Koudelka Walkthrough ---------------------------- My name : Gobi. My e-mail is below Contact : junc_mas@ignmail.com Date : 18 Oct. 2001 Version : 1.0 Special thanks to the fellas who posted anything and everything (except gameshark codes, which I didn't use) whether there in Gamefaqs, or from IGN or any other places which related to this game, but I'm very sure, I didn't rip anyone's work. They give guidance, but I walked the path. Oh ya, I made this walkthrough as humors as possible because I believe it is easier to remember small details if you have something nice to remember them by. If some of my humor upsets anyone, SORRY. Legal Stuff : -------------- 1. This is walkthrough is my hard work, not copying or reproducing in anyway. You can print it, use it or give it to a friend (as long as you not making any money in return). 2. This walkthrough is 70% - 80% perfect. But now and then, I may miss a few things. Explore on you own, tell me anything interesting you may have found (I won't be making a new walkthrough in the future, but sharing is good). 3. I never took on the Demon Gargoyle, so sorry no info. there. 4. I made most of this discoveries on my own (trial and error) but I did get help from IGN's walkthrough, so my thanks is for them. Battle Tips. ------------- Important You read it before You start the game. Why? This is what I found out after about 30 hours of suffering through the Monastery. The whole battle ground (where you face your opponent) is like a chess board. There is about 8 moving space, where ever you character stands on a spot, that spot and all behind him/her is your. You can move backward or sideways. You can move forward, but cannot be on the same line as you opponent is standing (you will face him/her/it/whatever face-to-face but not sideways. To progress forward, you must force you opponent back (possible, but not always easy!). Once a monster pass over a KOed character (which you fall to revive in time), you will not be able to revive him/her in till the opponent is pushed away (pass the spot where you fallen character is). Basically you have to push you opponent back and make him pin-down on top (you will always start at the bottom). The smaller the space available for the opponent to move, less chances for any of the opponent to make any movement and in some cases, you can force you opponent to lose a turn or two. Whichever character you choose your fighter must have high Vit (HP) or he/she is toast (you get my drift?). Always put you magic caster as far way as possible, give him/her long range weapon like a gun/rifle/shotgun and she/he could attack physically and magically from any points of the board. If he/she got silenced, use Panacea to cure. You can prevent your magic caster from getting any ailments by putting reflect spell on him/her (later in CD3). But sometimes its better to leave him/her silenced (especially if you get hit every turn with Silence - its can get to be annoying and you are wasting time and MP). Its better to have 1 brute with Strength, 1 magic caster and 1 with both attributes. I use Edward as my brute, Koudelka as my magic caster and James with both attribute. In this game, you must balance it both or you toast (you get my drift). Always upgrade you characters' STR as well (even those magic casters) since you cannot rely on magic alone or brute force alone. Keep all the Roman Nuts and Elixirs you found for the final fight, you need about 20 Elixirs (more the better, don't worry, I know where we can find some) and about 20 Roman Nuts (you will find some at places and in random battles) and if you planning to take on the Demon at the Church (you will know when you see it, hehehehe) then double or triple the above amounts. Elixir and the Nuts (the Romans...it's a joke, get it?) heals about 9999 hp and full mp so that should be the ONLY items you should use when facing Elaine. While fighting other bosses, use Heal magic so it will level up (at level 2, you can heal 2 character at same time). Elixir you can use straight away at a battle (like potion) but the Nuts is a bit different. You can only use the Roman Nuts in 2 conditions - when outside the battle (before fighting, like using Tent on FF games, except you don't need to be at a save point) and when you character is KOed, it will revive and heal both HP and MP. Do not keep a lot of items like Bread, Cheese and all after CD2 (assume you character's magic is strong enough and fast enough to heal in battle) or it will take space which we could use for something else. You will need to keep Listel and High Listel as much as possible. Outside the battle, use Bread, Cheese etc (so they won't be wasted) and in the battle, use Heal so it will level up also. Important : Heal levels up when used in a battle or outside, so easiest way to level up a non- magic caster like Edward is by using him to heal outside the battle now and then. Do not change weapons much. Unlike other games, you will notice that the weapon will break half through the game. This shows that the max. level you character develop for that weapon had reached its peak and it will not level up any more. If you find another weapon with same attribute, you will find that you can really beat the crap of you enemies without even knowing why. The weapon levels up as you use it. More it levels up, more damage you can do. Pipe = Hammer = Mace (will find it at CD 1 and 2, try to keep it as long as possible). If you get time, try to give Edward and Koudelka a sword and let them break it (in a battle or two) why? Because there is 2 swords that can really kick Elaine's butt from here to high heaven - LifeDrinker and Sacnoth (this one you have to fight the Demon to get it). Secret to leveling up Edwards - leave him bare-handed (especially after getting James). Why? Because his hands could do some major damage (ranging up to 400 hp per hit, doing 3 hits combo) and when equiped with a knife, the same effect will be there. It will help to level up using swords also later (simple trick, it works for me though). Make sure you have a weapon on his hand when facing a boss. Save at save-temp points, you will see a S symbol when you enter a room, press Square and you can save anywhere