ooooooooo. ooooooooo. .oooooo. `888 `Y88. `888 `Y88. d8P' `Y8b 888 .d88' 888 .d88' 888 888ooo88P' 888ooo88P' 888 888`88b. 888 888 ooooo 888 `88b. 888 `88. .88' o888o o888o o888o `Y8bood8P' ooo ooooo oooo `88. .888' `888 888b d'888 .oooo. 888 oooo .ooooo. oooo d8b 8 Y88. .P 888 `P )88b 888 .8P' d88' `88b `888""8P 8 `888' 888 .oP"888 888888. 888ooo888 888 8 Y 888 d8( 888 888 `88b. 888 .o 888 o8o o888o `Y888""8o o888o o888o `Y8bod8P' d888b RPG Maker FAQ BY: Dyson Turner E-Mail: Dycemurder@aol.com Ver. Final Date: September 28, 2001 Table of Contents I. E-mail Disclaimer II. Revision History III. Introduction IV. Game Controls V: Gobli Walkthrough VI: Getting Started VII: Making an RPG A. System Data 1. Title Edit 2. Configuration 3. Gameplay Edit 4. Parameter Name 5. Magic 6. Item 7. Main Characters 8. Skill 9. Monster 10. Dungeon 11. Field. 12. Monster Appearance 13. Game Info B. Scenario Data 1. Create Event 2. Treasure Event 3. Duplicate Event 4. Intro Event 5. Display Message 6. Move Location 7. Take Over 8. 2 Way Choice 9. 3 Way Choice 10. Switching 11. Change Screen 12. Inventory 13. Wait 14. Event Status 15. Party Display 16. Party Members 17. Move Party 18. Party Status 19. Character Status 20. BGM 21. Sound Effect 22. Shop 23. Battle 24. Game System 25. Effect 26. Display Title 27. Ending 28. Prohibit Escape 29. Save Point 30. Next Scenario 31. Exit Screen VIII:Anime Maker IX: Entire Game FAQ X: Job System XI: Thanks XII: Copyright ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ E-mail Disclaimer As of today foward regarding E-mail I am NOT doing the following: 1. Answering E-mails regarding Switching -Take my example and try it. If it doesn't work try it again. If you still can't get it ask at a forun or message board. IGN also has a guide, along with Dias Flac, and RKalinoski. 2. Answering "No Subject" E-mail -If you're too lazy to write a subject I'm too lazy to answer it. T That gets deleted immediately. Writing RPG Maker will at least get me to look at it. 3. No Pyramid schemes, pr0n, chain letters, casino, muscle builder, fat lost... -I'm reporting the next piece of crap e-mail to their ISP. This is not an e-mail address to send crap too! 4. Webmasters: I have a Copyright on my guide that some fail to look at and place my guide on your site anyway. I know who you are. If you want to use my guide I need to know who you are and your website. I'll probably give you permission just e-mail me. 5. I'm no longer answering e-mails that want me to solve the game for you. -I know how to solve most problems but I wrote this guide so you can get help. This isn't a random e-mail address so you can just bombard me with questions that are explained in the guide. 6. If I don't answer you the first time, I won't answer you the 2nd 3rd or 1000th. -Do you think I really "care" if you send me another e-mail. I get a lot already, sometimes I simply forget to answer you. Or I don't want to answer. 7. No "You have to answer my e-mail!" e-mails -I never got paid nor was I asked to write this guide. I did this to help you out. I technically don't have to answer anything, I don't get a cent for answering email nor should I. It's my decision to answer e-mails or not. These are simple rules, of course some people "Won't read" them because they look at guides for email addresses to bother FAQ writers. If I accidentally open an e-mail and you fall in one of these catagories you're blocked. ------ What I WILL accept: 1. Email's with "RPG Maker" "RPG Maker Help" in the subject. 2. Short and to the point e-mails -Explain the problem. Don't tell me about the game you're making. I pretty much don't care about your game, I care about helping you. ------ Example of what to do Subject: RPG Maker Body: Hi. I was wondering if you would tell me how I could use an message with an intro event? ------- See Perfect, short to the point. If I'm online you'll probably get a reply immediately. ------ Example of WHAT not to do Subject: (No Subject) Hy ummm, I need help with RPG Maker. Here's my problem. I making this game with the main character is named Ron. Ron wakes out of bed and flies out the window. When he runs into a girl he likes. The girl joins there party then they have to fight the bully from down the street. After they defeat him they go to local burger joint and Ron buys the girl who's named Sarah by the way, a burger. After they eat they find a secret emblem outside. This emblem sends them to a fantasy world where they have to fight slimes. Sarah's afraid of the slime and dies. Then her spirit goes into a blue slime. Now the blue slime is in my party as Sarah. But the Blue Slime gets super powers from a magical egg he fount 20 minutes ago in a cutscene after Sarah and Ron defeated the bully. ----- I have no idea qwhat he's talking about and it would take me days to get it right. He basically wants me to play the game for him and figure everything out. He's not telling me any problem he's just telling me the begining of his game and wants me to do it for him. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Revision History 9/28/01 - Almost a year later. Just finalyzing it, and putting an e-mail disclaimer deal. 1/15/01 - Made New Section 10/15 Retuled some of the sections in Scenario Data 10/7 I figured out Questions that plagued mankind since this game was created check Question 2-4 in the FAQ! 10/2 I got some new good beginner questions in the FAQ 9/29 Thanks to the trillion e-mails about Switching I decided to do a full explanation plus pump questions in the FAQ. 9/27: Thanks to (empress_of_angels@hotmail.com) for informing me of the Attack +1 skill that I goofed on! Also there are new questions in the FAQ, some basic questions about the game from people who have not played or seen it yet. 9/26/ I got the same question from many people it is answered, look it is the first question in the FAQ Section! 9/25/00 Still the same day I decided to do more work on it completed the Gobli Walkthrough, complete both Scenario Data Anime, and System. This thing is complete needs questions for FAQ 9/25/00 Created FAQ, realized I did much work will try to get it submitted... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ III. Introduction RPG Maker is one of the newest and most innovative games in Playstation History. It is exactly what it sounds like it a game that allows you to make a RPG. People like my self drooled over this thing for month, the controls and things take some time and patients but within days I'll help you avoid common pitfalls and problems many people had with this game. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ IV. Game Controls Directional Buttons: Menus: Moves the cursor around and increases/decreases values L1/L2 L1 and L2 are used in Field Edit to automatically select map sections. With Auto Fix on it is used to switch between letters R1/R2 These are used to erase map parts in field edit. It also performs the same text features as L1/L2 Start/Select On Field Editing, the Start button Brings up the map screen. Select is never used. X Button: This is used to confirm things. The same goes for in the game. O Button: This is the cancel Button. Triangle Button: This brings up the commands, in map and field editor. Square Button: This allows you to edit or delete Event Contents in the event screen. