__________ __________ __________ `-. .-` `-. .-` `-. .-` \ / \ / \ / | | | | | | | | | | | | | *--------* | | | | | O S H I G A M | | | .--------. | | | | | | | | | | | | | | | / \ / \ / \ .-* *-. .-* *-. .-* *-. Ruining Blue Earth -^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^- Hoshigami Ruining Blue Earth For Sony Playstation Version 1.20 17/1/2002 By Darren Ng (ngkleong@hotmail.com) ICQ 55261040 Unpublished work Copyright 2001-2002 Darren Ng "Hoshigami" is (c) Atlus U.S.A., Inc. and (c) MAXFIVE 1999, 2000, 2001 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ || This walkthrough will be made as spoiler-free as possible || ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============== (( Contents )) ============== 1. Disclaimer 2. Updates *Updated, of course!* 3. Introduction 4. Contribution 5. To do list *Updated* 6. Battling *NEW!* 7. Walkthrough *COMPLETED!* 8. Characters list *NEW!* 9. Items list *Updated* a) Weapon b) Armor c) Accessory d) Item e) Coin f) Seal g) Manual h) Shops 10. Skills a) Amu b) Ema c) Sonova d) Zeneth e) Gote f) Kashis g) Elvilla h) Vugtis 11. Strategies 12. How to contact me 13. Asked questions *Updated* 14. Credits 15. Author's note ==================== (( 1. Disclaimer )) ==================== This document is protected by US Copyright Law, and the Berne Copyright Convention of 1976. It is for private and personal use only--it cannot be reprinted in part or in whole, or reproduced in any way or in any form (written or otherwise). It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. This FAQ was created and is owned by me, Darren Ng. All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. This FAQ cannot be referenced, altered, or used by anybody (including webmasters, publishers, and magazine staff) without my express written permission. Remember, plagiarism is a crime and is punishable by law. The Copyright notice is being picked from Kao Megura's Super Street Fighter II X (Saturn) FAQ with his permission. Special thanks to him. ================= (( 2. Updates )) ================= ++++++++++++++++ [ Version 1.20 ] ++++++++++++++++ 17/1/2001 - Yay! The walkthrough is finally finished! Now for the sub-sections. - Since the walkthrough's finished, the "To do list" section should be updated too... - Updated again sections shown in the "Content" section. - Added another section "Battling" to help some newbies. ++++++++++++++++ [ Version 1.10 ] ++++++++++++++++ 15/1/2001 - Added the skills list for Elvilla and Vugtis Deities, with the help of TeamXK's post in the GameFAQs message board. Thanks to him. - Added "Characters list" section for you all guys to know how to get characters! This thanks goes to TeamXK too. - Walkthrough now covers up to Battle #33 (Layeta third battle), set with hidden items and bonus items - Also updated most of the sections, all mentioned in "Content" section above. Webmasters should go look out for the "How to contact me" section. - Finally, added another new section: "Strategies". This comes with a new strategy. ++++++++++++++++ [ Version 1.00 ] ++++++++++++++++ 1/1/2002 - Hurrah!!! I've started my third walkthrough!!! - Added the following sections into my newly made walkthrough: - Disclaimer - Updates - Introduction - Contribution - Walkthrough - Items List - Skills - How to contact me - Asked questions - Credits - Author's note - Walkthrough covers up to Battle #13 (Echo Forest), set with hidden items and bonus items. No session items though... - ASCII logo is up. ====================== (( 3. Introduction )) ====================== Should this section be about me or about the game? ^^ Well, Hoshigami is yet another Strategy RPG game this year. Like many Strategy RPG games, you'll need to plan your strategy to win each battles in Hoshigami. Unfortunately, it (the strategy) won't be covered in this FAQ because this FAQ is actually made with only hidden items in mind. ====================== (( 4. Contribution )) ====================== Well, did you notice if I missed something or is there any errors in the walkthrough? Have a trick or tips to share? If you do, please kindly send it to me so that I can correct my walkthrough. Please, please, pretty please... Your name and e-mail address will be added into the "Credits" Section as a token of appreciation. Also, if you find any places confusing to you, please contact me too. If you didn't notice, my e-mail address and my ICQ number is < ngkleong@hotmail.com > ICQ 55261040 [Inferno II] It would be appreciated if you input the game's name that you'll be contributing, in this case, Hoshigami, as the subject no matter what type of contribution it is. Your contribution is greatly needed and appreciated. Thanks. ==================== (( 5. To do list )) ==================== Well, here's my little to-do list... 1. Add more info into the walkthrough 2. Finish the sections that are incomplete 3. Cover up all the choices you'll get throughout the game, perhaps 4. Make another walkthrough!!! :) ================== (( 6. Battling )) ================== In Hoshigami, there is a major part of the story line is battle. That is why you'll need to know a thing or two about battling before playing Hoshigami. -------------- What is gained -------------- Each battle in Hoshigami will award you something by winning a battle. Yes, the Bonus Items and the Bonus Money... But there is more. You get Exp. points every time you hit a people (Yes, regardless who they are, your ally or your enemy!). Apart from Exp. Point, you get Dev. points too. To get these points, you'll need to SUCCESSFULLY attack an enemy or cast a spell. If an attack is missed, no points will therefore be awarded. Apart from all these valuable points, you'll get hidden items, if you finds them, of course. These hidden items can be a weapon, an armor, an accessory, a coin, a seal, an item or a manual. ----------- Leveling up ----------- Like most RPG games in the world, Hoshigami features "Level" of a character. "Level" means the powerfulness of a character. So, the higher level your characters are, the more stronger you will be and therefore, the easier your battles will be. In order to level up, you'll need 100 Exp. points or more. To get these 100 Exp. points, other than the battles you will fight in the story, you should visit the Tower of Trial. Tower of Trial plays like a training ground in Hoshigami. Note that if you handle more than 100 Exp. points at a time, the extended Exp. points will be gone, leaving you leveled up, but 0 Exp. point to start with. Each level up you get will increase your main attributes. That is what makes you strong. Each attributes will be described below. The highest you can get is Lv. 99, I think, which seems impossible too because you can already finish the game at Lv. 60+. ---------- Attributes ---------- Main attributes, shown to the left in a status screen, is the core of a character. Each attributes plays a different role in your character because they will effect your character's sub-attributes. They will all be described below. +-----------+---------------+ | Attribute | Effects | +-----------+---------------+ | STR | Attack | | | Movement Cost | +-----------+---------------+ | SPI | CF At | | | CF Df | +-----------+---------------+ | CON | Defend | +-----------+---------------+ | DEX | Hit | | | CF At | +-----------+---------------+ | AGL | CF Df | | | Evade | | | Movement Cost | +-----------+---------------+ | LUK | Hit | | | Evade | +-----------+---------------+ +----------------+----------------------------------------------------------+ | Sub-attributes | Description | +----------------+----------------------------------------------------------+ | Attack | Attack points is what you'll need to kill. This, though, | | | will be countered by enemy's Defend points to reduce the | | | damage and Evade points to fail your attack. | | Defend | This is what keep you alive in battlefields. You will | | | Defend points to protect yourself from enemy's normal | | | attacks. | | Hit | This is your normal attack's success rate. Without this, | | | your Attack points is pointless. Enemy's Evade points | | | is your Hit points' enemy. | | CF At | CF At points is very useful for magic users because it | | | determains your Coinfeigm's damage, reduced by enemy's | | | CF Df points. | | CF Df | This is your only defence against Coinfeigm attacks. It | | | is essential if you want to stay alive from a magical | | | battle. | | Evade | Evade points is yet another sub-attribute that keeps you | | | alive in battlefields. Defend against enemy's normal | | | attack, ain't it better to evade it? High Evade points | | | and your enemy can't even touch you, except if (s)he has | | | high Hit points too. | | Weight | This is the total weight of all equipments you are | | | currently wearing. It will effect how far you can go. | | Movement Cost | This determains how far you can go, judging from your | | | STR, AGL and Weight points. | +----------------+----------------------------------------------------------+ ----- Deity ----- Like most RPG games, Hoshigami, too, have elements. They are Deities. They, like other games, will have advantages against one and weak against others. Deities too level up like characters. This is what the Dev. points are used for. You'll need 100 Dev. points or more to level up and like character's level up, extended Dev. points will be gone. Every time they level up, they will allow a character to learn certain skills. Each Deities have different skills to offer. They are all listed under "Skills" section. There are 8 Deities in Hoshigami. They are: +---------+-----------+----------------+--------------+ | Deity | Element | Strong Against | Weak Against | +---------+-----------+----------------+--------------+ | Amu | Fire | Zeneth, Ema | Gote, Kashis | | Ema | Earth | Gote, Kashis | Sonova, Amu | | Sonova | Force | Ema, Zeneth | Kashis, Gote | | Zeneth | Water | Kashis, Gote | Amu, Sonova | | Gote | Lightning | Amu, Sonova | Ema, Zeneth | | Kashis | Wind | Sonova, Amu | Zeneth, Ema | | Elvilla | Holy | ??? | ??? | | Vugtis | Darkness | ??? | ??? | +---------+-----------+----------------+--------------+ Note that Elvilla and Vugtis are hidden Deities. To get them, please refer to the "Characters list" section for more info. As for their information, it's still a mystery to me... --------- Coinfeigm --------- Coinfeigm is an art of magic in Hoshigami. It requires Coin. Coinfeigm's element is based on Deities. That is why you can judge which Coin to use by the chart above. Coins level up too. You don't get points in order to level up a Coin. All you need is to engrave Seals on it to prep it up in order to suit it to level up. Seals are not engraved as liked. You must pick the right Seal to engrave in order to get good results. You can engrave Seals on Coins in every Coin shops in every city in Hoshigami. The list for Coins and Seals I so far know is listed under "Items list" section. Coins too have their own attributes to merge with the sub-attributes in characters. They are: +----------------+----------------------------------------------------------+ | Coin Attribute | Desciption | +----------------+----------------------------------------------------------+ | MCP | Max CP stored in Coin. CP's real name is actually | | | "Coinfeigm Point", which is quite similar to Mana Point | | | from other games. | | CPC | CP needed to cast a Coinfeigm. It will be deducted from | | | the MCP every time a Coinfeigm is casted. | | RC | RAP points needed to cast a Coinfeigm. It will expend | | | equally to this number. | | RNG | Range of the Coinfeigm. | | AOE | Area of Effect of the Coinfeigm. | | SR | Success Rate of the Coinfeigm. This only applies to | | | certain Coins. | | POT | Potential (Power) of the Coinfeigm. This will merge with | | | a character's CF At points to cause damages and will be | | | deducted by an enemy's CF Df points. | +----------------+----------------------------------------------------------+ CP in the MCP will regenerate at time and will fully recover after each battle. ------ Weapon ------ In Hoshigami, there are 8 types of weapons. Each have different statistics and each one have their own deities. Here's their desciptions: +---------------------------+---------------------------------------------+ | Description | Statistics | +------------------+--------+------+--+---+-----+------+----+-----+-------+ | Weapon | Deity |Attack|CF|Hit|Evade|Weight|Cost|Range|Overall| +------------------+--------+------+--+---+-----+------+----+-----+-------+ | Ring | Ema | 4 |1 | 5 | 1 | 1 | 1 |1step|Grade 3| | Dagger | Kashis | 3 |2 | 1 | 2 | 3 | 1 |1step|Grade 3| | Sword | Amu | 2 |3 | 2 | 3 | 4 | 2 |1step|Grade 3| | Axe | Sonova | 1 |3 | 4 | 4 | 6 | 3 |1step|Grade 4| | Spear * | Zeneth | 2 |3 | 3 | 1 | 5 | 3 |2step|Grade 3| | Boomerang ** | Kashis | 3 |2 | 4 | 5 | 3 | 2 |8step|Grade 3| | Morning Star *** | Gote | 3 |2 | 4 | 2 | 5 | 2 |2step|Grade 4| | Bow **** | Gote | 3 |2 | 3 | 5 | 3 | 3 |6step|Grade 3| +------------------+--------+------+--+---+-----+------+----+-----+-------+ * = Diagonally and vertically only; Hits whatever on the way. ** = All direction; Can be intercepted if anything is on the way. *** = Diagonally and vertically only; Can be intercepted ****= All direction; Can be intercepted if anything is on the way; Shoots slightly up, can avoid middle intercepters from intercepting. All the weapons are Graded with numbers, 1 being the best. In conclusion, all of the weapons have similar overall grades. This means that they're all well-balanced. Note that all these statistics are made based on the first version of every weapon, which is Carmine Ring, Dagger, Short Sword, Stone Axe, Spear, Boomerang, Morning Star and Short Bow. When the weapon improves, their other statistics may change but their range will not. It is fixed. Choose well which weapon to use! That's about all you'll need to know about Hoshigami's battling. Any other suggestion? Please don't hesitate to e-mail me about it. ===================== (( 7. Walkthrough )) ===================== ------------ Introduction ------------ (About this FAQ) Before starting, I want you to know that; some of the locations are SOMETIMES wrong... It's due to sometimes I'll get confused with the axis format below and also, sometimes I'll count Fazz's starting point when I'm needed to place the party members, which is wrong because I'm supposed to count that AFTER the placement of party members (You know that the game rotates itself SOMETIMES after you've finished placing the party members, don't you?). So, if you've spotted some errors throughout my FAQ, please write to me, ok? Thanks! This FAQ only features one way through the game. Like, if there's an alternative way or if-you-don't-get-this-character,-what-will-happen junk, it's not featured in this walkthrough. Maybe I'll try to cover this up too in the future. Since this walkthrough is made with only hidden items in mind, therefore, no strategics on how to win a battle will be given. . . . . . . . . . Y . . 9 . . 8 . A . 7 . . Ex: 6 . . ?- (X, Y) 5 . . 5 X A- (5, 3) 4 . . 4 3 . . 3 2 . . 2 1 . 1 0 This is how the battlefield's layout look like in Hoshigami, right? And without a coordinator, it'll be hard for me and you to coordinate where an item in the battlefield is. Therefore, I've made out this X and Y axis based on this layout so that we can follow for easier finding. But there are some notes that you must follow. That is: 1. PLEASE do not rotate your battlefield at the beginning of the game if you want to follow this axis. 2. Only Fazz (Or the main character in a battle)'s starting points will be given out for you to make sure that you're in the right rotation. Get it? Well, let's get on to the game! C H A P T E R 1 ---------- Battle #01 ---------- Battlefield Seitan Hills Fazz's Starting Point (04, 12) Hidden Item (06, 13) Eye Drop (08, 04) Grulla Coin Bonus Item Healing Fruit ---------- Battle #02 ---------- Battlefield Tower of Wind Fazz's Starting Point (09, 03) Hidden Item (02, 12) Boomerang (10, 05) Tempest Seal Bonus Item Cure Coin ---------- Battle #03 ---------- Battlefield Dissoal Fazz's Starting Point (03, 06) Hidden Item (09, 11) Leather Armor (17, 07) Eye Drop Bonus Item Determination Manual ---------- Battle #04 ---------- Battlefield Widden Underground Prison Fazz's Starting Point (08, 15) Hidden Item (07, 02) Hand Axe Bonus Item Blue Seal ---------- Battle #05 ---------- Battlefield Widden Valley Fazz's Starting Point (14, 03) Hidden Item (08, 09) Stone Ring (15, 07) Ema Crest Seal Bonus Item Leather Armor ---------- Battle #06 ---------- Battlefield Seitan Hills II Fazz's Starting Point (04, 02) Hidden Item (06, 11) Entity Seal (09, 14) Blue Cutter Boomerang Bonus Item Board Sword ---------- Battle #07 ---------- Battlefield Aus Fazz's Starting Point (07, 02) Hidden Item (12, 07) Openface Acc. (08, 17) Zepherd Coin Bonus Item Cure Re Coin C H A P T E R 2 ---------- Battle #08 ---------- Battlefield Clair Mountains Fazz's Starting Point (05, 05) Hidden Item (09, 09) Ring Mail Armor (15, 02) Green Seal Bonus Item Sonova Emblem Seal ---------- Battle #09 ---------- Battlefield Savah Canal Fazz's Starting Point (03, 03) Hidden Item (09, 01) Nut of Vigor (10, 09) Halberd Spear * Bonus Item Braven * You'll need at least a "Jump +1" skill learnt from Kashis at Dev3 to get this item. ---------- Battle #10 ---------- Battlefield Carmwell Fazz's Starting Point (03, 04) Hidden Item (08, 10) White Seal (16, 03) Iron Ring * Bonus Item Ring Mail Armor * Hidden on lower floor ---------- Battle #11 ---------- Battlefield Fort Yugo Fazz's Starting Point (02, 11) Hidden Item (08, 16) Bronze Mail Armor Bonus Item Long Sword ---------- Battle #12 ---------- Battlefield Queld Fazz's Starting Point (03, 05) Hidden Item (04, 12) Thundra Seal (16, 02) Blista Coin Bonus Item Bronze Mail Armor C H A P T E R 3 ---------- Battle #13 ---------- Battlefield Echo Forest Fazz's Starting Point (05, 09) Hidden Item (06, 11) Spirit Seal (13, 06) Bastard Sword Bonus Item Robe of Wisdom ---------- Battle #14 ---------- Battlefield Mount. Tesina Fazz's Starting Point (05, 03) Hidden Item (11, 02) Zeneth Emblem Seal (05, 10) Boots Acc. Bonus Item Main Gauche Knife ---------- Battle #15 ---------- Battlefield Fort Sappharl Fazz's Starting Location (02, 04) Hidden Item (07, 06) Gaiz Coin (11, 10) Robe of Wisdom * Bonus Item Flamberge Sword * You'll need at least a "Jump +1" skill learnt from Kashis at Dev3 to get this item. ---------- Battle #16 ---------- Battlefield Lake Ecroga Fazz's Starting Point (01, 02) Hidden Item (13, 01) Panacea Bonus Item Boots Acc. ---------- Battle #17 ---------- Battlefield Temple of Water Fazz's Starting Point (03, 06) Hidden Item (07, 07) Blue Seal (12, 02) Battle Flail M' Star Bonus Item Armor or Light ---------- Battle #18 ---------- Battlefield Inside Temple of Water Fazz's Starting Point (04, 08) Hidden Item (11, 01) Spear Seal (16, 10) Glacier Seal Bonus Item Blista Coin ---------- Battle #19 ---------- Battlefield Lake Ecroga II Fazz's Starting Point (07, 20) Hidden Item (02, 17) Mermaid Beads Acc. Bonus Item Silver Ring C H A P T E R 4 ---------- Battle #20 ---------- Battlefield Kamdell Fazz's Starting Point (01, 11) Hidden Item (11, 14) Veil of Light Acc. * (10, 07) Iron Helm