------------------------------------------------------ | Undaunt's RPG MAKER Magic and Special Attack Guide | ------------------------------------------------------ FAQ Creator: Undaunt (Christopher Fullone) E-mail Address: christopher_fullone@yahoo.com FAQ Created on: December 6, 2000 FAQ Updated on: December 19, 2000 FAQ Version: 1.1 This document Copyright 2000 Christopher Fullone -------------------------------------------------------------------------- Table of Contents: 1. Abstract 2. Magic Chart 3. Chart Notes 4. Magic Notes 5. System/Scenario Notes 6. Miscellaneous -------------------------------------------------------------------------- 1. Abstract: This Magic and Special Attack Guide for RPG Maker was written for the dual purpose of being a handy reference guide for game designers, and also explain a little more in detail about what each spell or attack actually does. This is my first FAQ ever, but it looks like it certainly won't be my last (I have aspirations for an RPG Maker Algorithms Guide). -------------------------------------------------------------------------- 2. Magic Chart: This chart lays out all of the different types of magic/s atks that can be created. An X under a heading means that that heading may be edited in the Magic Creation area for RPG Maker, while no mark means that that heading is grayed out (unable to be edited). All other marks are explained in the Chart Notes section. Name Typ Eff MP. Pts Cls Rng Gfx Msg Des Usage Hits ----------------- --- --- --- --- --- --- --- --- --- ----- ---- None X X X X OTH N N Inflict Damage X X X X X X X X ATT B E Recover HP X X X X X X X CUR D,B A Cure Poison X X X X X X CUR D,B A Cure Silence X X X X X X CUR B A Cure Confuse X X X X X X CUR B A Cure Sleep X X X X X X CUR B A Cure Paralyze X X X X X X CUR D,B A Cure Petrify X X X X X X CUR D,B A Cure Curse X X X X X CUR D A Revive X X X X X X CUR B A Restore Status X X X X X X CUR D,B A Decrease Attack X X X X X X X AID B E Decrease Guard X X X X X X X AID B E Decrease AGI X X X X X X X AID B E Poison X X X X X X SPC B E Silence X X X X X X SPC B E Confuse X X X X X X SPC B E Sleep X X X X X X SPC B E Paralyze X X X X X X SPC B E Petrify X X X X X X SPC B E Death X X X X X X SPC B E Increase Attack X X X X X X X AID B A Increase Guard X X X X X X X AID B A Increase AGI X X X X X X X AID B A Steal MP X X X X X X AID B E Reflect Magic X X X X X X AID B A 100% Resist Magic X X X X X X AID B A 50% Resist Magic X X X X X X AID B A 50% Resist S ATK X X X X X X AID B A Enemies HP X X X X X AID B E Dispel X X X X X AID B ALL Teleport X X X X OTH F A* Escape Dungeon X X X X OTH D A* Encounter Down X X X X OTH D A* Check Item X X X X OTH D ITEM -------------------------------------------------------------------------- 3. Chart Notes: Name: This is actually the effect of the magic/s atk, and can be named anything that you want. Type(Typ): You can select this to be Magic or a S ATK, provided S ATKs have been enabled in the Gameplay Edit menu. Effect(Eff): This is where the effect of the magic/s atk is specified. MP(MP.): This is where the amount of MP (HP for S ATKs) that is chosen to be consumed upon casting the spell. Points(Pts): This is where the amount of damage/healing/attribute gain/loss is specified. Class(Cls): Only used for attack magic/s atks, this is where you can choose to have an attack be of type MagicA, MagicB, MagicC, or None. Range(Rng): You can choose the number of targets that this will affect. Single - Hits only one target. Group - Hits a group of targets, provided they are the same type of target. The party is considered to be a group. All - Hits all enemies, or all allies. See Hits for more detail. Graphics(Gfx): The three-part audio/visual effect of the magic during battle. Message(Msg): Twenty choices are available, each choice presenting a word before the spell/s atk name, then the name, then an exclamation point. 1. Summon ~ ! 8. Radiate ~ ! 15. Raise ~ ! 2. Enchant ~ ! 9. Emit ~ ! 16. Call Forth ~ ! 3. Invoke ~ ! 10. Discharge ~ ! 17. Beckon ~ ! 4. Charm ~ ! 11. Gather ~ ! 18. Awake ~ ! 5. Call Upon ~ ! 12. Command ~ ! 19. Ignite ~ ! 6. Hurl ~ ! 13. Exhale ~ ! 20. ~ ! 7. Project ~ ! 14. Release ~ ! Description(Des): Another classification for magic. OTH - Other ATT - Attack CUR - Cure AID - Aid SPC - Special Usage: Where the magic can be used. Also, see the note below for S ATKs. N - Nowhere (Magic might be a placeholder, or may be used as a page condition. Need to check.) B - Battle (In battle, may be character knows magic, or may be magic found inside a piece of equipment or an item.) D - Dungeon (In anything that the game considers to be a dungeon, which may also be a "town", "castle", or other.) F - Field (May only be used while on the Field Map.) Note: S ATKs may only be used in battle ONLY! Which means that an S ATK that is None, Cure Curse, Teleport, Escape Dungeon, Encounter Down, or Check Item will not work at all! Keep this in mind when designing S ATKs. Hits: This tells what kind of targets the magic/s atk will hit. N - No target E - Enemies A - Allies A* - Effectively hits all allies. ALL - Hits all targets in battle. See note on Dispel. ITEM - Hits one item in item screen. See note on Check Item. ------------------------------------------------------------------------------ 4. Magic Notes: Inflict Damage - The only type of magic/s atk that can be assigned a class. Cure Curse - Will affect