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ V: Gobli Walkthrough When the game starts off you will be able to do nothing. Look at the story you will see Gobli is just an ordinary Goblin that is easily defeated in any standard RPG. Gobli will go back to weakling town the Creator will call him. The Creator will tell Gobli to go to Common Plain, to help out the Slimes there. He needs to speak to Slimey the Head Slime. Now go around town the only things of importance right now are a few healing items snag those. Exit out of the bottom of the town. You will be on the Map screen chose to go to the tower. Now go up the stairs until your reach a fairy then exit, the tower. You will be in a forest a few fellow weaklings will be there fight those, and cure when necessary because this is similar to games like Dragon Warrior where you can't run unless you are stronger than the enemy you are not stronger at this point. You will also need to gain experience I advise you to do so here. At least get to level 3. When you first get their go down. Then tale the path going right then down again. You will be in Common Town, speak to the guy by the sign to here his woes. Stay at the inn if needed and stock up on curative items. See that shack near the bottom of the screen. Go in there a monkey will be there he will jump through the whole in the wall. That's not an ordinary hole that's a wall hole with problems. He doesn't want to be a wall hole any more; he wants to find out how he can have a range of motion. He will also guide you to Common Plain. He starts off on level 1 I think and he has a curative spell. When you are done with common town the exit is through the bottom. On the map screen go to Common Plain. You won't be there yet by the way the wall hole's name is Mark. Mark will tell you the Common Plain is further to the north. So that's where you have to go fight enemies along the way keep going up until yo hit a Bridge then cross it. You level here should at least be 4-7. Anywhere in there you have a chance and that is for both characters. Keep going up its a far way away. You will run into the slimes. The Slimes will be arguing over there range of movement. To stay on the Common Plain you will have to fight them. The slimes aren't tough they have about 10 hp each but high defenses if you aren't strong hopefully Mark will have high enough levels to stop the attack. Mark is also your main curative if you are low on items and HP. When you ice them off the slimes will tell you about how not to come at heroes all at once. Mark will want to know that more about range of movement he will send you to see an old Castle Guard since they don't move. Which is your next destination. Now leave back out and go to the map screen you will see Soldier's Home. When you get there you may have to do a bit of traveling also save on the world map this game is lacking save points. When you finally work your way to Soldier's Home, the Soldier will basically tell you to buzz off. He is too proud to answer your questions and he will tell you to ask a working castle guard. So leave here and when you get back on the map the road to the castle should be there.The castle is large and complex but it doesn't have too many levels, but youcan gain at least a good two levels battling through it, don't go for manytreasures because that will slow you down and you will encounter more random enemies. The idea is make your way to the top of the castle. You will see a cut scene where the heroes will have to fight the guards. Then it will switch to your current party. Then approach the guards there are no random battles on this floor. Next step go to the guards the guards will ask if you are heroes or not. They have to fight you. The guards are pretty tough but the guards can go down. When you are done with the guards they will tell you why they take pride in their work. Because they understand their role as just castle guards and that is all they want to be. They know about having to fight everybody who comes across them. They don't wish to have a motion. The screen shifts, and Mark and Gobli are discussing how things seem to be failing. All of a sudden a cat thinks what they are talking about is boring. The cat name is Neko, Neko also wants to become a boss just like Gobli. He has heard of a castle where all the bosses live. It's called Boss Castle, and its in the underworld. You will be automatically brought back to the map screen. Head to Common Town then to the forest. Then work your way back down the tower until you reach the Under World. When you get there you should see a New Castle. Enter the castle, when you do the Head Boss will tell you how weakling need to stay in their place, and there is no way a weakling can become a boss. This makes Neko furious plus the other bosses laugh Neko Mark and Gobli out of the castle. You will be automatically returned to common plain. Things again look hopeless for the trio. Slimer approaches them and tells them about another weakling who became a boss. He is a hermit who lives in the middle of the desert. You will be automatically on the world map so I advise you to save the game here. When you get into the desert things won't be easy it relies on probability, more than likely you will walk around aimlessly for 5-10 minutes and hopefully you will come upon a stone structure if you do climb the stairs and go to the sparking thing. When you get there you will be on top of a tree go across the branch then down the stairs into the little hut. He is old so he forgot about being a Boss. He then remembers and he tells you to go and see Evil Lord Garmos in Zomar. He has the Boss Emblem with the Boss Emblem you can become a Final Boss! Remember what the old man says every character in the RPG is important minor or major, Weaklings are important too. Well anyway leave out of the house and you will be back in the desert simply exit it since you will be back at the entrance. Now go to Zarmos, you will be in a more complicated forest than the first one, but its not too complicated. Head right twice then make a left and you will arrive at a cathedral. Evil Lord Garmos will be practicing for when the heroes come, he will realize you are not heroes. Neko will want to fight for the Boss Emblem. This guy is tough he can deliver some nasty spells, but with all the random battles you should have your levels into the mid teens possibly the early 20's and Mark should have some wicked spells. So shellac this guy, when he is defeated you will have the boss emblem. The phone will ring and it’s the "creator" He will realize you defeated Garmos, at first he will think the game will have no ending. Then he figures since you are strong enough to defeat Garmos you deserve to be the Final Boss. Now head to the Final Boss Room. You will be brought back to the map automatically, I advise you to save here there are some very tough enemies inside here. Now once you enter here go to the south. Then on the next screen go to the south but when you see the south exit go to the exit right of that. You will be in a screen with water on it, behind one of the waterfalls you should see a cave in there is the games only Save Point. Use it, and exit, to the right. You will here murmuring under the water, Neko gets bold and asks whoever wants the boss emblem to come and take it. All the Weaklings come out at once, the Weaklings are tough and this is a long drawn