Bonus Item I missed this one... Can anyone help??? * You'll need at least a "Jump +1" skill learnt from Kashis at Dev3 to get this item. Here, I'll need to clarify something, since the story and battles ahead is forked. I've been following the route to get Leimray (Refer to "Characters list" section). ---------- Battle #21 ---------- Battlefield Kamdell Desert Fazz's Starting Point (07, 08) Hidden Item (12, 10) Headband Acc. (01, 05) Panacea Bonus Item Re Tein Coin ---------- Battle #22 ---------- Battlefield Temple of Fire Fazz's Starting Point (02, 10) Hidden Item (06, 06) Panacea (19, 13) Bone Crusher M' Star Bonus Item Veil of Light Acc. ---------- Battle #23 ---------- Battlefield Inside Temple of Fire Fazz's Starting Point (03, 06) Hidden Item (08, 02) Sword Seal (16, 10) Amu Emblem Seal Bonus Item Moon Tunic Robe ---------- Battle #24 ---------- Battlefield Inside Temple of Fire II Fazz's Starting Point (16, 05) Hidden Item None Bonus Item Gruned Coin ---------- Battle #25 ---------- Battlefield Kamdell Desert II Fazz's Starting Point (10, 05) Hidden Item None Bonus Item Blessed Fruit ---------- Battle #26 ---------- Battlefield Kamdell II Fazz's Starting Point (02, 05) Hidden Item None Bonus Item Panacea ---------- Battle #27 ---------- Battlefield Kamdell III Fazz's Starting Point (02, 07) Hidden Item None Bonus Item None ---------- Battle #28 ---------- Battlefield Roundart Fazz's Starting Point (03, 13) Hidden Item (08, 08) Gote Emblem Seal (14, 08) Winged Boots Acc. Bonus Item Re Vin Coin C H A P T E R 5 ---------- Battle #29 ---------- Battlefield Sonti Plateau Fazz's Starting Point (14, 07) Hidden Item (10, 05) Dragon Tooth Knife (04, 14) Moon Tunic Robe Bonus Item Cure Zu Coin ---------- Battle #30 ---------- Battlefield Marfa Fazz's Starting Point (02, 09) Hidden Item (07, 03) Blessed Fruit (17, 07) Maintenance Manual Bonus Item Re Lake Coin ---------- Battle #31 ---------- Battlefield Layeta Fazz's Starting Point (07, 10) Hidden Item (10, 11) Tempest Seal (19, 06) Moon Necklace Acc. Bonus Item Kintoki's Axe ---------- Battle #32 ---------- Battlefield Inside Layeta Castle Fazz's Starting Point (03, 10) Hidden Item (10, 08) Headband Acc. (17, 16) Mirage Seal Bonus Item Weapons Guide Manual ---------- Battle #33 ---------- Battlefield Inside Layeta Castle II Fazz's Starting Point (02, 08) Hidden Item (16, 06) Turquoise Acc. (06, 02) Tys Emblem Seal Bonus Item Silver Robe C H A P T E R 6 ---------- Battle #34 ---------- Battlefield Temple of Earth Fazz's Starting Point (02, 09) Hidden Item (04, 07) Ema Emblem Seal (12, 04) Blessed Fruit Bonus Item Beast Armor ---------- Battle #35 ---------- Battlefield Inside Temple of Earth Fazz's Starting Point (06, 06) Hidden Item (05, 02) Spirit Seal (19, 06) Gain Coin Bonus Item Angelic Ring ---------- Battle #36 ---------- Battlefield Fort La Sulle Fazz's Starting Point (03, 03) Hidden Item (03, 09) Flying Terror Boomerang (16, 12) Turquoise Acc. Bonus Item Claimh Solais Sword ---------- Battle #37 ---------- Battlefield Aus Plains Fazz's Starting Point (11, 08) Hidden Item (16, 15) Chaos Seal (02, 05) Blessed Fruit Bonus Item Moon Necklace Acc. ---------- Battle #38 ---------- Battlefield Aus II Fazz's Starting Point (05, 09) Hidden Item (02, 17) Ring of Death (16, 03) Black Seal Bonus Item Re Cure Coin ---------- Battle #39 ---------- Battlefield Lar Dellue Fazz's Starting Point (05, 11) Hidden Item (02, 14) Moon Necklace Acc. (15, 04) White Seal Bonus Item Ornament Book Manual ---------- Battle #40 ---------- Battlefield Ixian Temple Fazz's Starting Point (11, 04) Hidden Item (08, 07) Circlet Acc. (18, 09) Rise and Shine Manual Bonus Item Dancing Bee Bow ---------- Battle #41 ---------- Battlefield Inside Ixian Temple Fazz's Starting Point (02, 02) Hidden Item (04, 06) Blessed Fruit (31, 05) Panacea Bonus Item Chains of Doom M' Star ---------- Battle #42 ---------- Battlefield Inside Ixian Temple II Fazz's Starting Point (03, 08) Hidden Item (04, 14) Panacea (20, 03) Well-Being Manual Bonus Item Laevateinn Sword ---------- Battle #43 ---------- Battlefield Inside Ixian Temple III Fazz's Starting Point It's too hard to count here... Hidden Item None Bonus Item None ---------- Battle #44 ---------- Battlefield Inside Ixian Temple Fazz's Starting Point It's too hard to count here... Hidden Item None Bonus Item None Huh... Finally, the game ends here... Enjoy the ending! Too bad there's no replayability in Hoshigami... Does the multiple endings count as replayability? ========================= (( 8. Characters list )) ========================= Actually, this is a section created to guide you on obtaining characters (including Tower of Vugtis and the two hidden Deities, Elvilla and Vugtis). First of all, I'd really like to thank TeamXK for letting me use these info below. It's all his. And to his request, I'll change the form a little bit before posting them up. Special thanks to TeamXK again. And to his request, too, he would like me to credit Atlus... So, Special thanks to Atlus too for this one. You'll need to follow each and every steps to get a corresponding Character. So keep your eyes opened for the "Conditions"! C H A P T E R 1 ------- Romleth ------- Place obtained Widden Conditions None How to obtain After the prison escape in Battle #04, you'll trigger a sequence with Romleth, if he survives from the battle, of course. In the sequence, choose: 1. "Thank you." OR 2. "I can't let you." --> "Thank you." :if you want him to join you. --------- Silphatos --------- Place obtained Tower of Wind Conditions None How to obtain After Battle #05, you'll be needed to go to the Tower of Wind first (You won't get any alternative). There, you'll trigger a sequence with Silhatos. In the sequence, choose: 1. "I gladly accept your offer." OR 2. "Thank you, but..." --> "...I guess you're right." :if you want him to join you. C H A P T E R 2 ----- Elena ----- Place obtained Dissoal Conditions None How to obtain After Battle #07, you'll be exposed with places to go, with the final destination Queld (Battle #12). Now, before you reach Queld (Anytime in between Battle #07 and Battle #12), you can go to Dissoal to trigger a sequence with Elena. In the sequence, choose: 1. "How much will you pay?" OR 2. "Sorry, find someone else." --> "Alright, you win." :if you want her to join you. If you've missed this opportunity, there's one more ahead, after Battle #19. At this point, answer "Alright." ---- Tinn ---- Place obtained Fort Yugo Conditions Before Battle #04, you'll have a sequence with Romleth. Answer ""...special." Recruit Elena before you reach Battle #09. You'll get a sequence with Elena. Reply "Yeah I was." How to obtain After Battle #11, you'll trigger a sequence with Tinn, if she survives the battle, of course. In the sequence, choose: 1. "Alright..." OR 2. "I still can't let you." --> "Uh huh, especially you and me and everyone else." :if you want her to join you. If you've missed this opportunity, there's one more ahead, after battle at Lar Dullue. At this point, answer "Alright." C H A P T E R 3 ------ Chroma ------ Place obtained Hephaitos' Tower Conditions After the Battle #12, a sequence will trigger. At this point, choose "Send a messenger." Reach the top floor of Hephaitos' Tower and select "I know what you are saying." in the sequence. How to obtain After the Battle #20, return to the tower and speak with Chroma. Fulfill Chroma's request by finding all of her missing weapons in the Tower that Sajiri has stolen by using Session Attacks on him. Then, return all the weapons and you'll be in a sequence. Choose ""No, not at all." if you want her to join you. C H A P T E R 4 ---------- Jacqueline ---------- Place obtained Lake Ecroga Conditions After the Battle #12, a sequence will trigger. At this point, choose "Send a messenger." Before Battle #14, you'll have a sequence with her. Choose "A woman of such beauty..." After the Battle #15, you'll get yet another sequence. Select "I want to help them." How to obtain (With Tinn and/or Elena recruited) After Battle #19, you'll have a sequence with her (and Tinn or Elena). Choose: 1. "That's enough!" OR 2. "Well..." then "What's the matter?" --> "Elena, hold on." or "Tinn, hold on." :if you want her to join you. ---- Leia ---- Place obtained Lake Ecroga Conditions After Battle #18, you'll have a sequence with her, if she survives the battle, of course. Choose "I can't do that. After Battle #20, a sequence will trigger. Answer "Let's go to the temple." How to obtain Before Battle #22, go to Temple of Water. Here, you'll have another conversation with Leia. Choose "But..." --> "True..." and after these, you'll get another choice. Choose "Even Then." if you want to recruit Leimray later. ----- Gomes ----- Place obtained Clair Oasis Conditions After Battle #20, a sequence will trigger. Answer "Let's go to the temple." How to obtain During the conversation with him at Clair Oasis, select one of the following message sequences: 1. "Certainly." OR 2. "Actually..." --> "Alright." :if you want him to join you. ------- Leimray ------- Place Kamdell Conditions Recruit Tinn after Battle #11, and Leia After Battle #20, a sequence will trigger. Answer "Let's go to the temple." During the conversation where Leia joins you select "Even then." After Battle #24, choose: 1. "Let's retreat." OR 2. "We'll fight." --> "On second thought..." After that, you'll have conversation with Gomes again. This time, choose "We'll go to the Kamdell Desert." How to obtain After Battle #27, choose: "No, Leimrey" if you want him to join you. C H A P T E R 6 ------ Alveen ------ Place obtained ??? Conditions After Battle #24, choose: 1. "Let's retreat." OR 