at anytime. Important, if you wanna live through this mess. When you get the message "...something is not right here...", its means there is a boss fight dead-ahead (maybe I shouldn't have used the D word). Make sure you ready before stepping forward, usually on a alter or something. You see, the guy who used to own the Monastery was trying to do something nasty but since it is a Holy ground, he couldn't perform it properly so he use a lot of blood and all, on Holy grounds before he could do it. The monsters (Bosses) appear in this spots and it is you duty to clean up the mess. Battle Formation -------------------- How to move? Depends on you battle formation. You can set you own formation to which you want to start the battle with Formation option (can be accessed at the Menu). Why is the formation is important? Simple, it will make you look stable and it will help you to unstablize you opponent. I will explain. V formation - 2 brutes in front (usually Edward and James) and 1 magic caster at the back. The brutes will quickly push the opponent back, shorten the length of the space which the opponent to move. Very useful against 2 or more opponents and opponents which uses magic a lot (usually weak against brute forces). Upside-down V formation - 1 brute in front, 2 magic caster at the back. Same as above except the brute in front is a decoy (he's screwed!). For me, its usually Edward, since I always put his VIT and STR as high as possible. This formation suitable for opponents which uses physical strength a lot (usually weak against magic attacks). Useful against 1 opponent, disadvantage against more than 1 (2 opponents beating the crap of Edward is not a pretty sight!). U formation - same as V formation (2 brutes, 1 magic caster) but you magic caster will move along with you (usually 2 or 3 spots away from you). This is suitable against bosses which uses physical attacks a lot but not to vurneable to magic. Advantage - can quickly step in and revive fallen comrades when they KOed. Single Horizontal Line formation - pushes a single enemy to be bombarded with physical attacks. This to finish an enemy who is fast moving and not weak against magic. Advantage - finish someone off very fast. Disadvantage, open to all form of attacks. Only suitable against a single enemy which can attack a single character per turn. Upside-Down L Formation - Very useful formation, to push you opponent back and make sure that you are not been pushed back. Useful against very strong bosses which like to push you back (you will meet a few along the away, plus some minor irritations using the same pushing tactics). There will be 2 brute in front, on the same line and one magic caster behind any one of the brute. Have to remember, the opponent cannot step on the same spot you are standing, so you only need to back up 1 brute. As long as you magic caster right behind you, you brute (in front of the caster) will not be thrown backward. Make sure heal all time. The magic caster's role at this formation changes from attacker to healer. This are the formations which I use which playing the game, it works, as long as you know you advantage and disadvantages. Know you character's strength and weakness is very helpful here as well. Spend the 1st and 2nd CD grabbing some important items (by fighting of course) : Fight Bugs (large Cockroach - trust me, you won't miss it) - High Listel, Pistol Rounds, Dried Food. You can only keep 99 of all items, so don't be scrooge. Pistol Rounds are universal type, so one type can fit all. Fight Tables/Chairs (you watch Poltergeist?) - Potion, Whiskey (revive KOed characters) Jumping Clowns with 2 knives (he's the only one around here who is hyperactive, can't miss him either) - Knife (good weapon to begin with and good for close combatant like Edward). Blue Blob with small shinning eyes (can be found at the Old Couple's Room - CD2) - Rags (useful as protection, try to get different elemental rags so you can get more protection from magic). I use this to the end because I couldn't get anything else useful. Useful if you want to upgrade the magic casters. Headless Torse (a woman body without upper body parts, don't tell me you can miss this one also) - Ring (another useful items, increases you attributes especially at the beginning of the game). Flying Heads (with wings) - High Potion, Antidote (for poison I guess, never used it). Later, you will encounter them at the graveyourd (usually in a group of 3) and they will give Elixir upon defeat. Small Balloon-like (with legs) creature, usually like to run away to one end and shot flare shot at you. Can be found at the Underground Tunnels. Give Brooch (useful to increase attributes). Meatballs (you never gonna eat another after meeting one of this again) with 2 eyes and 2 antennas which used as hands. Always with Viewers (it looks like one of the bosses you will meet at CD1) - Dried food, Roman Nuts. Try to get as much as possible. Fight Black Cats (CD2) to get some Evil Eyes (about 4 - 5) then give it to Edwards to level up. Make sure you keep 1 (enough) to use it against Elaine. Try to get as many Roman Nuts, High Listel and Elixir before you go to CD4. When you alone at the Graveyard (CD3) do not engage any of the flying heads (highlight Move then press Square to escape), because they can cause you to be Paralysis and they will knock you character's HP slowly and force you to watch helplessly. Irritating sight - trust me. Another thing, try to extend some of the battles as long as possible (I will tell you which you shouldn't) because the longer you fight, the faster you level up. This game, weapons and characters level up faster during battle rather than randomly, so extend battles (especially the bosses) and built more attributes. I personally had level up twice in one go once (I believe it was during the boss at Patrick's Quarters (CD3). Koudelka. CD1 - Walkthrough. ------------------------- You will see an FMV about Koudelka coming over to the Monastery (what's with the horse or is it a donkey? It's legs looks crooked and its like about to drop down dead any minute now) and how she end up meeting Edward. You start with a battle, and Edward's gun. 3 shots with the gun