BRANDISH GUIDE BY Jax Aagar Created on March 25, 2002 Email me at cerubix_7@hotmail.com Version 1.2 -------------------- TABLE OF CONTENTS -------------------- A. Version B. Introduction C. Disclaimer D. For The Novice E. Walkthrough -Ruins -Tower F. Secrets G. Plaques H. Item List I. Shop List J. Bestiary K. Game Script L. Misc. Questions M. Special Thanks ------------------- Part A: VERSION ------------------- Version 1.0 -Entire guide put together, Item list, Menu screen, Walkthrough, Shop list, etc. -Walkthrough finished up to the Ruins area, along with the bestiary. -Basically, everything done up to the end of the Ruins part of Brandish. Version 1.2 Updated at 4-8-02 -Changed format of Parts for better viewing, hopefully. -Got up to Tower 4F, bestiary, treasures, shops and dialogues updated. Next update will probably be the entire area of the Tower, probably… ------------------------ Part B: INTRODUCTION ------------------------ Let me get to the big picture. This FAQ was made when I realized afterward that no one would EVER do one for this game. I made it because I really do like and enjoy Brandish, the posters at the message boards on GameFAQs contributed to the idea of this guide and myself for actually putting the time to finally do this. I don't believe anyone would really use this guide that much, (Like people actually play this game…least they're missing out on a very excellent one.) but I could be wrong on the matter. It's just that the one Hints and Tips is really not all that helpful (Especially when it came to the infamous Tower puzzle switches!!!) but it was the only source left for help, so there you have it. Now my friends, on to the Brandish Guide! ---------------------- Part C: DISCLAIMER ---------------------- For liability purposes, if anything happens when you play Brandish on an emulator or console, I am not responsible for loss of data or damage. No illegal use of this document in any way, plagiarizing, use for own without my consent, use for sale, you know, the usual. All you have to do is ask me and I will gladly see that you will get the answer you were looking for. Just ask, it never hurts you know. Failure to comply will result in severe punishment! -------------------------- Part D: FOR THE NOVICE -------------------------- This is for the beginners out there, if there are some that is. Anyway, this is here for people who have no clue how to work the game. I will show you the how to maneuver through the game, what all those cool looking icons mean, and whatever is left. Let's start with controls. CONTROLS All the buttons are used for this game. START – Opens menu screen. The first part is the map of the current level you are on, next is the status screen with various info, the save screen and finally, configuration screen. SELECT - Opens the item screen, game still in play so the enemies are still moving, but Varik can't! You can equip items, use them or dump them. R or L – Switches Take command to Examine command. R and L – Press them together to rest. Get HP and MP back, but all defenses are reduced to zero and enemies are still moving. Press them again to end rest or press B. The next buttons are customizable, but these are their defaults. A button – A is the action button. You use it to attack the enemy and can be used to use items when on the item screen. B button – is to jump one space in front of you or out of pits. X button – this lets you use your items or equip weapons and armor. Y button – this is the Take command. The hand indicates trying to open a door, a chest or taking a bag. If you press R of L and Y, then you get the Examine command that is indicated by a magnifying glass. This lets you look at and examine anything unusual. For instance, you want to know if the chest is rigged or what that plaque on the wall is. MENU SCREEN That's all for controls. Now let's move on to the Menu Screen. The Menu Screen has the map, status, save and config screen for you. I will explain what they have to offer you. MAP SCREEN Basically a map of the area you are on. The flashing red X represents you, black areas are places where you can walk on and gray represents the walls. Entrances and exits are two flashing dots closely together, treasure chests are purple, shops are blue, revealed pits are gray-squared dots and doors have a gray outline and a black box inside. STATUS SCREEN The Status Screen shows all your vital stats and gold you have. It has your character's name, in this case, Varik, your current level, HP, MP, Luck, Gold, Attack power, Defense power, Arm Strength, Knowledge, and Magic Endurance. HP/MP – Shows current/max for both Luck – As far as I know, I don't think it does anything. If anyone knows what Luck does, please tell me. Attack Power – Your strength with a weapon. Arm Strength contributes to increasing attack power. Defense Power – Your defense with an armor and shield. Arm Strength – Your strength multiplier. As this number increases, Attack Power will raise. Attacking enemies raises your arm strength. Knowledge – The power of your magic. Using scrolls or rings on the enemy raises it. Magic Endurance – Your defense against enemy magic attacks. To raise this stat, magic must hit you. The fastest way to boost this is to go an area with an enemy magic user, go into rest mode where defense is zero and there you have it! How much damage you take will give you the points. So for example if the Wizard hits you for 10 damage, then you will receive .10 to your Magic Endurance. Hopefully you got that. SAVE SCREEN It may be stupid to write about it, but if you weren't paying attention or new to the game, then it could be good to read it. The game saves automatically when you start playing or you continued from a previous game. It also saves automatically when you enter a new floor. So if you were in Ruins Area 4 and went on to Area 5, then right when you entered, it saved the game for you. Could be annoying for those experienced players out there, at least it was for me… CONFIGURATION SCREEN This lets you change how the game is played. You can change the game speed, message speed, Varik's color/sprite, L/R Keys, and controls. L/R Keys – This could be where players get confused. If you started playing, then you noticed when you tried to go left or right, it changed your perspective right? That was because the mode was Lateral. Lateral lets you move up and down and changes perspective with left and right. You can move left and right if you hold either L or R, but that's just annoying. Rotate lets you move in all directions and when you want to switch perspective, hold L or R and press left or right. I prefer Rotate and recommend new players to use Rotate because Lateral can be confusing. When you are playing, the screen shows you what item you are using right next to you, (use with X button) on the top left