+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DIGIMON WORLD 3 Sony PlayStation Version 1.0 07/30/02 By: Emerald Phoenix emerald_suzaku@hotmail.com +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * T A B L E O F C O N T E N T S * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Disclaimer Introduction Version History Manual * Story * Controls * Menus Partners * 1. Agumon * 2. Guilmon * 3. Kotemon * 4. Kumamon * 5. Monmon * 6. Patamon * 7. Renamon * 8. Veemon Walkthrough 1. Junior's Day Out 2. Enter the Dragon 3. Go South, Young Man 4. In Search of the Phoenix 5. I Wanna Be a Digimon! 6. The Journey West 7. Tiger of the Wind 8. The Secret Under the Stairs 9. Liberation 10. A Bug's Life 11. Brave New World 12. The Final Badge 13. A Race Against Time 14. But Where There's Hope... 15. Into the Mountains 16. The Front Door 17. On Airdramon's Wings 18. Into the Heart of the Beast Side Quests * 1. Tree Boots * 2. Fishing Pole * 3. DRI Agents * 4. Ultimate Weapons * 5. Legendary Cards Digimon Evolutions Angemon Angewomon * Devimon * Digitamamon * ExVeemon * GrapLeomon Grizzmon Growlmon * Kabuterimon Kyubimon MagnaAngemon * MetalMamemon * Phoenixmon Sakuyamon Seraphimon Stingmon Taomon WarGrowlmon Techniques Card Battle Weapons Armor Accessories Items Enemy Digimon Bosses Things Left Undone Credits * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * D I S C L A I M E R * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * This guide is an original and copyrighted by me. Do not reproduce or distribute this guide without written premission from me. That means that all you have to do is ask first. If you ask real nice-like, there shouldn't be a problem. My email address is at the top of the guide. This guide may not be altered in anyway without written consent from me. GameFAQs (www.gamefaqs.com) is currently the ONLY site authorized to host this guide. If you find this guide on another site, please contact me immediately. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * I N T R O D U C T I O N * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * I had just gotten Digimon World 3 and was poking around on the GameFAQs message boards when I noticed that a lot of the same questions were popping up. So I started browsing the existing guides, and found a distinct lack of information on a whole bunch of topics, such as Techniques, evolutions, the card game, and other stuff. Not to mention some of the information that actually was there was just palin wrong. So I decided to start a guide on my own. I initially didn't plan on including a walkthrough, but later I figured that, in light of all the other stuff I was throwing together, putting in a walkthrough would be the logical thing to do. If you've got any comments or questions feel free to email me. If you think you have a contribution or would like to post my guide on your site, ask me first. Now that the initial walkthrough is done, I'm more likely to give permission to post it. As far as the contributions are concerned, I like to gather the information myself directly from the game, because that eliminates any false information from other guides and word of mouth. That's why I ask you to first email me saying what kind of information you have before just going all out and sending it. As of right now there are very few things that I want help on. This guide is still not 100% complete, and most missing information just hasn't been added yet. Let me get more stuff in before you make assumptions on what I "missed." My email address is at the top of the guide. Well, I guess I can't put it off any longer so, for better or worse, here goes! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * V E R S I O N H I S T O R Y * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Version 0.35 - First submission to GameFAQS 7/12/02 - Initial walkthrough up to South Sector - 7 DRI Agent Locations. - Completed Level Charts for Angemon, Angewomon, GrapLeomon, Growlmon, Grizzmon, and MagnaAngemon. Started others. - Included stat bonuses for some evolutions. - Started list of cards found in boosters. - Basic layout, intro, disclaimer, TOC, title box (the little things). Version 0.60 - Second submission to GameFAQs. First actual posting. 7/18/02 - Initial walkthrough up through Mirage Tower. - Added level charts for Kyubimon and Rosemon, started chart for Seraphimon. - All listed evolutions now have their stat bonuses included. - Guilmon's DRI Agent location. - Booster 5b cards and percentages. - Modified introduction. - Added Credits section. - Added Things Left Undone section. Version 0.63 - Completed level charts for Seraphimon, Stingmon, 7/21/02 Sakuyamon, and Taomon. - Turned introduction into something coherent. - Many additions to the Table of Contents. - Increased line length to 79 characters. - Started Partner Digimon section with Renamon. Version 0.65 - Initial walkthrough up through the Asuka Sewers 7/23/02 - Added list of sites allowed to host my guide. - Added a couple more levels for Renamon. - Updated the Table of Contents to include more planned additions. Version 1.0 - Finished initial walkthrough. 7/30/02 - Added a to my disclaimer and introduction. - Added note and info in Partner Digimon section. - Shifted around TOC, but not in-FAQ sections, so a couple of minor, incomplete things will be out of order. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * P A R T N E R D I G I M O N * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * NOTE: the stat increases at each level are only working figures. I will need to go through the game again and compare the two sets to see if the increase at a certain level is always the same, if it is random, if there is a certain set of possible level-ups, or if there is a certain range. The numbers above the stat columns are just working figures and do not necessarily represent a rookie's natural stats at a certain level. ----------------------------------------------------------------------- 7. Renamon ----------------------------------------------------------------------- 4262 4229 876 360 375 435 407 578 (w/ Berdys) Lv Max HP Max MP STR DEF SPR WIS SPD CHA EXPERIENCE -- ------ ------ --- --- --- --- --- --- ---------- 52 + 59 + 55 + 3 + 2 + 5 + 5 + 3 + 3 101,779 53 + 51 + 55 + 1 + 4 + 5 + 5 + 5 + 6 107,427 54 + 56 + 57 + 1 + 2 + 5 + 5 + 4 +10 113,472 55 + 58 + ?? + 1 + 4 + 0 + 6 + 5 + 6 119,881 56 + 55 + 58 + 1 + 3 + 0 + 4 + 3 + 3 126,142 57 + 57 + 54 + 5 + 3 + 5 + 5 + 3 + 6 132,880 58 + 52 + 56 + 1 + 4 + 0 + 5 + 5 + 5 139,839 59 + 56 + 54 + 1 + 1 + 6 + 4 + 2 + 4 147,036 60 + 56 + 57 + 3 + 2 + 0 + 3 + 2 + 3 154,572 61 + 54 + 59 + 3 + 0 + 3 + 2 + 4 + 2 162,102 62 + 52 + 53 + 2 + 2 + 4 + 3 + 2 + 4 170,184 63 + 58 + 56 + 3 + 2 + 2 + 3 + 2 + 2 178,335 64 + 54 + 58 + 5 + 6 + 5 + 7 + 4 + 4 186,850 65 + 58 + 58 + 2 + 0 + 2 + 3 + 3 + 4 195,566 66 +51,55 +52,54 2,3 2,0 2,3 2,0 2,0 4,2 204,563 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * W A L K T H R O U G H * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ----------------------------------------------------------------------- 1. Junior's Day Out ----------------------------------------------------------------------- KUSANAGI CITY ------------- This is where the game starts. You're standing in a a plaza waiting for your friends Tedddy and Ivy when an announcement about the A.o.A. comes on the big TV. After the announcement Teddy and Ivy will come out and there will be some dialogue. The three of you will automatically walk to the Digimon Center. KUSANAGI CITY - DIGIMON CENTER ------------------------------ Now for the fun part. After some more dialogue and some indecisiveness on Junior's part you'll input your name and pick one of the three starting Digimon packs. Then it's off to the Digital World! ASUKA CITY - MAIN LOBBY ----------------------- This is where you enter the Digital World. Grab your Digimon at the main desk, talk to Teddy and Ivy, and head on out into the world. ASUKA CITY ---------- First off, talk to everbody. Always. Unless I tell you not to. Every time you get to a new place, start up conversations with everyone in sight. You'll get a lot of good info, and sometimes it's the only way to advance the plot. Anyway, after fighting the guy by the door (he only has a Kuwagamon) and talking to everyone outside on this level go to the Inn. Take the ladder down and talk with the woman dusting. Then exit by the door next to the ladder. Follow the tunnel to the left of the screen and you'll come out on the lower level of Asuka City. Again, poke all forms of sentient life and then hit the yellow building. Inside talk to Divermon at the desk and you'll get a Folder Bag and three folders, one of which already has a deck of cards in it. From here you can find out about the rules, or you can battle any of the people around the table by talking to them twice. Go back outside and try the blue building. You may or may not be able to get in, most likely based on the Charisma of your digimon. If you can, then feel free to poke around and talk to everyone, the guy at the counter several times. Then head back outside. Go back into the tunnel, but this time follow it all the way to it's other end. Climb down the ladder and exit, and you'll find yourself in the sewer. Here you want to raid the chest for 300 bits, then leave and go back to the upper city. Now that you've got some cash it's time to hit the Armory. Equip your Digimon, finish talking to the people inside the buildings (like the Lamb Chop) and then leave town for some leveling. CENTRAL PARK ------------ There are more people to talk to here, and a girl to digi-battle if you talk to her twice. Leomon's Gym is also here. The random digimon are rather weak, so it's a good place to start leveling. I recommend at least level 5 for all partners so that you'll have your Champion forms. When you feel that you might be ready for some harder digimon to fight, exit the northwest corner of the screen (by following the path uphill past the gym). PLUG CAPE --------- Here the digimon are a bit tougher (Betamon and Vegimon), so be careful. Don't wander around by the water--you most likely can;t take a Coelamon at this point. Go down and talk to the boy kicking the tree to find out about the missing card. Then either putz around here gaining levels or go back to Central Park. CENTRAL PARK ------------ Just passing through--take the south entrance this time. SHELL BEACH ----------- Talk to the old man fishing on the beach. He'll tell you to bring him a rod, line, and a hook and he'll make a fishing pole for you. THis is a good thing. It will make leveling much, much less teious. But for now go back to Asuka City, unless you feel like fighting the Vegimon, Betamon, and Gizamon here. ASUKA CITY ---------- You may want to rest and save at the Inn. Talk to the girl dusting, then search the shelves at the other end twice for a card and some cash. Take the card to the kicking kid to find out about the Tree Boots. Then poke the waitress at the Lamb Chop to find out about Veemon. Also, make sure you're equipment is as up to date as you can afford, and make sure you buy a Bamboo Spear. Power Charges are also nice, especially if you didn''t pick a starting pack with Patamon in it. If you can't afford the spear now, don't worry. You'll be back before you need it for anything. After setting your affairs in order and notifying your next of kin, it's time to get this show on the road. Leave the city and don't look back. At least, not for another five minutes. CENTRAL PARK ------------ Digi-battle the girl if you haven't already, then take the east exit. WIRE FOREST ----------- Just keep following this thing to the east, digi-battling as you find opponents. Towards the end you'll find an Inn where you can rest and save. After getting throught he forest you'll get to Divermon's Lake. DIVERMON'S LAKE --------------- Take the ladder that's next to the bridge and talk to the Divermon at the end by the dock. You'll get a Red Snapper. Rather important. Then go back up the ladder, across the bridge, and wind your way out of the area. WIND PRARIE ----------- Go all the way to the far end of the prarie and you'll run into Veemon by the eastern exit. He'll want to play hide-and-seek in the Kicking Forest for the Tree Boots. After a conversation and a math test you'll follow him into the forest. KICKING FOREST -------------- Find Veemon by searching around the clump of trees by the place you just came in. Run around hitting X, since he's pretty hard to see. Don't leave the forest until you find him. Once you do find him he'll give you the Kicking Boots. Time to head back to the Wire Forest. WIRE FOREST ----------- On the first screen from this direction head to the north immediately. You'll see a ramp up and a guy that you hopefully digi-battled earlier. Exit to the north and you'll be in the Protocol Forest. PROTOCOL FOREST --------------- The only reason to be here right now is to fight Dokugumon until you get a Spider Web. After getting the Spider Web, return to the fishing guy. SHELL BEACH ----------- Talk to the old guy fishing and he;ll make you you're rod...out of the snapper, web, and spear. Now you can fish wherever the icon pops up above your head by pressing X. When the bar pops up, stopping the cursor in the blue gets you nothing. Stopping int he green gets you into a battle with the sea digimon of the area. For a while that's Coelamon (40 xp). Stopping in the yellow gets you into a fight with Cardmon (60 xp). Fishing is the quickest way to get into fights, and also the most lucrative (both in bits and experience) for some time to come. Plus you can win some nifty stuff--boosters from Cardmon and Water Chips from Coelamon. Anyway, now that the rod's taken care of rest up and save at the Inn in Asuka City if necessary, then go back to the Windy Prarie. ----------------------------------------------------------------------- 2. Enter the Dragon ----------------------------------------------------------------------- WINDY PRARIE ------------ Battle the kid here if you haven't already. Then take the north exit to get to Seiryu City. SEIRYU CITY ----------- Talking to all the people here yields the information that the Seiryu leader is training in the Protocol Ruins. So, after resting and saving exit the city and return to the Protocol Forest. PROTOCOL FOREST --------------- This is annoying. Really, really annoying. You have to go right into the trees and wind your way up to the ruins' entrance. The problem: You can't see the path through the trees. Once you're int he trees, start off by going as far west as you can, then start winding north. You'll leave the trees at a stone area. Go north bast the obelisk and enter the ruins. PROTOCOL RUINS -------------- This place may look big, but it's really pretty simple. Just take the path to the right and follow it unil you reach some stairs. Go up the first flight. Now you have a choice. You can either continue up and fight Pharomon for the Old Wand, or you can go right and jump off the ledge to go to the Seiryu leader. If you think you're strong enough go after Pharomon, otherwise you can come for him later. WHen you're ready, jump off the ledge and follow the path back and around to get to the Seiryu leader. Unfortunately, when you talk to him you are informed that you must first prove your strength before he'll battle you. To do this you