and the Werewolf is dead (I find it weird why I never encounter another werewolf in the game other than this, there was a full moon throughout the night). You get Flare Spell. Help Edward (he is blocking the only door around, you got no other choice do you?). Edward will think that his number is up and Koudelka is his angel, come to take him away (either he trying to make a move on her or he is delirious, my money on delirious). Anyway, you get Edward, keep the gun and let Edward have some weapons (if any) otherwise bare-handed. Leave through the door where he was sitting. There is a potion on the ground, grab it and go through the only door which can be open. Later in CD2, you can come back to this spot through the locked door. There is some Pistol Rounds on the ledge, grab it, then climb the ladder up to the room above (looks like someone's attic to me). Take the Monastery's Map (which I don't understand to the end either), Bread and fight a few bugs here to level up and to get some random items ( presume you know why...you did read the top part first right?). When you ready, go back down and through the other door. There is a stairways leading downward and another straightforward. But check the painting first and you will find Dirk. Go down the stairs and enter the 1st room you see (there is 2). You will meet with the Old Couple - the Olgen (or something). They will give Koudelka and Edward some food (Koudelka will refuse any) and Edward will receive some bullets. After that, leave (the room will be locked when you try to enter again). Go to the next room and as you enter, you will get into another conversation between Koudelka and Edwards (will will know why Koudelka didn't eat any of the food). After that is finished, explore the room to get - Knife (on the table) and Cheese. There is 2 door, one near the right and another to the left (cabinet next to the first place). Go through the left one and search the grounds to get some Panacea herbs (it's a glow in the dark plant, can miss it once the camera changes twice). This is not important, so its your choice. Go through the other door and you will come to a Boiler Room (better find a save-temp point if you have not save for a while), take - Listel, Hammer, Steel Pipe. Go through the adjacent door and you will get a message "...something is not right here...". You will see a man lying on the floor, but you cannot revive him in till you faced the boss. Get well equipped (make sure Edwards have the Steel Pipe) and Koudelka have the SA Gun before proceeding forward. There is not much to do here. This boss is easy if you are Lv 3 and above. Have Edward whacking it with the Steel Pipe, and Koudelka blasting away with Flare, and the boss is fried in no time. You get Icon's Necklace and Geyser Spell (Water Element). Go back to the fainted man and check on him. You will will get in conversation with James and soon he will join you (you have no choice). Level him up which way you like, but I suggest, balance him in both Physical and Magical. How? Send him to fight now and then and increase his STR, VIT, AGL. Save at the save point. Leave Edwards bare-handed from this moments to the point where you will meet another boss (make sure you don't use the Steel Pipe too much or it will break) to built up his combos (with STR 50, he could do around 400 hp damage for each hit). Give James something (up to you, maybe the Dirk or a knife or something). Head back the way you come, pass the Old Couple's Room (locked with Red Key), up the stairs and through the other door which you didn't enter yet. Grab the Listel on the floor, and through the door. There is Pistol Round on the ground, take it as well. Warning : most likely, you will meet an enemy here which is a real pain in the psychic's butt! A man with what seems to be 3 heads (at least its looks like heads to me), carrying a pistol, hangs upside down and seems to have grunch against Koudelka (what did she ever did to him?). He will start blasting at her (doing high damage). He is weak against geyser spell and physical attacks, but I suggest run away if you encounter him. Unless you have confident you can whack him before he whacks you. Go through the door at the end and you will be at a Save-Temp and as you move forward, you will get into conversation between the three on Religion (James), Poetry (Edward) and Poverty (Koudelka) as they seems to crawling through the floor and bullets seems to flying above their heads! You want me to explain that? Forgot it. Make sure you have you best weapons available (Edward - Steel Pipe), save at Save-Temp and go through the door at the end of that long dark hallway. As you try to open the door, monsters will attack...another boss fight (I call this creatures Viewers because their shapes and the eyes). Upside-down V formation seems to be effective here, because one Viewer will always be in front, one at left-top corner blasting everyone with magic and another seems to be a support character (healing MP now and then - monsters with intelligence). Geyser Spell seems to be effective, so blast away with it (have Koudelka blast the left-top one with Geyser while James support Edward). The fight shouldn't be that long. I got Tabar, Rapier and J Ring. Learnt Tornado Spell (what a way to learn huh?). Give the J Ring if you get it to anyone which it can contribute attributes. This battle is good to be prolonged because you can easily level up fast here. Go through the door and you will be at the Dungeon (Save-Temp). Go forward and you will see another FMV where you will meet a little Gal, beautiful and light as a feather (it's a joke). Warning : There are Rats here (big rats, ugly rats, rats with huge claws which can do nasty damage to you). I suggest you skip town if you see one of them (ever watch GNAW : Food of the Gods?). Those Rats seems to be weak against Flare so you choice if you wanna take on some. Just remember - they move fast, they hit harder, and they darm ugly. Go through the light-green door (can't miss it, its different color than the rest of the wall), take the Listel on the floor and check the bodies lying there. Go through the other door in front and you will see a conversation where Koudelka