%OoOoOOoO #OOoo## Ooooo @@@@@% %ooo# %OOOoO#@ ##oOOo#ooOOo #Ooo## %#OoOO %oOOoOOoO @@@@@@@@ %%OOO o%oO oOoo@ OOOoOo oOo% %OoO oOo###OOo @@@ @@@ %o#OO oOo# %OOO OoOoOo% %oO ooOOO %oO# oOO% @@ @@@% oO%O# oOOo %ooO OO#OoOo %%O oO#OoO %OOO%OOO@ %@@% Oooo# ooo@ %ooO oo# OOOoooO %OO OoOO oOoOOoO# @@@@% @@ #oOOO %oO# OO%O oOO OOOOoO OooOOooo %oOOooOO @@@@@@@@@ OoOoo %oOO OOo# OoO #Ooo# %o##O#%Ooo OooO%%ooO @@@@@@@% Ooooo o@%oOo%%OoO@ ooo% @oOO oooo %OOOo OOOo oOOO% ooooO %%% ###OOO@@ #@@@@ o#@#@@@@@ #@@@@@@@@#@ Oo%o OOOoooOOOoO%OoO o%% #OOOO oOO%#@###OoO%OoOO .___.___..___.__ . ..__.. .__ . . ..___ #OOOooOo #@@% o#@@# [__ | [__ [__)|\ |[__]| [__)| | |[__ @@@@@ [___ | [___| \| \|| ||___ [__)|___|__|[___ <-----------------------------------------------------------------------------> Lunar 2: Eternal Blue Complete A Complete and In-Depth FAQ and Walkthrough Written and Compiled by Matt Hulbert AIM: mhulbert86 Version: Remix - released July 9, 2003 <-----------------------------------------------------------------------------> Welcome to this unofficial Strategy Guide for Lunar 2: Eternal Blue Complete, what many believe (including myself) to be the greatest role playing game of all time. This guide should now be the most complete and in-depth unofficial guide for Eternal Blue in existence. It has been compiled and written over the course of 2 years, and will hopefully now serve its purpose to teach and inform the ways of mastery for the second installment of the greatest RPG series of all time, Lunar 2: Eternal Blue Complete. If you’ve still got questions regarding how to beat the game, feel free to email me and I’ll get back to you as soon as possible. And remember, if you need a quick response (faster than email) try the Lunar 2 board on GameFAQs, there are a lot of good people there who can help besides myself, or my AIM (mhulbert86). Anyway, thanks and enjoy the guide. - Matt, Author =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TABLE OF CONTENTS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1000 years have passed since the events of Lunar: Silver Star Story and the world is once again in peril. Journey with the heroes Hiro, Ronfar, Ruby, Jean and Lemina on a quest to deliver the mysterious girl of the Blue Star named Lucia to the goddess Althena in an attempt to save the world of Lunar from the impending destruction of the destroyer... However not all is what it seems in the world of Lunar, alliances are shifty, and decisions come by the sword. So spend your trust wisely my friends... *********************************************************************** Side Notes: (READ FOR YOUR OWN BENEFIT USING THIS GUIDE) *********************************************************************** 1 – The recommended levels for boss fights are the minimum to average levels you should be at, they do not incorporate any separate time I might mention over-leveling or what not. 2 – Please don’t think that in a town all you need to do is get the chests and roll out, as the walkthrough might make you believe, but you should explore the towns and talk to everyone too. 3 – There are certain spoilers in parts of the walkthrough, generally after boss fights, so if you want to see what happens before you need it, stop reading after the boss strategies. 4 – The item lists for each section are meant only as checklists, I did not wish to take the fun out of exploring towns or dungeons from the player, so I didn’t give exact locations in 99.9% of the items in question. 5 - You also might be wondering why the Store Compendium is in the Epilogue, but that’s so you know where you can get what once you have a certain traveling device, making shopping a bit easier. I. Learning How to Play II. Disk 1 In-Depth Walkthrough III. Disk 2 In-Depth Walkthrough IV. Disk 3 In-Depth Walkthrough V. Epilogue In-Depth Walkthrough (w/ Shop/Store Compendium) VI. Character Bio/Abilities VII. Story/Plot Analysis VIII. Boss Strategy Archive IX. Monster Compendium X. Rememberizer Checklist XI. Bromide Checklist XII. Weapon/Armor Stats XIII. Frequent Questions XIV. Collectors Guide XV. Contributor Credits XVI. Copyright Information ******************************************************************************* ******************************************************************************* **** I. Learning How to Play ************************************************ ******************************************************************************* ******************************************************************************* Normal Menu: • Magic: You can cast spells like healing spells when not in battle. You can view the types of magic your party members have as well as how much MP they have. You can basically do anything pertaining to magic, except fighting out of battle. • Items: Items such as Herbs, and other non-battle items are accessible. You can view how many of a certain item you have, do anything that has to do with items. • Equipment: Change your weapon by equipping a different one. Each character has there own little inventory of things that can be equipt and all of the different things have different stats the stats are like as follows: 1) Attack: Attack power 2) Attacks: # of attacks 3) Defense: Defense power 4) Agility: Reaction speed 5) Speed: How frequently they attack 6) Wisdom: Magic ability 7) Magic Defense: Defense against magic 8) Range: Movable distance in combat 9) Luck: Ability to land a critical hit System: -> Options: -> Save - save your game in slot 1 or 2 and choose between game 1 and 2. Load - load a previously saved game, must be on the controller pack. Options - options like box color, volume, all of the normal features. THE MAGIC EFFECTS: ___________________________________________________________________________ | | Magic Effect: Only affects the selected ally. | | ^ o | | |^ ^ [o] o |--------------------------------------------------------| | ^ ^ o o | Name: One Ally | Abbreviation: IA | |__________________|_____________________________|__________________________| ___________________________________________________________________________ | | Magic Effect: Affects all allies in the party. | | ^ [o] | | |^ ^ [o][o] |--------------------------------------------------------| | ^ ^ [o][o] | Name: All Allies | Abbreviation: AA | |__________________|_____________________________|__________________________| __________________________________________________________________________ | | Magic Effect: Effects allies in selected area. | | ^ o | | |^ ^ [o] o |--------------------------------------------------------| | ^ ^ [o] o | Name: Ally Zone | Abbreviation: AZ | |__________________|_____________________________|__________________________| ___________________________________________________________________________ | | Magic Effect: Only benefits person casting spell | | ^ o | | |^ ^ [o] o |--------------------------------------------------------| | ^ ^ o o | Name: One's Self | Abbreviation: OS | |__________________|_____________________________|__________________________| ___________________________________________________________________________ | | Magic Effect: Only affects the selected foe. | | ^ o | | |^ [^] o o |--------------------------------------------------------| | ^ ^ o o | Name: One Enemy | Abbreviation: IE | |__________________|_____________________________|__________________________| ___________________________________________________________________________ | | Magic Effect: Affects all enemies on battle field. | | [^] o | | |[^] [^] o o |--------------------------------------------------------| | [^][^] o o | Name: All Enemies | Abbreviation: AE | |__________________|_____________________________|__________________________| ___________________________________________________________________________ | | Magic Effect: Only effects enemies selected area. | | ^ o | | |^ ^ [o] o |--------------------------------------------------------| | [^][^] o o | Name: Enemy Zone | Abbreviation: EZ | |__________________|_____________________________|__________________________| ___________________________________________________________________________ | | Magic Effect: Only effects enemies in line. | | ^ o | | |^ ^ o o |--------------------------------------------------------| | [^ ^] o o | Name: Single line | Abbreviation: SL | |__________________|_____________________________|__________________________| ******************************************************************************* ******************************************************************************* **** II. Disk 1 In-Depth Walkthrough **************************************** ******************************************************************************* ******************************************************************************* INTRO: FMV Cut-Scenes: Lucia’s Awakening Through the Tunnel Lunar Looming - - - - - - - - - - - - - - - - - - - - - - - - - A.) THE DRAGON RUINS - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: N/A Items/Weapons: Left Opal Jewel FMV Cut-Scenes: Ruin Raiders Here we come upon a boy and what appears to be a pink, flying cat. They are excavating a jewel. Ruby reminds Hiro that he needs to hurry up and get the jewel out before the trap goes off, apparently a trap Hiro knew absolutely nothing about, well the trap goes off before he knows it, but they still manage to get the Right Sapphire Jewel. The moment he pulls out the jewel, the whole cavern starts to rumble, and Hiro is worried that the exits are being shaken closed, but before he gets a chance to act the rope he is hanging from breaks, sending him tumbling down to the tomb floor. No worries though, just some cuts and bruises, because he’s got bigger problems. After hearing a faint noise, a pair of Inferno Ghouls appears out of no where and begin a chase to make the French Connection proud. After exiting into the larger part of the ruins, more Ghouls join the chase, and now you can throw in the occasional Indiana Jones style massive ball. While enduring the chase, the boy introduces himself. His name is Hiro, and this is his best friend Ruby, who claims to be a Baby Red Dragon, but he doesn’t quite believe her. His grandpa Gwyn, has taught them how to excavate ruins, and Hiro has fallen in love with archeology and its ties in with the past, what can we say, he’s a romantic. Anyway, after losing the Ghouls and making a narrow escape you find yourself on the ramp entrance of the Dragon Ruins. Simply walk down this ramp into the Salyan Desert, and travel down the World Map into the East Desert Pass. And so it begins... - - - - - - - - - - - - - - - - - - - - - - - - - B.) EAST DESERT PASS (north) - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Dung Beatle HP: 5 Sand Cyclops HP: 30 Sand Shark HP: 28 Items/Weapons: N/A FMV Cut-Scenes: N/A Alright, you should note that there is a large statue (this is the Goddess Althena) here, you can walk up to these and heal yourself, regaining all of your HP and MP. The monsters in this area are not very strong, and there is a statue within very short reach, so you want to fight everything in the area, it will be a very good start to leveling up (which you don’t want to fall behind on, or you WILL have to catch up later). Anyway, take out the first enemy (note: take out the Cyclops or Sand Sharks first with the boomerang, or at attack them first anyway, as Ruby can kill Dung Beatles and they do the least damage) and then heal, and keep heading south through the pass, coming back to heal after every fight. Now, once you’ve dispatched the monsters in the area, after coming back south from the statue, you should turn left, and after starting to wind around this bend you will hear a rumbling. You watch a ship approach that seems to be propelled by nothing. A man calls down to you, this is Leo, the White Knight of Althena and head of her Guard, his ship is the Dragonship Destiny. After her warns you that a “destroyer” is in the area, and has a slight spat with Ruby over manners, you hear him says he is heading back to Grandpa Gwyn’s and decide you’d better get back too, or your butts going to be in trouble. Just head down to the bottom of the screen, and when it changes you are now in the southern section of the East Desert Pass. - - - - - - - - - - - - - - - - - - - - - - - - - C.) EAST DESERT PASS (south) - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Dung Beatle HP: 5 Sand Cyclops HP: 30 Sand Shark HP: 28 Items/Weapons: Herb(1) 100 Silver(1) FMV Cut-Scenes: Dragonship Destiny Once you are in the southern section, after taking out the initial enemy right at the pass, head left and you should find a chest (these are all throughout the game, and will be one of the major ways you obtain items and new weapons etc...) that will have an herb in it, you can use this to heal yourself. Now, work your way back around to the middle of the area, and then keep going to the right, which should wind around. When you get to the bottom of the wind, don’t exit the area, rather turn up and open the chest containing 100 Silver. Now, since there isn’t a statue close enough for you to go back to anymore, use herbs when you get low on health, and once you’ve fought everything in both sections of the pass, you should have leveled up to lvl. 7 and obtained Poe Sword. Remember, it is always better to fight all the way through, and maybe have to go back, but with way more EXP. than to barely scrap through, and then not be strong enough later. Ok, now head back down and exit the pass into the Salyan Desert and head up through the World Map until you see the Outpost and the Destiny parked to its left, and then approach it. - - - - - - - - - - - - - - - - - - - - - - - - - D.) GWYN’S RESEARCH OUTPOST - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: N/A Items/Weapons: Left Opal Jewel Rusty Dagger (make sure to equip this for Hiro!) FMV Cut-Scenes: N/A When you first arrive at the outpost, heal at the statue if you weren’t already at full health from herbs. Go up the ladder and into the house, where you will find Leo speaking with your Grandpa, and two other soldiers in the house. Talk to the two soldiers, and they will fill you in on the “destroyer” who has apparently been foretold by Althena to come and try to destroy the world of Lunar. Now head over to Leo and Gwyn, and speak with Leo first, then Gwyn. Leo is trying to get information on the Spire from Gwyn, who claims to know nothing, especially how to get into it. After extending an invitation for Hiro to join Althena’s guard, he will leave the outpost. Gwyn heads up to the observation deck and calls you, climb up there and you will watch a light spectacle around the Blue Spire, and Gwyn thinks you’ve just seen the arrival of the Destroyer. You suggest checking it out (actually you get two options, but either one will have the same effect) and Gwyn asks you to go into the basement and get his rusty dagger, head down into the basement and open the chest containing it. While you’re down in the basement, take some time to check out the bookshelves, which have some interesting Lunar lore on them. Now once you’re done, head back up to Gwyn and he will ask you to hold on to the Left Opal Jewel for him, what he believes will open the Spire. The Spire is due north of the outpost, so lead the way! - - - - - - - - - - - - - - - - - - - - - - - - - E.) THE BLUE LABYRINTH - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Slime HP: 21 Bandage Boy HP: 18 Mummy HP: 46 Brainpicker HP: 55 Items/Weapons: Angels Tear(1) Starlight(1) FMV Cut-Scenes: The Blue Spire When you arrive at the door to the Blue Spire, Gwyn will ask you for the jewel he gave you back at the outpost and then he puts it into the eye of the dragon face. The door doesn’t open, so Hiro puts in the stone they found at the Dragon Ruins, and the door creeks open. Alright, there are three levers that you need to hit in order to build the bridge that stretches across the chasm in the middle of the first floor of the labyrinth. They are located in the top right and bottom left and top left of the navigable area. Do the two on the left first, so you can just pick up the angels tear as your crossing over to the one on the right side. Fight all of the enemies on this floor, but don’t waste your herbs, simply use Gwyn’s healing magic. Once you get across the bridge (if you didn’t figure it out, to push down the levers just hit X near them) there is another lever on the right, push that down to disable the force field door. Now you are in the second area of the Blue Labyrinth. There are four rooms, each in a corner; they are the Star, Moon, Sun and Mystic rooms, and each has a floating orb that must be lowered into a chalice, just like the levers from the last area. There is a starlight in the center of this area, make sure you fight everything in here as well. When you come upon the Bandage boys with a Mummy, if you use Poe Sword to kill the Mummy, the rest die as well, so don’t waste time on the others. Once you have hit all four orbs, go down to the bottom of the area and step onto the center of the teleporter. This will bring you up into the Hall of Guardians, head up into the Gardens and heal at the statue (this is why you used magic instead of wasting items). Once you’re ready, enter the Spire itself. - - - - - - - - - - - - - - - - - - - - - - - - - F.) THE BLUE SPIRE - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Crystal Knight HP: 55 Magic Masque HP: 25 Slime HP: 21 Bomb Angel HP: 45 Items/Weapons: Angels Tear(1) Starlight(1) Herb(2) Healing Nut(1) 72 Silver(1) FMV Cut-Scenes: Lucia’s Arrival Lucia’s Confusion When you get into the first level of the spire, fight all of the monsters and get the angels tear in the small crevice near the topic middle of the room. You can go left or right, it doesn’t matter which door you use, they are both going to the same place. Once you go through one of those doors, fight everything in the smaller room, and then go through either the bottom right or bottom left door, again which does not matter. Now, this room is a little different. First kill everything in it, and then go through the top left door to get the herb, then come back and go through the top right door to get the healing nut. Come back again and then go through the middle door, which will take you into another X shaped room. There will be an herb directly to your right as you enter this room, fight everything in it and then go through either the bottom left or bottom right doors. Now in this room, fight everything and then go to the top left area and get the starlight, then over to the top left, get the 72$ and then go through that door in the top left. This will take you into a grand hall with a backdrop of the Blue Star. Head across this and then through the door at the end of it, and now you are into the very top of the spire. Gwyn says that there should be a secret passage somewhere in this room, so you split up to find it. Head to the top of this room, and go to the miniature floating Lunar globe and hit X, and you will be transported into the transmission room. Walk up to the green crystal. Now you will witness the descent of what Leo thinks is the destroyer. A very beautiful girl comes down through the green crystal and out onto the pedestal. Ruby is frightened and Hiro is simply in awe of her beauty. She tells them that she is Lucia of the Blue Star, and it is urgent that she see Althena about a threat to there world. Hiro agrees to help her, even after Ruby makes a smartass remark, and Lucia will teleport you back down to the top room where Gwyn is trying to figure out where you went. When you get back, he realizes that there is no way this girl could be the destroyer and that Leo had made a mistake, but also knows that if they allow him to find her, she is done for. So they decide to hurry back down. When you get back out into the hall, Lucia is angry that there are monsters within the Blue Spire, and after Hiro tells her he will take care of them, into battle you go. Anyway, just to save you the trouble, have Hiro and Gwyn simply defend themselves and Lucia will do the rest. She has got some very potent magic at her command. Now, don’t look a gift horse in the mouth... take her to every monster in the whole Spire and Labyrinth (basically just fight everything on the way back down) and let her kill it for you, EXP doesn’t get easier than this. Don’t stop until at least Gwyn is at level 12 because you are going to need Shattered Sword very shortly. By that time Hiro should be at level 11, so make your way back into the gardens, where Lucia is upset that she cannot sense the presence of Althena. As if things couldn’t get any worse, a cloud of darkness falls and Zophar the destroyer can be heard. As Lucia tried to call forth the power of the four dragons, Zophar informs her that he has sealed away their power and they are no longer hers to command. After this, he puts a curse on her, rendering her pretty much a zombie, and that means no more crazy magic for you. After he leaves, Gwyn says they need to get her back home as soon as possible so he can see about this curse, so heal at the statue, save, and head back into the Guardians hall. I lied; things have gotten much worse, as all the noise seems to have woken up the Guardian. ############################################################################### BOSS: The Guardian ############################################################################### Recommended Levels: 11-12 ________________________ | Attack | 52 | | Attacks | 1 | | Defense | 45 | | Agility | 40 | | Speed | 19 | | Wisdom | 20 | | Magic END | 20 | | Range | 30 | | Luck | 1 | | Hit Points | 550 | | Exp Points | 121 | | Silver | 100 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Alright, now before you go anything, make sure you use the system option to set the party order with Hiro out in front, and then Lucia and Gwyn way down on the bottom and all the way back, they cannot take much damage. Hiro should use Poe Sword (make sure you have the rusty dagger equipped, and shame on you for not having it done when you first got it a long time ago!). Gwyn will be either healing, or casting spells the entire fight, never have him use his physical attack, as it will simply ruin the order. When the Guardian flashes with the light all around him before the round, have Gwyn cast Shattered Sword, and then on the next turn cast Broken Armor, to offset the jacked up stats. Lucia won’t do anything but stand there. When Hiro gets low on HP, have Gwyn use his litany, you shouldn’t need to waste any herbs. Depending on how much MP Gwyn has, use Broken Shield a couple times even when the Guardian doesn’t alter his stats, so Hiro will do more damage. I was able to defeat him in 9 attacks using a couple of extra spells from Gwyn. After the battle Hiro will most likely level up to level 12. - - - - - - - - - - - - - - - - - - - - - - - - - G.) BACK TO THE RESEARCH OUTPOST - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Slime HP: 21 Bandage Boy HP: 18 Mummy HP: 46 Brainpicker HP: 55 Items/Weapons: N/A FMV Cut-Scenes: N/A Once you have defeated the Guardian, head back through the Labyrinth. It is really your choice to fight or dash through, but I would recommend fighting through, levels will come in handy later (you can probably get Hiro to level 13 pretty quickly). Feel free to use your MP though, because you don’t have any other uses for it at the moment. Anyway, once you exit the Labyrinth you’ve got another big surprise waiting for you... Your noisy ass woke up the other four guardians, and as Ruby points out, you barely killed one, so you’re pretty much screwed. Now, there are two ways to do this: either let Lucia and Gwyn get fainted out, or have just Hiro get fainted out, either way just pick one of them. Once one of those scenarios happens, a blinding flash will wipe out all four guardians (just when you were about to open up a can of whoop ass on them too) and it is of course Leo and the Dragonship Destiny. After scolding you for going against his wishes and coming to the Spire, you try to get by, but he starts to question you about Lucia... Hiro tells a little fib about a monster attacking her in the Spire and if Leo hurries he can catch it, he falls for it, and you high tail it back to the Outpost. Heal at the statue when you arrive, and then go inside. Gwyn will head down to the basement and look for some books to break the curse, meanwhile you will stay with her, where she informs you that she is not the destroyer, but she is actually here to SAVE the world from Zophar. Anyway, Gwyn comes back and tells you there is nothing you can do, but he remembers a priest named Ronfar who used to live in Larpa, and that you could go get him to break the curse. Larpa is on the other side of the lake, but you don’t have time to go on foot in Lucia’s condition, so you will have to take the sail boat. Gwyn gets it ready, and you have your farewells and then walk out onto the dock and get on the boat. Sail across the lake (west) and hit circle to land at the dock there. Now walk south and then a little west to the village of Larpa. - - - - - - - - - - - - - - - - - - - - - - - - - H.) THE VILLAGE OF LARPA - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Killer Fly HP: 45 (in Larpa Pass) Ochre Ooze HP: 24 (in Larpa Pass) Items/Weapons: 500 Silver(1) Saucepan Lid(1) Herb(1) Angels Tear(1) -------LARPA GENERAL STORE--------- Item: | Price: -----------------|----------------- Herb | 40 Purity Herb | 20 Short Sword | 340 Mace | 300 Leather Armor | 360 Leather Cap | 40 ----------------------------------- FMV Cut-Scenes: Rollin’ Ronfar Lucia Reflects When you arrive in Larpa, there is really no point in going into the general store, nothing there is worth buying at the moment (wait until you get to Dalton to buy better weapons). Head to the saloon, and walk over to the man in the back right area of it, and talk to him. He claims to not know what you’re talking about, but is willing to gamble with you. Now head over to the statue in the right side of town and there is an Angels Tear behind. Go up one level of stairs, and then talk to the man in front of the house on the far right, and he will remark about how beautiful Lucia is. Now head to the church, and talk to a couple priests and they will inform you Ronfar is a heathen and not welcomed there. Go back to the saloon, and talk to that same man. He is getting sick of you, but agree to gamble with him about it anyway, do that a couple of times (you’ll lose) and then say you’ve had enough, and then Lucia will faint. The man says you can come back to his house to rest with her, and off you go. His house is on the third level, on the far left, and he will be waiting out in front of it. There is a note on his door signed LM, he doesn’t seem to mind, so just head inside with him. As you are talking about the curse on her in the bedroom, someone knocks on the door, and it happens to be Lord Leo (LM) and Ronfar just tells you to cool it and he’ll handle it. After almost giving you away, Ronfar does succeed in hiding you from Leo, but when you come out he wants to know why you’re helping her. Choose because she needed your help, they’ll talk a while and then he says you will need a statue of Althena if he is going to break the curse. Gather up Lucia, you are going to use the trap door behind his bookshelf to secretly get into the shrine. Head through the Larpa Pass (the enemies in here aren’t that bad, equip Ronfar with Hiro’s old knife, he’ll do a little better damage). Anyway, once you’ve gotten to the end of the first pass there is a chest containing 500 silver, obviously get it. Head through the door and then through the next hall, and you’ll exit out onto the ledge overlooking the church. Good news it, you made it through the pass, bad news is, you have to jump. Say you are ready as you’ll ever be, and then jump, there is an herb in the chest to the right of where you come down; use it if you’re hurt from the fighting. Now enter the church via the side door and go to the statue. Ronfar will try to lift it once, and cannot, which spurs some bad memories of another curse he couldn’t lift... but this time he refuses to lose another victim, and gives it his all, and breaks it for the most part. He could not totally lift it, but she will be fine. Now you can just go out the front door back to his house, where you will all bed down for the night. When you wake up that next morning, Lucia is gone, and you can’t wake Ronfar up, so you better go look for her yourself. Go back to the man’s house who said how beautiful she was at first, and he will give you Lucia’s Bromide. Then go inside and talk to his wife, who will relate to you a story about Lucia and her baby, and directs you to the mayors’ house. Head up the stairs and go all the way to the left to get to his office, you apparently owe him 30S, but he does inform you she went down to the Sand Harbor. Get your butt down there, and then watch the FMV about it, and you will say your farewell to Lucia, who is now going to travel alone (notice she is reluctant to leave Hiro, she has started to develop human emotion already). After she leaves, Ronfar comes down, and can’t believe how stupid you, but now all of you have to go to Dalton to save her. Dalton is the next destination of the Dragonship Destiny... - - - - - - - - - - - - - - - - - - - - - - - - - I.) THE WEST DESERT PASS - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Poison Beetle HP: 32 Scorpion HP: 75 Desert Dolphin HP: 28 Items/Weapons: 300 Silver(1) FMV Cut-Scenes: N/A Alright so you are going to need to depart from Larpa and head through a bit of the Salyan Desert into the West Desert Pass. You might as well fight the monsters in here, they’re nothing special if you have a couple herbs and use Ronfar’s healing abilities wisely. Right smack dab in the center of the pass there is a chest containing 300 Silver, get it! You are going to need this to buy some new equipment in Dalton. After that, exit the pass and then just follow the Salyan Desert to the entrance to the town of Dalton. - - - - - - - - - - - - - - - - - - - - - - - - - J.) DALTON - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Captain HP: 210 (in depths of Destiny) Private HP: 160 (in depths of Destiny) Items/Weapons: Herb(1) Dagger(1) Starlight(1) -------DALTON GENERAL STORE-------- Item: | Price: -----------------|----------------- Long Sword | 690 Flail | 630 Woodshield | 100 Bracelet | 80 Colorful Bandana | 60 Herb | 40 Purity Herb | 20 Vitality Vial | 50 Angels Tear | 1000 Dragonfly Wing | 100 ----------------------------------- FMV-Cut Scenes: N/A Alright, once you get into Dalton you will notice that there is a statue of the goddess all smashed up; don’t waste your money healing at it. You’ll see Lucia being subdued by Leo after she fights off some of his men, but don’t worry she isn’t hurt. As you come in under the tunnel, right at the exit of it there is a pretty blatant chest containing an herb. Head into the Dalton General Store (denoted by the signs of armor and weapons and pretty much upgrade what you can afford to. Once you’re done shopping, head up the stairs to the left of its exit and enter the building straight off the top of them, there is a starlight in these peoples house, I don’t think they’ll mind you borrowing it. Now come out of there and go to the first bridge station and pass onto the bridge. Head into the next bridge checkpoint and get the dagger out of the second room in it. Now make your way to the Dragonship Destiny, its game time buddy. Once you are aboard the ship, head to the rear door and you will find a nice free statue to heal at (also a good save point). Now here’s the deal, you are basically just going to fight through two levels of Captains and Privates and eventually you’ll know when you get to where you’re going. This is a good way to level up, so don’t complain about being forced to fight. Remember, you can go back to the statue at any time, and the enemies will not regenerate, so this should pretty much be a cake walk for you. Once you’ve fought all the way through, you’ll come upon Leo and Lucia as she is being locked up. You’re going to let Lucia out, and then Leo starts to come back, so Ronfar decides to lock him up. After failing to talk some sense into Leo after his jailing, Ronfar decides you’d best head for the Illusion Woods to lay low for a while. Make a note, when you are fighting the captain, you might as well just use magic every time, otherwise there is a good chance he will parry you’re regular sword attack, and if there are enough of them, possible give you the old one two KO. - - - - - - - - - - - - - - - - - - - - - - - - - K.) THE STARLIGHT FOREST - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Killer Fly HP: 45 Green Goblin HP: 33 Hummingbird HP: 100 Items/Weapons: Herb(1) 600 Silver(1) FMV Cut-Scenes: N/A Ok so you’re not quite to the Illusion Woods yet, but you’re almost there, you’re in the Starlight Forest. The monsters in this particular forest are not that strong, and the weaker ones (Green Goblins) actually call more of their own to fight you, so just fight everything in here. Explore the entire area, get the herb and the silver, which is a big plus to you’re fledgling bank account, and then move on to the Star Dragon Tower clearing. But wait, alas has Lucia’s power returned, making your life 10 billion times easier? Yes and no. True, she will now attack monsters that attack her directly or throw up a magic barrier now and then, but nothing special. When you get to the tower, Ronfar is going to go do some scouting and Hiro and Lucia have a little heart to heart about why he is helping her, and even I have to admit how cheesy this gets, but enjoy. - - - - - - - - - - - - - - - - - - - - - - - - - L.) THE ILLUSION WOODS - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Green Goblin HP: 33 Hummingbird HP: 100 Hobgoblin HP: 95 Goblin King HP: 105 Items/Weapons: Herb(4) Chain Mail(1) Starlight(1) Snake Crest(1) 146 Silver(1) FMV Cut-Scenes: Jean Dancing Alright now you’ve made your way to the Illusion Woods, a little more dangerous and longer than the Starlight Forest, but if you’ve been leveling up you shouldn’t be in too dire straights. When you get to the entrance there is a statue, heal here and then save. Now you need to talk to the woodsman who Ronfar apparently cheated out of his house, and now dupes him into gambling again to show you the way through, which of course Ronfar wins from him. So he will show you how to move through the thickets and shortly after you depart into the woods Leo and his troops will come rumbling through and after the quickest search in the history of law enforcement, conclude that you are no where to be found. You’ve got your first real boss coming up shortly, so I would recommend that you fight everything throughout the woods, as there is also an abundance of herbs, but try to use Ronfar’s magic and save the items. So once you get to the top of the third section of the woods, you should hear some music, and you’ll come across a dancing festival of some sort. When it’s over, you’ll end up speaking with the dancer, Jean and her pimp Giban. Just kidding, Giban is actually the leader of the Caravan, a traveling circus of sorts that is somewhat on the outs with Althena’s chosen as well, kind of a “Footloose”-esque “we hate dancing” kind of outs. Anyway, you’ll be offered refuge for the night, and when Jean goes off to cool down, you being the nosey meddling kids you are go off to ask her questions. - - - - - - - - - - - - - - - - - - - - - - - - - M.) THE CARIVAN - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: N/A Items/Weapons: Passion Fruit(1) Life Jewel(1) Iron Clogs(1) - There is a merchant in the Caravan selling herbs for 40$ but other than that I wouldn’t waste your money on anything else they’ve got, wait for Takkar. FMV Cut-Scenes: Althena’s Spring Alright, after the nights excitement of Lucia almost being taken down under by a giant vine tentacle everyone will bed down for the night. When you wake up, Ronfar returns to you and Ruby notes something is different, he’s taken a bath, there’s a cement pond about folks. Head to the hot springs, and the man there says boys to the left, girls to the right. Well, I’ll just let you watch this one for yourself. Anyway, after leaving the springs, makes sure to collect the life jewel and even though you don’t need to, heal and save for good luck. Now when you go back, more vines are going to start stealing Jeans friends, and Giban is one of the ones taken. As Hiro and gang plan to journey to the center of the earth, Jean is reluctant to fight, saying that is all in her past, well after another cheese ball pep talk Hiro talks her into joining them and down you go. Make your way through the Plantela’s Lair, you can run or fight, either way you can just heal with Herbs or magic, so its your call. Now, before you confront what is obviously a rip-off from Little Shop of Horrors (c’mon guys, really) put Hiro off buy himself to the far right, and everyone else the opposite (use the order command in the tactics menu thing). ############################################################################ BOSS: Plantela ############################################################################ Recommended Levels: 15-16 ________________________ | Attack | 15 | | Attacks | 1 | | Defense | 75 | | Agility | 30 | | Speed | 52 | | Wisdom | 20 | | Magic END | 35 | | Range | 0 | | Luck | 1 | | Hit Points | 1800 | | Exp Points | 420 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Now the Plantela actually has three forms, but it doesn’t matter because they are HO triggered and you’re total amount inflicted is always going to be the same. Hiro should of course use Poe Sword his latest and greatest attack at the moment. Ronfar should cast Saint Litany on Hiro his first turn and can throw Anger Dice (great damage) when no one needs medical attention, but other wise he should use his Litany’s to see that everyone stays conscious. Jean, with her cat like speed will attack first, so she can use herbs if necessary to make sure everyone is ok, and use Moth or Bee Dance, but usually Moth since it takes less MP. Once the Plantela is dead Jean joins your party, and Giban and everyone are saved. Plus, now the vines blocking your way are gone, so you can proceed on to Takkar. - - - - - - - - - - - - - - - - - - - - - - - - - N.) TAKKAR - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: N/A Items/Weapons: Holy Water(1) Passion Fruit(1) Starlight(1) -----TAKKAR WEAPONS/ARMOR SHOP----- Item: | Price -----------------|----------------- Silver Mace | 1320 Iron Fan | 1160 Iron Bracelet | 240 Iron Gauntlet | 60 Chain Mail | 720 Hairband | 60 ----------------------------------- --------TAKKAR POTION SHOP--------- Item: | Price -----------------|----------------- Herb | 40 Purity Herb | 20 Vitality Vial | 50 Angels Tear | 1000 Dragonfly Wing | 100 ----------------------------------- FMV Cut-Scenes: N/A Upon your arrival in the fine town of Takkar, make your way to the illustrious shopping district which encompasses just about the whole right hand side of the town, which is a whopping 2 buildings! Once you’re shopping pick up the starlight from behind the building on the far left side of town. There is also a statue, so if anyone needs it heal up and get the holy water just below it on the fence line. Basically, you’re going to need to bar, and speak to the woman in the druidic cloak and hood, then go talk to the guy at the gate, and then after almost giving yourselves away and finding out that you’re stuck, you’ll be approached again. There is another way out of town, and you need to get out since Leo is on his way. Only problem: it goes through a haunted mansion. Well seeing as you’re magically inclined this shouldn’t be too bad, right? Anyway, get the Passion Fruit from the bar before you go, and then head up the path. You’ll see the girl tell herself she’ll have to hurry if she is going to beat you there, so obviously you’ve