out battle because the weaklings will heal them selves a lot. But just relentless spells and some good physical attacking if you got some good weaponry can take down, the weaklings. After you defeat the weakling head right, then you head north. You should see a fork not to worry take the right path. When you exit go right again, and you should be in the Final Boss room. You will hear the "Creator" voice yet again he will explain to you about things and how there can't be 2 Final boss's Mark doesn't want to be a final boss, his quest is basically done. So you and Neko must fight to become the Final Boss. Neko is pretty tough he has some great moves and somehow he can now cast curative spells, he has a few good attacks, but nothing deadly. Take Neko out, and finally Gobli will talk because the "Creator" claims him to be the last boss. The Screen will fade and you will see the beginning of the game, it seems Gobli didn't become the Final Boss he realized that being a weakling is good enough for him. Mark went to Common Plain and was arguing over movement range with the Slimes. And Neko became the Final Boss. ~Fin~ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ VI: Getting Started Ok this may be a slight oversight on my part, but I always intended on doing a prt of te guide where I explain what to do how to get there, and what you should be doing. Well now I do explain it, and I explain it all. ------------ Basic- The basic things you will need to start your RPG Character- Town- Houses- People in Town Characters: You make characters in System Data, it's under main characters, pretty simple right? Town- Well this needs more explanation. First you need to go to Dungeon, then you will be prompted in or out, for a town you will select 'out'. On the next screen you will see a list on the left hand side of the screen. On that lists you will have options some one of these options are Parts1 Parts2. For now go to parts 2. on parts 2 make your way to the right part of the screen, you will see a brown square that looks like dirt, a green square like grass and a white squre that looks like snow, and a yellow square that looks like sand. For now we will use the green square. Take the green square to the top of the screen by pressing x make sure it is in the far upper left corner. Hold X and spread it to the south right corner. Your entire screen will be grass. Now look in the upper right corner and you will see cordinates they look like this : 40:24 (for example). Move the cursor until they read 32:64. This should be the middle on the screen on the bottom, if this is not correct then have them read 64:32. Now in this spot you will select a black spot from parts 2, and place it there. That is the entrance of your town. Next you will want to go to parts 1, and find the 'tree' pieces, you can align the corners of the screen with trees if you want. You can use old trees new trees or what ever you want. Now you will have the basis of a town. ---------- Houses- Houses are simple to make once you figure them out. Each house needs an exterior and an interior. The exteropr will be made on the dungeon as the town is made. To make the outside of the house go to parts one. In the middle to the left keep searchign that area until you find a piece that looks like the front of the house on Gobli. Take that and place it on the town map. Now take a roof which should be near by and place on top of that piece. Now you will need a door (optional) go to the botom left part of the screen third row from the bottom to find an arrange of doors use thw one you want. Now you need an interior! go back to the main screen of system data and go back to dungeon. Now use 'in'. Now go to parts 2 and pick the first left column of pieces. When you connect these pieces they form walls don't make the walls as huge as you would make a town maybe make the house 10 x 10. make sure to leave a space in the middle for a door. Then go to normal parts1 pieces and place a table and a clock on the wall. Go to parts1 and place a door where the space is. Now to connect the exterior with the interior you will have to go to scenario data. Go to scenario data and pick the town dungeopn. Then put an event in front of the house where the door is. Now go to events ad go to move location. Then when you get a list go to the name of the interior of the house and you will be inside of the house pick the place that the you want to be move to usually one place in front of the door. Now when this is over go and pick another dungeon the one for the inside of the hosue and repeat the events you did for the outside. -------------- People in Town- Now you need to stock your town with people. A small town generally has about 5-8 people outside. You will want one stationary character near the entrance to tell you where you are at. Another character near the top of the town who is stationary as well. The other characters should be walking around randomly. You should keep in mind with towns people graphics you will need to not use them again as important characters although it is almost an impossible feat, but the main thing is to not use any main characters with the same graphics as non main characters. In result for each town person you will go to events and put an even randomly on the screen, you will then go to graphic anc chose a graphic fot he/she, after that go to the event contents, and go to display message normal. With that you should be on yoru way to a marvelous rpg! ----------- VII: Making A RPG Making a RPG Harder than you though? Well, I'll explain every option to you in layman terms ok?! A. System Data. System Data is the first steps the groundwork and the look of your RPG's. If you're new to RPG Maker do your work here. Don't go to Scenario Data first even if you are an expert trying to find new tips, you got to have your tangibles in order. First thing is First, and that's: 1. Title Edit Screen: You get these choices None-Plain ol' Black Screen Book- A Brown book with writing on it Sunset: A town in the sunset (My favorite) Space: Stars pretty cool Stars: A Dizzying vintage Outer Limits Screen Sky: blue Sky big clouds Country: Some pigs in a forest with tombstones. Magic Symbol: A Big Star like symbol on the ground. Bricks: A Brick Wall Hearts: Yellow background with hearts on it. BGM: You get a huge list of music to chose from tryum all! Text: Do you want The title to be displayed on the title screen? Color: If you chose Text you can choose between blue, gold, and Silver. Place: Low on the screen Middle or High? Effect: How do you want it? None-Title stays in the place you put it. Fade in: Title fades in moderately quick. Fade From Top: Title Slowly makes it way down to the position you put it. Top. Title comes down from the top with no Fade. Right: Title comes from the right of your screen. Left & Right: The very cool effect where the title looks eligible at first they cross and you can see it. Background: Title Comes from the background in to the spot you put it. Foreground: Title comes from the Foreground to the place you set it. ============================================================================= 2. CONFIGURAION Cursor Speed: Determine How fast the cursor will move. Using 1, will make it move real fast. BGM: Select the Background music to be played while making the game. I recommend none although this game