Front Mission 3 Battle Skills guide...for the English inclined Created on Friday, March 31st at 1:30 pm Mountain time Updated April 17th, 5:37 pm Mountain time Version History -1.0- Concept faq created. -1.1- Added the Rekson M4F, and fixed the Qibing 0 arm and leg skills. Also added the Help on skills and others section. Added someone to the Credits section finally. Maybe a few other things here and there. ::grins:: -1.2- Found a misspelling...the Venislev is now the Zenislev, like it should be...also added a section explaining the conditions. -1.3- This FAQ has been merged with two other people's FAQ's. Hopefully this will provide a more thorough experience for you all. You can see who has used this FAQ in the credits section. -1.4- Noticed a few small errors, beyond that not much else to say. CONTENTS -Introduction -Help on skills and others -Conditions guide -Meat -Author's note -Credits -Legal note -Contact me? -INTRODUCTION Well now...welcome to my first FAQ. That I've bothered to write this at all is a tribute to procrastinators everywhere. If you believe the information in here is totally inaccurate and I should be shot, you may as well leave now. If my information is inaccurate and you know why, send me a line and I'll do what I can to fix what's inaccurate. I will credit you of course...after all, who wants to help someone if they don't get SOME kind of return? Also, I'd appreciate any submissions for parts I don't yet have listed. Need the part, sub part, skill learned, it's requirements, and any notes you may want to add. -HELP ON SKILLS Thought I'd add this section to help all you people out. First I'll talk about computers. There aren't a great deal, and they range from 4 to 6 slots. Some have special abilities, such as raising your chances of a skill working, but lowering its combo rate. Also a special computer near the end of the game that increases the rate at which you acquire new skills. Also, keep in mind that wanzers tend to be suited to one of three castes, that being of gunner, fighter, and typical attacker. Your gunner will have the lowest hp and have skills that typically raise accuracy or hurt the pilot. Your fighter has the highest hp, the highest movement, and can dish out a great deal of damage. However, this unit needs to get up close and personal to activate his skills and thus needs his hp and movement. Your attacker is your all around person..the kind that has a shotgun in one hand and a fist in the other. They get the rest of the skills. Kazuki is one of these. I'd say the others but...ah heck, Marcus is a fighter wanzer, and Emma is a gunner. Their basic wanzers will give you an idea on parts. -CONDITIONS GUIDE Due to a request from someone whose name I don't remember (you know who you are...!), I've decided to help the lot of you out on the conditions. I'm going to list them, so here ya go. Condition: No grenades As you may guess, it means not to have any grenade launchers equipped. Condition: Missile Another simple one...have a missile launcher equipped, and use it. Condition: No shoulder weapon Meaning...no missile launcher, no grenade launcher. You may not have either of these equipped. Condition: Range Shoot them from anywhere more than one tile away from them...can't be close enough that they can retaliate with a fist. Condition: Burst weapon Use a machine gun, shotgun, or flamethrower for this one. Condition: All weapons defensive This means that the skill will work with any weapon...BUT, you must be the defender and not the attacker. Condition: Melee Like it says...you have to be able to use a fist, baton, or spike on them. Condition: 1 shot, melee, missile Use a one shot weapon, like a missile, fist, the neutron weapon, or a rifle... -MEAT (of the faq, anyway...) Considering the fact that I seem to have gotten all the skills down, I guess I do have a lot now. As before, the skills will be listed in alphabetical order by part. Drake M2C (body) Battle skill: Chaff Effect : Diverts attacking missile : All weapons defense Slots : 1 Drake M2C (arms) Battle skill: Pilot Damage I Effect : High damage to enemy pilot (around 1/4 to 1/2 health) Condition : No grenades Slots : 1 Drake M2C (legs) Battle skill: Experience x2 Effect : Double experience in battle Condition : No grenades Slots : 1 Enyo MK109 (body) Battle skill: Auto I Effect : Automatically attack when stunned Condition : No shoulder weapon Slots : 1 Enyo MK109 (arms) Battle skill: Leg Smash Effect : Destroy enemy legs Condition : 1 shot, melee, missile Slots : 4 Enyo MK109 (legs) Battle skill: Prevent Loss Effect : Save lost part, but hp is down to 1 Condition : All weapons defense Slots : 1 Foura M12A (body) Battle skill: Pilot Eject Effect : Auto-eject when your machine goes boom Condition : No shoulder weapon Slots : 1 Foura M12A (arms) Battle skill: Arm Smash Effect : Destroy enemy arm Condition : One shot, melee, missile Slots : 4 Foura M12A (legs) Battle skill: Escape (useful, this one) Effect : Escape having part destroyed Condition : All weapons defense Slots : 1 (cheap too) Genie (body) Battle skill: Defense Class I Effect : Raise defensive class upgrade by one level Condition : No shoulder weapon Slots : 1 Genie (arms) Battle skill: Pilot Damage III Effect : Huge damage against enemy pilot Condition : No grenades Slots : 3 Genie (legs) Battle skill: Auto Counter Effect : Counterattack even when part is destroyed Condition : All weapons Slots : 2 Getty (body) Battle skill: Revenge III Effect : Return twice damage received (yum...!) Condition : No shoulder weapon Slots : 3 Getty (arms) Battle skill: Firing Squad Effect : Call two allies for backup fire Condition : Range Slots : 3 Getty (legs) Battle skill: Enemy Skill II Effect : Enemy weapon skill down two levels Condition : No shoulder weapon Slots : ? Grapple M1 (body) Battle skill: Melee III Effect : Double melee skill for one turn Condition : Melee Slots : 3 Grapple M1 (arms) Battle skill: Double Punch I Effect : Attack with weapon in right and left hands Condition : Right and left hand have same weapon Slots : 2 Grapple M1 (legs) Battle skill: Skill +2 Effect : Weapon skill up two levels for one turn Condition : No grenades Slots : 2 Grezex (body) Battle skill: Zoom III Effect : Doubles accuracy Condition : No grenades Slots : 3 Grezex (arms) Battle skill: Aim Effect : Concentrate all attacks on one part Condition : Burst weapon Slots : 3 Grezex (legs) Battle skill: Hard Knocks Effect : Weapon skill level up when your wanzer is weakened Condition : No grenades Slots : 1 Hoshun MK112 (body) Battle skill: Revenge Body Effect : When part destroyed, destroy enemy body Condition : No shoulder weapon Slots : 4 Hoshun MK112 (arms) Battle skill: Body Smash Effect : Destroy enemy body Condition : 1 shot, melee, missile Slots : 5 Hoshun MK112 (legs) Battle skill: Ap-0 (good for neutron weapons) Effect : Reduce ap cost to zero Condition : No grenades Slots : 3 Jinyo MK110 (body) Battle skill: Revenge I Effect : Return 1.2x damage received Condition : No shoulder weapon Slots : 1 Jinyo MK110 (arms) Battle skill: Rate of Fire Up II Effect : Fires 1.5x more ammo than normal Condition : Burst weapon Slots : 2 Jinyo MK110 (legs) Battle skill: Fast Attack Effect : Attack and then escape counterattack Condition : No shoulder weapon Slots : 2 Kasel M2 (body) Battle skill: Melee II Effect : Melee skill up 1.5 levels for one turn Condition : Melee Slots : 2 Kasel M2 (arms) Battle skill: Stun Punch Effect : Stun enemy pilot Condition : Melee Slots : 1 Kasel M2 (legs) Battle skill: Ap -30% Effect : Reduce ap cost by 30 percent Condition : No grenades Slots : 1 Kyojun MK107 (body) Battle skill: Zoom I Effect : Raise accuracy times 1.2 Condition : No grenades Slots : 1 Kyojun MK107 (arms) Battle skill: Rate of Fire Up I Effect : Fire 1.2 times more ammo Condition : Burst weapon Slots : I Kyojun MK107 (legs) Battle skill: Brace I Effect : Enemy attacks first, but damage is cut by 50% Condition : No grenades Slots : 1 Kyokei MK108 (body) Battle skill: Melee I Effect : Melee skill up 1.2 levels for one turn Condition : Melee Slots : 1 Kyokei MK108 (arms) Battle skill: Hit or Miss Effect : All shots either hit or miss Condition : Burst weapon Slots : 1 Kyokei MK108 (legs) Battle skill: Damage Fix 100 Effect : Reduces damage between 101-200 to 100 damage Condition : All weapons defensive Slots : 1 Laiying Type I (body) Battle skill: Defense Class II Effect : Defense class upgraded two levels Condition : No shoulder weapon Slots : 2 Laiying Type I (arms) Battle skill: Pilot Damage II Effect : Very high damage to enemy pilot Condition : No grenades Slots : 2 Laiying Type I (legs) Battle skill: Skill +3 Effect : Weapon skill up three levels for one turn Condition : No grenades Slots : 3 Lanze (body) Battle skill: Tackle III Effect : Tackle with all body weight, major damage Condition : Melee Slots : 3 Lanze (arms) Battle skill: Shield Attack II Effect : Attack with shield, very high damage Condition : Melee Slots : 2 Lanze (legs) Battle skill: Avoid 40 Effect : Reduce damage under 40 to 0 Condition : All weapons defensive Slots : 2 Lenghe 1 (body) Battle skill: Initiative III Effect : Player attacks first without any handicap Condition : No shoulder weapon Slots : 3 Lenghe 1 (arms) Battle skill: Shield Attack III Effect : Attack with shield, major damage Condition : Melee Slots : 3 Lenghe 1 (legs) Battle skill: Gang Beating (heh) Effect : Call two allies for melee backup Condition : Melee Slots : 3 Mingtian 1 (body) Battle skill: Defense Class Max Effect : Defense class upgrade maxed out Condition : No shoulder weapon Slots : 3 Mingtian 1 (arms) Battle skill: Random Smash Effect : Destroy random part Condition : 1 shot, melee, missile Slots : 4 Mingtian 1 (legs) Battle skill: Blackout Effect : Disable enemy Battle skills Condition : No grenades Slots : 1 Meledyne M1 (body) Battle skill: Enemy Defense Class I Effect : Enemy defense class down 1 level Condition : No grenades Slots : 1 Meledyne M1 (arms) Battle skill: Panic Shot Effect : Confuse enemy wanzer Condition : Range, missile Slots : 1 Meledyne M1 (legs) Battle skill: Skill +1 Effect : Weapon skill up 1 level for one turn Condition : No grenades Slots : 1 Pare PAW1 (body) Battle skill: Enemy Accuracy 1 Effect : Enemy accuracy upgrade down one level Condition : No shoulder weapon Slots : 1 Pare PAW1 (arms) Battle skill: Topple Shot Effect : Knock enemy down and reduce ap by half Condition : Range Slots : 1 Pare PAW1 (legs) Battle skill: Evade 1 Effect : Evade upgrade up one level during an attack Condition : No shoulder weapon Slots : 1 Prov PAW2 (body) Battle skill: Auto II Effect : Auto-attack activated while stunned, recover from stun Condition : No shoulder weapon Slots : 2 Prov PAW2 (arms) Battle skill: Double Shot I Effect : Right and left guns attack Condition : Right and Left guns must be same Slots : 2 Prov PAW2 (legs) Battle skill: Guard Body Effect : Protect body from damage by arm Condition : All weapons defensive Slots : 1 Qibing 0 (body) Battle skill: Revenge II Effect : Return 1.5x damage received Condition : No shoulder weapon Slots : 2 Qibing 0 (arms) Battle skill: Topple Punch Effect : Knock enemy down, their ap is 0 Condition : Melee Slots : 2 Qibing 0 (legs) Battle skill: Damage Fix 200 Effect : Damage from 201-400 is now 200 Condition : All weapons defensive Slots : 1 Rekson M4F (body) Battle skill: Zoom II Effect : Raises accuracy 1.5 times Condition : No grenades Slots : 2 Rekson M4F (arms) Battle skill: Backup Fire Effect : One ally shoots the enemy (no ap cost to them) Condition : Melee (have ally with weapon in range) Slots : 3 Rekson M4F (legs) Battle skill: Enemy Skill I Effect : Enemy weapon skill down one level Condition : No shoulder weapon Slots : 1 Shangdi 1 (body) Battle skill: Enemy Accuracy Null Effect : Neutralize enemy accuracy upgrade Condition : No shoulder weapon Slots : 3 Shangdi 1 (arms) Battle skill: Double Shot II Effect : Right and left gun shoot together Condition : Different ranged weapons Slots : 2 Shangdi 1 (legs) Battle skill: Experience x3 Effect : Triple battle experience Condition : No grenades Slots : 2 Shunwang 1 (body) Battle skill: Enemy Evade Null Effect : Neutralize enemy evade upgrade Condition : No grenades Slots : 3 Shunwang 1 (arms) Battle skill: Aim Body Effect : Concentrate all attacks on enemy body Condition : Burst weapon Slots : 3 Shunwang 1 (legs) Battle skill: Evade Max Effect : Evade upgrade maxed during attacks Condition : No shoulder weapons Slots : 3 Shunyo MK111 (body) Battle skill: Damage Fix 400 Effect : Damage between 401-800 is thrown to 400 Condition : All weapons defensive Slots : 1 Shunyo MK111 (arms) Battle skill: Revenge Same Effect : When part is destroyed, destroy same part on enemy Condition : No shoulder weapon Slots : 3 Shunyo MK111 (legs) Battle skill: Ap -60% Effect : Reduce ap cost by 60% Condition : No grenades Slots : 2 Tiandong 3 (body) Battle skill: Tackle II Effect : Tackle with all body weight, very high damage Condition : Melee Slots : 2 Tiandong 3 (arms) Battle skill: Eject Punch (hijacking wanzers, anyone?) Effect : Force pilot ejection Condition : Melee Slots : 1 Tiandong 3 (legs) Battle skill: Avoid 20 Effect : Reduce damage under 20 to 0 Condition : All weapons defensive Slots : 1 Tieqi (body) Battle skill: Enemy Defense Class 2 Effect : Enemy defense class upgrade down 2 levels Condition : No grenades Slots : 2 Tieqi (arms) Battle skill: Aim Leg Effect : All attacks hit enemy legs Condition : Burst weapon Slots : 3 Tieqi (legs) Battle skill: Brace II Effect : Enemy attacks first, but damage down 80% Condition : All weapons defensive Slots : 2 Vinedrai (body) Battle skill: Enemy Evade II Effect : Enemy evade upgrade down 2 levels Condition : No grenades Slots : 2 Vinedrai (arms) Battle skill: Aim Arm Effect : Concentrate all attacks on enemy arm Condition : Burst weapon Slots : 3 Vinedrai (legs) Battle skill: Experience x4 Effect : Quadruple battle experience Condition : No grenades Slots : 3 Whisk (body) Battle skill: Enemy Defense Class Null Effect : Neutralize enemy defense class upgrade Condition : No grenades Slots : 3 Whisk (arms) Battle skill: Salvo Effect : Fire all remaining missiles Condition : Missile Slots : 1 Whisk (legs) Battle skill: Evade II Effect : Evade upgrade goes up two levels Condition : No shoulder weapon Slots : 2 Wude 3 (body) Battle skill: Enemy Accuracy II Effect : Enemy accuracy upgrade goes down two levels Condition : No shoulder weapon Slots : 2 Wude 3 (arms) Battle skill: Double Punch II Effect : Right and left melee both used Condition : Different melee weapon in both hands Slots : 2 Wude 3 (legs) Battle skill: Enemy Skill III Effect : Enemy weapon skill down three levels Condition : No shoulder weapon Slots : 3 Yongsai 3 (body) Battle skill: Backup Melee Effect : Request melee support from ally Condition : Range Slots : 3 Yongsai 3 (arms) Battle skill: Rate of Fire Up III Effect : Double amount of ammo fired Condition : Burst weapon Slots : 3 Yongsai 3 (legs) Battle skill: Avoid 80 Effect : Reduces damage under 80 to 0 Condition : All weapons defensive Slots : 3 Zenislev (body) Battle skill: Tackle I Effect : Tackle with all body weight, high damage Condition : Melee Slots : 1 Zenislev (arms) Battle skill: Double Assault Effect : Right and left weapon attack Condition : Melee and ranged weapon Slots : 2 Zenislev (legs) Battle skill: Initiative I Effect : You attack first, but take 1.4x damage Condition : No shoulder weapon Slots : 1 Zeros (body) Battle skill: Enemy Evade I Effect : Enemy evade upgrade down one level Condition : No grenades Slots : 1 Zeros (arms) Battle skill: Shield Attack I Effect : Attack with shield, high damage Condition : Melee Slots : 1 Zeros (legs) Battle skill: Initiative II Effect : You attack first, but take 1.2x damage Condition : No shoulder weapon Slots : 2 -AUTHOR'S NOTE First FAQ and you know what...I wrote all of this in one sitting. My eyes are blurry now, I think I'll go get something to eat. Hope this is useful to you, good luck in FM3 and be sure to kick arse...! -CREDITS Well now...have some credits! Thanks goes out to Mark Guirao for giving me the Rekson M4F skills...he also pointed out my misspelling of the Zenislev wanzer, which was listed as the Venislev. On top of that, he's pointed out so many miscellaneous things I decided that he's been an immense help. Thanks Mark! Also, thanks goes out to all of you who e-mail about the FAQ! Especially you, Ezekiel Wei! On top of that, thanks to everyone who pointed out that the Flamethrower does indeed work as a Burst weapon...thanks again! On another note, I merged this FAQ with Jack Spade's upgrade guide, and Dave Connoy's massive walkthrough. You may have to wait a while for Dave's FAQ though...it's big! -LEGAL NOTE This FAQ is copyright (c) 2000 Eric Willis, all rights reserved. This FAQ may not be reproduced in any public format, nor altered and then reproduced. I'll find you. I surf the net far too much and keep an eye on FAQ's a great deal. If you want to publish this FAQ in a public format, ask me and I'll most likely give you permission. This faq can be found at 'http://www.gamefaqs.com' and at 'http://www.gamesdomain.co.uk'. -CONTACT ME? Well, if you wish to send me a line for something or another relating to this FAQ, e-mail me at soulscythe@angelfire.com