#### ## ## #### #### #### ##### #### ### #### ## ## ## ## ## ## ## ## ## ## ## # ## ## ## ## ## ## ## ## ## ## ## ## ## ## # ## ## # ## ## ####### ## ## ## ## ## ##### ## ## #### ## ## ## ## ## ## ## ## ## # ## ## ## ## ## ## ## ## ## ## ## ## ## ## # ## ## ## ## #### ## ## #### #### #### ##### #### #### ###### ## ## ## ## #### ###### #### ## ## ##### ## # ## ## ## ## ## ## ## ## ## ## ## ## ## ## # ## ## ### ## ## ## ## ## ### ## ## ## ## # ## ## ## # ## ## ##### ## ## ## # ## ## ## # ## ## ## ### ## ### ## ## ## ## ### ## ## # ## ## ## ## ## ## ## ## ## ## ## ## ###### ##### ## ## #### ###### #### ## ## ####### CHOCOBO'S DUNGEON 2 WALKTHROUGH/FAQ VERSION 1.3 BY DESMOND XIE ======================================================================= INFO ---- AUTHOR : Desmond Xie E-mail : xiedata@magix.com.sg Website: http://www.geocities.com/TimesSquare/Avatar/5698 ICQ NO.: 16933155 DATE : 1/12/00 Disclaimer: Please do not Rip off my work, and I serious about this. Feel free to spot my mistake and E-mail me. This document is copyright 2000 by Desmond Xie. Please show some respect to my work by not doing anything funny. Please do not publish this document. If you want to do so, you may ask for my permission. I might agree to it, who knows? If you want to, you may print a copy for your individual use or for a friend's use. Let's keep this short. Enjoy my Guide!!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CONTENTS PART 1: VERSION HISTORY PART 2: VILLAGE TOUR PART 3: DUNGEON GUIDE PART 4: BONUS DUNGEON GUIDE PART 5: GAMESHARK CODES PART 6: CONTRIBUTORS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PART 1 ****** VERSION HISTORY --------------- Version 1.0 - What you see now. Version 1.1 - Add bonus dungeon guide and gameshark codes. (1/21/00) Version 1.2 – Correct some mistake Version 1.3 – Added Dungeon Guide Next version- Add items list and feather list, maybe stones list. PART 2 ****** ------------ VILLAGE TOUR ------------ NOTE: Some quests are not available until you complete a new dungeon. Don't worry, you get to stay at the village for a long time, you won't get to a new village if you complete a dungeon. The village tour is at a clockwise direction. Be patience, the quests would be available eventually. VILLAGE ******* THE BAR At the top left, there is a small house with a Red Cross at the entrance. You can't do much here because there is a drunk malboro in the bar. It has been chasing away all the customers. The barkeeper is a tonberry. If you approach the Drunken Malboro when you have at least 10 Thunder books, he will call you to cast Thunder on him. Keep casting until he changes to Ramuh!!! You will get a feather!When the imps are in the bar, give the male goblin a summon stone (Like Shiva for example). He will give it to the female goblin. She won't like it and gets mad. Tonberry wants to make a great sauce. Give him a Worm Essence and he will cook them a meal. On your next visit there will be a bar underneath with a Lamia. She will ask for a Plant Essence. Give her one, and in return, she'll give you a Dragon essence. There will also be a jukebox with the songs of the game there. She can also help you out and give you information on the Essences that are in your stock. THE WIZARD ACADEMY When you enter, you will find five wizard there. If you talk to the Head Magician, You can get a feather for the cantrip book if you say 'Yes' to his question. He will give you three feather to choose from. The three feathers are sleep, confusion and silence feather. SUGGESTION: You should choose Sleep cause confusion cause the enemy to mess up the direction, sometimes you can't catch up with him and you waste one cantrip book. Silence is not good also because some monster physical attack is stronger then it's magical attack while some don't even has a magical attack. Although Confusion and Silence may be good in some dungeon but I can say that Sleep is GOOD in every dungeon. Don't worry, you can get the other feathers later on in the game also. After you get the feather, he will ask you to test the feather and tell him about it. You don't actually have to use it to test it, just enter the dungeon and exit. He will then give you three more feathers to choose. This time the feathers will allow you to attack a range when you use a book. Just press L1/R1 after you select 'use' in the menu then you