will try to communicate with the dead spirits by letting them possess her body. I actually felt the chill when I hear those voices (mostly speaking about how they been tortured to dead). After that done, you must get ready for a boss fight, save at Save-Temp (outside), make sure Edward has the Steel Pipe (it should last if you didn't use it much) or Hammer (its Hammer time....sorry, it's a joke), give James something or just leave him as a Caster. Open the drawer on the right side of the door and a Mummified Bride will attack (I heard of leaving someone high and dry but this is ridiculous). Tips : Mummified Bride (why does it reminds me of Julia Roberts??) seems to be weak against Water Weapons, so make sure you spray some Geyser on it as well. Again, V formation is useful here. Have Edward unload his Pipe on her head, if it breaks, changed it to Hammer and hammer away. I must say, this will be a long and hard fight (compare to other boss before) simply because she likes to Silence the Casters and attack Physically (which cause Poisons status). When done, you will get Ring and learnt Megalith Spell (Earth Magic). Check the drawer again and you will find Rope Ladder. Take it, use Save-Temp to save then go back to where Edward almost fall when chasing the Gal. Use the Rope Ladder to go down. You will end up in a hall with a door. Go to the end of the hall, check the body to find Pistol Rounds and Dried Food (check twice). Go through the door and you will be in a chapel and with a message "...something is not right here...". Go forward and take the Red Glass Part from the floor then step onto the altar to fight the boss. Tips : Where have I seen this 3 ghost before? They look very familiar? Get Edward up close and personal with his twin. This 3 ghost work just like the Viewers - Dark James will run to one corner and whack everyone with magic, Dark Edward will use physical attack (the good news is, he is not packing at weapons) and Dark Koudelka will be using magic (most of them time) and supporting her fellow Dark Ones. Whack Dark Edward first then Koudelka. Keep one Magic Caster to whack Dark James (I choose James to whack his twin with magic), use Geyser spell and you will finish in no time. I get Icon's Earring, High Potion, Panacea and Learnt Revive Spell. You can prolong this battle after dispatching Dark Edward. You will get into conversation (more like a religious debate), then save you game at the alter. Go through the door and another FMV where Edward will be end up sleeping with the dead...another joke. Change CD. Koudelka CD2 Walkthrough ---------------------- You start CD 2 staring at blank wall (like all convicts) behind bars. Check the lower-left for Pistol Rounds and Antidote. Check the pile of bodies in till you get the message "You see a pile of ...". Check the bars for conversation (if none came, check the dead bodies again). The Gal which floats away will return, this time, straight down (must have worked at NASA in her pervious lifetime). I didn't know ghost has shadows till now. You will get in conversation with the Gal, who will introduce herself as Charlotte (she "lives" nearby, her room is on the other side of the bars) and James kindda piss her off by reminding her of her mom. She will call one of her friends (yes, also dead) and leave so all of you can get acquainted...(nice going Jim). Tips : The Boss looks like an French Musketeer (you guys did watch the 3 Muskateers, rite?), armed with a rapier and move slow. Finish him as fast as possible, why? Because he will do damage in most irritating way possible - he will blast you hard-worked APs away! Why is that so damaging? First, AP are hard to learn (should know that by now) so seeing some bugger blowing it away kindda piss you up, doesn't? And secondly, everytime you lose some AP, certain attributes goes down, for example, if the Boss blast you STR AP away, you will notice you strength reducing. You probably lose a whole lot of AP before he is through with you. Hit him with everything you got and you will get Rifle and a way out. V or U formation should be in order. Go through the door and you will reach what seems to be a torture room. Take Knuckles and Mace. Keep the Mace, dumb the Knuckles (my advice). Leave Edward bare-handed again and continue up the stairs and you will be at Dungeon - Save-Temp. Save here and proceed. There is two dead bodies of children here, holding a Green Key. You cannot take the Key since nothing you have seems to work on them (I guess they protected by God), so leave them be. There are simpler way to put them to sleep later. Go forward and through the door. You will be at the Underground Tunnels. Take Whiskey here among the bones and level up here, if you have not done for a while (tough boss ahead). Get some Brooch (read what I wrote before I started this walkthrough) and when ready enter the other door (make sure you saved). To the right, you can see a large Acid tank (wonder what they used it for) but you cannot take it any yet, but remember this place so you could come back later (CD3). Go toward left, take Riffle Rounds from the floor and proceed forward then turn left. You will end up at a alter (don't go through any doors). Equip Edwards with Hammer (if still got one, or Mace) and enter the alter to fight the boss. Tip : This Boss is a real pain on everyone's butt. It will be a long fight (even longer than that of the Mummified Bride). Hit it with everything you got, a U formation seems to be in order here because you really don't wanna any of you character to go KO. Keep hitting him and soon, he is dead and you can proceed forward (not sure what you get, but you won't be learning anything - I didn't). Save on the alter and go through the door at the end of the original tunnel. You will come to a tunnel and at end of that tunnel, you will find a storage room and another conversation will start - about James admiring some treasure and all. You have a choice - you can take the Bowgun (slanting side ways near the treasure boxes) and some Arrows. Frankly I didn't take because you would not be getting much Arrows anyway and its seems to be waste to me. There is 2 doors, one on right and one on left. The left one is