Dragon Quest III Remix (Super Famicom) Walkthrough Version 2.2 11/29/01 By: Red Scarlet (akaiscarlet@hotmail.com) Version 1.0 06/01/00-Walkthrough started. Version 1.1 07/08/01-Updated walkthrough; added spell lists. Version 1.2 07/12/01-Walkthrough complete through Kazab Village. Added more weapons, armor, shields, and helmets. Also added Sugoroku #1. Version 1.3 07/16/01-Walkthrough complete through waking the town of Noaniel and made a few spelling corrections. Version 1.31 07/21/01-Added Sugoroku #2 near Assaram. Version 1.4 07/23/01-Walkthrough complete through the Pyramid and Gold Claw. Version 1.5 11/17/01-Walkthrough complete through Portoga, Baharata, Muor, Tower of Garuna, Cave East of Baharata, and getting the ship. Also made more corrections and added more sell values for some weapons, armor, and other items. Version 2.0 11/21/01-Made some format changes, and added the 'Quick Summary' sections. Fixed a lot of typo corrections. Walkthrough complete through Tedan, Sioux, dropping off a Merchant for the New Town, Eginbear, Final Key, Sugoroku #3, and the Tower of Arp. Added Small Medals list and Weapon Shop list to Appendix section. Version 2.1 11/26/01-Walkthrough complete through getting the Green Orb, Blue Orb, Red Orb, Purple Orb, Ra Mirror, Staff of Change, Sailor's Bone, Love Memory, Gaia Sword, Silver Orb, Yellow Orb, and reviving Ramia. Also included a Return spell list and Small Medals Prize List. Made a couple of corrections as well. Version 2.2 11/29/01-Walkthrough complete through beating Baramos, all of Alefgard, Sugoroku #4, beating Zoma, and the Sky World. Sugoroku #5 is also lightly covered. Included a Status Spell effects (if say, Stopspell worked against so-and-so enemy). Included a Thanks Section at the end as well. This should be the final version unless I made a really bad error that should be fixed. This Walkthrough is for personal use only. It cannot be altered without the consent of its owner (me), nor published in any magazines or any reproducted form. This walkthrough is not meant for sale and is Copyright 2000, 2001 Red Scarlet. If you want to use this on your website or page, please e-mail me for permission (akaiscarlet@hotmail.com). To view this text file correctly, please use a Japanese text viewer program or download NJStar at www.njstar.com and download the Japan- ese word processor and the CJK viewer. By the way, if you have Inter- net explorer 5.0 (I think), right click on the text, and choose 'Encoding', then select Japanese (Auto Select) and the kana will come out just right. I strongly recommend doing this to view any of my kana files. PLEASE NOTE: The "parry-fight" trick in the 8-bit version of the game does NOT work in this version of the game. The "parry-fight" trick in the old game was to choose parry for the first 3 characters in a battle, then hit B three times to go back to the first character, and then choose what regular commands you wanted to do, thus taking 1/2 damage AND attacking/casting a spell in one move. Table of Contents Section I-Getting Started Section II-Walkthrough --------------------------------------------------------------------------- Hi everyone, a few years ago, Enix rereleased Dragon Quest 3 (Dragon Warrior 3 over here in the US) a few years ago for the Super Famicom, and since it has been 5 years since it came out, I really doubt it will see the light of day in the US (except for the Game Boy Color version now). So, I decided to translate what I could of the game to make it as English as I could. This is the result. Enjoy! Please note that my item and equipment lists are far from complete, as I have not tried to equip every weapon, armor, shield, helmet, and decoration on every class of character there is in the game. So if anyone out there knows about some items I don't have listed here, or some more equipment that Merchants or Goof-Offs can use, please send me an email at akaiscarlet@hotmail.com, and after verification, I will gladly give you credit for finding it out. Please note that I am going through the actual cartridge of the game while making this walkthrough, so I have no tips on if the game messes up anywhere while using an emulator. This walkthrough should also work for the Game Boy Color version of the game, sans those collectible monster medals. This is my first walkthrough that I've ever made, so please don't mind the messiness of it. I just hope it helps people be able to go through it. --------------------------------------------------------------------------- Section I-Getting Started Ok, as you turn the game on, you will be greeted with anywhere between 1 and 5 options, here is what they are and mean. ‚‚‚‚‚‚‚: Bouken wo Suru (Continue a game) ‚‚‚‚‚‚‚‚: Settei wo Kaeru (Change Message Speed) ‚‚‚‚‚‚‚‚‚‚‚: Bouken no Sho wo Tsukuru (Start a New Game) ‚‚‚‚‚‚‚‚‚‚‚: Bouken no Sho wo Utsusu (Copy a game file) ‚‚‚‚‚‚‚‚‚‚: Bouken no Sho wo Kesu (Erase a game file) All right, if you are starting a new game, choose the proper choice, and enter a name. --------------------------------------------------------------------------- Control Scheme Directional Pad Move up, down, left, right L Button: quick choice; hit L to search areas and to talk to people, instead of hitting A, then choosing ‚‚‚: Hanasu (Talk), for example. R Button: view the world map (if you have one). Y Button: not used. X Button: quick choice; hit X to search areas and to talk to people, instead of hitting A, then choosing ‚‚‚‚: Shiraberu (Search), for example. B Button: cancel, and go back one menu. A Button: accept/confirm. Select: not used. Start: not used. --------------------------------------------------------------------------- Choosing a name-You are only allowed 4 spaces, but the Japanese language makes it in a way 8 English letters. Here is what the 2 different kana screens look like and what they stand for. Hiragana Mode-This is used for Japanese words in the Japanese language, where Katakana is used for words from other languages (example:‚‚: Sushi in Hiragana, ƒ`[ƒYƒuƒ‹ƒK[: -Chi-zuburuga- (Cheeseburger) in Katakana. Most names in Japanese videogames use Katakana to write them. ‚ -A ‚-I ‚-U ‚-E ‚-O ‚-Ha ‚-Hi ‚-Fu ‚-He ‚-Ho ‚-Ka ‚-Ki ‚-Ku ‚-Ke ‚-Ko ‚-Ma ‚-Mi ‚-Mu ‚-Me ‚-Mo ‚-Sa ‚-Shi ‚-Su ‚-Se ‚-So ‚-Ra ‚-Ri ‚-Ru ‚-Re ‚-Ro ‚-Ta ‚-Chi ‚-Tsu ‚-Te ‚-To ‚-Ya ‚-Yu ‚-Yo ‚-Wa ‚-N ‚-Na ‚-Ni ‚-Nu ‚-Ne ‚-No ‚- -a ‚- -u ‚- -o ‚-* ‚-Wo ‚ -a ‚-i ‚-u ‚-e ‚-o B BBB H I *-This symbol is used for a double letter of the letter that follows it. Example-‚‚‚‚‚‚‚: Shoryureppa (‚ signifies the double P). The symbols on the far right are: "-Used for 'soft' letters (Soft K=G,Soft S=Z,Soft T=D,Soft H=B) B-Used for the 'hard' letter P (Hard H=P) [-Used for long vowel sounds. ƒJƒi: Kana (Changes to Katakana mode) ‚‚‚: Modoru (Backspace) ‚‚‚: Owaru (Finish) --------------------------------------------------------------------------- Katakana mode ƒA-A ƒC-I ƒE-U ƒG-E ƒI-O ƒn-Ha ƒq-Hi ƒt-Fu ƒw-He ƒz-Ho ƒJ-Ka ƒL-Ki ƒN-Ku ƒP-Ke ƒR-Ko ƒ}-Ma ƒ~-Mi ƒ€-Mu ƒ-Me ƒ‚-Mo ƒT-Sa ƒV-Shi ƒX-Su ƒZ-Se ƒ\-So ƒ‰-Ra ƒŠ-Ri ƒ‹-Ru ƒŒ-Re ƒ-Ro ƒ^-Ta ƒ`-Chi ƒc-Tsu ƒe-Te ƒg-To ƒ„-Ya ƒ†-Yu ƒˆ-Yo ƒ-Wa ƒ“-N ƒi-Na ƒj-Ni ƒk-Nu ƒl-Ne ƒm-No ƒƒ- -a ƒ…- -u ƒ‡- -o ƒb-* ƒ’-Wo ƒA-a ƒB-i ƒE-u ƒF-e ƒI-o B BBB H I *-This symbol is used for a different pronounciation than the regular one for the vowel before it. The symbols on the far right are: "-Used for 'soft' letters (Soft K=G,Soft S=Z,Soft T=D,Soft H=B) B-Used for the 'hard' letter P (Hard H=P) [-Used for long vowel sounds. ‚‚: Kana (Changes to Hiragana mode) ‚‚‚: Modoru (Backspace) ‚‚‚: Owaru (Finish) Once you choose ‚‚‚: Owaru (Finish), you are given two choices. ‚‚‚: Otoko (Male), and ‚‚‚: On'na (Female). Choose the sex you want, but in this game, Female characters can equip a few more items that males cannot, so choose wisely. After choosing the sex of the Hero, you are given a choice to choose a number. This is the message speed. ‚‚‚: Hayai (Fast) or ‚‚‚: Osoi (Slow). For the fastest message speed, choose 1. For the slowest, choose 8. Lastly, you get to select the sound mode. The 2 choices are ƒXƒeƒŒƒI: Sutereo (Stereo) and ƒ‚ƒmƒ‰ƒ‹: Monoraru (Mono). --------------------------------------------------------------------------- Starting the Game Walk north, into the light and to the edge of the cliff. A voice will ask you different questions that are answered either ‚‚: Hai (Yes) or ‚‚‚: Iie (No). I do not know what all of the questions are asking at this time, I apologize. If you say yes first, it asks for your name. Enter it (doesn't matter what you put), and then enter your birth month. Then day of birth. If the month and day are correct, choose ‚‚: Hai (Yes). If it is not, choose ‚‚‚: Iie (No). After you input your birthday, the voice proceeds to ask you several questions. Depending on how you answer, you will be teleported to different places. If you succed in the 'test', I think you get better stats at the beginning, but I'm not too sure. As the game starts, it is the Hero's 16th birthday, and it's time to see the King. Your mother takes you to the gates of the castle, go straight up to get there, and then go straight up in the castle to get to the King. Talk to him by using the first option when you hit the A button, ‚‚‚: Hanasu (Talk) and he gives you a basic outline of what is happening. Basically, he says that your •ƒ: Chichi (Father), ƒIƒ‹ƒeƒK: Orutega (Ortega), met his end while fighting a monster on a ‰ŠŽR: Kazan (Volcano). Now, you must follow in his footsteps and accomplish what he could not do, kill the evil –‚‰ƒoƒ‰ƒ‚ƒX: Maou? Baramosu (Archfiend Baramos). You receive 50 gold, and are told to go to the Eatery and enlist people to campaign with you. So hop to it! --------------------------------------------------------------------------- But first, it might be helpful to know a little about the menu screen, and status screen, and such. So here goes. --------------------------------------------------------------------------- Menu Screen Translations Note-a ** means there are more options that open when you select that command. ‚‚‚: Hanasu (Talk) ‚‚‚‚: Jumon (Magic) **‚‚‚: Dougu (Item) ‚‚‚‚: Shiraberu (Search) **‚‚‚: Tsuyosa (Status) **‚‚‚‚: Sakusen (Strategy) ‚‚‚: Dougu (Item Bag) Translations A new feature in Dragonquest 3, you can now fit extra items in your party's bag (besides being able to now hold 12 items per person, instead of 8). The best thing about the bag, is it seems to have unlimited space, and can hold 99 of whatever item (so buy lots of Herbs if you want now). When you choose the Item Bag, you will see a list of your char- acters' names, and one more selection, ‚‚‚: -Fukuro (Item Bag). Each character can now hold 12 items, instead of 8, and can put extra items into the bag now, which is very helpful. Choose a character, and then hit the A button on the item in question, and another menu pops up. The translations for those are as follows: ‚‚‚: Tsukau (Use item) ‚‚‚: Watasu (Move item up or down in list) ‚‚‚: Soubi (Equip the item if you can) ‚‚‚: Miseru (Look at the item) ‚‚‚: Suteru (Throw the item away; once its thrown, its gone!) ‚‚‚: Yameru (Cancel) --------------------------------------------------------------------- ‚‚‚: Tsuyosa (Status) Translations When you choose this command, you can choose an individual char- acter, or choose the bottom option, ‚‚‚: Zenin, which shows a 'quick list' of all party members' current/max hp, current/max mp, ‚‚‚‚: Kougeki (Attack Power), ‚‚‚: Shubi (Defense Power), and their current experience level. Now choose an individual character, and the stats are translat- ed as follows: _______________________________________________________________ | Name | Amount of Gold | |Character Type |--------------------------------------------| |Behavior:Sex | ‚‚‚: Chikara (Power) | | Exp. Level | ‚‚‚‚: Subayasa (Agility) | ------------------ ‚‚‚‚‚: Tairyoku (Vitality) | |Weapon equipped | ‚‚‚‚: Kashikosa (Intelligence) | |Armor equipped | ‚‚‚‚‚: Un no Yosa (Luck) | |Shield equipped | ‚‚‚‚HP: Saidai HP (Max HP) | |Helmet equipped | ‚‚‚‚MP: Saidai MP (Max MP) | |Decoration eqpd | ‚‚‚‚—: Kougeki Chikara (Attack Power) | -----------------| ‚‚‚—: Shubi Chikara (Defense Power) | | Ex: Current Experience Points | ---------------------------------------------- Note-‚‚‚‚—: Kougeki Chikara (Attack Power) is figured by the characters' ‚‚‚: Chikara (Strength) + the attack power of their equipped weapon, and ‚‚‚—: Shubi Chikara (Defense Power) is figur- ed by the