............................................................................... . LEGEND OF MANA . SEIKEN DENSETSU IV . FAQ by Myst Erik Ery . AF & Event FAQ . ............................................................................... 2 AF & EVENT 555. 23 FAQ SX3.X3XE E3X SE335 E33E 2335 .E3X SX32 33S .E33E ... .XXXX5 .EEEESXX 5XXXX. 5XXX..EX5. .5XXE.33S E33E 332X32 232..2333 53X533..5233332X3E E3X55332. SX35 .2332.232 53E. .233 SX3X5 33. .2333 SX3E 5335 .333. X335 S33XEEX2.S3X 53333 X33XEEX. 233X. E33E 335.SX333S 233S S3X S2E33 5X3335 X35 22 233E 5X35 2322EX23332. S533332SSSS .E3S3E2SSE3SXES23X 23E2X2E SE3E S335 E33ES .33 5XXSSSSS5XX2EEES SSS SSS 5X3E .SS. .SS. SSS SS SS 55. 5X3E , E32 55 232. 52 55 533E. .333. .X .5EX22555552225S .E2X5S533E. XE 3 ,55XE55` 5EX2. .55S 2. X 2S 232 .EE. 555S 2S 235 , 523335 S5S2X ,2X XX E 25S3335 52 EX EX 3 5ES.333X .25 SXX. SSS SS SSS .X5 25 3X X3335 S2. 53X 5E3355XE3E E3E.22S32 5X3X52XX3E 22SXXE2S2.53X S3333 55 233. .X33E S33E .X3X5E .E32 .3332 5332 23X X3335 2S 233. 53332 S33E 25X332S E33E 53335 S332 33E 3332 ES S332 S3332 S332 2SE33E .3332 23332 5332 S33E 233E.E. X3X X335 S33E SE.E332 S333S .E333S 5332 5 5335 .33252 S33S .332 5X3E .ES 2335 33X. E55335 2332 SE. 335 533E XE22. .33. X3SSES23S.55 533S 232S55. .33.SESE3..55 22555EXE5. SSS .XE.55 SS .SS .SS SS. ............................................................................... VERSION: 1.05 UPDATE HISTORY: 2003/04/06 -- Fixed "Bottled Spirit" in AF list. 2003/03/22 -- Decided to add an 'AF List' to have an easier time finding where to get each AF. 2002/12/04 -- Finally resubmitted it and did a check on things to make sure... 2002/11/19 -- Ugh. Fixed GameShark Stuff. Lots. 2002/11/17 -- Finished a version fit for publication. Submitted to GameFAQs! 2002/11/15 -- Created this FAQ. Yay! TABLE OF CONTENTS: I. Copyright Information, Introduction, Special Thanks II. The FAQ i. SOME DEFINITIONS ii. METAL EVENTS, NON-METAL EVENTS iii. EVENT LIST iv. LAND MANA LEVELS v. TABLE OF LAND INNATE MANA LEVELS vi. SPECIAL LAND MANA REQUIREMENTS vii. DISTANCE FROM HOME & AF PLACEMENT ORDER III. GameShark Codes IV. Closing ............................................................................... I. Copyright Information, Introduction, Special Thanks ............................................................................... You may place this FAQ on your site so long as it is left in its original form, unedited. The most recent update should be found at www.gamefaqs.com although if you place this FAQ on your site, you should be obliged to keep up with the latest version. Also, this FAQ may also be found at www.neoseeker.com and I would like to thank the people there for requesting I post my FAQs there. Legend of Mana is Copyright Square. Square is wonderful. Legend of Mana is inexplicably wonderful. It is the best game ever. Or else. Hello, and welcome to my FAQ! While I've started writing other FAQs before, I never actually got around to finishing them... So this is technically my first FAQ. I hope I've put things in an easy-to-understand format, though I'm not too sure how well I've succeeded (you see, all of this stuff makes perfect sense to me). If there's an error in this FAQ, and you know what it should be, then feel free to email me at tagged_jc@yahoo.com with "FAQ" somewhere in the message subject. I won't answer it if there isn't "FAQ" somewhere in the message subject. I won't answer it if there isn't "FAQ" somewhere in the message subject. Okay? Good. You may also ask me a question concerning Legend of Mana, if you have one. I'm fairly knowledgeable when it comes to Legend of Mana. I'd like to give Special Thanks to the following people: Miranda B (for being a friend) Cyrus R (for all his contributions and more) Cyrus R (again. Just because he filled up my Event List!) Cyrus R (the best.) JC D (you'd want to thank me, too) The Dagda (praise the Dagda! Oh, why