~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ THE MISADVENTURES OF TRON BONNE ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Walkthrough/FAQ created by: Goroshi Okada Version 1.15 Created: December 4, 2000 Contact me: [Goroshi Okada] goroshi@edsamail.com.ph UPDATES: (June 12, 2001) Gustaff Styles: Added Dark Look Important Items: Added Flier Credits: Added Nate Railsback §PREVOIOUS UPDATES§ - May 29, 2001 - Updated Version 1.14 Map of Mission 6 Level 2 Round 6 Map of Mission 6 Level 3 Round 7 Map of Mission 6 Level 3 Round 8 Map of Mission 6 Level 3 Round 9 - April 28, 2001 - Updated Version 1.13 Mission 6 Level 3 Round 7 Mission 6 Level 3 Round 8 Mission 6 Level 3 Round 9 Plan 0024 - January ??, 2001 - Updated Version 1.12 Mission 6 Level 2 Round 6 - January 17, 2001 - Updated Version 1.11 Map in Mission 6 Level 2 Round 4 Mission 6 Level 2 Round 4 Updated some things in Games and Tips Map in Mission 6 Level 2 Round 5 Messages Mission 6 Level 2 Round 5 - January 1, 2001 - Updated Version 1.10 – SPECIAL NEW YEAR UPDATE! – Mission 5 Level 2 Mission 5 Level 3 New Section up! Part III b Items Section up! Important and Common Items added! Mission 2 Level 2 Round 4 Mission 2 Level 2 Round 5 Mission 2 Level 2 Round 6 Mission 2 Level 3 Round 7 Mission 2 Level 3 Round 8 Mission 2 Level 3 Round 9 Mission 6 Level 1 Round 1 Mission 6 Level 1 Round 2 Mission 6 Level 1 Round 3 Map of Mission 2 Level 2 Round 4 Map of Mission 2 Level 2 Round 5 Map of Mission 2 Level 2 Round 6 Map of Mission 2 Level 3 Round 7 Map of Mission 2 Level 3 Round 8 Map of Mission 2 Level 3 Round 9 Map of Mission 6 Level 1 Round 1 Map of Mission 6 Level 1 Round 2 Map of Mission 6 Level 1 Round 3 Part X - Messages - December 23, 2000 – Updated Version 1.9 Map of Mission 3 Level 3 Map of Mission 2 Level 2 Round 5 Mission 3 Level 3 - December 17, 2000 - Updated Version 1.8 New Section Up! Part X - Ending Credits and Cast Map of Mission 2 Level 2 Round 4 Mission 2 Level 2 - December 14, 2000 - Updated Version 1.7 PART VIII - Messages Walkthrough Part j. Strengthen Up The Gustaff Mission 4 Level-Free continuation Map of Mission 4 Mission 5 Level 1 Map of Mission 2 Level 1 Round 2 Mission 2 Level 1 Round 2 Map of Mission 2 Level 1 Round 3 Mission 2 Level 1 Round 3 - December 10, 2000 - Updated Version 1.6 Mission 1 Level 3 Servbot Special Skills # 2,3,8,9,17,20,30,36,37,39,40 Characters - Extras Mission 4 Level-Free New Sub-sections - Walkthrough: Strengthen Up The Gustaff - December 9, 2000 - Updated Version 1.5 Part X - Messages and credits Completed All Servbots! Added # 22,23,27 Mission 1 Level 2 Torture Room - December 8, 2000 - Updated Version 1.4 Servbot Skills Added - 19, 32, 34 Servbot Added - 20, 24, 25, 28, 29 Another Way To Get Servbot's Skills Game Controls - Controls of Gustaff And Finkel MAP OF MISSION 3 LEVEL 2 - December 6, 2000 - Updated Version 1.3 Game Maps - Map of Mission 3 Level 1 Map of Mission 2 Level 2 Mission 2 Round 1 [Containers] - December 5, 2000 - Updated Version 1.2 Training Course 1 and 2 Mission 1 Level 1 [Robbing the bank] - December 4, 2000 - Updated Version 1.1 ~ ~ ~ ~ ~ ~ ~ ~ ~ IMPORTANT NOTE ~ ~ ~ ~ ~ ~ ~ ~ ~ This walkthrough is especially made for Gamefaqs and for your personal use of the game Tron Bonne. Please do not use this on any activities that gives you money. Do not use on magazines, websites, and other published materials. If you would like to use this on your website, please ask my consent first. And please do not use any part of this walkthrough for I have tried my best to work on this. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ C O N T E N T S ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ I. Introduction of Tron Bonne II. Charcters a. Protagonist b. Antagonist c. The 40 Servbots d. Extras III. Machines and Transportation needs a. Machines b. Gustaff Styles IV. Game Controls V. Items VI. Walkthrough a. Start Mission Now! b. Training c. Torture Room d. Mission 1 e. Mission 2 f. Mission 3 g. Mission 4 h. Mission 5 i. Mission 6 j. Strengthen Up The Gustaff k. Paybacks l. Plan 0024 VII. Game Maps VIII. Game Tips and Note IX. Ending Credits and Cast X. Copyrights, other things and walkthroughs ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ I. I N T R O D U C T I O N ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Teisel Bonne, the brother of Tron Bonne, is searching for a treasure. While he searches for that treasure, he was caught in a trouble while he was already in the subgate. Teisel and his servbots tried to escape but they were hit by the the "Ultimate Glyde Laser". When Tron in the Gesselchaft came, one of the servbots who witnessed what happened told her that Teisel and Bon Bonne was taken away. There was a debt that Teisel wasn't able to pay yet which Tron did not even know about it. Back at the Gesselshaft, Tron's servbots found the receipt of his brother's debt and they were all surprised when they saw that Teisel is going to pay back 1,000,000 zenny back in full. Tron is now planning some mission in order to get 1,000,000 zenny and pay the debt. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ II. C H A R A C T E R S ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ = = = = = = = = = = = = A.PROTAGONIST [HEROES] = = = = = = = = = = = = Tron Bonne Teisel Bonne Bon Bonne 40 Sevbots = = = = = = = = = = = = B.ANTAGONIST [ENEMIES] = = = = = = = = = = = = Glyde Lex Loath Birdbots = = = = = = = = = = C.THE 40 SERVBOTS = = = = = = = = = = GETTING THE SKILLS AND THE SERVBOTS THEMSELVES If you'd like to search for all your servbots, go to all parts on the ship by choosing move on the game menu. To get their skills, talk to them and if suspect that the servbot has this skill in your mind, give items to the servbot. If you think the servbot is good at painting (especially servbot #35), give it a paint set. So you know now how to get the servbots. In the list below, there are starting areas written. It is where you can find the servbots. There's another one, bring them to some missions. SERVBOT #1 RELIABLE SKILL: SNIPER STARTING AREA:HQ FACE: LARGE EYES, OPEN MOUTH First servbot made. Has a strong sense of responsibility. SERVBOT #2 SMART SKILL: BAZOOKA STARTING AREA:LAB FACE: LARGE EYES, CONVEX-SHAPED MOUTH [FROWN] works in development and fields; a fighter and a scientist. SERVBOT #3 GOURMET SKILL: RAPID STARTING AREA:CAFE FACE: : LARGE EYES, CONVEX-SHAPED MOUTH Known for his appetite; always thinking his next meal. SERVBOT #4 QUIET SKILL: SLINGS STARTING AREA:STORAGE FACE: SMALL EYES, OPEN MOUTH A little irresponsible. Is kind and very talented with his hand SERVBOT #5 STRANGE SKILL:??? STARTING AREA:CAFE FACE: LARGE EYES, CONVEX-SHAPED MOUTH Kind of personality where you never know what he's thinking. SERVBOT #6 NORMAL SKILL: SLINGS STARTING AREA:HQ FACE: LARGE EYES, CONVEX-SHAPED MOUTH Normal servbot; performs tasks he is assigned competently. SERVBOT #7 SERIOUS SKILL:??? STARTING AREA:MTG ROOM [MEETING ROOM] FACE: LARGE EYES, CONVEX-SHAPED MOUTH Serious servbot who asks that he be given a chance to prove himself SERVBOT #8 COOL SKILL: SNIPER STARTING AREA:MTG ROOM FACE: LARGE EYES, CONVEX-SHAPED MOUTH Cool and observant, this servbot tries to act more mature than he is. SERVBOT #9 HURRIED SKILL: SNIPER STARTING AREA:GYM FACE: LARGE EYES, CONVEX-SHAPED MOUTH A sharpshooter known by his nickname, "The Gunslinger" SERVBOT #10 DILIGENT SKILL:??? STARTING AREA:MTG ROOM FACE: LARGE EYES, CONVEX-SHAPED MOUTH A serious servbot, who ascts prim and proper at all times SERVBOT #11 FAILURE SKILL:??? STARTING AREA:HQ FACE: LARGE EYES, CONVEX-SHAPED MOUTH A servbot who has great expectations of himself. SERVBOT #12 CLUMSY SKILL:??? STARTING AREA:GYM FACE: LARGE EYES, CONVEX-SHAPED MOUTH A clumsy servbot who always manages to avoid blame. SERVBOT #13 RUDE SKILL:??? STARTING AREA:GYM FACE: LARGE EYES, CONVEX-SHAPED MOUTH A practical joker with a bit of an attitude. SERVBOT #14 MATURE SKILL: APPRAISE STARTING AREA:STORAGE FACE: LARGE EYES, CONVEX-SHAPED MOUTH A superb manager and organizer who remembers everything he sees. SERVBOT #15 PLAIN SKILL:??? STARTING AREA:HQ FACE: LARGE EYES, CONVEX-SHAPED MOUTH Jogs on the deck every morning(except when it is cold). SERVBOT #16 ACHIEVER SKILL:??? STARTING AREA:HQ FACE: LARGE EYES, CONVEX-SHAPED MOUTH No special talents, but works hard to make up for it. SERVBOT #17 DEDICATED SKILL: GRENADES STARTING AREA:TRON'S [TRON'S ROOM] FACE: LARGE EYES, CONVEX-SHAPED MOUTH Not respected by his fellows, His only merit is he's hardworking SERVBOT #18 GENTLE SKILL:??? STARTING AREA:TRON'S FACE: LARGE EYES, CONVEX-SHAPED MOUTH A thoughtful servbot who enjoys cleaning SERVBOT #19 HAPPY SKILL:APPRAISE STARTING AREA:STORAGE FACE: LARGE EYES (MOUTH COVERED ON THE START) Apprentice quarter master who works hard everyday and has ambition. SERVBOT #20 SHY SKILL: GRENADES STARTING AREA:TORTURE ROOM FACE: LARGE EYES, CONVEX-SHAPED MOUTH Positive thinking, quiet servbot who doesn't get angry much. SERVBOT #21 SLOW... SKILL:??? STARTING AREA:CAFE FACE: LARGE EYES, CONVEX-SHAPED MOUTH Slow servbot