Sybillium presents a Main Game FAQ/Walkthrough for: LLLLLL UUUUU UUUUUNNNNNN NNN AAAAAAAAAA RRRRRRRRR LLL UUU UUU NNNNNN NNN AAAAAAAA RRRRRRRRR LLL UUU UUU NNNNNNN NNN AAA AAA RRR RRR LLL UUU UUU NNN NNNN NNN AAA AAA RRR RRR LLL UUU UUU NNN NNNN NNN AAA AAA RRRRRRRR LLL L UUU UUU NNN NNNNNNN AAAAAAAAAAAAA RRRRRR LLL LLL UUU UUU NNN NNNNNN AAAAAAAAAAAAAAA RRR RRR LLLLLLLLLLLL UUUUUUU NNNN NNNN AAA AAA RRR RRR LLLLLLLLLLL UUUUU NNNNN NNNAAAAAA AAAAAARRR RRRRR 22222222 22222222222 222 222222 222 222222 222 22222 22222 222222 222222 22 2222222222222 222222222222222 - E T E R N A L B L U E - NAME: Sybillium DATE: June 30, 2002 E-Mail: sybillium2@hotmail.com AIM: Aerlinndan RESIDENCE: Palm City, FL, USA FAQ/VERSION: LUNAR 2 Eternal Blue Main Game FAQ/Walkthrough Final Version WRITTEN FOR: www.GameFAQs.com This document is best viewed in Windows WordPad, 800x600 resolution, at 10 point Courier New font. If you do not view the document in Courier New font, it will look like a bunch o' gibberish. Please take note! This FAQ is a Main Game guide. The information contained in this guide, including the walkthroughs, equipments lists, and item lists, are only meant to take you through the end of the main game. For an outline of the Epilogue section, see the FAQs section. For more detailed Epilogue information, you are advised to check out one of the many other wonderful Lunar 2 FAQs at GameFAQs.com. ===================== COPYRIGHT INFORMATION ===================== This FAQ is copyright protected. What does this mean? For one, this means that the FAQ cannot be edited in any way or altered from its original state. This also means that you cannot use the FAQ for profitable purposes. That includes selling it for money, trading it for something else, or giving away as an incentive to attract buyers. So what can you do with this FAQ? -You can read it and use it to help you through the game. -You can print a copy for your own personal use. -You can print out several copies and freely distribute them. FREELY! But you can not... -As I said, use it for any profit. -Edit it in any way. -Include it in any printed work. This includes compilation CDs! You can do the following things by asking my permission first. -Link to it from your own website. -Use it on your website. =============== VERSION HISTORY =============== Version 1.0 - December 29, 2000 -Original release. -Introduction finished. -The Box/Goodies section finished. -All other sections begun. Version 1.1 - January 1, 2001 -Walkthrough completed up through Meribia Sewers. -Weapons/Armor section overhauled. -All other sections added to. -Took lines away in Bromide section. -Switched some things in the Characters/Magic section. Version 1.15 - January 2, 2001 -Added "Figuring Damage" section. -Bestiary Overhauled. -Fixed various errors. -Walkthrough completed up through Vane. Version 1.2 - January 4, 2001 -Added to all sections. -Fixed various formatting errors. -Changed Copyright policy. -Disc 1 Walkthrough completed. Version 2.0 - January 6, 2001 -Added to walkthrough/sections. -Gave FAQ a classier look. Version 3.0 - January 15, 2001 -Fixed ASCII art problem.Overhauled CRESTS section. -Overhauled Weapons/Armor section. -Overhauled items section. -Added to walktrough, up through Zen Zone. -Added NEWS section. -Added Battlefield Symbols section. Version 3.1 - January 29, 2001 -Fixed Table of Contents -Added to sections. -Added soundtrack list/lyrics/track reviews. -Added new keyword system. -Added Thieves Crest info. -Added Chiro/Shiro info at Bestiary. -Added more FAQs. -New Town system. Version 3.2 - February 16, 2001 -Added new Keyword system. See News section. -Added to Walkthrough and sections. -Explained status values. Version 3.3 - February 26, 2001 -Added new "Tactics" and "The Story" feature. -Fixed various formatting errors. -Added new junk to bestiary. -Fixed ASCII art. -Finished walkthorough for normal game. Final Version - June 30, 2002 -Completely wiped out Tactics and Story features. -Cleaned up guide for final release. ======================================================================= T A B L E O F C O N T E N T S ======================================================================= Prologue: Introduction, Review, News I. The Box/Goodies + Controls II. Characters/Magic a) Hiro b) Ronfar c) Jean d) Lemina e) Leo f) Gwyn g) Others III. Weapons/Armor IV. Items V. System a) Battling b) Crests c) Battle Symbols VI. Walkthrough To repeat: To go to a specific section, press and hold Ctrl and F. Type in the keyword. Then hit "Find Next" until the FAQ jumps to the section you are looking for. _____________________________________________________________________ | DISC ONE | |_____________________________________________________________________| |Salyan Desert | |_____________________________________________________________________| |NUMBER |NAME OF AREA |KEYWORD | |1 |East Desert Pass |LW001 | |2 |Gwyn's Place |LW002 | |3 |Blue Labyrinth |LW003 | |4 |Blue Spire |LW004 | |5 |Larpa / Pass |LW005 | |6 |West Desert Pass |LW006 | |7 |Dalton Town |LW007 | |8 |Dragonship Destiny |LW008 | |9 |Starlight Forest |LW009 | |10 |Illusion Woods |LW010 | |11 |Caravan |LW011 | |12 |Takkar |LW012 | |13 |Takkar Mt. Pass |LW013 | |14 |Ghost Manor |LW014 | |15 |Bandit Butte |LW015 | |16 |East Nota |LW016 | |17 |Carnival |LW017 | |18 |Mystic Ruins |LW018 | |19 |West Nota |LW019 | |________|________________________________________________|___________| |East Katarina Zone | |_____________________________________________________________________| |NUMBER |NAME OF AREA |KEYWORD | |20 |Zulan |LW020 | |21 |Mountain Pass |LW021 | |22 |Meribia |LW022 | |23 |Taben's Peak |LW023 | |24 |Meribian Sewers |LW024 | |25 |Taben's Peak, revisited |LW025 | |26 |Cave of Trial |LW026 | |27 |Vane |LW027 | |28 |Sluice Forest |LW028 | |29 |Azado |LW029 | |29A |Azado Shrine |LW029A | |29B |Azado Barbecue |LW029B | |30 |Dragonship Destiny |LW030 | |________|________________________________________________|___________| | DISC TWO | |_____________________________________________________________________| |Pentagulia | |_____________________________________________________________________| |NUMBER |NAME OF AREA |KEYWORD | |31 |Pentagulia City |LW031 | |32 |Dragon Towers |LW032 | |32A |Red |LW032A | |32B |Blue |LW032B | |32C |White |LW032C | |32D |Black |LW032D | |32E |Taben's Peak |LW032E | |________|________________________________________________|___________| |West Katarina Zone | |_____________________________________________________________________| |NUMBER |NAME OF AREA |KEYWORD | |33 |White Dragon Cave |LW033 | |34 |Horam |LW034 | |35 |Zen Zone |LW035 | |36 |Blue Dragon Cave |LW036 | |37 |Zaback Mines |LW037 | |38 |Zaback |LW038 | |39 |Neo-Vane |LW039 | |40 |Neo-Trial Cave |LW040 | |41 |Black Dragon Cave |LW041 | |42 |Raculi |LW042 | |43 |Serak Palace |LW043 | |44 |Red Dragon Cave |LW044 | |45 |Althena's Tower |LW045 | |46 |Zophar's Keep |LW046 | |________|________________________________________________|___________| To repeat: To go to a specific section, press and hold Ctrl and F. Type in the keyword. Then hit "Find Next" until the FAQ jumps to the section you are looking for. ________________________________________ | BOSS FIGHTS | |________________________________________| |Boss |Keyword | |___________________________|____________| |Guardian |GDNBS1 | |Plantella |PLTABS1 | |Magic Tester LX1 |MTBS1 | |Missing Link |BSMLK1 | |Flame Fang |FFANGBS | |White Fiend |WHITEFBS | |Lunn |LUNNBS | |Blue Fiend |BLUEFBS | |Borgan |BORGANBS | |Black Fiend |BLACKFBS | |Mauri's Id |MAURIBS | |Red Fiend |REDFBS | |Fake Althena |FALTHBS | |Zophar, Form 1 |ZOPHBS1 | |Zophar, Form 2 |ZOPHBS2 | |Zophar, Form 3 |ZOPHBS3 | |___________________________|____________| VII. Bromides VIII. Special Items IX. Bestiary X. FAQs XI. Things of Note in LUNAR 2 XII. Conclusion/Contact >>>From the instruction book... Welcome back to the magical world of LUNAR! Over a thousand years have passed since Dragonmaster Alex and his companions crushed the evil ambitions of Ghaleon and rescued Luna. From that time forward, LUNAR was at peace. With the passing of time, however, the details of that epic conflict were lost. But, ancient writings scattered in the ruins around LUNAR bear silent witness to LUNAR's mysterious past. A boy named, oddly enough, Hiro is fascinated by these stories. He lives with his grandfather Gwyn, an archaeologist who has shown him the wonder of history. now, Hiro and his longtime friend Ruby often steal away to explore the ruins nearby -- even though Gwyn has told them not to go without him. The story that fascinates Hiro most is the one that tells of the time when Althena lived in human form, a Dragonmaster named Alex controlled the four Dragons, and a magic city flew in the sky. To most, these stories seem like fairy tales, but to Hiro they seem just as real as the smell of Grandpa Gwyn's liniments in the morning. Many believe that the inhabitants of LUNAR lived on the Blue Star before the Goddess brought them to this world. Hiro hopes to find a link between his world and the Blue Star by exploring the ancient ruins near his Grandpa's home. There are so many questions to be answered, and unfortunately for all, the answers are coming... -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ NEWS -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ January 15 - Sorry for the long wait! I had to go on a quick excursion to Tampa (FL) for the All-State Band festival, and I got way behind. Rest assured, I will continue to update as I did before! January 26 - Why the lack of delays lately? I've been obsessed with Final Fantasy 9 lately, and now that I've (finally) finished it, I can get back to the FAQ! February 16 - I have keyworded the sections of the FAQ. First look at the table of contents. To go to a specific section, press and hold Ctrl and F. Type in the keyword listed. Then hit "Find Next" until the FAQ jumps to the section you are looking for. February 24 - (deleted, see next) June 30, 2002 - The final version of this FAQ is ready. I have completely deleted the Tactics and Story features that appeared later in the Walkthrough. Also, I have designated this guide a "Main Game" FAQ/Walkthrough, meaning it is only meant to cover the main game in detail. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ INTRODUCTION -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ LUNAR 2: ETERNAL BLUE Platform: Playstation US Producer: Working Designs (www.workingdesigns.com) Release MSRP: $59.99 Game CDs: 3 Also included: 1 "Making of Lunar 2" video CD 1 LUNAR 2 Soundtrack CD (running time: 73:31) 1 Hardcover Eternal Blue instruction book Omake Box with: -Full-size, wearable Lucia's Pendant -Two-sided game map -17 cardboard mini character standees Thank you for choosing this LUNAR 2 Guide. In designing this guide, I have tried to make it so that readers can easily find what they're looking for, follow directions easily, but not have to take their eyes off the TV screen every three seconds to stare at the guide. Some players want to be able to collect all the items and make sure they have everything but they want to do it on their own with only a little bit of help. Others, however, wanrand it of what it in to be guided through the world of LUNAR step-by-step. With this in mind I have designed this walkthrough for LUNAR: Eternal Blue. For each and every area of the game, there are two sections in this guide. The first section is simply a list of things you should do in this area before going on to another area. For instance, I will list all of the items to be obtained in an area. I will list any enemies to be found, along with important things you should do such as flip a switch or read a sign. In the second section, I will provide a detailed walkthrough of the directions you should travel, the enemies you'll meet, information about characters you see, and, of course, a touch of my own dry humor. However, I will write the walkthrough for towns a bit differently. I will simply list key people you should talk to, key things you should witness, and, in general, things you should do while in town. At the end of each town section, you'll find a list of weapons and armor. In this list, I will recommend the weapons and armor that you should buy for your characters, along with what you should sell. This is so you can read the objectives only if you just want a general idea of what to do. About MUSICCHECKs: For this FAQ, I decided it would be kind of neat to include little side notes about the music heard in LUNAR 2. As you read through my FAQ, you'll see little boxes called Musicchecks. You'll understand what I mean when you read one. :) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ REVIEW -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ LUNAR 2 is the _very_ long-awaited sequel to Lunar: Silver Star Story Complete. This game, Lunar 1, was released quite a while ago in the US as a Playstation game. Like LUNAR 2, it was "complete" and had a soundtrack, cloth map, hardcover instruction book, and Making-of CD. In a world where graphics are seeming to become the sole factor at determining whether or not a game is good, it's nice to have a game like LUNAR 2 come out to demonstrate how wrong we are. LUNAR 2's graphics, are, at best, SNES- quality. OVERALL: 9/10 But this means NOTHING. At all. Lunar 2 has one of the most immersive storylines I have ever experienced in an RPG. Battles are simple yet there's enough action to keep you captivated. Bosses are extremely difficult. Every single character in the LUNAR game changes in some way before the game ends. Whether it's a change of attitude toward someone or a complete change of values, it's the dynamicness of the characters that creates such an interesting LUNAR story. Why not a 10? Well, though the anime cutscenes are superb and the dialogue is funny, sometimes the story can get a bit cheesy. Just a bit, though. It's not that bad, and certainly not a thing to keep you from buying this game. And, you get a bunch of extras with it! A full-size Lucia Pendant, over a dozen mini character stands, an awesome soundtrack, and a "MAKING OF LUNAR 2" video cd make LUNAR 2 all worth the $59.95 you'll have to shell out. PLAY-BY-PLAY Graphics - 5 As said, the graphics are below-par. They're not bad, they're just old-fashioned. The anime video sequences do help redeem it a bit, however. Gameplay/Story - 9 As I stated before, the gameplay in LUNAR is really immersive. When you're done with the game, or even halfway through, you really feel like you've met these characters and experiences their own emotions. Full of unexpected plot twists and turns, the story is masterfully written. Music - 10 The music for this game was composed by Noriuyuki Iwadare, who is, in my opinion, second only to Nobuo Uematsu in the world of video game music composition. The music retains classical qualities that make the game feel like a fantasy world, while at the same time adding newer music qualities like drum sets and electric guitars to make the game feel close to home. The CD soundtrack included with the game really lets you enjoy the music more. When you first listen to it, the music will seem like nothing special, but by the end of Disc 1, you'll find yourself going back to listen to the cool arranged songs. The singing voice of Lucia for EB Theme and Lucia's Theme is beautiful, too. The lyrics are great, and the songs really get across their meaning in many ways. CONTROLS/INTERFACE - 10 The controls of LUNAR 2 are extremely easy to learn. You can experiment and master the controller in five minutes. The menus of the game are a bit complicated, but within an hour or so, things will clear up. Lunar 2 is a classic trip down two roads: the road of past classic RPGs and the road paving the way to the future of gaming. |\ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /| -------| \ Part I / |-------- -------| / The Box/Goodies + Controls \ |-------- L 2 |/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \| E B _______________ THE BOX/GOODIES _______________ Working Designs, the company that created LUNAR, states that "no US console RPG has ever had the kind of packaging and presentation present with LUNAR 2." And this is probably true -- just look at the box! Inside this box, there is another whole box full of LUNAR 2 goodies. These include mini- character standees, the game map, and an awesome full-size Lucia pendant. Working Designs spent a lot of time on the instruction book as one can see. It's gorgeous, with its hard cover and blue shiny page sides and red ribbons. Inside the instruction book, there are cool interviews with some of the game's key creators and lots and lots of game art. Speaking of music, also included with LUNAR to complete is a CD soundtrack of the songs from the game. Not all songs are included, but the ones that are have been replayed on better synthesizers and enhanced and added to. Here's the tracklist. 1. Star Dragon's Theme ['95 Mix] (2:43) The first track of this CD is quite a fanfare. And it's decent -- definitely not one of the best tracks on this CD. Maybe it's because I personally can't relate to it. I've never heard this song before. 2. Ghaleon's Theme (3:40) This one's kinda cool. Not much to say. :) 3. Promenade (2:46) Actually, Promenade is one of my favorite songs on this CD. Good melody, AWESOME countermelody, and bongos in the background keep it lively and upbeat. A gem! 4. Field to Tomorrow (2:39) Oh gosh, I forget what the technique is called -- When a music composer puts a big contrast in a song. In this one: You have short, staccato string plucks while at the same time a smooth legato oboe carries the melody. VERY effective. Great orchestral piece. 5. Crowded Street Corner (3:06) In my FAQ, I call this a "rehash" of Lucia's Theme. But you know? This one sorta grows on you after a while. It's fitting as a city song and sounds like a twin brother of the old "Meribia" song from LUNAR 1. 6. Gypsy Heart [Jean's Theme] (4:24) This soung would be REALLY boring if not for the dynamic melodies and the style change in the middle. Style 1 gets boring just at the point where it changes: to a fast Spanish-style tune. It's perfect for its purpose: something for Jean to get her groove on to. The violin is great, but they could have actually used a REAL violinist... 7. Brave Warriors (3:48) Ah, the fight song! LUNAR 1 veterans remember this one. It's good that they put it on the CD. A clear-up of the instrument synth and some cool re- arranging make this an above-average selection. 8. Holding On [Lemina's Theme] (2:46) Lemina and her theme are present on this soundtrack. This one is quick and upbeat, making the title, "Holding On", rather unfitting. Yet it fits perfectly, because yes, she's an upbeat, happy little girl, and there are certain things she must hold on to, emotionally, in the game. 9. White Mask Funk [Mystere's Theme] (2:18) Ah, unfortunately, Iwadare screwed up on this one. It's really boring, and IMHO the worst track on the CD. I skip it every time. 10. Wine, Women, and Song [Ronfar's Theme] (2:37) Interesting...to say the least...this track is a great example of Iwadare's scope of musical styles covered in his composition. Not bad, but not the best. 11. Eternal Blue [Instrumental] (2:32) While it is not a complete instrumental of Eternal Blue, this selection features a flute and piano. Pretty good! 12. Desire (3:45) This inspiring piano/bass duet seems like a singer could come in instead of the flute. Of course, it's yet another rendition of Lucia's Theme, but when you start out with such greatness, it's tough to make it better! 13. Justice [Leo's Theme] (1:35) This one is another fave of mine. Fast, majestic, and solid. It would make a great band or orchestra arrangement. If only Iwadare had made it longer. :( 14. Boss Battle (1:50) I've always been intrigued by this boss battle song. It seem sless frantic and wild than the plain battle song. But you know something? It seems heavy with danger, foreboding, and a sense of urgency. Yeah, urgency would be the best word to sum up this one. 15. Hiro's Fight (1:29) This is the song that plays as you fight the more major bosses. It's the most danger-sounding one of all, probably. Here's what I think: Whenever a composer tries to go crazy and create an extremely frantic boss theme, he screws up horribly. That's unless his name is Nobuo Uematsu, Yasunori Mitsuda, or Noriyuki Iwadare. And Iwadare succeeds here! 16. Eternal Blue [Rondo-Light and Shadows] (5:02) A legend of old. A story forgotten. The memories of true love stolen from time. A darkened romance. Try hard to remember. A doorway to the heart beckons your mind! And now, a corner of night can lift the weight from you. It's in your hands. If just you understand. A destiny lost. A bond that's been broken. The memories, of a time the slipped away. Just open your mind the way lies before you. A doorway to the heart you seek to find. Love can change the key you hold into a gilded chance So tear a memory from your mind and make it real. Blue Star above me, Your mystic shimmer tells of love I should know. Whisper your secret to soothe my doubt and calm my fear. Blue Star above me, when shadows lengthen and the dark looms ever closer, turn on your shine and hold me near. When the comet pulls the bow, The stars begin their dance. The time when destiny and hope will give birth again. Then if it's to be, I'll find a glimmer of the life I should know. Only that moment Can show me what I hold so dear. Until that moment, I'll find some comfort in the love within my slumber. Turn on your charm and hold me near. Blue Star above me, Your mystic shimmer tells of love I should know. Whisper your secret to soothe my doubt and calm my fear. Blue Star above me, when shadows lengthen and the dark looms ever closer, turn on your shine and hold me near. 17. Golden Voice (2:49) This is Althena's Theme, heard in LUNAR 1. Like Lucia's Theme in LUNAR 2, this was a central tune to LUNAR 1. A beautiful ballad complete with flute, strings, and harp. 18. Lucia vs. Zophar (2:23) "Zophar, I will not allow you to corrupt this world!" - Lucia 19. Growing Fear (3:25) This one blew me away when I first heard it on the CD. You know, the theme itself in the game is neat, but is lacks the clearness and precision heard here. I don't know how to describe it, but tt's GREAT on this CD! The major chords played by the piano in the middle are awesome, and they serve as a bridge to the second section near the middle of the song. 20. Heart-Shaped Tears (2:52) 21. Zophar's Arrival (2:23) This song also plays when you see Neo-Vane. Freaky! It's cool, but I think they should have cut off the last beat of each eight-count phrase and made it a 7/4 time song. Those who know music know what I'm talking about. sure. 22. Somber Memories (4:01) Oh, the sadness song. This song would be boring had I not heard it in the game first. And that's what makes all the songs here so listenable, you know? It's the fact that you heard them in the game, and they are made better and more gorgeous on this CD. 23. Dragonship Destiny (2:39) A majestic fanfare fitting for the Dragonship Destiny. For me, it gives the vision of standing right at the front of the ship, watching as the scenery unfolds before you as the Destiny speeds along. My only complaint: I think they introduced this song in the game too early. It seems more of like the song you hear on the airship you get at the end of the game, ala FF9. 24. Lucia's Theme (5:39) When I was alone as one, my eyes were as blind, I know. Sky brilliant with blue elegance, I couldn't behold. When I was alone as one, my heart was ice, so cold. Wind whispering sweet melodies, I could not behold. Sight to my eyes, and warmth to my heart, your love has been such to me. Pull closer now, And strengthen my leaning,love to heal all my wounds. When our hearts both beat in time, There's magic in your smile. It seems there's nothing we cen't do. And within your warm embrace, my heart will find a place Even from afar, Our love forever shall be Destiny. When I was alone as one, my eyes were as blind, I know. Sky brilliant with blue elegance, I couldn't behold. When I was alone as one, my heart was ice, so cold. Wind whispering sweet melodies, I could not behold. Sight to my eyes, and warmth to my heart, your love has been such to me. Pull closer now, And strengthen my leaning, Toward love to heal all my wounds. When our hearts both beat in time, There's magic in your smile. It seems there's nothing we cen't do. And within your warm embrace, my heart will find a place Even from afar, Our love forever shall be Destiny. When our hearts both beat in time, There's magic in your smile. I know there's nothing we can't do. And within your warm embrace, my heart will find a place Even from afar, Our love eternal shall be Destiny. This song is proof that there is truly magic in music. Music is so special. It embodies feeling that we as humans cannot describe with mere words. Even words in music can't show emotions as much as the music itself can. And sweet Lucia, though we understand that she has finally come to recognize her love for Hiro in this song, has feelings that I can't write down on the printed word. If you think I'm some sort of wierdo or artistic freak for writing this, you're right! But you're also apparently missing out on one of life's greatest treasures --- music. ~~~ Also included in the box with the game CDs is a "Making of LUNAR 2" video CD. Simply pop this into your Playstation, grab some popcorn, and enjoy! Well, that's about it... Now on to bigger and better things! ________ CONTROLS ________ OK, so you've lost the instruction book. Or maybe you've rented the game and some lowlife before you took the instructions. Whatever the reason, it may be helpful for you to review the controls for LUNAR 2: Eternal Blue. Basically, there are three types of scenarios in LUNAR: Menus, Battles, and Field. The purposes of each button in each of these are outlined here. ________________________________________________ | MENU | |________________________________________________| |Square |Accesses menu. | |________|_______________________________________| |X |Selects item/command. | |________|_______________________________________| |Circle |Cancels previous selection/exits menu | |________|_______________________________________| |D-pad |Moves Ruby/cursor. | |________|_______________________________________| ________________________________________________ | BATTLE | |________________________________________________| |Circle |Leaves menu/cancels previous | | |selection or character. | |________|_______________________________________| |X |Selects item/command. | |________|_______________________________________| |D-pad |Moves Ruby/cursor. | |________|_______________________________________| ________________________________________________ | FIELD | |________________________________________________| |X |Talk/examine/open chest/read text. | |________|_______________________________________| |D-pad |Moves character/text selection. | |________|_______________________________________| |\ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /| -------| \ Part II / |-------- -------| / Characters/Magic \ |-------- L 2 |/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \| E B NOTE: These are only the attacks that the characters themselves learn while leveling up, NOT crest magic. _____________________ |RANGE KEY | |_____________________| |1 |One | |2 |All | |3 |Zone | |4 |Straight Line | |___|_________________| __ | | ============================================================== | | H I R O | |__ ============================================================== |_____| 2 Hiro is an adventurous youth who was greatly influenced by his grandfather's love of arcaheology. Legends of the Four Dragons, Dragonmasters, ancient battles, and the Goddess Althena fascinate him. He hopes that by unlocking the secrets of the past, he will be able to understand the future. Although he's not supposed to explore the ancient ruins near his home without his grandfather Gwyn, Hiro and Ruby frequently break this rule. Fortunately, he's pretty handy with a boomerang. _________ M A G I C _________ ======================================================================== BOOMERANG Description: Delivers a whack and then comes back MP/Range: 3/1 Level Learned: Initial Morph: No Elemental: Wind ======================================================================== POE SWORD Description: Hiro hops high and hits hard MP/Range: 6/1 Level Learned: 7 Morph: No Elemental: Non-attribute ======================================================================== SQUALL Description: Create a windy diversion MP/Range: 7/Zone Level Learned: 9 Morph: No Elemental: Wind ======================================================================== SYBILLIUM SWORD Description: Hiro lets it rip with a wind bomb MP/Range: 10/Zone Level Learned: 16 Morph: No Elemental: Wind ======================================================================== VORTEX Description: Death-dealing wind attack MP/Range: 10/All Level Learned: 20 Morph: No Elemental:Wind ======================================================================== CROSS-BOOMERANG Description: A double-dose of flying wood MP/Range: 6/1 Level Learned: 24 Morph: from Boomerang Elemental: Wind ======================================================================== TEMPEST Description: Ain't no calm before THIS storm MP/Range: 14/Zone Level Learned: 27 Morph: from Squall Elemntal: Wind ======================================================================== BATTALION SWORD Description: Dash and slash in a line MP/Range: 14/Straight Line Level Learned: 30 Morph: No Elemental: Non-attribute ======================================================================== SUPER CYCLONE Description: A flurry of furious funnels MP/Range: 20/All Level Learned: 37 Morph: from Vortex Elemental: Wind ======================================================================== CONCUSSION SWORD Description: Hiro unleashes the bang MP/Range: 20/All Level Learned: 41 Morph: no Elemental: Non-attribute ======================================================================== TRIPLE SWORD Description: Three strikes and the enemy's out MP/Range: 30/One Level Learned: 50 Morph: no Elemental: Non-attribute ======================================================================== __ | | ============================================================== | | R O N F A R | |__ ============================================================== |_____| 2 Ronfar is rumored to have been a priest for the Goddess Althena. He possesses impressive healing powers. When he was unable to save his true love from an evil spell, he swore he would never accused magic again. He now spends most of his time in bars winning people's money.He also tends to make decisions on the throw of the dice. His dice, like his charm, seem to be magic, because they never let him down. He's a womanizer who's always concerned about the fairer sex, and they're usually all too happy to return his affections! _________ M A G I C _________ ======================================================================== HEAL LITANY Description: Restores some HP to one ally MP/Range: 14/1 Level Learned: Initial Morph: No Elemental: Healing ======================================================================== CALM LITANY Description: Restores some HP to all allies MP/Range: 12/All Level Learned: Initial Morph: No Elemntal: Healing ======================================================================== ANGER DICE Description: Higher rolls equal more damage MP/Range: 2/1 Level Learned: Initial Morph: No Elemental: Fire ======================================================================== DESTINY DICE Description: A big-damage crapshoot MP/Range: 5/All Level Learned: 12 Morph: No Elemental: Non-attribute Note: 50% chance of success ======================================================================== SAINT LITANY Description: One ally regains HP after each turn (about 25) MP/Range: 5/1 Level Learned: 15 Morph: No Elemental: Healing ======================================================================== ESCAPE LITANY Description: Teleport to the dungeon entrance MP/Range: 2/Special Level Learned: 16 Morph: No Elemental: Special Note: Use at Dragon Caves ======================================================================== CLEAN LITANY Description: One ally is cured of all conditions MP/Range: 3/1 Level Learned: 17 Morph: No Elemental: Healing ======================================================================== PURITY LITANY Description: Recovers all HP of one ally MP/Range: 12/1 Level Learned: 18 Morph: No Elemental: Healing ======================================================================== REVIVE LITANY Description: Awakens one fainted ally MP/Range: 12/1 Level Learned: 21: No Elemental: Healing ======================================================================== LIGHT LITANY Description: Steals HP from enemies MP/Range: 8/1 Level Learned: 26 Morph: No Elemental: Healing ======================================================================== RECOVERY COIN Description: May revive fainted allies MP/Range: 20/All Level Learned: 30 Morph: No Elemental: Healing ======================================================================== TRANQUIL LITANY Description: Recovers most HP of all allies MP/Range: 24/All Level Learned: 34 Morph: from Calm Litany Elemental: Healing ======================================================================== SHINING LITANY Description: All allies steal HP from all enemies MP/Range: 24/All Level Learned: 38 Morph: from Light Litany Elemental: Healing ======================================================================== DIVINE LITANY Description: All allies regain HP after every turn MP/Range: 20/All Level Learned: 42 Morph: from Saint Litany Elemental: Healing ======================================================================== CLEANSING LITANY Description: All allies are cured of all conditions MP/Range: 18/All Level Learned: 54 Morph: no Elemental: Healing ======================================================================== __ | | ============================================================== | | J E A N | |__ ============================================================== |_____| 2 Jean is a dancer in the Carnival and is highly valued for her talents. She's a tomboy with a big-sister complex, who can be a bit overbearing at times. She tends not to develop strong relationships with people. However, Jean is an extremely talented fighter. Those in the Carnival say she was trained to fight as a child. Unfortunately, her past is going to catch up with her, and it may not be a pretty sight! _________ M A G I C _________ ======================================================================== MOTH DANCE Description: Potent poison attack MP/Range: 6/1 Level Learned: Initial Morph: No Elemental: Posion ======================================================================== SLEEP STEP Description: Sends the target to dreamland MP/Range: 5/1 Level Learned: Initial Morph: No Elemental: Sleep ======================================================================== BEE DANCE Description: A paralyzing super-sting MP/Range: 7/1 Level Learned: Initial Morph: No Elemental: Paralysis ======================================================================== ENCHANTED KISS Description: May cause confusion MP/Range: 9/1 Level Learned: 17 Morph: No Elemental: Confusion ======================================================================== BUTTERFLY DANCE Description: Poisonous group attack MP/Range: 9/Zone Level Learned: 20 Morph: from Moth Dance Elemental: Poison ======================================================================== DREAM DANCE Description: Causes enemies to take power naps MP/Range: 9/Zone Level Learned: 23 Morph: from Sleep Step Elemental: Sleep ======================================================================== SWARM DANCE Description: Paralyzes a group of enemies MP/Range: 12/Zone Level Learned: 26 Morph: from Bee Dance Elemental: Paralysis ======================================================================== DOPPLE DANCE Desctription: Call Jean's deadly doppleganger MP/Range: 16/Special Level Learned: Learned when Jean wears martial arts clothes. Morph: No Elemental: NA ======================================================================== BLUE DRAGON PALM Description: Jean's foe feels the bite MP/Range: 10/1 Level Learned: Learned when Jean wears martial arts clothes. Morph: No Elemental: Non-attribute ======================================================================== BLUE DRAGON KICK Description: Jean streaks across the battlefield MP/Range: 14/Straight Line Level Learned: 36 Morph: No Elemental: Non-attribute ======================================================================== BLUE DRAGON WAVE Description: Jean releases her fighting spirit MP/Range: 14/Special Level Learned: 41 Morph: No Elemental: Special ======================================================================== BLUE DRAGON FIST Description: Every enemy gets an uppercut MP/Range: 32/All Level Learned: 46 Morph: No Elemental: Non-attribute ======================================================================== SLAM DANCE Description: Call a more powerful doppleganger MP/Range: 32/Special Level Learned: 51 Morph: from Dopple Dance Elemental: Blue Magic ======================================================================== __ | | ============================================================== | | L E M I N A | |__ ============================================================== |_____| 2 Lemina is the Junior Premiere of the Magic Guild of Vane. Unlike her mother, Miria, she doesn't seem to understand the legacy of the great magicians that inhabited this ancient city, and doesn't seem to possess any of their noble qualities. Instead, she seems to be a very selfish and arrogant girl who's only concerned with money. Yet, at times, she does let people see a softer side. Despite her greedy demeanor, her magic kills are extremely powerful. Can Hiro afford to have her in his party? _________ M A G I C _________ ======================================================================== FLAME Description: Hot flaming death MP/Range: 4/1 Level Learned: Initial Morph: No Elemental: Fire ======================================================================== FLAME BOMB Description: Explosive fiery attack MP/Range: 7/Zone Level Learned: Initial Morph: No Elemental: Fire ======================================================================== BURNING RAIN Description: Multi-part flmaing destruction MP/Range: 10/All Level Learned: Initial Morph: No Elemental: Fire ======================================================================== POWER FLAME Description: A toasty increase of attack power MP/Range: 9/1 Level Learned: Initial Morph: No Elemental: Status ======================================================================== MAGIC SEAL Description: Prevents an enemy from using magic MP/Range: 3/1 Level Learned: Initial Morph: No Elemental: Seal ======================================================================== ICE PICK Description: An arrow of frozen water MP/Range: 4/1 Level Learned: Initial Morph: No Elemental: Ice ======================================================================== ICE LANCE Description: Frigid projectiles cause heavy damage MP/Range: 7/Zone Level Learned: Initial Morph: No Elemental: Ice ======================================================================== FREEZE CLAW Description: Searing icy claw attack MP/Range: 10/All Level Learned: Initial Morph: No Elemental: Ice ======================================================================== ICE SHELL Description: A frozen barrier of protection MP/Range: 8/1 Level Learned: 21 Morph: No Elemental: Status ======================================================================== FLAME SHOT Description: Spontaneous enemy combustion MP/Range: 8/1 Level Learned: 22 Morph: from Flame Elemental: Status ======================================================================== DISPEL MAGIC Description: Cancels out status-altering spells MP/Range: 3/1 Level Learned: 24 Morph: No Elemental: Healing ======================================================================== ICE ARROWS Description: Three piercing projectiles MP/Range: 16/1 Level Learned: 27 Morph: from Ice Pick Elemental: Ice ======================================================================== ERASE MAGIC Description: Clears the field of elemental magic MP/Range: 18/Field Level Learned: 32 Morph: No Elemental: Special ======================================================================== CREMATORIUM Description: Ashes to ashes, butts to dust MP/Range: 30/All Level Learned: 34 Morph: from Burning Rain Elemental: Fire ======================================================================== MEGA SEAL Description: Prevents enemies from using magic MP/Range: 9/Zone Level Learned: 38 Morph: from Magic Seal Elemental: Seal ======================================================================== MAGIC SWIPER Description: Lemina pilfers an enemy's MP MP/Range: 1/One Level Learned: ?? Morph: no Elemental: ?? ======================================================================== CRYO-SHIELD Description: A massive boost of defensive power MP/Range: 16/One Level Learned: 40 Morph: from Ice Shield Elemental: Status ======================================================================== MAGIC SHIELD Description: Boosts Magic Defense of allies MP/Range: 18/Special Level Learned: 42 Morph: no Elemental: Status ======================================================================== ICE WALL Description: Huge hunks of hail MP/Range: 21/Zone Level Learned: 44 Morph: from Ice Lance Elemental: Ice ======================================================================== FREEZE SMASH Description: Cause falling icy desctruction MP/Range: 20/All Level Learned: 46 Morph: from Freeze Claw Elemental: Ice ======================================================================== CATASTROPHE Description: An omni-elemental attack spell MP/Range: 55/All Level Learned: 51 Morph: no Elemental: Any. It will take advantage of ANY enemy weaknesses. ======================================================================== __ | | ============================================================== | | L E O | |__ ============================================================== |_____| 2 This part-human, part-beast is a staunch supporter of the Goddess Althena. In fact, White Night Leo is the leader of Althena's Guard, a group of elite soldiers sworn to protect and uphold the orders of the Goddess. Althena has granted Lord Leo with the use of the Dragonship Destiny. Destiny allows him to roam freely around the world of LUNAR to keep its inhabitants safe. His skill as a swordsman is unmatched by any human. He is searching for a Destroyer that has come to LUNAR. Can Hiro help him find it? _________ M A G I C _________ ======================================================================== ROCK VIPER Description: Deadly magically-levitated rocks MP/Range: 4/1 Level Learned: Initial Morph: No Elemental: Earth ======================================================================== ROCK CRUSH Description: Rock Avalance/Range: 8/Zone Level Learned: Intial Morph: No Elemental: Earth ======================================================================== CRACK POINT Description: Shakes, rattles, and rolls the ground MP/Range: 10/All Level Learned: Initial Morph: No Elemental: Earth ======================================================================== FLASH BLADE Description: A stunning series of sword-strikes MP/Range: 8/1 Level Learned: Initial Morph: No Elemental: Non-attribute ======================================================================== BUZZ BLADE Description: Holy light bombards the enemy MP/Range: 18/Zone Level Learned: Initial Morph: No Elemental: Non-attribute ======================================================================== GRIZZLE BLADE Description: Shining forth on the bad guys MP/Range: 20/All Level Learned: Initial Morph: No Elemental: Non-attribute ======================================================================== ROCK RIOT Description: Multi-rock MADNESS! MP/Range: 14/Zone Level Learned: 36 Morph: from Rock Crush Elemental: Earth ======================================================================== __ | | ============================================================== | | G W Y N | |__ ============================================================== |_____| 2 Gwyn is an aging scholar who dreams about making his mark in the world of archaeology before he dies. He's devoted his entire life to the study of the Blue Tower and similar ruins, and has become a notable expert. He's taught Hiro and Ruby how to explore the ancient ruins near his home, though he's warned them never to go there without him But, will Gwyn's quest for fun and adventure turn out to be his last? _________ M A G I C _________ ======================================================================== HEAL LITANY Description: Restores some HP to one ally MP/Range: 4/1 Level Learned: Initial Morph: No Elemental: Healing ======================================================================== CALM LITANY Description: Restores some HP to all allies MP/Range: 12/All Level Learned: Intial Morph: No Elemental: Healing ======================================================================== FRACTURED ARMOR Description: Reduces the target's defense rating MP/Range: 6/1 Level Learned: 10 Morph: No Elemental: Status ======================================================================== SHATTERED SWORD Description: Reduces the target's attack rating MP/Range: 6/1 Level Learned: 12 Morph: No Elemental: Status ======================================================================== ___________ O T H E R S ___________ >>>RUBY Ruby has been Hiro's constant companion for as long as anyone can remember. She claims to be the offspring of a dragon, but Hiro doesn't quite believe her. Like another little dragon, she has a bad habit of speaking her mind at the wrong time. Sooner or later, this little wisecracker's bound to get Hiro into a lot of trouble. >>>LUNN Blue Master Lunn is the current governor of Meribia. He looks after many of the towns in the area, keeping them out of harm's way. He has also established the town of Horam to further instruct people in the martial arts. The people that know Lunn think he is the greatest of the Four Heroes, but he views himself as a humble servant to the Goddess, at least in public. Some have come to question Lumn's true motives. If only they knew his secret... >>>BORGAN Despite his rather ghastly appearance, Black Wizard Borgan claims to have a heart of gold. His magic is without equal among any person in the known world. Since he draws upon the power of the Black Dragon for his strength and magical abilities, he has an endless supply of power. His primary goal is to bring the Magical Guild of Vane back to its original glory, but in a glorious all-new city he has designed. He spends most of his time in service to the Goddess Althena, but he still finds time to help people develop their magic skills. Will Borgan have a task for Hiro at the Guild? |\ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /| -------| \ Part III / |-------- -------| / Weapons/Accessories \ |-------- L 2 |/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \| E B __ | | ============================================================== | | W E A P O N S | |__ ============================================================== |_____| 2 ======================================================================= DAGGER For: All Attack: +2 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: +1 Wisdom: 0 Luck: 0 ======================================================================= ANCIENT DAGGER For: All Found: Gwyn's Place Attack: +6 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: +1 Wisdom: 0 Luck: 0 ======================================================================= RUSTY DAGGER For: All Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: +1 Wisdom: 0 Luck: 0 ======================================================================= STAR DAGGER For: All Attack: +20 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: +1 Wisdom: 0 Luck: +7 ======================================================================= SHORT SWORD For: Hiro Attack: +22 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= LONG SWORD For: Hiro Attack: +23 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= BROADSWORD For: Hiro Attack: +31 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SILVER SWORD For: Hiro Attack: +40 Agility: 0 MagDef: +5 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= BASTARD SWORD For: Hiro Attack: +49 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SMASH SABER For: Hiro Attack: +70 Agility:-5 MagDef: 0 Defense: 0 Speed: -5 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= RUNE SWORD For: Hiro Attack: +67 Agility: 0 MagDef:+2 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: +2 Luck: 0 ======================================================================= PLATINUM BLADE For: Hiro Attack: +77 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SAMURAI SWORD For: Hiro Found: Horam Weapons Shop Attack: +76 Agility:+5 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= AMETHYST SWORD For: Hiro Found: Neo-Vane Weapons Shop Attack: +85 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: +5 Luck: 0 ======================================================================= MASTER SWORD For: Hiro Found: Raculi Weapons Shop Price: 10340$ Attack: +94 Agility: 0 MagDef: 0 Defense: +2 Speed: +2 Range: +2 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= ALTHENA'S SWORD For: Hiro Found: Talk to Nall in Epilogue Price: -- Attack: +101 Agility:+7 MagDef:+7 Defense: +7 Speed: +7 Range: +7 Attacks: 0 Wisdom: +7 Luck: +7 ======================================================================= HELP! I discarded Ronfar's first weapon and sold his Mace! Can anyone email me and tell me the stats for these? ======================================================================= FLAIL For: Ronfar Attack: +19 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SILVER MACE For: Ronfar Attack: +31 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= GOLDEN MACE For: Ronfar Attack: +42 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SPIRIT MACE For: Ronfar Attack: +31 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= RITUAL MACE For: Ronfar Attack: +63 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= FLAYING FLAIL For: Ronfar Found: Horam Weapons Shop Attack: +72 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= AMETHYST MACE For: Ronfar Found: Zaback Weapons Shop Attack: +80 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PRAYER MACE For: Ronfar Found: Raculi Weapons Shop Cost: 8800$ Attack: +88 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= HOLY MACE For: Ronfar Found: Althena's Tower (Althena's Road 2) Attack: +93 Agility: 0 MagDef:+9 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: +8 Luck: 0 ======================================================================= IRON FAN For: Jean Attack: +29 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= RAZOR FAN For: Jean Attack: +36 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PLATINUM FAN For: Jean Attack: +43 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= JEAN'S FAN For: Jean Attack: +50 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= IRON CLAW For: Jean Obtained: Automatically Attack: +55 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= BLACK PANTHER CLAW For: Jean Found: Zaback Weapons Shop Attack: +66 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= WHITE TIGER CLAW For: Jean Obtained: Raculi Item Shop Attack: +77 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= CRUSHING FIST For: Jean Obtained: Althena's Road 5 (Althena's Tower) Attack: +87 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= MAGIC STAFF For: Lemina Elemental: Non-attribute Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= WIND STAFF For: Lemina Elemental: Wind Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= FIRE STAFF For: Lemina Elemental: Fire Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= QUAKE STAFF For: Lemina Elemental: Earth Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= THUNDER STAFF For: Lemina Elemental: Thunder Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= THIEVES STAFF For: Lemina Elemental: none; Lemina steals from enemies Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= HELLFIRE STAFF For: Lemina Elemental: Fire Zone Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= ICE STAFF For: Lemina Elemental: Ice Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= HURRICANE STAFF For: Lemina Elemental: Wind Zone Obtained: Blue Dragon Cave Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= EARTH STAFF For: Lemina Elemental: Earth Obtained: Neo-Trial Cave B4 Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= LIGHTNING STAFF For: Lemina Elemental: Lightning Zone Obtained: Black Dragon Cave 2 Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= __ | | ============================================================== | | S H I E L D S / B R A C E L E T S | |__ ============================================================== |_____| 2 ======================================================================= SAUCEPAN LID For: All Attack: 0 Agility: 0 MagDef: 0 Defense: +2 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= LEGENDARY LID For: All Attack: +2 Agility: +2 MagDef: +2 Defense: +20 Speed: +2 Range: +2 Attacks: 0 Wisdom: +2 Luck: +2 ======================================================================= WOOD SHIELD For: Hiro Attack: 0 Agility: 0 MagDef: 0 Defense: +5 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= IRON SHIELD For: Hiro Attack: 0 Agility: 0 MagDef: 0 Defense: +5 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SILVER SHIELD For: Hiro Attack: 0 Agility: 0 MagDef: 0 Defense: +15 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= STEEL SHIELD For: Hiro Attack: 0 Agility: 0 MagDef: 0 Defense: +20 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PLATINUM SHIELD For: Hiro Attack: 0 Agility: 0 MagDef: 0 Defense: +25 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= WARRIOR SHIELD For: Hiro Found: Horam Armor Shop Attack: 0 Agility: 0 MagDef: 0 Defense: +31 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= AMETHYST SHIELD For: Hiro Found: Neo-Vane Armor Shop Attack: 0 Agility: 0 MagDef: 0 Defense: +36 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= MASTER SHIELD For: Hiro Found: Althena's Road 6 (Althena's Tower) Attack: 0 Agility: 0 MagDef: 0 Defense: +42 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= BRACELET For: Ronfar Attack: 0 Agility: 0 MagDef: 0 Defense: +4 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= IRON BRACELET For: Ronfar Attack: 0 Agility: 0 MagDef: 0 Defense: +8 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SILVER BRACELET For: Ronfar Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= STEEL BRACELET For: Ronfar Attack: 0 Agility: 0 MagDef: 0 Defense: +17 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PLATINUM BRACELET For: Ronfar Attack: 0 Agility: 0 MagDef: 0 Defense: +22 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= BEJEWELED BRACELET For: Ronfar Found: Horam Armor Shop Attack: 0 Agility: 0 MagDef: 0 Defense: +27 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= AMETHYST BRACELET For: Ronfar Found: Zaback Armor Shop Attack: 0 Agility: 0 MagDef: 0 Defense: +32 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= HOLY BRACELET For: Ronfar Found: Althena's Road 7 (Althena's Tower) Attack: 0 Agility: 0 MagDef: 0 Defense: +38 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= HAWK ARMLET For: Jean Obtained: Automatically Attack: 0 Agility: 0 MagDef: 0 Defense: +26 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= LEOPARD ARMLET For: Jean Obtained: Zaback Armor Shop Attack: 0 Agility: 0 MagDef: 0 Defense: +31 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= TIGER ARMLET For: Jean Obtained: Red Dragon Cave 3 Attack: 0 Agility: 0 MagDef: 0 Defense: +36 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= RITUAL HAIRPIN For: Jean, Lemina Attack: 0 Agility: 0 MagDef: 0 Defense: +15 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= IRON GAUNTLET For: Jean, Lemina Attack: 0 Agility: 0 MagDef: 0 Defense: +3 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SILVER GAUNTLET For: Jean, Lemina Attack: 0 Agility: 0 MagDef: 0 Defense: +8 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PLATINUM GAUNTLET For: Jean, Lemina Attack: 0 Agility: 0 MagDef: 0 Defense: +13 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= MAGIC GAUNTLET For: Jean, Lemina Attack: 0 Agility: 0 MagDef: 0 Defense: +18 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= JEWEL GAUNTLET For: Jean, Lemina Attack: 0 Agility: 0 MagDef: 0 Defense: +22 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= MYSTIC GAUNTLET For: Jean, Lemina Found: Neo-Vane Armor Shop Attack: 0 Agility: 0 MagDef: 0 Defense: +25 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PSYCHO GAUNTLET For: Lemina Found: Serak Palace 2F Attack: 0 Agility: 0 MagDef: 0 Defense: +33 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= __ | | ============================================================== | | H E A D G E A R | |__ ============================================================== |_____| 2 ======================================================================= SAFETY HELMET For: All Attack: 0 Agility: 0 MagDef: 0 Defense: +15 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: +2 ======================================================================= BANDANNA For: Ronfar Attack: 0 Agility: 0 MagDef: 0 Defense: +2 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= COLORFUL BANDANNA For: Ronfar Attack: 0 Agility: 0 MagDef: 0 Defense: +3 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SILVER BANDANNA For: Ronfar Attack: 0 Agility: 0 MagDef: 0 Defense: +6 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SOUL BANDANNA For: Ronfar Attack: 0 Agility: 0 MagDef: 0 Defense: +12 Speed: 0 Range: 0 Attacks: 0 Wisdom: +2 Luck: 0 ======================================================================= CHARM BANDANNA For: Ronfar Attack: 0 Agility: 0 MagDef:+2 Defense: +15 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PRAYER BANDANNA For: Ronfar Attack: 0 Agility: 0 MagDef:+1 Defense: +18 Speed: 0 Range: 0 Attacks: 0 Wisdom: +1 Luck: 0 ======================================================================= SPIRIT BANDANNA For: Ronfar Found: Zaback Armor Shop Attack: 0 Agility:+1 MagDef: 0 Defense: +21 Speed: 0 Range: 0 Attacks: 0 Wisdom: +1 Luck: 0 ======================================================================= AURA BANDANNA For: Ronfar Found: Althena's Road 8 (Althena's Tower) Attack: 0 Agility: 0 MagDef:+6 Defense: +24 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= LEATHER CAP For: Hiro Attack: 0 Agility: 0 MagDef: 0 Defense: +2 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= IRON HELM For: Hiro Attack: 0 Agility: 0 MagDef: 0 Defense: +5 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SILVER HELMET For: Hiro Attack: 0 Agility: 0 MagDef: 0 Defense: +9 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= STEEL HELM For: Hiro Attack: 0 Agility: 0 MagDef: 0 Defense: +13 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= WARRIOR HELM For: Hiro Found: Horam Armor Shop Attack: 0 Agility: 0 MagDef: 0 Defense: +21 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= AMETHYST HELM For: Hiro Found: Neo-Vane Armor Shop Attack: 0 Agility: 0 MagDef: 0 Defense: +25 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= MASTER HELM For: Hiro Found: Serak Palace 3F Attack: 0 Agility: 0 MagDef: 0 Defense: +29 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= HAIRBAND For: Jean, Lemina Attack: 0 Agility: 0 MagDef: 0 Defense: +3 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SILVER HAIRPIN For: Jean, Lemina Found: Defeat enemies in Mystic Ruins Attack: 0 Agility: 0 MagDef: 0 Defense: +6 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PLATINUM HAIRPIN For: Jean, Lemina Attack: 0 Agility: 0 MagDef: 0 Defense: +9 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= CUTE RIBBON For: Jean, Lemina Attack: 0 Agility: 0 MagDef:+8 Defense: +8 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= BEJEWELED HAIRPIN For: Jean, Lemina Attack: 0 Agility: 0 MagDef: 0 Defense: +12 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= RITUAL HAIRPIN For: Jean, Lemina Attack: 0 Agility: 0 MagDef: 0 Defense: +15 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= GOLD HAIRPIN For: Jean, Lemina Found: Blue Dragon Cave, Automatically for Jean Attack: 0 Agility: 0 MagDef: 0 Defense: +18 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= AMETHYST HAIRPIN For: Jean, Lemina Found: Zabck Armor Shop Attack: 0 Agility: 0 MagDef: 0 Defense: +21 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= HOLY HAIRPIN For: Jean, Lemina Found: Serak Palace 2F, Red Dragon Cave 1 Attack: 0 Agility: 0 MagDef: 0 Defense: +24 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= __ | | ============================================================== | | A R M O R | |__ ============================================================== |_____| 2 ======================================================================= PEASANT CLOTHES For: All Attack: 0 Agility: 0 MagDef: 0 Defense: +3 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= ADVENTURER'S CLOTHES For: All Attack: 0 Agility: 0 MagDef: 0 Defense: +6 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PLATE ARMOR For: All Attack: 0 Agility: 0 MagDef: 0 Defense: +30 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SAFETY HELMET For: All Attack: 0 Agility: 0 MagDef: 0 Defense: +15 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: +2 ======================================================================= BLUE PAJAMAS For: All Note: Character is asleep at battle beginning Attack: 0 Agility: 0 MagDef: 0 Defense: +3 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= RED PAJAMAS For: All Found: Neo-Vane Guild 4 Note: Character is asleep at battle beginning Attack: 0 Agility: 0 MagDef: 0 Defense: +3 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= YELLOW PAJAMAS For: All Found: Raculi House 2 Note: Character is asleep at battle beginning Attack: 0 Agility: 0 MagDef: 0 Defense: +66 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= LEATHER ARMOR For: Hiro, Ronfar Attack: 0 Agility: 0 MagDef: 0 Defense: +12 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= CHAIN MAIL For: Hiro, Ronfar Attack: 0 Agility: 0 MagDef: 0 Defense: +18 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= IRON ARMOR For: Hiro Attack: 0 Agility: 0 MagDef: 0 Defense: +26 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SILVER ARMOR For: Hiro Attack: 0 Agility: 0 MagDef: 0 Defense: +32 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PLATINUM ARMOR For: Hiro Attack: 0 Agility: 0 MagDef: 0 Defense: +40 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= WARRIOR ARMOR For: Hiro Found: Horam Armor Shop Attack: 0 Agility: 0 MagDef: 0 Defense: +48 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= AMETHYST ARMOR For: Hiro Found: Neo-Vane Armor Shop Attack: 0 Agility: 0 MagDef: 0 Defense: +56 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= DYNE'S ARMOR For: Hiro Found: Red Dragon Cave 2 Attack: 0 Agility: 0 MagDef: 0 Defense: +50 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PRIEST CLOTHES For: Ronfar Attack: 0 Agility: 0 MagDef:+1 Defense: +23 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PURITY CLOTHES For: Ronfar Attack: 0 Agility: 0 MagDef:+1 Defense: +7 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= CEREMONIAL CLOTHES For: Ronfar Attack: 0 Agility: 0 MagDef:+3 Defense: +37 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= HOLY CLOTHES For: Ronfar Attack: 0 Agility: 0 MagDef:+4 Defense: +44 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= BATTLE CLOTHES For: Ronfar Found: Zaback Armor Shop Attack: 0 Agility: 0 MagDef:+5 Defense: +52 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= MIRACLE CLOTHES For: Ronfar Found: Serak Palace 3F Attack: 0 Agility: 0 MagDef:+6 Defense: +60 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= FUR DRESS For: Jean Attack: 0 Agility: 0 MagDef: 0 Defense: +26 Speed: 0 Range: 0: 0 Wisdom: 0 Luck: 0 ======================================================================= FLARED DRESS For: Jean Attack: 0 Agility: 0 MagDef: 0 Defense: +18 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SILK DRESS For: Jean Attack: 0 Agility: 0 MagDef: 0 Defense: +34 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= JEAN'S DRESS For: Jean Attack: 0 Agility: 0 MagDef: 0 Defense: +42 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= HAWK WRAP For: Jean Obtained: Automatically Attack: 0 Agility: 0 MagDef: 0 Defense: +53 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= NINJA WRAP For: Jean Obtained: Zaback Armor Shop Attack: 0 Agility: 0 MagDef: 0 Defense: +61 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= TIGER WRAP For: Jean Obtained: Serak Palace 3F Attack: 0 Agility: 0 MagDef: 0 Defense: +69 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= FUR ROBE For: Lemina Attack: 0 Agility: 0 MagDef:+3 Defense: +21 Speed: 0 Range: 0 Attacks: 0 Wisdom: +3 Luck: 0 ======================================================================= SIVLER ROBE For: Lemina Attack: 0 Agility: 0 MagDef:+2 Defense: +17 Speed: 0 Range: 0 Attacks: 0 Wisdom: +2 Luck: 0 ======================================================================= MAGICIAN ROBE For: Lemina Attack: 0 Agility: 0 MagDef:+4 Defense: +30 Speed: 0 Range: 0 Attacks: 0 Wisdom: +4 Luck: 0 ======================================================================= IMMORTAL ROBE For: Lemina Attack: 0 Agility: 0 MagDef:+5 Defense: +40 Speed: 0 Range: 0 Attacks: 0 Wisdom: +5 Luck: 0 ======================================================================= WISDOM ROBE For: Lemina Attack: 0 Agility: 0 MagDef:+6 Defense: +50 Speed: 0 Range: 0 Attacks: 0 Wisdom: +5 Luck: 0 ======================================================================= AURA ROBE For: Lemina Found: Althena's Road 9 (Althena's Tower) Attack: 0 Agility: 0 MagDef:+7 Defense: +60 Speed: 0 Range: 0 Attacks: 0 Wisdom: +7 Luck: 0 ======================================================================= __ | | ============================================================== | | A C C E S S O R I E S | |__ ============================================================== |_____| 2 TIP! Keep all accessories throughout the game. ======================================================================= IRON CLOGS For: All Description: Weight training for karate students Attack: 0 Agility: 0 MagDef: 0 Defense: +10 Speed: 0 Range: -3 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PURITY RING For: All Description: Wearer immune to poison Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= WIND RING For: All Description: Decreases Fire and Earth damage Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= GAUSS'S NECKLACE For: All: Recovers 7 HP per turn when worn Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= BARRIER RING For: All Description: Increases both types of defense Attack: 0 Agility: 0 MagDef:+15 Defense: +15 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PHOENIX RING For: All Description: Decreases Water and Wind damage Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= LUCK RING For: All Description: Increases wearer's Luck Found: Neo-Vane House 3 Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: +10 ======================================================================= DEW RING For: All Wearer immune to sleep spells Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= ANGEL RING For: All Description: Revives wearer from a faint Found: Black Dragon Cave 3, Red Dragon Cave 4 Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= GORGON DOLL For: All Description: Precious Ausa clan heirloom Attack: 0 Agility: 0 MagDef:+5 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: +5 Luck: -1 ======================================================================= LEMINA'S PURSE For: Lemina Description: Usually empty Effect: Receive more money after battle Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= CREDIT! Thanks to THEMONGE@aol.com for the info on Lemina's Purse. Oops, that means that most of my silver values for monsters are wrong...AAAAAHHHHH... ======================================================================= VIGOR RING For: All Description: Wearer cannot be paralyzed Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= HEALING RING For: All Description: Restores some HP (about 1/10) after every turn. Credit: Netherfiend for pointing out the 1/10th bit. Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SNAKE RING For: All Description: Increases ability to avoid attacks Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= ENDURANCE RING For: All Description: Increases Defense Attack: 0 Agility: 0 MagDef: 0 Defense: +14 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= RUBBER BOOTS For: All Description: Insulates and protects Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= ANTI-MAGIC RING For: All Description: Increases Magic Defense Found: Blue Dragon Cave Attack: 0 Agility: 0 MagDef:+6 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= PLASMA RING For: All Description: Decreases earth and water damage Found: Blue Dragon Cave Attack: 0 Agility: 0 MagDef:+6 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= FRESH RING For: All Description: Prevents poison, paralysis, and sleep Found: Zaback Mines Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= EARTH RING For: All Description: Decreases Thunder and Wind damage Found: Zaback Mines Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= CLEAR RING For: All Description: Wearer is mute- and charm- proof Found: Neo-Cave of Trial B3 Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= FORCE RING For: All Description: Decreases damage caused by magic Found: Black Dragon Cave 3 Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= STARDUST RING For: All Description: Restores some MP after every turn Found: Black Dragon Cave 4 Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= WATER RING For: All Description: Decreases thunder and fire damage Found: Red Dragon Cave 5 Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SHIELD RING For: All Description: Decreases damage caused by attacks (resistance) Found: Red Dragon Cave 4 Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= SPIRIT TALISMAN For: All Description: Lowers damage of elemental magic (resistance) Found: Goddess Tower 4F Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= FIEND RING For: All Description: Increases both types of defense, but... Found: Zophar's Keep 2F Note: ...decreases HP to 1! Attack: 0 Agility: 0 MagDef:+31 Defense: +52 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================= ______ CRESTS ______ See the section for crests under "battle system". |\ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /| -------| \ Part IV / |-------- -------| / Items \ |-------- L 2 |/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \| E B I have included this section so you know what each of the items are for. ======================================================================== HERB Range: One Recovers about 40 HP Buy/Sell: 40$/20$ ======================================================================== STAR LIGHT Range: One Recovers about 1/3 of total MP Buy/Sell: 2000$/1000$ Credit: Netherfiend for pointing out the 1/3 of total MP stat ======================================================================== ANGEL'S TEAR Range: One Revives fainted party members and brings their HP up to about half Buy/Sell: 1000$/500$ ======================================================================== HEALING NUT Range: One Restores 200 HP Buy/Sell: 200$/100$ ======================================================================== PURITY HERB Range: One Cures poisoning Buy/Sell: 20$/10$ ======================================================================== VITALITY VIAL Range: One Dispels all disabilities Buy/Sell: 50$/25$ ======================================================================== DRAGONFLY WING Range: Special Escape from dungeons Buy/Sell: 100$/50$ ======================================================================== SILVER LIGHT Range: One Restores all MP Buy/Sell: No/5000$ ======================================================================== LIFE JEWEL Range: All Restores plenty of HP to all characters Buy/Sell: No/3500$ ======================================================================== PASSION FRUIT Range: One Recovers all HP Buy/Sell: 1000$/500$ ======================================================================== HOLY WATER Range: One Cures all conditions Buy/Sell: 100$/50$ ======================================================================== CLEANSING WATER Range: One Cures paralysis Buy/Sell: 60$/30$ ======================================================================== |\ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /| -------| \ Part V / |-------- -------| / System \ |-------- L 2 |/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \| E B __ | | ============================================================== | | M E N U | |__ ============================================================== |_____| 2 _________ M A G I C _________ Choose this option, and then you can choose from each of the four characters and their magic. You can not use offensive magic in the menu; rather, you can only use healing magic and Ronfar's Escape Litany. If you can use a magic, it will be displayed in a bright icon. _________ I T E M S _________ If you select this option from the main menu, you can choose to do a couple of things. 1) You can view a bromide by selecting it. 2) You can view your entire inventory of items, weapons, and armor by moving the cursor. 3) You can use items. The only items that you can use are the ones whose icons are displayed brighter than all the rest. These are items like Herb, Star Light, and White Dragon Wings. Some items require that you also choose a character to apply them to. _________ E Q U I P _________ On the equip menu, you can change the weapons, armor, and accessories a character is wearing. You can also view how many experience points they have, as well as how many experience points they will need to have TOTAL to acquire the next level. To start, select a character. Next, a window will appear in which you can navigate left and right to choose the type of item you want to equip. From left to right, they are: Weapon, Shield, Headgear, Clothing, Accessory 1, Accessory 2, Crest 1, Crest 2. To switch a weapon (or equip one to an empty slot), simply select that weapon and then select the new weapon you want. If you want to un-equip a weapon and leave nothing in its place, select the weapon and then select an empty spot. For information on equipping crests, see the crests section. ___________ S Y S T E M ___________ I. Save Use this option to save your game to a memory card. II. Load You can load a previously-saved game using this option. You don't have to reboot your Playstation (2) just to restart! III. Tactics Here, you can do a number of things. First, and the most simple, you can change the "order" of your party. ORDER It's not really order, though; it's more like battle positioning. Select "order" and then use the cursor and X to cycle through characters. Generally, it's recommended that you space your characters out the the FIVE face on a die so that zone attacks from enemies are lessened. TACTICS The other three icons are devoted to switching tactics. Tactics are basically a list of commands for your characters to follow for one turn. They are useful for boss fights and for areas where there is a lot of repetitive fighting. You can set a tactic for each type of enemy configuration! To set a tactic, select that tactic icon. The menu will now resemble a battle screen, and you should pick commands that you want to be set for each area. As you select, an icon representing the command will appear at the right of the screen. IV. Options Vibration: On Off Auto I'm not sure of the difference between "On" and "Auto", but they both turn the rumble feature off. Window Style: Solid Clear This is all a matter of personal preference. Window Color: 1 2 3 4 5 Again, this is a matter of personal preference. 1 = Blue 2 = Green 3 = Red 4 = Yellow 5 = Gray Spell Names: On Off The spell names are the titles that appear at the top of the battle screen before a magic spell is executed. Battle Voices: On Off If you get tired of hearing "Gypsy MMMMMagic!" or "I saved this for you, infidel!" then this option is for you. __ | | ============================================================== | | B A T T L E | |__ ============================================================== |_____| 2 The LUNAR battle system is like more old-school RPG games and not like the newer Final Fantasy - style games. What do I mean? In LUNAR, you have as much time as you want to strategize and select battle commands. This is so you can think about the enemies that will attack before you, and set up commands that will make you victorious as fast as possible. When you enter a battle, you will see a four-square menu: _____________ _____________ | | | | | | 1 = Command | 1 | 2 | 2 = AI | | | 3 = Tactics | | | 4 = Run |_____________|_____________| | | | | | | | 3 | 4 | | | | | | | |_____________|_____________| _____________ If you select "Command", the menu becomes: 1 = Attack 2 = Magic 3 = Items 4 = Defend If you choose "attack", you will be prompted to select an enemy. That character will attack that enemy with the equipped weapon up to four times, depending on your current status. If you kill that enemy before you have used up all your attacks, that character will move on to the next-closest enemy. If you choose "magic", a window will come up with the magic attacks you can use. Basically, magic falls into two categories: offensive and defensive. Magic like "Poe Sword" that causes you enemy HP damage or magic like "Fractured Armor" that causes a lowering of enemy stats are good examples of offensive magic. Healing spells like "Calm Litany" are defensive magic. If you choose "items", a screen will come up with your current items. You can only use one item per character per turn. See the "items" section for information about items' purposes. If you choose "defend", that character will defend for one turn. __________ If, on the first menu, you had selected AI, the computer will choose attacks and fight for you for all turns until you cancel it. At first this may seen great, but you must remember, the computer choosing your attacks is the same computer that chooses the enemies attacks. In other words, not too bright. The AI has a tendency to think only at the present moment, and not later on. It doesn't conserve MP or items. Don't use it unless you're feeling extra lazy. ___________ Now, if you had selected "Tactics", a menu will come up that shows four pre- programmed battle tactics. Basically, battle tactics are set commands of what characters can do on a turn. For instance, one battle tactic can tell Hiro to attack with Poe Sword, Ronfar to heal with Calm Litany, and Jean to attack with her weapon. You can program tactics from the field menu by choosing "system" then "tactics". You choose tactics just like a battle screen menu. If, in a battle, a character cannot perform a tactic for some reason, it will default to "attack". So why in the heck would tactics be useful, anyway? They choose the closest enemy to attack, and you can't choose zones. Well, I've found that the best time to use a tactic is when all the enemies on the field are the same. This happens about once every four battles. I set up characters to attack or use magic that affects all enemies. Remember, a tactic only lasts for one round. ____________ Selecting "RUN" on the FIRST menu will cause ALL characters to try to run away. I don't recommend this at all, because the probability of this working grows smaller and smaller over time. Instead, have each individual character run. ____________ Oh yeah, a few more things. When you meet new enemies, take the time to go through your attacks and place the cursor on them. If the cursor turns GREEN, it means the attack is highly effective and you should use it often. If the cursor goes RED, stay clear. ____________ Take the time to learn the statuses like poison and sleep, their effects and their cures. And, in boss battles, magic that increases your stats and decreases theirs is really good. Just make sure you don't waste too many turns changing stats. __ | | ============================================================== | | S T A T S | |__ ============================================================== |_____| 2 Attack - The higher this number is, the more damage a character can do with a weapon in battle. This number is compared to the Defense value of the character that is attacked. If this Defense value is much higher than the attacker's Attack value, the attack will not cause a lot of damage. Attacks - Number of times a character can attack in battle per turn. This number only applies to physical attacks with claws, fans, swords, etc, and not magic attacks. Defense - The higher this number is, the less damage a character receives when physically attacked in battle. This number is compared to the Attack value of the character that is attacking. If the Defense value of the character that is getting attacked is relatively low compared to the attacker's attack value, the attack will cause a LOT of damage, and vice versa. Agility - Character's reaction speed during combat. The character will react quicker when the value is higher. This value could also be termed "Evade". It represents a character's ability to evade, or dodge, an enemy attack. Speed - All speed values of all characters in battle are compared in each round of combat. Generally, the character with the highest speed value will attack first, followed by the second, and so on. However, there is a bit of randomness involved. Wisdom - This value affects the power of magic attacks executed by the character. The target's MgcDef value is compared to the caster's Wisdom value. If the MgcDef value is relatively higher than the Wisdom value, the attack will do relatively low damage, and vice-versa. MgcDef - Short for Magic Defense, this value represent's a character's ability to defend magical attacks, as the name implies. The higher this value, the less damage will be taken from magic attacks on that character. This value is compared to the caster's Wisdom value. ______________________________________________________________________ |ATTNOTE1|It is important to