Date: Wed, 2 Sep 1998 03:48:16 EDT KKK KKK K K A RRRRRR TTTTTTTTTTT IIIIIII A K K A A R R T I A A OO K K A A R R T I A A O O KKK A A R R T I A A OO K K AAAAAAAAA RRRRRR T I AAAAAAAAA K K A A R R T I A A OO K K A A R R T I A A O O K K A A R R T I A A OO KKK KKK AAA AAA RRR RRR T IIIIIII AAA AAA ---------------------------------------------------------------------------- T H E W O R D O F F A T E ======================================================== a Game Walkthrough for Atlus' newst Playstation strategy ======================================================== a CAPRICORN inc Production. Ok I make this brief. I am writing this because I got frustrated play Kartia and desperately looked for anything to help a beginner through a great, but challenging game. Finding nothing due to its recent release, I decided I would try my hand a FAQ writing and not help myself, but maybe any of the other poor suckers, who are just as lost and frustrated as I was. The FAQ is in its prelim. stage and so right concerns on the first 3 episodes of Toxa's story. therefore, it is probably on handy to novices in the world of Kartia. But if you expects are out there feel free to read, critique, correct and pleace get back to me so I make start improving on this. The full FAQ for TOXA is in the works. Hope this helps, enjoy Kartia and Good Luck! - G - _____________________________________________________________________________________ _ _ _ ____________________________________________________________________________________ _ _ _ - - - TOXA's STORY - - - ____________________________________________________________________________________ _ _ _ ___________________________________________________________________________________ _ _ _ CHARACTER BACKGROUND: TOXA CLASSICO A gifted young knight who fights for justice Sex: Male Age 18 years old Place of birth: Idorus Occupation: (Free) Knight Born as a merchant's son. But rather than taking his father's job, he wanted to live the life of a hero and decided to become a knight. Toxa was a natural swordsman. He was anointed as a knight at the age of 18. He is master-less and is now living at Count Shinon's estate, a distant realtive. His recklessness comes from his youth. His youthful arrogance comes from a priviledged life with little difficulties. "...Toxa, the Free Knight. Nothing kept him from pursuing his dreams..." ____________________________________________________________________________________ _ _ _ the OPENING SCENE ___________________________________________________________________________________ _ _ _ - YEAR 1043- - PENTAGRAM CATHEDRAL - Toxa's storyline opens with a conversation between a mother and daughter nearby a temple atlar. We soon learn the daughter Mona, special half-eleven heritage allows her to sence "the beginning of destruction." We are the introduced to Kartia in the for of an "Orginal" Kartia which monas mother passes on to her daughter. This Kartia with the text "nothingness can wipe out all of existence. Mona's mother informs her daughter that a human with the soul of an Elf will be led to Mona, and can unlock the "Orginal" Kartia. Ente Raguruzet, Beltshumeltz, Misty and a random thug. The new character immeadiately Start talking about there evil people which consist of taking Mona form the temple undetected. Misty takes Mona and the thug is ordered to dispose of Mona's mother like the other elves, leaving Raguruzet and Beltshumeltz alone to discuss their motives. We learn that Rag will use Mona and her evil brother to create Eden, while Belt keeps the Inquirers quiet. Mentioned is the AKueldo lead by Mona's brother. Rag leaves after being confronted by Belt, Belt who is somehow affiliated wiht the Rebels mutters cryptic warnings to himself about hevean and opposing you "heretics". - COUNT SHINON'S CASTLE- A group of thieves led by Misty and her ugly cohort Garum are guarding Mona. After a faceoff between Garum and Misty, Ele shows up mistakingly ordering the band of rogue around as merchants. We learn Ele and her attitude are the daughter of Count Shinon, as Ele learns that this group wandering through her fathers estate aren't merchants. Thier cover is blown when Mona cries for help, and we learn that the half-elf girl is a Druid. The thieves start to attack but Ele draws an attack Kartia and flees from the sword-wielding outlaws. In the confusin Mona runs as well. ____________________________________________________________________________________ _ _ _ EPISODE 1 : Chapter 1 DRUID GIRL ___________________________________________________________________________________ _ _ _ NARRATION: A mystery woman (Alana if you studied your manual) describes the status of Count Shinon's estate. She mentions the World Tree, and her surprise at there being one at the estate, since only Shrines can raise the divine tree. She goes one to tell the that Duran, a Vigilance member and herself travel to the estate from the town of Kainas for the World Tree purifying ceremony. - SHINON MANSION In front of the World Tree - The scene opens with two character practicing swordplay, stopped by Duran. This is our first glimpse of our hero Toxa as he remarks about Duran serious manner. After questioned by Alana about his future Toxa reveals a little about himself saying he'll stay a Free Knight until he finds his true purpose. The conversation lightens and Alana create refreshmnets for her two companions (coffee for Toxa, Barley tea for Duran). W find out from Toxa's questioning that Alana is a dancer from some huble family. Toxa shares his background, stating his isvthe son of a merchant in his village. We get our second mention of the Rebels as we find out that the Idorus knights left Toxa as sole gaurdian of the shinon estates to fight the Rebels in Nordia. As the group exchanges goodbyes, Ele interupts recalling her encounter with the thieves and the druid in the previous scene. Toxa is joined by Duran, Alana and Ele to save the druid girl and drive the outlaws off the grounds. The scene shifts to the Thieves how have just recaptured Mona. As they dicuss their location, our band of heros arrive on the scene. Ele acknowledges the leader as Misty and the captive druid girl behind her. Each of the characters in turn make a heroic pre-battle remark. And after Misty accesses the strengths of her opposition to herself and us, we get our first glimpse of Phantoms. Garum before leaving creates a horde of phantoms to protect Misty, while Toxa and Alana even the score with a few of their own. Also we learna little about the logistics of phantom battle. When Garum leaves you first battle begins. ------------------------------------------------------------------------------------------------ - Count Shinon Estate / Lane - VICTORY CONDITION: Kill the Female Thief ENEMIES: 10 Phantom Miles(5 common/5 doll) & Misty the Theif. DEPLOYMENT: 6 Phantoms (3 common/3 doll) weilding axes and spears are set in a line blocking your access to Misty who is surrounded by the other 4 (2 common/2 doll) all carrying swords. ALLIES: 6 Phantoms (3 common/3 shadow) carrying axes and spear and in front of Toxa, Duran, Alana and Ele. ** NOTE: this is perhaps the only time in the game that you'll be given Phantoms. After this its up to you to create and maintain them** TREASURE: None. Not even anything hidden under tree or baleds of grass STRATEGY: Ok boys and girls this first one isn't too difficult and you shouldn't have use Kartia to create anything. I can win without the aid of and magic as well. Remember save all your Kartia, you be needing them later! First some helpful hints for those beginners: One we always get to go first, 2) If this is your first time playing I recomend changing you view in the Config screen to QUARTER, as it is easier to see the ground levels. 3) To end your turn press select and go to PHASE CHANGE (the last icon to the right) and OK it. (I know I had trouble with this) Now for a basic strategy let your Phantoms hang back, and let the enemies come to you. But position your monsters the first round. Split the up into 2 distinct groups: Common Miles on the left of the road put according to their weapon (Axes: good when above. Spears good when below) and the Shadow Miles on the right side of the road. I do this because it forces the enemy to split which is good since we dont like their Dolls and our Shadows hanging out together. As for your heros bring up your two heavy hitters: Toxa and Duran and assign one to each group. The ladies can be placed at you leisure. I usual save the for the battle around Misty. By the way, Misty and her pet Phantoms won't move until your on top of them. Alright by now its the end of the Second Phase. You should be able to mop up all the Phantoms (or maybe leave one or two for some fun the next round). Now lazily start position your atackers for the final assult. Bring in your heros to help with this one. And as for heros, whenever possible let the have the killing blow, because why? We like EXP! OK hopefully you casualities were at a minimum. After destroying Misty...surprise! Shes not dead. The battle is over