has some good tunes it gets you more frustrated with the music on. Sound: Stereo or Mono Collision Sound: Set the sound that will hear when you bump into something. Message Sound: Set the sound you will hear when you look at a new page of messages. Level Up Sound: Set the sound you will hear when your characters gain levels. ===================================================================== 3. GAMEPLAY EDIT Special Attacks: Will your characters or enemies use special moves? Toggles on and off special moves use HP. Use of Class: Will you characters items or monster use classes? Class gives different effects that you set for items weapons and magic. M Def: Will you or your enemies be able to block certain magic spells? Abilities: Will your characters use born with abilities? Monster Appearance: Manual or Auto. You could either have monsters randomly placed in the dungeon. Or set where exactly will the monsters be. ============================================================================ 4. PARAMETER NAME Change the name of the abbreviations for the following. Here are their defaults: STR= Strength DEF= Defense STA= Stamina INT= Intelligence AGI= Agility Luck Level Magic S ATK= Special attack Item HP= Hit points MP= Mind(Magic) points Attack Guard Gold EXP= Experience M DEF= Magic Defense Magic A= A Magic Magic B= B Magic Magic C= C Magic None= No Magic ============================================================================= 5 MAGIC Edit: Lets you create new or edit existing data Move: Change the order of which they were created Copy: Duplicate something and place it in another slot. Delete: Delete one item from the data Delete All Delete All Items Name: Edit the name of the magic spell Type: If Special attacks or on you can change it from Magic to S Attack. Effect: Here is a list of effects that magic can cause: None OTH Inflict Damage ATT Death SPE Recover HP CUR Increase Attack AID Cure Poison CUR Increase Guard AID Cure Silence CUR Increase AGI AID Cure Confuse CUR Steal MP AID Cure Sleep CUR Reflect Magic AID Cure Paralysis CUR 100% RES Mag AID Cure Petrify CUR 50% Res Mag AID Cure Curse CUR Enemies HP AID Revive CUR Dispel AID Restore Status CUR Teleport OTH Decrease Attack AID Escape Dungeon OTH Decrease Guard AID Encounter Down OTH Decrease Agility AID Check Item OTH Poison SPE Silence SPE Confuse SPE Sleep SPE Paralysis SPE Petrify SPE Use of MP/HP: How many MP/HP's will the spell use? Points: How much damage will it do 1-9999 Magic class: If you are using magic classes select which one here. Range: Single Group or All? Graphics: Select the spell graphics, if you are not sure what to do here, or you can't figure out how to make a good spell cut a corner and use a sample. You can have the spell use 3 different effects listed as Action1-3. You have different sets to chose from. Message: You have 20 different messages to chose from, like ignite awaken etc. ============================================================================= 6. ITEM: Name: Name the Item Type: Give this item a Type here is a list of types: Other: An event item of sorts Weapon: An Item that is normally used in battle Drop: Can you drop this weapon? Graphic: Chose the graphic for this weapon when used in battle Class: Select the weapon class like Magic class. Magic: Have your weapon unleash mysteriously powerful magic! Who: Can everybody get this weapon? Or is this a weapon with awesome abilities no one can have? You decided. Attack: How much damage will this weapon deal? Be a nut and choose 9999. ATK #: Can you use this bad boy more than once? Range: Can it destroy every enemy on screen, just one group, or just one enemy? Armor: An item worn on the chest to decrease damage from physical attacks. Shield: An item held by hand to decrease damage from physical attacks. Helmet: An item worn on the head to decrease damage from physical attacks. Magic: Do you have a magical hat, how about a shield that shoots rock (quit laughing) Who: Who gets to use this defensive item? Guard: set it from 1-9999 its like attack except it ups your defense. Accessory: An item that improves your base stats The stats it can improve are: Attack, Guard, AGI, Luck, M DEF, Magic: An item that has the same ability as a magical spell. Cure: An Item that can restore HP/MP or your status. Transport: A Mobile Item Blimp or Boat. Key: Open doors that you set as locked. Food: Food Can add a certain amount of strength to: Strength, Defense, Stamina, Intelligence, Agility, Luck, Magic Defense, Experience. You can set a value to this. ============================================================================= 7. Main Characters Name: Give it a name Skill: Give it a skill (Skill Creation is in the next section) STR, Def, Sta, Int, Agi, Luck, M Def(If set). Set the amount you will get at each level up, please don't jump out the window with unbelievably high starting stats. Equip: Set the starting equipment that you created earlier. Level: Set your character starting level Magic Level: Set the levels it will learn magic on if you want it to know all the spells you created set it on level 1. Graphics: Give this character a look. Color: Change the color palette. ============================================================================= 8. Skills Name: Name the skill Duh! Ability of the skills: Here is a list of possible abilities your character can have, plus an explanation. None: He does nothing First attack: Always get the first Attack Treasure Find UP: Increases the chances of enemies dropping goodies. 1/2 Mp Cast: Character uses half the mp that you set for the spell. 2X Magic: Character spells hit double the amount you set them to. Critical Hit Up: Characters chances of critically hitting an enemy chances are raised by a percentage Battle Heal: Your character will be randomly healed during the battle. Counter Attack: Enemy hits you, you hit it right back ignoring all standard RPG rules of waiting. Attack +1:Not one lame point, how about an extra attack! I tried this, it was cool, you attack twice! Reflect Attack: Block the attack, and make the enemy hit it self with it. HP Drain: During the battle the character will drain the enemies HP EXP Up: Gives ya more EXP after the battle. No Class: When that character is hit with magic the magic class setting will have no effect. Random Ability: Sometimes bad most of the time good, your character can do basically whatever it wants, from any of the abilities. AI: Your character is smarter than the aveERage Bear! Resist Magic: Your character is basically immune to magic. Skill can also increase your abilities, don't have it increase it by much unless you want to. Condition- You can set the condition of which the character gains this ability like getting a certain level reaching a certain strength etc. ============================================================================= 9. MONSTER Name: Name this evil exp and gold giver! Edit attack/Treasure Edit its attacks and what it will give you after battle Etc. Here are the abilities you can give it: No Critical Hits: None of that highly annoying ill timed 20 HP left strong blows. Critical Hit UP: A strong monster usually who can deal out more damage with the critical attacks Double Attack: For the faster monster who can sneak in an extra blow before you recover your wits. Multi Attack: For the ultra fast who can get in 3 