take note that everything involving Attack| | |and Defense is relative. For instance, if an Attack value is | | |18, and a Defense value is 14 (a four-point difference), this| | |attack will cause much less damage than an Attack of 58 and a| | |defense of 54 (still a four-point difference). This applies | | |to Magic as well. | |________|_____________________________________________________________| Range - This value represents the distance a character can move across the battlefield during one turn of combat. This number is not compared to any other number, and it only applies when dealing with physical attacks. As far as I know, the maximum Range value is 200. Of course, this does not mean that 200 represents the entire distance across the battlefield. I would say that that number is about 100. Luck - The higher the Luck number, the greater the chance that an attack will score a critical hit on an enemy. How do you know what a critical hit is? Well, sometimes, an attack creates a different sound effect and the enemy flashes. This is a critical hit., It causes 50% - 100% more damage than a normal hit. __ | | ============================================================== | | F I G U R I N G D A M A G E | |__ ============================================================== |_____| 2 I took the following data and came up with some conclusions. ____________________________________________________ |ATTACKER'S ATTACK |DEFENDER'S DEFENSE |DAMAGE | |24 |20 |7 | |17 |27 |5 | |21 |27 |11 | |17 |27 |7 | |24 |30 |8 | |______________________|_____________________|_______| So there seems to be no apparent pattern. Hmm...I'm thinking that the rules are different if the attacker's attack is lower than the defender's defense. I can't think of anything that makes any sense. Of course, there is some randomness involved, because you can attack a Dung Beetle 15 times and all the damage will not be exactly the same. Observations: 1) Look, the difference between attack and defense on 1 and 3 are the same, but the damage is different. I'm pretty sure that means that if both the numbers are higher in general, the attack will be higher. Of course! If, at the end of the game, the attack vs defense is, say, 200 to 201, the damage will not be one! 2) I'm basically stabbing in the dark here. If anyone has any ideas, please email me with them. __ | | ============================================================== | | C R E S T S | |__ ============================================================== |_____| 2 Crests are a bit confusing to the newcomer. They did not appear in LUNAR 1, and they are a new feature of LUNAR 2. The first two crests you find in the game are the SHIRO Crest and the SNAKE Crest. Now, if you equip the SNAKE crest, your attack power goes down by 5, but you gain the ability to cast Poison magic. This is really not worth it until you equip SHIRO, which _cancels out_ the decrease in attack power and adds range. HOWEVER, when you equip SHIRO alone, it decreases your Wisdom but does not do anything to your attack power. SO... -Snake alone decreases attack. (BAD) -Snake alone adds Poison magic. (GOOD) -Shiro alone decreases wisdom. (BAD) -Shiro alone adds range. (GOOD) -COMBINED, Shiro and Snake WILL NOT decrease attack or wisdom, but your character still retains poison ability and enhanced range. Oh yeah, and sometimes, when you equip a single crest, it may have a description such as "Attack is greatly increased" but does not actually increase your attack. Here, you must find another crest that, when equipped with the first one, DOES increase your Attack power. (When the description actually DOES apply, it will be in yellow.) Get the idea? Sometimes, you must experiment around. Here, I have listed all the crests to be found, and then effects of equipping each. _______________________ C R E S T S A L O N E _______________________ ======================================================================== SNAKE CREST Description: Enables Poison Magic Spells: A Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== SHIRO CREST Description: Increases the user's Range Spells: none Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: +5 Attacks: 0 Wisdom: -5 Luck: 0 ======================================================================== DREAM CREST Description: Enables Sleep Magic Obtained: from various shops Spells: J Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== POWER CREST Description: Powers up other crests worn Spells: None Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== EARTH CREST Description: Enables Earth Magic Spells: B,C,D Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== WARRIOR CREST Description: Increases the user's attack Spells: none Attack: +10 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: -5 Luck: 0 ======================================================================== THUNDER CREST Description: Enables Thunder Magic Spells: G,H,I Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== SEAL CREST Description: Enables Muting Magic Spells: K Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== HEALING CREST Description: Attacks absorb enemy HP (2-5) / Does not work with Staves Spells: none Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: -5 Luck: 0 ======================================================================== CHIRO CREST Description: Increases the user's Speed Spells: none Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: +10 Range: 0 Attacks: 0 Wisdom: -5 Luck: 0 ======================================================================== WIND CREST Description: Enables Wind Magic Spells: E, F Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== WHITE DRAGON CREST Description: Enables White Dragon Protect Obtained: Automatically from Nall Spells: O Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== CHARM CREST Description: Enables Charm Magic Obtained: Zen Zone shop Spells: P Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== REVENGE CREST Description: Fewer enemy counter-attacks Obtained: Blue Dragon Cave Spells: none Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: -5 Luck: 0 ======================================================================== BLUE DRAGON CREST Description: Enables Blue Dragon Vigor Obtained: Blue Dragon Cave Spells: Q Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: -5 Luck: 0 ======================================================================== MIND CREST Description: Enables Paralysis magic Obtained: Zaback Item Shop Spells: R Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== MAGIC EYE CREST Description: Increases the user's Wisdon Obtained: Neo-Vane Item Shop Spells: none Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: +10 Luck: 0 ======================================================================== HUNTER CREST Description: Increases the user's Agility Obtained: Black Dragon Cave 5 Spells: none Attack: 0 Agility:+10 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: -5 Luck: 0 ======================================================================== BLACK DRAGON CREST Description: Enables Black Dragon Grief Obtained: Black Dragon Lair Spells: S Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== OGRE CREST Description: Allows penetration attacks Obtained: Red Dragon Cave 3 Spells: none Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: -1 Wisdom: -5 Luck: 0 ======================================================================== GODDESS CREST Description: Heightens the power of other crests Obtained: Goddess Tower 5F Spells: none Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== RED DRAGON CREST Description: Enables Red Dragon Anger Obtained: Automatically Spells: JJ Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== FIRE CREST Description: Enables Fire Magic Obtained: Ramus's Shop; Magic Guild Spells: KK, LL, MM Attack: +5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== WATER CREST Description: Enables Water Magic Obtained: Ramus's Shop; Magic Guild Spells: NN, OO, PP Attack: +5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== ______________________________________________________________________ |IMPORTANT NOTE! Whenever you combine two NON-compatible crests, the | |NEGATIVE status effects caused by each are ususally disabled. This | |does not work when both crests subtract 5 from your attack. | |______________________________________________________________________| ___________________________________________________________________ C O M P A T I B L E C R E S T C O M B I N A T I O N S (Yellow) ___________________________________________________________________ ======================================================================== EARTH CREST + THUNDER CREST Description: Enables Non-Attribute Magic Spells: L Attack: -10 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== EARTH CREST + WIND CREST Description: Enables Non-Attribute Magic Spells: L Attack: -10 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== EARTH CREST + POWER CREST Description: Enables enhanced Earth Magic Spells: B,C,D Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== THUNDER CREST + WIND CREST Description: Enables Thunder/Wind Combination Magic Spells: G,H,E,M Attack: -10 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== THUNDER CREST + POWER CREST Description: Enables enhanced Thunder Magic Spells: G,H,I Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== WIND CREST + POWER CREST Description: Enables enhanced Wind Magic Spells: N,E,F Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== SEAL CREST + WARRIOR CREST Description: Disables magic and techniques, but grants full attack power Spells: none : +about 140 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: down to 1 Wisdom: 0 Luck: 0 ======================================================================== SEAL CREST + POWER CREST Description: Muting Magic is enabled Spells: K Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== SNAKE CREST + POWER CREST Description: Poison Magic is enabled Spells: A Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== DREAM CREST + POWER CREST Description: Sleep Magic is enabled Spells: J Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== CHIRO CREST + SHIRO CREST Description: Speed is slightly increased / Range is increased greatly Spells: none Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: +10 Range: to 200 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== CHARM CREST + POWER CREST Description: Charm magic is enabled Spells: None Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== REVENGE CREST + SNAKE CREST Description: Attack power rises after each turn Spells: None Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== MIND CREST + WARRIOR CREST Description: The user always attacks last, but with increased strength Spells: None Attack: +45 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== MIND CREST + POWER CREST Description: Paralysis magic is enabled Spells: R Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== MAGIC EYE CREST + HEALING CREST Description: Attack absorbs enemy's MP / Does not work with Staves Spells: none Attack: +5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== GODDESS CREST + EARTH CREST Description: Enables enhanced High Earth Magic Spells: T, U, V Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== GODDESS CREST + THUNDER CREST Description: Enables enhanced High Thunder Magic Spells: W, X, Y, Z Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== GODDESS CREST + THUNDER CREST Description: Enables enhanced High Wind Magic Spells: AA, BB, CC, DD Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== GODDESS CREST + SEAL CREST Description: Muting Magic is enabled and strengthened Spells: EE Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== GODDESS CREST + CHARM CREST Description: Charm Magic is enabled and strengthened Spells: FF Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== GODDESS CREST + MIND CREST Description: Paralysis Magic is enabled and strengthened Spells: GG Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== GODDESS CREST + SNAKE CREST Description: Poison Magic is enabled and strengthened Spells: HH Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== GODDESS CREST + DREAM CREST Description: Sleep Magic is enabled and strengthened Spells: II Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== GODDESS CREST + MAGIC EYE CREST Description: MP consumption is reduced Spells: none Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== GODDESS CREST + REVENGE CREST Description: The enemy is almost always counter-attacked Spells: none Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== GODDESS CREST + HEALING CREST Description: Attacks absorb most enemy HP/Does not work with Staves Spells: none Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== GODDESS CREST + WARRIOR CREST Description: Attack is greatly increased Spells: none Attack: +50 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== GODDESS CREST + CHIRO CREST Description: Speed is greatly increased / The user always attacks first Spells: none Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: +20 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== GODDESS CREST + HUNTER CREST Description: Agility and critical-hit rate are increased Spells: none Attack: 0 Agility:+20 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== GODDESS CREST + SHIRO CREST Description: Movement is slightly increased and evasion is greatly increased Spells: none Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: +10 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== GODDESS CREST + OGRE CREST Description: Attack range increases / Does not work with Staves Spells: none Attack: to 1 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== GODDESS CREST + POWER CREST Description: All abilities (including battle item awards) are increased Spells: none Attack: +4 Agility:+4 MagDef:+4 Defense: +4 Speed: +4 Range: +4 Attacks: 0 Wisdom: +4 Luck: +4 ======================================================================== GODDESS CREST + WHITE DRAGON CREST Description: White Dragon Protect enabled and all abilities increased Spells: O Attack: 0 Agility: 0 MagDef:+15 Defense: +15 Speed: +5 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== GODDESS CREST + RED DRAGON CREST Description: Red Dragon Anger enabled and all abilities increased Spells: JJ Attack: +7 Agility:+6 MagDef: 0 Defense: +5 Speed: +7 Range: +7 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== GODDESS CREST + BLUE DRAGON CREST Description: Blue Dragon Vigor enabled and all abilities increased Spells: Q Attack: 0 Agility: 0 MagDef:+15 Defense: +15 Speed: +5 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== GODDESS CREST + BLACK DRAGON CREST Description: Black Dragon Grief enabled and all abilities increased Spells: S : +5 Agility:+7 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: +10 Luck: 0 ======================================================================== WATER CREST + EARTH CREST Description: Enables Earth/Water Combination Magic Spells: QQ, OO, B, C, NN Attack: -10 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== WATER CREST + THUNDER CREST Description: Enables Non-Attribute Magic Spells: L Attack: -10 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== WATER CREST + FIRE CREST Description: Enables Non-Attribute Magic Spells: L Attack: -10 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== WATER CREST + WIND CREST Description: Enables Water/Wind Combination Magic Spells: NN, OO, RR, N, E Attack: -10 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== FIRE CREST + EARTH CREST Description: Enables Earth/Fire Combination Magic Spells: B, C, KK, LL, SS Attack: -10 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== FIRE CREST + THUNDER CREST Description: Enables Thunder/Fire Combination Magic Spells: G, H, KK, LL, TT Attack: -10 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== WIND CREST + FIRE CREST Description: Enables Non-Attribute Magic Spells: L Attack: -10 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== POWER CREST + FIRE CREST Description: Enables enhanced Fire Magic Spells: KK, LL, MM Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== POWER CREST + WATER CREST Description: Enables enhanced Water Magic Spells: NN, OO, PP Attack: -5 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== GODDESS CREST + WATER CREST Description: Enables enhanced High Water Magic Spells: UU, VV, WW, XX Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== GODDESS CREST + FIRE CREST Description: Enables enhanced High Fire Magic Spells: YY, ZZ, AAA, BBB Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== SHIRO CREST + SHIRO CREST Description: Movement is silghtly increased and evasion is greatly Spells: none Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: +10 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== CHARM CREST + CHARM CREST Description: Charm Magic is strengthened Spells: FF Attack: 0 Agility: 0 MagDef: 0 Defense: 0 Speed: 0 Range: 0 Attacks: 0 Wisdom: 0 Luck: 0 ======================================================================== ________________________ M A G I C A T T A C K S ________________________ ======================================================================== POISON DART Letter: A Description: A venomous purple projectile MP/Range: 5/1 Elemental: Poison ======================================================================== ROCK VIPER Letter: B Description: Deadly magically-levitated rocks MP/Range: 4/1 Elemental: Earth ======================================================================== ROCK CRUSH Letter: C Description: Rock avalance MP/Range: 7/Zone Elemental: Earth ======================================================================== CRACK POINT Letter: D Description: Shakes, rattles, and rolls the ground MP/Range: 10/All Elemental: Earth ======================================================================== SQUALL Letter: E Description: Create a windy diversion MP/Range: 7/Zone Elemental: Wind ======================================================================== VORTEX Letter: F Description: Death-dealing wind attack MP/Range: 10/All Elemental: Wind ======================================================================== LIGHTNING RAIN Letter: G Description: Bolts of something or other MP/Range: 4/1 Elemental: Thunder ======================================================================== PLASMA SHOCK Letter: H Description: Radiation eruption MP/Range: 7/Zone Elemental: Thunder ======================================================================== DANCING THUNDER Letter: I Description: From the Land Down Under MP/Range: 10/All Elemntal: Thunder ======================================================================== SLEEP SHEEP Letter: J Description: The enemy crashes MP/Range: 3/1 Elemental: Sleep ======================================================================== MAGIC SEAL Letter: K Description: Prevents an enemy from using magic MP/Range: 3/1 Elemental: Seal ======================================================================== PULSE EXPLOSION Letter: L Description: A burst of bitterness MP/Range: 20/Zone Elemental: Non-attribute ======================================================================== THUNDER TORNADO Letter: M Description: Attack of wind and thunder MP/Range: 25/All Elemental: Thunder/Wind ======================================================================== WIND CUTTER Letter: N Description: A brutal breeze MP/Range: 4/1 Elemental: Wind ======================================================================== WHITE DRAGON PROTECT Letter: O Description: All allies protected from one spell MP/Range: 50/All Elemental: Protect ======================================================================== ROGUE CHARM Letter: P Description: Makes an enemy hot and bothered MP/Range: 7/1 Elemental: Confusion ======================================================================== BLUE DRAGON HEALING Letter: Q Description: All allies recover all HP MP/Range: 60/All Elemental: Healing ======================================================================== MIND BLAST Letter: R Description: Causes damage and paralysis MP/Range: 7/One Elemental: Paralysis ======================================================================== BLACK DRAGON GRIEF Letter: S Description: All enemies sent to Limbo MP/Range: 30/All Elemental: Black Dragon ======================================================================== ROCK COBRA Letter: T Description: Deadly Rock Strike MP/Range: 8/One Elemental: Earth ======================================================================== CRACK ZONE Letter: U Description: Stone Pillars erupt from the earth MP/Range: 20/All Elemental: Earth ======================================================================== CALL EARTH Letter: V Description: Use against Thunder and Wind MP/Range: 6/Special Elemental: Earth Note: Creates Earth battlefied attribute ======================================================================== THUNDER BOLT Letter: W Description: One enemy receives a jarring jolt MP/Range: 21/One Elemental: Thunder ======================================================================== THUNDER BOMB Letter: X Description: Shock therapy for a group of foes MP/Range: 14/Zone Elemental: Thunder ======================================================================== THUNDER THRUST Letter: Y Description: Every enemy is blasted with bolts MP/Range: 20/All Elemental: Thunder ======================================================================== CALL THUNDER Letter: Z Description: Use against Earth and Water MP/Range: 6/Special Elemental: Thunder Note: Creates Thunder battlefield attribute ======================================================================== WIND SLASH Letter: AA Description: Ventialtes enemy intestines MP/Range: 7/One Elemental: Wind ======================================================================== TEMPEST Letter: BB Description: Ain't no calm before THIS storm MP/Range: 14/Zone Elemental: Wind ======================================================================== SUPER CYCLONE Letter: CC Description: A flurry of furious funnels MP/Range: 20/All Elemental: Wind ======================================================================== CALL WIND Letter: DD Description: Use against Fire and Earth MP/Range: 6/Special Elemental: Wind Note: Creates Wind battlefield attribute ======================================================================== SUPER SEAL Letter: EE Description: Prevents magic and special attacks MP/Range: 3/One Elemental: Seal ======================================================================== FATAL FLIRTING Letter: FF Description: Target is seduced into silliness MP/Range: 7/One Elemental: Confusion ======================================================================== MIND BURST Letter: GG Description: The enemy's brain goes boom MP/Range: 7/One Elemental: Paralysis ======================================================================== VENOM DART Letter: HH Description: More lethal than Borgan's farts MP/Range: 5/One Elemental: Poison ======================================================================== DIRT NAP Letter: II Description: Enemies become comatose MP/Range: 3/One Elemental: Sleep ======================================================================== RED DRAGON ANGER Letter: JJ Description: Fireballs shower upon enemies MP/Range: 40/All Elemental: Fire ======================================================================== FLAME Letter: KK Description: Hit flaming death MP/Range: 4/One Elemental: Fire ======================================================================== FLAME BOMB Letter: LL Description: Explosive fiery attack MP/Range: 7/Zone Elemental: Fire ======================================================================== BURNING RAIN Letter: MM Description: Multi part flaming destruction MP/Range: 10/All Elemental: Fire ======================================================================== ICE PICK Letter: NN Description: An arrow of frozen water MP/Range: 4/One Elemental: Water ======================================================================== ICE LANCE Letter: OO Description: Frigid projectiles cause heavy damage MP/Range: 7/Zone Elemental: Water ======================================================================== FREEZE CLAW Letter: PP Description: Searing icy claw attack MP/Range: 10/All Elemental: Water ======================================================================== ICICLE BREAK Letter: QQ Description: Attack of water and earth MP/Range: 25/All Elemental: Water and Earth ======================================================================== MIGHTY MISTRAL Letter: RR Description: Attack of water and wind MP/Range: 25/All Elemental: Water and Wind ======================================================================== BURNING QUAKE Letter: SS Description: Attack of fire and earth MP/Range: 25/All Elemental: Earth and Fire ======================================================================== SHINING FLAME Letter: TT Description: Attack of fire and thunder MP/Range: 25/All Elemental: Thunder and Fire ======================================================================== ICE ARROWS Letter: UU Description: Three piercing projectiles MP/Range: 16/One Elemental: Water ======================================================================== ICE WALL Letter: VV Description: Hugh hunks of hail MP/Range: 21/Zone Elemental: Water ======================================================================== FREEZE SMASH Letter: WW Description: Cause falling icy destruction MP/Range: 20/All Elemental: Water ======================================================================== CALL WATER Letter: XX Description: Use against Thunder and Fire MP/Range: 6/Special Elemental: Water ======================================================================== FLAME SHOT Letter: YY Description: Spontaneous enemy combustion MP/Range: 8/One Elemental: Fire ======================================================================== PYRO PILLAR Letter: ZZ Description: Hot, hot, hot! MP/Range: 14/Zone Elemental: Fire ======================================================================== CREMATORIUM Letter: AAA Description: Ashes to ashes, butts to dust MP/Range: 30/All Elemental: Fire ======================================================================== CALL FLAME Letter: BBB Description: Use against Water and Wind MP/Range: 6/Special Elemental: Fire ======================================================================== __ | | ============================================================== | | B A T T L E F I E L D S Y M B O L S | |__ ============================================================== |_____| 2 Battlefield symbols, like crests, are a new concept to LUNAR 2. A battlefield symbol (water) first appears when you fight the White Fiend. Basically, the symbols are an attribute of the field that change every character's weaknesses AND resistances. Each symbol will appear in the lower-right hand corner of the battlefield, and a symbol can be canceled with the Erase Magic spell. ======================================================================== EARTH SYMBOL Use: Thunder, Wind Do not use: Earth ======================================================================== WIND SYMBOL Use: Earth, Fire Do not use: Wind ======================================================================== FIRE SYMBOL Use: Water, Wind Do not use: Fire ======================================================================== WATER SYMBOL Use: Thunder, Fire Do not use: Water ======================================================================== THUNDER SYMBOL Use: Earth, Water Do not use: Thunder ======================================================================== Be warned that the battlefield symbol affects your characters, too! |\ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /| -------| \ Part VI / |-------- -------| / Walkthrough \ |-------- L 2 |/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \| E B DDDDDDDDDDD IIIIIIIII DDDDDDDDDDDD IIIII DDDD DDD IIIII DDDD DDD -- IIIII DDDD DDD IIIII DDDD DDD IIIII DDDDDDDDDDDD IIIII DDDDDDDDDDD I S C IIIIIIIII "Hanging silently in space, the world in the shadow of the Blue Star was once a lonely barren place, unfit for habitation. However, Althena took pity on that world, and transformed it into a place of beauty and wonder. She called the new world LUNAR..." And so begins LUNAR 2. Sit back and enjoy the opening animation sequences. When you finally gain control of Hiro, you will be at the Dragon Ruins Entrance. __________________________ <> Head north and stare at a big, shiny rock. Wow. Really, you want to make your way South and East into the Salyan Desert. __ | | ============================================================== | | S A L Y A N D E S E R T | |__ ============================================================== |_____| 2 You will appear outside the Dragon Ruins in the Salyan desert. Head south and enjoy the scenery. You'll soon enter the East Desert Pass. __________________________ ------------------------------------------------------------------------ 1.1 - EAST DESERT PASS Keyword: LW001 ------------------------------------------------------------------------ <> Enemies: 2 Dung Beetles, 1 Sand Cyclops 4 Dung Beetles 2 Dung Beetles, 1 Sand Cyclops 3 Dung Beetles, 1 Sand Shark 4 Dung Beetles Go ahead and save your game now. To do this, press the START button. Head past the Althena statue and fight your first battle. You'll face off against 2 Dung Beetles and 1 Sand Cyclops. BATTLE NOTES! For those of you who have become accustomed to the Final Fantasy or other Active Time Battle style of battling, read this. In LUNAR, you have as much time as you need to select battle commands. Once all commands have been selected then, and only then, does the battle action commence. So in other words, you can take your time and figure out what to do. After this, Ruby will recommend you go pray at the Althena statue. Do so by walking up to it and pushing the X button. Head south and continue along. The path is very straightforward throughout this section. Fight every enemy and return to the Althena Statue as necessary. SECRET -- If you make it to Gwyn's Place without using the Althena Statue (acheived by running away from battles and using the herbs), you see Hiro and Ruby share a secret conversation at the town entrance. It's not much, and probably not worth it, since you lose the opportunity to level up. BATTLE NOTES! Don't forget, you start out with 5 herbs and a Star Light. Herbs replenish HP, and Star Lights replenish MP. To use, access the P menu and select "items". In this area, you'll encounter White Knight Leo, commander of the Dragonship Destiny. Mr. Friendly orders the kids to evacuate the area immediately. Indignant little Ruby wonders how in the world Leo could have thought she was a cat... __________________________ <> Items: Herb, 100$ Enemies: 4 Dung Beetles 2 Sand Cyclops 1 Sand Cyclops, 2 Dung Beetles 1 Sand Shark, 3 Dung Beetles 4 Dung Beetles, 1 Sand Cyclops 5 Dung Beetles This area's tougher. Don't forget, you can always head back to the Althena Statue if you're running low on HP. Don't forget about your stock of herbs, too. Anyway, head Southwest and take the left fork when you come to it. At the end of this path, you'll find an herb in a treasure chest. Head back to the fork in this time take the right path. Follow it through the canyon, and when you get to the next fork, head north and get the 100$ out of the treasure chest. Before heading south to Gwyn's Place, check the area for any missed enemies. __________________________ Upon exiting the pass, follow the path until you see the Dragonship Destiny and Gwyn's Place. Go ahead and visit the Dragonship by moving Hiro to it and pressing the button. Talk to everyone, because the things they say are pretty important. When you're done, exit and go see Grandpa Gwyn. SIDENOTE! If you go past Grandpa Gwyn's place, and continue along, you'll reach the Blue Spire. There's really no point in this, as you can't get in without both Jewels (left and right). After the sequences at Gwyn's place, you'll come here anyway. __________________________ ------------------------------------------------------------------------ 1.2 - GWYN'S PLACE Keyword: LW002 ------------------------------------------------------------------------ <> Items: Ancient Dagger Key Items: Left Opal Jewel _____________________________________________________________________ |MUSICCHECK | |You'll hear the town theme for the first time here. Notice it's a | |remake (rehash?) of Lucia's Theme, the last track on the soundtrack | |CD. | |_____________________________________________________________________| 1. Root around outside Grandpa Gwyn's. Visit the Althena Statue if necessary. On the left side of Grandpa Gwyn's house, there is a list of dish washing duty days. Not surprisingly, Ruby washes dishes on red days. 2. Go inside and see what's up. When you enter the house, you'll see Leo trying squeeze out of Gwyn how to get inside the Blue Spire. If you walk right past Grandpa and up the ladders and look at the telescope, Ruby will get very angry at you and demand that you go back down and see Grandpa. Go ahead and do so, and talk back and forth with Leo and Gwyn. 3. Run up the ladder to see what the old man's howling about. You'll be asked whether or not you want to go examine the blue light or go check out the Spire. Either answer will lead you back into the house. 4. Get your weapon and the other Jewel. Grandpa will instruct you to go down stairs and get a weapon. The stairs are on the left side of the house in the center. Go down the stairs and grab the weapon from the treasure chest. Equip it immediately if you know how. Grandpa had told you not to get lost in the books while down there. Do so anyway. The information in those books is something you need to know. Go back upstairs, and sought to Grandpa. If you didn't equip the weapon before, he will now teach you how to. He will also give you the Left Opal Jewel, a key item required to get into the Blue Spire. Gwyn now joins your party, and you can head on out of town. __________________________ Back in the Salyan Desert, head North through the canyons until you reach the Blue Spire. Before entering, use this checkpoint. ___________________ C H E C K P O I N T ___________________ Level: 7 Items: a few Herbs, 100$ found Full health __ | | ============================================================== | | B L U E S P I R E | |__ ============================================================== |_____| 2 <> Head up the path between the statues. Gwyn will use the one of the two jwels to try and break the seal. It won't work, so talk to Grandpa and then "talk" to the statue to get inside. __________________________ ------------------------------------------------------------------------ 1.3 - BLUE LABYRINTH Keyword: LW003 ------------------------------------------------------------------------ <> Items: Angel's Tear Enemies: 1 Brainpicker, 3 Slime 5 Slime 5 Slime 5 Slime 1 Brainpicker, 3 Slime 1 Mummy, 4 Bandage Boys Objectives: 1) Find and trip the three switches 2) Cross the bridge 3) Flip another switch to continue on _____________________________________________________________________ |MUSICCHECK | |Hear that? The cello's play ing a gorgeous, mysterious version of the| |Eternal Blue theme! Then, it's an oboe... can you follow it? Now, get| |into a battle. The battle music is the same as the awesome LUNAR 1 | |battle music! YES! | |_____________________________________________________________________| There are three blue switches on this floor, and they're not too hard to find. One is in the top-left, bottom-left, and bottom-right corners. To push them, push X. Once they are all found, cross the bridge at the top. You'll see an electric barrier, so go right instead. Flip the switch here to access the room and go upstairs. BATTLE NOTES! Grandpa Gwyn has healing powers. You can use them in battle or out of battle by accessing the magic menu. Also, when you fight the mummys, simply attack the mummy with Poe Sword. __________________________ <> Items: Star Light Enemies: 1 Brainpicker, 4 Slime 3 Bandage Boy, 1 Mummy 3 Slime 2 Brainpicker 2 Brainpicker 3 Bandage Boy, 1 Mummy There are four doors in this room, along with an eerie pattern at the bottom. First, take the top-left door. __________________________ <> Objective: Put the blue ball in its place. Put the blue ball in the cup by walking up to it and pressing X. Now exit and go to the top-right room. __________________________ <> Objective: Put the blue ball in its place. Put the blue ball in the cup by walking up to it and pressing X. Now exit and go to the bottom-left room. __________________________ <> Objective: Put the blue ball in its place. Put the blue ball in the cup by walking up to it and pressing X. Now exit and go to the bottom-right room. __________________________ <> Objective: Put the blue ball in its place. Put the blue ball in the cup by walking up to it and pressing X. Now exit and go to the bottom of the big room. __________________________ <> Objective: Warp away! The star at the bottom of the room will be shining. Just step on it to go to... __________________________ <> Objective: See the statue. If you walk up to the statue and press X, Ruby will get tweaked and Gwyn will explain the situation. Go ahead and continue on. __________________________ <> Objectives: 1) Check out the Spire 2) Heal up. There's not much to do here. Simply head upward until Ruby notes the fantastic Spire. After a short cutscene, heal up at the Althena Statue. Head up through the double-doors. __________________________ ------------------------------------------------------------------------ 1.4 - BLUE SPIRE Keyword: LW004 ------------------------------------------------------------------------ <> Items: Angel's Tear Enemies: 3 Slime, 1 Magic Masque 3 Slime, 2 Magic Masque 3 Slime, 1 Magic Masque 3 Slime, 1 Bomb Angel (to right) 3 Slime, 2 Magic Masque (to left) ______________________________________________________________________ |MUSICCHECK | |Hear it? It's a cool orchestral version of Althena's Theme. Think | |"LUNAR 2 Orchestral Arranged Soundtrack"... | |______________________________________________________________________| Aah, you're finally in! Note that you can exit to use the Althena Statue and come back in without the enemies reappearing. There's not much to do on this floor, other than clean it out of enemies and pick a side, left or right, and enter the door at top. It all leads to: __________________________ <> Enemies: 1 Crystal Knight, 3 Slime 1 Crystal Knight, 3 Slime There are two exits in the bottom corners. Either door takes you to the next section. If you can't get to the doors, go around the posts. __________________________ <> Enemies: 1 Bomb Angel, 3 Slime (right) 1 Bomb Angel, 3 Slime (left) 1 Magic Masque, 3 Slime I recommend fighting all three battles on this floor. They're easy to win anyway. Now, there are three exits on this floor: center, left, right. See the next section for directions. __________________________ <> Items: 2 Herb, Healing Nut Enemies: 1 Bomb Angel, 3 Slime 1 Bomb Angel, 1 Magic Masque, 2 Slime <-- SEE BATTLE NOTES 1 Magic Masque, 3 Slime Take the left and right exits from 3F to get the items. Enter from 3F via the center staircase. BATTLE NOTES! When you fight the Bomb Angel, Magic Masque, and Slimes all at once, kill the Angel first with Poe Sword, then use Boomerang on the Magic Masque. Why? The Masque never attacks on its first turn. There are two floor exits here: bottom-left and bottom-right. Again, both lead to the same place. __________________________ <> Items: Star Light, 72$ Enemies: 2 Magic Masque, 1 Crystal Knight 2 Slime, 1 Magic Masque, 1 Bomb Angel 3 Slime, 2 Magic Masque Here, grab the Star Light and 72$ from the chests in the top corners and exit upwards at the top left. __________________________ <> Head right and go up the stairs. __________________________ <> Objective: Find the secret passage. Grandpa talks about a secret passage to the top of the Spire. It's not too hard to find. Simple stand on the star under the globe. Grandpa Gwyn will, unfortunately, be left behind. __________________________ <> Head up the stairs. I won't spoil anything for you, just follow the sequence. __________________________ <> Head back down the stairs and go left on the sixth floor. Lucia will freak out at the sight of monsters in the Spire. You'll fight them, and see Lucia's insanely powerful magic. Heading back down the Spire shouldn't be a problem. __________________________ <> Work your way down, grabbing any missed items. Fight ALL monsters, and get the experience. Lucia will take care of herself. Here are directions, in case you're having trouble. All the enemies are the same the way up as they are the way down. -Exit bottom-left. -Exit bottom-right.Exit bottom-left. -Exit top-center. -Exit bottom-right. -Exit top-left. You should now be at floor one. Go back up to floor two and fight monsters until Gwyn reaches level 12 so he can learn Shattered Sword. While here, you might as well fight until Hiro reaches level 12, too. This doesn't take too long. Now, exit the Spire. When Lucia separates from you, talk to her. Pay attention to all that happens. Now head downwards. Before exiting, save your game. __________________________ <> You can't cross this rrom without entering a boss fight. Here, you'll fight "Guardian". ------------------------------------------------------------------------ Boss fight - GUARDIAN KEYWORD: GDNBS1 ------------------------------------------------------------------------ ______________________________________________________________________ |Battle Tactics | |______________________________________________________________________| |PREPARATIONS | |1. Visit the goddess statue. | |2. Ensure all are at Lv. 10. | |______________________________________________________________________| |WHAT TO DO | |1. Use Hiro's Poe Sword each time. | |2. Use Gwyn's Shattered Sword & Fractured Armor TWICE each, AND after | |he raises his stats. | |______________________________________________________________________| |BOSS ATTACKS | |1. If Guardian is simply sitting there, he will physically attack one | |character for a bit of damage. | |2. If he is swinging his ball & chain, he will use a ZONE attack. | |3. If guardian is flaishing, he will raise his Attack and defense. | |NOTES | |This boss fight is easy if you use Gwyn's status-degrading magic. | |______________________________________________________________________| Go back to the Althena Statue after this. Then re-enter the room and warp using the design at the room's bottom. __________________________ <> Objective: Get outta there!! There's no reson to fight enemies around here now. Dash your way up to the top of the room and enter the door. In the next room, head STRAIGHT down and get out! __________________________ <> Yup, you guessed it. The four Guardians statues you saw at the Spire's entrance are alive, too... Fight them to the best of your ability. There's no way to win. After a while, good old Leo comes to the rescue. After he lectures Gwyn, move to the right. Gwyn will lie a big, bad lie and you can now go back to Gwyn's Place. __________________________ <> 1) Learn about Lucia's purpose. Talk to her twice for some important information. Grandpa Gwyn will decide that the party must cross the lake, and he'll go prepare the boat. Leave the house when you feel ready. 