Vandal-Hearts (PlayStation Strategy RPG by Konami) A guide to the game by Richard Uyeyama V1.1 7/30/97 Copyright 1997 by Richard Uyeyama. Permission granted by author to duplicate this document in its entirity for non-profit purposes only. All other rights reserved. Vandal-Hearts(tm) is a trademark of Konami Co., Ltd. Konami is a registered trademark of Konami Co., Ltd. Copyright 1997 Konami Co., Ltd. All rights reserved. Comments, corrections, additions, etc. may be sent to Richard Uyeyama at: ruyeyama@best.com Updates to this guide may be found at Chronicles of the Vandal Heart: http://www.best.com/~ruyeyama/psx/cotvh.html Table of Contents: PR. Document History 0. Various Notes 1. The purpose of this guide 2. About the game 3. Note on terminology 4. Note on map coordinates 5. Note on class abbreviations 6. Note on the Trials of Toroah 7. Note on experience 8. Note on experience "cheating" 9. Note on translation discrepancies 10. Note on useful in-battle functions 11. Note on missing info I. A premonition of war 0. Valley of Thieves 1. Dover District, Capital Shumeria 2. Palace Ruins 3. Rhine Bridge 4. Sand Dunes of Sea *T1. Nova Trial of Toroah 5. Gadar Sea II. Island of madness 0. Village of Yuzu 1. Ygdra Canyon 2. Loris Beach *T2. Earth Trial of Toroah 3. Castle Ruins (outside) 4. Castle Ruins (inside) 5. Castle Ruins (outside 2) III. Escape to tomorrow 0. Plain of Sorrow 1. Plain of Sorrow (2) 2. Terasu Village 3. Basil Gate 4. Reed Highway 5. Prison Fortress 6. Prison Fortress (2) IV. The successor *T3. Mana Trial of Toroah 1. Khanos City 2. Great Masai Forest 3. Old Town Warehouse, Trade City Kerachi 4. Railroad (via Magic Train Station, Trade City Kerachi) *T4. Chaos Trial of Toroah 5. Fort Dain V. The legacy 0. Wart Bay 1. Torog Mountains 2. Tsukue Plains 3. Smoking Bones Cave *T5. Logos Trial of Toroah 4. Frontier Village 5. Orome Lake VI. A fool's epitaph *T6. Heaven Trial of Toroah 1. Fort Gareth 2. Cobalt Beach 3. Capital Shumeria 4. Capital Shumeria (2) EP. The End AA. Spells AB. Non-Spell Items AC. Character Names --------------------------- Prologue - Document History --------------------------- V1.1 - Notes added and expanded - Rough (not necessarily accurate) "standard" levels added - Board "dimensions" added for each battle - More enemy info (classes, stats, spells & spell points) added - Missing coordinate info (chests, hidden items) added - Hidden items listings now complete (1 addition) - Endings section added - Spell listings added (Appendix A) - Non-purchasable items (incomplete) listings added (Appendix B) - U/C / J character name correlations and ages listed (Appendix C) - Various other editings V1.0 - Battle info (Section #, location name, Victory/Defeat conditions, participants, maximum gold) - Enemy info (quantity, name, level, HPs) - Board info (treasure chest contents, hidden items, and coordinate info (incomplete) for both) - Various notes (including experience, experience cheating, Trials of Toroah...) ---------------- 0. Various Notes ---------------- 1. The purpose of this guide: This guide is not a walkthrough for the game, nor does it detail any actual strategy for any of the battles. Rather, this guide is meant as an informational resource for players of Vandal-Hearts, that they may get as much out of the game as they wish, in whatever manner suits their own personal style of play. This guide was based on the U/C version of the game, so if you are playing another version, note that there may be some differences (a few of the differences between the U/C and J versions of the game are actually mentioned herein, but there are a lot more which aren't, so...). 2. About the game: Vandal-Hearts is what I would classify as a Strategy RPG. Which means that it's not really like the standard RPG games, being that you don't get to wander about on your own, encountering things and exploring and such. Vandal-Hearts is pretty much a linear storyline, in which one gets to play the battle scenes. So it's kind of like an RPG-based (as far as character classes, buying equipment, and such) combat strategy game. It does still have some of the small RPG-ish touches to it, though (like the "So-and-so has joined the party!" music, for example). In my experience, it's a fairly unique game. 3. Note on terminology: While the game calls each of the 6 parts the game is divided into "Chapters", I shall be calling them "Acts" for the purposes of this guide, since semantically, that seems more fitting... 4. Note on map coordinates: For the treasure chests and hidden items, I've implemented an (x,y) notation to specify exact locations, where x is the number of squares East, and y is the number of squares North you go from the SW corner. The map "dimensions", detailed after the location name, are indicated similarly, so do note that these are not proper dimensions, since the starting square (the SW corner) is not counted... and so if you're looking for proper dimensions, the coordinates I give will be exactly one square short in each direction... 