GunnmTranslatedManual v. 1.2, 1/10/2000 by thomas7g This FAQ is done by NEVERSPAM_thomas7g@hotmail.com. This is for personal use only. This document is ALL RIGHTS RESERVED. It is not to be sold, in whole or in part, without my expressed permission. GUNNM: MARTIAN MEMORY is a trademark of BANPRESTO c YUKITO PRODUCTIONS INC c BANPRESTO 1998 c JUMP COMICS c EA Greetings! Here is some linguistic help for American fans of Gally/Alita. This is not a FAQ, or even a guide. It is meant as a translation of the manual booklet accompanying the game. Though my Japanese is extremely rudimentary, the translation is as faithful as possible to the original manual. But some of this IS based on "experience" rather than translation. And I admit I could have screwed the translation at times. If anyone could spot any errors, I would appreciate hearing from you. (If you do note an error, please let me know WHERE in this manual it is. This is fairly big.) But in the mean time... Here are some bracketing conventions I use in this FAQ: <...> means press a button on the controller [...] the translation of some label or choice written in Japanese on the screen. __ Guide (chapter) heading. Note: "" should appear as a "bullet" or dot. Some translators screw this up. ------------------------------------------------------------------------ GUNNM MANUAL TRANSLATION ------------------------------------------------------------------------ ---------------------------------------------------------------- (cover) The big Kanji character in the upper left of the cover is called "GUN" (actually JU) which means "gun". The big Kanji on the right is "MU" meaning "dream". GUN + MU =Gunnm (the last "u" is dropped) or simply "Gun Dreams." I believe it means "dreams a gun has", rather than someone dreaming of guns. Between the two in red is "KASEI NO KIOKU" which means "Martian Memories." The tiny red characters across the word "GUNNM" is just "gunmu" again spelled an alternate way. Underneath in white letters - "explanation booklet" In the triangle - "Please keep in mind this game has violence and grotesque expressions." At the bottom left- c YUKITO PRODUCTIONS INC c JUMP COMICS c EA c BANPRESTO 1998 ---------------------------------------------------------------- (pg1) CONTENTS Guide 1 WORLD OF GUNNM 2 Guide 2 HOW TO START THE GAME 4 Guide 3 HOW TO USE THE CONTROLS 6 Guide 4 HOW TO ADVANCE IN THE GAME 8 Guide 5 STATUS SCREEN 10 Guide 6 DECKMEN 12 Guide 7 BATTLE MODE 16 Guide 8 MOTORBALL 20 Guide 9 CHARACTERS APPEARING IN THE GAME 22 Guide 10 ITEM LIST 24 ---------------------------------------------------------------- (pg2) WORLD OF GUNNM ZERAM AND SCRAPIRONTOWN Separated above the earth by 3000 meters, constantly floating in the sky is an utopian city (Zeram) and below, another city built on its expelled trash (Scrapirontown). Within these two, the world of Gunnm takes place. Why, in the middle of a junkyard, would anyone want to live in that world? Underneath Zeram existence itself becomes formidable. This story begins in Scrapirontown. ---------------------------------------------------------------- (pg3) IDO AND ENCOUNTER WITH DESTINY The winds blow the smell of oil and iron around an artificial creation, a city(Scrapirontown) where people dwell between scrap and machine. In this town human beings and cyborgs live mixed-in together. Within there lives a "mostly cyborg, tuning and maintenance" cyberne doctor named Ido. One day, he came out of the town and in a mountain of scrap found a cyborg girl asleep for hundreds of years and brought her back to life. That cyborg girl who lost her memory is the heroine of this story. ---------------------------------------------------------------- (pg4) HOW TO START THE GAME HOW TO BEGIN THE GAME Press the open button on the Playstation. Put the CD in and turn on the power. The Playstation logo appears, then the Banpresto, Ea, and finally the title screen appears. TITLE SCREEN At the title screen you should see a blinking message that says in Japanese: PLEASE PRESS THE START BUTTON When you see this message press , two choices will appear in the main menu: [START GAME] [OPTIONS] Use the direction pad to select either, then press . 1) GAME START When you select [GAME START] you will go to the [LOAD] screen. Please go to page 5 for further instructions. 2) OPTION If you choose [OPTIONS] you will get the following choices: MESSAGE SPEED SLOW [ ][ ][ ][ ][ ] FAST SOUND [STEREO] [MONO] ---------------------------------------------------------------- (pg5) HOW TO ACCESS THE MEMORY CARD If you have a memory card you can save your game. Each game save data uses 1 memory card block. You can store a maximum of 3 game saves per memory card. If your character dies during the game you can load in a previously saved game. LOAD SCREEN When you enter the [LOAD] screen you should see the following choices: [START AT BEGINNING] [MEMORY CARD 1] [MEMORY CARD 2] [CANCEL] 1) START AT BEGINNING This allows you to start a game at the beginning. After you select it you will get a message asking "Do you want to start a new game?" And the following selections will appear: [YES] or [NO] Select the left choice to start an new game. 2) MEMORY CARD 1 If you choose [MEMORY CARD 1] you will get a listing of the saved games on that card. MEMORY CARD 1 MEMORY CARD 1 FILE1......