and you collect your prizes and then the group return to the Castle to interogate Misty. PRIZE(s): 40 Silk Kartia, 2 Texts (Stone & Skin) ------------------------------------------------------------------------------------------------- - SHINON MANSION - Back at the Mansion the group interogate Misty as to where her friends are holding Mona. Misty is non-cooperative and Toxa begins to get frustrated. Duran and Alana calm Toxa down and take over the questioning. After a brief confrontation we hear her full name Misty Rouge and learn that she is the duaghter of a noble family. According to Count Shinon the Rouge family owned the neighboring land, but 10 years before were all killed one night. Hearing that everyone changes their minds about Misty, excpet the always compassionate Miss Ele. There Episode 1 comes to an end. Your cna now saw your game, go over the story so far and fight in the Arena (more on that later.) ____________________________________________________________________________________ _ _ _ ------------------------------------------------------------------------------------------------ - The ARENA - When you enter the arena for the first time Alana will explain all the rules to you. Basically it flows like a normal battle, except you are given a set number of Phantoms and can't create more and making weapons is also out. So its all about kicking butt with what you have. Im still unclear on a couple thing in the arena, like the gain of EXP(I gain levels in there), and use of Kartia, since Im not I big Arena fan. However I highly recomend it because if you claim victory you not only get a special item or two but gain a good variety of Kartia (always a plus). One last note: You and the enemy are always evenly matched and everyone has swords, and the phantoms on both side increase each time you enter. STRATEGY FOR CENTER POSITION: I pick on cornor and rush it, usually the one with the human Encryptor in it. Then I dont have to fight a 3-front battle and let the enemy come to me. This is only for the first Arena battle, since they change later. Not too hard. I say at least beat this one before continuing on. Try it and see. STRATEGY FOR CORNOR POSITION: Hang back, but setup you phantoms so that you types can attack their natural enemies (ie Your Shadows moved closer to their Common) And then let them start coming to you. Eliminate as many Phantoms as possible before engaging the Encryptor. And let Toxa take on that attack, since your lesser phantoms swing usually glace off his robe. The only magic I use is maybe medicine, but feel free since you supposed to get it all back. PRIZE(s): The items for the first 3 Arena battles are: Firearm(great sword), Athena Helmet, and Behead Armor(good for those bad boys, when you can get um) Also you gain Kartia, and not just Silk either, Mithril and -gasp- World Tree. I usually get 10 silk, 6-8 Mithril and 1 World Tree each battle. ------------------------------------------------------------------------------------------------- ____________________________________________________________________________________ _ _ _ The scene opens to a Throne Room, with blazing fire pits and complete with a plush red carpet. The location is unknown, and in this myjestic room we meet Cross, who question a blue- haired woman about killing her sister. The woman, Asty, confides in her "partner" that her sister isin the way, complicating Lord Vandors love for Asty. Cross remind Asty that her sister is her only living family, and a cold-blooded Asty shrugs it off say its her sis's fate. After Asty leaves, Cross thinks to himself and us that he'll help his selfish partner THIS time, since there is nothing he can't do. ____________________________________________________________________________________ _ _ _ EPISODE 3 : Chapter 2 DEAL OF JUSTICE ___________________________________________________________________________________ _ _ _ We are back in Count Shinon's Mansion and are first greeted to the sound of Ele's continuing laughter. Scolded by Toxa, Alana and her Father, Ele explains that Misty is using this to by time for her "gang." When question, Misty verifies Ele's statement. When Misty won't direct us towards her vohorts, a deal is struck, and exchange of Misty for the Druid girl. Alana and Duran agree and Toxa is outrage, since his Knigthly values forbid dealing with thieves and prisoners. Ele makes a comment but is again put in check by her father. After the discussion Misty again has a silent monologue explain that Garum is setting up a trap to