5. Note on class abbreviations: I've decided to use the following 2-letter abbreviations for the seven character/enemy classes: Kn - Knight Ar - Armor *Bo - Archer Ai - Airman Ma - Mage Pr - Priest Mo - Monk Pretty simple. I've just used the first two letters of each class, with the exception of the "Archer" class, which has the same first two letters as "Armor". So I'm using "Bo" instead, which, as you may have perceived, are the first two letters of "Bowman"... 6. Note on the Trials of Toroah: Completing all six Trials of Toroah allows Ash to advance from Paragon class to Vandalier class. Besides the stat bonuses and new equipment he gets as a Vandalier, Ash will also be able to use every single spell in the game (including item spells). This includes Plasma Wave (damages every enemy on the board) and Life Orb (restores all HP & MP; costs nothing to cast). I'm sure you can see the potential for abuse... ^^; Anyway... The Trials of Toroah are not like regular battles. One does not gain any normal experience during these battles. The only experience one can get is by casting spells (certain item effects count as spells) on party members (healing spells, defensive spells, etc.). Also, the amount of Gold one gains from completing a Trial is, well, quite small. And lastly, the difficulty of the enemies one faces in the Trials has not been preset, like in every other battle in the game. As it turns out, the level of experience of the enemies in the Trials of Toroah is determined solely by Ash's level. So if you're trying for all the Prisms, it actually helps (as counter-intuitive as it may seem) if Ash is actually the *lowest* ranked character in your party. In other words, whenever possible, don't use Ash at all in battle, and let all the other characters gain all the experience. Remember that experience is given according to how far below (or above) the "standard" level for that battle the character is (see experience note, below), so if Ash has been sitting out for several battles, and then accidentally strikes an opponent, or uses magic, or whatever, he'll gain a huge amount of experience at once... so be careful. Note that, since in Act III, Section 1, you only have four characters (including Ash) to guard four towers with, you'll probably have to involve Ash in this battle at some point... I've played through the game before by leaving Ash at level 10 or 11 up to this point, after which he was at level 15 (from having involved himself in this battle) pretty much for the rest of the game (i.e. until all six Prisms were acquired). Lastly, note that unlike normal battles, one has some freedom to choose when one wants to undergo one of the Trials. I've listed each of the Trials in this guide at the first spot one is capable of undergoing it, but if it suits you, you can wait until a later point in the story before entering a Trial (this has some advantages, especially for the earlier Trials, since your party will become larger (and more experienced) later on in the story, and money won't be as tight as it is near the beginning). If you choose to wait before undergoing a Trial, just make sure you remember to complete the necessary actions in order to obtain the Key (these are listed at the beginning of each Trial section in this guide) before you leave a section of the story you won't be able to get back to... 7. Note on experience: For each regular battle, there is a "standard" level of experience your characters should reach. The further below this standard level a character is, the more experience he/she will get for each successful attack or attack spell. Similarly, the further above the standard level a character is, the less experience he/she will get... I've included rough "standard" levels for each of the battles (right after the Section number). These are *not* all completely accurate, btw, as I haven't actually gone through and mathematically checked every single battle against an experience constant (Spellbind would probably serve for this purpose). So don't treat them as veritable fact or anything. For now, though, they should serve as basic guideposts of a sort... Oh, yes. As an exception to the standard experience rule detailed above, do note that when you cast a spell (certain items like herbs, mage oil, etc. also count as spells for these purposes) on another party member, the amount of experience you get is not determined by how far above or below the "standard" level you are, but rather how far above or below the *target's* level you are. 8. Note on experience "cheating": Interestingly enough, as a minor side effect of the above "casting a spell on a party member" rule, whenever you cast a spell on yourself, you always get the "at-standard" amount of experience, since your level is neither above nor below the level of the target. In other words, by repeatedly casting spells on yourself, you can raise your level as far above the "standard" level for the battle as you want, limited only by the number of spell points you have... or in the case of a level with a regen tile, limited only by the maximum level in the game (49). Your healers