently raises Strength by 1 Protein 400 Permanently raises Defense by 1 Swallow Eye 400 Permanently raises Agility by 1 Fish-head 400 Permanently raises Wisdom by 1 Holy Seed 700 Raises effect of healing magic until next rest StrengthSeed 250 Raises Attack Power until next rest Hard Seed 250 Raises Defense until next rest Sage Seed 250 Raises Wisdom until next rest Dodge Seed 280 Raises Evade until next rest Strike Seed 280 Raises critical hit rate until next rest Target Seed 280 Raises counterattack rate until next rest Fire Seed 300 Raises resistance to fire until next rest Water Seed 300 Raises resistance to water until next rest Earth Seed 300 Raises resistance to earth until next rest Wind Seed 300 Raises resistance to wind until next rest Phoenix Seed 300 Raises resistance to instant death until next rest Vigor Seed 300 Raises resistance to status ailments until next rest Elixer 1200 Raises resistance to elemental attacks until next rest Elixer + 3000 Greater resistance to elemental attacks until next rest Dark Draught 2800 Raises Evade and Hit rate until next rest Molotov 100 Casts Flare: Minor Fire attack on one enemy Firecracker 700 Casts Inferno: Major Fire attack on one enemy Water Bomb 100 Casts Frost: Minor Water attack on one enemy Icicle 600 Casts Blizzard: Major Water attack on all enemies Weather Vane 100 Casts Sever: Minor Wind attack on one enemy Void Sphere 500 Casts Typhoon: Major Wind attack on all enemies Electrode 250 Casts Stone Pillar: Medium Earth attack on one enemy Dynamite 500 Casts Quake: Major Earth attack on all enemies Napalm 800 Casts Simoon: Medium Fire/Wind attack on all enemies Taser 1200 Casts Disaster: Major Water/Earth attack on all enemies Straw 20 Casts Drain: Drains HP from one enemy to the user Belladonna 200 Casts Death: Instantly kills one enemy Knockout Gas 100 Puts one enemy to sleep FlashGrenade 100 Blinds one enemy PoisonPowder 100 Poisons one enemy Mouth Gag 100 Silences one enemy Ginseng 200 Temporarily raises attack power in battle Dragon Scale 200 Temporarily raises defense in battle Headband 200 Temporarily raises wisdom in battle Ivory Dice 500 Increases Exp and Zenny won after battle Aurum 10 Tranfer skills from Skill Scroll to characters Bent Screw 10 Can be used to make armor at Mt. Glom Iron Scraps 20 Can be used to make armor at Mt. Glom Dirty Filter 20 Can be used to make armor at Mt. Glom Glass Shard 30 Can be used to make armor at Mt. Glom Old Tire 40 Can be used to make armor at Mt. Glom Burnt Plug 50 Can be used to make armor at Mt. Glom Rusty Pipe 80 Can be used to make armor at Mt. Glom Bird Drop 2 Used as fertilizer at the tree in Faerie Village Rotten Meat 2 Used as fertilizer at the tree in Faerie Village ScorchedRice 4 Used as fertilizer at the tree in Faerie Village Ship Parts ---- Used to repair the Sandflier, but never actually *used* Faerie Drop ---- Used to make the "fake" King's Sword Stamp Card ---- Trade for items at the Manillo Fishing Stores --- Fish --- Cost Effect Jellyfish 4 Restores 50 HP Man-o'-War 4 Restores 50 HP Flying Fish 30 Restores 100 HP, Can cure status Piranha 30 Restores 150 HP Sea Bass 30 Restores 400 HP Bass 70 Restores 500 HP Dorado 800 Restores 800 HP for the entire team Black Bass 250 Restores 1200 HP Spearfish 1500 Restores 1500 HP for the entire team Bonito 700 Restores full HP Barandy 1400 Restores full HP and cures status ailments Whale 2000 Restores full HP and cures status for the entire team Sweetfish 20 Restores 5 AP Trout 50 Restores 10 AP Sea Bream 350 Restores 30 AP Salmon 1000 Restores 30 AP for the entire team Black Porgy 1000 Restores 100 AP Blowfish 80 Cures Poison Flatfish 300 Cures all status ailments Moorfish 100 Revives dead ally with 1 HP, may fail Angelfish 350 Revives dead ally with 1/2 HP Sturgeon 1800 Revives all dead allies with 1/4 HP, may fail Blue Gill 150 Casts Frost: Minor Water attack on one enemy Bullcat 600 Casts Eruption: Minor Fire/Earth attack on all enemies Angler 1000 Casts Thunderstorm: Major Wind/Water attack on all en. Octopus 400 Blinds all enemies RainbowTrout 300 Temporarily raises attack power Browntail 200 Temporarily raises defense MartianSquid 400 Nullifies all positive status Acheron 250 Poisons everyone, ally and enemy --- Key Items --- Effect Sluice Key Opens the sluice control room at the dam Crank Activates the elevator at the dam Jadestone Breaks the seal in the Grass Dragon Shrine Wind Flute Used at Pung'tap to summon P'ung Ryong, the Wind Dragon Wave Stone Summons the Sea Dragon at Fane Salt Stone Sea Dragon's "proof", needed to ride Zig's ship Bond A ludicrous amont of money used to buy a Sandflier Bell Mami's hair ornament? (Fou-Lu has this in his last scenario) Jar Trade to the fat merchant in Chiqua for information Bead Breaks seals in Fou-Lu's Tomb Won-qu's Gem Opens the "back door" of Fou-Lu's Tomb Castle Key Unlocks the gate in the Imperial Castle Blue Charm Breaks "Blue Seals" in the Imperial Castle Yellow Charm Breaks "Yellow Seals" in the Imperial Castle Red Charm Breaks "Red Seals" in the Imperial Castle Fire Gem Allows Ryu to turn into the Wyvern/Weyr Water Gem Allows Fou-Lu to turn into the Serpent/Peist Earth Gem Allows Ryu/Fou-Lu to turn into the Behemoth/Mammoth Wind Gem Allows Ryu to turn into the Myrmidon/Knight Flawed Gem Allows Ryu to turn into the Mutant/Punk Lead Ball Trade for the Bronze Ball Bronze Ball Trade for the Iron Ball Iron Ball Trade for the Brass Ball Brass Ball Trade for the Tin Ball Tin Ball Trade for the Copper Ball Copper Ball Trade for the Silver Ball Silver Ball Trade for the Electrum Ball ElectrumBall Trade for the Gold Ball Gold Ball Trade for the Platinum Ball PlatinumBall Needed to learn Marlok's last skill ---------------------------------------------------------------------------- 6. Spells ---------------------------------------------------------------------------- Notes: - Fou-Lu learns "Meditation" after he summons Astral to toast a couple soldiers in his first scene. Ryu automatically learns it when you regain control of him after this. - Ryu's "Rainstorm" is learned after meeting the dragons at Sinchon Temple. The rest of his "Evocation" skills are learned by meeting with the dragons in various places around the world. - When Ershin rejoins the team in Chapter 3, she can automatically use the Stand Out, Blizzard, Quake, and Death spells. - Once Ryu uses any of the "Evocation" spells, you need to stay at an inn before you can use it again. And no, resting at camp doesn't count. ^_^ - Barrier also halves healing and support magic. The latter meaning that if you cast, say...Protect on someone protected by Barrier, it only increases Defense by 10%. Weird... - "Egg Magic" is used when a character is inflicted by "Egg" status. I put it here because I have no idea where else to put it. ^_^ --- Spells --- - Ryu - AP Lv Type Effect Meditation 0 * No Turn into Dragon Rainstorm 0 * Br Holy attack(s) on all enemies Flood Tide 0 * Br Wind/Water attack(s) on all enemies, causes Stun Mud Flow 0 * Br Water/Earth attack(s) on all enemies Onslaught 0 * Br Wind attack(s) on all enemies, causes Confusion Fulguration 0 * Br Does damage based on enemies' current HP Healing Wind 0 * Br Fully heals team and cures all status ailments Holy Circle 0 * Br Makes team invincible for one turn - Nina - AP Lv Type Effect Heal 5 1 He Restores HP Rejuvenate 9 11 He Restores HP (Stronger) Restore 18 34 He Restores HP (Strongest) Vitalize 20 23 He Restores HP for the entire team Vigor 50 39 He Restores HP for the entire team (Stronger) Purify 3 1 He Cures Poison Remedy 6 20 He Cures all status ailments Raise Dead 18 17 He Revives dead ally with 1/4 HP, may fail Resurrect 30 36 He Revives dead ally with full HP Kyrie 9 31 He Kills undead enemies instantly Sever 3 1 Wi Wind attack on one enemy Cyclone 6 14 Wi Wind attack on all enemies (Stronger) Typhoon 12 29 Wi Wind attack on all enemies (Strongest) Barrier 4 8 LU Halves magic damage for three turns Inspire 2 26 SU Raises one ally's Wisdom by 20% - Cray - AP Lv Type Effect Rock Blast 4 8 Ea Earth attack on all enemies Stone Pillar 5 17 Ea Earth attack on one enemy (Stronger) Quake 12 30 Ea Earth attack on all enemies (Strongest) Protect 2 1 SU Raises one ally's Defense by 20% Shield 6 25 SU Raises all allies' Defense by 20% Might 3 21 SU Raises one ally's Attack Power by 20% Speed 2 1 SU Raises one ally's Agility by 50% Blunt 1 14 SD Lowers one enemy's Attack Power by 20% Slow 1 11 SD Lowers one enemy's Agility by 50% - Ershin - AP Lv Type Effect Risky Shot 0 1 Ph Misses or makes a critical hit (40% chance) Wild Shot 0 7 Ph Random damage: As high as 2x, as low as 0 Stand Out 0 * No All enemies attack user Inferno 10 28 Fi Fire attack on one enemy Typhoon 12 35 Wi Wind attack on all enemies Blizzard 12 * Wa Water attack on all enemies Quake 12 * Ea Earth attack on all enemies Primus 15 45 Br Non-elemental attack on all enemies Death 13 * Dt Instantly kills an enemy - Scias - AP Lv Type Effect Frost 3 1 Wa Water attack on one enemy Ice Blast 5 16 Wa Water attack on one enemy (Stronger) Blizzard 12 28 Wa Water attack on all enemies (Strongest) ShiningBlade 10 1 Ph Guaranteed critical hit Lifestealer 0 34 Dt Kills enemy, but lowers user's Max HP by 10% Heal 5 1 He Restores HP Rejuvenate 9 19 He Restores HP (Stronger) Restore 18 37 He Restores HP (Strongest) Vitalize 20 31 He Restores HP for the entire team Purify 3 1 He Cures Poison Remedy 6 25 He Cures all status ailments Raise Dead 18 22 He Revives dead ally with 1/4 HP, may fail Sleep 3 1 St Causes Sleep Confuse 2 1 St Causes Confusion - Ursula - AP Lv Type Effect Flare 3 1 Fi Fire attack on one enemy Fireblast 6 1 Fi Fire attack on all enemies (Stronger) Inferno 10 31 Fi Fire attack on one enemy (Strongest) Rock Blast 4 1 Ea Earth attack on all enemies Cyclone 6 21 Wi Wind attack on all enemies Drain 3 27 Dt Drains HP to user Leech Power 0 28 Dt Drains AP to user Death 13 35 Dt Instantly kills an enemy Weaken 1 1 SD Lowers one enemy's Defense by 20% Enfeeble 1 24 SD Lowers one enemy's Wisdom by 20% Confuse 2 1 St Causes Confusion Silence 3 1 St Causes Silence - Fou-Lu - AP Lv Type Effect Meditation 0 * No Turn into Dragon --- Other --- - Egg Magic - AP Type Effect Sacrifice 1 No Hits all enemies; Damage = user's HP, user dies Boil 2 No Return to normal, but lose 1/2 HP (Second turn) Hatch 3 No Physical attack, causes Blind (Third turn) Note: The Egg's Sacrifice is *not* the same as the Skill Sacrifice, and can't be learned. ---------------------------------------------------------------------------- 7. Skills ---------------------------------------------------------------------------- Notes: - I sorted the list by how it is in the game. If a name appears as a series of question marks, it means I haven't learned it yet. - In the "Learned From" list, brackets means the "enemy" is actually a master. [These] brackets mean it's an ally. (Yes, you can learn skills from allies.) - You can only learn Shout, Tiger Fist, and Flex from Kahn once he becomes a master. He uses them when you fight him, but you aren't able to learn them then. Conversely, he won't teach you Focus as a master, you can only learn it while fighting him. --- Skills --- AP Type Effect Wild Swing 0 Ph Random damage: As high as 2x, as low as 0 Risky Blow 0 