[name of file]......[game time] FILE2......[name of file]......[game time] FILE3......[name of file]......[game time] [CANCEL] The name of the file list the place where you saved the game at. The game time lists the total time you've been playing the game. Originally the file name says [NO DATA PRESENT] until you actually save a game. Select an option and press . After you select a file it will ask you to confirm: [YES] or [NO] Select [YES] to load the game. 3) MEMORY CARD 2 Uses the same load screen as memory card 1. 4) CANCEL Returns you to the title screen. You can also press to cancel. ---------------------------------------------------------------- (pg6) HOW TO USE THE CONTROLS The direction pad allows you move your character around. R1 is sometimes called the action shift key. Select button allows you to switch between normal and battle modes. Start button allows access to the status screen. USING CONTROLS IN NORMAL MODE Moves Gally around the world. In the status window the dpad changes selection. talk inquire choose selection message advise(continue) Choose cancel in the status window. Holding down while using the Dpad makes Gally run. jump enter status screen (to change equipment, use items, etc.) turns off battle mode ---------------------------------------------------------------- (pg8) HOW TO ADVANCE IN THE GAME EXPLANATIONS OF THE SCREENS WORLD MAP SCREEN This is the satellite view of the area. Places you can go to are represented by red dots. As you play more places (and red dots) appear on the map. You can go to a new place by moving the crosshairs with the direction pad onto the place you want to go to. Press . LOCAL MAP SCREEN This is your normal view. It is an overhead view of Gally and her surroundings. In this view you roam around her world, interact with characters, and when necessary fight. There are several readouts on the screen. They are: 1) Energy Gauge - shows her current amount of health. It is generally in the upper left of the screen. When Gally is attacked she loses energy and the bar inside the gauge shrinks. When she is healthy the bar is green. When she down to about 60% the bar turns yellow and the box around it takes on a yellow tinge. When she reaches a critical level the bar turns red and the box takes on a red tinge. When it reaches zero (all black) she dies. There is a numerical readout to the right of the gauge which shows the exact amount of energy and her maximum energy. 2) Plasma Gauge - shows how much plasma she has available. This blue gauge is just below the health gauge. During the game at times Gally obtains a cyborg body capable of "plasma energy" attacks. Performing a plasma attack uses up plasma. The numerical gauge to the right shows her current amount next to her maximum. When Gally is using a non-plasma type body this gauge is not available. 3) Battle Mode indicator - When Gally is in "battle mode" in the upper right of the screen the words "BATTLE MODE" appears. Gally can only fight when she is in battle mode. However she cannot change weapon, missile or leave the area while in battle mode. Note: she can still change her part(accessory) in battle mode, when she gets them. Also a green triangle appears on the ground in front of Gally indicating the direction she's attacking. 4) Enemy Gauge - When an enemy is nearby and active, a gauge appears at the bottom of the screen. It is similar to Gally's health gauge. If she is fighting multiple enemies, multiple gauges appear along the screen's bottom. When she has targeted an enemy, its corresponding gauge is highlighted in green and a red circle appears around that enemy. 5) Missile - In the center of the screen topmost edge appears a picture of the optional missile weapon she has equipped. Below it is a readout showing how many she is carrying. ---------------------------------------------------------------- (pg9) FLOW OF THE GAME - The game begins at Ido's home/clinic. From there you travel around town talking to people, fighting bad guys, and eventually defeating the boss to get to the next level. Flowchart- 1) Ido's Complete Equipment Management and Maintenance - This is Ido's (and Gally's) home and cyborg clinic. This where you begin. Here you can rest and rejuvenate yourself when needed. You can also save your game here. 2) Conversation Information Gathering - Talk with various people around town. Just move Gally near them and press . 