KINGS FIELD FAQ VERSION 1.01 WRITTEN BY : TALYEN ALLAND PLATFORM : Sony Playstation PUBLISHER : ASCII Entertainment The creation of this FAQ came about for several reasons, one being increasing frustration at the dumb hint line they have which I feel is designed to rip you off, the other being my inability to locate one when I was stuck. So I decided to write one when I was finised in order to help others who were in my situation. I consider this an 87% FAQ, by which I mean that all the in- formation in this FAQ will get you through about 87% of the game. It is designed to give a reference and to assist people in solving the puzzles of the game. I did give away some major ones, but I felt some were unfair on their expectations on the average gamer. If you have anything that may be contitbutional to this FAQ, E-mail me at r3cjs1@dax.cc.uakron.edu. It will be included and credited in the occurance of another edition of this FAQ. This is also my first attempt at writing a FAQ and I'm sure there are numerous spelling errors and I apologize for anything that is unclear or things that I blatantly overlooked. 2. GENERAL OUTLINE OF THIS FAQ 2. 1. INTRO 2. GENERAL OUTLINE OF FAQ 3. KING'S FIELD FAQ WARNING 4. ITEMS OF MELANAT 4.1 HEALING ITEMS 4.2 HELPFUL ITEMS 4.3 SPECIAL ITEMS 5. MAGICS OF MELANAT 5.1 OFFENSIVE/EQUIPPABLE 5.1.1 LIGHT MAGICS 5.1.2 EARTH MAGICS 5.1.3 WIND MAGICS 5.1.4 WATER MAGICS 5.1.5 FIRE MAGICS 5.2 DEFENSIVE/MISCELLANEOUS 6. MAIN WEAPONRY ON MELANAT 6.1 FLAME SWORD 6.2 SHIDEN -- WIND SWORD 6.3 ICE BLADE 6.4 SEATH'S SWORD 6.5 MOONLIGHT SWORD 6.6 DARK SLAYER 7. MONSTERS ON MELANAT 7.1 COMMON MONSTERS 7.2 MAJOR BOSSES 8. MAJOR CHARACTERS ON MELANAT 8.1 MERYL 8.2 DALF VICE 8.3 FAI FADLAIN 8.4 MARK WOZZ 8.5 LEON SHORE 9. THINGS I WISHED SOMONE WOULD OF TOLD ME BUT DIDN'T 3. KING'S FIELD FAQ WARNING 3. King's field is a game that is consistant with its story and its manual, that is the story involves being lost on a little known island, so it doesn't list many items and their functions or tell you what to do or where to go. It just gives you some of the basics and lets you explore and discover things on your own. Which is a large part of the game. This FAQ contains many giveaways and explanations on what to do and where to find things. I used the Truth Glass for many of my descriptions and they are taken directly from the game. So I will advise not to read any further if your interested in getting the entire game experience, and to only consult this if you are really stuck or just don't have the time to explore the entire island. 4. ITEMS OF MELANAT 4. NOTE: This is a listing of most or all of the items in the game I have tried to provide accurate information on the locations of the items but I am writing most of this from memory, and can't be 100% sure on item's location's. KNOW THINGS MISSING FROM THIS SECTION : Star Gate, Star Key, Moon Gate, Moon Key, Sun Gate, Sun Key, Pirates Key, Skull Key, and Magician's Key. <- I have all the keys, just don't know where I got them from. 4.1 HEALING ITEMS: Earth Herb - Replenishes 40 HP Where found : Most everywhere from stores to defeated monsters Antidote - Cures poison and gives a small amout of HP Where found : Most everywhere from stores to defeated monsters Blood Stone - Cures all condidtions except poison Where found : Stores and Barrels and a few defeated monsters Moon Stone - Replenishes 30 MP Where found : Stores, Barrels and defeated Refma Dragon Crystal - Fully heals all MP and HP Where found : Gold trees will grow them if you wait, other scarce places. Blue Potion - Heals 100 HP Where found : Has to be drawn from blue fountain into a Flask Red Potion - Heals 50 MP Where found : Has to be drawn from red stream into a Flask Green Potion - Removes all conditions Where found : Has to be drawn from green Stream into a Flask Gold Potion - Heals 100 HP, 50 MP and removes all condiditons Where found : Has to be drawn from the center of Seath's Fountain 4.2 HELPFULL ITEMS: Figure of Seath - Can save your life if Seath's tear is equipped Where found : Leon's Mother (East Village) and in a hidden compartment in the underworld prison number 2. Also one can be found in a niche that you get to by dropping down off a bridge real close to Leon's house, it