2. "We'll fight." --> "On second thought..." How to obtain After the Battle #36, choose: 1. "Come with us." OR 2. "What are you going to do now?", --> "Alveen..." :if you want him to join you. ---- Luke ---- Place obtained Temple of Water Conditions Have the Tower of Vugtis appear on the world map (See below). Have Leia, Elena, and Jacqueline recruited into your party. How to obtain After Battle #38, visit the Temple of Water, then select one of the following message sequences: 1. "Of course not." OR 2. "That's not a good idea." then "...Okay" :if you want him to join you. ------- Reuperl ------- Place obtained Aus Conditions At the Prologue of Hoshigami (Before "Chapter 1" rises), in the lengthy conversation with Reuperl, answer ""Let's hear what he has to say." --> "I can't say no to the king." After Battle #07, you'll have yet another conversation with Reuperl. Choose "Alright." Have Reuperl survive the Battle #38 How to obtain After Battle #39, visit Aus and select one of the following message sequences: 1. "No.", then "Alright." OR 2. "Okay, but...", then "...Alright." :if you want to recruit him. ------- Zelstan ------- Place obtained Layeta Conditions Have Luke, Reuperl, Silphatos, Elena, Leia, Alveen, and Tinn recruited into your party. How to obtain After Battle #39, visit Layeta, then select one of the following message sequences: 1. "Thank you very much." OR 2. "I'm sorry..." --> "That's right..." :if you want him to join you. --------------- Tower of Vugtis --------------- Conditions After the Battle #12, a sequence will trigger. At this point, choose "Send a messenger." After Battle #20, a sequence will trigger. Answer "Let's go to the temple." How to obtain After Battle #38, the tower will appear if you have a character who can worship Vugtis. A N Y T I M E ----------------- Vugtis (as Deity) ----------------- Conditions Have a character acquire and equip the following skills: - Amu's Aid (Amu Lv. 1) - Sonova's Aid (Sonova Lv. 1) - Bat's Wing (Zeneth Lv. 14) How to obtain Visit the temple at Marfa or Widden (using the town command) and you'll be able to worship Vugtis. ----------------- Evilla (as Deity) ----------------- Conditions Have a character acquire and equip the following skills: - Kashis' Aid (Kashis Lv. 1) - Gote's Aid (Gote Lv. 1) - Lizard's Leg (Ema Lv. 14) How to obtain Visit the temple at Aus or Tus (using the town command) and you'll be able to worship Elvilla. =================== (( 9. Item List )) =================== ------------- ( a) Weapon ) ------------- _Ring_ Carmine Ring 490G Attack 003 CF At 009 Hit 020 Weight 005 Defend 004 CF Df 004 Evade 020 Cost 025 Effect: None Ring with leather strip wrapped around it. Stone Ring 850G Attack 008 CF At 017 Hit 022 Weight 007 Defend 000 CF Df 010 Evade 022 Cost 026 Effect: None Ring chiseled from a hard rock. Iron Ring 1270G Attack 013 CF At 025 Hit 024 Weight 009 Defend 000 CF Df 016 Evade 024 Cost 026 Effect: None Wide-banded ring made of iron. Thorned Ring 1680G Attack 018 CF At 033 Hit 026 Weight 011 Defend 000 CF Df 026 Evade 026 Cost 026 Effect: None Ring with 6 thorns placed around the gem. Dragon Claw 2730G Attack 060 CF At 057 Hit 045 Weight 017 Defend 000 CF Df 021 Evade 030 Cost 030 Effect: None 4 interlocked rings modeled after a dragon's claw. Silver Ring 2340G Attack 002 CF At 069 Hit 032 Weight 021 Defend 000 CF Df 040 Evade 032 Cost 026 Effect: None Ring made of silver with runes etched on its surface. Cestus 3090G Attack 032 CF At 105 Hit 035 Weight 025 Defend 000 CF Df 047 Evade 034 Cost 026 Effect: None Metal glove designed for punching. Ring of Death 2560G Attack 040 CF At 121 Hit 038 Weight 030 Defend 000 CF Df 000 Evade 037 Cost 026 Effect: CF Dmg +20% Ring that raises CF's potency by the power of darkness. Angelic Ring 2800G Attack 040 CF At 093 Hit 044 Weight 038 Defend 084 CF Df 090 Evade 043 Cost 026 Effect: CF Dmg -20% Ring that enhances wearer's defence with the power of light. Master Ring 4640G Attack 048 CF At 153 Hit 052 Weight 044 Defend 000 CF Df 071 Evade 055 Cost 026 Effect: None Ring that raises CF to its full potential. Ema Ring 10G Attack 040 CF At 137 Hit 048 Weight 041 Defend 010 CF Df 055 Evade 051 Cost 026 Effect: Poison 25% Ring made from a clear, red stone. Celestial Ring 10G Attack 040 CF At 175 Hit 065 Weight 056 Defend 000 CF Df 100 Evade 068 Cost 026 Effect: CF Dmg -30% Ring with Ixian script etched on its surface. _Knife_ Dagger 530G Attack 009 CF At 005 Hit 045 Weight 012 Defend 000 CF Df 000 Evade 015 Cost 027 Effect: None A short, double-edged weapon. Ceramic Knife 710G Attack 017 CF At 010 Hit 068 Weight 015 Defend 000 CF Df 000 Evade 016 Cost 035 Effect: Arms Master Knife with high durability. Main Gauche 1300G Attack 034 CF At 020 Hit 054 Weight 021 Defend 000 CF Df 005 Evade 018 Cost 027 Effect: Phys Hit +10% Dagger used for parrying. Falchion 1800G Attack 056 CF At 032 Hit 062 Weight 029 Defend 000 CF Df 011 Evade 020 Cost 027 Effect: Phys Dmg +10% A weapon with thick, curved blade. Orichalch 2030G Attack 068 CF At 038 Hit 066 Weight 033 Defend 010 CF Df 014 Evade 022 Cost 027 Effect: CF Dmg +20% Knife made of rare metal Orichalch. Dragon Tooth 2260G Attack 080 CF At 044 Hit 071 Weight 037 Defend 000 CF Df 018 Evade 024 Cost 027 Effect: Poison 10% Dagger that is designed after a dragon's tooth. Veelas 2450G Attack 092 CF At 050 Hit 076 Weight 041 Defend 000 CF Df 022 Evade 026 Cost 027 Effect: Immobile 10% Knife that cuts through time and space. Kashis' Will 10G Attack 116 CF At 083 Hit 104 Weight 052 Defend 010 CF Df 044 Evade 037 Cost 035 Effect: Phys Evade +30% Knife which contains Kashis' will. _Sword_ Short Sword 580G Attack 011 CF At 000 Hit 035 Weight 018 Defend 000 CF Df 000 Evade 010 Cost 032 Effect: None Short-bladed sword that can be wielded with ease. Board Sword 1140G Attack 021 CF At 000 Hit 033 Weight 021 Defend 000 CF Df 000 Evade 011 Cost 032 Effect: None Sword with a board blade for cutting. Long Sword 1700G Attack 031 CF At 000 Hit 041 Weight 024 Defend 000 CF Df 000 Evade 012 Cost 032 Effect: None A long, double-edged sword. Bastard Sword 2240G Attack 041 CF At 000 Hit 039 Weight 027 Defend 000 CF Df 000 Evade 008 Cost 032 Effect: None Heavy sword designed to crush the enemy's armor. Flamberge 4480G Attack 063 CF At 010 Hit 051 Weight 035 Defend 000 CF Df 005 Evade 015 Cost 032 Effect: None Long sword with the undulating cutting edge. Scimitar 4100G Attack 075 CF At 000 Hit 055 Weight 039 Defend 000 CF Df 000 Evade 021 Cost 032 Effect: None Sabre with long, slim blade. Filangi 5300G Attack 100 CF At 000 Hit 059 Weight 047 Defend 000 CF Df 000 Evade 018 Cost 032 Effect: None Sword with thin, flexible blade. Claimh Solais 6160G Attack 115 CF At 000 Hit 069 Weight 055 Defend 000 CF Df 000 Evade 021 Cost 032 Effect: None A large, saw-toothed sword. Laevateinn ?????G Attack 173 CF At 030 Hit 097 Weight 075 Defend 000 CF Df 021 Evade 036 Cost 043 Effect: Weapon Guard Blackthorn's sword. Sword of Amu 10G Attack 130 CF At 037 Hit 090 Weight 059 Defend 010 CF Df 012 Evade 033 Cost 032 Effect: Champion Sacred sword imbued with the strength of Amu. Star Blade 10G Attack 190 CF At 032 Hit 117 Weight 058 Defend 000 CF Df 027 Evade 041 Cost 032 Effect: Coin Break 10% Sword made from the shard of elemental wisdom. _Axe_ Stone Axe 940G Attack 014 CF At 000 Hit 025 Weight 028 Defend 000 CF Df 000 Evade 005 Cost 040 Effect: None Axe made of polished rock. Hand Axe 1620G Attack 026 CF At 000 Hit 027 Weight 031 Defend 000 CF Df 000 Evade 005 Cost 040 Effect: None A small, one-handed axe. War Hammer 2940G Attack 050 CF At 000 Hit 031 Weight 037 Defend 000 CF Df 000 Evade 006 Cost 040 Effect: None Hammer with a beak-like blade for tearing armor. Tomahawk 4260G Attack 076 CF At 000 Hit 036 Weight 045 Defend 000 CF Df 000 Evade 008 Cost 040 Effect: None A light, double-bladed axe. Damascus Axe 4880G Attack 089 CF At 000 Hit 039 Weight 049 Defend 000 CF Df 000 Evade 009 Cost 040 Effect: None Axe made of tempered Damascus steel. Kintoki's Axe 5580G Attack 103 CF At 000 Hit 042 Weight 053 Defend 000 CF Df 000 Evade 015 Cost 040 Effect: None Large axe designed to split the enemy's helm in half. Pluto's Axe 6260G Attack 117 CF At 000 Hit 045 Weight 057 Defend 000 CF Df 000 Evade 016 Cost 040 Effect: None Axe used by the ruler of the underworld. Axe of Sonova Attack 146 CF At 020 Hit 067 Weight 066 Defend 010 CF Df 017 Evade 019 Cost 040 Effect: Decoin 25% War axe blessed by Sonova. _Spear_ Spear 840G Attack 012 CF At 000 Hit 030 Weight 021 Defend 000 CF Df 000 Evade 020 Cost 036 Effect: None A light polearm designed for thrusting. Javelin 1540G Attack 021 CF At 000 Hit 032 Weight 024 Defend 000 CF Df 000 Evade 022 Cost 036 Effect: None A short, metal-tipped spear. Halberd 2080G Attack 030 CF At 000 Hit 034 Weight 027 Defend 000 CF Df 000 Evade 024 Cost 036 Effect: None Polearm with an axe blade, a spear point and a pick. Bardiche 2760G Attack 039 CF At 000 Hit 037 Weight 030 Defend 000 CF Df 000 Evade 026 Cost 036 Effect: None An elongated battle axe. Benkei Glaive 4600G Attack 059 CF At 010 Hit 058 Weight 038 Defend 000 CF Df 000 Evade 030 Cost 036 Effect: None Polearm with a long, curved bladed. Naginata 5080G Attack 070 CF At 020 Hit 046 Weight 042 Defend 000 CF Df 000 Evade 032 Cost 036 Effect: None Single-edged polearm designed to slash enemy. Snake Pike 5760G Attack 082 CF At 026 Hit 050 Weight 046 Defend 000 CF Df 000 Evade 034 Cost 036 Effect: None Pike whose blade undulates like a snake. Longinus 6540G Attack 094 CF At 032 Hit 054 Weight 050 Defend 000 CF Df 010 Evade 037 Cost 036 Effect: None Legendary lance with blood red tip. Culnrikolnne 7300G Attack 106 CF At 044 Hit 