kill the heros. NARRATION: Duran recaps the previous conversation, saying that the hero made Misty show them the way to the fortress and that they would exchange Misty for Mona. He also mentions Toxa bitter feelings toward the deal, but say that as aShrine warrior is his (Duran's) duty to protect Mona. He also clues us in that Druids are the only persons who can raise Worl Trees. However, he explains, the plans didn't go as they expected... The scene shifts to the thieves' fortress, where Toxa demands the exchange. Garum double crosses Misty, saying he is the new leader of the thieves. HE further goes on to explain that her organization, Akueldo, has order her dead. Again our heros yell some righteous things and after some quick discussion the battle begins. ------------------------------------------------------------------------------------------------ - Count Shinon Estate / Ruins - VICTORY CONDITION: Save the Druid girl Mona ENEMIES: 4 Phantom Miles(3 shadow/1 common), 2 Phantom Beheads(1 shadow/1 common), 1 Kyau, 3 Thieves & Garum DEPLOYMENT: 2 Miles (1 shadow/1 common) hold a sowrd and a spear, blocking the path to the rest of the ruin. 2 Beheads wielding spears, further up the path blocking direct access to the Thieves. 3 Thieves with swords surrounding Garum at the back of the ruin. Finally 2 Shadow Miles around Mona, in the bacl lower right conor of the battleground. Oh and 1 annoying little Kyau at the top near side of the closest wall ALLIES: Toxa, Duran, Alana and Ele. And whatever Phantoms Miles you were left with after the first battle with their same weapons. TREASURE: To better describe I'll label the battle ground as Garum being north, your heros starting at the South and east and west of course have their respective directions. - The 2 treasure Chest west of the wall, which are blocked by the intial Miles' contian an "IRON" Text (southern) and "1 Mithril Kartia" (northern). - The eastern most treasure chest, blocked by the barrel has a "NEEDLE" Text and the barrel in front of it "1 Mithril Kartia". - Of the 2 barrels at the east of the ruin, blocking access to Mona, the eastern most one (the barrel doing the blocking) contains "1 Mithril Kartia". - Of the two barrels in the north-west cornor of the ruins, the southern barrel has "10 Silk Kartia" - The western most crate (the one next to the barrels) of the 2 crates in the north-west cornor, gives you "1 Mithril Kartia" when burned. - The treasure chest directly to the west of Garum and his thieves, holds the "UP" text. STRATEGY: For now on before the battle starts you get an option menu, with cool stuff like Map Confirmation, Phantom/Weapon creation, Equip, & Phantom/Weapon deletion. I suggest now is a good time to make some Phantoms(your facing Shadow-type now, so you'll need some Dolls) and outfit you heroes. My Phantom advice, you should have 3 of each type of Phantom. Never delete a monster unless making room for a big and better one. And also for this mission you might consider a Kyau of your own. They suck as fighters except they have an indirect attack (which means no counter) but they're fast & great treasure-hunters. Finally you may slowly want to start equiping your monsters with weak swords. (Personally Ive never found use for Axes or Spear expect special circumstances, and outfit all my allied with blades) This should take care of your pre-battle prep. Remember now is the time to make equip for your hereos especially Toxa, since Alana is here and can has 4 creation slots. In the next battle Alana shows up over half way through. But be cautious and dont over use your Kartia. If you followed this FAQ and took several trips to the Arena, you should have around 100+ silk Kartia. Thats about it. Now on to the battle, kids. Ok, I like this second battle so much more than the first, for several reasons. 1) The pre-battle prep(but than every battle has that from now on)! 2) I can send covert groups after chests and hidden treasure 3) Until the thieves, at the back, your enemies stand their ground even when attacked, with the exception of that Kyau, which should be cornored and killed by your worthless Common Miles (they serve little purpose excpet as treasure hunters in this fight). 