usually has an Earth Elemental at the end of it. There are probably others scattered around and there may be a way to get Leon to craft them for you, but I never was able to. At least 2 are needed to complete the game. Phantom Rod - Makes all secret compartments translucent for a short time Where found : In chests and both of the old guy's stores. Truth Glass - Can be used for information on any monster or person and also gives a generic location Where found : In the small mine (unconfirmed) Seath's Plume - Temporarily lets you cast spells without deducting MP Where found : Chests, the Elf Cave, and occasionally defeated Refma. Demon's Pick - Temporarily increases MP maximum Where found : Old guys stores and defeated Demons. Harvine's flute - Creates a bridge of wind to walk across between pillars of wind Where found : Fai gives it to you in exchange for three crystal flasks. Ground Bell - Rings when near the Dark Crystal of the Elves Where found : Old guy in cemetary near east village. Pirate's Map - Generic map of both coastlines and other areas Where found : In cave on coast past the fisherman. Miner's Map - Map of both mines and surrounding areas Where found : Can be purchased or found in Graveyard near East village. Necron's Map - Map on Coleseum, Shrine and most other areas Where found : Fai gives it to you in exchange for three crystal flasks. Dragon Stone - Frees up Healing water in Seath's Fountain Where found : One is already placed, one is in the pirates cave, and the other's location is unknown. 4.3 SPECIAL ITEMS : note - these items locations may not be totally accurate and are based on approximations and my failing memory Scorpion's Bracelet - When you equip this ring, the probability of being poisoned is reduced. Where found : At end of Bridge near one of the minecart rides. Seath's Tear - If you have this equipped and you have a Figure of Seath you will be able to substitute a statue for a second chance at life. Where found : Harvines Castle (VERY UNSURE ON THIS) Seath's Bracelet - This item was made by the High-Elf artisan, Ivil Napaja. This ring will increase your offense power. Where found : In the High-Elf's Shrine in a gravestone. Earth Ring - This ring was made by the warlock, Shaddam, who was the greatest magician in the three countries of the Northern Continent. When worn, your magical power will increase. Where found : In the Heart of the Earth (near poison cave) Psycpros Collar - This necklace was worn by the one-eyed Giant to restore the stregth of many years ago. (don't ask, must be a mistranslation from the PSX Version) When equipped, physical strength will be increased. Where found : Given to you by the Large Skeleton of Shaddam North of the Coliseum. Amulet of Mist - This Amulet was granted to the High-Elf Merlin by Seath. When Equipped, this amulet raises your magic defense and allows you to escaped from difficult status quickly. Where found : Can be Purchased or found in a niche in the surrounding area. of the coliseum near the swinging spiked balls. Lightwave Ring - This ring changes an ordinary arrow into a light arrow, which will make an ordinary bow or Arbalest more powerful. Where found : In a gold key sealed chest that has to be dropped down to in the center of the North tower, which you need Harvine's Flute to get to. Also can be found behind a secret door in the first chamber of the Cave of Fire. Blood Crown - This item looks like an old crown, but it has magical powers. When it is equipped, it will make your magical interval last longer. Where found : In order to get it you need to fall off the edge of the wind bridge that is right before you get to the Cave of Fire. You need to navigate through a couple secret doors and its in a chest at the top of some stairs guarded by two Salamanders. Remember that the fall does roughly 100 HP of damage. Dark Crystal - This Crystal looks just like a Blackend Elf's Key Where found : In the Elf's Shrine 5. MAGICS OF MELANAT 5. NOTE: Magics are listed in ascending power and divided up into elemental groups. Also rated is their general effectiveness on a scale of one to five stars. Magic power makes a large differ- ence so it is mainly a matter of opinion. KNOWN THINGS MISSING FROM THIS SECTION : Most powerfull Wind Magic 5.1 =-OFFENSIVE/EQUIPPABLE-= 5.1.1 LIGHT MAGICS == Lightning Volt - mp(18) - shoots out a ball of lightning that rises above target, then sends a lightning bolt to the ground with a Large aftershock of light magic, more effective in large rooms since the size of the explosion is directly realted to ceiling height Rating = **** Flash - mp(24) - Shoots out five little light rockets that home in on monsters, then each one that connects gives off a large light explosion. Rating = ***** 5.1.2 EARTH MAGICS == Stone - mp(7) - throws a large boulder at target Rating = ** Earth Wave - mp(15) - Sends out a shock wave in all directions, damaging all but those really close to you. Rating = ** Meteor - mp(28) - drops multiple fiery boulders on target Rating = *** 5.1.3 WIND MAGICS == Wind Cutter - mp(3) - shoots out a air wave that doesn't stop on contact Rating = none, this spell sucks Ice Storm - mp(14) - Sends a large mist of ice at target, then hovers around the target slowly damaging it. Rating = * 5.1.4 WATER MAGICS == Water Fall - mp(12) - Similar to Ice Storm, and just as weak Rating = * Seath - mp(32) - Shoots out four streams of holy water, that contiues through after it has hit something. Rating = ** 5.1.5 FIRE MAGICS == Fire Ball - mp(3) - shoots a small fireball Rating = * Fire Wall - mp(9) - shoots a fireball that erupts into a small circle of pillars of fire which slowly close in on the target Rating = ** Fire Storm - mp(15) - Shoots several large fireballs that explode on contact Rating = *** Flame - mp(35) - sends a large phoenix at a target, the phoenix shoots fireballs at any available target until it hits some- thing, then it erupts into a HUGE fire explosion Rating = ***** 5.2 =-DEFENSIVE/MISCELLANEOUS-= Dispoison - mp(4) - removes poison condition Rating = ** Resist Fire - mp(6) - greatly increases fire resistance Rating = *** Earth Heal - mp(3) - heals 50 HP Rating = ** Missile Shield - mp(5) - supposedly helps block missile attacks Rating = * Doesn't work too well Light - mp(6) - adds light to wherever you go for a small duration Rating = ** 6. MAIN WEAPONRY ON MELANAT 6. NOTE: This is a list of the more powerfull swords in the game. There are many other weapons, but have smaller importance. NOTE ON SWORD MAGIC: I got this from the King's Field hint page at ascii's home page. Unfortunatley I got it to late so the list is somewhat incomplete. KNOWN THINGS MISSING FROM THIS SECTION: Spider sword, Crystal Sword SWORD MAGICS: These can be performed only if you don't have any conflicting armors or shields on. (which is almost never) Most swords have two different kinds of magic, both of which you need full power and strength to perform. Type A - press Square, then triangle. (This is usually difficult to perform since the timing is akward and is different for each sword, usually pressing triangle right at the begining of the sword slash. Type B - press X then Square, then press and hold Triangle. Magical swords: (listed in general ascension of power) 6.1 FLAME SWORD -- Magic type A mp(16): shoots multiple fireball spells Magic type B mp(18): pauses for a second, lifts up sword and shoots large fiery cloud Where to Aquire: Its in a hidden room in the Cave of Fire, you need to kill the stone face to the left of the darkened room with the grey chest, the door is directly behind the stone face. 6.2 SHIDEN -- WIND SWORD Magic type A mp(10): shoots out a Wind Cutter Spell Magic type B mp(12): shoots out two green diamond spells Where to Aquire : You need to get to the Area just before the East Village. There will be an area with descending stairs that plateu about every forty feet. There will be lots of skeletons in graveyards to the left and right of every plateau. Follow this staircase all the way to the bottom, it will then start to move up and turn right, when you get to the top, look down and to the left, see the little island with the wooden pole? YOU are going THERE! Jump down, should take about 80 damage, and pick up the sword, use a gate to get out. 6.3 ICE BLADE -- Magic type A mp(19) : shoots out six little ice crystals that explode on contact Magic type B mp(27) : shoots out little homing ice crystals that explode on contact Where to Aquire : You need to go down into the Ice Cave and defeat the Big Ice Golem, also known as Kal Fargas. He will drop it when he dies. The ice cave is near the underworld Base no 4. 