can attack a range. Afther you choose the feather, again he will ask you to test the feather again. Come back again and you can receive a feather for the spells book. This is the last feather you will receive. Talk to Jessie and she will talk about essence. Next time come with a essence and she will ask for it. Give her and you can use the dispell tonic in the pot for 100 Gil. Note: One possible essence that you can get quite early in the game is the Octopus essence. You can get it for 3000 Gil from a device in the Old man's tower. Talk to Biggs and he is having trouble with his stove. Come back when you have a thunder or fire book and give him the book. He will give you a feather that allow you to attack a range when you use a book. He let you choose one out of two that is Quake All and Aero all. There is a black magician blocking the stair to the monster museum. After some time, you will notice that you can access the monster museum by a stair in the academy. NOTE: You can also enter the museum through a stair outside the academy. THE BEHEMOTH'S HOUSE At the top right is a small green house. This is where the behemoth's family lives. When you first enter, the behemoth mother won't be here and only a child behemoth will be here. If you talk to the child, you will get nothing out him. His father, Ben had go out to the statue area. Refer to the statue section to learn more. After you get Titan, come back here and father behemoth, Ben is back! He say that he wants to clear up the mess. Give him a Nitro to him. After sometime mother behemoth, Barbara will be back. She wants to cook for the child. Again, Ben will be off to examine a mysterious statue that appear out of no where. SHIROMA'S HOUSE At the bottom right is a small house. This is where Shiroma lives but she seldom stay here because the village's creature hate human. You can save here if you want. There is nothing to do here. Only thing is that if you come here after some time, Shiroma will tell you that she has made a doll. The doll is on the table. THE BOMB'S FAMILY Beside the shiroma's house is a house where the bomb's family lives. This is the family that hates Shiroma the most. Mog stay here also. You can also save here if you want. This is the place that you will end up if you get kill in the dungeon. NOTE: You can get iron craw, iron saddle and a teleport from mog if you get kill. THE WAREHOUSE Beside the bomb's house is the warehouse. You can pay 1000 Gil to buy 10 storage spaces which I felt is too little. After The Weapon had crashed onto the mountain, a stair will appear in the shop. Climb down to find a hamster named chip. Give him a teleport and off he go. He will appear in here, pay 3000 Gil to him to buy 30 storage spaces and also pay 20 Gil to the Turtle and you will have 20 more spaces. THE SHOP At the bottom left is the item shop. You will find Chubby Chocobo here. If you want to buy/sell items, just talk to Chubby Chocobo. There will be a stair here after the Weapon had crashed. NOTE: The items sold here will change after you complete a dungeon. Note that there will be a stair to lead to a secret dungeon here if your play the bonus part. THE STATUE Examine the statue and you will find a behemoth here. This is the father of the child in the behemoth's house. You will find out that he is called Ben. He is the one who make this statue. During some time early in the game, he will ask you a question, say the statue is lack or earthly power and exit the area. Come back next time with a Quake book and give him when he ask for it. Next time you come back here, the statue will become titan. Ben tell him that you were the one who help him and titan will join you. You will receive titan feather. You can call him to fight by your side in the dungeon by using the feather. Your initial partner will disappear when you summon him out. Don't worry, if Titan get killed or you ask him to go, your initial partner will be back. Note: After you get Titan, a new statue will appear in front of the shop. THE SECOND STATUE When you first examine it, there will be no one. Come back later on, You will find Ben again but he will just say "I can't believe this came out without my knowin...As soon as I carved a titan, he appear." Give Ben a Strong Summon Stones, He will carve out Asura. Come next time, You will fing Asura, and you will be awarded a feather. THE