do I feel so lame?) Moving on to the meat... ............................................................................... II. The FAQ ............................................................................... Here's the answer we've all been waiting for... Just what is it that determines which AF you're going to get after an event? Well, to begin with, I'll define a few terms for you, in case you didn't know. i. SOME DEFINITIONS AF - An "AF" (or Artifact) is a magical device that stores the memory of a place inside of it. These places are called 'Lands'. The way the game works, each 'Land' has various values, including "Have AF?", "Placed Land?", "Land Cleared?", and so on. For all purposes, an AF is just a Land that hasn't been placed yet. Note that AFs can only be placed next to a Land that is Cleared. Land - A "Land" is one of the many places you can go to in the world of Fa'Diel. Lands always have at least one event in them, and many have multiple events that either start, take place, or finish in them. A non-town Land begins "Uncleared" -- i.e. you have not finished the first event in that Land. After you finish the first event in that Land, that Land will be Cleared. You can only place AFs next to a Cleared Land, so this is important to remember. In addition, Lands have something called a "Mana Level", which is discussed a little later on. event - An "event" is one of the interesting little quests that you are given throughout the course of the game. These almost always begin with the name of the event over a darkened background, sometimes with a special animation (Faerie, Dragon, Jumi). These events are placed in your Diary, and can either be In-Progress, Completed (yellow dot), or Failed (red X). Events are usually required to complete other events, although many events can be activated at any time. You have to be careful, though, because it is possible to miss some events, and it is also possible to miss a couple chances to put One-Time Only events into your Cactus Diary. ii. METAL EVENTS, NON-METAL EVENTS Now, back to the main question. What AFs do you get after an event? To answer that question, I'll tell you a little bit about events. First, an event is either a "Metal" event, or a "Non-Metal" event. "Non-Metal" events are ones that have special rewards - sometimes equipment such as the ForbiddenRing or the ReviveRing, and other times they're used to allow you to create Golems, forge weapons, and catch Elemental Spirits or pets. They can also be prerequisites for other events, although some Non-Metal events really have no use whatsoever, aside from the happy feeling you get when you help someone else. "Metal" events are ones that you can possibly earn Metal from. These events are the ones that give you AFs! The AFs you get are always set - you can only get two AFs from a single event, ever. These two AFs are always the same. However, sometimes you'll get one of the AFs, other times you'll get the other, and sometimes you'll get both! Why is this? And why can you get metal, instead of your prized AF? Your answer is here! If you have one of the AFs, but not the other, you'll automatically get the one that you don't have. That's simple enough. If you have both of the AFs, you'll earn metal from the event, instead of an AF. The later you do the event, and the later the land was placed, the better metal you can earn by doing the event. This is how you get AltenaAlloy. If you have neither AF, you'll either earn the "Primary AF", or both. If you currently have a full plate of AFs (3 or more AFs), you'll only get the "Primary AF". However, if you have an empty plate of AFs (2 or less AFs), you'll get both AFs! So, to get more AFs from events, you have to place more AFs and turn them into Lands. To help you out, I've compiled a table. The left-hand column has the name of an event. The right-hand column has either two AFs in it, or the event is a