hits before you can get a lick at it. Miss Half attacks: For the big but slow enemy, who just can get things to work. 2X Damage: For the enemy who maybe powerful but doesn't look as powerful as he should be. Auto Battle: Equal attacks instead of 90% do nothing 10% normal attack, you big cheater! Attacks: Set the attacks you want your monster to use: Normal: these are your extraordinary standard issue attacks that most monsters will use and the nominees are: Normal Attack: Attack normally Charging Attack: He's pissed and he's coming strait at you, does nice damage but you get to pop him in the back of the dome for running at you like a nut. Poison Attack: Hey does he have Lima Beans under his claws cause I feel sick Paralyze: He scared me by showing me a picture of his mama! I can't move! Sleep Attack: He attacks you fall asleep is that even possible? Petrify Attacked: Your stoned, but like always you can recover. Critical Hit: Kills, or almost kills the enemy. Action: These are more advanced than the normal attacks. Do Nothing: He actual stands there and doesn't do anything. Guard: He guards until its next turn, it halves your damage. Flee: The enemy puts on its skirt and runs like a schoolgirl. Self Destruct: Kamikaze style, the enemy waits to its energy dropped to half way point and blows up on you inflicting critical hit damage. Steal MP: The monster will steal your MP Hide: The enemy will disappear Magic: Enemy uses a magic spell S ATK: The enemy uses a special attack on you. Class: Give your monster a magic class. Treasure: What item will it give you after the battle and the probability Graphics: 99 pre made pictures to choose from select the one you like the best. you could adjust the color and reverse it too. ============================================================================= 10. DUNGEON Sample- You have sample Dungeon pieces to chose from plenty of them Dungeon 1, Forest, Desert, Sci-Fi, Magic, Pyramid, Dungeon 2, Church, Bridge, Tower , Castle, Tower 2, Arena, Igloo, Shop, Mansion, Ruins, Tomb, Other Custom: Inside or outside. Part 1: contains parts you can only use once, like wall pieces, and house fronts etc. Parts 2: Contains spread pieces like Grass, and dirt, and walls. Cut: Cut out an unwanted piece Copy: Duplicate a piece Paste: Place a piece that has been recently cut or copied Name: Name this crazy place BGM: Give it some more life by adding a tune BG: Use tile or Wallpaper, Tile Preferred for dungeons Mode: Auto Fix on/off ============================================================================= 11. FIELD *Press Triangle to edit the following* Parts: Change & manipulate the parts on the map. Cut: Cut parts out of the map Copy: Copy a part from the map Paste: Place a previously cut piece from the map. Name: Name the Land BGM: Set the music that will play on the map Tile: A or B, you chose Town: Place a Town on the map Graphics: Made a dungeon or a tower or a town? Chose the graphic that fits it Appear will this place always appear or will it be switched on? (Switch explanation in the next section) Destination: Where will it take you when you enter the town? Location: Set the location of the dungeon where you will enter. Method: Black, Black Melt, White, White Melt ============================================================================= 12. Monster Appearance Select Monster: Select the monster(s) who will appear in the area. Probability: 0-5 0 is the lowest. BGM: Select the Background Music that will blares while fighting the monsters. Battle Test: See if you can takum! ============================================================================= 13. Game Info Title Name: Finally enter a name for your Master Piece! System Name: put the name that you gave the scenario data here Staff Name: Give the name of the people who created your masterpiece Set Password: Don't want lil' Jimmy destroying your masterpiece? Well set a password using the controller to keep the little bugger away. Delete Data: Wasted 10 hours on complete garbage get rid of it at once and start a new! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ B. Scenario Data: Now we get interesting here is the Scenario Data where you put stuff in, to actually make the game! I advise you to figure out and brainstorm ideas before randomly inserting things in here, it may sound boring but if you have an idea of what will happen it will make production time shorter. This is also the frustrating part you'll see... ============================================================================= 1. Create Event The most basic of all set the spot you will create your event, a whole list of options will come up. But I will discuss the first screen first! Graphic: Put a character or object here Color: Adjust the color of the character/object Face: Which way will the character face? Ghost: will it be faint? No Graphic: Erase any graphic here. Move Type: Don't Move: This is usually preserve for objects or important characters. Random: Have the character do whatever it want whenever it wants however it wants. <- -> Moves right and left only (shop owners) Up down: same as above Close Up: The event will be drawn to you. Awa: The event will run away from you. Step only: The event will walk in place. Flashing: Stop that giggling, it won't flash you, but it will flash. Start: Pick the direction where it starts, also you can make it so IT DOESN'T START. This is usually accompanied with events that you don't want to happen again. Activate Event Method: Touch, Check, Key or Item. Page Conditions when using an event that will do two or more things you will need something to trigger it. You could use items, cash, switching, or others! ============================================================================= 2. Treasure Event Like the above only difference is it has a graphics before an after the event. For example, a treasure chest. ============================================================================= 3. Intro Event: Like the above two the difference is this event will start as soon as you enter the dungeon. Intro events are used in conjunction with the Take Over Command. This is if you want an event to happen automatically as soon as you get on the page no matter what! ============================================================================= 4. Duplicate Event: Use an event that is already on the page more than once. You can also have the event move at the same time using this like to give an effect of guards moving in a pattern etc. ============================================================================= 5. Display Message: A Very basic event where a message is displayed, you will use this a whooooooole lot. You have choices: Normal: The text window is that on the bottom of the screen for standard conversation, you can use as many pages as you want here. Main Character: A Comic book type balloon appears over the main character you can type in a short message of 11 spaces, usually when they have a small thought. Event: Like the above but it appears over the event like a sign. Message 1: Story telling text the message starts from the bottom and works it way up. Message 2: The message is against a black background usually used for a far away voice, or narrative text. ============================================================================= 6. Move Location This is used