//////////////////////////////// LUNAR 2: ETERNAL BLUE (COMPLETE) THE LOST LABYRINTH FAQ v.1.0 by Aurulieus DATE: 5-31-01 E-Mail:doomsta@hotmail.com ICQ:45884718 //////////////////////////////// Version 1.0 - 5-31-01 Release of this FAQ. CONTENTS A. About this FAQ. B. The Guide 1. Map - Worded 2. Boss 3. Map - Mapped 4. Beastiary C. Comments _____________________________________________________________________ | About this FAQ | |_____________________________________________________________________| You should know why you are here, or otherwise, you might just be looking here because your bored. I suggest you don't read this if you are not in the Epilogue. Anyhow, if your hopelessly lost(And understandably.) in The Lost Labyrinth, you've come to the right place. This FAQ will show the locations of warp areas, and places you shouldn't go. Or otherwise you will get lost. I made this FAQ because a lot of people seem to get trouble trying to get Alex's Ocarina. Well, if your getting impatient, lets get started. _____________________________________________________________________ | The Guide | |_____________________________________________________________________| <> ----------------------------------------------------------------------- This is the 'Worded' section, where you will be reading words to get around in the map, it might seem confusing, if it is, read the other section with the'mapped' guide which is after this section. ----------------------------------------------------------------------- So where is the Lost Labyrinth? If you do not even know where the Lost Labyrinth is, it is at Althena's Spring, which is west and a little south of Takkar and north-east of Dalton. I recommend going the path from Takkar as if you went the other way, you'd have to go through Illusion Woods over again, which is a irritating process, as the enemies there are extremely weak. ----------------------------------------------------------------------- I made it, now where do I go? Now that you made it to Althena's Spring, you should notice a small opening between the 'Men's Section' and the 'Woman's Section', not in an offensive manner. Enter that gaping hole and you will then see a warp plate you should have seen at Serak Palace. Walk across the warp tile and you will be teleported to an area that has multiple enemies. If you want to see the stats (HP, Attack, etc.) check the Beastiary section near the end of the FAQ. <> If you are still in the same area as instructed (Hopefully.) then heres the directions to go the 'Easiest, Fastest, and Non-Frustrating' path. Keep in mind, that the directions you go is from YOUR view, not the characters view, so for example, if you went north, and it said east, then you go east. Er, wait a second, I don't think it matters... never mind. <> Now, starting at the 1st warp tile you were in, go south, then east, and east again. On the 2nd time you go east, you will see another warp tile just like the one you came from. Then, step on the warp tile to go to the next floor. Also, if you think you go went of direction, and the directions don't make sense, I suggest going back to where the warp tile was, and starting over, or you will be lost and will have to open the most recent save like many people have been in the past. ROUTE: S - E - E <> The same drill, from the warp tile you entered from, go south, west, west, and south again, which will reach the NEXT warp tile. ROUTE: S - W - W - S <> Not as hard as you expected eh? We're only halfway done. Go south, south, and west. Hmm, the 1st one is always south... ROUTE: S - S - W <> There is 2 routes that are fastest and/or easiest. The 1st one has 3 enemys in the same area, but is fastest. The 2nd route has only 2 enemys in the same area, making it easier, but it is minorly slower. I recommend the 2nd route really, but its your decision, the directions for both are: ROUTE 1: W - W ROUTE 2: N - W - W - S <> This is the last floor you have to go up to get to the treasure: Alex's