Non-Metal event, and you won't get any AF from completing it, although you might earn things like equipment, or simply allow you to complete other events. The first AF listed will be the "Primary AF" (the one you'll get if your plate is full), while the second is the "Secondary AF" (the one you won't get if your plate is full). The middle column tells you the name of the event as listed in the Diary, and this is the order the events are in. Minor note: the later Niccolo's Business Unusual events have a 'Part' in between the colon and the number. Unfortunately, due to space concerns, I had to cut off that word. iii. EVENT LIST EVENT NAME DIARY NAME PRIMARY AF & SECONDARY AF Niccolo's Business Unusual Nic's Business Flame Medallion The Little Sorcerers Tiny Sorcerers The Wisdom of Gaeus Gaeus's Wisdom Where's Putty? Where's Putty The Lost Princess Lost Princess Stone Eye Firefly Lamp Diddle's Letter Diddle's Letter Two Torches Two Torches Stone Eye [nothing]* Huntin' Du'Cate Huntin' Du'Cate Sand Rose Ancient Tablet The Murmuring Forest Murmuring Forest The Gorgon Eye Gorgon's Eye Firefly Lamp Medallion In Search of Faeries Seeking Faeries Teatime of Danger Teatime Bottled Spirit Rusty Anchor Star-Crossed Lovers Star-Crossed Mine Your Own Business Mining Business Moon's Mirror Torch of Coral Pokiehl: Dream Teller Dream Teller Diddle Kidnapped!? Diddle Kidnapped Heaven's Gate Heaven's Gate Daddy's Broom Daddy's Broom The Infernal Doll Infernal Doll Tome of Magic Moon's Mirror Diddle Had It! Diddle Had It! The Legend of Mana Legend of Mana The Looking-Glass Tower Glass Tower Frozen Heart Pirate's Hook Two Pearls Two Pearls The Flame of Hope Flame of Hope Ancient Tablet Torch of Coral Cosmo Cosmo Can't Look Back Can't Look Back Rusty Anchor Broken Doll A Siren's Song A Siren's Song Summer Lovin' Summer Lovin' Rusty Anchor Moon's Mirror Drowned Dreams Drowned Dreams Pirate's Hook Bottled Spirit Fluorite Fluorite Faeries' Light Faeries' Light Trembling Spoon Sand Rose The Lucky Clover Lucky Clover Jade Egg Frozen Heart Alexandrite Alexandrite The Teardrop Crystal Teardrop Stone The Quiet Sea Quiet Sea Medallion Frozen Heart The Treasure Map Treasure Map Reach for the Stars Reach for Stars Torch of Coral Broken Doll The Dragon Princess Dragon Princess Torch of Coral [nothing]* The Guardian of Winds Wind Guardian Dragonbone Tome of Magic The Ghost of Nemesis Bone Dragon Green Cane [nothing]* The Crimson Dragon Crimson Dragon The Fallen Emperor Fallen Emperor Skull Lantern Broken Doll The Blessed Elixir Blessed Elixir Seeing Double Seeing Double The Cage of Dreams Cage of Dreams Sword of Mana [nothing]* Niccolo's Business Unusual: 2 Nic's Business 2 Broken Doll Medallion Niccolo's Business Unusual: 3 Nic's Business 3 Niccolo's Business Unusual: 4 Nic's Business 4 Niccolo Calls it Quits? Final Business? Li'l Cactus Li'l Cactus Rachel Rachel The Nordic Snowfield Nordic Field Buried Treasure Buried Treasure Firefly Lamp Stone Eye Path of the Blacksmith Blacksmithing Instruments 101 Instruments 101 Golem Go Make 'em Golem Workshop The Mana Orchards Mana Orchards The Monster Corral Monster Corral Gilbert: School Amour School Amour Gilbert: Resume for Love Resume for Love Professor Bomb's Lab Prof. Bomb Watts Drops the Hammer Watts's Hammer The Seven Wisdoms Seven Wisdoms The Field Trip The Field Trip Catchin' Lilipeas Catchin' Lilipeas Broken Doll [nothing]* Gilbert: Love is Blind Love is Blind The Wimpy Thugling Wimpy Thugling Pee-Wee Birdie Pee-Wee Birdie *Notice that these events only have a Primary AF. This means that, no matter how few AFs you have (even if you have zero), and if you've never got any AFs before, you'd still only get one AF. Kinda disappointing, no? NOTE: "Buried Treasure" seems to require "A Siren's Song" to be finished. If this is the case, you'll never get any AFs from "Buried Treasure", because you can only get the Firefly Lamp from "The Lost