for when you want to go to a different dungeon through a doorway, or to be teleported. You select where exactly in the next dungeon you want to go. Then like the Field edits you select black, white, black melt, or white melt. Also you have to set the coordinates before doing this so you won't end up on a plain black screen. Press X next to the numbers under the location for this to work. ============================================================================= 7. Take Over People don't understand this one, this is where you can start another event from where you are at, it's like an intro event because of the automatic activation. You select the page you want to start on and select the event. A good idea is to have the character move to the event, or at least near it if its a visible event. So for example: You want Jack to walk over to Jason AUTOMATICALLY, then you want him to start talking. A Take Over can be used here. Event 1: Display Message: Normal: Hey Jason, what do you have there? Event Status: Move Event: Up 5 Take Over Event 2 page 1 Event 2: Display Message: Normal: Nothing man Now Jack will walk over to Jason and he will start speaking. ============================================================================= 8. 2 Way Choice This is where you get 2 choices, usually used for save points or in shops sometimes if someone is asking you a question. You get a menu: Yes/No- You give a yes or no answer to the question. Messages: instead of yes or no you give a message Probability: Instead of a choice the game selects the probability of something happening like for instance stepping on a switch and you give it a 1% probability of giving you 10,000 gold. Win/Loss usually used with a battle you can change what will happen after the battle if you won or you loss. (Used for arenas if you want a Legend of Dragoon or, Star Ocean 2 type thing) Let's say you select Yes/No on the event page it will look like this: Display Message: Yes/No Choice 2 Now you insert the "Yes" message or event here Display Message: Yes/No YES ANSWER HERE Choice 2 NOTHING, OR NO ANSWER HERE. ============================================================================= 9. 3 Way choice Like 2 way choice but you're adding a 3rd choice to it. ============================================================================= 10 Switching Here, I will make a Final Stab at trying my freakin' hardest to make people out there understanding switching. SWITCHING may sound difficult but it is rather easy. First off you have to understand PAGE CONDITIONS FIRST, and adding a page before you can fully utilize switching to its maximum effect. Step 1: Add a page: !!!!!!!PEOPLE PRESS TRIANGLE!!!!! Just that one button with the Triangle figure, on it you do know what a Triangle is? PAGE CONDITIONS AFTER YOU ADDED A PAGE WITH TRIANGLE! Scroll down to the bottom of the page that says PAGE CONDITIONS. IT SHOULD BE WHITE WRITING IT SHOULD SAY PAGE CONDITION! There should be 6 blank lines underneath it. Click on one (NOTE THIS ONLY WORKS ON PAGE 2) Now you should get more options and the first one is SWITCH. STEP 2: NOW THAT YOU HAVE ADDED A PAGE GONE TO PAGE CONDITIONS AND YOU ARE ON THE SECOND PAGE LOOK HERE! SWITCH: Now you get two rather simple options ON AND OFF. CHOOSE ON!!! Now you should see numbers 001. Press X! Step 3: NOW CREATE A NEW EVENT: GO TO EVENT CONTENT: GO TO THE SIXTH OPTION. Switching, Now Select SWITCH ON. NOW YOU SHOULD SEE 001 001 PRESS X. End! That is how switching work that is what switching is. It changes the page for you now you can try that. People that I spoke to so far and that I have explained to understand. That’s all there is to switching. Setting an event with a switch in it, then that changes the page in another event. You have ot understand the controls and you have to understand page conditions and adding a page. People you don't need switching for everything. Switching is an advanced RPG Maker technique if you just received your copy you do not need it yet. I have no better way to explain this. ============================================================================= 11 Change Screen Need to change the screen because of the event like flashing or if you have the character looking out over something, well here is how to do it! Shift Screen: You can Shift the screen Up, Down, Left, or Right up to 65 different places all over the map. For Example a character doesn't know you are there so it may be walking around then stop and see you. Default Screen: After Shifting the Screen have it snap back into place. Flash Screen: Have the screen Flash for a brief moment. Swing Screen: Have the Screen Shake. Change Color: Change the screen color Default Color: Have the screen go back to its original color. ============================================================================== 12 Inventory Add an item to your inventory, or cash or remove an item. These may be commonly used with treasure chest or giving or getting an important item from, them add a tone and a message to confirm it. ============================================================================== 13 Wait This disables any screen actions characters will still move but you won't move. These are commonly used when maybe a big event happened, or you are "Waiting" for someone to come out the house etc. ============================================================================= 14 Event Status Change the event direction graphics and other things for effect of the moment. Event Direction: Change the way the event is facing character object etc. Move Event: Move the event up to 99 spaces in 4 different directions Move Event To Point: Make the event move to a certain point, have person leave town. Flashing Event: Make the event flash for up to 24.4 seconds Change Event Graphic: Change the look of the character item for instance a closed then opened door. Unable To Execute: Anything after this won't happen ============================================================================= 15 Party Display Disappear: Make the party invisible although they can still bump into people and things and activate events Ghost: Make your party look like ghost (sort of see through) This is used say if they go back in time and they are seeing something and they are not really there. Default: Have your party go back to normal Flashing: Have your party Flash for up to 24.4 seconds Main Character: Change the graphics of the main character in front. ============================================================================= 16 Party Members You can change your parties make up by adding or getting rid of a party member. Add; Means someone new joins you, usually accompanied with a message or some sort of sound. Remove; Someone has to leave now =( Change whole Party: Change everybody in the party Move to Front: Move a Party member from the back into the front usually used when that character is going back to its hometown. ============================================================================= 17: Move Party Character Direction: Change the direction of the main character so he can look around or turn around and speak to his party. Move Party: move the party a certain point usually use this with the take over event option. Move Party To Point: Move Party To A Certain point on that Dungeon. Gather Party Members: Make it so that the Party is