Ph Either misses or makes a critical hit, 40% chance Shadowwalk 12 Ph Same as ShiningBlade: Guaranteed critical hit Disembowel 0 Dt Drops enemy's HP to 1, user's Max HP -10% Super Combo 12 Ph Repeated hits; Press buttons at correct time Magic Ball 5 Ph Non-elemental attack against one enemy Blitz 0 Ph Repeated hits against all enemies, user loses 25% HP SwordBreaker 2 SD Physical attack, lowers Strength by 20% Megaphone 4 SD All enemies' Attack Power up and Defense down Snap 2 SD Physical attack, lowers Defense by 20% Molasses 2 SD Physical attack, lowers Agility by 20% Chlorine 2 St Physical attack, causes Poison Knock Out 2 St Physical attack, causes Sleep Feint 2 St Physical attack, causes Confusion Blind 2 St Physical attack, causes Blind Muffle 2 St Physical attack, causes Silence Air Raid 4 St Physical attack, causes Stun Feign Swing 0 Ph "Take a practice swing" - No effect Distracted 0 Ph "Stare off into space" - No effect Bad Back 0 Ph "Throw your back out" - No effect Focus 0 LU Raises user's attack power Concentrate 0 LU Raises user's magic power Resist 3 LU User becomes invincible for one round Counter 1 LU Allows user to counter all physical attacks, 1 round Supplication 0 SU Evade and Healing magic effect up for 1 round Last Resort 0 LU Raises user's attack power, but drops Defense to 0 Celerity 0 SU Doubles user's Str, Agi, Wis, and Def; Every 3 hours Final Hope 0 LU User becomes invincible for 3 turns, then dies; 3hrs Shout 0 St Stuns everyone, ally and enemy Sanctuary 8 No Nullifies all positive status magic Command 0 No Commands enemies/confused allies to attack target Rest 0 He Restores a small amount of HP/AP Snooze 0 He Restores a small amount of HP/AP, user falls asleep Palliate 20 He Restores HP and cures status ailments Transfer 20 He Restores 20 AP Benediction 45 He Revives all dead allies with 1/4 HP, may fail Steal 0 Tr Steal item from enemy Pilfer 0 Tr Steal item from enemy while attacking physically Monopolize 0 Tr User gains all won Exp. Charm 0 Tr Increases chances of winning items after battle Double Blow 3 Ph Two slightly weaker physical attacks Multistrike 5 Ph 1-3 slightly weaker physical attacks Triple Blow 8 Ph Three slightly weaker physical attacks Oracle 2 Ph Does damage based on Wis, extra damage to demons Spray 2 Ph Does damage based on Def, extra damage to insects Clip 2 Ph Does damage based on Agi, extra damage to plants SpiritBlast 0 Ph Physical attack, ignores Defense Cleave 3 Ph Weak attack against all enemies, ignores Defense Flame Strike 2 Ph Physical attack, Fire elemental Wind Strike 2 Ph Physical attack, Wind elemental Frost Strike 2 Ph Physical attack, Water elemental Searing Sand 2 Ph Physical attack, Earth elemental Holy Strike 2 Ph Physical attack, Holy elemental Backhand 0 Ph Physical attack, can't kill enemy Timed Blow 13 Ph Damage = Current HP, kills user Coward's Way 2 Ph Does more damage depending on times you've escaped Reversal 0 Ph Less HP = More damage (?) Egghead 0 No Turns user into an egg Douse 1 LD Makes target weak against fire Curse 13 Dt Reduces all enemies' HP by 1/2 Sacrifice 13 Dt Reduces all enemies' HP to 1, kills user FaerieBreath 20 He Restores all allies HP War Shout 20 SU Increases all allies' attack power FaerieAttack 20 Ph Does damage depending on number of Faeries FaerieCharge 20 Ph I...really don't know. I can't use it. ^_^ Ebonfire 9 No Non-elemental attack Roulette 0 No This one's hard to describe... Give it a try. Mind Flay 2 SD Physical attack, lowers Wisdom by 20% Burn 1 Fi Same as Flare: Minor fire damage to one enemy Eddy 2 Wi Same as Sever: Minor wind damage to one enemy Icicle 4 Wa Same as Ice Blast: Medium water damage to one enemy Plateau 5 Ea Same as Stone Pillar: Medium earth damage to 1 enemy Target 1 Ph Physical attack at 1/2 strength, never misses Tiger Fist 6 Ph Repeated physical attacks on all enemies Flex 0 St Poisons everyone, ally and enemy Flame Pillar 8 Fi Same as Inferno: Major fire damage to one enemy --- Skills: Where learned --- Enemies Wild Swing Armor Risky Blow BeeTroop, Cyclops Shadowwalk Chingol, , [Knight] Disembowel Shadow, Super Combo Magic Ball Diviner, Blitz Saruga, Bilbao, , [Mammoth] SwordBreaker Sepoy, Shade Megaphone Snap Mouse, Mimic, Gold Fly, Shade, [Mutant/Punk] Molasses Puspool, Tar Baby, Shade Chlorine Gasser, ToxicFly, Rat, Yaen, Gold Fly, Angler, [Mutant/Punk] Knock Out Krabby, Bolt Trp, Puppeter, Titan Feint Cadaver, Catrpilr, ZombieDr, Grunt A, Angler Blind Scorpion, Grunt A, MaskCrab Muffle Saruga Air Raid Crawler, Ibomb Feign Swing Zombie, [Confused Ally/Enemy] Distracted Cap, Zombie, [Confused Ally/Enemy] Bad Back Wizard Focus Kahn, Sepoy, BttlSuit Concentrate Evoker, Diviner, StarGazr, Resist Glebe, GoldGang, Counter Mask, Skullen, [Behemoth/Mammoth] Supplication Last Resort Bilboa, Stingfly Celerity Final Hope Shout * Sanctuary Won-qu, A-tur, Astral, Command Red Cap, Bad Coil Rest Eye Goo, Yaen Snooze Tadpole, Mud Pup Palliate Lampkin Transfer Istalk Benediction Steal Pilfer Monopolize Charm Double Blow NutTroop, BoltArch, Guardian, Kolpum Multistrike BoltArch, Karon Triple Blow Guardian, Horseman, Gecko Oracle Spray Clip SpiritBlast DeathBot, Cyclops, , [Myrmidon] Cleave Gecko, Rider, , [Knight] Flame Strike Drake, FireAnt, Snapfly, Kolpum, [Aura/Wyvern/Weyr] Wind Strike LizardMn, Kolpum, [Myrmidon/Knight] Frost Strike BlueBall, Kolpum Searing Sand Sandclaw, Kolpum, [Behemoth/Mammoth] Holy Strike Kolpum, Backhand Timed Blow Gonger, BlackGoo, Baby Goo Coward's Way Reversal SaltClaw Egghead Douse GntRoach, Tar Baby Curse Angler, Poppy, [Punk] Sacrifice Istalk, Ibomb FaerieBreath War Shout FaerieAttack FaerieCharge Ebonfire Gulper, BlackGoo, Dragonne Roulette Mind Flay Cracker, BoltArch Burn Mage Goo, Joh, Drake, MorphGoo, Baby Goo Eddy Wyd, MorphGoo, Icicle GooCount, Ice Beak, MorphGoo Plateau MorphGoo, Target Stingfly, Shadow, EliteTrp Tiger Fist * Flex * Flame Pillar MorphGoo, ---------------------------------------------------------------------------- 8. Combos ---------------------------------------------------------------------------- L.1 Fire: Flare, Burn, Hwa L.2 Fire: Fireblast, Jeh L.3 Fire: Inferno, Flame Pillar, Hwajeh L.1 Water: Frost, Bing L.2 Water: Ice Blast, Icicle, Bing'ah L.3 Water: Blizzard, Pa Bing'ah L.1 Wind: Sever, Eddy, P'ung L.2 Wind: Cyclone, Nah P'ung L.3 Wind: Typhoon, Ahryu P'ung L.1 Earth: Rock Blast, Patoh L.2 Earth: Stone Pillar, Plateau, Chi Patoh L.3 Earth: Quake, Patoh Pah --- Combos --- - Normal Combos - Fire + L.1 Wind = Firewind Fire + L.2 Wind = Simoon Fire + L.3 Wind = Gigaflare Wind + L.1 Water = Jolt Wind + L.2 Water = Lightning Wind + L.3 Water = Thunderstorm Water + L.1 Earth = Storm Water + L.2 Earth = Tempest Water + L.3 Earth = Disaster Earth + L.1 Fire = Eruption Earth + L.2 Fire = Magma Blast Earth + L.3 Fire = Ragnarok - Dragon Combos - Fire + Wind + Ahryu P'ung = Earthbreaker Wind + Water + Pa Bing'ah = Mjollnir* Water + Earth + Patoh Pah = Catastrophe Earth + Fire + Hwajeh = Supernova - Special Combos - Fire + Wind + Melee Skill (Nina) = Phoenix Wind + Water + Melee Skill (Scias) = Ice Sword Water + Earth + Melee Skill (Cray) = Mudslide Earth + Fire + Melee Skill (Ursula) = Reflect --- Effects --- Effect Firewind Fire/Wind attack on all enemies Simoon Fire/Wind attack on all enemies (Stronger) Gigaflare Fire/Wind attack on all enemies (Strongest) Earthbreaker Fire/Wind attack on all enemies (Ultimate) Jolt Wind/Water attack on all enemies Lightning Wind/Water attack on all enemies (Stronger) Thunderstorm Wind/Water attack on all enemies (Strongest) Mjollnir Wind/Water attack on all enemies (Ultimate) Storm Water/Earth attack on all enemies Tempest Water/Earth attack on all enemies (Stronger) Disaster Water/Earth attack on all enemies (Strongest) Catastrophe Water/Earth attack on all enemies (Ultimate) Eruption Earth/Fire attack on all enemies Magma Blast Earth/Fire attack on all enemies (Stronger) Ragnarok Earth/Fire attack on all enemies (Strongest) Supernova Earth/Fire attack on all enemies (Ultimate) Reflect Repeated Fire attacks on all enemies Phoenix Wind attack against one enemy Ice Sword Water attack, can instantly kill Mudslide Earth attack against one enemy *There is no possible way to get the Mjollnir combo without using GameShark, since none of Ryu's dragon forms have water magic, and Fou-Lu never gets any allies. I guess this was an oversight... ---------------------------------------------------------------------------- 9. Dragons ---------------------------------------------------------------------------- Note: All of the Dragons' special elemental skills (Hwa, Bing, etc.) hit twice. --- Ryu --- - Aura - AP Type Effect DragonBreath* 0 Ph Repeated Non-elemental attacks; damage based on HP Flame Strike 2 Ph Physical attack, Fire elemental Hwa (fire) 1 Fi Same as Flare: Minor fire damage to one enemy Rejuvenate 9 He Restores a medium amount of HP Barrier 4 SU Halves magic damage for three turns Revert Form 0 No Reverts back to human form *DragonBreath can't be used until you get Kaiser. - Wyvern - AP Type Effect Gigaflame 0 Br Repeated Fire attacks, damage changes with HP Flame Strike 2 Ph Physical attack, Fire elemental Hwa (fire) 1 Fi Same as Flare: Minor Fire damage to one enemy Jeh (fire) 2 Fi Same as Fireblast: Medium Fire damage to all enemies Might 3 SU Raises one ally's Attack Power by 20% Revert Form 0 No Reverts back to human form - Weyr - AP Type Effect Gigaflame 0 Br Repeated Fire attacks, damage changes with HP Flame Strike 2 Ph Physical attack, Fire elemental Hwa (fire) 1 Fi Same as Flare: Minor Fire damage to one enemy Jeh (fire) 2 Fi Same as Fireblast: Medium Fire damage to all enemies Hwajeh 3 Fi Same as Inferno: Major Fire damage to one enemy Might 3 SU Raises one ally's Attack Power by 20% Protect 2 SU Raises one ally's Defense by 20% Revert Form 0 No Reverts back to human form - Myrmidon - AP Type Effect MetaStrike 0 Br Repeated Wind attacks, ignores defense Wind Strike 2 Ph Physical attack, Wind elemental P'ung (Wind) 1 Wi Same as Sever: Minor Wind attack on one enemy Nah P'ung 2 Wi Same as Cyclone: Medium Wind attack on all enemies SpiritBlast 0 Ph Physical attack, ignores Defense Revert Form 0 No Reverts back to human form - Knight - AP Type Effect MetaStrike 0 Br Repeated Wind attacks, ignores defense Wind Strike 2 Ph Physical attack, Wind elemental P'ung (Wind) 1 Wi Same as Sever: Minor Wind attack on one enemy Nah P'ung 2 Wi Same as Cyclone: Medium Wind attack on all enemies Ahryu P'ung 3 Wi Same as Typhoon: Major Wind attack on all enemies Cleave 3 Ph Weak attack against all enemies, ignores Defense Shadowwalk 12 Ph Same as ShiningBlade: Guaranteed critical hit Revert Form 0 No Reverts back to human form - Behemoth - AP Type Effect MeteorStrike 0 Br Repeated Earth attacks, damage changes with HP Searing Sand 2 Ph Physical attack, Earth elemental Patoh(earth) 1 Ea Same as Rock Blast: Minor Earth attack on all en. Chi Patoh 2 Ea Same as Stone Pillar: Medium Earth attack on one en. Counter 1 LU Allows user to counter all physical attacks, 1 round Revert Form 0 No Reverts back to human form - Mammoth - AP Type Effect MeteorStrike 0 Br Repeated Earth attacks, damage changes with HP Searing Sand 2 Ph Physical attack, Earth elemental Patoh(earth) 1 Ea Same as Rock Blast: Minor Earth attack on all en. Chi Patoh 2 Ea Same as Stone Pillar: Medium Earth attack on one en. Patoh Pah 3 Ea Same as Quake: Major Earth attack on all enemies Counter 1 LU Allows user to counter all physical attacks, 1 round Blitz 0 Ph Repeated hits against all enemies, user loses 25% HP Revert Form 0 No Reverts back to human form - Mutant - AP Type Effect Stardrop 0 Br Repeated attacks on all enemies, lowers stats Snap 2 SD Physical attack, lowers Defense by 20% Chlorine 2 St Physical attack, causes Poison Sleep 3 St Causes Sleep Silence 3 St Causes Silence Revert Form 0 No Reverts back to human form - Punk - AP Type Effect Stardrop 0 Br Repeated attacks on all enemies, lowers stats Snap 2 SD Physical attack, lowers Defense by 20% Chlorine 2 St Physical attack, causes Poison Sleep 3 St Causes Sleep Silence 3 St Causes Silence Howling 0 St Confuses all enemies Curse 13 Dt Reduces all enemies' HP by 1/2 Revert Form 0 No Reverts back to human form - Kaiser - AP Type Effect KaiserBreath 0 Br Repeated physical attacks, damage changes with HP Aura Smash 3 Ph Powerful physical attack, ignores Defense Hwajeh 3 Fi Same as Inferno: Major Fire damage to one enemy Ahryu P'ung 3 Wi Same as Typhoon: Major Wind attack on all enemies Patoh Pah 3 Ea Same as Quake: Major Earth attack on all enemies Resurrect 30 He Revives dead ally with full HP Sanctuary 8 No Nullifies all positive status magic Revert Form 0 No Reverts back to human form --- Fou-Lu --- - Astral - AP Type Effect Eraser 0 Br Repeated water attacks, damage changes with Def & HP Frost Strike 2 Ph Physical attack, Water elemental Wild Swing 0 Ph Random damage: As high as 2x, as low as 0 Bing (water) 1 Wa Same as Frost: Minor water damage to one enemy Death 13 Dt Instantly kills an enemy Revert Form 0 No Reverts back to human form - Serpent - AP Type Effect Waterspout 0 Br Repeated Water attacks, damage changes with HP Frost Strike 2 Ph Physical attack, Water elemental Bing (water) 1 Wa Same as Frost: Minor Water damage to one enemy Bing'ah 2 Wa Same as Ice Blast: Medium Water damage to one enemy Snap 2 SD Physical attack, lowers Defense by 20% Revert Form 0 No Reverts back to human form - Peist - AP Type Effect Waterspout 0 Br Repeated Water attacks, damage changes with HP Frost Strike 2 Ph Physical attack, Water elemental Bing (water) 1 Wa Same as Frost: Minor Water damage to one enemy Bing'ah 2 Wa Same as Ice Blast: Medium Water damage to one enemy Pa Bing'ah 3 Wa Same as Blizzard: Major Water damage to all enemies Snap 2 SD Physical attack, lowers Defense by 20% SwordBreaker 2 SD Physical attack, lowers Strength by 20% Revert Form 0 No Reverts back to human form - Tyrant - AP Type Effect Dark Wave 0 Br Repeated physical attacks, damage changes with HP Aura Smash 3 Ph Powerful physical attack, ignores Defense Pa Bing'ah 3 Wa Same as Blizzard: Major Water damage to all enemies Ahryu P'ung 3 Wi Same as Typhoon: Major Wind attack on all enemies Patoh Pah 3 Ea Same as Quake: Major Earth attack on all enemies Death 13 Dt Instantly kills an enemy Sanctuary 8 No Nullifies all positive status magic Revert Form 0 No Reverts back to human form --- Other --- - Infini - AP Type Effect Dark Wave 0 Br Repeated physical attacks, damage changes with HP Soul Rend 13 No Reduces all enemies' HP to 1, never misses Hwa (fire) 1 Fi Same as Flare: Minor Fire damage to one enemy Jeh (fire) 2 Fi Same as Fireblast: Medium Fire damage to all enemies Hwajeh 3 Fi Same as Inferno: Major Fire damage to one enemy P'ung (Wind) 1 Wi Same as Sever: Minor Wind attack on one enemy Nah P'ung 2 Wi Same as Cyclone: Medium Wind attack on all enemies Ahryu P'ung 3 Wi Same as Typhoon: Major Wind attack on all enemies Bing (water) 1 Wa Same as Frost: Minor Water damage to one enemy Bing'ah 2 Wa Same as Ice Blast: Medium Water damage to one enemy Pa Bing'ah 3 Wa Same as Blizzard: Major Water damage to all enemies Patoh(earth) 1 Ea Same as Rock Blast: Minor Earth attack on all en. Chi Patoh 2 Ea Same as Stone Pillar: Medium Earth attack on one en. Patoh Pah 3 Ea Same as Quake: Major Earth attack on all enemies ---------------------------------------------------------------------------- 10. Masters ---------------------------------------------------------------------------- %%% Masters %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --- Rwolf --- Location: Kurok Valley (South Desert) Requirements: None. Will: "Haste" - Increases speed in battle. - Stat Changes - HP: 0 Str: -1 Agi: 0 AP: +1 Def: 0 Wis: +1 - Rewards - 1) Skill: "Eddy" Requirements: Do a combo with at least 5 hits. 2) Skill: "Plateau" Requirements: Do a combo with at least 10 hits. 3) Skill: "Magic Ball" Requirements: Do a combo with at least 15 hits. 4) Skill: "Flame Pillar" Requirements: Do a combo with at least 20 hits. --- Stoll --- Location: Desert Hideout (North Desert) Requirements: Pay all Zenny. Will: "Filch" - Randomly steal unique ("????") items while attacking. - Stat Changes - HP: 0 Str: 0 Agi: +1 AP: 0 Def: 0 Wis: 0 - Rewards - 1) Skill: "Steal" Requirements: Have over 80 items in your inventory. 2) Skill: "Coward's Way" Requirements: Have over 120 items in your inventory. --- Una --- Location: Worent Requirements: Defeat Kahn in Worent, then apologize to her. Will: "Wild" - Attack power up, hit rate down. - Stat Changes - HP: +12 Str: +2 Agi: 0 AP: -2 Def: +1 Wis: -1 - Rewards - 1) Skill: "Pilfer" Requirements: Do 1500+ damage in a combo. 2) Skill: "Super Combo" Requirements: Do 3000+ damage in a combo. 3) Skill: "Blitz" Requirements: Do 10000+ damage in a combo. --- Njomo --- Location: Hut near Ahm Fen Requirements: Have some faeries become "Troops" at Faerie Village. (?) Will: "Pique" - All counterattacks become critical hits. - Stat Changes - HP: -8 Str: 0 Agi: +1 AP: +1 Def: 0 Wis: 0 - Rewards - 1) Skill: "FaerieAttack" Requirements: Have 8 or more faeries in Faerie Village. 1) Skill: "FaerieBreath" Requirements: Have 12 or more faeries in Faerie Village. 1) Skill: "War Shout" Requirements: Have 16 or more faeries in Faerie Village. 1) Skill: "FaerieCharge" Requirements: Have 20 or more faeries in Faerie Village. --- Momo --- Location: Wyndia Requirements: None. Will: "Drowse" - Randomly fall asleep in the back row, restore HP & AP. - Stat Changes - HP: +8 Str: 0 Agi: 0 AP: 0 Def: 0 Wis: 0 - Rewards - 1) Skill: "Spray" Requirements: Have 25:00 or more on the timer. 2) Skill: "Clip" Requirements: Have 30:00 or more on the timer. 3) Skill: "Oracle" Requirements: Have 40:00 or more on the timer. 4) Skill: "Egghead" Requirements: Have 50:00 or more on the timer. --- Abbess --- Location: Chek Requirements: Have met at least one other of the seven dragons. Will: "Reck" - Increases chances of learning skills. - Stat Changes - HP: 0 Str: -2 Agi: 0 AP: +2 Def: -2 Wis: +4 - Rewards - 1) Skill: "Concentrate" Requirements: Fight at least 70 different types of monsters. 2) Skill: "Sanctuary" Requirements: Fight at least 85 different types of monsters. 3) Skill: "Celerity" Requirements: Fight at least 100 different types of monsters. --- Marlok --- Location: Synesta (Marlok's House) Requirements: Have, at the very least, the Bronze Ball. Will: "Greed" - Receive more money after battle. - Stat Changes - HP: +16 Str: -1 Agi: -1 AP: +3 Def: -1 Wis: -1 - Rewards - 1) Skill: "Charm" Requirements: Have the Copper "Bell"... er, Ball. (He calls them "Bells"... I'm not sure whether this is a translation error or just his French accent. ^_^) 2) Skill: "Monopolize" Requirements: Have the Electrum Ball. 3) Skill: "Roulette" Requirements: Have the Platinum Ball. --- Kryrik --- Location: Shikk Requirements: Do a combo with at least 25 hits. Will: "Finale" - Finish off weakened enemies. (?) - Stat Changes - HP: +25 Str: +3 Agi: -2 AP: -2 Def: +2 Wis: -2 - Rewards - 1) Skill: "Megaphone" Requirements: Do a combo with at least 30 hits 2) Skill: "SpiritBlast" Requirements: Do a combo with at least 40 hits 3) Skill: "Cleave" Requirements: Do a combo with at least 50 hits 4) Skill: "Disembowel" Requirements: Do a combo with at least 70 hits --- Gyosil --- Location: Lyp Requirements: Need 3000 fishing points. Will: "Ward" - Randomly lets you keep an item used in battle. - Stat Changes - HP: -8 Str: 0 Agi: 0 AP: +2 Def: 0 Wis: 0 - Rewards - 1) Item: "Ring of Ice" Requirements: Need 4000 fishing points 2) Item: "Spanner" Requirements: Need 6000 fishing points 3) Item: "Master's Rod" Requirements: Need 9500 fishing points --- Lyta --- Location: Synesta (Orphanage) Requirements: Have Gyosil as a master, and have someone apprenticed to him. Will: "Guard" - Protect weakened allies. - Stat Changes - HP: 0 Str: 0 Agi: 0 AP: +1 Def: -1 Wis: +1 - Rewards - 1) Skill: "Supplication" Requirements: ??? 2) Skill: "Holy Strike" Requirements: ??? 3) Skill: "Resist" Requirements: ??? 4) Skill: "Benediction" Requirements: ??? --- Kahn --- Location: Beach near Saldine Island Requirements: None. Will: "Valor" - Raises chance of coming back to life with 1 HP when killed. - Stat Changes - HP: +20 Str: +3 Agi: +1 AP: -4 Def: 0 Wis: -3 - Rewards - 1) Skill: "Shout" Requirements: Fight at least 300 battles 2) Skill: "Tiger Fist" Requirements: Fight at least 500 battles 3) Skill: "Flex" Requirements: Fight at least 600 battles --- Bunyan --- Location: Hut south of Fou-Lu's Tomb Requirements: Have all other masters. Will: "Vision" - Greatly improves accuracy. - Stat Changes - HP: -16 Str: +1 Agi: +1 AP: -3 Def: +1 Wis: +1 - Rewards - 1) Skill: "Backhand" Requirements: Do more than 3000 damage in a single hit. (There might be another skill in between, but he asked for 3000 damage, then 8000. Guess I already had the skill.) 