073 Weight 058 Defend 000 CF Df 008 Evade 043 Cost 036 Effect: None Spear that pierces the fabric of time and space. Zeneth Lance 10G Attack 133 CF At 060 Hit 068 Weight 062 Defend 010 CF Df 016 Evade 051 Cost 036 Effect: Sandman 25% Lance that holds the power of Zeneth. _Boomerang_ Boomerang 560G Attack 010 CF At 002 Hit 025 Weight 011 Defend 000 CF Df 000 Evade 000 Cost 034 Effect: None Flat, V-shaped weapon that returns to the thrower. Blue Cutter 1220G Attack 019 CF At 005 Hit 027 Weight 014 Defend 000 CF Df 000 Evade 000 Cost 034 Effect: None Throwing card made of steel plate. Silver Edge 1820G Attack 028 CF At 008 Hit 024 Weight 017 Defend 000 CF Df 005 Evade 000 Cost 034 Effect: None Small boomerang made of silver. Steel Wing 1880G Attack 037 CF At 000 Hit 036 Weight 020 Defend 000 CF Df 000 Evade 000 Cost 034 Effect: None Steel boomerang with sharpened edge. Dual Edge 3120G Attack 057 CF At 018 Hit 031 Weight 028 Defend 000 CF Df 000 Evade 000 Cost 034 Effect: None Double-bladed boomerang. Soarer 3340G Attack 071 CF At 000 Hit 044 Weight 032 Defend 000 CF Df 000 Evade 000 Cost 034 Effect: None Boomerang that is customized for use in battle. Rimdyska 4400G Attack 082 CF At 022 Hit 042 Weight 036 Defend 000 CF Df 007 Evade 000 Cost 034 Effect: None Steel ring with sharp outer edge. Cutback 4540G Attack 093 CF At 024 Hit 045 Weight 040 Defend 000 CF Df 008 Evade 000 Cost 034 Effect: None Weapon made to hit enemies from their blind spots. Flying Terror Attack 104 CF At 034 Hit 053 Weight 048 Defend 000 CF Df 010 Evade 000 Cost 034 Effect: None Thrown weapon with exceptional rotational speed. Kashis' Breath 10G Attack 116 CF At 052 Hit 062 Weight 051 Defend 000 CF Df 012 Evade 052 Cost 034 Effect: Acc Guard Boomerang that flies with the swiftness of Kashis. _Morning Star_ Morning Star 560G Attack 008 CF At 002 Hit 025 Weight 023 Defend 001 CF Df 003 Evade 015 Cost 033 Effect: Cures sleep Spiked metal ball that is attached to the shaft by a chain. Ball and Chain 850G Attack 018 CF At 003 Hit 027 Weight 026 Defend 002 CF Df 003 Evade 016 Cost 033 Effect: Cures sleep Morning star with a large, round metal ball. Bladed Fury 1090G Attack 028 CF At 004 Hit 029 Weight 029 Defend 002 CF Df 004 Evade 017 Cost 033 Effect: Cures sleep Two double-bladed axes connected by a chain. Solidthorns 1410G Attack 038 CF At 005 Hit 031 Weight 032 Defend 003 CF Df 004 Evade 018 Cost 033 Effect: Cures sleep Morning star with bladed spikes. Rocksmite 2000G Attack 060 CF At 006 Hit 036 Weight 038 Defend 004 CF Df 005 Evade 020 Cost 033 Effect: Cures sleep Weapon that is capable of pulverizing rocks. Battle Flail 2280G Attack 074 CF At 007 Hit 039 Weight 041 Defend 004 CF Df 006 Evade 022 Cost 033 Effect: Cures confusion Flail with a shaft covered with spikes. Bone Crusher 2560G Attack 086 CF At 008 Hit 042 Weight 045 Defend 004 CF Df 006 Evade 024 Cost 033 Effect: Phys Hit +10% Weapon designed to crush enemy's bone. Wicked Chain 2840G Attack 098 CF At 010 Hit 045 Weight 049 Defend 005 CF Df 007 Evade 026 Cost 033 Effect: Cures confusion Chained weapon which offers versatility in usage. Chains of Doom ?????G Attack 112 CF At 015 Hit 053 Weight 057 Defend 006 CF Df 009 Evade 030 Cost 033 Effect: Cures sleep Weapon with several chains attached to the shaft. Gote's Anger 10G Attack 168 CF At 022 Hit 255 Weight 086 Defend 012 CF Df 015 Evade 042 Cost 040 Effect: Blind 25% Morning star which emanates Gote's anger. _Bow_ Short Bow 1140G Attack 009 CF At 003 Hit 030 Weight 013 Defend 000 CF Df 002 Evade 000 Cost 037 Effect: None A small-sized bow that is easy to use. Long Bow 1600G Attack 018 CF At 004 Hit 032 Weight 016 Defend 000 CF Df 002 Evade 000 Cost 037 Effect: None A large bow designed for long-range attack. Glitter Arrow 2660G Attack 036 CF At 004 Hit 037 Weight 022 Defend 000 CF Df 005 Evade 000 Cost 037 Effect: None Bow that shoots arrow that glistens brightly. Rippled Bow 3640G Attack 056 CF At 008 Hit 063 Weight 030 Defend 000 CF Df 000 Evade 000 Cost 037 Effect: None A beautiful bow with flowing curves. Yew Bow 4680G Attack 066 CF At 011 Hit 046 Weight 034 Defend 000 CF Df 008 Evade 000 Cost 037 Effect: None A long bow made of yew. Rain Maker 5480G Attack 088 CF At 000 Hit 064 Weight 042 Defend 000 CF Df 010 Evade 000 Cost 037 Effect: None Steel bow with stabilizer attached to it. Dancing Bee ?????G Attack 112 CF At 000 Hit 073 Weight 050 Defend 000 CF Df 000 Evade 000 Cost 037 Effect: None Bow designed for rapid firing. Bow of Gote 10G Attack 136 CF At 026 Hit 078 Weight 054 Defend 000 CF Df 023 Evade 023 Cost 037 Effect: Blind 25% Bow that bestows Gote's accuracy on the wielder. ------------ ( b) Armor ) ----------- _Robe_ Feigm Robe 570G Attack 000 CF At 000 Hit 000 Weight 013 Defend 003 CF Df 008 Evade 015 Cost 000 Effect: None Preferred robe for the Coinfeigm users. Mithril Coat 1560G Attack 000 CF At 000 Hit 000 Weight 028 Defend 015 CF Df 041 Evade 018 Cost 000 Effect: None A sturdy coat made of mithril silver. Robe of Wisdom 2990G Attack 000 CF At 000 Hit 000 Weight 038 Defend 030 CF Df 051 Evade 022 Cost 000 Effect: None Robe that offers protection from Coinfeigms. Moon Tunic 4020G Attack 000 CF At 000 Hit 000 Weight 050 Defend 040 CF Df 080 Evade 031 Cost 000 Effect: None The moon sages' masterpiece. Silver Robe 4490G Attack 000 CF At 010 Hit 000 Weight 058 Defend 050 CF Df 086 Evade 037 Cost 000 Effect: None Robe that was bathed in milky white light. Zeneth Robe 10G Attack 000 CF At 015 Hit 000 Weight 062 Defend 070 CF Df 092 Evade 069 Cost 000 Effect: Immobile Guard Robe blessed by Zeneth. Kashis Robe 10G Attack 000 CF At 010 Hit 025 Weight 056 Defend 106 CF Df 098 Evade 079 Cost 000 Effect: Decoin Guard Robe blessed by Kashis. Robe of Ema 10G Attack 000 CF At 020 Hit 000 Weight 060 Defend 060 CF Df 111 Evade 069 Cost 000 Effect: Refined CF Robe blessed by Ema. Elvilla's Garb 10G Attack 000 CF At 025 Hit 000 Weight 078 Defend 118 CF Df 170 Evade 135 Cost 032 Effect: Coin Guard Holy garb blessed by Elvilla. _Armor_ Cloth Armor 380G Attack 000 CF At 000 Hit 000 Weight 016 Defend 007 CF Df 000 Evade 005 Cost 000 Effect: None Unencumbering armor made of cloth. Leather Armor 650G Attack 000 CF At 000 Hit 000 Weight 020 Defend 011 CF Df 004 Evade 006 Cost 000 Effect: None An armor made of harden leather. Ring Mail 930G Attack 000 CF At 000 Hit 000 Weight 024 Defend 020 CF Df 012 Evade 007 Cost 000 Effect: None Armor with metal rings sewn to leather backing. Bronze Mail 1540G Attack 000 CF At 000 Hit 000 Weight 032 Defend 025 CF Df 016 Evade 008 Cost 000 Effect: None A suit of armor made of bronze. Chain Mail 1910G Attack 000 CF At 000 Hit 000 Weight 036 Defend 035 CF Df 021 Evade 010 Cost 000 Effect: None Armor made of interlocking metal rings. Plate Mail 2170G Attack 000 CF At 000 Hit 000 Weight 040 Defend 045 CF Df 026 Evade 012 Cost 000 Effect: None Armor which consists of metal plates. Armor of Light 2700G Attack 000 CF At 000 Hit 000 Weight 045 Defend 055 CF Df 031 Evade 014 Cost 000 Effect: None Armor that was tempered at a temple. Beast Armor 2870G Attack 000 CF At 000 Hit 000 Weight 055 Defend 065 CF Df 036 Evade 022 Cost 000 Effect: None Suit of armor with wavy pattern on its surface. Mail of Amu 10G Attack 020 CF At 000 Hit 000 Weight 066 Defend 130 CF Df 062 Evade 040 Cost 000 Effect: Confuse Guard Plate mail blessed by Amu. Sonova Vest 10G Attack 010 CF At 000 Hit 000 Weight 068 Defend 137 CF Df 056 Evade 035 Cost 000 Effect: Refined Attack Vest blessed by Sonova. Gote's Armor 10G Attack 005 CF At 005 Hit 035 Weight 064 Defend 124 CF Df 068 Evade 040 Cost 000 Effect: Fear Guard Full body armor blessed by Gote. Vugtis' Garb 10G Attack 025 CF At 000 Hit 041 Weight 085 Defend 160 CF Df 140 Evade 077 Cost 000 Effect: Weapon Guard War garb blessed by Vugtis. ---------------- ( c) Accessory ) ---------------- Pointy Hat 400G Attack 000 CF At 002 Hit 000 Weight 002 Defend 001 CF Df 005 Evade 000 Cost 000 Effect: None A tall, pointy hat with large brim. Priest's Hat 1180G Attack 000 CF At 005 Hit 000 Weight 010 Defend 010 CF Df 012 Evade 000 Cost 000 Effect: None Hat worn by priests in ceremonial acts. Veil of Light 2000G Attack 000 CF At 015 Hit 000 Weight 015 Defend 015 CF Df 020 Evade 000 Cost 000 Effect: None Veil that is told to have starlight woven in. Circlet 3190G Attack 000 CF At 010 Hit 000 Weight 023 Defend 020 CF Df 020 Evade 000 Cost 000 Effect: None Hair ornament with 6 gems of different colors. Headgear 480G Attack 000 CF At 000 Hit 000 Weight 004 Defend 005 CF Df 003 Evade 000 Cost 000 Effect: None Leather helm that reduces damage to the head. Openface 990G Attack 000 CF At 000 Hit 000 Weight 012 Defend 012 CF Df 006 Evade 000 Cost 000 Effect: None Helmet that provides wide angle of view. Dragon Helm 1720G Attack 000 CF At 000 Hit 000 Weight 017 Defend 020 CF Df 008 Evade 000 Cost 000 Effect: None Helm made of overlapping metal plates. Iron Helm 10G Attack 005 CF At 000 Hit 000 Weight 025 Defend 028 CF Df 012 Evade 000 Cost 000 Effect: None Black helm made of iron that covers the entire head. Hachigane 2690G Attack 010 CF At 000 Hit 010 Weight 020 Defend 024 CF Df 010 Evade 005 Cost 000 Effect: None Helmet with additional protection on the forehead. Boots 660G Attack 000 CF At 000 Hit 005 Weight 005 Defend 007 CF Df 000 Evade 015 Cost 000 Effect: Jump +1 A protective footwear for rugged terrain. Winged Boots 770G Attack 000 CF At 000 Hit 005 Weight 007 Defend 010 CF Df 000 Evade 020 Cost 000 Effect: Jump +1 Boots that enhance the wearer's movement. Lucky Charm 500G Attack 000 CF At 000 Hit 000 Weight 001 Defend 004 CF Df 004 Evade 004 Cost 000 Effect: None A charm for safe return. Amulet 1000G Attack 