locked so enter the other one. You in a room with a plaster on the wall to the right, one staircase leading upward. Climb the staircase, get the High Listel from the table and check the marking next to the door. Go through the door. Take - Lion Statue, Teddy Bear with Letter inside and Stone Tablet. To read the letter, go to the Menu and you will see the option Read next to Configure option. Go through the other door and you will get the message "...something is not right here...". Before you go and fight, there is certain things you must do first. Make sure none of you characters using Fire Rags, because the Boss like to use Fire and Fire Rags like Fire Magnet (you will be a toast in no time!). if you wanna send Edward in as a scapegoat, put some Earth rags/armour otherwise you will be scraping him off the walls. Use Air weapons - Tornado magic should be helpful here. Tip : follow the above and you will get Evil Horn for you effort. Save at the Alter (Water Front). V formation since its only one and you will need 2 magic casters to nail it with Tornado. Go down back to where you saw the plaster on the wall and you will see that the water flowing from the Water Front had dissolved the plaster. Take the Goat Statue from there. Go back to the Water Front, and continue onwards and you will see an FMV where someone will lower a chandelier for you to see better (can see bright light at the end of the tunnel yet?). Go through the debris and you will find St Daniel's Arm, take it (I heard the Saints will give a hand when you in trouble, but this is a bit too much, don't you think?). Go up the stairs for a boss fight - the fellow who wanna show you the light and now its you turn to turn the favor (can you see the light at the end of the tunnel? If not, don't worry, Edward will show that part later). Tip : There is 2 no-combatant obstacle in the way so you must get rid of it first. U formation, get Edward and James forward and beat the crap of the obstacles. Koudelka must be near by to heal and hit the obstacle with Flare spell. Do not try to use magic on the boss because it will miss most of the time (all spells) even after the obstacles had been removed. When the line is clear to attack, form a Single Horizontal Line formation and sweep the boss to one end, keep hit him with physical attacks (take turns and don't hog) and he will be dead in no time. You can prolong this battle if you want, but becareful. After the battle, you will get Brown Glass Part, Red Key and maybe some Listel. Talk to the downed man and a conversation will begin. The man will explain what he saw and Edward will demonstrate quick justice, much to dislike of James and Koudelka. Check the man again to get DA Pistol and some Pistol Rounds. Discard you SA Pistol and use this (I gave it to James because he is a magic caster also) and Koudelka at this point onward was using the Rifle I found. Ok, by know you maybe wandering about all those Dark Weapons you collected (Dark Knife, Dark Dirk and all). What it does is actually steal (or rather hurt) the enemy's MP. Just like HP depletes when attack with normal weapon, MP will deplete is attacked with Dark Weapon. This is useful if you have 2 brutes and 1 Caster. The brute will do damage physically - one depleting HP while the other will deplete MP. Another type is Vital Weapons. I suggest have Edward equipped with it (especially Vital Swords/Rapiers) so he could level up the weapon for later usage. There is a weapon later in end of CD 3 called LifeDrinker which when used, will absorb enemy's HP and give to you character. This sword will be the only weapon which will do any damage on Elaine (2nd form and 3rd form). Go down the stairs and up on the boxes, to open the passage way to the place where you started at CD1. Go back to the Old Couple's room and use the Red Key you found on the door. You will discard it. Enter and take the Dragon's Statue and Rifle Rounds. Go through the small door and check the painting to get a vision. After that, get Valna's Doll. Leave and return back to the Storage place where you fought the thief. Go to the Storage room (where you get the Crossbow) and open the other door. Get the Music Box, some Roman Nuts and check the symbols on the box (rightside of the wall). I presume you wrote down all of it right? Start with the Triangle and ends with IV (that's the first line) and the other four is the second line. Go back to the place where the Thief is lying, go to the door next to him and you will be at the puzzle room. Take the Shotgun Shells then use the symbols you collected and walk on the symbols to solve the puzzle, (start on the triangle end at IV, and if you done properly, Koudelka will remember the second half, and you have to continue some more). When you done properly, the done is opened. You are now at the Library (Save-Temp), save and proceed to the room straight ahead. Take the Ochre Glass Part. There is a Save Box here but you cannot open it yet. Leave and go down the stairs. Take the Rifle Rounds near the clock and go through the door. Koudelka will have another vision and you will see Elaine for the first time and the room above the clock which you just past by. Use the Stone Tablet on one of the printing press and it will print the complete Monastery Map (and I still don't know how to use it) and opens a new "doorway" for you, enter and collect the Disk and the Arrows. You cannot progress any further till you beat the boss next door. Go through the other door and you will see another door in front of you with cravings. Place all the statues you have collected - Lion, Dragon and the Goat. Make sure you save first, then enter this door. You will get message "...something is not right here...". Enter the altar on far right to commence a boss fight. Tips : nothing much, just use V formation, and use physical and magical attacks on it till its dead. You will get Icon's Crown after the battle. Save at the altar and then check the roots growing next to the library to get into conversation. James seems to be looking for something. Go back to the cracked wall and you should be able to access the other door. Go through it and you will be at Triangular Hallways (Save-Temp). Go forward. You