are your equipment and the top right shows the Hand/Magnifying Glass, the Compass and what area you are in. The bottom has your HP in blue and MP in red. That's all for you beginners and I'm sure what I just wrote made sense! ----------------------- Part E: WALKTHROUGH ----------------------- Now for the walkthrough of the levels in Brandish. I put each part in order: Ruins, Tower, Cave, Dark Zone, and Fortress. I will try to explain each part and their levels so that you won't be stumped or confused. If you still can't beat a certain area, then email me and I can help you further. -------------------- RUINS WALKTHROUGH -------------------- This is where the adventure all begins, in the Ruins. You try to escape Alexis, who wants to hunt you down for killing her teacher. The both of you fell down and now you must find a way out of this unknown world. --------------- RUINS AREA 1 --------------- Enemies: Blue Sludge, Goblin, and Bee Treasures: Short Sword(40), Master Keys(9), Gold Bar, Sledgehammer(10), H.Potion 2x(10,5), Warp Magic(in Basement Floor), 300 Gold 3x, 100 Gold 2x Shops: Item, Weapon, and Magic shops Strategy: This area is basically an intro to the game and what you should expect for the rest of the game. Equip on the Short Sword and open chests, walk around, explore, and examine. A pretty easy area to complete. The shop owners can help you by giving tips like the old woman. Walls with a crack in them can be destroyed using the sledgehammer, pits can be revealed using some Steel Balls. Pits are seen if there is a rock or debris on it, but don't always count on it because it can be anywhere with or without that debris. Here's a tip, defeat enemies to gain experience, use all the Master Keys on the floor they are found in and check everywhere thoroughly for clues or switches on the walls. There seems to be a secret in Area 1 where you find the Master Keys. Once you get them, move up once and examine the floor ahead. Look odd right? Use a Steel Ball to show a pit. Jump into the pit, don't walk in it and you will take yourself to the rest of Area 1's Basement, where you find the Sound Room and a Warp Magic. When you're done, get out of Area 1 and go on to Area 2. --------------- RUINS AREA 2 --------------- Enemies: Blue Sludge, Bee, Small Scorpion, and Goblin Treasures: Short Sword 2x(30), Skull Key, Gold Bar 4x, Sledgehammer 2x(5,3), Steel Balls (8, in Basement Floor), H.Potion 3x(5,4,3), Invisibility Potion(4), Ring of Fire(5), 300 Gold, 200 Gold 2x Shops: NONE Strategy: Simple area to complete, just watch out for the small scorpion. They use a tactic I like to call "Hit and Run" which means they will attack and flee back. Nothing difficult about them, but learn from them. Use that tactic whenever you're in a bind or surrounded, it will save your life sooner or later. The only real problem could be the room with the four doors and pit falls. Just like the plaque suggests, be careful. Examine every floor or use Steel Balls to help guide you through. If you do fall down, don't worry, you just land down the Basement of Area 2, which has two skeletons that has some items if you examine them with Take command. After the pit falls, the rest of the area is linear so I doubt you can get lost. There is one treasure chest that is locked if you find it so remember where it was, you will come back to get it, if you want to. --------------- RUINS AREA 3 --------------- Enemies: Goblin, Water Demon, and Goblin Warrior Treasures: Short Sword(30), Rapier(30), Skull Key, Green Key, Master Keys(6), Dimensional Box A, Gold Bar, Sledgehammer(2), Steel Balls(10), H.Poison(2), M.Potion(2), Hardening Potion(2), Invisibility Potion(3), Ring of Protection 2x(10,3), Ring of Fire(5), Fire Magic, 500 Gold 2x, 200 Gold Shops: Weapons shop Strategy: There is shop to your left if you need anything before you go on. Don't worry about the Basement Floor just yet, but remember that there is one. When you reach the area with the plaque, think about it. Stop and think…if you still didn't get it then it meant that there could be traps on the floors in the next room, pit falls are in the next room so get out some Steel Balls and proceed carefully. I suggest that you do fall into one of the pits after you got the chests because a door should be there for you to get a sledgehammer. Near the end of the Area 3, there should be floor switches lined up. Jump over them until you reach the end where there is one huge boulder blocking your path. The final switch will trigger the boulder to move towards you, so you better run like hell and get out of the way before you get crushed. Use the Green Key nearby and go on to obtain the Fire Magic. This is a simple puzzle to do, just use Fire Magic on the switch to disable the pits and get the treasures. Before you leave Area 3, you must be wondering, "Why do I have one Master Key left?" Simple, because that key goes to the locked chest in Area 2. See why I said to remember where it was. Go back to Area 2 and get the Gold Bar in the chest. You don't have to go back, but you might as well if you got the Warp Magic. When you're done, use the Skull Key and leave. --------------- RUINS AREA 4 --------------- Enemies: Water Demon and Goblin Warrior Treasures: Short Sword(50), Yellow Key, Ruby Key, Dragon Key, Sapphire Key, Gold Bar, Hardening Potion, Invisibility Potion(2), Ring of Protection(5), Ring of Anger(5), Ring of Fire(5), 300 Gold 2x Shops: NONE Strategy: This is the first time you get to meet with your rival, Alexis. She will talk some trash and tries to detain you, but she falls down the pit. I would just go down too, just to get that letter of hers and go back up. About Area 4, treasures are not always what they seem. Some of the chests have nothing but an arrow with your name on it. The damage isn't fatal but be careful because the chest could be rigged. Enter the Worship Room and examine the Dragon Statue. It gives you a little background to the entire area of this underground world. Just go and explore around on this floor and be prepared for the next area, the Training Room. --------------- RUINS AREA 5 --------------- Enemies: Blue Sludge, Bee, Small Scorpion, Water Demon, Goblin Warrior, and Magic Serpent Treasures: Short Sword(40), Rapier(20), Amber Key, Gold Bar, H.Potion(4), H.Poison(8), M.Potion(3), M.Poison(5), Hardening Potion, Invisibility Potion, Ring of Fire 2x(5), 500 Gold 2x, 200 Gold Shops: NONE Strategy: The first I noticed is that Warp Magic is forbidden on this floor so don't even bother. Think about what the plaque says and proceed carefully. In the next room, you will see moving pendulums waiting to ram you ferociously so what I would suggest is to slow down the game speed to its lowest and then go on. You can see a pattern in the way the pendulums move and that's when you move out. If falling down a pit will