been duped. Which isn’t all that surprising considering the company you’re in now is it? - - - - - - - - - - - - - - - - - - - - - - - - - O.) TAKKAR MOUNTAIN PASS - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Death Worm HP: 160 Mud Cyclops HP: 78 Rufus HP: 110 Banshee Fowl HP: 67 Items/Weapons: Wind Ring(1) Purity Ring(1) FMV Cut-Scenes: N/A Really the only thing that makes this difficult is that you really need to keep an eye on your MP, because other than items you have and will find there is no other way to replace it. That’s right, no more heroine... I mean Althena statues until AFTER the next boss, so just watch your step there Gandalf. Head up the winding pass picking up the two rings and you’ll come to the top and see the entrance to the ghost manor, not much of a mansion is it? So I exaggerated a little, what did you want Rose Red? Anyway, save and enter the “building.” - - - - - - - - - - - - - - - - - - - - - - - - - P.) THE GHOST MANOR!!! - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Rolling Imp HP: 78 Susie Death HP: 92 Knuckle Buster HP: 70 Items/Weapons: Starlight(2) 302 Silver(1) Angels Tear(1) Holy Water(1) Herb(1) FMV Cut-Scenes: Lemina Entrance Ok, now different people will all probably give you different ways to go about traversing the bowls of the Ghost Manor. Basically, when you come in there is one hallway going horizontally that has 4 more hallways branching off of it vertically, only the one to the left, closest to where you entered takes you to where you really want to go. BUT, before you go this way, hit the other three for the items. Some people say do to the lack of MP you probably have skip them, but to really complete the game, go get’em tiger! Anyway, once you have retrieved those 3 articles just head down the last hall and pick up the herb and the starlight, the 2nd starlight is just before you enter the boss chamber. The enemies here are kind of more annoying than deadly, but that makes them more dangerous, if that makes any sense. Susie won’t roll over your wallet, but she will your MP, so get rid of her quickly. Rolling Imps are a pain as are Knuckle Busters because they try to force you to use MP, sparingly only though! Once you get to the 2nd starlight, save after you acquire it. Now go back to the group position thing and stick jean to the far left, and everyone else to the far right, and spread the other 3 out so they don’t all get hit by a closely cropped group attack. Once you’ve done this go in and confront... a wind up toy? ############################################################################### Boss: Magic Tester LXI ############################################################################### Recommended Levels: 18-19 ________________________ | Attack | 90 | | Attacks | 1 | | Defense | 90 | | Agility | 30 | | Speed | 36 | | Wisdom | 30 | | Magic END | 5 | | Range | 50 | | Luck | 10 | | Hit Points | 2700 | | Exp Points | 1080 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When fighting the Magic Tester, Hiro will downgrade and use Boomerang which for some reason does more damage, I guess due to the Testers bad balance? Ronfar will be your healer and can roll the bones, but for his first turn he should cast Saint Litany on Jean like you did for Hiro earlier to help out with healing periodically. Jean should use Moth dance again, no real reasoning, just the cheapest for what you get. Basically it has 3 forms and you’re going to have to just outlast him. According to Zach Meston and the WD guys, the AI can beat it 50% of the time, but the problem with that is you can’t control what items get used, so proceed there at your own risk. Now a lot of people have trouble with this boss, probably due to the lack of big time vulnerabilities it has and your small amount of MP, well all anyone can really tell you is keep trying, and note its tendencies, such as when it is floating and sparking, it will hit everyone with a crazy spiral beam. Once you’ve defeated the Tester, the girl from Takkar calls you idiots and then introduced herself as Lemina Ausa, Junior Premiere of the Magic Guild of Vane. She will attempt to persuade you into joining the guild, and then join your party to speed along what you have to do that is stopping you from joining. Then she will try to take you down a mountain on a magic carpet, and that’s never a good idea. - - - - - - - - - - - - - - - - - - - - - - - - - Q.) BANDIT BUTTE - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Killer Buzz HP: 78 Parasite HP: 120 Killer Shroom HP: 115 Maneater HP: 90 Items/Weapons: Starlight(1) Wind Staff(1) Shiro Crest(1) FMV Cut-Scenes: N/A Luckily having Lemina in your party is not all having to hear her talk. The Butte is a great place to gain some EXP. You might be thinking “but the monsters are tough in here!” Well, Lemina’s main magics at this point are based around fire and water, which also happens to be what you can use to kill them quite easily, plus she has a very large MP reservoir. So, navigate the Butte MAKING SURE to pick up the items here, and when you exit, you’ll find yourself at the outskirts of East Nota, where there is a Goddess Statue suitable for you to heal at, I suggest you do so and save. - - - - - - - - - - - - - - - - - - - - - - - - - R.) EAST NOTA - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: N/A Items/Weapons: Herb(1) Gauss’s Necklace(1) Silver Light(1) ------EAST NOTA GENERAL STORE------ Item: | Price -----------------|----------------- Herb | 40 Purity Herb | 20 Vitality Vial | 50 Angels Tear | 1000 Dragonfly Wing | 100 Iron Shield | 300 Flared Dress | 720 Silver Robe | 680 Iron Helm | 150 Silver Bandana | 240 Broad Sword | 1240 ----------------------------------- FMV Cut-Scenes: N/A Your stay in East Nota won’t be a long one, although it will be quite eventful before all is said and done. This is more of a shopping trip than anything else. Go into the armor and weapon shops and buy the broadsword, the silver robe, the iron helm, the flared dress, and whatever healing supplies you feel you’re low on. Also be sure to sell back the old stuff after you equip the new, this will also help you out in a few minutes. Anyway, once you’re done shopping, head out onto the middle of the bridge that connects East and West Nota. Before going out talk to the man at the desk, he’ll tell you about a time when people used to have weddings out on it and how happy those days were, but now they’re gone, remember that in like 40 hours of game play. Ok, back to the present. Leo and the destiny have caught up with you, but you manage run off the bridge and apparently have time for a discussion. During this dramatic oratory Ronfar comes to the conclusion that “this really sucks.” Then Jean mentions that Giban and the rest of the carnies are around and they have a flying arrow that can be used to escape, so off you go to the Carnival! Head back down past the statue, and then head north and then a little east to the carnival. - - - - - - - - - - - - - - - - - - - - - - - - - S.) THE CARNIVAL - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: N/A Items/Weapons: Angels Tear(1) Holy Water(1) ----------CARNIE MERCHANT---------- Items: | Price: ----------------------------------- Broadsword | 1240 Iron Shield | 300 Flared Dress | 720 Silver Robe | 680 Iron Helm | 150 Silver Band. | 240 Herb | 40 Purity Herb | 20 Angels Tear | 1000 DFly Wings | 100 ----------------------------------- FMV Cut-Scenes: Fashion Victim Punched Out Peeps Lucia’s New Clothes When you arrive at the Carnival, there is a statue, although there is really no reason to heal here, but hey it’s free, go for it. Now, there was a method to my pawning madness back in East Nota. There happens to be a little gambling tent in the carnival, and that extra money is going to make you some extra dollar baby! Save just before you go in, so if you win big, quit and save again, if you lose just load up the old save, and it’s all good. Anyway, when you’re done pretending to be Dean Martin, go collect the chests in the area and then talk to Giban back by the far left tent in the northern section of the Carnival. He’ll get the basic story that something is wrong when Leo busts onto the scene, but Giban weasels his way out of it. Then he suggests that Lucia get some new duds, and you and Ronfar head up to the middle tent with proceeds with you watching some cut-scenes. Anyway, when all is said and done you’ll head back to the arrow and talk to the old man, and you’ll start to load her up. But, just before you’re all in Leo comes back and in his infinite wisdom decides to change the arrows course so he DOESN’T KNOW WHERE ITS GOING, rather than allow it to travel on its already plotted course, making catching you ten billion times easier, that crazy Leo! Anyway, the arrow flies off and of course crashes after much commentary. Now do note that Ruby, who can actually fly of natural ability, is the one most afraid of being in the runaway rocket, go figure? - - - - - - - - - - - - - - - - - - - - - - - - - T.) THE MYSTIC RUINS - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Persona HP: 115 Reflector HP: 85 Masquerade HP: 85 Dark Knight HP: 155 Items/Weapons: Life Jewel(1) Herb(1) Peasant Clothes(1) FMV Cut-Scenes: Recorded History The Entrance When everyone recovers enough to walk and after everyone makes cornball comments about stomachs being settled and such, you head out onto a large roof with a seal that Lucia claims is very ancient, which accounts for Lemina and her magical skills not recognizing it. Anyway, Lucia evokes even more awe from Lemina when she uses one of Althena’s sacred spells to discard the seal and allow entrance to the ruins. Walk out onto the seal and everyone will be transported into what appears to be a room with a film projector in it, so sit back and watch the show. Now, for all of you Lunar historians, or just people who played the first Lunar, you know all to well what is going on in this picture, if not I don’t want to ruin anything for you so read the explanation of this film at your own risk. ******* Lunar 1 Spoilers ******* Ok, if you’ve decided to read this you either know what the film is already about via having played Lunar 1 or you just don’t care and really want to know. The girl you see is the Goddess Althena, in the form of Luna while she is being controlled by the Magic Emperor also known as the Sage Ghaleon. The black tank like machine you see was called the Grindery, it was designed to knock Vane down from the sky (which as you can see it does). The tower you see Althena raising is another building you’ll become familiar with, it is the Goddess Tower. The boy in the red and white helmet opposing Ghaleon was the last of the true Dragonmasters, Alex. The four you see at the end watching the explosion of the Grindery are Kyle, Jessica, Mia, and Nash. They were the traveling companions of Alex. ******* End of Spoilers ******* Anyway, back to what was going. After watching the film real you’ll hear a voice claiming credit for that little piece of film, and so he hath returned, the Magic Emperor Ghaleon emerges from the shadows! Although is intentions are not yet clear, he doesn’t harm you and allows you to pass further on into the ruins. Now, although the enemies in here can be pretty tough, you really need to try to fight as much as possible, not only for the experience, but for the silver you’re going to need to update your arsenal. The main hall of the ruins is like a giant puzzle, and it really doesn’t matter what order you go in as long as you go into both side rooms and pick up the chest on one of the floating tablets in the lower left area. Once you have traversed the entire area, head to the door directly opposite the one you came in (right across) and exit through it out into the secret garden (no not THE secret garden). Anyway, talk to all of the fairies there, and you’ll find out some things you probably didn’t know if this is your first time through the game. Apparently Ghaleon created this place and used sacred spells to seal it off (via the spell on the door you teleported through) and did it to protect the fairies. They gush about him being so kind and great, but can this be the same Ghaleon who bent the Goddess Althena to his evil deeds and brought Vane down from the sky? Anyway, When you’re read to leave Lucia will break the sacred seal on the door and out you go back to the world map. Alright once you get out of the Mystic Ruins/Garden, there are two places you can head to. First, you can go to the carnival and talk to everyone etc, but there is really nothing you NEED to do there. Next, you need to head to West Nota via East Nota. However, on the way you’ll be intercepted by Lord Leo and his troops on the Dragonship Destiny, and held at gunpoint. But, with a little assist from Ghaleon, you are able to pass freely through the pass. When you get to West Nota, there is some shopping for you to attend to, and you should have plenty of silver after all of the recent fighting. Basically, you want to buy one of everything in the weapon shop (2 silver hairpins if you didn’t get one already in a dungeon) and then equip the new weapons and sell back the old ones. After you obtain all of the chests in West Nota, head down to the first level (above ground level) and talk to the man by where you got the Life Jewel, and remember what he says for much later! So now your course is Azado, from there you should be able to set sail for the Holy City and Althena, so go north out of West Nota. - - - - - - - - - - - - - - - - - - - - - - - - - U.) WELCOME TO ZULAN - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Barbarian HP: 180 (in mountains) Razor Wolf HP: 195 (in mountains) Wyburn HP: 120 (in mountains) Albino Baboon HP: 150 (in mountains) Items/Weapons: Starlight(1) (in town) Plate Armor(1) (in town) Water Staff(1) (in mountains) Power Crest(1) (in mountains) 2000 Silver(1) (in mountains) Healing Nut(1) (in mountains) Barrier Ring(1) (in mountains) Phoenix Ring(1) (in mountains) --------ZULAN POTION SHOP---------- Item: | Price -----------------|----------------- Herb | 40 Purity Herb | 20 Cleansing Water | 60 Vitality Vial | 50 Angels Tear | 1000 Dragonfly Wing | 100 ----------------------------------- -------WEAPON/ARMOR SHOP----------- Item: | Price -----------------|----------------- Silver Shield | 600 Fur Dress | 1300 Fur Robe | 1050 Silver Helm | 360 Lucky Bandana | 450 Golden Mace | 2100 Razor Fan | 1800 ----------------------------------- FMV Cut-Scenes: N/A While Zulan might seem like any other small mountain town caught in a never ending blizzard, trust me on this one it is unique, but we’ll get to that later. When you arrive in Zulan, the old man will inform you of the storm, and then you should head to the armor and weapon shop, and get the 2 new weapons first, and then whatever you can afford of the armor (note: plate armor is in the chest in the mayors home, you can get that and sell it if necessary). Anyway, once you’ve gone shopping and scoured the town’s treasures, you might also notice that the exit that will allow you to pass through to Azado is off limits. So you need to go see what kind of deal you can finagle with the Mayor to get out of here. Head to the top story of the central building (his home) and speak with him, and agree to slay the monster that is causing this storm and will allow you to pass once it ends. Now three things happen here: first Lucia feels that time is to short and she must now go on to see the Goddess without you. Two, Lucia starts to show her first signs of deep human emotion as she is forced to part ways with Hiro. And three, where the hell is she going, I thought the exit was blocked off?... Anyway you’ll need to head out the exit near the statue up into the mountains. The mountains aren’t quite the kind of dungeon you might be used to (in fact you haven’t gone through a REAL Lunar 2 dungeon yet at all). Basically what you’re going to have to do is pick the right cave doors to burn open and then pass through sections of the mountain and climb certain outside parts to get to the top. You can either guess and check your way through (how the game should be played) or you can look at the list that is below this paragraph telling the right doors. Beware, if you open the wrong one and unavoidable monster fight ensues. Make sure to hit all of the chests, and I mean ALL of them, they are all very important items trust me. Also, as you’re going through, don’t waste any items, you’re health and magic will be totally restored before you fight the “snow monster.” Ok so fast-forward and I’ll assume you’ve made it to the high clearing (the top). You’re going to catch wind of some noises that sound pretty close and are coming from something pretty nasty, but you get caught in an avalanche! (This kind of thing happens to me every week). As everything goes black, you hear a familiar voice, yes that’s Lucia. She was killed by Leo after exiting the town, and now that you’re party is dead you all have to find the Goddess Potion to come back to life... actually I’m just kidding, you’re not dead at all! Lucia wakes Hiro and Ruby up, and explains that she just couldn’t bear to leave him (she is showing her first signs of love towards Hiro, like we mentioned earlier). After this you will walk around and wake up the rest of the group. RIGHT after she wakes up Ronfar, save. Now, go into Tactics and position the party so that they make a backwards E without the line in the middle. Hiro and Jean should be the two on the left (give her the barrier ring) and then spread the other three out on the back line as to avoid cluster damage. Now head up to face the Missing Link! ############################################################################### Boss: The Missing Link ############################################################################### Recommended Levels: 22-23 ________________________ | Attack | 60-135 | | Attacks | 1 | | Defense | 65 | | Agility | 40-55 | | Speed | 5-70 | | Wisdom | 40 | | Magic END | 35-65 | | Range | 50 | | Luck | 5 | | Hit Points | 2700 | | Exp Points | 2600 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ok hopefully you positioned the party like I said before you engaged what appears to be Working Designs version of the abominable snowman. This is pretty simple: Lemina who is your elemental magician needs to use Flame Shot the entire time; she will do very good damage. Hiro, you’re not so brawny swordsman should attack with Poe Sword the entire time (get used to that buddy). Have Jean use Herbs to heal when necessary (if you put her up top it will probably be on her anyway) and use her normal attack when you can afford to. Now having Jean heal allows Ronfar to throw Anger Dice which can do potentially over 100 damage. Also note that this is the first battle Lucia will actually participate in seriously since the Spire. She will use Napalm Shot and other healing and defensive spells. This should be a very easy fight for you. After defeating the Link, you’ll see a girl passed out nearby and between the 5 of you come to the stunning conclusion that it’s the missing girl, Maria. She even has the coveted grass in her hand, so let’s go save a baby eh? Anyway, you will kind of magically appear back at the Mayor’s house, but there is one little problem. As you found out when she woke up on the mountain, Maria has lost her memory and thinks she is going to travel with you, and leave the baby she doesn’t think is hers behind. Luckily the baby starts to cry and averts her emotions and allows you to make a clean getaway, rescue well done. Anyway, head south to Meribia, home of the Martial Arts guru Master Lunn. - - - - - - - - - - - - - - - - - - - - - - - - - V.) MERIBIA - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: N/A Items/Weapons: Herb(1) Dagger(1) Earth Crest(1) Life Jewel(1) -------MERIBIA WEAPON SHOP--------- Item: | Price -----------------|----------------- Bastard Sword | 2450 Platinum Fan | 2580 ----------------------------------- --------MERIBIA ARMOR SHOP--------- Item: | Price -----------------|----------------- Steel Bracelet | 850 Plat. Gauntlet | 650 Silver Armor | 1920 Purity Clothes | 1800 Platinum Hairpin | 360 ----------------------------------- -------MERIBIA POTION SHOP--------- Item: | Price -----------------|----------------- Herb | 40 Purity Herb | 20 Cleansing Water | 60 Vitality Vial | 50 Angels Tear | 1000 Dragonfly Wing | 100 Starlight | 2000 Healing Nut | 200 ----------------------------------- FMV-Cut Scenes: N/A While Meribia isn’t quite the same town as in Lunar 1, it still holds its share of things to do. After getting what chest you can before entering the Dojo, head around the shops and have a look see, get what you can for the best values (I’m going to spare you the best increases for your money speech). Now, when you’re done dinking around and hitting the bars, head into the great Dojo, where after witnessing Master Lunn’s ultra patient teaching techniques (he’s SO compassionate I can’t get over it) he will introduce himself, and you’ll head back to his office to speak. Now before we get into that, what in the world is with this guys voice? We’ve got freaking leatherface on our hands. Anyway, Jean will relay the whole story of the assassins art and the cult and he tells you there is a band of banded bandits (ok so he didn’t say banded) up on Taben’s Peak that matches that description, and that you should go investigate so he can have the evidence to lead an attack on their hideout. So after you wrap things up with him, make sure you don’t need anymore supplies and head on out to Taben’s Peak (Northeast). - - - - - - - - - - - - - - - - - - - - - - - - - W.) ADVENTURE AT TABEN’S PEAK - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Magic Hat HP: 250 Dream Leach HP: 150 Tormentor HP: 78 Octo Plant HP: 135 Items/Weapons: Luck Ring(1) (on path) Life Jewel(1) (on path) Spirit Mace(1) (on path) Legendary Lid(1) (on path) Thunder Staff(1) (on path) Cute Ribbon(1) (in fortress) Herb(2) (1 in fortress) FMV-Cut Scenes: Nall’s Entrance Taben’s Peak might seem like just your run of the mill destroyed 1000 year old grindery inhabited by orphan children and led by Rufio from Peter Pan, but you’ve got to look deeper! The enemies here aren’t that tough, and you are going to need the experience pretty soon, so fight everything on the way up. When you arrive (after thwarting perilous dangers and threats) at the peak, you will again be confronted by the boy with the strange Rufio resemblance, his name is Nall (for anyone who played Lunar 1, the answer to your question is yes). You will be caught by the runts in a giant net and taken down into their “fort” for the night. Where the hell did they get a prison cell? Anyway, after some brief conversation and universally deciding that this was NOT the cult, you all drift off for some sleepy beepy. When you awake, all of the others will be off working somewhere, you can go into the main dining hall and talk to them, or just head upstairs to Nall’s “chambers” where he is having a somewhat elusive conversation with Lucia. While you’re in there, you hear some creams from up in the play yard, and Nall rushes out after some foul language. You and the others converse quickly and head out to see what’s wrong. The cult is taking Dragon Kids?! After the kids are taken, Jean explains everything about the cult and her past to Nall, who then keeps Lucia with him and sends you to save the kids to verify you’re story. They are rumored to hide out in the Meribian Sewers, you can go in through Ramus’ store. Head to Meribia (take the gondola down) after you plunder the rest of the Taben’s Peak chests. - - - - - - - - - - - - - - - - - - - - - - - - - X.) THE MERIBIAN SEWERS - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Fatal Hopper HP: 120 Grog Snake HP: 165 Ammonia HP: 205 Gunfoot HP: 230 Items/Weapons: Starlight(3) Silk Dress(1) Dew Ring(1) Steel Shield(1) Steel Helm(1) Healing Nut(1) Silver Light(1) Soul Bandanna(1) FMV-Cut Scenes: N/A The sewers are a necessary part of the game for Jeans plot, and to do some leveling up and item gaining, but god is it annoying, and even more boring. Basically what you have to do is explore all of the hallways in the sewer, and hit the blue switches to lower the corresponding bridge. All the while you need to be leveling up and collecting chests. By the time you get to the door that has 2 chests with Starlights around it, you need to have atleast the highest members of you’re party at 27 and the rest can be at 26 (generally 2-3 of your party are a level higher than the others). Now, make sure you’re all healed up and read to go before you enter this door, this is a good save point. When you get into, you’ll be in a larger clearing and you will be confronted by the masked man and his assassins who just happen to be passing through the sewer at the same time as you (what took them so long to get back, you wen’t through a sewer gauntlet). Anyway the masked man is to wussy to fight, so he sends his four thugs. This is a pathetically easy fight, these guys are probably VERY lucky Nall wasn’t able to get a hold of them. Hiro should attack with Poe Sword every turn, Lemina should use freeze claw everytime, Jean should use a sleeping spell while Ronfar can throw the destiny dice. Heal when necessary, but this fight shouldn’t really last more than 5 rounds. On her first attack, have Jean use a poisoning spell, she can get three of them for the extra damage at the end of the rounds. When they have been defeated you are awarded a whopping 1280 EXP points and the man in the mask (after having it kicked off his face by Jean) challenges you to a tournament of death in Horam. When you get to the kids they run back to Taben’s Peak, and Lunn is “conveniently” in Pentagulia. Now how in the hell did he get there in like half an hour and you’ve been trying to get there for how many weeks? And another thing, now how many people in the world can have a voice as dumb as Lunn’s, and how does the masked guy have like the same voice? HMMMM... Anyway, head back to Taben’s Peak, and then speak with Nall. Go round up Lucia, note her again conforming to human emotion with the children and her singing, and then head on out to Vane (the path is now clear). As you are leaving Nall will give the White Dragon Wings, which allow you to transport out of caves and such, and never run out, very useful. He also gives Ruby some words of advice on being the Red Dragon, although she doesn’t seem to catch on. So off to Vane we go. - - - - - - - - - - - - - - - - - - - - - - - - - Y.) THE MAGIC CITY OF VANE - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Giga Wasp HP: 145 Bat Knight HP: 300 Death Shroom HP: 195 Items/Weapons: Thieves Staff(1) (in cave) Gorgon Doll(1) (in town) Lemina’s Purse(1) (in town) Thunder Crest(1) (in town) Seal Crest(1) (in town) Angel Crest(1) (in town) Silver Light(1) (in town) Lemina’s Bromide(1) (in town) ---------VANE ARMOR SHOP----------- Item: | Price -----------------|----------------- Purity Ring | 3200 Vigor Ring | 3500 Dew Ring | 3200 Noisy Amulet | 3200 Power Talisman | 4000 ----------------------------------- ---------VANE WEAPON SHOP---------- Item: | Price -----------------|----------------- Earth Crest | 3000 Thunder Crest | 3000 Water Crest | 3000 Fire Crest | 3000 Wind Crest | 3000 ----------------------------------- ------BLACK ROSE POTION SHOP------- Item: | Price -----------------|----------------- Herb | 40 Purity Herb | 20 Cleansing Water | 60 Vitality Vial | 50 Angels Tear | 1000 Dragonfly Wing | 100 Starlight | 2000 Healing Nut | 200 Passion Fruit | 1000 Holy Water | 100 ----------------------------------- FMV Cut-Scenes: N/A Upon your arrival to the magic city of Vane, you will have a woman rush out to greet Lemina, apparently a wizard named Borgan has taken a liking to Lemina’s mother and his magicians then don’t allow you to enter the city. However, Lemina knows of another way to get into the city, so head south down to the spring of transmission, which used to be the only way into Vane when it was up in the sky and without a grounded entrance. However there is one catch with this secret entry, as all who wished to tryout for the guild had to do, after using the spring you must go through the Cave of Trials, which is also featured in the first Lunar. The caves are not all that difficult to traverse, as none of the monsters in the cave are really powerful, and you don’t have the added burden of needing to preserve MP for a boss fight directly after. Once you get the thieves staff from the fifth cavern of the caves (its at the bottom, right side) you might as well fight through as much as you can, this is easy leveling. Hopefully you’re around 26-27 when you enter, and definitely at least need to have your highest at 27 by the time you leave, so this is a good place to make up on EXP if you’ve been slacking. When you exit the last cavern of the caves, you will be in the legendary city of Vane. When you finally get into the city, you can’t take the chests just yet, but be patient. There are several shops you should visit, although Black Rose Street isn’t looking quite like it used too. Go into the Magic Guild (largest building) and you’ll find Borgan and Miria in there speaking. Lemina will have some heated words with Borgan, who precedes to teleport her mother up to Neo-Vane where he plans to make her his queen. Lemina is heartbroken that she was not strong enough to stop Borgan from taking her mother, and she goes up to the roof of the guild, where you too should go and give her a pep talk, which gets her back on board. Now you can plunder all of the chests and then your business is pretty much finished in Vane, leave and head mainly south down to the Water Ruins. - - - - - - - - - - - - - - - - - - - - - - - - - Z.) THE WATER RUINS - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Bloodbyrd HP: 165 Giga Ant HP: 180 Killer Wasp HP: 280 Flytrapper HP: 200 Items/Weapons: Warrior Crest(1) Vigor Ring(1) Starlight(1) FMV Cut-Scenes: Moonlit Swim Well, I lied a little since you aren’t quite to the Water Ruins, first you must pass through the Sluice Forest. The enemies in here are pretty strong, but this is a great place to gain some experience points, because there is a goddess statue once you get to the Ruins, so feel free to use the most potent stuff you’ve got. After picking up the three chests and then arriving that the water ruins (I recommend you fight EVERYTHING in the forest as well) Lemina will inform you that the flood door isn’t open and it’s to cold to swim across, but that the water is so high she thinks it should be gone by morning, so everyone will make camp. Ronfar tells a few ghost stories before most everyone wanders off to sleep. In the middle of the night Hiro wakes up and sees that Lucia is gone, she has left a note that thanks him, but says she has to go on to Azado alone to face Leo! By the way, that was a lie too. She’s actually swimming in the water that was apparently to cold to go across, and Hiro decides to stare at her, causing her to freak out and then an awkward morning in which Hiro almost lets the cat out of the bag. However, in the morning the water is low enough for you to pass, so move across the stone gathering and back to the world map, then head for the city of Azado. - - - - - - - - - - - - - - - - - - - - - - - - - A2.) AZADO - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Inferno Ghoul HP: 245 (in town) Dieclops HP: 320 (in tower) Flight Knight HP: 185 (in tower) Electro Eye HP: 280 (in tower) Nipple Yanker HP: 225 (in tower) Items/Weapons: Safety Helmet(1) (in town) Angel Ring(1) (in town) Life Jewel(1) (in town) Healing Ring(1) (in tower) Healing Crest (in tower) Healing Nut(1) (in tower) Starlight(1) (in tower) Siler Light(1) (in tower) --------AZADO POTION SHOP---------- Item: | Price -----------------|----------------- Herb | 50 Healing Nut | 200 Purity Herb | 20 Cleansing Water | 60 Holy Water | 100 Vitality Vial | 50 Angels Tear | 1000 ----------------------------------- ------AZADO ARMOR/WEAPON SHOP------ Item: | Price -----------------|----------------- Smash Saber | 2100 Rune Sword | 3900 Jeans Fan | 3500 Platinum Shield | 1500 Plat. Bracelet | 1320 Jeans Dress | 2940 Ceremonial Clo. | 2590 Platinum Helm | 1020 Charm Bandana | 900 ----------------------------------- FMV Cut-Scenes: Destiny Debate Well, when you arrive in Azado there is A LOT of stuff you’re going to have to do so you might as well collect all of the chests first thing. Next check out the shops and when you’re done with your transactions, head to the shrine, where the group will note the very creepy giant statue of Althena, that seems oddly out of place. When you get there, Ronfar will talk with the man who says he is the high priest, and he is also an old friend of Ronfar’s, who thinks he’s joking and can’t believe that old man Balse, has been replaced as high priest for going against the teachings of Althena. Jamil (the current high priest) thanks Ronfar though for all the times he helped him and stuck up for him when they were younger. He also informs the group that Ronfar was somewhat of a teachers pet and everyone though HE would be the first high priest of the group. He also informs you that Balse’s house in the one with the red roof, so you can go see him if you wish, but it might not be beneficial for your long term health. When you get to Balse’s house talk to his son Porom, which will prompt Balse coming out and then asking you to come inside when he recognizes Ronfar. Inside he will tell you that the Chosen have gone completely berserk in Azado, and that Lady Mauri (we’ll touch on this again later) is to blame. Apparently she believed the people of Azado were not following Althena’s ways, so at night fire gets sprayed on them to teach them a lesson. It is no longer safe to walk the streets at night in Azado, which gives you the perfect time to sneak out to a boat which Balse has arranged for you. As you’re speaking Porom comes in and says he’s going off to play (oh I bet he is...) and then Balse asks you to stay and rest. If you have all of the chests and went shopping already, you might as well accept, if not go do what you need to and then come back and accept. After a while it will be night and he will give you directions to the boat. Leave his house and head to the docks and get on the only boat with a gangway. Looking strangely familiar, they hesitantly board the ship until Ruby causes a commotion and brings Leo and the guard down on them! After a minor scuffle Hiro and Leo have some words, and as he is going to kill Lucia and flame bursts in the sky and the town is engulfed in flames. Now Leo knows what Ronfar said about Mauri might be true. Now for some side notes on Mauri, she is Leo’s sister and one of the four heroes, and she was Ronfar’s girlfriend for a long, long time, but when he tried to cure her of an ailment she seemed to change to evil ways and he always blamed himself. Fast-forward to present, Leo takes Ronfar and Hiro to go try to put out whatever is creating this flame. Now before you can even get to the tower, you have to fight through the Ghouls, but luckily there is a statue, so you can just kill some and then return without them regenerating. Once you get to Balse’s house and Ronfar heals him, Porom tells how he told the chosen you were there to try and help his father, little dork. Anyway, you’ve got to get to the tower, so finish off the ghouls, heal one last time and then force the priest blocking the door to allow you to enter. Now you are going to fight a lot, but luckily if you just come back down to the statue that costs 100 silver, the monsters in the tower don’t come back, so do this when you really need too. Head up the tower until you get to the room with three doors and a starlight. When you go, get the starlight and then go to the second door on the right of the one you came out of, this will have you going back down another set of tower stairs, but collecting some very valuable items. When you get all the way down (when you get the ring and crest) just use Ronfar’s spell to go back to the beginning of the dungeon and heal at the statue. Now head back up the first way you went, and when you get to the room that had the starlight and 3 doors, this time go in the first door on the right. Collect the healing nut in this room and then go into the door to the left of the one you came in, this will take you to the top of the tower. Get the silver light and head out the door. Save here, it’s time to fight the fire baby. ############################################################################### Boss: Fire Phoenix ############################################################################### Recommended Levels: 29-28 ________________________ | Attack | 70-115 | | Attacks | 1 | | Defense | 80 | | Agility | 25 | | Speed | 50-62 | | Wisdom | 90 | | Magic END | 80 | | Range | 40 | | Luck | 5 | | Hit Points | 5000 | | Exp Points | 8000 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Use the order command to have Ronfar and Leo up at the top of the screen, with Leo to the far left and Ronfar all the way back, then have Hiro the far left down at the bottom of the screen. Have Hiro equipped with the healing ring and crest. Hiro should attack with Poe Sword on every turn, you shouldn’t run out of MP. Leo should use Flash Blade, he shouldn’t run out of MP either. Have Ronfar cast saint litany on Leo in the first round, on himself in the second, and then just use Calm Litany every single turn. You will be doing about 500 damage every round like this, and you never have to heal with items, so it should take about 10 rounds and then you’re done with the fire Phoenix. Once it is extinguished, you see what the light in the torch was really supposed to look like, and the fire in the city is put out. Head back down to the Destiny and then after pleading with Leo about letting the girls go, and after he acts like he is going to kill her, he releases them, and says he will give them safe passage to Pentagulia so Althena can decide the fate of Lucia. And its about this time that Mauri shows up, and chides Leo and then decides to try and flame the whole ship, to which the White Knight puts a quick stop to, being the stronger of the two. Then Mauri is told to not interfere and she sarcastically agrees, and then leaves, putting Leo and Ronfar in a very bad mood. But, you’re off to Pentagulia! On the boat you can talk to everyone, and then head up and you’ll call to Lucia but she runs away from you, then Hiro lies to Ruby to have to time with Lucia when he sees her up on deck, then they talk a bit. Hiro, obviously not understanding that Lucia cannot stay when her task is complete, thinks the mission ending is great, but Lucia who has developed emotion completely by now, realizes that when it’s over she won’t see her friends, Hiro in particular anymore and is a jumble of emotions. Finally becoming frustrated by not being able to relate to him things he cannot even conceive of about Zophar she just runs off and tells her to leave him alone, and he responds with his classic “Lucia?...” response. When you arrive at Pentagulia, or rather when it’s spotted, its time to enter Disc 2. Simply open the Playstation 1 or 2 and put it in then close it, don’t hit reset or the game will reset back to your last save. ******************************************************************************* ******************************************************************************* **** III. Disk 2 In-Depth Walkthrough *************************************** ******************************************************************************* ******************************************************************************* - - - - - - - - - - - - - - - - - - - - - - - - - B2.) PENTAGULIA (long section!) - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Sgt. Slaughter HP: 200 (white tower) Corp. Crusher HP: 250 (white tower) Gargoyle HP: 170 (red tower) Flame Reaper HP: 275 (red tower) Flash Lord HP: 150 (black