will be in a Church. Take the Relief Piece in front of you, and go through the door on you left. Put all the pieces of the Stained Glasses you have found (should be short of 1) and return back to the large clock you see in the vision with Elaine. Use the Relief Piece on the clock and a door with open up for you. Enter the door, the Music Box you carried will sound by itself and you must solve the puzzle by stepping onto the 4 spots on the floor. Leave and reenter to play the Music Box if you want to hear again. Just keep running all over the place (like I did) till you get the right one. Step right, left, top and bottom (according IGN walkthrough I read). The door should open up and you will discard the Music Box. As you enter the door which unlocked for you, you will have another FMV which introduce you to a dried up prum named Roger Bacon (the name kinda suits him, doesn't it...Bacon). James also finally reveals his attentions for coming to this place (after Roger does his version of a heartattacked victim). Take the Green Glass Part (on the floor) and head for the Church where you placed the other Glass Parts. But first, make sure you stop by the Office (where the Safe you couldn't open earlier is) and take Solphia's Letters (for Charlotte, she can be real bitchy if she didn't get those letters on time). At the Church, as soon as you put the last piece, a door nearby will unlock, so leave and save you game at Save Temp (at the hall or inside the room where you put the Parts) and enter the door which just opened. Check the bright-blue portion at you leftside (you characters' left) to see a FMV (looks like someone gave Steroids to some plants) and then head to the rightside (should be straight forward) to see another FMV. By the way, All-Saints Day is also known as Halloween (what basically happens that day is All the Saints will take a holiday). To escape, just place the arrow at Move, then press Escape to escape (duh!). At least we know 3 people who will not forget this Halloween for a long time. That's the Demon. You should be at Inner Grounds (save-temp), go forward and CD2 will come to an end. Koudelka Walkthrough CD3 ---------------------- You will start at Inner Ground, Church Door Side (save temp, better save). Before we go any further, there is a few things which should be reminded. Koudelka is alone, which means if she KOed, its game over, so always save and if have to, escape some battles. Never ever take on a creature here which look like flying white colored heads with white wings where there should be ears. Why not? Simply because, they will use Paralyze on you and you may end up watching Koudelka getting a beating from flying heads (not a pretty sight when you cannot do anything to help). Do not fight any Rats, unless you have a Shotgun and have been leveling up with Rifle like what Idid. Go toward right and you will find 2 statues, attach Icon Items you been collecting since the beginning of the game, then head back and toward right. You should find a statue of 2 naked ladies and attach some more Icon Items. Doesn't it feels odd that there are statues of naked ladies in a Monastery? Return back to where you started and head forward. You will see a Waterfall with a door but you cannot go through yet (this area kinda reminds me of Resident Evil 1, there is one area at the Garden which cannot be entered because water is running down (guess water there is like acid). Go down the stairs (right-side of the waterfall) and you can save at the Water Fountain if you want, go toward the left and you will see another statue of a Mother holding a Child (I really liked this one) and attach the Icon Items to it. When you return back to the Water Fountain, you will notice that the water have been drained off (and you cannot save).Check the Fountain again (very-very important) to get the Pendant (which Koudelka dropped when she was climbing the roof in the beginning of the game). Equip it (you will notice you attributes increase greatly, especially Magic) and make sure you have it on Koudelka all the time. Do not throw it away, do not equip it to another character (it's a gal's item anyway). Go over the stairs and save at Save Temp. You will notice that the water from the Water Falls is gone also, so now you can enter through the door. The room inside looks like a Torture Room with a Guillotine near by. Take Pistol Rounds and go through the door behind the Guillotine and Koudelka will have a vision and a terrible headache. No big deal, Koudelka just take a nice nap, and you will see Betsy (Caretaker's wife) demonstrate why you shouldn't bite more than you can chew. Check on Betsy again to take her Rifle RD (she should have enough by now) and Blue Key (check again). Go down the stairs (which you were heading behind the Guillotine) and down to another room which is no better than top section (who is the Interior Decorate around here? Dracula?). Go over the table and take Bottle of Blood from some weird thing on the wall (Koudelka really have a strong stomach, doesn't she) and Rifle Rounds nearby. Try the door and soon you will meet up with Edward and James. The conversation was a bit soft (I tuned down the TV because I was playing at 2.00 o'clock in the morning). Anyway, try the other door and you will get it opened. Remember, you have to meet up with Edward and James at the Library. Go through that door. You will be at Underground Library (save temp). Go forward and as soon as you enter the door in front of you, you will get a message "...something is not right...". This Boss you must face alone, and I think is is a Earth Monster. Useful tip is to equip any Earth Rags/Armour so you will minimize the damage by it. I used Earth Rags, Water Rings and Pendant, and been leveling up with the Rifle so the damage with it was nearly 300+ hp damage while the creature was doing 50 - 60 HP damage only. If you wanna use magic, use Tornado or Water based (never Megalith) but I find it easier to physical force rather than magic. When the monster grouch down and seem to be looking for something, move away from it or it will drop large rocks on you (Rifle could hit from anywhere). This could be a easy battle, just watch you HP and you