TREE You will find two Golem here, give him feathers to use on the tree, you will get some seeds, nuts and feathers. Don't do it, it is not worth it! Even if you get a feather, it is in exchanged for a few feathers. THE BEACH Treasures will appear here, take them, after you have taken a few, Slyph will appear and you get another feather. PART 3 ****** ------------- DUNGEON GUIDE ------------- Mountain Dungeon ~~~~~~~~~~~~~~~~ Total Floors: 10 This dungeon is meant for beginners, and you should waste more time here collecting items and experience while familiarized yourself with the battle system. Despite being the first dungeon you encounter in the game, you will find some pretty strong monsters lurking around on the lower floors. Therefore, it is important for you to build up your levels early in the game to gain some battle advantages. Events ~~~~~~ Once you reach the 5th floor, you and Mog will start off in a room with a large switch. Thinking that the switch is a level to open up a path leading to some lost treasure, Mog pulls the level which send Chocobo to fly off and exit the dungeon. Chocobo will then meet Shiroma, a white mage. Then upon reentering the 5th floor of the dungeon, you will encounter Shiroma who is exploring the dungeon with Clubby Chocobo. Follow her to the next floor. On the 6th floor, you will run into the white mage again who decided to join up with you since the fat 'chicken' is too afraid to explore the dungeon. Feel free to explore BUT stock up on potion and fire spells before proceeding to the 10th floor. On the 10th floor, you will find the boss! This guy is no other than Skull hammer. Boss ~~~~ Skull hammer Recommended level: 9~10 Strategy: Skull hammer is a pretty tough individual. You may kick some Potions at him to lower his HP. Remember he is an undead. After Skull hammer is damaged enough, he will split into four parts, the head, the heart and two arms. This is where your fire spells is useful here. Concentrate all your attacks on the heart that keep running away from you. If you want, you can kill one by one then kill the heart. Continue... On the bottom floor, you will encounter Mog who has managed to make it all the way by himself to this point. Mog enter the door, thinking about lost treasure that lies behind the door again. Although Shiroma had warn him but he ignore the warning. He is determined that the blue crystal sitting in the center is the treasure he has been searching for. Mog attempts to take the crystal out which cause the crystal to start spinning uncontrollably. You remember seeing some weird force that destroyed the dungeon before you became unconscious. Since Shiroma hut is also destroyed in the incident, Mog, Shiroma and Chocobo travel to the local village. Village ~~~~~~~ There are many interesting things to do in the village so explore everywhere. Things to do ~~~~~~~~~~~~ You can pick up some magic feather in the Wizard Academy by letting the head magician to experience on you. You can store up to ten items at the warehouse if you pay 1000 Gil to rent ten spaces. Mog will be staying at Auntie Bomb's house. It seems that he is determined to get the blue crystal that has sink to the bottom of the ocean. Auntie Bomb tells Chocobo that a old man living at the tower has a submarine which you can use to get to the sunken dungeon. Mog begs you to get the submarine in order to get his crystal. Talk to the Fat chocobo in the bottom left house. He will open the gate to the tower. If you search the area next to the bar, you can find a tree that is tended by two Golems. They explained that the tree is weak and needs nourishment in the form of feathers. Give the Golems a few feathers to nourish the tree. In return, you will get special seeds, nuts and even feathers that the golems have harvested from the tree. Check here often to see what the Golems have for you. Upon entering the bar, you will find a upset tonberry who is bothered by a Malboro. This malboro has been scaring away customer. When you speak with this malboro, he told you that he need to return to the 'true' form. Use seven lighting magic on him and he will reveal himself to be Ramuh! Nothing special, another feather for you. Tower ~~~~~ Total floors: 15 A mysterious old man lives in this tower. He is a great inventor. One great invention is the tank that he will be using in the final