can repeatedly cast Mystic Shield or Bless Weapon on themselves, getting 16 or 17 experience points each time (so it generally takes 6 rounds to gain a level), and once they're at a high level, another character can use Mage Oil or something on one of them and gain a huge amount of levels all at once... Of course, if you do this to all your characters, it sort of takes the fun out of the "strategy" aspect of this Strategy RPG, so in order to get the most out of the game, you'll probably want to play through normally at least once... 9. Note on translation discrepancies: I've actually spotted a couple translation discrepancies in the U/C version of the game which I thought should be mentioned, in order to stave off any potential confusion: "Vandal Heart"? - In the U/C version of the game, while the title of the game itself is "Vandal Hearts", the sword from which the title is taken is named "Vandal Heart". No such discrepancy exists in the J version of the game, in which both are called "Vandal Hearts". Well, it only makes sense that if one was named after the other, they should probably have been translated the same (i.e. call both VHeart, or call both VHearts), right? =) "Ice Prism"? - A similar discrepancy exists in the U/C version between the "Earth Key" and the "Ice Prism". The J version has them both as "Earth", which suggests that in one of the two cases, "Earth" was mistranslated as "Ice"... "Logo Prism"? - Similarly, there is a "Logos Key"/"Logo Prism" discrepancy. Since the J version has them both as "Logos", it can be assumed that in the case of the Prism, a minor mistranslation (or maybe just a typo) of the name has occurred. 10. Note on useful in-battle functions: Triangle button - top view quick map. Square button - jump cursor to next available unused character. O button - check range of movement for enemy or expended character on your side. Checking enemy range of movement can be extremely useful for planning your own characters' movements... X button - check status (skills, spells, items) of a single unit (including enemy units). Very useful, especially for keeping track of enemy spells and spell points. Holding down the X button also allows you to speed up the cursor movement on the map, which could be useful on some of the larger/longer maps (like the 6th Trial of Toroah!). 11. Note on missing info: Lots of stuff has been added for V1.1, but there are still some things which can be added/done for future versions... - Mathematical accuracy check on the "standard" levels... - Organize and complete non-purchasable items list - Fill in missing character last names in character names section - More info on regen tiles (including which battles have them) - CD and OP/ED info Enemy info key -------------- Class # Name (Lv/HP,MP) (AT,DF,AGL) (SPELL NAME: cost) ---------------------------- Act I - A premonition of war ---------------------------- I. Section 0 (Lv.5) ------------ Valley of Thieves (15e,15n) VICTORY = Defeat of Zoot Gach DEFEAT = Death of Ash Ash(5), Clint(4), Diego(4) Kn 1 Zoot Thief Lord (1/14,2) (11,10,10) (SELF HEALING: 2) Kn 3 Brigand (1/14) (11,10,10) Bo 2 Hunter (1/12) (10,8,9) Hidden items: (14,15) MAD BOOK (NE corner, dirt hole) (15,1) L.SWORD (SE corner, tile w/splotch of color) 700 G total I. Section 1 (Lv.6) ------------ Dover District, Capital Shumeria (23e,11n) VICTORY = Arrival at Church DEFEAT = Death of Ash Ash, Clint, Diego Bo 2 Hunterimp (3/25) (16,13,5) Ai 4 War Ghost (2/22) (18,14,14) Treasure chests: SW (1,1) HERB NE (22,10) HERB Hidden items: (4,3) L.BOW (SW region, grass circle) (12,0) MUSHROOM (SE of southern house, cracked tile) 660 G total I. Section 2 (Lv.7) ------------ Palace Ruins (17e,17n) VICTORY = Destruction of Enemies DEFEAT = Death of Ash Ash, Clint, Diego Ar 9 Clay Golem (6/56) (34,37,20) Treasure chests: S (8,1) ELIXIR NE (15,16) HERB Hidden items: (14,0) FIRE GEM (SE corner, dirt hole) 810 G total I. Section 3 (Lv.8) ------------ Rhine Bridge (23e,11n) VICTORY = Destruction of Enemies DEFEAT = Death of Ash Ash, Clint, Diego, Eleni(7), Huxley(7) (+Kira(8), after 2 rounds) Kn 6 Brigand (5/42) (26,23,23) Bo 2 Hunter (5/37) (23,18,22) Ai 4 Hell Bat (5/45) (32,25,24) 1560 G total I. Section 4 (Lv.9) ------------ Sand Dunes of Sea (17e,17n) VICTORY = Defeat of Monster DEFEAT = Death of Ash Ash, Clint, Diego, Eleni, Huxley, Kira Ar 1 Death Ant (10/88) (51,55,30) Mo 6 Ant Arm (1/13) (9,8,11) (inf.; max 6; up to +4/round; 0 Exp./G) 900 G total 1st Trial of Toroah (I.Sct.5) ============================= *Tavern, Port City Minato - talk to Woman, get KEY OF NOVA Give KEY to Ash, enter Dojo (any), then select Leave option Nova Trial (18e,15n) VICTORY = Destruction of Enemies DEFEAT = Death of Ash (Ash, Clint, Diego, Eleni, Huxley, Kira, Grog(9)) Kn 4 Buccaneer Bo 4 Hunterimp Ar 2 Dark Golem Ai 2 War Ghost Ai 2 Sparkie Treasure chest: (7,8) NOVA PRISM 140 G total I. Section 5 (Lv.9) ------------ Gadar Sea (20e,20n) VICTORY = Defeat of Hassan DEFEAT = Death of Ash Ash, Clint, Diego, Eleni, Huxley, Kira, Grog(9) Ar 1 Hassan Madcaptain (8/72,9) (43,46,25) (HEALING: 