4) Finally your mission isn't slaughter, just to rescue Mona, which measn you can pick how much battle you'd like to do. On that note there are 2 basic ways to defeat this level. OPTION 1) Run through and destroying everything, ultimately "killing" Garum and Mona is yours. OPTION 2) Killing as little as possible to get to Mona. I take a path between the two, which is neccessary to get all the treasure and aviod major casualities. So thats the strategy that Im gonna tell ya'. (For those efficient people, or those of a more sneaky persuasion, know that all you have to do is kill the first 2 Miles, then burn your way along the bottom of the screen, to get to Mona. Kill her Phantom guards and stand next to her) For moderate carnage and all treasure: Start by ending their Kyau's flying career. Why? Because they annoy me! Then marshal your forces, pitting your Shadow Miles against their Common to the left and your Dolls against the Shadow to the right. (special Doll fighting note: Hopefully you've better equiped Duran, which means his Spirit Knife (with its +5 Shadow-type Attack can be put on a Doll, making him a Shadow's worst nightmare). You should be done within round. Now the fun part. Split your mini-army into 3 Task Forces & heres why: Task Force A, consisting of all your Commons and one of the Girls (I chose Alana since she can hold her own in battle) to go to the left(when facing the thieves) and the two treasure chests. Their mission is of course treasure hunting. Task force B Should have all your Shadows, your most powerful Doll and Toxa (since hes such a bad-ass) go up the middle, towards the Beheads and thieves & Garum. This I consider your main force will wipe out the Beheads and keep the attention of the thieves. The last force I have Duran head the remaining Dolls (hopefully 2) to the right (when facing the thieves). Get treasure and then make a B-line for Mona. (Place the remaining hero...Ele...as backup for Toxa or Duran. Now coordinating all your forces is the challenge. Ideally you want to dispatch the Behead first, while having Task Force A poised to dart out and grab treasure. At this time you should have Duran's group at barrel obsticles waiting for the Beheads to follow thier missing skulls. Don't bring Toxa's group too far past where the Beheads were or Thieve might get anxious and come to you. As Task Force A grabs the treasure (by the way if you created a Kyau now is the time to use it to nab that chest by Garum) Group B advances and, since both barrels in front of C should have been burned, Duran should dispatch with the Shadow guards. When all the treasures are gotten and all the crates burned, have Duran step next to Mona and the battle will end. Do this before the thieves can engage you and you walk out with little to no damage. Ok whichever way to beat it ("killing" Garum or saving Mona) Garum does live (no worries, its not for long. He flees threating victory next time. Yeah right! Toxa wants to chase, but after advise from Duran and Alana, they decide to return Mona to the saftey of the Shinon Estate PRIZE(s): 40 Silk Kartia, 1 Mithril Kartia & 1 "WONDER" Text ------------------------------------------------------------------------------------------------- We return to the Shinon estate to find our heros fussing over Mona. The group prompted by Count Shinon, questions Mona as the details of her capture. The conversation shifts to World Tree and Druid politcs and we learn Druid have no concept of territory. Mona also tells the group her parents have "returned to the earth." Toxa concludes the convo by offering Mona a place to in the Mansion. Before the scene breaks, Mona speaks to herself about a warm light and questions her morther about the mysterious Kartia user and his soul. - SHINON MANSION A Room - We find Duran visiting a "protected" Misty. Duran questions Misty future plans and offers her a position with Vigilance. Testy Misty snaps a Duran, believe him to trying to get info out of her. Duran gets religious, and Misty flies inot a rage, explaining that her famliy was massacred by Holy Men (like Duran) becasue her father was researching Phantoms. In his head Duran explains that 10 years ago Phantoms were outlawed. Misty explains she can't be saved and tell Duran to get out. Back in the man hall from the first scene after the ruins, Duran joins Alana, Toxa and Ele in conversation. He mentions Misty needs some time alone. Alana and Toxa sympathize. Then the group discusses what to do with Misty and Duran decideds to wait. The conversation turns to Mona and the information she told. Ele and Toxa start to bicker as usual. Alana breaks them up by changing the subject to the formation of a plan, incase the enemies return. While Toxa and Ele argue, Alana and Duran decide to stay on. This is the first mention of the other playable char- acter Lacryma who is watching Vigilance with