floor to help you fight the boss. Unfortunately, his tower has been taken over by a bunch of imps. He asks for your help. Events ~~~~~~ On the 3rd floor, you will run into the old man, who accepts your help to win back his tower. Upon reaching the 10th floor, you will reach a area that asked you to move into the next area map. You will reach a lightened platform. Here you will have a conversation with Bahamut who appears to be time keeper. He is trying to find the source to the unnatural power that plaguing the land. There is a device here, at the right side selling Octopus Essence for 3000 Gil. Buy one if you can afford because you will need it later. On the 14th floor, you will find the tank which I mention earlier on. The tank is actually called the Cidtank. You will automatically follow Cid into the next floor. As you should be expecting, on the 15th floor is the bosses that awaits you. You will find three imp in a metal suit which is better known as Robo. One of them is the imp boss. The imp Robos has far more HP than the ones you encounter in the dungeon. Boss ~~~~ Imp Robo Boss Recommended level: 20~25 Strategy ~~~~~~~~ Who want some smashed imps. This battle will not be too difficult with Cidtank. Cid and his tank will actually do most of the damaging. Start off by sending lots of lighting spells to the Robo boss. They will deal about 75 HP damage a piece which make this battle a piece of cake when combined with cidtank's smashing. Concentrate all the attack on the Robo boss and let the tank do the job of taking out the little ones. Keep in mind that Cid, in his Cidtank must not be defeated to the imp Robo or else they will level up. They are more difficult to defeat at level 2. So kick some Potions at Cid to keep him useful. Village ~~~~~~~ After a scene, you will now be able to explore the sunken dungeon freely. Don't leave just like that. A few more quests awaits you in the village. Thing to do ~~~~~~~~~~~ Do stop at the wizard academy to earn two more feathers of your choice. Get one from the head magician and other from Biggs by helping him in making a stove. Just give him a fire or thunder book. You can use the stove for a neat 300 Gil after he finished it. Check up Fat chocobo's shop to buy some items. Be sure to come back occasionally to check for new items. Check the beach for random item. Be sure to check for items that had been wash onto the shore. Don't be surprise to find Sylph there if you had collected a few items. There is a behemoth called Ben who is carving a rock statue. Give him advice and watch this statue take shape. He will ask you to give him a Quake book. Waste no time, give him to him. When he has finish, you will be awarded a Titan feather. In the wizard academy, is a female Mage called Jessie who need a essence to finish her brew. One way to get a essence is to go to the 10th floor and go into the next area. This is the area that you met Bahamut. There will be a small rectangular box at the right side which you can pay 3000 Gil to get a Octopus Essence from it. After she had finished her brew, You can use the Dispell Tonic for 300 Gil. Underwater Dungeon ~~~~~~~~~~~~~~~~~~ Total Floor: 27 Enter the dungeon that has been covered by water if you are ready. As you should already know, most of the monster encounter here will be water-type monster. Use lighting against them or arm yourself with a lighting claw. Be sure to have a lot of Potion and Peanuts with you because there is 27 floor on this dungeon. Make sure you stock up a lot of magic books on your way to the 27th level especially Drain Book. Events ~~~~~~ On the 15th floor, you will run into your good old dragon friend, Bahamut. Telling you little things, he left you to your imagination of what's going on. However he give you a hint that something is wrong with the Space-time continuum. Bahamut awaits you again at 22nd floor. This time he explain more of what's happening. He told you that this dungeon is some how associated with the future. Just before the 25th floor, Shiroma is wounded. She will tell you a few things about herself to you. Lend her your ear, what's she is telling is relevance to the story. When you reach 27th floor, You will meet Ultros, this dungeon's boss. He plans to have you for dinner. Show him that he is wrong and have him for dinner instead. Boss ~~~~ Ultros, Two tentacles Recommended