save you, then do it and rest afterwards because the pendulum's damage with the pit falls can be fatal. They will have this at the end of the area, but it is much easier because you can set them. The moving pendulums are the only hard part here, so just explore and you'll be out in no time. --------------- RUINS AREA 6 --------------- Enemies: Small Scorpion, Water Demon, Magic Serpent, T-Rex, and Green Sludge Treasures: Short Sword 2x(60,70), Rapier(20), Small Shield, Garnet Key, Gold Key, Gold Bar, Sledgehammer(10), H.Potion(10), 400 Gold, 300 Gold 2x Shops: Magic shop Strategy: As the plaque reads, time has stopped on Area 6, so you can't use the rest ability. Be sure to have some Potions in case you need them. Go to the right first to get the Garnet Key. Hidden spring water is found by breaking weakened walls with the sledgehammer. The only trouble here would be the time stop and T-Rex enemy. The Rex likes to head butt you and it will move you back a space so either use Fire Magic or Hit and Run to kill it. Not hard to beat this place either (You think it would be harder because is it an underground maze!) so grab the Gold Key and you're done. Area 7 will be a challenge if you don't understand how it works… --------------- RUINS AREA 7 --------------- Enemies: NONE (You'll see why…) Treasures: Amulet of Protection, Gold Bar, Master Keys(3), Bone Key, Twisted Key, Emerald Key, Blue Key, Crescent Key, H.Potion(3), H.Poison(2), 500 Gold Shops: NONE Strategy: I really can't give a definite strategy to beat this area, but I can say that you must USE the map at all times or you will be lost in Area 7. The floor is rigged with a hidden warp panel everywhere so wherever you step, you could automatically be in another part of Area 7. Just go slowly and use the map to guide you out of here. Another way to go about this would use the compass to track your location so you know when you stepped on a warp panel. The fastest way out of here would be to use the Warp Magic you got back in Area 1's Basement Floor and if you didn't get it then you'll have lots of fun! Just use the map to get you out of this cursed floor. --------------- RUINS AREA 8 --------------- Enemies: Magic Serpent, T-Rex, Green Sludge, and Conjuror Treasures: Short Sword(60), Rapier(40), Chain Mail, Small Shield, Gold Bar, Ebony Key, Amethyst Key, Steel Balls 2x(10), H.Potion(4), H.Poison(3), M.Potion(2), Hardening Potion, Invisibility Potion, Ring of Protection(5), 500 Gold 2x Shops: Weapons shop Strategy: Watch out for the pits in this level, they have four other holes surrounding them. Look at it like this, the one hole you see is let's say a spider and it has four legs…just stay with me here, doesn't matter if it doesn't make sense! The legs are one space apart so you should have a pit fall that looks like this: #= Pit fall @= Hidden pit fall (not shown on map…yet) @ @ # BEFORE @ @ # # # AFTER # # Get it? So there, the only hard thing here, the rest is pretty easy and be careful of the T-Rex too. BTW, the weapons shop has some neat stuff if you need anything. --------------- RUINS AREA 9 --------------- Enemies: Samurai Warrior, Toad and Flamethrower Lunatic (NOTE: Once you defeat the enemies on this floor, they are gone forever. It's probably best if you take out all the monsters on this floor now, rather than later) Treasures: Short Sword(50), Rapier(30), Gold Bar 2x, Ring of Life, H.Potion 3x(3,5,10), H.Poison(5), M.Potion(2), Invisibility Potion(2), 400 Gold, 300 Gold 2x, 100 Gold Shops: Magic shop Strategy: Easy area, nice treasures, but tough enemies. They're not that hard, but if there are for you, use magic or just avoid them. Not much challenge in Area 9, but there are lots of areas with nothing in them. ---------------- RUINS AREA 10 ---------------- Enemies: Goblin, Bee, Conjuror, Samurai Warrior, and the Wizard (Boss) Treasures: Broken Sword, Short Sword(40), Rapier(40), Saber(20), Gold Bar 3x, Master Key, Gogond Key, Atlet Key, Berimya Key, Gold Arm Band, M.Poison(3), Ring of Ice(10), Ring of Anger(10), 500 Gold Shops: Magic shop A and Magic shop B Strategy: The first part is rigged with warp floors, just like Area 7 but slightly different. The best way to beat this is to use Warp Magic because I forgot the path to reach the southeast part of the floor. When you can see it on the map, warp to the southeast area and there should be a warp panel nearby. It should take you to a room with a chest with the Gogond Key. That's your ticket out of there. The rest of the area is simple minus the enemies here. Magic shop B has some weapons if you need any (If you got little weapons, I suggest to get some now!). Talk to the Ghost of the Young Girl and save your game. The Wizard is waiting for you in the next room. He's the first boss you encountered so be prepared. Since it seems redundant to repeat it, go to the Bestiary for tips on how to take out the Wizard, but he isn't hard, it's his magic that makes him hard…you'll see why. ---------------- FOOT OF TOWER ---------------- Enemies: Giant Crab and Crab Baby (Bosses) Treasures: Short Sword(Permanent), Rapier(30), Saber(20), Elmef Key, Gold Bar, Sledgehammer(10), H.Potion(10), H.Poison(8), M.Potion(5), M.Poison(3), Hardening Potion Shops: NONE Strategy: The last area of the Ruins. Talk to the Old Man and step on the rock hidden behind the center pillar. This opens the door to Hell…the door to the final Ruins boss at least. The Giant Crab is pretty hard to beat, but hang in there. Please refer to the Bestiary for help, but I will say this. Magic is useless against it and its attacks are quite powerful. Be careful and save before you encounter it. After the Crab, keep going to find a door with a seal on it. Don't touch it, examine it. If you did, then prepare to meet the Giant Crab and Wizard in Hell. Then read the plaques on both sides of the gate. Present the seal eh? Hmm…try talking to the Old Man again. He tells you that one of the guards has the seal, but they're all dead. Dead eh? Wasn't that one Girl dead too? Go back to Ruins 10 and talk to her again. She'll thank you for killing the Crab and she'll leave and give you the Gold Arm Band to leave the Ruins. Use the Gold Arm Band and there you have it! Out of the cursed Ruins! -------------------- TOWER WALKTHROUGH -------------------- Finally! Beat the Ruins now eh? That's good, but now we have the next level, the Tower…yikes! This place is tough (especially that damn puzzle floor switches!!!) and difficult to beat, but don't worry, you got me for help! I didn't get all of the Tower done so please be patient. I got up to Tower 4F, so maybe that might help. ----------- TOWER 1F ----------- Enemies: Electric Tentacles, Goblin Fighter, Small Spider and Guard Wolf Treasures: Rapier(30), Gold Bar, H.Potion(5), 400 Gold, 300 Gold 2x Shops: Gayla's Weapon Shop Strategy: This is an