who is trying to watch his weight. SERVBOT #22 RESPONSIBLE SKILL:??? STARTING AREA:ENGINE FACE: LARGE EYES, CONVEX-SHAPED MOUTH Works in the engine room everyday; hard work but someone has to do it. SERVBOT #23 HONEST SKILL:??? STARTING AREA:ENGINE FACE: LARGE EYES, CONVEX-SHAPED MOUTH Works in the engine room; likes a hot bath after work. SERVBOT #24 OPTIMIST SKILL:??? STARTING AREA:DECK FACE: LARGE EYES, CONVEX-SHAPED MOUTH An explorer at heart; dreams of traveling around the world. SERVBOT #25 HARDWORKING SKILL: SNIPER STARTING AREA: DECK FACE: LARGE EYES, CONVEX-SHAPED MOUTH Throws himself into his work; excellent concentration. SERVBOT #26 POPULAR SKILL:??? STARTING AREA:CAFE FACE: LARGE EYES, CONVEX-SHAPED MOUTH A humbling, hopeless servbot, yet everyone loves him. SERVBOT #27 ATTENTIVE SKILL:??? STARTING AREA:ENGINE FACE: LARGE EYES, CONVEX-SHAPED MOUTH A methodical servbot who is well-organized;saves all his receipts. SERVBOT #28 MACHO SKILL:??? STARTING AREA:TEISEL'S [TEISEL'S ROOM] FACE: LARGE EYES, CONVEX-SHAPED MOUTH Respects and looks up to Teisel; sometimes cries out in his sleep. SERVBOT #29 CLEAN SKILL:??? STARTING AREA:DECK FACE: LARGE EYES, CONVEX-SHAPED MOUTH Consummate cleaner who takes pride in a spotless ship. SERVBOT #30 HARD HEADED SKILL: TANK DEV [TANK DEVELOPMENT] STARTING AREA:LAB FACE: WEARS EYEGLASSES, CONVEX-SHAPED MOUTH In charge of new tank development; keeps a strict schedule. SERVBOT #31 HEROIC SKILL:??? STARTING AREA:LAB FACE: LARGE EYES, CONVEX-SHAPED MOUTH In charge of weapons development; loud and aggressive personality. SERVBOT #32 SHORT-TEMPER SKILL: GALTING GUN DEV [GATLING GUN DEVELOPMENT] STARTING AREA:LAB FACE: LARGE EYES, CONVEX-SHAPED MOUTH Works in weapons development; has a violent temper. SERVBOT #33 COQUETTISH SKILL: BOTTLE DEV [BOTTLE DEVELOPMENT] STARTING AREA:LAB FACE: LARGE EYES, CONVEX-SHAPED MOUTH In charge of bottle development; appears quiet but is radical SERVBOT #34 STUDIOUS SKILL: ARMOR DEV [ARMOR DEVELOPMENT] STARTING AREA:LAB FACE: LARGE EYES, CONVEX-SHAPED MOUTH In charge of armor development; has contemplative mind SERVBOT #35 RELAXED SKILL: PAINTING STARTING AREA:MTG ROOM FACE: LARGE EYES, CONVEX-SHAPED MOUTH Likes to draw but not a good designer; enjoys paint-by-numbers. SERVBOT #36 NERVOUS SKILL: MUSIC STARTING AREA:TRON'S FACE: LARGE EYES, CONVEX-SHAPED MOUTH Likes nothing more than making a melody that lingers in the heart. SERVBOT #37 IDEALEST SKILL: STRATEGY STARTING AREA:MTG ROOM FACE: WEARS EYEGLASSES, CONVEX-SHAPED MOUTH No good in battle but is a master strategist; make plans for Tron. SERVBOT #38 STRICT SKILL: TRAIN DEV [TRAINING DEVELOPMENT] STARTING AREA:GYM FACE: FIERCE EYES, SHOUTING MOUTH A harsh trainer who works hard at designing programs for everyone. SERVBOT #39 ROMANTIC SKILL: POETRY STARTING AREA:CAFE FACE: SMALL EYES, OPEN MOUTH A slightly odd servbot who is always thinking about what to say next. SERVBOT #40 INNOCENT SKILL: DESIGN STARTING AREA:TRON'S FACE: LARGE EYES, OPEN MOUTH Young servbot who is learning about being different. = = = = = = = = = d. E X T R A S = = = = = = = = = Dantz - Mission 3 Level 1 and 3 Perl - Mission 3 Level 1 and 3 Zhig - Mission 3 Level 2 Zhag - Mission 3 Level 2 Roxette - Mission 3 Level 2 and 3 Tuttle - Mission 3 Level 2 and 3 Russel - Mission 3 Level 3 Uncle Digg - Mission 3 Level 3 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ III. M A C H I N E S A N D T R A N S P O R T A T I O N N E E D S ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ = = = = = = = = a. MACHINES = = = = = = = = GESSELSHAFT - The home base of our heroes. GUSTAFF - The often used machine in missions. FINKEL - Used in caves especially in Mission 3. = = = = = = = = = = = b. GUSTAFF STYLES = = = = = = = = = = = Here is the list the Paint styles of the Gustaff. But first, you need to give #35 a Painting Set. But some styles requires certain items. Look for it in the items section. 1. Original Look – of course, it looks the same as the first time you used it. 2. Heroic Look – The color of the Gustaff is blue, just like Megaman. 3. Hip-hop Look – This is a cool style. Looks really hip-hop. 4. Villainous Look – Totally terrible. The Gustaff is colored black, gray and red. It also looks fierce. 5. Cute Look – Colored pink...quite cute though. 6. Bon Look – The color looks like Bon Bonne. A bit of yellow and orange. 7. Teisel Look – Tinted with green. Really looks like Teisel. 8. Dark Look – Colored midnight blue and black. 9. Stylish Look – Really stylish and colorful. 10.No Change – Makes no change in the present style. For short, remains the same. But not original look. For example, the style is the Bon Look, and then you chose No Change, it will still be The Bon Look as it is. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ IV. G A M E C O N T R O L S ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ L || R _ _ _ _ _ _ || _ _ _ _ _ _ _/2/_ _ 1_ _ _\ || /_ _ _1 _ _\2\_ / \ _ _ _ _ _ _ _ / \ | UP |T| | | | | LEFT RIGHT |S| |C| | | | | DOWN |X| | / SELECT START \ / _______ _ _ _ _ _ _ _ _______ \ / / \ / \ \ / |ANALOG | |ANALOG | \ / | 1 | | 2 | \ / /\_______/ \_______/\ \ / / \ \ \ / \ / \ / \ / - - - - - - - - - - - - SOME LEGENDS: |T| - Triangle |S| - Square |X| - X |C| - Circle L - Left R - Right 1 - Either L1 or R1 [depending on the place] 2 - Either L2 or R2 [depending on the place] MANUAL AIM AND DEFAULT SETTINGS CONTROL MOVEMENT: UP - Forward LEFT - Slide left DOWN - Backward RIGHT - Slide right L1 - Turn left R1 - Turn Right Analog 1- Turn and move in all directions |X| - Jump ABILITIES AND ATTACKS: |S| - Fire |T| - Carry objects L2 - Aim target R2 - Beacon Bomb GAME SETTINGS AND OPTIONS: |C| - Gives description on menus and servbots Start - Opens the menu |S| - Show servbot's numbers MACHINE CONTROLS: |- - - - - - - - |- - - - - -|- - - - - - - - - - - -| |MACHINE | BUTTON |USE | |- - - - - - - - |- - - - - -|- - - - - - - - - - - -| |GUSTAFF | |S| |ATTACK | | | |T| |CARRY AN OBJECT | | | |X| |JUMP | | | L2 |AIM ON TARGETS | | | R2+C |BEACON BOMB | |FINKEL | SAME AS |SAME AS GUSTAFF | |- - - - - - - - |- - - - - -|- - - - - - - - - - - -| Beacon Bomb - This asks your servbots to get things from a building, chase a certain creature, or get on things like riding a truck. The beacon bomb will help you in ways you'll never expect. ~ ~ ~ ~ ~ ~ V.ITEMS ~ ~ ~ ~ ~ ~ NOTE: It's better if you appraise the items to the storage room. Maybe there are some items I forgot to include here. And don't discard or sell items all of a sudden or accidentally because you don't know...maybe it's important or of a very important use. Common Items – The items you usually use throughout the game. Some are useless and some are items that are up to you if you're going to use or not. For your convenience, I arranged them in alphabetical order. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |Item |Sell-Buy |Use / Purpose | | |Price | | |- - - - - - - - -|- - - - - -|- - - - - - - - - - - - - - - - - - - - -| |Apple |100z-free | - USELESS - | |Attack Cube | ------- |Increase servbot's attack rating. | |Birdbots |500z-free | - USELESS - | |Cheese |400z-free | - USELESS - | |Curry |500z-free | - USELESS - | |E.Bottle#1 |500z-1000z |Recharge energy 32 points. | |E.Bottle#2 |1000z-2000z|Recharge energy 64 points. | |E.Bottle#3 |1500z-4000z|Recharge energy 128 points. | |E.Bottle#4 | |Recharge energy ??? points. | |E.Bottle#5 | |Recharge energy ??? points. | |E.Bottle#6 | |Recharge energy ??? points. | |Energy Cube | ------- |Decrease servbot's sloth rating. | |Fish |200z-free | - USELESS - | |Lunchbox |1000z-free | - USELESS - | |Milk |200z-free | - USELESS - | |Police Lights |1600z-free |Used to reduce development costs. | |Pork |400z-free | - USELESS - | |Rabbit |800z-free | - USELESS - | |Scallop |1500z-free | - USELESS - | |Tire |1000z-free |Used to reduce development costs. | |- - - - - - - - -|- - - - - -|- - - - - - - - - - - - - - - - - - - - -| Important Items – Here are items that you need to keep and give to your servbots in order to find some of their Special Skills. Some important items are for different purposes. It's not concentrated on Special Skills of the servbots. And for your convenience, I arranged these items in alphabetical order too. Also, if you like to find out the price of these items, sell them (do not do this as much as possible because they're really important). You also need to talk to every servbot in the Gesselshaft from time to time. They might give you these items. NOTE: Those items with '-Reserve-' are items that you need not move or use for a while unless you have the complete set of a certain collection such as the Elixir of Youth. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |Item |Use to/Give to |Purpose | |- - - - - - - - -|- - - - - - - -|- - - - - - - - - - - - - - - - - - -| |Blue Crystal | -Reserve- |Required to make Elixir of Youth. | |Bon Parts |Servbot #35 |Have Bon Bonne style of Gustaff. | |Bottle Notes |Servbot #33 |Make an E.Bottle#4. | |Comic |Servbot #9 |Get Special Skill 'Sniper'. | |Contact Lens |Servbot #8 |Get Special Skill 'Sniper'. | |Design Magazine |Servbot #40 |Get Special Skill 'Design'. | |Fireworks |Servbot #32 |Make a Gatling Gun. | |Flier |Servbot #35 |Have Dark Look of the Gustaff. | |Green Crystal | -Reserve- |Required to make Elixir of Youth. | |Handkerchief |Servbot #35 |Have a Stylish Look style of Gustaff.