3) Kn 8 Buccaneer (6/49) (30,26,26) Bo 4 Corsair (6/44) (26,21,25) 2380 G total ------------------------------------------------------------- End, Act I -------------------------- Act II - Island of madness -------------------------- II. Section 0 (Lv.10) ------------- Village of Yuzu (23e,11n) VICTORY = Destruction of Statues DEFEAT = Death of Ash and [or] Villagers Ash, Clint, Diego, Eleni, Huxley, Kira, Grog Ma 7 Evilstatue (5/33,12) (15,12,28) (PIERCING LIGHT: 3) Mo *9 Villager (1/13) (9,8,11) (Don't kill the innocent villagers!) Treasure Chests: Center area (9,6) HERB E (22,6) MAGE OIL Hidden items: (10,2) MOON PIE (S side, by gap in fence, dirt crater) (11,11) MUSHROOM (N side, dirt hole) 1330 G total II. Section 1 (Lv.10) ------------- Ygdra Canyon (23e,17n) VICTORY = Destruction of Enemies DEFEAT = Death of Ash or Dolan Ash, Clint, Diego, Eleni, Huxley, Kira, Grog, Dolan(10), Amon(9), Sara(9) Kn 10 Madsoldier (8/63) (38,33,33) Mo 5 Guarddog (6/45) (24,22,30) Treasure chests: SE (22,2) MOODRING NE (22,16) ELIXIR Hidden items: (1,0) MAD BOOK (SW corner, dirt crater) (1,17) *MACROMAN (NW corner, dirt hole) (Chaos Key item!) 3150 G total II. Section 2 (Lv.11) ------------- Loris Beach (13e,27n) VICTORY = Destruction of Enemies DEFEAT = Death of Ash Ash, Clint, Diego, Eleni, Huxley, Kira, Grog, Dolan, Amon, Sara Kn 6 Madsoldier (9/70) (42,36,36) Bo 3 Shooterimp (9/63) (36,29,34) Ar 3 Dark Golem (9/80) (47,51,27) Ai 3 Bloodghost (9/75) (51,40,38) Hidden items: (8,1) *BANANA (S edge, middle of cross-shaped swamp) 3600 G total 2nd Trial of Toroah (II.Sct.3) ============================== *Tavern, Village of Yuzu - If you got BANANA from II.2, talk to Young Man and get KEY OF EARTH Give KEY to Ash, enter Dojo (any), then select Leave option Earth Trial (23e,15n) VICTORY = Destruction of Enemies DEFEAT = Death of Ash (Ash, Clint, Diego, Eleni, Huxley, Kira, Grog, Dolan, Amon, Sara) Bo 3 Hunter Bo 3 Hunterimp Bo 3 Corsair Bo 3 Shooterimp Bo 2 Grenadier Bo 2 C.Archer Treasure chest: (12,7) ICE [EARTH] P. (Earth Prism) 160 G total II. Section 3 (Lv.12) ------------- Castle Ruins (outside) (31e,15n) VICTORY = Arrival at Entrance DEFEAT = Death of Ash Ash, Clint, Diego, Eleni, Huxley, Kira, Grog, Dolan, Amon, Sara Kn 6 Madsoldier (11/84) (49,43,43) Bo 4 Shooterimp (9/63) (36,29,34) Ar 2 Dark Golem (11/96) (56,60,32) Ai 3 Bloodghost (11/90) (60,47,45) Ma 2 Evilstatue (11/66,12) (28,23,52) (PIERCING LIGHT: 3) Treasure chests: S (15,1) MAGE OIL N (15,14) MOODRING Hidden items: (7,7) IRONBOOT (Archer guard area, western edge) (23,15) CHAIN (Mail) (NE, main island, X marks the spot) 4590 G total II. Section 4 (Lv.13) ------------- Castle Ruins (inside) (14e,27n) VICTORY = Defeat of Magnus DEFEAT = Death of Ash Ash, Clint, Diego, Eleni, Huxley, Kira, Grog, Dolan, Amon, Sara Ar 1 Magnus Dark Lord (15/128,18) (73,79,42) (SELF HEALING: 2, RAINBOW STORM: 7) Kn 4 Madsoldier (12/91) (53,46,46) Bo 3 Shooterimp (11/75) (43,34,41) Ar 2 Dark Golem (12/104) (60,65,35) Ai 3 Bloodghost (12/97) (65,51,49) 4200 G total II. Section 5 (Lv.14) ------------- Castle Ruins (outside 2) (19e,19n) VICTORY = Conquest Within 6 Turns DEFEAT = Death of Ash or Time Up Ash, Clint, Diego, Grog, Dolan, Amon, Sara Mo 12 Guarddog (1/13) (9,8,11) Hidden items: (19,0) MAGE GEM (SE corner, dirt hole) (19,17) GOLDCOIN (NE corner, crater) 3960 G total ------------------------------------------------------------- End, Act II ---------------------------- Act III - Escape to tomorrow ---------------------------- III. Section 0 (Lv.14) -------------- Plain of Sorrow (16e,16n) VICTORY = Destruction of Enemies DEFEAT = Death of Ash Ash, Grog, Sara Ai 5 Sparkie (8/67) (46,36,35) 1850 G total III. Section 1 (Lv.15) -------------- Plain of Sorrow (2) (16e,16n) VICTORY = Defend Towers 5 Turns DEFEAT = Death of Ash or Towers Ash, Grog, Sara, Zohar(14) (advance Zohar before this battle!) * 4 Mage Tower (1/14) (0,5,0) (Protect these!) Ai 6 Sparkie (8/67) (46,36,35) init. (10/82) (55,43,42) repl. (infinite; 6 max; up to +4/turn) ???? G total (410 G per Sparkie) III. Section 2 (Lv.15) -------------- Terasu Village (23e,17n) VICTORY = Destruction of Enemies DEFEAT = Death of Ash Ash, Diego, Huxley, Grog, Dolan, Sara, Zohar, Clive NPC(15) (CPU-run) Kn 1 Zoot Thief Lord (17/126,4) (72,63,63) (SELF HEALING: 2) Kn 5 Centurion (12/91) (53,46,46) Bo 3 Grenadier (11/75) (43,34,41) Ai 3 Blood Bat (12/97) (65,51,49) Ma 1 Warlock (14/82,20) (34,29,64) (RAINBOW STROKE: 5) Pr 1 Deacon (14/75,18) (40,32,65) (HEALING: 3) Treasure chests: SW (6,1) ELIXIR NE (22,17) MEGAHERB Hidden items: (0,7) UNICORN (W edge, crater) (13,16) GOLDCOIN (N edge, dirt hole) 6750 G total III. Section 3 (Lv.16) -------------- Basil Gate (15e,19n) VICTORY = Destruction of Enemies DEFEAT = Death of Ash Ash, Diego, Huxley, Grog, Dolan, Sara, Zohar Kn 4 Centurion (14/105) (61,53,53) Bo 2 Grenadier (14/94) (53,42,50) Ai 2 Blood Bat (14/112) (74,58,56) Ma 1 Warlock (14/82,20) (34,29,64) (RAINBOW STROKE: 5) Pr 1 Deacon (14/75,18) (40,32,65) (HEALING: 3) Treasure chests: S (9,4) MEGAHERB NE (14,18) MAGE