2) Listen to Grandpa desperately search for an excuse not to come. Grandpa Gwyn remids you to look for Ronfar when you get across the lake. You'll emerge on the world map. __________________________ Go ahead and get on the boat, and dock at the harbor on the other side. (Press circle.)Head through the mountains to the south, and when you see a little town, enter it. __ | | ============================================================== | | S A L Y A N D E S E R T - back on the trail | |__ ============================================================== |_____| 2 ------------------------------------------------------------------------ 1.5 - LARPA / LARPA PASS Keyword: LW005 ------------------------------------------------------------------------ <> 1. Buy weapons and armor from the shop at the front of town. Buy the following things: Short Sword, Mace, Leather Armor, Leather Cap. When I first came to the store, I was 26$ short of buying these things. If you are short, sell the Dagger or the Adventurer's Clothes or some herbs (not the Ancient Dagger yet!) for some more silver. 2. Visit the Althena Statue. It's right behind the weapons shop and to the right. Also, don't miss the Angel's Tear in the treasure chest right behind it. 3. Talk to the townsfolk. Yep, this is a thieving, gambling town. And Ronfar sounds like a thieving, gambling kind of guy. Say hi to everyone before entering any buildings. 4. Go to the sanctuary. It's in the upper-left hand corner of town and it stands out. Talk to everyoen in here. They all agree that Ronfar is a conniving gambler, and some don't even believe he was ever a priest. Gee, he sounds like Kyle from LUNAR 1. Anyway, if you go to the left of the sanctuary, up through the doors, and out through the stairs at the left of this hallway, you'll find an herb. 5. Visit the mayor's house. You'll find the mayor's house at the top and center of town. Again, talk to the maids. Just for kicks, read the books on the bookshelf in the room in the bottom-right corner of the first floor. Find the saucepan lid in the top-left room and equip it on Hiro. Go up to the second floor and see the mayor on the top left. Talk to him twice. He has no info on Ronfar, but he'll tell you about Tonmar, who chocked on a piece of Salyan Cactus. Great. Forget this guy. 6. Look for Ronfar in the tavern. the tavern. It's just above and to the left of the weapon shop. The man you're looking for is the one on the top-right. Talk to him twice to meet him. He'll challenge you to a dice game. Try as much as you want. You won't win. Say that you know when to quit, and then talk to him again. After this, you gotta find Ronfar's home. 7. Get to Ronfar's house. You'll find "Casa de Ronfar" on the far left of down up a bunch of stairs. Enter and find him gazing at Lucia. Talk to him twice. You'll find that Leo is friends with Ronfar, and Leo is still under the illusion that Lucia is the Destroyer! After the sequence, talk to Ronfar again. Answer "she's a total babe" and Ruby will pounce all over you for not being serious. Answer the other answer to go on. When he asks you to choose odd or even, it doesn't matter what you pick. You'll win either way. Now talk to Lucia, then Ronfar. Follow him out the back, and enter the caves. __________________________ <> Items: 500$ Enemies: 5 Ochre Ooze 3 Ochre Ooze, 1 Killer Fly There's not much to do here. Get acquainted with the enemies, and maybe even get to know what it's like to be poison a la Killer Fly. Just follow the path to the end. Don't miss the 500$! __________________________ <> Enemies: 1 Killer Fly, 2 Ochre Ooze 1 Killer Fly, 3 Ochre Ooze 5 Ochre Ooze 1 Killer Fly, 4 Ochre Ooze Head down, crossing the rickety bridges. Exit at the bottom. __________________________ <> JUMP! Now's the time to get the herb if you missed if before. Go ahead and enter the Sanctuary. __________________________ <> 1. Listen to Leo's threat. If you attempt to enter the door close to the exit, you'll hear Leo claim that he will destroy the Destroyer. On the other side, you'll hear the gossip of two girls. 2. Break the spell! There's a door in the back-left of the main sanctuary room. Enter it, and Ronfar will attempt to break the spell. But... I won't spoil it. I'll just say: when everything's all done, head back to Ronfar's place. __________________________ <> - finishing up 1. Talk to everyone and piece together exactly where Lucia is. If you talk to the people enough, you can practically draw her path through town. You'll eventually find out that she's at the mayor's house. But why? ________________________________________________________________________ BROMIDECHECK - Lucia's Bromide 1 Talk to the man standing outside the small house in the upper-right corner of Larpa for a beautiful bromide of Lucia. ________________________________________________________________________ 2. Send a prayer to Althena in the Sanctuary. ...and lose 100$ for the same thing that could have been done at any old Althena Statue. Yeah, I know, it's annyoing, but you gotta, cuz the priests tell you to! 3. Visit the artist's house. He's the one that gave you that Bromide I still can't get over. Talk to his wife inside. ______________________________________________________________________ |MUSICCHECK | |What was the mother singing anyway? I couldn't tell. My guess is that | |it was Althena's Theme, because that's the next song. | |______________________________________________________________________| 4. Go see the big, bad mayor. Head upstairs. If you talk to the people in the house, you find that the conversation was a shouting match! You DO lose 30$ to find out what went on, but it's worth it. Can anyone tell me what happens if you don't have 30$? Follow the mayor's directions and go to the harbor. 5. Meet Lucia and say goodbye. She's to the left of the weapons shop. Talk to her. O, parting is such sweet sorrow. That sweetness becomes bitter, though, after Ronfar reveals that Lucia is headed right for Leo. Oops. Before you rush out of town, stop at the weapons shop and buy Leather Armor for Ronfar. __________________________ Back on the trail again, head west and up through the mountain path. Before long, you'll come upon... __________________________ ------------------------------------------------------------------------ 1.6 - WEST DESERT PASS Keyword: LW006 ------------------------------------------------------------------------ <> Items: 300$ Enemies: 2 Desert Dolphin, 2 Posion Beetle 3 Poison Beetle, 1 Scorpion 2 Scorpion 2 Desert Dolphin, 3 Poison Beetle 1 Desert Dolphin, 3 Poison Beetle, 1 Scorpion 2 Desert Dolphin, 3 Poison Beetle 1 Desert Dolphin, 3 Poison Beetle, 1 Scorpion 3 Desert Dolphin, 1 Scorpion Work your way northwards, exiting at the top. You can't miss the chest full of 300$. BATTLE NOTES! In this area, in my game, Ronfar learned Destiny Dice. USE THIS. It's REALLY helpful at this point in the game. However, it only works once out of every two tries. Shoot! __________________________ You'll see the big town as soon as you exit the pass. Walk around the mountain and go in. __________________________ ------------------------------------------------------------------------ 1.7 - DALTON Keyword: LW007 ------------------------------------------------------------------------ <> 1. Check out the trouble! As soon as you enter town, you'll see Lucia already captured on the Dragonship Destiny with Leo! Leo is dogged and determined, and Lucia soon falls. You can't get on the ship quite yet, unfortunately. 2. Explore the outside of the town. Don't miss the herb right at the entrance and to the left. The town is set up in layers, much like a pyramid. . Start with the houses at the bottom and work your way up. As always, talk to everyone in the town. Here are a few key points of interest. Weapon and Armor Shop, first layer -- Buy and equip everything in the weapon shop. You will most likely not have enough money, so buy what you can, equip it, then sell your old stuff. Also, buy one Dragonfly Wing from the item shop for good measure. Note that I wasn't able to get everything on my first time through here... until I realized that Angel's Tears sell for 500$ each. Go ahead and sell as many of them as you need to get everything. DON'T sell you Star Lights. Leftmost House, second layer -- The girl in the back of this house says something very interesting. Middle House, second layer -- There's a Star Light in here! Sanctuary, top layer -- What's up with this? The priests want money to pray to Althena. 100 SILVER! Don't worry about replenishing your health here, as you will see an Althena Statue soon enough. But what about the girl, who says that it was a priest who knocked the statue at the entrance over? Trouble's afoot... 4. Get on to the Dragonship Destiny. You can do this by entering the house on the middle layer on the right and going right on the bottom hallway and across the Breezeway. Once in that room, go up the stairs, grab the dagger, then go back down and out to the right. __________________________ ------------------------------------------------------------------------ 1.8 - DRAGONSHIP DESTINY AT DALTON Keyword: LW008 ------------------------------------------------------------------------ <> Here, there are two ways down. The bottom entrance will lead you to a lounge and the ammo room. There's nothing to do down here. The TOP entrance will lead you to an Althena Statue that you need to use. There you'll see a little staircase to the left. __________________________ <> Enemies: Private Private Captain Go down the first hallway you see and fight the private. Cross the kitchen, and fight another private. Now go up the hallway and fight the captain. Go down the stairs. BATTLE NOTES! Use Poe Sword and Anger Dice for swift battles. Also, head back to the Althena Statue as necessary. The soldiers won't revive. __________________________ <> Enemies: Private 2 Privates Captain 2 Private 1 Private, 1 Captain Go up if you want to fight the private. There's nothing there. Go down and then across to the left to fight the 2 Privates. Follow the hallway, and go downstairs. __________________________ <> Head down a few steps and listen to Lucia and Leo's conversation. Step to the cell door to talk to Lucia. Talk to her again, then walk to the flashing light next to the door and press X. After the next event happens, you know what to do... trap Leo in the cell! Do it the same way you freed Lucia. Now go to the bottom and head up the stairs. Or, at least, try, because you won't be able to go up. Now try to exit via the top. This will prompt Ronfar to talk to Leo. NOW you can get outta there. (Take either the top or bottom exit, it doesn't matter.) Heal up with the statue as you leave. __________________________ There's not much else to do in Dalton. Leave, and head north. The FIRST woods you come to is the Starlight Forest. Enter and try to make it through. If you had kept going on the world map, you would have made it to a woods that looks like it has an entrance but is just a block. Here's the walkthrough. __________________________ ------------------------------------------------------------------------ 1.9 - STARLIGHT FOREST Keyword: LW009 ------------------------------------------------------------------------ <> Items: Herb, 600$ Enemies: 3 Green Goblin 2 Green Goblin, 1 Hummingbyrd, 1 Killer Fly 3 Green Goblin, 1 Hummingbyrd 4 Green Goblin 3 Green Goblin 2 Green Goblin, 2 Killer Fly Head to the right past the Goblins for an herb. Head to the left and try to continue on. Remember, you can run away from battles and try and dash away, too. Yeah, yeah, I had to fight EVERYTHING so I could list the enemies. It's possible, just annoying. You'll come to another fork. Take either path, it doesn't matter. When you can't go up anymore, go left for 600$. Now go right and exit. __________________________ <> Use the Althena Statue, for goddess' sake. Talk to Ronfar then Lucia twice. Whatever answer you choose leads to the same ending. Now go left to the exit and up the the Illusion Woods. __________________________ <> Objective: Have Ronfar's "buddy" show the group the way in. Talk to the man there after visiting the statue. After you enter, Leo and his men march onto the scene, but appear to give up. __________________________ ------------------------------------------------------------------------ 1.10 - ILLUSION WOODS Keyword: LW010 ------------------------------------------------------------------------ <> Items: 2 Herb Enemies: 3 Green Goblin, 1 Hummingbyrd 3 Green Goblin, 1 Hobgoblin 3 Green Goblin, 1 Hummingbyrd 2 Hobgoblin, 1 Green Goblin 3 Green Goblin, 1 Hobgoblin 3 Green Goblin, 1 Hummingbyrd BATTLE NOTES! The battles with the Green Goblins can go on and on because they call buddies. Kill the ones that move their clubs up and down first. If you examine this section, you'll notice three patches of light leaves. These are the exits the guy at the entrance talked about. The first one, which is in the center-right of the whole area, is an herb. The second one, at the extreme top-right, leads out, and the last one at the top-middle is just a ruse. Don't miss the herb in the chest near the third patch of leaves! __________________________ <> Items: Herb, Star Light, Snake Crest Enemies: 3 Green Goblin, 1 Hobgoblin 4 Green Goblin 4 Green Goblin, 1 Goblin King 3 Green Goblin, 1 Hummingbyrd 3 Green Goblin, 1 Hobgoblin 1 Green Goblin, 1 Hobgoblin, 1 Hummingbyrd 3 Green Goblin, 1 Hummingbyrd Here are you directions. Take the first fork left and grab the visible treasure box. Go up and find the chest behind the light leaves. Now go back to the first fork and go right. Take it up until you have an option. Take the furthest-left path and get the Snake Crest from behind the light leaves, but don't equip it yet. It won't do anything, except lower your attack. Go back down, and get to the top-right and exit through the light leaves. __________________________ <> Items: Herb, 146$, Chain Mail Enemies: 2 Green Goblin, 1 Hobgoblin, 1 Goblin King 4 Green Goblin 3 Green Goblin, 1 Hobgoblin 1 Green Goblin, 2 Hobgoblin 1 Green Goblin, 2 Hobgoblin 4 Green Goblin, 1 Goblin King 2 Hobgoblin, 1 Goblin King From the beginning, take the first right, and the first up. Take the visible chest, and lok behing the light leaves for something else. Go back down, right, and up, and then take the left fork, and then the rigt fork. Look behind the leaves for a Chain Mail, and equip it immediately. Now go right and up, and take the left fork. The right fork leads to another ruse of a path. On the left fork, follow the twisting path. __________________________ ------------------------------------------------------------------------ 1.11 - CARAVAN Keyword: LW011 ------------------------------------------------------------------------ <> 1. Watch Jean do her thing. She's a pretty good dancer, ya gotta admit. Afterwards, talk to everyone outside, then talk to Jean (she's the one with the green hair) and then Giban, behind her. This will prompt Jean to walk away to "cool down". 2. Go see Jean. Head to the upper-left corner of the area and exit. You'll find Jean in the next area. Talk to her and ask her all three questions to continue. When she stops talking to you, talk to her again. 3. Dispose of the big thingie. Actually, Jean will do it for you. The group will be rightfully impressed with her fighting skills, and she asks that you never tell anyone what she just did. A confusing flashback ensues. __________________________ <> In the morning, Ronfar will invite everyone to come bathe at the hot springs. Exit this area to the right. __________________________ <> Items: Life Jewel 1. Heal up at the statue. Don't miss the Life Jewel in the chest outside the springs. To find it, go to the far right, and head down a bit. It's before the first pole. 2. Enter the springs. Talk to the old man twice before you do. Uh-oh... __________________________ <> 1. Go left to enter the springs. You see Hiro and Ruby in the springs. But it appears that Lucia is confused, and she came to the wrong side. Oops... __________________________ <> Item: Iron Clogs 1. Get the clogs! After the animation, this section is the left one of the two. The clogs are in a chest in the botton-left corner. __________________________ <> Special Item: Rope Ladder Now go back to the caravan. As you try, something will happen in the clearing. When you get the opportunity, talk to Jean to get the Rope Ladder. Try as you may, you can't get her to fight. Save your game, and go down ... and THEN she joins the party. __________________________ <> Enemies: 3 Green Goblin, 1 Hummingbyrd 1 Green Goblin, 1 Hobgoblin, 1 Hummingbyrd 2 Hobgoblin, 1 Goblin King Take a moment to equip Jean with whatever you have. AND DO THIS: Go to the system menu, tactics, then "order". Put Jean as far back as possible. None of her attacks require that you be close to the enemy. BATTLE NOTES! Look at Jean's magic...a sleep, a paralysis, and a poison attack. All these are great to use on the enemy. Make your way through this area, and at its end, exit the large chasm at the bottom. __________________________ <> - PLTABS Gee, I wonder what will happen here? Simply walk left then up until you fight... ______________________________________________________________________ |Battle Tactics | |______________________________________________________________________| |WHAT TO DO | |1. Use Hiro's Poe Sword each time. | |2. Use Ronfar's St. Litany on all, and heal or attack with Anger Dice.| |3. Forget Jean's magic. Have her attack. Have her use items, too. | |______________________________________________________________________| |BOSS ATTACKS | |1. If the Plantella is glowing with red lights, it's about to poison | |and attack one character for major damage. | |2. After a while, it will shed a layer of skin and reveal a head. It | |now gets a lot slower. Use the same tactics. | |3. When its head shows, it will attack all characters for medium | |damage, or it will do the same first attack. | |4. After this, it will reveal a freaky woman-person. | |5. Now, it will release a root at one of your characters each turn for| |even more damage, or it will do the attack described at (3). It will | |take a while, but Plantella WILL FALL! | |______________________________________________________________________| <> 1. Heal at the Althena Statue. Remember it? It's the one at the springs. 2. Talk to Jean. After a emotion-filled speech, Jean decides to join the party to search for "reconcilitation for the past". 3. Leave town. ________________________________________________________________________ BROMIDECHECK - Jean's Bromide 2 Talk to the girl standing at the exit of the Caravan right before you leave. ________________________________________________________________________ When you appear on the world map, follow the trail west and upwards to get to Takkar Village. __________________________ ------------------------------------------------------------------------ 1.12 - TAKKAR Keyword: LW012 ------------------------------------------------------------------------ <> Items: Star Light, Passion Fruit 1. Heal at the Althena Statue if necessary. It's at the far left of town. 2. Grab the items around town. The Star Light is at the far left of town next to a house. The Passion Fruit is in the bar, in the room on the left behind the hooded woman. 3. Buy weapons and armor. Get: Iron Bracelet, Iron Gauntlet, Chain Mail, Hairband -- from the armor shop. You should already have one Chain Mail from the Illusion Woods, so equip the other one on the other character. Silver Mace, Iron Fan -- from the weapons shop. Sell your other stuff, but only if you have to. 4. Talk to the hooded girl in the tavern. She'll have a short conversation with you and mention the Magic Guild of Vane. But she'll leave before you know it. Now leave, and talk to the woman in the purple shawl with purple hair outside the tavern to the right. 5. Talk to the gate guard. As you do, the hooded girl will spy on you again. She'll ask that you follow her after you give up on the guard. She'll tell you of a passage around Takkar. 6. Meet Ms. Mysterious at the right side of town. She will open the gate and you can exit town to the right. As you leave, though, the hooded girl says something strange... __________________________ ------------------------------------------------------------------------ 1.13 - TAKKAR MT. PASS Keyword: LW013 ------------------------------------------------------------------------ <> Items: Purity Ring, Wind Ring Enemies: 4 Banshee Fowl 1 Rufus, 3 Banshee Fowl 2 Rufus, 1 Death Worm 1 Rufus, 2 Banshee Fowl, 1 Mud Cyclops 3 Banshee Fowl, 1 Mud Cyclops As you make your way through the one-way path, monsters will chuck rocks at you. I'm not quite sure why these are so bad. They don't take away any HP or anything like that. I guess they're just annoying. Don't miss the Purity Ring on the way! Equip it on someone, as it negates poison. When the path forks, go left for a Wind Ring. Equip it on anyone now, as it significantly decreases Fire and Earth damage. Now go back to the fork and take it right and out. __________________________ <> There's nothing to do here; just enter! __________________________ ------------------------------------------------------------------------ 1.14 - EAST DESERT PASS Keyword: LW014 ------------------------------------------------------------------------ <> Items: Angel's Tear, 302$, Holy Water, Star Light, Herb, Star Light Enemies: 2 Rolling Imp, 2 Susie Death 3 Rolling Imp 3 Rolling Imp, 1 Knucklebuster 3 Rolling Imp 2 Rolling Imp, 2 Susie Death 2 Knucklebuster, 1 Rolling Imp, 1 Suzie Death [A] 2 Knucklebuster, 1 Rolling Imp, 1 Suzie Death [B] 2 Rolling Imp, 1 Suzie Death [C] 2 Rolling Imp, 2 Suzie Death [C] 4 Rolling Imp 2 Rolling Imp, 2 Suzie Death 2 Rolling Imp, 1 Suzie Death, 1 Knuckle Buster BATTLE TIPS! Many of the enemies in the Manor are all but immune to physical attacks and very vulnerable to magic. Take advantage of all these weaknesses. Remember, if you see a green cursor, use that attack. If it's red, stay away. MORE BATTLE TIPS! Suzie Deaths are hard to beat. Ronfar's Anger Dice is particularly useful here. Just defeat all the other enemies on the battlefield first, then get Suzie. The same applies to Knucklebuster. Go straight up from the entrance for an Angel's Tear. Now go back to the entrance and as far left as possible and up for 302$. Now go back to the entrance again, and this time to the far _right_ and up for a Holy Water. Now go back to the entrance for the final time and take the only path you haven't taken. See the chest guarded by an enemy? It's enemy set [A] up at the enemy list. The item? A Star Light. Worth it? Yes. The next stationary enemy is set [B]. But head down, and...it's just an alternate route. The enemies marked [C] up there are what you fight if you choose this path. Before you fight the next stationary enemy, get the Herb from the chest. Follow this path, and before you enter the red-carpeted room, get the Star Light from the chest in the corner. UH-OH!!! The toy comes to life! ------------------------------------------------------------------------ BOSS - MAGIC TESTER LX1 Keyword: MTBS1 ------------------------------------------------------------------------ 1080 Exp, 0$ ______________________________________________________________________ |Battle Tactics | |______________________________________________________________________| |PREPARATION | |1. Place the characters as far apart as possible via the "Tactics" | |menu. | |______________________________________________________________________| |WHAT TO DO | |1. Use Hiro's SQUALL each time. | |2. Use Ronfar's St. Litany on Hiro and heal or attack with Anger Dice.| |3. USE Jean's magic. Moth dance is the best. Yeah, I know, the cursor | |is red, and I've said a gazillion times, "Oh, no red attacking" but do| |it anyway. | |______________________________________________________________________| |BOSS ATTACKS | |1. Tester will simply sit if he's about to physically attack someone | |for about 50 damage. | |2. If its ears are bouncing and mouth opening and closing, it will | |attack with a series of bubbles. It MIGHT put someone to sleep. Cure | |this ailment with a flask o' Holy Water. | |3. It will lose its arms after what seems forever. Then: | |4. When he bounces up and down, it's about to squash an ally ZONE. | |That's why you want your guys spaced out! | |5. After YET ANOTHER forever he will lose his legs and: | |6. If he sucks in air, he's about to magically attack a straight line | |of characters. This is BAD. Heal. | |______________________________________________________________________| There's really not much to tell about this battle. It's a matter of who will persevere the longest. The hooded woman will reveal herself as Lemina Ausa and tell you you've passed. "Did I surprise you?" she asks gleefully. Well, yeah. You sure did. ::grumble:: Anyway, she joins the party. After a rude comment from Ruby, a question from Lucia, and a conversation, you're outta there. __________________________ <> What's that ladder there for? I couldn't figure it out. Oh well, just exit to the left. __________________________ <> Ah, just get on the carpet. What the heck, eh? Use the Althena Statue after you fall. Yeah, I know, I may have spoiled it, but what did you THINK was gonna happen? Leave at left. __________________________ Back in the Salyan Desert (which really doesn't seem like a desert anymore) go left and enter the cave in the mountain. __________________________ ------------------------------------------------------------------------ 1.15 - E and W BANDIT BUTTE Keyword: LW015 ------------------------------------------------------------------------ <> Enemies: 3 Maneater, 1 Killer Buzz - 62e, 58s 3 Maneater, 1 Killer Buzz 1 Parasite, 3 Maneater - 72e, 117s That's "byoot", not "butt". My framerate was really slow here for some reason. BATTLE NOTES! At or around this time, Hiro should learn Vortex. Use this LIBERALLY. It's the first useful "all" attack. The same applies to Lemina's Freeze Claw and Burning Rain. Also, Lemina's weapon is really effective. There's literally only one path to follow here...take it up and enter the cave. __________________________ <> Items: Shiro Crest Enemies: 2 Killer Shroom, 2 Killer Buzz 1 Parasite, 2 Maneater, 1 Killer Buzz 3 Maneater, 2 Killer Shroom As you travel the path, don't miss the Shiro Crest in the chest. CRESTCHECK! For now, equip BOTH your Shiro Crest and your old Snake Crest on ONE character. For more details, see the "crests" section at the "Battle System" section. Again, follow this cave to the end and exit at the bottom of the last area, where you see the light. __________________________ <> Enemies: 1 Parasite, 3 Maneater 3 Maneater, 2 Killer Buzz 1 Parasite, 2 Maneater, 1 Killer Shroom 3 Maneater, 2 Killer Buzz Again, follow the path up and to the left around the mountain and into the cave door. __________________________ <> Items: Star Light Enemies: 2 Killer Shroom, 2 Killer Buzz 1 Parasite, 2 Maneater, 1 Killer Shroom 3 Maneater, 2 Killer Shroom At the first fork, take the upper path for a Star Light. Take the lower fork to continue onwards. Exit at the bottom where you see the light. __________________________ <> Items: Wind Staff Enemies: 2 Killer Buzz, 3 Killer Shroom 1 Parasite, 2 Maneater, 1 Killer Buzz 3 Maneater, 2 Killer Buzz 1 Parasite, 3 Maneater This area looks strikingly similar to the entrance to the butte...hmm... At the first fork, take the top path for a Wind Staff. This weapon is for Lemina. It doesn't change any stats, but it changes the attribute of her weapon to wind. Don't equip it yet. Take the other fork to get to the exit. __________________________ Back at the not-really-Salyan Desert, do the following: Go down a bit to the small patch of trees below the lake. Go under and around them and north. If you don't enter the town and continue east, you come to another sort of Spire you can't enter. If you take the north path, you get to the South Carnival, which isn't ready yet. Go to the town. __________________________ ------------------------------------------------------------------------ 1.16 - EAST NOTA Keyword: LW016 ------------------------------------------------------------------------ <> Items: Gauss's Necklace, Silver Light 1. Play around town and get items. This town is also set up in layers. Talk to everyone. On the leftmost house on the second layer, there is a Gauss's necklace. Equip immediately. On the fourth layer, as far right as possible is a Silver Light. There's an herb at the top of town, too. 2. Buy weapons and armor. For armor, buy one of everything. As always, don't sell if you don't have to. Also buy the Broadsword. 3. Cross to West Nota. UH-OH! ______________________________________________________________________ |MUSICCHECK - The Dragonship Destiny | |You can tell exactly what's coming before it even appears on the | |screen. The Destiny's theme is getting kinda old, don't ya think? | |______________________________________________________________________| 4. Leave for the carnival. To get to the carnival, go east and then north at the first opportunity. Follow the brown path. __________________________ ------------------------------------------------------------------------ 1.17 - CARNIVAL Keyword: LW017 ------------------------------------------------------------------------ <> 1. Look around the carnival. The carnival is pretty big. Take your time to talk to everyone. You can even play some games! -Hall of Chance This is the tent right at the entrance. There's not much to this game. Just save your game before doing it, so if you lose, you can re-open it. You can bet 10$, 50$, or 10,000$. It's unlikely that you have 10,000$ at this point, but with patience, you can bet up to that amount. Something strange, though. I won every time! How about everyone else? It seems that overall, this game puts you ahead. -Psychic The next tent up on the left is the psychic tent. This isn't a game, but talk to the psychic a few times for some information. -Item Shop The next tent, on the right, is the item shop. There's nothing to do here. -Giggle Den There's really not much to do in the Giggle Den as far as I know. There are a multitude of perverts in here. Just walk around randomly, pushing X repeatedly at all times. 2. Proceed to the next section. After you're satisfied, go north. __________________________ <> Items: Angel's Tear. 1. Talk to the guy with the Arrow. Yes, folks, the Magic Arrow is the same hunk o' junk you saw back at the carnival. To the right is a guy that sells stuff if you missed anything. 2. Explore the caravan cars. There's an Angel's Tear in the rightmost one. 3. See Giban. He's the one at the left of the caravan. After even more trouble with Leo (gee, he's persistent). After Lucia goes to get changed, yes, you must go and look at Lucia in the center caravan. The next cutscene is pretty funny. When Lucia's finally done, she looks gorgeous! 4. Talk to the Magic Arrow's owner. After a really unfortunate happening, the group finds themselves completely NOT where they want to be. __________________________ ------------------------------------------------------------------------ 1.18 - MYSTIC RUINS Keyword: LW018 ------------------------------------------------------------------------ <> Enter the weird compass-looking area. After Lucia does her thing, enter the glowing circle. __________________________ <> You don't do much here before some intense flashbacking accurs from LUNAR 1. If you played this prequel, you can really enjoy this. But no! You hear Ghaleon, the enemy from LUNAR 1! He's here!! After everything, exit up. __________________________ <> Use the Althena Statue and then leave. __________________________ <> Enemies: 1 Persona, 4 Reflector - 147e 208s 2 Persona, 3 Reflector - 159e, 261s 2 Masquerade, 3 Reflector - 137e, 167s 1 Persona, 4 Reflector 2 Masquerade, 3 Reflector 2 Masquerade, 3 Reflector 2 Persona, 3 Reflector ______________________________________________________________________ |MUSICCHECK | |I couldn't help but comment on the music heard in here...usually, when| |game music composers try and put a drum set into a mysterious theme, | |it ends up sounding dumb. I've never heard a dungeon theme like this | |before! | |______________________________________________________________________| Here, you must learn to maneuver with the big moving blocks. They're pretty simple: just step on them and they will take you across chasms and such. Just remember that each island consists of only one immovable brick. BATTLE NOTES! The enemies do not replenish if you visit the Althena Statue. Go down from the entrance and step on the block to be taken to the island. Now take the leftmost block to the next island, and then take the leftmost block on _this_ island to the next island. Exit to the left. __________________________ <> Item: Healing Nut Enemy: 1 Dark Knight, 4 Reflector - 155e, 296s Just get the nut and leave. __________________________ Back in the big room, take the upper block. Then, take the next upper block. When you (finally) get across, take the lower block. Enter the room. __________________________ <> Item: Dream Crest Enemies: 1 Dark Knight, 4 Reflector - 155e 296s 2 Dark Knight, 1 Masquerade - 122e, 381s Again, grab the crest, fighting the enemies if you want to. CRESTCHECK! Don't equip this crest on anyone now. See the crests section for more info. __________________________ Back in the large room, take the left block. Now take the bottom block and leave through the bottom. __________________________ <> Items: Flame Staff Enemies: 2 Persona, 3 Reflector 2 Masquerade, 3 Reflector 2 Masquerade, 3 Reflector 1 Persona, 4 Reflector 147e 208s 2 Masquerade, 3 Reflector If you take the left block at the entrance and follow the blocks till you find a room, you'll find: __________________________ <> Item: Star Light Enemies: 4 Reflector, 1 Dark Knight 1 Masquerade, 2 Dark Knight Get the Star Light and leave. __________________________ Back in the main room, USE THE UPPER BRICK and follow the path all around. When you get back to the door you just exited, go back to the entrance and take the _right_ block. Follow the blocks again to reach a right room. __________________________ <> Item: Star Light Enemies: 4 Reflector, 1 Dark Knight 155e 296s 1 Persona, 2 Reflector, 1 Dark Knight 140e 318s 1 Dark Knight, 3 Masquerade - 131 e 283s As with the previous rooms, get the item, fighting the enemies if desired. __________________________ Go back to the entrance of the room and use the right brick. Now use the left brick, pick up the Flame Staff, and then use the right brick. The Flame Staff is pretty useless right now, just like the Wind Staff. Each of these Staffs will become useful in due time, though... Once on the next island, use the top brick, then the left brick, then the right brick, then the top brick and GET OUTTA THERE! __________________________ <>you played LUNAR 1, you saw that Ghaleon had a strange garden in the middle of his big magic machine that I'm too tired to think of the name of. This really goes against his evil demeanor. Hm... 1. Talk to the fairies. Anyway, if you did play LUNAR 1, the fairies say things that have a lot of meaning. If not, talk to them anyway and try to figure things out. These fairies really talk about Ghaleon in a different way than we left him in LUNAR 1. 2. Try to exit out the bottom. Lucia succeeds, and you can finally leave. __________________________ Head back to Nota. Or, at least, try. You won't get far before the Destiny captures you. Just when it looks like you're about to be toast, someone helps out... When it's all done, you can leave. __________________________ When you'te back in East Nota, there's really not much you can do but leave to go to West Nota. This time you actually make it across! __________________________ ------------------------------------------------------------------------ 1.19 - WEST NOTA Keyword: LW019 ------------------------------------------------------------------------ <> Items: Peasant Clothes, Life Jewel, Herb In the visitor's center (the first room) talk to the moving merchant for a comment about Ramus and his store! (No idea what I'm talking about? Play LUNAR 1.) 1. Buy weapons and armor. This shop is at the top-center of town. Buy one of everything and two of the Silver Hairpin and Silver Gauntlet for the girls. Again, don't sell if you don't have to. 2. Find items. A Peasant Clothes is in the leftmost house on the second layer from the bottom, and on the bottom far left, there is an herb . Also, on the second layer, go as far right as possible and then go ALL the way up. You'll see a chest, along with the poor boy who was gonna marry Julia. 3. Leave town. Ronfar mentions a city, Azalo, to the north. Start the journey! __ | | ============================================================== | | E A S T K A T A R I N A Z O N E | |__ ============================================================== |_____| 2 __________ CHECKPOINT __________ Levels: 22 or 23 Crests: 3 Good amount of silver ______________________________________________________________________ |MUSICCHECK - Overworld | |The overworld music changes here, and with good reason. You're finally| |out of that damn desert! It's more upbeat, though...which doesn't make| |much sense! | |______________________________________________________________________| You'll head north for a really, really long time. After a while, you enter a snowy zone. The town of Zulan is right ahead. __________________________ ------------------------------------------------------------------------ 1.20 - ZULAN Keyword: LW020 ------------------------------------------------------------------------ <> Items: Plate Armor, Star Light It's tough to navigate around here with all the snow! Head left and straight down until you see people. 1. Buy weapons and armor. Buy everything in the armor shop. Also, buy the weapons for Jean and Ronfar. Remember, if you can't afford them, un-equip the old weapons, sell them, and buy new. Sell Star Lights, too. (I'm bad. I had to sell a Life Jewel.) 2. Talk to people around town and get items. A man comments on some people that mey be lost in the mountains. Also, a kid's dad died. There is a useful Plate Armor on the second floor of the Mayor's house. This is the big house on the left side of town. While you're up here, talk to the mayor, and commit to killing the beast. 