Troy. They rip on Troy a bit and then eventually the episode ends with them going to get some rest. ____________________________________________________________________________________ _ _ _ NARRATION: Alana explains the past epsidoes events, the rescue of Mona, but the lack of man power with the Knights up north. She question these thieves apparent stockpile of Kartia and hints at a Encrypter being involved. she explain that it would be more prosperous to steal the World Tree and then mentions Mona and Misty's avertion to speak on it ____________________________________________________________________________________ _ _ _ EPISODE 6 : Chapter 3 SEEKING THE PATH ___________________________________________________________________________________ _ _ _ - SHINON MANSION Front - We observe Mona kneeling before the World Tree as Toxa and Ele approach. Greetings are exchanged and a breakfast dialouge about tangerine follows. Toxa and Ele constant bickering is only maintain by Mona calm mediation. We learn that Mona enjoys wild berries and used to go with her brother to pick them. Toxa get Valiant and promise to get some Wild berries for Mona. Then we learn more about the Druid way of life, that they dont use Kartia for the everyday task our hero seems to use it for. Also Mona recited a Druid legend concerning the World Tree. When Toxa thinks to himself, we begin to see that is sprung on the half-elf. The talk of Kartia and Mona replies to Ele's subtle insult with patient understanding. Ele leave Toxa in thought about his future as a Free Knight. The peaceful scene is interupted by Ele return in a panic. We now enter Misty's "cell" and see her contemplating her betrayal by Akueldo and her possible enemies.(All faces we've seen before: Asty, Cross...) Just as Misty decides Garum was full of...a spy sent by Cross shows up at her window. The spy wants to know the strengths of the hero. Misty agrees but her price is for the spy to identify her "killer". He doesn't tell her but warns her to flee to another country. Misty has pulls her own double-cross and screams for help. Duran and Alana burst in, and Misty explains that Mona is indanger. Duran is doubting but Alana gives her the benefit of the doubt and also invites her to join the fight. With that they leave and the thrid battle begins. We first see Garum with his pet thieves and than the screen pans over to Toxa, Ele and Mona. A heroic Toxa orders Ele to take Mona and hide behind the World Tree despite her objections. The after some trash talking between Garum and Toxa, the newest melee begins. ------------------------------------------------------------------------------------------------ - Count Shinon Mansion / Courtyard - VICTORY CONDITION: Wipe out the Thieves ENEMIES: 4 Common Mordere, 6 Beheads (2 shadow/2 common/2 doll), 3 Thieves & Garum. DEPLOYMENT: The 6 Beheads weilding a variety of weapons are consoladated directly in front of Toxa on the path towards Garum. Garum and his Thieves are once again cowering at the opposite end of the field. And the 4 Mordere losely make up the cornors of a square, straddling the dirt road and placed between the Beheads and Thieves. ALLIES: (This is the bad part) You have Toxa and whhatever Phantoms you have created using him, which should be 4-6 Miles'. The missing mosters belong to Alana. TREASURE: From the 2 barrels you get "1 Mithril Kartia" and a " " Text. STRATEGY: Ok getting through this one without casualties will put some hair on your chest. Yes, fans, this one rates a BIATCH on G's scale of battle fun. And to make matters worse, Toxa is a lousey creator, having only 3 Kartia spaces; not worth the waste of Kartia since later you'll get Alana who spits out Bastard Swords in her sleep. However, there is a bright side, if you can survive and Im sure you all can, Toxa gets reinforcementsafter defeating the Behead. And then the massacre begins. OK as for pre-battle Prep and Phantoms I can't tell you much since it all depnds on how you've played and what you created so far. However. I came into the battle with 5 measly Mile (3 Shadow, 2 Doll) which left Toxa with one free Phantom. So I created a Behead to make up for my lack of commons. You just have to balance your creation against what you have and what you face. Now I sad before Toxa was a bad creator, since his weapons are always 1 less than and of Alana's however I had around 150 silk and 50 mirtril and decide that my Miles would work those Beheads. I equiped my Miles fully with Ogre wear (Leather robe + Goblin) to lessen the blows and spread