GEM Hidden items: (7,16) IRONBOOT (by N regen square, X marks the spot) (14,2) *TAROT (SE corner, X marks the spot) (Chaos Key item!) 5000 G total III. Section 4 (Lv.17) -------------- Reed Highway (47e,11n) VICTORY = Destruction of Enemies DEFEAT = Death of Ash / Enemy Escape Ash, Diego, Huxley, Grog, Dolan, Sara, Zohar Bo 1 Lando Hitman (19/126,4) (69,55,66) (SELF HEALING: 2) Kn 2 Centurion (15/112) (65,56,56) Bo 2 C.Archer (15/100) (56,45,53) Mo 4 Guarddog (18/123) (60,56,76) Hidden items: (46,5) M.STAFF 5500 G total III. Section 5 (Lv.15) -------------- Prison Fortress (23e,15n) VICTORY = Destruction of Enemies DEFEAT = Death of Clint Clint, Eleni, Amon, Darius(14) Mo *2 Mimic (18/123) (60,56,76) Ar 8 Juggernaut (13/112) (64,69,37) Treasure chests: (7,11) *Mimic (9,12) MEGAHERB (15,12) *Mimic (17,12) S.STAFF (20,8) MEGAHERB (22,1) GRIMHELM 6000 G total III. Section 6 (Lv.16) -------------- Prison Fortress (2) (16e,21n) VICTORY = Defeat of Dumas DEFEAT = Death of Clint Clint, Eleni, Amon, Darius (+Ash, Diego, Huxley, Grog, Dolan, Sara, Zohar, after 1 turn) Ar 1 Dumas Jailmaster (18/152,6) (86,93,50) (SELF HEALING: 2) Kn 2 Centurion (13/98) (57,49,49) Kn 2 Centurion (14/105) (61,53,53) Bo 3 Grenadier (12,81) (46,37,44) Ar 2 Juggernaut (14/120) (69,74,40) Ma 2 Warlock (15/88,20) (36,31,68) (RAINBOW STROKE: 5) Pr 2 Deacon (15/80,18) (42,34,69) (HEALING: 3) Ai 3 Blood Bat (16/127) (83,65,63) Hidden items: (0,15) MANA KEY (outer lower level, fractured crater) (for easier access, switch opens (3,6-7-8) gate) (9,1) GOLDCOIN (outer lower level, spiral marked tile) Loot: Zen Robe (from defeating Dumas) 11880 G total ------------------------------------------------------------- End, Act III ---------------------- Act IV - The successor ---------------------- 3rd Trial of Toroah (IV.Sct.1) ============================== (Khanos City) - If you got MANA KEY from III.6... Give KEY to Ash, enter Dojo (any), then select Leave option Mana Trial (23e,20n) VICTORY = Destruction of Enemies DEFEAT = Death of Ash (Ash, Clint, Diego, Eleni, Huxley, Grog, Dolan, Amon, Sara, Zohar, Darius) Kn 1 Brigand (Leave Brigand or Mimic alive until you have MANA PRISM!) Mo *19 Mimic Treasure chests: (7,4) *Mimic (7,16) *Mimic (10,1) *Mimic (10,7) *Mimic (10,13) *Mimic (10,19) *Mimic (13,4) *Mimic (13,10) *Mimic (13,16) *Mimic (16,1) *Mimic (16,7) *Mimic (16,13) *Mimic (16,19) *Mimic (19,4) *Mimic (19,10) *Mimic (19,16) *Mimic (22,1) MANA P. (Prism) (22,7) *Mimic (22,13) *Mimic (22,19) *Mimic 200 G total IV. Section 1 (Lv.16) ------------- Khanos City (19e,27n) VICTORY = Arrival at Village Exit DEFEAT = Death of Ash Ash, Clint, Diego, Eleni, Huxley, Grog, Dolan, Amon, Sara, Zohar, Darius (Advance Darius before this battle!) Kn 1 Kane Assassin (22/161,20) (91,79,79) (HEALING CIRCLE(2): 5) Bo 1 Sabina Valkyrie (18/119,24) (66,53,63) (HYPER HEALING: 8) Ar 1 Dallas Greatarmor (21/176,15) (99,107,57) (EXTRA HEALING: 5) Mo 1 Kurtz War Master (21/143,30) (69,65,88) (DAGGER STORM: 5) Kn 10 C.Knight (19/140) (80,69,69) Ar 2 C.Armor (19/160) (90,97,52) Ai 2 C.Hawk (18/142) (93,73,70) Treasure chests: E (18,15) HOLY H2O NE (18,21) AURA GEM Hidden items: (13,26) GOLD AXE (NE area, tile marked by 3 holes) 15840 G total IV. Section 2 (Lv.18) ------------- Great Masai Forest (19e,23n) VICTORY = Destruction of Enemies DEFEAT = Death of Ash Ash, Clint, Diego, Eleni, Huxley, Grog, Dolan, Amon, Sara, Zohar, Darius Bo 12 Bugaboo (10/69) (39,31,37) Kn 10 Wight (11/84) (49,43,43) Hidden items: (11,5) AURA GEM (S area, spiral-marked tile) (17,22) KINGFOIL (NE corner, cracked crater) 17160 G total IV. Section 3 (Lv.19) ------------- Old Town Warehouse, Trade City Kerachi (22e,22n) VICTORY = Destruction of Enemies DEFEAT = Death of Ash Ash, Clint, Diego, Eleni, Huxley, Grog, Dolan, Amon, Sara, Zohar, Darius Kn 8 Skeleton (16,119) (68,59,59) Bo 4 Eggworm (13,88) (49,39,47) Ar 4 Gold Golem (16/136) (77,83,45) 13760 G total IV. Section 4 (Lv.20) ------------- Railroad (via Magic Train Station, Trade City Kerachi) (63e,7n) VICTORY = Defeat of Dallas DEFEAT = Death of Ash Ash, Clint, Diego, Eleni, Huxley, Grog, Dolan, Amon, Sara, Zohar, Darius Ar 1 Dallas Greatarmor (21/176,15) (99,107,57) (EXTRA HEALING: 5) Kn 8 C.Knight (17/126) (72,63,63) Bo 4 C.Shooter (17/113) (63,50,60) Ar 4 C.Armor (18/152) (86,93,50) Hidden items: (11,3) *RAMEN (front car, grate) (Chaos Key item!) Car release schedule: 1: 2 turns; 2: 5 turns; 3: 8 turns; 4: 11 turns 16920 G total 4th Trial of Toroah (IV.Sct.5) ============================== *Tavern, Trade City Kerachi - If you got MACROMAN (II.1), TAROT (III.3), and RAMEN (IV.4), talk to Man and get CHAOS KEY Give KEY to Ash, enter Dojo (any), then select Leave option Chaos Trial (19e,15n) VICTORY = Destruction of Enemies DEFEAT = Death of Ash Ash, Clint, Diego, Eleni, Huxley, Grog, Dolan, Amon, Sara, Zohar, Darius Ar 3 Clay Golem Ar 7 Dark Golem Ar 8 Gold Golem Treasure chest: (13,14) CHAOS P. (Prism) 180 G total IV. Section 5 (Lv.21) ------------- Fort Dain (22e,22n) VICTORY = Destroy devices in 8 turns DEFEAT = Death of Ash or Kira Ash, Clint, Diego, Eleni, Huxley, Grog, Dolan, Amon, Sara, Zohar, Darius [Kira(1/14)(0,5,0) marked as an enemy for this battle, but... save her!] -- 8 Death Dev.