Ocarina. North, and north again. There are 2 enemies after going north. ROUTE: N - N <> SIDENOTES: I suggest equipping the Hero's Talisman, if you have it, on either Jean or Lemina. //\\BOSS//\\ _____________________________________________________________________ | Knight, Mage, and Angel Guardian | |_____________________________________________________________________| | STRATEGY: | | The Angel Guardian is resistant to physical attacks, but very | | vulnerable to magic; the Knight Guardian is resistant to magic, but | | very vulnerable to physical attacks; and the Mage Guardian is tough | | againest everything. Take out the Mage first, as he regularly heals | | all of the guardians (Sometimes by stealing your HP!). Eliminate | | the other two Guardians at your leisure when the Mage is mashed. | |_____________________________________________________________________| | BOSS STATS: | | Knight Guardian Mage Guardian Angel Guardian | | ATTACK.........230 ATTACK.........150 ATTACK.........250 | | ATTACKS..........2 ATTACKS..........1 ATTACKS..........1 | | DEFENSE........300 DEFENSE........100 DEFENSE........200 | | AGILITY........100 AGILITY........150 AGILITY........100 | | SPEED...........85 SPEED...........60 SPEED...........91 | | WISDOM.........100 WISDOM.........100 WISDOM.........100 | | MAGIC D........100 MAGIC D........400 MAGIC D........300 | | RANGE...........40 RANGE...........40 RANGE..........400 | | LUCK............10 LUCK............10 LUCK............10 | | HIT POINTS....7000 HIT POINTS....7000 HIT POINTS....7000 | | EXP POINTS...17000 EXP POINTS...17000 EXP POINTS...17000 | |_____________________________________________________________________| | TACTICS: | | Hiro: Use Triple Sword on the Mage Guardian until he dies, then use | | it on the Angel Guardian. Use Cross-Boomerang on the Knight Guardian| | once the Mage and Angel Guardian dies. Use normal attacks if you run| | out of MP | | Ronfar: Use Divine Litany, and heal your party if the Mage Guardian | | steals your HP. Otherwise, use Anger Dice on the Knight Guardian. | | Jean: Use Flaming Rage (If you have it equipped). Then use Slam | | Dance, and Blue Dragon Palm in this order: Mage, Angel, and Knight. | | Lemina: Use Flaming Rage (If you have it equipped) Otherwise, use | | Power Drive on Hiro, and Leo, in that order. Use Ice Arrows on the | | Knight Guardian once finished. | | Leo: Use Earth Prayer, then use Soul Blade on the Mage Guardian, | | Angel Guardian, and the Knight Guardian. In that order. | |_____________________________________________________________________| <> After you beat the 3 guardians, you are now able to get Alex's Ocarina, the purpose of it is a practically the opposite of the Rememberizer, you can play music instead. Fortunately, you don't have to go on the spot to get the music you want to play. Also, unlike the Rememberizer, you won't need to switch discs. What a handy item. Now, I hope your not panicking about not having enough MP to heal or any items to get back out, you can use the White Dragon Wings! Or dragonfly wings, er he he, anyway. You can still go back to the warp tile to go face an enemy or two if you need the EXP. _____________________________________________________________________ | Map #2: Mapped | |_____________________________________________________________________| <> KEY: *!* = Warp Tile you came from. ** = Warp Tile you can go. @ = Enemy Location o = Treasure Chest -- = Entrance/Exit !! = ???? (Some kind of 'circle') + + += Boss NOTES: I only mapped the nesscary parts of the map because its easier to recognize and I'm to lazy ;-p ___---___ | | | | | | | ** | | | | | |_________| <> | __ __|__ | | *!* | | | __ __|__ __|__ __|__ | @| | | | | ** @ | @ | | __ __|__ __|__ __|__ <> | | |__ __|__ | | | | *!* | | | | |__ __|__ __|__ __|__ | | | | | | | | @ !! | | | | |__ __|__ __|__ __|__ | | | | | | | | ** | | |__ __|__ | | | | <> | | __|__ __|__ | | | | *!