defense power of their equipped armor, shield, helmet, decoration (if it applies) plus 50% of their Agility rating. --------------------------------------------------------------------------- ‚‚‚‚: Sakusen (Strategy) Translations When you open this menu, these options pop up. The translations for these are to the best of my knowledge, so if anyone out there knows what the last option does, please email and I will give you credit for it. ‚‚‚‚: Montan (Use the strongest heal spells to heal everyone) ‚‚‚: Soubi (Equip weapons and armor) ‚‚‚‚‚: Narabikae (Change party order) ‚‚‚‚‚‚‚: Hyoujisokudo (Change message speed) ‚‚‚‚‚‚: Dougu Seiri (Some form of item arrangement) ‚‚‚‚‚‚: Fukuro Seiri (Arrange the order of items in the bag) --------------------------------------------------------------------------- Battle Commands ‚‚‚‚: Kougeki (Attack) ‚‚‚: Dougu (Use item) ‚‚‚‚: Jumon (Spell) ‚‚‚: Soubi (Equip) ‚‚‚‚: Bougyo (Defend) ‚‚‚: Nigeru (Run) Attack-attack an enemy with your equipped weapon. Item-use an item from your personal inventory. Spell-cast a spell (if that character can). Equip-change current equipment from items in your inventory. Defend-take 50% damage, but can't do any other action. Run-attempt to flee the battle. Battles are just a little bit different from the original version of the game. There are now weapons that can hit a group of enemies as its regular attack, and weapons that can hit all enemies onscreen. The negative side to these weapons is that with each monster hit, the damage is reduced with each monster hit. Also, you cannot do a critical hit with these weapons (remember that when fighting a Metal). One other welcome change is that if say you had 2 characters fighting the same enemy. If the first character kills the monster, the second character will then attack another enemy instead of attacking air. Spells however, do not attack a new target. --------------------------------------------------------------------------- ƒAƒŠƒAƒnƒ“: Ariahan (Aliahan) The items the Hero starts with are as follows: E‚‚‚‚‚‚: Dou no Tsurugi (Copper Sword) equipped E‚‚‚‚‚‚: Tabibi no Fuku (Wayfarer's Clothes) equipped ‚‚‚‚‚‚: Tabibi no Fuku (Wayfarer's Clothes) ‚‚‚‚: Konbou (Club) ‚‚‚‚: Konbou (Club) ‚‚‚‚‚‚: Hinoki no Bou (Cypress Stick) After talking to the King, leave the castle and go to town. You'll want to get some more party members first, so head for the building at the northwest corner in town. The merchant on the right is the Vault Keeper. You can let him save your gold for you (for free), and take it when you want. He can only hold gold in increments of 1000. The point for him is that if your party ever gets wiped out, you lose half of your current gold, but lose none that is being stored. So a wise thing to do would be to deposit as much gold as you can before tackling a difficult cave or boss, to keep losses at a minimum. When you talk to him you are given the following options: ‚ ‚‚‚: Azukeru (Give) ‚‚‚‚: Hikidasu (Take) ‚‚‚: Yameru (Cancel) The woman behind the counter, ƒ‹ƒC[ƒ^: Rui-ta, is who you want to talk to to enlist party members, but you have to create them first; unless you want the pre-made characters (which you don't). Now go up the stairs to the right. --------------------------------------------------------------------------- Creating Characters Once you reach the 2nd floor of the Eatery, talk to the man behind the counter on the left. He will ask you if you want to create a character, reply with a ‚‚: Hai (Yes). Now name the character and choose ‚‚‚: Owaru when you are finished with their name. Now choose the sex of the character, ‚‚‚: Otoko (Male), or ‚‚‚: On'na (Female). Now its time to choose what type of char- acter for them to be. ‚‚‚: Senshi (Soldier) High HP and attack power, but expensive to equip, and very low ‚‚‚‚: Subayasa (Agility). ‚‚‚‚: Butouka (Fighter) Martial Arts fightet; costs less to equip than a Soldier, and has high Speed and Critical hit rate. ‚‚‚‚‚‚: Mahoutsukai (Magician) Low attack power and HP, but learns a lot of attack spells. ‚‚‚‚: Souryo (Priest) Higher attack power and HP than a Wizard, and learns spells of the healing variety. ‚‚‚‚‚: Shounin (Merchant) Medium-level fighting ability; can find extra GP after battles and is the only character that can appraise items. ‚ ‚‚‚‚: Asobinin (Goof Off) Medium-level fighting ability; but more often than not will do random actions in battle, making them an unpredictable ally. They do have very high ‚‚‚‚‚: Un no Yosa (Luck) however. ‚‚‚‚: Touzoku (Thief) A new type of character to DQ3, they have good attack power and speed, and can sometimes find items after a battle. Also, they have some helpful spells to find hidden items in towns and dungeons. ‚‚‚‚: Kenja (Sage) This powerful magician cannot be enlisted at the Eatery; they must be earned. These mages can learn and use all of the Priest and Magician's spells. There are two ways to get a Sage in your party: 1-Get any character other than the Hero to Level 20 or above, and give them a ‚‚‚‚‚‚: Satori no Sho (Book of Enlightenment) into their inventory, and then go to the Shrine of Dhama and select Sage. The second way to get a Sage is to have a Goof-Off and get him/her to Level 20, and then go to the Shrine of Dhama. For being so patient with that type of character, you are allowed to become a Sage with them without having to use a Book of Enlightenment. The party I am using for this walkthrough is a ‚‚‚‚: Butouka (Fighter), ‚‚‚‚: Souryo (Priest), and a ‚‚‚‚: Touzoku (Thief). All characters are Female. Use whatever you want, although I recommend bringing a Priest and either a Fighter or Soldier, and then whatever other character you want. Once you name a character and select their class, choose ‚‚: Hai (Yes) if it is correct. You will then be given the option to roll for 5 status bonuses yourself-‚‚‚‚ ‚‚: Jibunde Yaru or let the computer randomly roll- ‚‚‚‚‚‚‚: Omakasenisuru. The choice is yours, but I would roll myself. Usually, I give fighting characters Strength bonuses, and magic users either HP, Strength, or Intelligence. After creating your 3 new characters, go back downstairs and talk to ƒ‹ƒC[ƒ^: Rui-ta again. You are given 4 options, and they are: ‚‚‚‚‚‚‚‚: Nakama wo Yobidasu (Add to party) ‚‚‚‚‚‚‚: Nakama wo Zukeru (Remove from party) ‚‚‚‚‚‚: Meibo wo Miru (View roster) ‚‚‚: Yameru (Cancel) Enlist the 3 party members the game originally gave you, and sell their equipment (or give it to the Hero if you want to give what they have to the characters you created), then release them at Luita's. Get the party members you created in your party, and then go back to the King. As you talk to him, he will tell you how much experience each character needs to get up to the next level, then ask if you want to save. Select ‚‚: Hai (Yes), then choose the file slot to save your game. He will then ask you if you want to continue playing, or not to. Say ‚‚: Hai (Yes) to keep playing, and ‚‚‚: Iie (No) to stop. --------------------------------------------------------------------------- If at any time you need the services of a church, here are what the choices are: ‚‚‚‚‚‚‚: Ikikaeraseru (Revive) ‚‚‚‚‚‚‚: Doku no Chiryou (Detoxify) ‚‚‚‚‚‚: Noroiwotoku (Life Curse) ‚‚‚: Yameru (Stop-leave) Section II-Walkthrough Quick Summary 1-Start game, and enlist party members. 2-Travel to Reeve; gain exp. and money. 3-Enter the cave south of Reeve, get Thief Key in Tower of Najima. 4-Get the Magic Ball in Reeve. 5-Use the Magic Ball in the Cave of Enticement, and enter the Romaly region. Search the room at the southwest corner of the floor with the King. Inside the dresser on the left is a ƒ‰ƒbƒN‚‚‚: Rakku no Tane (Luck Seed). Exit the King's room floor, and then from the stairs you just left, head left, up, right, and then down into that room with the two barrels. Search the barrel on the left for ‚‚‚‚ƒƒ_ƒ‹: Chiisanamedaru (Small Medal) #1. Search the barrel on the right for a ‚‚‚‚: Dokukeshi (Antidote Herb). Go back around to the entrance of the castle, and leave into the town of Aliahan. ƒAƒŠƒAƒnƒ“: Ariahan (Aliahan) (My level: 1) Inn: $2 per person. House of Healing: yes Weapon Shop ‚‚‚‚‚‚: Hinoki no Bou (Cypress Stick) $5 ‚‚‚‚: Konbou (Club) $30 ‚‚‚‚‚‚: Dou no Tsurugi (Copper Sword) $100 ‚‚‚‚‚: Meno no Fuku (Clothes) $10 ‚‚‚‚‚‚: Tabibi no Fuku (Wayfarer's Clothes) $70 ‚‚‚‚‚‚: Kawa no Yoroi (Leather Armor) $150 ‚‚‚‚‚: Kawa no Tate (Leather Shield) $90 Item Shop ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚ƒtƒ^: Onabe no Futa (Pot Lid) $50 In town, go left to Luita's, but go around the side and back of the place, and search the barrel on the left side to find $25. Go back to your house in the southwest. In the kitchen of your house, search the bottom barrel for a ‚‚‚‚: Yakusou (Medical Herb). Go upstairs to the bedrooms. Search the dresser in your room (room on the right) for a ‚‚‚‚‚‚: Chikara no Tane (Power Seed), and the dresser in the room on the left for $5. If you want some quick cash, sell the Strength Seed. Exit the town. To your west is the Tower of Najima. You will want to go there to get the ‚‚‚‚‚‚‚: Touzoku no Kagi (Thief Key), but not quite yet. Level up and upgrade your equipment first. Head northwest, across the bridge and make your way to ƒŒ[ƒx: Re-be (Reeve). The enemies around Aliahan and Reeve are weak, so you should make the trip at level 1 or 2. If you have a Priest in your party, give the Hero's ‚‚‚‚‚‚: Dou no Tsurugi (Copper Sword) to the Priest, and equip a ‚‚‚‚: Konbou (Club) to the Hero instead, so the party is a little bit more balanced. ƒŒ[ƒx: Re-be (Reeve) (My level: 1) Inn: $2 per person. House of Healing: yes Weapon Shop ƒuƒƒ“ƒYƒiƒCƒt: Bronzunaifu (Bronze Knife) $80 ‚‚‚‚‚‚: Dou no Tsurugi (Copper Sword) $100 ‚‚‚‚‚: Kusarikama (Chain Sickle) $320 ‚‚‚‚: Keikogi (Training Suit) $80 ‚‚‚‚‚‚: Kawa no Yoroi (Leather Armor) $150 ƒJƒ‚‚‚‚: Kame no Koura (Turtle Shell) $330 ‚‚‚‚‚‚: Kawa no Boushi (Leather Helmet) $80 Item Shop ƒ^[ƒoƒ“: Ta-ban (Turban) $160 ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 In Reeve, go into the house to the right of the Item Shop, and search the bookcase to find a ‚‚‚‚‚‚‚: Chikara no Himitsu (Power Secret) book. Push the boulder in the bottom right corner of town, and then search the spot where it used to be to find Small Medal #2. In the weapon shop, you will see some weapons and armor you should strive to save up for to equip your characters decently, and also a Turban in the item shop for your Merchant or Goof-Off (if you have either). Now you will want to go outside and walk back to Aliahan (don't go to the inn in Reeve unless you are absolutely in need). Keep walking around Aliahan until night falls (the ground has to be a bluish tone, not orange for it to be night). You will most likely be level 2 or 3 with some characters when you re-enter. Once it is night, go to the house north of the well in the southeast corner (a man blocks the doorway during the day) and go up the stairs. Search the dresser on the right for Small Medal #3. Leave the house and go back to your home (southwest corner of town). Talk to your mother, and then talk to her again. Answer ‚‚: Hai (yes) if you want to sleep at your house (free Inn, and you can also stay during the day as well). Save your game with the King. Head back to Reeve, fighting enemies to gain much needed experience and gold. Build up to level 3 or 4, and upgrade to what you can. If you are feeling brave, you can try to fight Bubble Slimes and other monsters for more experience and gold to upgrade faster for the cave/tower of Najima. --Optimum equipment-- Hero, Soldier, Priest, and Thief Weapon: ‚‚‚‚: -Kusarigama (Chain Sickle) bought in Reeve. Armor: ‚‚‚‚‚‚: Kawa no Yoroi (Leather Armor) bought in both towns. Shield: ‚‚‚‚‚: Kawa no Tate (Leather Shield) bought in Aliahan. Helmet: ‚‚‚‚‚‚: Kawa no Boushi (Leather Helmet) bought in Reeve. Total cost: $690. Fighter Weapon: none. Armor: ‚‚‚‚: Keikogi (Training Suit) bought in Reeve. Shield: ‚‚‚‚ƒtƒ^: Onabe no Futa (Pot Lid) bought in Aliahan. Helmet: none. Total cost: $130. Magician Weapon: ‚‚‚‚‚‚: Hinoki no Bou (Cypress Stick) bought in Aliahan. Armor: ‚‚‚‚‚‚: Tabibi no Fuku (Wayfarer's Clothes) bought in Aliahan. Shield: ‚‚‚‚ƒtƒ^: Onabe no Futa (Pot Lid) bought in Aliahan. Helmet: ‚‚‚‚‚‚: Kawa no Boushi (Leather Hat) bought in Reeve. Total cost: $205 Merchant and Goof-Off Weapon: ‚‚‚‚‚: Kusarigama (Chain Sickle) bought in Reeve. Armor: ƒJƒ‚‚‚‚: Kame no Koura (Turtle