(Device) (1/14) (0,5,0) Kn 4 Skeleton (20/147) (84,73,73) Bo 2 Eggworm (19/126) (69,55,66) Ar 3 Gold Golem (20/168) (95,102,55) Ai 4 Acid Ghost (20/157) (102,80,77) Ma 2 Deathangel (19/110,25) (45,38,84) (THUNDER BALL: 5, HARMFUL WAVE: 5) Treasure chests: NE (21,17) L.MASK SW (3,1) LIFE ORB Hidden items: (18,1) MITHRIL (SE corner, spiral-marked tile) (9,21) KINGFOIL (N side, cracked crater) 16400 G total ------------------------------------------------------------- End, Act IV ------------------ Act V - The legacy ------------------ V. Section 0 (Lv.22) ------------ Wart Bay (20e,23n) VICTORY = Destruction of Enemies DEFEAT = Death of Ash Ash,Clint,Diego,Eleni,Huxley,Kira(21),Grog,Dolan,Amon,Sara,Zohar,Darius (Advance Kira before this battle!) Kn 2 Skeleton (19/140) (80,69,69) Bo 4 Eggworm (18/119) (66,53,63) Ar 4 Gold Golem (19/160) (90,97,52) Ai 2 Acid Ghost (19/150) (97,76,73) Ma 2 Deathangel (18/104,25) (43,36,80) (THUNDER BALL: 5, HARMFUL WAVE: 5) Mo *1 Mimic (21/143) (69,65,88) Treasure chests: NW (7,22) *Mimic (21/143) NE (16,22) PLATE (Mail) 17100 G total V. Section 1 (Lv.22) ------------ Torog Mountains (31e,15n) VICTORY = Defeat of Kurtz DEFEAT = Death of Ash Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius Mo 1 Kurtz War Master (23/156,30) (75,70,95) (DAGGER STORM: 5) Ma 1 C. Warlock (21/121,20) (49,42,92) (MAGIC ARROW: 5, ROLLING THUNDER: 5) Pr 2 C. Priest (21/110,20) (57,46,93) (EXTRA HEALING: 5) Ar 4 C. Armor (26/216) (121,130,70) Bo 2 C. Shooter (21/138) (76,61,72) Ai 6 C. Hawk (23/180) (116,91,87) Hidden items: (0,7) MITHRIL (W edge, tile w/3 paw prints in the snow) (29,12) HELSTONE (NE corner, tile w/3 paw prints in the snow) Loot: P.CLAWS (from defeating Kurtz) 21420 G total V. Section 2 (Lv.23) ------------ Tsukue Plains (23e,23n) VICTORY = Destruction of Enemies DEFEAT = Death of Ash Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius (save Leena and Villager) Kn 2 Skeleton (22/161) (91,79,79) Bo 3 Eggworm (22/144) (79,63,75) Ar 6 Gold Golem (22/184) (103,111,60) Ai 2 Acid Ghost (22/172) (111,87,84) Ma 2 Deathangel (22/126,25) (51,43,96) (THUNDER BALL: 5, HARMFUL WAVE: 5) Mo *1 Mimic (23/156) (75,70,90) Treasure chest: Center (12,12) *Mimic (23/156) 22080 G total V. Section 3 (Lv.24) ------------ Smoking Bones Cave (23e,19n) VICTORY = Defeat of Dragon DEFEAT = Death of Ash Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius Ai 1 Salamander (26/202) (130,102,98) (defeat Salamander!) Kn 4 Skeleton (23/168) (95,83,83) Bo 3 Eggworm (23/151) (83,66,79) Ar 4 Gold Golem (23/192) (108,116,62) Ai 3 Acid Ghost (23/180) (116,91,87) Treasure chest: S side (13,6) D.SPEAR Hidden items: (15,13) LOGOS K.(Key) (middle of smallest lava pool) Loot: WYRMFANG (from defeating Salamander) 24320 G total 5th Trial of Toroah (V.Sct.4) ============================= (Pioneer Town Sorbo) - If you got LOGOS KEY from V.3... Give KEY to Ash, enter Dojo (any), then select Leave option Logos Trial (19e,19n) VICTORY = Destruction of Enemies DEFEAT = Death of Ash Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius Ar 13 Guardian Bo 5 Basilisk Ma 2 Dark Mage (DARK HURRICANE: 8, EVIL STREAM: 8) Ai 7 Salamander Tresure chest: (17,2) LOGO [LOGOS] P. (Logos Prism) 270 G total V. Section 4 (Lv.25) ------------ Frontier Village (31e,15n) VICTORY = Defeat of Sabina DEFEAT = Death of Ash Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius Bo 1 Sabina Valkyrie (28/182,24) (99,79,94) (HYPER HEALING: 8) Bo 4 C. Shooter (25/163) (89,71,85) Ar 3 C. Armor (26/216) (121,130,70) Ar 6 C. Armor (29/240) (134,144,77) Ma 2 C. Warlock (25/143,20) (58,49,108) (MAGIC ARROW: 5, ROLLING THUNDER: 5) Pr 2 C. Priest (25/130,20) (67,54,110) (EXTRA HEALING: 5) Pr 1 C. Priest (29/150,20) (77,62,126) (EXTRA HEALING: 5) After 3 turns: Kn +1 Kane Assassin (29/210,20) (118,103,103) (HEALING CIRCLE(2): 5) Kn +3 C. Knight (25/182) (103,89,89) Ai +2 C. Hawk (24/187) (121,95,91) Hidden items: (10,1) MITHRIL (SW area, by S house, cracked tile) (31,5) SHIVBOOK (SE area, by SE house, cracked tile) Loot: RUNE BOW (from defeating Sabina) 44820 G total V. Section 5 (Lv.26) ------------ Orome Lake (27e,13n) VICTORY = Move Leena to Entrance DEFEAT = Death of Ash or Leena Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius, Leena NPC(25) Ar 4 Guardian (25/208) (116,125,67) Bo 4 Basilisk (24/157) (86,69,82) After Leena reaches spell square at (11,2): Ar +4 Guardian (24,200) (112,121,65) Bo +2 Basilisk (23,151) (83,66,79) After Leena reaches spell square at (17,11): Ar +2 Guardian (24/200) (112,121,65) Treasure chests: S (18,1) WYRMFANG NE (21,13) GOLD AXE 29120 G total ------------------------------------------------------------- End, Act V ------------------------- Act VI - A fool's epitaph ------------------------- 6th Trial of Toroah (VI.Sct.1) ============================== *Tavern, Glasgow City - If you have NOVA, EARTH (ice), MANA, CHAOS, and LOGOS PRISMS, talk to Weird Man to get HEAVEN KEY Give KEY to Ash, enter Dojo (any), then select Leave option Heaven Trial (63e,1n) VICTORY = Destruction of Enemies DEFEAT = Death of Ash Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius Ma 2 Evilstatue (PIERCING LIGHT: 3) Bo 4 Sabina Valkyrie (HYPER HEALING: 8) Mo 4 Kurtz War Master (DAGGER STORM: 5) Ar 3 Dallas Greatarmor (EXTRA HEALING: 5) Ma 4 Dark Mage (DARK HURRICANE: 8, EVIL STREAM: 8) Bo 2 Lando Hitman (SELF HEALING: 2) Ar 4 Dumas Jailmaster (SELF HEALING: 2) Kn 4 Zoot Thief Lord (SELF HEALING: 2) Treasure chest: End of path (62,1): HEAVEN P.