King's Field II - Monsters/Items/Weapons/Armor/NPC List Ver 0.03 By Michael G. Strong - Janaak@hotmail.com Updates to this and my other FAQs should be at (http://www.geocities.com/orakio2k1) This is my Fourth FAQ of this type out there... In order I have made a Breath of Fire III (PS), Star Ocean: The Second Story (PS), and Dragon Warrior III (GBC). All rights reserved. Copyright 2002 Michael G. Strong Version 0.03 ~ July 5-16, 2002 More Items, more people... Oh by the way, if you want this FAQ on your site, just email me for permission. Please. I don't need to see sites that do not adhere to this. Version 0.02 ~ July 3, 2002 Continuing on in life and also on this FAQ, especially when one doesn't have to worry about eyestrain... Also, I'm thinking of rehashing this FAQ with a Table of Contents so look forward to this as well. Version 0.01 ~ June 4, 2002 Started it up, basically. Been in and out of the FAQ scene, so if you're interested I have a couple of FAQs out there which I will announce here when I'm ready to finish or whenever I feel like putting it on this FAQ. The following groups that were stated above will be separate. Since this is currently still in construction, names and the like will not be alphabetized till later in a separate group. It will be first seen, first jotted down ... at first. ;) General Item Arrows - These arrows must be used with the large bow. Blood Herb - This is the special herb, which is effective for sudden illness at the passage of poison. It will purify infected blood. Map of Verdite - This is the map of the kingdom of Verdite. It is still fairly accurate as it was made when Alfred was crowed King. Varde's Key - This is the key to the switches found in the maze forest of Varde. Recovery Item Earth Herb - This herb will heal the wounded body. Antidote - This is the medicinal herb which is used to eradicate poison. The body will be healed of injuries when poison is removed. Herbal Liquid - This liquid will completely heal the injured body. Recovery Related Special Item Dragon Crystal - This crystal gives total recovery to the injured body and mind. This fruit of the Dragon Tree is useful for sudden damaging body changes. Blood Stone - This red gem contains magical power and will cure conditions inflicted by magical attacks as well as instantly cure paralysis. Moon Stone - This is the stone that contains the moon's magical power. It is effective for regaining magic points. Special Effect Item Fire Crystal - This is the magic stone containing fire magic. The magical power of fire will increase if you use this stone. Water Crystal - This is the magic stone containing water magic. The magical power of water will increase if you use this stone. Wise Fruit - This fruit was said to have been planted by Vallad. Eating this fruit will cause Intelligence to increase. Wind Crystal - This is the magic stone containing wind magic. The magical power of wind will increase if you use this stone. Light Crystal - This is the magic stone containing light magic. The magical power of light will increase if you use this stone. Crystal Flask - This is a special flask of crystal. An ordinary flask cannot contain water from the Recovery Fountain, as it will evaporate. Ichrius' Eye - This is one of the three seals of Ichrius. It will lead to the Fountain of Healing. Healing Related Special Item Blue Potion - This is the flask containing sacred blue healing water, which is effective to partially heal the wounded body. Gold Potion - The flask contains sacred gold healing water, which is effective to heal the wounded body, mind and any dysfunction. Special Item Truth Glass - This item shows its user the truth of anything viewed through it. Only 7 exist in the entire world. Special Item Pixy's Map - The power of the fairy of the woods is sealed inside. The map will automatically chart which roads have been traveled. The Keys The Key for the Treasure Chest Copper Key - This is the master key for most of the treasure chests. Most of the time the key opens the treasure chests. The Key for the Door Silviera's Key - This key is for the pedestals built upon the defense walls, in order to prevent the invasion of the evil creatures. Magic Light Light - Level 1: MP5 This will bring all the light in the universe into one, lighting the path for the righteous. Fire Fire Ball - Level 1: MP3 This first level fire spell allows you to make a ball of fire in your hands and hurl it at the enemy. Monsters Alchemine - It is an evil creature created by Orladin. It has fire power and resistance against magic. It protects the maze palace of Orladin by sneaking behind trespassers and killing them without a sound. Crooked Demon - King Harvine