6.4 SEATH'S SWORD -- THE SWORD OF THE WHITE DRAGON Magic type A mp(17) : shoots out beams of light in a circular pattern Magic type B mp(0) : you hold out the sword, then bring it up to your face and hold it, as far as I can tell you are then completely invincible. Where to Aquire : You have to hack up the High-Elf's spirit in the Shrine then it appears on a wall. I am unsure about if you have to kill the spirit or not, it just sits there and you have to hack it up, at least that's how I got it. 6.5 MOONLIGHT SWORD -- GUYRA'S SWORD Magic type A mp(22) : shoot pillars of light that explode on contact Magic type B mp(38) : same as above but much more powerfull Where to Aquire : I'm not sure if your supposed to actually have this sword, but i managed to get my grubby hands on it by a must be fluke. So I'll share with you how I got it. Well first you need lots of hit points and the ability to get to the end of the game. You need to confront Guyraand, here's the tricky part, run right into him. Try to stay as close as possible to him. Sooner or later he will attack you with his powerfull bite lunge. It will hit you and since it is power- full, you will be airborne, if you're running forward at this point you will find yourself ON TOP OF GUYRA. Run down his back and pick up the Moonlight Sword, then turn around and let him kill you, or jump off the edge and die, either way hopefully you will be transported back to the Fountain with the supposed most powerfull sword in the game ( I think its the Dark Slayer, the game says the Moonlight Sword, and the King's field hint line says its Seath's sword, so you can call it for yourself) There must be a different way of obtaining it, at least one that makes more sense than this one. 6.6 THE DARK SLAYER -- SEATH'S OTHER SWORD Magic type A mp(15) : shoots a powerfull blast of wind magic Magic type B mp(17) : pauses, then shoots a pillar of wind magic that erupts into a big explosion if contacted. Where to aquire : You need to obtain the Elf's Key(in Elf's cave) and swap it for the Dark Crystal in the Shrine, then take the crystal and give it to Leon Shore, he will craft the Dark Slayer for you, also once it is complete, all of those annoying blue doors will open, usually with an item of Seath behind it. 7. MONSTERS ON MELANAT 7. NOTE: Monsters have different levels, so some you encounter in later areas are considerably more difficult than the early ones. For example There are at least 4 different kinds of Kraken. The regular ones, The red ones, the medium sized ones with magic, and the Large Kraken. THINGS KNOWN MISSING FROM THIS SECTION: Ice Golems, Demon Lords, Miria. 7.1 -=COMMON MONSTERS=- HEAD EATER - Green Plantlike creatures with what appears to be an quart- ered watermelon for a head Attacks with its large mouth, which has poisonous stingers. These are a different species from the ones in Verdite, and they are more dangerous. Side effects = Attempts to poison when attacking Fighting Strategies => Their head can pivot at fairly odd angles so try to stay behind them and hack away GREEN SLIME - Small green jellylike puddles on the ground They live in groups and reside in dark and damp places. They have "counteractive water" inside their bodies, so that poison will be recovered whenever someone touches them. They can be damaged by fire magic more than by swords. Side effects = Cures Poison Fighting Strategies => None really needed, if you have trouble with these you might want to return the game. POISON SLIME - Look similar to green slime but have a Red tint to them Same Species as Green Slime, but they have poison water in their body. Side effects = Poisonous Fighting Strategies => None really, look down and swing NECRON'S SOLDIERS - Evil looking Knights with brown jerkin and an very long polearm Soldiers who were manipulated by Necron. They have lost their souls and their minds, and they can only attack. There is no way to help them. Side effects = none Fighting Strategies => Don't try to take these head on. Get them to follow you in one direction and as soon as they commit, fade either left or right and turn quickly and their back will be turned