tower) Dark Sorcerer HP: 320 (black tower) Assassin HP: 160 (blue tower) Mercenary HP: 260 (blue tower) Items/Weapons: Platinum Blade(1) (white tower) Healing Ring(1) (white tower) Life Jewel(1) (white tower) Hellfire Staff(1) (red tower) Silver Light(1) (red tower) Jewel Gauntlet(2) (blue and black) Ritual Hairpin(2) (blue and black) FMV Cut-Scenes: Dragonmaster Ghaleon? Audience with Althena When you get to Pentagulia Leo will depart the ship and tells you he is off to secure you a meeting with Althena. However, before he can do so Ghaleon, who is apparently now a Dragonmaster appears and questions Leo’s loyalties in bringing Lucia and her friends to the city. It is also at this point that Lucia realizes Ghaleon might have actually been keeping a watchful eye out for them on their journey but can’t fathom why. Anyway, Leo heads off and now it’s time to say your goodbyes for the moment. Everyone is heading off to fix the problems in there lives, and in the end Hiro and Lucia along with Ruby are left to go and see the goddess. Head up to the main tower where you will see Leo, and he will escort you in to see Althena. When Althena is entering Lucia immediately senses something is wrong, and is quick to ask “Althena” who she is and what she’s done with the real Althena. When she doesn’t hear what she wants, she tried to send a fireball at her, which Ghaleon easily deflects and then puts Lucia down. Hiro, outraged that she has been assaulted, quickly jumps into a fight with Ghaleon while Leo apparently stand dumbfounded and watches. ############################################################################### Boss: Ghaleon ############################################################################### Recommended Levels: Doesn’t Matter ________________________ | Attack | N/A | | Attacks | N/A | | Defense | N/A | | Agility | N/A | | Speed | N/A | | Wisdom | N/A | | Magic END | N/A | | Range | N/A | | Luck | N/A | | Hit Points | N/A | | Exp Points | N/A | | Silver | N/A | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ It should be fairly obvious that you cannot beat Ghaleon in your present state, he was a sage and a magic emperor for gods sake. He will take away you’re MP, and DON’T WASTE ANY TYPE OF ITEM you can’t win this battle anyway. Just keep attacking him, he’ll say things are getting interesting, he’ll draw his sword, you’ll last a few attacks and then he eventually beats you. Then he shoots his mouth off at “Althena” and tells her he isn’t he lapdog, and that the title Dragonmaster does not amuse him. Leo who apparently didn’t pick up on that little quarrel saves Hiro’s life, but does not fend for Lucia. When you wake up you will be imprisoned in some sort of electric cage. Ok now when you completely come to, Ruby will tell you that the last time she saw Lucia was when she was laid out on the floor, and then they brought you here. When you realize there’s no way for you to get out of your cell, Leo comes to the rescue, or rather a masked version of Leo named “Mystere” Leo will swing across the chasm and then release you from your cage, however he didn’t extend the bridge, and luckily before he tries to jump across Ruby flies over and extends it. Now you and he need to battle out and collect ALL of the items and fight ALL of the bosses, don’t worry about using MP there is a statue just outside your tower. Now all of your friends to have met similar fates as they are all also locked in one of the towers, the one corresponding to which of the four heroes they were betrayed by. First head to the Red tower, Ronfar is in there and being able to heal will make fighting through the others much simpler. After you’ve retrieved Ronfar and collected all of the red tower chests and fought ALL the monsters in the red tower, go get Lemina from the black tower, and then likewise Jean from the blue. Once you have everyone, all of the chests, all the new gear equipped, and have fought everything, head up to the statue and heal FROM THE SIDE OF IT, because after Leo realizes this was the secret passage you’ve been looking for. Head through the passage and then through the hall on the left side of the next room, and you’ll see Ghaleon and Althena both speaking with Lucia who is tied up to the wall. Ghaleon laughs that Lucia would even think to rely on humans, but has he already forgotten that it was humans who put down his little Magic Emperor thing? (SEE SPOILERS BELOW FOR SUPER-HUGE SPOILER, IF IT’S YOUR FIRST TIME DON’T READ IT!) Anyway when they’re done chatting go down and save her. Leo has already run off to confront “Althena” about the Chosen being a “tool” of destruction and such. Anyway once she’s down you’ve got to hurry if you’re doing to release the real Althena which Lucia fears is trapped somewhere in the city. Follow her around until you come to ledge where she can see through the illusion and the true fifth tower and everyone will jump off. When you get down there, everyone agrees to go in with her but you can’t and then trouble shows up. However Ghaleon is done being a lapdog and doesn’t come right when he’s called, so this allows some the white dragon wings to start glowing and transport you to where else, Taben’s Peak! Back in Pentagulia Ghaleon makes fun of the false Althena while Zophar reveals the rest of his plans for the moment, and ignores Ghaleons advice on what they should do. Back on Taben’s Peak Nall reveals the story of how he is the White Dragon, Ruby is the Red Dragon, and that both of them have lost their Dragon Aura’s, so they are powerless to help. However the aura’s can be released and retrieved and you should start with his. Everyone agrees to join up again to save Lunar and he tells you that Leo has his, and that you must go face him somewhere near Vane, take the Gondola down, and then head near Vane and board the Destiny. *****SPOILERS***** The reason Ghaleon taunts her with the prospect of relying on humans when he well knows they are capable of anything (especially after Alex defeated him) is because he is secretly trying to guide her down the same path Alex and his friends had to use, harnessing the power of humankind to defeat much greater odds. Although she does not realize it at the time, he has been trying to taunt and provoke her along the right course the entire way. *****END OF SPOILERS***** ############################################################################### Boss: Leo the White Knight ############################################################################### Recommended Levels: 31-32 ________________________ | Attack | 60-200 | | Attacks | 2 | | Defense | 200 | | Agility | 50 | | Speed | 30 | | Wisdom | 25 | | Magic END | 60 | | Range | 18 | | Luck | 10 | | Hit Points | 75 | | Exp Points | 5000 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Leo really isn’t all that hard to beat, he’s actually very easy to take down. You only need to hit him with Poe Sword four consecutive times to bring him down, the problem is after three the first time he will heal himself totally. If you are equipped with the healing crest and ring you really shouldn’t have to heal yourself because you will also gain HP on his off turns. After he heals once you should be able to get in the four consecutive, if not just keep going and only heal if you really need to. Once you’ve beaten him he will give you the destiny, and tell you how to get to the White Dragon Cave, where you can release the power of the White Dragon. - - - - - - - - - - - - - - - - - - - - - - - - - C2.) THE WHITE DRAGON CAVE - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Mecha Star HP: 180 Shiro Mongrel HP: 175 Chiro Mongrel HP: 999 (you can’t kill it yet don’t waste MP) Yeti HP: 200 Mutant Fly HP: 250 Items/Weapons: Snake Ring(1) Starlight(1) Endurance Ring(1) Angel Ring(1) Chiro Crest(1) Wind Crest(1) Ice Staff(1) Vitality Vial(1) FMV Cut-Scenes: N/A The White Dragon Cave has a lot of great items, and since I didn’t tell you exactly where each was (and for this exact purpose) you need to explore the entire place to get them all. Now, to fight the boss for this dungeon you are going to need to be at 34-33, so level up as if necessary. One thing I like to do is just fight the whole way through and collect all the chest and just use MP as necessary, get to the level you need to be, use the Dragon Wings to go back to the Destiny, heal and then just run through, or if you’re close to another level fight as necessary. This allows you to level up, get the chests, and then still have good stats for the boss. Now do note that the Mecha Stars will throw crap at you, if you get hit you fall and they can catch up to you. In a couple places you are going to have to use this to your advantage. When chests are trapped behind ice walls, you need to either get the Yeti’s to charge and break them, or lure the Mecha’s to shooting through them. DON’T KILL THEM ALL before the walls are broken, or you’ll have to leave the whole dungeon to regenerate them. For the next boss, Jean is only going to be using her normal attack, so use Lemina’s Thieves staff to steal Shiro and Chiro crests. When you put the warrior crest with the Seal Crest it doesn’t let her use magic and crazy boosts her regular attack (she didn’t need the magic anyway). Once you get to where you see the boss, which appears to be a white dragon, but Lucia senses its not THE white dragon, so save, heal up, dish out MP as needed and then get ready to engage! ############################################################################### Boss: White Fiend ############################################################################### Recommended Levels: 34-33 ________________________ | Attack | 100 | | Attacks | 1 | | Defense | 100 | | Agility | 100 | | Speed | 43-82 | | Wisdom | 40-99 | | Magic END | 80-99 | | Range | 0 | | Luck | 10 | | Hit Points | 4500 | | Exp Points | 11000 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Basically what you need to do before starting this battle, is move jean all the way close to the fiend, and then everyone else to the back right boundary and spread them out as far and evenly as you can. As usual Hiro will be using Poe Sword the ENTIRE time, and there should be no reason for him to run out MP at all. You can give Jean a healing ring if you want, but it’s easier to just cast Saint Litany and then have Ronfar use Anger Dice or Calm Litany as is necessary, but his attack won’t really swing the battle on way or the other. Lucia will chip in with Napalm Shot and random healing every round, which is an added bonus, because coined with Ronfar together they almost add up to a good attack margin. As already mentioned Jean will be using her standard attack, and Lemina will use flame shot, EXCEPT when a circle is under the fiend, then she needs to cast Erase Magic, and if the penta-star thing is below the field, she needs to cast Dispel Magic, otherwise the fiends attacks will be aided by the water element and he will become stronger on both sides of the fight. Judging from the fiends weak HP, this really shouldn’t take long. Once the battle is done, walk into the next area and Nall will instruct you on how to release his power, and then show himself in his true form. Ruby makes some annoying comment about thinking like a Dragon, but who likes her anyway? Lunn apparently has the next Aura, that is of the Blue Dragon, but you need to make a pit stop in Horam first to gain entry to where Lunn is fighting. To get there sail through the now cleared water pass, it’s the dinky little green town. - - - - - - - - - - - - - - - - - - - - - - - - - D2.) HORAM - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: N/A Items/Weapons: Starlight(1) Life Jewel(1) Blue Pajamas(1) Herb(1) Protection Ring(1) Rubber Boots(1) ----------HORAM ARMOR SHOP--------- Item: | Price -----------------|----------------- Warrior Shield | 2170 Bejew. Bracelet | 1890 Jewel Gauntlet | 1540 Warrior Armor | 3840 Holy Clothes | 3520 Immortal Robe | 3200 Warrior Helm | 1470 Prayer Bandanna | 1260 Ritual Hairpin | 900 ----------------------------------- ---------HORAM WEAPON SHOP--------- Item: | Price -----------------|----------------- Platinum Blade | 5360 Samurai Sword | 6840 Flaying Flail | 5760 ----------------------------------- ----------HORAM ITEM SHOP---------- Item: | Price -----------------|----------------- Herb | 40 Healing Nut | 200 Holy Water | 100 Vitality Vial | 50 Angels Tear | 1000 Protect. Ring | 3200 Warrior Crest | 4000 Power Crest | 3500 ----------------------------------- FMV Cut-Scenes: Shadow Warrior Alright once you get to Horam, which is a pathetically small martial arts centered “training” town you need to first collect all the of the listed chests, the protection ring is an especially good find. Your bosses are becoming stronger, and you need all of the help defensively you can get, especially in these newer dragon caves, which are much longer than what you’ve become used to dungeon length wise. Anyway, when you’re done treasure hunting, head to the weapon and armor shop. Buy the Samurai Sword and Flaying Flail, and anything you don’t already have from the armor desk. After equipping all the new gear don’t forget to sell back the old. When you’re done with all that you can talk to people in town, which all seem to look like the bad guy from a Bruce Lee film (rest in peace Bruce) or you can head straight to the Dojo, where you will see a teacher yelling at all his students and then owning up that he as Lunn’s former teacher failed to reveal to him the true meanings of karate and must now face him, even though he got his ass handed to him like a month ago. But luckily for him Jean steps up and after a couple sexist remarks Wong Lee (yes that’s his real name) decides Jean can fight but needs new clothes. He revels to her the nature of the Blue Dragon Fist, which she must use to revert Lunn back to the way of good karate. After some hokey (god it’s bad) speech and watching her get into the dumbest uniform ever, Jean receives the invitation necessary to get into the Zen Zone Tournament, being held where else, but in the Zen Zone. Once you’re all done, board the Destiny and head south to the Zen Zone. - - - - - - - - - - - - - - - - - - - - - - - - - E2.) THE ZEN ZONE - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: N/A (all in tournament) Items/Weapons: There are no chest but there is a merchant to the left of the ring selling some healing items you shouldn’t really need. FMV-Cut Scenes: N/A Alright when you get to the Zen Zone, talk to the weird guy and show him your invitation, note that there is a statue outside, you’ll be using this later. Go talk to Lunn who is sitting in the rear of the room on his throne, and then go talk to the tourney director and tell him you’re ready to fight. Hiro and Ronfar are selected to fight with Jean, now its time to face the Wolf Guard. Anyway, hopefully you realized that once Horam Jean has three new attacks, the Blue Dragon Kick, Palm, and Dopple Dance. So, get rid of that Seal crest mumbo jumbo, we need some magic baby. Hiro should use Poe Sword, Jean should use Blue Dragon Palm, and Ronfar can just heal. Use Hiro and Jean on the same warrior one at a time to just take them out systematically. Once this fight is over, head out to the statue and heal up, then come back to the tournament director to start round 2. Now you’re up against Flash Ninja’s, use the same strategy as you did for the wolves. After winning, go out to the statue, heal and save, then return for round three with the Shadow Cult. After witnessing their horrible manners in killing a man in the ring, Hiro and pals seem fired up for some rumbling. Once you’re done with the assassins, of which you should use that same strategy again, it’s time to go heal and then make Lunn own up to having to face Jean. After listening to his horrible, god awful annoying voice he finally gets ready to fight you. This is for all the marbles, his constellation for winning is killing all your friends, which wouldn’t really happen because somehow I’m thinking if Jean died, BETWEEN THE 4 OF THEM they could take him, but that’s just a hunch. ############################################################################### Boss: Master Lunn ############################################################################### Recommended Level: 35 ________________________ | Attack | 100-150 | | Attacks | 1 | | Defense | 130 | | Agility | 15-20 | | Speed | 60 | | Wisdom | 90 | | Magic END | 100 | | Range | 0 | | Luck | 5 | | Hit Points | 2100 | | Exp Points | 8800 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There really isn’t any master strategy to beating Lunn, just a couple simple tactics and then waiting out the necessary HP. First since Ronfar won’t be around equip her with a healing ring. The only attack you really need to worry about is when he gets into a high attack stance (sticks out 1 arm and leg in a standing guarded position) but you can easily avoid this by simply using the defend option to move Jean up or down. Unless you use your normal attack, which you shouldn’t, ever, Lunn will not move his position on the battle field. Plus, once you’ve moved once, you don’t have to again, he’ll get into that position and then just stand there! Have Jean use Dopple Dance and Blue Dragon Palm. Lunn has an attack where heals himself (stands straight up, arms down) which is the only reason this lasts more than 4-5 rounds. Either way, just keep attacking and using Dopple Dance when it runs out, and this is a cake walk. Once you have defeated Lunn he gives you the Blue Dragon Aura. He never cared about Zophar either way, he just wanted the power he got from it. He also dedicates himself to re-learning karate the right way, so he can feel what Jean does from drawing on her emotions. Anyway, the Blue Dragon Cave is West of the Zen Zone, and be prepared, we’re going to do some serious leveling up in this mother! - - - - - - - - - - - - - - - - - - - - - - - - - F2.) THE BLUE DRAGON CAVE - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Doom Rigger HP: 900 Scurvy Slug HP: 163 Aqua Assassin HP: 460 Tiger Shark HP: 211 Water Elem. HP: 134 Items/Weapons: Hurricane Staff(1) Holy Water(2) Angels Tear(1) Starlight(1) Angel Ring(1) Gold Hairpin(1) Revenge Crest(1) Anti-Magic Ring(1) FMV-Cut Scenes: N/A The Blue Dragon Cave is very similar to the White Dragon Cave, except in this case we are going to do some over-leveling. And just what does that mean? It means you are going to spend some extra time gaining levels while the EXP is easy to attain, rather than fool around in the next couple sub-dungeons with are super annoying. What allows you to do this in the Blue Dragon Cave is the doom rigger. At about 3511 EXP a pop these are very good for leveling up quick since you can’t kill the Chiros without Triple Sword (Hiro at level 50) for a whopping 33,333 EXP a pop. Anyway, what you should do is just fight the first five groups of monsters in the cave, this includes 4 sorted groups and then the doom rigger as the fifth. Basically Lemina’s magic will take out the 4 groups for the most part, then to kill the doom rigger use battalion sword, blue dragon kick, destiny dice, crematorium and Lucia will use Napalm Sot which should kill the Rigger and all of its Scurvy. Anyway, keep repeating this until you’ve gone up a couple levels, then make your way through the whole dungeon collection all the chests and fighting when you need too. Then you’re going to come back out, heal and then dash through, only fighting the 4 or so doom riggers in the cave. By the time you fight the Blue Fiend you should be at like 39 or 40, which is over what you need, but allows you to simply collect items from the next couple areas without fighting less EXP giving monsters. Now save before you fight the Blue Fiend, heal everyone, and engage (first read about who to equip etc.). ############################################################################### Boss: Blue Fiend ############################################################################### Recommended Level: 40-39 ________________________ | Attack | 120 | | Attacks | 1-2 | | Defense | 120 | | Agility | 100 | | Speed | 46-91 | | Wisdom | 80-110 | | Magic END | 40 | | Range | 0-16 | | Luck | 10-30 | | Hit Points | 5000 | | Exp Points | 16500 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Well, if you used my optional over-leveling plan (which is all part of an elaborate scheme to have Triple Sword very early in the game, which just busts open leveling up) you are over-prepared for this fight and can basically just sit back and watch the HP fly, if not, you can still win pretty easily. But do note this is the last really easy dungeon for a while, hope you enjoyed it. Basically you should just use the order from last time with Jean taking all the hits, and also equip her with the recently acquired white dragon crest, so when the fiend is sucking in air she can cast white dragon protect, otherwise she can use her regular attack. Hiro will be using Poe Sword, and Ronfar can cast Saint Litany on Jean, plus leave her with a healing ring. Then Ronfar can use Anger Dice, and Lemina should use Erase Magic when Jean has to cast WDP to cancel out the stats on itself the fiend boosts up. Otherwise Lemina should just use flame shot. When you have defeated the Blue Fiend, you can move into the lair and release the power of the Blue Dragon, whom Hiro notes is much more informal than he’d have thought. He almost lets some info slip but Lucia catches him and accepts his pledge to help her free Althena. Now you need to head back to the Destiny, and sail south until you get sucked in by the Death Star... I mean Neo-Vane. - - - - - - - - - - - - - - - - - - - - - - - - - G2.) ZABACK/ ZABACK MINES - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Big Boomba HP: 320 Boomba Boy HP: 200 Elder Boomba HP: 400 Boomba Baby HP: 150 Items/Weapons: Silver Light(1) (in mines) Passion Fruit(1) (in mines) Fresh Ring(1) (in mines) Starlight(1) (in mines) Angels Tear(1) (in mines) Rusty Dagger(1) (in mines) 92 Silver(1) (in mines) Earth Ring(1) (in mines) Life Jewel(1) (in town) Passion Fruit(1) (in town) Peasant Clothes(1) (in town) ----------ZABACK ARMORY------------ Item: | Price -----------------|----------------- Ameth. Bracelet | 2560 Leopard Armlet | 2480 Battle Clothes | 4680 Ninja Wrap | 5490 Spirit Bandanna | 1680 Ameth. Hairpin | 1680 Ameth. Mace | 2000 Black Pan. Claw | 5940 ----------------------------------- ---------ZABACK ITEM SHOP---------- Item: | Price -----------------|----------------- Herb | 40 Healing Nut | 200 Holy Water | 100 Vitality Vial | 50 Angels Tear | 1000 Mind Crest | 3000 Snake Crest | 3000 ----------------------------------- FMV Cut-Scenes: N/A Alright once the Destiny is stopped and you can’t move anymore, you need to get out and head west, you’ll see a small cave opening in the mountain, this is the entrance to the mines of Zaback. Depending on how far ahead you are level wise, really dictates how much you need to fight. Obviously you need all of the chests. For the next boss you are going to need to be at 38-37, BUT if you are already there you fight think about fighting just to stay ahead, as this is not a long area and there is a statue at the end. Anyway once you’ve decided what you want to do, and have done it, you will come out in the town of Zaback. There is a statue almost right where you come out. You can upgrade your weapons and armor, grab the few chests in town, and then head to the building with the large pipe looking thing over it. This is the transport to Neo Vane. Use the transport, and you will now be in Neo Vane. - - - - - - - - - - - - - - - - - - - - - - - - - H2.) NEO-VANE - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: N/A Items/Weapons: Luck Ring(1) Herb(1) Life Jewel(1) ----------NEO-VANE BAZAAR---------- Item: | Price -----------------|----------------- Ameth. Shield | 2880 Mystic Gauntlet | 2160 Ameth. Armor | 5040 Wisdom Robe | 4500 Amethyst Helm | 2000 Ameth. Sword | 8500 ----------------------------------- ---------NEO-VANE ITEM SHOP-------- Item: | Price -----------------|----------------- Herb | 40 Healing Nut | 200 Holy Water | 100 Vitality Vial | 50 Angels Tear | 1000 Starlight | 2000 Anti-Magic Ring | 9000 Magic Eye Crest | 4000 ----------------------------------- FMV Cut-Scenes: N/A Once you come through the front entrance, you are going to be subject to a magic test, which Jean and Ronfar promptly fail and are sent down to the mines forever (casualties of war I guess). Anyway, Lemina and Hiro are allowed to pass and after you’ve collected the items and upgraded weapons (buy even for the members not with you, maybe I exaggerated the forever part). When you’ve done so, you can try and go into the guild building, which is blocked off, so you have to take the shortcut through the trial cave, which is located to the left of the guild building near the back wall. Also, if you feel like it take some time to talk to everyone, you might be surprised with what they think of Borgan and his false utopia. - - - - - - - - - - - - - - - - - - - - - - - - - I2.) NEO TRIAL CAVE - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Rock Biter HP: 145 Gorgon HP: 300 Dark Lord HP: 404 Scream Sphere HP: 222 Items/Weapons: Healing Ring(1) Clear Ring(1) Starlight(1) Earth Staff(1) Silver Light(2) (1 in dungeon) Red Pajamas(1) (in dungeon) FMV-Cut Scenes: N/A All of the items in this area are pretty important or overly useful, so dink around the caves until you have ALL of them. After heading through the first room, you will come upon Ronfar, and then need to find Jean (just head east) and once you have located and recovered them both, head down through the door directly south of where Jean was. When you come out the other side there will be a door directly north of you, don’t go through it yet, take a left at that door and get the clear ring from the little nook right there, then head back to the door and go through it. In the next room be sure to pick up the starlight and earth staff, and then head through the door due west of where you started. When you come out, grab the silver light and then loop all the way around to exit the caves, into the neo vane dungeon. Here, Lemina will break down a very powerful magic door put up by Borgan. Enter and use the transport, then use the statue in the next room, head through the next door. Before engaging Borgan go through the symmetrically opposite door and get the chest up there, you can also talk to Lemina’s mother by going up another level. Then, head back down and get some of Borgan. ############################################################################### Fight with Borgan ############################################################################### Recommended Levels: 38-37 ________________________ | Attack | 150-200 | | Attacks | 1 | | Defense | 180-200 | | Agility | 50 | | Speed | 10-200 | | Wisdom | 70-127 | | Magic END | 120 | | Range | 0 | | Luck | 10 | | Hit Points | 4200 | | Exp Points | 18700 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ok now anyone who has played the Saturn original knows how much harder the fight with Borgan in that game was, so I don’t want to here ANYONE complaining about this fight, although it is a pain in the butt not really being able to have Lemina do any damage. Basically you want to order everyone so Jean is as close to Borgan as possible, and everyone else is spread out as far away from him as possible. Make sure all of your healing rings and the white dragon crest are in use (Jean gets the WDC). Hiro will be surprising us this time with Poe Sword, Ronfar can throw anger dice, but should cast Saint Litany on Jean in the first round, and heal as needed. Lemina should just continually cast Power Flame on Hiro and Jean switching off every turn. Jean will cast WDP when all three orbs are aglow, and just use Blue Dragon Palm if not. This is not that tough a fight, you should be able to break down his guard barrier in one turn. Once you have defeated porky, he will admit defeat and give you the Black Dragon Aura. Go talk to Miria again, and an earthquake will ensue, apparently Neo Vane is falling as it no longer has a levitating force. Borgan tries to con Lemina into giving back the Aura, but Lucia can use it, so nice dice for porky. Anyway, you have to listen to all of this dumb stuff from Borgan and Miria, and then head down to the black dragon cave (he’ll give you the key). To get there head back to Zaback and into the mines, then just go to where you originally found Jean in the mines, and enter that door. - - - - - - - - - - - - - - - - - - - - - - - - - J2.) BLACK DRAGON CAVE - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Webhead HP: 245 Chaos Fiend HP: 300 Soul Yanker HP: 210 Zombie HP: 128 Items/Weapons: Lightning Staff(1) Healing Nut(1) Star Dagger(1) Angel Ring(1) Force Ring(1) 312 Silver(1) Stardust Ring(1) Hunter Crest(1) Passion Fruit(1) Starlight(1) Angels Tear(1) FMV Cut-Scene: N/A The black dragon cave is probably the most annoying of all the field caves, it is also probably the hardest. You need to collect all of the chests, but hopefully if you over leveled a bit like we said before, you can just fight only when necessary, and still be at 41-40 for the fiend fight. You need to watch out for the little pools of black stuff, if you walk over it you get zapped and lose some HP. In a couple instances you have to go over it, but dash so you don’t get hit twice. Once you get to the final room, collect the starlight and save. Now prepare to fight the 2nd to last of the false dragons. ############################################################################### BOSS: The Black Fiend ############################################################################### Recommended Levels: 41-40 ________________________ | Attack | 50-150 | | Attacks | 1 | | Defense | 450 | | Agility | 50 | | Speed | 62-116 | | Wisdom | 50-140 | | Magic END | 0 | | Range | 0 | | Luck | 1-10 | | Hit Points | 5000 | | Exp Points | 24200 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This time for your positions, move Hiro and Ronfar up to the front, and have everyone else on the back, and space them all as far as possible, also make sure Ronfar cannot be paralyzed. After that just have him use Saint Litany and other healing spells as needed. Hiro for a change will be using Cross-Boomerang, Jean will be using WDP when its wings are spread, and then just healing items/defend when they’re not. Lemina will use Ice Arrows every single turn. When the fight is over, you will cast the aura into the crystal and the black dragon will be freed, only one to go. - - - - - - - - - - - - - - - - - - - - - - - - - K2.) RACULI - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: N/A Items/Weapons: Silver Light(1) Yellow Pajamas(1) Passion Fruit(1) -------RACULI GENERAL SHOP--------- Item: | Price -----------------|----------------- Master Sword | 10340 Prayer Mace | 8800 White Tiger Claw | 7700 Healing Nut | 200 Holy Water | 60 Vitality Vial | 50 Hunter Crest | 3500 Soul Crest | 3000 ----------------------------------- FMV Cut-Scenes: N/A When you first arrive in Raculi (you can’t really miss finding it, kind of has that, “wow this town looks like a wooden barn” feeling to it) walk up the steps to the statue after talking to Grandpa, and have some words with Leo. He believes he has found a way to stop the way things are going, and he might have a way to cure Mauri, as she has not been the same since Ronfar attempted to heal her, years ago during the “epidemic.” After Leo slinks off in another one of his depressed tantrums, head into town and unlock the secrets of Raculi! Or just pick up the 3 chests and check out the store in town, upgrade what you need. Now go into the house Leo and Mauri apparently owned (for 2 of the 4 heroes you’d think they could afford more of a penthouse eh?) and talk to Leo and he tells you that the cure the chosen gave Ronfar was actually the blood of Zophar and to cure her and stop this madness Mauri must be killed, and that he was going to do it, and off he goes, WITH NO ONE TRYING TO STOP HIM. Just AFTER his best friend heads off to kill the love of his life, Ronfar remembers the Aura of Althena, which is in Serak Palace and could be used to drive Zophar from Mauri and cure her, so off trotting we go to Serak Palace. - - - - - - - - - - - - - - - - - - - - - - - - - L2.) SERAK PALACE - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Archmage HP: 220 Blyzzer HP: 360 Arrow Fish HP: 168 Necromancer HP: 500 Items/Weapons: Althena’s Aura(1) Holy Hairpin(1) Starlight(1) Tiger Wrap(1) Master Helm(1) Miracle Clothes(1) Life Jewel(1) Silver Light(1) Psycho Gauntlet(1) FMV Cut-Scenes: N/A Serak Palace is a very important place equipment wise, so you need to get everything, and with a statue just outside, this is also a very important level up point, so you need to fight everything as well. Once you have collected all of the chests and taken out all of the enemies (and reached and used the Aura, duh) come back to the statue, heal and save. Once you’ve done this head through the door directly behind the statue and you will come upon Leo and Mauri trying to trick him into thinking what you did with the Aura worked. After you keep Leo from killing her, she shows that Zophar’s hold was just to strong for to long, and Lucia now has one way left, for Zophar to enter her subconscious and do battle with the evil, however the drawback being he might be stuck in there forever. Anyway, he goes along and after he’s sent in, you shall do battle with her monstrous form on the outside, while he tries to free her from within. ############################################################################### BOSS: Mauri's ID ############################################################################### Recommended Levels: 43-42 ________________________ | Attack | 200 | | Attacks | 1 | | Defense | 150 | | Agility | 50 | | Speed | 15-104 | | Wisdom | 40 | | Magic END | 100 | | Range | 99 | | Luck | 10 | | Hit Points | 2000-3500 | | Exp Points | 29430 | | Silver | 437 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Alright this boss is a little different from the ones you’ve faced, in that how you navigate with Ronfar will actually dictate how long it takes to win, but here we will cover the quickest way possible (EXP is the same either way). First though, let’s run down battle tactics shall we? Hiro, as usual will be giving 110% with Poe Sword each round, in Ronfar’s absence you can just heal with items as necessary. Jean will use Blue Dragon Palm, Lemina will use Ice Arrows, and Leo will use Flash Blade. The Official Guide says Lemina should use Blue Dragon Healing, but I disagree, on the grounds that it’s quicker to just have each player heal themselves, and Lemina has one of the strongest attacks, so it would be wise to not draw her from the battle. Lucia will freeload with Napalm Shot most of the time, and almost always on the wrong head, so no big help there. Anyway, as for Ronfar, you will have to watch the memories that show up as crystals in your path, after doing so (the first) talk to the 2nd Mauri from the right, and turn her down. After this you will fight 1 head (the one that lights up) when it dies you will be back inside. Watch the next memory and then talk to the Mauri in the center. A giant head will emerge (that I am not going to make sexual reference to, however easy it might be) and you will fight this to kill the boss for good. One the inside, once you’ve taken down the final head, Ronfar will find Mauri who knows the evil she was forced to carry out and wishes to be left alone to suffer within herself. Ronfar, who plans to keep his promise pledges to carry whatever burdens Mauri on his back, and that he can’t live without her. Now as Lucia mentioned a little late, to come out, Ronfar must unlock Mauri’s love, which he does, they kiss, come out and its all good in the hood. BUT, you still have to venture into the Red Dragon Cave, so with the Aura from Mauri, off you go! - - - - - - - - - - - - - - - - - - - - - - - - - M2.) THE RED DRAGON CAVE - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Flame Berserk. HP: 570 Inferno Ghoul HP: 320 Blood Slime HP: 170 Pyromaniac HP: 380 Items/Weapons: Dyne’s Armor(1) Holy Hairpin(1) Life Jewel(1) Starlight(2) Ogre Crest(1) Healing Nut(1) Angel Ring(1) Shield Ring(1) Water Ring(1) Angels Tear(1) Tiger Armlet(1) Passion Fruit(1) Holy Water(1) FMV Cut-Scenes: N/A I’m going to say it right now, I dislike the Red Dragon Cave with a serious passion. But forget that, because you have some big time chest hunting to do, and you need to find ALL of them people. As for leveling up, hopefully you’re still on my over-level plan, so you don’t really need to level up in here but CAN if you want Triple Sword by the time you get to Pentagulia (we’ll talk about this after). Lemina’s Ice Magic will play a crucial role in here, and hopefully you haven’t used many MP (you shouldn’t have) so you can use some other spells too, because there are a lot of chests to get to. Also keep in mind you are getting pretty close to the end of the game option wise (from you get to a certain point you are no longer free to roam, but don’t worry I’ll alert you for leveling purposes). ############################################################################### BOSS: Red Fiend ############################################################################### Recommended Levels: 45-44 ________________________ | Attack | 200 | | Attacks | 1 | | Defense | 100 | | Agility | 50 | | Speed | 50-150 | | Wisdom | 15-25 | | Magic END | 0 | | Range | 0 | | Luck | 30 | | Hit Points | 11000 | | Exp Points | 36300 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is not a very difficult fight, just make sure you have all of your equipment on someone that defends extra against fire. Hiro will be using Poe Sword as normal, while Ronfar will cast Divine (should have it by now) Litany and then be healing people up after that. Destiny Dice does do some damage, but it’s really not worth it, so don’t take the chance and just heal people. When the fire ring appears beneath the fiend, Jean needs to cast White Dragon Protect, and she will be using Blue Dragon Palm on every other turn. Lemina will cast Ice Arrows, and she should cast Erase Magic on the rounds following Jean having to cast White Dragon Protect. The Fiends HP is much higher than the other 3, but so are you attack capabilities, and it is vulnerable to the Ice Magic, so make good use. Once you have defeated the Red Fiend, go in as usual and throw the Aura at the crystal to release the power of the Red Dragon. However, the whole cave starts to shake itself apart. Apparently Ruby is not absorbing the power, and if she doesn’t everyone will be burned alive. After some whining (god I can’t stand Ruby) she finally accepts the power (with the corniest speech ever, Christ almighty) and then all is well in the cave. SAVE, and use the White Dragon Wings to head back (after leaving the crystal chamber). When you arrive outside, you will see that Zophar has completed his resurrection and darkness has enveloped the land. Also note that he apparently took it upon himself to fill all the waterways of Lunar with jelly, how generous of him (I tried to tell you Zophar was just looking out for the homeless and starving, but who listens?). Anyway, now flash forward to Pentagulia where the false Althena is throwing a tantrum, Zophar quells her worries and probably laughs to himself about how dumb she is for trusting the freaking god of destruction, but oh well. Head to the Destiny, we have some options to go over. - Ok, now here is the deal, you are going to want to be at level 50 by the time you *GASP* do battle with the false Althena, because will give Hiro Triple Sword, his most powerful attack (trust me, you’ll enjoy it). Now, if you can wait it out (probably have to go up 4 or 5 levels unless you’ve really been keeping up) and get Hiro to 50 and Lemina to 51 (where she gets Catastrophe, her most volatile