Shell) bought in Reeve. Shield: ‚‚‚‚‚: Kawa no Tate (Leather Shield) bought in Aliahan. Helmet: ƒ^[ƒoƒ“: Ta-ban (Turban) bought in Reeve. Total cost: $900 Figure up how much it will cost for the best equipment (or replace Chain Sickles for Copper Swords or Bronze Knives if you want), and get ready to fight for a little bit. Buy a few Medical Herbs and Antidote Herbs (and a Chimera Wing if you can spare it), and head out of Reeve and to the east. In the hills are tougher enemies (but more exp. and gold). Make your way through the hills to the Shrine and battle the monsters there. Be careful not to die, though. Revive fallen party members in the churches (the price depends on the character's class and level), and recover at the inn in Reeve when you still have enough HP/MP to make it back. Buy new weapons or armor (I prefer weapons first over armor myself) as soon as you can afford them. When you talk to a merchant from a Weapon/Armor/Item shop, you are given three choices: ‚‚‚‚‚: Kainikita (Buy) ‚‚‚‚‚: Urinikita (Sell) ‚‚‚: Yameru (Stop) Also when buying weapons and armor, there are a couple of different messages in each character's equipping box (lower left corner). Name E Number (The item selected is currently equipped). Name ‚‚‚‚‚‚‚: Soubidekinai (Cannot equip)-The character can hold the item in their inventory, but not equip it. Name ‚‚‚‚‚: Motteiru (Possess)-Character has this item in their inventory, but not currently equipped. Whenever you buy a piece of armor or a weapon, the merchant will ask you a yes/no question. They are asking if you want to equip the item at that time. When you trade a weapon or armor from one character to the other, the game asks the question at that time as well. The enemies to be careful with are Bubble Slimes (they can poison you), Scorpion Wasps (they can call for more to appear and outnumber you), and Masked Moths (they cast the Surround spell). When you think you are prepared enough (make sure to have a couple of Antidote Herbs), head south from Reeve into the cave you see. There are two entrances to the Tower of Najima (south of Reeve or southeast of Reeve in a little patch of grass in the forest), but you can get all of the treasure quicker by going through the cave to the south. Cave to the Tower of Najima (My level: 6) The monsters in here are the same as around Aliahan and Reeve. B1-Head south to the stairs leading down. B2-Go east, north, and east to the chest. Take the ‚‚‚‚-Yakusou (Medical Herb). Then take the northern passage to the next treasure chest, which contains ‚‚‚‚‚‚‚-Tabibito no Fuku (Wayfarer's Clothes). Go north and relieve the chest of its 56 gold. After the three chests have been opened, head back south and east of the Wayfarer's Clothes chest to the stairs there. Go up the stairs. Tower of Najima B1-Walk to the east until you get to the intersection, and then head north. Take the passage to the left and open the chest for 32 gold. Then go back south and up the stairs below the intersection. 1F-Walk north, and on the west side of the second intersection are stairs down, which lead to an inn if you need it ($2 apiece to stay). Rest (or don't), and head east to the stairs up. 2F-Go west, north, and then west again to the treasure chest ($40). Walk east, directly across from the treasure chest room to the stairs up. 3F-Open the chest for ‚‚‚‚‚‚‚: Chiisanamedaru (Small Medal) #4. Go back down the stairs you came up. 2F-Walk back to the original staircase on the floor (west, south, east), and keep moving south and then west, to the second passage going north. Go up the stairs. 3F-Walk to the north, then head east. Take the first passage south and head up the stairs. 4F-Talk to the old man and receive the ‚‚‚‚‚ƒJƒM: Touzoku no Kagi (Thief Key). Put the key into the item bag by: push the A button, ‚‚‚,A button, character with they key's name, A button, choose the key, A button, ‚‚‚, A button, ‚‚‚, A button. Search the bookcase on the left for a book, the ‚‚‚‚‚‚‚: Otenba Jiten (Tomboy Encyclopedia). Use the key (or hit the X button) while in front of the door to unlock it, and then jump off the tower. Use a Chimera Wing if you don't want to go through the Najima Cave to get back to Aliahan. If you don't have a Chimera Wing, there is one on the east side of the 3rd floor. Back in Aliahan, rest at the Inn (or talk to your Mother), and sell off any excess Wayfarer's Clothes and/or books you don't want. Go to the castle. Before talking to the king, go around to the back of the castle, where the Princess is. Enter the door on the left (it will unlock with the Thief Key), and search the dresser for Small Medal #5. Leave the castle and search the well in town in the southeast section of town. Talk to the man behind the counter, and he will take your 5 Small Medals. You will receive a ‚‚‚‚‚: Toge no Muchi (Thorn Whip) as a prize for finding 5 Small Medals. Give the whip to your Hero. This is the first of a handful of weapons that hit a group of enemies per attack. It should be useful for the Cave of Enticement. Now go to the King and save your game. The Magic Ball and a Mysterious Map (My level: 6-7) With the Thief Key in hand, travel to Reeve, killing whatever stands in your way. Make a short pit stop at that single grassy spot in the forest south of the town. Take the stairs that go down, then unlock the door to the south. The chest on the left holds a ‚‚‚‚‚: Ki no Boushi (Wooden Helmet), and the one on the right has a ‚‚‚‚‚‚‚: Subayasa no Tane (Agility Seed) inside. Make sure to equip the helmet to whoever has the lowest defense power. In town, enter the locked house in the upper right area of town (with a horse outside). Search the pot on the right to find a ‚‚‚‚‚‚‚: Kashikosa no Tane (Intelligence Seed). Go up the stairs. Talk to the old man, and choose ‚‚: Hai (yes) when he asks you if you have the Thief Key. You will then receive the ‚‚‚‚‚‚: Mahou no Tama (Magic Ball), which will be used in the next cave. Search the dresser for a ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb), then leave town. Travel east from Reeve, and then south into the mountains. Enter the Shrine you will see. Search the pot on the right for Small Medal #6. Search the pot on the left for a ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing). The bookcase has information about the ƒ€ƒ`: Muchi (Whip) and ƒu[ƒƒ‰ƒ“: Bu-meran (Boomerang) weapons in the game; if you choose to read it. Whips hit a group of monsters, while Boomerangs hit all monsters. Damage is less for each monster hit in succession (ie: if you are fighting 8 Slimes, you might start at 41 damage on the first one, but on the 8th you might have only done 6 damage to it). If you talk to the old man, he asks if you have the Magic Ball or not. Leave, and go north-northeast to that little 1 square lake in the woods. Cave of Enticement (My level: 7) Enemies to look out for: ƒoƒuƒ‹ƒXƒ‰ƒCƒ€: Bubble Slime (They can poison you.) ‚‚‚‚‚‚‚: Masked Moth (They cast the Surround spell at the party.) ‚‚‚‚‚‚: Magician (They cast Fireball at party members.) ƒAƒ‹ƒ~ƒ‰[ƒW: Spiked Hare (Casts the Sleep spell at the party.) ƒLƒƒƒ^ƒsƒ‰[: Caterpillar (High HP, defense, and attack.) 1F-Go down the stairs that are just above the big lake. B1-Walk west, and the go up to the wall with the statues, and use your ‚‚‚‚‚‚: Mahou no Tama (Magic Ball). The ball will explode, allowing you to go down to the stairs. Open the chest to get the ‚‚‚‚‚‚: Fushigi na Chizu (Mysterious Map). The map will show where towns, dungeons, and other places are when you have been to them. Hit the R button to view the map. Place the map in your bag. Go down the stairs. B2-Head north, passing the passage on the left and right. Take the second left, then walk north at the intersection. At the T-shaped intersection, head west to the treasure chest. Grab the ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb), then proceed east until you have to go south (skip the passage a little before the corner). Walk all the way south until you reach the bottom right corner of the floor, then head west. Make sure to avoid the pitfall square, and go north when the path forks. Take the next passage to the west, and open the chest for a ‚‚‚‚ƒiƒCƒt: Seinarunaifu (Sacred Knife). Equip it to anyone who needs it. Resume heading north, avoiding the pitfall squares, and go west, following that passage to the stairs heading down. B3-Follow the leftmost passage to the south to get to the teleporter, leading out of the cave. Walk out of the shrine, and into the castle. --------------------------------------------------------------------------- II-B A King, a Thief, and a sleeping village. Quick Summary 1-Enter Romaly, buy new equipment, and talk to the King. 2-Travel to Kazab; gain exp. and money. 3-Enter, and play Sugoroku #1. 4-Fight Kandata in the Tower of Shanpane, and win the Gold Crown. 5-Give the King of Romaly his Gold Crown. 6-Investigate Noaniel, and the Elf Village. 7-Find the Dream Ruby in the Cave by the Lake. 8-Give the Dream Ruby to the Queen of Elves. 9-Use the Wake-Up Powder in Noaniel. Note: The entire Tower of Shanpane and Noaniels section of the game are completely optional. They can be skipped, and you can go from Kanabe straight to Assaram if you like (but you will miss out on some Small Medals, and other things as well). ƒƒ}ƒŠƒA: Romaria (Romaly) Inn: $3 per person. House of Healing: yes -Fight Ring- Weapon Shop ‚‚‚‚ƒiƒCƒt: Seinaru Naifu (Sacred Knife) $200 ‚‚‚‚‚: Kusarigama (Chain Sickle) $320 ‚‚‚‚‚: Tetsu no Yari (Iron Spear) $650 ‚‚‚‚‚‚: Kawa no Yoroi (Leather Armor) $150 ‚‚‚‚‚‚‚: Koura no Yoroi (Shell Armor) $350 ‚‚‚‚‚‚‚: Kusarikatabira (Chain Mail) $480 ‚‚‚‚‚‚‚: Seidou no Tate (Bronze Shield) $250 Item Shop ‚‚‚‚‚‚‚: Tetsu no Maekake (Iron Apron) $700 ‚‚‚‚‚‚: Kawa no Boushi (Leather Helmet) $90 ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 Head to the Inn and rest. Search the dresser for a ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb), then go upstairs and search the dresser there for a ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb). In the church, search the dresser to find a ‚‚‚‚‚‚‚: Kujikenukokoro (? Heart). Equip it, or sell it. The center bookcase holds a ‚ ‚‚‚‚‚‚‚‚: Atamagasaeruhon (Clear Head Book). On the right side of town, there is a dog that won't move but is barking as if it found something; search that spot the dog is covering at night to find a ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). Enter the house above the shops, and search the upper pot for Small Medal #7, and then search the dresser for a ‚‚‚‚‚‚: Kawa no Boushi (Leather Hat). Go towards the castle, but go to the right of the door and search the square just to the right of the brazier there for Small Medal #8. Now enter the castle. See all those flower patches? Go into the southeastern one, and search the intersecting bush of (backwards L shape) | | | | ooo|<---search this bush them to find Small Medal #9. Go around the edge of the castle, to the top right stairs. Go all the way up them and search the dresser for a ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket), and then the bookshelf for a ‚‚‚‚‚‚‚: Zurukko no Hon (? Book). Now, its time to see the King. Save your game, then before you leave, he has a request: it seems that his ‹‚‚‚‚‚: Kin no Kanmuri (Gold Crown) was stolen by a man named ƒJƒ“ƒ_ƒ^: Kandata, and he wants you to return it to him. It is an optional sidequest, and the choice is up to you to do it or not. Regardless, it is time to go to the next town on the list, Kazab. ƒJƒU[ƒu: Kaza-bu (Kazab) (My level: 7-8) Enemies to look out for: ƒ|ƒCƒYƒ“ƒg[ƒh: Poison Toad (They can poison you.) ‚‚‚‚ƒKƒj: Army Crab (High attack, high defense, and can call for help.) ƒLƒ‰[ƒr[: Killer Bee (Can paralyze party members.) Walk due north, and you will eventually see a Shrine. Enter it. Welcome to the first Sugoroku board game. For now, simply search the raised platform by the masked man to find another ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket), and then leave. Continue heading north-northeast near the mountains until you spot the village. ƒJƒU[ƒu: Kaza-bu (Kazab) (My level: 8) Inn: $4 per person. House of Healing: yes Weapon Shop ‚‚‚‚‚: Tetsu no Yari (Iron Spear) $650 ‚‚‚‚‚: Tetsu no Tsume (Iron Claw) $870 ƒ`ƒF[ƒ“ƒNƒƒX: Che-nkurosu (Chain Cross) $1000 ‚‚‚‚‚‚: Tetsu no Yoroi (Iron Armor) $1100 ‚‚‚‚: Budougi (Fighting Suit) $800 ‚‚‚‚‚‚‚: Seidou no Tate (Bronze Shield) $250 ‚‚‚‚‚‚: Uroko no Tate (Scale Shield) $600 Item Shop ‚‚‚‚‚: Ki no Boushi (Wooden Helmet) $140 ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 ‚‚‚‚‚‚‚: Usagi no Shippo (Rabbit's Tail) $270 As you can see, it will cost a pretty penny to upgrade your character's equipment (if you have a Soldier along with a Hero, you should save up $1500 to buy a Broad Sword and $1200 apiece for an Iron Shield, which are bought at the shop in the Sugoroku game). There are two ways of achieving this high monetary goal, and both take about the same amount of time (unless you are extremely lucky). One way is to fight around Kazab, and a bit north where harder enemies lurk, until you are decently powered and then go east and fight some really tough enemies for a lot of experience and money, or by returning to Romaly, and betting on monster battles. I myself used to go the betting route, until I got too angry at how long it took and just started fighting badguys instead. It is your choice. Fighting Monsters-first off, you will want to get some money and then save at Romaly. Then proceed to the Sugoroku game and play it (reset if you hit a pitfall and don't get much). Try to get the Boomerang there, and finish the game within your 2 chances (you should have 2 tickets), and keep trying until you do. With the Boomerang in hand (and the Thorn Whip on another character and a Chain Cross if you have a Thief with you), harder monsters should be easier to fight, and then upgrade weapons and armor accordingly when you have the cash. You will probably be around level 12+ by the time enough gold is gained. or... Betting on Monster Battles-Return to Romaly. Inside the Weapon Shop, go down the staircase there to enter the Fight Ring. Speak with the person behind the counter on the left, and you can choose which monster you think will win. The higher the number after their name, the less likely of a chance they have of winning, so there are a couple of big payoffs even at this stage of the game. Tickets cost whatever level the Hero is x10. So if your Hero is level 10, tickets will cost $100. The amounts won are the number after the monsters name multiplied by the cost of the ticket. So if you were to be at level 20 and picked a Magician who had a win amount of 23.0, and it won, you would win $4600 just like that. If the Hero is close to a level up, level him/her up and then go bet. At this point in the game, the best payouts are the Magician, Bat Man, and Killer Bee setup, and the Spiked Hare, Poison Toad, Caterpillar, and Magician setup. I myself choose the Magician in both. I will go further into the fighting around way, because there isn't much to the betting besides those two big payoff matches right now. Enter the village, and if you can, don't go to the inn yet. Go to the church, and exit to the right. Search under the third gravestone on the right to fight Small Medal #10. Proceed to the Inn, and search the dresser on the right for a third ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). On the upper right area of town, there is a hidden staircase behind the house there. Go up the stiars there, and search the upper barrel for an ‚‚‚‚‚‚‚: Inochi no Kinomi (Life Nut). Use it on whoever has the slowest HP gain (or sell it for the cash), or do what I do: save all of the Intelligence Seeds, Life Nuts, and Mystery Nuts into the bag, and then use them all on the Sage when/if you get one. Search the dresser on the right for a ‚‚‚‚ƒt[ƒh: Kegawa no Fu-do (Fur Hood). Enter the Item Shop, and search the dresser for some ƒXƒeƒeƒRƒpƒ“ƒc: Sutetekopantsu (Boxer Shorts). Sell whatever excess items and equipment that you can, then exit the village. Walk around until nightfall, if you can. Enemies to look out for: ‚‚‚‚‚‚‚: Rogue Knight (high HP, high defense, high attack, can summon Heal Slimes) ƒAƒjƒ}ƒ‹ƒ]ƒ“ƒr: Animal Zombie (high HP, casts Slow) ƒfƒXƒtƒ‰ƒbƒ^[: Death Flutter (2 attacks per round) ‚‚ƒCƒ‚ƒ€ƒV: Poison Silkworm (can use poison breath on all party members) ‚‚‚‚‚‚‚: Bat Man (casts Stopspell) Once night falls, re-enter Kazab. Enter the Item Shop, and the merchant is sleeping, so go ahead and open the two chests there to find a ‚‚‚‚: Dokubari (Poison Needle) and a ‚‚‚‚: -Konbou (Club). Sell both items if you do not want or need them after going to the Inn for the night. Use a Chimera Wing and fly back to Aliahan. Enter the well, and trade in your 5 Small Medals, for a total of 10 and you will receive a ƒK[ƒ^[ƒxƒ‹ƒg: Ga-ta-beruto (Garter Belt). At 20 Small Medals, you will receive a Yaiba Boomerang. Equip the Garter Belt on a Female character in your party to become a ƒZƒNƒV[ƒMƒƒƒ‹: Sekushi-gyaru (Sexy Gal) personality. Use another Chimera Wing and fly back to Kazab. Keep fighting around the town until you get about $1500. Now return to Romaly and save. Proceed to the Sugoroku board game. II-B1 ‚‚‚‚: Sugoroku The Sugoroku board game is completely optional, but a fun way to pass time. With a little patience, it is a way to get some good items early in the game. There are 5 Sugoroku boards throughout the game. They function like other board games; roll the dice and move. Special squares are throughout the board, and different things happen. They will be explained shortly. The game ends in four different ways. The game can be ended by: Running out of rolls. Falling down a pit (sometimes it does not, on multi-floored boards). Landing on the GOAL square. Dying in a battle. Choosing to quit. Walk up to the stairs, and talk to the man in front of the START square. If you have at least one ticket, you can play. Tickets are found in miscellaneous places all throughout the game. Please note that the character in the lead can only play, so if you want to switch the party leader, hit the A Button, then choose ‚‚‚‚: Sakushin (Strategy), and then the third option on the Strategy menu, ‚‚‚‚‚: Narabikae (Party Order). Then simply put who you want to play the game in the lead then whatever other order. When you are ready, talk to the guy in front of START. You are given 10 rolls for this one floor board. It is pretty uniform that the color red is positive, and blue is negative for effects on the Sugoroku board. Hit the A Button, and a new menu list appears. ƒTƒCƒRƒ‚‚‚-Saikoro wo Furo (Roll Die). ƒ}ƒbƒv‚‚‚-Mappu wo Miru (Look at Map) Hit the B or A Button to return. ‚‚‚‚‚‚-Tsuyosa wo Miru (Look at Stats). ‚‚‚-Yameru (Stop) End the game. There are several different squares to land on, and this is what they do. START: Starting location; nothing happens on this square. Grass: Low chance of a random fight; if there is no fight, you can search the ground for items and money, a battle, and the occasional pit. Directional Arrow (Red) + (number): Move in the direction of the arrow forward X number of spaces. Directional Arrow (Blue) - (number): Move in the direction of the arrow backward X number of spaces. Forest: Medium chance of a random fight; if there is no fight, you can search the ground for items and money, a battle, and the occasional pit. Treasure Chest: Usually contains a good item (the items in chests, dressers, and pots are always the same, and can only be received once). Die (Red) + (number): Gain X amount of rolls. Die (Blue) - (number): Lose X amount of rolls. House with a wing: The Sugoroku Shop. Usually has items that aren't sold anywhere else, or not for a long time in the regular game. Pot: Usually contains a decent item. Coins (Red) + (number): Gain X amount of Gold. Coins (Blue) - (number): Lose X amount of Gold. ?: Chance. Various effects, such as gain/lose experience or gold, get warped, and the occasional pitfall. Mountain: High chance of a random fight; if there is no fight, you can search the ground for items and money, a battle, and the occasional pit. Grey door: Pitfall. Usually ends the game. Avoid. Dresser: Usually contains a decent item. Slime: Instant battle. Flashing Swamp: HP damage (about 25% of maximum). Star in a Circle: Restore all HP and MP. Skull wearing a Magician Hat: MP damage (about 25% of maximum). GOAL: End of the board, but this square MUST be landed on. If you are 2 steps away and roll a 3, you will land 1 step away. !: Changes stats, depending on what numbers are rolled. Stats CAN be reduced, so look out. If the first roll is a: 1-‚‚‚-Chikara (Power) is affected. 2-‚‚‚‚-Subayasa (Agility) is affected. 3-‚‚‚‚‚-Tairyoku (Vitality) is affected. 4-‚‚‚‚-Kashikosa (Intelligence) is affected. 5-‚‚‚‚‚-Un no Yosa (Luck) is affected. 6-HP is affected. Whatever the second roll is, that is the number of points to be changed. If the third roll is: 4-6: the number of points to the stat are added. 1-3: the number of points to the stat are subtracted. If you find a Medical Herb, you will asked if you want to use it now or not. Simply say yes or no. Points of interest: Pot on right side of board: ‚‚‚‚: Yakusou (Medical Herb). Pot on left side of board: ‚‚‚‚‚‚: Kawa no Boushi (Leather Helmet). Dresser: ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). Chest 4 steps above 'Start' square: ‚‚‚‚ƒiƒCƒt: -Seinarunaifu (Sacred Knife). Chest on the right side of board: ƒu[ƒƒ‰ƒ“: Bu-meran (Boomerang). Chest 6 steps from GOAL: ‚‚‚‚‚‚‚: Inochi no Kinomi (Life Nut). Shop ‚‚‚‚‚‚‚: Hagane no Tsurugi (Steel Sword) $1300 ‚‚‚ƒhƒŒƒX: Kawa no Doresu (Leather Dress) $420 ‚‚‚‚‚: Tetsu no Tate (Iron Shield) $1200 Reach the GOAL, and inside the two chests are $500 and a ‚‚‚‚‚‚‚: Hagane no Tsurugi (Steel Sword). After reaching a satisfactory point (getting the Boomerang, or reaching the GOAL), leave and save your game. If you are thrown out from a pitfall, I would recommend resetting, as Sugoroku tickets are limited and there is another one to visit pretty soon. When you get decently equipped, you can venture east of Romaly and go across the bridge to fight stronger monsters to level up and gain gold faster, or you can be daring and attempt to fight extremely difficult monsters east of Kazab. The monsters there consist of Bomb Rocks, Deathstalkers, Magic Hags, and Grizzlies. Be very careful and prepared to hit reset often for awhile. The fights are worth it, however. To reach the area that these monsters can be fought, go to Kazab, and then head east. Keep going east until you see a little forest area. Once there, walk back and forth along the east coast and you will get fought by the monsters. Here is a little diagram: The * areas are the forest that the stronger enemies can be encountered. | | Kazab ***| | ^^^^^^^ **| * ___*| ^^^^^^ ___| ^^ ---- Try to have the ƒ‰ƒŠƒz[: Rariho- (Sleep) and ƒ‹ƒJƒj: Rukani (Defense) spells, because they are pretty effective on Deathstalkers and Grizzlies. It still might be better to wait until a few more experience levels are attained, though. Now it is time for a showdown in the sky... ƒVƒƒƒ“ƒp[ƒj‚‚‚: Shanpa-ni no Tou (Tower of Shanpane) (My level: 10) My current stats/equipment: Fighter (Level 10) Weapon: ‚‚‚‚‚: Tetsu no Tsume (Iron Claw) Armor: ‚‚‚‚: Butougi (Fighting Suit) Shield: ‚‚‚‚ƒtƒ^: Onabe no Futa (Pot Lid) Decoration: ƒK[ƒ^[ƒxƒ‹ƒg: Ga-ta-beruto (Garter Belt) Hero (Level 10) Weapon: ƒu[ƒƒ‰ƒ“: Bu-meran (Boomerang) Armor: ‚‚‚‚‚‚‚: Tabibito no Fuku (Wayfarer's Clothes) Shield: ‚‚‚‚‚: Tetsu no Tate (Iron Shield) Helmet: ‚‚‚‚‚‚: Kawa no Boushi (Leather Helmet) Backup weapon: ‚‚‚‚‚‚‚: Hagane no Tsurugi (Steel Sword) Priest (Level 11) Weapon: ‚‚‚‚‚: Tetsu no Yari (Iron Spear) Armor: ‚‚‚‚‚‚‚: Tabibito no Fuku (Wayfarer's Clothes) Shield: ‚‚‚‚‚‚: Uroko no Tate (Scale Shield) Helmet: ‚‚‚‚ƒt[ƒh: Kegawa no fu-do (Fur Hood) Thief (Level 11) Weapon: ƒ`ƒF[ƒ“ƒNƒƒX: Che-nkurosu (Chain Cross) Armor: ‚‚‚‚‚‚: Kawa no Yoroi (Leather Armor) Shield: ‚‚‚‚‚‚: Uroko no Tate (Scale Shield) Helmet: ‚‚‚‚‚‚: Kawa no Boushi (Leather Helmet) Backup weapon: none yet. The point to having a backup weapon is to do more damage on boss enemies, and metals as the group-hitting weapons have a 0% chance of doing a critical hit. The Hero has weak armor because the Iron Shield makes up for it at this point, and to save money to buy better armor once in Isis without having to fight around for the cash. Enemies to look out for: ƒLƒ‰[ƒr[: Killer Bee (Can paralyze party members.) ‚‚‚‚‚‚‚: Bat Man (Casts Stopspell at the party.) ‚‚ƒCƒ‚ƒ€ƒV: Poison Silkworm (Can poison the party with its breath.) Walk or warp to Kazab, and then start walking to the west. Go south, and across the bridge, following the coast until you see the tower. 