easy floor to beat, nothing hard at all. There's a weapon shop at the beginning if you need anything. Some old but new stuff here, pit falls are now cracks in the floor so watch where you're going. Weakened walls are still dark colored and has cracks and there's another kind of wall you're going to see in the second floor of the Tower that I'll discuss in the Tower 2F. The second part of this floor is saving the man. ----------- TOWER 2F ----------- Enemies: Electric Tentacles, Goblin Fighter, Small Spider and Guard Wolf Treasures: Saber(30), Skull Key, Gold Bar, Ring of Anger(10), 1,000 Gold Shops: NONE Strategy: Find and talk to the Goblin in a small room. He will give you advice for a small fee of course. He says there are magic walls that are illusionary, which means you can walk through them. They look just like weakened walls so you got to use the examine command so you know which is which. Finding these walls is your ticket out of the second floor of the Tower. The second part of this floor is saving the man. ----------- TOWER 3F ----------- Enemies: Giant Spider and Guard Wolf Treasures: Short Sword(23), Rapier(30), Scale Mail, Green Key, Twisted Key, Dimensional Box B(From Imprisoned Woman), Gold Bar 4x(Two inside Dimensional Box), H.Potion 2x(10,2), H.Poison(5), M.Potion(10), M.Poison(2), 800 Gold Shops: NONE Strategy: Since Tower 4F is around the corner, this floor is optional, but there are some nice treasures like the Dimensional Box for saving the Imprisoned Woman and Man. Just be thorough in your search and eventually you'll come across the woman asking you to save her boyfriend. She says he's two floors below and it's not hard to find him (That's why I said the second part is saving the man under the strategy for 1F and 2F). Just go through the other door of the room with the girl and down the stairs to find him. Once you talk to him, go back to the girl and she'll give you Dimensional Box B for saving him (Like you really did anything!) and you're done with optional Tower 3F. ----------- TOWER 4F ----------- Enemies: Giant Spider, Archer and Giant Treasures: Saber 2x(33,20), Yellow Key, Ruby Key, Gold Bar 2x, Ring of Life, 500 Gold Shops: Spells Galore Strategy: The first area are two long, narrow paths that seem to be endless and it's true near the end of the second path. If you checked the map, you will notice that you're going nowhere because there is a hidden warp panel on the floor, so you must change perspectives to look at the walls for a weak one or magic one. Find the wall and break it down and go on. Use the Yellow Key you got from the chest on the locked door you passed and continue there or in the room with the Archers, either way, you end up in the same place. The next area are two big square rooms, one filled with pits and Archers and the other is a warp room. You choose which is easier for you. I would go with the Archers because the warp room is too annoying unless you have Warp Magic to get by quick. Kill all the Archers to break the seal on the door and go on. Remember where that locked door is because that's the exit. In this next room, there are spike traps on the floor. If you were to step on the trap, you'd probably see the Game Over screen soon enough, so jump over them or avoid them. Just remember that this will not be the last time you see them. Step on the floor switches and change your perspective so the compass is North, then go forward from there to find a weird mark on the floor. This is a warp panel so go into it to warp to the other side. Find the Ruby Key and either go back to warp panel or use Warp Magic to get back to the locked door. Unlock it and defeat the Giant. He's just like the other fighters, attack and defend so just Hit and Run or finish him off by attacking constantly. You get a Saber for killing him and go off to Tower 5F. There! That should give you a good start in the Tower. I will try to finish the Tower as soon as I can so don't worry, be patient. ------------------- Part F: SECRETS ------------------- There are some secrets in this game and I will tell you them here. In Ruins Area 1, there is a pit where you got the Master Keys. Reveal it or walk a step up and jump into the pit, don't walk into it, jump and you will be taken to the Basement Floor with the Sound Room and a Warp Magic. (Thanks goes to Nheod at the Gamefaqs message boards for this secret) In Ruins Area 2/3, you get some Master Keys in Area 3 and completed it, but you got one key left. Go back down to Area 2 where there was one locked chest and open it to get a Gold Bar. Not much but least you won't have to wonder why you have a key left over. I didn't know this and had the key and was wondering why I still had it when I was in the Tower! ------------------- Part G: PLAQUES ------------------- I took the liberty to write down what every plaque reads for understanding what they mean. Here's a simple key so you know what I'm writing. This could also be a SPOILER ALERT!!! Do not read if you want to know for yourself! You've been warned… KEY: (1) Ruins 1: (2) "A city lost to the world…We turned on the Protector and sentenced ourselves to eternal rest." (3)(Second room to the left) (4) I assume it is just part of the storyline, nothing big, least I don't think so. 1: Area where you will find the plaque 2: What it reads when you examine it 3: Location of the plaque (The best I can do) 4: My interpretation of the plaque (Hopefully it's correct) SPOILER ALERT! SPOILER ALERT! SPOILER ALERT! -------- RUINS -------- Ruins 1: "A city lost to the world…We turned on the Protector and sentenced ourselves to eternal rest." (Second room to the left) I assume it is just part of the storyline, nothing big, least I don't think so. "This land exists for those who fear not everlasting sleep" (Area with Master Keys and Secret Pit) Also part of the story. Ruins 2: "If you value your life, do not go any farther. Those who proceed, walk hand in hand with Death." (Pit fall area) This tells you that the place with four doors has hidden pit falls so be careful and use steel balls or examine command on the floor ahead and to your sides. Ruins 3: "Haste will cause your downfall." (To left of entrance, change perspective) Slow down and be careful or else. "Walk not in faith. Believe in nothing. Skepticism will save you from doom." (Room with pits) Sorry about the location, but it is where the floor switch is, the one that won't stay down. The plaque says there are pit falls here, so don't rush after treasures yet, use steel balls or examine command. "Only the wise will reap the treasures of this world." (Near where you got Fire Magic and pit falls) Think about how to press the wall switch when pits have surrounded it. "The magic is the key" (Floor in between the pit falls) Use Fire Magic on the switch. Ruins 4: "Guidance Room The one who stands on