to you ARCHERS - Look just like Necron's Soldiers but have bows instead of polearms Former soldiers who were manipulated by Necron. All they can do now is continuously shoot their bows. Side effects = Higher level archers shoot paralyzing arrows Fighting Strategies => They do have to ability to accurately track you so don't move predictably, either bob and weave until within melee range or use ranged magics REIKS - Look like seahorses with a hard shell A flying creature with a hard shell. It is extremely ferocious. Side effects = none Fighting Strategies => Avoid them when balled up and spinning otherwise they are fairly easy targets TERMITE - Look like brown overgrown fire ants An insect type monster. There are millions of termites swarming around each nest. Side effects = paralysis Fighting Strategies => Make an extra effort not to get hit since they will paralyze you and continue to attack relent lessly. Try to run in attack and get out before they lift their heads up. The game suggests using arrows, but I found this to be inefficient and too difficult to bother with BALTAIL - Look like giant mosquito's with green eyes Insect-type monsters that have excellent eyes and ears and attack from above. Side effects = poisonous stinger Fighting Strategies => These are extremly difficult to hit with weapons and are usually too bothersome to waste time with. I found that Stone magic is a great way to knock them out of the air and usually kills them SIGILL - Blue fish that are found only in the ocean Grotesque and ferocious fish that live in the sea. They attack in packs whenever anyone gets close to them. Side effects = none Fighting Strategies => Don't bother them, and they won't bother you KRAKEN - Black Squid that wander around the coastal areas The ruler of the North sea. With its giant legs, it drags ships into the water. Before growing up, this monster is small and not very powerfull. Side effects = none Fighting Strategies => Run in quick and give em a good whack this will make their heads slowly deflate and fade out, use this time to rotate yourself to their back and kill them from behind SKELETON - Well, they look like skeletons with swords Necron granted wicked souls to bodies that were already dead. They can be revived until they are completely destroyed. Side effects = none Fighting Strategies => Waste no time in front of these guys, they have a lunge attack with a very long reach and start swinging like mad when you're real close. No matter what level you're on, deal with them carefully GHOSTS - Look like a long faced classic ghost Ghosts that appears in certain areas. If they touch you, you will be paralyzed. Side effects = paralysis, darkness, and slowness Fighting Strategies => They can move long distances quickly, but are easily fooled by obstacles and tricky walls and get stuck often. They will make you slow so be carefull PSYTHE - Headless skeletons with a sythe in their right hand A Death created by the Mage of Fire. He has high intelligence and posseses many kinds of magic. A large psythe can paralyze your body. Side effects = curse and occasionally shoots ghosts Fighting Strategies => Watch out for their curse spell, other than that their attacks aren't too damaging but will become a serios threat if in groups S-KNIGHT - Big, brown, two-headed snails A ferocious creature which eats everything. It has a strong defensive ability and its shell can't be damaged. Side effects = none Fighting Strategies => They have a ranged attack so tread carefully. They rotate extremely slowly and its best to dodge their magic and run by them, then turn around and regain you strength meter and attack the side of their heads SALAMANDER - Stationary red salamanders Ornaments which are made by the Mage of Fire, Tsedeck. After losing their power, the ornaments attacked with their fire magic. Side effects = none KALD - Look like purple eels with fangs This monster lives in the mines and attacks suddenly from its dark hiding spot. It can see in the dark. Side effects = possibly darkness, seldom encountered Fighting Strategies => Wait until they charge at you with their mouths open, dodge to the side and spin around fast and you should catch their tails disappearing into the darkness. Chase them down and hack