3. Watch Lucia leave. Yeah, there's not a single way to stop her. You MUST commit to killing the beast to go on. Now you can get out of town via the upper-left exit. __________________________ ------------------------------------------------------------------------ 1.21 - ZULAN MOUNTAIN PASS Keyword: LW021 ------------------------------------------------------------------------ <> - first area Enemies: 3 Wyburn, 1 Barbarian 3 Wyburn 4 Albino Baboon BATTLE TIPS! Everything here is weak to fire. Equip Lemina with her Flame Staff, and use Fire attacks. As this is a mountain, this area is set up in layers. The ladder up the first layer is on the right. The next is on the left. Press "X" at the ice and enter the cave. __________________________ <> - first area Items: 2000$, Healing Nut Enemies: 3 Wyburn, 1 Razor Wolf 2 Razor Wolf, 1 Wyburn 2 Albino Baboon, 2 Barbarian 1 Razor Wolf, 3 Wyburn 3 Albino Baboon, 2 Wyburn BATTLE TIPS! Concentrate ALL your attack power on the Razor Wolves IF they're spinning. This is an indicator of an insanely damaging attack. Don't miss the chest full of silver as you travel to the right. If you go up both ladders, and fight the enemy, you can get a Healing Nut. Go right and down the second ladder, and the ladder on the left to continue. Go up the far-right ladder and out. __________________________ <> - second area Enemies: 1 Barbarian, 3 Wyburn 2 Albino Baboon, 1 Razor Wolf Head left, up the ladder, and right. Here, there are two iced entrances. The left one houses an enemy. You want the right one. __________________________ <> - second area Items: Power Crest Enemies: 2 Razor Wolf, 1 Wyburn 1 Razor Wolf, 2 Wyburn 1 Razor Wolf, 2 Wyburn, 1 Barbarian 3 Albino Baboon, 2 Wyburn Head left, up the ladder, and right. Go up this ladder, and as you head left, get the crest from the chest. Go left, down the ladder, and out. CRESTCHECK! At this point, I recommend the DREAM and POWER crests on Ronfar and the other two on Hiro. __________________________ <> - third area Items: Water Staff Enemies: 2 Albino Baboon, 1 Razor Wolf 4 Albino Baboon 2 Albino Baboon, 1 Razor Wolf Find the Water Staff to the right. To the left, skip the first ice unless you wanna battle. Go left and up the ladder. Now, it's the SECOND ice which houses an enemy. Enter the first. __________________________ <> Items: Barrier Ring, Phoenix Ring Enemies: 1 Razor Wolf, 3 Wyburn 2 Razor Wolf, 1 Wyburn __________________________ There's a Barrier Ring near the first ladder. Equip this immediately on Lemina, who has low max HP. Go down the ladder, and go right. Look closely! In the alcove (indentation) at the bottom, the slightest part of a treasure chest shows. Get the Phoenix Ring! Equip this on someone. It really doesn't matter who. Now leave at right. __________________________ <> - fourth area Enemies: 2 Albino Baboon, 2 Barbarian By this time, your party should be running out of steam. Don't give up! Success is just around the corner! Head left, up, and right. Melt the ice. __________________________ <> Before you go any further, look below for preparations! After an avalanche and a near-miss with Hiro and Lucia, you'll find yourself in another area. It's still Zulan Mountain 1, but you must find all your party members. Walk up to them and press X. Once they have all been found, head up. You know what's next... ------------------------------------------------------------------------ BOSS - MISSING LINK Keyword: BSMLK1 ------------------------------------------------------------------------ 2600 Exp, 0$ ______________________________________________________________________ |Battle Tactics | |______________________________________________________________________| |PREPARATION | |1. Make sure you have equipped all ice-blocking and fire-using items. | |2. Set your order so that characters are as FAR APART as possible. | |______________________________________________________________________| |WHAT TO DO | |1. Use Ronfar's Anger Dice. Also have him heal. | |Have him cast Saint Litany when the boss guards. | |2. Have Lemina cast Power Flame on Hiro and Jean. Have her then | |alternate between offensive with Flame Shot, and when the beast guards| |himself, raise everyone's defense with Ice Shell. | |3. Have Jean simply attack. | |4. Use Hiro's Poe Sword. | |______________________________________________________________________| |BOSS ATTACKS | |1. If he pounds his chest, he's about to seriously injure a zone of | |people with possible paralysis! Cure with Cleansing Water. | |2. When he sits there and looks like the hideous thing he is, he is | |going to seriously hurt everyone!!! | |3. When he stands and looks up, he will GUARD HIMSELF FROM ALL ATTACKS| |until the blizzard disappears so use this opportunity to heal. | |______________________________________________________________________| If you follow these tactics this fight is EASY. One awakening later, the group finds themselves back in the town. __________________________ When you try to leave the mayor's house, Maria will try and join your party. She decides to stay when she hears the crying of the baby. You can now leave town at the bottom-left when you are ready. __________________________ Head South along the path. Enter the harbor town. (Note: If you had gone to the other place, you couldn't have gotten aywhere. __________________________ ------------------------------------------------------------------------ 1.22 - MERIBIA Keyword: LW022 ------------------------------------------------------------------------ <> Fans of LUNAR 1 will most likely head straight to Ramus's shop to see what's up. Yes, even 6 generations later, Ramus is still pleasantly plump. Also, it appears that the second section of Meribia was cut off entirely! 1. Talk to everyone, as usual. Get items. Items: Herb, Life Jewel, Dagger, Earth Crest ________________________________________________________________________ BROMIDECHECK - Jessica's Bromide When you get to Meribia, talk to the man sitting in the upper-left corner of the tavern for this Bromide. ________________________________________________________________________ ________________________________________________________________________ BROMIDECHECK - Lemina's Bromide 3 Talk to Ramus's grandfather several times to get this bromide. You must do this right upon entering Meribia. ________________________________________________________________________ ________________________________________________________________________ BROMIDECHECK - Lemina's Bromide 2 After you get the previous bromide, go look in the barrels in the back of the store for another bromide. ________________________________________________________________________ CREDIT -- Thanks to scottwork1@aol.com for the locations of the two previous bromides. A weapons shop is strangely down, and the items shop sells Star Lights for a mere 2000$! Get the herb in the lower-right area of town, and on the far-left in the center is a Life Jewel, too. 2. Stock up on weapons and armor. However, if you look at the left part of town, you'll see a Weapons and Armor shop. Buy everything you ned at the armor shop (and two of some). Also buy both weapons from the weapons shop. Don't feel guilty if you have to sell a Silver Light. I had to... 3. Enter Master Lunn's castle. It's the big ol' building in the upper-right corner of town. When you enter, you see a hyped-up Lunn training new students. When you get upstairs, go back down and all the way across into the weapons room and find the Dagger in the chest. On the second floor in the bottom-right is an Earth Crest. CRESTCHECK! If you equip the Earth, Dream, or Snake crests with the Power crest, you not only gain a magical ability of the first crest's type, but you get that status added to your weapon, i.e. if you equip Snake + Power, your weapon will posion enemies. For now, equip Power + Earth on Hiro. Some flashbacking occurs when you enter Lunn's chamber. Talk to Lunn several times, and then you're off to Taben's Peak. __________________________ Taben's peak is the big mountain surrounded by forest to the right of Meribia. __________________________ ------------------------------------------------------------------------ 1.23 - TABEN'S PEAK Keyword: LW023 ------------------------------------------------------------------------ <> Items: Life Jewel At the entrance, head north. You encounter a creature that looks exactly like Ruby, except he's white! Then a boy named "Nall" appears. Hmm... ______________________________________________________________________ |MUSICCHECK - Ugh, that song! | |It's Lucia's Theme, except it's sung by the most annoying voice synth-| |esizer possible! I couldn't stay in this area for long! | |______________________________________________________________________| Before you enter the peak, head right at its base to find an item. To the left is an Althena Statue. __________________________ <> Items: Herb, Legendary Lid Enemies: 4 Tormentor 1 Dream Leech, 3 Tormentor 1 Dream Leech, 3 Tormentor 4 Tormentor 4 Tormentor, 1 Octo Plant 4 Tormentor, 1 Octo Plant (right) BATTLE TIPS! Dream Leeches have the power to absorb vast quantities of MP, up to 50 MP at a time. Kill them as fast as possible. Head left and around the wooden path. At the left/right fork, go left, then left again for an herb. To the right is nothing. If you try to go up the ladder, a bunch of mangy kids come and throw rocks at Ronfar, the "ugly- looking guy". Before you go up the stairs to the next area, look closely to the right! There are two wooden bridges. Make your way under the trees to the top one. The slightest part of a chest is hown there. It holds the legendary lid. (REALLY useful. See the armor section.) __________________________ <> Items: Thunder Staff Enemies: 3 Octo Plant, 1 Magic Hat 3 Tormentor, 1 Dream Leech 2 Tormentor, 1 Magic Hat 3 Octo Plant, 1 Magic Hat 2 Tormentor, 2 Octo Plant 4 Tormentor, 1 Octo Plant 2 Tormentor, 1 Magic Hat Follow the path right and around the wooden walkway. It's fairly linear, with no real path splits. However, don't miss the Thunder Staff on the layer before the final layer. __________________________ <> As soon as you enter here, you'll see a little brat again. After a suprise involving pepper, move on to the next area. __________________________ <> Items: Luck Ring Enemies: 2 Dream Leech, 2 Octo Plant 4 Tormentor 4 Tormentor, 1 Octo Plant 1 Dream Leech, 2 Octo Plant, 1 Magic Hat 1 Dream Leech, 3 Tormentor There's a Luck Ring in plain view. Equip it on anyone. Also in plain view on the second layer is a Spirit Mace, which Ronfar should equip immediately. Exit this area at the top. __________________________ <> AAAAHH!!! There's that music again! After a blatant misunderstanding, the group finds themselvves in some sort of prison cell. After a night of sleep, leave the room. __________________________ <> OK, so this isn't a Dragon Cult. After you've talekd to everyone, go up to the next floor via the stairs on the right of the bottom layer. __________________________ <> Items: Cute Ribbon Find the item in the hidden chest in the second room. If you go to the far left and try to go up, you hear Nall and Lucia having a conversation. This is about to get interesting... Before you go up, enter the room in the middle of this floor. __________________________ <> Items: Herb It's a giant playground! Get the herb in the bottom-right corner. __________________________ NOW go up the stairs. __________________________ <> Talk to Nall. Then something terrible happens, and you should follow Nall. Another terrible thing later, Jean tells her story to Nall. Nall chooses Lucia to stay with him at the mountain to take care of the kids. Leave, and in the big room with the oven, exit at the bottom and use the gondola on the left to get down. __________________________ <> - second time It appears that Master Lunn had to go to Pentagulia. So go to Ramus's shop, and you'll see a section of crumbled wall. Enter. __________________________ ------------------------------------------------------------------------ 1.24 - MERIBIAN SEWERS Keyword: LW024 ------------------------------------------------------------------------ <> Items: Star Light, Dew Ring, Steel Shield, Quake Staff, Soul Bandanna, Silver Light, Healing Nut Enemies: 2 Fatal Hopper, 3 Grog Snake 3 Fatal Hopper, 2 Grog Snake 3 Fatal Hopper, 1 Gunfoot 3 Fatal Hopper, 2 Grog Snake 3 Grog Snake, 1 Gunfoot 2 Fatal Hopper, 3 Grog Snake 3 Grog Snake, 1 Gunfoot 1 Fatal Hopper, 2 Grog Snake, 1 Ammonia 2 Fatal Hopper, 3 Grog Snake 3 Grog Snake, 1 Gunfoot 2 Fatal Hopper, 1 Grog Snake, 1 Ammonia 3 Fatal Hopper, 2 Grog Snake 2 Fatal Hopper, 3 Grog Snake 3 Fatal Hopper, 1 Gunfoot 1 Fatal Hopper, 2 Grog Snake, 1 Ammonia 2 Fatal Hopper, 1 Grog Snake, 1 Ammonia 3 Fatal Hopper, 1 Gunfoot 1 Fatal Hopper, 2 Grog Snake, 1 Ammonia 1 Fatal Hopper, 2 Grog Snake, 1 Ammonia 1 Fatal Hopper, 2 Grog Snake, 1 Ammonia 2 Fatal Hopper, 1 Grog Snake, 1 Ammonia 1 Fatal Hopper, 2 Grog Snake, 1 Ammonia 1 Fatal Hopper, 2 Grog Snake, 1 Ammonia BATTLE TIPS! Equip Lemina with her Lightning Staff. Remember, all enemies here are weak to Fire and Lightning. Use this to your advantage. Also use her fire magic. You may run out of MP for her. In this case use a Star or Silver Light. Don't be afraid to use a Silver Light. THat's what they're there for! This area is HUGE!! You'll be in here a while, but don't worry. It's possible to get through AND fight all the enemies! Follow the path left. See the blue button on the wall? Push it with X. Go down first, though, to find a Star Light. Go up and across the bridge to continue. Though it looks like you can't, go right at the exit of the bridge you should head right. In the little room is the switch you're looking for along with a Steel Shield. Equip this on Hiro, but make sure you put the Legendary Lid on someone. The switch activates a bridge directly above the one you were just on. Here, go right for a while, then down. The path splits at a few places here. Go right and into the room for a Dew Ring. If you go down, then left, then left again and around, you can get a Quake Staff for Lemina. (Don't equip.) Now, the path has basically two ways: down and right. Go down first. Trip the switch at the end of the hall. Now go back to the fork and go right. At the next fork on this fork, go either way -- it doesn't matter -- and get the item and flip the switch. Equip your item on Ronfar, and go back down the other fork and cross the new bridge. BUT WAIT! If you pass the bridge, go right, down, and down the next bridge, you can get a Silver Light. This next area is full of fast enemies. Dodge them if you want, but it's possible to fight them all and still be OK. From here, go left and take the first down-path then the right fork for a Steel Helm. Equip on Hiro. To the left of this there are no items, just a bunch of paths. Make sure you find and trip the switch in the top-left corner of this little area before continuing onward. (There's a path at the bottom that will let you proceed.) The path forks again, so go left for a Healing Nut and up, then left to continue. Grab the two Star Lights in the chests. Don't enter the room yet; instead, take the bridge down and around for a Silk Dress for Jean. Now push the button and enter the room. __________________________ <> Enemies: 4 Assassin Head down... there they are! The Dragon Cult! BATTLE TIPS! The assassins are weak to Ice and Lightning. Concentrate on one at a time, or use magic that affects the whole field. When you win, the leader chickens out and bid you to Horam to fight. When you emerge, you come out at Lunn's castle. But...that means the Cult came through here! Hm... __________________________ The only thing left to do now is go back to Taben's Peak! Use the gondola at the entrance to get up. __________________________ ------------------------------------------------------------------------ 1.25 - TABEN'S PEAK REVISITED Keyword: LW025 ------------------------------------------------------------------------ When you get up there, you meet Nall. Go upstairs and find Lucia, who's learned how to sing a lullaby! She's in the playground. Now go back downstairs. Head to te bottom and go right this time to begin traveling to Vane. Before you leave, though, Nall gives you Dragon Wings to transport you out of dungeons. __________________________ Wait, though! Don't go on so quickly! Check out Ramus's store again. It's pretty funny what happens to it. __________________________ Back in the East Katarina Zone, Vane is right there. But before you enter, go to the Transmission Springs a bit away. ________________________________________________________________________ BROMIDECHECK - Mia's Bromide Talk to the roving person at the Transmission Springs to get this one. ________________________________________________________________________ ___________________ C H E C K P O I N T ___________________ Level: 27 As many accessories and crests equipped as possible __________________________ <> You can't enter Vane now because of some fat Borgan's orders. So leave and go to the Transmission Springs a few steps south. __________________________ <>> Simply step on the right star to transport yourselves into Vane. Well, not really Vane... __________________________ ------------------------------------------------------------------------ 1.26 - CAVE OF TRIAL Keyword: LW026 ------------------------------------------------------------------------ <> Enemies: 5 Giga Wasp 2 Giga Wasp, 2 Death Shroom 3 Giga Wasp, 1 Death Shroom 1 Bat Knight, 2 Giga Wasp, 1 Death Shroom Unfortunately, the same Cave of Trial still lays between you and Vane as it did 1,000 years ago. Oh well, you better get started. Start by going left at the fork. Though the path branches off at several places, there is only one exit from this floor. It's near the top-right. __________________________ <> Enemies: 3 Giga Wasp, 1 Death Shroom 3 Giga Wasp, 1 Death Shroom 2 Giga Wasp, 1 Bat Knight, 1 Death Shroom 2 Giga Wasp, 2 Death Shroom 3 Giga Wasp, 1 Death Shroom 5 Giga Wasp BATTLE TIPS! Many of the enemies in here use status-altering attacks such as sleep. You can counter this in a couple of ways. You should equip all status- canceling accesories, and you should use Jean's disabling magic to turn the tables on them Again, on this floor, there are several different side paths and such, but only one exit. It's in the middle-left. To get to it, head down and left from the entrance, take a path down, and then take the first path left. __________________________ <> Enemies: 3 Giga Wasp, 1 Bat Knight From the entrance, simply head up and right. There's nothing else to do on this floor. __________________________ <> Enemies: 3 Giga Wasp, 2 Death Shroom 3 Giga Wasp, 1 Bat Knight 2 Giga Wasp, 1 Bat Knight, 1 Death Shroom 5 Giga Wasp 5 Giga Wasp This floor is just like the rest. It's got lots of paths and one exit. To get to the exit, go left from the entrance, take the first up, and head up to the door. __________________________ <> There are no enemies here, but there's a treasure chest in the bottom-left corner. Try to get it, and Lemina will scream at you. Exit at bottom-center, where you can see the light. __________________________ ------------------------------------------------------------------------ 1.27 - VANE Keyword: LW027 ------------------------------------------------------------------------ <> 1. Buy weapons and armor. The armor shop is right above the exit of the Cave. In the armor shop, you probably won't need a Steel Shield. One Magic Gauntlet should do if you have the Legendary Lid equipped on a girl. Buy the Platinum Armor, Silk Dress, and Magician Robe, and skip the Steel Helm and Soul Bandanna, because again, you should have them. Also buy a Bejeweled Hairpin or two. The weapons shop is on the right side of town, across from the armor shop. You have a choice between weapons for Hiro. By George, don't buy them both! Look at the stats, and your wallet, and pick one. You should buy Ronfar's Mace, and you should already HAVE all the staffs. 2. Visit the Library. Every single bookcase here has something different. If you feel ambitious, read them all! ________________________________________________________________________ BROMIDECHECK - Lemina's Bromide 1 On the THIRD line of bookcases from the bottom on the right, examine the bookshelf furthest right for this one. ________________________________________________________________________ 3. Use the Althena Statue and enter the Guild. The Althena Stateu is in the upper-left cornor of town, and the Magic Guild is the big building in the middle. 4. Explore around the Guild before entering the middle main room. When you enter the main room, you see Borgan here. Fat? Nah, he's just big- boned. NOT. Talk to Big Daddy twice. Then, follow Lemina to the top. After a big long sequence, exit and leave Vane. She'll FINALLY let you open the chests. Don't miss any of 'em! -In the Guild office is Lemina's Purse. -In the corner of the main Guild room is the Gorgon Doll. -To the left of the Guild, down the stairs and down, is a Thunder Crest. -Directly right of the Guild entrance, you'll find a Seal Crest. -To the right of the Library entrance and up a bit is a Silver Light. -An Angel Ring is in the upper-left corner of the library. -Don't forget this one! Back down in the cave of trial is a Thieves Staff for Lemina. CREDIT! Thanks to timmy supafly for the info about the Thieves Staff. That should be it! CRESTCHECK! Equip the Power and Dream crests on Hiro. On Lemina, equip the Earth and Thunder crests. Why? In the instruction book, it shows that Earth and Lightning are compatible crests. Not only does this unlock magic, it enables a non-attribute magic, too! Also equip Shiro and Seal on Jean. You can now leave Vane and travel to Pentagulia. __________________________ Back on the trail, head East past the Transfer Springs, then head south along the shoreline. It isn't long before you reach a forest. __________________________ ------------------------------------------------------------------------ 1.28 - SLUICE FOREST Keyword: LW028 ------------------------------------------------------------------------ <> Enemies: 2 Giga Ant, 2 Flytrapper 1 Giga Ant, 4 Flytrapper 4 Flytrapper, 1 Killer Wasp 2 Giga Ant, 3 Flytrapper This area is straightforward. Simply head up and exit at the top. __________________________ <> Items: Vigor Ring, Star Light, Warrior Crest Enemies: 2 Flytrapper, 2 Killer Wasp 2 Giga Ant, 2 Flytrapper 1 Giga Ant, 4 Flytrapper 3 Flytrapper, 2 Bloodbyrd 2 Giga Ant, 2 Flytrapper 2 Flytrapper, 1 Bloodbyrd, 1 Killer Wasp This area's not so straightforward. At the first fork, go up for an item. It's a Vigor Ring, very useful in this area because it cancels paralysis. Take the other fork to continue. The next area is a small circle. Head up and right. Head up, and get the item from the chest. Follow the path left, and push left for a Warrior Crest. CRESTCHECK! Equip the Earth and Lightning crests on Lemina to enable a cool magic attack. Jean should have Shiro and Dream, and put WARRIOR AND SEAL ON HIRO FOR AN EASY LIFE FROM HERE ON IN. Be warned, though. You lose Hiro's magic. __________________________ <> Go to the Althena Statue to heal, then try to cross the bridge. At night, Hiro will awaken to discover a missing Lucia. You should attempt to go on the bridge now. In the morning, you can cross. __________________________ Back in East Katarina, head south. Follow the one-way path to Azado, the harbor town. __________________________ ------------------------------------------------------------------------ 1.29 - AZADO Keyword: LW029 ------------------------------------------------------------------------ <> Items: Angel Ring, Safety Helmet, Life Jewel Read the two signs at the entrance for a scary warning. 1. Buy weapons and armor. Buy a fan for Jean, and at the armor shop, you should theoretically buy something for everyone. You may have to sell a bunch of stuff, maybe even a Silver Light, but it's worth it. 2. Talk to people and get items. There's an Angel Ring in a chest at the right of town. You can easily see it from in front of the weapons shop, but you must walk aound the back of the weapons shop to get it. Don't forget to visit the Althena Statue at the left- middle of town. 3. Head up and into the shrine. Ronfar will notice that something is up. Hopefully, in this little town, some questions will be answered... __________________________ <> Talk to the girl standing in front of the statue. She tells you to go look for a house in town with a red roof. Do so. __________________________ <> Again, this house has the red roof and is near the middle of town. Talk to the child out front to get in. After a long conversation, talk to Balse again twice. He will ask you if you're ready to crash for the night. If you're satisfied with all you've done in Azado, say you're ready. __________________________ But wait! A chest has appeared in the home of the husband and wife to the left of the entrance. It holds a Safety Helmet. Also, I'm not sure if this was here before, but there's a Life Jewel partially hidden by trees in the extreme lower-left of town. __________________________ At night, go to the harbor at the left. There's a wooden plank leading to a large boat. WAIT! It's the Dragonship Destiny! Things get worse and worse. When you gain control of the group again, Azado will now be... __________________________ ------------------------------------------------------------------------ 1.29.A - AZADO BARBECUE Keyword: LW025A ------------------------------------------------------------------------ <> Enemies: 3 Inferno Ghoul 3 Inferno Ghoul 4 Inferno Ghoul 4 Inferno Ghoul 3 Inferno Ghoul 3 Inferno Ghoul 3 Inferno Ghoul BATTLE TIPS! One swipe of Hiro's Poe Sword is enough to destroy an Inferno Ghoul. Many paths are blocked by fire. All you must do is make your way through the masses to Balse's house. Remember, the Althena Statue is there! A sequence will ensue with Balse. When done, continue upward towards the shrine. __________________________ Once inside, go up the stairs on the right. Now go down the stairs on the left. The next area is simply a large section of small rooms with only one entrance and one exit. __________________________ ------------------------------------------------------------------------ 1.29.B - GODDESS IMAGE Keyword: LW025B ------------------------------------------------------------------------ <> Items: Star Light, Healing Ring, Healing Crest Enemies: 1 Dieclops, 3 Flight Knight 1 Nipple Yanker, 3 Flight Knight 1 Nipple Yanker, 3 Flight Knight 3 Flight Knight, 1 Electro Eye 1 Nipple Yanker, 2 Flight Knight 3 Flight Knight, 1 Electro Eye At the top of the structure, you now have a choice. You can go back down and try to get the item at the bottom. Or, you can proceed directly to the top. The choice is yours, but the items are a Healing Ring and Healing Crest. These are really helpful, and you should get them. It's only four battles! ON THE WAY DOWN: 3 Flight Knight, 1 Electro Eye 1 Nipple Yanker, 3 Flight Knight 1 Nipple Yanker, 2 Flight Knight, 1 Electro Eye 2 Nipple Yanker, 2 Flight Knight Before you go up to the top, go all the way back down and heal at the Althena Statue in the sanctuary by paying 100$. Yes, I know it's annoying, but it will help immensely this next battle! __________________________ <> Items: Healing Nut Enemies: 2 Dieclops, 2 Flight Knight 1 Nipple Yanker, 2 Flight Knight The exit stairs are at top-left. __________________________ <> Items: Silver Light Enemies: 2 Nipple Yanker, 2 Flight Knight 1 Nipple Yanker, 2 Flight Knight, 1 Electro Eye 1 Nipple Yaker, 2 Flight Knight On this floor, the exit is on the bottom-right where you see light. ____________ | R| |L | | | Now, arrange your characters like this. | | | | |H___________| __________________________ <> ------------------------------------------------------------------------ BOSS FIGHT - FLAME FANG Keyword: FFANGBS ------------------------------------------------------------------------ ______________________________________________________________________ |Boss Fight - FLAME FANG 6000 Exp, 0$ | | | |Battle Tactics | |______________________________________________________________________| |PREPARATION | |1. Equip Hiro with the Healing and another magical crest. | |2. Equip Leo with the Warrior and Earth crests. | |3. Space your characters out. SEE BELOW. | |______________________________________________________________________| |WHAT TO DO | |1. Have Ronfar heal. Use St. Litany if you can. DO NOT ATTACK. | |2. Have Leo use his Flash Blade. | |3. Use Hiro's Poe Sword. | |______________________________________________________________________| |BOSS ATTACKS | |1. When the Fang flaps slowly, it is about to release a powerful Fire | |magic on one character. | |2. When he flaps very quickly, you need to get ready for a one-person | |powerful physical attack. | |3. When the Fang flaps at a medium speed, he will cast fire on all for| |a lot of damage. | |______________________________________________________________________| __________________________ <> When you get to the star area, talk to the priests. They don't have much to say. :) __________________________ Back in town, heal at the Althena Statue before heading on to the Destiny. After a near-miss on the Destiny, the group finds themselves traveling to Pentagulia. __________________________ You now have free reign of the ship. When you try to enter the mess hall on B1, you see Lucia. Follow her up. After a long and confusing scene, you find yourselves at Pentagulia...and DISC 2! DDDDDDDDDDD IIIIIIIII IIIIIIIII DDDDDDDDDDDD IIIII IIIII DDDD DDD IIIII IIIII DDDD DDD IIIII IIIII DDDD DDD IIIII IIIII DDDD DDD IIIII IIIII DDDDDDDDDDDD IIIII IIIII DDDDDDDDDDD I S C IIIIIIIII IIIIIIIII ------------------------------------------------------------------------ 1.30 - DESTINY - 15 Keyword: LW030 ------------------------------------------------------------------------ <> Not much to do here. Exit via the left-middle stairway. __ | | ============================================================== | | P E N T A G U L I A | |__ ============================================================== |_____| 2 ------------------------------------------------------------------------ 1.31 - PENTAGULIA CITY Keyword: LW031 ------------------------------------------------------------------------ <> You will automatically talk to Leo upon exit of the Destiny. You'll meet up with an old "friend" (minus the r). When you can, talk to each of the members of your party. 1. Talk to everyone in the harbor area. Here, suspense starts to build. A lot of foreshadowing is used here...see if you can guess what will happen before proceeding to the next area. 2. In Pentagulia Commons, explore around. A quick look around will reveal four towers, each in the corners. Red, Blue, White, and Black, the colors of the four Dragons, each represent a tower. They also represent places where your characters went. 3. Catch up with Jean in the Blue Tower. It's the one in the bottom-left. You can't do much here. You can only listen to a fragment of their converation. 4. Catch Ronfar in the Red Tower. This is the top-left one. Poor Ronfar... 5. See Lemina in the Black Tower. This one's on the bottom-right. Lemina talks to Borgan here. 6. Get with Leo in the White Tower. This is the last one, on the top-right. You can't do anything here! 7. Enter the Pentagulia Shrine. You can't miss it -- it's the big decorated building in the middle of the commons. Make your way up the floors, and talk to Leo at the doors. Enter! 8. Meet the goddess! I won't spoil anything for you here. There's really no strategy to the boss fight. Just hack away with your sword. When you gain control of Hiro again, talk to Ruby. Next, talk to "Mystere". ------------------------------------------------------------------------ 1.32 - DRAGON TOWERS Keyword: LW032 ------------------------------------------------------------------------ __________________________ ------------------------------------------------------------------------ 1.32 - WHITE TOWER Keyword: LW032A ------------------------------------------------------------------------ <> Items: Healing Ring Make your way down. Don't miss the Healing Ring on the first floor down from the prison. __________________________ <> Items: Platinum Blade Enemies: 1 Corp. Crusher, 1 Sgt. Slaughter 1 Corp. Crusher, 2 Sgt. Slaughter BATTLE TIPS! The enemies here are easy. Remember to visit the Althena Statue on 5F if you're in need of healing. All here are weak to wind. Here, get the Platinum Blade from the room (you have to fight an enemy to get it) and equip it on Hiro immediately. __________________________ <> Items: Life Jewel Enemies: 1 Corp. Crusher, 1 Sgt. Slaughter 2 Corp. Crusher 3 Sgt. Slaughter 1 Corp. Crusher, 2 Sgt. Slaughter Again, on ths floor, there is an item guarded by a hidden enemy. Get it and leave at left. __________________________ <> Enemies: 2 Corp. Crusher 1 Corp. Crusher, 2 Sgt. Slaughter Here, all you must do is go down, through the door, up and through another door, and down the stairs. __________________________ <> Here, it's recommended that you heal at the statue for 100$. Go down the stairs at left. __________________________ <> Enemies: 2 Sgt. Slaughter, 1 Flame Reaper - 273e, 77$ 2 Sgt. Slaughter, 1 Flash Lord 1 Flash Lord, 2 Flame Reaper 2 Sgt. Slaughter, 1 Assassin 2 Flash Lord, 1 Flame Reaper Down here, there is an Althena Statue. Find it, and from this central area branch paths to the towers. Now you must make a decision. Who do you want back the most? I suggest the BLACK tower in the bottom-right so you can get Lemina. Here are the characters and their towers. BLACK - Bottom-right - Lemina RED - Top-left - Ronfar BLUE - Bottom-left - Jean Pick one, and see the walkthrough. __________________________ ------------------------------------------------------------------------ 1.32 - BLACK TOWER Keyword: LW032B ------------------------------------------------------------------------ <> When you enter the Black Tower from underground, go up the stairs on the right. __________________________ <> Items: Jewel Gauntlet Enemies: 2 Flash Lord, 1 Dark Sorcerer 2 Flash Lord, 1 Dark Sorcerer 1 Flash Lord, 2 Dark Sorcerer BATTLE TIPS! You can't heal here without Ronfar's magic, so equip Healing Crests and Rings. The item seen is a Jewel Gauntlet. It can't be equipped on anyone now, but it's a useful item. __________________________ <> Enemies: 3 Flash Lord 2 Flash Lord, 1 Dark Sorcerer 1 Flash Lord, 2 Dark Sorcerer 2 Flash Lord, 1 Dark Sorcerer There's not much to do here, other than get across and get up the stairs. __________________________ <> Items: Ritual Hairpin Enemies: 1 Flash Lord, 2 Dark Sorcerer 2 Flash Lord, 1 Dark Sorcerer 2 Flash Lord, 1 Dark Sorcerer Go STRAIGHT down from the entrance for a Ritual Hairpin. Go left, down through the door, and up the stairs. __________________________ <> Here, just go up the stairs and into the room. __________________________ <> To free Lemina, push the big stick at the entrance FROM THE BOTTOM. __________________________ Head all the way back down and out. __________________________ ------------------------------------------------------------------------ 1.32 - BLUE TOWER Keyword: LW032C ------------------------------------------------------------------------ <> Head across and up here, of course. __________________________ <> Enemies: 1 Assassin, 2 Mercenary - 276e, 84s 2 Assassin, 1 Mercenary - 273e, 76s BATTLE TIPS! Equip Lemina with her Water Staff to take advantage of the weaknesses of these enemies. Again, there's not much to do here. Simply head across and exit. __________________________ <> Items: Jewel Gauntlet Enemies: 1 Assassin, 2 Mercenary 2 Assassin, 1 Mercenary Head through the doorways, and get the Jewel Gauntlet if you want. __________________________ <> Items: Ritual Haripin Enemies: 2 Assassin, 1 Mercenary 1 Assassin, 2 Mercenary The Ritual Hairpin isn't hard to get, so simply get it and exit at left. __________________________ <> Head across, up, and free Jean. Head down and out. __________________________ ------------------------------------------------------------------------ 1.32 - RED TOWER Keyword: LW032D ------------------------------------------------------------------------ <> This is the tower in the upper-left hand corner. __________________________ <> Enemies: 1 Flame Reaper, 1 Gargoyle 2 Flame Reaper, 1 Gargoyle BATTLE TIPS! Basically, the gargoyles are very weak to magic, and physically attacking them is useless. Remember this! Nothing to do here; get in and out! __________________________ <> Enemies: 2 Flame Reaper, 1 Gargoyle - 276e, 93s 1 Flame Reaper, 1 Gargoyle - 183e, 56s 2 Flame Reaper, 1 Gargoyle Go up through the door into the little room, and then go down out through the other door and up. __________________________ <> Items: Silver Light, Hellfire Staff Enemies: 2 Flame Reaper, 1 Gargoyle 3 Flame Reaper, 1 Gargoyle 3 Flame Reaper, 1 Gargoyle 2 Flame Reaper, 1 Gargoyle Get the Silver Light (on the right) and the Hellfire Staff (on the left). __________________________ <> right, up, and free Ronfar. Now leave the tower. __________________________ <> - finding the secret passage The passage is behind the Althena Statue. You won't be able to use the statue after it splits! __________________________ <> After something happens, head up and down the stairs. Around here, there is really only one path. It takes you through the Goddess' chambers and out into the main room. When you can, talk to Lucia. Follow her where she goes. After way too many things happen, you find yourselves where you don't wanna be... __________________________ ------------------------------------------------------------------------ 1.32 - TABEN'S PEAK REVISITED -- AGAIN! Keyword: LW032E ------------------------------------------------------------------------ <> 1. Talk to Nall several times. Listen to him; the things he says are very important! 2. Leave via the gondola and head towards Vane. Right outside the Peak, you'll see the Destiny. Simply step on it and press X. __________________________ <> Talk to Leo. BOSS FIGHT - LEO!! I didn't feel like doing a complete boss strategy for Leo, since the fight is so non-strategic. Simply use Poe Sword each time, and heal with Healing Nuts when you need to. __________________________ You now hold control of the Dragonship Destiny. Before you go off speeding to the Cave, hit square, and use the Althena Statue on the ship. NOW mow left, straight across the forest, and then go due south onto the beach and into the water. Finding the cave is a no-brainer. There's only one icy shore to dock on. Find it, and go as far as you can with the Destiny. Then, go up and into the Dragon Cave. __________________________ ------------------------------------------------------------------------ 1.33 - WHITE DRAGON CAVE Keyword: LW033 ------------------------------------------------------------------------ <> Items: Star Light, Snake Ring Enemies: 1 Shiro Mongrel, 2 Mecha Star, 1 Yeti 2 Shiro Mongrel, 2 Yeti 3 Shiro Mongrel, 1 Mutant Fly 1 Shiro Mongrel, 1 Mecha Star, 2 Yeti 4 Shiro Mongrel 2 Mutant Fly, 2 Yeti 4 Shiro Mongrel 3 Shiro Mongrel, 1 Chiro Mongrel 1 Mecha Star, 3 Shiro Mongrel 2 Mutant Fly, 2 Yeti 4 Shiro Mongrel 2 Mutant Fly, 2 Shiro Mongrel Listen to what Nall says...you must find four chests, one in each corner of the dungeon. But wait a second! As you'll find out, there are no such things, and you clear the cave just fine without finding any such chests. Hmm... From the start, find the down ladder. Don't go down yet. Go past it and around and find the chest. Now, go down it, and up another one closeby. Following the twisting path, find the Snake Ring along the way. BATTLE TIPS!! All enemies here are very weak to Fire. Use this to your extreme advantage. ALSO...use Lemina's Thieves Staff to steal a Chiro Crest from the Chiro Mongrels. You can sell these for a handsome price. CREDIT! Thanks to spf105@hotmail.com for the Thieves Staff info just listed. ...you'll eventually come to a spot where there are three paths: two ladders, and a down-path around the ice. If you take the down-path, it's a more direct route. If you take either of the ladders, leave the pit area via the bottommost one and continue right. BATTLE TIPS! By now, you may have realized that the battles here are pretty tough. Persevere! And use your items. That's what they're there for. :) You'll go right for a while, and you'll come upon a door. Enter! __________________________ <> Items: Endurance Ring Enemies: 2 Chiro Mongrel 3 Shiro Mongrel, 1 Mutant Fly 3 Shiro Mongrel, 1 Chiro Mongrel 3 Shiro Mongrel, 1 Mutant Fly 4 Shiro Mongrel 3 Shiro Mongrel, 1 Mutant Fly 3 Shiro Mongrel, 1 Mutant Fly BATTLE TIPS! When you fight against Chiro Mongrels, ignore them. You won't be able to kill them before they run away. If you have a battle with two of them, just defend and don't waste time. You'll soon come to a fork in the road with three paths. Up takes you nowhere; so does down. After talking the middle path, you'll come to another fork section. Go left for an Endurace Ring; go down to continue. Head down and to the right. Again, follow the winding path around and into the door. __________________________ <> Items: Wind Crest, Chiro Crest Enemies: 3 Shiro Mongrel, 1 Mecha Star 2 Shiro Mongrel, 2 Yeti 1 Shiro Mongrel, 1 Mecha Star, 2 Yeti 1 Shiro Mongrel, 2 Mutant Fly, 1 Mecha Star Here, you must learn how to manipulate the big running gorillas so they crack the ice pillars and clear paths. By now, you should at least know that enemies will chase after you blindly if they see you; use this fact to make the gorillas run smack-dab into the ice pillars. In other words, try not to kill them, because if you do, you'll have to leave and re-enter the area to make them appear again. To the south are two chests surrounded by ice. They contain crests, so definitely get them. An exit is at the top of this room. __________________________ <> Items: Angel Ring Enemies: 1 Shiro Mongrel, 2 Mutant Fly, 1 Mecha Star 4 Shiro Mongrel 3 Shiro Mongrel, 1 Mecha Star Head down the path. You'll see a chest surrounded by ice, so use the Mongrel to bring the ice down. From here, it's a short walk right and up to the the next room. __________________________ <> Items: Ice Staff Enemies: 3 Shiro Mongrel, 1 Mecha Star 1 Shiro Mongrel, 2 Mutant Fly, 1 Mecha Star 2 Shiro Mongrel, 2 Yeti Yes, even the big glass-thingies can break the ice. The chest is an ice staff, and the exit's at the top. __________________________ <> Items: Vitaliy Vial Aah, finally, the end! Head down the stairs and straight down for an item, then go up and right. You'll see the boss, and then you'll know that's your cue to prepare for the fight. ------------------------------------------------------------------------ BOSS FIGHT - WHITE FIEND Keyword: WHITEFBS ------------------------------------------------------------------------ 11000 Exp, 0$ Battlefield: Water ______________________________________________________________________ |Battle Tactics | |______________________________________________________________________| |PREPARATION | |1. Equip Lemina with Earth and Thunder crests. | |2. Equip Jean with Warrior and another magical crest. | |3. Space your characters out. | |4. Put a Chiro and another magical crest on Hiro. | |5. Make sure everyone's strongest weapons and armor are equipped. | |6. Use Star Lights and healing to bring your characters' power up. | |______________________________________________________________________| |WHAT TO DO | |1. Have Ronfar heal. Use Saint Litany if you can. DO NOT ATTACK. | |2. Jean should attack. Have her use Star/Silver Lights. | |3. Use Hiro's Poe Sword. | |4. Lemina should immeadiately use Erase Magic and then raise Hiro's | |attack and then alternate between using Flame Shot and raising defense| |for your characters. You may have to re-use Erase Magic. | |______________________________________________________________________| |BOSS ATTACKS | |1. If you can see a glowing circle of electricity beneath him, the | |Fiend is about to injure the whole field with some sort of water magic. |2. If a star glows, appearing and disappearing beneath him, he will | |raise his attack and defense by way too much. | |3. When nothing is going on beneath this dragon, he is about to attack| |everyone on the field for medium damage. | |4. If he is consistently raising and lowering his head, the White | |fiend will damage one character and put him/her to sleep. | |5. Sometimes, the Fiend can acutally attack twice. Beware! | |6. The White Fiend actually went down faster than I thought it would. | |This battle really isn't all that tough. | |______________________________________________________________________| When you're done, you'll see a doorway where the White Fiend was. Enter! __________________________ <> Items: White Dragon Crest Eventually, you'll get a White Dragon Crest. Once you get it, there's really nothing else to do in there. Leave the next room the same way you came. __________________________ <> - clearing it out Yes, that's right, friends. Not only did we clean out the cave AND kill a big bad guy, but now we have to clean out the SAME CAVE AGAIN!!! AAAHHH!!! ______________________________________________________________________ |DRGCAVE1 |Mr. Common Sense, AKA Zygoforte@aol.com, was kind enough to | | |point out that you can use RONFAR'S ESCAPE LITANY to hop | | |right back to the entrance of this cave. He puts me to | | |shame! Anyway, if you feel morally obligated to level up at | | |this point, keep reading... | |_________|____________________________________________________________| Simply follow the directions backwards to get to the entrance. Fight every enemy? My advice is to try to evade them all and fight the battles you get into. Here's a tip on getting out: In White Dragon Lair 1 (the first area), go up near its entrance (meaning the entrance that you are coming from NOW. You'll see an ice pillar that an enemy will break for you. From there, it's a hop, skip, and jump to the exit! __________________________ Head back to your Dragonship and get on, and then press Square to get onto the ship and use the Althena Statue. Now, go back onto the ocean, and go south. The ice pillars that were there are now gone. Continue south, and onto the beach, and into the weird-looking town. __________________________ ------------------------------------------------------------------------ 1.34 - HORAM Keyword: LW034 ------------------------------------------------------------------------ <> Areas: Horam Wind Dojo Horam Sickly Dojo - A (second floor) Horam Drunkn Dojo Horam Wong Foyer Horam Wong Garden Horam Wong Dojo Horam Wong Supply - E Horam Wong Dojo 2 Horam Horam Village: Between items shop and Wind Dojo - B Top-left outside corner of Wong - C Top-right outside corner of Wong - D Trees to left of entrance - F Items: A. Blue Pajamas B. Protection Ring C. Life Jewel D. Herb E. Rubber Boots F. Star Light CREDIT! Thanks, Espy, for the info on the Star Light in this town. _____________________ |WEAPONS | | |Platinum Blade |5360$| |Samurai Sword |6840$| |Flaying Flail |5760$| |_______________|_____| _________________________ |ARMOR | | |Warrior Shield |2170$| |Bejeweled Bracelet |1890$| |Jewel Gauntlet |1540$| |Warrior Armor |3840$| |Holy Clothes |3520$| |Immortal Robe |3200$| |Warrior Helm |1470$| |Prayer Bandanna |1260$| |Ritual Hairpin | 900$| |___________________|_____| ______________________ |ITEMS | | |Herb |40$ | |Healing Nut |200$ | |Holy Water |100$ | |Vitality Vial |50$ | |Angel's Tear |1000$| |Protection Ring |3200$| |Warrior Crest |4000$| |Power Crest |3500$| |________________|_____| 1. Check out everything around town. Gather items and buy things. 