3) Factory 33 - This is wear you can register as a "hunter- warrior," check the wanted list, cash in kills for money, buy items and also save game. You can also enhance Gally's cyborg body here for a fee. 4) Battle - Enter battle mode and kill, kill, kill. 5) Boss Battle - defeat your rival. 6) Next Development - Go to the next part of the story... ---------------------------------------------------------------- (pg10) STATUS SCREEN ABOUT THE STATUS SCREEN - You access this screen when you hit pause during the game. It is subdivided into several boxed in sections called windows. Going along the left side, at the top there is a "character graphic" of Gally, below which is the "MENU SELECT" window. (I'll explain how to use it in a second.) Along the right side, on the top is Gally's money (in "chips"). Below that, in the center is the big "EQUIPMENT" window. At the bottom of the screen is her "STATUS PARAMETERS" window. The EQUIPMENT window lists different things depending on what choice you make in the menu select window. When you first enter the status screen it translates to the following: BODY: [the cyborg body her head is attached to] WEAPON: [the weapon she is using] MISSILE: [the secondary weapon she has equipped] PART: [the accessory she has equipped] Here is the translation of what's in the menu select window: [ITEM] [WEAPON] [MISSILE] [PART] [OPTION] [LOAD] [RETURN] You can use the cursor to change selection in the menu select window. The selections available are explained below in more detail: ITEMS - when you select ITEM, this the equipment window lists Gally's inventory. She can carry a maximum of 120 items. (However missile items only take up only one slot each. e.g. 45 molotov cocktails only takes one slot.) She can carry an assortment of health and plasma recharge packs, weapons, missiles, and parts. You can use or equip items here. Use the direction pad and to select an item. Once you select an item, the top of the equipment window changes to list the following options: [USE] [DISCARD] [get INFO] USE You can "use" items at any time even in battle. You can recharge your health, or plasma. Parts can also be changed at any time. But you can only change weapons or missiles when you are not in battle mode. After you select this, you will be asked to confirm. [YES] is on the left, [NO] is on the right. DISCARD Be careful. This throws away an item permanently! After you select this, you will be asked to confirm. [YES] is on the left, [NO] is on the right. INFO Displays what each item does. In Japanese of course. Or press to get info. ---------------------------------------------------------------- (pg11) WEAPONS - When selected the equipment menu lists just her inventory of weapons. Otherwise it works similar to when you select ITEMS. This option is only available outside of battle mode. MISSILES - When selected the equipment menu lists just her inventory of missiles. Otherwise it works similar to when you select ITEMS. Missiles are Gally's secondary weapon. It includes projectiles, guns, and throwable items. This option is only available outside of battle mode. See the translation of page 18 for more info. PARTS - When selected the equipment menu lists just her inventory of accessories. Otherwise it works similar to when you select ITEMS. Parts are accessories that increase Gally's abilities. They can raise her maximum energy level, or increase her attack damage. This option IS available in battle mode also. OPTION - Almost the same as the option screen at the beginning of the game. You can still select message speed and change sound. However the options for sound are switched [MONO] is now on the left, [STEREO] on the right. Also the next line I couldn't translate. It says something like "maku of battle time appearance:off/on" LOAD - Sends you to the LOAD screen. (see pg5) RETURN - Returns you to the game in progress... STATUS PARAMETERS This window at the bottom of the status screen displays Gally's vital statistics. It lists the following: HEALTH: [current level / max] PLASMA: [current level / max] ATTACK: [attack power] DEFENSE: [defense strength] The window is interactive. As you select an item, weapon or part, the window will show the change (in blue numbers) if you use or equip the item. ---------------------------------------------------------------- (pg12) DECKMEN USING DECKMEN A typical deckman looks like a metal cylinder with fat cheeks and lips, and bolts for eyes. Comes with one robot hand. When outdoors they come equipped with a small base with feet. These perform the interface for the Factory and its services. They can let you save, or sell you items, enhance your body or cash in your bounties. FACTORY-33 The authority center of Scrapirontown. Inside there are 6 cylinders, each with a deckman inside. #1 handles game saves, #2 handles hunting results, #3 gives you fighting results, #4 is the items shop, #5 is the weapons shop, and #6 is the cyberne. Cylinders 1, 2, and 3 are on the left side. Cylinders 4, 5, and 6 are on the right. Just walk up to a