2) Skill: "Shadowwalk" Requirements: Do more than 8000 damage in a single hit. 3) Skill: "Final Hope" Requirements: Do more than 12000 damage in a single hit. %%% Master Tips %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This is a section explaining ways to accomplish the various tasks the masters require that you accomplish before they teach you new skills. Depending on the tasks, some of these sections will be only one or two sentences, while others will be ridiculously long. =P --- Rwolf --- You should be able to get 10 hits easily when you first get him. Just find a group of 5 Caps and a Red Cap, then use Rock Blast and Burn or Hwa for 12 hits. 15 is a little trickier, but doable. Use the same method as the 10-hit combo, but have someone use Blind, Chlorine, Feint, Molasses, or Snap as the first attack. It's pretty likely that enough of the Caps will be affected by the status change to score at least 15 hits. Getting 20 hits is next-to-impossible early in the game, and near-trivial later. (Look at the tips for meeting Kryrik's requirements and you'll see how easy it is to get 20 hits. =P In this case, try Snooze + Rest + Vitalize for a quick 37 hit combo with no chance of failing. ^_^) If you want to try for it early, good luck. =P So far, these are the only methods we have for getting 20 hits that early, and there aren't many: 1. Build up insanely until Nina learns Vitalize. Use Snooze + Rest + Vitalize. It works, but you need a *lot* of patience to build up that much. And you won't even have to hunt for a group of Caps. =P 2. Learn Molasses. Use Molasses + Rock Blast + Burn/Hwa and hope that all the Caps survive Rock Blast (odds are they won't survive the combo anyways) and that the Agil-Down effect is successful every time. Molasses is recommended because you can get it sooner than Snap, and a stat-down effect seems more likely to hit than Blind, Poison, or Confusion. And you need a *lot* of luck to get all those to hit. I have yet to get this one to work. 3. Two "Attack + Add Status" skills (Blind, Chlorine, Feint, Molasses, or Snap) followed by Rock Blast. Hope that enough of the status effects hit. Again, takes some luck, but in theory, it can work. But it hasn't yet. =P 4. Change Ryu into an Aura dragon. Have him and Nina cast Barrier among 4 of the Caps for two turns. Then try Rock Blast + Burn + Hwa. If those four Caps survive until the end, you'll pull off 20 hits. This is the method that requires the least luck, (well, besides Method 1 =P) but you also need to be at fairly low levels or the attacks will do too much damage. I haven't gotten this one to work yet, either. If anybody can find a way of getting 20 hits early on that's both reliable and doesn't require excessive leveling, I'd be glad to hear about it. =P --- Stoll --- First off, a trick to actually *getting* Stoll as a master is to put your money to better use. Upgrade your equipment, stock up on items, and do pretty much anything you want with your money. Just have at least 1Z remaining. If there's nothing you need, blow all your money on Scramasaxes, then after getting Stoll, sell them. You'll still lose half your money this way, but it's better than losing *all* of it. ^_^ As for actually learning his skills, the big tip here is, don't even *try* to have 80 items by the time you first get there. It's possible, but it requires hours of fighting enemies for their ??????? items. You might want to wait until you've gotten Stoll to try it, so that you can at least get an item from Filch every once in a while. Also, equipped items don't count towards your total, so unequip your armor and accessories, and only equip weapons you have at least two of. As for 120... That *has* to be impossible when you first get him. It was tough enough for us to find 80. =P Come back in Chapter 3, though, and it should be easy. If you're really interested in getting Steal early, though, here's the breakdown of the items you can get before meeting Stoll. - Initial Equipment - This is the stuff the characters you can get at this point start with. Ryu: King's Sword*, Clothing Nina: Baton, Fancy Dress, Hairband Ershin: Red Knuckles, Gargantua, Red Cape Cray: Log, Waistcloth, Brass Helm You also begin with one Aurum and some Healing Herbs. Current Total: 13 Running Total: 13 *The King's Sword becomes the Broken Sword after the events at Sarai, but this has no impact on the overall total. - Buyable Items - This is a list of all the items you can buy at stores. I'm only listing ones you may not yet have. Yes, you'll probably have several of these items from random battlefields, chests, or won from monsters. Sarai: Croc Tear, Antidote, Eye drops, Ammonia, Wooden Rod, Straight, Baby Frog, Sage's Staff, LeatherArmor, Bandana, Soul Gem (The Manillo shop has a lot of items you won't yet have, but you won't even be able to afford the Aurum at this point, let alone any of the other stuff here.) Chamba: Bowie Knife, Panacea Kyria: Short Sword, Glass Domino, Molotov Synesta: Jabbergrass, Floater, Scramasax, Magic Wand, Steel Bat*, Chain Cap *Buy two Steel Bats. You'll need to have both the Steel Bat and the Log on the inventory at the same time. Current Total: 22 Running Total: 35 - Fish - Yes, you'll need to do a bit of fishing, too. Here's what you can catch in this time. River 1: Jellyfish, Sweetfish, Trout, Rainbow Trout Lake 1: Jellyfish, Piranha, Blue Gill, Bass, Martian Squid Current Total: 8 Running Total: 43 - Treasures - And several items can only be found in chests or dressers/shelves. Power food - On the shelf in the "Black Market" at Sarai. Life Sandals - Chamba (the inhabited part), in a chest. Deep Diver - In a bag at Kurok Valley. Vitamin - You'll find two of these at the dam. Swallow Eye - You'll find two of these at the dam, too. Ice Punch - Defeat the fake chest in Kyria and you'll win this. PointedStick - Kyria Forest. Let that trapped chest fall on you. ^_^ Earth Ward - Kyria Forest, in a hidden chest in the "trap area". Aura Ring - In one of the holes in the trap section of the Kyria Forest. Wisdom Seed - In a bag in the river section of Kyria Forest. Water Bomb - In the cave to Synesta. Protein - Synesta Basement; search a shelf in the "cafe" room. Raptor Claws - In a chest at the lowest level of the Synesta Basement.* *You'll need to win some Raptor Claws from an Armor, as well, since Stoll doesn't count equipped items. Current Total: 13 Running Total: 56 - Monsters - Of course, you'll have to do a lot of fighting...several items at this point can only be won in battle... You may want to wait until finding Stoll before getting some of these so you have a chance to Filch them. Note that sometimes more than one enemy drops a given item, but the ones listed are among the easiest. Cap - Berries Ghost - Popper, Knockout Gas Skulfish - Fish-head *Armor - Raptor Claws, Cuirass *Gonghead - Dragon Scale *ToxicFly - Twister Bandit - Moon Sword Puspool - Silver Top **BeeTroop - BronzeShield Maman - Flame Punch Tadpole - Toad Cadaver - Rotten Meat Mouse - Ribs Kahn - Ginseng Rat - Toothpick *These only appear in the Astana Base, during the dream sequence. Unfortunately, there doesn't seem to be any other way to get these items before meeting Stoll. **This is the "pet" in Kyria. You only get to fight one. Use only magic on it to avoid breaking the shield. ***Maman, Kahn, and the Skull Fish are bosses, and always drop the listed items. Current Total: 16 Running Total: 72 - Miscellaneous - These're items that you can get, but that aren't gotten in a chest or in any of the other ways listed above. Ship Parts - Digging mini-game Magic Shard - Digging mini-game Glass Shard - Digging mini-game Iron Scraps - Digging mini-game Flattop - Treasure bag in random battlefields near Sarai. Warbler - Won from the "spin the wheel" mini-game at the dam. Spin the wheel until Ryu starts sweating. Belladonna - Spring all the traps in Kyria, then talk to the people standing near the cave. One of them will give you this. Apple - You can get an endless number of these by hitting the tree in the Kyria forest. Current Total: 8 Running Total: 80 That comes out to exactly 80! Most of this stuff isn't hard to get, except for the items from the Astana Base enemies. If you've got the patience to get all of these items, you'll be able to get Steal in Chapter 1. And thus concludes this ridiculously long section. =P And if there's an easier way to pull this off, we'd like to know... --- Una --- Doing 1500 and even 3000 damage is really easy. Even early on. Just find a big group of enemies (like the five Caps and a Red Cap battle mentioned above), and use Simoon (Burn + Cyclone). This should do about 3600 damage. Or, once Scias joins, try changing Ryu into an Aura dragon. Then you can have Scias, Ryu, and Nina use a combo of Heal + Rejuvenate + Rejuvenate, which will probably heal for at least 3000 in total. And since it's a healing combo, you don't have to worry about killing the enemies and having to look for another set. =P As for 10000 damage, this is very easy later on, but difficult if you try it as soon as you can. Once Ursula joins, just use Gigaflare (Fireblast + Typhoon) against a group of six enemies. Of course, by this time, you may well have already learned Blitz, Una's third skill, from a monster... This makes trying to do 10000 damage later on sorta useless. And I have no idea if it's even possible early on... If you've managed to do 10000 damage in a combo before heading into the mountains, let me know how. --- Njomo --- As long as you pay regular visits to Faerie Village, and occasionally help them hunt for food (so they don't die), it should be relatively easy to learn all of Njomo's skills. --- Momo --- If you're insane, you could just leave the game on while you go off and do other things. In about two days, you'll have racked up over 50 hours. ^_^ But in all seriousness, just play the game. If you've spent a lot of time fishing, building levels, exploring, etc., it shouldn't be too difficult to learn Momo's skills. But...yes, it *is* time-consuming, of course. =P --- Abbess --- The only advice here is to just fight every enemy. There's no quick way of doing this, unfortunately. --- Marlok --- Simple. Just talk to everyone! =P If you're lazy, though, here's a list of where all the balls can be found. Lead - Buy it from the frog in the bar at Sarai. Bronze - Trade the Lead Ball to the man under the walkway near the inn at Shyde. Iron - Trade the Bronze Ball to a man (woman?) in Ludia during the night when entering the castle to rescue Cray. I don't think you can get this later. Brass - Trade the Iron Ball to a man in the hut at the north exit of the Grass Dragon Shrine. Tin - Trade the Brass Ball to a man in the Wyndia Castle dungeon. Copper - Trade the Tin Ball to a mole person at the Sandflier Crash Site in Chapter 3. Silver - Trade the Copper Ball to the little girl standing next to Lyta in the Synesta orphanage in Chapter 3. Electrum - Trade the Silver Ball to a man in the "basement" room of Shikk. Gold - Trade the Electrum Ball to "Android #19" in Chiqua. =P (Ok, the fat merchant guy. =P) Platinum - Trade the Gold Ball to the woman sitting next to a bucket in the Sonne farming area. Note that you don't have to trade them in this exact order. This is just the way it'd end up if you made every trade as early as possible. If you trade the balls out of order, you'll just end up with the next one in line. Also, if you missed the trade in Ludia, you can't get the Platinum Ball in a normal game. However, in a clear game save, a guy wandering around in the abandoned village will let you make that final trade. --- Kryrik --- The first trick to getting combos on the level that Kryrik's looking for is where to practice. If you go to the ruined village near Chek where you start Chapter 3, you'll encounter the tree-like Trunked and Trean enemies. Both types come in groups of six, have incredibly high HP, (and regenerate half of it every turn!) and don't attack. (They *do* counter, though, and do quite a bit of damage, so don't use normal attacks on them. =P) Anyways, these are the enemies you want to practice combos on, (their descriptions even recommend it) since they come in groups of six and don't die easily. Now that you have a training field, the next step is knowing what attacks to use. Getting high-hitting combos is easy once you have Tiger Fist. Equip an Artemis Cap, a weapon that hits twice, and cast Speed on the character using it. The Artemis Cap and Speed boost will improve the accuracy, (Tiger Fist misses a lot, but high Agility increases the accuracy.) and with a double-hitting weapon, the *entire* attack is used twice! If you want, though, you can learn all of Kryrik's skills shortly after getting him, instead of waiting for Tiger Fist. Give Ursula Double Blow and a weapon that hits all enemies. (Her starting weapon does.) An Artemis Cap will help, too. Against a group