created these evil creatures that possess the power of wind. Some lost control due to the existing power of the island, and after sacrificing many soldiers; Harvine was forced to destroy them. Green Slime - They hate direct sunlight and so live in dark, wet areas. The crescent axe and fire are the most effective weapons against them. They have antidote fluid inside, so if you're poisoned, let them bite you for a cure. Grave Pot - It does not possess any means of direct attack. Instead, it gives out poison to anyone who comes into contact with it. In case of direct contact, the poison will prevail. Its weakness is fire. Grave Shadow - They began to appear after the King's transformation. They have no thought of their own, only scattered and fragmented thoughts with the instinct to kill by the only means they have. Guards - These semi-living creatures were created by Orladin to be his servants. Ever after the death of Orladin, they have been doing odd jobs. They possess no offensive power but have strong life power. Mantrap - A gigantic, carnivorous plant with many different sub-species. Mantrap is mobile and preys on any living organism that produces heat. Head Eater, which can swallow a whole human being, is one variation of this plant. Para Stool - A different variety of Stool, the Para Stool emits poison which causes complete paralysis. One must stay away from it by any means. Effective attacks are the same as the Stool. Poison Red Eye - This is the other variation of the Red Eye. It has an equally nasty bite, but this one contains poison. Like the Red Eye, its weakness is the magical power of water. Race - These are a stronger, more intelligent version of the Grave Shadow. Race wonder around seeking to be embodied in the living. Raymire - It is an evil creature created by Orladin to defend the stationary posts. It has water power and resistance against ordinary weapons. Reaper - A living organism made up of several hands. It is neither plant nor animal. Because of its affinity for people, gold coins and jewelry are often discovered in it's stomach. Red Eye - Before the Day of the Seal, is was a normal spider. Since then, it has increased in size to a huge monster that will come out of its nest to attack people and other animals. It's weakness is the magical power of water. Salamanders - These are made by Thedek, Fire Mage, as a room decoration. These decorations, after their master went into hiding, began to spew fire at anything that moves. Scythe - A demon summoned by Garnabus, Scythe has a high intelligence and can use various magic attacks. He attacks opponents with a large Scythe that paralyzes enemies and then continues attacking them after they are stunned. Skeletons - The bones of the ancient soldiers in Verdite are now controlled by the minions of evil. They have no thought or will of their own. Some are actually made out of clay that probably contained ancient bones of soldiers. Skull Soldiers - Those knights who fought as soldiers of Verdite and died in battle have been resurrected by the King to do his evil bidding. Skull Trap - These traps have the shape of skeletons, but they are not real bones - they were made by Orladin to cast the spell of darkness on intruders. Stool - A poisonous mushroom, Stool's perimeter of attack is limited. Don't be fooled by its innocent appearance, it's VERY poisonous! The best defense against its poison is to have a weapon with a long reach, or to use magic. Two Headed Grave Pot - A different variety of the Grave Pot, this one has two heads instead of one to spew out poison alternately. Its weakness is also fire. Undead Born - Unlike other skeletons, these are simply ghosts. They lack offensive power. They were probably ordinary citizens before their death. Virulents - These creatures were created by Garnabus to be his bodyguards. They are defenseless against arrows. Towns & NPCs (Non-Player Characters) Quist - A few High Elves lived here, but thee were no humans. On the Day of the Seal, a few families moved here as they followed Leon to get farther from the castle. Christy Clements - She once had a business near the castle. On the day of the Seal, she followed Leon here, but her family fled to Granatyki. She has been longing to be reunited with her family and return to her life of optimism and prosperity. Jack Leininger - A resident of Verdite for over 90 years, Jack is determined to stay even though evil abounds here. Jack has gotten rather old and tends to fall asleep in the middle of conversations. He is a good source of information. Leon Shore - An infinite source of knowledge, Leon is the expert craftsman who befriended Alexander on Melanat. He has been protecting