Princess" (and in that case, you'd get the Stone Eye as well), or from "The Gorgon Eye" (which is at Lake Kilma, meaning you'd have had the Stone Eye already). Hence, this event will always give you a metal rather than an AF in an ordinary game. NOTE: There are special ways to get the following AFs: [Mailbox] = You begin with it [Colorblocks] = The Sproutling in front of Home gives it to you. [Jade Egg] = Rachel will give this to you before "The Lost Princess". * [Wheel] = Niccolo gives this to you before "Niccolo's Business Unusual". [Golden Seed] = Receive it from Trent after 60 produce harvests. [Brooch of Love] = Matilda gives this to you before "Heaven's Gate". [Jumi's Staff] = Florina gives this to you before "The Teardrop Crystal". *Notice that since you can fail to get the Jade Egg before you lose the ability to start "The Lost Princess", you can also get the Jade Egg from a normal event, "The Lucky Clover". This is to ensure you have the Mekiv Caverns for the next Jumi Arc event, "Cosmo". AF LIST: AF Primary/Secondary Event Diary Name Mailbox Special See Above Colorblocks Special See Above Wheel Special See Above Jade Egg Primary The Lucky Clover Lucky Clover Special See Above Stone Eye Primary The Lost Princess Lost Princess Primary Two Torches Two Torches Secondary Buried Treasure Buried Treasure Flame Primary Niccolo's Business Unusual Nic's Business Medallion Primary The Quiet Sea Quiet Sea Secondary Niccolo's Business Unusual Nic's Business Secondary The Gorgon Eye Gorgon's Eye Firefly Lamp Primary The Gorgon Eye Gorgon's Eye Primary Buried Treasure Buried Treasure Secondary The Lost Princess Lost Princess Sand Rose Primary Huntin' Du'Cate Huntin' Du'Cate Secondary Faeries' Light Faeries' Light Trembling Spoon Primary Faeries' Light Faeries' Light Ancient Tablet Primary The Flame of Hope Flame of Hope Secondary Huntin' Du'Cate Huntin' Du'Cate Torch of Coral Primary Reach for the Stars Reach for Stars Primary The Dragon Princess Dragon Princess Secondary Mine Your Own Business Mining Business Secondary The Flame of Hope Flame of Hope Broken Doll Primary Niccolo's Business Unusual: 2 Nic's Business 2 Primary Catchin' Lilipeas Catchin' Lilipeas Secondary The Fallen Emperor Fallen Emperor Secondary Can't Look Back Can't Look Back Secondary Reach for the Stars Reach for Stars Skull Lantern Primary The Fallen Emperor Fallen Emperor Rusty Anchor Primary Can't Look Back Can't Look Back Primary Summer Lovin' Summer Lovin' Secondary Teatime of Danger Teatime Moon's Mirror Primary Mine Your Own Business Mining Business Secondary The Infernal Doll Infernal Doll Secondary Summer Lovin' Summer Lovin' Tome of Magic Primary The Infernal Doll Infernal Doll Secondary The Guardian of Winds Wind Guardian Dragonbone Primary The Guardian of Winds Wind Guardian Bottled Spirit Primary Teatime of Danger Teatime Secondary Drowned Dreams Drowned Dreams Pirate's Hook Primary Drowned Dreams Drowned Dreams Secondary The Looking-Glass Tower Glass Tower Frozen Heart Primary The Looking-Glass Tower Glass Tower Secondary The Quiet Sea Quiet Sea Secondary The Lucky Clover Lucky Clover Green Cane Primary The Ghost of Nemesis Bone Dragon Golden Seed Special See Above Brooch of Love Special See Above Jumi's Staff Special See Above Sword of Mana Primary The Cage of Dreams Cage of Dreams iv. LAND MANA LEVELS Moving on, we have a new question: What determines a Land's Mana levels? Well, I've got the answer. It's rather simple. Each Land has a certain amount of Innate Mana. Whenever you place any AF, the lands adjacent to that land (i.e. within one game day travel) will automatically gain Mana in each Element equal to the placed Land's Innate Mana. When you place an AF, however, its Mana Levels are also increased by an interesting formula. Take all of the adjacent Lands' Mana levels for each Element, and then divide each Element by 2, rounding down. That's how much you add to your placed Land! As an example... We have LAND A (2 Wisp, 1 Salamander) and we're placing it right here: [Land B = 2 Dryad] (LAND B) (LAND A HERE) (LAND D) [Land C = 1 Salamander, 1 Dryad] (LAND C) [Land D = 1 Salamander, 1 Wisp] As you can see, it adds 2 Wisp and 1 Salamander to LANDs B, C, and D. So, LAND B will have 2 Dryad, 2 Wisp, and 1 Salamander. LAND C will have 1 Dryad, 2 Wisp, and 2 Salamander. LAND D will have 2 Wisp and 2 Salamander. As for LAND A? Well, first, add up each adjacent Lands' Mana levels. 