the world's peak will rule it." (Beginning of area) I am going to assume this is part of the story, unless it's talking about the other plaque. "Worship Room" (Next to chest with Yellow Key inside) The room with the Ancient Sculpture. "Treasures are not always what they seem." (Near the middle of Area 4) Some treasure chests have arrow traps in them so watch out. "Training Room" (The end of Area 4) Area 5 is the Training Room because of the moving pendulums obstacle. Ruins 5: "Sometimes a minor fall leads to greater progress." (Beginning of area) Another way to pass the pendulums would be to jump from pit to pit, but watch your health. Ruins 6: "A dam in time…the sleepless air." (Right perspective of the entrance) Time has stopped so you can't use the rest ability. Ruins 7: "The overconfident deceive themselves." (Near entrance) If you think you're good because you got to Area 7, then you have deceived yourself. The warp panels will make you give up because you thought you could do it. Ruins 8: "The obvious hole hides four legs." (Near entrance) What I said about the spider and its four legs… Ruins 10: "The tower is filled with disaster. It's safer to stay away." (Left of second door with perspective at North) An indication that it's only getting harder from there on. If you thought the Ruins was hard, heh heh heh, guess again. Foot of Tower: "To all trespassers: You must present the seal to pass through the gate." (End of Ruins; to the left and right of sealed gate) You got to find the seal to leave the cursed Ruins forever. --------------------- Part H: ITEM LIST --------------------- SWORDS Broken Sword – nothing Short Sword – 2 attack power Rapier – 4 attack power Saber – 8 attack power Falchion - 14 attack power Sword of Majesty – 20 attack power Sword of Flames – 28 attack power Blade of Muramasa – 38 attack power Sword of Darkness – 40 attack power Planet Buster – 50 attack power SHIELDS Leather Shield – 1 defense power Small Shield – 3 defense power Shipal – 6 defense power Large Shield – 9 defense power Target Shield – 14 defense power Shield of Flames – 20 defense power Ancient Shield – 27 defense power Star Shield – 34 defense power Shield of Darkness – 35 defense power ARMOR Leather Armor – 1 defense power Chain Mail – 4 defense power Scale Mail – 7 defense power Ramela – 12 defense power Plate Mail – 19 defense power Armor of Flames – 26 defense power Warrior's Armor – 34 defense power Armor of Darkness – 35 defense power Sol Armor – 45 defense power POTIONS H.Potion – Potion that restores HP instantly. M.Potion - Potion that restores MP instantly. H.Poison - Potion that depletes HP instantly. M.Poison - Potion that depletes MP. Invisibility Potion – Potion that bears the user invisible. The effect lasts for a brief period. Hardening Potion – It increases the durability of the sword currently being used. TREASURE BOXES Dimensional Box A – The inside of the box is dimensional space. It's possible to store up to 12 items. Dimensional Box B - The inside of the box is dimensional space. It's possible to store up to 12 items. Dimensional Box C - The inside of the box is dimensional space. It's possible to store up to 12 items. MAGIC SCROLLS Fire Magic – Shoots a fire ball straight ahead. Changes Knowledge to Attack Strength. Freeze Magic – Fires an ice ball that freezes enemies right in front of user. Changes Knowledge to Power. Thunder Magic – Takes Static electricity in the air and zaps any enemies in the area. Changes Knowledge to Attack Strength Heal Magic – Revives HP. The effect lasts for a brief period. Barrier Magic – Raises Defense Power. The effect lasts for a brief period. Warp Magic – Allows user to warp to any area on the map that has already been visited. Quake Magic – Creates an earthquake that injures any enemies within sight. Stop Magic – Stops time in the immediate vicinity, thus freezing enemies. The effect lasts for a brief period. Double Magic – Doubles Arm Strength. The effect lasts for a brief period. MAGIC RINGS Ring of Fire – Shoots a fire ball straight ahead. It is 1.5 times stronger than Fire Magic. Ring of Ice - Fires an ice ball that freezes enemies right in front of user. Changes Knowledge to Power. Ring of Anger – Takes static electricity in the air and zaps any enemies in the area. It is 1.5 times stronger that Thunder Magic. Ring of Protection - Raises Defense Power. The effect lasts for a brief period. Ring of Life – Brings the user back to life. Doesn't work if put in a dimensional box. TOOLS Sledgehammer – Used to break walls that are old and crumbling. Steel Balls – Used to check the floor for any holes or pits. MISC. ITEMS Gold Bar – Just a regular gold bar. It doesn't have any special properties, but it's worth quite a bit at shops. Amulet of Protection – A good luck charm! Gold Arm Band - ??? Unknown KEYS Master Keys – Master keys that can open any normal lock. Skull Key - ??? Unknown Sapphire Key - ??? Unknown Gold Key - ??? Unknown Blue Key - ??? Unknown Berimya Key - ??? Unknown Green Key - ??? Unknown Dragon Key - ??? Unknown Twisted Key - ??? Unknown Bone Key - ??? Unknown Atlet Key - ??? Unknown Yellow Key - ??? Unknown Amber Key - ??? Unknown Crescent Key - ??? Unknown Gogond Key - ??? Unknown Ruby Key - ??? Unknown Garnet Key - ??? Unknown Emerald Key - ??? Unknown Amethyst Key - ??? Unknown Elmef Key - ??? Unknown --------------------- Part I: SHOP LIST --------------------- Ruins 1: Item shop: Sledgehammer(3)-150 Gold Steel Balls(5)-100 Gold H.Potion(8)-800 Gold M.Potion(5)-2,500 Gold Invisibility Potion(9)-9,000 Gold Short Sword(6)-300 Gold Broken Sword-20 Gold Leather Shield-1,000 Gold Weapon shop: Short Sword(10)-500 Gold Short Sword(20)-1,000 Gold Rapier(30)-3,000 Gold Sword of Majesty(50)-40,000 Gold Leather Armor-2,000 Gold Leather Shield-1,000 Gold Sledgehammer(10)-500 Gold Steel Balls(20)-400 Gold Magic shop: Fire Magic-10,000 Gold Thunder Magic-25,000 Gold Freeze Magic-40,000 Gold Barrier Magic-120,000 Gold Warp Magic-150,000 Gold Ring of Fire(20)-4,000 Gold Ring of Ice(20)-8,000 Gold Ring of Anger(20)-10,000 Gold H.Potion(20)-2,000 Gold M.Potion(20)-10,000 Gold Ruins 3: Weapon shop: Short Sword(20)-1,000 Gold Short Sword(30)-1,500 Gold Short Sword(50)-2,500 Gold Rapier(30)-3,000 Gold Rapier(50)-5,000 Gold Leather Armor-2,000 Gold Chain Mail-5,000 Gold Leather Shield-1,000 Gold Sledgehammer(10)-500 Gold Steel Balls(20)-400 Gold Ruins 6: Magic shop: Fire Magic-10,000 Gold Thunder Magic-25,000 Gold Freeze Magic-40,000 Gold Barrier Magic-120,000 Gold Ring of Fire(20)-4,000 Gold Ring of Ice(20)-8,000 Gold Ring of Anger(20)-10,000 Gold H.Potion(20)-2,000 Gold M.Potion(20)-10,000 Gold Ruins 8: Weapon shop: Short Sword(20)-1,000 Gold Short Sword(40)-2,000 Gold Short Sword(60)-3,000 Gold Rapier(20)-2,000 Gold Rapier(40)-4,000 Gold Rapier(60)-6,000 Gold Saber(20)-4,000 Gold Saber(40)-8,000 