the Prince for 10 years. If necessary, he is willing to give his own life for the success of Lyle's quest. Rene Thomas - Owner for 50 years, he remains at the inn even though business is dead. The King stayed here once, but Rene never mentions it now. A bit neurotic these days, he now sucks on a dry pipe. There's nothing in it he's just strange. Small Shrine of the Elves - Before most of the Elves fled to other countries, they used to worship Seath in these small shrines. The Statue of the Hero - This is the statue of Silviera. He was a great commander and saved many lives - The citizens carved this statue to honor their great hero. Those who were responsible for erecting this monument have mostly disappeared or died. Quist Cemetery - This cemetery contains the tomb of Noel, Queen of Verdite. Many good people have lost their lives during these harsh times, but her's has been felt the most throughout the kingdom. Ancient Battleground - On this battlefield, the garrison led by Silviera fought fiercely against the evil creatures. Also in this very location, King Alfred once led the Verdite Army against the first wave of evil creatures many years ago. Ed Edmund - Once a gravedigger in a nearby village, he promised Silviera that he would care for the fallen soldiers. He's not getting paid to do this, so don't be surprised if he offers to sell you an item he lifted from a dead soldier. Marilyn Miller - She closed her northern beach inn to go in search of her son. She lost contact with him and regrets not giving him the charm she made for him before he left. It would protect his soul if he was ever caught. She holds a great reward. The Garrison Barracks - The garrison, led by Commander Silviera, used these barracks for their housing. Even those who had never used weapons were recruited to this army, and most never returned from battle. James Seward McCain V - Once a proud soldier, he is now bitter and angry over his plight. He was wounded in battle and is angry that he didn't die from his injury. He wishes for death, but for the sake of honor, he can't take his own life. Training Center - Silviera was a skilled craftsman when it came to making traps. He built this chamber of traps to train newly recruited solders, and offered prizes for soldiers who could defeat them. No one was ever able to win a prize. The Forest of Varde - This used to be a part of Seath's Forest and many Elves lived here. Most of them moved to Melanat Island and, after the radical change in the King, the rest fled to other countries. Varde, Chief of the Woods, remains here alone. Robert Shreve - He writes bad poetry and songs about historical events. The King entrusted him with the Eye of Ichrius but a fairy stole it from him. He's generally spineless, but he did wait 17 years for your mercy. Varde - Chief of Woods, Varde remains in the forest. He was a friend of Ichrius, and he likes to play tricks on humans - particularly spineless cowards like the King's messanger Robert Shreve. He holds a very important item and map. The town of Ralugo - This was the birthplace of King Alfred. The stone monument at the inn was erected here at the time of his coronation. A handful of people who failed to flee now reside here. Airon Green - His father was killed in battle a few years ago, but his mother hasn't told him. He treasures the dagger his father made for him. He's adventurous and mischievous. He collects rare items when he's not hunting for trouble. Jamie Porter - As a soldier in the garrison, he fled during the final battle. An arbalest bolt grazed his arm and that's his excuse for fleeing in terror. Guilt for his cowardice led him to gluttony. He's looking for a chance to redeem himself. Janan Green - In her youth, she tried to get into the men's garrison. She was caught and publicly humiliated by the King. Now her husband has died in battle. Needless to say, she despises the King and wishes him (and the royal family) dead. Jane Cowley - She was a talented stonemason in the north, but her anger brought her here where she dresses as a boy in hopes of infiltrating the garrison. (I guess she hasn't met Janan Green.) If she succeeds, she plans to kill the King. Joe Santos - He escaped from the mental hospital in Granatyki. His "vision" from Vallad told him to come here in search of the key to the treasure of the Light Family. He's gotten better; he used to think he was a glass of orange juice. Lyn Reinhardt - She is an elf who used to visit the castle with her father. He went to Garan to look for Promeus and never returned. She plans to go in search of him. You and she were friends as children. Mark Johnson - Priests of the past have suffered much from kings, and