(Prism) (obtaining HEAVEN PRISM allows Ash to advance to Vandalier class (at Dojo) after Paragon class) 270 G total VI. Section 1 (Lv.27) ------------- Fort Gareth (43e,13n) VICTORY = Defeat of Kane DEFEAT = Death of Ash Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius Kn 1 Kane Assassin * (29/210,20) (118,103,103) (HEALING CIRCLE(2): 5) Kn 6 C. Knight (27/196) (111,96,96) Bo 4 C. Shooter (26/170) (93,74,88) Ar 6 C. Armor (27/224) (125,135,72) Ma 3 C. Warlock (26/148,20) (60,51,112) (MAGIC ARROW: 5, ROLLING THUNDER: 5) Pr 3 C. Priest (26/135,20) (70,56,114) (EXTRA HEALING: 5) After gate is destroyed, Xeno transforms Kane into: Kn *1 Kane Blk Knight (30/217,25) (122,106,106) (PLASMA WAVE: 15) Hidden items: (40,8) NCKLACE (E edge, manhole) Loot: CALIBURN (from defeating Kane) 48000 G total VI. Section 2 (Lv.28) ------------- Cobalt Beach (23e,15n) VICTORY = Destruction of Enemies DEFEAT = Death of Ash Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius Kn 7 Centurion (28/203) (114,99,99) Bo 4 Grenadier (28/182) (99,79,94) Ai 4 Blood Bat (28/217) (139,109,105) Treasure chests: SW (3,2) LIFE ORB E (18,7) HOLY H2O NE (20,13) RAGNAROK (Axe) 33000 G total VI. Section 3 (Lv.28) ------------- Capital Shumeria (25e,16n) VICTORY = Defeat of Xeno DEFEAT = Death of Ash Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius Ma 1 Xeno (34/192,45) (77,65,144) (DARK FIRE: 15, EXPLOSION: 15) Kn 4 Hellknight (29/210) (118,103,103) Bo 2 M. Cannon (28/182) (99,79,94) Ar 2 Mega Guard (30/248) (138,149,80) Ai 4 Bahamut (29/225) (144,113,108) Ma 4 Dark Mage (29/165,40) (66,56,124) (DARK HURRICANE: 8, EVIL STREAM: 8) Hidden items: (7,7) MOJOROBE (W of fountain, manhole) (20,4) GOLD AXE (SE of fountain, manhole) Loot: RUNEWAND (from defeating Xeno) 43200 G total VI. Section 4 (Lv.30) ------------- Capital Shumeria (2) (25e,16n) VICTORY = Defeat of Dolf DEFEAT = Death of Ash Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius Ar 1 Dolf Doom Lord (34/280,30) (165,167,90) (HEALING CIRCLE(2): 5) Ar 3 Mega Guard (30/248) (138,149,80) Bo 3 M. Cannon (29/189) (103,82,97) Ai 3 Bahamut (30/232) (149,117,112) Kn 3 Hellknight (30/217) (122,106,106) Ma 2 Dark Mage (30/170,40) (69,58,128) (DARK HURRICANE: 8, EVIL STREAM: 8) After Dolf Doom Lord is defeated: Pr +1 Dolf Dark Angel (32/165,99) (85,68,138) (DYNAMO HUM: 20) 45900 G total ------------------------------------------------------------- End, Act VI ------------------ Epilogue - The End ------------------ As it turns out, there are (as far as I can tell) only 2 endings to Vandal-Hearts, which are, truth to tell, almost exactly the same. First, there's the standard ending, which goes through the story wrap-up, the FMV and credits, and the epilogue scene, and finishes up with the END page, showing Eleni's book, lying open on her desk. To get the other ending, Ash must be a Vandalier (obtain all prisms, then advance him from Paragon class to Vandalier class at a Dojo). The game ending with Ash as a Vandalier seems to be exactly the same as the standard ending, except that the END page picture is different (I personally liked the Eleni book one, but...), and as a small bonus, you get a Congratulations screen after the END page, during which you get to hear an OP theme reprise (it's slightly different). Oh, the Congratulations screen also hints at a potential sequel... (fin) ------------------- Appendix A - Spells ------------------- Note: Spell info taken from U/C version of game... Key --- Spell Name spell type RNG,FLD cost Hero Spells ----------- Faerie Light healing magic 0,0 2 Ice Storm attack magic 1,0 4 Rolling Fire attack magic 2,1 8 Faerie Star healing magic 2,0 5 Delta Mirage attack magic 1,0 10 Mage Spells ----------- Dark Star attack magic 4,0 2 Spellbind hold magic 5,0 2 Piercing Ray attack magic 4,1 4 Envenom poison magic 5,0 3 Phase Shift attack magic 0,7 12 Roman Fire attack magic 5,2 6 Poison Cloud poison magic 5,2 4 Spread Force attack magic 0,3 7 Avalanche attack magic 6,0 9 Salamander attack magic 0,10 14 Healer Spells ------------- Healing healing magic 4,0 3 Mystic Shield defense up 4,0 3 Cure cure status 4,0 2 Healing Plus healing magic 4,1 4 Bless Weapon attack up 4,0 3 Holy Lightning attack magic 4,0 7 Ultra Healing healing magic 5,2 5 Magic Charge restores (10) MP 4,0 10 Holy Pressure attack magic 5,1 7 Supreme Healing healing magic inf,inf 30 Monk Spells ----------- Stone Shower attack magic 0,1 10 Cure Wide cure status 0,1 4 Healing Circle(1) healing magic 0,1 6 Perfect Guard