away EARTH ELEMENTAL - Look like grey dinosaurs with long necks Uses stone ball magic. (that's all they tell you) They are dinosaurs with freeze attacks and are located in the Heart of the Earth. Side effects = none Fighting Strategies => Don't waste time with ranged attacks, just work your way past their magic and start swinging REFMA - Blue faced floating heads with a strange pattern for hair The soul of the High-Elf, which is protecting their Dark Crystal. It doesn't remember what it once was, and attacks those who come near it. Side effects = Takes MP away unless there isn't any, then it takes HP Fighting Strategies => Fight them similar to the way you fight ghosts and they shouldn't pose any real threat LOG STALKER - Look like walking trees A heinous monster that attacks people. It used to be a dead tree before it was given a soul by Necron. Side effects = none Fighting Strategies => They have ranged magic, so keep on your toes. They also attack fairly quickly so try to run in, strike and run out MOGLE - Looks like a green jumping coffee table with red eyes An animal which evolved only on the island of Melanat. It attacks its prey with its sharp fangs and strong legs. Sometimes it jumps on its victim and crushes it to death. Side effects = none Fighting Strategies => No really effective ones, just watch out for when it jumps at you. 7.2 -=MAJOR BOSSES=- GUYRA - Very Large Black Dragon The Black Dragon who is opposed to the White Dragon, "Seath." Guyra broke a black crystal which controls the powers of nature. He created the "Moonlight Sword" to make his chosen warriors fight for his revival. Side effects = none save his powerfull magics Fighting Strategies => Fairly weak after all the bitts are taken care of. Then just use powerfull magics to kill him (Flash is usually best to use) BITT - Little yellow ball of light Guyra's final guard. It sucks in all magic. Side effects = Engulfs all magic shot at Guyra Fighting Strategies => Magic is useless so just wait until they are low enough and hack em up. You can coax them to come close to you by shooting your magic which they will immediatly move in to engulf, then kill them. Make sure to kill all of them before trying to kill Guyra. COPPER KNIGHT - This monster was created by the Mage of Fire and the King of Winds to guard the King's treasure. Side Effects = none TARN - The Mage of Ice, who was transformed by a man in the darkside This creature used to be an Ice Warrior know as Kal Fargus, who owned a Coliseum. Tarn kept all of the equipment that he used before. Side effects = none EARTH ELEMENTAL - Identical to the common one, just bigger. DEMON LORD - A monster created by a man in the darkside, Necron. This Creature has a high intelligence and posseses high level magic Side effects = none LARGE TERMITE - Looks just like small termite, only larger. Side effects = paralysis? Fighting Strategies => Stand just outside termites nest, use range magics and arrows to kill him LARGE KRAKEN - Just a very large Kraken side effects = none Fighting Strategies => Find a place on the shoreline where he can't hurt you but you can still hit him with ranged attacks He has approximately 25 billion hit points, so it will take some time. DIAS BAGIL - This guy is actually Necron, Red armor and carries a half- moon blade. Attracted by a man in the darkside, this man came to the island. He calls himself "Necron." He is known as the best warrior in the world, and he owns the Coliseum. Side effects = Lots and Lots of Magic spells Fighting Strategies => Stay close to him so you are immune to his Earth Wave, and if he launches a Flash spell, it will hit both of you. Alternate between a powerfull magic and Sword slashes to keep him busy. 8. MAIN CHARACTERS ON MELANAT 8. -note- This is a list of some of the more important characters in the game there are many more that have smaller roles and I have left you to discover them on your own 8.1 MERYL: A fortune teller who can see all over the world with her crystal ball. Nothing about herself is known except that she is female Description - Lady wearing blue cloak with a Red hood, holding crystal ball Locations - She hangs around in three different places near the Central village. 