2. Enter the Wong. It's the big house at the north part of town. Head north into the room. When you can, head to the top-left room for an item. Then go onto the platform in the main room. Talk to the man in the middle twice. STORYCHECK! Jean goes to get changed, and as she does, she reminds herself that, yes, what she is doing is her destiny, and is the right thing to do...or is it? Afterwards, she gains entrance to the tournament via an invitation. 3. Get directions and leave Horam. If you talk to the same guy again, he will say that the place you seek is due south of Horam. Getting to the Zen Zone is no problem. Simply board the Dragonship Destiny and go south, across the river, and into the town. __________________________ ------------------------------------------------------------------------ 1.35 - ZEN ZONE Keyword: LW035 ------------------------------------------------------------------------ <> Areas: Zen Zone Dojo 1 Zen Zone Dojo 2 _____________________ |ITEMS | | |Herb |40$ | |Healing Nut |200$ | |Holy Water |100$ | |Vitality Vial |50$ | |Angel's Tear |1000$ | |Charm Crest |3000$ | |Dream Crest |3000$ | |______________|______| 1. Buy items and talk to clans. 2. Talk to the man to the immediate right of the central structure. BATTLE TIPS! Before you enter, prepare by putting Healing Rings on Hiro and Jean, and equip them and Ronfar with the best stuff available. Select "Let's get it on!" to start. You will fight a series of fights. They are: 3 Wolf Guard - No real strategy here. 3 Flash Ninja - Equip poison-stopping accessories. 3 Shadow Assassin - Give them ALL you got! Use Jean's Dopple Dance, too. Between each round, you CAN heal up and go around town. And, you CAN heal at the Althena Statue, and save your game! 3. When the battles are over, visit the Althena Statue and talk to Lunn. STORYCHECK! Jean and Lunn have an interesting argument. It seems that Lunn still does not want to turn from his old ways. Will Jean teach him the right thing to do? After some interesting dialogue, talk to Lunn again. ------------------------------------------------------------------------ BOSS FIGHT - LUNN Keyword: LUNNBS ------------------------------------------------------------------------ Approximate HP: 2152 8800 Exp, 0$ ______________________________________________________________________ |Battle Tactics | |______________________________________________________________________| |PREPARATION | |1. Buy some Healing Nuts, maybe 10 or so. | |______________________________________________________________________| |WHAT TO DO | |1. Jean should use her Dopple Dance and reuse it as necessary. | |2. Just have her attack and attack with Blue Dragon Fist. | |3. Heal if her HP falls below 100. | |______________________________________________________________________| |BOSS ATTACKS | |1. If Lunn simply stands there, his cape flapping in the wind, he is | |about to attack Lean twice for good damage. | |2. If Lunn assumes a fighting stance, expect him to toss a Shadow | |dragon at you for a LOT of damage. | |3. Sometimes if he is like (1) he will heal and raise his defense. | |4. If his leg is outstretched, expect him to dive you for medium | |damage. | |______________________________________________________________________| When you are done, talk to Lunn again and he will tell you the way to the Dragon Cave is to the south. Actually, it's not. You'll find it only with the Dragonship Destiny, almost directly north of the Zen Zone. ----------------------------------------------------------------------- 1.36 - BLUE DRAGON CAVE Keyword: LW036 ------------------------------------------------------------------------ <> Enemies: 2 Tiger Shark, 2 Water Elemental 2 TIger Shark, 1 Water Elemental BATTLE TIPS! Fire and Thunder are the keys to winning in this dungeon. Simply head upwards and go through the cave opening at top. __________________________ <> Items; Hurricane Staff Enemies: 2 Tiger Shark, 3 Water Elemental (left) 1 Tiger Shark, 3 Water Elemental (right) 1 Doom Rigger 2 Tiger Shark, 3 Water Elemental 3 Water Elemental, 1 Aqua Assassin 2 Tiger Shark, 2 Water Elemental You'll find that there's nowhere to go in this area. To get to the northern island, go to the upper-left corner and step on the circle of stones, near to the series of tiny islands. Immediately right and down from this is a chest. You now must go right and enter the doorway. __________________________ <> Items: Holy Water Enemies: 3 Water Elemental, 1 Aqua Assassin 2 Tiger Shark, 1 Water Elemental 1 Doom Rigger The chest you can see near the entrance holds Holy Water; it's probably not worth the fight. Heading left, find another circle of stones and hop the islands. Now head right and into the doorway. __________________________ <> Items: Anti-Magic Ring Enemies: 1 Tiger Shark, 2 Water Elemental, 1 Aqua Assassin 2 Tiger Shark, 3 Water Elemental 1 Tiger Shark, 3 Water Elemental Head around the icy lake in the one-way path. In doing so, don't miss the chest! You'll come to a doorway in no time. __________________________ <> Items: Revenge Crest, Angel's Tear Enemies (right): 2 Tiger Shark, 2 Water Elemental (left) : 2 Tiger Shark, 3 Water Elemental 1 Tiger Shark, 3 Water Elemental (either):1 Doom Rigger 2 Tiger Shark, 1 Water Elemental, 1 Aqua Assassin 2 Tiger Shark, 3 Water Elemental 3 Water Elemental, 1 Aqua Assassin The path forks two ways here. You'll want to go right, because at the extreme lower-right of this area is a very hidden chest with a Revenge Crest. CRESTCHECK! Equip the Revenge Crest + Snake Crest on Jean. Make sure Lemina has Thunder + Wind. Give Ronfar Shiro + Chiro, and Hiro should be equipped with Warrior + Seal or Power + Dream. For more information, refer to the Crests section. Also, this doesn't involve crests, but are your characters spread out as much as possible? Use the Tactics menu to spread them out like the dots on a FIVE face of a die. When the forks join, head up. Don't miss the chest in the waterfall. Head left, then down. There's a doorway; enter. __________________________ <> Items: Angel Ring, Plasma Ring Enemies: 3 Water Elemental, 1 Aqua Assassin 3 Water Elemental, 1 Aqua Assassin 1 Tiger Shark, 3 Water Elemental 1 Doom Rigger Head left. After a short amount of time, you'll come upon a fork (again). The RIGHT fork takes you almost to the end of this room. You must step on another circle of stones to use it. The left fork has a chest containing an Angel Ring. HOWEVER, if you head PAST the doorway to the left, you can get a Plasma Ring (really helpful at this point in the game). BATTLE TIPS! By now, your party may be lacking in terms of health and MP. Here's a bit of advice I can give: If one of your characters' HP is in the red at the end of a turn, Lucia will heal them greatly. Don't forget: if matters are EXTREMELY dire, you can warp out using Ronfar's magic. __________________________ <> Items: Gold Hairpin Enemies: 1 Doom Rigger 2 Tiger Shark, 2 Water Elemental 3 Water Elemental, 1 Aqua Assassin If you head around the river, you'll come upon an area with a chest and a whole bunch o' waterfalls. Keep heading left and then enter the doorway. BATTLE TIP! I just realized this. If Lemina's running ow on MP, use her Magic Swiper attack. __________________________ <> Items: Star Light Enemies: Blue Fiend Get the Star Light from the chest here. Head left to discover the boss of this domain. Prepare before diving in! ------------------------------------------------------------------------ BOSS FIGHT - BLUE FIEND Keyword: BLUEFBS ------------------------------------------------------------------------ HP: Approximately 4876 16500 Exp, 0$ Battlefield: Water ______________________________________________________________________ |Battle Tactics | |______________________________________________________________________| |PREPARATION | |1. Keep all previous crest combinations. | |2. Space your characters out. | |3. Ensure everyone has the best weapons/armor. | |4. Make sure everyone's strongest weapons and armor are equipped. | |5. Cure everyone. | |6. Saveth thy game, O smart one! | |______________________________________________________________________| |WHAT TO DO | |1. Have Ronfar heal. Use Saint Litany on all. | |2. Jean should use Dopple Dance as necessary and use Blue Dragon Palm.| |If you run out of MP, have har attack normally. | |3. Use Hiro's Poe Sword. | |4. Lemina should use her Flame Shot. If she runs out of MP, have her | |use Magic Swiper. Also have her raise Hiro's and Jean's attack power | |once each. | |______________________________________________________________________| |BOSS ATTACKS | |1. If the Fiend is alternating between spitting out water and staring | |at you, expect him to severely damage all on the field with water. | |2. When the Fiend simply stares at you, he will attack a zone for | |medium damage. | |3. When the Fiend stares at you AND his horns glow blue, he will | |damage everyone on the field for EXPLOSIVE damage. | |4. Whena star shows beneath him, he'll heal himself (about 1200 HP)! | |5. Persist! Once, he KOed three characters with one attack. DON'T give| |up! | |______________________________________________________________________| Head left and out through the door. __________________________ <> Items: Blue Dragon Crest Examine the Dragon held in the crystal. Now leave. __________________________ <> Ah, yes, another whole trek back through another WHOLE DAMN CAVE... Again, simply try to run from every enemy icon. Fight the battles you get in. See keyword DRGCAVE1 for info on how to get out. To keep the story going, head AROUND the cave, to the right, and down until something happens. You won't be able to move the Destiny, so get out and head left into the mountain cave. BUT before you do, heal at the Althena Statue in the Destiny. __________________________ ------------------------------------------------------------------------ 1.37 - ZABACK MINES Keyword: LW037 ------------------------------------------------------------------------ <> Items: Silver Light, Passion Fruit Enemies: 2 Boomba Baby, 1 Boomba Boy, 2 Big Boomba 2 Boomba Baby, 2 Boomba Boy, 1 Big Boomba 3 Boomba Baby, 2 Big Boomba 4 Boomba Baby, 1 Elder Boomba 2 Boomba Baby, 3 Boomba Boy 2 Boomba Baby, 1 Boomba Boy, 2 Big Boomba These mines are cool! They're tough to navigate, though, so follow my lead! First, go to the far right and down for a chest containing a Silver Light. From here, take the lower-right passage and then go up to reach a square- shaped area. Go up here for a Passion Fruit. Go back down and then to the right and enter the doorway. BATTLE TIPS! All enemies in here are dangerously suicidal! Go for the BOUNCING ones first. They are the ones that are about to dive-bomb you. Jean's Blue Dragon Kick is really helpful here. Learn the straight line thing. (Note: This area is very big. There are many other unnecessary passages to explore.) __________________________ <> Items: Fresh Ring, Angel's Tear Enemies: 3 Boomba Baby, 1 Boomba Boy 2 Boomba Baby, 3 Boomba Boy 3 Boomba Baby, 2 Boomba Boy 2 Boomba Baby, 1 Boomba Boy, 2 Big Boomba 2 Big Boomba, 3 Boomba Baby 2 Boomba Baby, 2 Boomba Boy, 1 Big Boomba You'll immediately come to a fork. If you go all the way left, you'll enter a dead-end room. If you head right, you'll find yet another dead-end passageway. To keep going, head left but take the DOWNWARD path. GAH! Another fork! It doesn't matter which one you take; they all lead to the bottom part of the room. What you WANT to do is take the right path and then go right as soon as you can. You'll be in a larger chasm with a chest. Push right, staying low. When you can't go right anymore, go down the nearby passage for a chest with an Angel's Tear. From here, head STRAIGHT UP for a while until you enter a new chasm (that you haven't been in before). Now go right, then up, and up the staircase. __________________________ <> Items: Star Light, Rusty Dagger Enemies: 2 Boomba Baby, 2 Boomba Boy, 1 Big Boomba 3 Boomba Baby, 1 Boomba Boy 4 Boomba Baby, 1 Elder Boomba 3 Boomba Baby, 1 Boomba Boy Follow the path. When you have a choice of going down or up, go down if you want a Star Light and a Rusty Dagger. if you head up, you'll reach the exit of this room very quickly. To get the Star Light, head all the way left, up, and then up again. From here, head right, down, around the corner, and up. Get the Rusty Dagger. Now go up and out of this room! __________________________ <> Items: 92$, Earth Ring Enemies: 2 Boomba Baby, 2 Boomba Boy, 1 Big Boomba 5 Boomba Baby 3 Boomba Baby, 1 Boomba Boy 2 Boomba Baby, 2 Boomba Boy, 1 Big Boomba 5 Boomba Baby 3 Boomba Baby, 2 Boomba Boy 3 Boomba Baby, 1 Boomba Boy 3 Boomba Baby, 1 Boomba Boy 5 Boomba Baby Et Cetera ... I got lazy :) Head down the leftmost path. The enemies are listed from left to right here. The two right paths yield 92$, and the second path from the left is a dead end. right as soon as you can out of the left path for an Earth Ring. IF you keep going right, and then up, you'll get to the door that holds the Black Dragon, but you can't get in yet. Go back to the chest with the Earth Ring. Head down and out. __________________________ <> Talk to the people here for some sad info on a fat guy's doings. You can leave through the door at the bottom-right. __________________________ ------------------------------------------------------------------------ 1.38 - ZABACK Keyword: LW038 ------------------------------------------------------------------------ <> Areas: Zaback Bazaar Zaback Item Shop Zaback House 2 - A Zaback Transport Zaback Bar Zaback House 1 - B Zaback Town - C A. Passion Fruit B. Peasant Clothes C. Life Jewel ____________________________ |WEAPONS SHOP |COST | |Amethyst Mace |7200$ | |Black Panther Claw |5940$ | |___________________|________| __________________________ |ARMOR SHOP |COST | |Amethyst Bracelet |2560$ | |Leopard Armlet |2480$ | |Battle Clothes |4860$ | |Ninja Wrap |5490$ | |Spirit Bandanna |1680$ | |Amethyst Hairpin |1680$ | |__________________|_______| _______________ _______ |ITEM SHOP |COST | |Herb |40$ | |Healing Nut |200$ | |Holy Water |100$ | |Vitality Vial |50$ | |Angel's Tear |1000$ | |Mind Crest |3000$ | |Snake Crest |3000$ | |_______________|_______| 1. Use the Althena Statue. Yeah, yeah, well, pay up! 2. Talk to people around town and buy necessary equipment. You'll get a general idea of what's going on around here. To get to the UPPER LAYER, there is a staircase in the upper-right area of town. 3. Transport to Neo-Vane. At the far left of town on the bottom layer is a room called "Zaback Transport". Use the star in the middle. __________________________ ------------------------------------------------------------------------ 1.39 - NEO-VANE Keyword: LW039 ------------------------------------------------------------------------ <> Areas: Neo-Vane Neo-Vane Entrance Neo-Vane Bazaar - A Neo-Vane House 1 Neo-Vane House 2 Neo-Vane House 3 - B Neo-Vane Item Shp - C A. Life Jewel B. Luck Ring C. Herb _______________________ |WEAPONS SHOP | | |Amethyst Sword |8500$ | |________________|______| ________________________ |ARMOR SHOP |COST | |Amethyst Shield |2880$ | |Mystic Gauntlet |2160$ | |Amethyst Armor |5040$ | |Wisdom Robe |4500$ | |Amethyst Helm |2000$ | |_________________|______| _______________________ |ITEMS SHOP |COST | |Herb |40$ | |Healing Nut |200$ | |Holy Water |100$ | |Vitality Vial |50$ | |Angel's Tear |1000$ | |Star Light |2000$ | |Anti-Magic Ring |9000$ | |Magic Eye Crest |4000$ | |________________|______| 1. Get into Neo-Vane. Head upwards and talk to the girl. When you can, head up again. 2. TRY to buy weapons and armor. You will probably run out of money, so now you can sell things. THIS is why I have said, all along, to keep weapons and armor as much as possible -- you'll be needing them to sell later in the game! 3. Head underground to look for fallen comrades (literally). Enter the Neo-Trial Cave at the upper-left corner of Neo-Vane. __________________________ ------------------------------------------------------------------------ 1.40 - NEO-TRIAL CAVE Keyword: LW040 ------------------------------------------------------------------------ <> Enemies: 3 Rock Biter 3 Rock Biter 3 Rock Biter Head up and around to find a Healing Ring. BATTLE TIPS! You have no healers here, so equip the Healing Rings on Hiro and Lemina. Go back to the entrance and go left. Head up; continue along this path until you enter a doorway. __________________________ <> Find Ronfar and Jean. Ronfar is right at the entrance, and Jean is in the upper-right corner. A bit of exploration reveals two exit doors out of this place. Take either one. __________________________ <> Items: Clear Ring Enemies: 3 Rock Biter 3 Rock Biter, 1 Scream Sphere 2 Rock Biter, 1 Scream Sphere, 1 Gorgon 3 Rock Biter 3 Rock Biter 2 Rock Biter, 2 Dark Lord 3 Rock Biter 2 Rock Biter, 2 Dark Lord 2 Rock Biter, 1 Scream Sphere, 1 Gorgon 2 Rock Biter, 1 Dark Lord, 1 Gorgon From either door, push upwards. You'll follow a long path that twists and turns. The chest in an alcove off the path guarded by an enemy is a Clear Ring (and it's worth it). After a while, you'll see a door. If you head past it, though, (which you should NOT) you'll be back in the Neo-Trial Cave B2 with all the people. If you enter the FIRST door you see, you'll be in... __________________________ <> Items: Earth Staff, Star Light Enemies: 3 Rock Biter, 1 Gorgon 2 Rock Biter, 1 Scream Sphere, 1 Gorgon 2 Rock Biter, 1 Scream Sphere, 1 Gorgon 3 Rock Biter, 1 Gorgon 3 Rock Biter, 1 Gorgon 3 Rock Biter, 1 Dark Lord 2 Rock Biter, 1 Scream Sphere, 1 Gorgon 2 Rock Biter, 2 Dark Lord 1 Gorgon, 2 Rock Biter, 1 Scream Sphere 3 Rock Biter, 1 Gorgon To get across easily, head straight to the left. When you can't go left anymore, go down. Don't miss the Star Light to the left of here. Go down into another chasm, find the Staff, and exit at left. __________________________ <> Items: Silver Light Enemies: 2 Rock Biter, 1 Scream Sphere, 1 Gorgon 2 Rock Biter, 1 Dark Lord, 1 Gorgon 3 Rock Biter, 1 Gorgon 2 Rock Biter, 1 Scream Sphere, 1 Gorgon 3 Rock Biter, 2 Gorgon 2 Rock Biter, 1 Dark Lord, 1 Scream Sphere 2 Rock Biter, 1 Dark Lord, 1 Scream Sphere When you enter, you will be in a medium-sized area with lots of paths leading out from it. Take the bottom-left path for a Silver Light. Heading right takes you to a fork of which you should take the bottom path. At the bottom of the room with the two enemies, take the left fork. (The others lead to absolutely nothing.) Immediately you'll find yourself at another split path. Choose either path. Both lead to the same place where you should continue to head left. BATTLE TIPS! Again, the game forces you to go an extremely long way without ANY Althena Statue or such. Use Star Lights to heal MP and use magic to heal your characters. Keep following the path. When you get to the top, examine the purple magic. Enter the doorway! __________________________ <> Step on the star. __________________________ <> Areas: Neo-Magic Guild 3 Neo-Magic Guild 1 - A A. Silver Light 1. Talk to the prisoners and heal at the Althena Statue. Exit the room at the top-left. 2. Chat with fatso. Actually, if you stay at the bottom and go right at the hallway, you'll get a Silver Light. Talk to Borgan to initiate a boss fight. ------------------------------------------------------------------------ BOSS FIGHT - BORGAN Keyword: BORGANBS ------------------------------------------------------------------------ ______________________________________________________________________ |Boss Fight - BORGAN HP: Approximately 4244 18700 Exp, 0$ | |BATTLEFIELD: None | |Battle Tactics | |______________________________________________________________________| |PREPARATION | |1. Space your characters out. | |2. Ensure everyone has the best weapons/armor. | |3. Cure everyone. | |______________________________________________________________________| |WHAT TO DO | |1. Have Ronfar heal. Use Saint Litany on all. | |2. Jean should use Dopple Dance as necessary and use Blue Dragon Palm.| |If you run out of MP, have har attack normally. | |3. Use Hiro's Poe Sword. | |4. Lemina should use her Ice Arrows. If she runs out of MP, have her | |use Magic Swiper. Also have her raise Hiro's and Jean's attack power | |once each. | |______________________________________________________________________| |BOSS ATTACKS | |1. If he has his staff perpendicular, he way sap a BUNCH of MP from | |one character. | |2. If his staff is down, he may attack everyone on thie field for 100+| |damage. | |3. If his staff is up, he may attack one character for about 100 HP | |and change their status (I'm not sure to what). | |4. It all depends on the arrangement of dragons over his head. Try to | |learn them if you want. | |______________________________________________________________________| You'll get the Black Dragon Aura from Borgan. Go to the upper-right of this room up the stairs. __________________________ <> Before you enter the stairs in the hallway, go into the bedroom to find some Red Pajamas behind the bed. __________________________ <> Talk to Lemina's mother. Eventually, you'll get a Cave Key. Leave the Neo-Vane guild. Before you do, you may want to head back down to the prison to heal at a FREE Althena Statue. Now, leave Neo-Vane altogether via the star at the bottom to find yourself back in Zaback. __________________________ <> To keep things moving, go back to the Miner's Dorm and back into Zaback Mines. __________________________ <> To find the Black Dragon Cave, simply go back into the mines and go up and take the first right. Follow this path. Now, you need to push upwards until you reach the door. ------------------------------------------------------------------------ 1.41 - BLACK DRAGON CAVE Keyword: LW041 ------------------------------------------------------------------------ <> Items: Healing Nut, Lightning Staff Enemies: 5 Zombie 3 Zombie, 1 Webhead, 1 Soul Yanker 5 Zombie 5 Zombie 3 Zombie, 1 Webhead, 1 Soul Yanker 4 Zombie, 1 Soul Yanker BATTLE TIPS! Equip Lemina's "Magic Staff" to fight the Zombies. You should also equip a speed-increasing accesory or crest (such as the Chiro Crest + Shiro Crest) on Hiro. This si so he and Jean can wip out 5 Zombies before they are able to attack. There are TONS of forks in this cave. In the first area, you should go down at the first fork. Now, you have the option of going down-left, up-right, or down-right. The down-right path continues, and the other two lead to good items. At the next fork, take the up-right path to continue to the next room. __________________________ <> Items: Force Ring, Angel Ring, Star Dagger Enemies: 1 Zombie, 2 Soul Yanker, 1 Chaos Fiend 3 Zombie, 1 Webhead, 1 Soul Yanker 5 Zombie 3 Zombie, 1 Webhead, 1 Soul Yanker 5 Zombie 5 Zombie 5 Zombie 4 Zombie, 1 Webhead 4 Zombie, 1 Soul Yanker 5 Zombie 5 Zombie 3 Zombie, 1 Webhead, 1 Chaos Fiend Head down the path; you'll soon be faced with numerous forks. Go immediately left into a chasm. There are many enemies here. The two chests contain a Force Ring and an Angel Ring. Now, if you go back to the right and take a long path around, you'll have wasted your time. Instead, head right from thism chasm with the two chests and immediately go up. When you've reached the top, go right and to the end for a Star Dagger. Now, go back to the spot just to the right of the chasm with the two chests. From here, head down and into the door. __________________________ <> Items: 312$, Stardust Ring Enemies: 4 Zombie, 1 Webhead 5 Zombie 3 Zombie, 2 Soul Yanker 4 Zombie, 1 Soul Yanker 4 Zombie, 1 Soul Yanker 4 Zombie, 1 Webhead 5 Zombie 4 Zombie, 1 Soul Yanker 5 Zombie Here, you'll encounter a purple substance on the ground that's an acid. When you walk on it, the screen will flash purple every few seconds. This represents an HP loss of your characters. For every flash, each character loses about 20 HP, so don't cross them unless you have to, and if/when you do, use the CIRCLE button to dash! Here's your walkthrough. Unfortunately, you MUST cross the first pool of acid to proceed. Dash across it. In the next area, head up for 312$. Go back down and then right to continue. In this next chamber, you can either go up or right. Go up; there is nothing to the right. In this room with LOTS of acid, carefully head right until you reach an alcove with seemingly nothing in it. Press the X button while walking along the bottom wall of this alcove to find a chest containing a Stardust Ring. Equip this on Ronfar immediately. To continue, dash over the acid in the upper-left corner of the room. Enter the door to continue. __________________________ <> Carefully head around the acid in here. There is only one path, and it leads to a door. __________________________ <> Items: Angel's Tear Enemies: 4 Zombie, 1 Soul Yanker 5 Zombie 3 Zombie, 1 Webhead, 1 Soul Yanker Head down; when you get to the area with lots of acid, keep heading straight down (carefullly!) for an Angel's Tear. From here, go up and right and into the door. __________________________ <> Items: Passion Fruit Enemies: 4 Zombie, 1 Soul Yanker 4 Zombie, 1 Webhead 2 Zombie, 2 Webhead 3 Zombie, 2 Soul Yanker 4 Zombie, 1 Webhead 3 Zombie, 1 Soul Yanker 5 Zombie 3 Zombie, 1 Webhead, 1 Chaos Fiend 5 Zombie Here, go right and down for a Passion Fruit. Go back to the entrance and head left and down. Don't cross the acid to the right yet; instead, go left. You can either go up or down from here. Go up, and find the Hunter Crest in the chest. Now go back to the acid I mentioned and cross it. CRESTCHECK! Put the Shiro and Chiro crests on Hiro to ensure his Speed and Range are up to snuff. On Jean, put the Healing Crest and another crest (not Magic Eye) so her attacks absorb some HP. Equip the Thunder and Wind crests on Lemina to enable better magic attacks. It doesn't matter what you equip on Ronfar. Follow the path, carefully avoiding all acid spots. Eventually, you'll reach a door leading to... __________________________ <> Enemies: 3 Zombie, 2 Soul Yanker 5 Zombie 3 Zombie, 1 Soul Yanker 1 Zombie, 2 Soul Yanker, 1 Chaos Fiend Head down; go right when you can. Follow this long path, again avoiding the acid puddles, until you reach a door. __________________________ <> Items: Star Light Find the Star Light to the left. To the left of this, almost in disguise, is the Black Fiend! __________________________ ------------------------------------------------------------------------ BOSS FIGHT - BLACK FIEND Keyword: BLACKFBS ------------------------------------------------------------------------ HP: Approximately 4994 24200 Exp, 0$: None ______________________________________________________________________ |Battle Tactics | |______________________________________________________________________| |PREPARATION | |1. Equip the Revenge and Snake crests on Hiro. The Thunder and Wind | |Crests should be placed on Jean. | |2. Space your characters out. | |3. Ensure everyone has the best weapons/armor. | |4. Cure everyone. Give some characters Star Lights, if they need them.| |5. EQUIP ANTI-PARALYSIS ACCESSORIES ON EVERYONE. If you don't have | |enough for everyone, then make sure Ronfar and Hiro, in that order, | |have one. Equip Angel Rings too. Do NOT equip Healing Rings, as you | |will be using Ronfar's Divine Litany. | |6. Save your game! | |______________________________________________________________________| |WHAT TO DO | |1. Have Ronfar heal. Use Divine Litany on all. | |2. Jean should use Lightning Rain. Any of her Blue Magic is useless | |here. | |3. Use Hiro's Cross-Boomerang. | |4. Lemina should use her Ice Arrows. If you didn't equip the crests | |like I told you to, have her increase Hiro's attack power once. If any| |of your characters have particularly low defense, she should raise it.| |______________________________________________________________________| |BOSS ATTACKS | |1. The Black Fiend is a very strange creature. If you can see black | |and blue wisps coming from his wings, and he's not doing anything else| |of note, expect him to sap a BUNCH of MP from all characters! | |2. If his wings are up, both perpendicular to the ground, he'll damage| |a group of allies for at least 150 damage! | |3. If the Fiend's head sweeps back and forth, expect it to paralyze | |and damage everyone! | |4. If the Black Fiend's head is cocked up and his neck curved, he will| |unleash a grinder-type thing on one character for significant damage. | |______________________________________________________________________| When you're done, head along the path that the Fiend was blocking. __________________________ <> Items: Black Dragon Crest Head up onto the crystal to talk to the Black Dragon. When you're done, leave this chasm. __________________________ <> - getting out You can use Ronfar's Escape Litany or the Dragon Wings to get out. However, if you need some Exp, the enemies in here are really easy and yield good amounts. Once you're out of the cave itself, you'll be back in the Zaback Mines. __________________________ <> The only way back to the Destiny is through the mines. To get to it, go to the bottom door or the mines that leads to Zaback. From here, head up as far as possible. Don't go to the right! BATTLE TIPS! Don't waste your time here. Try not to even get into fights with these guys. It's just not worth the Experience. In the next room, take the down-right path and then go down till you can't anymore. Now push right and up. Next room: Make your way down and left. Once you've reached the bottom-left of this room, head up a while and right. The exit's in the top-center of the room. Final Room: Head left. Continue along the relatively straight leftward path until you can't go left anymore. Now head up and then left. There's the exit! __________________________ <> Many people have no idea what to do once they are back on the Dragonship Destiny. To keep the game going, head down and right, and then around the mountains until you see a small town. This is Raculi. ------------------------------------------------------------------------ 1.42 - RACULI Keyword: LW042 ------------------------------------------------------------------------ <> Areas: Raculi - A, B Raculi House 1 Raculi House 2 - C Raculi Leo's Pad A. Silver Light (bottom-left) B. Passion Fruit C. Yellow Pajamas _______________________ |ITEMS SHOP |COST | |Master Sword |10340$| |Prayer Mace |8800$ | |White Tiger Claw|7700$ | |Healing Nut |200$ | |Holy Water |100$ | |Vitality Vial |50$ | |Angel's Tear |1000$ | |Hunter Crest |3500$ | |Seal Crest |3000$ | |________________|______| 1. Visit the Goddess Statue. Whether or not you need to be healed, you should visit the Goddess Statue. It's up the stairs near the entrance to town. Talk to Leo, who's standing right next to the Statue. 2. Talk to people around town and buy items and weapons. Find items, too. It's a stretch o' the old wallet to buy all the weapons, but try. Remember, you can sell weapons and armor. The Yellow Pajamas you find will most likely be better than any armor you have, but don't equip them, because they cause a character to be asleep at the beginning of a battle. If you talk to the man outside the top-right house (Leo's Pad), You'll read an enticing letter from Mauri. 