around the weapons I already possessed. Once everyone was armed to the teeth (from trips to the arena I my Behead was a tank with its Behead Spear & Armor) I saved and then began the battle. Now these Beheads aren't so generous as to stand still while you position so make you first Turn count. And remember the barrels just below the stairs, burn them after the initial danger has passed for some goodies. Hang back and depoly your mosters into groups if possible and seperate, with Toxa as the central link. You know you win if your Miles give/counter as good as they get. Now just hammer away (not literally, better have your swords on) at them and you might make it through with all you creatures intact. You salvation enters from the north with Duran, Alana and Misty and the rest of your Phantoms. By this time I had 2 Thieves sprinting across the path towards Toxa's forces. Duran comes just in time to intercept the Thieves. Finish the Behead battle and then heal up (and fire those barrels) with Toxa and have the new allies push south dispatching the Common Mordere thats in the way. From thn on its up to Duran and co. handle the Thieves. Watch for the Morderes, they may move if you get too close. Garum and his gang, pick on your poor Miles for the quick kill mostly avoiding the heros. Disptach as many Thieves as quickly as possible, before taking of Garum. He just heals his wounded when neccessary. From Toxas group whoever's to low to battle, can be sent to the north-east cornor. The rest should link up, killing the north-east Mordere along the way. When all the Thieves are gone, surround Garum with your best fighters (HEROES) and wail on him. He'll just heel, when you fail to kill him. After that clean up the 2 remaining Morderes which are easy since they dont counter. Use you heros if you worried about losing anymore Monsters. And thats the battle. I haven't been able to win without at least 2-3 Miles taking one for the team. Its sad, but you can move on to large and headless things. Also if you didn't before and/or have the Kartia exploit Alana and outfit your heros in Iron +2. Eventhough it say Wipe out thieves you need to kill everything. Once thats done, some dialouge begin. With everyone owning their lives to Misty. Misty in turn asks a favor, and is allowed to talk to a still living Garum. With the battle officialy ends and you claim you prizes. PRIZE(s): 40 Silk Kartia, 3 Mithril Kartia and 2 Texts ( ) ------------------------------------------------------------------------------------------------- Still in the courtyard, a angry Misty demands Garum tell her who behind the plot to kill her. We learn that it was her sister's order (That should trigger a bell, from some prior scene) and then a robe figure appears roasts poor ugly Garum with a comet shower. The heroes search for the source of the attack and see our old friend Cross who mentions his partner Asty before running off. Alana restrains Toxa from running off, and they decide that that "encryptor" was definately and enemy. Misty question Garum even though he's a crispy critter and the scene ends with Misty in desparing confusing. We are now take back to the main room in the Shinon estate, where Mona is thanking Misty. Again everyone thanks Misty and making her feel good because she saved the Druid, making up for intially kidnapping her. After more bickering from Ele, Duran extends the invitaiton for Misty to jion Vigilance and after a pause Misty accepts. Before celebrations can occur, the party leaves to double check the estate. ele moves to follow but is oppressed by the man! Well learn that Ele yearns for freedom. Duran and Misty return back to the Lane, where they all met, and split up. Misty is then confronted by Zakuro who makes Garum look like a supermodel. After chatting, we learn that to become a memember of Akeuldo Zakuro has to destroy Vigilance of Kainas as per crosses order. Zakuro who is oblivious that the Rebels want her dead, offers her a partnership in the assult, she rejects. With that Zakuro leaves. And Misty's consciene gets the better of her. She runs back Duran and the heros to tell the the ill news. And here ends Episode 6 and this Beginner's FAQ. I hope that this helped several of you out there. I wish I had something to help me through the first couple battles. If you can think of anything I missed or better strategies PLEASE let me know. I plan on updating this to a full FAQ and could use and info and help you'd like to give. Thanks for reading. - G - == G can be contacted at GQ323@juno.com ==