000 CF At 006 Hit 006 Weight 002 Defend 006 CF Df 010 Evade 006 Cost 000 Effect: None A charm for victory. Headband 1500G Attack 008 CF At 008 Hit 008 Weight 005 Defend 008 CF Df 016 Evade 008 Cost 000 Effect: None Headband that makes the wearer feel strong. Turquoise 1280G Attack 000 CF At 000 Hit 000 Weight 010 Defend 005 CF Df 005 Evade 005 Cost 000 Effect: Confuse Guard Turquoise pendant that calms the wearer. Mermaid Beads 10G Attack 000 CF At 000 Hit 000 Weight 015 Defend 000 CF Df 005 Evade 000 Cost 000 Effect: Poison Guard Pearl necklace that makes the wearer happy. Moon Necklace 10G Attack 000 CF At 005 Hit 005 Weight 005 Defend 000 CF Df 005 Evade 000 Cost 000 Effect: Sleep Guard Necklace made of moonstone. ----------- ( d) Item ) ----------- _HP Recovery_ Recover Seed 500G Attack 000 CF At 000 Hit 000 Weight 000 Defend 000 CF Df 000 Evade 000 Cost 040 Effect: Restores 50 HP Healing Fruit 2000G Attack 000 CF At 000 Hit 000 Weight 000 Defend 000 CF Df 000 Evade 000 Cost 040 Effect: Restores 100 HP Nut of Vigor 5000G Attack 000 CF At 000 Hit 000 Weight 000 Defend 000 CF Df 000 Evade 000 Cost 060 Effect: Restores 300 HP Blessed Fruit 50000G Attack 000 CF At 000 Hit 000 Weight 000 Defend 000 CF Df 000 Evade 000 Cost 080 Effect: Restores HP fully _Abnormal Status Recovery_ Antidote 2000G Attack 000 CF At 000 Hit 000 Weight 000 Defend 000 CF Df 000 Evade 000 Cost 060 Effect: Cures poisoning Eyedrop 700G Attack 000 CF At 000 Hit 000 Weight 000 Defend 000 CF Df 000 Evade 000 Cost 040 Effect: Cures blinding Unbind 1000G Attack 000 CF At 000 Hit 000 Weight 000 Defend 000 CF Df 000 Evade 000 Cost 040 Effect: Cures immobility Braven 1000G Attack 000 CF At 000 Hit 000 Weight 000 Defend 000 CF Df 000 Evade 000 Cost 040 Effect: Cures fear Sedative 2000G Attack 000 CF At 000 Hit 000 Weight 000 Defend 000 CF Df 000 Evade 000 Cost 040 Effect: Cures confusion Awakener 1500G Attack 000 CF At 000 Hit 000 Weight 000 Defend 000 CF Df 000 Evade 000 Cost 060 Effect: Cures sleep Refeigm 1500G Attack 000 CF At 000 Hit 000 Weight 000 Defend 000 CF Df 000 Evade 000 Cost 060 Effect: Cures CF disability Panacea 10000G Attack 000 CF At 000 Hit 000 Weight 000 Defend 000 CF Df 000 Evade 000 Cost 080 Effect: Cures all negative effects ---------------- ( e) Coinfeigm ) ---------------- _Amu_ Grulla Lv. 1 fire Coinfeigm Greis Lv. 2 fire Coinfeigm Gruned Lv. 3 fire Coinfeigm Gren Lv. 4 fire Coinfeigm _Ema_ Gaiga Lv. 1 earth Coinfeigm Gaiz Lv. 2 earth Coinfeigm Galfo Lv. 3 earth Coinfeigm Gain Lv. 4 earth Coinfeigm _Sonova_ Bonga Lv. 1 explosion Coinfeigm Bondes Lv. 2 explosion Coinfeigm Bondeo Lv. 3 explosion Coinfeigm Bolunga Lv. 4 explosion Coinfeigm _Zeneth_ Blisu Lv. 1 water Coinfeigm Blista Lv. 2 water Coinfeigm Blen Lv. 3 water Coinfeigm Bleeya Lv. 4 water Coinfeigm _Gote_ Laira Lv. 1 lightning Coinfeigm Laicle Lv. 2 lightning Coinfeigm Laizon Lv. 3 lightning Coinfeigm Laineed Lv. 4 lightning Coinfeigm _Kashis_ Zel Lv. 1 wind Coinfeigm Zepherd Lv. 2 wind Coinfeigm Zephin Lv. 3 wind Coinfeigm Zeno Lv. 4 wind Coinfeigm _Elvilla_ Cure Lv. 1 life restoration Coinfeigm Cure Re Lv. 2 life restoration Coinfeigm Cure Zu Lv. 3 life restoration Coinfeigm Re Move Cures the target from immobility Re Lite Cures the target from blinding Re Laks Cures the target from fear Re Pure Cures the target from poisoning Re Lake Cures the target from sleep Re Tein Cures the target from confusion Re Coin Cures the target from CF disability Gaush Protects the target from shoot Resis Temporarily protects the target from all negative effects Re Cure Fully restores 1 person's HP Re Vin Restores incapacitated target's HP by 10% _Vugtis_ Spika Blinds the target Depin Renders the target immobile Terror Strikes fear in target's heart Ora Van Breaks the target's armor ----------- ( f) Seal ) ----------- Note that the collection below is mostly being picked up. I don't know the price, therefore, I take the sell price and double it up. _Amu_ Fire 800G Red 1000G Flame 1700G Sword 22300G Inferno 1800G Entity 28310G Amu Emblem 10G _Ema_ Earth 800G Brown 1000G Russet 1700G Ema Crest 8130G Land 1800G Spirit 28310G Ema Emblem 10G _Sonova_ Force 800G Yellow 1000G Brimstone 1700G Impact 1800G Chaos 28310G Sonova Emblem 10G _Zeneth_ Ice 800G Blue 1000G Frost 1700G Spear 22300G Glacier 1800G Thundra 28310G Zeneth Emblem 10G _Gote_ Lightning 800G Purple 1000G Spark 1700G Gote Crest 8130G Bow 22300G Thunderclap 1800G Mirage 28310G Gote Emblem 10G _Kashis_ Wind 800G Green 1000G Breeze 1700G Dagger 22300G Mistral 1800G Tempest 28310G Kashis Emblem 10G _Elvilla_ White 44300G _Vugtis_ Black 24000G Domination 10G Shadow 100G Tys Emblem 199998G ------------- ( g) Manual ) ------------- Determination Learn Skill Phys Hit +10% Rise and Shine Learn Skill Sleep Guard Well-Being Learn Skill Seven Guard Weapons Guide Learn Skill Weapon Guard Maintenance Learn Skill Armor Guard Ornament Book Learn Skill Acc Guard Way of Sword Learn Skill Life and Death Sonova Codex Learn Skill Sonova's Aid ------------ ( h) Shops ) ------------ These are the things that shops sell in each Chapters. Shops in Chapter 1 sells: Weapon Carmine Ring 490G Dagger 530G Short Sword 580G Stone Axe 940G Spear 840G Boomerang 560G Morning Star 560G Short Bow 1140G Armor Feigm Robe 570G Cloth Armor 380G Pointy Hat 400G Headgear 480G Item Recover Seed 500G Healing Fruit 2000G Eyedrop 700G Coin Grulla 1020G Grulla 1320G Gaiga 1020G Gaiga 1320G Bonga 1020G Bonga 1320G Blisu 1020G Blisu 1320G Laira 1020G Laira 1320G Zel 1020G Zel 1320G Cure 1020G Cure 1320G Seal Fire 800G Earth 800G Force 800G Ice 800G Lightning 800G Wind 800G Shops in Chapter 2 sells: Weapon Carmine Ring 490G Stone Ring 850G Dagger 530G Ceramic Knife 710G Short Sword 580G Broad Sword 1140G Stone Axe 940G Hand Axe 1620G Spear 840G Javelin 1540G Boomerang 560G Blue Cutter 1220G Morning Star 560G Ball and Chain 850G Short Bow 1140G Long Bow 1600G Armor Feigm Robe 570G Cloth Armor 380G Leather Armor 650G Pointy Hat 400G Headgear 480G Lucky Charm 500G Item Recover Seed 500G Healing Fruit 2000G Eyedrop 700G Unbind 1000G Coin Grulla 1120G Grulla 1420G Grulla 1720G Gaiga 1120G Gaiga 1420G Gaiga 1720G Bonga 1120G Bonga 1420G Bonga 1720G Blisu 1120G Blisu 1420G Blisu 1720G Laira 1120G Laira 1420G Laira 1720G Zel 1120G Zel 1420G Zel 1720G Cure 1520G Cure 1370G Cure 1720G Re Lite 1320G Re Lite 1720G Spika 1020G Spika 1320G Seal Fire 800G Earth 800G Force 800G Ice 800G Lightning 800G Wind 800G Shadow 100G Shops in Chapter 3 sells: Weapon Carmine Ring 490G Stone Ring 850G Thorned Ring 1680G Dagger 530G Ceramic Knife 710G Main Gauche Knife 1300G Short Sword 580G Broad Sword 1140G Bastard Sword 2240G Stone Axe 940G Hand Axe 1620G War Hammer 2940G Spear 840G Javelin 1540G Bardiche 2760G Boomerang 560G Blue Cutter 1220G Steel Wing 1880G Morning Star 560G Ball and Chain 850G Solidthorns 1410G Short Bow 1140G Long Bow 1600G Glitter Arrow 2660G Armor Feigm Robe 570G Mithril Coat 1560G Cloth Armor 380G Leather Armor 650G Ring Mail 930G Pointy Hat 400G Headgear 480G Openface 990G Lucky Charm 500G Item Recover Seed 500G Healing Fruit 2000G Eyedrop 700G Unbind 1000G Braven 1000G Coin Grulla 2020G Grulla 2120G Greis 1820G Gaiga 2020G Gaiga 2120G Gaiz 1820G Bonga 2020G Bonga 2120G Bondes 1820G Blisu 2020G Blisu 2120G Blista 1820G Laira 2020G Laira 2120G Laicle 1820G Zel 2020G Zel 2120G Zephard 1820G Cure 1970G Cure 2020G Cure Re 1820G Re Move 1420G Re Move 1920G Re Lite 1920G Re Lite 1920G Spika 1920G Spika 1920G Depin 1420G Seal Fire 800G Inferno 1800G Earth 800G Land 1800G Force 800G Impact 1800G Ice 800G Glacier 1800G Lightning 800G Thunderclap 1800G Wind 800G Mistral 1800G Shadow 100G Shops in Chapter 4 sells: Weapon Carmine Ring 490G Stone Ring 850G Thorned Ring 1680G Dragon Claw 2730G Dagger 530G Ceramic Knife 710G Main Gauche Knife 1300G Falchion 1800G Short Sword 580G Broad Sword 1140G Bastard Sword 2240G Flamberge 4480G Stone Axe 940G Hand Axe 1620G War Hammer 2940G Tomahawk 4260G Spear 840G Javelin 1540G Bardiche 2760G Benkei Glaive 4600G Boomerang 560G Blue Cutter 1220G Steel Wing 1880G Dual Edge 3120G Morning Star 560G Ball and Chain 850G Solidthorns 1410G Rocksmite 2000G Short Bow 1140G Long Bow 1600G Glitter Arrow 2660G Rippled Bow 3640G Armor Feigm Robe 570G Mithril Coat 1560G Robe of Wisdom 2990G Cloth Armor 380G Leather Armor 650G Ring Mail 930G Chain Mail 1910G Pointy Hat 400G Priest's Hat 1180G Headgear 480G Openface 990G Boots 660G Lucky Charm 500G Amulet 1000G Item Recover Seed 500G Healing Fruit 2000G Antidote 2000G Eyedrop 700G Unbind 1000G Braven 1000G Awakener 1500G Coin Grulla 2620G Greis 2320G Greis 3120G Gaiga 2620G Gaiz 2320G Gaiz 3120G Bonga 2620G Bondes 2320G Bondes 3120G Blisu 2620G Blista 2320G Blista 3120G Laira 2620G Laicle 2320G Laicle 3120G Zel 2620G Zephard 2320G Zephard 3120G Cure 2520G Cure Re 2370G Cure Re 3120G Re Lite 2420G Re Lite 3020G Re Move 2420G Re Move 3020G Re Laks 2520G Re Laks 3120G Spika 2420G Spika 3020G Depin 2320G Depin 2270G Terror 1920G Seal Fire 800G Inferno 1800G Earth 800G Land 1800G Force 800G Impact 1800G Ice 800G Glacier 1800G Lightning 800G Thunderclap 1800G Wind 800G Mistral 1800G White 44300G Shadow 100G Shops in Chapter 5 sells: Weapon Carmine Ring 490G Stone Ring 850G Thorned Ring 1680G Dragon Claw 2730G Silver Ring 2340G Dagger 530G Ceramic Knife 710G Main Gauche 1300G Falchion 1800G Orichalch 2030G Short Sword 580G Broad Sword 1140G Bastard Sword 2240G Flamberge 4480G Scimitar 4100G Stone Axe 940G Hand Axe 1620G War Hammer 2940G Tomahawk 4260G Damascus Axe 4880G Spear 840G Javelin 1540G Bardiche 2760G Benkei Glaive 4600G Naginata 5080G Boomerang 560G Blue Cutter 1220G Steel Wing 1880G Dual Edge 3120G Soarer 3340G