3. Go see Leo at his Pad. To get to Serak Palace, leave Raculi and head north and west. ------------------------------------------------------------------------ 1.43 - SERAK PALACE Keyword: LW043 ------------------------------------------------------------------------ <> You can see from this area that Serak Palace is a gorgeous place. Inside, it's a different story... __________________________ <> The exit to the first floor of Serak Palace is in the upper-left hand corner. <> Items: Holy Hairpin, Psycho Gauntlet Enemies: 3 Arrow Fish, 1 Blyzzer 2 Arrow Fish, 1 Blyzzer, 1 Necromancer 2 Archmage, 2 Arrow Fish 1 Archmage, 2 Arrow Fish, 1 Necromancer 1 Archmage, 1 Arrow Fish, 2 Blyzzer 2 Archmage, 2 Arrow Fish 2 Arrow Fish, 1 Blyzzer, 1 Necromancer __________________________ A small bit of exploration shows that there are two doors leading out of this area -- one in the top-right, and another in the bottom-left. The one in the top-right leads to a small chamber with a glowing star. This glowing star will transport you one floor up. The other exit leads to a different area of the same floor. Now, here's a question. Do you want to keep the game going, or do you want to take some time to collect some extra items? Collecting more items will take more time and be harder. The choice is yours. If you want items, take the lower-left exit and goto the walkthrough for Serak Palace 3F area 1. If you don't wanna mess with items, go to the upper-right exit and see Serak Palace 3F area 1. __________________________ <> Items: Master Helm, Miracle Clothes Enemies: 1 Archmage, 1 Arrow Fish, 2 Blyzzer 3 Arrow Fish, 1 Necromancer 3 Arrow Fish, 1 Necromancer 2 Arrow Fish, 1 Blyzzer, 1 Necromancer 1 Archmage, 1 Arrow Fish, 2 Blyzzer 1 Archmage, 2 Arrow Fish, 1 Necromancer 2 Arrow Fish, 1 Blyzzer, 1 Necromancer 3 Arrow Fish, 1 Blyzzer First of all, find the Master Helm in the general upper-right direction. From this chest, go down and right. Follow this path to find the Miracle Clothes. There is only one other area in THIS area to visit. It's directly up from the door you came to this floor on. Go there, and step on the star. __________________________ <> Items: Tiger Wrap Enemies: 1 Archmage, 1 Arrow Fish, 2 Blyzzer 2 Archmage, 2 Arrow Fish Very close to the star you came here from is a Tiger Wrap. Go to the right, and go down the steps. __________________________ <> Items: Life Jewel Enemies: 1 Archmage, 1 Arrow Fish, 2 Blyzzer That chest has a Life Jewel. Get it and go down the stairs. __________________________ <> Item: Star Light Get the Star Light from this chest and go back up. Keep going up, up, and up. You can even go back to the 1F1 main area and heal up! But to continue, go to the very first area where you heard the scary music and take the upper-right exit. Now... __________________________ <> Step on the star. __________________________ <> Enter the doorway. __________________________ <> Enemies: 3 Arrow Fish, 1 Blyzzer Nothing much to do here; enter the doorway leading down. __________________________ <> Step on the star to be transported across the floor. __________________________ <> There's a door at the top-middle of this room. Enter! __________________________ <> Examine the box at the top to find Althena's Aura. Now that that's done, go back up a floor (two stars and a doorway) and a path will be revealed that wasn't there before. It's in the bottom-left corner of the room. This is an optional pathway that leads to a couple of items. If you want to skip it, read past the following area. __________________________ <> Items: Life Jewel, Silver Light Enemies: 2 Archmage, 2 Arrow Fish 2 Arrow Fish, 1 Blyzzer, 1 Necromancer Gather the two items and leave this floor by the up-staircase. __________________________ <> Finding your way out isn't hard. Just: -Step on the star. -Enter the door. -Enter the door at top-left. You're now back on the first floor. Go to the central area and enter the door above the Althena Statue. __________________________ <> ------------------------------------------------------------------------ BOSS FIGHT - MAURI'S ID x 5 Keyword: MAURIBS ------------------------------------------------------------------------ HP: Approximately 2000 each, including the skull-dude 29430 Exp total, 0$ Battlefield: None ______________________________________________________________________ |Battle Tactics | |______________________________________________________________________| |PREPARATION | |1. If you weren't prepared already, this battle will be tough. | |2. Equip healing rings on everyone sice Ronfar's not here. | |3. Don't put anything on Ronfar, as he doesn't fight here. | |4. Leo will be at a level that is the average of all your characters' | |levels. | |______________________________________________________________________| |WHAT TO DO | |1. Jean should NOT use Dopple Dance; Blue Dragon Palm as necessary. | |2. Hiro should whack away with Poe Sword. | |3. Let Leo use Flash Blade. Or, he can use | |4. Lemina should first boost Hiro's attack power, and then use Ice | |Arrows for the rest of the battle. | |______________________________________________________________________| |BOSS ATTACKS | |1. Remember, there are five heads and each one attacks individaully. | |ATTACK EACH HEAD INDIVIDUALLY TO MINIMIZE ITS STRENGTH. | |2. ATTACK THE FIRE-HEADED HEAD ALWAYS!! | |3. If fire emanates from the back of a head, that head will shoot a | |VERY MILD fire attack at you. | |4. If no fire is at its back, it will shoot some dangerously damaging | |blue magic beams at one character. | |5. When it comes out, the really disgusting thingie will do things | |like cast moderate fire attacks on your guys. I would recommend | |killing the last remaining head and then going for the skull-dude. | |______________________________________________________________________| You can now proceed to the Red Dragon Cave, directly behind Mauri. Or you can go back to Raculi for no reason at all. ------------------------------------------------------------------------ 1.44 - RED DRAGON CAVE Keyword: LW044 ------------------------------------------------------------------------ <> <> Items: Holy Hairpin, Healing Nut, Life Jewel Enemies: 5 Blood Slime 2 Inferno Ghoul, 3 Blood Slime 2 Inferno Ghoul, 3 Blood Slime 2 Inferno Ghoul, 3 Blood Slime 3 Blood Slime, 2 Pyromaniac 3 Blood Slime, 2 Pyromaniac 3 Blood Slime, 2 Pyromaniac 3 Blood Slime, 2 Pyromaniac BATTLE TIPS! Equip accesories that block fire magic. That's the only kind of magic that will be cast by enemies in this cave. Also equip Lemina's Ice Staff. At the first fork, go right for a Holy Hairpin. Go left to continue. Then, after following the path, hang a right when you get to the next fork for a chest containing a Healing Nut. Go back to the left fork and keep going left until you find yet another chest with a Life Jewel. Now head up along the path; When you get the the next fork, take the path that heads up. There's a door at the end of this path. __________________________ <> Items: Dyne's Armor Enemies: 2 Inferno Ghoul, 3 Blood Slime 5 Blood Slime (right) 5 Blood Slime (left) 2 Inferno Ghoul, 3 Blood Slime You simply can't afford to miss the Dyne's Armor visible from the door. Get it. Now, you can either go left or right aruond the fire lake. Either direction is acceptable. At the bottom is a door. __________________________ <> Items: Star Light, Tiger Armlet, Passion Fruit, Ogre Crest Enemies: 5 Blood Slime 5 Blood Slime 3 Blood Slime, 1 Flame Berserker 5 Blood Slime 5 Blood Slime 5 Blood Slime 3 Blood Slime, 2 Pyromaniac 5 Blood Slime 2 Inferno Ghoul, 2 Blood Slime, 1 Pyromaniac 1 Inferno Ghoul, 2 Blood Slime, 2 Pyromaniac [T2] 3 Blood Slime, 2 Pyromaniac [T3] Watch for the spurts of fire coming from the ground! They will knock you back a ways if you hit them. They don't take HP away, though. To get through this floor, walk past the first flame spurt and continue up. Continue on an upward path until you find the Star Light. Now head left and down. When you can't go down anymore, head to the left. Stay at the top of this path to find a Tiger Armlet. Directly up and left from this is a Passion Fruit. From here, head left and up. Find the Ogre Crest, and then make your way back to the entrance door of this area. CRESTCHECK! This Ogre Crest is extremely cool. It automatically turns all non- Staff attacks into straight-line attacks. I'll utlilize it in the Tactics in the next section. Now, head right from the entrance door. Follow this one-way path left, down, and around to a door. __________________________ <> Items: Water Ring, Holy Water, Angel's Tear Enemies: 1 Inferno Ghoul, 2 Blood Slime, 2 Pyromaniac 2 Inferno Ghoul, 2 Blood Slime, 1 Pyromaniac 3 Blood Slime, 1 Flame Berserker 3 Blood Slime, 1 Flame Berserker 2 Inferno Ghoul, 3 Blood Slime 1 Inferno Ghoul, 2 Blood Slime, 2 Pyromaniac 2 Inferno Ghoul, 2 Blood Slime, 1 Pyromaniac Near the entrance are two chests. The first one is directly DOWN from the entrance. It's a Holy Water. (Ooooh.) The second one is directly to the left, past a dangerous field of fire pockets. It's a Water Ring, and it should be equipped on someone important immediately, because it reduces Fire damage. Now if you go up from here, you'll find an Angel's Tear. You can see a doorway to the left of this exact spot. Go down and around to reach it. __________________________ <> Items: Shield Ring, Angel Ring, Angel's Tear, Star Light Enemies: 2 Inferno Ghoul, 2 Blood Slime 2 Inferno Ghoul, 1 Blood Slime, 1 Flame Berzerker 3 Blood Slime, 1 Flame Berzerker 3 Inferno Ghoul 3 Inferno Ghoul 3 Blood Slime, 1 Flame Berzerker 2 Inferno Ghoul, 2 Blood Slime, 1 Pyromaniac Head down; when you have a choice of forks, take the right one for a Shield Ring. Go back and go left to continue. Now stay at the bottom of the path and go down as soon as you can to find a path with a chest containing an Angel Ring at the end. Now, go back up and push generally left. There is a chest with an Angel's Tear at the left side of the large chasm. You should get this before you head in a downward direction. Follow this downward path, and don't miss the Star Light in the alcove off to the bottom of this path. There he is! The Red Fiend! Don't forget to prepare using the preparations below. ------------------------------------------------------------------------ BOSS FIGHT - RED FIEND Keyword: REDFBS ------------------------------------------------------------------------ HP: Approximately 10901 36300 Exp, 0$ Battlefield: Fire ______________________________________________________________________ |Battle Tactics | |______________________________________________________________________| |PREPARATION | |1. Spread your characters out. | |2. You need to equip anti-fire rings such as the Water Ring. Make sure| |that Lemina is secure with one or two such rings, as she is the most | |important person in this fight. | |3. Heal everyone up and give them plenty of MP, especially Lemina. | |4. Hiro should have the Revenge and Seal crests. | |5. Ronfar should get the Magic Eye and Chiro Crests. | |6. Save your game! | |______________________________________________________________________| |WHAT TO DO | |1. Have Ronfar heal. Use Divine Litany on all. | |2. Jean should use Blue Dragon Palm every time. | |3. Hiro should hack away with Poe Sword. | |4. Lemina should first raise Jean's attack power, then beam the Fiend | |with Ice Arrows each time. | |______________________________________________________________________| |BOSS ATTACKS | |1. If this fiery dragon is flashing enough to give you an epileptic | |seizure, expect it to burn everyone BAD (like, 150 damage if you're | |not equipped right.) You'll see fire around him. | |2. Sometimes, he will attack a straight row of characters for 200+ | |damage. He'll do this if he's not doing anything of note. | |3. If you can see a star under the Fiend, expect it to raise its | |attack by dangerous amounts. | |4. If the Red Fiend's wings are opening and closing, he will engulf | |one character in fire for about 300 damage! | |______________________________________________________________________| <> As in the past, use the Dragon Wings to skip back out of this cave. __________________________ <> Actually, I recommend visiting Mauri in Raculi first for a little chat. There's nothing more to do here. __________________________ <> A strange silence looms in the air on the World Map. Now get in the Dragonship Destiny and head east from Raculi. There's a series of three peninsulas jutting out here. You can get on the water via the eastmost one. Now head North, and at the huge sea, go to the Northeast. [NOTE: All the other little towns you see are places you have visited before. They have nothing of note.] As you're entering Pentagulia... ------------------------------------------------------------------------ 1.45 - ALTHENA'S TOWER Keyword: LW045 ------------------------------------------------------------------------ <> Items: Vitality Vial Enemies: 3 Plasma Prism 3 Plasma Prism This is a very straightforward area. Directly south from the exit door is a Vitality Vial. __________________________ <> Items: Healing Nut Enemies: 3 Plasma Prism 2 Plamsa Prism, 1 Stone Creep 3 Plamsa Prism, 1 Stone Creep 3 Plasma Prism 2 Plasma Prism, 1 Stone Creep 1 Statue Soldier, 2 Stone Creep Head left and up. Again, follow the one-way path. Don't miss the Healing Nut near the door leading out of this room. __________________________ <> Items: Holy Water, Holy Mace Enemies: 3 Plasma Prism 2 Plamsa Prism, 1 Stone Creep 1 Statue Soldier, 2 Stone Creep 2 Statue Soldier, 2 Stone Creep 4 Plasma Prism 2 Statue Soldier, 1 Stone Creep BATTLE TIPS! When FOUR Plasma Prisms attack, DON'T use tactics. Concentrate your attacks one the ones spinning on their vertical axis, like a top. Don't miss the Holy Water to the left of the entrance. You'll (finally) come to a fork in the path that allows you to go either down or right. Go right for a Holy Mace that should be put on Ronfar immediately. Head down now. Follow the path to the next door. __________________________ <> Items: None Enemies: 2 Statue Soldier, 1 Stone Creep 3 Statue Soldier 2 Plasma Prism, 2 Stone Creep 1 Statue Soldier, 2 Stone Creep 2 Plasma Prism, 2 Stone Creep You'll soon be faced with a path choice. Going down means unnecessary length. Head left instead. Now head up, right, and along the path. The exit is at the top, though there's no door. __________________________ <> Items: Crushing Fist Enemies: 2 Statue Soldier, 1 Stone Creep 3 Statue Soldier 4 Plasma Prism 1 Statue Soldier, 2 Stone Creep 1 Statue Soldier, 3 Stone Creep 2 Plasma Prism, 2 Stone Creep A chest is strangely placed in the center of the large chamber. The Fist inside should immediately be put on Jean. Head up from here and follow the path. Eventually, you'll reach a door. <> __________________________ <> Items: Master Shield Enemies: 4 Plasma Prism 2 Statue Soldier, 2 Stone Creep 3 Statue Soldier 2 Plasma Prism, 1 Stone Creep, 1 Cannon Angel 1 Statue Soldier, 2 Stone Creep 1 Statue Soldier, 3 Stone Creep BATTLE TIPS! You're really only halfway through the Althena Tower by this point. If your MP is more than half depleted, you should cut back on MP usage. MORE BATTLE TIPS! The Cannon Angel is extremely dangerous, more dangerous than the Plasma Prisms because it can mute a key character like Lemina. Kill it fast! EVEN MORE BATTLE TIPS! If all seems lost and you just can't go any further, you can always use Ronfar's Escape Litany to go back to the beginning, heal on the Dragonship Destiny, and try again. Follow the winding path throughout this floor. There's a master shield guarded by two enemy groups along this path. It's an INVALUABLE shield, and you can't afford to miss it. Shortly past this is the exiting door. __________________________ <> Items: Holy Bracelet Enemies: 2 Statue Soldier, 2 Stone Creep 2 Plasma Prism, 2 Stone Creep 2 Stone Creep, 2 Cannon Angel 3 Stone Creep, 1 Cannon Angel 2 Plasma Prism, 1 Stone Creep, 1 Cannon Angel 1 Statue Soldier, 3 Stone Creep 4 Plasma Prism Again, this is just a one-way path with a bunch of enemies. Don't forget to get the Holy Bracelet out of the chest in the top-left corner fo the room. It's along the path. __________________________ <> Items: Aura Bandanna Enemies: 2 Plasma Prism, 1 Stone Creep, 1 Cannon Angel 2 Statue Soldier, 2 Stone Creep 3 Plasma Prism, 2 Stone Creep 2 Stone Creep, 2 Cannon Angel You'll quickly come to a split in the path. If you go right, you can get an Aura Bandanna. This is simply a longer path that gets you another item. __________________________ <> Items: Aura Robe Enemies: 3 Plasma Prism, 1 Stone Creep, 1 Cannon Angel 3 Plasma Prism, 2 Stone Creep 2 Statue Soldier, 2 Stone Creep 2 Statue Soldier, 3 Stone Creep 2 Plasma Prism, 2 Stone Creep 2 Stone Creep, 2 Cannon Angel When you come to the fork, go right if you want an Aura Robe. You have to fight an enemy (or two or three or FOUR) to get it. Worth it? Well, not really. Go up to continue. __________________________ <> Aaah, an Althena Statue! Now you can go back and get the Aura Robe if you want to. Continue up. __________________________ <> Does this scenery look familiar? It should, from WAAAY back when you first visited Pentagulia. Enter the door at the top. __________________________ <> Confront the Fake Althena. She becomes schizophrenically maniacal, and Zophar leaves her alone to battle the gang. ------------------------------------------------------------------------ BOSS FIGHT - FAKE ALTHENA Keyword: FALTHBS ------------------------------------------------------------------------ HP: Approximately 10882!! 40000 Exp, 0$ Battlefield: None ______________________________________________________________________ |Battle Tactics | |______________________________________________________________________| |PREPARATION | |1. Spread your characters out. | |2. Have all the strongest weapons and such equipped. | |3. There's really not much more preparation to be done. | |______________________________________________________________________| |WHAT TO DO | |1. Have Ronfar use Divine Litany on all. He should heal when needed. | |2. Jean should use Dopple Dance as needed and Blue Dragon Palm. | |3. Hiro should hack away with Poe Sword or Triple Sword if you have it| |4. Lemina should first raise Hiro's attack power, then raise the | |defense of all (Magic Shield) , and then raise Jean's attack, and then| |attack with Ice Arrows. | |______________________________________________________________________| |BOSS ATTACKS | |1. If this freakish womanoid holds a flaming staff above her head, and| |no other part of her body moves, she'll raise her defense a bit. | |2. If the Fake Althena looks like a scorpion, and her tail is | |twitching, expect her to sweep bit gear thingies all over the field | |for EXPLOSIVE damage. Ronfar should heal all after this. | |3. If she's a scorpion but her tail is simply MOVING, prepare for her | |to attack one character and poison him/her. | |4. Look carefully -- if the only part of Fake Althena that is moving | |is her mouth, she's going to do something, but I killed her before she| |did. Does anyone know? | |______________________________________________________________________| Now go back to the Althena Statue to heal. <> Items: Passion Fruit, Life Jewel Enemies: 3 Plasma Prism, 2 Stone Creep BATTLE TIPS! Destroy EVERY enemy on your trip up the tower. You'll understand why later! Find the items. The exit's at the bottom-right. __________________________ <> Items: Silver Light Enemies: 3 Plasma Prism, 2 Cannon Angel You can't use the Althena Statue. Why? Well, the fake one's dead, and the real one's in a prison somewhere. Don't miss the Silver Light in the upper-right. Exit lower-left. __________________________ <> Items: Spirit Talisman Enemies: 1 Plasma Prism, 2 Statue Soldier, 2 Stone Creep Don't forget to get the Spirit Talisman at upper-left. Exit at upper-right. Man, this Talisman would have REALLY helped in the Dragon Caves. __________________________ <> Items: Goddess Crest, Star Light, Tri-Ring Enemies: 4 Cannon Angel That Goddess Crest in the center is the best Crest you can get. Grab it, dangit! It works with EVERY SINGLE CREST to produce a great combination. See the "Crests" section for more details. This is a good general model of the crests you should equip at a general time -- not now. ______________________________________________________________________ |CREST EQUIP | |______________________________________________________________________| |Hiro |Blue Dargon + Warrior | |Ronfar |Ogre + Dream | |Jean |Power + Mind | |Lemina |Goddess + Magic Eye | |______________|_______________________________________________________| You can get a Star Light from the chest in the bottom-right. At the bottom left is a useful Tri-Ring at the bottom-left. However, you have to fight an extremely dangerous combo of 4 Cannon Angels to get it. The exit is at the top. __________________________ <> Stop and equip the following crests. ______________________________________________________________________ |CREST EQUIP | |______________________________________________________________________| |Hiro |Goddess + Warrior | |Ronfar |Shiro + Chiro | |Jean |Revenge + Snake | |Lemina |White Dragon + Whatever | |______________|_______________________________________________________| <> I hope you destroyed all of the enemies on your trip up the tower, cuz... well, let's just say that if you didn't, you're screwed. Just head down, from floor to floor. When you get outside the actual tower, the Revival begins. Yes, Zophar's revival. Luckily, the game takes care of the dirty work for you and gets you out of the whole city of Pentagulia for you. Get back on the Destiny and take control of the wheel! DDDDDDDDDDD IIIIIIIII IIIIIIIII IIIIIIIII DDDDDDDDDDDD IIIII IIIII IIIII DDDD DDD IIIII IIIII IIIII DDDD DDD IIIII IIIII IIIII DDDD DDD IIIII IIIII IIIII DDDD DDD IIIII IIIII IIIII DDDDDDDDDDDD IIIII IIIII IIIII DDDDDDDDDDD I S C IIIIIIIII IIIIIIIII IIIIIIIII <> Go downstairs; you can buy items from Ramus who is walking around the chambers. He will probably have two crests you don't have: Fire and Water. ________________________________ |ITEMS |COST | |_____________________|__________| |Healing Nut |200$ | |Holy Water |100$ | |Vitality Vial |50$ | |Angel's Tear |1000$ | |Star Light |2000$ | |Earth Crest |3000$ | |Thunder Crest |3000$ | |Water Crest |3000$ | |Fire Crest |3000$ | |Wind Crest |3000$ | |_____________________|__________| Here are the locations of each of the characters. ______________________________________________________________________ |Ronfar |At the top of the library. | |_______|______________________________________________________________| |Jean |Jean is to the left of the Magic Guild beating on Lunn. | |_______|______________________________________________________________| |Lemina |Lemina is inside the Cave of Trial. | |_______|______________________________________________________________| ______________________________________________________________________ The door to the roof is in the upper-right of the Guild first floor. ------------------------------------------------------------------------ BOSS FIGHT - FAKE ALTHENA Keyword: FALTHBS ------------------------------------------------------------------------ HP: Stage 1: Approximately 3433; Stage 2: Approximately 6459 50000 Exp, 0$ Battlefield: None ______________________________________________________________________ |Battle Tactics | |______________________________________________________________________| |PREPARATION | |1. Unfortunately, there's really not much you can do to prepare for | |this fight. You can't equip any other crests than the ones you had. | |However, you CAN and SHOULD equip the Goddess and Warrior crests on | |Hiro. | |______________________________________________________________________| |WHAT TO DO | |1. For the first part of the battle, everyone should simply attack. | |2. Lemina can use Healing Nuts during this time if need be. | |3. After x HP damage has been done, he plows everyone and they fall | |over weak. However, a power from above will come down and heal all. | |You now have your magic powers back! | |4. For the second part of the battle, Hiro should use Triple or Poe | |Sword. | |5. Let Ronfar use Divine Litany and mostly heal. | |6. Leo should use Earth Prayer first and then Flash Blade. | |7. Jean can use Slam Dance as necessary and Blue Dragon Palm. | |8. Lemina should first cast Magic Shield and use White Dragon Magic as| |described below, if she has it. If not, or when she doesn't use this | |spell, have her raise attack and defense for characters. | |______________________________________________________________________| |BOSS ATTACKS | |1. If just a bit of energy flashes around Ghaleon, expect him to swipe| |one character once with his sword for about 150 damage. | |2. If Ghaleon holds his sword UP and magical flashes of light come out| |from him, he'll shock one character once for INCREDIBLE damage. | |3. When a white light flashes around Ghaleon, he's going to tear up | |the field with comets. WHITE DRAGON MAGIC. | |4. If you can't see Ghaleon's sword at all, and there are tiny bursts | |of energy around him, he will do something, but I killed him before he| |got a chance to. :) Does anyone know? | |______________________________________________________________________| ______________________________________________________________________ |MUSICCHECK - Remix! | |If you listen carefully, you can pick out snippets of the melody from | |the Eternal Blue Theme Song. It has that bassline that is used common-| |ly among video game musicians of late, such as Nobuo Uematsu. | |______________________________________________________________________| ------------------------------------------------------------------------ 1.46 - ZOPHAR'S KEEP Keyword: LW046 ------------------------------------------------------------------------ <> Items: Silver Light Enemies: 1 Snatcher, 3 Mecha Star 1 Snatcher, 3 Mecha Star 1 Snatcher, 3 Mecha Star 1 Snatcher, 3 Mecha Star 1 Crazy Crab, 1 Snatcher, 2 Mecha Star 1 Crazy Crab, 3 Mecha Star BATTLE TIPS! Make sure to equip Leo with some Crests and Rings. Have Lemina use the Earth Staff since most enemies in here are strangely weak to Earth magic. Now that you're here, the only other place you can go is onto the Dragonship Destiny. And NO, you can't go back and use the Althena Statue on the Destiny without ALL the enemies re-appearing. But you actually may want to. This point is dicussed in further detail later. I'm not going to detail how to get through Zophar's Keep. For the first floor, head to the far left, up, and right. The exit's at the top center. __________________________ <> Items: None Enemies: 2 Crazy Crab, 1 Snatcher, 2 Mecha Star - 3856 E, 1195$ 2 Snatcher, 3 Mecha Star - 3364 Exp, 1038$ 1 Hades, 1 Snatcher, 2 Mecha Star - 3615 Exp, 1293$ For now, push right and enter the door. __________________________ <> Here, touch the big glowing orb and go back downstairs. __________________________ <> Items: Fiend Ring, Silver Light, Life Jewel Enemies: 1 Snatcher, 3 Mecha Star 2 Snatcher, 3 Mecha Star 1 Crazy Crab, 3 Mecha Star 2 Hades, 1 Snatcher, 1 Mecha Star Now you can go back downstairs and go right and down to continue. The "wonderful" Fiend Ring you get is a piece of crap. It reduces a character's HP to 1 at the start of every battle. Go past the door for a Life Jewel. __________________________ <> Again, just press X next to the orb and go back downstairs. __________________________ <> Items: Life Jewel Enemies: 1 Snatcher, 3 Mecha Star 1 Hades, 1 Snatcher, 2 Mecha Star 1 Hades, 3 Mecha Star 1 Crazy Crab, 3 Mecha Star 1 Hades, 1 Snatcher, 2 Mecha Star 2 Crazy Crab, 1 Snatcher, 2 Mecha Star 1 Snatcher, 3 Mecha Star Go back down, left, and up. There are two staircases exiting out of here. In both of the rooms there are orbs. Use BOTH of them and then go up the once- blocked middle path of 2F to continue. __________________________ <> Enemies: 2 Snatcher, 3 Mecha Star 1 Hades, 3 Mecha Star 1 Snatcher, 3 Mecha Star 1 Crazy Crab, 3 Mecha Star 1 Hades, 1 Snatcher, 2 Mecha Star 2 Crazy Crab, 1 Snatcher, 2 Mecha Star 1 Hades, 3 Mecha Star 2 Snatcher, 3 Mecha Star Go down; when you can, go right. The exit is down a ways. __________________________ <> Items: Life Jewel Enemies: 1 Lunar Seed, 1 Fire Seed, 1 Spark Seed, 2 Mace Masher 1 Lunar Seed, 1 Fire Seed, 1 Wind Seed 1 Spark Seed, 1 Wind Seed, 1 Ice Seed 1 Ice Seed, 3 Mace Masher 1 Lunar Seed, 1 Spark Seed, 1 Wind Seed 1 Fire Seed, 1 Spark Seed, 1 Wind Seed 1 Lunar Seed, 1 Wind Seed, 1 Ice Seed 1 Lunar Seed, 1 Fire Seed, 1 Ice Seed 1 Lunar Seed, 1 Fire Seed, 1 Spark Seed, 2 Mace Masher 1 Lunar Seed, 1 Fire Seed, 1 Spark Seed 1 Lunar Seed, 1 Wind Seed, 1 Fire Seed BATTLE TIPS! Each of the seeds corresponds exactly with its element. They die easily from normal attacks and are not that strong. A Lunar Seed is an Earth Seed. MORE BATTLE TIPS! Here, you actually may want to teleport back to the entrance of the Keep and heal at the Destiny and then fight your way back up. Why? LEVELS. By the ninth floor, you should be at level 54 or above. Yes, 54. You are now in a completely new and different area. The enemies are different, too. To the right of the entrance is a Life Jewel. You can bypass the first enemy by going up onto the blue path from here and heading right. From here, the path goes generally up and splits at many places. Here, it's extremely fun to try and find your own way out, so I'm not going to say how it's done. HINT: The staircase is very strange. It looks like a pink cut intestine. __________________________ <> Items: Silver Light Enemies: 1 Lunar Seed, 1 Ice Seed, 1 Fire Seed 1 Lunar Seed, 3 Mace Masher, 1 Fiend Gate 1 Lunar Seed, 1 Spark Seed, 1 Ice Seed 1 Fire Seed, 1 Spark Seed, 1 Wind Seed 1 Lunar Seed, 1 Fire Seed, 1 Spark Seed, 2 Mace Masher 1 Fire Seed, 1 Spark Seed, 1 Ice Seed 1 Fire Seed, 1 Spark Seed, 1 Wind Seed 1 Spark Seed, 1 Wind Seed, 1 Ice Seed, 1 Fiend Gate 1 Ice Seed, 3 Mace Masher 1 Spark Seed, 1 Wind Seed, 1 Ice Seed 2 Fiend Gate - EXTREMELY DANGEROUS Go FAR right and down from the entrance to find a Silver Light. Again, you should 'splore all around to find the next pink intestine. __________________________ <> You've MADE IT!!! Before you take a SINGLE STEP, you need to equip the following, as much of it as you can. ______________________________________________________________________ |Hiro |Goddess and Warrior Crests, Tri-Ring, Ghaleon's Sword | |_______|______________________________________________________________| |Ronfar |Shiro and Chiro Crests, Healing and Angel Ring | |_______|______________________________________________________________| |Jean |Revenge and Snake Crests, Angel and Healing Rings | |_______|______________________________________________________________| |Lemina |Angel Ring, Gorgon Doll, White Dragon Crest | |_______|______________________________________________________________| |Leo |Healing and Angel Rings, No Crests | |_______|______________________________________________________________| |EVERYONE SHOULD HAVE GOOD HP AND MP. You should have found at least 3 | |Silver Lights in the Keep. Now is the time to use them. | |______________________________________________________________________| Head up. You'll get to a strange-looking room. <> STORY Lucia warns Hiro to RUN AWAY because of Zophar's intense power. Zophar's voice shows up, and a sequence follows in which you see the true form of the hideous Zophar. And Hiro, strong-willed as ever, plunges the group into battle. ------------------------------------------------------------------------ BOSS FIGHT - ZOPHAR Keyword: ZOHPBS1 ------------------------------------------------------------------------ HP: Approximately 16949 0 Exp, 0$ Battlefield: None ______________________________________________________________________ |Battle Tactics | |______________________________________________________________________| |PREPARATION | |1. Spread your characters out. | |2. Have all the strongest weapons and such equipped. | |3. Equip everything listed above. | |______________________________________________________________________| |WHAT TO DO | |1. Have Ronfar use Divine Litany on all. He should heal when needed. | |2. Jean should use Slam Dance as needed and Blue Dragon Palm. | |3. Hiro should hack away with Triple Sword. | |4. Lemina should alternate in the following way: Magic Shield, Ice | |Arrows, raise Hiro's attack, Ice Arrows, raise Jean's attack, Ice | |Arrows, raise Leo's attack, Ice Arrows for the rest of the turns. | |5. Leo should use Flash Blade. |______________________________________________________________________| |BOSS ATTACKS | |1. If this Zophar stands tall doing nothing in particular, it's about | |to seriously injure one character and mute him/her. | |2. If one of Zophar's arms is in front of him and down, expect him to | |set the entire field ablaze with STRONG fire magic. | |for EXPLOSIVE damage. Ronfar should heal all after this. | |3. If both arms are held to the sky, Zophar will molest one person for| |approximately 300 damage. | |4. Sometimes, if Zophar holds BOTH arms down at his sides, he'll | |magically attack one character for 350 or so damage. | |______________________________________________________________________| ------------------------------------------------------------------------ BOSS FIGHT - ZOPHAR x5 Keyword: ZOPHBS2 ------------------------------------------------------------------------ HP: Who knows? 0 Exp, 0$ Battlefield: None During the first part of this battle, your attacks are completely useless. So you should concentrate on preparing on the coming battle. You should cast things like Earth Prayer, Divine Litany, Cryo-Shield, Attack Flame (or something like that). When you're concentrating on this, you'll need Ronfar to heal every round from the attacks cast by the hands. ______________________________________________________________________ |ZOPHST2|This strategy can mean the difference between victory and | | |defeat, and it has helped many people. During your preparing | | |time (when Lucia is still captured) you should spread your | | |characters out on the battlefield. They will all be in a big | | |group and you should spread them out by moving while using the| | |Defend command. | |_______|______________________________________________________________| After you're satisfied with your preparation, simply defend each round until something happens. Boss fight, continued -- The attacks that Zophar does on you aren't that important. They all cause about the same amount of damage (75-100 per turn) and usually attack a zone of characters. On the first turn, use: _______ _______________________ |CHAR |ATTACK | |_______|_______________________| |Hiro |Triple Sword on head | |Ronfar |Tranquil Litany | |Jean |Slam Dance | |Lemina |White Dragon Protect | |Leo |Flash Blade on head | |_______|_______________________| Now, for every turn after this, Lemina should continue to use her White Dragon Protect, and Ronfar Tranquil Litany, even if the party's fine. Actually, repeat the above for the rest of the battle, having Jean use Blue Dragon Palm as the only exception and more Slam Dance as necessary. If your levels are high enough, everything should go fine. If Hiro runs out of MP, you should replenish it! Another strategy to beating this very difficult form of Zophar is to destroy all its appendages. This is the conservative and probably more safe approach. However, the all-out attack on the head (Above strategy) is almost SURE to work if you are at Lv 54 or above. To utilize this strategy, start with the outermost hands. Attack them one at a time. Use Triple Sword and Blue Dragon Palm and Flash Blade. Until both outer hands are destroyed, you should use White Dragon Protect each round. When the outer hands are destroyed, deploy your attacks on the inner arms. Make note that one arm is weak to physical attacks while the other is weak to magic. Again, attack one at a time. After you've beaten all these, destroying the head is easy, because its magic is weak. Zophar will crack up after a certain about of time. Lucia descends from the sky. But NO, he's not dead yet! He now decides to DESTROY the world instead of alter it. And here is Zophar's essence, a hideous representation of death. Now, you fight a battle. ------------------------------------------------------------------------ BOSS FIGHT - ZOPHAR - ESSENCE Keyword: ZOPHBS3 ------------------------------------------------------------------------ HP: Who knows? 0 Exp, 0$ Battlefield: None This battle really can't be considered a battle. Have Hiro use Triple Sword a few times. Although I was once the Goddess Althena, I am now Luna, and shall remain so. I have chosen happiness and love as a human... a mortal. As such, I will not be alive to tell you this in person. I have seen your coming, but my life will end long before you are even born, Hiro I have but one regret, and that is Lucia. Lucia has been left to protect the Blue Star... living not for herself, but for others. She waits silently for the Blue Star to revive, and now, she waits alone. I wanted to teach Lucia about human warmth, love, kindness... ...but that chance has now slipped beyond my grasp. Hiro, you must free Lucia from servitude and loneliness on the Blue Star for me... ...and for love. The way is open to you. ~Luna Looking for an epilogue walkthrough? This is a Main Game walkthrough. I suggest going to one of the many wonderful Lunar 2 FAQs at www.GameFAQs.com |\ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /| -------| \ Part VII / |-------- -------| / Bromides \ |-------- L 2 |/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \| E B Lucia's Bromide 1 Talk to the man standing outside the small house in the upper-right corner of Larpa after Lucia leaves the house overnight for a beautiful bromide of Lucia. Jean's Bromide 2 Talk to the girl standing at the exit of the Caravan right before you leave. Jessica's Bromide When you get to Meribia, talk to the man sitting in the upper-left corner of the tavern for this Bromide. Lemina's Bromide 3 Talk to Ramus's grandfather several times to get this bromide. You must do this right upon entering Meribia. Lemina's Bromide 2 After you get the previous bromide, go look in the barrels in the back of the store for another bromide. Mia's Bromide Talk to the roving person at the Transmission Springs to get this one. EPILOGUE BROMIDES Mauri's Bromide 2 Next to Leo's Pad in a chest in Raculi. Mauri's Bromide 1 Talk to Mauri after recruiting Ronfar. Lucia's Bromide 2 Talk to the baby in the outside playground of Taben's Peak. Jean's Bromide 2 Buy from the guy in the North Carnival for 3000$. Lucia's Bromide 2 Talk to one of the fairies in Ghaleon's Secret Garden at the bottom of the Mystic Ruins. Ghaleon's Bromide Top of Mystic Ruins. "Mystere's" Bromide Talk to the man standing at the north gate of Takkar. MORE TO COME... |\ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /| -------| \ Part VIII / |-------- -------| / Special Items \ |-------- L 2 |/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \| E B ======================================================================== LEFT OPAL JEWEL Obtained from: Gwyn Used to enter Blue Spire ======================================================================== RIGHT SAPPHIRE JEWEL Obtained from: Hiro, automatically Used to enter Blue Spire ======================================================================== ROPE LADDER Obtained from: Jean, before you fight Plantella Used to enter the underground chambers ======================================================================== MASK Obtained from: Dragon Cult Leader Jean gets it ======================================================================== WHITE DRAGON WINGS Obtained from: Nall Magical traveling tool / Used to escape dungeons ======================================================================== WHITE DRAGON AURA Obtained from: Leo, after fight Essence of White Dragon ======================================================================== INVITATION Obtained from: Blue Dragon Cult dude Ticket to the Tournament ======================================================================== BLUE DRAGON AURA Obtained from: Lunn Essence of Blue Dragon ======================================================================== BLACK DRAGON AURA Obtained from: Borgan Essence of Black Dragon ======================================================================== CAVE KEY Obtained from: Borgan Key to Borgan's Success / Unlocks Black Dragon Cave ======================================================================== RED DRAGON AURA Obtained from: Mauri Essence of Red Dragon ======================================================================== LUCIA'S PENDANT Obtained from: Lucia :( Transports you anywhere Note: Must visit that place first ======================================================================== |\ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /| -------| \ Part IX / |-------- -------| / Bestiary \ |-------- L 2 |/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \| E B Here are all the enemies, excluding bosses, to be found in LUNAR. Provided here are enemies' weaknesses, resistances, and Experience and Silver. Some do not know this, but you can actually tell what an enemy will do next turn by what you see it doing during selection! All this is explained in this section. ______________________________________________________________________ |TSTAFF1 |About Lemina's Thieves Staff - stupid me missed this one | | |altogether so I don't know anything that you can steal from | | |any enemy except for the Shiro and Chiro Mongrels. The | | |Thieves' Staff is used to steal items from enemies. Regular | | |enemies will drop simple items like herbs. Use the staff to | | |beef up your inventory cheaply. | |________|_____________________________________________________________| ======================================================================== DUNG BEETLE - 1 Exp, 1$ Found: East Desert Pass Weak to: Fire, Water Resistant to: None Steal: Herb The dung beetle will always attack with a mild bite. Tactics: These guys are really weak and can be taken out with one sword swipe. ======================================================================== SAND SHARK - 2 Exp, 2$ Found: East Desert Pass Weak to: Fire, Wind, Water Resistant to: None If the Sand Shark's head is above the ground, it will quickly attack one character with a powerful blue beam. If you just see its fin, it's about to leap at you twice for mild damage. ======================================================================== SAND CYCLOPS - 3 Exp, 4$ Found: East Desert Pass Weak to: None Resistant to: None If you can see the eyes and body of this mudpie, he's about to bite you for mild damage. If he's buried underground, expect a powerful swipe attack. ======================================================================== SLIME - 1 Exp, 1$ Found: Blue Spire Weak to: Everything Resistant to: None The slime will always bite you for very mild damage. ======================================================================== MUMMY - 6 Exp, 5$ Found: Blue Spire Weak to: None Resistant to: None If the Mummy is jumping up and down, he will spin himself and hit everyone in his own range for moderate damage. If he is simply sitting there, he's about to hit you twice, mildly. ======================================================================== BRAINPICKER - 4 Exp, 9$ Found: Blue Spire Weak to: Fire, Water Resistant to: None If you can see the Brainpicker's mouth opening and closing, it's about to throw a fireball at you. If not, he will physically attack you. Both moves cause moderate damage. ======================================================================== BANDAGE BOY - 0 Exp, 1$ Found: Blue Spire Weak to: None Resistant to: Sleep The Bandage Boy is always seen with a few buddies and a mummy, and it will always attack for about 1 HP. Kill the Mummy, their leader, to kill all the Boys at once. ======================================================================== MAGIC MASQUE - 1 Exp, 3$ Found: Blue Spire Weak to: None Resistant to: None If the Masque is sitting still, mouth opening and closing, it's about to lower one character's defense by about 25. If he's twisting from side to side, he'll clap one character, usually the defense-lowered one, for mild damage. ======================================================================== BOMB ANGEL - 3 Exp, 8$ Found: Blue Spire Weak to: None Resistant to: Sleep, Poison, Paralysis If you can see flashing red and green lights, the Bomb Angel is about to hock a big magic loogie at a zone for explosive damage. If the gun is not flashing, it will physically attack. ======================================================================== OCHRE OOZE - 2 Exp, 5$ Found: Larpa Pass The Ooze will always bite you for mild damage. ======================================================================== KILLER FLY - 6 Exp, 13$ Found: Larpa Pass, Starlight Forest, Illusion Forest If the Fly is spinning round and round, it's about to attempt to poison one of your characters. If not, get ready for a physical attack from this little bug. ======================================================================== DESERT DOLPHIN - 2 Exp, 2$ Found: West Desert Pass If his head is above the ground, the Dolphin will release blue magic to a zone. However, if you just see his fin, he will unleash a mild physical dive at someone. ======================================================================== POISON BEETLE - 3 Exp, 11$ Found: West Desert Pass These bastards will always bite twice with a good chance of poison. ======================================================================== SCORPION - 12 Exp, 42$ Found: West Desert Pass Prepare for a physical attack courtesy of their tails. It's their only move. ======================================================================== PRIVATE - 35 Exp, 50$ Found: Dragonship Destiny (Dalton) The Private will always swing at you with his sword. ======================================================================== CAPTAIN - 40 Exp, 60$ Found: Dragonship Destiny (Dalton) If the Captain is spinning his sword, prepare for a moderately damaging attack on one character. If his sword is not spinning, he's about to poke someone for mild damage. ======================================================================== GREEN GOBLIN - 4 Exp, 6$ Found: Starlight Forest, Illusion Forest If he's moving his club up and down, he's about to call another Green Goblin onto the battlefield. If not, he'll just club someone for mild damage. ======================================================================== HUMMINGBYRD - 16 Exp, 32$ Found: Starlight Forest, Illusion Forest If the Hummingbyrd is sitting upright, it will absorb some HP from one character. If it seems to be flying normally, it will physically attack. ======================================================================== HOBGOBLIN - 15 Exp, 14$ Found: Illusion Forest, Caravan If the Hobgoblin is spinning its club, it will hit someone for moderate damage. If not, it will still club someone, but for milder damage. ======================================================================== GOBLIN KING - ? Exp, ?