attack, you might be able to kill some Chiro Mongrels in the White Dragon Cave for 33,333 EXP. a piece, and do some serious leveling up before you go to Pentagulia. This is option 1. - Option 2, is that you don’t level up now and WILL NOT have Triple Sword for the false Althena fight, but once you have seen all there is to see in Pentagulia you get a chance to come back before the game locks you into its final sequence, but this will involve going back through the dungeon, so its really your call. Note that I will let you know right before you are about to get locked in if you decided to use this option. And also note that I am giving you these in advance because you don’t want to have to spend 4 hours outside Zophars Domain trying to level up enough to fight him, do it now with one of these ways so you can just get to the good parts later. - - - - - - - - - - - - - - - - - - - - - - - - - N2.) ALTHENA’S FORTRESS - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Plasma Prism HP: 260 Stone Creep HP: 160 Statue Soldier HP: 580 Cannon Angel HP: 800 Items/Weapons: Vitality Vial(1) Healing Nut(1) Holy Water(1) Holy Mace(1) Master Shield(1) Crushing Fist(1) Aura Bandanna(1) Holy Bracelet(1) Aura Robe(1) FMV Cut-Scenes: Death of the Blue Star Ok this is a very long, and not very fun process of getting through here, and the enemies are very strong, but don’t worry, there is a statue at the end, so your good (before you fight the boss). Make sure you get all of the chest, they’re vital to the boss you’re about to right (well soon anyway) and the one not to far down the road. Pace yourself so the MP will last long enough to fight to at least obtain all the chests (there are 9Once you make it through heal and save rooms) and by that time you should have fought quite a bit anyway. In about the 6th room, you will go through the door and be in a room with the machine that has a lot to do with how the humans came to Lunar, you’ll see a whole clip about it, and since you are pressed for time Lucia will explain some things later, so you will know soon enough. When you finally get through heal at the statue and save, you are now in the goddess tower. - - - - - - - - - - - - - - - - - - - - - - - - - O2.) THE GODDESS TOWER - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Plasma Prism HP: 260 Stone Creep HP: 160 Statue Soldier HP: 580 Cannon Angel HP: 800 Items/Weapons: Life Jewel(1) Passion Fruit(1) Starlight(1) Silver Light(1) Goddess Crest(1) Tri-Ring(1) Spirit Talisman(1) Angels Tear(1) FMV Cut-Scenes: Luna’s Story Zophar’s Revival Lucia V. Zophar The goddess tower also has some very valuable items in it, get ALL of them buster. However, you have just healed and get to fight a boss before you go retrieve them! That’s right, go down and see how to deal with the false Althena, then come back up here to finish out the Goddess Tower. Ok, so if you are reading this now you have obviously killed the false Althena. The rest of this area really isn’t very difficult, just pay attention to whether you’re going up or down the stairs, and be careful in the later rooms because those statues are not usable! After you get the Goddess Crest, head through the door directly north of you. Walk up those stairs and you will see Nall waiting for you. SAVE HERE. If you wanted to go back and level up before locking into the final sequence, DO SO RIGHT NOW. You cannot use the White Dragon Wings, you just have to run all the way down. I would suggest saving here on 2 different blocks. Anyway, if you’re still with us, approach Nall and he will play for you the film he promised Luna he would almost 1000 years ago. The Goddess no longer exists in human form (I’m not going to go into a lot of detail, watch the thing!) and Lucia must harness the power of the humans to defeat Zophar, Althena knows she can do it! However, Lucia as other ideas, and once Nall leaves she claims the power of Althena for herself. You have now been stripped of all your magical powers, and after apologizing for having to do so, Lucia jets to face Zophar alone. Once all this starts to happen you need to get the hell out of Dodge, and you’re lucky you don’t actually have to do it yourself! So after appearing at the bottom of the city, get on the Destiny and high tail it. Once you get so far away, the FMV scenes take over, so sit back and watch the show... (spoilers below) Ok, so you have now witnessed Lucia being taken by Zophar because she could not bring herself to destroy Lunar and everything about it she had come to love. She wastes the power she had amassed to protect the Destiny, and Zophar stuck her on his chin (is that cool or something? I don’t get it). Anyway, as much as everyone hates to admit it, you’ve got to go, live to fight another day as they say. ############################################################################### BOSS: The False Althena ############################################################################### Recommended Levels: 47-46 (or the Triple Sword plan) ________________________ | Attack | 20-220 | | Attacks | 1 | | Defense | 10 | | Agility | 50 | | Speed | 30-200 | | Wisdom | 130 | | Magic END | 10 | | Range | 50 | | Luck | 99 | | Hit Points | 10000 | | Exp Points | 40000 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This really is not that tough a fight, if you have Triple Sword (Poe Sword if not) it’s a joke, Hiro will do 1500 alone. Jean should use White Dragon Protect when the snakes are active, or just Blue Dragon Palm otherwise for very good damage itself. Lemina should cast Power Drive on Hiro the first 2 rounds to really boost him, he’ll do like 2000 damage, and then she should use Ice Arrows. Ronfar can cast Divine Litany and then just heal as necessary. You are at a point now where the 40000 EXP gained might not give you enough to level up, especially if your have Triple Sword etc, if you went back and leveled up A LOT like I said, it doesn’t matter, but if not, tisk tisk. When the fight is over, continue through the Goddess Tower (above) ******************************************************************************* ******************************************************************************* **** IV. Disk 3 In-Depth Walkthrough **************************************** ******************************************************************************* ******************************************************************************* - - - - - - - - - - - - - - - - - - - - - - - - - P2.) BACK IN VANE - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: N/A Items/Weapons: You’ll meet Ramus, check out his merchant goods. FMV Cut-Scenes: Ghaleon’s Challenge Destiny Departs Zophar’s Castle When you wake up (and after inserting a new disc) Hiro will be on the roof of the Magic Guild. It has been a few days since Lucia was taken, and everyone is still trying to figure out what to do. After speaking with Ruby, head down and talk to Ramus who is right by Miria, this is your last chance to buy items, you should more than enough money to end up with 20 starlights and 20 healing nuts, you’re gonna need them. After doing so talk to Miria, who sends you looking for you’re friends before she’ll share her secret. Lemina is in the trial cave, Jean is by the statue to the left, and Ronfar is in the library with Mauri. The point she wanted to get across to you was that no one was giving up, and that you had to keep fighting. Now head up to the roof to speak with a certain visitor. Leo has come back to help you fight Zophar, and he has the Destiny ready to go. After agreeing to meet him down there, Hiro gets another unexpected visitor. Ghaleon. After mocking Hiro and so on, and pretty much making a fool of him, Hiro’s friends how up, and we have a whole tear jerking scene about never giving up. Now its time to suit up and show Ghaleon once and for all (and believe, he already knew). ############################################################################### BOSS: Ghaleon ############################################################################### Recommended Level: Whatever you’re at is where you’re at for now. ________________________ | Attack | 300 | | Attacks | 1 | | Defense | 280 | | Agility | 100 | | Speed | 30-100 | | Wisdom | 120 | | Magic END | 120 | | Range | 99 | | Luck | 10 | | Hit Points | 7000 | | Exp Points | 50000 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The first round with Ghaleon, you still don’t have any magic so just have everyone use their attacks except Lemina, who can heal people with Healing Nuts if necessary. Once you do the mandatory damage, Ghaleon will really get into it and give back your MP for a real fight. Have Hiro use Triple Sword or Poe Sword, Leo use Flash Blade, Jean use Blue Dragon Palm or White Dragon Protect when Ghaleon’s sword is aflame. Ronfar can cast Divine Litany and heal after that. Once you have defeated the Dragonmaster, some things come to light. First of all, Hiro spares Ghaleon’s life because he spared theres. He could have killed them anytime he wanted to. Hiro realizes this, and is starting to realize that Ghaleon had been watching over them the entire time. Ghaleon admits to this, trying to atone for the sins of his past by deceiving Zophar so he could come back to guide you, or at least motivate you at times (which he did if you think about it). Hiro offers Ghaleon a place in battle with them, but Ghaleon knows his course is run, and gives Hiro his sword instead; this will be big in defeating Zophar. After you leave, you’ll see the scene of Ghaleon departing and being took up into the heavens. He now rests among the original four heroes with whom he was once so close and has atoned for his betrayal of them (Dyne in particular). Now you are pretty much set in course for Zophar’s Keep (of which you can’t leave) so I hope you’re ready! - - - - - - - - - - - - - - - - - - - - - - - - - Q2.) ZOPHAR’S KEEP - - - - - - - - - - - - - - - - - - - - - - - - - Enemies: Crazy Crab HP: 380 Snatcher HP: 330 Hades HP: 700 Mecha Star HP: 213 Fiend Gate HP: 666 Mace Masher HP: 360 Ice Seed HP: 320 Lunar Seed HP: 320 Fire Seed HP: 320 Items/Weapons: Silver Light(3) Life Jewel(3) Fiend Ring(1) FMV Cut-Scenes: Omni-Zophar (see ending blurb for other scenes below) Once you get to the keep it should be pretty clear you CANNOT leave, you are stuck here until you beat Zophar. When you arrive you will see Lucia, and have brief words with her, about hope just before she disappears, oh now he’s done it! However, you can use the statue on the Destiny and the monsters within it to level up if necessary. The minimum level needed to beat Zophar is 52 for the average RPG gamer, experienced Lunar 2 players get away with being in the very high 40’s, but don’t push it unless you know what you’re doing, its EXTREMELY hard. Anyway, fight through the keep, activating the different stuff to move through and collecting all the chests. Do not use any healing items, get through as bare as possible (shouldn’t be a problem) because your MP and HP will be restored just before you do battle (just make sure you have more than half MP for everyone. Once you have come to a stone platform, SAVE and then walk up the stairs to fight Zophar once and for all. You get to see this clip of what he looks like, and then good luck! ############################################################################### Zophar Form 1 ############################################################################### ________________________ | Attack | 250 | | Attacks | 2 | | Defense | 300 | | Agility | 100 | | Speed | 10-76 | | Wisdom | 110 | | Magic END | 130 | | Range | 50 | | Luck | 10 | | Hit Points | 1600 | | Exp Points | 0 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In this form (the first of 4) Hiro will be using Triple Sword on every turn, and then fall back on his regular attack if Magic is out, but that shouldn’t be a problem (DON’T USE ITEMS YET!). Jean should use White Dragon Protect against his 2nd attack (they go in order in form 1) and then Blue Dragon Palm the rest of the way. Ronfar should cast Divine Litany and then act as the group healer while Lemina should just use Power Drive on people. This fight goes up to 16000 HP, but with all that’s going on it shouldn’t take TOO long. Once the damage is done he will transform to his 2nd form. ############################################################################### Zophar Form 2 (Sub-Form) ############################################################################### ________________________ | Attack | 40-200 | | Attacks | 1-2 | | Defense | 250-280 | | Agility | 100 | | Speed | 10-996 | | Wisdom | 100-2000| | Magic END | 90-150 | | Range | 50 | | Luck | 10 | | Hit Points |6000-17000 | | Exp Points | 0 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is probably the 2nd easiest part of the Zophar fight, since you won’t be attacking at all. Use the defend option to spread everyone out into an X, starting with Hiro on top closest to Zophar. After 5 turns Lucia will break free of Zophar’s hold and totally heal you. This is why you didn’t want to use any of your items, you will need them yet. Also note that you aren’t defending here because it’s better than attacking, your attacks do zero damage, so don’t waste the MP. After the 5 turns Zophar morphs to his third stage. ############################################################################### Zophar Form 3 ############################################################################### ________________________ | Attack | 40-200 | | Attacks | 1-2 | | Defense | 250-280 | | Agility | 100 | | Speed | 10-30 | | Wisdom | 100-2000 | | Magic END | 90-150 | | Range | 50 | | Luck | 10 | | Hit Points | 6000-17000| | Exp Points | 0 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is by far the hardest form you will have to face. Don’t worry about his hands, just go right for the head, like killing a snake. Now, Jean needs to cast White Dragon Protect EVERY ROUND or everyone will end up dead real fast. Ronfar can’t do much on the attacking end, so in the first round cast Divine Litany and then just have him keep feeding Jean Starlights or Silver Lights, just get her the MP she needs. Hiro will use Triple Sword on the head every round. Lemina should cast Power Drive on Hiro, and if Ronfar has to heal (sometimes he will) she can get Jean MP items. Leo will attack the head with Flash Blade every turn unless an emergency item is needed. Now, although Jean is casting WDP, Zophar can get through it, so be careful, you still might need to heal sometimes. Once you’ve done the necessary damage you will get to his 4th and easiest form. ############################################################################### Zophar Final Stand (4) ############################################################################### ________________________ | Attack | 220 | | Attacks | 1 | | Defense | 260 | | Agility | 50 | | Speed | 78 | | Wisdom | 130 | | Magic END | 90 | | Range | 50 | | Luck | 10 | | Hit Points | 2000 | | Exp Points | 0 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Alright in his fourth and final stage, Zophar will be in a state of denial. This form is weak, and Hiro will take care of it all by himself. Lucia will take care of any healing needed, so Hiro can just use Triple Sword every turn. After a few rounds Zophar will be no more. Lucia will attack Zophar if no healing is needed, and don’t use your MP items, you’ll need them later, and it really doesn’t matter either way, it’s only 2000 HP. After the battle with Zophar, after celebrating everyone seems to head there separate ways. When you are in Vane, talk to everyone, then Nall, and deny Ruby permission after, then talk again and say of course, so Nall will give you Luna’s letter above Lucia. Hiro will invite Lucia to come back to Gwyn’s outpost with him and she agrees, after you talk to Miria and Borgan, but something is still wrong. Now you will see several cut-scenes about the trip there, and how Lucia eventually ends up back on the Blue Star (Spire in Shadow, Tearful Farewell, and A New Beginning). Hiro does receive her pendant though, which makes traveling on the Destiny somewhat obsolete. TO PLAY THE EPILOGUE, once the game is over, DON’T SHUT IT OFF! Watch the credits role, save and then play the epilogue. ******************************************************************************* ******************************************************************************* **** V. Epilogue In-Depth Walkthrough *************************************** ******************************************************************************* ******************************************************************************* - Ok for the Epilogue I have created kind of a mini-guide within this guide, complete with its own table of contents and a new style of heading so you can catch section breaks. Everything is listed in the order to complete the whole epilogue, not the short way. 1.) Finding the Gang 2.) Getting Althena's Sword 3.) The Rememberizer Crystal 4.) Item Stockpiling 5.) The Dragon Ruins - BOSS: The Phantom Menace 6.) The Water Ruins - BOSS: Water Guardian 7.) The Blue Labyrinth - BOSS: Hero's Talisman 8.) The Lost Labyrinth - BOSS: Guardians 9.) The Star Dragon Halls - BOSS: The Star Dragon 10.) Ending Explanation WARNING: There may be spoilers ahead, that's why the walkthrough was split up into sections with the table of contents, so you wouldn't have to go to read something and see something you haven't done yet. ============================================================================= 1.) Finding the Gang ============================================================================= Ok, I went to find Jean first, no particular reason, she will be back at her old job at the carnival. Ronfar is in Raculi with Mauri, who is now his wife, and it take s a little convincing to get him back into the party. Leo is in the Mystic Ruins, where we first came across Ghaleon, with the fairies and stuff. Lemina is back in Vane, trying to get the Guild back together. Once you are all together it is time to start another journey, to retrieve Hiro's lost love. ============================================================================= 2.) Althena's Sword ============================================================================= To get Althena's sword, all you have to do is go and talk to Nall at Taben's peak. He will give it to you, no big deal. This is the most powerful sword in the entire game, even more powerful than white fang or the Master sword. This will be Hiro's weapon of choice for the duration of the game. ============================================================================= 3.) The Rememberizer Crystal ============================================================================= To get the rememberizer crystal, go to Nota. Go across the bridge to west nota and then talk to the girl in the white wedding dress. She will ask you to do her a favor, do so. The favor was to go tell Kyle, the guy in the pub in east nota, that she will never forget him. Go tell him and then Hiro will give him a speak and then he wants to get Julia back. So you will stop her wedding with a little help from the Dragonship, and they will kiss etc.. Now when they are about to leave, they will give you the rememberizer crystal, it will allow you to view the cut scenes from the game, but the catch is, you have to find them. ============================================================================= 4.) Item Stockpiling ============================================================================= Ok, now before you go and run to fight anything, there are a couple things that will make the Boss fights so much easier its crazy. You should have a ton of silver left over, so go and max out on magic and healing supplies. Before you go to fight the Dragon Ruins boss, make sure you atleast level 56 and then for the Water Boss 57. All you have to do is use White Dragon Protect for Lemina on every turn and when she gets low, have Ronfar use items on her. This will keep the party safe and free to attack as they want. Use the Pendant after each boss to go to Vane where you can re-stock your supplies for the next boss. COMPLETE SHOP/STORE LISTING AT THE END OF THE EPILOGUE SECTION *** ============================================================================= 5.) The Dragon Ruins ============================================================================= Once you enter the Dragon ruins, the monsters in there are pretty friggin annoying, but you’re lucky you have all those items. Try to get away from the ones you can, but remember you should try to level up too, so use good judgment. All this really does is wind around a lot, nothing really tricky about it. The only thing that posses a problem is that every once in a while you'll run into a false door. Just keep going and eventually you will reach what I call the Phantom menace. Boss: Phantom Menace ________________________ | Attack | 200 | | Attacks | 1 | | Defense | 300 | | Agility | 50 | | Speed | 30 | | Wisdom | 110 | | Magic END | 110 | | Range | 50 | | Luck | 10 | | Hit Points | 20000 | | Exp Points | 55000 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This Boss is so easy if you use this plan along with the item stockpiling explained earlier, you will be amazed at how efficiently it works compared to how you used to fight the dragon fiends. Ok, here is what is going to happen: Hiro: Triple Sword (Every turn) Ronfar: Normal Attack - Give magic supplies when needed. (Lemina/Hiro) Jean: Blue Dragon Palm (Every turn) Lemina: White Dragon Protect (Every turn) Leo: Any Magic attacks you want. The beauty of this system is that you never have to heal, as long as you use Ronfar to keep the rest of the parties magic sustained, so the Boss cant even do any damage. And that in turn keeps you from having to use other items. Now you might say that this is going to run Lemina's Magic out so fast, if you leveled up Lemina can do White Dragon Protect quite a few times before you have to do anything for her. I was level 56 when I fought this and it was simple. ============================================================================= 6.) The Water Ruins ============================================================================= These are a little different than the Dragon ruins, you are going to have to find the red lights and use them to drain the pools blocking the stairs to the doors so you can move on. This is not very difficult, and there are 5 levels to this. Now the kicker is that you don't even have to fight the boss. You are going to eventually come to an area where you can follow a hall up to a large double door; obviously the boss is in there. But right when you get in there, there’s a door on the right (directly in front of you) it is white. Just go in there and get the jewel, simple! Now save and go down and fight the boss, which is still super easy compared to the others. Boss: Water Guardian ________________________ | Attack | 40-250 | | Attacks | 1 | | Defense | 240 | | Agility | 50 | | Speed | 30 | | Wisdom | 110 | | Magic END | 110 | | Range | 50 | | Luck | 10 | | Hit Points | 20000 | | Exp Points | 60000 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This Boss is so easy if you use this plan along with the item stockpiling explained earlier, you will be amazed at how efficiently it works compared to how you used to fight the dragon fiends. Ok, here is what is going to happen: Hiro: Triple Sword (Every turn) Ronfar: Normal Attack - Give magic supplies when needed. (Lemina/Hiro) Jean: Blue Dragon Palm (Every turn) Lemina: White Dragon Protect (Every turn) Leo: Any Magic attacks you want. The beauty of this system is that you never have to heal, as long as you use Ronfar to keep the rest of the parties magic sustained, so the Boss can’t even do any damage. And that in turn keeps you from having to use other items. Now you might say that this is going to run Lemina's Magic out so fast, if you leveled up Lemina can do White Dragon Protect quite a few times before you have to do anything for her. I was level 57 when I fought this and it was simple. ============================================================================= 7.) The Brave Labyrinth ============================================================================= This area is pretty similar in difficulty to the other 2 levels of the epilogue. First you’re going to have to get the swords to follow you over the little sword signs on the ground, then the door will open. Now go into the next room, you will see statues on the wall. Choose the one closest to the door on the left. In the next room choose the one closest to the door on the right. Next room, choose the one farthest from the door on the left. And in the nest room choose the one farthest from the door on the right. Once you get past this set, the pattern reverses itself. Make your way to the final door and the boss area and make sure you have your attributes full before you walk up to the treasure chest. Boss: Hero's Talisman ________________________ | Attack | 200 | | Attacks | 2 | | Defense | 200 | | Agility | 100 | | Speed | 90 | | Wisdom | 150 | | Magic END | 150 | | Range | 35 | | Luck | 5 | | Hit Points | 3000 | | Exp Points | 0 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This boss is pretty easy, since its HP is much lower than its 2 predecessors. Don't even worry about the 2 things with it. Have Hiro use Triple sword on every attack, Jean use Dragon Palm on every attack, Ronfar attack and use magic items to sustain Lemina's magic, Lemina use White Dragon protect or Stat Boost for Hiro, depending on how the enemy attacks. Have Leo use Flash blade or stat boost on him-self, whichever you want. Just go for the Talisman (in the back) because once its dead the rest is easy. When they’re all dead get the talisman and equip it for Hiro. ============================================================================= 8.) The Lost Labyrinth ============================================================================= Boss: Lost Guardians ________________________ | Knight | | Attack | 230 | | Attacks | 2 | | Defense | 300 | | Agility | 100 | | Speed | 85 | | Wisdom | 100 | | Magic END | 100 | | Range | 40 | | Luck | 10 | | HP | 7000 | | EXP | 17000 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Knight is the easiest of the Guardians; he is resistant to magic attacks, which means he is vulnerable to physical attacks. Hiro should use triple sword, Jean can use Blue Dragon Palm, Leo should use flash blade and Ronfar just use his normal attack or anger dice. Lemina can do whatever; she isn’t a very big factor in this fight. Take care of this one second after the Mage Guardian, as it shouldn’t take more than 2 or 3 rounds of everything attacking to kill him. ________________________ | Mage | | Attack | 150 | | Attacks | 1 | | Defense | 100 | | Agility | 150 | | Speed | 60 | | Wisdom | 100 | | Magic END | 400 | | Range | 40 | | Luck | 10 | | HP | 7000 | | EXP | 17000 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Your going to want to get rid of this one first, because he will heal the other two guardians, and make it a pain in the butt. Have everyone attack him first, and he should be gone in no more than four rounds I’d say. Hiro should use triple sword, Ronfar anger dice, Jean should use Blue Dragon Palm and Leo should use Flash Blade. Lemina can either boost attack power for Hiro, or she can attack with Pyro Pillar. Once this one is gone the other two are pretty simple. Spread the party out before you start the fight though, because the Angel Guardian does an attack than can be contained to damage only one person if you have them all spread out. ________________________ | Angel | | Attack | 250 | | Attacks | 1 | | Defense | 200 | | Agility | 100 | | Speed | 91 | | Wisdom | 100 | | Magic END | 300 | | Range | 400 | | Luck | 10 | | HP | 7000 | | EXP | 17000 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Resistant to physical attacks makes the Angel Guardian a pain in the butt, and it also means that Lemina is a HUGE factor in beating him. She should use catastrophe on every turn, which will do 1800 damage a pop. Have Hiro use squall and Jean just heal the group or do her normal attack. Ronfar can do whatever, he doesn’t really matter either. Leo should be equipped with the Red Dragon Crest, which will enable Red Dragon Anger, which will do 500 or so damage. Have him cast this a few times, and then use his cobra rock attack. Once this one is dead, go to the next room and get Alex’s Ocarina, which is going to let you listen to ALL of the music from the game! ============================================================================= 9.) Star Dragon Halls ============================================================================= There are 6 different stories, none of the enemies are very tough. Don't worry about conserving magic for the party since Hiro is the only who has to fight the Star Dragon. You should probably even be able to level up before you get there. Just make sure that you have full magic and HP for Hiro by the time you get to the room where you see the Dragon. Boss: Star Dragon ________________________ | Attack | 250 | | Attacks | 1 | | Defense | 250 | | Agility | 50 | | Speed | 30 | | Wisdom | 100 | | Magic END | 100 | | Range | 50 | | Luck | 10 | | Hit Points | 10000 | | Exp Points | 0 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You will talk to the Star Dragon, who guards the bridge to the Blue Spire, and then you will have to fight him, since he won't let you pass on your own. The fight is pretty simple 7-8 Triple Sword attacks and he's history. I didn't even have to heal because I used the ring that gives back HP every time. Once you defeat him he will say how he saw how much you love her and how great your skills are, then he will let you pass. ============================================================================= 9.) Ending Explanation ============================================================================= Once the pass is clear Hiro will turn these will be your final goodbye's atleast until next time... Leo thanks you for how much you helped him realize who he was, and Jean and Lemina are pretty teary eyed (sniffle) but I have a feeling Hiro will see them again. Ronfar gives a pep talk involving none other than gambling, what else. Ruby cries but you will most likely see them all again, so onward we go. - Reunion with Lucia - Step up to the crystal and hit X, It will flash three times and then you will be transported to the Blue Star. You will see Lucia in her crystal waiting, then a faint knocking becomes louder and louder... Then we will see Hiro hanging upside down and smiling, she will wake up and smile and laugh, then you will see Hiro and Lucia standing over the Blue Star Together, forever. Note: For all of you who thought the ending was to predictable for did not like it, that's great that you have an opinion, but I don't need your emails letting me hear was crappy you thought it was. And so it ends my friends... you have now totally completed the greatest RPG of all time. Farewell, thanks for reading. - COMPLETE ITEM/WEAPON/ARMOR SHOP LISTING - Store Location: Azado Store Name: Azado Potion Shop -------------------------------------------------------------------------- Item: | Price -----------------|-------------------------------------------------------- Herb | 50 Healing Nut | 200 Purity Herb | 20 Cleansing Water | 60 Holy Water | 100 Vitality Vial | 50 Angels Tear | 1000 -------------------------------------------------------------------------- Store Location: Azado Store Name: Azado Weapon/Armor Shop -------------------------------------------------------------------------- Item: | Price -----------------|-------------------------------------------------------- Smash Saber | 2100 Rune Sword | 3900 Jeans Fan | 3500 Platinum Shield | 1500 Plat. Bracelet | 1320 Jeans Dress | 2940 Ceremonial Clo. | 2590 Platinum Helm | 1020 Charm Bandana | 900 -------------------------------------------------------------------------- Store Location: Dalton Store Name: Dalton General Shop -------------------------------------------------------------------------- Item: | Price -----------------|-------------------------------------------------------- Long Sword | 690 Flail | 630 Woodshield | 100 Bracelet | 80 Colorful Bandana | 60 Herb | 40 Purity Herb | 20 Vitality Vial | 50 Angels Tear | 1000 Dragonfly Wing | 100 -------------------------------------------------------------------------- Store Location: Larpa Store Name: Larpa General Shop -------------------------------------------------------------------------- Item: | Price -----------------|-------------------------------------------------------- Herb | 40 Purity Herb | 20 Short Sword | 340 Mace | 300 Leather Armor | 360 Leather Cap | 40 -------------------------------------------------------------------------- Store Location: Meribia Store Name: Meribia Weapon Shop -------------------------------------------------------------------------- Item: | Price -----------------|-------------------------------------------------------- Bastard Sword | 2450 Platinum Fan | 2580 -------------------------------------------------------------------------- Store Location: Meribia Store Name: Meribia Armor Shop -------------------------------------------------------------------------- Item: | Price -----------------|-------------------------------------------------------- Steel Bracelet | 850 Plat. Gauntlet | 650 Silver Armor | 1920 Purity Clothes | 1800 Platinum Hairpin | 360 -------------------------------------------------------------------------- Store Location: Meribia Store Name: Meribia Potion Shop -------------------------------------------------------------------------- Item: | Price -----------------|-------------------------------------------------------- Herb | 40 Purity Herb | 20 Cleansing Water | 60 Vitality Vial | 50 Angels Tear | 1000 Dragonfly Wing | 100 Starlight | 2000 Healing Nut | 200 -------------------------------------------------------------------------- Store Location: Nota (East) Store Name: Nota General Shop -------------------------------------------------------------------------- Item: | Price -----------------|-------------------------------------------------------- Herb | 40 Purity Herb | 20 Vitality Vial | 50 Angels Tear | 1000 Dragonfly Wing | 100 Iron Shield | 300 Flared Dress | 720 Silver Robe | 680 Iron Helm | 150 Silver Bandana | 240 Broad Sword | 1240 -------------------------------------------------------------------------- Store Location: Nota (West) Store Name: 2nd Level Street Shop -------------------------------------------------------------------------- Item: | Price -----------------|-------------------------------------------------------- Herb | 40 Purity Herb | 20 Cleansing Water | 60 Vitality Vial | 50 Angels Tear | 1000 Dragonfly Wing | 100 -------------------------------------------------------------------------- Store Location: Nota (West) Store Name: Weapon/Armor Shop -------------------------------------------------------------------------- Item: | Price -----------------|-------------------------------------------------------- Silver Sword | 1600 Silver Bracelet | 480 Silver Gauntlet | 320 Iron Armor | 1300 Priest Clothes | 1150 Silver Hairpin | 180 -------------------------------------------------------------------------- Store Location: Raculi Store Name: Raculi General Shop -------------------------------------------------------------------------- Item: | Price -----------------|-------------------------------------------------------- Master Sword | 10340 Prayer Mace | 8800 White Tiger Claw | 7700 Healing Nut | 200 Holy Water | 60 Vitality Vial | 50 Hunter Crest | 3500 Soul Crest | 3000 -------------------------------------------------------------------------- Store Location: Takkar Store Name: Takkar Weapons/Armor Shop -------------------------------------------------------------------------- Item: | Price -----------------|-------------------------------------------------------- Silver Mace | 1320 Iron Fan | 1160 Iron Bracelet | 240 Iron Gauntlet | 60 Chain Mail | 720 Hairband | 60 -------------------------------------------------------------------------- Store Location: Takkar Store Name: Takkar Potion Shop -------------------------------------------------------------------------- Item: | Price -----------------|-------------------------------------------------------- Herb | 40 Purity Herb | 20 Vitality Vial | 50 Angels Tear | 1000 Dragonfly Wing | 100 -------------------------------------------------------------------------- Store Location: Vane Store Name: Vane Armor Shop -------------------------------------------------------------------------- Item: | Price -----------------|-------------------------------------------------------- Purity Ring | 3200 Vigor Ring | 3500 Dew Ring | 3200 Noisy Amulet | 3200 Power Talisman | 4000 -------------------------------------------------------------------------- Store Location: Vane Store Name: Vane Weapon Shop -------------------------------------------------------------------------- Item: | Price -----------------|-------------------------------------------------------- Earth Crest | 3000 Thunder Crest | 3000 Water Crest | 3000 Fire Crest | 3000 Wind Crest | 3000 -------------------------------------------------------------------------- Store Location: Vane Store Name: Potion Shop -------------------------------------------------------------------------- Item: | Price -----------------|-------------------------------------------------------- Herb | 40 Purity Herb | 20 Cleansing Water | 60 Vitality Vial | 50 Angels Tear | 1000 Dragonfly Wing | 100 Starlight | 2000 Healing Nut | 200 Passion Fruit | 1000 Holy Water | 100 -------------------------------------------------------------------------- Store Location: Zulan Store Name: Zulan Potion Shop -------------------------------------------------------------------------- Item: | Price -----------------|-------------------------------------------------------- Herb | 40 Purity Herb | 20 Cleansing Water | 60 Vitality Vial | 50 Angels Tear | 1000 Dragonfly Wing | 100 -------------------------------------------------------------------------- Store Location: Zulan Store Name: Zulan Weapon/Armor Shop -------------------------------------------------------------------------- Item: | Price -----------------|-------------------------------------------------------- Silver Shield | 600 Fur Dress | 1300 Fur Robe | 1050 Silver Helm | 360 Lucky Bandana | 450 Golden Mace | 2100 Razor Fan | 1800 -------------------------------------------------------------------------- ******************************************************************************* ******************************************************************************* **** VI. Character Information ********************************************** ******************************************************************************* ******************************************************************************* ------------- HIRO ------------- The grandson of Gwyn, Hiro is very interested in exploring the ancient ruins near his grandfathers research keep. He and Ruby frequently go there even if his grandfather tells him not to, which he does quite often. We first meet him in the act of mischief as he narrowly escapes with his life! He wants to understand the future by learning all that happened in the past, and he is a pretty nice kid, not to mention he is skilled with a sword and boomerang. I now think there is more to Hiro than just an adventurer, he is truly starting to fall in love with Lucia he was willing to die for her against Leo. He is also starting to get more into the quest of saving lunar, instead of just an adventure as before, like when he really wants to save Maria in Zulan. __________________________________________________________________________ | | | Boomerang (3MP): | | Hiro throws his boomerang and it returns to him after hitting the