Morning Star 560G Ball and Chain 850G Solidthorns 1410G Rocksmite 2000G Battle Flail 2280G Short Bow 1140G Long Bow 1600G Glitter Arrow 2660G Rippled Bow 3640G Yew Bow 4680G Armor Feigm Robe 570G Mithril Coat 1560G Robe of Wisdom 2990G Cloth Armor 380G Leather Armor 650G Ring Mail 930G Chain Mail 1910G Plate Mail 2170G Pointy Hat 400G Priest's Hat 1180G Headgear 480G Openface 990G Dragon Helm 1720G Boots 660G Lucky Charm 500G Amulet 1000G Item Recover Seed 500G Healing Fruit 2000G Nut of Vigor 5000G Antidote 2000G Eyedrop 700G Unbind 1000G Braven 1000G Sedative 2000G Awakener 1500G Refeigm 1500G Coin Greis 2820G Greis 3520G Gruned 3320G Gaiz 2820G Gaiz 3520G Galfo 3320G Bondes 2820G Bondes 3520G Bondeo 3320G Blista 2820G Blista 3520G Blen 3320G Laicle 2820G Laicle 3520G Laizon 3320G Zephard 2820G Zephard 3520G Zephin 3320G Cure Re 2720G Cure Re 3520G Cure Zu 3320G Re Lite 3520G Re Move 2870G Re Laks 3520G Re Laks 3620G Re Pure 1920G Re Lake 3320G Spika 3520G Depin 2770G Terror 2520G Terror 3120G Seal Fire 800G Red 1000G Inferno 1800G Earth 800G Brown 1000G Land 1800G Force 800G Yellow 1000G Impact 1800G Ice 800G Blue 1000G Glacier 1800G Lightning 800G Purple 1000G Thunderclap 1800G Wind 800G Green 1000G Mistral 1800G White 44300G Shadow 100G Shops in Chapter 6 sells: Weapon Stone Ring 850G Thorned Ring 1680G Dragon Claw 2730G Silver Ring 2340G Cestus 3090G Ceramic Knife 710G Main Gauche 1300G Falchion 1800G Orichalch 2030G Veelas 2450G Broad Sword 1140G Bastard Sword 2240G Flamberge 4480G Scimitar 4100G Filangi 5300G Hand Axe 1620G War Hammer 2940G Tomahawk 4260G Damascus Axe 4880G Pluto's Axe 6260G Javelin 1540G Bardiche 2760G Benkei Glaive 4600G Naginata 5080G Snake Pike 5760G Blue Cutter 1220G Steel Wing 1880G Dual Edge 3120G Soarer 3340G Cutback 4540G Ball and Chain 850G Solidthorns 1410G Rocksmite 2000G Battle Flail 2280G Wicked Chain 2840G Long Bow 1600G Glitter Arrow 2660G Rippled Bow 3640G Yew Bow 4680G Rain Maker 5480G Armor Feigm Robe 570G Mithril Coat 1560G Robe of Wisdom 2990G Moon Tunic 4020G Leather Armor 650G Ring Mail 930G Chain Mail 1910G Plate Mail 2170G Armor of Light 2700G Pointy Hat 400G Priest's Hat 1180G Veil of Light 2000G Headgear 480G Openface 990G Dragon Helm 1720G Hachigane 2690G Boots 660G Winged Boots 770G Lucky Charm 500G Amulet 1000G Headband 1500G Item Recover Seed 500G Healing Fruit 2000G Nut of Vigor 5000G Antidote 2000G Eyedrop 700G Unbind 1000G Braven 1000G Sedative 2000G Awakener 1500G Refeigm 1500G Coin Greis 4420G Gruned 4020G Gaiz 4420G Galfo 4020G Bondes 4420G Bondeo 4020G Blista 4420G Blen 4020G Laicle 4420G Laizon 4020G Zephard 4420G Zephin 4020G Cure Re 4120G Cure Re 4020G Cure Zu 3520G Re Lite 3420G Re Move 3320G Re Laks 4120G Re Pure 2670G Re Pure 3020G Re Lake 2320G Re Lake 3320G Re Tein 2470G Re Coin 3920G Spika 3720G Depin 3070G Terror 3620G Seal Fire 800G Red 1000G Flame 1700G Inferno 1800G Earth 800G Brown 1000G Russet 1700G Land 1800G Force 800G Yellow 1000G Brimstone 1700G Impact 1800G Ice 800G Blue 1000G Frost 1700G Glacier 1800G Lightning 800G Purple 1000G Spark 1700G Thunderclap 1800G Wind 800G Green 1000G Breeze 1700G Mistral 1800G White 44300G Shadow 100G ================ (( 10. Skills )) ================ Note that the weapons and armors granted by the Deities will appear as an item, not as a skill. As for those whose wondering how I got these skills when I'm still in the beginning of the game, I've actually reached somewhere further when I've been planning to make this list. But all of a sudden, my memory card stopped functioning. All my save games are lost. Fortunately I've this list done before that happened. So I've decided to make a walkthrough as well. As for the Deities Elvilla and Vugtis, thanks to TeamXK's info in GameFAQs message board AND my friend's GameShark :) Unfortunately, he didn't wish to be mentioned, for his mysterious reason... ---------- ( a) Amu ) ---------- 1. Amu's Aid Amu grants divine protection 2. Counter 10% 10% chance of counterattack 3. Phys Dmg +10% Physical damage increses by 10% 4. Confuse Guard Protects from confusion 5. Arms Master Critical area widens 6. Threaten 10% 10% chance of fear/hit 7. Sleep Guard Protects from sleep 8. Counter 20% 20% chance of counterattack 9. Arm Break 10% 10% chance of armor break/hit 10. Champion Hit/evade/damage up when HP is low 11. Threaten 25% 25% chance of feat/hit 12. Counter 30% 30% chance of counterattack 13. Phys Dmg +20% Physical damage increases by 20% 14. Wpn Break 10% 10% chance of weapon break/hit 15. Mail of Amu Plate mail blessed by Amu 16. Sword of Amu Sacred sword imbued with the strength of Amu ---------- ( b) Ema ) ---------- 1. Ema's Aid Ema grants divine protection 2. Absorb 10% Absorb 10% of damage you inflict 3. CF Dmg -10% Coinfeigm damage received -10% 4. Poison 10% 10% chance of poisoning/hit 5. CF Dmg +10% Coinfeigm damage increases by 10% 6. Blind Guard Protects from blinding 7. Absorb 30% Absorb 30% of damage you inflict 8. Equip Coin +1 Number of coins equipped +1 9. CF Dmg -20% Coinfeigm damage received -20% 10. Poison 25% 25% chance of poisoning/hit 11. Refined CF Coinfeigm Cost -20% 12. Absorb 50% Absorb 50% of damage you inflict 13. CF Dmg +20% Coinfeigm damage increases by 10% 14. Lizard's Leg Necessary for ritual of light 15. Robe of Ema Robe blessed by Ema 16. Ema Ring Ring made from a clear, red stone ------------- ( c) Sonova ) ------------- 1. Sonova's Aid Sonova grants divine protection 2. HP +10% Maximum HP increases by 10% 3. Phys Dmg -10% Physical damage received -10% 4. Decoin 10% 10% chance of CF disability/hit 5. HP +20% Maximum HP inceases by 20% 6. Poison Guard Protects from poisoning 7. Firm Stance Protects from shoot 8. HP +30% Maximum HP increases by 30% 9. Acc break 10% 10% chance of accessory break/hit 10. Phys Dmg -20% Physical damage received -20% 11. Decoin 25% 25% chance of CF disability/hit 12. Refined Attack Physical attack cost -20% 13. HP +50% Maximum HP inceases by 50% 14. Coin Break 10% 10% chance of coin break/hit 15. Axe of Sonova War axe blessed by Sonova 16. Sonova Vest Vest blessed by Sonova ------------- ( d) Zeneth ) ------------- 1. Zeneth's Aid Zeneth grants divine protection 2. Luck +10% Luck increases by 10% 3. Dealer Bonus money increases slightly 4. Charm 10% 10% chance of confusion/hit 5. Immobile Guard Protects from immobility 6. Sandman 10% 10% chance of sleep/hit 7. CF Success +10% Coinfeigm success rate +10% 8. Luck +20% Lcuk increases by 20% 9. Trader Bonus money increases 10. Charm 25% 25% chance of confusion/hit 11. Luck +30% Luck increases by 30% 12. Sandman 25% 25% chance of sleep/hit 13. CF Success +20% Coinfeigm success rate +20% 14. Bat's Wing Necessary for ritual of darkness 15. Zeneth Robe Robe blessed by Zeneth 16. Zeneth Lance Lance that holds the power of Zeneth ----------- ( e) Gote ) ----------- 1. Gote's Aid Gote grants divine protection 2. Exp +10% Acquired EXP increases by 10% 3. Phys Hit +10% Physical attack hit rate +10% 4. Hawk's Eye Hidden items become visible 5. Blind 10% 10% chance of blinding/hit 6. Fear Guard Protect from fear 7. EXP +20% Acquired EXP increases by 20% 8. Phys Hit +20% Physical attack hit rate +20% 9. Armor Guard Protects armor from breaking 10. Blind 25% 25% chance of blinding/hit 11. Counter 50% 50% chance of counterattack 12. EXP +30% Acquired EXP increases by 30% 13. Weapon Guard Protects weapon from breaking 14. Gote's anger Morning star which emanates Gote's anger 15. Bow of Gote Bow that bestows Gote's accuracy on the wielder 16. Gote's Armor Full body armor blessed by Gote ------------- ( f) Kashis ) ------------- 1. Kashis' Aid Kashis grants divine protection 2. DEV +10% Acquired DEV increases by 10% 3. Jump +1 Climbing ability increases by 1 4. Phys Evade +10% Physical attack evade rate +10% 5. Immobile 10% 10% chance of immobility/hit 6. Decoin Guard Protects from CF disability 7. DEV +20% Aquired DEV increases by 20% 8. Jump +2 Climbing ability increases by 2 9. Acc Guard Protects accessory from breaking 10. Immobile 25% 25% chance of immobility/hit 11. Phys Evade +20% Physical attack evade rate +20% 12. Coin Guard Protects Coinfeigm from breaking 13. DEV +30% Aquired DEV increases by 30% 14. Kashis' Breath Boomerang that flies with the swiftness of Kashis 15. Kashis Robe Robe blessed by Kashis 16. Kashis' Will Knife which contains Kashis' will -------------- ( g) Elvilla ) -------------- 1. Luck +50% Luck increases by 50% 2. Phys Hit +30% Physical attack hit rate +30% 3. Equip Coin +2 Number of coins equipped +2 4. DEV +50% Acquired DEV increases by 50% 5. Seven Guard Protects from all negative effects 6. Jump +3 Climbing ability increases by 3 7. CF Dmg -30% CF damage received -30% 8. Absorb 100% Absorbs 100% of damage you inflict 9. Phys Evade +30% Physical attack evasion rate +30% 10. CF Dmg +30% CF damage increases by 30% 11. Break Guard Protects all items from breaking 12. CF Success +30% Coinfeigm success rate +30% 13. EXP +50% Acquired EXP increases by 50% 14. Elvilla's Garb Holy garb blessed by Elvilla 15. Celestial Ring Ring with Ixian script etched on its surface 16. Final Guard Seven Guard + Break Guard ------------- ( h) Vugtis ) ------------- 1. Counter 50% 50% chance of counterattack 2. Merchant Bonus money increases drastically 3. Phys Dmg +30% Physical damage increases by 30% 4. Phys Dmg -30% Physical damage received -30% 5. Arm Break 25% 25% chance of armor break/hit 6. Wpn Break 25% 25% chance of weapon break/hit 7. Acc Break 25% 25% chance of accessory break/hit 8. Coin Break 25% 25% chance of coin break/hit 9. Life and Death Hit/evade/damage up when HP is low 10. Seven Pains Causes all negative effects/hit 11. Seven Guard Protects from all negative effects 12. Counter 100% 100% chance of counterattack 13. Break Guard Protects all items from breaking 14. Star Blade Sword made from the shard of elemental wisdom 15. Vugtis' Garb War garb blessed by Vugtis 16. Break All Breaks all items/hit ==================== (( 11. Strategies )) ==================== This section is devoted to tricks, or better said Strategies on defeating specific battles or specific combinations of enemies. Contributions are welcomed. In fact, I think I will make this section to be fully depended on contributors. --------------------- Chicken Lure Strategy --------------------- Sender Rangga Arya Gandamana (rangga_arya@yahoo.com) Circumstance Combination of Bow-man and Magician Description As you know, magician and archer are deadly combination. Magic attacks can damage your party's Hp up to 50% and also attack in groups. Archer are like sniper in the game. They are weak but can be annoying. Archers are also in high places where you can't reach them. Even though their attack are not strong like magic, they can never run out of arrows. To defeat a magician, you need to have at least two archers. And then, follow these steps: 1. Put your archers in high position. 