have to beat MasterTyrannomon in Tyranno Valley. *sigh* Another errand to run. Well, nothing to be done about it, really, so leave the ruins and go to the Kicking Forest. KICKING FOREST -------------- The exit to Tyranno Valley is to the north, after climbing a couple of ladders. TYRANNO VALLEY -------------- Take the ladder to the right, then follow the path winding up the mountain. Hopefully you'll get a TNT Ball from the Triceramon here. Once you get to the top of the mountain, you'll have to fight Master Tyrannomon. Defeat him and it's back to Seiryu City. SEIRYU CITY ----------- Climb Seiryu Tower and go out the door at the top to find the leader. Beat him for the Seiryu Badge. He also tells you that to get to SOuth Sector you can use the gondola at East Station. One down and 3 to go! ----------------------------------------------------------------------- 3. Go South, Young Man ----------------------------------------------------------------------- Now that the Seiryu Leader is out of the way, you have access to Agumon's and Guilmon's DRI agents. If you want to get those partners, see the Side Quests section. Otherwise it's time to head to the Kicking Forest. KICKING FOREST -------------- Go south and east and cross the bridge. Follow the dirt trail as it curves back west. You'll cross another bridge and arrive at East Station. EAST STATION ------------ Battle the girl and then examine the computer terminal. It'll tell you that you need a Blue Card to register an account and use the gondola. You are told that Digimon that come from a Blue Card carry a Blue Card, and that Guilmon meets these criteria. So head back to Seiryu City. SEIRYU CITY ----------- Here we want to talk with Agumon, who seems to know everything, and yet has nothing to do with any of this, for more information. It turns out that yes, Guilmon has the card, and that he was last seen at Asuka City. Oi. Time for another lovely cross-country trek. Kinda makes you wish Bandai put some kind of teleportation system in this game. Anyway, back to Asuka City we go. ASUKA CITY ---------- Talking to Guilmon at the Inn reveals that his cousin has the card, and is on a trip back to Seiryu City (we couldn't just have waited for him because why?), but he gets tired easily and may stop to rest on the way. Whatever. Just go all the way back to Seiryu City. SEIRYU CITY ----------- Talk to the Tricky Guilmon in the Inn to get the "Blue Card." Take it back to the computer at East Station. EAST STATION ------------ When you examine the computer terminal, you get an access denied message. It turns out that the Guilmon gave you the "8lue Card" instead of the "Blue Card." Time to go back to Seiryu City for some answers. SEIRYU CITY ----------- Talk to the Guilmon here to find out that the Tricky Guilmon (who gave you the phony card) skipped town. He also, tells you, however, that the Tricky Guilmon likes dark or scary places, so you'll likely find him hiding underground. Given that there are only two places that we can go underground right now, it shouldn't be too hard to find the trickster. Go to the Inn in the Wire Forest. WIRE FOREST INN --------------- Go to the basement of the Inn (by first going upstairs, then taking the ladder at the other end of the second floor). Then follow the path all the way until its end, and you'll find the Tricky Guilmon. This time he gives you the real card. So let's hit the East Station again and go to the South Sector for real. EAST STATION ------------ Once again poke the computer terminal. You'll hop on the gondola and start travelling when a rockslide halts your progress. Then you'll be attacked by Bulbmon. Beat him down far enough and he'll run away. You cannot reduce him to 0 health. I tried. Then the ride continues on, and we end up in South Sector. Finally! ----------------------------------------------------------------------- 4. In Search of the Phoenix ----------------------------------------------------------------------- SOUTH STATION ------------- Not much to be done here. Exit the building. BULK SWAMP --------- Thee are a few good digibattles here, but other than that there's not much to do at the moment. MetalGreymon is here if you need his DDNA for Agumon's DRI agent. Otherwise go west to Bulk Bridge. BULK BRIDGE ----------- There are four exits from this area: back east to the Bulk Swamp, north to the Tranquil Swamp, west to the Jungle Grave, and south to the Bios Swamp. You want to go north for the moment. TRANQUIL SWAMP -------------- Here there is SHaman House, a guy scared to death of the thing, and an Inn. Go ahead and go inside Shaman House. After a minute you'll automatically leave again. Don't worry about it. Go to the Inn and rest if you feel you need to, then go back to the Bulk Bridge, and from there to the Jungle Grave. JUNGLE GRAVE ------------ Enemies: DemiDevimon Bakemon Musyamon Follow the path around to the left and up and you'll eventually run into Zanbamon, who won't let you pass. You'll get into a fight with him, and after one hit from him you're digimon will run away. Looks like this way's right out...or is it? Go back to the Tranquil Swamp for answers. TRANQUIL SWAMP -------------- Talk to the Gatoman in front of the desk in the inn to find out about Sepikmon. Then go to Shaman House. You find out from Sepikmon that he lost his mask, and refuses to come out without it. He mentions traveling with Baronmon was when he last had it. Go back to SOuth Station. SOUTH STATION ------------- On the way you'll meet Kail, who will give you a little more info on Baronmon. Now go talk to our wonderful friend, the Agumon in Seiryu City. SEIRYU CITY ----------- Agumon gladly talks to you about Baronmon and sends you off to the Protocol Ruins. PROTOCOL RUINS -------------- Go all the way to the left and climb the tower. Baronmon is at the top. Talking to him yields that the mask should be in Asuka City. Time to continue the road trip. ASUKA CITY ---------- Talk to everyone here and you'll find them angry with Sepikmon for messing with them. Then go to back outside the gates to the bridge. To the right of it is...Sepikmon! Complete with mask, too. Talking with him you will quickly realize that you're not getting anything to help against Zanbamon. So go back into the city where the two old people were talking by the tree. An Etemon will be there. Talk to him and then it's off to Divermon Lake. DIVERMON LAKE ------------- Across the bridge and around the lake there's a trail with a bunch of kicking trees in front of it. At the end is a guy who mentions that his shield was stolen by Etemon. Hmm...now everything is starting to make sense. Back to Asuka City for a talk with Etemon. ASUKA CITY ---------- Go talk to Etemon again and he'll disappear into the Underground Tunnel. Follow him in and take the tunnel to the Sewer. There he'll be. He confesses and gives you the mask. Time to deliver it back to Sepikmon. TRANQUIL SWAMP -------------- Go to Shaman House. You'll give the mask back and after a kind of funny scene he'll give you the Smelly Herb with which to deal with Sepikmon. Time to go deal with that sword-wielding ruffian. JUNGLE GRAVE ------------ Walk up to Zanbamon and, after a short scene, he'll run off leaving the path clear. Follow it to the end and you'll arive at Phoenix Bay. PHOENIX BAY ----------- Find your way over the bridges to the opposite bank, then curve around to the east and take the bridge edged with lanterns to Suzaku City. SUZAKU CITY ----------- This being a full-fledged city, it has everything, at least shop-wise. The Suzaku Leader is int he building in the back, the Inn is the building to the west, and pretty much everyone else is scattered along the docks to the east. WHen you're ready go in the building and up the ladder and talk to the Leader to digibattle for the Suzaku Badge. You'll receive the badge upon victory, along with advice on how to get to the West Sector. Time for another treasure hunt, almost. But first we have to go back to South Station. ----------------------------------------------------------------------- 5. I Wanna Be a Digimon! ----------------------------------------------------------------------- BULK SWAMP ---------- Kail will meet you and take you back to Asuka City. ASUKA CITY ---------- At first we will talk. A lot. Finally, though, we'll be able to chat witht he Agumon in the corner of the Admin Center who mentions that only Digimon who have no trainers can enter further. Take that little tidbit back to Kail, then go talk to the old people who wanted to be digimon, down by the tree. You'll find a pair of Agumon. It turns out that someone is selling digimon suits. Go back into the sewers and talk to the man there. Then go back to Kail. She'll berate like the fool you are and tell you to go talk to the guy again. DO so and you'll get your suits. Awwww, isn't that cuuuute! Anyway, talk to the pink Agumon when you have a chance. It's Kail. Then wind your way through the Admin Center. You'll find her again and a long scene will go from there. Eventually you'll be given control again. When you are, it's time to hike all the way back to Phoenix Bay for a clue about the DigiEgg necessary to continue your quest. ----------------------------------------------------------------------- 6. The Journey West ----------------------------------------------------------------------- PHOENIX BAY ----------- In Phoenix Bay is a girl standing on one of the platforms off the main drag. She mentions a crest behind a house in the Bios Swamp. That's now our next destination. BIOS SWAMP ---------- Search the wall behind the house (the one at the top of the screen) and sure enough you'll find the crest! And a comment that Sepikmon might know how to proceed from here. Time to pay him a visit. TRANQUIL SWAMP -------------- Sepikmon will tell you to get a TNT Chip. Baronmon makes those, so we'll need to run back to the Protocol Ruins. PROTOCOL RUINS -------------- Baronmon's right where we left him. You'll need a TNT Ball to get the chip fromhim, so hopefully you got it from a Triceramon. if not, now's the time. They're in Tyranno Valley and at Plug Cape up the ladder. Talk to him after you have the TNT Ball (if you have the ball when you first go to him, talk to him twice) and he'll make you a TNT Chip. Mmmm...high explosives....I like this guy! Anyway, all that aside, go back to Bios Swamp and put you're oversized firework to good use. BIOS SWAMP ---------- Walk to the back of the house again and you'll set off the chip. Then go inside and climb down to get the DigiEgg. Sweet! Now to use this sucker. Back to Suzaku City. SUZAKU CITY ----------- Go back to the Leader's house and take the path upstairs past the Renamon. Follow it down to the dock. You'll get an exclamation point above your head. Press X to use the DigiEgg to call Submarimon for your trip west. UNDERGROUND ----------- Just follow the path (there are no turns) and you'll end up in a rather arid place. Welcome to West Sector. ----------------------------------------------------------------------- 7. Tiger of the Wind ----------------------------------------------------------------------- SOUTH BADLANDS -------------- There's not much do do here. The exit is to the north up a bunch of ramps. NOISE DESERT ------------ Enemies: Dokugumon (Red) 105 EXP 210 BIT Go north. When you see a ramp going east take it. Follow that route to get to the Pelche Oasis, where you can rest, save, and fish. WHen you're all set return to the Noise Desert. Then go all the way north until you see a green Numemon. He'll warn you off from Byakko City. Ignore him fort he moment and continue on, taking the bridge. BYAKKO CITY ----------- Talking to everyone here reveals that hey are all a bunch of stuck-up bastards. You can't really do anything at any of the shops, the Inn, or any place else, really, except fight the leader. Also note the distinct lack of digimon of any kind. Gee, I wonder if thet Numemon was really right after all? Anyway, go through the city and battle the leader. He'll ask you to go into the room behind him to get the badge. Do so and you'll find it empty. The door will close and the floor will drop out. You'll find yourself in a dungeon of sorts. The guard won't let you out of course, so go find the hole in the wall, and the Numemon will let you out. BULLET VALLEY ------------- This is where Numemon drops you off. Going south takes you back to Pelche Oasis. PELCHE OASIS ------------ You can talk to Lisa if you so desire, otherwise exit to the Noise Desert. NOISE DESERT ------------ Take the west exit from this desert to arrive in the S. Noise Desert. S. NOISE DESERT --------------- FOllow the path, talking to Guilmon and Agumon along the way. You're told to just go north if you get lost. North is to the right once you enter the desert. At the end of the path you'll enterm The Lost Wood...err...Mobius Desert. Sorry, wrong game. MOBIUS DESERT ------------- On the first screen is Kotemon's DRI Agent. Going to the Lower Left, then upper left takes you to Kumamon's DRI Agent. Continuing that pattern two more times takes you to the screen with Monmon's DRI Agent. Anyway, we're looking for Mirage Tower. From the first screen of Mobius Desert go to the upper left, then lower left, then upper left, and keep on following this pattern until you get there. MIRAGE TOWER ------------ In the tower there is a Gatomon, a Gargomon, and a Guardromon, each offering their regular services. After using any of them that you see fit, climb all the way to the top of the tower and enter the room for a battle with the real Byakko Leader. After a short conversation you'll fight him, then after you win you'll be givent he Byakko Badge and instructed to head to Bullet Valley. ------------------------------------------------------------------------------- 8. The Secret Under the Stairs ------------------------------------------------------------------------------- BULLET VALLEY ------------- Enemies: Goburimon (Red) 112 EXP 220 BIT Here you need to wind your way north and west. You'll go up a ramp and a set of metal stairs before reaching a metal road. Follow the road to get to the factory. DUM DUM FACTORY --------------- Enemies: Thundermon 115 EXP 235 BIT Pulse Guard Clockmon 123 EXP 250 BIT Andromon 120 EXP 200 BIT Machinegun Hagurumon 117 EXP 230 BIT Mamemon 125 EXP 250 BIT Upon walking a little ways into the factory you'll see Numemon again, but he'll run away. There are a lot of catwalks and ladders to explore, but you can't do anything with them for now. Instead you should just chase down Numemon by going towards the back and then down the ladder you saw when he left the room. Then just go through the door (duh). DUCT ROOM 01 ------------ When you get into the room you'll find it empty except for a chest. So where'd that Numemon go? Oh, well. Take the HP Chip from the chest and leave the room. DUM DUM FACTORY --------------- Climb the ladder by the door and go to the back until you see a flight of stairs. Go up the stairs and into the control room, where you'll see a HiAndromon who will try and warn you off. Yeah, like that's gonna happen. Take the southmost exit from the room, then take the stairs up. Jump of the ledge and go a few steps to find Numemon coming out of Duct Room 04. He tells you once again to give up and runs back to the room. DUCT ROOM 04 ------------ Once again, he's not here. Great. Now