1F-Follow the passage around until you can go west then north, west then south, or simply south. Take the west/south passage to the chest that contains 430 gold. Now go back to the intersection and take the south passage to the stairs going up. 2F-Go west, and then north at the intersection and follow the way to the staircase heading up. 3F-Walk east, then north, and enter the room to the west and open the chest to receive a ‚‚‚‚‚‚‚: Seidou no Tate (Bronze Shield). Now, go back to the stairs going down and walk past them, heading northwest (skip the little room right past the stairs and keep going north) until you see the stairs heading up in the room. 4F-Head south, along the room and enter via the locked door, then head up. 5F-Walk south to the staircase leading up. 6F-Heal all party members, and proceed north until you fall down the pit. 5F-Walk south to the staircase leading up. 6F-Go north and walk off the edge. 5F-Walk up to ƒJƒ“ƒ_ƒ^: Kandata (Kandata) and get ready to fight! Boss fight-ƒJƒ“ƒ_ƒ^: Kandata (Kandata) In this fight, you face Kandata and 3 henchmen. They are all seperate, meaning group hitting weapons will only hit one enemy. All four enemies attack for good damage, and have high defense. Kandata has 150 HP (seems to have a lot more), and his henchmen have 60 HP each. If there is a Magician in the party, use ƒXƒNƒ‹ƒg: Sukuruto (Increase) on the first (and possibly second, just in case) round. If there is no Magician present, then the Priest's ƒsƒIƒŠƒ€: Piorimu (Speed Up) spell might increase Defense Power a little as well (since more Agility increases base Defense Power regularly). I recommend going after each henchman one by one, and then using the ƒ‹ƒJƒj: Rukani (Sap) spell on Kandata himself until it works (thus reducing his Defense Power to 0). ƒ‰ƒŠƒz[: Rariho- (Sleep) will work on him sometimes too. After that, keep wailing on him until he is dead, and healing when anyone falls below 30 HP. After a few rounds, they should all fall and you will receive 610 experience for your efforts. Once defeated, Kandata asks you to let him go. Say yes (you have to), and he will jump off the tower, leaving the Crown for you to take. Take the ‚‚‚‚‚‚‚: Kin no Kanmuri (Gold Crown), and jump off the tower's edge. Now, in the 8-bit version of the game, the Golden Crown was the strongest helmet a Magician could equip (besides the extremely rare Mysterious Hat), so in order to keep it you would have to avoid ever talking to the King of Romaly again. In this version of the game, though, there are more powerful helmets, so walk or warp to Romaly. Rest at the Inn, and then go into the castle and talk to the King. So relieved the King is to have his crown back, he offers you to become the new ruler of the country. Unlike the 8-bit version, if you say no five times to his offer, he will stop asking (but will still ask every time you save at his castle). If you do happen to say yes, you will now be the King (or Queen) of Romaly. Once you are tired of being the ruler, go to the Fight Ring and talk to the balding man above the woman in the bunny suit. Tell him 'no' you are not liking the job of a ruler, and then 'yes' you want to resume your travels. New monster bets worth the time: ‚‚‚‚‚‚, ƒfƒXƒtƒ‰ƒbƒ^[, ƒLƒƒƒbƒgƒtƒ‰ƒC, ‚‚‚‚ƒKƒ} Laugh Bag, Death Flutter, Catfly, King Frog. The Catfly wins pretty good for me. Warp to Aliahan and drop off what money you can at the bank (in the Eatery at the entrance of town). ƒmƒAƒj[ƒ‹: Noani-ru (Noaniel) Village. (My level: 11) Journey north of Kazab, to the little village of Noaniel. Spooky, windy music plays, and all of the townspeople are not moving, nor respond.. Head to the house in the upper right area and search the pot for a ‚‚‚‚‚‚: Chikara no Tane (Power Seed), and then behind the little alcove of bricks next to the old man facing north to find another ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). Enter the Inn, and go upstairs. Search the dresser on the right in the room below the stairs to find a ‚‚‚‚‚‚: Magetsusou (Full Moon Herb), then search the dresser on the far left to find a ‚‚‚‚‚‚‚: Kawa no Koshimaki (Leather Hide). Equip it to your Hero or Soldier if it is stronger than their current armor. Walk along the path to the house in the southwest corner of town. Search the pot on the first floor to find a ‚‚‚‚‚‚‚: Subayasa no Tane (Agility Seed). On the second floor, the old man there will speak. Search the bookcase on the right for a ‚‚‚‚‚‚‚‚‚: Kanashiimo no Gatari (Sad ?). According to the old man, the citizens of the Elf Village have put the town to sleep, because they claim that a villager from Noaniel stole their Dream Ruby. Now it is time to go to the Elf Village. Head west. Walk along the grassy path until you see a single square of grass in the forest. That is the location of the Elf Village. Once in the Village of Elves, speak with the Queen. She says that not until her daughter, Ann, who was kidnapped by a human from Noaniel is returned, the town will be asleep forever. The kidnapper was seen taking her to the cave to the south. Before leaving, go around to the left side of the Queen's chamber and search the little nook on the upper left area of grass to find Small Medal #11. Now leave and go to the cave to the south. ‚‚‚‚‚‚‚‚: Chitei no Mizuumi (Lake Cavern) (My level: 11) Enemies to look out for: ƒ}ƒ^ƒ“ƒS: Matango (Can put the party to sleep with its breath.) ƒoƒŠƒCƒhƒhƒbƒO: Buried Dog (Casts the Defense spell at the party.) ‚‚‚‚‚: Man-Eater Moth (Can call for help and do medium damage.) B1-Walk south, and take the first left. Inside the treasure chest is 288 Gold. Continue walking south, skipping the path to the west. Enter the room going north and take the ‚‚‚‚: Seisui (Holy Water) from the chest. Take the passage heading west after going south for a bit, and go down the stairs on the right. B2-Head down the next set of stairs. B3-Open the chest for Small Medal #12, and go back up the stairs you entered. B2-Go to the stairs heading up. B1-Take the stairs going down on the left. B2-Walk around to the glowing square; it is a healing spring. All HP and MP will be restored as many times as you walk over it. Fight around if you feel you need to, then proceed to the west. Follow the passage until you can go west or north. Go north, then take the eastern path to the chest. Inside is a ‚‚‚‚‚‚: Chikara no Tane (Power Seed). Go into the western passage now, and open the chest for a ‚‚‚‚‚: Tetsu no Yari (Iron Spear). Now you will want to go south and take the western path to the stairs leading down. B3-Follow the path until you reach the stairs leading down. Head south, then go into the eastern room and open the chest with a ‚‚‚ƒƒUƒŠƒI: Gin no Rozario (Silver Rosary) inside. Now go back to the stairway leading down, and continue west. At the fork going north and south, head south and take the first room on the right. Open the chest and take the ‚‚‚ƒhƒŒƒX: Kawa no Doresu (Leather Dress) inside, and equip it if someone needs it. Take the stairs above the chest leading down. B4-Follow the path to the chest, which contains the ‚‚‚‚ƒ‹ƒr[: Yumemirurubi- (Dream Ruby) and a letter. The letter is written by Ann, to her mother, the Queen of Elves. In it, she states that she ran away with her lover, and if the people of this world cannot accept their union, then maybe the other world can. Go back up the stairs. B3-From the staircase, head south and open the chest in the little room. Grab the ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). Now, head north to the intersection and go west. At the north/south fork, go south to the final chest in the dungeon. Take the 224 Gold, and now you are ready to leave the cave. Cast ƒŠƒ‹ƒ~ƒg: Rirumito (Outside) if your Magician or Hero have it, or walk your way out. To walk out, head east from the last chest, and past the stairs heading down. Keep going until you reach the stairs heading back up. B2-North, then east to the fork, and then south. Heal at the fountain if you need it, then take the lower route to the east to the stairs going up. B1-Walk north to the fork, then north again and follow the main passage to the stairs leading out. Scurry on back to the Village of Elves and show the Queen the Ruby (and the letter). Seeing how she was wrong (all it took was her daughter's suicide), she will take the Dream Ruby and give the party the ‚‚‚‚‚‚: Mezame no Kona (Wake-Up Powder). Walk back to Noaniel and use the ‚‚‚‚‚‚: Mezame no Kona (Wake-Up Powder). The villagers will wake up, and now you can buy goods at the store as well. ƒmƒAƒj[ƒ‹: Noani-ru (Noaniel) Inn: $5 per person. House of Healing: no Item Shop ‚‚‚‚‚‚‚: Hagane no Tsurugi (Steel Sword) $1300 ‚‚‚‚‚‚‚: Madoushi no Tsue (Wizard Staff) $1500 ‚‚‚‚‚‚‚: Mikawashi no Fuku (Evasion Clothes) $2900 ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 ‚‚‚‚‚‚‚: Madarakumoito (Spider's Web) $35 Unfortunately, nothing here is of real use besides the Wizard Staff. The Evasion Clothes are good, but at the next Sugoroku game, you can buy a Magical Skirt for some female characters, and those cost $1500 and offer +2 Defense Power over the Evasion Clothes. If you have male Magicians or Priests, though, then the Evasion Clothes would be a good purchase to make. --------------------------------------------------------------------------- II-C Quest for the ‚‚‚‚‚‚: Mahou no Kagi (Magic Key) Quick Summary 1-Play Sugoroku #2 southwest of Assaram. 2-Explore the town of Assaram. 3-Journey across the desert to the castle town of Isis. 4-Get the Meteorite Armband in Isis. 5-Find the Magic Key in the Pyramid. 6-Find the Gold Claw in the Pyramid (optional). 7-Go back to previously visited towns and use the Magic Key. From Romaly, head east across the bridge, and then follow the coast south until you see another shrine. Inside here is Sugoroku #2. Enter the door, and then if you see how the stairs on the right are on the upper-right of a 4-spaced area within the square of blue tiles, go to the left side of the floor and search the upper-right square within the big square of blue tiles for Small Medal #13. Now proceed to the stairs heading up. ‚‚‚‚: Sugoroku #2 You are given 22 rolls for this one floor board. It is pretty uniform that the color red is positive, and blue is negative for effects on the Sugoroku board. Hit the A Button, and a new menu list appears. ƒTƒCƒRƒ‚‚‚: Saikoro wo Furo (Roll Die). ƒ}ƒbƒv‚‚‚: Mappu wo Miru (Look at Map) Hit the B or A Button to return. ‚‚‚‚‚‚: Tsuyosa wo Miru (Look at Stats). ‚‚‚: Yameru (Stop) End the game. There are several different squares to land on, and this is what they do. START: Starting location; nothing happens on this square. Sign with a direction arrow: Can only go in that direction. Grass: Low chance of a random fight; if there is no fight, you can search the ground for items and money, a battle, and the occasional pit. Directional Arrow (Red) + (number): Move in the direction of the arrow forward X number of spaces. Directional Arrow (Blue) - (number): Move in the direction of the arrow backward X number of spaces. Forest: Medium chance of a random fight; if there is no fight, you can search the ground for items and money, a battle, and the occasional pit. Treasure Chest: Usually contains a good item (the items in chests, dressers, and pots are always the same, and can only be received once). Die (Red) + (number): Gain X amount of rolls. Die (Blue) - (number): Lose X amount of rolls. House with a wing: The Sugoroku Shop. Usually has items that aren't sold anywhere else, or not for a long time in the regular game. Pot: Usually contains a decent item. Coins (Red) + (number): Gain X amount of Gold. Coins (Blue) - (number): Lose X amount of Gold. ?:Chance. Various effects, such as gain/lose experience or gold, get warped, and the occasional pitfall. Mountain: High chance of a random fight; if there is no fight, you can search the ground for items and money, a battle, and the occasional pit. Grey door: Pitfall. Usually ends the game. Avoid. Dresser: Usually contains a decent item. Slime: Instant battle. Flashing Swamp: HP damage (about 25% of maximum). Star in a Circle: Restore all HP and MP. Skull wearing a Magician Hat: MP damage (about 25% of maximum). GOAL: End of the board, but this square MUST be landed on. If you are 2 steps away and roll a 3, you will land 1 step away. !: Changes stats, depending on what numbers are rolled. Stats CAN be reduced, so look out. If the first roll is a: 1-‚‚‚: Chikara (Power) is affected. 2-‚‚‚‚: Subayasa (Agility) is affected. 