DEMON OF LAPLACE GETTING STARTED GUIDE Written By Locke Scythe Version 1 March 2001 Lockescythe@hotmail.com Feel Free to email me with any further questions and for permission to put this on your web site. This FAQ is intended to help you. This FAQ will NOT tell you where every spell is or every item All this FAQ will do is help you get prepared for the game. This guide will most likely contain some spoilers. All right now that I'm done with all my little rambling I'll start with my guide. TABLE OF CONTENTS A-History and main character choices B-Newport and getting started C-The mansion D-Beyond E-Thanks A ______________________________________________________________ The Town is new port, it's 1920 and there have been mysterious disappearances at the Benedict Manor. You are an Investigator, Male of Female your choice, and your job will be to discover the mystery of the mansion. You get to choose what your job will be. Your choices are, Detective- A class who are great with guns and are well rounded in stats. ((Suggested for first time players)) Dillettetant- A class that can use both guns and magic. If you are trying to chose a main character this or detective would be your best bet. Medium (psychic)- They have magic powers. I actually Avoided using this class because I just never thought they were that useful. Scientist- uses a machine to damage your opponents. Magnet beam is very useful at start of game. Journalist-MOST USEFUL ALLY IN GAME. Bad main character though. Can take pictures of your opponents making you loads of cash. A journalist is the ONLY way to make money in the game. ((Unless you sell things and you won't make enough for a living anyway)) B Newport is a small town consisting of a few places. ______________________________________________________________________ BAR The first place you should visit on your journey. There are 5 people who will join your party here. Dick August- A medium. Morgan Dylan- A journalist Lamont Blackwood- A Dilettetant Vincent Hoffman- A Scientist Alex Quinn- A Detective In addition to your 5 new friends there is a worried mother who offers 1000 dollars to you if you find her daughter Amy. The Bartender will give a short explanation on classes and then tell you to go visit the Fortune-teller. Leave the bar and re-enter. These are the new residents of the bar who give helpful advice for you. After visiting the mansion a few times return and talk to the bartender I believe he gives you a job to do. HOSPITAL For now its not very useful but if one of your party ends up in a body bag come here and treat them for 300 gold. Later in the game hurt travelers will be staying in the rooms. LIBRARY Not very useful. You'll visit this place probably 3 or 4 times throughout your journey. You can reread notes and books you found on your journeys and that's about it. Oh yeah and you can view all monsters you've taken pictures of. FORTUNE TELLER Very useful. If you ever get stuck visit her and you'll get a useful hint to continue. SKILL RESEARCH CENTER Not going to be used right now but after every visit come here and use your experience to power up your skills. I suggest leveling up each person's specialty. Like photo for the journalist and so forth. HOTEL A pivotal place in the game. You come here to heal up after trips, save your game, change party members and get money for selling the photos you take in the mansion. Since it is your first time at the Hotel I suggest. ((Depending on your class) that your party consists of A journalist, A detective/Dilettetant, and A scientist/medium. The scientist or medium thing is your choice really. But you'll need one of them for sure. A journalist is your only money source therefore you need one. If your main characters a journalist then take both the detective and the Dilettetant and a medium/scientist. If you're a detective bring a Dilettetant; if you're a dilettante bring a detective. Again it's your choice. I go with a detective, a Dilettetant, a journalist and a scientist. Sand since it's my guide that's what I will give a walk-through for. DRY GOOD SHOP Another place you will be visiting after every trip. Id buy as many bullets, film and batteries ((IF you're using a scientist only)). For your first visit you're pretty broke buy 20 films, 2 derringers, 100 batteries and 100 bullets. Equip the 2 derringers on the detective and the Dilettetant. Sell the weapons of the detective and the Dilettetant and get 100 bucks then head to the other shop. The other side sells items that are used in and outside of battle. Buy a shovel, compass and a shovel. You should be broke by now so head out of the shop and save your game at the hotel. C THE MANSION ____________________________________________________________________ This may not be too helpful BUT this is my first guide so cut me some slack. Helpful hints: -Use this guide only if you are stuck the mansions. Its not that hard to navigate through someday I'll make a detailed map and this will be a lot easier. -REST after every battle rest! -Make sure to buy film every time you leave the dungeon. -Most likely you're using an emulator. If you are SAVE VERY OFTEN. -Do not equip Beyond, Cassandra, The Thief, or any other character that doesn't leave the castle with you. They will leave your party or die at one point so be warned. -Remember to bring 1 shovel, 1 holy water and a compass for the manor. -The door reappears every time you leave. Fight it for a quick 400 exp. Not to mention that his photo is worth 300 bucks a shot. -Do not enter the church unless you have a bible in hand or the mental damage will kill you -If Mr. Journalist runs out of film either return to town or equip him with a weapon. -If you find a body take them to town and get rewards and money. -Do not attack the first crazy guy you meet talk to him and he will help you out. -When you reach the castle there will be A LOT of human people talk to them, don't kill them. -Ghosts, souls, wraiths use the scientists magnet line ((you'll have to fix his machinery now and then)) or magic to defeat them. -The silver knife and sword are AMAZING weapons that hurt mind and body which means they can damage ghosts, souls and the sort as well. -If someone dies. Leave, go to the hospital and return again unless it's late in the game then you'll have soul stones for them. D- BEYOND........................ ____________________________________________________________________ All right here's the deal with the ending. There are 2 endings that I know of. Ruvan will ask if you want to leave and never return. If you accept the game ends and you'll get a bad ending. Continue and you'll get the better one. IF YOU NEED ADDITIONAL HELP I WILL BE MAKING A FREQUENTLY ASKED QUESTIONS GUIDE. IF I GET QUESTIONS OF COURSE. LOCKESCYTHE@HOTMAIL.COM E Thanks _______________________________________________________________ Thank you to RPG Classics http://alex.tvtaxi.com/rpgclassics/ for having the game on their site. Thank you GameFAQs for posting my FAQ Thank you Survivor board for having fun games for me to participate in.