this game's turned into an overglorified version of hide-and-seek. Anyway, pick up the Mind Chip from the chest and leave the room. DUM DUM FACTORY --------------- Go back and wind around to the right, past the big silver gears and to the intersection on the right side of the box. You'll see Numemon go into Duct Room 02. Go back and around the box, then take the ladder down to the platform Numemon was on. DUCT ROOM 02 ------------ Gone again. Yes, I know it shocks you. Well, nothing to do but grab the MP Chip from the chest and get back to hunting. Hey, just think of all the free stuff you're getting. DUM DUM FACTORY --------------- Go back up the ladder and head toward the stairs to the Operations Room. YOu'll see Numemon slink into Duct Room 3. DUCT ROOM 03 ------------ You know the drill. No Numemon, but there's a Power Chip in the chest. DUM DUM FACTORY --------------- Whew. This next event is a pain in the rear to start. Between Duct Rooms 03 and 04 there is a platform on the level above that jus out. In front of that platform is a black and yellow gate with flashing red lights and a box. Go to the intersection of catwalks that is on the opposite side of the box than the outcropping. You'll see Numemon going into the Operations Room. OPERATIONS ROOM --------------- Enemies: HiAndromon (Boss) 325 EXP 500 Bit Go up both flights of stairs. Then poke HiAndromon to start a conversation. After the conversation you're launched into a boss fight. After beating down HiAndromon, he'll respect you're strength and tell you where Numemon is. He'll unlock a door for you and give you the Rusty Rifle. After a quick scene of you seeing where Numemon is going, follow him. Go down both ladders and into the Secret Stairs. SECRET STAIRS ------------- Enemies: Mamemon This place is easy to find your way through, just head left at the T-junction. The Secret Stairs take you to the Sewers. SEWERS ------ Enemies: Sukamon 129 EXP 190 BIT WaruMonzaemon (Boss) 320 EXP 740 BIT After crossing the ladders, keep going left ont he catwalk. Go up the ladder at the end to the next level and follow the path to the right. At the split, go to the center. Across the ladders you'll stop, but Numemon won't be around. THen you'll hear a cry for help. You'll see a WaruMonzaemon making unwelcome advances on Lisa. Junior, the Boy Scout that he is, can't stand seeing this so he moves to help out Lisa. Of course, this means another boss fight. After the battle you converse with Lisa and find out that you're both here to talk with Numemon, or should I say Lucky Mouse! Lucky Mouse was just wearing a Numemon disguise, kin of like the Agumon suits you and Kail wore back in Asuka City. He takes you to his hideout. SECRET ROOM ----------- You get bombarded by bombshells aplenty in the conversation that follows your arrival. Among them are the whereabouts of Teddy, the identity of Lucky Mouse, who the A.o.A. really is, and what exactly their plans are. The A.o.A. arrives, with Kail in tow, and more events follow, culminating in yet another boss digibattle. Luckily your digimon have been restored to full health by this point. After the battle you say your goodbyes and it's back to the sewer. next stop: Asuka City! ------------------------------------------------------------------------------- 9. Liberation ------------------------------------------------------------------------------- SEWERS ------ Enemies: Numemon (Green) 124 EXP 300 BIT If you go back to where Lisa and WaruMozaemon were you'll find that he's sorry. Good for him. Otherwise there's nothing really to do but make the long, long trip to Asuka City. Well, you can always curse Bandai for not giving us a faster way between towns while you're traveling. You'll certainly have enough time. ASUKA CITY ---------- When you get to the city, you find the gates locked tight. Not to worry, though. Remember the dock to the right of the bridge? Well, it was there. So go to the rhight and down all the stairs and you'll reach a dock where you can call Submarimon. SEABED ------ Enemies: Gesomon 136 EXP 240 BIT Runner Sandals Here there are (for once) two ways to go. Just to the left of you is another way up to the surface. Taking it nets you a pair of Iron Gloves. After getting the gloves submerge again and take the path to the next screen. At the end is another emergence point. ASUKA SEWERS ------------ Enemies: Cyclonemon 134 EXP 270 BIT Raremon 135 EXP 270 BIT Go up the steps and take the left path at the split. Go up the ladder to find a chest with a Crimson Blade. Now go back to the right and follow the long path until it splits. Take it to the right and go through the door. CONTROL ROOM ------------ Enemies: Datamon (Boss) 340 RXP 1000 BIT Recover Crest Wow. Pretty snazzy set up they've got here. Anyway, up by the main terminal you'll find Datamon and get into a fight. After you whoop him he gives you the Rusty Gloves and tells you that the rusty weapons are secrets to ancient weapons of the Digital World, and that you should find armor digivolved digimon who know the secrets. Talk to him again and he tells you that he'll open the gate tot he basement if you have a DO Staff Pass. Now, who do we know who should have one of those? Time to have a talk with Kurt. So it's all the way back to his secret room under Dum Dum Factory.... SECRET ROOM ----------- When you get back here you find out that Kurt should indeed have a Staff Pass, but the room is so messy it can't be found. Lisa sends you off to find her friends Keith and Nick, whom she last heard were in SOuth Sector, to help clean the place up. That means it's time to hit the biggest hot spot in South Sector: Suzaku City. SUZAKU CITY ----------- Just like Seiryu City has a know-it-all Agumon, this place seems to have a know-it-all Renamon. Talk to Renamon in the SUzaku Leader's place to find out that some strange-looking men just "went inside." That rather ambiguous warning means you need to go down to the dock and call Submarimon. SEABED ------ Enemies: Dolphmon 98 EXP 200 BIT SInce you can only go one way, this isn't too tough. Two screens and you're there. SUZAKU UG LAKE -------------- Climb to the second level and go all the way to the left. You'll see two guys standing there. Approach them and you'll catch a bit of their conversation. The whole thing is automatic, and at the end of it you'll be whisked back to the Secret Room. SECRET ROOM ----------- Lisa will take command of Nick and Keith. The room will get cleaned, alright, but no Staff Pass will be found. So Lisa, the taskmistress that she is, sends the two back to work. Nick finally finds it by the computer. After that you find yourself outside in the sewers. Head all the way back to the Control Room. CONTROL ROOM ------------ Talk to Datamon again. This time, you'll flash your Staff Pass and Datamon will be more than happy to open the gate for you. Which gate, you say? Why, the big honkin' metal door you pass in the sewers on your way to the control room. Didn't catch it? Will, just head out of the Control Room and turn right. Follow the path around the turn and you'll see a handy opening in the wall. THAT's the gate he was talking about. Go through and you'll be in the Admin Center. ADMIN CENTER B1F ---------------- Digibattles: (x5) Raremon, Cyclonemon 289 EXP 580 BIT Talk to the guard blocking your path for a digibattle against a Raremon and a Cyclonemon. After you win he's gone. Grab the Power Charge from the chest and poke the next set of guards for more good digiwhooping times. Beat them and there's another guy farther down the bridge. At the end of the bridge is a Recovery Disk in a chest. Take it and go back and climb up the ladder. Digibattle the A.o.A. guy up the stairs and to the left, grabbing the 100 bits from the chest farther down after defeating him. Then go upstairs and tackle the trooper in the hall, then exit this area. BASEMENT STAIRS --------------- Digibattles: (x3) Guardromon, Tankmon 299 EXP 590 BIT Poking the trooper instigates yet another digibattle, with much the same babbling on the part of the trooper. Going out the door nets you 1000 bits from a chest. After that go upstairs to confront yet another trooper, and another one after that just arounf the corner. Go through the door and you'll be in the Admin Center 1F. ADMIN CENTER 1F --------------- Digibattles: (x3) Guardromon, Tankmon 299 EXP 590 BIT The doorway after the trooper leads to the Main Lobby, filled with some rather nervous individuals. There's nothing really to do, though, so go back into the Admin Center and beat on the troopers guarding the stairs. There's another trooper to dispose up upstairs, and past him and around the corner is a Metal Horn. After getting it go through the door. ADMIN CENTER 2F --------------- Enemies: Vemmon 144 EXP 0 BIT Digibattles: (x3) Guardromon, Tankmon 299 EXP 590 BIT (x3) Guardromon, Tankmon x2 451 EXP 890 BIT Off to the left is a chest with a Power Charge. Get it then fight the trooper on the bridge. You might as well battle the trooper on the bridge between flights of stairs for the experience, otherwise go up the next flight and battle the guys up there. The first one is a trooper, but the next ones are soldiers, and pack an extra digimon. After beating the first soldier, walking forward a step or two triggers an event that launches you into another digibattle, this time with the guard at the door. After beating him, a strange purple digimon comes out of the room, looking confused. Junior will try talking to it, but it justs wants to eat digimon and get stronger, so you'll have to fight it. After the battle the Vemmon goes back into the room. MASTER ROOM ----------- Inside this room are a series of paintings, each with a letter that looks like a sensor. Examine them in the order M, O, N, S, T, E, R to open a secret door that Junior will automatically enter. A.o.A. HEADQUARTERS ------------------- Digibattles: Maildramon 160 EXP 325 BIT Minotarumon (Blue), Gargoylemon, Persiamon 718 EXP 1490 BIT Tadaa! You've found the Game Master, and Vemmon. But first you have to deal with the guards. That was pretty easy. Now on to the Game Master herself. When you approach her you'll hear her rambling on with someone on a viewscreen about some sort of fusion experiment and Operation Sigma. After she sends Vemmon away you'll battle her set of three digimon, the most dangerous of which is Persiamon. After defeating her Lisa and Teddy show up, as does Nick (who, it turns out, works for the Internation al Police, S.A.P.--along with Lisa and Keith). MASTER ROOM ----------- During the interrogation, Game Master hints at a bigger plan that's already in motion. The Optical Network is being taken over, and through that Vemmon will destroy the world. At least, that's the plan. Lisa and Nick don't intend to let it happen, though. They take Game Master and go to look for a hidden control chamber in North Sector. After a short scene in Kusanagi City in the Real World, you'll find youself talking with Teddy in the Main Lobby of Asuka City. MAIN LOBBY ---------- Junior is intent on getting to North Sector, but Teddy says that he can't get there by road or Submarimon. This leads to Teddy mentioning Digmon, and the end result is a quest to Amaterasu Server for the Digi-Egg of Knowledge. But first, we must hit Byakko City to find a way to get to Amaterasu Server. ------------------------------------------------------------------------------- 10. A Bug's Life ------------------------------------------------------------------------------- BYAKKO CITY ----------- Hey, the Digimon are back! Which also means the shops and everything are open. The weapons and armor are still not up to par with the Heavy Armory in Asuka City, so there's no real reason to buy anything. What you want to do is head upstairs and into the Byakko Dome. BYAKKO DOME ----------- Keith is there when you walk in, as are four people gathered around a table. Talking to them yields that Lisa and company helped liberate Byakko City. Byakko Leader is upstairs. Go talk to him. He tells you to go to the Underground Cave and talk to the people from Amaterasu. So go down a ladder and jump off a ledge and you'll find the doorway to the Underground Cave. UNDERGROUND CAVE ---------------- Go down the ladder (or jump off the ledge) and talk to the A.o.A. members below. One of them is the general, whom you need to speak to. he tells you that Bulbmon (remember that thing?) was the transportation the A.o.A. used to get between servers. He also says that he has no idea where it is now, but Junior's got a sneaking suspicion he's seen it somewhere before, and he's right. Bulbmon was that thing that attacked you on the gondola coming from East Sector. So it's back to one of the Gondola stations. South is actually where you want to go, so take Submarimon from South Badland to the dock at South Cape and go to the Bulk Swamp Station via that route. BULK SWAMP ---------- On your way here you probably ran into a few digimon that weren't running around before (like Tortomon). Interesting, ne? Talk to the balding guy by South Station and you'll find out about an earthquake, and that he hopes Suzaku City is alright. Maybe we should just go check on it ourselves. PHOENIX BAY ----------- As you approach the bridge to Suzaku City you'll feel tremors. After they subside Junior will be a little confused, but none the worse for wear. Continue on to the city. SUZAKU CITY ----------- Talk to Patamon in Suzaku Hall to find out that Leader went somewhere, possibly to the Jungle to check out a weird sound. Well, what are you waiting for? Go to the Ether Jungle! ETHER JUNGLE ------------ Make your way north and east toward the Jungle Shrine, and you'll run into a girl who will tell you that Leader went into the catacombs. Hey, at least there's a trail to follow. JUNGLE SHRINE ------------- Enemies: Nuememon (Blue) 222 EXP 660 BIT Dance Feather Head all the way back and around to the next area, the catacombs. CATACOMB -------- Enemies: Musyamon 155 EXP 330 BIT Go back toward where Zanbamon is. If you talk to him he'll say that he feels an evil presence from that hole. Continuing on, you'll see Suzaku Leader. Approach her and she'll turn and tell you that you can't go past. She'll show you a gaping hole, which she says is a security hole (a hole in the net). Then a strangely familiar growl wafts up from the depths. Junior finally manages to convince Leader that he should go through the hole to Amaterasu Server. He also asks where the emergency Matrix Chamber in North Sector is. She tells him it's in the basement of Kulon Mine, but you need the four leader badges to use it. Looks like your quest took on an entirely new meaning. BUG MAZE -------- Enemies: Musyamon (Green) 160 EXP 330 BIT MP Proxy Numemon (Blue) 222 EXP 660 BIT Kurisarimon Minotarumon (Green) 167 EXP 350 BIT Metal Power 2 Follow the red path. The first branch is a circular thing, so take either path. At the second fork, stay left for a chest with a Rubber Suit. Then go back to the fork and down the ramp. Take the bottom path next, then go right and down for 1600 Bits. Back at the intersection go up and then right this time, and keep on following it as it curves down and to the right. This will take you to the Bug Maze Pit. BUG MAZE PIT ------------ Go straight down the path to find the trooper. He'll mention invisible ladders, and the fact that he's lost. Rather