cylinder and press . The first cylinder you should go to is cylinder-3. There you can register as a "hunter-warrior." Please see pages 13-15. BEING A HUNTER-WARRIOR Hunter-warriors are essentially bounty hunters. Check reward listing at FACTORY- 33. Then go hunt down the criminals and terminate them. Return to Factory-33 to receive cash (in chips) for each kill. There you can also spend your money on weapons, items, or body enhancements. USING THE REWARD LIST Once you register as a hunter-warrior, you can go to Factory-33 and talk to the "netman," the robot in the center of FACTORY-33. It will show you the reward list, a listing of all the criminals wanted by FACTORY-33. It displays their name, height, weight, DNA code, and picture. It also lists the reward for each criminal. ---------------------------------------------------------------- (pg13) These following pages describe the functions of each FACTORY-33 cylinder. 1) GAME SAVE When you come here you can save your game. First you will be presented with a window listing the following: [MEMORY CARD1] [MEMORY CARD2] [CANCEL] After choosing a memory card, you will be presented with the save screen, which works similar to the load screen. Choose a data slot to save your game. You will see a message asking if you want to save. [YES] [NO] After the game saves, press cancel or repeatedly until you return to the deckman. 2) HUNTING RESULTS You come here to receive cash (in chips) for each enemy you kill. Each enemy type will be listed as well as how many. The total cash will be added to your account listed in the upper right corner. Press to exit. 3) FIGHTING RESULTS This deckman will give you a running tally of all the enemies you killed in the game. In order to access this menu, when you first talk to the deckman you have to choose the second reply (the one with the question mark). You can use the direction pad to scroll up and down the list. Press when done. When Gally first comes to FACTORY-33 she must register as a hunter-warrior. Come to Cylinder-3 to register. The deckman will give her a brain bar code and then she can go hunting! ---------------------------------------------------------------- (pg14) 4) ITEM SHOP At the item shop you can buy non-weapon items. Basically it sells repair kits which heal Gally, Plasma Supplies which replenish her Plasma levels, or (latter in the game) parts which she can equip to increase her ability in battle. 5) WEAPONS SHOP The weapon shop offers weapons to increase the damage she can deliver in battle. There are two types of weapons: blades and missiles. Although she can fight very well bare handed, she increases her attack power if she carries some sort of blade or knife. The second type, missiles, includes any throwable item, missile or ammo (guns). Missiles items are one-use only items (except guns which use up ammo). However you can buy as many as you have funds for. When using the shop, there are three selections to choose from: [BUY] [SELL] [EXIT] BUY Select "buy" and the store lists what it has to sell and the cost of each item. Use the direction pad to scroll down the list. Press to select an item to buy. If the item is a missile-type item, then a message will ask you how many do you wish to buy.Move the cursor to add or subtract from the quantity. They deckman will then list the price and ask if you wish to purchase the item. [YES] [NO] Select yes and the item will be placed in your inventory. If it is equipable, another message will ask if you want to equip it. Select [YES] or [NO] again. Press to exit the buy screen. SELL Select "sell" and a list of YOUR items appear. Operating the "Selling" menu is similar to the "buying" menu. Items will sell for half the its original cost. Also certain items are not sellable. Select [YES] or [NO] to confirm sale. EXIT Select "exit" and press to leave the menu. You can also press . ---------------------------------------------------------------- (pg15) 6) CYBERNE The Cyberne can replenish Gally's health and plasma or give her a tune-up. A tune-up increases one of her parameters, either Maximum Health Energy, Attack Power, or Defense Strength. You can see her current stats at the bottom of the screen. HEALTH: [current health] MAXIMUM HEALTH: [max. health] PLASMA: [current plasma level] ATTACK: [attack power] DEFENSE: [defense strength] When you first enter the Cyberne, move the direction pad then press to select one of 3 options: [BODY RECOVERY] [TUNE-UP] [EXIT] BODY RECOVERY This allows Gally to replenish her health or plasma. There are two choices: HEALTH ENERGY Selecting this will restore Gally's health to her maximum. PLASMA LEVEL Selecting this will replenish her plasma energy to maximum. TUNE-UP This will permanently increase the abilities of her current cyborg body. You can have multiple upgrades to each attribute, but the cost of each successive upgrade increases also. There are three choices: HEALTH TUNE-UP This