Rifle Bullets (MP if using magic). You will get Shotgun RD for the trouble (discard Rifle RD and you will be surprise the damage you can do with Shotgun, assuming you level up a bit with Rifle a bit) and save at the Altar. Go through the left door, take the Roman Nuts from the floor. Use the Blood you found earlier and use it on a statue. Go inside and you will find a creature (look like someone's head) which will give you tips on various topics (leave and reenter the room to hear it). After you have enough, continue forward, and you will be at a door. Go through and run across the bridge (take the Pistol Rounds first). You will be at the Graveyourd. The path on the left (up the stone paths) will lead you to the Library but it is locked (and now, Koudelka cannot step over the small fence which seem to be only her knee high because that will be improper), so move forward. Turn left and go into another area with graves, particular interest should be a grave at the top area (seems to be in a small cave). This is Charlotte's Grave, so pray for the brat here (it should be helpful if she doesn't bug us anymore, right?). Leave and continue forward. You will see a large stone cross, another grave but this one belongs to St Daniel Scotus (whose hand is been carried around by James at this very moment). Take the Vagna's Doll near by and pray for the dead Saint. Roger will appear and say some word about the Saint (it not necessary have to be good ones, right?). Roger (I like this guy) will leave the gate open for Koudelka to pass through and when she ask why is he helping her, he simply replies that the noise that James and Edward are making was enough to wake up the dead (the dead is him) and ask her to simply go and get them to shut up so he got get back being dead. One thing I can't figure is how does Roger get pass all this monsters. I guess they don't like prunes! Return back to the spot you started (save if you want) and up the stone stairs. Take Roman Nuts near the metal gate and go through it. This grounds should be familiar to you, make you way toward the Library and you will rejoin with Edward and James. There will be another conversation and James will finally reveals himself. Now everyone is together, if you wanna to take one the Demon, you can do so (it will be very tough battle, but you can draw Sacnoth if you manage to defeat the Demon). Head back to where you found Vagna and Vigna (long way, might as well level up along the way by prolonging battles with opponents) and give them their dolls back, that should put them to rest for eternality (peaceful solution, I like it). Take the Green Key they were holding and use it on the door beside them (by right, you should have 2 Green Keys). Discard this one and enter. You will be at the Dungeon (the same one where you end up at beginning of CD2, only this time, you not behind bars). Take Potion then go up the staircase . There is another Potion there, take it before entering the light blue compartment. You should be at Charlotte's Cell (save temp, save before moving). Get ready to fight a real hard battle. As you run around the room, you will irritate the tables and chairs. Tips : This table and chairs are a really pain in the BUTT! They seems to be vulnerable to Geyser Spells though. V-formation or U-formation is in order, with 2 brutes attacking two targets while a Magic Caster do his/her things from far. Keep the brutes' HP above 1/4 at all time, simply because the opponents can take double-teaming sometimes. Depends on whether you fight the Table and Chairs or not, the items you will get is different. It is possible that you don't need to fight them, instead, just confront Charlotte (I did that once, forgot how I did though.), however, if you don't have Solphia's Letters, then you will not only confront the Table and Chairs in the battle, but also Charlotte. Once Charlotte disappears (literally) take Flare Brooch (only if you fight the Table/Chairs) or some other Brooch if you don't. Take the Whiskey and Roman Nuts and leave through the door and you will be at Dungeon, 1st Floor (save-temp). Go forward and you will see a huge pile of bodies in front of you. Climb to the top of the pile (just imagine you self climbing stairs of the Mall) and take Listel and Pistol Rounds. Proceed toward the door in front and unlock it with you Blue Key. You will be Patrick's Quarters, 1st Floor (save temp). Take the Shotgun Shells (its red) in front of you and go through the door on the left side of the large staircase (straight from where you take the Shells). Check the Gramophone and use Disk you found earlier and you will get the Researcher's Notes (plus some nice tune which will soften the environment a bit). Read the Notes to see what the hell Patrick did here to make this Monastery in such a mess (hope got strong stomach for it). There is another door near by and as soon as you enter, you will get the message "...Something is not right here...". Step onto the altar to start the battle with another boss (before you could meet Elaine). Tips : It is not recommended that you sent a lone Brute in, so U-formation is in order. This boss doesn't seems to vulnerable to a single magic, so try combination of magic, and attack physically (2 Brutes, 1 Caster). You will get Automatic Pistol (discard you other pistols and use this) and learn Reflect Spell (this is useful to cast onto you Brute, but it won't last long though). Save you game and check the large potrait hanging nearby (just run around till you get into a conversation). Koudelka will try to call the spirit of Elaine and James will really be voicing it out. I felt sad for the old fellow though. Leave and back to the staircase. Choose the right-side of the staircase this time, and up the large pathway. Throw back the bolt on the door on you left, but you no need to go through it just yet. Come toward another door (toward the camera) and adjust some statues to open the door to the Secret Library. Enter and you will have a conversation with Roger Bacon. Ps - Edward had it coming. After talking to Roger, leave and go through the unbolted door, and you should be at 2nd floor. Go forward and enter the room in front of you. Check the book cabinet