amusing, and some good info, but we're in the wrong place. Head back to the beginning of the Bug Maze. BUG MAZE -------- From the entrance, go down the ramp and up into the little cul-de-sac. You should get a ladder icon by the wall around the top of it. Take the ladder up to the next level. Go south at the first fork and follow the big circle around to get a chest containing a Power Charge. Then continue south, winding around until you are in the Bug Maze Pit. BUG MAZE PIT ------------ Follow the trail back to pick up the Digitama Mail from the chest. Then go back to the initial branch on the second level of the Bug Maze. BUG MAZE -------- This time go up and follow it around, eventually ending up at the BUG MAZE PIT once again. BUG MAZE PIT ------------ Enemies: Bulbmon (boss) 440 EXP 800 BIT Here you get a nice shiny ramp up to the next level. Taking it starts another event--an earthquake in this case. It also launches you into another battle with Bulbmon. Junior takes the hole Bulbmon left, hoping it leads to Amaterasu Server. BUG MAZE -------- When the path first branches, the lower path takes you to a ledge you can jump off of as a shortcut back to the beginning of the maze. To keep going toward Amaterasy you want to take the top route. This path will take you straight to the next area, the Forest Inn. ------------------------------------------------------------------------------- 11. Brave New World ------------------------------------------------------------------------------- FOREST INN ---------- Interesting decor in here. Very pit-like. Anyway, decorating tastes aside, this is your first view of Amaterasu Server. Go upstairs and you'll automatically start talking with a boy. He has no idea where the Digi-Egg is, but he does tell you about the resistance to the A.o.A. and the fate of most of the tamers ont he server. He also gives you the Crony ID, which will make the none-too-bright A.o.A. think you're one of them. Cool, huh? Anyway, follow Kenny (the boy) upstairs and you'll find a setup not unlike the Forest Inn in Asuka Server. Gatomon's service are expensive, but most likely necessary, and there's a much-needed Guardromon waiting to save your game. When you're ready to progress step outside into a new East Wire Forest. EAST WIRE FOREST ---------------- Enemies: Blossomon 168 EXP 340 BIT Flymon (Pink) 165 EXP 330 BIT Glasses As you walk aorund here you'll notice that all the humans have been turned into Oinkmon. At any rate there's nothing to do here, but the sign says Amaterasu City is to the west and Qing Long City to the east. Now, you can do one of two things. You can either be really dumb like I was and go to Amaterasu City, where you will be summarily killed by Knightmon who think you're a virus, or you can be intelligent and head to Qing Long City. Since I'm guessing you like to keep your digimon alive, let's make the smart decision and make for Qing Long. The monsters on this server are quite a bit tougher than those on Asuka Server, so be careful. DIVERMON'S LAKE --------------- Enemies: Ebidramon 170 EXP 340 BIT Cross the bridge and follow the lake around to the south, then go through the kicking trees to the path where you saw Nick on Asuka Server during the whole Sepikmon's Mask thing. There's a chest with a Knight Shield. There's nothing else here to find, so exit east to the Wind Prairie. WIND PRAIRIE ------------ Enemies: Blossomon 168 EXP 340 BIT Digibattles: Dolphmon, Monzaemon 342 EXP 725 BIT There aren't any treasure chests here for you to grab, but there is an A.o.A. trooper at the eastern end of the prairie who will Digimon Battle you. He comes packing a Dolphmon and a Monzaemon. After beating the pants off of him (figuratively speaking, of course) head up the ramp and into Qing Long City. QING LONG CITY -------------- Digibattles: *Deltamon, Triceramon (Red), Kimeramon 627 EXP 1220 BIT Because you have the Crony ID you can relax here, at least that's what the A.o.A. trooper by the entrance says. So wander around. The Armory on here is on par with the Heavy Armory in Asuka City (finally!), so anything you wanted to get from there that you already haven't feel free to pick up. The Inn is 60 Bit (blasted inflation), and nothings really all that interesting in the Item Shop. After you're done looking around and shopping, go to Qing Long Tower and poke the Guardromon to save. After that go upstairs to where you battled the Seiryu Leader. Approach the guy in armor and a dialogue starts. When Junior asks about the Digi-Egg of Knowledge, the Qing Long Chief realizes he's not A.o.A. and starts a fight, intending to capture you. After kicking his tin-plated butt back to the stone age, he'll be gone but there will be something on the ground where he was standing. Junior will pick up the Blue ID Pass. KUSANAGI CITY - STREET CORNER ----------------------------- Meanwhile, in the Real World, the traffic lights are going crazy and everyone is a mite bit testy. And now back to our regularly scheduled program. QING LONG CITY -------------- Resting and saving would not be bad ideas right about now. Run over to Zephyr Tower and stay at Gatoman's Inn, then save with the Guardromon in Qing Long Tower. That done, we now have the question of what to do with the Blue ID Pass. This one, however, has nothing to do with the Gondola. We do need to go to South Sector, though, so it's time to hit the dock at Shell Beach. WEST WIRE FOREST ---------------- Enemies: Cherrymon 189 EXP 380 BIT Recover Crest Digibattles: Dokugumon (Black, Red), Sukamon 638 EXP 1145 BIT Triceramon, Tuskmon, Tyrannomon 641 EXP 1220 BIT Heading along the path you'll run into an A.o.A. trooper who wants to Digimon Battle you. He's got Dokugumon (both Black and Red varieties) and Sukamon. After beating him continue on and you'll run into another A.o.A. trooper itching for a fight. He's got a Triceramon, a Tuskmon, and a Tyrannomon. Beat him and exit west to the next screen. WIRE FOREST ENTRANCE -------------------- Enemies: H-Kabuterimon 222 EXP 610 BIT Nothing much to do here except poke the Oinkmon. Just exit west to Central Park. CENTRAL PARK ------------ Enemies: Antylamon 220 EXP 450 BIT H-Kabuterimon 222 EXP 610 BIT The A.o.A. trooper near where you came in will card battle you, if you'd like. He's got a decent deck, though. There's a Super Charge in a chest by the dock, too. After nabbing that, head south to Shell Beach. And whatever you do, don't try going to Amaterasu City. The Knightmon there will make you go squick. SHELL BEACH ----------- More Oinkmon. Just go to the dock and call Submarimon. SEABED ------ Enemies: MarineDevimon 185 EXP 370 BIT Given the red water up top, it's surprisingly clear down here. Huh. Anyway, this is a one-way path, so it's kinda hard to get lost. A couple of screens later you'll see a way to the surface. Take it and you'll be at Phoenix Bay. PHOENIX BAY ----------- Enemies: Blossomon 179 EXP 360 BIT Brachiomon 180 EXP 360 EXP There isn't any treasure here, nor are there people to digibattle, so just walk toward what was known on Asuka Server as Suzaku City. You'll have to talk to a trooper to gain access, and he'll end up thinking you the Chief of Qing Long City. Baka baka. But at least his stupidity helps your cause. Now you can enter Zhu Que City. ZHU QUE CITY ------------ Digibattles: Gesomon, Octomon 361 EXP 680 BIT Brachiomon, Tyrannomon, MetalTyrannomon 544 EXP 1110 BIT *Cherrymon (Red), Scorpiomon, Snimon 649 EXP 1335 BIT The trooper at the bridge will Digimon Battle you with a Gesomon and an Octomon. The trooper on the east side of the main square has a Brachiomon, Tyrannomon, and MetalTyrannomon. The Gatomon at the Inn wants a whopping 72 Bits per Digimon for her services. Whether you use them or not is up to you, but at least save at the Guardromon. Now go to Zhu Que Hall, climb the ladder, and do battle with the Zhu Que Chief, after he tells you something of the A.o.A.'s diabolical plans of course. He's got a Cherrymon (Red) that can suck HP, a Scorpiomon, and a Snimon. After winning the battle the Chief will be gone and in hi splace will be a Red ID Pass, which Junior will pick up, and then you'll be outside the Hall. Go back inside and past the Oinkmon upstairs to the dock, and take Submarimon to the UG Lake. SEABED ------ Enemies: MarineDevimon 185 EXP 370 BIT Again, a straight shot. The exit's at the end of the next sceen. ZHU QUE UG LAKE --------------- Enemies: ShogunGekomon 184 EXP 370 BIT Go down the stairs, then up the ladder, up the next set of stairs, and up the ladder at the top. Then follow the stairs until you see a ladder. Climb the ladder to get an Evil Fang from the platform, then go back down and take the stairs all the way to the top, where you'll find the Digi-Egg of Knowledge sitting and spinning. Junior will pick it up and you'll be transported back to the dock in Zhu Que City. Now it's time to put the new Digi-Egg to work. Well, we will shortly, at least. First, we need to get back to Asuka Server. WHich means, I believe, we need to go back to the Forest Inn another trip through the Bug Maze (although this time you can just hop off the platform and be out in under a minute, discounting fights). Good luck. I'll see you ont he other side! ------------------------------------------------------------------------------- 12. The Final Badge ------------------------------------------------------------------------------- CATACOMB -------- Welcome back! Now that we have the Digi-Egg of Knowledge we need to get to North Sector and win the Genbu Badge. To do that we need to use a hole at Plug Cape. So that's our next destination. PLUG CAPE --------- To get to North Sector, you need to go down the ramps and cross the bridge, then climb the ladder up to the next level. This is where the Triceramon and Tuskmon lurk. Now navigate the ramped path and cross the bridge to find a hole. This is the one we want. Walk over to it and an exclamation point will pop up above Junior's head, much like the one that pops up on Submarimon docks. Press X and the egg will glow and Digmon will appear, taking you into the Circuit Board. CIRCUIT BOARD ------------- Enemies: Drimogemon 205 EXP 450 BIT Drill Horn Kurisarimon 250 EXP 800 BIT Rockmon 220 EXP 400 BIT The Kotemon tells you that the exit you are at leads to Plug Cape. This is good, considering that's where you just came from. You need to go north to get to North Sector. Pressing X causes Digmon to break any blocks in his path. Follow the black, breaking blocks as necessary. Ont eh next screen, wind your way around until you meet a Renamon. She'll tell you to go north at that intersection to reach North Sector. Take that path running north past Renamon. At the next screen, take the left path when it branches off and you'll run into an Agumon. He tells you to go north, so do so. At the fork int he path, break the block and go right. At the next fork go left, and on the screen after that break the block in the middle of the path. COntinue on until you see a glowing pillar of light. Use that exit and you'll be at Boot Mountain in North Sector. BOOT MOUNTAIN ------------- Enemies: Triceramon (Red) 205 EXP 400 BIT Flarerizamon 204 EXP 400 BIT Meramon 205 EXP 410 BIT Just follow the path and climb the ladder. The girl there will card battle you if you want. Climb the ramps, and then you'll get a choice: Go east to Snow Mountain or West to Kulon Mine. The first thing you want to do is go east until you see a ladder. Climb it for a pair of Needle Gloves. Then continue on to Snow Mountain. SNOW MOUNTAIN ------------- Enemies: Mojyamon 205 EXP 420 BIT Frigimon 206 EXP 420 BIT Ice Chip Here you want to follow the path, then go up the two ramps, then down to a chest with 3000 BIT. Then climb the ladder and drop down from the ledge to be able to access the Mountain Inn, where you can rest and save. Take the ramp up from the area in front of the Inn to find a chest containing a Shamshir. Now, to get to Genbu City we have to take a bit of a roundabout route. Go down the long ramp by the ladder down. Then go south and down the next ramp, then over and up another ramp. Follow the path west until you exit the area back to Boot Mountain. Go down the ramp here, then over west and up the ramp over there. Then circle back around past the ladder that lead to the Needle gloves and get back to Snow Mountain. Go back up the ladder, but this time, instead of jumping off the ledge, go north and exit the screen. FREEZE MOUNTAIN --------------- Enemies: Mojyamon 205 EXP 420 BIT Frigimon 206 EXP 420 BIT Ice Chip From here, go north to a ladder and climb it. Around the bend on this level is a chest with a Knights Shield. Pick it up and then head down the ladder you didn't just come up. This leads to yet another ladder, which you should climb. Go down the path and up the two ramps to the area where a guy is standing. Take the rightmost ramp of the two at the northern end of this level behind the guy, then go right and jump off the ledge. Climb the ladder and grab the Power Charge from the chest. Then just go up the ramp to reach Battle Gate. BATTLE GATE ----------- Just go straight up the road to ge to Genbu City. GENBU CITY ---------- Don't worry, this place is A.o.A.-free. They two guards at the entrance are friendly. There's an Item Shop and an Armory just to the left of the entrance, and down the stairs to the right you'll find Gatomon, and a Guardromon a little past her. Between Gatomon and Guardromon is a ladder leading up to a Divermon. After resting and saving if necessary, go straight back from the entrance to reach a mexh walkway. At the fork, the right path leads to Piximon. Follow the left up the stairs and then down at the next branch to go outside to a different part of Battle Gate. BATTLE GATE ----------- Digibattles: * Vikemon, MetalEtemon, Antylamon 705 EXP 1430 BIT You can talk to Guilmon and Renamon here, both of which hold Genbu Leader in high esteem. Go to the right and take the door behind Renamon to reach a Recovery Disk in the chest you saw inside. Then come out and go up the ladder, down the walkway, and up the next ladder to find Genbu Leader. Approach him to start a short conversation and the battle. Vikemon's really the biggest threat here. He can do obscene amounts of damage and counterattack you. Counter Crest is the best way to win this battle. Afterwards you get the Genbu Badge. Now it's time to go to the Kulon Mines to use the Matrix Chamber there. ------------------------------------------------------------------------------- 13. A Race Against Time ------------------------------------------------------------------------------- KULON MINE ---------- Enemies: Fugamon 210 EXP 430 BIT Triceramon (Red) 205 EXP 400 BIT Drimogemon 205 EXP 450 BIT First things first. You can get to the Legendary Gym now, so you can burn all those TP that you've been hoarding. To get there go west, bypassing a ladder and a set of stairs until you run into a wall with a ladder. Climb the ladder, then run west and past the ramp, continuing until you can leave the screen. You'll be at the Lake of Ice. LAKE OF ICE ----------- Enemies: Icemon 215 EXP 420 BIT First, take Subamarimon from the dock to reach Pelche Oaisis--we'll finally be able to grab that chest that's been mocking us for so long and get the Charisma CHip out of it. Go back to the Lake of Ice and follow the shore to the second ramp. Go down it and take the twisting, snowy path to the next shore, and go up the two ramps to and into the mouth to the Legendary Gym. LEGENDARY GYM ------------- This isn't some podunk gym in the wilderness. This is the real deal! To ge tto training, jump off the ledge you see when you first walk in, then go straight down the steps and talk to Flamedramon. The French guy by the entrance will Card Battle you, but other than that there's not much to do besides talk to people. When you're done here go back to Kulon Mine. KULON MINE ---------- Now that you're buffer and tougher, it's time to hit the next series of dungeons. Take the ladder down by Makoto, then run east (you'll go down another ramp) until you get to another ladder. Climb down and cross the bridge and you'll find yourself at the entrance to the Kulon Pit. KULON PIT --------- Enemies: Fugamon 210 EXP 430 BIT To the right is a doorway leading to Kulon Weapons, where a MetalEtemon says he's a really good weaponsmith, but won't sell you anything because you don't have good enough armors. There's also a Guardromon for convenient saving. After doing that go back to the pit and down the ladder, then go west and into the doorway by teh Agumon. You're in teh Ice Dungeon. ICE DUNGEON ----------- Enemies: Vikemon 218 EXP 430 BIT Numemon (Green?) 