level: 35~40 Strategy ~~~~~~~~ First thing to remember is to stay away from its tentacles, major damage is inflicted by the tentacles. Stays away from the edge of the water. So how are you going to kill him if you must not get near the edge of the water? Well, use magic against him. To inflict the most damage, Use all your spells in this order: all Lighting, then all Blizzard and then finally use all your drain books. If its tentacles is defeated in the usage of magic, count yourself lucky because you can now get near the edge to hurt him with physical damage. Each of his tentacles had about 600 HP and Ultros has about 1100 HP. Be careful of the drain spell that this boss like to use but there isn't any way to avoid this but you can defeat him as fast as you can and pray hard. Continues... After 'having' this Octopus for lunch, You and Shiroma will end up in the floor that lies the crystal room. While trying to open the door, two imps appear and grab Shiroma into the Crystal room. Angrily, Chocobo tries to kick the door down. Shiroma is teleported away before Chocobo get a chance to save her. Shiroma drops her pendant behind which was picked up by chocobo. Knowing nothing to do now, Chocobo returns to auntie Bomb's house and explains the situation to Mog and Cid. Cid reply by saying that the path to save Shiroma lies far beyond the outer forest and in the snow covered monster. Forest/Mountain Dungeon ~~~~~~~~~~~~~~~~~~~~~~~~ Total Floor: 23 The patch of green land in front of the mountain is the forest that you must get pass in order to reach the mountain. The forest dungeon is filled with strange and mysterious monster that appear to be a threat if your level is too low. So be wise, run if they proved to be a threat. If you are around level 40, the monsters won't prove too much threat. Some monsters here can turn you into a frog. Be careful of the monster turning your partner into a frog. If your partner is turned into a frog, It will have very low HP. So it can be very vulnerable to the monsters. If the monsters here managed to kill the 'little' foggy, it will level up. Be sure to be pack with fire or flare spells before entering the 23rd floor. The boss that awaits you won't be a piece of cake. However, If you are weak, you will be a piece of cake for him. Events ~~~~~~ On the 13th floor, a unbreakable ice is blocking your way. Luckily, Auntie bomb happen to wander around the dungeon as well and she had followed you to this point. She used her ability: self-explode and this caused her to divide into two. Thank her and proceed. When you reach the 17th floor, you will have to cross a bridge spanning a small chasm which will reach you further into the dungeon. On the 23rd floor, you encounter your biggest threat in this dungeon. Glass Goth awaits you here. He was here to stop you from reaching the snowy mountain. Boss ~~~~ Glass Goth Recommended level: 45~50 Strategy ~~~~~~~~ Glass Goth is a tough cookie. Start off casting out all 'big' spells on him. Flare and fire is a good spell to use. Try to stay away from him because he had some physical attack that can lower your HP rapidly. Use haste if you can so that you can strike in two attacks before he does one. He is easy if you had ten Flare spells. Keep in mind that Glass Goth had around 1500 HP. Continues... After the battle, you run into Bahamut again. He explains a little bit more about Glass Goth and the underwater dungeon. FMV ~~~ After finishing wandering around the snow mountain dungeon, the game will treat you with another cute FMV. Shiroma had decided to travel back to the future to save the world. But... Let be leave you here to decide what's will be going on. Cid Tower ~~~~~~~~~ Total Floor: 15 Exploring this tower can be rather tough due to a number of tough monster living in here. Make sure you have plenty of healing items with you to keep you alive in this tower. Lighting Book is one item that you have to collect on your way. Events ~~~~~~ You will find Bahamut again on the 10th floor. Why is this dragon keep pestering you? He warns you to be careful. Then Chocobo and Cid carry on with the dungeon. Cid find his tank on the 14th floor again. Automatically, you will take the elevator up into the next area. You'll meet up with the stupid bunch of 'monkeys' again on the 15th level. This time they are tougher. Boss ~~~~ Imp Robo Boss Recommended