enemy. | | | | Poe Sword (6MP): | | Hiro Jumps up in the air and hits very hard with his sword. | | | | Squall (7MP): | | Hiro chants and then creates a whirl wind that surrounds the enemy. | | | | Cross-Boomerang (6MP): | | A more powerful version of the boomerang - double power. | | | | Vortex (10MP): | | A very strong wind attack, it hits every single monster in battle! | | | | Tempest (14MP): | | Only hits one monster, but it extremely strong, looks like the Squall. | | | | Speed Storm (8MP): | | Increases your agility so you can attack them before they get you. | | | | Super Cyclone (20MP): | | Most powerful wind spell, just an enormous Squall, but much more deadly. | | | | Sybillium Sword (10MP): | | Hiro shoots some serious wind out of his sword. | | | | Batallion Sword (14MP): | | A very high speed slasjing attack, Hiro glows and stuff. | | | | Triple Sword (30MP): | | The most powerful sword attack, kills bosses in 3 strikes! | | | | Concussion Sword (20MP): | | Lets loose a very powerful blast from his sword. | |__________________________________________________________________________| --------------------------------------------------------------------------- Equipment Stats --------------------------------------------------------------------------- ********* SWORDS - ********* Dagger: Attack -- 72 Attacks - 3 Defense - 147 Agility - 68 Speed --- 74 Wisdom -- 73 MgcDef -- 69 Range --- 24 Luck ---- 19 Short Sword: Attack -- 75 Attacks - 3 Defense - 147 Agility - 70 Speed --- 76 Wisdom -- 73 MgcDef -- 69 Range --- 24 Luck ---- 19 Broad Sword: Attack -- 101 Attacks - 2 Defense - 147 Agility - 68 Speed --- 74 Wisdom -- 73 MgcDef -- 69 Range --- 24 Luck ---- 19 Platinum Sword Attack -- 137 Attacks - 2 Defense - 147 Agility - 68 Speed --- 79 Wisdom -- 73 MgcDef -- 69 Range --- 24 Luck ---- 19 ********** SHIELDS - ********** Iron Shield: Attack -- 135 Attacks - 2 Defense - 136 Agility - 66 Speed --- 77 Wisdom -- 71 MgcDef -- 67 Range --- 22 Luck ---- 17 Silver Shield: Attack -- 135 Attacks - 2 Defense - 141 Agility - 66 Speed --- 77 Wisdom -- 71 MgcDef -- 67 Range --- 22 Luck ---- 17 Steel Shield: Attack -- 135 Attacks - 2 Defense - 147 Agility - 66 Speed --- 77 Wisdom -- 71 MgcDef -- 67 Range --- 22 Luck ---- 17 Legendary Lid: Attack -- 137 Attacks - 2 Defense - 147 Agility - 68 Speed --- 79 Wisdom -- 73 MgcDef -- 69 Range --- 24 Luck ---- 19 ********** HELMETS - ********** Iron Helm: Attack -- 137 Attacks - 2 Defense - 142 Agility - 68 Speed --- 79 Wisdom -- 73 MgcDef -- 69 Range --- 24 Luck ---- 19 Silver Helm: Attack -- 137 Attacks - 2 Defense - 147 Agility - 68 Speed --- 79 Wisdom -- 73 MgcDef -- 64 Range --- 29 Luck ---- 19 ******** ARMOR - ******** Peasant Clothes: Attack -- 137 Attacks - 2 Defense - 115 Agility - 68 Speed --- 79 Wisdom -- 73 MgcDef -- 69 Range --- 24 Luck ---- 19 Adventurers Clothes: Attack -- 137 Attacks - 2 Defense - 118 Agility - 68 Speed --- 79 Wisdom -- 73 MgcDef -- 69 Range --- 24 Luck ---- 19 Chain Mail: Attack -- 137 Attacks - 2 Defense - 131 Agility - 68 Speed --- 79 Wisdom -- 73 MgcDef -- 69 Range --- 24 Luck ---- 19 Silver Armor: Attack -- 137 Attacks - 2 Defense - 147 Agility - 68 Speed --- 79 Wisdom -- 73 MgcDef -- 69 Range --- 24 Luck ---- 19 ******** RINGS - ******** Dew Ring: Makes Wearer immune to sleep spells. Vigor Ring: Wearer cannot be paralyzed. Purity Wring: Wearer is immune to poison. Wing Ring: Decreases fire and earth damage. Snake Ring: Wearers ability to avoid attacks increases. Healing Ring: Wearer regains 7HP after every turn. Angel Ring: Revives wearer from a faint 1 time. Endurance Ring: Increase the wearers defenses. ********** JEWELRY - ********** No extra Jewelry. ********* CRESTS - ********* Power Crest: All characters abilities slightly increase. White Dragon Crest: Enables wearer to use White Dragon Protect. Shiro Crest: Increases wearers range. Healing Crest: Attacks absorb your enemies HP. Revenge Crest: Fewer enemy counter-attacks. Thunder Crest: Enables thunder magic. ------------- LUCIA ------------- We first catch up with Lucia as she emerges from her sleep in whatever that class container was. She emerges into the cold and seems very worried, she says that it was not her time to awaken, but I don't think she had a choice. She forsees a terrible vision of a giant explosion, and I would guess Leos tale of the coming destroyer would have something to do with it. She is a very pretty, yet mysterious girl, she has secrets and nightmares she cannot share with Hiro. She is very strong with magic, but not attacks, naturally. She is having some changes now that are much more apparent and she doesn't know why, so we will watch as she progress's more to being like a human. I __________________________________________________________________________ | | | Napalm Shot (?MP) | | This is a powerful attack of blue beams piercing the enemy. | | | | Magic Barrier (?MP) | | This is a very strong defensive spell, she conjuers a blue magic shield. | | | | Lightning Bomb (?MP) | | Just as the title says lightning hits either a group or one monster. | | | | Plasma Rain (?MP) | | This is a good attack against groups, its just a powerful magic shot. | |__________________________________________________________________________| ------------- RONFAR ------------- Once the wielder of very powerful healing magic, he gave it up after he was unable to use it to save his sick lover. He is now a womanizer, seeming to have a "magic" charm,, and is pretty unpredictable. He is thought to once have been Althenas Priestess and was once married to Mauri, hopefully more light will be shed on that later in the game. He is a gambling shark, with an obvious advantage that some would call "magic." After he meets with Mauri and sees the spell she is under he gets pretty upset, but can he save her? __________________________________________________________________________ | | | Escape Litany (2MP): | | Use this to go to the entrance of the dungeon your in, emergencies only! | | | | Heal Litany (4MP): | | Heal some HP for one member of your party only. | | | | Purity Litany (12MP): | | Will restore ALL HP to one member of your party. | | | | Calm Litany (12MP): | | Restores a little bit of HP to all party members. | | | | Tranquil Litany (24MP): | | Restores ALL HP to ALL party members! | | | | Anger Dice (2MP): | | Rolls dice, the higher the number the bigger the explosion! | | | | Recovery Coin (20MP): | | Luck will decide is a fainted member is revived. | | | | Destiny Dice (5MP): | | If you guess the right choice (odd or even) you lose HP or hit enemies! | | | | Revive Litany (12MP): | | Revives a fainted ally, but does not restore much HP. | | | | Saint Litany (5MP): | | One party member will get some HP after every turn. | | | | Clean Litany (3MP): | | One ally is cured of all his/her conditions. | | | | Miracle Litany (30MP): | | Awakens a fainted member and give them back all their HP. | | | | Light litany (8MP): | | Steals enemies HP and gives it to a party member. | | | | Cleansing Litany (18MP): | | All party members are cured of all conditions. | | | | Divine Litany (20MP): | | All party members get a little HP after every turn. | | | | Shining Litany (30MP): | | Takes away a lot of HP form enemies and gives it to the party. | |__________________________________________________________________________| ---------------------------------------------------------------------------- Equipment Stats ---------------------------------------------------------------------------- ********** WEAPONS - ********** Dagger: Attack -- 72 Attacks - 2 Defense - 95 Agility - 49 Speed --- 58 Wisdom -- 78 MgcDef -- 74 Range --- 21 Luck ---- 30 Ancient Dagger: Attack -- 85 Attacks - 2 Defense - 95 Agility - 49 Speed --- 58 Wisdom -- 78 MgcDef -- 74 Range --- 21 Luck ---- 30 Mace: Attack -- 75 Attacks - 2 Defense - 95 Agility - 51 Speed --- 60 Wisdom -- 78 MgcDef -- 74 Range --- 21 Luck ---- 30 Spirit Mace: Attack -- 120 Attacks - 1 Defense - 95 Agility - 49 Speed --- 58 Wisdom -- 78 MgcDef -- 74 Range --- 21 Luck ---- 30 ********** SHIELDS - ********** Saucepan Lid: Attack -- 120 Attacks - 1 Defense - 95 Agility - 49 Speed --- 58 Wisdom -- 78 MgcDef -- 74 Range --- 21 Luck ---- 30 *********** HEADGEAR - *********** Bandanna: Attack -- 120 Attacks - 1 Defense - 84 Agility - 49 Speed --- 58 Wisdom -- 76 MgcDef -- 74 Range --- 21 Luck ---- 30 Soul Bandanna: Attack -- 120 Attacks - 1 Defense - 95 Agility - 49 Speed --- 58 Wisdom -- 78 MgcDef -- 74 Range --- 21 Luck ---- 30 ******** ARMOR - ******** Peasant Clothes: Attack -- 120 Attacks - 1 Defense - 80 Agility - 49 Speed --- 58 Wisdom -- 78 MgcDef -- 74 Range --- 21 Luck ---- 30 Adventurers Clothes: Attack -- 120 Attacks - 1 Defense - 93 Agility - 49 Speed --- 58 Wisdom -- 78 MgcDef -- 74 Range --- 21 Luck ---- 30 Chain Mail: Attack -- 120 Attacks - 1 Defense - 95 Agility - 49 Speed --- 58 Wisdom -- 78 MgcDef -- 74 Range --- 21 Luck ---- 30 ******** RINGS - ******** Dew Ring: Makes Wearer immune to sleep spells. Vigor Ring: Wearer cannot be paralyzed. Purity Wring: Wearer is immune to poison. Wing Ring: Decreases fire and earth damage. Snake Ring: Wearers ability to avoid attacks increases. Healing Ring: Wearer regains 7HP after every turn. Angel Ring: Revives wearer from a faint 1 time. Endurance Ring: Increase the wearers defenses. Luck Ring: Increases the wearers luck. Anti-Magic Ring: Increases the wearers Magic Defense. ********** JEWELRY - ********** No extra jewelry. ********* CRESTS - ********* Power Crest: All characters abilities slightly increase. White Dragon Crest: Enables wearer to use White Dragon Protect. Shiro Crest: Increases wearers range. Healing Crest: Attacks absorb your enemies HP. Revenge Crest: Fewer enemy counter-attacks. Thunder Crest: Enables thunder magic. Seal Crest: Enables Muting magic. ------------- LEMINA ------------- She will join your party for better or worse. She is the Junio Premiere of magic at the Magic Guild of Vane. Her mother Maria was very cautious and a keeper of the trust and legacy of the great magicians, she is just a little spoiled kid who doesn't heed or understand the past, and not much care. Very rarely she will show that there is a good side to her, stressing rarely. Saddly, everything with her seems to revolve around money, and she plays a nasty trick on you when she gets you to go into the manor, but I think she is a very worth while member to your party, she has very strong magic. Her mom was kidnapped kind of, so now she must find her, that's her new quest. __________________________________________________________________________ | | | Flame (4MP): | | Shoots fire from her hands! | | | | Flame Shot (8MP): | | A upgraded flame, but this is now a fireball. | | | | Flame Bomb (7MP): | | A very powerful bomb of fire. | | | | Burning Rain (10MP): | | Showers all the enemies on the battle ground with fire. | | | | Power Flame (9MP): | | One party member will receive some attack stats. | | | | Pyro Pillar (14MP): | | A VERY powerful version of the flame bomb. | | | | Crematorium (30MP): | | An extremely powerful version of Burning Rain, known as hell showers! | | | | Power Drive (18MP): | | A very large boost of attack stats for one member. | | | | Erase Magic (18MP): | | Wipes out the effects of enemy stat changes. | | | | Cryo-shield (16MP): | | One member gets a lot of defense stats. | | | | Catastrophe (55MP): | | An ENORMOUS lightning attack, EXTREMELY POWERFUL!!! | | | | Ice Shell (8MP): | | One meber will receive some defensive stat upgrades. | | | | Dispel Magic (3MP): | | Removes the effects of stat changing spells. | | | | Magic Swiper (1MP): | | Steals enemies MP and gives it to herself. | | | | Magic Shield (18MP): | | Boosts the whole parties magic defense. | | | | Magic Seal (3MP): | | Prevents enemy from using magic. | | | | Ice Pick (4MP): | | Stabs the enemy with a sharp icicle. | | | | Ice Lance (7MP): | | Very good damage for the MP cost, hard hitting ice. | | | | Freeze Claw (10MP): | | A huge ice storm hits your enemies. | | | | Mega Seal (9MP): | | Prevents the whole enemy group from using magic. | | | | Ice Arrows (16MP): | | 3 iceicles stab the enemy who is targeted. | | | | Ice Wall (21MP): | | Hail will shower down on the enemies. | | | | Freeze Smash (20MP): | | Kind of an avalanche just on the enemies. | |__________________________________________________________________________| ---------------------------------------------------------------------------- Equipment Stats ---------------------------------------------------------------------------- ********** WEAPONS - ********** Dagger: Attack -- 48 Attacks - 2 Defense - 94 Agility - 41 Speed --- 44 Wisdom -- 92 MgcDef -- 94 Range --- 14 Luck ---- 14 Ancient Dagger: Attack -- 51 Attacks - 2 Defense - 94 Agility - 43 Speed --- 46 Wisdom -- 92 MgcDef -- 94 Range --- 14 Luck ---- 14 Magic Staff: Attack -- 46 Attacks - 1 Defense - 94 Agility - 41 Speed --- 44 Wisdom -- 92 MgcDef -- 94 Range --- 14 Luck ---- 14 Quake Staff: Attack -- 46 Attacks - 1 Defense - 94 Agility - 41 Speed --- 44 Wisdom -- 92 MgcDef -- 94 Range --- 14 Luck ---- 14 Wind Staff: Attack -- 46 Attacks - 1 Defense - 94 Agility - 41 Speed --- 44 Wisdom -- 92 MgcDef -- 94 Range --- 14 Luck ---- 14 Hurricane Staff: Attack -- 46 Attacks - 1 Defense - 94 Agility - 41 Speed --- 44 Wisdom -- 92 MgcDef -- 94 Range --- 14 Luck ---- 14 Thunder Staff: Attack -- 46 Attacks - 1 Defense - 94 Agility - 41 Speed --- 44 Wisdom -- 92 MgcDef -- 94 Range --- 14 Luck ---- 14 ******** ARMOR - (wrist) ******** Platinum Gauntlet: Attack -- 46 Attacks - 1 Defense - 104 Agility - 41 Speed --- 44 Wisdom -- 92 MgcDef -- 94 Range --- 14 Luck ---- 14 Jewel Gauntlet: Attack -- 46 Attacks - 1 Defense - 113 Agility - 41 Speed --- 44 Wisdom -- 92 MgcDef -- 94 Range --- 14 Luck ---- 14 Iron Gauntlet: Attack -- 46 Attacks - 1 Defense - 110 Agility - 41 Speed --- 44 Wisdom -- 92 MgcDef -- 94 Range --- 14 Luck ---- 14 *********** HEADGEAR - *********** Hair Band: Attack -- 46 Attacks - 1 Defense - 110 Agility - 41 Speed --- 44 Wisdom -- 92 MgcDef -- 94 Range --- 14 Luck ---- 14 Silver Hairpin: Attack -- 46 Attacks - 1 Defense - 113 Agility - 41 Speed --- 44 Wisdom -- 92 MgcDef -- 94 Range --- 14 Luck ---- 14 Ritual Hairpin: Attack -- 46 Attacks - 1 Defense - 122 Agility - 41 Speed --- 44 Wisdom -- 92 MgcDef -- 94 Range --- 14 Luck ---- 14 Gold Hairpin: Attack -- 46 Attacks - 1 Defense - 125 Agility - 41 Speed --- 44 Wisdom -- 92 MgcDef -- 94 Range --- 14 Luck ---- 14 ******** ARMOR - ******** Peasant Clothes: Attack -- 46 Attacks - 1 Defense - 98 Agility - 41 Speed --- 44 Wisdom -- 92 MgcDef -- 94 Range --- 14 Luck ---- 14 Adventurer Clothes: Attack -- 46 Attacks - 1 Defense - 101 Agility - 41 Speed --- 44 Wisdom -- 92 MgcDef -- 94 Range --- 14 Luck ---- 14 Robe: Attack -- 46 Attacks - 1 Defense - 108 Agility - 41 Speed --- 44 Wisdom -- 93 MgcDef -- 95 Range --- 14 Luck ---- 14 Plate Armor: Attack -- 46 Attacks - 1 Defense - 125 Agility - 41 Speed --- 44 Wisdom -- 92 MgcDef -- 94 Range --- 14 Luck ---- 14 ******** RINGS - ******** Dew Ring: Makes Wearer immune to sleep spells. Vigor Ring: Wearer cannot be paralyzed. Purity Wring: Wearer is immune to poison. Wing Ring: Decreases fire and earth damage. Snake Ring: Wearers ability to avoid attacks increases. Healing Ring: Wearer regains 7HP after every turn. Angel Ring: Revives wearer from a faint 1 time. Endurance Ring: Increase the wearers defenses. Gorgon Doll: An Ausa clan heir loom. Lemina's Purse: Adds a little luck to the wearer. ********** JEWELRY - ********** Gauss Necklace: 7HP back to wearer after every turn. ********* CRESTS - ********* Power Crest: All characters abilities slightly increase. White Dragon Crest: Enables wearer to use White Dragon Protect. Shiro Crest: Increases wearers range. Healing Crest: Attacks absorb your enemies HP. Revenge Crest: Fewer enemy counter-attacks. Thunder Crest: Enables thunder magic. ------------- JEAN ------------- Said to have been trained as a fighter when she was a young child, this fan dancer, pretty I might add, is not one you want to mess with. She works in the circus, and they say she does not do well with relationships. It is said she has a overbearing over protective complex, but we'll find out in the game now won't we. Wow, who knew she was like Bruce Lee or something! She killed that vine with her bare hands before Hiro could even move, close to where they were. So she is a student, or was and is trying to forget, of the Shadow Dragon fighting clan... She finally got rid of the clan! __________________________________________________________________________ | | | Moth Dance (6MP): | | Will attack and poison one enemy. | | | | Sleep Step (5MP): | | Will put your enemy to sleep for an extended amount of time :) | | | | Bee Dance (7MP): | | A very powerful paralyzing attack, good to know. | | | | Enchanting Kiss (7MP): | | This one is cool, it confuses the enemy and he attacks his allies! | | | | Soul Kiss (14MP): | | Hits a group of enemies very hard. | | | | Butterfly Dance (9MP): | | Poisons an entire group of unsuspecting enemies. | | | | Dream Dance (9MP): | | Puts an entire group of monsters to sleep. | | | | Swarm Dance (12MP): | | Paralyzes an entire group of monster enemies! | | | | Dopple Dance (16MP): | | A ghost will attack enemies after each round of battle. | | | | Blue Dragon Palm (10MP): | | A blue dragon image bits your enemies! | | | | Blue Dragon Fist (32MP): | | Very powerfully multiplies herself and pimp slaps all the enemies! | | | | Slam Dance (32MP): | | The ghost will use the Dragon Palm attack. | | | | Blue Dragon Wave (14MP): | | When surrounded, use this attack, only when JEAN is surrounded though! | |__________________________________________________________________________| ---------------------------------------------------------------------------- Equipment Stats ---------------------------------------------------------------------------- ********** WEAPONS - ********** Dagger: Attack -- 64 Attacks - 4 Defense - 184 Agility - 80 Speed --- 87 Wisdom -- 72 MgcDef -- 76 Range --- 22 Luck ---- 19 Ancient Dagger: Attack -- 67 Attacks - 4 Defense - 184 Agility - 82 Speed --- 89 Wisdom -- 72 MgcDef -- 76 Range --- 22 Luck ---- 19 Iron Claw: Attack -- 117 Attacks - 3 Defense - 184 Agility - 80 Speed --- 87 Wisdom -- 72 MgcDef -- 76 Range --- 22 Luck ---- 19 ******** ARMOR - (Wrist) ******** Hawk Armlet: Attack -- 117 Attacks - 3 Defense - 184 Agility - 80 Speed --- 87 Wisdom -- 72 MgcDef -- 76 Range --- 22 Luck ---- 19 *********** HEADGEAR - *********** Hair Band: Attack -- 117 Attacks - 3 Defense - 169 Agility - 80 Speed --- 87 Wisdom -- 72 MgcDef -- 76 Range --- 22 Luck ---- 19 Ritual Hairpin: Attack -- 117 Attacks - 3 Defense - 181 Agility - 80 Speed --- 87 Wisdom -- 72 MgcDef -- 76 Range --- 22 Luck ---- 19 Gold Hairpin: Attack -- 117 Attacks - 3 Defense - 184 Agility - 80 Speed --- 87 Wisdom -- 72 MgcDef -- 76 Range --- 22 Luck ---- 19 ******** ARMOR - ******** Peasant Clothes: Attack -- 117 Attacks - 3 Defense - 134 Agility - 80 Speed --- 87 Wisdom -- 72 MgcDef -- 76 Range --- 22 Luck ---- 19 Adventurer Clothes: Attack -- 117 Attacks - 3 Defense - 137 Agility - 80 Speed --- 87 Wisdom -- 72 MgcDef -- 76 Range --- 22 Luck ---- 19 Hawk Wrap: Attack -- 117 Attacks - 3 Defense - 184 Agility - 80 Speed --- 87 Wisdom -- 72 MgcDef -- 76 Range --- 22 Luck ---- 19 ******** RINGS - ******** Dew Ring: Makes Wearer immune to sleep spells. Vigor Ring: Wearer cannot be paralyzed. Purity Wring: Wearer is immune to poison. Wing Ring: Decreases fire and earth damage. Snake Ring: Wearers ability to avoid attacks increases. Healing Ring: Wearer regains 7HP after every turn. Angel Ring: Revives wearer from a faint 1 time. Endurance Ring: Increase the wearers defenses. Luck Ring: Increases the wearers luck. Anti-Magic Ring: Increases the wearers Magic Defense. Barrier Ring: Increases magic and physical defenses. ********** JEWELRY - ********** Iron Clogs: Weight training for Karate students. ********* CRESTS - ********* Power Crest: All characters abilities slightly increase. White Dragon Crest: Enables wearer to use White Dragon Protect. Shiro Crest: Increases wearers range. Healing Crest: Attacks absorb your enemies HP. Revenge Crest: Fewer enemy counter-attacks. Thunder Crest: Enables thunder magic. ------------- LEO ------------- The head of the Althena guard, sworn protectors of the goddess Althena. He is unmatched by any creature purely human with the sword, and is not very nice to Hiro and Ruby when we first catch up with him, and then continues to spread his bad attitude with Gwyn. He seems to be very dedicated and a good guy, but he really needs a chill pill. He is not 100% human and has been given use of the Dragonship Destiny to travel. Wow, he has now given up the destiny ship to Hiro after finding out that Althena is a fraud and the real one is trapped, he is gone at the moment. __________________________________________________________________________ | | | Rock Viper (4MP): | | Throws rocks all over the place. | | | | Rock Crush (7MP): | | A huge boulder falls on the targeted enemy. | | | | Crack Point (10MP): | | Causes an earthquake on the enemies. | | | | Earth Prayer (15MP): | | Boosts his attack and defensive stats quite a bit. | | | | Rock Cobra (8MP): | | A more powerful version of the rock viper. | | | | Rock Riot (14MP): | | A HUGE version of the power crush attack. | | | | Crack Zone (20MP): | | Rocks Everywhere! A powerful version of the crack point. | | | | Flash Blade (8MP): | | A very fast series of sword strikes. | | | | Buzz Blade (18MP): | | Holy lights hits an entire group of enemies. | | | | Soul Blade (26MP): | | Leo takes away a crazy huge amount of the enemies HP. | | | | Grizzle Blade (20MP): | | A very powerful spell, throws out hot shards. | |__________________________________________________________________________| ------------- GWYN ------------- Hiro’s historian grandfather, he is the most respected historian ever. When Leo comes to him asking questions he doesn't tell the truth, so then you and him go to try to find out whats going on. He does pretty good damage when he hits things with his cane. Gwyn wants to leave a huge mark on history to be remembered by, so hopefully this will turn out good for him. __________________________________________________________________________ | | | Heal Litany (4MP): | | Use this to heal one member of our parties HP. | | | | Calm Litany (12MP): | | Use this to heal all members of your parties health power. | | | | Fractured Armor (12MP): | | This will decrease your enemies defense stats. | | | | Shattered Sword (6MP): | | This will decrease your enemies attack stats, very useful. | |__________________________________________________________________________| ------------- RUBY ------------- This is Hiro’s pet cat, or as she says "baby red dragon." Hiro doesn't think she really is, but they don't care because they have been friends for a very long time. She can spit fire at enemies and she is a life saver sometimes as she can be the deciding factor in a fight when she decides to help out. She talks to you a lot, and is an entertaining addition to your party. Well, I personally and annoyed that ruby is trying to ruin Hiro and Lucia's chances, stupid little dragon, its not like she can marry him anyway, so whats up w/ her? Well, she has gotten more useless, because the enemies are stronger so her fire breath isn't much help now. Well, Nall has now told as that Ruby is the true Red Dragon but lost her Aura long ago, so we'll see if it is possible to get it back and restore it to her. ------------- LUNN ------------- The famous martial arts expert is said to have mixed intentions, but he is a good governor. he is the governor of Meribia, and he even created a town just to teach his martial arts, Horam. He is one of the four heroes, and is said to be the best, but he is humble and would never admit it. He ha a secret that he is keeping from everyone, maybe we'll uncover it... Well we sure did and he is the freakin leader of the Shadow Cult! Luckily Jean was able to stop him. ------------- ALTHENA ------------- The goddess is starting to get a bad reputation, people are now saying that she is to oppressive. She has never been seen since the death of Alex, the last of the Dragonmasters from 1000 years ago. Something is obviously wrong and I suspect we are going to find out later in the game. Hmm... somethings wrong because her magic cannot be sensed by Lucia, where is she anyway? Well the real Althena is trapped in the 5th tower in Pentagulia, while the fraud is trying to help Zophar come back to power. ------------- MAURI ------------- The sister of Leo, she was once married to Ronfar, but that was broken off for unknown reasons. She is very loyal to the goddess as a Red Priestess. She is very shy and quiet yet pleasant, and not one to cross, because she has the power of the red dragon. Hopefully we will learn more about her in the near future. Well, we saw the cut-scene of her illness, she must be a very tough little lady. She is under a spell by the false Althena and not even Ronfars love can break it through, what will save her? ------------- BORGAN ------------- Said to have the strongest magic in the world, he is the black wizard. Not like the name he has been dealt and his looks, he is very nice. He has the power of the black dragon, which basically means never ending power. He is trying to restore the Magic Guild, will he succeed? How can he aid Hiro?... He to is in alliance with Zophar, and is under a curse, can he be stopped? Well Borgran turns out to not be as bad as everyone thought, in the end he wants to help out with the new Magic Guild, so that's good for Lemina. ******************************************************************************* ******************************************************************************* **** VII. Story/Plot Analysis *********************************************** ******************************************************************************* ******************************************************************************* “The Main Story” • The main story of the game is obviously the love story of Hiro, our heroine, and Lucia, our damsel who is somewhat in distress (at least sometimes). After discovering Lucia in the top of the Blue Spire, Hiro is thrust into the role of escorting her to see the Goddess Althena to find out why she was summoned, when the people of Lunar obviously aren’t ready to go back to the Blue Star, which means Zophar is on the prowl again. After she is cursed, Hiro escorts her to Ronfar, an exiled Priest of Althena’s Chosen Service, and from there they go on to meet Jean the dancer/martial artist, Lemina Ausa the Junior Premiere of the Magic Guild of Vane (or what’s left of it). Leo the White Knight of Althena, and his sister Mauri, also play an intricate part in the story. The real clincher is Lucia, who in the beginning thinking of humans as inanimate in a sense, comes to understand the true power of humanity, and falls in love with Hiro, thus creating the conflict between what she has to do to save Lunar, and what it ultimately involves doing, which would have been destroying them all to kill Zophar. In the end she cannot destroy the humans, and is taken captive by Zophar. Our heroes, after receiving some confidence from Ghaleon [see Ghaleon Side Story] they are off to save her from Zophar. In the end however, Lucia still can’t just abandon her duties and what she thinks is her destiny, so on their way back to see Gwyn, she jumps ship and goes back to the Blue Star without Hiro. Not being one to throw away true love, Hiro will reunite the party, and journey to the Star Dragon Tower (among other places) in an attempt to gain entry to the portal to take him to the Blue Star. Once Hiro is able to make this trip, he says his sad, but still optimistic goodbyes to everyone and then is off for the Blue Star. Upon arriving their, he wakes Lucia from her state of slumber, and she is overjoyed. Our closing shot pans out on the two of them together surveying a winter scene, now eternally bound by their love. “Ghaleon Side Story” • Ghaleon probably has the most interesting of the side stories concerning all of the supporting characters. After once being a Sage and one of the four heroes (1000 years earlier) he turned into the Magic Emperor and tried to take over Lunar, ultimately being defeated by Dyne, the last of the Dragonmasters, but still managing to bring Vane down from the sky. His reasons for turning in the first place were basically due to his best friend Dyne throwing down his powers to be with the Goddess Althena (they had fallen in love) and Ghaleon just couldn’t understand this. Jealous and angry, he proceeded to do what was described above. Fast forward 1000 years, Ghaleon is brought back by the evil Zophar, to be his right hand in his plot to take over Lunar. However, Ghaleon having come to terms with his earlier failure deceived Zophar and is secretly on the side of good, quietly and usually sarcastically helping our heroes along, and then eventually giving his sword and word of confidence to Hiro to get him to go overthrow the dark Zophar on the roof in Vane. The last time we see Ghaleon, he is alone in the desert, making one last comment to his late best friend Dyne and then being taken back up into the heavens. Also note, when you go through where the fairies live, Ghaleon was their “protector,” that should have been your first clue. “Lemina Side Story” • Lemina has a little more typical side story than Ghaleons. She is the heir to the leadership of the Magic (no longer floating) city of Vane. Her mother is being courted (although she doesn’t care for him at all) by the Wizard Borgan, who is one of the modern four heroes, controlled by Zophar (which is the only reason his magic is so strong). He creates Neo-Vane to be some Magical Utopian society, but ends up enslaving anyone without magic he can to mine under it. Lemina wants to restore the crumbling guild to prominence, and save her eventually kidnapped mother from Borgan. By doing so she is forced to come face to face with her character flaws, and what the guild really stands for. She makes real friends for the first time, and they give her the confidence to do what is necessary and defeat Borgan. Then her mother will be one of the deciding factors in Hiro’s actions in saving Lucia. “Jean Side Story” • Jean, very much like Lemina has a pretty ordinary side story. She must atone for her past sins by coming to terms with something that wasn’t her fault and then doing what is necessary to stop it from happening to anyone else. As a child Jean was kidnapped by a martial arts cult and forced to be an assassin, but one day she wouldn’t obey orders and was left for dead by the cult. Now, she sees that the kids of Tabens Peak are being kidnapped like she was and tries to stop them. When the gang meets up with her, she is dancing in the caravan, trying to hide her martial past. When a monster attacks, she gets her first glimpse of how her deadly skills can be used for good. Through the course of the game, it is eventually discovered that Lunn (another of the four heroes), has a secret identity and is the leader of the cult, and like the Borgan situation, he is defeated thus giving Jean the confidence to help Hiro. “Leo Side Story” • Leo, one of the few surviving members of the “Beastmen” (at least you never seen these guys anymore) is the White Knight of Althena’s chosen, and is in charge of discipline in the land of Lunar, answering pretty much only to Althena and Ghaleon once he is called Dragonmaster. Leo has a similar problem to Lucia’s actually, he is forced to pick between his orders, and what he knows in his heart to be the right course of action. His orders from Althena were to kill Lucia “The Destroyer” on the spot, but internal doubt caused him to wait and wait and eventually he is totally one over to their side. After seeing that the Althena presently in power was false and only a puppet of Zophar, Leo has a mental breakdown, on one side he knew some of his orders were wrong, but he didn’t know the Goddess was false, and had sworn to obey. After later coming to his realization that he did the right thing (much in fact to restoring the life of his sister, who was almost like a sign of his failure) he decides to help take out Zophar. “Ronfar Side Story” • What’s in a name? In Ronfar’s case a whole bunch. He is in the secondary love story in the game, along with Mauri, and in the other branch of his sub story, he must come to terms with being a former priest in Althena’s chosen and his new life style. Ronfar’s new life style is where most of the adult content in the game comes from. Mauri, who is also Leo’s sister, was once Ronfar’s love ever since they were children. However one day she fell ill, and to save her life he had to give her what he didn’t know at the time was Zophars blood to save her life. It did in fact save her life but turned her evil, and he could not live with that. He blamed himself, leaving the chosen and becoming a gambler and womanizer. After meeting up with Hiro, and learning some things about human qualities from him, Ronfar sort of comes back to his roots, and then after saving Mauri from he could not before, and reuniting with her, he is back to his old self. Do not let his sometimes chauvinistic comments fool you, he is pretty deep. Character Relationship Synopsis’ ================================ ----------------------------------------------------------------------------- - HIRO AND LUCIA ----------------------------------------------------------------------------- Hiro and Lucia are the characters that the story is really based on. They are the love interest in the story as well, with Ronfar and Mauri in the background. In the beginning Lucia sees Hiro as really nothing more than a tool to reach her goal of conferring with Althena. In the beginning Hiro thinks Lucia is very beautiful, but he is shy and doesn't immediately approach her with his feelings. More towards the middle of the game we get the impression that Lucia and Hiro are in love, but Lucia can't come to terms with it, because she has to get her mission done and go back to the Blue Star. This entire time, her emotions are developing and evolving, and they become closer and closer. At the end of the game she wants to stay with him, but knows she has to go back to the Blue Star, and is elated when he shows up at the Blue Star after her. ----------------------------------------------------------------------------- - HIRO AND RUBY ----------------------------------------------------------------------------- Ruby is with Hiro from the beginning of the game we don't really find out much about the relationship until a little later in the game. When we meet up with Nall and Ruby finds out she is the red dragon, then we find out a little more about her past with Hiro. She has been with him since she was an infant, kind of as a very important pet more or less. Now when they have to go and Lucia finds out that Hiro is in love with Lucia, she is kind of upset, that she is no longer the most important person in his life, as she is very protective of him. Ruby does end up with Nall, so I guess it's not all bad, them splitting up. ----------------------------------------------------------------------------- - HIRO AND RONFAR ----------------------------------------------------------------------------- Ronfar and Hiro meet up when Gwyn suggests that Hiro go find him to cure the sickness that Lucia contracts when Zophar attacks them at the Spire. Ronfar is thought of as kind of a sleaze in the beginning, but later and as the game goes on he shows his true colors. He is also known as somewhat of a womanizer, which is basically the complete opposite of Hiro, but they seem to get along very well. Either one would gladly give their lives for the other, as they almost do on many occasions. I would have to say Ronfar kind of thinks of Hiro as a little brother, as he is obviously a little older, and much more experienced in a lot of things, so he kind of looks out for Hiro, and in an odd sense, guides him. ----------------------------------------------------------------------------- - HIRO AND JEAN ----------------------------------------------------------------------------- I don't really get the relationship with Hiro and Jean. They never seem to be real "pals" but they do seem to have specific moments. They both help each other with assorted wisdom, although Jean seems to get along a little better with Ronfar due to some of the flirting he does. I guess you could say in the end they are very close friends, they just don't show it as verbally as some of the other relationships we see. But I would have to agree that either Hiro or Jean would give up their life for the other, at the end of the game, because their bond was so strong. ----------------------------------------------------------------------------- - HIRO AND LEMINA ----------------------------------------------------------------------------- Hiro and Lemina have kind of an uneven relationship. Although Lemina contributes a enormous deal to the party with her magic, I mean don't get me wrong you couldn't complete the game without her, but her and Hiro just never really seem to click. They have their moments, but she has more of a dry sense of humor, where as Hiro was much more detached from her and was never really in the mood for her sarcasm. Although they both solved problems for each other, and a great deal is accomplished while in Vane, I just never really liked the chemistry between them. As for dying on behalf of the other, I would like to think they would, but I'm not really sure... ----------------------------------------------------------------------------- - HIRO AND LEO ----------------------------------------------------------------------------- This relationship became much stronger as the game evolved, probably more than any other. In the beginning Leo thought of Hiro as more of a pest and a barrier keeping him from what he called the "destroyer" which was really Lucia. Now once he became a part of their party, and Hiro defeats him and gets the Destiny, Leo's respect for Hiro goes up a great deal and they become much closer. As they fight together more and more they become like best friends, although Leo is always a guiding eye, not quite in the way Ronfar is either. With the valor of the two people, I would have to say I could guarantee that either one of these characters would give their life for the other, hands down. ----------------------------------------------------------------------------- - RONFAR AND JEAN ----------------------------------------------------------------------------- Ronfar and Jean have kind of a flirty friend's relationship. Ronfar is constantly making passes at Jean, and she takes them heartily in a very joking manor. They do not really talk to each other specifically a lot, but they are more silently linked, liked Hiro and Jean kind of are. In the beginning Jean didn't know Ronfar so she kind of didn't even pay attention to his attempts at her, but as they become friends later in the game, she starts to warm up to him and they are very good friends. If Ronfar and Mauri hadn't got back together, I was kind of hoping these two would hook up. ----------------------------------------------------------------------------- - RONFAR AND LEMINA ----------------------------------------------------------------------------- Lemina and Ronfar have a more sarcastic relationship, they are always going back and fourth with each other. They really are good friends, you just never really see it, and they are not quite as flirty as Jean and Ronfar are together, but his passes on her are there. It was the same case as with Jean, in the beginning of the game they were kind of cold towards each other, but then as they get to know each other they warm up a little more and she gets a little more flirty with his passes and sarcastic comments towards. All in all