* | | __|__ __| | | | | | | | |__ __|__ __| | | @| | | | ** | | @ | |__ __|__ __| <> | | | | |__ __|__ __|__ __| | | | | | | | | | | | @ | |__ __|__ __|__@ __| | | | | | | | | ** *!* | | | | |__ __| |__ __| <> | | |__ __| | | | | *!* | | |__ __| | | | | |@ | |__@ __| | | | | ** | | |__ __| <> _________ | o | NOTE: The Treasure chest | | contains Alex's _|____ ____|_ Ocarina. | | | | Boss Help: Look above if you | + + + | need a strategy | | beating the boss. |_____ _____| __| |__ | | | *!* | |_______| _____________________________________________________________________ | Beastiary | |_____________________________________________________________________| This part of the guide will explain the enemies in The Lost Labyrinth. Axeman Gramwalker ATTACK..........170 ATTACK..........170 ATTACKS...........1 ATTACKS...........2 DEFENSE.........220 DEFENSE.........220 AGILITY..........50 AGILITY..........50 SPEED..........90/E SPEED..........90/S WISDOM..........100 WISDOM..........100 MAGIC D...........1 MAGIC D...........1 RANGE............30 RANGE............35 LUCK..............5 LUCK..............5 HIT POINTS......680 HIT POINTS......950 EXP POINTS......832 EXP POINTS......932 SILVER..........514 SILVER..........732 ITEM (DROP %): None ITEM (DROP %): None WEAKNESSES: WEAKNESSES: None Thunder RESISTANCES: Charm, RESISTANCES: Charm, Death, Paralysis, Death, Paralysis, Poison, Seal, Sleep Poison, Seal, Sleep DESCRIPTION: DESCRIPTION: When the Gramwalke- When the Axeman has r's eyes are not both of his hands glowing, it will on his axe, it will attack a character try to split a cha- by striking with racter in two. When it's spinning body. the Axeman is hold- When the Gramwalke- ing it's axe in r's eyes are glowi- it's right hand, ng blue, it will and it's left arm unleash a wave of is outstretched, it magic that will will spin it's axe affect any charact- around and hit any er near the blast. character within striking distance. Jack Attack Sable Slime ATTACK..........220 ATTACK..........250 ATTACKS...........1 ATTACKS...........1 DEFENSE.........180 DEFENSE..........80 AGILITY..........60 AGILITY..........90 SPEED..........80/S SPEED..........75/S WISDOM..........150 WISDOM..........150 MAGIC D.........150 MAGIC D.........200 RANGE............35 RANGE............30 LUCK..............5 LUCK..............5 HIT POINTS......823 HIT POINTS.....1500 EXP POINTS.....1420 EXP POINTS.....2092 SILVER.........3277 SILVER............0 ITEM (DROP %) None ITEM (DROP %) Star Light (1%) WEAKNESSES: Fire WEAKNESSES: Fire, RESISTANCES: Charm Thunder Death, Paralysis, Poison, Seal, Sleep RESISTANCES: Charm, Death, Paralysis, DESCRIPTION: Poison, Seal, Sleep When the JA is rocking back and DESCRIPTION: forth, it's going When the SS is just to spin its head floating, its going aroun (exposing a to attack one of mouthful of sharp characters. When teeth) and bite one the SS's eyes are of the characters. closed, and its When the JA's box shaking back and is opening and clo- forth, it will sho- sing, it will unle- ot a slime ball at ash a lightning one of the charact- attack that affects ers. Enveloping all of the charact- him/her rendering ers. useless for several rounds. _____________________________________________________________________ | Comments | |_____________________________________________________________________| Well, here comes the end of the guide, I hope you use this for your own good. E-mail me at doomsta@hotmail.com if you have any comments about this guide. And also, tell me if there are any errors or questions. _____________________________________________________________________ | Disclamier | |_____________________________________________________________________| Under no circumstances can the content of this FAQ sheet be copied. If you want this on your page, please give this FAQ proper credit. Lunar 2: Eternal Blue (Complete) is copyright by Game Arts, by Kadokawa Shoten Publishing, ESP/JAM. English translation is copyright 2000 by Working Designs. I am neither an authorized distributor of the CD or a contributor in the creation of the game.