8.2 DALF VICE: A Descendant of King Harvine's brain. Dalf came to the island to hunt for treasures with the 'Harvine's Key," which was handed down by his ancestors. Now he is working in a mine because he lost the key Description - Standing, using hammer and chisel and is wearing a blue cap. Locations - in the Big Mine 8.3 FAI FADLIN: Fai has come to the island with his friend, Dias. Ever since Dias' sister Nola came to the island, Fai has been trying to send her back to the continent. Description - Tall man garbed in mostly white, back is usually turned Location - Technically not in the South Village, he is at the end of a narrow rocky passage just to the right of the small mine entrance 8.4 MARK WOZZ: He was egged on by the Thief Gill to steal. Mark escaped from his country and came to the island. He had opened a Key shop for treasure hunters. Description - Old man who plays with file and a key, wears specs Location - South Village in his own shop 8.5 RAFFY FOSS: A grandson of Celffy. Raffy only deals with goods of little value because he is not trusted. Description - Wearing a purple hat and a brown jerkin, sitting and has pointy ears Location - South Village in his own shop 8.6 LEON SHORE: He came to the island with his mother from the village of the High- Elves. There were many talented craftsmen in High-Elf, but Leon exceeded all of them in talent and ability Description - Watering garden at his mothers house, wearing brown pants with a yellow sleeved green shirt Location - East Village outside of mother's house 9. THINGS I WISHED SOMEONE WOULD HAVE TOLD ME BUT NEVER DID 9. 1. Do NOT sell your large crystals for quick cash before you get to the Central Village, you can have two of them made into a crystal flask which is much more useful than the 1200 gold. 2. Crystal shards are dead weight and can be sold for cash, I haven't encountered anyone that will make something out of them. 3. Don't waste crystals by making arrows, there will be plenty of those later. 4. After you gain some levels, you will start surviving those large falls in to pits or off bridges, there are several helpfull items at their bottoms. As long as their is a floor at the bottom, jump. 5. Gaining strength and Magic power is directly related to the total number of hit points you have taken off enemies, not how many you kill. 6. You can save Rhombus keys that lead to dead ends by entering, letting the door close, retrieving the one on the inside, then use a gate and come back and get the one on the outside. 7. Seath's Fountain is located behind a secret passage in the last cell of the Underworld Prison Number 1. 8. Its best to get magic replenishing water from Seath's Fountain with your first Dragon Stone, use it to open the water stream directly across from the hit point stream. Once you place a dragon stone, you can't remove it. 9. King's Field does NOT require 15 memory blocks so you don't need a dedicated memory card, It only takes 2 blocks for EACH saved game. 10. You use the bow by pressing and holding the attack button, then your strength will raise to full, let go to release arrow. (its silly but took me some time to figure it out.) 11. Three of those annoying blue doors that say SEALED will open when you place all three Dragon Stones, the rest that say NOT ACCEPTED will open when you have the Dark Slayer. 12. You can Enter the Elf's Shrine by putting a Shrine Key into both Wheels just outside of it. Then spin the one farthest from the door two notches, and the closest once. Your aligning the two symbols on the shields of the warriors painting inside Leon's Mother's house. I thought this was a long stretch for a clue, but if you fall down the pit, the wall says that the great doors will open when the Warriors stand again. I thought it had something to do with the warriors graves next to the coliseum. 13. King's field tended to freeze up from time to time, so save often. 14. Your name is Alexander. That's about it for this version of the Faq, future editions might be in the works, it depends on what new info is available and how important it is. I hope that this has helped some past their problems and has brought usefull knowledge to others. Thanks to ASCII for the great game. And thanks to my brother for helping with the FAQ and pointing out the obvious when I was lost.