increases her maximum amount of health energy. It also replenishes her health to the new maximum and also replenishes her plasma to full too. ATTACK TUNE-UP Increases the damage she can inflict with her attacks. DEFENSE TUNE-UP Decreases the damage done by each attack the enemies make. ---------------------------------------------------------------- (pg16) BATTLE MODE BASIC TACTICS ABOUT BATTLE MODE Whether in the local map or in a building, you can change into battle mode at any time. But when you switch from normal mode into battle mode the controls for movement are different. Here are the explanations for basic movement to combinations. ABOUT THE PANZER KUNST (armored arts) The Panzer Kunst, an ancient Martian martial art, is achieved by only the most advanced of human cyborgs. It is said it is the most powerful of fighting techniques. BASIC MOVEMENT R2 + forward forward flip R2 + backward back flip R1 + direction key step movement square punch X kick circle guard R2 button jump direction key twice change direction direction key twice target change (toward enemy) ---------------------------------------------------------------- (pg17) ABOUT ATTACKING Combat is done by mostly two buttons and the direction key. You can modify her actions by using the button. BARE HANDED These are her attacks when bare handed. square punch X kick forward + square Spin Elbow R1 + square Hertze Haeon (circumference crush brunt fist) square + X at same time Hinter Sense (back scythe) R1 + X Splash Kick triangle plasma attack BLADE EQUIPMENT These are her attacks when equipped with a normal blade. square cut X kick forward + square backspin cut forward + X backspin diagonal kick R1 + square Hertza Haeon square + X at same time Hinter Sense (back scythe) R1 + X Splash Kick triangle plasma cut VARIATION EQUIPMENT When using the variation handle of a long blade in hand, it allows baton attacks. (Butterfly Damascus Blade) square double thrust X kick forward + square Korean Bamboo Cut forward + X backspin diagonal kick R1 + square double cut square + X at same time Hinter Sense (back scythe) R1 + X Splash Kick triangle plasma double cut FIGHTING STANCE DIRECTION When Gally is attacked from behind, rather than turning around and then attacking, she can instead attack backwards. Press the direction key toward the enemy and press . Gally will do a kick attack backwards, then turn around to face the opponent. ---------------------------------------------------------------- (pg18) MISSILE Use the to launch a missile attack. Hold to achieve a "lock- on". Maintain hold on . Use the direction key to switch the lockon to a different enemy if needed. Press to throw a missile. This uses up the missile item. You will need more than one if you plan to attack again. PLASMA ATTACK Some of Gally's cyborg bodies are capable of using plasma attacks. These are powerful attacks that consume plasma energy each time they are used. You must have plasma to do a plasma attack. Use the to make a plasma attack. MAGNETIC BARRIER This releases a burst of energy around Gally. All enemies next to her will be heavily damaged. Press to do a magnetic barrier. This moves consumes Plasma. ---------------------------------------------------------------- (pg19) COMBINATION By timing well and continually pressing the and buttons you can put out a combination. You can also add the and the direction key to make a colorful combination. EXAMPLE left punch + right punch < square > + middle kick + backspin diagonal kick ABOUT OPPORTUNITY If Gally blocks immediately before the enemy makes an attack, she can initiate a powerful counter attack. Press just before the enemy makes an attack. The block will not only stop the attack, it will stun the enemy. As he staggers, quickly press an attack button to initiate her most powerful attack. punch button Wiruherun Haoen (devastating brunt fist) kick button Doraiforan Sense (continual whirlpool attack scythe) plasma button Center Bolt DEPENDING ON SHIFT BUTTON TO CHANGE MOVEMENT When attacking and also when moving, using the action button, will enhance the action. It can add power to an attack or give you a quick movement. While holding press one of the following buttons: movement button step movement punch button Hertza Haeon kick button Splash Kick plasma button Plasma Sting ---------------------------------------------------------------- (pg20) MOTORBALL ABOUT MOTORBALL It's described as a cross between baseball and motorsports (actually its cyborg professional wrestling with roller derby), it is the entertainment for the inhabitants of Scrapirontown. Players fight their way up through stages to become champion. HOW TO ENTER Inside the motorball circuit building there is a gray cylinder with a deckman inside. Go up to him and press . From there you can enter a game. Or save your data. STAGE SELECT When you begin each Motorball match, you select any stage you have access to. At first you go to stage one. As you clear each stage, you will be given access to the next higher stage. You can also repeat any stage. ---------------------------------------------------------------- (pg21) EXPLANATION OF THE SCREEN >From the start of the match you have 180 seconds to eliminate the other players. If you can victory is yours. 