2. Second, send one of your ally which is a magician to lure the enemies magician. The enemy will cast magic on your ally but can only give little damage. 3. Retreat your magician so that the enemies magician come to chase him/her. 4. When the enemy is at your archers target area, quickly attack them until they die. Remember also to cure your magician's Hp. For the archers, try to attack the enemies only once then do a session. After the session, your archer's attack will become more powerful. To defeat archer you need to lure them with a strong and own a lot of Hp. Send your ally to the archer's target area. This will trigger his/her attack. Try to hide near a wall because archers can't attack you if you are hiding behind walls. Well, that depends on where the archers are. After a few time attacking your ally (eventually miss), the archers will come after you. This time you can stay put hiding or lure him/her to your party's attack range. If the archer is in your magician's attack range you can cast your most powerful magic to attack him/her. =========================== (( 12. How to contact me )) =========================== Well, my contacts are actually written above but I'll write it down again. < ngkleong@hotmail.com > ICQ 55261040 [Inferno II] I accept only contributions, suggestion and errors regarding THIS walkthrough. I might be able to answer a few questions though... But I'm not good in answering. No stupid questions, please! All answerable questions will be posted below this, which is under "Asked Questions" I will ignore those with questions regarding the future chapters, which is not covered by this walkthrough. Also, NO PERSONAL QUESTIONS ;) Well, maybe if it's not THAT personal, I'll answer. Finally, PLEASE!!! No grammar mistakes or spelling mistakes understandable. It would be appreciated if you input the game's name that you'll be contributing or asking, in this case, Hoshigami, as the subject no matter what type of contribution or question it is. To the webmasters, I'm sorry, but I will not accept any requests on using my FAQ, with my private reason. Please understand. Contributors who contribute via e-mail will be replied to notify you that I received your contributions. You see, my English is not even near "average" in usage so don't send in hard-to-understand words, ok? ^_^; ========================= (( 13. Asked questions )) ========================= --------------------------------------------------------------------- Sender "Mark" Question "I have finished the game already but I by the ending. I would just like to clarify if you have finished the game already, is your game ending: " Answer Well, Mark, it is already confirmed that there is various endings in Hoshigami... So it's not weird if I've got a different ending than yours. --------------------------------------------------------------------- --------------------------------------------------------------------- Sender Knightflame18@aol.com Question 1. "How many endings does Hoshigami have?" 2. "How many hours do you think the whole game play is?" Answer 1. I'm not sure about it... 2. I'm not sure either... I writes my FAQ with my PS and Hoshigami on so that I can sometimes clarify something such as place name. --------------------------------------------------------------------- --------------------------------------------------------------------- Sender Lib8719@cs.com Question "Do you know of any GameShark codes yet?" Answer Well, IF I really want some codes (I said IF!), I'll visit GameShark.com. You could too! --------------------------------------------------------------------- --------------------------------------------------------------------- Sender Rangga Arya Gandamana (rangga_arya@yahoo.com) Question 1. "During the end of chapter 2, there was question whether Fazz should go on or send a messenger. I chose to go on. Because of my decision I had to fight some hard battle. What if I choose to send a messenger? Will the story be different? What if I didn't recruited Elena or maybe she died during battle will that have an effect on the story?" 2. "I'm also wandering about the priest of water. During the mission in chapter 3 we only need to defeat Leimrey to win the battle (impossible to do before killing those damned magician and archer). Can I save the water priest? But I couldn't save her because the magician next to Leimrey was always casting magic on her. Do you know a better strategy?" 3. "My friend told me that this game have 5 endings. Is it true? How can I get those endings?" 4. "How many chapters are there in this game?" Answer 1. Yes. I think EVERY choices you get in Hoshigami DOES effect your story line and also your ability to recruit some characters. Please refer to "Characters list" section for more details. 2. Yes again. Every characters you get to control in battles is save-able. They will also be available for you to recruit later in the game too. As for the strategy, just rush Leia all the way through the enemy's party and to join your own party. Don't care of other enemies. Also try shooting peoples out of the way on your way. Heal when HP is low. 3. I don't know about this... I'm sorry, but I can't help ^^; 4. Wooops, I wrote that there's 7 Chapters and it's wrong... There's 6 long Chapters in Hoshigami. --------------------------------------------------------------------- ================= (( 14. Credits )) ================= ---Special Thanks---------------------------------------------------- My parents --------------------------------------------------------------------- - For bringing me into this world :) - For buying me this computer, that PS and also this game. - For encouraging me in doing this walkthrough because it's my interest. ---Special Thanks---------------------------------------------------- Kao Megura (kmegura@yahoo.com) --------------------------------------------------------------------- - For letting me use his Copyright notice. ---Special Thanks---------------------------------------------------- Atlus --------------------------------------------------------------------- - For creating Hoshigami! - On TeamXK's request, for the Characters list section! ---Special Thanks---------------------------------------------------- TeamXK --------------------------------------------------------------------- - For his info about how to get the deities Elvilla and Vugtis in GameFAQs message board. - Also for his permission to use his info about how to get various characters. ---Thanks------------------------------------------------------------ Rangga Arya Gandamana (rangga_arya@yahoo.com) --------------------------------------------------------------------- - For contributing the battling trick "Chicken Lure Strategy". - Also for an info about Deities and how they work on peoples. I'll post them out in the next version. ---Thanks------------------------------------------------------------ Daniel Clews (gruesomegil@hotmail.com) --------------------------------------------------------------------- - For sending in a suggestion about making a section to describe about Coinfeigms and Seals. ---Thanks------------------------------------------------------------ Tek Yin (justine_the_blue@yahoo.com) --------------------------------------------------------------------- - For sending in a (another would be a better word) suggestion about Coinfeigms and Seals... ---Thanks------------------------------------------------------------ Allan Lau (allancw2000@yahoo.com) --------------------------------------------------------------------- - For the suggestion in making a section about the House of Session. I don't know... ---Thanks------------------------------------------------------------ GameFaqs (www.gamefaqs.com) --------------------------------------------------------------------- - For posting this walkthrough. ---Thanks------------------------------------------------------------ You (your_e-mail@site.com) --------------------------------------------------------------------- - For reading this walkthrough. ====================== (( 15. Author's note)) ====================== As I said, this is the third FAQ I've made. The last two was: - Eternal Eyes - Saiyuki Thank you for reading my walkthrough! Good Luck on beating the game! The last updated and this walkthrough, itself, can be obtained from these following sites as of at 17/1/2002: 1. GameFaqs (www.gamefaqs.com) Unpublished work Copyright 2001-2002 by Darren Ng