1 Salamander (LAND C) + 1 Salamander (LAND D) = 2 Salamander. Then, divide it by 2. Therefore, we have 1 Salamander. And LAND A will now have a total of 2 Salamander! Next, we'll total up Dryad. 2 Dryad (LAND B) + 1 Dryad (LAND C) = 3 Dryad Then, divide it by 2. Since this is an odd number, we get 1.5 as our answer. So, we round down to 1. LAND A now has 1 Dryad Mana. Finally, 1 Wisp, divided by 2, is 0.5. Rounding down gives us zero. Sadly, LAND A does not receive any Wisp Mana from the adjacent Lands. Here is a nifty chart of each Land's Innate Mana Levels. v. TABLE OF LAND INNATE MANA LEVELS Home 1 Wisp + 1 Dryad + 1 Gnome Domina 2 Aura + 1 Salamander Luon Highway 1 Dryad + 1 Gnome + 1 Jinn Mekiv Caverns 1 Shade + 1 Gnome + 1 Undine Lake Kilma 1 Wisp + 1 Dryad + 1 Undine Gato Grottoes 2 Jinn + 1 Salamander Jungle 2 Dryad + 1 Salamander + 1 Gnome Lumina 2 Shade + 1 Wisp Duma Desert 1 Wisp + 1 Salamander + 1 Jinn The Underworld 2 Shade + 2 Salamander Mindas Ruins 1 Dryad + 1 Salamander + 1 Gnome Madora Beach 2 Undine + 1 Jinn + 1 Wisp Junkyard 1 Wisp + 1 Shade + 1 Undine Norn Peaks 2 Jinn + 1 Wisp + 1 Gnome Polpota Harbor 1 Wisp + 1 Aura + 1 Undine Tower of Leires 1 Shade + 1 Salamander + 1 Jinn Geo 1 Shade + 1 Salamander + 1 Aura Bone Fortress 1 Aura + 1 Salamander + 1 Gnome Ulkan Mines 2 Aura + 1 Gnome SS Buccaneer 2 Undine + 1 Aura Fieg Snowfields 1 Jinn + 1 Undine White Forest 1 Wisp + 1 Dryad + 1 Jinn Orchard 2 Dryad + 1 Gnome Lucemia 1 Dryad + 1 Undine Lucemia(fallen) N/A* Bejeweled City 2 Aura + 1 Shade The Flames N/A* Tree of Mana 3 Wisp + 3 Shade + 3 Aura + 3 Dryad + 3 Jinn + 3 Gnome + 3 Undine + 3 Salamander *Note: If you use the "All AFs" Gameshark Code described later on in this FAQ, you'll discover that you have another two AFs -- a Trembling Spoon that will create The Flames, and a Brooch of Love that will create the fallen Lucemia. Neither of these Lands have any innate Mana Levels, although The Flames count as having the same Mana Levels as the lands that turned into them when you're playing normally. Lucemia (fallen), however, has no Mana Levels -- after Lucemia falls, you'll lose that 1 Dryad and 1 Undine that you'd normally get. vi. SPECIAL LAND MANA REQUIREMENTS As you might know, there are actual reasons for having a Mana Level at each Land. The most obvious one is Elemental Spirits -- you'll never see an Elemental Spirit of a particular Element if the Land you're looking in as 0 for each Mana Level! In addition, you'll find Spirits more commonly if you have a 3 in that Element's Mana Level. So, things that involve Mana: *Finding Elemental Spirits In addition, you have Produce. Every step you take on the World Map, you earn "Mana Points" for your growing Produce. Each time you step, you get +1 Shade, +1 Wisp, +1 (current Day), and one for each Mana Level at Home or at the Orchard. There is a powerful chart over at Albatross's site that tells you the requirements for each kind of produce. Notice that this only affects growing times - what produce you get is determined from the seeds you choose to use. Albatross's site: http://www.geocities.com/xo_pitseleh/lom5.html So, things that involve Mana: *Finding Elemental Spirits *Growing time for Produce Certain Events also require Mana Levels. "Seeing Double" requires a Shade Mana Level of 3 in Domina, for example. "The Wimpy Thugling" requires a Dryad Level of 3 at Duma Desert, while "Pee-Wee