Gold Saber(60)-12,000 Gold Chain Mail-5,000 Gold Scale Mail-10,000 Gold Small Shield-2,500 Gold Sledgehammer(10)-500 Gold Ruins 9: Magic shop: Fire Magic-10,000 Gold Thunder Magic-25,000 Gold Freeze Magic-40,000 Gold Ring of Fire(10)-2,000 Gold Ring of Ice(10)-4,000 Gold Ring of Anger(10)-5,000 Gold H.Potion(20)-2,000 Gold M.Potion(10)-5,000 Gold Ruins 10: Magic shop A: Freeze Magic-40,000 Gold Heal Magic-50,000 Gold Barrier Magic-120,000 Gold Quake Magic-200,000 Gold Stop Magic-250,000 Gold Ring of Anger(40)-20,000 Gold Ring of Ice(60)-24,000 Gold Ring of Protection(40)-44,000 Gold Magic shop B: Fire Magic-10,000 Gold Thunder Magic-25,000 Gold Freeze Magic-40,000 Gold Heal Magic-50,000 Gold Quake Magic-200,000 Gold Stop Magic-250,000 Gold Sledgehammer(10)-500 Gold Short Sword(50)-2,500 Gold Rapier(50)-5,000 Gold Saber(50)-10,000 Gold Tower 1: Gayla's Weapon Shop: Short Sword(60)-3,000 Gold Rapier(60)-6,000 Gold Saber(30)-6,000 Gold Saber(60)-12,000 Gold Falchion(50)-20,000 Gold Chain Mail-5,000 Gold Scale Mail-10,000 Small Shield-2,500 Gold Shipal-8,000 Gold Sledgehammer(10)-500 Gold Tower 4: Spells Galore: Fire Magic-10,000 Gold Thunder Magic-25,000 Gold Freeze Magic-40,000 Gold Barrier Magic-120,000 Gold Ring of Fire(10)-2,000 Gold Ring of Ice(10)-4,000 Gold Ring of Anger(10)-5,000 Gold Ring of Protection(10)-11,000 Gold H.Potion(20)-2,000 Gold M.Potion(20)-10,000 Gold -------------------- Part J: BESTIARY -------------------- I decided to get all the enemies there is in Brandish, so here it is. I also made up names for the enemies because I am not sure of their actual names. If you got the instruction booklet for this, let me know what they have in it like if they got a enemy list in there. Here's a simple key so you all can understand. Name of enemy: HP: Enemy logic/Attack logic: Area found in -Strategy ENEMY LIST Bee: 2 HP: Fly Attack: Ruins 1,2,5,10 -Avoid it or hit it, your choice. Blue Sludge: 5 HP: Sludge Tackle: Ruins 1,2,5,10 -This guy is too easy. Just attack, it's that simple! Goblin: 10 and 12 HP: Slash with Dagger: Ruins 1,2,3,10 -You can use the same technique with the Blue Sludge or you can block when its about to strike you. This enemy is good in Area 1 if you need to level up your Arm Strength. After you enter the room with the first floor switch, go left and you will find the area with the pillars. That's the place to find some Goblins. Small Scorpion: 10 HP: Hit and Run: Ruins 2,5,6 -This little critter uses the technique so be careful. You can use Hit and Run against it, use magic or just run from it. I just keep attacking till its dead because it is easy if you're strong enough. Water Demon: 15 HP: Strike, Strike 2x, can regenerate after defeated: Ruins 3,4,5,6 -The Water Demon can hit you once or twice randomly, so hit after it has attacked and repeat the process. Magic is good against it too, just be warned that it can't die. It will come back when you get near it. Goblin Warrior: 15 HP: Hit and Defend with Axe: Ruins 3,4,5 -The guy can defend with his axe when he raises above his head, then he'll probably strike. Hit and Run is effective against it. Magic Serpent: 15 HP: Magic Breath: Ruins 5,6,8 -When it sees you, it will attack you with its breath. Good to keep alive if you want to gain some Magic Endurance early on. You could trap the Serpent in a narrow path way with a door so it won't leave and you could gain Magic Endurance. Using the rest ability, (R and L together) you can gain more endurance because your defense is zero. Green Sludge: 5,10-12 HP: Sludge Tackle: Ruins 6,8 -Use the same strategy you used for the Blue Sludge. T-Rex: 20 HP: Strong Head butt: Ruins 6,8 -The T-Rex is pretty strong. It head butts you and pushes you back a space so watch out. Use Hit and Run or magic to defeat it. Conjuror: 25 HP: Magic Attack and Barrier: Ruins 8,10 -He waits for you then he'll attack with his magic powers. When you get close enough, he will use Barrier to protect himself but it will wear down soon so keep attacking. Good for gaining Magic Endurance. Samurai Warrior: 28 HP: Hit and Defend with Sword: Ruins 9,10 -This fighter is the same as the Goblin Warrior, so wait until he attacks then attack or Hit and Run technique. He also blocks magic attacks with his sword. Toad: 15 HP: Hit and Run: Ruins 9 -Same as the Small Scorpion, use magic or hit till dead. Flamethrower Lunatic: 25 HP: Flame Strike and Defend: Ruins 9 -This guy is the same as the Samurai Warrior, defends then attacks. Just use the same strategy with him as the Samurai Warrior, but it could be tough because the rooms are smaller and more compact. Also, can anyone find a better name to call this dude??? Wizard (Boss): 50 HP: Wizard Mirage 2x and Magic Staff Power (I couldn't think of anything else ok!?): Ruins 10 -The Wizard is the first boss you fight. He makes two fake images of himself, but their attacks are real. The magical blows can be devastating if you didn't gain Magic Endurance. Here are some tips on how to find the real one. You can just run up to one and hit it to find the real one, but that can really be a pain. Magic works against him, especially Freeze Magic. Get Freeze Magic or a Ring of Ice and use it to find and freeze the Wizard and just run up, attack, freeze and do that over and over. You can open the door that you came in to get a rest or to regroup. He isn't all that hard to beat, but you'll get through it. If you're up to it, he is the best to gain Magic Endurance. Three Wizards, rest ability, and tons of H.Potions will get you lots of endurance. I don't think you should do that if you have little levels or not used to fighting three enemies using the rest ability, but if you think you can, go for it. Just remember to save before fighting him. Crab Baby (Boss): 4 HP: Suicide Attack: Foot of Tower -There are only two things these critters can do, nothing or suicide. After the Giant Crab lays its eggs, the little crab stays dormant for a while, but if it moves then it is in attack mode. The damage isn't significant compared to the Giant Crab but it can get annoying. I would use magic or just hit it while its dormant. Giant Crab (Boss): 62 HP: Poison Sting and Spawn Crab Baby: Foot of Tower -Yet another boss for the end of the Ruins. The Giant Crab is harder than the Wizard in the sense that it makes Crab Babies and its attack is pretty rough if you don't have proper armor. Magic is useless against it so you need to use the Hit and Run technique. Equip Fire Magic so you can destroy the Crab Babies from afar and creep up to the real boss and take quick attacks and retreat. If you're still having trouble, try slowing down the game speed or have plenty of H.Potions on hand. This boss was easy for me so I had no problem kicking its arse! Don't worry, after the Giant Crab, It's off to the Tower baby! Electric Tentacles: 18 HP: Thunder Shock (same as Thunder Magic): Tower 1,2 -Use magic or attack it. Good if you need some extra Magic Endurance. Trap it in a corner and let sparks fly! Goblin Fighter: 30 HP: Club Strike: Tower 1,2 -Stronger version of the Goblin. Just use the same tactic, but be careful for this guy is pretty strong. Small Spider: 20 HP: Bite: Tower 1,2 -Same as the Sludge but stronger. Giant Spider: 30 HP: Fierce Bite: Tower 3,4 -Same as the latter, but stronger and has more life. Guard Wolf(Guard Dog sounds better but it looks like a wolf. Plus, it's strong): 26 HP: Pounce: Tower 1,2,3 -The Guard Wolf patrols a section of the Tower then quickly moves on. If it sees you in it's field of vision, then it will quickly pounce you. Block, then attack it. Archer: 26 HP: Shoot Arrows: Tower 4 -If the Archer sees you in his field of vision, then he'll start unleashing arrows at you. Use magic or use Hit and Run on them. One of them is easy to defeat, but if you're surrounded… Giant: 51 HP: Swing Sword and Defend: Tower 4 -The Giant is one tough son of a gun so be careful. He's just like the other warriors, attacks then defends. You can Hit and Run or right after he strikes you attack then wait again. I'm not sure if magic can faze him so if anyone is willing to check this out, then I'd appreciate it. ----------------------- Part K: GAME SCRIPT ----------------------- Added this in just for the hell of it you know. Everything a person says or special dialogues if you came across something like the Dragon Statue. Keep in mind that this is a SPOILER ALERT! SPOILER ALERT! SPOILER ALERT! Ruins Basement Floor Sound Room: Bunny Girl Hi there! And welcome to the Sound Room! I realize this wasn't easy to find, so in return for your efforts, we're going to let you listen to all the music in the game! After you select a piece, just hit button A to start the music. It's that easy! Relax and enjoy the show! Ruins 1 Item Shop: Old Lady Hello and welcome. I imagine you got here just like the rest of us, eh? Fell down the hole, right? Well, no matter. Do you realize you're the 42nd person to come to my store? Feel like I've been here forever. Guess I must look like Death itself. Hee hee hee…(cough) Well don't look so scared there now. For goodness sakes, I'm just a poor old lady who's been down here too long. But I've learned a lot. Let ma share a secret with you. On your way here, you must have seen some that wer old and crumbling. They are pretty weak, so if you hit 'em with this sledgehammer, they ought to fall right down. Oh yeah, I've got something else you might find useful. They're just ordinary steel balls. But since there are so many pits and holes around here, you can use these to check the area in front of you. Pretty ingenious, don't you think? OK, OK, what'll it be? Weapon Shop: Lonely Man You're new here, aren't you? If you're looking to survive in this world, the key is to keep your mouth shut and stay out of trouble. Take me, for instance. I kill time by collecting weapons for sale. And I've made quite a nice profit off newcomers like you. It's a good business. I've no complaints. I landed up here with some friends, but now I'm the only one left. All the others are..(sniff) gone. And it's because they all tried to leave! The fools! I'm just trying to help you out. The key is to accept your fate and live with it. Home is where the heart is, or so I always say. Magic Shop: Middle-Aged Lady Ah, another customer. But this time it's a man. What're you going to buy, son? Same thing happened to you, eh? You just woke up and found yourself here, right? Well, join the crowd. Just a little while ago some lady was in here. What an outfit she had on! She said she was lookin' fer a fella. She musta meant you. What're you? A wanted criminal or somthin'? Ha, ha! Either way, you'd better be real careful. She loaded up on some potent magic staffs at my place. Not that I mind the business…I got no idea what's gone on between the two of you, but I would apologize right away. It'll be too late after she's burned you to a crisp. Hah, hah, hah. That's a joke son, don't you get it? Oh yeah! Have you seen the spring? That spring is a lifesaver, without it I don't think we'd survive for more than a week down here…This whole world is just one big ball of energy and excitement. Almost anything can happen! And it usually does…Well, you heard enough from this old lady, be off with you now and be careful! Ruins 3 Weapon Shop: Young Guy What brings you here stranger? You came from where? All by yourself?! I'd say you did a pretty good job of making it this far. If you've got anything valuable, I'd be happy to take it off your hands. If the monsters don't get me first that is… Ruins 4 Alexis I've been expecting you! I finally caught up with you, Varik! I guess you didn't think I'd chase you this far, did you? Did you really think I'd give up so easily? After all, you not only destroyed my teacher, you've got quite a price on you're head. Whoa! I wouldn't move if I were you. I could burn you to a crisp right here. But you're worth far more to me if I bring you in alive. So why don't you just give up quietly and hand over your sword? I don't know where we are, but I believe that leaving would be to our mutual benefit. It's not the most hospitable of places, is it? Just stay right where you are. Dragon Statue: Ancient Sculpture It looks like a small sculpture. The layout carved into the floor is probably this underground labyrinth. On the top of the tower that marks the center of the maze, sits a Dragon. It's a very elaborate piece of artwork. It's so detailed that it seems as if the Dragon itself is alive. The area around the tower consists of ruins. They are made up of a mix of complicated mazes, which make reaching the tower almost impossible. The labyrinth layout is so complicated that when you tried to examine it closely, you got dizzy and decided not to look at it anymore. Ruins 6 Magic Shop: Pretty Girl I'm surprised that there are still humans here. But that can only mean that there are still people falling down here. Which would also mean that there are still people who live on the surface…Well, try to enjoy yourself while you're here. Time has come to a stop on this floor. Here I can live far all eternity. But…but…(sobs) I have to do it alone. Why don't you give up fighting monsters and stay here with me? Just the two of us, forever… Ruins 8 Weapon Shop: Young Girl Well, isn't this a surprise. Meeting a young, energetic fellow like you down here. Are you trying to get to the surface? Usually the only people that come here are old men who know their days are numbered. It's so exciting to see someone like you! Say, looks like you got quite a nice bunch of loot with you there. Tell you what, I'll buy some off you at a special price. Don't you think you ought to get some more swords? There are a lot