3-‚‚‚‚‚: Tairyoku (Vitality) is affected. 4-‚‚‚‚: Kashikosa (Intelligence) is affected. 5-‚‚‚‚‚: Un no Yosa (Luck) is affected. 6-HP is affected. Whatever the second roll is, that is the number of points to be changed. If the third roll is: 4-6: the number of points to the stat are added. 1-3: the number of points to the stat are subtracted. INN: Stay at the Inn on the board, but it is more expensive than Inns in towns. Blue and white swirl: Teleport. Teleport to another warp spot on the board. If you find a Medical Herb, you will asked if you want to use it now or not. Simply say yes or no. Points of interest: Pot 3 spaces from 'Start' square: ‚‚‚‚‚‚: Chikara no Tane (Strength Seed). Pot in lower left corner: Small Medal #14. Dresser on right side of board: ‚‚‚‚‚: Ki no Boushi (Wooden Helmet). Dresser in bottom right corner: ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). Chest in bottom right corner: ‚‚‚‚‚: Tetsu no Tsume (Iron Claw). Chest on left side of board: ‚‚‚‚‚‚‚‚: Hagane no Harisen (Steel Needle). Shop ƒ}ƒWƒJƒ‹ƒXƒJ[ƒg: Majikarusuka-to (Magical Skirt) $1500 ‚‚‚‚‚‚‚: Hagane no Tsurugi (Steel Sword) $1300 ‚‚‚‚‚‚‚: Mafuuji no Tsue (Staff of Silence) $3300 Reach the GOAL, and inside the two chests are Small Medal #15 and the ƒ‚[ƒjƒ“ƒOƒXƒ^[: Mo-ningusuta- (Morning Star), which is a group-hitting weapon a Priest can use. After reaching a satisfactory point (getting the Small Medal #14, or reaching the GOAL), leave and save your game. If you are thrown out from a pitfall, I would recommend resetting, as Sugoroku tickets are limited. Now, head to ƒAƒbƒTƒ‰[ƒ€: Assara-mu to the northeast. (My level: 12) ƒAƒbƒTƒ‰[ƒ€: Assara-mu (Assaram) Inn: $7 per person. House of Healing: yes Weapon Shop 1-No Haggle (Open only at night.) ‚‚‚‚ƒiƒCƒt: Seinarunaifu (Sacred Knife) $200 ‚‚‚‚‚: Kusarigama (Chain Sickle) $320 ‚‚‚‚‚: Tetsu no Yari (Iron Spear) $650 ƒ`ƒF[ƒ“ƒNƒƒX: Che-nkurosu (Chain Cross) $1000 ‚‚‚‚‚: Tetsu no Tsume (Iron Claw) $870 ‚‚‚ƒIƒm: Tetsu no Ono (Iron Axe) $2500 Weapon Shop 2-Haggle (Upper-left corner of town) (Say no 3 times for "lowest price".) ‚‚‚‚‚‚‚: Madoushi no Tsue (Wizard Staff) $3000 ƒz[ƒŠ[ƒ‰ƒ“ƒX: Ho-ri-ransu (Holy Lance) $4600 ‚‚‚ƒIƒm: Tetsu no Ono (Iron Axe) $5000 ƒ}ƒWƒJƒ‹ƒXƒJ[ƒg: Majikarusuka-to (Magical Skirt) $3000 ‚‚‚‚‚‚‚: Kuroshouzoku (Black Outfit) $4800 ‚‚‚‚‚‚: Tetsu no Kabuto (Iron Helmet) $2000 Weapon Shop 3-No Haggle (Upper-right section of town, below item shop) ‚‚‚‚‚‚‚: Kusarikatabira (Chain Mail) $480 ‚‚‚‚‚‚: Tetsu no Yoroi (Iron Armor) $1100 ‚‚‚‚‚‚‚: Seidou no Tate (Bronze Shield) $250 ‚‚‚‚‚‚: Uroko no Tate (Scale Shield) $600 ‚‚‚‚‚‚‚: Tetsu no Maekake (Iron Apron) $700 ‚‚‚‚ƒt[ƒh: Kegawa no Huudo (Fur Hood) $250 Item Shop 1-No Haggle (Upper-right corner of town) ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 Item Shop 2-Haggle (Far left side of town) (Say no 3 times for "lowest price".) ‚‚‚‚: Yakusou (Medical Herb) $16 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $20 ‚‚‚‚: Seisui (Holy Water) $40 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $50 ‚‚‚‚‚‚‚: Madarakumoito (Spider's Web) $70 ‚‚‚ƒlƒbƒNƒŒƒX: Kin no Nekkuresu (Gold Necklace) $2000 Not much to buy here, except maybe that Iron Helmet for $2000. If you can wait though, the next town sells it for only $1000. Search the dresser in the Inn and grab the ‚‚‚‚‚‚: Dokuga no Kona (Poison Powder). Leave town and walk around until nightfall, then re-enter. Back in town, go to the left side and into the room that the masked man was blocking. Go up the stairs, then head left and search the dresser for another ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). Use the Inn if you need to, and get ready for a trek across the desert. A walk across a desert. (My level: 12) Enemies to look out for: ‚‚‚‚ƒnƒTƒ~: Hell Scissors (High defense, and can increase its defense.) From Assaram, walk south to the Sugoroku shrine, and then west until you enter the desert. Continue walking south and you will see another shrine. Enter, and search the pot on the left for Small Medal #16. The dresser on the left hides a ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). The bookshelf on the far right holds an ‚‚‚‚‚‚‚: Otenba Jiten (Tomboy Encyclopedia). Leave the shrine, and continue walking to the west. When you see an oasis, you're there. ƒCƒVƒX: Ishisu (Isis) Inn: $10 per person. House of Healing: yes -Fight Ring- Weapon Shop ‚‚‚‚‚‚‚: Hagane no Tsurugi (Steel Sword) $1300 ƒz[ƒŠ[ƒ‰ƒ“ƒX: Ho-ri-ransu (Holy Lance) $2300 ‚‚‚ƒIƒm: Tetsu no Ono (Iron Axe) $2500 ‚‚‚‚‚‚: Tetsu no Yoroi (Iron Armor) $1100 ‚‚‚ƒ[ƒu: Kinu no Ro-bu (Silk Robe) $1500 ‚‚‚‚‚: Tetsu no Tate (Iron Shield) $1200 ‚‚‚‚‚‚: Tetsu no Kabuto (Iron Helmet) $1000 Item Shop-There are 2, but they sell the same stuff. ƒ^[ƒoƒ“: Ta-aban (Turban) $160 ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 Nothing exciting to buy, but there is another Fight Ring in Isis. The monster battles are the same as the ones in Romaly (as the experience level of the Hero determines when new setups are available to bet on). Search below the center gravestone just south of the Inn to find Small Medal #17. On the lower right area of town, search the pot there for Small Medal #18. Return to town at night to get past that pesky man blocking the way into the house to the left of the weapon shop. Search the hanging bag there and grab the ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). Go up the stairs and search the bookcase on the left to find an ‚ ‚‚‚‚‚‚‚‚: Atama ga Saeru Hon (Clear Head Book). Enter the well and open the chest to find a ‚‚‚100‚‚: Yuuki 100 bai (Courage x 100) book. Search one space to the left of the well and you will find a ‚‚‚‚‚‚‚: Subayasa no Tane (Agility Seed). Leave the town and enter the castle. Once entering, go left all the way, and then go straight up. Take the stairs leading down, and take the northern passage in the center of the room. Take the stairs down again, and open the chest. A skeleton will appear, and ask you two questions. Answer either way you want, it doesn't matter. You now have in your possession one of (if not the) most useful decorations in the original version of the game, the ‚‚‚‚‚‚‚: Hoshifuruudewa (Meteorite Armband). This wonderful item doubles the wearer's Agility (and with higher Agility also comes more base Defense). Give the item to your Priest right away. Being quick and able to heal an ally at the beginning of a round in battle is extremely useful. After receiving the Armband, return to the entrance of the castle. In the multi-roomed area, search the dresser on the left in a room on the right side for yet another ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). Save your game with the Queen, then for a quick way out simply jump off the castle on the far left. Now that you are a bit stronger, you might want to attempt those stronger monsters east of Kazab to build a couple of levels so tackling the Pyramid might be a bit easier. Warp to Aliahan, and put as much money as you can into the bank in case you die. Save the game after doing that, and then warp to Kazab and head east until you fight the stronger monsters. Easy (?) level building. (My level: 12) My current stats/equipment: Fighter (Level 12) Weapon: ‚‚‚‚‚: Tetsu no Tsume (Iron Claw) Armor: ‚‚‚‚: Butougi (Fighting Suit) Shield: ‚‚‚‚ƒtƒ^: Onabe no Futa (Pot Lid) Decoration: ƒK[ƒ^[ƒxƒ‹ƒg: Ga-ta-beruto (Garter Belt) Hero (Level 12) Weapon: ƒu[ƒƒ‰ƒ“: Bu-meran (Boomerang) Armor: ‚‚‚‚‚‚‚: Kawa no Koshimaki (Leather Hide) Shield: ‚‚‚‚‚: Tetsu no Tate (Iron Shield) Helmet: ‚‚‚‚‚: Ki no Boushi (Wooden Helmet) Backup Weapon: ‚‚‚‚‚‚‚: Hagane no Tsurugi (Steel Sword) Priest (Level 13) Weapon: ƒ‚[ƒjƒ“ƒOƒXƒ^[: Mo-ningusuta- (Morning Star) Armor: ‚‚‚ƒ[ƒu: Kinu no Ro-bu (Silk Robe) Shield: ‚‚‚‚‚‚: Uroko no Tate (Scale Shield) Helmet: ‚‚‚‚‚: Tetsukabuto (Iron Helmet) Decoration: ‚‚‚‚‚‚‚: Hoshifuruudewa (Meteorite Armband) Backup Weapon: ‚‚‚‚‚‚‚: Mafuuji no Tsue (Staff of Silence) Thief (Level 14) Weapon: ƒ`ƒF[ƒ“ƒNƒƒX: Che-nkurosu (Chain Cross) Armor: ƒ}ƒWƒJƒ‹ƒXƒJ[ƒg: Majikarusuka-to (Magical Skirt) Shield: ‚‚‚‚‚‚: Uroko no Tate (Scale Shield) Helmet: ‚‚‚‚‚‚: Kawa no Boushi (Leather Helmet) Here are some strategies for some of the monsters that are fought in this area: ‚‚‚‚‚‚: Magic Hag On the first round, they will almost always cast ƒxƒMƒ‰ƒ}: Begirama (Firebane), which will cause 15-40 damage on each character, so try to use ƒ}ƒzƒg[ƒ“: Mahoto-n (Stopspell) as soon as possible. If they are not muted, they will cast either Firebane, ƒoƒVƒ‹[ƒ‰: Bashiru-ra (Limbo), or ƒxƒzƒCƒ~: Behoimi (Healmore) on an enemy. They eventually might run away, as well. ƒfƒXƒXƒg[ƒJ[: Deathstalker Strong attackers, and they can summon more to join the fray. ƒ‰ƒŠƒz[: Rariho- (Sleep) sometimes works on them, as do defense lowering spells. Very, very dangerous at low levels. ‚‚‚‚‚‚‚: Nirvana Bird These foes are pretty much harmless, in the fact that they will usually cast ƒxƒzƒ}ƒ‰[: Behomara- (Healus) and run away. Good experience if they are killed. ‚‚‚‚‚‚: Bomb Rock If your characters attack with significant strength, these monsters will never get the chance to kill themselves (and your party) when their HP run low. ƒOƒŠƒYƒŠ[: Grizzly Very fierce fighters, they can easily kill a low level party with minimal effort. ƒ‰ƒŠƒz[: Rariho- (Sleep) and ƒ‹ƒJƒj: Rukani (Sap) work on them sometimes. Try to learn the ƒŠƒ‹ƒ~ƒg: Rirumito (Outside) spell for the Hero, and then you should be ready enough to venture into the Pyramid that lies due north of Isis. ƒsƒ‰ƒ~ƒbƒh: Piramiddo (Pyramid) (My level: 14) Enemies to look out for: ‚‚‚‚‚‚: Cannibal Box (VERY powerful attacks.) ‚‚‚‚‚‚: Laugh Bag (Has a large assortment of magic spells.) ‚ ‚‚‚‚‚: Suspicious Shadow (Could be any kind of enemy.) 1F-Go north, and avoid the two tiles in the center of the intersection, as those two squares are pits. Keep heading north (both the chest on the left and right are empty) until the second intersection (watch out for pit squares in the center again). To the left are 3 treasure chests. From the bottom going up, they contain: ‚‚‚‚‚‚: Hitokuibako (Cannibal Box), another ‚‚‚‚‚‚: Hitokuibako (Cannibal Box), and an empty chest. Skip those chests if you like, and head east at the second intersection until you see the stairs going up. 2F-Take the passage south, then take your first left. At the next intersection keep going left. Keep going left at the third intersection, then walk north at the fork. Take the stairs going down. 1F-The right chest is empty, and the chest on the left contains another Cannibal Box. Follow the passage until the end and open the chest there for Small Medal #19. Head back to the stairs. 2F-Follow the passage and go all the way south until you spot a treasure chest. It contains a ‚‚‚‚‚‚‚: Kashikosa no Tane (Intelligence Seed). Now, walk north and then take a right at the second intersection. Turn south at the following intersection, and go all the way down. Now head east until the staircase going up. 3F-This is the floor that contains the ‚‚‚‚‚‚: Mahou no Kagi (Magic Key). There are four buttons, 2 in the bottom left corner and 2 in the bottom right corner. They must be pushed in a specific order for the door that the key is behind to open. Here is a diagram of the order of the buttons to be pushed (numerically): Walk into the wall in the dividing areas in each corner, and choose ‚‚: Hai (yes) to press the buttons. If you go up or down a stairway or choose the wrong button, you will have to start the order again. 3 2 1 4 With the fourth button pushed, the door will open. Walk north from the stairs going down to reach the two treasure chests. The chest on the right contains the Magic Key, and the one on the left holds a ƒXƒ^ƒ~ƒi‚‚‚: Sutamina no Tane (Stamina Seed). You are now free to leave the Pyramid, but there are some more treasures and Small Medals to obtain in the dungeon. The choice is yours. If you choose to keep going in the dungeon, head south from the key, and make your way to the upper left corner of the floor to find the stairs heading up. 4F-Make your way into the treasure room, and you'll see twelve chests. Each chest is cursed; you have to fight some Mummy Men as each chest is opened. The monsters aren't very hard though, and if you have a Thief with you, they can sometimes find a Sugoroku Ticket from them as well. Here is a diagram of each chest's location and what is inside each one: 1234 5 6 7 8 90*@ 1-176 gold 2-ƒLƒƒ‰‚‚‚: Kimera no Tsuba (Chimera Wing) 3-‚‚‚‚‚‚: Chikara no Tane (Power Seed) 4-80 gold 5-‚‚‚‚‚‚: Ishi no Katsura (Stone Wig) 6-‚‚‚‚‚‚‚: Subayasa no Tane (Agility Seed) 7-Small Medal #20 8-112 gold 9-56 gold 0-ƒ‹ƒr[‚‚‚‚: Rubi- no Udewa (Ruby Armlet) *-304 gold @-ƒ}ƒWƒJƒ‹ƒXƒJ[ƒg: Majikarusuka-to (Magical Skirt) After looting the floor, simply go south of the chests to the staircase leading up. 5F-Open the chest and take the ‚‚‚‚‚: Hadenafuku (Colorful Clothes). Take the stairs leading up to your right. 