they're good friends. ----------------------------------------------------------------------------- - RONFAR AND LEO ----------------------------------------------------------------------------- Ronfar and Leo go, way, way back and they are still friends during the game. Ronfar was almost married to Leo's sister once, and they will be back together at the end. So needless to say they are very close, and very protective of each other. Leo and Ronfar kind of have a schism more in the beginning-middle part of the game, because Ronfar is on Lucia's side when Leo is not. Without Ronfar, Leo would not be as an effective character as he is, because he has very good point stats, but people tend to let him go because his attacks aren't as powerful as Hiro's and most of the time you end up healing him with magic, not items. ----------------------------------------------------------------------------- - RONFAR AND RUBY ----------------------------------------------------------------------------- This is a very interesting relationship if you ask me. They are constantly cracking on each other, but then if you go back and look at it closely they are actually one of the tightest relationships in the entire game. Ruby is not that nice to Ronfar in the beginning of the game, but as time goes on she kind of has a crush on him, which them evolved into very good friends. Ronfar kind of looks out for Ruby during the whole "Nall" ordeal, and he is not really as sarcastic towards her in the ending of the game, although sometimes he just can't seem to help himself when he sees an opening... ----------------------------------------------------------------------------- - RONFAR AND MAURI ----------------------------------------------------------------------------- Mauri and Ronfar are the secondary love story in the game, which Hiro and Lucia obviously being the first. They were together once, many years before the story took place, but then when Mauri got sick and Ronfar, a priest at the time could not heal her, he thought it was his fault and they separated. In the end of the game get back together when Ronfar goes through a very cruel memory ordeal and shows her how much he really loves her, so at the end we assume they get married although it is never really shown. We also get to see one of the most touching cut scenes in the game based on their relationship as children. ----------------------------------------------------------------------------- - LUCIA AND RONFAR ----------------------------------------------------------------------------- Lucia and Ronfar have a friendly relationship. After all he is the one who saved her life when she was sickened by Zophar. Before she really learns all the emotions a lot of the things he says to her don't really make any sense to her so she doesn't really pay them any attention. But as they progress through the journeys together Ronfar kind of stops making his hits on her when he sees how Hiro feels, and they become the more "Best friends of a friend" relationship. So I think it is fair to say that they have a very protective relationship. ----------------------------------------------------------------------------- - LUCIA AND JEAN ----------------------------------------------------------------------------- Lucia and Jean star opposite each other as the two hottest female characters in the game. They don't really converse a whole lot, although they are not in contempt of each other, just kind of talk in a quiet way. Jean helps Lucia at times to deal with her more "feminine" emotions that she comes into contact with, especially when they get her new clothes at the circus, and she has no idea what fashion and stuff is. So it is safe to say that they are quietly close and don't really have a lot to talk about. ----------------------------------------------------------------------------- - LUCIA AND LEMINA ----------------------------------------------------------------------------- I don't really like how Working Designs did this relationship, because it never even really develops. Every once in a while Lemina will say something to Lucia, but she did most of it when they were in the beginning of the game, so Lucia really had no idea what she meant anyway. Jean took the more female guiding role, I guess they just didn't have Lemina do it, because she is a lot more sarcastic. This relationship is very static, and I wish we could have seen more happen with hit. ----------------------------------------------------------------------------- - LUCIA AND LEO ----------------------------------------------------------------------------- This relationship gets off to a very rocky start and never really recovers. I mean it wasn't Leo's fault, he only thought he was doing the job Althena told him to, but he is heart broken when he realizes the truth. After they "make peace" so to speak, which by the way is not saying a whole lot. Leo would become one of her most fierce protectors. They rarely ever talk, and I actually cannot recall a time after they become friends that they talk. She was Hiro's girl and Leo didn't want a beat down, heh just kidding, but who knows... ----------------------------------------------------------------------------- - LUCIA AND ALTHENA ----------------------------------------------------------------------------- We actually don't have as much information on this relationship as we think, since the Althena we see in person is the false Althena. Now we do get to see the message that was left for Lucia, and we know Lucia greatly admires Althena and would even take her powers and her place when she finds out she is needed to replace her is she wants to. Althena serves as the only type of mother figure that Lucia has and really the only person almost as close to her as Hiro. ----------------------------------------------------------------------------- - JEAN AND LEMINA ----------------------------------------------------------------------------- You would think that they would be very good friends, but they actually don't seem to click like I figured they would when we picked up Lemina. I think it might have had something to do with how Lemina becomes a part of the group. Although as the game progresses you can see that they are friends, I just don't know why Working Designs didn't have them become "girlfriends." Now although this is not that important, to the story, I think it would have made for some interesting turns in the plot. ----------------------------------------------------------------------------- - JEAN AND LEO ----------------------------------------------------------------------------- Once again, we have another very static relationship that are just SO totally boring to type. Jean may give Leo some encouragement when he is feeling down, but they never really converse in the conversation manor. Now I don't think they really could after what happened when Leo was still the White Knight, and I almost feel bad for Leo because of his past with the characters, he really only has a couple, super close friends. ----------------------------------------------------------------------------- - JEAN AND RUBY ----------------------------------------------------------------------------- Sigh this is another one just the thing with Leo and Jean. They may talk a couple of time but they never really do anything worth noting. There was really no reason for Working Designs for develop this relationship, since Ruby's obnoxious sarcasm, and Jeans quiet wisdom are clashing with each other. Why must I write for every single relationship, bleh. ----------------------------------------------------------------------------- - JEAN AND LUNN ----------------------------------------------------------------------------- Lunn steals Jean when she is a very small child and turns her into a killing machine. However until she comes on the journey with Hiro she doesn't know that its Lunn that was the head of the shadow dragon cult. So then when she does and they fight in the tournament, which is easily won by Jean, they become good friends again when Lunn decides to become good again. This could have been shown a little more, since his lazy but never helps you after you save his soul... ----------------------------------------------------------------------------- - LEMINA AND BORGAN ----------------------------------------------------------------------------- This is kind of a comic relief relationship, but it also has some very serious implications towards Lemina's personality and the outcome of the Epilogue. Had Leminas mom not been with Borgan, we never would have found the scripture necessary to do the epilogue. Now Lemina doesn't like him, even after he apologizes, and now that her magic is stronger than his, after you beat him you find that out obviously, he can't just boss her around and do things anymore. ----------------------------------------------------------------------------- - LEMINA AND RUBY ----------------------------------------------------------------------------- These are two very clashing personalities. Now they are not clashing because they're different, its actually because they are the same sarcastic type of person. They kind of make some funny expressions, but nothing worth noting, nor are there any notable conversations. This relationship was not really necessary for the plot, and it just kind of adds to the little stuff. ----------------------------------------------------------------------------- - LEMINA AND LEO ----------------------------------------------------------------------------- My god this is boring for me to type, I hope you people appreciate how hard it is to BS some of these ;P Lemina and Leo might speak a couple time but they never become real close. Now keep in mind when I say this I mean that they're friends, they're just not chatting it up 24/7. If Working Designs had evolved this a little more, I think it would have thrown off some of the other plot turns. However, if they had possibly gotten together as a couple, that would have been VERY interesting. ----------------------------------------------------------------------------- - GHALEON AND ALTHENA ----------------------------------------------------------------------------- This was a very difficult relationship for me to understand for a while, but its actually very simple. Ghaleon was sorry for what he did in the time of the Dragonmaster Alex and Althena, so he comes back. Now at first were made to believe that he is working for Althena as a Dragonmaster, but then we find out that its not the real Althena, then we find out its not the same Ghaleon. Now although Althena doesn't say anything about Ghaleon helping them in the message she leaves for Lucia, I think her and Ghaleon are now at peace. ----------------------------------------------------------------------------- - GHALEON AND ZOPHAR ----------------------------------------------------------------------------- This relationship was not what I thought at all. First I figured, well why doesn't Ghaleon do anything to Zophar, since they're both super strong, but then we find out that Ghaleon is working for him, because Zophar supplies his life source. This is only after we find out he is not a Dragonmaster under the true Althena, only the false. When he helps Hiro and Zophar finds out Ghaleon was deceiving him the entire time, he stops providing Ghaleon with life, and we see the end of a valiant hero. ----------------------------------------------------------------------------- - GHALEON AND HIRO ----------------------------------------------------------------------------- This relationship is purely based on respect and Ghaleon's sorrow for what he did in the past. When we see Ghaleon we think back to Lunar when he was not a real nice guy. However, little do we know that he is actually helping Hiro on his quest by making sure he doesn't get soft or give up. Now, when Zophar has Lucia, and Ghaleon appears to fight him, I was thinking crap, now I'm screwed and he's gonna beat the hell out of me, but he actually was a very respectable foe and gives you his sword after, the final act of friendship, and closure for the converted Ghaleon. ******************************************************************************* ******************************************************************************* **** VIII. Boss Strategy Archive ******************************************** ******************************************************************************* ******************************************************************************* ############################################################################### BOSS: The Guardian ############################################################################### Recommended Levels: 11-12 ________________________ | Attack | 52 | | Attacks | 1 | | Defense | 45 | | Agility | 40 | | Speed | 19 | | Wisdom | 20 | | Magic END | 20 | | Range | 30 | | Luck | 1 | | Hit Points | 550 | | Exp Points | 121 | | Silver | 100 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Alright, now before you go anything, make sure you use the system option to set the party order with Hiro out in front, and then Lucia and Gwyn way down on the bottom and all the way back, they cannot take much damage. Hiro should use Poe Sword (make sure you have the rusty dagger equipped, and shame on you for not having it done when you first got it a long time ago!). Gwyn will be either healing, or casting spells the entire fight, never have him use his physical attack, as it will simply ruin the order. When the Guardian flashes with the light all around him before the round, have Gwyn cast Shattered Sword, and then on the next turn cast Broken Armor, to offset the jacked up stats. Lucia won’t do anything but stand there. When Hiro gets low on HP, have Gwyn use his litany, you shouldn’t need to waste any herbs. Depending on how much MP Gwyn has, use Broken Shield a couple times even when the Guardian doesn’t alter his stats, so Hiro will do more damage. I was able to defeat him in 9 attacks using a couple of extra spells from Gwyn. After the battle Hiro will most likely level up to level 12. ############################################################################ BOSS: Plantela ############################################################################ Recommended Levels: 15-16 ________________________ | Attack | 15 | | Attacks | 1 | | Defense | 75 | | Agility | 30 | | Speed | 52 | | Wisdom | 20 | | Magic END | 35 | | Range | 0 | | Luck | 1 | | Hit Points | 1800 | | Exp Points | 420 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Now the Plantela actually has three forms, but it doesn’t matter because they are HO triggered and you’re total amount inflicted is always going to be the same. Hiro should of course use Poe Sword his latest and greatest attack at the moment. Ronfar should cast Saint Litany on Hiro his first turn and can throw Anger Dice (great damage) when no one needs medical attention, but other wise he should use his Litany’s to see that everyone stays conscious. Jean, with her cat like speed will attack first, so she can use herbs if necessary to make sure everyone is ok, and use Moth or Bee Dance, but usually Moth since it takes less MP. Once the Plantela is dead Jean joins your party, and Giban and everyone are saved. Plus, now the vines blocking your way are gone, so you can proceed on to Takkar. ############################################################################### Boss: Magic Tester LXI ############################################################################### Recommended Levels: 18-19 ________________________ | Attack | 90 | | Attacks | 1 | | Defense | 90 | | Agility | 30 | | Speed | 36 | | Wisdom | 30 | | Magic END | 5 | | Range | 50 | | Luck | 10 | | Hit Points | 2700 | | Exp Points | 1080 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When fighting the Magic Tester, Hiro will downgrade and use Boomerang which for some reason does more damage, I guess due to the Testers bad balance? Ronfar will be your healer and can roll the bones, but for his first turn he should cast Saint Litany on Jean like you did for Hiro earlier to help out with healing periodically. Jean should use Moth dance again, no real reasoning, just the cheapest for what you get. Basically it has 3 forms and you’re going to have to just outlast him. According to Zach Meston and the WD guys, the AI can beat it 50% of the time, but the problem with that is you can’t control what items get used, so proceed there at your own risk. Now a lot of people have trouble with this boss, probably due to the lack of big time vulnerabilities it has and your small amount of MP, well all anyone can really tell you is keep trying, and note its tendencies, such as when it is floating and sparking, it will hit everyone with a crazy spiral beam. Once you’ve defeated the Tester, the girl from Takkar calls you idiots and then introduced herself as Lemina Ausa, Junior Premiere of the Magic Guild of Vane. She will attempt to persuade you into joining the guild, and then join your party to speed along what you have to do that is stopping you from joining. Then she will try to take you down a mountain on a magic carpet, and that’s never a good idea. ############################################################################### Boss: The Missing Link ############################################################################### Recommended Levels: 22-23 ________________________ | Attack | 60-135 | | Attacks | 1 | | Defense | 65 | | Agility | 40-55 | | Speed | 5-70 | | Wisdom | 40 | | Magic END | 35-65 | | Range | 50 | | Luck | 5 | | Hit Points | 2700 | | Exp Points | 2600 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ok hopefully you positioned the party like I said before you engaged what appears to be Working Designs version of the abominable snowman. This is pretty simple: Lemina who is your elemental magician needs to use Flame Shot the entire time; she will do very good damage. Hiro, you’re not so brawny swordsman should attack with Poe Sword the entire time (get used to that buddy). Have Jean use Herbs to heal when necessary (if you put her up top it will probably be on her anyway) and use her normal attack when you can afford to. Now having Jean heal allows Ronfar to throw Anger Dice which can do potentially over 100 damage. Also note that this is the first battle Lucia will actually participate in seriously since the Spire. She will use Napalm Shot and other healing and defensive spells. This should be a very easy fight for you. After defeating the Link, you’ll see a girl passed out nearby and between the 5 of you come to the stunning conclusion that it’s the missing girl, Maria. She even has the coveted grass in her hand, so let’s go save a baby eh? Anyway, you will kind of magically appear back at the Mayor’s house, but there is one little problem. As you found out when she woke up on the mountain, Maria has lost her memory and thinks she is going to travel with you, and leave the baby she doesn’t think is hers behind. Luckily the baby starts to cry and averts her emotions and allows you to make a clean getaway, rescue well done. Anyway, head south to Meribia, home of the Martial Arts guru Master Lunn. ############################################################################### Boss: Fire Phoenix ############################################################################### Recommended Levels: 29-28 ________________________ | Attack | 70-115 | | Attacks | 1 | | Defense | 80 | | Agility | 25 | | Speed | 50-62 | | Wisdom | 90 | | Magic END | 80 | | Range | 40 | | Luck | 5 | | Hit Points | 5000 | | Exp Points | 8000 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Use the order command to have Ronfar and Leo up at the top of the screen, with Leo to the far left and Ronfar all the way back, then have Hiro the far left down at the bottom of the screen. Have Hiro equipped with the healing ring and crest. Hiro should attack with Poe Sword on every turn, you shouldn’t run out of MP. Leo should use Flash Blade, he shouldn’t run out of MP either. Have Ronfar cast saint litany on Leo in the first round, on himself in the second, and then just use Calm Litany every single turn. You will be doing about 500 damage every round like this, and you never have to heal with items, so it should take about 10 rounds and then you’re done with the fire Phoenix. Once it is extinguished, you see what the light in the torch was really supposed to look like, and the fire in the city is put out. ############################################################################### Boss: Ghaleon ############################################################################### Recommended Levels: Doesn’t Matter ________________________ | Attack | N/A | | Attacks | N/A | | Defense | N/A | | Agility | N/A | | Speed | N/A | | Wisdom | N/A | | Magic END | N/A | | Range | N/A | | Luck | N/A | | Hit Points | N/A | | Exp Points | N/A | | Silver | N/A | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ It should be fairly obvious that you cannot beat Ghaleon in your present state, he was a sage and a magic emperor for gods sake. He will take away you’re MP, and DON’T WASTE ANY TYPE OF ITEM you can’t win this battle anyway. Just keep attacking him, he’ll say things are getting interesting, he’ll draw his sword, you’ll last a few attacks and then he eventually beats you. Then he shoots his mouth off at “Althena” and tells her he isn’t he lapdog, and that the title Dragonmaster does not amuse him. Leo who apparently didn’t pick up on that little quarrel saves Hiro’s life, but does not fend for Lucia. When you wake up you will be imprisoned in some sort of electric cage. ############################################################################### Boss: Leo the White Knight ############################################################################### Recommended Levels: 31-32 ________________________ | Attack | 60-200 | | Attacks | 2 | | Defense | 200 | | Agility | 50 | | Speed | 30 | | Wisdom | 25 | | Magic END | 60 | | Range | 18 | | Luck | 10 | | Hit Points | 75 | | Exp Points | 5000 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Leo really isn’t all that hard to beat, he’s actually very easy to take down. You only need to hit him with Poe Sword four consecutive times to bring him down, the problem is after three the first time he will heal himself totally. If you are equipped with the healing crest and ring you really shouldn’t have to heal yourself because you will also gain HP on his off turns. After he heals once you should be able to get in the four consecutive, if not just keep going and only heal if you really need to. Once you’ve beaten him he will give you the destiny, and tell you how to get to the White Dragon Cave, where you can release the power of the White Dragon. ############################################################################### Boss: White Fiend ############################################################################### Recommended Levels: 34-33 ________________________ | Attack | 100 | | Attacks | 1 | | Defense | 100 | | Agility | 100 | | Speed | 43-82 | | Wisdom | 40-99 | | Magic END | 80-99 | | Range | 0 | | Luck | 10 | | Hit Points | 4500 | | Exp Points | 11000 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Basically what you need to do before starting this battle, is move jean all the way close to the fiend, and then everyone else to the back right boundary and spread them out as far and evenly as you can. As usual Hiro will be using Poe Sword the ENTIRE time, and there should be no reason for him to run out MP at all. You can give Jean a healing ring if you want, but it’s easier to just cast Saint Litany and then have Ronfar use Anger Dice or Calm Litany as is necessary, but his attack won’t really swing the battle on way or the other. Lucia will chip in with Napalm Shot and random healing every round, which is an added bonus, because coined with Ronfar together they almost add up to a good attack margin. As already mentioned Jean will be using her standard attack, and Lemina will use flame shot, EXCEPT when a circle is under the fiend, then she needs to cast Erase Magic, and if the penta-star thing is below the field, she needs to cast Dispel Magic, otherwise the fiends attacks will be aided by the water element and he will become stronger on both sides of the fight. Judging from the fiends weak HP, this really shouldn’t take long. Once the battle is done, walk into the next area and Nall will instruct you on how to release his power, and then show himself in his true form. Ruby makes some annoying comment about thinking like a Dragon, but who likes her anyway? Lunn apparently has the next Aura, that is of the Blue Dragon, but you need to make a pit stop in Horam first to gain entry to where Lunn is fighting. To get there sail through the now cleared water pass, it’s the dinky little green town. ############################################################################### Boss: Master Lunn ############################################################################### Recommended Level: 35 ________________________ | Attack | 100-150 | | Attacks | 1 | | Defense | 130 | | Agility | 15-20 | | Speed | 60 | | Wisdom | 90 | | Magic END | 100 | | Range | 0 | | Luck | 5 | | Hit Points | 2100 | | Exp Points | 8800 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There really isn’t any master strategy to beating Lunn, just a couple simple tactics and then waiting out the necessary HP. First since Ronfar won’t be around equip her with a healing ring. The only attack you really need to worry about is when he gets into a high attack stance (sticks out 1 arm and leg in a standing guarded position) but you can easily avoid this by simply using the defend option to move Jean up or down. Unless you use your normal attack, which you shouldn’t, ever, Lunn will not move his position on the battle field. Plus, once you’ve moved once, you don’t have to again, he’ll get into that position and then just stand there! Have Jean use Dopple Dance and Blue Dragon Palm. Lunn has an attack where heals himself (stands straight up, arms down) which is the only reason this lasts more than 4-5 rounds. Either way, just keep attacking and using Dopple Dance when it runs out, and this is a cake walk. ############################################################################### Boss: Blue Fiend ############################################################################### Recommended Level: 40-39 ________________________ | Attack | 120 | | Attacks | 1-2 | | Defense | 120 | | Agility | 100 | | Speed | 46-91 | | Wisdom | 80-110 | | Magic END | 40 | | Range | 0-16 | | Luck | 10-30 | | Hit Points | 5000 | | Exp Points | 16500 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Well, if you used my optional over-leveling plan (which is all part of an elaborate scheme to have Triple Sword very early in the game, which just busts open leveling up) you are over-prepared for this fight and can basically just sit back and watch the HP fly, if not, you can still win pretty easily. But do note this is the last really easy dungeon for a while, hope you enjoyed it. Basically you should just use the order from last time with Jean taking all the hits, and also equip her with the recently acquired white dragon crest, so when the fiend is sucking in air she can cast white dragon protect, otherwise she can use her regular attack. Hiro will be using Poe Sword, and Ronfar can cast Saint Litany on Jean, plus leave her with a healing ring. Then Ronfar can use Anger Dice, and Lemina should use Erase Magic when Jean has to cast WDP to cancel out the stats on itself the fiend boosts up. Otherwise Lemina should just use flame shot. ############################################################################### Fight with Borgan ############################################################################### Recommended Levels: 38-37 ________________________ | Attack | 150-200 | | Attacks | 1 | | Defense | 180-200 | | Agility | 50 | | Speed | 10-200 | | Wisdom | 70-127 | | Magic END | 120 | | Range | 0 | | Luck | 10 | | Hit Points | 4200 | | Exp Points | 18700 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ok now anyone who has played the Saturn original knows how much harder the fight with Borgan in that game was, so I don’t want to here ANYONE complaining about this fight, although it is a pain in the butt not really being able to have Lemina do any damage. Basically you want to order everyone so Jean is as close to Borgan as possible, and everyone else is spread out as far away from him as possible. Make sure all of your healing rings and the white dragon crest are in use (Jean gets the WDC). Hiro will be surprising us this time with Poe Sword, Ronfar can throw anger dice, but should cast Saint Litany on Jean in the first round, and heal as needed. Lemina should just continually cast Power Flame on Hiro and Jean switching off every turn. Jean will cast WDP when all three orbs are aglow, and just use Blue Dragon Palm if not. This is not that tough a fight, you should be able to break down his guard barrier in one turn. ############################################################################### BOSS: The Black Fiend ############################################################################### Recommended Levels: 41-40 ________________________ | Attack | 50-150 | | Attacks | 1 | | Defense | 450 | | Agility | 50 | | Speed | 62-116 | | Wisdom | 50-140 | | Magic END | 0 | | Range | 0 | | Luck | 1-10 | | Hit Points | 5000 | | Exp Points | 24200 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This time for your positions, move Hiro and Ronfar up to the front, and have everyone else on the back, and space them all as far as possible, also make sure Ronfar cannot be paralyzed. After that just have him use Saint Litany and other healing spells as needed. Hiro for a change will be using Cross-Boomerang, Jean will be using WDP when its wings are spread, and then just healing items/defend when they’re not. Lemina will use Ice Arrows every single turn. When the fight is over, you will cast the aura into the crystal and the black dragon will be freed, only one to go. ############################################################################### BOSS: Mauri's ID ############################################################################### Recommended Levels: 43-42 ________________________ | Attack | 200 | | Attacks | 1 | | Defense | 150 | | Agility | 50 | | Speed | 15-104 | | Wisdom | 40 | | Magic END | 100 | | Range | 99 | | Luck | 10 | | Hit Points | 2000-3500 | | Exp Points | 29430 | | Silver | 437 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Alright this boss is a little different from the ones you’ve faced, in that how you navigate with Ronfar will actually dictate how long it takes to win, but here we will cover the quickest way possible (EXP is the same either way). First though, let’s run down battle tactics shall we? Hiro, as usual will be giving 110% with Poe Sword each round, in Ronfar’s absence you can just heal with items as necessary. Jean will use Blue Dragon Palm, Lemina will use Ice Arrows, and Leo will use Flash Blade. The Official Guide says Lemina should use Blue Dragon Healing, but I disagree, on the grounds that it’s quicker to just have each player heal themselves, and Lemina has one of the strongest attacks, so it would be wise to not draw her from the battle. Lucia will freeload with Napalm Shot most of the time, and almost always on the wrong head, so no big help there. Anyway, as for Ronfar, you will have to watch the memories that show up as crystals in your path, after doing so (the first) talk to the 2nd Mauri from the right, and turn her down. After this you will fight 1 head (the one that lights up) when it dies you will be back inside. Watch the next memory and then talk to the Mauri in the center. A giant head will emerge (that I am not going to make sexual reference to, however easy it might be) and you will fight this to kill the boss for good. One the inside, once you’ve taken down the final head, Ronfar will find Mauri who knows the evil she was forced to carry out and wishes to be left alone to suffer within herself. Ronfar, who plans to keep his promise pledges to carry whatever burdens Mauri on his back, and that he can’t live without her. Now as Lucia mentioned a little late, to come out, Ronfar must unlock Mauri’s love, which he does, they kiss, come out and its all good in the hood. BUT, you still have to venture into the Red Dragon Cave, so with the Aura from Mauri, off you go! ############################################################################### BOSS: Red Fiend ############################################################################### Recommended Levels: 45-44 ________________________ | Attack | 200 | | Attacks | 1 | | Defense | 100 | | Agility | 50 | | Speed | 50-150 | | Wisdom | 15-25 | | Magic END | 0 | | Range | 0 | | Luck | 30 | | Hit Points | 11000 | | Exp Points | 36300 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is not a very difficult fight, just make sure you have all of your equipment on someone that defends extra against fire. Hiro will be using Poe Sword as normal, while Ronfar will cast Divine (should have it by now) Litany and then be healing people up after that. Destiny Dice does do some damage, but it’s really not worth it, so don’t take the chance and just heal people. When the fire ring appears beneath the fiend, Jean needs to cast White Dragon Protect, and she will be using Blue Dragon Palm on every other turn. Lemina will cast Ice Arrows, and she should cast Erase Magic on the rounds following Jean having to cast White Dragon Protect. The Fiends HP is much higher than the other 3, but so are you attack capabilities, and it is vulnerable to the Ice Magic, so make good use. ############################################################################### BOSS: The False Althena ############################################################################### Recommended Levels: 47-46 (or the Triple Sword plan) ________________________ | Attack | 20-220 | | Attacks | 1 | | Defense | 10 | | Agility | 50 | | Speed | 30-200 | | Wisdom | 130 | | Magic END | 10 | | Range | 50 | | Luck | 99 | | Hit Points | 10000 | | Exp Points | 40000 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This really is not that tough a fight, if you have Triple Sword (Poe Sword if not) it’s a joke, Hiro will do 1500 alone. Jean should use White Dragon Protect when the snakes are active, or just Blue Dragon Palm otherwise for very good damage itself. Lemina should cast Power Drive on Hiro the first 2 rounds to really boost him, he’ll do like 2000 damage, and then she should use Ice Arrows. Ronfar can cast Divine Litany and then just heal as necessary. You are at a point now where the 40000 EXP gained might not give you enough to level up, especially if your have Triple Sword etc, if you went back and leveled up A LOT like I said, it doesn’t matter, but if not, tisk tisk. When the fight is over, continue through the Goddess Tower (above) ############################################################################### BOSS: Ghaleon ############################################################################### Recommended Level: Whatever you’re at is where you’re at for now. ________________________ | Attack | 300 | | Attacks | 1 | | Defense | 280 | | Agility | 100 | | Speed | 30-100 | | Wisdom | 120 | | Magic END | 120 | | Range | 99 | | Luck | 10 | | Hit Points | 7000 | | Exp Points | 50000 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The first round with Ghaleon, you still don’t have any magic so just have everyone use their attacks except Lemina, who can heal people with Healing Nuts if necessary. Once you do the mandatory damage, Ghaleon will really get into it and give back your MP for a real fight. Have Hiro use Triple Sword or Poe Sword, Leo use Flash Blade, Jean use Blue Dragon Palm or White Dragon Protect when Ghaleon’s sword is aflame. Ronfar can cast Divine Litany and heal after that. Once you have defeated the Dragonmaster, some things come to light. ############################################################################### Zophar Form 1 ############################################################################### ________________________ | Attack | 250 | | Attacks | 2 | | Defense | 300 | | Agility | 100 | | Speed | 10-76 | | Wisdom | 110 | | Magic END | 130 | | Range | 50 | | Luck | 10 | | Hit Points | 1600 | | Exp Points | 0 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In this form (the first of 4) Hiro will be using Triple Sword on every turn, and then fall back on his regular attack if Magic is out, but that shouldn’t be a problem (DON’T USE ITEMS YET!). Jean should use White Dragon Protect against his 2nd attack (they go in order in form 1) and then Blue Dragon Palm the rest of the way. Ronfar should cast Divine Litany and then act as the group healer while Lemina should just use Power Drive on people. This fight goes up to 16000 HP, but with all that’s going on it shouldn’t take TOO long. Once the damage is done he will transform to his 2nd form. ############################################################################### Zophar Form 2 (Sub-Form) ############################################################################### ________________________ | Attack | 40-200 | | Attacks | 1-2 | | Defense | 250-280 | | Agility | 100 | | Speed | 10-996 | | Wisdom | 100-2000| | Magic END | 90-150 | | Range | 50 | | Luck | 10 | | Hit Points |6000-17000 | | Exp Points | 0 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is probably the 2nd easiest part of the Zophar fight, since you won’t be attacking at all. Use the defend option to spread everyone out into an X, starting with Hiro on top closest to Zophar. After 5 turns Lucia will break free of Zophar’s hold and totally heal you. This is why you didn’t want to use any of your items, you will need them yet. Also note that you aren’t defending here because it’s better than attacking, your attacks do zero damage, so don’t waste the MP. After the 5 turns Zophar morphs to his third stage. ############################################################################### Zophar Form 3 ############################################################################### ________________________ | Attack | 40-200 | | Attacks | 1-2 | | Defense | 250-280 | | Agility | 100 | | Speed | 10-30 | | Wisdom | 100-2000 | | Magic END | 90-150 | | Range | 50 | | Luck | 10 | | Hit Points | 6000-17000| | Exp Points | 0 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is by far the hardest form you will have to face. Don’t worry about his hands, just go right for the head, like killing a snake. Now, Jean needs to cast White Dragon Protect EVERY ROUND or everyone will end up dead real fast. Ronfar can’t do much on the attacking end, so in the first round cast Divine Litany and then just have him keep feeding Jean Starlights or Silver Lights, just get her the MP she needs. Hiro will use Triple Sword on the head every round. Lemina should cast Power Drive on Hiro, and if Ronfar has to heal (sometimes he will) she can get Jean MP items. Leo will attack the head with Flash Blade every turn unless an emergency item is needed. Now, although Jean is casting WDP, Zophar can get through it, so be careful, you still might need to heal sometimes. Once you’ve done the necessary damage you will get to his 4th and easiest form. ############################################################################### Zophar Final Stand (4) ############################################################################### ________________________ | Attack | 220 | | Attacks | 1 | | Defense | 260 | | Agility | 50 | | Speed | 78 | | Wisdom | 130 | | Magic END | 90 | | Range | 50 | | Luck | 10 | | Hit Points | 2000 | | Exp Points | 0 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Alright in his fourth and final stage, Zophar will be in a state of denial. This form is weak, and Hiro will take care of it