of monsters around these parts, you know. Ruins 9 Magic Shop: Old Man This area is like one big treasure trove, but it's pretty dangerous with all the monsters around. Oh, don't you worry yourself about me. When you get to be as old as I am, you don't think twice about things like that. Through the years, I've found that living alone with all my books isn't really as bad as it may sound. So, forget about me and take care of yourself. If there's ever anything you need, just feel free to stop on by. Ruins 10 Magic Shop A: Lady with her cat I don't think I have anything you could buy. Magic Shop B: Lady with her cat What're you doing! That's the back door! Are you crazy! You mean you made it through that place with all the monsters!? I guess you really can't judge a book by its cover. Actually, there are several weapons here. Ghost of a Young Girl (Before Giant Crab) Who are you? What are you doing here? Where did you come from? Why did you come here? It's too late to save them now anyway. Everyone is gone. Everyone…but me. My father, my mother…everyone. I'm the only one left, but I don't know why…Even though I was eaten by this four legged spider like thing…I'm still here. Where are my parents? Why aren't I with them? What's going to happen to me? Do I have to spend the rest of my life here?! Ghost of a Young Girl (After Giant Crab) Thank you. Thank you very much. Mama…Papa…It's me! I'm coming! Foot of Tower Old Man Guarding Ruins (Before Giant Crab) Who are you? You look pretty strong. It must have been hard to make it all the way here. But nevertheless, this is as far as you go. All your efforts were for naught! There's no way out. Oh no! No way for me…no way for you. That town, the rocks, this whole world is just an illusion. This place is nothing more than a nightmare. You're in it, and so am I. There's no way out. See look at this. My feet have turned to stone. I cannot move at all anymore. I no longer hunger, nor do I thirst. But I am so very lonely. Be kind to an old man. Stay here, with me, forever… Old Man Guarding Ruins (After Giant Crab) What manner of man are you? You did a fair job of beating those monsters. But it won't do you any good…In order to get into the tower, you have to pass through the gates. But the guards who watch the gates have all been eaten by monsters. And only the guards hold the key necessary for passage through the gates. So you're stuck…like me. You won't be able to go any further. As long as you don't find someone that used to be a guard, that is. Tower 1 Gayla's Weapon Shop: Gayla Hey, mister! Where are you planning on going? What!? You're trying to get to the surface!? Do you have any idea what you're saying? If somebody as young and inexperienced as you could get out, there wouldn't be anyone down here now! You've probably realized this by now, but the higher you go, the worse the monsters come. And there's more of 'em too! If there's any way out of here, I'd have found it by now. But go ahead and do as you like. Before you go off, why don't you buy some weapons. It would be a real shame if you ran out while surrounded by a bunch of monsters. Man (Boyfriend of Imprisoned Woman) Who are you ?! What do you want? What's that? My girlfriend asked you to find me? Oh, well that changes everything then! Thanks! I'm going to get all of the treasure down here and haul it back up there. Mark my words! Well, I can't stand around here all day jabberin' with you. Somebody else'll find all the loot. See ya, pal. Tower 2 Friendly Goblin (Well, at least he doesn't attack you…) Well, well, if it isn't a human. Hey wait a minute. Slow down there. I have no quarrel with you. You look like you're carrying quite a bit of gold. Well, how about trading some of that gold for some valuable information? Say 5,000 pieces? Yes or No. (If you chose No) Oh, if you want any information just come back here, but bring gold! Of course that's only if I'm still alive when you come… (If you chose Yes) OK. Now listen up. You already know that there are walls that can break down. But there are also illusionary walls produced by magic. But they're hard to find, so most of the other guys that made it this far ended up getting lost. But, those magic walls are not really there. IF you look very carefully, you will be able to tell the difference. The rest is up to you. That's all. Now off with you. (After saying Yes) Hey you brought some more gold! That's great. Unfortunately, I don't have any new information to give you. Tower 3 Imprisoned Woman Pleas spare me…Please. What? You're going to save me? I'm sorry. I thought you were some kind of evil monster or something. Oh! I almost forgot! Mr. Warrior, could you do me a favor? My boyfriend's in trouble. According to the monsters around here, he's imprisoned two floors down. He means everything to me. Please, you've got to help him! I'm begging you! Please go save my boyfriend! (After saving boyfriend) Well, did you find him? Did you help him escape? You did?! He went off somewhere in search of some treasure?! Ever since we came here that's all he ever talks about…treasure, treasure, treasure…(sob). Mister! I've got to stop him! This isn't much, but take it with my thanks. I'll leave it right here. Tower 4 Spells Galore: Old Man 2 Wow, it's been a long time since a youngster like you stopped by. Although there's warrior and powerful wizard that stop by every now and then…Now don't get all bent out of shape there. Kids like you, they get all worked up, but don't have the experience to back 'em up and more often than not end up gettin' themselves hurt. Now I'm telling you this for you own good. Don't rush things. You could get caught in trap, or miss something really important. Just take it slow and steady. Yes I'm serious! Slow and steady. --------------------------- Part L: MISC. QUESTIONS --------------------------- I can only have questions if you give me some! So start rolling in questions that you may have ok? -------------------------- Part M: SPECIAL THANKS -------------------------- First off, I thank Ivan Ferrel for his Item Hack guide. Without it, I wouldn't have finished this soon, thanks man. The posters at Gamefaqs, because they gave me reason to keep going on. Thanks goes to Nheod at the Gamefaqs message boards for the secret Sound Room in Ruins Area 1/Basement Floor. Koei for making one of the greatest RPG games that I've played. (Please make some more Brandish games!!!) Team ZSNES who made an excellent emulator because my Super Nintendo broke down. And of course the person who made it… Until next update! This is Jax saying keep playing Brandish. Reach for the stars! Be the best! Right on! …Forget I said that. Questions or comments? Email me at cerubix_7@hotmail.com Brandish is property of Koei SNES is property of Nintendo ZSNES is property of Team ZSNES This document copyright 2002 Jax Aagar