and you will find a word "HESTIA" (don't worry, Koudelka knows what that means). Take the Shotgun Shells before entering the other door in front of you. You should be in a study room (kinda messy). Take the Empty Bottle from the cabinet, Patrick's Memo, Roman Nuts and Rifle Rounds. Check the fireplace and a secret passage away will be open for you. Proceed down the secret passage way, take Panacea from the side and step onto the Scale. Set the countermeasures to 25, and the door should be open for you. Return back to the Secret Library and talk to Roger who will tell you how to destroy the Tree and release Elaine's Soul. At the same time you might as well return back to the Acid Tank to get some acid. (I will persume you have the Acid in the Bottle already) Go back and through the new door. Pick Tinderbox from the dead guy (left side, doesn't he kinda reminds you of Arnold in Terminator 2?), with Shotgun 6 and Shotgun Shells, at least he was packing some heavy artillery (throw away you Shotgun RD and use this). Go forward and across the wooden plank, through the door in front and you will be in Vestry, 1st Floor (save temp). Do the Doll Puzzle where all the dolls must face inward, each other (...er...ain't they a bit big to being playing with dolls?). Pick up the Roman Nuts and Pistol Rounds, go through the new door and climb up the altar. It is a bit hard, and you really need to push you self against the alter before you can climb onto it (I almost miss it the 1st time I play this game). Light the altar with the Tinderbox and take the LifeDrinker from its place (I hope you level Edward (or whoever you Brute is with Vitality weapons), because LifeDrinker and Sacnoth probably will be the only thing which will make sure Elaine doesn't make a short work of you). Take the Shotgun Shells (if not done so yet) and go through the door (which ever you haven't been through, should be one on the left) and you will be at another Vestry, 1st Floor (save temp). Go straight forward and you will get another message "...something is not right here...". Another boss fight. Tips : This Boss will be very hard unless you have LifeDrinker, because that is the only weapon (besides Sacnoth) which can make any impact on to it, plus, any counterattacks from the Boss will be "Missed" which means, the Boss get pinned down no matter what it does. Don't see the Boss move much, like it was attach itself to the wall, so scrap it off the wall with Sacnoth (if you got it) and LifeDrinker. You can try any magic but make sure those without the protection of LifeDrinker (which is vulnerable to the Boss's attacks) are healed. Might as well let Edward do most of the work while the rest heals up. You will get a Crossbow for the effect. Go out and turn left to get into a conversation and CD3 will finish. Koudelka Walkthrough CD4 ---------------------- Return back to Patrick's Study Room and James with start mixing Nitroglycerin (I hope he knows what he is doing) while Edward and Koudelka will get drunk (no, they don't do anything stupid yet). You will get into a long conversation where both Edward and Koudelka will tell each other about their past (which explains why Koudelka is so cold toward the others). After the conversation is over, James should have finished his work (he didn't blow anything yet), head back toward to the Chapel where you had door problem earlier. Edward will demonstrate how to open a door (never ask him to open yours). Enter and another FMV will begin, showing you the Tree of Life (the game designer of this game should pick another name of it). Go up the stairs and do the Organ puzzle - Secret, Pain, People, Light and the Organ will play (I think it pissed off the tree...I thought plants like music). Go down and you will notice an underground place. But before you go down, now is the last chance to stock up on Elixir and Roman Nuts because in few minutes, James will start a fire and that will be end of the Monastery. If you well prepared, go down the underground place and you will see another FMV, which will show you what happened to Patrick (I don't feel pity for him, though). Step forward and check the Chauldon. Throw Danny's Arm in and watch another FMV (can you smell what the Rock is cooking???). Go up the stairs and you will fight some Roots (which ends up more like a Boss fights) and you will get 3 idols for attributes. Keep going upward to 4th floor and you will end up at Church, 4th Floor (save temp, probably the last on the game). At this area, you can fight a black cat for Pendant (which you supposed to get at the Water Fountain in CD3). Get ready for the final fight. As you near the large flower bud, it will start to shake and you will see an FMV. If you do not have the Pendant, than its Game Over. My status here was : Koudelka - Lv 41 Edward - Lv 40 James - Lv 39 Elaine (quite sexy, but why she running around like someone broke her back, I not sure) has 3 forms : 1st Form (still human) - vulnerable to Flare spells and Evil Horn. U-formation. 2nd Form (human, her back didn't improve) - vulnerable to Geyser/Megalith spell and LifeDrinker/Sacnoth. U Formation. 3rd Form - after the FMV - the Spider Form (looks like a spider to me) - vulnerable to Megalith spell, LifeDrinker/Sacnoth. U formation again. Tip : Use only Elixir and Roman Nuts at all times (Heal spell is helpful if you managed to level it up to Lv 3). If any of you characters are KO, quickly use Roman Nuts to bring him/her back. Never, ever underestimate Elaine (mistake I made). You will get Game Over if you are defeated by Elaine in her 1st and 2nd form but not in her 3rd Form. If you are defeated by her 3rd form, you will get a FMV where James will step forward, declaring how much he loves Elaine (I think I going to be sick) and then call in an air strike from some higher authorities (you will have to see it to believe, but it was nice). INTI College Subang Jayou suggest fight twice, once defeat Elaine and second time, lost to the 3rd form. Not sure the ending, because INTI College Subang Jayou only met Elaine once (I played twice, but the 1st I played, my memory card crashed when I was somewhere in the portion where James mixing up the bom). Well, good luck/ The End