6F-Being careful not to fall over the edge, make your way to the upper-left tile and search there to find Small Medal #21. Fall off to leave. There is one more item to get, but if you have gotten all (minus 1 at the max) of the Small Medals so far, you should have 21 in total. At 20, you can get another boomerang, so warp to Aliahan and go to the Small Medal shop to claim your new prize, the ‚‚‚‚ƒu[ƒƒ‰ƒ“: Yaiba no Bu-meran (Blade Boomerang). Also, sell some of the junk stuff you got from the Pyramid if no one can use it, and buy as many ‚‚‚‚: Yakusou (Medical Herb) as you can (buy 9 at a time at the shop and put them in your bag until you cannot carry anymore). Store excess gold at the Vault, then save your game. Now head back to the Pyramid. 1F-From the entrance, go directly to the west until you see a staircase going down. Make sure to heal up before entering. Go down the stairs. B1-Spells are useless in this section of the Pyramid, so hopefully you stocked up on Medical Herbs. Go north. You will then be in a large four-room area. The hidden stairs are in the upper-left room. Here is a diagram of the upper-left room: |,-=walls @=skull *=hidden stairs _______ _|@@ @@_ |@@ @@| |@ @@ |____ | | @ * ____ |@@ | |@ -| -| | __ __ Go down the hidden stairs to the next basement floor. B2-Magic still has no effect on this floor. Make your way to the casket and open it. Take the ‚‚‚‚‚‚‚: Ougon no Tsume (Gold Claw), if you dare. Taking the Claw activates a curse, in which you will get fought every 1-3 steps until you can make your way out of the Pyramid. Unlike the original version of the game, once you have left the Pyramid, the fight rate returns to normal (except if you are inside the Pyramid), and you can keep the Claw as a more powerful weapon for a Fighter and not have to worry about getting fought every few steps. In order to keep the ‚‚‚‚‚‚‚: Ougon no Tsume (Gold Claw), you MUST battle your way out and survive. If the party gets killed trying to make its way out, or even if you kill yourself to try and save some time, the Gold Claw will no longer be in your possession. You will have to go back into the Pyramid and take it again, and then try to escape once more. Make sure your party can handle all the battles in order to get out. Once you are finally out, save your game and move on to the next chapter of the quest. With the ‚‚‚‚‚‚: Mahou no Kagi (Magic Key) in hand, its time to go back to a few towns and get a couple more items. First stop: walk back to Isis, and walk around until it is nightfall. Enter the castle part of Isis. Walk straight up into the castle, and once you are in the room past the cat, there are 2 treasure rooms with 4 chests apiece that are guarded during the day. Time to loot! Treasure room on left: Top left chest: ‚‚‚ƒ[ƒu: Kinu no Ro-bu (Silk Robe) Bottom left chest: ƒ‹ƒr[‚‚‚‚: Rubi- no Udewa (Ruby Armlet) Top right chest: 72 gold Bottom right chest: ‚‚‚‚‚‚‚: Kashikosa no Tane (Intelligence Seed) Treasure room on right: Top left chest: ‚‚‚‚‚ƒeƒBƒAƒ‰: Ougon no Tiara (Gold Tiara) Bottom left chest: ‚‚‚‚ƒƒ_ƒ‹: Chiisanamedaru (Small Medal #22) Top right chest: ‚‚‚‚‚‚‚: Inochi no Kinomi (Life Nut) Bottom right chest: 80 gold After cleaning out the chests, go upstairs to the throne room. The Queen is not around, but there is a Magic Key locked door to the left. Enter the room there and go up the stairs. Talk to the Queen and she will be happy to see you, then tell you to search behind her bed. Search there and grab the ‚‚‚‚‚‚‚: Inori no Yubiwa (Prayer Ring). This handy item will replenish MP, but can break after any number of uses. So use it sparingly. Now warp to ƒAƒbƒTƒ‰[ƒ€: Assara-mu (Assaram). Once in town, head to the locked door in the northwest section of town and go up the stairs. Search the bookcase and you will find a ƒ†[ƒ‚ƒA‚‚‚: Yu-moa no Hon (Humor Book), and then search the upper right blue tile (near the bed next to the wall) for Small Medal #23. Warp to ƒƒ}ƒŠƒA: Romaria (Romaly). In Romaly, head into the castle. Walk all the way to the northern end of the castle, where there is a Magic Key locked door. Enter the room, and search the left bush on the right side of the pond to find Small Medal #24. Next stop: ƒAƒŠƒAƒnƒ“: Ariahan (Aliahan) Castle. On the western side of the castle is yet another Magic Key locked door. The contents of the six chests are: 123 456 Top left-128 gold Top center-336 gold Top right-‚‚‚‚‚‚‚‚: Gouketsu no Udewa (Fight Armlet) Bottom left-‚‚‚‚‚‚‚: Subayasa no Tane (Agility Seed) Bottom center-‚‚‚‚‚‚: Chikara no Tane (Strength Seed) Bottom right-ƒ‹[ƒ“ƒXƒ^ƒbƒt: Ru-nsutaffu (Rune Staff) --------------------------------------------------------------------------- II-D A Spice for a Ship Quick Summary 1-Travel to Portoga, and get a letter from the King. 2-Show the King's Letter to Norud. 3-Go to Baharata and talk to Gupta and the old man. 4-Get Ortega's Helmet in Muor (optional). 5-Get the Book of Enlightenment and raise levels to 20 (optional). 6-Change character Classes at Dharma (optional). 7-Rescue Tania and Gupta from Kandata in the cave northeast of Baharata. 8-Get Black Pepper from Gupta in Baharata. 9-Return to Portoga, and trade the Black Pepper for a ship. With Magic Key in hand, it is now time to go searching for a ship. Warp to Romaly, and head north along the western coast. Enter the Shrine and make your way over to the other side. The door on the southern part in the east-west passage is still locked; you need one last key to open that type of door. When you exit the Shrine, proceed to the south to the castle-town of ƒ|ƒ‹ƒgƒK: Porutoga (Portoga). ƒ|ƒ‹ƒgƒK: Porutoga (Portoga) Inn: $10 per person. House of Healing: no Weapon Shop ‚‚‚‚‚‚‚: Hagane no Tsurugi (Steel Sword) $1300 ‚‚‚ƒIƒm: Tetsu no Ono (Iron Axe) $2500 ‚‚‚‚‚‚: Hagane no Muchi (Steel Whip) $3100 ‚‚‚‚‚‚: Tetsu no Yoroi (Iron Armor) $1100 ‚‚‚‚‚: Tetsu no Tate (Iron Shield) $1200 ‚‚‚‚‚‚‚: Kuroshouzoku (Black Outfit) $2400 Item Shop ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 Buy whatever items or equipment you might need, and sell the excess items you found in chests. Search the dresser to the right of the Innkeeper to find a ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). Enter the horse pasture above the Inn and search the upper-right shrub and claim Small Medal #25 for yourself. Enter the house to the northwest of the shopping area and go upstairs. Search the hanging bag on the bottom left and take the ‚‚‚‚‚‚: Chikara no Tane (Strength Seed) inside. Now, go up and around the northern edge of town, and then go west. Enter the staircase at the end of the walkway. Search the pot and grab Small Medal #26, and take the ‚‚‚‚‚‚‚‚‚: Kanashii Monogatari (Sad Story) while you're there too. Once in the castle, go around to the right side of the building and grab the three treasures there. From right to left, they contain: a ‚‚‚‚‚‚‚: Mafuuji no Tsue (Staff of Silence), ƒXƒ^ƒ~ƒi‚‚‚: Sutamina no Tane (Stamina Seed), and ‚‚‚‚ƒ^ƒgƒE[: Ikari no Tatu- (Fury Tattoo). Next, find the King and speak to him. In a nutshell, the King says he has heard marvelous things about a spice from the far east called Black Pepper, and wants to try it. He will give you a ship if you bring him some. A man named ƒmƒ‹ƒh: Norudo guards the path to the east, and gives you the ‚‚‚‚‚‚: Ou no Tegami (King's Letter) to show to Norudo. Now you know where to set off next...the far east! Warp to ƒAƒbƒTƒ‰[ƒ€: Assara-mu (Assaram), and enter the cave to the northeast. The cave to the east is very straightforward. You also do not get attacked by monsters. Follow the hall and then go north to the well. Down the well, search the upper-right corner and use the ‚‚‚‚‚‚‚: Inochi no Kinomi (Life Nut) on whoever needs it. Open the two chests if you want, they only contain a ‚‚‚‚: Keikogi (Training Suit) and a ‚‚‚‚: Konbou (Club). Stand in front of the dwarf and ‚‚‚: Tsukau (use) the ‚‚‚‚‚‚: Ou no Tegami (King's Letter?). Norud will ask if you want to go east (say yes), and then open the passage that allows you to go east. After exiting the cave, head southeast until you see a new town. There are new monsters in this area, but only a couple to worry about. Enemies to look out for: ƒfƒXƒWƒƒƒbƒJƒ‹: Death Jackal (Casts the Surround spell, and can call for more to appear.) ƒAƒ“ƒgƒxƒA: Antbear (Pretty high HP and can hit pretty hard.) ƒoƒnƒ‰ƒ^: Baharata (Baharata) Inn: $12 per person. House of Healing: yes Weapon Shop ƒ‚[ƒjƒ“ƒOƒXƒ^[: Mo-ningusuta- (Morning Star) $1300 ‚‚‚‚‚: Oobasami (Giant Shears) $4700 ‚‚‚‚‚‚‚: Riryoku no Tsue (Force Staff) $2500 ‚‚‚‚‚‚‚: Hagane no Yoroi (Steel Armor) $2400 ‚‚‚‚‚‚: Mahou no Tate (Magic Shield) $2000 ‚‚‚‚‚‚: Kuro no Zukin (Black Hood) $1200 Item Shop ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 ‚‚‚‚‚‚‚: Madarakumoito (Spider's Web) $35 Enter town, and proceed to the southern end. You will see a young man and an old man talking. Talk to the old man, and he will state the town's predicament: a girl by the name of ƒ^ƒjƒA: Tania has been kidnapped and taken to a cave northeast of the town. ƒOƒvƒ^: Gupata, her fiancee (the young man talking to the old man) can't take it anymore and decides to rescue her on his own. The old man will tell you to go after him and help him out. Item-wise, there is not much to find here. Search the dresser in the house on the eastern side of town for another ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). Go upstairs in the pepper shop and search the dresser on the right and take the ‚‚‚‚‚‚‚: Tabibito no Fuku (Wayfarer's Clothes). Enter the Inn, and search the dresser in the upper-right corner to find Small Medal #27. Now, you have three options of places you can go to: The cave northwest of Baharata, the Shrine of Darma and Tower of Garuna, or the village of Muor. Muor is at this point the hardest place to get to, but my guide is going to go there, then Darma, and then the cave. If you don't want to go in that order, simply skip down to the section you will want to read first. The trek to ƒ€ƒIƒ‹: Muoru (Muor) (My level: 15) The actual length of travel to Muor isn't tough, the monsters fought along the way can be. Rest at the Inn at Baharata, then go east across the bridge. Follow the coast north until you see a castle, and enter ƒ_[ƒ}: Da-ma (Dharma). There isn't much to do in Dharma yet, but go ahead and pick up Small Medal #28 by searching the front right side of the 2nd statue on the right in the main room. Rest at the Inn if you need to, and save your game. Exit Dharma, and head east-southeast until you see a shrine. Rest at the shrine if you need to ($15 per person), and take the ‚‚‚‚‚‚: Hinoki no Bou (Cypress Stick) from the dresser in the upper left, and Small Medal #29 from the dresser in the room on the right. Outside again, head north-northeast while following the coast. Eventually you'll see Muor (if you don't die in the battles between the shrine and village. Enemies to look out for: ƒXƒJƒCƒhƒ‰ƒSƒ“: Sky Dragon (High HP and its breath attack can wipe the party out in a couple of blasts.) ƒXƒ‰ƒCƒ€‚‚‚: Slime Snail (Low hp but high defense, VERY high magic defense; also casts Sleep, and can call for Heal Slimes to appear. Casting Stopspell or using the Staff of Silence is a must.) ƒ€ƒIƒ‹: Muoru (Muor) Inn: $12 per person. House of Healing: yes Weapon Shop ‚‚‚‚‚‚‚‚: Hagane no Harisen (Steel Needle) $1300 ‚‚‚‚‚‚: Sabaki no Tsue (Staff of Judgement) $2700 ‚‚‚‚‚: Oobasami (Giant Shears) $4700 ‚‚‚‚‚‚‚: Mikawashi no Fuku (Evasion Clothes) $2900 ‚‚‚‚‚‚‚: Kuroshouzoku (Black Outfit) $2400 ‚‚‚‚‚‚: Mahou no Tate (Magic Shield) $2000 Item Shop ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 ‚‚‚‚‚‚: Dokuga no Kona (Poison Powder) $310 Search the dresser in the Inn and take the ‚‚‚‚‚‚‚: Kawa no Koshimaki (Leather Hide). Enter the House of Healing, and search the intersecting point of the cross on the ground. Take the ‚‚‚‚‚‚‚: Inochi no Kinomi (Life Nut). Lastly, walk around the northern edge of town to the northeast