$ Found: Illusion Forest, Caravan If the King holds his staff over his head, he's about to raise the attack power of all your enemies. If not, he'll knock ya silly twice. ======================================================================== BANSHEE FOWL - 7 Exp, 7$ Found: Takkar Pass If the Fowl is flapping its wings, expect a mild poison attack. If not, you'll be bopped twice. ======================================================================== RUFUS - 22 Exp, 32$ Found: Takkar Pass If Rufus flexes his muscles, he's about to punch someone for moderate damage. If his horns flash, prepare for a one-person shock-o-rama! ======================================================================== DEATH WORM - 28 Exp, 27$ Found: Takkar Pass If the Worm is expelling smoke, he's gonna suck everyone in toward him. If there's no smoke, he's about to hit someone mildly with his tentacles. ======================================================================== MUD CYCLOPS - 17 Exp, 21$ Found: Takkar Pass If he's underground, he's about to surface and whack someone for medium damage. If his body is visible, he will mildly bite once. ======================================================================== ROLLING IMP - 14 Exp, 10$ Found: Ghost Manor If the Imp is merely bouncing, it will mildly attack someone. If it's up and cocked back, it will attack for even less damage. ======================================================================== SUSIE DEATH - 20 Exp, 14$ Found: Ghost Manor Suzie Death will always absorb some HP or MP from someone. If you can see her cane, you're about to lose some MP. ======================================================================== KNUCKLEBUSTER - 60 Exp, 100$ Found: Ghost Manor The Knucklebuster only has one attack. It will weakly slap tiwce all the time. ======================================================================== MANEATER - 13 Exp, 13$ Found: Bandit Butte Weak to: Fire, Ice Resistant to: None If its mouth is actively opening and closing, it will chomp you for possible paralysis. If not, get ready for a one-two punch from this guy. ======================================================================== KILLER BUZZ - 23 Exp, 19$ Found: Bandit Butte Weak to: Fire, Ice Resistant to: Sleep, Paralysis, Confusion If its stinger is going wild, it will attack you and probably paralyze you as well. If not, it will tap you twice for medium damage and possible paralysis. ======================================================================== PARASITE - 23 Exp, 78$ Found: Bandit Butte Weak to: Fire, Ice Resistant to: Poison, Sleep, Paralysis, Confusion, Physical Attack If its tentacles are moving all over the place, it's about to release powerful blue magic at everyone. If its tentacles are merely moving up and down, it will physically attack. ======================================================================== KILLER SHROOM - 25 Exp, 17$ Found: Bandit Butte Weak to: Fire Resistant to: None If it is expelling pollen, the Shroom is about to release a powerful magic attack to a zone. If not, it will physically attack twice. ======================================================================== REFLECTOR - 27 Exp, ?$ Found: Mystic Ruins Weak to: None Resistant to: Poison, Sleep, Paralysis, Confusion If it is spinning on its axis, the Reflector will mildly slap twice. If not, it will slap once with a bit more oomph. ======================================================================== PERSONA - 39 Exp, ?$ Found: Mystic Ruins If you cannot see three Personas flying around as one, expext a medium clap from this enigma. If you CAN, expect his to disable one character by enclosing him or her in a mask! ======================================================================== MASQUERADE - 28 Exp, ?$ Found: Mystic Ruins Weak to: Wind, Earth Resistant to: Poison, Sleep, Paralysis, Confusion, Ice, Fire, Lightning If the Masquerade is doing anything other than placidly sitting there, it will clap at you twice. If it is just sitting there, it's about to lower one character's defense. ======================================================================== DARK KNIGHT - 47 Exp, ?$ Found: Mystic Ruins The Knight has one attack. It will always release a moderately damaging magic at one character. ======================================================================== BARBARIAN - 33 Exp, 65$ Found: Zulan Mountain If the Barbarian is breathing smoke, he will cast fire on one character. If not, he will punch a character two times for overall medium damage. ======================================================================== WYBURN - 21 Exp, 24$ Found: Zulan Mountain If this bird's wings are flapping, it'll cast a moderately powerful magic attack on someone. If not, it will attack you physically. ======================================================================== RAZOR WOLF - 68 Exp, 137$ Found: Zulan Mountain If he's wagging his tail, prepare for two moderate bites. If he's spinning around and around, he's about to slice through the battlefield and hurt everyone VERY badly. ======================================================================== ALBINO BABOON - 26 Exp, 28$ Found: Zulan Mountain If the Baboon is stomping around like an idiot, it will attack for considerable damage. If it looks like it is playing with its toes, it will chuck a snowball at someone. ======================================================================== TORMENTOR - 36 Exp, 54$ Found: Taben's Peak If the Tormentor is tilted and kicking up dirt, it will attack twice. If not, it will lose its head and chuck it at you for medium damage. ======================================================================== DREAM LEECH - 56 Exp, 100$ Found: Taben's Peak If you can see her cane, she will absorb LARGE amounts of MP from someone. If not, she'll sap just a bit of HP. ======================================================================== MAGIC HAT - 90 Exp, 221$ Found: Taben's Peak If the hat is simply bouncing, it will release moderately damaging blue beams. If you can see the joker, it will punch someone for about 30 HP worth of damage. ======================================================================== OCTO PLANT - 33 Exp, 49$ Found: Taben's Peak If the plant is snapping its jaws, it will slap you twice. If not, it will bite once. ======================================================================== FATAL HOPPER - 35 Exp, 29$ Found: Meribian Sewers Weak to: Fire, Lightning If the Hopper's hopping, expect a moderate dive attack. If he's not, expect a mild attack. ======================================================================== GROG SNAKE - 48 Exp, 52$ Found: Meribian Sewers Weak to: Fire, Lightning If the Snake is gnashing its jaws, expect some mild magic on one character. If the Grog Snake is sitting placidly, it will bite once. ======================================================================== GUNFOOT - 62 Exp, 98$ Found: Meribian Sewersto: Fire, Lightning If you see a big round thing flashing on Gunfoot, it's about to magically attack a straight line of characters for very significant damage. If the round thing is NOT glowing, it will simply physically attack twice. ======================================================================== AMMONIA - 69 Exp, 139$ Found: Meribian Sewers Weak to: Fire, Lightning If you see the Ammonia spinning, it's about to mow over the battlefield for EXPLOSIVE damage. If not, it will physically attack someone. ======================================================================== ASSASSIN - 320 Exp, 400$ Found: Meribian Sewers, Pentagulia Weak to: Ice Resistant to: None If the Assassin is surrounded by orange light, it will punch you once for explosive damage. If he is not surrounded by light, he will punch twice for moderate damage. ======================================================================== GIGA WASP - 40 Exp, 34$ Found: Cave of Trial Weak to: Wind, Earth Resistant to: Sleep, Confusion The Giga Wasp will attack you once for medium damage if it is flying and not expelling any dust. If you see dust, however, it will cause a bit of damage and put someone to sleep! ======================================================================== DEATH SHROOM - 68 Exp, 99$ Found: Cave of Trial Weak to: Fire Resistant to: Poison, Paralysis If the shroom is simply sitting there, it's about to whack a character for significant damage. If it is bouncing and expelling dust, expect it to attack all of your characters that are in ITS zone and possibly poison you. ======================================================================== BAT KNIGHT - 86 Exp, 48 Found: Cave of Trial Weak to: Wind, Earth, Ice Resistant to: Poison, Physical Attack, Fire, Sleep, Paralysis, Confusion If you can NOT see little eyes from inside its armor, the Knight is about to dive at you for major electrical damage. If you CAN see the eyes, he will attack once for moderate damage. ======================================================================== GIGA ANT - 64 Exp, 51.5$ Found: Sluice Forest Weak to: None Resistant to: Wind, Sleep, Fire, Paralysis, Confusion, Ice, Earth The Giga Ant will mostly bite twice for significant damage. It's hard to tell, but every once in a while it will magically attack one character for explosive damage. ======================================================================== FLYTRAPPER - 52 Exp, 107$ Found: Sluice Forest Weak to: Fire Resistant to: Posion, Paralysis, Confusion If the flytrapper gnashes its teeth, it's about to bite and possibly poison one of your characters. If it does not, it will slap you for moderate damage. ======================================================================== KILLER WASP - 88 Exp, 298$ Found: Sluice Forest Weak to: Wind, Lightning Resistant to: Sleep, Poison, Confusion, Paralysis If the Wasp is floating placidly, it's about to attack someone for significant damage. If its stinger goes wild, it will attempt to paralyze someone. ======================================================================== BLOODBYRD - 102 Exp, 319$ Found: Sluice Forest Weak to: None Resistant to: Paralysis, Confusion If the bird flies in an normal position, it's about to attack twice for medium damage. If the bird flies more upright, expect it to absorb some HP from a character. ======================================================================== INFERNO GHOUL - 180 Exp, 22$ Found: Azado Weak to: None Resistant to: Fire Yes, these are the same dudes that you saw at the beginning of the game. If their mouths are opening and closing, they're about to heat things up on the battlefield and cast Fire on everyone. If not, they will attack for some good damage. ======================================================================== DIECLOPS - 72 Exp, 49$ Found: Azado Shrine Weak to: Earth Resistant to: Wind If Dieclops's eye is opening and closing, expect a physical attack with possible paralysis. ======================================================================== FLIGHT KNIGHT - 61 Exp, 49$ Found: Azado Shrine Weak to: Wind Resistant to: Earth If you can see two beady eyes peering from the armor, the Knight will attack twice for relatively little damage. If not, the Knight will dive at one character for significant damage. ======================================================================== NIPPLE YANKER - 61 Exp, 47$ Found: Azado Shrine Weak to: None Resistant to: Wind, Earth, Fire If the Yanker moves his cane back and forth, expect a medium physical attack. If there is fire on the end of his cane, get ready for a powerful fire attack on one character. ======================================================================== ELECTRO EYE - Found: Azado Shrine Resistant to: Earth, Wind, Fire If you can see electricity surrounding the eye, expect him to physically attack someone. If you can NOT see electricity, it will attack all characters on the field for good damage. ======================================================================== CORP. CRUSHER - 93 Exp, 27$ Found: Pentagulia Weak to: Wind Resistant to: None If the crusher is simply standing there, he will attack for minor physical damage. If he is spinning his sword, he will attack one character for significant damage. ======================================================================== SGT. SLAUGHTER - 90 Exp, 20$ Found: Pentagulia Weak to: Wind Resistant to: None If the Sergeant holds his sword out in front of him, he will attack twice on his next turn. If not, he will do nothing! ======================================================================== FLAME REAPER - 93 Exp, 37$ Found: Pentagulia Weak to: None Resistant to: None If you see fire emitting from the Reaper's blade, it will surprise one character with fire. If not, then expect a medium physical attack. ======================================================================== FLASH LORD - 90 Exp, 31$ Found: Pentagulia Weak to: Fire Resistant to: Wind, Thunder If the Lord is simply waiting placidly, cane UPRIGHT, he will physically attack for minor damage. If not, expect it to release a powerful ball of blue magic at someone. I'm pretty sure this is his only attack. ======================================================================== DARK SORCERER - 96 Exp, 21$ Found: Pentagulia Weak to: None Resistant to: None If the Sorcerer holds his hand out in front of him, expect him to magically attack someone with possible paralysis. If NOT, then he will physically attack someone. ======================================================================== MERCENARY Found: Pentagulia Weak to: Ice Resistant to: Poison If the Mercenary stands there placidly, it's about to hill someone with its ball-n-chain. If not, it will jump and hit someone for significant damage. ======================================================================== GARGOYLE Found: Pentagulia Weak to: Wind, Fire, Ice, Thunder, Earth Resistant to: Physical Magic, Physical attack If the Gargoyle sits there, flying placidly, it will swipe at you twice with its sword of a bit of damage. If, however, his sword glows blue, he will swipe once with the glowing sword for greater damage. ======================================================================== SHIRO MONGREL - 139 Exp, 181$ Found: White Dragon Cave Weak to: Fire Resistant to: Poison, Paralysis, Confusion, Ice Steal: Shiro Crest If its paws are down and its tail is wagging, it will slap someone twice with its tail. If you can see its red feathers ruffling up and down, it will burn a worm at one of your characters for very significant damage and possible paralysis. ======================================================================== CHIRO MONGREL - 33,333 Exp, 11,111$ Found: White Dragon Cave Weak to: None Resistant to: EVERYTHING!!!! Steal: Chiro Crest Be careful! Don't confuse him with the Shiro Mongrel. Chiro has a blue mane. If the mane is not ruffling it will run away. These boogers are hard to kill. Once you are above Lv. 50, come back to the White Dragon Cave and unleash your STRONGEST attacks on one at a time to get all the experience points. CREDIT! Thanks to TomR4@aol.com for the Experience and Silver for the Chiro Mongrel. And, thanks to Silver Phoenix for verifying this and this new information: Chiro pups have Chiro Crests and Shiro Pups have Shiro Crests (yeah, that's a tough one to figure out, I know). Anywho, if you equip one of each, you get a nice speed bonus, but even better is the Range bonus, which automatically gives you 200 range! That's as good as teleportation, you can move anywhere. If you equip two Shiro's, it adds a little to speed and a LOT to evasion. I did this with Jean, then gave her the Snake Ring, and she dodged more than half the attacks against her. Finally, and this is the best part, if you equip two Chiro's you get a decent speed boost, and that character ALWAYS attacks first in each round of battle. Having Lemina open each battle with Crematorium or Catastrophe is an excellent way to blaze through a dungeon, or level quickly =) ======================================================================== MECHA STAR - Found: White Dragon Cave Weak to: Fire Resistant to: Posion, Sleep, Paralysis, Confusion, Ice, Physical If you see a smaller star quickly orbiting around the Mecha Star, it's about to toss that star is one character for good damage. ======================================================================== YETI - 149 Exp, 124$ Found: White Dragon Cave Weak to: Poison, Sleep, Fire, Confusion, Paralysis Resistant to: Ice If the Yeti simply stands there stomping up and down, it will hop at and attack one person for medium damage. ======================================================================== MUTANT FLY - 113 Exp, 134$ Found: White Dragon Cave Weak to: None Resistant to: Poison, Sleep, Paralysis, Confusion If the fly spins and spins, expect it to dive down at someone, and possibly poison them. Attack you, it will, if it is simply flying normally. ======================================================================== WOLF GUARD - 273 Exp, 0$ Found: Zen Zone Tournament Weak to: None Resistant to: Confusion, Poison, Sleep, Paralysis If the Guard is bending up and down, expect him to dive-bomb a character for about 70 HP. If not, he will attack one character for medium damage. ======================================================================== FLASH NINJA - 339 Exp, 0$ Found: Zen Zone Tournament Weak to: None Resistant to: Confusion, Poison, Sleep, Paralysis If the Flash Ninja is placidly standing with his sword outstretched, he will attack one character twice for medium damage and possibly poison him/her. As far as I know, this is their only attack. ======================================================================== SHADOW ASSASSIN - 563 Exp, 0$ Found: Zen Zone Tournament Weak to: None Resistant to: Confusion, Poison, Sleep, Paralysis If the Shadow Assassin is surrounded by blue light, expect him to knock one character silly for about 100 HP. If not, he will attack three times (!) for medium damage. ======================================================================== TIGER SHARK - 192 Exp, 182$ Found: Blue Dragon Cave Weak to: Fire, Lightning Resistant to: Ice If you can only see the fin, the Tiger Shark will dive at you for mild damage. If you can see the full head, it will spit magic at everyone for about 50 HP damage. Tactics: Don't go too wild. These guys are easy, so just physically attack them, and use Lemina's Hellfire Staff. However, if you see their heads, you SHOULD target them first. ======================================================================== WATER ELEMENTAL - 163 Exp, 150$ Found: Blue Dragon Cave Weak to: Fire, Lightning Resistant to: Ice If its "mouth" is chomping, then it will physically attack one character for about 50 damage. If its mouth is NOT chomping, it will still bite someone, but for less damage. With this attack, you may be muted. Tactics: Again, these guys aren't too tough. Physically attack them, and use Lemina's Hellfire Staff. ======================================================================== DOOM RIGGER - 3000 Exp, 1050$ Found: Blue Dragon Cave Weak to: Fire, Wind Resistant to: Sleep, Poison, Paralysis, Confusion Drops: Holy Water, 100% If you can see a mouth-looking object opening and closing at its top, expect it to release a bunch o' little dudes called "Scurvy Slugs". If NOT, it will RUN AWAY! Tactics: Release everything on it and try to knock it out before it can run away. It gives lots of experience. ======================================================================== SCURVY SLUG - 73 Exp, 0$ Found: Blue Dragon Cave Weak to: Wind Resistant to: None These little bugs have only one attack: They will hop at someone for about 25 damage and possible poisoning! Tactics: Numbers is their strength. Try and divy out the attacks evenly so as many as possible get killed in one turn. They don't have much HP. ======================================================================== AQUA ASSASSIN - 332 Exp, 260$ Found: Blue Dragon Cave Weak to: Lightning, Fire Resistant to: Ice If his sword is glowing yellow and held behind his back, he will mow down a straight line of your guys. Extremely dangerous! If the sword is IN FRONT of him, he will swipe at a character twice for medium damage. Tactics: Try to keep your guys AWAY from being in a straight line. If you have characters that attack multiple times, they will end up right in front of the Assassin after a couple of hits. Watch out! ======================================================================== BOOMBA BABY - ?? Found: Zaback Mines Weak to: Ice Resistant to: Fire If the Boomba Baby is boringly bouncing, be ready for a big bad bomb burst on an ally zone. (Actually, it's not that bad). If he's NOT bouncing, he'll attack twice for medium damage. Tactics: You'll fight these alongside other bomb folk. Usually, you'll want to destroy the other Bombermen before going for these guys. Use ice magic. You don't get any experience points from them if they kill themselves. ======================================================================== BOOMBA BOY - ?? Found: Zaback Mines Weak to: Ice Resistant to: Fire He'll attack you once for mild damage if he is just sitting there. If he's bouncing, he'll suicide to damage an ally zone. Tactics: Again, kill the Big Boombas before going for the Boomba Boy, and use Ice magic. He doesn't have that much HP. You don't get any experience points from them if they kill themselves. ======================================================================== BIG BOOMBA - ?? Found: Zaback Mines Weak to: Ice Resistant to: Fire If this Big Baddy is bouncing, he will commit suicide to damage a zone for about 50 HP. This may paralyze you! If they are NOT bouncing, they will attack twice for a bit of damage. Tactics: It's the big bad Boomba Daddy! Kill them first by using Poe Sword and Ice magics. They are the most dangerous. You don't get any experience points from them if they kill themselves. ======================================================================== ELDER BOOMBA - ?? Found: Zaback Mines Weak to: Ice Resistant to: Fire If this age-challenged bomb is simply standing, moustache waving back and forth, he will attack one character for about 50 damage. Tactics: They are slow, understandably; use this to your advantage. Don't freak out over them! ======================================================================== ROCK BITER - 177 Exp, 156$ Found: Neo-Trial Cave Weak to: Wind, Ice, Fire, Thunder, Seal, Sleep, Paralysis, Poison, Confusion Resistant to: Physical Attacks, Physical Magic If the Biter's scorpion-like tail is moving back and forth, expect it to poke someone for about 50 damage and possible poisoning. If NOT, then it will attack for medium damage. Tactics: These guys aren't all that tough. They can't be, since your party is down to three. One simple ice magic from Lemina will dust them off. Don't go too crazy. ONCE YOU GET JEAN, have her put them to sleep each round, and then have Lemina kill them with Ice Magic. ======================================================================== SCREAM SPHERE - 338 Exp, 211$ Found: Neo-Trial Cave Weak to: None Resistant to: None If the Sphere is simply floating, he will physically attack you. If part of the Sphere is glowing red, it will attack everyone for medium damage and possible muting. Tactics: If it's glowing red, it may mute your magic-users, so either kill it before it can attack or don't use magic that round. ======================================================================== GORGON - 538 Exp, 280$ Found: Neo-Trial Cave Weak to: Wind, Fire Resistant to: Physical Magic, Non-Attribute Magic, Poison, Sleep, Paralysis, Confusion If the mouth is opening and closing, it will physically attack someone for significant damage. If NOT, it will swipe a tentacle at someone for 80 damage or so. Sometimes, it will spit liquid at you and possibly paralyze you. Tactics: There's really not much to beating this bug-and-a-half; just pummel at it. Use Lemina's Ice magic. ======================================================================== DARK LORD - 188 Exp, 175$ Found: Neo-Trial Cave Weak to: None Resistant to: Wind, Fire, Posion, Sleep, Paralysis, Confusion, Ice, Lightning If its staff is held perpendicular to the ground, it will pound someone for medium damage. If its staff is held at an angle, it will damage an ally zone EXPLOSIVELY! Tactics: They are tough because of their resistances; really, the only way to kill them is with weapons or non-attribute magic. ======================================================================== ZOMBIE - 209 Exp, 0$ Found: Black Dragon Cave Weak to: Non-attribute Resistant to: Everything else If a mucus-like substance is dripping from their hands, they will attack twice for good damage. If NOT, then expect a powerful physical attack and possible paralysis. Tactics: Most normal attacks are enough to wipe these guys out in one blow. Utilize Jean and Hiro to eliminate as many as fast as possible. ======================================================================== WEBHEAD - 320 Exp, 259$ Found: Black Dragon Cave Weak to: Wind, Thunder Resistant to: Physical If the Webhead floats placidly, expect it to bite twice for significant damage. But if you see its wing-like protrusions moving back and forth like a jellyfish, expect it to absorb a decent amount of HP from one character. Tactics: Use one of Lemina's single-enemy Ice or Fire magics. These guys are EXTREMELY slow (heck, even Lucia scores a hit before they do anything), so you should be able to kill them before they even score a hit on your guys. ======================================================================== SOUL YANKER - 251 Exp, 275$ Found: Black Dragon Cave Weak to: None Resistant to: Poison, Paralysis, Sleep, Confusion, Wind, Lightning If the pink orb on the end of his staff flashes on and off, expect him to engulf one character in a swarm of maigcal flames for dangerous damage. If he does NOT, expect a physical attack. Tactics: Not much to say; if a Soul Yanker's orb is flashing, you may want to pay special attention to it. Don't waste your MP! ======================================================================== CHAOS FIEND - 666 Exp, 349$ Found: Black Dragon Cave Weak to: None Resistant to: Everything but Physical If the fiend holds his sword parallel to the ground, he will physically attack one character for about 60-90 damage. If he holds it upright, he will magically attack all characters for significantly dangerous damage. Tactics: Hiro's Poe Sword worked best for me on these big bad guys. If one is holding its staff up and your characters' HP isn't too great, you might want to unleash more on it such as Jean's blue magics. Don't go too crazy. They're big, but not bad. ======================================================================== ARROW FISH Found: Serak Palace Weak to: Thunder Resistant to: Paralysis, Sleep, Confusion If the light in the center of the Arrow Fish is flashing, it will unleash a moderately damaging red boomb on one character. If the light is NOT flashing, it will attack your characters twice for moderate damage. Tactics: Arrow Fish have very little HP. They can be killed with a mere Cross- Boomerang or three successive normal attacks. ======================================================================== BLYZZER Found: Serak Palace Weak to: None Resistant to: None If the Blyzzer is spinning furiously, expect it to sweep across the battlefield, poisoning and moderately damaging your characters. If it ain't spinnin', then it'll attack ya twice for about 40 damage. ======================================================================== NECROMANCER Found: Serak Palace Weak to: None Resistant to: All Magic If the Necromancer holds his blue sword up and nothing is emanating from it at the top, expect him to physically attack one character for pretty mild damage. If there ARE blue waves of energy spewing from its sword, get ready for a significantly damaging ice attack on an ally zone! ======================================================================== ARCHMAGE Found: Serak Palace Weak to: None Resistant to: Sleep, Paralysis, Confusion If the Archmage holds one arm outstretched, he'll release a significantly damaging blue magic ball on one character that could possibly cause paralysis. If he does NOT hold his arm out, he will physically attack one character once for significant damage. ======================================================================== BLOOD SLIME - 243 Exp, 102$ Found: Red Dragon Cave Weak to: Ice Resistant to: Physical attacks and magic, Wind, Fire, Lightning The Blood Slimes have only one attack. They will bite you for medium damage. It MAY put you to sleep. Tacitcs: They are resistant to most everything. But, they can be easily put to sleep or paralyzed by Jean's magic. Put this to work. If paralyzed, Hiro can dust them off with two sword swipes! ======================================================================== INFERNO GHOUL - 386 Exp, 226$ Found: Red Dragon Cave Weak to: Ice Resistant to: Fire, Sleep Paralysis, Confusion If the Inforeno Ghoul's mouth is opening and closing, expect it t ocast a fiery blaze over the entire field. If NOT, it will bite a character twice for about 60 damage. Tactics: Unfortunately, these are not he same Inferno Ghouls you met in Azado. They're still not that tough, though. If one is opening its mouth, you may want to hit it with a Poe Sword. ======================================================================== PYROMANIAC - 415 Exp, 203$ Found: Red Dragon Cave Weak to: Ice Resistant to: Fire If this maniacal pyro is floating in the air, expect a fiery blast on one character for signifiact damage. If it's NOT floating, expect a series of punches on a character resulting in medium damage. Tactics: Again, you can poison or paralyze these guys. If one of your characters has low HP, you should have them defend if a Pyro is floating. ======================================================================== FLAME BERSERKER - 796 Exp, 348$ Found: Red Dragon Cave Weak to: Ice Resistant to: Fire If this genie from hell is holding his sword down and parallel to the ground, he will swipe a character twice for good damage. If he's holding his sword UP behind him, he'll attack a straight line of characters for moderate fire damage. Tactics: Again, they are vulnerable to status effects such as Sleep. Use this to your benefit. ======================================================================== PLASMA PRISM - 534 Exp, 121$ Found: Althena's Tower Weak to: None Resistant to: Wind, Fire, Poison, Sleep, Paralysis, Confusion, Ice, Lightning What the Prism does depends on which axis it is spinning on. If it is spinning on its HORIZONTAL axis, and you want it to, it will attack you once for medium damage. If it is spinning on its VERTICAL axis (somewhat like a top) it will launch a magical spitball at one character for EXPLOSIVE damage (250+). Tactics: The only way to kill these guy is with physical attacks. When you fight them in a group of ALL Plasma Prisms, they're not hard to beat. But it's annoying when they are grouped with other enemies. Try and learn how many attacks from what characters kill ONE. This will make it easier when you fight varied groups. ======================================================================== STONE CREEP - 588 Exp, 183$ Found: Althena's Tower Weak to: None Resistant to: Physical Attacks and Magic, Poison, Sleep, Paralysis, Confusion If the Stone Creep is floating peacefully, mouth slightly opening and closing, it will hock a magical purple ball at one character for significant damage. It may paralyze. If it's bouncing up and down, it will attack one character once for mild damage. Tactics: Take it easy! Even though he resists physical attacks, a couple of normal attacks combined with a Staff of Lemina's is enough to dispense of him. ======================================================================== STATUE SOLDIER - 708 Exp, 262$ Found: Althena's Tower Weak to: Wind, Fire, Ice, Lightning Resistant to: Sleep, Poison, Paralysis, Confusion If the Statue Soldier is standing at attention, it will physically attack one character for significant damage. If it ominously holds its sword high above its head, it will swipe one character once for big damage. Tactics: Since they are so weak to so much, use a single-person attack like the Cross-Boomerang (Wind elemental) on them. They are slow! ======================================================================== CANNON ANGEL - 943 Exp, 453$ Found: Althena's Tower Weak to: None Resistant to: Poison, Sleep, Paralysis, Confusion If the Cannon Angel is standing with the cannon cocked and the lights at the tip are slightly flashing, it will throw a bomb that has he capacity to damage a large group of characters AND mute them. If they are jsut floating and there are no lights, it will attack oen character twice for about 100 damage total. Tactics: VERY dangerous. They attack in groups with other enemies, and they do the muting thing really often. Dispose of them with Poe Sword and Blue Dragon Palm FAST. ======================================================================== SNATCHER - 746 Exp, 195$ Found: Zophar's Keep Weak to: Earth Resistant to: Posion, Sleep, Paralysis, Confusion If the Snatcher's arms are bouncing up and down, release a bunch of goo on one character that may affect its status. If NOT, it will slap a character once for good damage. Tactics: Since it is weak to Earth, use Leo's Earth magic to kill it. OR, you can use Lemina's Earth Staff. ======================================================================== MECHA STAR - 624 Exp, 216$ Found: Zophar's Keep Weak to: None Resistant to: Wind, Fire, Ice, Earth, Thunder, Posion, Sleep, Paralysis, Confusion The Mecha Star will attack one character physically for good damage if it is just floating. If there is a star revolving around it, it will launch that at a character for big damage. Tacitcs: These guys have strength in numbers. They will attack you about midway through the turn. They're not that strong, so don't waste MP on them and physically attack them. Learn the amount of attacks it takes to kill one and spread your attacks out so to kill as many as you can in one turn. ======================================================================== CRAZY CRAB - 931 Exp, 284$ Found: Zophar's Keep Weak to: Wind, Fire, Water, Lightning, Earth Resistant to: Physical attacks/magic, Sleep, Paralysis, Poison, Confusion If the Crab's tentacles are pumping up and down, expect it to attack one character for medium damage with a good chance of evasion. If its tentacles are going wild, it will launch magic on everyone for significant damage. Tactics: You don't encounter the Crab that much. Simply hit it with two weak magic attacks and it's gone. ======================================================================== HADES - 1621 Exp, 1116$ Found: Zophar's Keep Weak to: Ice Resistant to: Physical Attacks, Fire, Poison, Sleep, Confusion, Paralysis If Hades stands there doing nothing in particular, he will punch a character twice for significant damage. If Hades's back emanates fire, he's about to magically attack one character for LOTS of damage. Tactics: They alwys attack last, even behind Lemina. Smack 'em with Ice a la Lemina for an easy kill. ======================================================================== LUNAR SEED - 777 Exp, 0$ Found: Zophar's Keep 4F+ Weak to: Lightning Resistant to: Confusion, Paralysis, Poison, Sleep, Earth The Lunar Seed will always attack you if it appears small. Tactics: The Lunar Seed sometimes appears to have no color. It actually has a dark red center. ======================================================================== FIRE SEED - 777 Exp, 0$ Found: Zophar's Keep 4F+ Weak to: Wind, Water Resistant to: Fire, Confusion, Paralysis, Poison, Sleep If this seed looks small, it will always attack you. If it appears big, it will attack you with Fire magic. Tactics: The Fire Seed has the red center. ======================================================================== SPARK SEED - 777 Exp, 0$ Found: Zophar's Keep 4F+ Weak to: Water, Earth Resistant to: Confusion, Paralysis, Poison, Sleep If the Spark seed appears small, it will always attack you. This may paralyze you. If it appears big, it will attack you with Lightning magic. Tactics: The Spark Seed has a yellow center. ======================================================================== MACE MASHER - 662 Exp, 262$ Found: Zophar's Keep 4F+ Weak to: Wind, Fire, Earth, Lightning, Water Resistant to: Confusion, Paralysis, Poison, Sleep If the Mace Masher is swinging his ball 'n' chain back and forth repeatedly, expect it to ======================================================================== WIND SEED - 777 Exp, 0$ Found: Zophar's Keep 4F+ Weak to: Fire, Earth Resistant to: Wind If the Wind Seed is small, it will always attack you. It may mute you. If it appears big, it will attack you with Wind magic. Tactics: The Wind Seed is greenish-blue. ======================================================================== ICE SEED - 777 Exp, 0$ Found: Zophar's Keep 4F+ Weak to: Fire, Resistant to: Water If the Ice Seed appears small, it will attack you. If it appears big, it will attack you with Ice magic. Tactics: This seed looks blue like ice. ======================================================================== FIEND GATE - 3700 Exp, 1000$ Found: Zophar's Keep Weak to: None Resistant to: Physical Attacks/Magic This extremely huge enemy will attack one character once if its heading is sticking out and simply slowly opening and closing. If there's no face to be seen on this behemoth, it will attack everyone for the most insane damage imaginable (250+). Tactics: If you CAN'T see its face, launch every attack imaginable on it. This is the most dangerous non-boss enemy in the main game. ======================================================================== |\ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /| -------| \ Part X / |-------- -------| / Frequently Asked Questions \ |-------- L 2 |/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \| E B ======================================================================== Q. How do you get the Althena's Sword? The following tip is courtesy of beachboyz6182@yahoo.com . Thanks! To get Althena's Sword, go back and talk to Nall after beating Zophar. ======================================================================== Q. How do you beat Zophar? FINALLY! I have beaten the game and can post my own Zophar strategy. Which form are you having trouble with: first, second or third? See keywords ZOPHBS1, ZOPHBS2, or ZOPHBS3, respectively, for that info. ======================================================================== Q. How many HPs does a certain boss have? Again, I don't know. There's no way to tell. If you're having trouble with a boss, email me, and tell me exactly what goes wrong and I'll try and help. However, for the last few bosses in this FAQ, I have been adding up the damage on a calculator as it happens and finding approximate HPs. Hope these help! ======================================================================== Q. How many hours have you spent on the game? 86 ======================================================================== Q. What can I steal from a certain enemy? By using Lemina's Thieves Staff, you can steal items from enemies. See keyword TSTAFF1 for more info. ======================================================================== Q. Can you tell me anything about the Epilogue, like where the Dragon Eye Jewel is or whatever? There are two Dragon Eyes. 1. In the Dragon Ruins, the ruins that you were first at at the VERY beginning of the game. 2. In the Water Ruins. These are in a springs area where you saw Lucia nude the second time. It's directly south of Vane if you travel on foot. You may have to cross through a forest to get to it. Once you're at the springs, step across the stones to the right, and you'll find an open door. Play through this dungeon. Now go back to the Destiny and go to Dalton. Head north-east towards Illusion Woods. When you can't go anymore, leave the Destiny and go north to the Star Tower. Go to the sixth floor. Take the path on the right, then save your game. What happens now is that Hiro will fight alone. If you've made it this far, chances are you can take it from here. Good luck in defeating the final boss! |\ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /| -------| \ Part XI / |-------- -------| / Things of note in LUNAR 2 \ |-------- L 2 |/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \| E B Silver Phoenix says that when you retrieve the Right Opal Jewel from the Dragon Ruins, Hiro makes a comment about the first time he and Ruby were there...but it's Ruby's picture next to the text! Oops, programming glitch! |\ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /| -------| \ Part XII / |-------- -------| / Conclusion/Contact \ |-------- L 2 |/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \| E B That about wraps it up! I hope you enjoy and use all I have in here. Here is my contact information. I hope this guide, in its final form has helped you get the most out of Lunar 2. Please note that for the next few years (2002-2006, at least) I will only be available to respond to email in the summer. With that here's my contact information. ___________________________________________ |Email |sybillium2@hotmail.com | |_______|___________________________________| |AIM |Aerlinndan | |_______|___________________________________| Happy gaming!