protect magic (AGL up) 4,0 15 Thunder Flash attack magic 0,2 12 Healing Wave healing magic 0,2 10 Mystic Energy DEF,AT up 4,0 15 Enemy Spells ------------ Self Healing healing magic 0,0 2 Healing healing magic 4,0 3 Extra Healing healing magic 5,1 5 Hyper Healing healing magic 5,2 8 Healing Circle(2) healing magic 0,1 5 Piercing Light attack magic 4,0 3 Rainbow Stroke attack magic 6,0 5 Magic Arrow attack magic 5,1 5 Thunder Ball attack magic 5,2 5 Dark Hurricane attack magic 6,1 8 Rainbow Storm attack magic 4,2 7 Dagger Storm attack magic 0,1 5 Plasma Wave attack magic inf,inf 15 Dark Fire attack magic 5,2 15 Explosion attack magic 6,0 15 Dynamo Hum attack magic 0,2 20 Rolling Thunder attack magic 8,0 5 (0 for Vandalier) Harmful Wave attack magic 8,0 5 (0 for Vandalier) Evil Stream attack magic 9,0 8 (0 for Vandalier) Item Spells ----------- Herb restores HP 1,0 Megaherb restores HP 1,0 Elixir cures status 1,0 Mage Oil restores 4 MP 1,0 Mage Gem restores 10 MP 1,0 Life Orb restores all HP,MP 1,0 Holy H2O restores party HP inf,inf Fire Gem attack item 3,1 Moodring attack item 0,2 Aura Gem attack item 5,3 Wyrmfang attack item 0,8 Mad Book hold magic 5,0 (Spellbind) Mushroom poison magic 5,2 (Poison Cloud) Moon Pie restores HP 0,0 (Self Healing) Ironboot protect magic 4,0 (Perfect Guard) Unicorn attack magic 4,2 (Rainbow Storm) Kingfoil restores HP 0,1 (Healing Circle) Helstone attack item 5,2 (Thunder Ball) Shivbook attack item 0,1 (Dagger Storm) Ncklace attack item 6,1 (Dark Hurricane) ---------------------------- Appendix B - Non-Spell Items ---------------------------- Non-purchasable non-spell items. This section is still fairly rough. I haven't checked everything, so some of these may not belong on the list, and there are definitely some items which are missing... Key --- Item description bonuses sell price Weapons ------- Caliburn legendary sword AT+28 4000 Rune Bow rune bow AT+25 3400 S.Staff spirit staff AT+10 1000 Runewand runewand AT+14 3000 Ragnarok ragnarok (axe) AT+39 4500 D.Spear dragon spear AT+14 4000 P.Claws panzer claws AT+20 1200 Gold Axe golden axe AT+0 4000 Armor ----- L.Mask leather mask DF+11 700 Plate plate armor AT[DF]+32 1200 Zen Robe zen robe DF+20 900 MojoRobe mojo robe DF+26 2590 Item ---- Goldcoin rare and expensive antique coins 1000 Mithril precious metal used in alchemy 5000 ---------------------------- Appendix C - Character Names ---------------------------- In case anybody is interested, here's how the U/C and J version names correspond (complete accuracy of some romanizations not necessarily guaranteed...). I'm also including character ages for those characters whose ages I've been able to find: U/C version name Age J version name ---------------- --- -------------- Ash Lambert 24 (same) Clint Picard 27 Keith Bardeaux Diego Renault 21 Jose Carpas Eleni Dunbar 19 Elina Sorn Huxley Hobbes 65 Holx Turner Kira Wulfstan 22 Leen Shiva Grog Drinkwater 26 Lador Marx Dolan ???? 41 Dorman Gallan Amon ???? 18 Amon Miguel Sara ???? 17 Celia Larna Zohar Abu Sa'id 49 Samdera Luce Darius ???? 66 Gennius Steinhoff Dolf Crowley 31 Dolf Choir Hel Spites 57 Hel Shubites Kane Spites 25 Kane Shubites Sabina ???? 23 Sabini Doom Lando ???? 24 Lando Height Dallas ???? 28 Dallas Magnar Kurtz ???? 35 Kurtz Morrison Gen. Magnus Dunbar 47 General Berasco Sorn Aldor Lambert Uru Lambert Arris the Sage (same) Carlo Lisbon Crus Lizmon Clive Beckett Klaus Beckner Cnt. Roland Claymore Count Claymore Hassan the Pirate Red Rum the Pirate Leena (same) Orosius Padwin Xeno Calimani Gamo Zash Special Thanks: Thanks go to the Konami Official Guide (PSX) to Vandal Hearts (Secrets Data volume), a very useful resource I used to check to make sure I found all the hidden items, and for looking up the Japanese character names and ages, and some other stuff... If anybody's interested in obtaining a copy of their own (yes, the guide is in Japanese), here's the identifying data: Konami Official Guide (PlayStation) Perfect Series Vandal Hearts - ushinawareta kodai bunmei - Koushiki Guide - Secret Data-hen hakkou (published by): Konami Kabushiki-gaisha hatsubai (sold/distributed by): Kabushiki-gaisha Shinkigen-sha First publication: 1996 Dec 17 ISBN4-88317-659-2 1000 (y)en Lots of info in there. Character (lots of info), enemy, spell, and item data... hidden item data... Vandalier and Trial data... Ishtaria World Guide (including shop data and timeline)... interviews... music data... CG gallery... Lots of stuff. Lastly, for those of you interested in battle strategy for the game, there's also a Strategy volume equivalent to this Secrets Data guide, but as I don't have the ISBN number for that, you'll have to get your local (or not so local) store to help you out there... ------------------------------------------------------------------------- Comments, corrections, additions, etc. may be sent to Richard Uyeyama at: ruyeyama@best.com Updates to this guide may be found at Chronicles of the Vandal Heart: http://www.best.com/~ruyeyama/psx/cotvh.html -------------------------------------------------------------------------