| |Hi-Density Tank |Servbot #30 |Make an E.Tank#6. | |Iron Blade |Servbot #34 |Make a Stronger Armor. | |Litnium |Servbot #30 |Make an E.Tank#5. | |Loader Parts |Servbot #36 |Change the background music. | |Memento |Servbot #35 |Have Teisel Look Style of Gustaff. | |Old Instrument |Servbot #36 |Add another background music. | |Painting Set |Servbot #35 |Get Special Skill 'Painting'. | |Pink Crystal | -Reserve- |Required to make Elixir of Youth. | |Pipe |Servbot #31 |Make a Bazooka. | |Poetry Book |Servbot #38 |Get Special Skill 'Poetry'. | |Red Head Parts |Fav. Servbot |Make him your favorite servbot. | |Rusted Tank |Servbot #30 |Receive an E.Tank P (Gustaff Part) | |Search Cannon |Gustaff Part! |It's a Gustaff Weapon Part (arms). | |Shell |Servbot #36 |Get Special Skill 'Music'. | |Super Drill |Use in Mission3|Used to open passageways in caverns. | |Strategy Notes |Servbot #37 |Get Special Skill 'Strategy' and get | | | | Two more Missions, Mission 5 and 6. | |- - - - - - - - -|- - - - - - - -|- - - - - - - - - - - - - - - - - - -| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ VI. W A L K T H R O U G H ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ NOTE: If you don't know what to do with several items, just see the items section when it is finished. a. START MISSION NOW! Run and move around the place and you'll see a reaverbot. After killing the reaverbot, you'll see a cave. Use the becaon bomb to ask your servbots to go in and get some refractors. Once finished, you'll see a crack on the wall ahead. Get some boulder and throw against the crack. Be sure that you're distance on the crack is correct. If you're too near, it won't work. The same goes if you're far. Get the refractors. Then, you'll see two servbots. Once you've destroyed them, you'll see a boulder with cracks behind. Carry the boulder and carry it. Don't throw it away. Use your beacon bomb. Ahead, you'll encounter a large reaverbot. Throw the boulder against it and it will be killed easily. If you have thrown away the boulder, it will take you long to take down that reaverbot. SCENE: Teisel will be in front of the Subgate. He contacts the Gesselshaft and suddenly, Glyde who works for Mr. Loath hit Bon Bonne. He tries to get the money Teisel owes him. He'll battle with you. II. First Encounter Evade his attacks. Try to throw him some rock and aim on him when he is not facing you. SCENE: Teisel tries to escape but Glyde used his Ultimate Glyde Laser. Tron and the servbots will search for Teisel. They'll go to the place where Teisel had trouble. All the servbots are crying. One of the servbot tells Tron what happened. Loath's men won't return Teisel if they do not pay the debt. Back at the base, the servbots found Teisel's receipts. It's a total of 1,000,000 zenny. Tron will then try to save Teisel and Bon Bonne. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Inside the Gesselshaft ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Now while inside the Gesselshaft, you can do anything you like. But remember to go to all parts of the ship by choosing move on the menu so as to find all the servbots. But it will not instantly be 40 servbots if you went throughout the ship because there are still some places of the Gesselshaft that are not yet finished. For now, do what you like. *NOTE:If there are symbols here to press that you don't understand, go to the game controls part of this walkthrough so as to know what they mean. example: |S| (Go and find it out in game controls. ~ ~ ~ ~ ~ ~ ~ b. TRAINING ~ ~ ~ ~ ~ ~ ~ To go training, go to the gym by choosing move in the game menu. By training, you can increase your servbots' attacks, speed and other more. TRAINING COURSE 1 There'll be two servbots and three lanes. The First servbot will throw to you ammunition (bombs) and the other one will raise the targets at the second and last lane. To get ammos, press |S|. If in case you catch food, eat it by pressing |C| and the time will stop. If you see a bazooka on the targets, hit it and get a bazooka for easier ammunition but it is limited with 40 milli- seconds. Here are the time limits and levels (all are 1min) Level 1-1 15 targets 1-2 20 targets 1-3 25 targets Level 2-1 30 targets 2-2 35 targets 2-3 40 targets Level 3-1 43 targets 3-2 46 targets 3-3 50 targets TIP: Throw your ammunition in between two targets to be able to hit two targets at once so you can earn more points and hit more targets. And stay near the servbot who throws ammunition to be easier. TRAINING COURSE 2 This Training increases the speed of a servbot. A servbot will serve several servbots their meal at the cafe. Each servbot who orders will say the meal and the chosen servbot will serve that specific meal. Here are the controls MEAL BUTTONS TO PRESS --------------------------------- A Lunch UP + |C| B Lunch LEFT + |C| C Lunch DOWN + |C| D Lunch RIGHT + |C| Spaghetti |S| Curry Rice |T| And here are the round and # of servbots to be served (all are 36sec). Round 1 Day 1 - 20 servbots Day 2 - 22 servbots Day 3 - 26 servbots Round 2 Day 1 - 28 servbots Day 2 - 30 servbots Day 3 - 32 servbots Round 3 Day 1 - 34 servbots Day 2 - 36 servbots Day 3 - 38 servbots ~ ~ ~ ~ ~ ~ ~ ~ ~ c.TORTURE ROOM ~ ~ ~ ~ ~ ~ ~ ~ ~ This is my favorite room. Yeah! If you go to this room, you can torture a servbot who had been lazy while you were on a mission. You'll know if there's someon lazy when the report after a mission is done. To torture a servbot, you'll need to press buttons. Here are the buttons to press: |S| - Spikes |C| - Flame |X| - Weight (10 tons) This can lessen the sloth of a servbot in just 20 seconds. But the time limit is 30 seconds. ~ ~ ~ ~ ~ ~ d.MISSION 1 ~ ~ ~ ~ ~ ~ Bank [Action] Level 1 Time Duration: 3 mins Money to Collect 50000 z (zenny) New Plan: Use beacon bombs to target the buildings and have the servbots steal what's inside. Rob all houses and houses. Destroy the houses by firing at it several times and get some refractors. You'll get a gold statue If you destroy the animal hospital. The police will come. Get the tires by using the beacon bomb. Then a late policewoman will come. Destroy of the car of the policewoman and kill her. SCENE: The policewoman failed to catch you. Tron then escapes. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Level 2 SCENE: They ended up at the Animal Hospital again. But stick to the plan. Current Plan: Get to the next town and rob the bank. Do what you did in level 1 and go to the road which was blocked recently. There'll be police coming. Kill them and beware of the helicopter. Escape until you see the next bridge. The bridge will wall. If you get stuck, order your servbots to go to the truck by using the beacon bomb. Once the truck has fallen, you're now able to go back up. You'll get stuck again with a police van. Use your beacon bomb so the servbots will stop and shake it while you pass. You'll be at the bank after a tunnel. The police will be after you. Finish them. SCENE: The servbots will throw bombs at the bank and get gold in the big safe. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Level 3 Money to Collect:400,000 Current Plan: Go around the destroyed bridge and get to the bank. You'll be in the town but something's blocking your way. Go near to the police van and destroy the houses there until you can pass through. Another police van will block you. Use your beacon bomb to stop it by shaking it. When you are at the bridge, two police vans will block you. Go in front of them until they move forward. Dodge them. When they are fully moved forward, use your beacon bomb to shake one van and while the other moves backward, run through. Go to the bank by looking for another bridge. The policewoman will also come and now, with a robot. Run as far ~ ~ ~ ~ ~ ~ e.MISSION 2 ~ ~ ~ ~ ~ ~ Containers [Puzzle] NOTE: I guarantee you that you'll get all green and red containers. Legend: (Symbol in my map – Color/Unit (Level and what it contains) G - Green (L1 – beef , L2 – flour , L3 – Colored TV) BR- Brown (empty) R - Red (L1 – crab , L2 – coffee , L3 – Electronics) B - Blue E – Elevation S – Ship SP- Starting Position = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Level 1 Round 1 GOAL: Put all the green boxes containing high quality beef in the ship. In this mission, you'll carry cargos with beef inside it. A crab cargo will be sold in high price. You'll only have maximum lifts of 8. To restart, press START, then choose Restart on the menu that opens. While carrying those containers, you'll have maximum of 10 steps so try to carry the containers from a right place that will need 10 and less steps. Brown boxes don't have limit in steps because it is light. If you're going to carry green and red containers, the maximum steps of 10. And for the blue ones, there's no step to be given to you. You can't go another step but place it beside or behind you. Carry the first container G1(refer to my walkthrough's map) and bring it to the ship. Next, get the brown container and put it between the bodies of water. It should be aligned with container G2 and G3. Get containers G2 and G3 and put them in the ship. Then go for the crab container, the red one. Bring it to the ship too. Then get the last container, G4. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Level 1 Round 2 Get the first blue cargo and put it to the water. To carry that blue container, go below it and throw it the left. Get the green container near the blue containers. Get the other blue container below another blue cargo and put it on the water near the first blue container you placed in the water recently. Get the last blue containter and put it any place not blocking all the green cargoes. Get the green one near the red one and pass through the container on the water. Get the red one and get the last green container. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Level 1 Round 3 Get the first green container ahead. Carry the blue one and put it to the right. Next, carry the green cargo and bring it to the ship. There'll be three blue cargoes. Carry the one in the middle and place it to the left. Get the brown one and place it between two lands at the elevation near the red container. Get the red one and all that is left. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Level 2 Round 4 Go below B1 and carry it. Place it to the right. Get G1 and bring it Back to the ship. Get the brown one and go 2 steps to the right. 2 Down, 2 right, 3 down, and 2 left and place it on the water. Go to The other side by jumping from G2 until under BR2. Get BR2 and place It on the right near where you placed B1. Get G4, R, G3 and last, G2. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Level 2 Round 5 Go under B1. Carry it and place it below. Get BR1. 1 step to the right 1 down, 1 right, 1 down, 1 right, and put it on the body of water to the right. Get BR2, go above R and place it to the left near Br1's place. Get R container and all green (G) containers left. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Level 2 Round 6 Get G1 and bring it to the ship. Jump all over the boxes until you are Above G2. Carry G2 and place it on the space above. Carry BR1 and put At the left of B1. Carry B1 and place it below or at the left of R. Get the R Container and all other G cotnainers left. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Level 3 Round 7 Get G1. Then, get G2. Jump all over the boxes starting from B1 until You are below BR. Carry BR and put it in a place in the water aligned To the ship. Carry B2 and put it below. Get R. Get B3 and place it at The water on the left near the BR you placed recently. Carry and get All the containers left and take the way where you placed Br and B3. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Level 3 Round 8 Go to the left of B1 and place it above. Jump all over the boxes until You are at the left of B2. Carry it and place it below, Above the space Where you placed B1. Get G1 and G2. Carry B3 and place it below or at The left. Get R. Get G3 by doing the same the thing you did to R. Move Above G4, carry it and move to the conveyor belt. When at the end of The conveyor belt, move up, 5 steps to the left, and go the ship. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Level 3 Round 9 Get the first green container. Jump over the boxes and go to the left Arrow conveyor near B1. Carry B1 and put it below. Get G1 and pass Through the conveyor belt. Bring it to the ship. Next, carry BR1, and Align it to B2 and the right arrow conveyor. Move to the left arrow Conveyor near B3. Carry B3 and place it above. Get R and all the green Containers left by passing through the conveyor belt. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ~ ~ ~ ~ ~ ~ f.MISSION 3 ~ ~ ~ ~ ~ ~ Digout [RPG] Only the servbots will go to this mission but you'll use the minirobot "Finkel". The finkel is basically controlled the same way as the Gustaff. [|S|-The Finkel will ram something , |T|-Funny sound that will get people's attention] Level 1 50000 z Go straight ahead. When you see a digger, talk to him. He is Dantz. Check out the hole on the wall on Area 2. Go to Area 3, use the beacon bomb on the treasure chest. Go out and continue. Beware of the ceiling in Area 4. On Area 5, beware of the trap. Then turn right. Continue all the way. Beware of traps. At the dead end, the hole will be sparkling. Use beacon bomb and you'll get 800 zenny. Go back up. Continue on Area 6 and beware of the fire trap. The switch is on the right side. Ahead, there is an intersection. Turn right. You'll see a gold thing. Get it. It is the Card key. Go to the other side. Open the treasure box and get the "E. Bottle 1". Go back to the intersection and go straight ahead. Turn right and go to Area 7. Beware of the falling rocks. There are three lanes where the rocks fall. Pass through the first two lanes and stop before the third lane. Use your beacon bomb to the switch. When the switch is pushed, go to the dead end of Area 7 and get the Card key. Go back to Area 8 and continue. Open the treasure box and get a room key (green). Go back to Area 9 and proceed. Turn left. Go to the wall and read Uncle Digg's Tips. It says about the Elixir of Youth. You'll get a Blue Crystal. Go back and while you continue, a shock will shake the Finkel, some kind of force field. Ask your servbots to push the switch ahead. Use the room key on the door you're about to gain sight. Suddenly, a woman comes to. When you enter, There'll be a big reaverbot. If you kill the reaverbot, you'll get the Blue Aurora Stone. It is worth 50000 z. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Level 2 150000 z Go to area 9 on level one's map. Dig the hole. Go straight ahead. Go to Area 2. Use your beacon bomb on the pot and on the card key. There is A hole in the wall on the opposite side. Dig it and get 2000 z. Inside, There's a treasure box. Talk to the boy on area 3. The boy's name is Zhag. Dig the hole on the wall. Go to area 4. And stay put. Use your Beacon bomb on the hole to your left. When it's opened by your servbot's Borer, hurry to enter it because there is a robot there blazing out Flame. Open the treasure box with the card key and get Litnium. Now, go Out and head to the left. Use your beacon bomb to drill the hole on the Wall. Go talk to the boy over there on the right. He is Zhig, the twin Brother of Zhag. Then dig the wall near him. You'll find reaverbots There. Attack them with the Finkel when you are near them. But don't Attack it if it's color is red or it'll explode right on you. Then go To area 8A and get a cardkey. Go back to area 8B and use the cardkey To open the treasure box. You'll get an E.Bottle #2. Go to area 5 and Get 2000 z on the shining hole on the area's wall. Move to area 6 by Digging the hole on the wall. Go to the right and see a shining thing. It is an Aurora Fountain. You can recharge the Finkel's energy here. Go ahead and see a birdbot. Just go near it and keep attacking it. Go To area 7 and you'll see a woman. She is Roxette. Because you saved Her, she gives you a gate key. Return to where the birdbot was and turn Right. Proceed to the room there and bump the pots with your beacon Bomb. Then read Uncle Digg's tips and get a green crystal. Go out and Turn right. Open the gate by using the gate key. Go straight ahead. Turn right and get a card key. Move to the opposite side and receive 3000 z on the hole on the wall. Go to area 9 and talk to the person who is Tuttle. Continue. Talk to the twin. It is the "Zhig and Zhag's Quiz Corner". Here are the questions and the answers of each item. - + - + - + - + - + - + - Question #1 What is the name of the treasure in this cave? Choice: Aura Stone, Aurora Stones, Aurora Borealis Answer: Aurora Stone Question #2 What's the name of the incompetent digger? Choice: Dartz, Dink, Dantz Answer: Dantz Question #3 What's the name of the digger who carries a pick? Choice: Maude, Claude, Mudde Answer: Maude (Who is this Maude anyway? Never seen him in the game) Question #4 What's the name of the digger who writes notes? Choice: Degg, Digg, Barryl Answer: Digg Question #5 What color of switch stops a steel bell trap? Choice: Blue, Red, Green Answer: Blue Question #6 What color of switch stops a fire trap? Choice: Blue, Red, Green Question #7 Which key opens a locked room? Choice: Card key, Gate key, Room key Answer: Room key (Quite obvious ain't it?) Question #8 What is the color of the first Aurora Stone you found? Choice: Yellow, Pink, Blue Answer: Blue Question #9 How many times do you have to dig to get here? Choice: 5, 6, 7 Answer: 7 Question #10 What's the name of this Island? Choice: Kattelox Island, Ryship Island, Capcom Island Answer: Ryship Island (Remember Kattelox Island?) - + - + - + - + - + - + - You've answered all questions now. All doors are open now. Go to the right And see an Aurora Fountain. Recharge if you like. Go to area 9A. But you Will encounter reaverbots. Kill them. Use your card key to open that Treasure box and get a Super Drill to be attached on your servbot Borer. Proceed to area 9 to the lake. Use your beacon bomb open it. You'll find a Room key inside . Go to area 9D and open it. Kill the reaverbot who is Running around. You can see it as a color blue thing on the map. When you Win, you'll get the Yellow Aurora Stone. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Level 3 Go and talk to the woman digging. Talk to Uncle Digg on the way ahead. You Will also find Dantz and Perl. Continue on area2 and move to the wall and Get some zennies (maybe 15000 or 12000). Go to the other hole near area 2 And dig it. Turn left and get a card key. Turn right and use your beacon Bomb on the pot. Go to area 3 and push that switch. Go back to the place Where you saw Dantz and Perl. Go to area 4and enter. You'll find birdbots. Attack them. Ram (bump) the pot and go to the treasure box behind it. Use The card key and get E.Bottle#3. Go back to area 4 and continue. Talk to The person you'll see. He is Russel. Dig the hole on the wall. Move to Area 5. There's an Aurora Fountain. Recharge if you like then proceed to Area 6 and go on by digging the wall. You'll find Roxette too. Push the Switch with your servbots to open the door. Go straight and dig the hole On the wall to get 20000z. Try to push the switch after the trap on area7. Dig on that place. Dig again on area 8A. Turn right and get a card key. Go To the opposite side and bump the pot. Go back up to area 8B. You'll find Reaverbots. Destroy them. Go further and open the treasure box. You'll get An E.Bottle#3 inside. Return to area 8A. Go straight. Use your beacon bomb On the bar after going near it so that the servbots can pass through. Go Back to area 8A and turn right (the gate). Go to area 9 and turn right. Get the card key. Go to the opposite side. You'll find a skeleton. Bump on The pot. Read Uncle Digg's Tips on the wall. "The crystal in this room is one of those needed to get the Elixir of Youth. I have collected all the crystals...With these I should be able to Make the Elixir...But I don't know how!" Get the pink crystal. Go up and dig area 10A. You'll find reaverbots...as Usual, destroy them. Go ahead and open the treasure box. Get that Hyper Drill. Go back to area 9A and dig the wall. Go near the body of water. The Elixir of youth is root beer. GO back up and dig at area 10B. You'll find An Aurora Fountain. Go near the gate at area 10 (main). Check out that Thing with three branches. It is the switch. Use your beacon bomb to open The gate by operating the switch. Dig the wall ahead and continue. You'll See Dantz. IF you'll help him kill the birdbots. Perl will give you the Room key. When you go out, you'll meet Russel and Tuttle. Use your beacon Bomb to push the switches. Use your beacon bomb to open the gate. You'll Find a large enemy. There are holes on it. Use your beacon bomb on the Holes when it stops at the ground until it dies. Get the last one, the Red Aurora Stone. ~ ~ ~ ~ ~ ~ g.MISSION 4 ~ ~ ~ ~ ~ ~ Nakkai Ruins GOAL: Find all the buried treasure in Nakkai Ruins. NOTES AND TIPS: Always beware of the XL Reaverbot which is color orange. It is terribly powerful if your sniper is low in attack. And, bring with you a lot of E Bottles. Go straight and find the four large servbots. Kill them. Proceed to Area 1A. There'll be a XL sized servbot use your beacon bomb to kill it easily and fire at it. When you go ahead, there'll be 4 enemies. Kill them. Then, use your beacon bomb on the hole on the wall. In the next room, you'll find 4 XL Reaverbots. Kill them and open the treasure box to get a brain cube. Go back to area1 (main). Continue on area 1B. Enter the first door you'll see. Kill the snake-like thing there and open the treasure box in the inner room. You'll receive fireworks. Enter the next door. Kill those flying creatures, open the treasure box, and get brain cube. On the last door on that hall, there'll be 4 XL reaverbots. Kill those four. Use your beacon bomb on the hole on the wall and continue. Go to the hall's exit. You'll encounter three snakes. Beware of them. Go to area2. Stay where you are, aim, and fire until they're dead meat. Continue to the next room. Kill those winged creatures. On the following room, the is a groups of flying enemies. Then on the next room, kill the source of the winged creatures. On the next room, you'll find Pipe in a treasure box. Go back outside and return to the Gesselshaft. Now, develop your bazooka at the lab. Then, return to Mission 4. Go to Area 2 and fire at the crack on the wall. You'll see a treasure box. Open it and get an attack cube(better give this to your favorite servbot). go to Area 3. Fire at the crack on the wall but don't forget about the small hole. Go to area4a. There is a treasure box on the other side. Use beacon bomb on the hole on the wall near you and get an Iron Plate from Turn right. Continue and kill three XL Reaverbots. Proceed and turn right. You'll find those snake things again. Continue and find a brain cube in a treasure box. Go to area5. You'll encounter three XL Reaverbots in area5b. Continue. You'll see a tree inside that room. Use your beacon bomb to shake it and it will drop red and green apples. Proceed to the following room. Fight two XL reaverbots and several flying creatures. Go to area5c. You'll see a body of water. Use your beacon bomb on it three times and get many very large red refractors. Go to area5d and enter. Open the treasure box and receive an Old Instrument. Return to area5e and watch out for the holes on the wall. Move to area5f and attack the wall. Open the treasure box and receive Rusted Tank. Go to area6 and kill two XL Rearevbots and 1 snake. Proceed on area6b. Kill 2 XL Reaverbots and flying creatures. Open the treasure box and get Memento. On the next room, destroy winged creatures. Continue to the next room, fight winged winged creatures and its source (better kill the source first). Go to area7 and continue to area8. Destroy the boss by using your beacon bomb on its nose and when it opens its mouth, fire at it (you should be standing on its hands/feet or whatever those are). If you win, you'll get Diana's Tear. ~ ~ ~ ~ ~ ~ h.MISSION 5 ~ ~ ~ ~ ~ ~ FARM [ACTION] Goal: Steal all livestock from a ranch (Sart Farm). Level 1 Money to Collect: 150000 z Livestock to get: 6 Pigs Go straight and you'll find a pig. Use your beacon bomb. If you like to, Use beacon bomb on a house there and destroy it. You'll get some cheese, meat, or even milk. Get another pig. Then, go to the other part of the ranch. Near the entrance, there is a pig. Beware of the robots landing. Destroy those and the birdbots will be thrown out of those units. Get those birdbots for after the mission if you wish, you can get those birdbot for 500 z. Go to the left side and get that rabbit. Destroy the structure there but don't forget to use your beacon bomb first. Go to the opposite and get the other rabbit. Go straight ahead and get the pig on the right side. There is still another pig at the last part of the ranch. When you've collected all the pigs, there'll be pink robots flying. Kill them by firing at them and by using the beacon bomb. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Level 2 Money to Collect: 400000 z Livestock to get: 6 Cows First, turn left and destroy the house and don't forget to use your beacon Bomb on it. Another house is ahead. Do what you usually do on houses. Go To the next part of the ranch. Do what you did in Level 1. Go to the next Part of the ranch. Get all the cows and when those robots move, kill them Instantly. Now, go to another part of the ranch. Get all the cows and kill Those big bird-like robots. A robot comes and tries to run after the truck Where you keep the livestock you got. Just keep on attacking it so the Robot cannot move. Use also your beacon bomb and the servbots will throw Bombs against the robot. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Level 3 Money to Collect: 800000 z Livestock to get: 6 Horses NOTE: Target the horses with a beacon bomb and have the servbots capture Them! The horses will run, so use the Gustaff to trap them! Get all the horses and do what you did in the previous levels in this par- ticular mission. After getting all the horses in the certain location, collect the horses on the next part of the ranch. After collecting all in that part, go to the next part of the ranch. At the right, collect all the horses left. Another robot of Loath has come again. Now, kill the robot and the other two flying robots too. ~ ~ ~ ~ ~ ~ i.MISSION 6 ~ ~ ~ ~ ~ ~ Containers [Puzzle 2] NOTE: I guarantee you that you'll get all green and red containers. Legend: (Symbol in my map – Color/Unit (Level and what it contains) G - Green (L1 – fruit , L2 – pearl , L3 – cattle) BR- Brown (empty) R - Red (L1 – melon , L2 – gold , L3 – goat) B - Blue E – Elevation S – Ship SP- Starting Position F – Forklift C - Crane = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Level 1 Round 1 Number of Lifts: 5 Ask your servbot to go to the forklift. Get the first green container. Get B1 and place it at the left. Order your servbot to get G1. Get BR And place it at the water below. Carry BR2 and place it to the right of BR. Carry BR3 and place it above G2. Go at the right of B4 and carry It. Place it above. Get G3, R, and G2. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Level 1 Round 2 Number of Lifts: 7 Carry B1 and place it above. Get R. Carry B2 and place it to the left. Go up, move above B3 and carry it...don't drop it. Use your beacon bomb On G1. Drop it in front of you. Go to B3's left. Carry it, and drop it To the right. Get G2. Carry BR1 and align it to B4. Get BR2 and place It at the right of BR1. Go above B5, carry it, and place it above. Get The last two green containers. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Level 1 Round 3 Number of Lifts: 5 Go above B1 and place it to the left. Go to the left of BR and place it Below B1. Go above B3 and carry it. Drop it above. Move above B4. Carry It and drop it to the left. Go to the left of BR and carry...don't drop! Move in the center of the three B5. Get G1. Go below G3 and get G2. Move To the place where G2 was and get G3, R, and last, G4. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Level 2 Round 4 Number of Lifts: 6 Order to go C1 (Take a look at my 'Game Controls' section to find out how To use the Crane). Carry B1 and put it above C1. Get G1. Then, go get G2. Move to C2. Use the crane to carry B2 and drop it to the right side of the Crane. Carry G3 using the crane and put it on the place where B2 was. Get It. Last, go under B3 and carry it. Put it to the right. Get R and G4. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Level 2 Round 5 Number of Lifts: ? (7 I think?) Carry BR1 and place it above. Jump over the boxes until you're above BR2. Carry BR2 and drop it at the left. Use your beacon bomb on C1 and carry B1. Drop it below BR2, At the right of C1. Get G1 and G2. Use your beacon Bomb C2. Carry B2 by the crane and place it below C2. Use the Gustaff to Carry B2 from the left and put it above. Get R and all of the containers Which are G left in that place. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Level 2 Round 6 Number of Lifts: 10 Get R. Carry the two Br1 and place it below G1. Get G1. Lift B1 and drop It at the right from the right. Use the crane to carry B2 and place it Above B1. Get G2. Use C1 to carry G3 to the conveyor belt. Then get it. Carry BR2 using C1 to be placed on the conveyor belt. At the end of the Belt, carry it and place it below G4. Lift BR3 and place just below G4, Which is above BR2. Carry G4 from below, move to the conveyor belt, and Bring it to the ship. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Level 3 Round 7 Number of Lifts: 6 Before asking your servbot to go to the forklift, use your Beacon Bomb on The house first. You should carry BR and place it under B1. Use the crane To carry it and drop it on the left. Get G1 by using the forklift. Carry B2 and place it on the left. Get G1 by using the forklift. Carry B2 and Place it beside the crane. Move on where you placed BR, carry B2 and put It to the left. Carry B3 and drop it on the right. Get G2. Go to the right Of B4. Carry it and don't ever drop it. Get R and G3 through the forklift. Drop the blue container. Move above B4, carry it, & place it above. Last, Get G4. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Level 3 Round 8 Number of Lifts: 9 Use C1 and get BR1. Drop it to the left. Use C2 and carry BR2 to be placed On the right. Get BR3 and place it at the sea aligned to the right of the Ship. Go under B1, carry it and place it to the left. Carry BR3 and place It beside C2 to the right. Get R and G1. Carry BR4 and place it on the sea Aligned to the ship to the right. Use the crane to carry BR5 and place it Place it above. Get G3 and G4. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Level 3 Round 9 Number of Lifts: 7 Carry B1 and place it to the left. Use C1 to carry B2 and drop it above. Get G1. Use C2 and place B3 below C2 on the water. Carry B4 and place it To the right. Use C3 to carry B5 and drop it to the right. Get G2. Go Above where you placed B4 recently. Carry it and put it to the left on the Water. Get G4, R, and G3. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ j.STRENGTHEN UP THE GUSTAFF ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ = = = = = NOTES = = = = = WEAPONS - Weapons you develop will automatically be attached to the Gustaff. But if you wish to change it, you can only change it on missions. While you are at the meeting room (only after you've chosen a mission), choose robot on the menu. The servbot will ask you to choose a weapon you like to use by pressing the left and right directional buttons. ATTACKS - You may wonder that even if your Gustaff is well-prepared, its attack is low. To make to attack higher, assign your best Sniper. Enemies will instantly be destroyed. If your Sniper is not good, you might get killed or have that battle with that enemy for 2-5 minutes. ARMOR - Armor is automatically attached so there's no much problem about it. The only problem is the price while developing it. There's an armor to develop worth 1,000,000 z. E.TANKS - E. Tanks are very important because they add more space for your Gustaff's energy. For short, increase the life. There are 6 E. Tanks in all. But there's 7 actually. The last E.Tank is E. Tank P. It is free if you give Rusted Tank (To be found at Mission 4) to Servbot #30. = = = = = = = = = = = = = - Develop your Bazooka = = = = = = = = = = = = = To develop your bazooka, be sure that you have pipe. When you are at the lab, give the pipe to servbot #31. Then at the menu, choose Develop. Develop the Bazooka then it will be automatically attached. = = = = = = = = = = = = = = = - Develop your Gatling Gun = = = = = = = = = = = = = = = To develop your galting gun, be sure that you have pipe. When you are at the lab, give the fireworks to servbot #31. Then at the menu, choose Develop. Develop the Gatling Gun then it will be automatically attached. ~ ~ ~ ~ ~ ~ k.PAYBACKS ~ ~ ~ ~ ~ ~ 1st Payback: Tron has collected 1000000 zennies. Still, Lex Loath is not satisfied with it. There is still interest. Lex Loath asks for another 2000000 zennies. They'll take Tron and the servbots away. 2nd Payback: Tron is thrown in the jail next to Teisel. Once they meet, they'll make a call to the Gesselshaft. ~ ~ ~ ~ ~ ~ l.PLAN 0024 ~ ~ ~ ~ ~ ~ It has been decided and the favorite servbot volunteers to save Tron from Loath. Well, not only Tron but the others too. With your favorite servbot, choose the most skilled servbots you have to accompany your favorite servbot. LAST MISSION! – Find Tron and Teisel in the dungeon and rescue them. Go straight ahead. Kill a birdbot riding a small car. Proceed. There'll be those enemies from the farm. Go to Area 1. Kill the birdbots and check out the dungeon. Proceed to Area 2. Do what you did on Area 1. Continue until you get to Area 3 and kill that birdbot. Go to Area 4. Do what you usually do. Go to Area 5. Then proceed to Area 6. Scene: All of you will arrive to Loath's place. Go to Area 7 and on the way, there'll be robots from the farm and kill them. THE LAST BATTLE Rip out all the Colossus's energy pylons! Use the servbots to get the ones on its head. To kill the Colossus, grab the energy pylons by pressing Triangle. Use your beacon bomb for the pylons on its head. There is the last round which tells you to get the Gold Refractor. Use your beacon bomb on its head and the servbots will throw bombs on its head. Continue doing it until you defeat the Colossus. ENDING Now, the game's finished. The group are having a party at the Gesselshaft for the victory. Tron appreciates your favorite servbot for what it did. She asks if it already threw out the junk in the storage room. Unfortunately, the favorite servbot threw everything included all the refractors and the items. Uh-oh! All you did was a waste. Tron prepares the punishment. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ VII. G A M E M A P S ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Here are some game maps I tried to place to help you out. But they are not not in order but there are titles labeling them. Some parts of the maps is a bit abnormal because I'm trying to fit them to the screen and besides, I try to maintain the required border for my walkthrough to be accepted. MAP #1 - SCOUTING MAP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | | | | | | D1 | C1 | B1 | A1 | | | | | | | | |Shala-kun Ruins| | | | | | | | | | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | | | | | | D2 | C2 | B2 | A2 | | | | | | | Nakkai Desert | Casino Town | | Goldcity | | | Nukky | | | | | | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | | | | | | D3 | C3 | B3 | A3 | | | | | | | Primiki | | | Sart Farm | | Harbor | | | | | | | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | | | | | | D4 | C4 | B4 | A4 | | | | | | | | Teche Harbor | | | | | | | | | | | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MAP #2A - Map In Mission 2 Level 1 Round 1 Legend: G - Green BR- Brown R - Red B - Blue E - Elevation S - Ship SP- Starting Position _ _ _ _ _ _ _ _ _ _ | |G4 |BR | | | |_ _|_ _|_ _|_ _|_ _| | | | | |_ _|_ _|_ _| | | | | _ _ _ _ _ _ _ _|_ _|_ _|_ _|_ _ _ _ _ _ _ _ |R | | |B |G3 |E |G1 | | | | | |_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _ | | | |E | | | | | | | | |_ _|_ _|_ _|_ _| |_ _|_ _| |_ _|_ _|_ _| | | |G2 | | | | | | | | | |_ _|_ _|_ _|_ _| |_ _|_ _| |_ _| |_ _| | | | | | | | |_ _|_ _| |_ _| |_ _| | | | | _ _|_ _| _ _ _ _|_ _| |S |SP | | | | | |_ _|_ _| |_ _|_ _|_ _| | | |_ _| | | |_ _| MAP #2B - Map in Mission 1 Level 1 Round 2 _ _ _ _ _ _ _ _ _ _ | | | | |G | |_ _|_ _|_ _|_ _|_ _| | | | | |_ _|_ _|_ _| | | |B | _ _ _ _ _ _ _ _|_ _|_ _|_ _|_ _ _ _ _ _ _ _ | | | | | |E |B |G | |B | | |_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _ | | | |E | | | | | | | | |_ _|_ _|_ _|_ _| |_ _|_ _| |_ _|_ _|_ _| | | | | | | | | | | | | |_ _|_ _|_ _|_ _| |_ _|_ _| |_ _| |_ _|_ _ | |G | |G | |SP |S | |_ _|_ _| |_ _| |_ _|_ _| | | | | |_ _| _ _ _ _|_ _| |R | | | | | |_ _| |_ _|_ _|_ _| | | |_ _| | | |_ _| MAP #2C - Map in Mission 1 Level 1 Round 3 _ _ _ _ _ _ _ _ _ _ | | |G |BR |G | |_ _|_ _|_ _|_ _|_ _| |B |B |B | |_ _|_ _|_ _| |G | |B | _ _ _ _ _ _ _ _|_ _|_ _|_ _|_ _ _ _ _ _ _ _ | | | |R |B |E |G | | | | | |_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _ | | | |E | | | | | | | | |_ _|_ _|_ _|_ _| |_ _|_ _| |_ _|_ _|_ _| | | | | | | | | | | | | |_ _|_ _|_ _|_ _| |_ _|_ _| |_ _| |_ _| | | | | | | | |_ _|_ _| |_ _| |_ _| | | | | |_ _| _ _ _ _|_ _| | | | | | | _ _|_ _| |_ _|_ _|_ _| |S |SP | |_ _|_ _| | | |_ _| MAP #2D - Map in Mission 1 Level 2 Round 4 _ _ _ _ _ _ _ _ _ _ | | | | | | |_ _|_ _|_ _|_ _|_ _| | | | | |_ _|_ _|_ _| | | | | _ _ _ _ _ _ _ _|_ _|_ _|_ _|_ _ _ _ _ _ _ _ | | | | | |E |BR1| | | |G1 | |_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _ | | | |E | | |G2 | |B1 |B2 | | |_ _|_ _|_ _|_ _| |_ _|_ _| |_ _|_ _|_ _| | | | | | | |B | | | | | |_ _|_ _|_ _|_ _| |_ _|_ _| |_ _| |_ _|_ _ | |G3 | | | |SP |S | |_ _|_ _| |_ _| |_ _|_ _| |BR2| | | |_ _| _ _ _ _|_ _| | | | | | | |_ _| |_ _|_ _|_ _| |G4 | |_ _| |R | |_ _| MAP #2E - Map in Mission 1 Level 2 Round 5 _ _ _ _ _ _ _ _ _ _ | | |G |B | | |_ _|_ _|_ _|_ _|_ _| | |B | | |_ _|_ _|_ _| |B1 | |G | _ _ _ _ _ _ _ _|_ _|_ _|_ _|_ _ _ _ _ _ _ _ | | | |BR1| |E | | | |B | | |_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _ | | |G |E | | |BR | | |BR2|G | |_ _|_ _|_ _|_ _| |_ _|_ _| |_ _|_ _|_ _| | | | |B | | | | | | | | |_ _|_ _|_ _|_ _| |_ _|_ _| |_ _| |_ _| | | | |R | | | |_ _|_ _| |_ _| |_ _| | | | | |_ _| _ _ _ _|_ _| | | | | | | _ _|_ _| |_ _|_ _|_ _| |S |SP | |_ _|_ _| | | |_ _| MAP #2F - Map in Mission 1 Level 2 Round 6 _ _ _ _ _ _ _ _ _ _ | | | | | | |_ _|_ _|_ _|_ _|_ _| | | | | |_ _|_ _|_ _| | |B |B | _ _ _ _ _ _ _ _|_ _|_ _|_ _|_ _ _ _ _ _ _ _ | | | | | |E | | | | |B | |_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _ | | | |E | |B |G4 | | |B |BR | |_ _|_ _|_ _|_ _| |_ _|_ _| |_ _|_ _|_ _| | | | | | |B |B | |G2 | |G3 | |_ _|_ _|_ _|_ _| |_ _|_ _| |_ _| |_ _| | | | |BR1| |B1 | |_ _|_ _| |_ _| |_ _| | | |R | |_ _| _ _ _ _ _ _|_ _| | | |S |SP |G1 |B | |_ _| |_ _|_ _|_ _|_ _| | | |_ _| | | |_ _| MAP #2G - Map in Mission 1 Level 3 Round 7 NOTE: Those spaces with letters are conveyor belts. Here is the legend below: UA – Up Arrow DA – Down Arrow RA – Right Arrow LA – Left Arrow _ _ _ _ _ _ _ _ _ _ | | | | | | _ _|_ _|_ _|_ _|_ _|_ _| | | |_ _| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | |G |G |B |B | |_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _| |B3 |RA DA |B1 | _ _ _ _ |_ _|_ _ |_ _| |S |SP | |R |B2 |DA | | |_ _|_ _|_ _ _ _ _ _ _ _ |_ _|_ _| |_ _| | | | | | | |BR |DA | | |_ _|_ _|_ _|_ _|_ _| |_ _| |_ _| | | | |DA | | |_ _|_ _ _ _|_ _| |_ _| |G1 | | |LA LA | | |_ _|_ _|_ _|_ _ _ _|_ _| | | | | | |G2 | |_ _|_ _|_ _|_ _|_ _|_ _| | | | | | | | |_ _|_ _|_ _|_ _|_ _|_ _| MAP #2H - Map in Mission 1 Level 3 Round 8 _ _ _ _ _ _ _ _ _ _ | | | | | | |_ _|_ _|_ _|_ _|_ _| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |B | |B2 | |G2 | | | | | |_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _| | |LA LA | | _ _ _ _ |_ _|_ _ |_ _| |S |SP | | | |UA | | |_ _|_ _|_ _ _ _ _ _ _ _ |_ _|_ _| |_ _| |B | |B1 | |G1 | | |UA | | |_ _|_ _|_ _|_ _|_ _| |_ _| |_ _| | | | |UA | | |_ _|_ _ _ _|_ _| |_ _| | |B3 |R |RA UA | | |_ _|_ _|_ _|_ _ _ _|_ _| | |B | |G3 |B |B | |_ _|_ _|_ _|_ _|_ _|_ _| | |BR | |B4 |B | | |_ _|_ _|_ _|_ _|_ _|_ _| MAP #2I - Map in Mission 1 Level 3 Round 9 _ _ _ _ _ _ _ _ _ _ | | | | | | _ _|_ _|_ _|_ _|_ _|_ _| | | |_ _| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | |B |B |B |B | |_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _| | |LA DA |G | _ _ |_ _|_ _ |_ _| | | |G |B3 |LA |BR1| |_ _|_ _ _ _ _ _ _ _ |_ _|_ _| |_ _| | |SP | | | | |R |DA | | |_ _|_ _|_ _|_ _|_ _| |_ _| |_ _| |S | | | |B2 |RA | | |_ _| |_ _|_ _ _ _|_ _| |_ _| | | |B1 |LA LA | | |_ _|_ _|_ _|_ _ _ _|_ _| | |B | |G1 | |BR | |_ _|_ _|_ _|_ _|_ _|_ _| |G | |B | |B | | |_ _|_ _|_ _|_ _|_ _|_ _| MAP #3A - Map in Mission 3 Level 1 [Digout] *NOTE: All numbers/areas here are just created for you to understand my walkthrough. And all place with written small s, it means switch for a trap. And obviously, the trap is just near the switch. And one switch below is not placed. _ _ _ | | _ _ _ |_ _| | | | |_ _ _ _ |_ _| |_ _ _ _ | | | _ _ _ _| |_ _ _ _ _| |_ _ _ _ _ _ _ | _ _ _ _ _ 9 _ _ _ _ _ _ _ _ _ | | | | | | | |s| _ _ | |_ _| | _| | | | | |_ _ _ _ _ | s| |_ _| | _| _ _ _ | |_ _ _ | 3 _ | | 4_ | |6|_ _ _ _ | | | | |_ _ _ | |_ _| | | | | | | |_ _ _ _ | | | |_ _| | | _ _| |_ _| | | | | | | | | | _ _ _ _| |_ _ _ _ | _ _ _ _ _| | | | | | | | | | | | |_ _ _ | |_||_ _ _ _ _| | | |_ _ _ _ _| | | | |_ 2 _ | |_5_ s _ _A_ _| |_ _ 8 _ _ _ _| | s s | | | || |B| | | | | _ _ _| | _| | _ _ _ _| | | s s | | _ _ _| _| _| |_7_ _ _ _| | | _| |_ | _| |_ _ _ _ _ _ _ _ _| | | | | |Start| | | |_ _| | | |_ _| |_| MAP #3B - Map in Mission 3 Level 2 NOTE:Those ways with blocking lines are holes that you are to dig. _ _ _ _ _ _ | | | 8B | _ |_ _| |_ _| _ _ _| | _ _ _ _| |_ _ _ _ _ _|_|_ _ _ _| | _ _ _|2|_ _ _ | _ _ _ _ _ | | _ _ _ _ _ |_| _ _ _| _ _ | _ _ _ _ _ | | | | | | | _ _ _ | _ | _| |_ _| | | |_ _| | | |_ _| |_| | | | |_ |_ _ _ |_ 1 _ _ | |3|_ _ 4| | |_ _ _ | | | |_ 5 | |_ _| | |_ _ _ _ _| | | | | | | | |_ _ _| | | |_ _ _| |_ _ _ _ _ _ _| | |_ _ _ _ _| | | |_ _ _ _ _| |_ _ _ _| |_ |_ _ _ _ _ _ _| _ |_ _ _ _ _ _ _|_ _ |_ | | | | | |_ _ _ |6|_ _ _ |8A_| |_ _ _| | | | _ _ _ _ _ _ | | | |_| | | _ _ _ _ _ _ _ |9| _ _ _ _ _ _| |_ _ _ _ _ _ _ | | |9B | |C| _ _ | _ _ _ _ _ _ _ _ _ _ | | | |_ _|_ _| |_| | | |_| | | | _ _ _ _ | | | |_ _| |_ | | _ | | | | | | | | |9D_| _| |_| |_| | | | | | 7 | | | | | |_ _ _ | _ _ _ |-| | | | | | | | | | | | |_ _| |_| | | | |_ _| | | |_ _ _ _ _| _|_| |_ _ _ 9 _ | | |_ _|- -|_ _| | | | |- - -| | | |_ _ _ _ _ _ _ _ _| |_ _| | | | | _| |_ |_ _ _| | | | 9A | _| |_ |_ _ _| _| |_ _| _ _ _ |_ | | | | | | | | |_ _| |_ _| MAP #3C – Map in Mission 3 Level 3 _ _ _ _ _ | | | | | |_ _ _ |_ _ _ _| | | | |_ _| _ _| |_ _ _|_|_ _ _ |_ _ _ _ _| | _ _| | _ _ _ _ _| | | _ | |_ _ _ _|_ _ _| | | |_ _| _ _ _ | | _|A|_ _|B|_ _ |_ _ |_ _| |_ _| 10 |_ _ _ _ _| |_ _ _ _ _ _| _ _|8A_ _ _ _ _ _|_ | |_ _ _ _ _ | | _ _ _| | | |_ | | | | | |_| |_| | | _ _| |_ _ _ | | _ _ _ _ _ _|-| |-| |_ _ 9 _ _ | | |_| |_| | |_2_ _ | _| |_ | | |_| | | | | | | _ _ | s | | | | |-|_ _|-|_| _| | _ _| |_ _ | |_ _ | | | | | | | _|| ||5 |_| | |_ 7 _| | | | | _| | | ||_||__ | | | _| |_ _| |_ | _| |_ _ _ _ _| | |_ _ _| |_ | | | s | | | | | |6|_ 5 _ _|_| |_ _ _| | |_ _ _ _ _ _| |_ _ | | | | | | |_ s _| | | _ _|_ ||_ _ _ _| | |_|-|_ | |_| | _| | | |_ _ |4| _ _ _ _ _| | | |_ _| | _| _| |_ _ _ _ _ _|_ _ _ _ _| 8b | | | _ _| _| |_ _ _| |_ _ _ _| | |_| _| _| |_ |2 _ _| |_ _ _| |_| MAP #4 - Map in Mission 4 NOTE: Those lines blocking the way are doors. And this map is quite big. _ _ _ _ _ _ | 8 _ _ | _ _ _ _ _ _ _ _ _ _ _ _ |_ _ _| | | | | | | | |_| | | | | | | | | | | _ _ _ _ _| | |_ _| |_ _| |_ _|-|_ _ _| | _7_ _ _ _| _ _ |-|_ _ _|-|_ _ _|-|_ | | _ _ _ _ _ _ _ _ _ |_ _H_ _A_ _L_ _L_ _ |_ |-|_ _ _ _ _| |_| |_| | _| |_ |_ |_ |_ _ _ _ _ | | | | | _ _ _ _ _ _ |_ |_ | | |_ _|-|_ _ _|-|_ _ _| | | | |_| | |_ | | | _ _ _ _ _ _ _|-|_ | | | | | | | | |_| | | | |_ _| |_ _ _|-|_ _| | | | | 4A | | 6B | _ _|-|_ _ _ _ _ _|-|_ | | | |-|_ _ _| |_ _ _ _ _| | | | | | | _ _| |_ _ _|-|_ _ _ | | | 1A | _| |_ | |_| |_ | | | | | | | 1B | | 4 _ |_ _ _ | 6A | |_ _ _ _ _ _ _| |_ _| |_ _| |_ _ | | _ | | | _ _ _ _|-|_ |-| | | |_ _| | _| |_ | |_ _ _ _ _| | |_| | | |_ _ _ _| |_ _ _ _ _ | |_ _| | _| |_ | | 2 | |1 _ _ _ _ _ _ _ |_ _ _ _| | | |_| |_ _ _ _ _| | |_ _|-|_ _ _| | | | | |_ _ _ _ _ _ _ _ | _|-|_ _ _ _ | | | 3 | |4B_| |_ _| | | | | _| |_ |_ _ _ _ _ _ _| | | _ _ _ _ _ | | | | | | | | _ _ _ _ _ _ | | | | | | |_ _ _| | | |_ _| | |_| | _ _ _ _ | | | | | | |_ _ _| _|-|_ | | || |_ _| | | | | | | | |_ _ _|-|_ _|| _ _ | | | |5| | | _ _ |-| |_ _ _| | | | | |E| |_ _| | |_ _ _| |_ | |_ | | |_ _ _ _ _| | | |-| | |_| |_| | | |_ _ _| | |_| | 5D _ | | | |_ _| |_ _| | | _| |_ _ _ _|-|_ _ _| |_ _ _ 5F_ _ | | | |_ _| _ _ | | _ _ _ _ _ _ _ _ _ _ _ _ _ | |_ | |_| |_ _| |_ _| |_ _| | |5C _ _|_ _|_ 5B _|_ 5 | |_ _| |_ _| |_ _ _ _ _| |_ _ _ _ _| |_ _ _ _ _ | MAP #5A - Map In Mission 6 Level 1 Round 1 Legend: G - Green BR- Brown R - Red B - Blue E - Elevation S - Ship SP- Starting Position F - Forklift C - Crane _ _ _ _ _ _ _ _ _ _ |R | | |B | | |_ _|_ _|_ _|_ _|_ _| | |B4 | | |_ _|_ _|_ _| |B |B |G3 | _ _ _ _ _ _ _ _|_ _|_ _|_ _|_ _ _ _ _ _ _ _ | | | |B | |E |BR | | |B |B | |_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _ |G1 |B | |E | |B1 |B2 | | |B | | |_ _|_ _|_ _|_ _| |_ _|_ _| |_ _|_ _|_ _| | | | | | | |G | |B3 | | | |_ _|_ _|_ _|_ _| |_ _|_ _| |_ _| |_ _| | | | | | | | |_ _|_ _| |_ _| |_ _| | | | | |_ _|_ _ _ _ _ _|_ _| |SP |S | |G2 |B | | |_ _|_ _| |_ _|_ _|_ _| |F | |_ _| | | |_ _| MAP #5B - Map In Mission 6 Level 1 Round 2 _ _ _ _ _ _ | |B4 |G | |_ _|_ _|_ _| _ _ _ _ _ _ |G2 |BR1|B5 | |_ _|_ _|_ _| | |B |B | |_ _|_ _|_ _| |B3 |G1 | | |_ _|_ _|_ _| | | _ _|_ _|_ _ |F |SP |S | |_ _|_ _|_ _| | | |_ _| | | _ _ _ _ |_ _| | | | | | |_ _|_ _|_ _ _ _ _ _|_ _| | | | | | | | |_ _|_ _|_ _|_ _|_ _|_ _| |B1 | | | |_ _| |_ _| |R | | | |_ _| |_ _| | | _ _ _ _|_ _| |G |BR2|B2 | |_ _|_ _|_ _| MAP #5C - Map In Mission 6 Level 1 Round 3 _ _ _ _ _ _ _ _ _ _ | | | | | | |_ _|_ _|_ _|_ _|_ _| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | |B | | | |R | |_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _| | | |B |B | _ _ |_ _|_ _|_ _|_ _| | | |B1 |B2 |G3 |B | |_ _|_ _ _ _ _ _ _ _ |_ _|_ _|_ _|_ _| | | | | |G4 | |B3 | |B | |_ _|_ _|_ _|_ _|_ _| |_ _|_ _|_ _| | | |G2 |B4 |B | |_ _|_ _ _ _|_ _|_ _|_ _| |E |B5 |B | |B | |_ _|_ _|_ _|_ _|_ _| |B5 | |B5 | |B | _ _|_ _|_ _|_ _|_ _|_ _| |F |SP | |BR |G1 |B | |_ _|_ _|_ _|_ _|_ _|_ _| |S | |_ _| MAP #5D – Map in Mission 6 Level 2 Round 4 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | |G3 | | | | | | | |_ _|_ _|_ _|_ _|_ _|_ _|_ _| |_ _|_ _| | |RA RA | | | |_ _| _ _|_ _|_ _| _ _ _ _ | |UA | |C2 | | | | | |_ _|_ _|_ _|_ _|_ _| |_ _|_ _| _ _ _ _ | | | | | | | | | |_ _|_ _| _ _ _ _ _ _|_ _|_ _| |_ _|_ _| UA |G4 | |B2 | | | | | | | | |_ _| |_ _|_ _|_ _|_ _|_ _| |_ _|_ _| UA |R | | |G2 | | | | | | | |_ _| |_ _|_ _|_ _|_ _|_ _| |_ _|_ _| UA |B3 | | | | _ _|_ _|_ _ _ _ _ _ _ _ _ _ _ _|_ _|_ _| |B | | | | | | | | | | | |_ _|_ _|_ _|_ _|_ _| |_ _|_ _|_ _|_ _|_ _| |G1 |B1 | |C1 | | | | | | | |_ _|_ _|_ _|_ _| _ _|_ _|_ _|_ _|_ _|_ _| | | | | | | | | |_ _| |_ _| |_ _| |_ _| | | |_ _| | | |_ _|_ _ _ _ _ _ _ _ _ _ _ _ | |SP | | | | | | | | |_ _|_ _|_ _| |_ _|_ _| |_ _|_ _| |S | |_ _| MAP #5D – Map in Mission 6 Level 2 Round 5 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | |_ _|_ _|_ _|_ _|_ _|_ _|_ _| |_ _|_ _| | | | | | | |_ _|_ _|_ _|_ _|_ _| _ _ _ _ | | | |C | | | | | |_ _|_ _|_ _|_ _|_ _| |_ _|_ _| _ _ _ _ | | | |G |G3 | | | | |_ _|_ _| _ _ _ _ _ _|_ _|_ _| |_ _|_ _| | | | | | |B |R | | | | | |_ _|_ _| |_ _|_ _|_ _|_ _|_ _| |_ _|_ _| | | | | | | | |C2 | |B2 | | |_ _|_ _| |_ _|_ _|_ _|_ _|_ _| |_ _|_ _| | |G2 | | | | |_ _|_ _|_ _ _ _ _ _ _ _ _ _ _ _|_ _|_ _| | | | | | | | | | | | | |_ _|_ _|_ _|_ _|_ _| |_ _|_ _|_ _|_ _|_ _| | |B1 | |C1 | |BR2| | | | | |_ _|_ _|_ _|_ _| _ _|_ _|_ _|_ _|_ _|_ _| | | | | | | | | |_ _| |_ _| |_ _| |_ _| | | | | | | |_ _|_ _ _ _ |_ _|_ _ _ _|_ _| | | | | | |B |B |G1 | |_ _|_ _|_ _| |_ _|_ _|_ _|_ _| _ _ _ _ |S |SP | _ _ _ _ _ _ |_ _|_ _|_ _ _ _ _ _ | | | | |BR1|B | | | |_ _|_ _|_ _| |_ _|_ _|_ _|_ _| | | | | |_ _|_ _|_ _| MAP #5E – Map in Mission 6 Level 2 Round 6 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | |BR2| | | | | | | |_ _|_ _|_ _|_ _|_ _|_ _|_ _| |_ _|_ _| | |DA LA | | | |_ _| _ _|_ _|_ _| _ _ _ _ | |DA |G4 |C1 | | | | | |_ _| |_ _|_ _|_ _| |_ _|_ _| _ _ _ _ DA LA | | | | | | | _ _| _ _ _ _ _ _|_ _|_ _| |_ _|_ _| DA | | |G3 | | | | | | | | |_ _| |_ _|_ _|_ _|_ _|_ _| |_ _|_ _| DA | | | | | | |C | | | | |_ _| |_ _|_ _|_ _|_ _|_ _| |_ _|_ _| DA | | | | | |_ _|_ _ _ _ _ _ _ _ _ _ _ _|_ _|_ _| DA | | |BR2| | | | | | | | _ _|_ _|_ _|_ _|_ _| |_ _|_ _|_ _|_ _|_ _| | |B2 | |C | | | | | | | |_ _|_ _|_ _|_ _| _ _|_ _|_ _|_ _|_ _|_ _| | | |G2 | | | |_ _| |_ _| |_ _| | | |_ _|_ _ _ _ _ _ _ _ _ _ _ _ _ _ | |B1 |G1 | | | | | | | |_ _|_ _|_ _| |_ _|_ _|_ _|_ _|_ _| _ _ | | _ _ _ _ _ _ |_ _|_ _ _ _ _ _ _ _ | | | | | | | | | | |_ _|_ _|_ _|_ _ |_ _|_ _|_ _|_ _|_ _| | | |SP |S | | | |_ _|_ _|_ _|_ _| |_ _|_ _ |BR1|BR1|R | | | | |_ _|_ _|_ _| |_ _|_ _| | | | |_ _|_ _| MAP #5F – Map in Mission 6 Level 3 Round 7 _ _ _ _ _ _ _ _ _ _ | | | | | | |_ _|_ _|_ _|_ _|_ _| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | |B2 | |R | | |_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _| | |G3 | |B | _ _ |_ _|_ _|_ _|_ _| | | | |C |B4 | | |_ _|_ _ _ _ _ _ _ _ |_ _|_ _|_ _|_ _| | | | | | | |B1 |G2 |B | |_ _|_ _|_ _|_ _|_ _| |_ _|_ _|_ _| |G4 | | |B3 | | |_ _|_ _ _ _|_ _|_ _|_ _| |E | | | | | | |_ _|_ _|_ _|_ _|_ _|_ _| |B | |E | |B |BR | |_ _|_ _|_ _|_ _|_ _|_ _| |B |SP |F | |G1 | |_ _|_ _|_ _| |_ _| |G | |_ _| MAP #5G – Map in Mission 6 Level 3 Round 8 _ _ _ _ _ _ _ _ _ _ | | | | | | |_ _|_ _|_ _|_ _|_ _| | | | | |_ _|_ _|_ _| | |G4 |BR | _ _ _ _ _ _ _ _|_ _|_ _|_ _|_ _ _ _ _ _ _ _ | | | | | |BR4|BR2|R |BR3|B1 |G1 | |_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _ | | | | | |BR |BR | |BR1|B |BR | |_ _|_ _|_ _|_ _| |_ _|_ _| |_ _|_ _|_ _| | | | | | |BR3|C2 | |BR | |BR | |_ _|_ _|_ _|_ _| |_ _|_ _| |_ _| |_ _| |G | | |C1 | |BR | |_ _|_ _| |_ _| |_ _| | | |BR | _ _|_ _| _ _ _ _|_ _| |S |SP | |BR5|G3 |BR | |_ _|_ _| |_ _|_ _|_ _| | | |_ _| | | |_ _| Map #5H – Map in Mission 6 Level 3 Round 9 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | |_ _|_ _|_ _|_ _|_ _|_ _|_ _| |_ _|_ _| | | | | | | |_ _|_ _|_ _|_ _|_ _| _ _ _ _ | | | | | | |B |B4 | |_ _|_ _|_ _|_ _|_ _| |_ _|_ _| _ _ | | | |R |G4 | | |DA |_ _|_ _| _ _ _ _ _ _|_ _|_ _| |_ _|_ _ | | | |G3 |B |B3 |G3 |C2 | | | | |_ _|_ _| |_ _|_ _|_ _|_ _|_ _| |_ _|_ _| | | | | |G1 |B |B5 |C | | |DA |_ _|_ _| |_ _|_ _|_ _|_ _|_ _| |_ _| | |DA | |DA |_ _| _ _ _ _ _ _ _ _ _ _ _ _|_ _|_ _ | |DA |C1 | |B2 | |C3 | | |UA | | |_ _|_ _|_ _|_ _|_ _| |_ _|_ _|_ _| |_ _| | | | | | |B | | |LA LA |_ _|_ _|_ _|_ _| _ _|_ _|_ _|_ _| | | | | DA |_ _| |_ _| _ _ | | | | _ _ _ _ _ _ _ _|_ _|_ _ _ _|_ _| | | | | |S |SP | | | | |_ _|_ _|_ _| |_ _|_ _|_ _|_ _|_ _| Map #6 – Map in Last Mission (Plan 0024) _ _ _ _ _ _ _ _ _ _ _ _ _| |_ _ _ _ _ | _ _ _ _ _ _ _ _ _ _6_ _ _ _ | _| |_ | | _ _| |_ | | | |_ _ _ _ _ _| | | |_ _ _ | 5 | | _ _3_ _ _ | | _ _ | |_ _ _| | | _ _ _| | |_ _ _| | |_ | _| | _ _| | 7_| _ _ _ | | | | | | | |_ _ _| | | | | | | 4 _ _ _ _ _| | _| |_| |_ _ _| _| |_ | | _ _ _ | | | | | | | 1 | |_ _| |_ _| | | | |_ _ _ _ _ | |_ | _ _ _ _ _ _ | _ _ _| |_ _ _ | |_| |_|2 | | | |_ _ _ _ _ _| | | _ _ |_ _ _ _| _ _| | | |_ _ _ _ _| _ | |_ _ _ _ _ _ _| |_ _| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ VIII. GAME TIPS AND NOTES ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | G A M E T I P S | | Mission/s | Level | (: Tips :) | |- - - - - -|- - - -|- - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | 3 and 6 | all |Always use your beacon bomb on the houses in these two | | | |missions. There may be big surprises, you'll never know. | |-----------|-------|---------------------------------------------------------| | 6 | 4 |Use your beacon bomb on all houses in this level. You'll | | | |surely get a giant refractor. Dunno the house it's in. | |-----------|-------|---------------------------------------------------------| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ X. ENDING CREADITS AND CAST ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ You may wonder what this section contains. It contains the people who dubbed the voices of our characters and the creators of the game too. They should also be known because they created the game. So, here it is...but only few (the credits is so fast. Cannot write them all). - DUBBERS AND VOICES Tron Bonne - Caroly Larson Teisel Bonne - Rob Smith Servbot #1 - Liz Hanna Servbot #2 - Oly Taketa Lex Loath - Jim Morris Birdbots - Eddie Glenn X. COPYRIGHTS, OTHER THINGS AND WALKTHROUGHS CREDITS - Credits to Al Amaloo for asking my permission to add my walkthrough / Faq in his website. - I would to thank Nate Railsback for contributing me the information about the Gustaff's Dark Look Style. MESSAGES - I've finished the game. The only problem is I lack time to type all the other contents to be placed here because there are so many things to be done in school. The servbot skills too. Christmas vacation is near anyway. If anyone can help, I'll really appreciate. - Join the Capcom mailing list. Go to "http://www.capcom.com". COPYRIGHTS The misadventures of Tron Bonne is a trademark of Capcom. Visit their official website: "http://www.capcom.com/" This walkthrough is created by "Goroshi Okada" on December 4, 2000. Please visit my website: "http://members.fotunecity.com/hiroshi_n/" NOTE: Actually, my site has no connection with my walkthrough. :P It contains JPOP, Anime, Ultraman etc.