1) In the upper left corner is a energy gauge measuring Gally's health. When it reaches 0 you lose the match. 2) In the center top is the timer. When it reaches 0 you lose the match. 3) Upper right is the speed indicator. 4) Enemy Motorballer. Red ring indicates Gally's current target. 5) Gally, the player's character. 6) Lower right is the attack level gauge. USING THE CONTROLS The direction pad moves you around. and is jump. is attack, changes target selection. Maneuver Gally near the enemy. Hold the attack button down to build power. Release to attack. Holding too long damages Gally. Defeat all the enemies before the timer runs out to win. MOTORBALL TUNE-UP After the match, you will be returned to your trailer. There you can ask Umba(fat guy in babysling) for a tune up. His services are the same as the cyberne. ---------------------------------------------------------------- (pg22) CHARACTERS APPEARING IN THE GAME (Japanese can be translated to in various ways to english. The following names are not misspelled.) GALLY The Story's heroine. Except for her brain, her cyborg body is completely comprised of machine. Suffering from amnesia, with Ido she starts a new life in Scrapirontown. She uses the Panzer Kunst. IDO DAISUKE A cyberne doctor who opens a clinic in Scrapirontown. There, in a neglected scrap storehouse, he succeeded in reviving Gally. FOGIR FORE (FOGIA FOA) Comes from Alhambra, a fishing village on the western coast. A master against the cyberne frame, this flesh and blood human is equaled in fighting ability against battle cyborgs. ---------------------------------------------------------------- (pg23) JASUGUN (JASHUGAN) Absolutely the most powerful and therefore called "Emperor," he is the Grand Champion of Motorball. Uses the most advanced on earth fighting skill (machine klatsch). MAKAKU The bounty that no hunter warriors can bring in. In reality he is the "head" only, the body was stolen from someone else. DEN The huge cyborg that aspires to burn Zeram to the ground. This being actually resides as part of Nova's son's (Kaos') body. His huge armor self is actually a puppet he manipulates. DESTY NOVE (DESTY NOVA) Self styled "professor." This mysterious former citizen exiled from Zeram. He performs experiments on living humans in order tame an individual's "conquest of Karma." This insane genius scientist has created a generation of numerous monsters. ---------------------------------------------------------------- (pg24) ITEM LIST WEAPONS Dagger Double-edged blade, 20cm. Aseimi Knife Single-edged blade, 18cm. Made from stainless steel made light. Kukuri Knife Uniquely shaped single-edged blade. Long length, 30cm. Damascus Blade Not for sale. Received latter in the story. Esdoc Blade Forged from Damascus Steel. Esdoc has the blade made for her. B-Damascus Blade Not for sale. Also received latter in the story. Bowie Knife Single-edged, 25cm. Cyberball Knife Sharp single-edged knife. Combat Knife Originally used by the military. A practical knife with a single-edged design. RECOVERY ITEMS Repair Kit Restores 200 health. Hi-Repair Kit Restores 1000 health. Plasma Supply Restores 100 plasma energy. ---------------------------------------------------------------- (p25) MISSILES Molotov Cocktail Burns enemies. More effective against living-type enemies. Electromag.Needle Discharges three needles per use. Electrifies enemies. More effective against cyberne -type enemies. Ereki Teru (Electric Light?) Creates a big explosion at a distance. Electrifies enemies. More effective against cyberne-type enemies. Missile-Bee Makes possible multiple lock-ons. Enkera(Firefly) Creates a big explosion at a distance. Tuned Gun Once you have a lock-on, you can fire 3 times in succession. Tuned Gun Bullets The Tuned Gun needs these to fire. PARTS Commando Parts Striking power up. Shock Absorber Defense strength up. Generator Unit Maximum Restoration Up. Plasma Sub Unit Reduces plasma consumption. Plasma Unit Largely reduces plasma consumption. Clear Sight Raises missile striking power Laser Sight Speeds lock-on raises missile striking power, ------------------------------------------------------------------------ That's all the translation. If you want more info, the GunnmFAQ will have more information including a moves list, a complete item list (including items not in the manual), and how to fight the Bosses. I'm also working on a walkthrough that translates alot of the story. If you want either, contact me at NEVERSPAM_thomas7g@hotmail.com. (remove "NEVERSPAM_") I would also appreciate any comments or corrections. THANKS