Birdie" also requires a Mana Level at Domina (which is why many people place the Mana Tree next to Domina). "Pee-Wee Birdie" requires a Wisp Level of 3 AND a Salamander Level of 3. This is impossible in a normal game because there's no Land with an Innate Mana Level of 2 Wisp, and there is only one Land with an Innate Mana Level of 1 Wisp and 1 Salamander (Duma Desert). So, the only way to get this event is to place the Mana Tree next to Domina. This will also open up the other one, "Seeing Double", so that sums things up somewhat nicely. So, things that involve Mana: *Finding Elemental Spirits *Growing time for Produce *Event Requirements Enemies also change slightly in level depending on their Elemental strengths and weaknesses and the Land Mana Levels. So, things that involve Mana: *Finding Elemental Spirits *Growing time for Produce *Event Requirements *Enemy Levels Finally, Demi-Human Pets will only join you if there's a high enough Mana Level in the Land you'll find them in. For example, Elysia requires a Shade Level of 3 at Fieg Snowfields, while Chitto requires a Dryad Level of 3 at the Jungle. For more information, take a look at a Pet's FAQ at www.gamefaqs.com ! So, things that involve Mana: *Finding Elemental Spirits *Growing time for Produce *Event Requirements *Enemy Levels *Demi-Human Requirements vii. DISTANCE FROM HOME & AF PLACEMENT ORDER Each Land has a "Distance from Home" value, depending on how far away they are (in steps on the World Map) from Home. This value, along with the AF Placement Order (which is the order you placed the AFs), determines how strong Enemies are in that Land. For example, Luon Highway (usually placed early, and very close to Home) will have very low-level enemies, because the Distance from Home is very low, and so is the AF Placement Order. However, the enemies at Fieg Snowfields will usually be much stronger, because Fieg is usually placed much later in the game (higher AF-placement Order) and usually farther away from Home (higher Distance from Home). In addition to having stronger enemies, AF Placement Order and Distance from Home help to determine the Shops that are in each town. Albatross's site has a very good listing of the various Shops you can find, along with a fairly good description of how to determine your AF Placement Order (by using the Mana Tree icon in the upper left of the World Map). The Mana Tree helps you to determine what the AF Placement Order will be, and is dependant on a counter that is used to set each Land's AF Placement Order. Albatross's site: http://www.geocities.com/xo_pitseleh/lom7.html In addition to Shops, AF Placement Order and Distance from Home determines just what kind of Metal you'll get from a Metal event when you already have the AFs that you'd have gotten from that event. Distance from Home helps to determine the Pets you can find in a particular place. Of course, the Pets you find will always be the same type in each area, but the class of Pet is determined by Distance from Home. For example, if you place the Jungle right next to Home, you're probably never going to catch a Chimera Beast there (Demon Egg). If you place the Jungle as far away from Home as you can, you'll get a Chimera Beast fairly easy. Finally, Distance from Home and AF Placement Order determine the value of another counter which will determine the level of NPC characters when they join you, along with how much experience you got for them during this particular run-through (experience for NPC characters is not carried over to a New Game +, unfortunately). ............................................................................... III. GameShark Codes ............................................................................... This section is slightly more advanced than the previous sections because it will tell you what you need to do to do things completely differently! For starters, I'll tell you some helpful GameShark Codes. ___ 50000A01 0000 \ 300455B8 0063 \ 50002A01 0000 \ 300455C7 0063 \ 50005A01 0000 | 300455F5 0063 | 50000E01 0000 | This code, although it is long, is a very good code 30045658 0063 | for infinite items. 