344 EXP 880 BIT Digibattles: * Frigimon, MegaSeadramon, Mammothmon 703 EXP 1410 BIT In this dungeon there's a few things you need to know. One, it's three floors: Ice, Fire, and Dark. Two, there are colored circles ont he floor. These are teleporters. Blue teleporters are entrances, red are exits, and green are both. Only go through a blue teleporter if you don't mind not being able to return to the room you're in. Three, there are patches of ice on the floor, some of them large. When you hit a patch, you will slide uncontrollably on the direction you hit the ice until you get to clear floor again. Be careful. Now, about that walkthrough. The first thing to do is take the stairs and ladder down to an area wher you can see a large plane of ice. Step onto the ice going south from the centermost of the three protrusions of floor. Then go west, skating across the ice bridge. Jump off the ledge and take the blue teleporter on the right. You'll meet the Ice Witch and be forced to Digibattle. After beating her three digimon she'll admit defeat and let you pass. Go downstairs to the next floor. FIRE DUNGEON ------------ Enemies: Numemon (Red) 366 EXP 990 BIT Digibattles: * Meramon, SkullMeramon, BlueMeramon 715 EXP 1420 BIT Go down the stairs and you'll find yourself on a grid-shaped pathway with pools of fire. There are also landmines here that will reduce all your digimon to 1 HP. Weave your way south and east, and try to only heal when you trip a landmine. If you have one digimon that can take the enemies along, I recommend only healing that one until you face the boss to conserve MP and healing items. You'll get to a set of stairs leading up to a platform where Fire Knight, the boss of this floor, is waiting. CLimb the stairs to start a short conversation and a digibattle. After you win, Fire Knight will let you pass to the third (and final) floor. DARK DUNGEON ------------ Enemies: Cyclonemon (Red) 215 EXP 430 BIT Devidramon 214 EXP 390 BIT Kimeramon 223 EXP 420 BIT Digibattles: * SkullSatamon, Devidramon, Vilemon 719 EXP 1395 BIT This one's almost a pain in the rear. At least, it's the most annoying of the three floors. When you step on the purple blocky area, the lights go out and you're plunged into total darkness. The big problem with this is that said path is what you have to take to get through this floor. However, whenever you step on a yellow/orange panel, the lights come back on as long as you stay on the panel, but when you're running between panels it's completely dark, except for your sprite. Stepping on the blue portals will take you back to the beginning of the floor, so avoiding them would be good. Now, the walkthrough. Step off the stairs and go to the first panel. Go straight up the middle path path and to the right two panels. Go north, turn the corner, and circle back south to hit the next panel. From here take the path directly north of the one with the blue portal, and step on the panel just to the right of it. Go west up the path between the two panels and again step on the panel just to the right. From here you can see a corner of the staircase that is your destination. Go straight west up the path from the panel and to the staircase that is just to the left of the path. At the top of the stairs is Dark Knight. Approach him to start a conversation and a digibattle. His team is SkullSatamon, Devidramon, and Vilemon. Beat him and it's on to the Chamber Room. CHAMBER ROOM ------------ Here is a Gatomon (probably much-needed by now) and a Guardromon, as well as a Veemon who tells you where the gates go (right to the Real World, left to the Ice Dungeon), and that you need an OK from the Admin Center and the four Leader Badges to go to the Real World. Go upstairs and talk to the lady at the top twice. The second time she'll ask to see the Leader badges. He shows them and she clears him, then asks him where he wants to pop out into the Real World. He tells her Magasta, and she okays it, but says that you will only have 180 seconds. After that you will return to the Matrix Chamber. She tells you to move to the portal on her left, and Junior complies. Then you're in Magasta. MAGASTA B1F ----------- Enemies: Tylomon 215 EXP 430 BIT Crimson Cable MetalSeadramon 223 EXP 460 BIT Crimson Cable Yep, this is really the Real World, but there isn't any time for celebration. You've got a mission, and only 180 seconds to do it in. At least the timer doesn't count down during battles. Turn the corner and grab the midle chest on top for a Power Charge and the leftmost one on the bottom for a Super Charge. The rest are empty. Take the path south then west to grab a Venom Fang at the end of the path. Go back and approach the control panel. Now hoof it back to the original intersection here. Go to the north and turn left at the fork to get a Trihorn from a chest, then go back and take the other path for the exit to the next floor. MAGASTA B2F ----------- Enemies: Pukumon 221 EXP 470 BIT Crimson Cable Whamon 225 EXP 420 BIT Crimson Cable Take the path east, then turn south to get a Misty Armor from the chest. Loop back around to the tunnel right next to the one you came out of and go through it back to B1F. MAGASTA B1F ----------- Enemies: Scorpiomon 216 EXP 480 BIT Take the first branch, then keep going south, staying to the bottom of the screen, to reach a chest with 300 BIT. Go back to the initiial fork and stay on the main path all the way to the chest to get a High Security. Go back again and take the middle path this time. The chest on the bottom left has a Grey Sword, and the chest on the right has a Royal Spear. The other chest is empty. Go back to B2F. MAGASTA B2F ----------- Digibattles: * Dragomon, Pukumon, Giromon ??? EXP 1370 BIT Go all the way east and north and you'll run into a Mech Soldier in front of a control panel. He'll start a Digimon Battle with you. Giromon is by far the heaviest hitter of the three, but thunder techs and Counter Crest are the way to go. After the battle Junior celebrates a little bit, then picks up the Dramon Guard, A Veemon-exclusive weapon, that the guard dropped. He also finds that he can't stop the Juggernaut's launch. All you can do is wait around and fight until time runs out and you're whicked back to the Digital World. There's a Super Charge and a Beret in the chests off of the branch by the nonfunctional panel. CHAMBER ROOM ------------ The computer is beeping warnings, and Junior warps back in. Then we're treated to a acene and an FMV of the Juggernaut launching. A garbled emergency message plays on the abandoned street corner in Kusanagi City. Not knowing what to do now, it's time to go talk to Lisa and the others. You'll find yourself in the Ice Dungeon, at the entrance. Leave and go to Asuka City. ASUKA CITY ---------- Resting and saving is always a good thing, since you haven't seen a Gatomon since before Kulon Mine, unless you stopped back at the Mountain Inn before coming back. After that we need to go talk to Lisa and friends in the Master Room in the Admin Center. MASTER ROOM ----------- Junior walks in and tells Lisa that the Juggernaut was launched, which she already knos thanks to Teddy. Nick mentions that it's the world's most powerful weapon. Great. Lisa takes Junior to go see "her" to find out how to stop the Juggernaut. PRISON TOWER ------------ "Her" turns out to be the Game Master, still locked away in the Prison Tower. Lisa makes a show of giving up to the Game Master, which convinces her to spill the beans on the Juggernaut. It turns out that only the president of Amaterasu City can stop it. While Lisa and Junior are thinking about what to do, Teddy rushes with the news that Vemmon was trnasferred to the Juggernaut. We then get a nifty FMV showing a rather large naval fleet attacking the Juggernaut, then it digivolving (with Vemmon's help, I assume) into Destromon and ripping the fleet a new one. Lisa tells us that we need to get the president of MAGAMI to stop Destromon. MASTER ROOM ----------- Everyone is trying to think of a way to get into Amaterasu City, but to no avail. Then Junior remembers a kid named Kenny and something he said a while back and offers to go to Amaterasu Server to look for a way in to the city. The hole in western Central Park (by the pipe sticking out of the ground) will take you to the Jungle Grave in Amaterasu Server. ------------------------------------------------------------------------------- 14. But Where There's Hope... ------------------------------------------------------------------------------- JUNGLE GRAVE ------------ Enemies: Phantomon 186 EXP 370 BIT Vilemon 180 EXP 360 BIT Now we want to look for the Resistance. Since Mirage Tower was a hideout for our Byakko friends on the run from teh A.o.A. in Asuka Server, maybe the Resistance is holed up there here. Let's find out. Go west and follow the winding trail to the exit to Phoenix Bay. PHOENIX BAY ----------- Nothing special here. Proceed to the Ether Jungle. ETHER JUNGLE ------------ Enemies: Cherrymon 189 EXP 380 BIT Blossomon 179 EXP 360 BIT Brachiomon 180 EXP 360 BIT Ultra Charge From here go to South Cape. SOUTH CAPE ---------- Asuramon runs the gym here, and you can get Super training in all the main stats except Speed, and he doesn't offer Super training in tolerances. If you're in the mood, spend a few training points. Otherwise, go to the dock and call Submarimon for a trip to West Sector. SEABED ------ Enemies: Dragomon 221 EXP 440 BIT You should know the way by now. Just put this here for the enemies, really. SOUTH BADLAND ------------- Enemies: Numemon (White) 399 EXP 1110 BIT MetalEtemon 222 EXP 460 BIT Digibattles: Vilemon, Phantomon (Purple, Blue) 665 EXP 1330 BIT The A.o.A. trooper at the top of the first ramp will Digimon Battle you. Nothing real scary, but his last Phantomon can take a beating. That's about it for this area. Move on to the next one. NOISE DESERT ------------ Enemies: Gryphonmon 227 EXP 440 BIT Tankmon (Blue) 227 EXP 470 BIT Blah blah to S Noise Desert blah blah. S NOISE DESERT -------------- Enemies: Quetzalmon 223 EXP 440 BIT Digibattles: Brachiomon, Deltamon, Mammothmon 671 EXP 1320 BIT There's an A.o.A. trooper to Digimon Battle up where Agumon was in Asuka Server. His digimon can deal a fair amount of damage, but with a Counter Crest that turns into a good thing. MOBIUS DESERT ------------- Enemies: Quetzalmon 223 EXP 440 BIT Vademon 232 EXP 460 BIT The way to Mirage Tower here is the same as it was on Asuka Server--west, south, west, south, west. MIRAGE TOWER ------------ Enemies: Quetzalmon 223 EXP 440 BIT Pochomon is here and offers to make something cool out of your Old Wand if you bring him a Khakkhara. You can buy one inside. When you walk up the stairs a couple of kids stop you and ask for the password. One of them happens to be Kenny, who recognizes you, so you don't need to come up with the password after all. What luck! Mirage Tower is indeed the base for the Resistance. Follow Kenny into Mirage Hall. MIRAGE HALL ----------- Digibattles: MarineDevimon, Dragomon 456 EXP 910 BIT Kuwagamon (Green), Okuwamon, H-Kabuterimon 680 EXP 1485 BIT Cyclonemon (Red), Megadramon 458 EXP 900 BIT The Gatomon, Gargomon, and Guardromon are all in the same location as they were on Asuka Server. Gargomon has some nifty weapons, though. Don't forget to buy a Khakkhara for Ponchomon. The kid with the briefcase on the entrance level will Digimon Battle you. So will the man in white up the first ladder and Guard Banch at the top. After defeating all comers, save at the Guardromon if you wish and go through the doorway at the top of the Hall where you fought Byakko Leader. Talk to Leader Chuck, and he'll tell you that to get past the Knightmon you need the four ID Passes from the four leaders. The City Chiefs of the A.o.A. have captured the leaders and have the passes now. You've already gotten two of them (Blue and Red). So now it's off to the closest city--this server's version of Byakko City. MIRAGE TOWER ------------ Give Ponchomon the Old Wand and the Khakkhara and he'll make the Twinkle out of them. It's not much now, but maybe someday it will grow up to be a real weapon. We can always hope. Anyway, on to Byakko City, or whatever it's called here. NOISE DESERT ------------ Digibattles: Betamon, Kiwimon, Blossomon 664 EXP 1510 BIT The A.o.A> trooper in the middle of the desert will Digimon Battle you. While these may have been some of the first digimon you fought early in the game (well, except for Blossomon), they've been pumped up a bit here. At the entrance to Byakko City (as we'll call it until the real name pops up) you're greeted by two A.o.A. troopers who have orders not to let anyone through. Well, that kinda puts a crimp in our plans, now, doesn't it? Time to go back and beg Lisa's help in the Master Room. MASTER ROOM ----------- Talk to Lisa to get help with the Bai Hu City problem. Lisa takes Keith with her to go talk to the Resistance. You just need to go back to Bai Hu City. BAI HU CITY ----------- Hey, you got in! Looks like Lisa and Keith came through. Gargomon has a new stock yet again, and Gatoman's price is actually cheaper than it has been for a while in a new area. When you're ready, go up the stairs and past the not-very-helpful Renamon and into the Bai Hu Dome. BAI HU DOME ----------- Digibattles: * Rockmon, Gryphonmon, Ebidramon (Pink) 757 EXP 1450 BIT Don't worry about the four soldiers around the table, they won't do anything to you, digibattle or otherwise. vlimb up to where you fought the fake Byakko Leader and face the Bai Hu Chief. Hand him his butt and you'll get the White ID Pass. Three down and one to go! Now it's off to North Sector. Get there the same way you got to Genbu City--via the hole at Plug Cape. You'll want to take Submarimon from the dock at North Badland E. NORTH BADLAND W --------------- Enemies: Arukenimon 225 EXP 450 BIT Digibattles: Dolphmon, Monzaemon, Valkyrimon 656 EXP 1375 BIT Grab the first chest you see as you go east for a Life Disk. You'll also pass an A.o.A. trooper at the top of a ramp who will Digimon Battle. His Valkyrimon looks kind of cool, but you've seen the