of Trunked/Treans, you can get 12 hits *outside* of a combo. Use it as the third melee attack, and it hits 36 times. O_o Needless to say, you should be able to get 40 hits easily. =P To get 50 easily, first learn Megaphone. Use Megaphone, any melee attack, and the hit-all Double Blow, in that order. Megaphone will get 12 hits right off the bat, and it also adds to the counter for melee attacks. On top of that, its Def-Down effect carries over, so Double Blow will get 6 *more* hits. ^_^ That's 54 hits already *without* considering the ones from the second attack. Once you've gotten 50, Kryrik will teach you Cleave. This is your ticket to breaking the 70-hit barrier. Go back to fighting the trees and use Megaphone + Cleave + Double Blow for a total of 72 hits. (Note: These numbers assume Double Blow doesn't miss. That's why the Artemis Cap is recommended.) --- Gyosil --- Okay, if you want to meet Gyosil's requirements, you're gonna have to do a lot of fishing. =P See the "Fishing Tips" section. --- Lyta --- I have no idea how her skills are learned. When I got her on my first game, she just taught me all her skills immediately. Anyone know what the deal is? --- Kahn --- This is pathetic. By the time you meet Kahn, you should more than meet his requirements. If for some reason you don't, just fight. That's it. ^_^ --- Bunyan --- Easy. To do 3000 damage in a single hit...just use Aura Smash. Heck, Cray and Scias often exceed this when attacking normally at the end of the game. =P To do 5000 damage in a single hit, try Ginseng/Might + Aura Smash on an enemy that used Last Resort (like a Bilboa), or lower its defense to minimal through Megaphone. Here's a fun way to do over 12000 damage in a single hit, and likely kill a Trunked at the same time. Heh, you'll probably *need* to be fighting Treans or Trunkeds for this to work. =P Just make sure Ryu has a two-hit weapon, preferrably the Firangi or higher. Start by boosting Ryu's attack power to max through Ginsengs, Might, or War Shout, and while doing this, have someone use Megaphone twice, and someone else use Douse. Minimal defense and weak to fire? Hmm... After all the preperations are finished, have Ryu transform into the Wyvern/Weyr, then use Last Resort, followed by Focus. Having done all this building up, let loose with Flame Strike. It'll do an unbelievable amount of damage. Between 15000 and 18000...twice! If you're fighting Trunkeds, you'll kill the unfortunate target in one hit! =P Hmm... Mix in Tiger Fist (Scias with a two-hit sword) and Triple Blow (Ursula with the Flamethrower), and you'll probably be able to kill even a Trean like this. =P ---------------------------------------------------------------------------- 11. Item/Skill Breakdown ---------------------------------------------------------------------------- %%% Monster List %%%%%%%%%%%%%%%%%%%%%%%%%%%%% Notes: - A * before an enemy's name means it's a boss. - The "Location" column indicates where the enemy is first found. - I've never defeated a Rider. I just added a space for it to complete the list. - Anything listed as "?????????" in the items means I haven't yet won it. - The reason Kahn is listed three times is simply because you fight him three seperate times, and the rewards are different each time. - Marl, Klod, Bellwyd, Glebe, Loam, "????", Rat Pack, King Rat, G. Troop, Y. Troop, Evoker, Diviner, EliteTrp, and the three Grunts... These enemies never appear seperately, and you never see their stats, so not gonna even guess how much Exp. and Zenny they give. - I've omitted Scias from the Pung'tap battle, as well as the "enemies" in the fake final battle. They aren't real enemies, and none of them give you anything if you defeat them, so there's no need to include them here. Exp Zenny Steal/Win Win Only Location Archer 130 30 Healing Herb Chek Armor 80 55 Raptor Claws Cuirass Astana Base Army Bat 30 20 Berries Kyria/Synesta Passage Baby Goo 1700 300 Apple PointedStick Imperial Castle (1F) Bad Coil 310 80 Vitamin Ginseng Fane Bandit 60 80 Moon Sword Healing Herb South Desert (East) BeeTroop 120 100 Healing Herb BronzeShield Kasq Woods Beihl 3000 380 Ouroboros Magic Shard Imperial Castle (B1-3) Berserkr 1000 200 Aurum Bent Screw Inside Emperor's Tomb Bilbao 2800 230 Loins Protein South Hesperia Bilboa 230 80 Roast Ginseng Wyndia Region Bilbul 280 60 Roast Protein Ice Peak BlackGoo 3200 550 Dark Draught Belladonna Mt. Yogy BloodBat 180 80 Straw Life Shard Pung'tap Blue Cap 190 40 Bird Drop Water Bomb Ice Peak BlueBall 380 60 Water Seed Croc Tear Highlands/Valley Bollor 350 150 Weather Vane Weather Wand Fane Bolt Trp 850 180 Bent Screw FeatherSword Chiqua River BoltArch 850 250 Bent Screw Lgt.Clothing Chiqua River BoltMage 900 230 Bent Screw Wisdom Ring Chiqua River Bot 330 0 MultiGun Aurum Sinchon Temple BttlSuit 1800 350 Stunner Gideon'sGarb Astana Base (Hex) Cadaver 65 32 Chain Cap Rotten Meat Kyria/Synesta Passage Cairn 2000 800 Electrode MultiVitamin Mt. Yogy Cap 7 8 Berries Healing Herb South Desert Catrpilr 90 50 Berries Panacea Grass Dragon Shrine Chingol 2300 380 Toothpick Holy Mantle Imperial Castle (2-4F) Chopam 4000 5000 Mass Driver Chopam Plate Inside Emperor's Tomb Cracker 240 75 Berries Swallow Eye Ahm Fen Crawler 260 60 Tail Highlands/Valley Cyclops 3500 200 StrengthSeed Giant Club Sonne Sanctum DeathBot 1800 250 Aurum Repeater Inside Emperor's Tomb Decoy 880 150 Mouth Gag Dancer En Jhou Temple Drake 220 210 Moon Sword Fire Seed Mt. Glom Egg Gang 1100 350 Wisdom Seed Protein Emperor's Tomb/Forest Eye Goo 6 6 Croc Tear Healing Herb South Desert Fiend 300 350 Belladonna Diamond Ring Highlands/Valley FireAnt 840 430 Fire Seed Buckler North Islands FireWing 1800 150 Icicle Bell Collar Imperial Castle (B3) Firewyd 280 65 ScorchedRice Fire Seed Mt. Glom Flue Goo 40 16 Healing Herb Vitamin South Desert (East) Fragrans 350 700 Knockout Gas Ivory Dice Saldine Island Fungoid 45 25 Healing Herb Panacea Kyria Forest Gasser 18 13 Antidote Healing Herb Chamba Gecko 3800 20 Dragon Scale Ascension Imperial Castle (B1-3) Generatr 700 800 Aurum Taser Chiqua River Ghost 20 50 Popper Knockout Gas Chamba GntRoach 290 120 Healing Herb Vitamin Pung'tap Gold Fly 400 1200 Strike Seed Antidote Zhinga Mountains GoldGang 800 10000 Light Bangle Divine Helm Emperor's Tomb/Forest Gonger 1100 130 Phoenix Seed Life Shard Astana Base (Hex) Gonghead 75 50 Healing Herb Dragon Scale Imperial Causeway Goo King 3000 1000 Apple ???????????? Imperial Castle (1F) GooCount 50 30 Apple Ginseng Astana Aqueduct GooNurse 400 250 Apple Vitamins Imperial Castle (1F) Guardian 1600 450 Iron Scraps Repeater Inside Emperor's Tomb Gulper 250 105 Magic Shard Fire Island (Ship) Horseman 3500 400 Cleaver Mist Armor Imperial Castle (2-4F) Ibomb 1100 300 Vitamin Napalm En Jhou Temple Icebeak 320 160 Water Bomb Icicle Ice Peak Istalk 430 230 Wisdom Seed Wisdom Fruit Fire Island (Ship) Karon 3000 800 Skull Staff Star Dress Imperial Castle (2-4F) Kolpum 2000 450 Elixer + Slicer Imperial Castle (2-4F) Krabby 500 800 Knockout Gas Fork Fire Island (Beach) Lampkin 1400 300 Vigor Seed Wisdom Seed Zhinga Mountains Lavoid 2200 600 Magma Armor Firecracker Mt. Yogy Legion 500 120 Vitamin Protein Mt. Giga LizardMn 1000 420 Buckler Firangi En Jhou Temple Mage Goo 12 11 Healing Herb Wisdom Seed South Desert Mandraga 450 300 Mouth Gag Jabbergrass Saldine Island Mask 780 250 Hard Seed Buckler North Islands MaskCrab 450 160 Demon's Helm Eye drops Fire Island (Beach) Mimic 1000 500 Wisdom Fruit Ivory Dice En Jhou Ruins Mirror 600 350 Sage Seed Buckler North Islands Morph 680 600 ScorchedRice Emperor's Tomb/Forest MorphGoo 1000 300 Elixer Elixer + Inside Emperor's Tomb Mouse 55 25 Ribs Fish-head Synesta Underground Mud Pup 180 65 Knockout Gas Fat Frog Fane Nut Mage 200 70 Molotov Berries Golden Plains NutArchr 180 50 Face Guard Berries Golden Plains NutTroop 170 60 Scramasax Berries Golden Plains Orochi 2500 380 MultiVitamin Ivory Bangle Imperial Castle (B2-3) Patrol 220 80 Steel BPlate Roast Ahm Fen Pikeman 125 30 Healing Herb Chek Poppy 1600 300 Vigor Seed Wisdom Seed Zhinga Mountains ProtoBot 400 0 MultiGun Aurum Sinchon Temple Puppeter 1000 200 Panacea Dark Draught En Jhou Temple Puspool 50 60 Aurum Silver Top Dam Quisit 1200 90 Straw Balance Ring Imperial Castle (B1-3) Rafresia 700 120 Vitamin Panacea Saldine Island Rat 250 200 Berries Toothpick Desert Hideout Red Cap 42 25 Waistcloth Glass Domino South Desert (East) Rider Mukto Ruins Roach 70 30 Croc Tear Healing Herb Synesta Underground Rollob 400 200 Icicle Taser Fane SaltClaw 2200 350 Belladonna Power Glove Astana Base (Hex) Sandclaw 700 450 Glass Shard Earth Claws Saldine Tidal Flats Saruga 500 280 Speed Boots Target Seed Mt. Giga Scavengr 2500 220 Vitamin MultiVitamin Imperial Capital Chedo Scorpion 20 10 Eye drops Vitamin South Desert Sepoy 650 280 Demon's Helm HiddenDagger Fire Island (Ship) Shade 450 20 Power food Protein Imperial Castle (Any) Shadow 1500 400 Dodge Seed HiddenDagger South Hesperia Skullen 2800 250 Target Seed Wisdom Seed Imperial Castle (B1-3) Smasher 400 200 Swallow Eye Raptor Claws North Islands Snapfly 1300 800 Firecracker Flamethrower Bunyan's Mountain Soldier 500 300 Steel BPlate Ludia Castle Spectre 300 30 Headband Magic Shard Ershin's Mind Sporeon 60 230 Antidote Panacea Shan River Squirt 500 280 Iron Scraps Icicle Saldine Tidal Flats StarGazr 2200 800 Wisdom Seed Shaman'sRing Imperial Castle (2-4F) Stingfly 1040 800 Flamethrower Zhinga Mountains Tadpole 55 35 Baby Frog Toad Kyria/Synesta Passage Tar Baby 650 120 Aurum Old Tire North Islands Titan 9000 1000 StrengthSeed Earthbreaker Imperial Castle (B4) ToxicFly 45 15 Twister Antidote Astana Base Trean 8000 1000 Berries Nunchaku Abandoned Village Troop 200 100 Healing Herb Glass Domino Ludia Castle Trunked 5000 1000 Berries Ivory Dice Abandoned Village Warder 3000 400 Angel's Vest Spirit Ring Imperial Castle (B1) Warlok 2800 650 Skull Staff PhantomDress Astana Base (Hex) Wizard 500 400 Headband WardingStaff Fire Island (Cave) Wyd 140 65 Berries PointedStick Mt. Glom Yaen 360 160 PoisonPowder Antidote Mt. Ryft Zaurus 2000 350 Vitamin MultiVitamin Emperor's Tomb/Forest Zombie 17 20 Bandana Glass Domino Chamba ZombieDr 260 90 FightingRobe Panacea Wyndia Castle Basement *???? ???? ???? Bent Screw Glass Shard Fire Island (W/Glebe) *A-tur 50000 0 Moon Tears Spirit Ring Imperial Capital Chedo *Agiel 2500 0 Water Bomb Water Ward Ershin's Mind *Angler 12000 1300 Deep Diver Fish-head Chamba (Chapter 3) *Astral 0 0 Royal Sword Imperial Castle-Final *Azeus 2500 0 Weather Vane Wind Ward Ershin's Mind *Bellwyd ???? ???? Wisdom Fruit SuperVitamin Mt. Yogy (With Marl) *Bokta 300 60 Life Shard Faerie World *Chkom 320 50 Magic Shard Faerie World *Diviner ???? 0 Imperial Castle *Dragonne 60000 3000 Belladonna Moon Tears Imperial Castle (1F) *EliteTrp ???? 0 Imperial Castle *Evoker ???? 