50000501 0000 | When this code is in, you'll have 99 of every item, 30045668 0063 | not including the "dummy" items that you'd normally 50000501 0000 |__ get with a different GameShark Code. 30045678 0063 | As long as this code is on, the number of each item 50000301 0000 | you have will remain at 99. After you turn the 30045688 0063 | Gameshark off, you'll still have 99 of each item, 50000201 0000 | but the number will decrease as you use them up. 30045690 0063 | 50000701 0000 | The code below is also an infinite items code. 30045698 0063 | It gives you 99 of every item, 50000501 0000 / 5000FF01 0000 but this includes the "dummy" 300456A8 0063 / 300455B8 0063 items. Otherwise, it's just like 50000201 0000 / the longer one, but not as nice 300456B4 0063 ___/ as far as the items you get are concerned. __ 5000220C 0000 \ 300432CC 0006 \ This code will make it so that all of your Lands 5000220C 0000 \ have full Mana Levels. Unfortunately, if you 300432CD 0006 \ place a Land, it will return to its normal Mana 5000220C 0000 | Level. So, this code only affects Lands that 300432CE 0006 | you've already placed. 5000220C 0000 | As a side note, if you have this code on, you 300432CF 0006 |__ are still able to place Lands with full Mana, but 5000220C 0000 | only if you plan carefully so that each newly 300432D0 0006 | placed Land is next to at least two other Lands 5000220C 0000 | with full Mana. 300432D1 0006 | That way, they'll get (3+3)/2 Mana for each 5000220C 0000 / Element, so that they'll have full Mana no matter 300432D2 0006 / what! 5000220C 0000 / 300432D3 0006 __/ __ 5000210C 0000 \ This code will give you all AFs, but it will not 300432D4 000D \ give you glitchy AFs, nor will it give you the 50000360 0000 \ Trembling Spoon that gives you The Flames, nor 30043310 0000 | will it give you the Brooch of Love that gives 300433B8 0000 |__ you Fallen Lucemia. 300433DC 0000 | NOTE: Before you use this code, save your game 30043418 0000 | at Home. This code will actually UNPLACE your 30043424 0000 / Lands, so the only Land left will be Home. Note 5000210C 0001 / that you can use this to re-place Lands, if you 300432D7 0002 __/ like. After using this code, save, and then start again, without using this code -- while it is on, __ you will be unable to place Lands. 5000210C 0000 \ 300432D4 000D |__ This code does the same thing as the above code (be sure 5000210C 0001 | to read the NOTE! Or you'll end up stuck in the middle of 300432D7 0002 __/ nowhere), except it gives you all AFs - even glitchy ones. Huh? You mean, you don't want all of your Lands to become unplaced? You're looking to get a _specific_ AF? Well, I've got a nifty list for you. Here's a list of the GameShark codes you'll have to use to give yourself a particular AF, rather than all of them. Be sure to save after using one of these codes, and then load your game without the code on, or you won't be able to place the newly obtained AF! In addition, if you use this code when you already placed the Land, you'll find you have the AF again, and no longer have the Land. 300432D4 0001 = Colorblocks 30043388 0001 = Trembling Spoon 300432E0 0001 = Flame 30043394 0001 = Sand Rose 300432EC 0001 = Rusty Anchor 300433A0 0001 = Wheel 300432F8 0001 = Firefly Lamp 300433AC 0001 = Broken Doll 30043304 0001 = Tome of Magic 300433C4 0001 = Medallion 3004331C 0001 = Torch of Coral 300433E8 0001 = Brooch of Love 30043328 0001 = Bottled Spirit 300433F4 0001 = Jumi's Staff 30043334 0001 = Dragonbone 30043400 0001 = Frozen Heart 30043340 0001 = Stone Eye 3004340C 0001 = Pirate's Hook 3004334C 0001 = Moon's Mirror 30043430 0001 = Ancient Tablet 30043358 0001 = Green Cane 3004343C 0001 = Sword of