rest before. You'll find a chest with a Super Charge where Taomon was on Asuka Server, and that's about it for now. Exit to North Badland E. NORTH BADLAND E --------------- Enemies: Numemon (White) Digibattles: Dokugumon (Red), Roachmon 454 EXP 545 BIT There's an A.o.A. trooper on the lower level by the ladder in the southeast part of the area who will digibattle you with one of the ugliest digimon I've ever seen. The gym here on theis server is run by Shakkoumon and offers Super training in Wind and Machine Tolerance. When you're eady to go, take Submarimon from the dock to Plug Cape. ------------------------------------------------------------------------------- 15. Into the Mountains ------------------------------------------------------------------------------- PLUG CAPE --------- Enemies: Arukenimon 225 EXP 450 BIT Walk east until you see the ramp, take it, climb the big ladder, follow the trail until you get to the hole. Yeah, it's the same as Asuka Server. CIRCUIT BOARD ------------- Enemies: Rockmon 220 EXP 400 BIT Drimogenmon (Brown) 220 EXP 500 BIT This time you've got a Patamon to greet you when you pop in. Just as the route at Plug Cape was the same as Asuka's, so is the Circuit Board. So I'll meet you at Boot Mountain. BOOT MOUNTAIN ------------- Enemies: BlueMeramon 243 EXP 480 BIT At the top of the ladder is an A.o.A. trooper ready to Card Battle you. There's another one at the bottom of another ramp further on, too. Now, head east to Snow Mountain. SNOW MOUNTAIN ------------- Enemies: Mammothmon 236 EXP 460 BIT Go east and up the ramps. The A.o.A. trooper at the top will want to Card Battle. Then it's up the ladder and north to Freeze Mountain, unless you want to stay at the Inn. FREEZE MOUNTAIN --------------- Enemies: Mammothmon 236 EXP 460 BIT Again, the path is the same as on Asuka Server (except for the chests). There is one chest on a ledge to the right of the final ladder on the way up. It contains 3000 BIT. There's also an A.o.A. trooper standing by the final ramp. Now it's North to Battle Gate. BATTLE GATE ----------- The guard on the road tells you that the Chief, knowing that you're the one interfering with the A.o.A., wants to battle with you one-on-one. We can't disappoint the poor schmuck, now can we? Enter Xuan Wu City. XUAN WU CITY ------------ Gargomon has the same stuff he had in Bai Hu City, so there shouldn't be any need for you to get anything from him here. Everything in this city is in the same place as in it's Asuka Server counterpart, right down to the chest, which contains a Kulon Shield. BATTLE GATE ----------- Digibattles: * Boltmon, SkullMammothmon, Puppetmon 788 EXP 1560 BIT Climb the ladders and approach the Xuan Wu Chief, who is true to his word and picks a fight with you. His digimon can absorb a fair amount of punishment, but once again a Counter Crest will wput them in their place. Upon his defeat, you get the Black ID Pass that Xuan Wu Chief was carrying. Now it's finally time to poke Amaterasu City and those blasted Knightmon. ------------------------------------------------------------------------------- 16. The Front Door ------------------------------------------------------------------------------- CENTRAL PARK ------------ As you start up the bridge, Teddy comes running up and tells you that Lisa is bringning everyone from the Resistance. This should be the final battle against the A.o.A. AMATERASU BRIDGE ---------------- Lisa, Nick, and Keith are at the gates of Amaterasy City. The Knightmon problem has been taken care of. Lisa and company lead the Resistance into the city. When Teddy hopes that Destromon hasn't started attacking yet, you get a rather nice FMV of Destromon blowing stuff up. Nick comes out and announces that the A.o.A. in the city was surrounded and quicly surrendered. He wants you to help in the attack against the Admin Center. Enter the city. AMATERASU CITY -------------- Gatomon's price is lower still, and there's a chest with a High Security in it in the Sewers under the Inn. Gargomon has a whole slew of nifty new weapons. I suggest doing a little shopping. After everything's set, go to the Main Lobby. MAIN LOBBY ---------- Digibattles: MegaSeadramon, Maildramon (Black) 493 EXP 990 BIT In here you'll find three A.o.A. Attackers blocking the door to the Admin Center. We'll have to do somehting about that. After that fairly easy fight, go through the door and into the Admin Center. ADMIN CENTER 1F --------------- Digibattles: Puppetmon, Piedmon, Creepymon 770 EXP 1500 BIT Maildramon (Black), Guardromon (Silver) 503 EXP 1000 BIT There are two Attackers in front of the stairs leading up. One fight and they're both gone. There's also a Soldier down the hall to the right. If you want ludicrous amounts of experience and BIT, take the door to the right and go through to the basement, fighting as you go. BASEMENT STAIRS --------------- Digibattles: (x3) Maildramon (Black), Guardromon (Silver) 503 EXP 1000 BIT There are two Attackers between you and the stairs, and each has the same set of digimon. Down the hall after the stairs is another attacker with the same set as well. After beating him it's off to the next area. Go through the door, Boo. ADMIN CENTER B1F ---------------- Digimobattles: (x3) MegaSeadramon, Maildramon (Black) 493 EXP 990 BIT (x2) Puppetmon, Piedmon 508 EXP 990 BIT The Soldier here seems a bit too attached to his digimon. After you beat him go downstairs and challenge the Attakcker there. Past him to the left is a chest with an Ultra Charge. Now go down the stairs and the long ladder. You'll see two more sets of A.o.A. people. The two by the door are one set, and disappear after you beat one of them. Past them is a chest with 8500 BIT. When you go to ge teh chest you'll see anothe Soldier. Take him out. Now that this end's clear, go after the Attacker on the bridge. Beat down his Puppetmon (wow, those things pack a wallop!) and his Piedmon. The chest at the end of the bridge is empty, so return to the Admin Center 1F. ADMIN CENTER 1F --------------- Digibattles: Maildramon (Black), Guardromon (Silver) 503 EXP 1000 BIT This time take the stairs. There's a Soldier right around the corner packing a couple of 'mon. Past him around the corner is a chest with an Ultra Charge. Now go throught he door at the top of the stairs. ADMIN CENTER 2F --------------- Digibattles: (x3) Maildramon (Black), Guardromon (Silver) 503 EXP 1000 BIT (x2) Puppetmon, Piedmon, Creepymon 770 EXP 1500 BIT There's an empty chest around to the left and an overzealous Soldier on the bridge to the right. SHow him the error of his ways, then cross the bridge and go up the stairs. Pop the Soldier by the bridge one and continue on you're merry way. Deal with the two soldiers on this level, then go past the door to fight the Attacker there. Around the corner and down the hall there's another bridge with a Soldier on it. Beat him and go back and enter the door. MASTER ROOM ----------- When you walk into the Master Room, it's empty. That's weird. Then Junior has a brainstorm. What if it has a secret door, like the one in Asuka City? Well if so, then what's the password. After a bit more theorizing, the secret door opens on it's own and you're in the A.o.A. Headquarters. A.O.A HEADQUARTERS ------------------ Digibattles: Knightmon 530 EXP 1060 BIT * MetalSeadramon, VenomMyotismon, Raidenmon 1224 EXP 2515 BIT When you first enter the room you're greeted by some Royal Guards, who then start a fight with you. After beating the Knightmon down you'll approach the guy in a suit farther in. This is the President of MAGAMI--the leader of the A.o.A. He offers you a job, but of course Junior declines (Boy Scout...). the MAGAMI President then attacks you. Note that at no point did you get a chance to heal from your battle with Knightmon. Let me say this now: Raidramon is a serious pain in the rear. he has Gilead Plant, which will heal a portion of his health. He also does a bit of damamge, and takes nothing from Thunder attacks. But beat him you must to continue. After taking him down, the MAGAMI President will offer to turn himself in. Then Lisa, Nick, and Keith walk in and arrest the President. He tells you that you can stop Destromon with the computer at the top of the stairs. After Lisa takes the President away Keith and Teddy go upstairs and put a stop to Destromon. Nice FMV, too. Teddy takes you to the Login Room. ------------------------------------------------------------------------------- 17. On Airdramon's Wings ------------------------------------------------------------------------------- LOGIN ROOM ---------- When you get there you find that the world is still littered with Oinkmon and the Matrix Chamber is still not working. Kail walks in with an Oinkmoned Kurt in tow. Junior leaves the Login Room to investigate. AMATERASU CITY -------------- Go talk to Lisa and Nick by the bridge. Lisa tells you that it would be a good thing to get Keith back here to turn Kurt into a human as Kurt could most likely fix the Matrix Chamber, and that he's experimenting on how to fix the Oinkmon problem. Nick throws in the tidbit that he's in Qing Long City, so that's our next stop. QING LONG CITY -------------- Keith is in Qing Long Tower at the computer terminal by Piximon. He tells you that he's found the machine to turn everyone back, but there isn't enough power. Go upstairs and talk to the woman on the balcony there. Operator Anne will say that the city is powered by windmills, and that if there was more wind maybe the machine would work. Hmmm....Remember that Airdramon sleeping in Gale Tower of Seiryu City? Let's go see if we can wake him up. Use the hole in the Kicking Forest on this server to get to the Kicking Forest on Asuka Server. SEIRYU CITY ----------- Go into Gale Tower, wind your way up the stairs, and talk to Airdramon. He still seems to be sleeping, but Junior asks him to go to Qing Long City and blow some wind anyway. He doesn't seem to be waking up despite Junior's best efforts, so the kid walks away. As he does this, an eye opens. If you go back into the tower Airdramon will be gone. Guess it worked after all! Back to the Login Room in Amaterasu City to see if this worked. LOGIN ROOM ---------- As you should have seen on your way here, everyone's back to normal! Walk in and talk to Kurt. He's trying to get the Matrix Chamber working again, but something is still interfering. Time to go back to Asuka City's Master Room. MASTER ROOM ----------- What the...?! There are three Oinkmon here. Didn't we get rid of them all? The door to the A.o.A. Headquarters is open, so let's go inside. A.o.A. HEADQUARTERS ------------------- After some thoughts by Junior, three Vemmon pop in, look around, and leave. You'll be back in the Master Room. MASTER ROOM ----------- No Vemmon here. Go outside and check the city. ASUKA CITY ---------- Like the Admin Center, everyone here is back to being an Oinkmon again. What gives! We need to haul it back to Amaterasu City. CENTRAL PARK ------------ The Oinkmon are all over here too. Kail is on the bridge, thankfully still human (how does she manage that, anyway? Whenever there are Oinkmon she's always unaffected!). She'll tell you that the Vemmon turned everyone into Oinkmon again. They came from Amaterasu's Admin Center and went into the Master Room. In a quick scene, you aslo see that Vemmon have invaded the Real World and are turning people into Oinkmon there too. AMATERASU CITY -------------- You'll want to make sure you're set on equipment and items. Bring Ultra Charges, Life Disks, and Life Plugs along at the very least. You probably won't be coming back. When you're prepared, go to the Master Room. MASTER ROOM ----------- You'll see four Oinkmon (Lisa, Teddy, Nick, and Keith) and an open secret door. It looks like trouble. And it is. Junior goes into the A.o.A. Headquarters after a short "conversation" with the Oinkmon. A.o.A. HEADQUARTERS ------------------- Upon entering, a figure pops up in a column of light. he announces himself as Lord Megadeath, the destroyer of both the Real and Digital Worlds. Oh, and he plans to become a god. He's on a rather large ego trip. He invites you to the military satellite, Gunslinger. Then there's a short but nifty FMV of the thing, and lord Megadeath announces his real goal--to obtain Gunslinger--as well as the rest of his plan. Good for him. Once you step into the warp gate there's no going back. That's the final dungeon and you can't get back out. So make sure you're ready for this trip. I reccomend at least going back and saving first. When you feel you're ready, step into the glowing circle. ------------------------------------------------------------------------------- 18. Into the Heart of the Beast ------------------------------------------------------------------------------- GUNSLINGER 1F ------------- Enemies: VenomMyotismon 277 EXP 530 BIT Infermon 276 EXP 530 BIT You need to use the teleporters to get around this maze. They're colored like those in the Ice Dungeon--Red are exit only, Green are two-way, and Blue are one-way to a Red pad. At the first set you reach, take the Green one. Then take the next green one you see. Take the green one once again at the next set and follow that platform to a control panel. Examine it to get rid of the block in the initial path. Take the blue panel back to the beginning. Now move on to the next set of teleporters, taking the Green one again. On the first platform take the rightmost Green teleporter, then take the leftmost Green one on the platform after that. Finally, take the other Green teleporter on this platform and you'll be transported to the second floor. GUNSLINGER 2F ------------- Digibattles: Infermon, Apokarimon 558 EXP 1080 BIT Right away you see a Metal Soldier waiting for you. Approach him and you'll be launched into a Digimon Battle. Apokarimon will, for the most part, do nothing but cast Darkness Chaos, so you probably won't be able to sit back and hope your counters kill him. After defeating him, proceed to the Green teleporter. GUNSLINGER 1F ------------- Examine the control panel to move the box again, then hit the Blue teleporter at the end of the other branch to get back to the first walkway. Walk down to the next set of teleporters, taking the Green one yet again. Take the leftmost teleporter on the first platform, the middle one on the next, the one on the left after that, then right end, and finally left. GUNSLINGER 2F ------------- Digibattles: Infermon, Apokarimon 558 EXP 1080 BIT Another tin can, another digibattle. Stupid Darkness Chaos. Beat him and move on to the teleporter. GUNSLINGER 1F ------------- Move the block again via the control panel down the left branch. Then hit the Blue teleporter on the right fork to go back to the first platform. The blue warp gate at the end leads to lord Megadeath himself. GUNSLINGER 2F ------------- Enemies: * Armageddemon 279 EXP 600 BIT Oooh, pretty backdrop! Partway up the long staircase the Gunslinger starts vibrating and we get another FMV. After another couple of flights it vibrates again and you're thrown into battle against Armageddemon. After beating him, go up the final flight of stairs and intot he room beyond. CONTROL ROOM ------------ Digibattles: Fujinmon, Suijinmon, Raijinmon ~2000 EXP 3000 BIT Well whaddya know? It's Lord Megadeath himself. In the pre-battle conversation you find more out about Megadeath, and get another dose of his ego. The gist of it all is pretty much that he created the A.o.A. to in turn create the most powerful and loyal digimon, Snatchmon. Beat Megadeath down like the punk he is. Every one of Megadeath's digimon have obscene hit points. Fujinmon isn't too bad, but Suijinmon can hit four times per attack, and tends to get two turns in a row. Raijinmon has strong thunder and water magic (Electro Ball and Back Flood) and occasionally gets two turns in a row (though not as often as Suijinmon. He should fill your Blast Guage nicely. After taking down Megadeath, the egotistical megalomaniac takes off through the left teleporter. You can't use the right one, and there's really nothing else to do in here, so we might as well follow him. The warp gate leads up to a platform with Megadeath and four Vemmons. The Vemmons merge into Snatchmon, who is apparently even more egotistical than Megadeath. Snatchmon turns against Megadeath and absorbs him, then states his plan to fuse with Gunslinger to become Galacticmon. After that, he wants to fuse with the Earth to digivolve into Gaiamon. We get a sweet FMV of the Galacticmon digivolution, and then we're thrown into battle in space. The first target is the tail. All of its attacks are physical, so you can soon counter it to death. It will evade a little though, so be careful. It's two attacks are a tail strike and a beam attack. The tail strike does more damage. After beating the tail, the body will fire off teh Ragnarock Cannon, reducing your current digimon to 1 HP. Fortunately, though, you should get first attack on the head, which we skip right to. The head uses ?????, which is an uncounterable physical attack. Thankfully it doesn't do that much damage (less than the tail's attacks). Galacticmon will get two attacks in a row somewhat often, though. He will also counter any attack if he evades it. His physical evade rate seems sickeningly high, so use magic techniques and finishers against him. The head also uses a wind-based attack on occasion, but it did less damage to my Sakuyamon than the ????? did. Eventually he will finally go down and you'll be treated to the ending. Enjoy! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * S I D E Q U E S T S * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ----------------------------------------------------------------------- 3. DRI Agents ----------------------------------------------------------------------- Agumon - Tyranno Valley. At the two ladders, take the right one up and then keep going right. Guilmon - In the back right corner of Seiryu City, on the lower level. Kotemon - Mobius Desert, 1st screen. By pillars. Kumamon - M. Desert. From first screen go lower left, then upper left. By shelter. Monmon - M. Desert. From first screen go lower left, upper left, lower left, upper left, lower left, upper left. By cacti. Patamon - Central Park. In the southeastern part. Renamon - Central Park. On the roof of Leomon's Gym. Veemon - Protocol Ruins. Go to the left to the dead-end arm. He's there. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * D I G I M O N E V O L U T I O N S * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ----------------------------------------------------------------------- xx. Angemon ----------------------------------------------------------------------- STAT CHANGES ------------ Strength: + 0 Fire Tolerance: + 15 Defense: + 20 Water Tolerance: + 45 Spirit: + 30 Ice Tolerance: + 30 Wisdom: + 40 Wind Tolerance: + 45 Speed: + 10 Thunder Tolerance: + 0 Charisma: + 1 Machine Tolerance: + 15 Dark Tolerance: + 60 LEVEL CHART ----------- Level 05 TECH: Air Blast Level 55 ----- Level 10 TECH: Small Heal Level 60 TECH: Hand of Fate Level 15 Level 65 ----- Level 20 ----- Level 70 ----- Level 25 Level 75 LOAD: Double Guard Level 30 ----- Level 80 ----- Level 35 Level 85 ----- Level 40 Level 90 ----- Level 45 TECH: Mega Tornado Level 95 ----- Level 50 ----- Level 99 LOAD: Mega Tornado TECHNIQUES ---------- Air Blast: Type: Wind, Mag Level Learned: 05 Cost: 20 Level Loaded: Game Text: Shoot air balls. Description: A gust of wind smacks the enemy. Small Heal: Type: Healing Level Learned: 10 Cost: 16 Level Loaded: ?? Game Text: Heal some of your HP. Description: A magical symbol appears. Double Guard: Type: Support Level Learned: ?? Cost: 42 Level Loaded: 75 Game Text: Increase your defense power. Description: A shield appears and the screen fills with blue arrows pointed up. Mega Tornado: Type: Wind, Mag Level Learned: 45 Cost: 30 Level Loaded: 99 Game Text: Tornado against an enemy. Description: Twin columns of air damage the enemy. Hand of Fate: Type: Wind, Phys Level Learned: 60 Cost: 42 Level Loaded: N/A Game Text: Punch the enemy with wind attacks. Description: Angemon flies up into the air and launches an energy fist at the enemy. ----------------------------------------------------------------------- xx. Angewomon ----------------------------------------------------------------------- STAT CHANGES ------------ Strength: +00 Fire Tolerance: +00 Defense: +30 Water Tolerance: +60 Spirit: +20 Ice Tolerance: +15 Wisdom: +40 Wind Tolerance: +45 Speed: +20 Thunder Tolerance: +45 Charisma: +01 Machine Tolerance: +15 Dark Tolerance: +30 LEVEL CHART ----------- Level 05 ----- Level 55 ----- Level 10 ----- Level 60 ----- Level 15 Antidote Level 65 ----- Level 20 Divine Rain Level 70 Celestial Arrow Level 25 ----- Level 75 ----- Level 30 Anti-Paralysis Level 80 ----- Level 35 LD: Antidote Level 85 ----- Level 40 ----- Level 90 ----- Level 45 ----- Level 95 ----- Level 50 LD: Divine Rain Level 99 LD: Anti-Paralysis TECHNIQUES ---------- Antidote: Type: Healing Level Learned: 15 Cost: 8 Level Loaded: 35 Game Text: Cure Poison on yourself. Description: Divine Rain: Type: Water, Mag Level Learned: 20 Cost: 30 Level Loaded: 50 Game Text: Water damage from magical rain. Description: Anti-Paralysis: Type: Healing Level Learned: 30 Cost: 8 Level Loaded: 99 Game Text: Cure paralysis on yourself. Description: Celestial Arrow: Type: Lightning, Phys Level Learned: 70 Cost: 44 Level Loaded: N/A Game Text: Divine arrow with thunder attack. Description: ----------------------------------------------------------------------- xx. Devimon ----------------------------------------------------------------------- STAT CHANGES ------------ Strength: + 50 Fire Tolerance: + 0 Defense: + 10 Water Tolerance: + 40 Spirit: + 20 Ice Tolerance: + 60 Wisdom: + 40 Wind Tolerance: + 0 Speed: + 40 Thunder Tolerance: + 40 Charisma: + 1 Machine Tolerance: + 60 Dark Tolerance: + 80 LEVEL CHART ----------- Level 05 ----- Level 55 Level 10 Level 60 Level 15 Level 65 Level 20 Level 70 Level 25 Level 75 Level 30 Level 80 Level 35 Level 85 Level 40 Level 90 Level 45 Level 95 Level 50 Level 99 TECHNIQUES ---------- : Type: Level Learned: Cost: Level Loaded: Game Text: Description: : Type: Level Learned: Cost: Level Loaded: Game Text: Description: : Type: Level Learned: Cost: Level Loaded: Game Text: Description: : Type: Level Learned: Cost: Level Loaded: Game Text: Description: : Type: Level Learned: Cost: Level Loaded: Game Text: Description: ----------------------------------------------------------------------- xx. Digitamamon ----------------------------------------------------------------------- STAT CHANGES ------------ Strength: +30 Fire Tolerance: +40 Defense: +30 Water Tolerance: +40 Spirit: +30 Ice Tolerance: +40 Wisdom: +30 Wind Tolerance: +40 Speed: +30 Thunder Tolerance: +40 Charisma: +01 Machine Tolerance: +40 Dark Tolerance: +40 LEVEL CHART ----------- Level 05 ----- Level 55 Level 10 TECH: Hypno Gas Level 60 Level 15 ----- Level 65 Level 20 ----- Level 70 Level 25 Level 75 Level 30 Level 80 Level 35 Level 85 Level 40 Level 90 Level 45 Level 95 Level 50 Level 99 TECHNIQUES ---------- Hypno Gas: Type: Magic Level Learned: 10 Cost: 40 Level Loaded: Game Text: Magic puts the enemy to sleep. Description: : Type: Level Learned: Cost: Level Loaded: Game Text: Description: : Type: Level Learned: Cost: Level Loaded: Game Text: Description: : Type: Level Learned: Cost: Level Loaded: Game Text: Description: : Type: Level Learned: Cost: Level Loaded: Game Text: Description: ----------------------------------------------------------------------- xx. GrapLeomon ----------------------------------------------------------------------- STAT CHANGES ------------ Strength: +50 Fire Tolerance: +20 Defense: +50 Water Tolerance: +60 Spirit: +00 Ice Tolerance: +40 Wisdom: +00 Wind Tolerance: +60 Speed: +40 Thunder Tolerance: +20 Charisma: +01 Machine Tolerance: +60 Dark Tolerance: +00 LEVEL CHART ----------- Level 05 Lightning Slash Level 55 Level 10 Whirlwind Level 60 Level 15 LD: Lightning Slash Level 65 Level 20 ----- Level 70 Level 25 Level 75 Level 30 Level 80 Level 35 Level 85 Level 40 Level 90 Level 45 Level 95 Level 50 Level 99 TECHNIQUES ---------- Lightning Slash: Type: Lightning, Phys Level Learned: 05 Cost: 18 Level Loaded: 15 Game Text: Thunder damage. Description: Whirlwind: Type: Wind, Phys Level Learned: 10 Cost: 18 Level Loaded: Game Text: Wind damage. Description: : Type: Level Learned: Cost: Level Loaded: Game Text: Description: : Type: Level Learned: Cost: Level Loaded: Game Text: Description: : Type: Level Learned: Cost: Level Loaded: Game Text: Description: ----------------------------------------------------------------------- xx. Grizzmon ----------------------------------------------------------------------- STAT CHANGES ------------ Strength: +40 Fire Tolerance: +15 Defense: +30 Water Tolerance: +45 Spirit: +00 Ice Tolerance: +30 Wisdom: +00 Wind Tolerance: +45 Speed: +30 Thunder Tolerance: +15 Charisma: +01 Machine Tolerance: +45 Dark Tolerance: +00 LEVEL CHART ----------- Level 05 TECH: Lightning Slash Level 55 ----- Level 10 TECH: Whirlwind Level 60 TECH: Maul Attack Level 15 LOAD: Lightning Slash Level 65 ----- Level 20 ----- Level 70 ----- Level 25 TECH: Hammer Rush Level 75 LOAD: Hammer Rush Level 30 ----- Level 80 ----- Level 35 LOAD: Whirlwind Level 85 ----- Level 40 TECH: Spinal Tap Level 90 ----- Level 45 ----- Level 95 ----- Level 50 ----- Level 99 LOAD: Spinal Tap TECHNIQUES ---------- Lightning Slash: Type: Lightning, Phys Level Learned: 05 Cost: 18 Level Loaded: 15 Game Text: Thunder damage Description: Whirlwind: Type: Wind, Phys Level Learned: 10 Cost: 18 Level Loaded: 35 Game Text: Wind damage. Description: Hammer Rush: Type: Physical Level Learned: 25 Cost: 30 Level Loaded: 75 Game Text: Damage from rapid blows. Description: Spinal Tap: Type: Physical Level Learned: 40 Cost: 18 Level Loaded: 99 Game Text: Sometimes paralyzes the enemy. Description: Maul Attack: Type: Physical Level Learned: 60 Cost: 40 Level Loaded: N/A Game Text: If attacked first counter. Description: ----------------------------------------------------------------------- xx. Growlmon ----------------------------------------------------------------------- STAT CHANGES ------------ Strength: +30 Fire Tolerance: +45 Defense: +10 Water Tolerance: +15 Spirit: +10 Ice Tolerance: +30 Wisdom: +20 Wind Tolerance: +60 Speed: +30 Thunder Tolerance: +00 Charisma: +01 Machine Tolerance: +45 Dark Tolerance: +15 LEVEL CHART ----------- Level 05 TECH: Double Power Level 55 ----- Level 10 TECH: Double Guard Level 60 TECH: Plasma Blade Level 15 LOAD: Double Guard Level 65 ----- Level 20 ----- Level 70 ----- Level 25 TECH: Picking Claw Level 75 LOAD: CounterAlert Level 30 ----- Level 80 ----- Level 35 LOAD: Double Power Level 85 ----- Level 40 ----- Level 90 ----- Level 45 TECH: Counter Alert Level 95 ----- Level 50 ----- Level 99 LOAD: Picking Claw TECHNIQUES ---------- Double Power: Type: Support Level Learned: 05 Cost: 42 Level Loaded: 35 Game Text: Increase your attack power. Description: Double Guard: Type: Support Level Learned: 10 Cost: 42 Level Loaded: 15 Game Text: Increase your defense power. Description: Picking Claw: Type: Physical Level Learned: 25 Cost: 18 Level Loaded: 99 Game Text: Attack and steal items. Description: Counter Alert: Type: Physical Level Learned: 45 Cost: 48 Level Loaded: 75 Game Text: Counterattack during pose. Description: Plasma Blade: Type: Lightning, Phys Level Learned: 60 Cost: 40 Level Loaded: N/A Game Text: Slash with electrified blade. Description: ----------------------------------------------------------------------- xx. Kyubimon ----------------------------------------------------------------------- STAT CHANGES ------------ Strength: + 10 Fire Tolerance: + 30 Defense: + 0 Water Tolerance: + 30 Spirit: + 40 Ice Tolerance: + 45 Wisdom: + 30 Wind Tolerance: + 15 Speed: + 20 Thunder Tolerance: + 60 Charisma: + 1 Machine Tolerance: + 0 Dark Tolerance: + 30 LEVEL CHART ----------- Level 05 Thunder Bolt Level 55 Ice Shower Level 10 ----- Level 60 Dragon Wheel Level 15 Ice Blow Level 65 ----- Level 20 Stingmon Level 70 ----- Level 25 Thunder Gemini Level 75 LD: Thunder Gemini Level 30 ----- Level 80 ----- Level 35 LD Thunder Bolt Level 85 ----- Level 40 ----- Level 90 ----- Level 45 LD Ice Blow Level 95 ----- Level 50 ----- Level 99 LD: Ice Shower TECHNIQUES ---------- Thunder Bolt: Type: Lightning, Mag Level Learned: 05 Cost: 20 Level Loaded: 35 Game Text: Create a thunder ball and fire. Description: Thunder Gemini: Type: Lightning, Mag Level Learned: 25 Cost: 30 Level Loaded: 75 Game Text: Create two thunder balls and fire. Description: Ice Blow: Type: Ice, Mag Level Learned: 15 Cost: 20 Level Loaded: 45 Game Text: Shoot icycles with damage. Description: Ice Shower: Type: Ice, Mag Level Learned: 55 Cost: 48 Level Loaded: 99 Game Text: Shoot numerous icycles. Description: Dragon Wheel: Type: Fire, Mag Level Learned: 60 Cost: 60 Level Loaded: N/A Game Text: Shoot fire balls from 9 tails. Description: ----------------------------------------------------------------------- xx. MagnaAngemon ----------------------------------------------------------------------- STAT CHANGES ------------ Strength: +10 Fire Tolerance: +20 Defense: +30 Water Tolerance: +60 Spirit: +40 Ice Tolerance: +40 Wisdom: +50 Wind Tolerance: +60 Speed: +20 Thunder Tolerance: +00 Charisma: +01 Machine Tolerance: +20 Dark Tolerance: +80 LEVEL CHART ----------- Level 05 TECH: Air Blast Level 55 ----- Level 10 TECH: Small Heal Level 60 LOAD: Mega Tornado Level 15 LOAD: Air Blast Level 65 ----- Level 20 ----- Level 70 Gate of Destiny Level 25 TECH: Mega Tornado Level 75 ----- Level 30 ----- Level 80 LOAD: Mega Heal Level 35 LOAD: Small Heal Level 85 ----- Level 40 TECH: Mega Heal Level 90 LD: MegaProtection Level 45 ----- Level 95 ----- Level 50 TECH: Mega Protection Level 99 ----- TECHNIQUES ---------- Air Blast: Type: Wind Level Learned: 05 Cost: 20 Level Loaded: 15 Game Text: Shoot air balls. Description: Small Heal: Type: Healing Level Learned: 10 Cost: 16 Level Loaded: 35 Game Text: Heal some of your HP. Description: Mega Tornado: Type: Wind Level Learned: 25 Cost: 30 Level Loaded: 60 Game Text: Tornado against an enemy. Description: Mega Heal: Type: Healing Level Learned: 40 Cost: 74 Level Loaded: 80 Game Text: Heal much of your HP. Description: Mega Protection: Type: Support Level Learned: 50 Cost: 84 Level Loaded: 90 Game Text: Increase allies' defense powers. Description: Gate of Destiny Type: Magic Level learned: 70 Cost: 112 Level Loaded: N/A Game Text: Open a gate and discard enemies. Description: ----------------------------------------------------------------------- xx. MetalMamemon ----------------------------------------------------------------------- STAT CHANGES ------------ Strength: +20 Fire Tolerance: +45 Defense: +40 Water Tolerance: + 0 Spirit: +20 Ice Tolerance: +30 Wisdom: +20 Wind Tolerance: +30 Speed: + 0 Thunder Tolerance: + 0 Charisma: + 1 Machine Tolerance: +60 Dark Tolerance: +45 LEVEL CHART ----------- Level 05 Level 55 Level 10 Level 60 Level 15 Level 65 Level 20 Level 70 Level 25 Level 75 Level 30 Level 80 Level 35 Level 85 Level 40 Level 90 Level 45 Level 95 Level 50 Level 99 TECHNIQUES ---------- : Type: Level Learned: Cost: Level Loaded: Game Text: Description: : Type: Level Learned: Cost: Level Loaded: Game Text: Description: : Type: Level Learned: Cost: Level Loaded: Game Text: Description: : Type: Level Learned: Cost: Level Loaded: Game Text: Description: : Type: Level Learned: Cost: Level Loaded: Game Text: Description: ----------------------------------------------------------------------- xx. Phoenixmon ----------------------------------------------------------------------- STAT CHANGES ------------ Strength: + 20 Fire Tolerance: + 0 Defense: + 50 Water Tolerance: +100 Spirit: + 40 Ice Tolerance: + 25 Wisdom: + 60 Wind Tolerance: + 75 Speed: + 40 Thunder Tolerance: + 75 Charisma: + 1 Machine Tolerance: + 25 Dark Tolerance: + 50 LEVEL CHART ----------- Level 05 Level 55 Level 10 Level 60 Level 15 Level 65 Level 20 Level 70 Level 25 Level 75 Level 30 Level 80 Level 35 Level 85 Level 40 Level 90 Level 45 Level 95 Level 50 Level 99 TECHNIQUES ---------- : Type: Level Learned: Cost: Level Loaded: Game Text: Description: : Type: Level Learned: Cost: Level Loaded: Game Text: Description: : Type: Level Learned: Cost: Level Loaded: Game Text: Description: : Type: Level Learned: Cost: Level Loaded: Game Text: Description: : Type: Level Learned: Cost: Level Loaded: Game Text: Description: ----------------------------------------------------------------------- xx. Rosemon ----------------------------------------------------------------------- STAT CHANGES ------------ Strength: +10 Fire Tolerance: + 0 Defense: +40 Water Tolerance: +80 Spirit: +30 Ice Tolerance: +20 Wisdom: +50 Wind Tolerance: +60 Speed: +30 Thunder Tolerance: +60 Charisma: + 1 Machine Tolerance: +20 Dark Tolerance: +40 LEVEL CHART ----------- Level 05 ----- Level 55 LD: Erase Poison Level 10 Grand Wave Level 60 LD: EraseParalysis Level 15 ----- Level 65 ----- Level 20 Erase Poison Level 70 Anti-Magic Level 25 Erase Paralysis Level 75 ----- Level 30 LD: Grand Wave Level 80 LD: Water Field Level 35 ----- Level 85 Thorn Whipping Level 40 ----- Level 90 LD: Anti-Magic Level 45 ----- Level 95 ----- Level 50 Water Field Level 99 ----- TECHNIQUES ---------- Grand Wave: Type: Water, Mag Level Learned: 10 Cost: 72 Level Loaded: 30 Game Text: Magical tidal wave against enemy. Description: Erase Poison: Type: Healing Level Learned: 20 Cost: 12 Level Loaded: 55 Game Text: Cure all poison on allies. Description: Erase Paralysis: Type: Healing Level Learned: 25 Cost: 12 Level Loaded: 60 Game Text: Cure all paralysis on allies. Description: Water Field: Type: Water, Mag Level Learned: 50 Cost: 100 Level Loaded: 80 Game Text: Strengthen water, weaken fire. Description: Anti-Magic: Type: Healing Level Learned: 70 Cost: 20 Level Loaded: 90 Game Text: Cure all ailments on yourself. Description: Thorn Whipping: Type: Physical Level Learned: 85 Cost: 130 Level Loaded: N/A Game Text: Poison enemy with thorn whip. Description: ----------------------------------------------------------------------- xx. Sakuyamon ----------------------------------------------------------------------- STAT CHANGES ------------ Strength: + 30 Fire Tolerance: + 50 Defense: + 20 Water Tolerance: + 50 Spirit: + 60 Ice Tolerance: + 75 Wisdom: + 50 Wind Tolerance: + 25 Speed: + 40 Thunder Tolerance: +100 Charisma: + 1 Machine Tolerance: + 0 Dark Tolerance: + 50 LEVEL CHART ----------- Level 05 Electro Bolt Level 55 ----- Level 10 ----- Level 60 ----- Level 15 Snowstorm Level 65 Ice Field Level 20 ----- Level 70 ----- Level 25 LD: Electro Bolt Level 75 ----- Level 30 ----- Level 80 LD: Lightning Bolt Level 35 LD: Snowstorm Level 85 KongouKaimandara Level 40 Lightning Bolt Level 90 LD: Giga Freeze Level 45 ----- Level 95 ----- Level 50 Giga Freeze Level 99 LD: Ice Field TECHNIQUES ---------- Electro Bolt: Type: Thunder, Mag Level Learned: 5 Cost: 48 Level Loaded: 25 Game Text: Large thunder ball against enemy. Description: Lightning Bolt: Type: Thunder, Mag Level Learned: 40 Cost: 72 Level Loaded: 80 Game Text: Huge thunder ball against enemy. Description: Snowstorm: Type: Ice, Mag Level Learned: 15 Cost: 60 Level Loaded: 35 Game Text: Snow spirit inflicts ice damage. Description: Giga Freeze: Type: Ice, Mag Level Learned: 50 Cost: 72 Level Loaded: 90 Game Text: Engulf the enemy with huge ice. Description: Ice Field: Type: Ice, Mag Level Learned: 65 Cost: 100 Level Loaded: 99 Game Text: Strengthen ice, weaken wind. Description: KongouKaimandara: Type: Magic Level Learned: 85 Cost: 150 Level Loaded: N/A Game Text: Magic attack against ghouls. Description: ----------------------------------------------------------------------- xx. Seraphimon ----------------------------------------------------------------------- STAT CHANGES ------------ Strength: + 20 Fire Tolerance: + 25 Defense: + 40 Water Tolerance: + 75 Spirit: + 50 Ice Tolerance: + 50 Wisdom: + 60 Wind Tolerance: + 75 Speed: + 30 Thunder Tolerance: + 0 Charisma: + 1 Machine Tolerance: + 25 Dark Tolerance: +100 LEVEL CHART ----------- Level 05 Mega Tornado Level 55 Giga Heal Level 10 ----- Level 60 ----- Level 15 LD: Mega Tornado Level 65 LD: Sylph Storm Level 20 Mega Heal Level 70 ----- Level 25 ----- Level 75 Wind Field Level 30 ----- Level 80 ----- Level 35 Sylph Storm Level 85 Seven Heavens Level 40 ----- Level 90 ----- Level 45 LD: Mega Heal Level 95 LD: Wind Field Level 50 ----- Level 99 LD: Giga Heal TECHNIQUES ---------- Mega Tornado: Type: Wind, Magic Level Learned: 05 Cost: 30 Level Loaded: 15 Game Text: Tornado against an enemy. Description: Twin columns of air damage the enemy. Mega Heal: Type: Healing Level Learned: 20 Cost: 74 Level Loaded: 45 Game Text: Heal much of your HP. Description: Sylph Storm: Type: Wind, Mag Level Learned: 35 Cost: 72 Level Loaded: 65 Game Text: Powerful gust of wind. Description: Giga Heal: Type: Healing Level Learned: 55 Cost: 188 Level Loaded: 99 Game Text: Heal much of allies HP. Description: Wind Field: Type: Wind, Mag Level Learned: 75 Cost: 100 Level Loaded: 95 Game Text: Strengthen wind, weaken water. Description: Seven Heavens: Type: Physical Level Learned: 85 Cost: 100 Level Loaded: N/A Game Text: Fire 7 balls against evil Digimon. Description: ----------------------------------------------------------------------- xx. Stingmon ----------------------------------------------------------------------- STAT CHANGES ------------ Strength: + 20 Fire Tolerance: + 15 Defense: + 10 Water Tolerance: + 30 Spirit: + 20 Ice Tolerance: + 30 Wisdom: + 10 Wind Tolerance: + 0 Speed: + 40 Thunder Tolerance: + 60 Charisma: + 1 Machine Tolerance: + 30 Dark Tolerance: + 45 LEVEL CHART ----------- Level 05 ----- Level 55 Venom Stab Level 10 Poison Bites Level 60 Spiking Strike Level 15 Energy Leech Level 65 ----- Level 20 ----- Level 70 ----- Level 25 LD: Poison Bites Level 75 LD: Panic Bites Level 30 ----- Level 80 ----- Level 35 Panic Bites Level 85 ----- Level 40 ----- Level 90 ----- Level 45 LD: Energy Leech Level 95 ----- Level 50 ----- Level 99 LD: Venom Stab TECHNIQUES ---------- Poison Bites: Type: Physical Level Learned: 10 Cost: 18 Level Loaded: 25 Game Text: Poison damage. Description: Energy Leech: Type: Magic Level Learned: 15 Cost: 18 Level Loaded: 45 Game Text: Magic that drains HP. Description: Panic Bites: Type: Physical Level Learned: 35 Cost: 18 Level Loaded: 75 Game Text: Confusion damage. Description: Venom Stab: Type: Physical Level Learned: 55 Cost: 36 Level Loaded: 99 Game Text: Deadly poison damage. Description: Spiking Strike: Type: Physical Level Learned: 60 Cost: 36 Level Loaded: N/A Game Text: Stab the enemy with the spike. Description: ----------------------------------------------------------------------- xx. Taomon ----------------------------------------------------------------------- STAT CHANGES ------------ Strength: + 20 Fire Tolerance: + 40 Defense: + 10 Water Tolerance: + 40 Spirit: + 50 Ice Tolerance: + 60 Wisdom: + 40 Wind Tolerance: + 20 Speed: + 30 Thunder Tolerance: + 80 Charisma: + 1 Machine Tolerance: + 0 Dark Tolerance: + 40 LEVEL CHART ----------- Level 05 Thunder Gemini Level 55 Thunder Field Level 10 Ice Shower Level 60 ----- Level 15 LD: Thunder Gemini Level 65 LD: Electro Bolt Level 20 ----- Level 70 Bonhitsusen Level 25 Electro Bolt Level 75 ----- Level 30 ----- Level 80 LD: Snowstorm Level 35 LD: Ice Shower Level 85 ----- Level 40 ----- Level 90 LD: Thunder Field Level 45 Snowstorm Level 95 ----- Level 50 ----- Level 99 ----- TECHNIQUES ---------- Thunder Gemini: Type: Lightning, Mag Level Learned: 5 Cost: 30 Level Loaded: 15 Game Text: Create two thunder balls and fire. Description: Ice Shower: Type: Ice, Mag Level Learned: 10 Cost: 48 Level Loaded: 35 Game Text: Shoot numerous icycles. Description: Electro Bolt: Type: Lightning, Mag Level Learned: 25 Cost: 48 Level Loaded: 65 Game Text: Large thunder ball against enemy. Description: Snowstorm: Type: Ice, Mag Level Learned: 45 Cost: 60 Level Loaded: 80 Game Text: Snow spirit inflicts ice damage. Description: Thunder Field: Type: Lightning, Mag Level Learned: 55 Cost: 100 Level Loaded: 90 Game Text: Strengthen thunder, weaken metal. Description: Bonhitsusen: Type: Physizal Level Learned: 70 Cost: 80 Level Loaded: N/A Game Text: Huge damage to ghouls. Description: ----------------------------------------------------------------------- xx. WarGrowlmon ----------------------------------------------------------------------- STAT CHANGES ------------ Strength: +40 Fire Tolerance: +60 Defense: +20 Water Tolerance: +20 Spirit: +20 Ice Tolerance: +40 Wisdom: +30 Wind Tolerance: +80 Speed: +40 Thunder Tolerance: +00 Charisma: +01 Machine Tolerance: +60 Dark Tolerance: +20 LEVEL CHART ----------- Level 05 TECH: Picking Claw Level 55 ----- Level 10 TECH: Counter Alert Level 60 TECH: Speed Up Level 15 LOAD: Picking Clay Level 65 ----- Level 20 ----- Level 70 Atomic Blaster Level 25 TECH: Mega Protection Level 75 ----- Level 30 ----- Level 80 LD: Mega Strength Level 35 LOAD: Counter Alert Level 85 ----- Level 40 ----- Level 90 LD: Speed Up Level 45 TECH: Mega Strength Level 95 ----- Level 50 LOAD: Mega Protection Level 99 ----- TECHNIQUES ---------- Picking Claw: Type: Physical Level Learned: 05 Cost: 18 Level Loaded: 15 Game Text: Attack and steal items. Description: Counter Alert: Type: Physical Level Learned: 10 Cost: 48 Level Loaded: 35 Game Text: Counterattack during pose. Description: Mega Protection: Type: Support Level Learned: 25 Cost: 84 Level Loaded: 50 Game Text: Increase allies' defense powers. Description: Mega Strength: Type: Support Level Learned: 45 Cost: 84 Level Loaded: 80 Game Text: Increase allies' attack powers. Description: Speed Up: Type: Support Level Learned: 60 Cost: 48 Level Loaded: 90 Game Text: Increase your speed. Description: Atomic Blaster: Type: Fire, Mag Level Learned: 70 Cost: 48 Level Loaded: N/A Game Text: Burn the enemy with fire laser. Description: * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * E N E M Y D I G I M O N * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Airdramon (2): Exp: Bit: Loc: Item: Magician Rod Dokugumon Exp: 105 Bit: 210 Loc: Noise Desert Item: Dolphmon: Exp: 98 Bit: 200 Loc: Seabed, various fishing spots Item: Etemon: Exp: 100 Bit: 205 Loc: North Badland E Item: Goburimon (Red): Exp: Bit: Loc: North Badlands W Item: Naginata Numemon (Blue): Exp: 222 Bit: 660 Loc: Jungle Shrine Item: Dance Feather RedVegiemon Exp: 45 Bit: 90 Loc: Ether Jungle Item: Tuskmon Exp: Bit: Loc: North Badlands W. Item: Counter Crest Woodmon (Brown): Exp: 25 Bit: 50 Loc: Phoenix Bay Item: * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * C A R D B A T T L E * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * BOOSTER 1b ---------- Agumon Armadillomon Betamon Candlemon ClearAgumon Coelamon Crabmon DemiDevimon Floramon Gekomon Gesomon Gizamon Gomamon Guilmon Hawkmon Kunemon Monmon Muchomon Mushroomon Patamon Renamon Salamon SnowAgumon Syakomon ToyAgumon Wormmon Berserk Energy Protect Armor BOOSTER 2b ---------- DarkTyrannomon Devidramon Dolphmon Frigimon Gatomon Geremon Hagurumon Hookmon Ikkakumon Kyubimon Ninjamon Octomon Otamamon Piddomon Tsukaimon Blue Power Digimon Charge Green Remove Program Charge Summon Cancel Summon Devimon Summon Gomamon BOOSTER 5b ---------- 13/432 3.01% Angemon 14/432 3.25% Apemon 11/432 2.55% Biyomon 30/432 6.95% BomberNanimon 21/432 4.86% Clockmon 12/432 2.78% Devimon 8/432 1.85% Dinohumon 11/432 2.55% Fugamon 13/432 3.01% Greymon 15/432 3.47% J-Mojyamon 16/432 3.70% Kurisarimon 20/432 4.63% Numemon 19/432 4.40% Shellmon 33/432 7.64% ShellNumemon 17/432 3.94% Starmon 20/432 4.63% Stingmon 12/432 2.78% Sukamon 9/432 2.08% Tentomon 36/432 8.33% Blue Remove 26/432 6.02% Charge Terminal 11/432 2.55% Eclipse Undo 11/432 2.55% Green Force 7/432 1.62% Red Remove 7/432 1.62% Rusty Dust 18/432 4.17% Summon Patamon 22/432 5.09% White Remove R-BOOSTER 01 ------------ Agumon Biyomon Gabumon Gomamon Guilmon Hawkmon Kotemon Kumamon Monmon Palmon Patamon Renamon Tentomon Veemon Wormmon * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * T H I N G S L E F T U N D O N E * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Okay. The initial walkthrough is now done, but there is still a whole lot planned for this sucker. I'm going to go through the game again and incorporate all the sidequests into the walkthrough, as well as detail and streamline things better. Monsters in an area will be added to the beginning sections, and will be expanded. A complete bestiary and Side Quest section will be made, as well as item lists and other things. The partnerr sections will of course have all the partners in it eventually, and will have a digivolution tree for each, among other things. Also look for a map of the Circuit Board (if I can make it work) and a listing of the entrances and exits to the Circuit Board and Seabed. The Card section will be expanded to include strategies and info on each card battler's deck, as well as completing the stuff that is already there. And eventually, maybe the Table of Contents will match the guide itself. Maybe. Either way, there will be formatting changes (minor, most likely) to even things out. That said, I'm going to sit back and enjoy having beaten the game and upgraded this thing to version 1.0, while at the same time cursing my foot for hitting the power button on my PS2 before I finished watching the ending. Until next time! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * C R E D I T S * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * This thing wouldn't be here now if not for the following people. Thanks a million. CJayC - For running this site in the first place. Me - For writing this thing. Dang, guides take a lot of work. Various boardrunners - For providing entertainment and strategic discussions, and proving that someone else needed to write a more comprehensive guide. Toad908 - For being the first person to give me feedback on the guide.