0 Imperial Castle *Fantam 5000 1800 Magic Shard Faerie World *Fou-lu 0 0 Dragon Tear Imperial Castle-Final *G. Troop ???? ???? Void Sphere Checkpoint *Glebe ???? ???? Wisdom Fruit Light Bangle Fire Island (Cave) *Grunt A ???? ???? Eye drops Pung'tap *Grunt B ???? ???? Molotov Pung'tap *Grunt C ???? ???? Knockout Gas Pung'tap *I 25000 0 Wisdom Fruit HarmonicRing Inside Emperor's Tomb *Ight 3600 0 Aurum Flame Sword Abandoned Village *II 25000 0 Vitamins HarmonicRing Inside Emperor's Tomb *Joh 100 0 Aurum Sarai *Kahbo 20000 0 Wisdom Fruit SuperVitamin Imperial Castle *Kahn (1) 1000 0 Ginseng Synesta *Kahn (2) 2000 0 Ginseng Worent *Kahn (3) 12000 0 Ginseng ManlyClothes Zig's Ship *Kamyu 30000 0 Wisdom Fruit Ambrosia Imperial Castle *Khafu 22000 0 Fire Ward Ambrosia Bunyan's Mountain *Kham 16000 0 Ambrosia Emperor's Tomb Forest *King Rat ???? ???? Flank Iron Scraps Zig's Ship *Klod ???? ???? Life Shard Magic Shard Mt. Yogy (With Marl) *Kyo 360 30 Faerie World *Loam ???? ???? Vitamin Aurum Fire Island (W/Glebe) *Maman 1500 450 Apple Flame Punch Kyria Forest *Marl ???? ???? Wisdom Seed Mt. Yogy *Nmago 340 40 Faerie World *Papan 10000 750 Apple Wisdom Fruit Sonne Forest *Rat Pack ???? ???? Rotten Meat Iron Scraps Zig's Ship *Skulfish 429 291 Antidote Fish-head Chamba *Sparrow 250 100 Bird Drop Wooden Rod Wychwood Forest/Tree *Tyrant 0 0 Royal Armor Ambrosia Imperial Castle-Final *Udy 380 20 Life Shard Faerie World *Umadap 2500 0 Molotov Fire Ward Ershin's Mind *Won-qu 30000 0 Moon Tears Cupid's Lyre Emperor's Tomb *Y. Troop ???? ???? Dynamite Checkpoint *Yeleb 2500 0 Electrode Earth Ward Ershin's Mind *Ymechaf 2000 0 Aurum Ice Punch Imperial Causeway %%% Monster List - Notes %%%%%%%%%%%%%%%%%%%%% Exp/Zenny Notes: - Using Blind on any "Goo" type enemies causes them to give up 2-3 times the exp. But you have to actually *blind* them with it or you won't get the bonus. Use a weak weapon to do this. - Trunkeds and Treans give gradually less Exp. as the fight goes on. These things take forever to kill, too. This is truly evil. ^_^ - If you cast a fire spell on a Puspool, it will harden and give more Exp. It also becomes more vulnerable to physical attacks. - Drakes give triple Exp. if you cast a fire spell on them once. - For every time Mimics are attacked physically, the Exp and Zenny they drop double. Unfortunately, it's almost impossible to get a physical attack to connect when fighting mimics. And, of course, they tend to run away... - Lavoids give more Exp. for each time you cast a fire spell on them, but they also get progressively more difficult to defeat. - Legions and Orochis "power up" when attacked physically. This increases the experience you win from them, but I'm not sure by how much. It goes up everytime they're hit, though. - If you use physical attacks on GoldGangs, they drop less Zenny. - When Karons, Titans, and Horsemen are accompanied by Shades, you'll get double the Exp. if you kill them on the same turn as you kill the Shades. Easier said than done, actually. Item Notes: - Bosses will (almost) always drop their items when you defeat them, and most also drop their stolen items. - If you destroy the BeeTroop's shield, it will no longer drop the Bronze Shield. FireAnts are the same way: Break their shield, and they won't drop Bucklers. - If you break an Armor's...uhh...armor, it will no longer drop the Cuirass. The same is also true for BttlSuits and their Gideon'sGarb. - Bandits can use their Healing Herbs in battle. If they do, they won't drop them afterwards. (Though strangely, they can still use them again.) Also, contrary to the game's description, you can't "steal their items before they use them". If you steal, you'll get a Moon Sword. - If you break Krabby's pincher, it won't drop the Fork. I figure the same also applies to SaltClaws and their Power Gloves. But I've never actually seen their pinchers break, so I'm not entirely sure. - Maybe it's just coincidence, but Nut Mages always seem to drop Molotovs when I kill them with magic... - Morphs have nothing to steal at the start of a battle, but if you cast an elemental spell, they'll have an item for making armor. The item depends on the element used. - Cyclops' clubs break after a few turns. After this happens, they'll no longer drop Giant Clubs. - Stealing the Dragon Tear and Royal equipment from the final bosses seems pointless, but you'll be able to keep it in a clear game save. Skill Notes: - If you break a BeeTroop's shield, they start using Risky Blow. - If you can perform a five-hit combo on a GooCount before its second turn, it will "power up" and start using Icicle. - Casting a water spell on a BlueBall will cause it to "freeze", and it'll start using Frost Strike. - When you encounter Lampkins and Poppies, use a Panacea or the Remedy spell on them to cure their status ailments, then give them "water" (a Croc Tear). After this, Lampkins use the Palliate skill, and the Poppies use Curse. Unfortunately, they run away on the next turn, so you only have one chance per battle to learn these skills. - Tarbabies and Giant Roaches only use Douse when paired with a fire-using enemy. (Usually Drakes or FireAnts.) - Gulpers don't have enough AP to use Ebonfire. Either use a Wisdom Seed or the Transfer skill (or wait until you reach Fire Island, and let the Istalks do that) to give them enough. Or you can wait around for them to successfully use Leech Power on you. - Initially, Cyclops' use Risky Blow. After a few turns, their club breaks and they start using SpiritBlast. - There're four types of MorphGoos: Red, Blue, Green, and Black. Red ones use Burn and Flame Pillar, Blue ones use Icicle, Green ones use Eddy, and Black ones use Plateau. If you hit a MorphGoo with the opposite element, they'll automatically change colors to match what you used on them. - Which Strike attack Kolpums use depends on what element you hit them with. If you don't use any elemental spells, they'll use Double Blow, otherwise they'll use the Strike for the element you hit them with. Other Notes: - Casting fire spells on Snapflies eventually causes them to "rip apart", turning them into weaker (but faster) Stingflies that can use Last Resort. - If you cast a fire spell on a Wyd, it becomes a Firewyd. If you cast an ice spell on a Firewyd, it turns back into a Wyd. - Soldiers are actually preset enemies in Ludia Castle, but they aren't really bosses... There're only three of them, and you only have one turn to defeat them (or they'll throw you out of the castle). Also, their stats aren't shown after defeating them, so I don't know what, if anything, you can win from them. - The bosses in Ershin's mind lose their regeneration if you hit them with a spell that they absorb. This doesn't seem to affect their Exp. total, though. %%% Shop List %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% (Note: These lists are for the *end* of the game. Shops that disappear or change their inventories haven't been added yet. Hopefully, we'll have these by the next version.) --- Sarai --- Inn: 30 Z - Weapons Shop - - Items Shop - Type Price Type Price Sage's Staff Staff 230 Z Croc Tear Item 4 Z LeatherArmor Armor 220 Z Healing Herb Item 20 Z Bandanna Helm 30 Z Antidote Item 12 Z Brass Helm Helm 90 Z Eye Drops Item 14 Z Soul Gem Acc. 1000 Z Ammonia Item 250 Z Wooden Rod Rod 50 Z Baby Frog Bait 20 Z Straight Bait 20 Z - Manillo Shop - Type Fish Icicle Item Flatfish x3 Napalm Item Sea Bream x3 Taser Item Octopus x3 Ginseng Item Bonito x1, Octopus x1, Sea Bream x1 Dragon Scale Item Bonito x1, Octopus x1, Flatfish x1 Headband Item Bonito x1, Sea Bream x1, Flatfish x1 Moon Tears Item Spearfish x1, Angler x1, Bonito x1 Aurum Item Sea Bass x3 (Note: When you first come to Sarai, the Manillo won't do any business with you. After fighting Joh, you'll be unable to go back to Sarai until Cray joins; at that point, the shop actually opens. Not that you'll have the fish needed for this stuff anyways...) - Trading Shop - Type Cards Magic Shard Item 3 Power food Item 3 Swallow Eye Item 3 Fish-head Item 3 Coupons Acc. 25 Dragon Tear Acc. 50 Linked Pole Club 75 Render Sword 99 (Note: The Trading Shop is part of the Manillo Shop, and is the same in every town, so it will only be listed here.) --- Chamba --- Inn: Free - Weapon/Items Shop - Type Price Bowie Knife Sword 150 Z Sage's Staff Staff 230 Z LeatherArmor Armor 220 Z Brass Helm Helm 90 Z Healing Herb Item 20 Z Antidote Item 12 Z Panacea Item 100 Z Ammonia Item 250 Z --- Kyria --- Inn: Free - Weapon/Items Shop - Type Price Short Sword Sword 480 Z Sage's Staff Staff 230 Z LeatherArmor Armor 220 Z Waistcloth Clth. 320 Z Glass Domino Helm 220 Z Healing Herb Item 20 Z Ammonia Item 250 Z Molotov Item 100 Z --- Synesta --- Inn: 50 Z - Weapons Shop - - Items Shop - Type Price Type Price Scramasax Sword 1200 Z Healing Herb Item 20 Z Magic Wand Staff 800 Z Antidote Item 12 Z Steel Bat Club 1000 Z Eye Drops Item 14 Z Waistcloth Clth. 320 Z Jabbergrass Item 20 Z Chain Cap Armor 600 Z Panacea Item 100 Z Brass Helm Helm 90 Z Ammonia Item 250 Z Glass Domino Helm 220 Z Wooden Rod Rod 50 Z Soul Gem Acc. 1000 Z Floater Bait 20 Z --- Kyoin --- Nothing at endgame. --- Astana --- Inn: Free - Weapons Shop - - Items Shop - Type Price Type Price DamascusSwd Sword 14500 Z Vitamin Item 100 Z DamascusMail Armor 23000 Z Antidote Item 12 Z DamacsusHelm Helm 11000 Z Eye Drops Item 14 Z Barrier Ring Acc. 5000 Z Jabbergrass Item 20 Z Light Bangle Acc. 5000 Z Panacea Item 100 Z Diamond Ring Acc. 3000 Z Ammonia Item 250 Z Soul Gem Acc. 1000 Z Dynamite Item 500 Z Napalm Item 800 Z - Manillo Shop - Type Fish Ivory Dice Item Angelfish x5, Moorfish x5 Earthbreaker Club Whale x1, Barandy x1, Dorado x3 Culverin Gun Whale x1, Sturgeon x2, Barandy x2 Life Armor Armor Whale x1, Sturgeon x1, Bullcat x3 Star Dress Dress Whale x3, Acheron x8 Healing Ring Acc. Spearfish x1, Angler x1, Black Porgy x2 Cupid's Lyre Boots Spearfish x1, Angler x1, Black Porgy x2 Aurum Item Angelfish x1, Moorfish x1 (Note: The Manillo Shop is in the house behind the Carronade. You can see it when you first arrive on Chapter 1, but can't actually enter it until Chapter 3, when the cannon is raised.) --- Ludia --- Inn: Free - Weapon/Items Shop - Type Price Katzbalger Sword 1800 Z Reed Baton Staff 1600 Z Cuirass Armor 840 Z Crepe Cape Dress 730 Z Face Guard Helm 450 Z Healing Herb Item 20 Z Panacea Item 100 Z Ammonia Item 250 Z --- Shyde --- Inn: 100 Z - Weapons Shop - - Items Shop - Type Price Type Price Cuirass Armor 840 Z Healing Herb Item 20 Z Crepe Cape Dress 730 Z Antidote Item 12 Z Face Guard Helm 450 Z Eye Drops Item 14 Z Long Boots Boots 560 Z Jabbergrass Item 20 Z Aura Ring Acc. 500 Z Wooden Rod Rod 50 Z Life Sandals Acc. 500 Z Floater Bait 20 Z Talisman Acc. 300 Z Baby Frog Bait 20 Z Soul Gem Acc. 1000 Z Straight Bait 20 Z - Manillo Shop - Type Fish Earth Claws Fist Sweetfish x5 Ruby Scepter Staff Trout x5 Broad Sword Sword RainbowTrout x2, Trout x2, Sweetfish x2 Flail Club Black Bass x3, Blue Gill x3, Piranha x6 Firangi Sword Black Bass x3, MartianSquid x3, Bass x6 Holy Mantle Boots RainbowTrout x3, Browntail x6 Bell Collar Boots RainbowTrout x3, Browntail x6 Aurum Item Jellyfish x5 --- Worent --- Inn: Free - Weapon/Items Shop - Type Price Katzbalger Sword 1800 Z Reed Baton Staff 1600 Z Spiked Rod Club 2200 Z Ranger Garb Armor 1500 Z BronzeShield Helm 380 Z Healing Herb Item 20 Z Molotov Item 100 Z Water Bomb Item 100 Z --- Wyndia --- Inn: 200 Z - Weapons Shop - Type Price BastardSword Sword 3200 Z Wand of Air Staff 4500 Z Mace Club 3300 Z Biter Sword 4500 Z Scale Mail Armor 2100 Z Mage's Robes Dress 2300 Z Party Dress Dress 2500 Z Long Boots Boots 550 Z - Manillo Shop - Type Fish Gold Top Bait Blowfish