so no longer keep written records. Mark had to memorize every known item in the universe. He rebinds joke books in leather covers in his spare time, but he is very wise and respected. Michael Hansen - As the birthplace of the King, Michael's hotel used to be packed with visitors. He's a good source of information for this reason. His father had a statue of King Alfred carved in front of the inn but someone has cut off its face. The Palace of King Harvine - King Harvine is the only King who ever successfully united the three kingdoms of the North. He built this palace as his home away from home and also as a military post for the peripheral areas. The Palace of Wind - No one may enter this palace without the power of wind, John Creel will make sure of that! Once inside, demons conjured by Thedek await trespassers and magical candlesticks await the sacred Flame of Harvine. John Creel - Guardian of the Palace of Wind for over 300 years, his one wish has always been to have a puppy. But alas, King Harvine wouldn't allow it, poor John. If someone can re-illuminate the palace, maybe his wish will come true. The Path of Poison - Among many underground pathways in Verdite, this is the oldest. It is thus called because the poison from the earth permeates the tunnel. The members of the highly prosperous Light Family used to frequent this place. The Temple of Orladin - This temple within the maze is where Orladin spent his whole life after receiving his power in the Place of Beginning. He tried to build something here, but eventually went back to the Place of Beginning to die. Weapons Special Weapon Excellector (First Stage) - 94cm, 0.9kg This is the greatest achievement of Leon Shore. This is the first stage of the sword, which will grow more powerful as the owner uses it. SLASH - 39, BLOW - 32, STAB - 9 Ordinary Weapon Long Sword - 116cm, 1.3kg This ordinary weapon is issued to all of the soldiers in the Verdite Army. SLASH - 50, BLOW - 21, STAB - 11 Morning Star - 93cm, 1.6kg The club has an iron star shaped ball attached to its tip. SLASH - 0, BLOW - 43, STAB - 68 Shields Special Armor Earth Shield - 1.5kg Orladin, the great Archmage, made this shield. It will cause magic power to recover while walking on the bare earth. SLASH - 8, BLOW - 9, STAB - 12, EARTH MAGIC - 36 Ordinary Armor Leather Shield - 1.2kg This shield is standard issue for the soldiers of the Verdite Army. SLASH - 8, BLOW - 8, STAB - 4 Iron Shield - 1.8kg The Armored Infantry of the Verdite Army employed this strong protective gear made of iron. SLASH - 10, BLOW - 10, STAB - 8 Head Ordinary Armor Leather Helm - 1.0kg This helmet is standard issue to all the soldiers of the Verdite Army. It is not very effective as a defensive gear. SLASH - 14, BLOW - 4, STAB - 2 Great Helm - 2.5kg The helm was used by upper class soldiers to demonstrate their high rank. Only selected soldiers were allowed to wear this. SLASH - 18, BLOW - 12, STAB - 10 Body Ordinary Armor Leather Plate - 5.3kg This body armor is standard issue for the soldiers of the Verdite Army. It is light, but not very effective against attack. SLASH - 13, BLOW - 6, STAB - 4 Iron Plate - 9.9kg Armored Infantry of the Verdite Army employed this strong protective gear made of iron. SLASH - 15, BLOW - 8, STAB - 8 High-Metal Armor - 4.2kg This is made of special alloy and is extremely lightweight. It is worn by the officers of the Verdite Army. SLASH - 17, BLOW - 11, STAB - 9 Arms Ordinary Armor Leather Gloves - 1.1kg These gloves are standard issue for the soldiers of the Verdite Army. SLASH - 8, BLOW - 4, STAB - 9 Iron Gloves - 1.8kg The armored Infantry of the Verdite Army employed this strong protective gear made of iron. SLASH - 12, BLOW - 11, STAB - 4 Silver Arms - 2.0kg These gloves are made of the sacred metal, Silver. When paralyzed by enemy magic, the gloves decrease the time of paralysis. SLASH - 13, BLOW - 13, STAB - 13 Feet Special Armor Aquarian Boots - 2.0kg These boots were made by Zul Arifin. Wearing these boots will make it possible to cross the Water Bridges created by Orladin. SLASH - 16, BLOW - 12, STAB - 16, WATER MAGIC - 26 Ordinary Armor Iron Boots - 1.9kg These boots are standard issue for the soldiers for the Verdite Army. SLASH - 2, BLOW - 12, STAB - 10 Silver Boots - 2.9kg These boots are made of sacred silver. They are worn by high-ranking officers. They have high resistance against poison. SLASH - 14, BLOW - 14, STAB - 15, POISON - 25 Accessories Special Armor Silver Ring SLASH - 1, BLOW - 1, STAB - 1, POISON - 75 Green Bracelet When the Dwarfs lived in the woods, the spirits of the woods gave the Dwarves this bracelet. This bracelet will increase physical strength. POWER - 5