level: 55~60 Strategy ~~~~~~~~ Use the same way that you used to defeat them earlier on. You are lucky if your Lighting magic is at level 14+. Concentrate your attacks on the Big 'monkey'. This big 'monkey' deals the most damage. Take out the imp Robos with Quake. They like to drop bomb so stays away from the bombs. This battle won't be hard if you follow the same pattern that you used to defeat them earlier on. Continues... After this battle, you will obtain the airship. Chocobo and Cid pilot the ship towards the floating dungeon. A cool FMV follows. Chocobo, Cid, Bahamut and Titan along with the villagers, Black Mages, Golems and even the 'chickling' Chubby Chocobo gathered together in the attack against the floating dungeon. The airship is lost in the attack but the plan worked sending the dungeon down from the sky and crashed near the mountain. Final Dungeon ~~~~~~~~~~~~~ Total Floors: 26 This dungeon consist of 5 different dungeon, the forest, swamp, underground, mountain and this dungeon you see. The monsters here are no joke especially on the lower floors. Be sure to raise your level above 65. As you always do in other dungeon, be sure to collect a lot of magic book on your way and collect healing items like you are collecting for hobbies because you need them to heal yourself. Make sure you combine a good claw and a good saddle so as to get through this long dungeon. Events ~~~~~~ Reaching the 14th floor, you will find yourself outside of the crystal room which in term tells you that you have enter the fallen dungeon. You will encounter Glass Goth in its final form on 26th floor. Final Boss ~~~~~~~~~~ Glass Goth Z Recommended level: 70~75 Strategy ~~~~~~~~ Your nightmare awaits you at 26th floor. Starts off by casting haste. Hack Glass Goth with your biggest spells. Keep your stones first, you will need them in the 2nd round. Holy, Meteor and flare woke well on this boss. Keep away from him and use magic. In this way you can avoid its 'deadly' physical attack. Glass Goth have 2200 HP in his first round. After inflicting 2200 HP damage on him, The screen will shake and fade. Glass Goth make use of this time to fully recover and this time it regain more HP than usual. He has now 4000 HP. Now use all your remaining Spells and Stones but cast Haste first. There is no strong all weak stones against him so just use any stone you have. They do the same damage. Use drain and Healing items if necessary. Don't show any mercy to him, kill him as soon as possible. Ending ~~~~~~ You will meet up with Shiroma in the crystal room after Glass Goth is defeated. Suddenly, the dungeon shake and collapse causing you all to run for your life but you cannot escape, you dropped from a tumbled floor. You wake up in Shiroma's house accompanied by Cid and Mog. Aftet some chatting, shiroma enter with the guz that has been turned into Glass Goth. Being ashamed, guz offered himself to be transfer into one of Shiroma's dolls. When the sun is setting, Mog leaves his friends in a cart full of treasures. Then Chocobo decided to leave with Mog. They bid farewell and leave on their new journey. Wait! This isn't the end, Let the credits scroll by and you can continue the game! Chocobo and Mog had return for a visit. This time, the dungeon had been fully restored and only certain character can enter centain dungeon. They will always begin at level 1! It appear that the four old dungeon has all been taken up by Shiroma, cid, Mog and Kuz, the stuffed doll. So where do Chocobo enter? Well, there is a secret dungeon somewhere that Chocobo can enter with a partner of youe choice. The entrance is somewhere in the village. Find the entrance yourself, and you will be surprise what you will see after you complete the four dungeon and the secret dungeon. Good Luck. PART 4 ****** ------------------- BONUS DUNGEON GUIDE ------------------- For the four dungeon, Try your best to survive, because every time you will start off at level 1. Once you reach a level, you will find that the dungeon in no more a problem. Hint: When you use kuz, the puppet doll, try to change yourselves to a stronger monster by pressing L1 when the yellow beam hit the monster, you will be transformed into that monster. This way, you will not die so easily. When your level is high enough, stop tranforming yourself, because you will deal more damage than most of the