all by himself. Lucia will take care of any healing needed, so Hiro can just use Triple Sword every turn. After a few rounds Zophar will be no more. Lucia will attack Zophar if no healing is needed, and don’t use your MP items, you’ll need them later, and it really doesn’t matter either way, it’s only 2000 HP. ############################################################################### Boss: Phantom Menace ############################################################################### ________________________ | Attack | 200 | | Attacks | 1 | | Defense | 300 | | Agility | 50 | | Speed | 30 | | Wisdom | 110 | | Magic END | 110 | | Range | 50 | | Luck | 10 | | Hit Points | 20000 | | Exp Points | 55000 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This Boss is so easy if you use this plan along with the item stockpiling explained earlier, you will be amazed at how efficiently it works compared to how you used to fight the dragon fiends. Ok, here is what is going to happen: Hiro: Triple Sword (Every turn) Ronfar: Normal Attack - Give magic supplies when needed. (Lemina/Hiro) Jean: Blue Dragon Palm (Every turn) Lemina: White Dragon Protect (Every turn) Leo: Any Magic attacks you want. The beauty of this system is that you never have to heal, as long as you use Ronfar to keep the rest of the parties magic sustained, so the Boss cant even do any damage. And that in turn keeps you from having to use other items. Now you might say that this is going to run Lemina's Magic out so fast, if you leveled up Lemina can do White Dragon Protect quite a few times before you have to do anything for her. I was level 56 when I fought this and it was simple. ############################################################################### Boss: Water Guardian ############################################################################### ________________________ | Attack | 40-250 | | Attacks | 1 | | Defense | 240 | | Agility | 50 | | Speed | 30 | | Wisdom | 110 | | Magic END | 110 | | Range | 50 | | Luck | 10 | | Hit Points | 20000 | | Exp Points | 60000 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This Boss is so easy if you use this plan along with the item stockpiling explained earlier, you will be amazed at how efficiently it works compared to how you used to fight the dragon fiends. Ok, here is what is going to happen: Hiro: Triple Sword (Every turn) Ronfar: Normal Attack - Give magic supplies when needed. (Lemina/Hiro) Jean: Blue Dragon Palm (Every turn) Lemina: White Dragon Protect (Every turn) Leo: Any Magic attacks you want. The beauty of this system is that you never have to heal, as long as you use Ronfar to keep the rest of the parties magic sustained, so the Boss cant even do any damage. And that in turn keeps you from having to use other items. Now you might say that this is going to run Lemina's Magic out so fast, if you leveled up Lemina can do White Dragon Protect quite a few times before you have to do anything for her. I was level 57 when I fought this and it was simple. ############################################################################### Boss: Hero's Talisman ############################################################################### ________________________ | Attack | 200 | | Attacks | 2 | | Defense | 200 | | Agility | 100 | | Speed | 90 | | Wisdom | 150 | | Magic END | 150 | | Range | 35 | | Luck | 5 | | Hit Points | 3000 | | Exp Points | 0 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This boss is pretty easy, since its HP is much lower than its 2 predecessors. Don't even worry about the 2 things with it. Have Hiro use Triple sword on every attack, Jean use Dragon Palm on every attack, Ronfar attack and use magic items to sustain Lemina's magic, Lemina use White Dragon protect or Stat Boost for Hiro, depending on how the enemy attacks. Have Leo use Flash blade or stat boost on himself, whichever you want. Just go for the Talisman (in the back) because once its dead the rest is easy. When theyre all dead get the talisman and equip it for Hiro. ############################################################################### Boss: Lost Guardians ############################################################################### ________________________ | Knight | | Attack | 230 | | Attacks | 2 | | Defense | 300 | | Agility | 100 | | Speed | 85 | | Wisdom | 100 | | Magic END | 100 | | Range | 40 | | Luck | 10 | | HP | 7000 | | EXP | 17000 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Knight is the easiest of the Guardians, he is resistant to magic attacks, which means he is vulnerable to physical attacks. Hiro should use triple sword, Jean can use Blue Dragon Palm, Leo should use flash blade and Ronfar just use his normal attack or anger dice. Lemina can do whatever, she isn’t a very big factor in this fight. Take care of this one second after the Mage Guardian, as it shouldn’t take more than 2 or 3 rounds of everything attacking to kill him. ________________________ | Mage | | Attack | 150 | | Attacks | 1 | | Defense | 100 | | Agility | 150 | | Speed | 60 | | Wisdom | 100 | | Magic END | 400 | | Range | 40 | | Luck | 10 | | HP | 7000 | | EXP | 17000 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Your going to want to get rid of this one first, because he will heal the other two guardians, and make it a pain in the butt. Have everyone attack him first, and he should be gone in no more than four rounds I’d say. Hiro should use triple sword, Ronfar anger dice, Jean should use Blue Dragon Palm and Leo should use Flash Blade. Lemina can either boost attack power for Hiro, or she can attack with Pyro Pillar. Once this one is gone the other two are pretty simple. Spread the party out before you start the fight though, because the Angel Guardian does an attack than can be contained to damage only one person if you have them all spread out. ________________________ | Angel | | Attack | 250 | | Attacks | 1 | | Defense | 200 | | Agility | 100 | | Speed | 91 | | Wisdom | 100 | | Magic END | 300 | | Range | 400 | | Luck | 10 | | HP | 7000 | | EXP | 17000 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Resistant to physical attacks makes the Angel Guardian a pain in the butt, and it also means that Lemina is a HUGE factor in beating him. She should use catastrophe on every turn, which will do 1800 damage a pop. Have Hiro use squall and Jean just heal the group or do her normal attack. Ronfar can do whatever, he doesn’t really matter either. Leo should be equipped with the Red Dragon Crest, which will enable Red Dragon Anger, which will do 500 or so damage. Have him cast this a few times, and then use his cobra rock attack. Once this one is dead, go to the next room and get Alex’s Ocarina, which is going to let you listen to ALL of the music from the game! ############################################################################### Boss: Star Dragon ############################################################################### ________________________ | Attack | 250 | | Attacks | 1 | | Defense | 250 | | Agility | 50 | | Speed | 30 | | Wisdom | 100 | | Magic END | 100 | | Range | 50 | | Luck | 10 | | Hit Points | 10000 | | Exp Points | 0 | | Silver | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You will talk to the Star Dragon, who guards the bridge to the Blue Spire, and then you will have to fight him, since he won't let you pass on your own. The fight is pretty simple 7-8 Triple Sword attacks and he's history. I didn't even have to heal because I used the ring that gives back HP every time. Once you defeat him he will say how he saw how much you love her and how great your skills are, then he will let you pass. Note: It is a very good idea to save in the foyer right before you go fight the Star Dragon, I know compared to others like the Black Fiend he is a joke, but you never know what could happen if your not paying attention, so just err on the side of caution so you don't lose all that progress. ******************************************************************************* ******************************************************************************* **** IX. Monster Compendium ************************************************* ******************************************************************************* ******************************************************************************* Name: Bandage Boy _____________________________ | Attack: | 18 | | Attacks: | 1 | | Defense: | 36 | | Agility: | 15 | | Speed: | 21 | | Wisdom: | 10 | | Magic END: | 16 | | Range: | 25 | | Luck: | 1 | | Hit Points: | 18 | | EXP Points: | 0 | | Silver: | 1 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ---------------------------------------------------------------------------- Name: Bomb Angel _____________________________ | Attack: | 30 | | Attacks: | 1 | | Defense: | 30 | | Agility: | 22 | | Speed: | 20 | | Wisdom: | 8 | | Magic END: | 36 | | Range: | 25 | | Luck: | 1 | | Hit Points: | 45 | | EXP Points: | 3 | | Silver: | 8 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ---------------------------------------------------------------------------- Name: Brainpicker _____________________________ | Attack: | 24 | | Attacks: | 1 | | Defense: | 25 | | Agility: | 25 | | Speed: | 29 | | Wisdom: | 28 | | Magic END: | 35 | | Range: | 30 | | Luck: | 1 | | Hit Points: | 55 | | EXP Points: | 4 | | Silver: | 9 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ---------------------------------------------------------------------------- Name: Crystal Knight _____________________________ | Attack: | 31 | | Attacks: | 1 | | Defense: | 40 | | Agility: | 25 | | Speed: | 31 | | Wisdom: | 20 | | Magic END: | 20 | | Range: | 30 | | Luck: | 1 | | Hit Points: | 55 | | EXP Points: | 6 | | Silver: | 15 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ---------------------------------------------------------------------------- Name: Dung Beetle _____________________________ | Attack: | 17 | | Attacks: | 1 | | Defense: | 20 | | Agility: | 12 | | Speed: | 18 | | Wisdom: | 6 | | Magic END: | 6 | | Range: | 12 | | Luck: | 1 | | Hit Points: | 5 | | EXP Points: | 1 | | Silver: | 1 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ---------------------------------------------------------------------------- Name: Magic Masque _____________________________ | Attack: | 20 | | Attacks: | 2 | | Defense: | 40 | | Agility: | 15 | | Speed: | 25 | | Wisdom: | 23 | | Magic END: | 13 | | Range: | 20 | | Luck: | 1 | | Hit Points: | 25 | | EXP Points: | 1 | | Silver: | 3 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ---------------------------------------------------------------------------- Name: Mummy _____________________________ | Attack: | 20 | | Attacks: | 2 | | Defense: | 36 | | Agility: | 20 | | Speed: | 18 | | Wisdom: | 20 | | Magic END: | 20 | | Range: | 25 | | Luck: | 1 | | Hit Points: | 46 | | EXP Points: | 6 | | Silver: | 5 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ---------------------------------------------------------------------------- Name: Sand Cyclops _____________________________ | Attack: | 21 | | Attacks: | 1 | | Defense: | 34 | | Agility: | 10 | | Speed: | 8 | | Wisdom: | 22 | | Magic END: | 8 | | Range: | 25 | | Luck: | 1 | | Hit Points: | 30 | | EXP Points: | 3 | | Silver: | 4 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ---------------------------------------------------------------------------- Name: Sand Shark _____________________________ | Attack: | 17 | | Attacks: | 1 | | Defense: | 30 | | Agility: | 12 | | Speed: | 24 | | Wisdom: | 13 | | Magic END: | 14 | | Range: | 30 | | Luck: | 1 | | Hit Points: | 28 | | EXP Points: | 2 | | Silver: | 2 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ---------------------------------------------------------------------------- Name: Slime _____________________________ | Attack: | 20 | | Attacks: | 1 | | Defense: | 35 | | Agility: | 11 | | Speed: | 11 | | Wisdom: | 11 | | Magic END: | 16 | | Range: | 20 | | Luck: | 1 | | Hit Points: | 21 | | EXP Points: | 1 | | Silver: | 1 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ---------------------------------------------------------------------------- Name: Goblin _____________________________ | Attack: | 36 | | Attacks: | 1 | | Defense: | 47 | | Agility: | 13 | | Speed: | 36 | | Wisdom: | 20 | | Magic END: | 20 | | Range: | 25 | | Luck: | 5 | | Hit Points: | 33 | | EXP Points: | 4 | | Silver: | 6 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are kind of like the Dung Beetles of the forest, they are very week so if you can get one good attack on them they will die. A very easy way to get rid of a lot of them is the Squall attack, if they are close enough together but if not try Ronfars destiny dice, a lucky pick will kill them all. ---------------------------------------------------------------------------- Name: Hop Goblin _____________________________ | Attack: | 47 | | Attacks: | 1 | | Defense: | 50 | | Agility: | 28 | | Speed: | 30 | | Wisdom: | 5 | | Magic END: | 5 | | Range: | 25 | | Luck: | 10 | | Hit Points: | 95 | | EXP Points: | 15 | | Silver: | 14 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are a step up from the Green Goblins and they carry a better weapon, I don't think they are that powerful, but be careful of them. Usually a hit an another good hit will take care of them. ---------------------------------------------------------------------------- Name: Goblin King _____________________________ | Attack: | 45 | | Attacks: | 2 | | Defense: | 60 | | Agility: | 25 | | Speed: | 40 | | Wisdom: | 30 | | Magic END: | 30 | | Range: | 25 | | Luck: | 5 | | Hit Points: | 105 | | EXP Points: | 44 | | Silver: | 60 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are very strong and very annoying. They have a nasty habit of powering up the rest of the group, as if HopGoblins weren't all buff already! A nice way once you have Jean is to paralyze them, then they cant do it. Three to four good solid attacks should get rid of them, has to be magic ones though. ---------------------------------------------------------------------------- Name: Captain (Althena Guard) _____________________________ | Attack: | 48 | | Attacks: | 1 | | Defense: | 54 | | Agility: | 24 | | Speed: | 25 | | Wisdom: | 12 | | Magic END: | 1 | | Range: | 25 | | Luck: | 1 | | Hit Points: | 210 | | EXP Points: | 40 | | Silver: | 60 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are very tough, but they are relatively rare and are a gold mine for the experience points. Four to five good magic hits should kill them, but if they are with a private try to use things that hit both of them. ---------------------------------------------------------------------------- Name: Private (Althena Guard) _____________________________ | Attack: | 43 | | Attacks: | 1 | | Defense: | 52 | | Agility: | 22 | | Speed: | 35 | | Wisdom: | 10 | | Magic END: | 1 | | Range: | 20 | | Luck: | 1 | | Hit Points: | 160 | | EXP Points: | 35 | | Silver: | 50 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are just a toned down version of the captain and will take less to get rid of, but then they are usually in pairs, so you have to use just as much magic to kill them. They will dodge normal attacks, so magic only again. ---------------------------------------------------------------------------- Name: Hummingbird _____________________________ | Attack: | 40 | | Attacks: | 1 | | Defense: | 55 | | Agility: | 40 | | Speed: | 27 | | Wisdom: | 15 | | Magic END: | 20 | | Range: | 35 | | Luck: | 5 | | Hit Points: | 100 | | EXP Points: | 16 | | Silver: | 32 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are fats so they are hard to avoid, they usually show up with a goblin so they aren't that hard to kill off. A few good magic attacks take care of the pests, and why is a freakin hummingbird attacking you anyways? ---------------------------------------------------------------------------- Name: Scorpions _____________________________ | Attack: | 40 | | Attacks: | 1 | | Defense: | 65 | | Agility: | 20 | | Speed: | 27 | | Wisdom: | 18 | | Magic END: | 18 | | Range: | 20 | | Luck: | 5 | | Hit Points: | 75 | | EXP Points: | 12 | | Silver: | 42 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: Poisonous and annoying, luckily they aren't very fast so you can usually not even come into contact with them. A few good magic hits they are history. I hate facing them, because they make me nervous, if they ever really used the pinchers right, they'd chop you in half! ---------------------------------------------------------------------------- Name: Poison Beetles _____________________________ | Attack: | 29 | | Attacks: | 2 | | Defense: | 34 | | Agility: | 22 | | Speed: | 35 | | Wisdom: | 18 | | Magic END: | 18 | | Range: | 30 | | Luck: | 5 | | Hit Points: | 32 | | EXP Points: | 3 | | Silver: | 11 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: The most annoying and you would think weak enemy of all, but alas they are a very serious threat to you. They are poisonous biters and take a couple hits to get rid of, so use magic and do it fast, or you'll be dead very quickly. ---------------------------------------------------------------------------- Name: Killer Fly _____________________________ | Attack: | 43 | | Attacks: | 1 | | Defense: | 50 | | Agility: | 28 | | Speed: | 34 | | Wisdom: | 30 | | Magic END: | 22 | | Range: | 30 | | Luck: | 10 | | Hit Points: | 45 | | EXP Points: | 6 | | Silver: | 13 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are a pest and they are pretty easy to kill, they can poison you so I would think it wise to try to dispose of them as quick as possible. Ruby is fun to watch in flying combat with them after the main turns. ---------------------------------------------------------------------------- Name: Banshee Foul _____________________________ | Attack: | 38 | | Attacks: | 2 | | Defense: | 40 | | Agility: | 10 | | Speed: | 42 | | Wisdom: | 30 | | Magic END: | 30 | | Range: | 35 | | Luck: | 5 | | Hit Points: | 67 | | EXP Points: | 7 | | Silver: | 7 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: You really won't run into these that much, and even when you do they are not all that powerful. They resemble a ghost like wrath, but a couple good hits of magic and they fall just like the rest. They have decent attacks against you but nothing to cry about. ---------------------------------------------------------------------------- Name: Rufus _____________________________ | Attack: | 56 | | Attacks: | 1 | | Defense: | 55 | | Agility: | 20 | | Speed: | 34 | | Wisdom: | 1 | | Magic END: | 20 | | Range: | 25 | | Luck: | 5 | | Hit Points: | 110 | | EXP Points: | 22 | | Silver: | 32 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are like super annoying, and they are pretty fast so they are hard to avoid, they take a coupe good magic hits, and they are similar to the Goblin in the forest. They are not very intelligent and Jeans spells should work. ---------------------------------------------------------------------------- Name: Death Worm _____________________________ | Attack: | 45 | | Attacks: | 1 | | Defense: | 30 | | Agility: | 5 | | Speed: | 37 | | Wisdom: | 30 | | Magic END: | 30 | | Range: | 25 | | Luck: | 15 | | Hit Points: | 160 | | EXP Points: | 28 | | Silver: | 27 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: Bleh! Whoever thought up these annoyances should be shot! They take 3, yes 3 good magic hits, so they don't die with their escorting monsters, and they suck you in and get you closer to the other monsters attacks. ---------------------------------------------------------------------------- Name: Mud Cyclops _____________________________ | Attack: | 50 | | Attacks: | 1 | | Defense: | 80 | | Agility: | 20 | | Speed: | 32 | | Wisdom: | 30 | | Magic END: | 30 | | Range: | 25 | | Luck: | 5 | | Hit Points: | 78 | | EXP Points: | 17 | | Silver: | 21 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are not very common and shouldn't be any trouble for you to take care of. In most instances they are dead before they even get a chance to attack so its not a problem. They usually come with some escorts though. ---------------------------------------------------------------------------- Name: Rolling Imp _____________________________ | Attack: | 40 | | Attacks: | 1 | | Defense: | 48 | | Agility: | 15 | | Speed: | 41 | | Wisdom: | 20 | | Magic END: | 20 | | Range: | 35 | | Luck: | 5 | | Hit Points: | 78 | | EXP Points: | 14 | | Silver: | 10 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These guys are pretty easy to kill and there are 2 forms, one where they are moving their feet, and then if they aren't they can shoot there head at you and turn into one of those, be cautious of them in larger numbers. ---------------------------------------------------------------------------- Name: Knuckle Buster _____________________________ | Attack: | 40 | | Attacks: | 2 | | Defense: | 110 | | Agility: | 15 | | Speed: | 34 | | Wisdom: | 30 | | Magic END: | 130 | | Range: | 25 | | Luck: | 5 | | Hit Points: | 70 | | EXP Points: | 30 | | Silver: | 50 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are tougher than you would think. Normal attacks do next to nothing so you have to use magic, and not just any magic will harm them. Use the Anger Dice and that's about it, unless you want 1 hit point per attack. ---------------------------------------------------------------------------- Name: Susie Death _____________________________ | Attack: | 42 | | Attacks: | 1 | | Defense: | 50 | | Agility: | 20 | | Speed: | 54 | | Wisdom: | 23 | | Magic END: | 0 | | Range: | 30 | | Luck: | 5 | | Hit Points: | 92 | | EXP Points: | 20 | | Silver: | 14 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: Ah! These are friggin annoying to, they suck the power right out of you, and normal magic doesn't do jack against the. One attack that I have found very useful against them is the Sleep Step, once there out, one hit will kill'em. ---------------------------------------------------------------------------- Name: Man Eater _____________________________ | Attack: | 40 | | Attacks: | 2 | | Defense: | 45 | | Agility: | 20 | | Speed: | 29 | | Wisdom: | 30 | | Magic END: | 0 | | Range: | 30 | | Luck: | 5 | | Hit Points: | 90 | | EXP Points: | 13 | | Silver: | 13 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are kinda common either, and you should have no problem taking them with a couple deent magic hit, and you might even want to use normal attacks if you are in a state of low magic to try to conserve it. ---------------------------------------------------------------------------- Name: Killer Buzz _____________________________ | Attack: | 45 | | Attacks: | 2 | | Defense: | 48 | | Agility: | 35 | | Speed: | 57 | | Wisdom: | 50 | | Magic END: | 34 | | Range: | 40 | | Luck: | 5 | | Hit Points: | 78 | | EXP Points: | 23 | | Silver: | 19 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are just your average enemy, maybe a little stronger than a few, but I wouldn't say they are as powerful as a Death Worm. You should be cautious but its not like there a boss or anything huge. ---------------------------------------------------------------------------- Name: Killer Shroom _____________________________ | Attack: | 60 | | Attacks: | 1 | | Defense: | 52 | | Agility: | 25 | | Speed: | 44 | | Wisdom: | 15 | | Magic END: | 1 | | Range: | 25 | | Luck: | 5 | | Hit Points: | 115 | | EXP Points: | 25 | | Silver: | 17 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: This is a very rare and not very hard to kill enemy. One solid magic attack and then a smaller attack (sword/fan hits) should kill it easy. I believe that they are only in the one building, but I am not sure right now :P ---------------------------------------------------------------------------- Name: Parasite _____________________________ | Attack: | 56 | | Attacks: | 2 | | Defense: | 65 | | Agility: | 35 | | Speed: | 29 | | Wisdom: | 20 | | Magic END: | 30 | | Range: | 35 | | Luck: | 5 | | Hit Points: | 120 | | EXP Points: | 33 | | Silver: | 78 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: very rare and only in a couple area's, they are not that tough, they kind of look like an octopus and no they do not suck onto you or anything, so get it out of your head, what do you think this is Alien 3?! ---------------------------------------------------------------------------- Name: Dark Knight _____________________________ | Attack: | 75 | | Attacks: | 1 | | Defense: | 60 | | Agility: | 20 | | Speed: | 45 | | Wisdom: | 60 | | Magic END: | 70 | | Range: | 35 | | Luck: | 5 | | Hit Points: | 135 | | EXP Points: | 47 | | Silver: | 172 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are pretty tough but luckily I have only found them in like one small room in the floating maze, so they arent that abundant. Use strong magic and for gods sake don't try to use normal attacks! ---------------------------------------------------------------------------- Name: Wyburn _____________________________ | Attack: | 60 | | Attacks: | 1 | | Defense: | 50 | | Agility: | 30 | | Speed: | 61 | | Wisdom: | 30 | | Magic END: | 0 | | Range: | 35 | | Luck: | 5 | | Hit Points: | 120 | | EXP Points: | 21 | | Silver: | 24 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: This is not that tough, but I wouldn't want to fight them in larger numbers because they are a pest. There decent attack strength, but not that great. ---------------------------------------------------------------------------- Name: Barbarian _____________________________ | Attack: | 70 | | Attacks: | 2 | | Defense: | 100 | | Agility: | 30 | | Speed: | 30 | | Wisdom: | 40 | | Magic END: | 0 | | Range: | 25 | | Luck: | 5 | | Hit Points: | 180 | | EXP Points: | 33 | | Silver: | 65 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are pretty common in a couple areas they are similar to the HopGoblins in the forest, they look tougher than they are. Use magic and don't try to use normal attacks, or they will slap you around. ---------------------------------------------------------------------------- Name: Reflector _____________________________ | Attack: | 45 | | Attacks: | 2 | | Defense: | 46 | | Agility: | 15 | | Speed: | 59 | | Wisdom: | 0 | | Magic END: | 35 | | Range: | 30 | | Luck: | 5 | | Hit Points: | 85 | | EXP Points: | 28 | | Silver: | 37 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: Only seen in the floating maze in the ruins, very easy to kill and they only inflict average damage. Contrary to popular belief they do not reflect your attack back at you, because that would really suck. ---------------------------------------------------------------------------- Name: Razor Wolf _____________________________ | Attack: | 67 | | Attacks: | 2 | | Defense: | 80 | | Agility: | 60 | | Speed: | 47 | | Wisdom: | 40 | | Magic END: | 30 | | Range: | 30 | | Luck: | 5 | | Hit Points: | 195 | | EXP Points: | 68 | | Silver: | 137 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are pretty tough, and when you are getting low on magic they are super hard when there is more than one. Do not use Ronfars Coin attack because if you guess wrong you are in serious trouble with these things! ---------------------------------------------------------------------------- Name: Albino Chimp _____________________________ | Attack: | 70 | | Attacks: | 1 | | Defense: | 60 | | Agility: | 45 | | Speed: | 39 | | Wisdom: | 30 | | Magic END: | 0 | | Range: | 25 | | Luck: | 5 | | Hit Points: | 130 | | EXP Points: | 26 | | Silver: | 28 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: Well in the colder mountains these are pretty abundant, I cant remember if it was chimp or ape, so hopefully someone email, and im sure they will :P But anyway, they about the same strength as a Hop Goblin. ---------------------------------------------------------------------------- Name: Tormentor _____________________________ | Attack: | 65 | | Attacks: | 2 | | Defense: | 85 | | Agility: | 35 | | Speed: | 64 | | Wisdom: | 48 | | Magic END: | 70 | | Range: | 30 | | Luck: | 5 | | Hit Points: | 78 | | EXP Points: | 36 | | Silver: | 34 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are not that tough to get rid off, just use a couple of magic attacks and you will have them dead in no time, they do average damage so you might want to heal after a couple attacks, use group attacks. ---------------------------------------------------------------------------- Name: Magic Hat _____________________________ | Attack: | 95 | | Attacks: | 1 | | Defense: | 60 | | Agility: | 30 | | Speed: | 51 | | Wisdom: | 68 | | Magic END: | 80 | | Range: | 35 | | Luck: | 5 | | Hit Points: | 250 | | EXP Points: | 91 | | Silver: | 221 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are really stupid because most of your magic won't work on them and I do remember that they can do decent damage on their better attacks, so be on the look out, and make sure everyone is healed up! ---------------------------------------------------------------------------- Name: Dark Sorcerer _____________________________ | Attack: | 110 | | Attacks: | 1 | | Defense: | 110 | | Agility: | 50 | | Speed: | 39 | | Wisdom: | 50 | | Magic END: | 70 | | Range: | 50 | | Luck: | 5 | | Hit Points: | 320 | | EXP Points: | 90 | | Silver: | 21 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are pretty tough, I am so sick if finding that out in the shrine too! Use magic when you can and luckily Leo can help you out a lot, if he wasn't here you would be in some serious poo. ---------------------------------------------------------------------------- Name: Octo Plant _____________________________ | Attack: | 70 | | Attacks: | 2 | | Defense: | 62 | | Agility: | 35 | | Speed: | 43 | | Wisdom: | 52 | | Magic END: | 0 | | Range: | 25 | | Luck: | 5 | | Hit Points: | 135 | | EXP Points: | 33 | | Silver: | 49 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are pretty tough, and when you are getting low on magic they are super hard when there is more than one. Do not use Ronfars Coin attack because if you guess wrong you are in serious trouble with these things! ---------------------------------------------------------------------------- Name: Dream Leech _____________________________ | Attack: | 65 | | Attacks: | 1 | | Defense: | 59 | | Agility: | 42 | | Speed: | 33 | | Wisdom: | 44 | | Magic END: | 77 | | Range: | 40 | | Luck: | 5 | | Hit Points: | 150 | | EXP Points: | 56 | | Silver: | 100 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: Ah! These are friggin annoying to, they suck the power right out of you, and normal magic doesn't do jack against them. One attack that I have found very useful against them is the Sleep Step, once there out, one hit will kill'em. ---------------------------------------------------------------------------- Name: Fatal Hopper _____________________________ | Attack: | 65 | | Attacks: | 2 | | Defense: | 35 | | Agility: | 35 | | Speed: | 65 | | Wisdom: | 50 | | Magic END: | 10 | | Range: | 25 | | Luck: | 1 | | Hit Points: | 120 | | EXP Points: | 35 | | Silver: | 29 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are pretty common in a couple areas they are similar to the HopGoblins in the forest, they look tougher than they are. Use magic and don't try to use normal attacks, or they will slap you around. ---------------------------------------------------------------------------- Name: Grog Snake _____________________________ | Attack: | 77 | | Attacks: | 1 | | Defense: | 62 | | Agility: | 35 | | Speed: | 43 | | Wisdom: | 50 | | Magic END: | 0 | | Range: | 20 | | Luck: | 1 | | Hit Points: | 165 | | EXP Points: | 48 | | Silver: | 34 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are not that tough to get rid off, just use a couple of magic attacks and you will have them dead in no time, they do average damage so you might want to heal after a couple attacks, use group attacks. ---------------------------------------------------------------------------- Name: Gargoyle _____________________________ | Attack: | 95 | | Attacks: | 2 | | Defense: | 115 | | Agility: | 35 | | Speed: | 58 | | Wisdom: | 70 | | Magic END: | 150 | | Range: | 20 | | Luck: | 5 | | Hit Points: | 170 | | EXP Points: | 90 | | Silver: | 19 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are not that tough to get rid off, just use a couple of magic attacks and you will have them dead in no time, they do average damage so you might want to heal after a couple attacks, use group attacks. ---------------------------------------------------------------------------- Name: Flash Lord _____________________________ | Attack: | 100 | | Attacks: | 1 | | Defense: | 130 | | Agility: | 36 | | Speed: | 55 | | Wisdom: | 55 | | Magic END: | 50 | | Range: | 25 | | Luck: | 1 | | Hit Points: | 150 | | EXP Points: | 93 | | Silver: | 31 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are very annoying and are about the same as a sorcerer. Use your magic but Not Jeans because it won't work. They are pretty abundant in the shrine in Avado, so be on the lookout, they also have the ability to move so fast that you cant even see them, nice eh? ---------------------------------------------------------------------------- Name: Sgt. Slaughter _____________________________ | Attack: | 90 | | Attacks: | 2 | | Defense: | 105 | | Agility: | 46 | | Speed: | 63 | | Wisdom: | 60 | | Magic END: | 20 | | Range: | 20 | | Luck: | 1 | | Hit Points: | 200 | | EXP Points: | 90 | | Silver: | 20 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are pretty tough, and when you are getting low on magic they are super hard when there is more than one. Do not use Ronfars Coin attack because if you guess wrong you are in serious trouble with these things! ---------------------------------------------------------------------------- Name: Gun Foot _____________________________ | Attack: | 70 | | Attacks: | 2 | | Defense: | 72 | | Agility: | 36 | | Speed: | 51 | | Wisdom: | 63 | | Magic END: | 40 | | Range: | 30 | | Luck: | 1 | | Hit Points: | 230 | | EXP Points: | 62 | | Silver: | 152 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are either very weak or very strong. If they shoot the beam at you out of their face it will do some pretty good damage, if they use there claws I think you will survive :P Just use some magic and kill them quickly. ---------------------------------------------------------------------------- Name: Doom Rigger _____________________________ | Attack: | 160 | | Attacks: | 1 | | Defense: | 137 | | Agility: | 15 | | Speed: | 140 | | Wisdom: | 110 | | Magic END: | 80 | | Range: | 20 | | Luck: | 5 | | Hit Points: | 900 | | EXP Points: | 3000 | | Silver: | 1000 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are not that hard to fight but they do take away some MP that you are gonna wish you had against the Blue Feind. Usually they don't even attack, they just shoot off smaller things that attack. Use the Batallion Sword if you have enough MP to get rid of most of the little ones at the same time. After enough damage the large thing will just run away. ---------------------------------------------------------------------------- Name: Tiger Shark _____________________________ | Attack: | 125 | | Attacks: | 1 | | Defense: | 130 | | Agility: | 15 | | Speed: | 77 | | Wisdom: | 70 | | Magic END: | 80 | | Range: | 30 | | Luck: | 5 | | Hit Points: | 211 | | EXP Points: | 192 | | Silver: | 174 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are not that tough to fight, much like the sand sharks only in the ice and their attacks are about the same. Usually Jean or Hiro's normal attack can get rid of them, sometimes it takes a little but more. ---------------------------------------------------------------------------- Name: Water Elemental _____________________________ | Attack: | 125 | | Attacks: | 1 | | Defense: | 135 | | Agility: | 25 | | Speed: | 87 | | Wisdom: | 100 | | Magic END: | 100 | | Range: | 99 | | Luck: | 5 | | Hit Points: | 134 | | EXP Points: | 163 | | Silver: | 143 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are pretty tough and they are super annoying. About 50% of the time they will cast a mute spell on the first 2 attackers in your party, and it keeps them from using magic until they are healed, so you might want to try and change your order while in the company of these. ---------------------------------------------------------------------------- Name: Aqua Assasin _____________________________ | Attack: | 126 | | Attacks: | 2 | | Defense: | 137 | | Agility: | 15 | | Speed: | 58 | | Wisdom: | 80 | | Magic END: | 80 | | Range: | 35 | | Luck: | 10 | | Hit Points: | 460 | | EXP Points: | 332 | | Silver: | 248 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These have a couple of different attacks, they aren't that strong, but can be a nuisance if you are low on HP and healing items. They never travel by themselves, so it is usually more a matter of killing what escorts them. ---------------------------------------------------------------------------- Name: Mecha Star _____________________________ | Attack: | 130 | | Attacks: | 1 | | Defense: | 120 | | Agility: | 40 | | Speed: | 42 | | Wisdom: | 40 | | Magic END: | 80 | | Range: | 20 | | Luck: | 5 | | Hit Points: | 180 | | EXP Points: | 192 | | Silver: | 222 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: Besides being very annoying, if you let them live TO long, they will cause you some nasty damage, and since these are mostly in areas where your gonna need all the stats you can, try to take them out fast. ---------------------------------------------------------------------------- Name: Canon Angel _____________________________ | Attack: | 162 | | Attacks: | 2 | | Defense: | 200 | | Agility: | 35 | | Speed: | 72 | | Wisdom: | 50 | | Magic END: | 100 | | Range: | 35 | | Luck: | 5 | | Hit Points: | 800 | | EXP Points: | 943 | | Silver: | 453 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are Very dangerous, have Hiro use a magic attack to get rid of them, because they can do major damage to the whole party. They are in Althena's Tower, after you fight Fake Althena, but you still have a ways to go, so be careful. ---------------------------------------------------------------------------- Name: Crazy Crab _____________________________ | Attack: | 220 | | Attacks: | 1 | | Defense: | 160 | | Agility: | 25 | | Speed: | 61 | | Wisdom: | 100 | | Magic END: | 120 | | Range: | 40 | | Luck: | 5 | | Hit Points: | 380 | | EXP Points: | 931 | | Silver: | 284 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These can be killed pretty easily, but if you let them they will attack the entire party for average damage. They are not hurt much buy some of Lemina's Magic, so your gonna have to use Hiro in most cases. ---------------------------------------------------------------------------- Name: Stone Knight _____________________________ | Attack: | 190 | | Attacks: | 1 | | Defense: | 200 | | Agility: | 36 | | Speed: | 58 | | Wisdom: | 100 | | Magic END: | 80 | | Range: | 25 | | Luck: | 5 | | Hit Points: | 580 | | EXP Points: | 708 | | Silver: | 262 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These guys can just plain brawl with you, and this is not good because they are in Althena's Fortress BEFORE you get to Fake Althena, so your gonna need those stats high, be careful. If they attack one person, they can do over 200 damage, take care of them fast. ---------------------------------------------------------------------------- Name: Zombie _____________________________ | Attack: | 132 | | Attacks: | 2 | | Defense: | 80 | | Agility: | 20 | | Speed: | 96 | | Wisdom: | 80 | | Magic END: | 50 | | Range: | 27 | | Luck: | 5 | | Hit Points: | 128 | | EXP Points: | 209 | | Silver: | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are fast, and annoying making them a pest. They do average to good damage depending on who they attack. Jean can use Dragon Fist and get rid of them all if you can afford the magic, but Battalion Sword will work for some of them