x1, Flying Fish x2 Warbler Bait Blowfish x1, Flying Fish x2 Flattop Bait Blowfish x2 Hanger Bait Blowfish x2 Toad Bait Flying Fish x3 Tail Bait Flying Fish x3 Bamboo Rod Rod Sea Bream x2 Aurum Item Man-o'-War x5 --- Chek --- Inn: Free --- Checkpoint --- Inn: Free - Manillo Shop - Type Fish Barrier Ring Acc. Salmon x1, RainbowTrout x2, Browntail x4 Light Bangle Acc. MartianSquid x2, Blue Gill x2, Piranha x4 Diamond Ring Acc. Salmon x1, RainbowTrout x2, Browntail x4 Astral Ward Acc. Dorado x1, Black Bass x4, Bass x6 Body Ward Acc. Dorado x1, Black Bass x4, Bass x6 Soul Ring Acc. Sturgeon x1, Salmon x2, Bullcat x2 Topaz Tear Acc. Barandy x1, Dorado x2, MartianSquid x2 Aurum Item Bass x3 --- Shikk --- Inn: 100 Z - Weapon/Items Shop - Type Price Claymore Sword 5200 Z Weather Wand Staff 5000 Z Quarterstaff Club 5000 Z Flintlock Gun 3200 Z Brigandine Armor 4800 Z FightingRobe Clth. 2500 Z Vitamin Item 100 Z Ammonia Item 250 Z --- Lyp --- Inn: 50 Z - Weapons Shop - - Items Shop - Type Price Type Price PiercingEdge Sword 7200 Z Healing Herb Item 20 Z Battle Rod Staff 6200 Z Vitamin Item 100 Z Stone Club Club 7000 Z Panacea Item 100 Z Sparkler Gun 5000 Z Ammonia Item 250 Z Full Plate Armor 6000 Z Wooden Rod Rod 50 Z Robe of Wind Dress 6500 Z Silver Top Bait 20 Z Long Boots Boots 550 Z Twister Bait 20 Z Dress Shoes Boots 800 Z Popper Bait 20 Z - Manillo Shop - Type Fish Platinum Top Bait Browntail x1, Trout x1, Sweetfish x1 Dancer Bait Black Bass x1, Blue Gill x1, Piranha x1 Swisher Bait Browntail x1, Trout x1, Sweetfish x1 Deep Diver Bait Black Bass x1, Blue Gill x1, Piranha x1 Fat Frog Bait Browntail x1, Trout x1, Sweetfish x1 Crab Bait Black Bass x1, Blue Gill x1, Piranha x1 Angling Rod Rod Salmon x2, Dorado x2, MartianSquid x2 Aurum Item Bass x3 --- Koshka --- Inn: Free - Weapon/Items Shop - Type Price FeatherSword Sword 9600 Z Rune Staff Staff 8000 Z Crusher Club 9400 Z Flamethrower Gun 9000 Z Armored Vest Clth. 7200 Z BlizzardMail Armor 9300 Z Vitamin Item 100 Z Ammonia Item 250 Z --- Chiqua --- - Weapons Shop - - Items Shop - Type Price Type Price FeatherSword Sword 9600 Z Hanger Bait 80 Z Rune Staff Staff 8000 Z Toad Bait 80 Z Crusher Club 9400 Z Tail Bait 80 Z Arquebues Gun 6800 Z Vitamin Item 100 Z Silver Mail Armor 6800 Z Antidote Item 12 Z Magma Armor Armor 9300 Z Panacea Item 100 Z UV Goggles Helm 3000 Z Ammonia Item 250 Z Poison Ward Acc. 2500 Z - Manillo Shop - Type Fish Skull Staff Staff Jellyfish x10, Man-o'-War x10 Chopsticks Sword MartianSquid x2, Octopus x2 Repeater Gun Spearfish x1, Bonito x3 Giant Club Club Black Porgy x2, Sea Bream x6 Power Glove Fist Black Porgy x2, Sea Bream x6 Force Armor Armor Spearfish x1, Angler x1, Flatfish x5 Holy Robe Dress Spearfish x1, Angler x1, Octopus x5 Aurum Item Sea Bass x3 --- Pauk --- Inn: 100 Z - Weapon/Items Shop - Type Price MithrilArmor Armor 8000 Z Wolfskin Clth. 9500 Z Vitamin Item 100 Z Antidote Item 12 Z Eye Drops Item 14 Z Jabbergrass Item 20 Z Panacea Item 100 Z Ammonia Item 250 Z --- Sonne --- Inn: Free --- Chedo --- Inn: 30 Z - Weapons Shop - - Items Shop - Type Price Type Price Barbarossa Sword 18000 Z Vitamin Item 100 Z BlessedStaff Staff 12000 Z Antidote Item 12 Z Cudgel Club 20000 Z Eye Drops Item 14 Z Mortar Gun 24000 Z Jabbergrass Item 20 Z Diana'sDress Dress 13000 Z Panacea Item 100 Z Mist Armor Armor 40000 Z Ammonia Item 250 Z Hawk's Ring Helm 6000 Z Firecracker Item 700 Z Spats Boots 9000 Z Taser Item 1200 Z --- Abandoned Village --- - Rei's Shop - Type Price Midas' Armor Armor 5000 Z Medallion Acc. 888 Z King Frog Bait 800 Z Toothpick Acc. 20 Z Chopsticks Sword 40 Z Straw Item 20 Z (Note: This shop only appears in a Clear Game.) %%% Faerie Village %%%%%%%%%%%%%%%%%%%%%%%%%%% (Note: This section isn't very complete. Hopefully, we'll have more by the next version.) There's a lot to do in Faerie Village. Too bad there's no Copy Shop like in BOF3... Anyways, here's some tips for making the village grow, as well as some lists of what you can get from it. Basic tips: Basic Jobs: These jobs are available right at the start, and don't require any houses. They're mainly about the upkeep of the village, though Hunting and Planting can get you some items. --- Idling --- This isn't a job, it's doing nothing. =P However, the Style bar will go up for any idle faeries, if you care about that at all. --- Hunting --- This is a pretty important job, as if the faeries don't hunt, they won't get any food and they'll start to die. You can get by with only having a few faeries in this job, but you'll need to help them hunt a lot in that case. While we're on the subject, let's discuss some tips for the hunting minigame. =P The easiest way to get good meat is to use Cray to push one of the various rocks one space away from a corner; this leaves a square that's surrounded on three sides. Now chase one of the animals into that square, and you've got it trapped. Finishing it quickly is now easy. =P You may want to make several of these traps so you can catch the animals more quickly. It's a bit trickier if an animal falls into the pit in the middle; in this case, you'll have to try to surround it with your party members to keep it from moving too far, even in its limited space. Also, before leaving, talk to the faerie; if she tells you the basics of how to hunt, there are still some animals left, so you may want to catch them before you go. If she says something along the lines of "Thanks for helping us hunt!", there are no more animals left, so go ahead and leave. --- Clearing/Building --- --- Planting --- You'll need at least one empty plot to do this job. But you'll end up with plenty of them, so don't worry about that part. =P Services: Ah... here we go. This is the reason you're bothering with the faerie village in the first place. =P --- Items --- Okay, this works a *little* differently from the shops in BOF3. Instead of having one faerie sell items and the other two making the store grow faster, all three faeries sell items, and they sell different items depending on what type of faerie they are. Since there are four types of faeries, this means you'll need *two* Item shops if you want all of them... So it's probably best to buy everything you need from one shop and then change it. =P - Lazy Shop - - Normal Shop - - Odd Shop - - Diligent Shop - --- Weapons --- This works the same way as the item shops, except the faeries sell equipment instead. - Lazy Shop - - Normal Shop - - Odd Shop - - Diligent Shop - --- Inn --- The Faerie Village Inn is free. If you have a faerie with nothing else to do, assign them to this job so fully recovering is as easy as camping. =P As with BOF3, the other two faeries will tell you some gameplay statistics. --- Troops --- You'll need to assign some faeries to this job to use Njomo's skills. The more faeries you have in the barracks, the more powerful those skills will be. --- Explorers --- There are two reasons for using this job. First, you can get some nice items. Second, you can use it to kill off weak faeries, making room for better ones or the rare Odd Faeries. --- Music --- --- Art --- --- Arcade --- --- Aurum --- --- Bonds --- (Yeah, yeah. The rest of this will be finished later. =P) %%% Fishing %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% (Note: The rest of the "Overview/Tips" will be added later.) --- Near Sarai: "River Spot 1" --- Location: Southeast of Sarai. Enter the hidden "Highway", a preset "?" 'battlefield' area between the cliff and Sarai, and take the path off to the side. Fish: Jellyfish, Sweetfish, Trout, RainbowTrout Overview/Tips: Nothing too special here, but early on, it's all you have. Initially, you'll be unable to catch RainbowTrouts, as the only bait you'll likely have are worms and frogs, both of which it avoids. Anyhow, as for decent places to fish...try near the waterfall, and in the marshy area on the opposite side of the river. You'll frequently catch Trout and RainbowTrout in both places. Oh, and a word of warning here and at the other river spots: Do *not* stand on one side of the river and cast across the bridge. If you hook a fish, it'll get stuck on the bridge with no way around, meaning you'll be unable to actually pull it in! --- Near Synesta: "Lake Spot 1" --- Location: Northeast of Synesta. Enter the preset "?" area between Synesta and the Sandflier wharf, and you should find a sign. Read it to learn about a fishing spot, which then appears on the map. Fish: Jellyfish, Piranha, Bass, Blue Gill, MartianSquid Overview/Tips: This is an annoying fishing spot. MartianSquids are caught very rarely, and Piranhas are extremely aggressive. Fishing by the rocks helps somewhat, but after over an hour of trying, I still only caught a few squids. I don't suggest fishing here anytime after Chapter 1. It isn't worth the effort. --- Near Ludia: "Ocean Spot 1" --- Location: Northwest of Ludia. Like the Synesta spot, look for a preset "?" area between Shyde and the "placefiller" space that branches off to Ludia and Wychwood Forest. You'll also find a sign here, which points you to said fishing spot. Fish: Man-o'-War, Flying Fish, Blowfish, Sea Bream Overview/Tips: --- Near Wyndia: "River Spot 2" --- Location: Northeast of Wyndia, near Kasq Woods. Enter the forest and talk to the frog person on the other side of the river. He whines about how the fishing is really bad here, but mentions a good fishing spot just outside. Leave, and it'll appear on the map. Fish: Jellyfish, Browntail, Trout, RainbowTrout, Salmon Overview/Tips: --- Near Lyp: "Lake Spot 2" --- Location: South of Lyp. Though it looks like you should have to pass through that small jungle path to get here, it just automatically shows up after you leave Lyp and the path leading southward appears. Fish: Piranha, Bass, Blue Gill, Black Bass, MartianSquid, Dorado Overview/Tips: This is the only fishing spot that has Martian Squids but not Jellyfish. So, if you see a jellyfish shadow, aim for it! It's hard to catch a Dorado here, but still easier than the Chiqua spot. If you have the patience, catch two; you'll need them to get the valuable Angling Rod. It's somewhat difficult to catch them with a Bamboo Rod, so you might wanna wait until you get the Deluxe Rod from Saldine Island later on to try. Aside from MartianSquids and Dorados, there's one other fish worth going for here: Black Bass. You'll need a bunch of these to buy the good double-hit items at Shyde, but thankfully, they're very easy to catch. Just cast in the shallow water near the shore, and you'll frequently catch them. --- Saldine Island: "Saldine Spot" --- Location: Saldine Island. You visit this as a result of the story, so it's sorta hard to miss. The downside is that you have to pass through a small monster-infested area to get here. And there's no conveinent shortcut, either... Fish: Blowfish, Moorfish, Sea Bream, Black Porgy Overview/Tips: --- Near Chiqua: "Lake Spot 3" --- Location: Northwest of Chiqua. Talk to the man in Chiqua that's fishing off the docks. He mentions a fishing spot nearby, which appears on the map afterwards. Fish: Jellyfish, Black Bass, Angelfish, MartianSquid, Dorado, Barandy Overview/Tips: I like this fishing spot. It's not really that good for catching Black Bass or Dorados (the Lyp spot is better for that), but Angelfish and