monster. When you are in a monster form, mkae full use of the monster's ability. The malboro is a good monster to transform, so do the worm because of their confuse and sleep ability. Try to use more magic. It is useful against the boss. When you use Cid, you will be easier in defeating enemy, Cid has high attacking power, just hack the monster as fast as you could or you can 'run'. Try to use magic often so as to level up your magic because you might need to use some magic to defeat the boss. When you use Shiroma, Take advantage of her strong magic ability. use magic books against a group og enemy. Use magic as much as you can. When you run out of HP, use drain. She has 'drain more' feather which allow her to drain more life out of the enemy. Note that drain magic won't work against undead creature unless you are so miserable that you need the 1 Hp that you get when you use Drain on undead. If you can't defeat a monster, RUN. This stagegy may be a 'rat' way of surviving but it will make you survive longer enough to see the boss. But i encourage you to kill every monster you see in order to level up. When you use mog, Use the same stragegy as Cid but if you are going to die, try stealing from enemy by pressing L1. Most monster here will give you a Hi-potion or X-potion. This way you won't die easily. Mog is the easiest character to use in the game if you ask me. Mog won't die too easily. If you are a high level, Even a doom can't kill him. And for the secret dungeon. It has many level. It won't be of too much trouble because it is just like normal dungeon that you enter with Chocobo. But this time you get to choose your partner. If you have yet know, The entrance to this dungeon is in chubby Chocobo's shop. At the top right corner of the shop is a stair. You can choose a partner. I suggest that you choose Cid. He has high physical attack. Kuz is also a good partner because he can shoot yellow beam from a distance to hit an enemy which might be helpful. Shiroma may have a low physical attack, but she made a good 'support' party because of her healing magic. Mog is as damaging as Cid, so you can choose him. Choose well. Note that Chocobo will not start off at level 1. It will start off at the level that you were last at. If you are at low level, Choose Shiroma, coz she can heal you. If you are a high level, choose Cid or Mog because they will be of the same level as you and they can deal high damage to enemies. Use your best Claws and Saddle in this dungeon because this dungeon is long and you will fight all the bosses you fight before in this dungeon. Only thing is that you fight a group of the bosses! You must be strong in magic in order to survive in this dungeon. I suggest you attempt this dungeon first, because you can get 50 more storage spaces after you give a teleport to the hamster. PART 5 ****** --------------- GAMESHARK CODES --------------- Chocobos Codes -------------- Infinite HP 801026B8 03E7 Max HP 80102FB2 03E7 Quick Level gain 801026D6 0000 Infinite energy 80103FAE 6464 Max Attack 801055FA 0063 Max Defense 801055FC 0063 Max SpellDefense 801055FE 0063 Max Stats (GS 2.2 Or higher) 50000302 0000 801055FA 0063 Max Level 301026BB 0063 Quick Level Up all Spells (GS 2.2 Or higher) 50000302 0000 80104022 0000 Quick level Up Fire Spell 30104022 0000 Quick level Up Blizzard Spell 30104023 0000 Quick level Up Aero Spell 30104024 0000 Quick level Up Thunder Spell 30104025 0000 Quick level Up Quake Spell 30104026 0000 Quick level Up Drain Spell 30104027 0000 Max Level All Spells(GS 2.2 Or higher) 50000302 0000 8010401C 6262 Max Level Fire Spell 3010401C 0062 Max level Up Blizzard Spell 3010401D 0062 Max level Up Aero Spell 3010401E 0062 Max level Up Thunder Spell 3010401F 0062 Max level Up Quake Spell 30104020 0062 Max level Up Drain Spell 30104021 0062 Partner Codes ------------- Infinite HP 80102844 03E7 Max HP 80102860 03E7 Misc Codes ---------- Max Gil 80103FA8 967F 80103FAA 0098 Infinite Spell Books/Stones( On pickup) 800282D2 2400 800282E6 2400 PART 6 ****** ------------ Contributors ------------ Apocalypse KurapiXVI@aol.com -Contributed on how to get sylph and Asura -Contributed some quest that can be done in the village ======================================================================= Copyright 2000 by Desmond Xie =======================================================================