right behind the main character where you cannot see them. ============================================================================= 18: Party Status Change the party Status badly, say if they are walking through a poisonous marsh or a character like a witch petrifies them Poison, Paralyze, Petrify, Restore Status, Increase/Decrease Hp/MP, Increase EXP. ============================================================================= 19: Character Status You can set it so a character loses or gain abilities or stats similar to the Party Status mentioned above. Learn Magic- Have them learn a new magic spell say if they meet a wise men or a wizard. Change Skill- Say your party is at a P.O.W. camp and some old dude taught him something well here is the new skill. Remove Equip: Some bully stole your fitted Yankees cap. You can also Change, STR, DEF, STA, INT, Agi, Luck, or M Def ============================================================================= 20: BGM Change the Background Music. You change the volume or the tempo and you can do reverb. Reverb is the depth of it. ============================================================================= 21: Sound Effect You can make a Sound Effect here you can also change its pitch from Loooooow to HIGH! ============================================================================= 22 Shop With the exception of INN you should have a message before doing this. Inn comes equipped with message, the other ones don't. You should have an ending message as well, like Thanks for shopping! INN: Select the value at staying at the inn from 0-9999 be smart please... Item: Item Shop select items you want to be put in the shop you already set the values for them. Think though you want cheap items for the beginning and expensive in the end. Skill: Set the new Skills you can obtain here, a shop like this one should be in an odd place or taught by a wizard or a town bum. Trade: This is a unique shop where you give item(s) in return for item(s). You can't trade an item for the same item. ============================================================================== 23: Battle This is usually used for a boss fight or an important fight. Select Monster: Select the boss to be used BGM: Select Back ground Music Battle Until End: Set this on so that the battle will end when you defeat the enemy Battle To: Set the number of rounds this battle will have ============================================================================== 24: Game System Magic Level, Equip, Skill, Gold, Monster can be set on or off ============================================================================== 25: Effect You can make an effect happen like an exploding rock or a lightening bolt plus some more. Explosion: Pick from 15 other things besides explosion Main character make it happen where the main character is at. Sound Effect: Add a sound to it Preview: See what it looks like ============================================================================= 26: Display Title Self Explanatory really, shows the title you made in Title Edit. ============================================================================= 27 Ending Change the BGM and show the ending now Snap shot, take a clip of the scene so it can be used at the end, for background ============================================================================= 28: Prohibit Escape: Make escaping a dungeon impossible, using the escape dungeon magic. ============================================================================= 29:Save Point Make a Save Point For Your RPG, usually placed before a boss fight and make it stand out. Also a message before it like "Do You wish to save?" Is helpful ============================================================================= 30: Next Scenario Sort of like Change Disk in other RPG's this is used when you have so much Scenario data it doesn't fit on one Memory Card. ============================================================================= 31: Exit Event Make the Event stop at what point it is. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Anime Maker Walkthrough RPG Data: This is used for creating ,a Title Screen, Enemies or, Character Main or Town Folk. You can also edit existing characters title screens or Monsters! This is how it works when you create things. From scratch is pretty hard, how about VERY Hard and time consuming. A Very useful thing no one knows about yet is editing existing characters. Go to the memory card icon on the bottom of the screen. Then Edit, you can change hues of the character if say you disagree with the hair color or you don't like palettes offered. Knowing what character a color you want to edit before hand saves time. You can also edit the characters used for animation and non RPG Maker Data here. The same goes for title screen and monster although they are more difficult to edit a few brush-ups on a monster never hurt anyone. With Animation or creating a story you use some pretty basic characters. I won't go to in depth here since you get a very easy to use in game walkthrough any thing I say here is already explained in the game. Just press square where you are stuck. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Game FAQ Idea E-mail me: I answer question I post question to stop the flow of e-mails. !: Switches?!? Help! A: Millions of e-mail on this one well I got I will use a great example for this one. Here is a step by step explanation of switches. This is the scenario: John wants to get into the hut. The hut leader will not let him in because he doesn't have the password. John goes to see Dyson Dyson knows the password. Dyson gives John the password. John goes back to the hut and the hut leader allows Dyson through. How do you do it?! Simple! First: Go to Create Event in front of the hut. Create event Graphic then set it so he doesn't move. Display message: You can't get in with out the password. Now press Triangle. Now add page Front. Now scroll down to page conditions Go to switching. Put switch 001 on. Now go to display message: You have the password you can enter. Now go to event status move event 1 left. Now Create a new event Set the event graphics and have it do not move. Display Message: The password is RPG Maker Now go to Switching Switch on 001. Now Test play. First go to the hut guy then to Dyson and then to the hut guy. I can't think of any better way to explain this! 2: HOW DO I STOP INTRO EVENTS?!?! A OK, I got a lot on this one and here are you're answers people! First after creating the events in the room have one event have a switching event in it, lets use Switch On 001. On the intro event Add Page Back Then the Events Content on this page will be Exit Event, and The page Conditions Switch 001 on. This will stop it if you return to that dungeon. 