all cursed items on a single character if range: single is selected, or all cursed items on all characters if range: group or all is selected. Cursed items are removed from the character(s) and broken/dropped (they are gone forever). Revive - Only used in battle, and only recovers one HP. Restore Status - Removes poison, silence, confuse, sleep, paralyze, and petrify status. Will not remove dead or cursed status. Poison - Inflicts 5% damage of max HP on a target after their turn is taken. Poison will not kill though. No matter what, a target will never drop below 1 HP because of poison. If an enemy stops taking damage from poison, it is not because it "wore off"; it is because they are at 1 HP. They are still poisoned though, and if their HP increases above 1 HP, they will start taking damage from poison again. Enemies HP - This will only hit one enemy in battle. It should show their current/maximum HP, but I have not had much success with it. The enemies have no problem using it on one of my characters, but I always get ?/? for scanning an enemies HP.... Dispel - Hits everyone in battle, cancelling everyone's AID magic. This shouldn't have an effect on Steal MP, or Enemies HP, as these spells do not stay in battle. Teleport - Only usable on the Field Map (useless without one). This spell will transport the party to any other location on the Field Map that they have previously entered. Notice the "previously entered" part... if the party should happen to come across Teleport magic in a dungeon, without ever having entered that dungeon from the Field Map, they will not be able to teleport there. Use at your own risk! Escape Dungeon - Simiar to Teleport in that it will warp the party from a dungeon to the spot that they entered the dungeon from the field map. For example, I have a Town A on the field map, linked to the dungeon Town A, which also has dungeon Town A Inside for all of the interior rooms. If Escape Dungeon magic is used in the dungeon Town A or in the dungeon Town A Inside, the party will warp to Town A on the field map. Note that like Teleport, the party has to enter Town A from the field map _first_ before Escape Dungeon magic can be used! Check Item - When used, it will display the same amount of information that game designers know about that item. Value, Curse, Break, Magic, Class and everything else that was used in the item creation process will be seen by the game player. It is handy magic though.... ------------------------------------------------------------------------------ 5. System/Scenario Notes: A) Note that up to 230 total magic / special attacks can be created in the magic editor. B) In the character editor, under the magic level heading, all of the magic and special attacks created in the magic editor will be listed, but all of the special attacks will be grayed out. Only magic can be assigned a level to be learned at. Magic initially known by the character can be assigned to level 1. Magic still set at level 0 will not be learned by the character. C) Only special attacks can be learned by Skill, and up to 15 Skills can be created. Each Skill has 8 level slots to place one special attack, the level slots being +0 current level up to +7 current level. So, initially one special attack can be learned when first acquiring the Skill, and then 7 more S ATKs can be learned over the next 7 levels. D) The Event: Character Status, Learn Magic _can_ be used to learn both magic and special attacks! E) Don't forget: Monsters can use magic and special attacks too! F) You cannot cast a spell if your MP is less than the required amount. This is also true for special attacks if HP is less than the required amount. However, also like magic, special attacks can bring your HP to zero (thereby killing the character) if the cost of the S ATK is equal to the current HP of the character! G) Items can only be given magic, not S ATKs. Using an item or equipment in battle releases the stored magic exactly like if the character had the magic himself/herself, with the one exception that using magic this way, costs zero MP! H) I'm beginning to wonder if monsters have some built-in immunity to status changing magic.... ------------------------------------------------------------------------------ 6. Miscellaneous: All information that cannot be found in the game already is contributed by me. Anyone that wants to contribute any other descriptions or information may e-mail me at my e-mail address located at the top and bottom of this document, and will be credited in the location of the information, as well in this part of the FAQ. Again, this document is Copyright 2000 Christopher Fullone. It is not intended to infringe on the rights of ASCII, Agetec, or anyone else involved. This FAQ has only been authorized to be found at GameFAQs, the RPG Maker Pavilion, and at Video Game Strategies. Anyone wishing to place this FAQ on their site needs to e-mail me at the address listed below. FAQ Creator: Undaunt (Christopher Fullone) E-mail Address: christopher_fullone@yahoo.com FAQ Created on: December 6, 2000 FAQ Version: 1.1 Version 1.0 - 12/06/2000 Initial design and content. Version 1.1 - 12/19/2000 Added info on Poison, Cure Curse, Restore Status, Enemies HP, and Escape Dungeon. Added System/Scenario Notes section. This document Copyright 2000 Christopher Fullone ------------------------------------------------------------------------------