Mana 30043364 0001 = Jade Egg 30043448 0001 = Golden Seed 3004337C 0001 = Skull Lantern Want to make your own GameShark Code for AFs and Lands? Here's how! Code format: 3004xxxx 00?? First, take the xxxx from the Land/AF list near the end. Now, refer to the table below. The left-hand column is what you add to xxxx (remember to add in HEX!). The right-hand column describes what that changes, and also describes what to put in for ?? when you're making your code to do what you want it to do. There is also an example for Home, to help you. +00 Home example 300432C8 00?? General info. Add up the effects you want. Remember that it's in hex! 01 = Have AF 02 = Placed as Land [NOTE 1] 04 = "Cleared" 08 = ?? 10 = ?? 20 = ?? (makes Macabre Tombstone sunny) 40 = ?? 80 = ?? +01 Home example 300432C9 00?? Location [NOTE 2] Determines distance from Home. 00 01 02 03 04 05 10 11 12 13 14 15 This map determines where the Land is. 20 21 22 23 24 25 Just use the value here in for ??. 30 31 32 33 34 35 Poof! Re-arranged Lands! 40 41 42 43 44 45 50 51 52 53 54 55 +02 Home example 300432CA 00?? Land number (placement order). Land placement order affects lots of things, including what metal you get as a reward from Events, enemy levels, NPC levels, and more. +03 Home example 300432CB 00?? Artifact number (AF received order). Affects ordering on the table. +04 Home example 300432CC 00?? Wisp mana level. +05 Home example 300432CD 00?? Shade mana level. +06 Home example 300432CE 00?? Dryad mana level. +07 Home example 300432CF 00?? Aura mana level. +08 Home example 300432D0 00?? Salamander mana level. +09 Home example 300432D1 00?? Gnome mana level. +0A Home example 300432D2 00?? Jinn mana level. +0B Home example 300432D3 00?? Undine mana level. For all of the above, this is the chart used to deterine Mana Level. 03 = zero Mana 04 = one Mana 05 = two Mana 06 = three Mana NOTE 1: If you use this code to make a land be spontaneously placed (rather than place it yourself), you MUST also give it a location with the next code. A yet-to-be-placed land has location FF, which is way off the map to the lower right. Which isn't good. NOTE 2: Placing two lands on the same spot is a "Bad Idea"... So don't. Alternately, you could try it for fun. Moving on to the important part. Here's the values for xxxx to use (and to add to). 32C8: Home/Mailbox 32D4: Domina/Colorblocks 32E0: Gato Grottoes/Flame 32EC: Polpota Harbor/Rusty Anchor 32F8: Lumina/Firefly Lamp 3304: Geo/Tome of Magic 3310: ! Glitchy Area 331C: Madora Beach/Torch of Coral 3328: Ulkan Mines/Bottled Spirit 3334: The Bone Fortress/Dragonbone 3340: Lake Kilma/Stone Eye 334C: Tower of Leires/Moon's Mirror 3358: The White Forest/Green Cane 3364: Mekiv Caverns/Jade Egg 3370: ! Glitchy Area 337C: Norn Peaks/Skull Lantern 3388: The Underworld/Trembling Spoon 3394: Duma Desert/Sand Rose 33A0: Luon Highway/Wheel 33AC: Junkyard/Broken Doll 33B8: ! Glitchy Area 33C4: Jungle/Medallion 33D0: ! Glitchy Area 33DC: The Flames [NOTE] 33E8: Lucemia/Brooch of Love 33F4: Bejeweled City/Jumi's Staff 3400: Fieg Snowfields/Frozen Heart 340C: SS Buccaneer/Pirate's Hook 3418: ! Glitchy Area 3424: ! Glitchy Area 3430: The Mindas Ruins/Ancient Tablet 343C: Tree of Mana/Sword of Mana 3448: Orchard/Golden Seed 3454: Fallen Lucemia [NOTE] NOTE: The Flames and fallen Lucemia are not placed by AFs, even though they do have their own version of Trembling Spoon and Brooch of Love respectively. If you place these versions of the AFs, you'll get the Flames and fallen Lucemia, but they'll be separate from the original Land, causing quite a few problems... ............................................................................... IV. Closing ............................................................................... I want to thank you for reading my FAQ and I hope it helps you a lot. Remember to smile, and remember that Legend of Mana is the best game. Ever. La fin.