3. How Do I make Event Characters (joining my party or boss) disappear? After the messages events(with boss after Battle) Go to Event Status Change Event Graphic, No Graphic. (With adding a character go to Add party Member). Then go to Switching Switch 001 On. Now add a 2nd page to it, chose Add page Back. Have No Graphic under Start put Do Not Start and then for Page Conditions put Switch 001 on. 4. How Do I stop a normal event from occurring. Add a 2nd page to it on the 2nd page Put No Graphic, under start put Do Not Start and under page Condition put Switch 001-on. Q: How can I have an event start as soon as I get on the screen: A. That’s called an Intro Event, it will always start as soon as you get there. Q: Was the Game Easier of Harder than You expected? A: Actually in MY OPINION I though it would take a month to figure it out. It took me a complete day to figure out how to use each feature. So it was basically easier than I expected Q: Is it worth buying? A: Depends on how much of an RPG freak you are. If you are a casual player who is satisfied with a good adventure, then you do not need this. If you are a hardcore RPG player, who loves the thrill of blasting through RPG's and you need more then you need this game! Q: Can you make your own battle system or use a pre-determined battle system? A: Pre-determined, it’s a LOT like Phantasy Star. Q: Why did you spend the time to write a FAQ for rpg maker? A: Well, I waited MONTHS for the game. Then it finally got here, I spent that entire day playing it, and then I curved my skills in it. Then I reviewed it and got numerous questions for it. Then I figured to help more people I would do a FAQ on it. Q: Do I get to design the graphics of the characters, enemies, such...and how in-depth do I get to make the combat system? A: Yes, you have to be a good artist to do it from scratch, but editing is easy but a pain in the wrist with a controller. It can go from mashing X to using skills and special attacks. Q: How come when I went to create event I created it, now I'm on test play and all I see is a Black Screen? A; You forgot to create the dungeon, or you placed the event in the place where you can't see anything? Q: How come I'm walking all over buildings and water and stuff? A; Because you are in test play, in actual play it does not do that. Q: How do I make put a room inside of a building? A: You have to create a new dungeon. Q:How do I get characters to talk and move? A: You have to create an event and give it graphics Q: What does the cover look like? A; There is a kid on the bottom and the rest of the cover is red with monsters on it. Q: How do you create any kind of shop? A: Go to Event Options Shop Q: How do you people regular townsfolk in towns? A: Create event: On the first screen before you press x to give the event stuff press down then chose graphic character graphic. The adjust its walking pattern. Then go to event contents Display Message. Q: Whats white melt and all that other stuff? A: It's how the screen will look when you do a move event Q: How do you link your field to your town? A: While editing your field press triangle for a whole list of options then go down to town place your town on the map. Q: How do you have a character join your party at a certain point? A: Event Content Party Members: Add character Q: How can I get rid of a character who has joined my party? A: Party Members: Remove Character More Questions when I gettum! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Job System (Entire Section written By Kupomoogle007) RPG Maker Job Classes I. Introduction II. Tips III. Where to Change IV. Sample Jobs V. Me I. Introduction If you’ve ever played the original Final Fantasy, FF5 or FF Tactics, you’ll be familiar with job classes. In case you aren’t, jobs are classes you can allocate to characters to change their stats, usually for the better, and allow them learn skills they couldn’t normally learn. The job classes in FF5, where you had a set number of characters and could switch jobs at will, are what inspired this. You may want to check a FAQ for this game if you have no idea what I’m talking about. Anyway, using the game’s Skill feature, you can create such job classes. II. Tips Keep three things in mind: 1) Make stat boosts positive for the most part. For some people, you can have a stat at zero, like 0 MP for non-Magic using characters. Never have negative stats unless you have a weird trick up your sleeve, or just a crappy temporary character like FF2/FF4’s Tellah. 2) Keep the total for stat boosts about the same (I usually stay at a grand total of 35), higher for people with skills like Treasure Find UP and Exp UP which are of no help whatsoever in battle (keep their total around 40), or AI people (the AI’s are your Bersekers). 3) Feel free to go nuts with stats, but not too nuts. See the sample jobs section. III. Where to Change For changing jobs, you can set job changing stations in various places; I have one per town. Just go to Create Event, make a little person you can talk to who just says something like “Would you like to switch jobs?”, 2-Way choice, for yes, set a shop: skills. Include at least three jobs in the first station, and work you way up to more and better jobs later on. You can have “secret jobs”, like 5’s Mimic, by doing the same thing in a remote area, maybe requiring a tough battle first, and where the only job they offer is the one which can be found nowhere else. IV. Sample Jobs These jobs are some I have used. I’ll just give the name I gave them, their skill, stats (abbreviated), and a little commentary. Naturally, do whatever you like, these are just suggestions. MANIAC- AI Atk. Def. MDef Spd. Lck. Stm. IQ 8 6 4 6 5 9 2 These guys are basically Berserkers, like the class from FF5, or Umaro from FF6. Remember the stats add up to 40, but that’s to compensate for the fact that you can’t control them in battle. GAMBLER- EXP Up Atk. Def. MDef Spd. Lck. Stm. IQ 6 5 5 6 9 4 5 “I’m lucky, I’m lucky, I’m lucky!”- Mojo, Chrono Cross See tip #2. Bad stamina covered up by great evasive ability. WIZARD- 2x Magic Damage Atk. Def. MDef Spd. Lck. Stm. IQ 4 4 7 6 4 5 5 The quintessential offensive mage. MYSTIC- Reflect Attack Atk. Def. MDef Spd. Lck. Stm. IQ 7 3 4 4 7 6 4 A cool little class. Lame lame LAME Defense, but they compensate with their Reflect Attack, which sends an opponents attack in the other direction. WINDFALL- Random Ability Atk. Def. MDef Spd. Lck. Stm. IQ 7 4 4 6 6 5 3 An interesting little class. Originally modeled after Mimics, I love these dudes. V. Me If you have questions or comments, please title them something like RPG Maker or Jobs or something like that to make it easier on me when I’m scanning through the mail. I am at KupoMoogle007@aol.com +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Thanks: I would like to thank the following: God for life and the butt of steel to make me sit here and type all this GameFAQs for hosting my FAQ, and all my other random spewage. I would like to thank Kupomoogle007 for his jobs section. I would like to thank (empress_of_angels@hotmail.com) for the attack +1 skill correction! I would like to thank SOCIALDISTORT133@aol.com for some tips on the Do Not Start thing. Agetec for not releasing this game in December or later... Gobli the Goblin I want to be a boss too! And all the guys from GameFAQs who reek of awesomness! Come visit my E-Fed!!(Cheap plug) All you e-fed guys reek of awesomeness as well! http://www.angelfire.com/wrestling/wwffefed It reeks of awesomeness!!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Copyrights: RPG Maker is a copyright of ASCII, and Agetec. All Rights Reserved This Frequently Asked Question originally posted at www.gamefaqs.com, is copyright of the author. This can not be altered or transmitted or publicly displayed without the written consent of the author (dycemurder@aol.com) Copyright 2000-2001 By Dyson Turner