too. ---------------------------------------------------------------------------- Name: Elder Boomba _____________________________ | Attack: | 150 | | Attacks: | 1 | | Defense: | 150 | | Agility: | 50 | | Speed: | 62 | | Wisdom: | 100 | | Magic END: | 100 | | Range: | 32 | | Luck: | 5 | | Hit Points: | 400 | | EXP Points: | 538 | | Silver: | 275 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are a step up from the Big Boomba's. IF they are doing that eye attack, just kill them with like Battalion Sword. If they are exploding be careful, because than, unlike the other 2 types, can do decent damage. Also watch out if they are with other types. ---------------------------------------------------------------------------- Name: Big Boomba _____________________________ | Attack: | 107 | | Attacks: | 2 | | Defense: | 120 | | Agility: | 50 | | Speed: | 62 | | Wisdom: | 100 | | Magic END: | 100 | | Range: | 30 | | Luck: | 5 | | Hit Points: | 320 | | EXP Points: | 260 | | Silver: | 164 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are a lot like the Boomba's but when they explode on you they do a little bit more damage. Still nothing to pee yourself about, but be careful if your getting low on HP. When they are in large groups is when they are most dangerous. ---------------------------------------------------------------------------- Name: Boomba Boy _____________________________ | Attack: | 130 | | Attacks: | 1 | | Defense: | 120 | | Agility: | 50 | | Speed: | 80 | | Wisdom: | 100 | | Magic END: | 100 | | Range: | 33 | | Luck: | 5 | | Hit Points: | 200 | | EXP Points: | 187 | | Silver: | 127 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These are basically there to annoy and wear down on your stats. They do average damage, and the only way they could faint someone was if they already had low HP and ALL of them attacked that same person, take them out easily. ---------------------------------------------------------------------------- Name: Hades _____________________________ | Attack: | 188 | | Attacks: | 2 | | Defense: | 200 | | Agility: | 40 | | Speed: | 60 | | Wisdom: | 100 | | Magic END: | 120 | | Range: | 35 | | Luck: | 5 | | Hit Points: | 700 | | EXP Points: | 1621 | | Silver: | 666 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: Geez man who let the dogs out? These guys are ripped, and they let you know it by causing major damage if you don't kill them fast. They are also VERY fast when out of battle mode, so don't plan on running and avoiding them, might as well fight. Note: They are to strong to afford trying to run and then not being able to, they will make you pay for it major. ---------------------------------------------------------------------------- Name: Snatcher _____________________________ | Attack: | 164 | | Attacks: | 2 | | Defense: | 200 | | Agility: | 77 | | Speed: | 116 | | Wisdom: | 100 | | Magic END: | 120 | | Range: | 40 | | Luck: | 5 | | Hit Points: | 330 | | EXP Points: | 746 | | Silver: | 195 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Description: These can be a serious problem if your low on HP and MP because they can paralyze a member of the party, and if you were depending on Jean to do Dragon Fist, that could matter. They can do decent damage, but they are never alone, so just keep an eye on that MP you use killing them. ******************************************************************************* ******************************************************************************* **** X. Rememberizer Checklist ********************************************** ******************************************************************************* ******************************************************************************* LUCIA'S AWAKENING: This is the clip that you see when you first start Lunar: EBC. She awakens, then is standing outside wondering what's wrong. To get this one, you'll have to proceed back to the first Dragon Ruins where Hiro took the Dragon Eye jewel from the Dragonhead, and go to the very topmost floor, where you'll find yourself outside at the Dragonhead. The clip will automatically trigger. I THINK there's a boss you have to fight, but I'm not sure on that. RUIN RAIDERS: This is the clip where Hiro takes the Dragon Eye Jewel, with Ruby holding the lantern. It follows LUCIA'S AWAKENING. To get this one, follow the same steps as above. It will trigger at the same location. DRAGONSHIP DESTINY: This is the clip where you meet Leo for the first time. If you remember, he rides up beside you while you're heading down the mountain towards home. To get this one, go to the winding hills south of the Dragon Ruins, enter from the top, and walk normally as though you were heading through them. When you reach the cliff where you first saw Leo, the clip will trigger. THE BLUE SPIRE: This is the clip where Ruby is in awe of the Blue Spire as the duo looks up at it just before entering. To get this clip, head to the Blue Spire and walk up. It should trigger just before you get to the Althena's Statue in the fountain. LUCIA'S ARRIVAL: This is the clip where Lucia first appears to Hiro and Ruby. To get it, proceed to the very top of the Blue Spire and walk into the room with the floating globe. LUCIA'S CONFUSION: This is the clip where Lucia first wonders what happened to Althena. It is just before her first encounter with Zophar. To trigger, follow the steps under THE BLUE SPIRE. RONFAR'S ENTRANCE: This is the clip where you first meet Ronfar. To trigger, walk into the bar of Larpa. LUCIA REFLECTS: This is the clip where Lucia wonders about the different aspects of humanity as she overlooks from a dock in Larpa, just before she leaves Hiro to search for Althena on her own. To get this one, proceed to Larpa and go to the same dock where she stood. YOU MUST walk down to the end of the dock, or the clip won't trigger. JEAN'S ENTRANCE: This is the clip where you see Jean dancing as you first encounter her troupe. To trigger, walk to the clearing where the troupe used to be. It's easier and faster to go from the opposite side. ALTHENA'S SPRING: This is the wonderful clip where Lucia walks in on Hiro while she's naked, in the spring. To trigger, walk into the male's side of the bath of the spring inside the same forest where Jean's troupe was. LEMINA'S ENTRANCE: This is the clip where Lemina reveals herself after defeating the Magic Tester. To trigger, walk through the Haunted Manor all the way to the room where you fought the Tester and continue to walk up until it triggers. THE DISGUISE: This clip is where Lucia, Jean, and Lemina are trying to find a new outfit for Lucia inside the carnival tent. To trigger, walk through the carnival to the caravan in the back. It should automatically trigger when you enter. PUNCHED-OUT PEEPS: This clips is where Ronfar and Hiro get knocked into the sky for peeping on the chicks. Same steps to trigger as THE DISGUISE above. LUCIA'S NEW CLOTHES: This is the clip where Lucia displays her new outfit of shorts and a shirt. Same steps to trigger as THE DISGUISE above. RECORDED HISTORY: This is where you see the recorded memories of Ghaleon and the old times. To trigger, head to the second-to-top floor of the Ancient Ruins where the memory modules are. THE ENTRANCE: This is the clip where Ghaleon first enters. Same steps to trigger as RECORDED HISTORY. AN OLD FRIEND: This is the clip where you first encounter Nall. To trigger, enter Taben's Peak from the front side (closest to Meribia) and walk up until the clip triggers. MOONLIT SWIM: This is a wonderful clip where Hiro wakes up late evening and spies Lucia swimming in the water. To trigger, walk into the Water Ruins south of Vane from the back entrance (other side of the river from Vane). EN ROUTE TO PENTAGULIA: This is the clip where Lucia is singing on the bridge of the Dragonship Destiny. You start with this one automatically when you get the Rememberizer. THE HOLY CITY: This is the clip that shows a panoramic view of Pentagulia from the outside. To trigger, enter the area where Pentagulia used to be. DRAGONMASTER GHALEON: This is the clip where Ghaleon meets you as you step from the Dragonship Destiny into Pentagulia. Same steps to trigger as THE HOLY CITY. AUDIENCE WITH ALTHENA: This is the clip where you first see the Goddess Althena and Lucia deems her a fake. Same steps to trigger as THE HOLY CITY. SHADOW WARRIOR JEAN: This is the clip where Jean sheds her dancer's uniform for a more..."karate" type uniform in Horam. To trigger, walk into the dojo at the end of Horam... if this doesn't trigger it, walk into the back room on the right. NEO-VANE: This is the clip of Neo Vane as it flies over the Dragonship and paralyzes it. To trigger, drive the Dragonship around the Blue Dragon's mountain and south towards Zaback and Neo Vane. It should trigger automatically when you get to a certain point. DRAGON ATTACK: This is the clip that displays the Dragons' assault on Pentagulia's shielding. Same steps to trigger as THE HOLY CITY. DEATH OF THE BLUE STAR: This is the clip where Lucia explains how the Blue Star was originally destroyed. Same steps to trigger as THE HOLY CITY. LUNA'S STORY: This is the clip where Lucia finds out that the Goddess Althena remained in human form and renounced her powers to be with Alex, and to believe in the human spirit to defeat evil. Same steps to trigger as THE HOLY CITY. ZOPHAR'S REVIVAL: This is the clip where Zophar first makes his appearance along with his domain. Same steps to trigger as THE HOLY CITY. ZOPHAR VS. LUCIA: This is the clip that displays the faceoff between Zophar and Lucia and the ultimate capture of Lucia. Same steps to trigger as THE HOLY CITY. GHALEON'S CHALLENGE: This is the clip of Ghaleon's final challenge to Hiro on the roof of the Vane Magic Guild. To trigger, walk into the Guild and go to the roof. DESTINY DEPARTS: This is the clip where the Dragonship Destiny departs for Pentagulia as Ghaleon watches from afar, then dissolves into light. Same steps to trigger as GHALEON'S CHALLENGE. (this one, I'm not 100% sure about. Someone please verify.) ZOPHAR'S CASTLE: This is the clip where Hiro and crew see the full evolution of Zophar's Domain, including the 'freezing' of the water and the image of the trapped Lucia. Same steps to trigger as THE HOLY CITY. (this one, I'm also not 100% sure about. Someone please verify this one.) OMNI-ZOPHAR: This is the clip that shows the first evolution of Zophar himself. Same steps to trigger as THE HOLY CITY. SPIRE IN SHADOW: This is the clip that shows the Blue Spire clouded in shade. Same steps to trigger as THE BLUE SPIRE. (not 100% sure. Someone please verify.) TEARFUL FAREWELL: This is Lucia's goodbye to Hiro. Same steps to trigger as LUCIA'S ARRIVAL. A NEW BEGINNING: This is Hiro's promise that he will find a way to be with Lucia, and him and Ruby sailing off on another adventure. Same steps to trigger as LUCIA'S ARRIVAL. (this one might be automatic, I'm not sure.) ******************************************************************************* ******************************************************************************* **** XI. Bromide Checklist ************************************************** ******************************************************************************* ******************************************************************************* 1. Lucia's Bromide 1 - Staring at the Sky LOCATION: Larpa EXACT: There's a man who stands by his house, just above the Althena Statue (you'll know it is him when you enter his house you'll find his wife and baby). When you wake up and find Lucia gone, go talk to this man. DESCRIPTION: Lucia is wearing a tight black suit and red cape. It seems like a beautiful day to be staring at the sky. 2. Jean's Bromide 2 - Dancing Queen LOCATION: Caravan after the Illusion Woods EXACT: After you rescue the crew of the Caravan from a gigantic venus flytrap monster, go talk to the girl who guards the pathway out of the Illusion forest. This path will be blocked at first, but when it's opened, that's the time you talk to her. DESCRIPTION: Looks like a poster of dancing Jean in all her charming glory. 3. Jessica's Bromide - Land Ho! LOCATION: Meribia EXACT: Go to the bar and talk to one of the guys there. DESCRIPTION: Jessica (of the first Lunar) riding a sailboat, looking unusually thinner than ever. 4. Lemina's Bromide 3 - Midnight Appraisal LOCATION: Meribia EXACT: Go to Ramus' shop (if you played Lunar 1, you'll be able to find it easily) and talk to Ramus' grandfather. He's the guy who keeps giving Lemina so much praises (it borders on being lecherous). Just keep talking to him and he'll eventually hand over the bromide. DESCRIPTION: Lemina checking out all her gold (as usual) in the middle of the night. 5. Lemina's Bromide 2 - Seaside Stroll LOCATION: Meribia EXACT: Examine the barrels at the back of Ramus' shop. Additional note about this bromide: I think you can only get this one if you've gotten the previous Lemina bromide. DESCRIPTION: Lemina playing on the beach. 6. Lemina's Bromide 1 - Sunset Breeze LOCATION: Vane EXACT: Examine the shelves where obviously Lemina's books lie (stuff about gold, money, her weird poetry). You might want to read all the books if you've played Lunar 1, if you're curious as to what happened with the previous heroes. I think the bromide is in the shelves are on the right, second row. DESCRIPTION: Lemina enjoying a good book while she sits on her window. 7. Mia's Bromide - Warm Tea, Good Read LOCATION: Transmission Spring Near Vane EXACT: Talk to the guy near the Althena Statue. There are only 2 people there anyways, so finding this bromide wouldn't be too hard. DESCRIPTION: Mia having tea on a good day. She looks a bit older and so much thinner. I think somebody ought to tell her to eat more. *** THE EPILOGUE BROMIDES *** The next group of bromides can be gotten during the Epilogue, after the final battle with Zophar. You'll just notice that some treasure chests that weren't there before, suddenly start popping up. They're also quite easy to find because you'll be stumbling upon most of them while looking for the rest of your party members. (You kind of want to regroup because there's a new quest you may want to finish.) 8. Mauri's Bromide 1 - Afternoon Picnic LOCATION: Raculi EXACT: Mauri's house. Speak to Ronfar first to get him to join you in your new quest. After this, speak to Mauri. They'll have that ultra-mushy ewwy conversation and Mauri will give Ronfar her bromide as a means to remember her by (during your quest). DESCRIPTION: Mauri is walking near a stream, carrying a fruit basket. Very pretty sight. 9. Mauri's Bromide 2 - In Leo's Footsteps (Sibling Rivalry) LOCATION: Raculi EXACT: Behind Mauri's house is a chest that wasn't there before. Open it. DESCRIPTION: This is so weird... Mauri masquerading as Mystere (her brother Leo's alternate ego). 10. Jean's Bromide 3 - Long Hard Night LOCATION: New Carnival EXACT: At the North Carnival, talk to the guy on the right of the fence, and he'll sell you the bromide. DESCRIPTION: Sexy Jean falling asleep after a hard days work. 11. Jean's Bromide 4 - Martial Awe LOCATION: New Carnival EXACT: Also at the North Carnival, there's a new treasure chest at the back of one of the balloons. DESCRIPTION: Jean is sparring with poor Hiro? I pity the guy... (I don't think he stands a chance without his sword.) 12. Lucia's Bromide 3 - Blue Starlight LOCATION: Mystic Ruins EXACT: One of the pixies there will give you this bromide. It looks like they like Lucia very much. DESCRIPTION: Lucia sleeping like a baby. 13. Ghaleon's Bromide - Secret Garden Moment LOCATION: Mystic Ruins EXACT: Remember the room where you saw a record of the final battle of the first Lunar? That's where you'll find this bromide. DESCRIPTION: What a sweet moment! Ghaleon shows his soft side here, spending quiet time with his pretty little pixies in the garden. 14. Luna's Bromide - Dreamy Weaver LOCATION: Vane EXACT: In the lower left house, there's a couple who were once part of Nall's kiddie group (once lived in Taben's peak). Talk to the woman and she'll give you this "lucky charm" which originally came from Nall. DESCRIPTION: Luna (from Lunar 1) stitching some patterns on a beautiful cloth. 15. Borgan's Bromide - Rub-A-Dub-D'ohh! LOCATION: Vane EXACT: Enter the Ausa mansion (Lemina's home) and go to the throne room. Talk to Borgan. DESCRIPTION: This is really weird! Who would want to see a picture of Borgan taking a bath???? 16. Nall's Bromide - Fishy Fantasies LOCATION: Taben's Peak EXACT: On the room before Nall's quarters, talk to one of the kids repeatedly. To be sure, talk to them all, if some of the kids just repeat the same thing, move to the next, until you find one who talks about something different each time. There are only 3 of them inside the room, so you won't have a problem. DESCRIPTION: A cute picture of Ruby sleeping on Nall's tummy. They're both dreaming about fish. This is soo sweet. Those two should end up together (heh). 17. Lucia 2 - Another Great Day LOCATION: Taben's Peak EXACT: Remember there was a baby in a cradly on Taben's Peak. Go to that baby and you'll find that it has a Lucia bromide with it. Everybody will wonder where the baby got it from. DESCRIPTION: Lucia opening the window to let in the glorious rays of the sun. She's now wearing the short shorts that was given to her during the Carnival escapade. 18. Lucia 4 - Splendor in the Grass LOCATION: Taben's Peak EXACT: Enter the room where Nall locked you up during your first meeting. There's now a new chest there. DESCRIPTION: Lucia is enjoying the day while she's sitting on the grass. 19. Lemina 4 - Steamy Scene LOCATION: Meribia EXACT: Go to Ramus' shop again and enter his Hall of Horrors. Actually you'll find the bromide easier if you use the passage in Lunn's Dojo. There's another new treasure chest (actually there were other treasure chests I wasn't able to get here during my first visit, because I was dodging enemies but I'm pretty sure that new treasure chest wasn't there the last time). DESCRIPTION: A better version of Borgan's bromide. This time it's Lemina in the bath tub. 20. Mystere's Bromide - Shining Justice LOCATION: Takkar Village EXACT: Talk to the old man standing near the gate of the top part of Takkar Village. DESCRIPTION: Mystere in three different poses. It's ironic how a rigid guy like Leo could actually be this hilarious! (He's my favorite btw, because he's cute.) 21. Jean 1 - Gypsy Feast LOCATION: Horam EXACT: On the left of the Blue Dragon Dojo is a house which belongs to the Drunken Karate practitioners. Talk to the perverted old man (who obviously has the hots for Jean), and you'll get your bromide. DESCRIPTION: Jean sure looks like she could eat all that food, what with being a dancer and a martial artist at the same time! She's wearing her ultra sexy dancer's dress. 22. Bromide still being located. I saw in one of the forums that there's a 22nd bromide in Lionhead (the lion-shaped sanctuary that you couldn't enter during your first mission or regular quest). I went there and literally got slowly tortured and eventually annihilated. So at the moment, I'm trying to get enough strength so I could locate the exact location of this bromide. My boyfriend told me that this is the last bromide......READ UPDATE BELOW BEFORE EMAILNG ME ABOUT THIS BROMIDE. If I got lazy, I'd probably just have to borrow his brother's memcard and list it here, but I'd rather award myself _after_ my own hard work. I'd rather not spoil the fun, doncha think?.....READ UPDATE BELOW BEFORE EMAILING ME ABOUT THIS BROMIDE. * UPDATE ON BROMIDE #22* 22. Hiro's Bromide - Adventurer's Club LOCATION: Lionhead EXACT: On the top floors of Lionhead, where there are no more annoying enemies, just before the boss battle. DESCRIPTION: Hiro deserves a bromide too... Hiro and Ruby running out of a crumbling dungeon? They must be treasure hunting again. NOTE: Silly me didn't realize how easy Lionhead is, even at low levels. All you have to do is go first to the cave North of Horam and get that special item that makes all your party's attacks higher. Put that on Jean and have her cast the spell on her first turn. Then have Hiro cast Triple Sword attack on the following types of enemies: (a) The Big Black Ball - Triple Sword is the only thing that kills it fast (b) Mummy Leader - I dunno what the name of that group is, but if you encounter a group of claymen, look for their leader (the one with a different color from the others). Just kill that and you're home free. You don't have to worry about the rest of them 'cause they die after that leader dies. ******************************************************************************* ******************************************************************************* **** XII. Weapons/Armor Stats *********************************************** ******************************************************************************* ******************************************************************************* SWORDS ------------------------------------------------------------------------------- Name: Silver Cost: Attack Boost: ------------------------------------------------------------------------------- Short Sword 340 +17 Long Sword 690 +23 Broad Sword 1240 +31 Silver Sword 1600 +40 Bastard Sword 2450 +49 Smash Saber 2100 +70 Rune Sword 3990 +57 Platinum Blade 5360 +67 Samurai Sword 6840 +76 Amethyst Sword 8500 +85 Master Sword 10340 +94 Ghaleons Sword N/A +100 Althena's Sword N/A +111 Dynes Sword 4550 +65 White Fang 10340 +94 Nameless Sword 12600 +107 MACES ------------------------------------------------------------------------------- Name: Silver Cost: Attack Boost: ------------------------------------------------------------------------------- Mace 300 +15 Flail 630 +21 Silver Mace 1320 +33 Golden Mace 2100 +42 Spirit Mace 3000 +50 Ritual Mace 4060 +58 Flaying Flail 5760 +72 Amethyst Mace 7200 +80 Prayer Mace 8800 +88 Holy Mace 10320 +93 Justic Rod 12000 +100 DAGGERS ------------------------------------------------------------------------------- Name: Silver Cost: Attack Boost: ------------------------------------------------------------------------------- Dagger 80 +2 Ancient Dagger 200 +6 Star Dagger 2000 +26 Rusty Dagger 2 +1 FANS ------------------------------------------------------------------------------- Name: Silver Cost: Attack Boost: ------------------------------------------------------------------------------- Feather Fan 720 +24 Iron Fan 1160 +29 Razor Fan 1800 +36 Platinum Fan 2580 +43 Jean's Fan 3500 +50 CLAWS ------------------------------------------------------------------------------- Name: Silver Cost: Attack Boost: ------------------------------------------------------------------------------- Iron Claw 4400 +55 Black Panther Claw 5940 +66 White Tiger Claw 7700 +77 Crushing Fist 9570 +87 Berserker Claw 11880 +99 Fierce Fist 5886 +60 STAFFS ------------------------------------------------------------------------------- Name: Silver Cost: Spell: ------------------------------------------------------------------------------- Magic Staff 1200 Thunder Bolt Quake Staff 2000 Rock Viper Thunder Staff 2000 Lightning Rain Water Staff 2000 Ice Pick Flame Staff 2000 Flame Wind Staff 2000 Wind Cutter Earth Staff 6000 Rock Crush Lightning Staff 6000 Plasma Shock Ice Staff 6000 Ice Lance HellFire Staf 6000 Flame Bomb Hurricane Staff 6000 Squall Sage Staff 20000 Unique Spell Thieves Staff N/A Possible Item ARMOR ------------------------------------------------------------------------------- Name: Silver Cost: Defense: ------------------------------------------------------------------------------- Leather Armor 360 +12 Chain Mai l720 +18 Plate Armor 1000 +30 Iron Armor 1300 +26 Silver Armor 1920 +32 Platinum Armor 2800 +40 Warrior Armor 3840 +48 Amethyst Armor 5040 +56 Dynes Armor 6400 +64 Dragon Armor 8250 +75 Goddess Armor 8200 +70 Chaos Armor 1554 +59 CLOTHES ------------------------------------------------------------------------------- Name: Silver Cost: Defense: ------------------------------------------------------------------------------- Priest Clothes 1150 +23 Purity Clothes 1800 +30 Ceremonial Clothes 2590 +37 Holy Clothes 3520 +44 Battle Clothes 4680 +52 Miracle Clothes 6000 +60 Saint Clothes 7700 +70 ROBES ------------------------------------------------------------------------------- Name: Silver Cost: Defense: ------------------------------------------------------------------------------- Robe 520 +13 Silver Robe 680 +17 Fur Robe 1050 +21 Magician Robe 2100 +30 Immortal Robe 3200 +40 Wisdom Robe 4500 +50 Aura Robe 6000 +60 Sage Robe 7700 +70 SHIRTS ------------------------------------------------------------------------------- Name: Silver Cost: Defense: ------------------------------------------------------------------------------- Peasant Clothes 30 +3 Adventurer Clothes 120 +6 Blue Pajamas 30 +3 Red Pajamas 30 +3 Yellow Pajamas 660 +66 DRESSES ------------------------------------------------------------------------------- Name: Silver Cost: Defense: ------------------------------------------------------------------------------- Pretty Dress 420 +14 Flared Dress 720 +18 Fur Dress 1300 +21 Silk Dress 2040 +34 Jean's Dress 2940 +42 BRACELETS ------------------------------------------------------------------------------- Name: Silver Cost: Defense: ------------------------------------------------------------------------------- Bracelet 80 +4 Iron Bracelet 240 +8 Silver Bracelet 480 +12 Steel Bracelet 850 +17 Platinum Bracelet 1320 +22 Bejeweled Bracelet 1890 +27 Amethyst Bracelet 2560 +32 Holy Bracelet 3420 +38 Goddess Bracelet 4400 +44 SHIELDS ------------------------------------------------------------------------------- Name: Silver Cost: Defense: ------------------------------------------------------------------------------- Saucepan Lid 6 +2 Wood Shield 100 +5 Iron Shield 300 +10 Silver Shield 600 +15 Steel Shield 1000 +20 Platinum Shield 1500 +25 Warrior Shield 2170 +31 Amethyst Shield 2880 +36 Master Shield 3780 +42 Legendary Lid 1462 +20 Dragon Shield 5000 +50 Holy Shield 4800 +46 WRAPS ------------------------------------------------------------------------------- Name: Silver Cost: Defense: ------------------------------------------------------------------------------- Hawk Wrap 4240 +58 Ninja Wrap 5500 +67 Tiger Wrap 6900 +76 Scarlet Wrap 8470 +85 GAUNTLETS ------------------------------------------------------------------------------- Name: Silver Cost: Defense: ------------------------------------------------------------------------------- Iron Gaunlet 60 +3 Silver Gauntlet 320 +8 Platinum Gauntlet 650 +13 Magic Gauntlet 1080 +18 Jewel Gauntlet 1540 +22 Mystic Gauntlet 2160 +27 Psycho Gauntlet 2970 +33 Goddess Gauntlet 4000 +40 ARMLETS ------------------------------------------------------------------------------- Name: Silver Cost: Defense: ------------------------------------------------------------------------------- Hawk Armlet 1820 +26 Leopard Armlet 2480 +31 Tiger Armlet 3240 +36 Lunn's Armlet 4300 +43 HELMETS ------------------------------------------------------------------------------- Name: Silver Cost: Defense: ------------------------------------------------------------------------------- Safety Helmet 800 +15 Leather Crap 40 +2 Iron Helm 150 +5 Silver Helm 360 +9 Steel Helm 650 +13 Platinum Helm 1020 +17 Warrior Helm 1470 +21 Amethyst Helm 2000 +25 Master Helm 2710 +29 Dragon Helm 3500 +35 Lion Helm 3400 +34 HAIRPINS ------------------------------------------------------------------------------- Name: Silver Cost: Defense: ------------------------------------------------------------------------------- Cute Ribbon 520 +8 Headband 60 +3 Silver Hairpin 180 +6 Platinum Hairpin 360 +9 Bejewled Hairpin 600 +12 Ritual Hairpin 900 +15 Gold Hairpin 1260 +18 Amethyst Hairpin 1680 +21 Holy Hairpin 2160 +24 Goddess Hairpin 3000 +30 Fantasy Ribbon 3000 +30 BANDANAS ------------------------------------------------------------------------------- Name: Silver Cost: Defense: ------------------------------------------------------------------------------- Bandanna 10 +1 Colorful Bandanna 60 +3 Silver Bandanna 240 +6 Lucky Bandanna 450 +9 Soul Bandanna 600 +12 Charm Bandanna 900 +15 Prayer Bandanna 1260 +18 Spirit Bandanna 1680 +21 Aura Bandanna 2160 +24 Miracle Bandanna 3000 +27 ******************************************************************************* ******************************************************************************* **** XIII. Frequent Questions *********************************************** ******************************************************************************* ******************************************************************************* What is a Bromide? - A Bromide is basically a picture of one of the characters, that throughout the game and the epilogue you can collect for fun. It is just a challenge to try to collect all 22. (Remember during the normal game you can only get a few of them, most are located in places during the epilogue). How do I get the Epilogue? - Once you have defeated Zophar completely, the credits will roll and you will see anime scenes of everyone going home. Now, once the credits are done rolling you will be asked if you want to save your memories, if you want to play the epilogue, say YES. Then you will be able to load that as normal. When should I save? - Saving should be done in before bosses, and in places where important things happen. Sometimes you don't want to save, like if you’re experimenting with items. What is Althena(Luna) and Lucia's relationship? - No one I have talked to is really sure, but here is my take on it. First of all, they are not mother-daughter like some people on the board thought. Even though Althena was once a goddess, she died almost 1000 years before this saga even started, and Lucia doesn't look 1000 does she :P I believe that Lucia has simply been isolated and kept on the Blue Star, starting since Althena destroyed the civilization there, but she didn't age because she was frozen chronogenically, and that's best way I can explain it (>_<). Sorry. How does L2EB connect chronologically with LSSS? - Lunar 2, takes place 1000 years after Dragonmaster Alex defeated Ghaleon. All of the characters (except the dragons) have passed away, with the exception of Ghaleon who was brought back by Zophar (which was his downfall). ******************************************************************************* ******************************************************************************* **** XIV. Collectors Guide ************************************************** ******************************************************************************* ******************************************************************************* ---------------------------------------------------------------------------- What You Get ---------------------------------------------------------------------------- 1 Cloth Map of Lunar 1 Official Lunar 2 Soundtrack with holder 1 Official Leather Bound Instruction Booklet 1 Lucia's Moon Pendant with cloth bag 17 Stand up Figurines 1 Making of Lunar CD The Stand up Figures Instructions: - Place your fingers on the standees, as shown in the picture in your instructions which should have come with the set. Then simply press your thumb and index finger together very softly. Continue to press down until the picture is fully displayed. BE CAREFUL! DON'T TEAR THEM! Lucia’s Pendant This Pendant is located in the black cloth bag in the Omake Box. This is an exact replica of the pendant that Lucia wears during the game. It appears to be a pendant of the blue moon, during one of its phases. Take care of this because yes, it is in fact a collector’s item. The Official Soundtrack Track # Track Name/Playing Time 1. Star Dragon Theme ['95 mix](2:43) 2. Ghaleons' Theme (3:40) 3. Promenade (2:46) 4. Field to Tomorrow (2:39) 5. Crowded Street Corner (3:06) 6. Gypsy Heart [Jean's Theme](4:24) 7. Brave Warriors (3:48) 8. Holding On [Lemina's Theme](2:46) 9. White Mask Funk [Mystere's Theme](2:18) 10. Wine, Women, and Song [Ronfar's Theme](2:47) 11. Eternal Blue [Instrumental](2:32) 12. Desire (3:45) 13. Justice [Leo's Theme](1:35) 14. Boss Battle (1:50) 15. Hiro's Fight (1:29) 16. Eternal Blue [Rondo-Light and Shadows](5:02) 17. Golden Voice (2:49) 18. Lucia vs. Zophar (2:23) 19. Growing Fear (3:25) 20. Heart-Shaped Tears (2:52) 21. Zophar's Arrival (2:23) 22. Somber Memories (4:01) 23. Dragonship Destiny (2:39) 24. Lucia's Theme (5:59) Your Clothe Map In your complete set you will receive a cloth map of the world of Lunar. It is made out of pretty fragile stuff, so I would recommend that you keep it in the box and not keep messing with it. The map shows large geographical landmarks in the world of Lunar. Your Leather Booklet Included in your Complete Set will be a leather bound instruction booklet which contains a Walkthrough for the first few minutes of the game as well as lots of information on the battle system and some of the main characters. it will shed some light on the world of Lunar, as well as an interview with the music director. I suggest that you read this book. The Making of Lunar This CD was a major plus, it was a very interesting documentary on how they made Lunar 2, and then how they translated it into English. You get to meet and talk to a lot of the voice actors, as well as several Japanese teenagers when they are buying the game. There are sections about art, graphics and a lot of other stuff about the making of the game. It even shows a little bit of the programming. If you are interesting in making games as a career, this CD is a must watch! Note to people: Take care of this set and keep it all together for god’s sake! All of the items in this set are pretty nifty, and it would be a shame to lose them. Now just to stop people from emails that I KNOW will come, NO I will not mail/sell you any pieces. How Can I Find the Collectors Editions? Your best bet for finding the rare collectors edition for Lunar 1 is either going to be on Ebay or in a Store that carries or specializes in rare games. EBWord sometimes has links to places that are selling the COMPLETE edition but they are usually not. If you are looking for Lunar 2, that is much easier to find, as most stores still carry it, since its only about a year old. Pawn Shops and other smaller stores like that sometimes have them, But I would check the discs before buying them, and thoroughly inspect all of the stuff. Story Behind the Lunar 1 Re-Release Ok, the re-release was originally set for December 4, 2001. But it has now been pushed back to January 10, 2001 (I know what were thinking, more Working Designs Delays, (>_<). So anyway, there will be a limited number of the games remade copy from the 32-bit version, and I mean totally re-mastered will be hitting stores. I would suggest reserving a copy if possible. No one really knows the reasoning for sure, probably because they're in such a high demand. Other people have speculated that it is to compete with Squares recent remake hit Final Fantasy Chronicles, both are valid reasons. Story Behind the original Lunar's rarity Alright, I was told this story by a few of the people from the Lunar boards. It seems that when Lunar 1 was first released, a limited number of the collector’s edition sets were ever made (Lunar: Silver Star Story COMPLETE). The collectors set was the one that came if the book and stuff. And were not just saying that Working Designs announced it once, they had it in ads and all kinds of stuff, saying they would NEVER put out Lunar 1 again. Well, now that they have scheduled the re-release for January 10, 2001, a lot of people are angry. We don't know yet whether or not it will be the collector’s edition that is re-released, but if it is a lot of people will be both happy and unhappy. Where to find the Strategy Guides - Alright the strategy guides are probably even harder to find than the games and there is a little bit of a story about them. It is my understanding, and that of a great many people, that the art on the cover was pretty expensive or hard to do or something along those lines (as it is VERY nice). Now apparently Working Designs decided they would stop production after only so many were made (this is for Lunar 2 mind you). So now they are some what of a collector’s item themselves. You can find them on Ebay sometimes, and very rarely will a game store have them, usually only if they buy used goods, and someone sold it back. I would recommend that you pick up one of these whenever you can. (Note: You used to be able to order them from Working Designs, but I don't know if you still can.) ******************************************************************************* ******************************************************************************* **** XV. Contributor Credits ************************************************ ******************************************************************************* ******************************************************************************* • Lunar 2 Official Guide: It would be an injustice to not mention the wonderful Official Lunar 2 Guide from Working Designs, authored by Zach Meston. The guide has everything you could possibly need to complete it to the fullest. Full of color maps and photos, story breakdowns, Lunar facts, very handy boss tendencies, and so much more. Zach Meston, my hat is tipped to you sir. • Working Designs: First of all, I do have to thank Working Designs (and Zach Meston again) for some of their boss and monster statistics, without them that would have taken hours longer to compile. Now for the real thanks, for the love of god people they created the 3 of the best RPG’s of all time (Lunar, Lunar 2, Alundra) and, AND they go out of their way include Japanese like extras with their games. You don’t see that kind of fan appreciation from Square... • Matt Hulbert: Um well again I have to thank WD for their numbers, but other than that I did write the rest of the guide. Don’t ask how long the walkthrough took, or what little respect you had for me will suddenly and abruptly disappear. Twas’ a pleasure to right for my favorite RPG and game of all time. I also have to give a little shout out to Led Zeppelin, Bob Marley, and Bob Dylan for entertaining me while writing this guide. • Astroblue: Special thanks to Astroblue for making some very nice art on very short notice. • Ruk Chan: Thanks to Ruk Chan for contributing his bromide locations list. • Revelated: Thanks to Revelated for contributing the Rememberizer clip summaries. ******************************************************************************* ******************************************************************************* **** XVI. Copyright Information ********************************************* ******************************************************************************* ******************************************************************************* Lunar 2: Eternal Blue is a registered trademark of Working Designs Inc., the characters Hiro, Lucia, Ronfar, Ruby, Jean, Gwyn, Lemina, Ghaleon, etc... are all registered trademarks of Working Designs Inc. The author does not claim or insinuate any ownership or claim to any of these trademarks and/or copyrights. Lunar 2: Eternal Blue and associated trademarks are Copyright Working Designs. This guide and all of its contents have been compiled and or created by the author, Matt Hulbert. This guide may not be displayed or recreated in any way, shape or form by anyone without the expressed written consent of the author. GameFAQs and IGN Guides are the only two parties authorized to host this guide. Portions of this guide may not be cut out and/or altered, or used in any type of publication, newsletter, magazine, book or guide. This disclaimer may never be separated from this guide. This guide and copyright are valid and legal under the international copyright law and the Berne Convention Act of 1976. Any failure to comply with any part of this disclaimer can result in legal action. This guide is Copyright with All Rights Reserved to Matt Hulbert, 2003.