Martian Squids are easy enough to catch, as are Barandies, if you know where to look. Anyhow, the game suggests that you fish "in the marshy area", but this whole place is marshy, so that doesn't help much. I recommend fishing on the west bank, right next to the dock. --- Near Emperor's Tomb: "River Spot 3" --- Location: Remember that burned out forest near Fou-Lu's tomb? Explore it carefully. One of the roads, near the Wind Gem, leads to this fishing spot. Fish: Sweetfish, Browntail, Trout, RainbowTrout, Bullcat, Salmon, Sturgeon Overview/Tips: Mmm... Nice spot. You can try fishing in the waterfall, but you'll have better luck on the opposite side of the river. Salmon are surprisingly common here -- with the King Frog, I was catching them more than any other fish. =P Sturgeons and Bullcats are also a lot more common than you'd think. Because this is a river spot, and consequently, range doesn't matter in the least, the Spanner is the rod of choice here. --- South Hesperia: "Ocean Spot 3" --- Location: Between the "?" area (the mountain where you fight a bunch of nut and bolt people) and the Highway. Look for a random battlefield that always shows up, enter it, and read the sign. Fish: Flying Fish, Sea Bass, Flatfish, Octopus, Bonito, Angler Overview/Tips: This spot has Sea Bass in it. I *hate* Sea Bass. Aside from doing an unnecessary amount of fighting, they have very little value. (They restore a pitiful amount of HP, and the only thing you can trade them for is Aurum.) Also, Octopi and Bonitos, while worthy catches, are rather rare. It's much easier to catch them at the Salt Sea fishing spot. In fact, the *only* reason to fish at all at this spot is because of the Anglers, which are only found here. To catch them, use the Angling Rod and cast as far out to sea as possible, then let your lure sink all the way to the bottom. If you catch a fish with a big stamina bar, it's probably an Angler. --- Salt Sea: "Ocean Spot 2" --- Location: While sailing on the Salt Sea, look for a small island with a blue flag on it in the northern part of the sea northwest of Lyp, and search the area. You'll end up at this fishing spot, which will then appear on the world map for slightly easier access. Fish: Man-o'-War, Sea Bass, Flatfish, Octopus, Bonito, Spearfish, Whale Overview/Tips: If you're looking to buy stuff at the Chiqua or Astana Manillo shops, this is where you'll find most of the fish you need. There's only a limited place to walk around on this tiny beach, so just stand at a place which allows you to cast the furthest out to sea. The best fish are usually located near the bottom of the ocean, or around the rocks. Bonitos and Octopi can be caught here fairly easily, and while Spearfish are also a really good catch, the rarest (and best) fish, the Whale, is the real reason to come here. When you hook one of these, believe me, you'll know it. The first clue is the *huge* stamina meter. If you see one, you've hooked either a Whale or a really big Spearfish. And the really big Spearfish don't take *nearly* as much effort to reel in. =P Also, Whales don't seem to go for Spoons, so use normal lures (my favorite for this purpose is the Twister, but you can also use the King Frog or other sinker lures). Finally, Whales, as most of the other best fish are, are bottom-dwellers, so let your lure sink all the way to the ocean floor before trying any techs. One last thing: Good luck. =P --- Chamba: "Chamba Spot" --- Location: "N. Chamba". In Chapter 3, after getting the sandflier, return to Chamba and enter through the back. You'll be attacked by an Angler. Defeat it, then talk to the guy outside who says that the town could be used as a fishing spot because of all the weird fish things living in the mist. Go back into the town, and...it becomes what has to be the weirdest fishing spot ever. ^_^ Fish: Jellyfish, Bullcat, Acheron Overview/Tips: As amusing as it is to hear the happy fishing music in a gloomy place like this, this spot is pretty bad. Most of the time, you'll end up catching Jellyfish, though it's pretty common to catch Bullcats and Acherons if you use the Angling Rod and a high-end lure, like Spoons. Just stand on one of the roof's slopes, and cast *really* far out, preferrably between houses. How can you tell what you've caught? Unlike most of the best fish, Acherons are usually *smaller* than Bullcats, so when you've caught something that isn't a Jellyfish, a smaller stamina bar usually indicates a better catch. That's about all I have to say here... %%% Other Treasure Locations %%%%%%%%%%%%%%%%% (This'll come later. If I can think of anything to put here...) %%% The Dragons %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% (The evaluations will be added later.) --- Ryu's Transformations --- - Aura - Item Needed: None Upgrade: None, but Kaiser is basically the advanced version. Where Found: Ryu can use Aura as soon as Fou-Lu is able to transform into Astral, but its DragonBreath skill can only be used when Ryu learns gains the ability to transform into Kaiser at the end of Chapter 2. Evaluation: - Kaiser - Item Needed: None Upgrade: This *is* an upgrade, you fool! :P Where Found: You get this as a result of the story near the end of Chapter 2. However, it can't be controlled until you learn all seven Dragon Evocation spells. Evaluation: - Wyvern - Item Needed: Fire Gem Upgrade: Weyr Where Found: This is the first "non-storyline" dragon transformation, but it's pretty hard to miss. It's on Mt. Giga, in plain sight. Evaluation: - Myrmidon - Item Needed: Wind Gem Upgrade: Knight Where Found: The Wind Gem that allows you to become Myrmidon is a bit out of the way. Return to the forest where Fou-Lu was escaping from Yohm in his very first scenario. In the burnt section, you'll find the gem amongst some underbrush. Evaluation: - Behemoth - Item Needed: Earth Gem Upgrade: Mammoth Where Found: It's fairly easy to find the Earth Gem, but it's also very easy to miss it. On the 'mountain' in the Tidal Flats, you should see a purple crystal hidden a patch of flowers. This is the Earth Gem. Evaluation: - Mutant - Item Needed: Flawed Gem Upgrade: Punk Where Found: In En Jhou Ruins, proceed to the very lowest level, where you'll find the Flawed Gem that allows you to use this 'cutesy' dragon form. (Though it says you got the "Earth Gem" when you pick it up, it's actually the Flawed Gem.) A word of caution, though. This is the "rare treasure in the ruins" that the merchant in Chiqua asked for. Do *not* trade this to him, or you'll lose it and the Mutant transformation for good! Evaluation: --- Fou-Lu's Transformations --- - Astral - Item Needed: None Upgrade: None, but like Aura, Tyrant acts as Astral's upgraded form. Where Found: This is Fou-Lu's primary transformation. He picks it up shortly after his first scenario begins, during an encounter with a couple soldiers. Once he learns this transformation, Ryu can become Aura. Evaluation: - Tyrant - Item Needed: None Upgrade: Um, Infini. I guess. ^_^ Otherwise... It ain't gonna happen. Where Found: Another of Fou-Lu's forms, and it's learned pretty much the opposite way of Ryu's Aura. Fou-Lu automatically gains this form on Chapter 3, once Ryu can become Kaiser. Evaluation: It's debatable as to whether Tyrant or Kaiser is stronger, but most people agree that Tyrant just *looks* cooler. ^_^ Errm... Anyhow, Tyrant is, if you can get past its ridiculous casting and maintenence cost, incredibly powerful. Like Kaiser, it possesses three high-level dragon spells (but it has Pa Bing'ah instead of Hwajeh), as well as Aura Smash. - Serpent - Item Needed: Water Gem Upgrade: Peist Where Found: Again, only Fou-Lu can use this transformation, and you'd literally have to be using GameShark to miss this. The Water Gem is in the cave at the Sonne Sanctuary, blocking the exit. Unfortunate, too... I'd have liked to save the crystal for Ryu. ;) Evaluation: (Note: The upgraded version of Serpent is "Peist". This is actually linked with Ryu's Wyvern transformation, so when it becomes Peist, Wyvern becomes Weyr, or vice versa.) - Behemoth - Item Needed: Earth Gem (It's not in Fou-Lu's inventory, though.) Upgrade: Mammoth Where Found: Fou-Lu can also transform into a Behemoth when Ryu gets the Earth Gem. The same may be true for the Myrmidon and Mutant, but by the time you get the Wind and Flawed Gems, you'll never again have control of Fou-Lu. --- Other Transformations --- - Infini - Items Needed: None Upgrade: ... Where Found: Do you *really* want to know how to use this? Judging by its spells, it should come as no surprise that this isn't a normal dragon transformation. I won't spoil anything, but if you wanna use it, just agree with a certain someone in the very end. ^_^ If you do this, though, you won't be able to make a Clear Game save. You'll have to earn that the hard way. =P Evaluation: If you lose the single battle where you can control Infini, you truly suck. It has 9999 HP, 999 AP, and restores 9999 HP per turn. Its attacks consists of Dark Wave (which is the same as Tyrant's, except Infini is the one using the attack), Soul Rend, a super-cheap attack that reduces all enemies' HP to 1 and never misses, and *all* the "Dragon Magic". (Hwa, Bing, P'ung, Patoh, and all the higher level versions.) Yes, it'd be *very* nice if you could use this form normally, but it ain't happening. Sorry. --- Ryu's Evocation Spells --- (This'll be added in the next version.) - Rainstorm - - Mud Flow - - Onslaught - - Healing Wind - - Holy Circle - - Flood Tide - - Fulguration - %%% Stuff We're Missing %%%%%%%%%%%%%%%%%%%%%% This is just a list of items that've been obtained with GameShark, but that we haven't actually found in the game. I'm not including the GooKingSword or any of the other Ershin-only armor that you can make at Mt. Glom. I'm aware that all those things exist. This list is for items we *haven't* proven exist in a normal game... Weapons: - Slayer - Cursed Sword Armor: - King's Armor Items: - Draught - Draught + - Wassail - Wassail + - Lottery Stub On the whole, not really a whole lot. If you've found any of the missing items here, let me know. ---------------------------------------------------------------------------- 12. Closing Garbage ---------------------------------------------------------------------------- That's it for now. Anyway, if you wanna use this list/item FAQ on your site, go right ahead. Just don't change anything, leave disclaimers, blah blah. You know the drill. Also, mail me first and let me know. Oh, don't steal it, either. I do so hate thieves. ^_^ Also, if you have a question or contribution, feel free to mail me at YelseyKing@aol.com, using the subject "Breath of Fire 4", or somesuch. (So I won't delete your mail thinking it's spam...I get a *lot* of it. ^_^) I hate to sound rude or anything, but please don't mail me about anything other than what's covered in this FAQ: Items and spells. This isn't a walkthrough, so don't ask me how to beat this boss, or how to solve that puzzle. Such letters will simply be ignored. (And yes, I *have* gotten "walkthrough" questions for games I've written other item lists for...) That's all for now. (This FAQ is ©2001 Matt Hobbs and Kenneth Nearey. Breath of Fire 4 and all related names are ©2000-2001 Capcom)