corner and go up the stairs in the shopping area. Look in the bottom pot to find yet another ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket), and the upper pot for Small Medal #30. Talk to the man playing the lute. He will ask if you are from Aliahan (say yes), then ask if you are related to Ortega (your father). Say yes again. Finally he will ask if Ortega is faring well (answer no). As you prepare to leave, a little boy will run up to you and tell you that Ortega left his helmet in town a long time ago, and it doesn't fit him, so you can have it. Go back downstairs, and the merchant will give you ƒIƒ‹ƒeƒK‚‚‚‚: Orutega no Kabuto (Ortega's Helmet). Only the Hero can equip it, but it is one of the best helmets in the game with a +30 defense increase. It can be sold for $6150, but keep it unless you are in dire need of cash. Buy whatever equipment you can that helps (like Magic Shields), as this is the last town you'll find until after the Tower of Garuna and cave northeast of Baharata. Once you are done with Muor, warp back to Aliahan, and drop all the excess gold you have off at the bank. Warp back to ƒ_[ƒ}: Da-ma (Dharma) and save your game. Head north to the tower. My current stats/equipment: Fighter (Level 16) Weapon: ‚‚‚‚‚‚‚: Ougon no Tsume (Gold Claw) Armor: ƒ}ƒWƒJƒ‹ƒXƒJ[ƒg: Majikarusuka-to (Magical Skirt) Shield: ‚‚‚‚ƒtƒ^: Onabe no Futa (Pot Lid) Decoration: none. Hero (Level 16) Weapon: ƒu[ƒƒ‰ƒ“: Bu-meran (Boomerang) Armor: ‚‚‚‚‚‚‚: Kawa no Koshimaki (Leather Hide) Shield: ‚‚‚‚‚‚: Mahou no Tate (Magic Shield) Helmet: ƒIƒ‹ƒeƒK‚‚‚‚: Orutega no Kabuto (Ortega's Helmet) Decoration: ƒK[ƒ^[ƒxƒ‹ƒg: Ga-ta-beruto (Garter Belt) Backup Weapon: ‚‚‚‚‚‚‚: Hagane no Tsurugi (Steel Sword) Priest (Level 17) Weapon: ƒ‚[ƒjƒ“ƒOƒXƒ^[: Mo-ningusuta- (Morning Star) Armor: ‚‚‚ƒ[ƒu: Kinu no Ro-bu (Silk Robe) Shield: ‚‚‚‚‚‚‚‚‚: Mahou no Tate (Magic Shield) Helmet: ‚‚‚‚‚‚‚: Tongariboushi (Pointed Helmet) Decoration: ‚‚‚‚‚‚‚: Hoshifuruudewa (Falling Star Armlet) Backup Weapon: ‚‚‚‚‚‚‚: Mafuuji no Tsue (Staff of Silence) Thief (Level 18) Weapon: ‚‚‚‚ƒu[ƒƒ‰ƒ“: Yaiba no Bu-meran (Blade Boomerang) Armor: ƒ}ƒWƒJƒ‹ƒXƒJ[ƒg: Majikarusuka-to (Magical Skirt) Shield: ‚‚‚‚‚‚: Mahou no Tate (Magic Shield) Helmet: ‚‚‚‚‚‚: Kawa no Boushi (Leather Helmet) Decoration: ‚‚‚ƒƒUƒŠƒI: Gin no Rozario (Silver Rosary) Backup Weapon: ‚‚‚‚ƒiƒCƒt: Seinarunaifu (Sacred Knife) ƒKƒ‹ƒi‚‚‚: Garuna no Tou (Tower of Garuna) (My level: 16) Enemies to look out for: ƒXƒJƒCƒhƒ‰ƒSƒ“: Sky Dragon (High HP and its breath attack can wipe the party out in a couple of blasts.) ‚‚‚‚ ‚‚: Stingwing (Can paralyze party members.) ƒKƒ‹[ƒ_: Garuda (Can cast the Firebane spell at you.) 1F-From the entrance, walk west along the bottom side and enter the second southern room. Inside the chest there is a ‚‚‚‚‚‚‚: Kashikosa no Tane (Intelligence Seed). After taking it, leave the room and make your way west, then north past both staircases going up. Go out to the grassy area and take the stairs there going up. 2F-Carefully walk across the rope to the east and then go down the stairs. 1F-Enter the teleport, then take the stairs going up on the northern side of the intersection. 2F-Go up the next set of stairs. 3F-Open the chest and take the $448 inside. Head back down the stairs. 2F-Go back down the stairs to 1F. 1F-Walk south to the staircase going up. 2F-Take the stairs going up. 3F-Open the chest to find Small Medal #31. Go back down the stairs. 2F-Go down the stairs again. 1F-Now go up the stairs on the eastern side of the intersection. 2F-Head south at the fork and take the stairs going up. 3F-Walk up the next set of stairs. 4F-Go up again. 5F-Walk all the way across the rope, then head south at the fork and go up the stairs. 6F-Open the chest and take the ‚‚‚‚‚‚‚‚: Gin no Kamikazari (Silver Hairpin). Go back down to 5F. 5F-Walk back across the rope, but about halfway along it, jump off. If you fell off in the right part, you'll now be on a new part of 4F. 4F-Walk into the pitfall. 3F-Go down the stairs on the left. 2F-Open the chest and take the ‚‚‚‚‚‚: Satori n Sho (Book of Enlightenment). With this book, you can change any character besides the Hero into a ‚‚‚‚: Kenja (Sage) at the Shrine of Dharma once they are at Level 20 or above. I will change my Priest into one, but how to get to Level 20 quickly? First, cast ƒŠƒŒƒ~ƒg: Riremito (Outside) and warp back to Aliahan. Back in Aliahan, save your game, then walk to the Medal Man, and get your 30 Small Medal prize, the ‚‚‚‚‚‚‚: Chikara no Yubiwa (Strength Ring). The wearer's Strength is increased by 7, and personality changes to ‚‚‚‚‚‚: Chikarajiman (Braggart). Give it to someone who you would like to have more of a Strength bonus at level up (I gave it to my Fighter), or sell it for a meager $262. Getting 35 Small Medals will net you some ƒCƒ“ƒeƒŠ‚‚‚: Interimegane (Intelli-Glasses). Now, if you want to level up to 20 without much trouble, simply return to the large rope on the fifth floor of the Tower of Garuna and fight some Metal Slimes. With four characters in your party, each slain Metal Slime will yield 1035 experience points each. The best way to kill them is to equip the backup weapon that only hits one enemy, and fight them with those. If you still have the ‚‚‚‚: Dokubari (Poison Needle) and a party member can equip it, sometimes you can get lucky and do a one-hit kill with the weapon against them. Beware of other monsters accompanying them, as Sky Dragons can wipe a party out in a couple of breath attacks, and Stingwings can paralyze party members, which does not help in trying to kill the Metal Slimes. Garudas are somewhat dangerous, but not as bad as the previous two described. Try to get all of your party members except the Hero over Level 20, especially if you want to change more than one party member at Dharma. ƒ_[ƒ}: Da-ma (Dharma) Inn: $2 per person. House of Healing: yes The Inn and Church are both located on the second floor of Dhama. Simply walk to the right from the entrance and go up the stairs. The man out front where you enter can save your game. Walk around the left edge of the Shrine to find an old woman that can change the names of your party members; even the ‚‚‚: Fukuro (Item Bag) can be renamed if you so desire. The Shrine of Dharma is where characters at Level 20 or higher can change their class to a new one. This is the only place in the game that a character can change classes, and the only place to become a ‚‚‚‚: Kenja (Sage). Any character can change to any of the other 7 regular classes (except the Hero), and can become a Sage if they are at Level 20 or higher, and have the ‚‚‚‚‚‚: Satori no Sho (Book of Enlightenment) in their inventory. Goof-Offs at Level 20 or higher can become a Sage without a Book of Enlightenment. Before changing a class, SAVE YOUR GAME. You do not want to be stuck with a party of real stinkers when you need a good party. There are some things that you should know about how it affects a character. All stats from before the change are reduced by half, and the character starts back at Level 1. All spells learned from previous classes are kept, though. This is how you can have a Soldier who can use spells, for example. When you talk to the man, he will first ask if you want to change a character's class. Reply with a yes or no. He will then ask who's class you want to change. Third, he will ask what you want the character's new class to be. Fourth, he will ask if you do indeed want to change into that class. Then he will will ask if you are willing to start back at Level 1 with the new class (you have to if you want to change). A little 'level up' song will play, and they are changed. Finally, he asks if you want to change another character's class. Reply with ‚‚: Hai (yes) to change someone else, and the questions will repeast. Hit the B button or choose ‚‚‚: Iie (no) to quit the process. Also note that if you are changing classes from a magic user (say a Magician) into a fighting character (Soldier or Fighter), you will have all the spells you learned, and half of the max MP you had as a Magician, but now as a Fighter or Soldier, you will NOT gain MP as you level up. Keep that in mind before you change a class like that. Be aware that different classes change what they can equip too: if you are going to change a Soldier into a Magician, you had better have the cash to buy stuff that a Magician can use. Please note that after a character changes, they are totally unequipped (unless their new class can equip some of the stuff in their inventory already). They don't lose any stuff they had equipped, though. Another note: some classes when changed, some abilities are lost. These are: If you change classes from a Magician or Priest, you will no longer learn new spells of that class (unless you are changing into a Sage). If you change from a Merchant to another class, you will no longer be able to appraise items, nor find gold after battles. If you change from a Goof-Off to another class, you will no longer be able to do goofy stuff in battles. If you change from a Thief to another class, you will no longer be able to steal items from monsters after battle (you can still find treasure chests from battles, though). If you change from a Sage to another class, you will no longer be able to learn both new Magician nor Priest spells (if you were to change from a Sage to a Priest, you could only learn new Priest spells). A few quick tips/suggestions: before changing a Magician to another class, I would recommend first learning the ƒoƒCƒLƒ‹ƒg: Baikiruto (Bikill) spell. Usually learned at Level 21, it will be a great asset to have first before changing. If you are planning on changing a Priest, you might want to learn ƒUƒIƒ‰ƒ‹: Zaoraru (Vivify) before changing. If you find party members dying a lot, I would get this spell learned first, as a Priest learns it at around Level 24, while a Sage does not learn it until around Level 35. Finally, if you want to change a Thief, be sure to learn their last spell, ƒŒƒ~ƒ‰[ƒ}: Remira-ma (Seek Out), first. It is usually learned around Level 20 or 21 anyway. For my guide, I am only changing my Priest into a Sage at this time. If you are going to change more than one character, I recommend fighting around for a little bit before going to the cave northeast of Baharata. Changing 3 characters at the same time is not highly recommended, either. For reference, here is the job list that is displayed when you talk to the class-changing old man: ‚‚‚: Senshi (Soldier) ‚‚‚‚: Butouka (Fighter) ‚‚‚‚‚‚: Mahoutsukai (Magician) ‚‚‚‚: Souryo (Priest) ‚‚‚‚‚: Shounin (Merchant) ‚ ‚‚‚‚: Asobinin (Goof-Off) ‚‚‚‚: Touzoku (Thief) *‚‚‚‚: Kenja (Sage) *-Remember, Sage only appears as an option for characters Level 20 or higher and they must have the ‚‚‚‚‚‚: Satori no Sho (Book of Enlightenment) in their personal inventory, or be a Level 20 or higher Goof-Off. With that out of the way, it is now time to go to the cave northeast of Baharata, and rescue ƒ^ƒjƒA: Tania (Tanya). Warp to Baharata, and visit the Inn if you need to. Now make your way to the cave to the northeast. Cave Northeast of Baharata (My Level: 19) This cave is only two floors, and pretty easy to navigate around. The only monsters to worry about are the Man-Eater Chests hiding in some treasure boxes, and the boss at the end. B1-Head left, and go north at the first intersection. Keep going north until you hit the northern end of the floor. Open the chest on the right which has 352 gold inside. The other chest in the room is a ‚‚‚‚‚‚: Hitokuibako (Cannibal Box). Open it and fight or skip it and head west. The next chest you will see holds ‚‚‚‚ƒƒ_ƒ‹: Chiisanamedaru (Small Medal) #32. Continue west and open the upper chest. Inside is 132 gold. The chest to the left is another ‚‚‚‚‚‚: Hitokuibako (Cannibal Box). There is still one more chest on this floor. Head south. Go south in the next room...and the next. You will meet a guard who has lost his way in this room; keep going south. Go south yet again. In the room where you open a door, head left to find the room with the last chest. Inside is a ƒXƒ^ƒ~ƒi‚‚‚: Sutamina no Tane (Stamina Seed). Use it on a character that recently changed a class, and proceed due east through three rooms, and take the stairs leading down. B2-The final floor of the cave already. Go west, and keep going west until you see a Magic Key locked door. Enter, and grab the treasures in the room. Their contents are: 12 34 1-‚‚‚‚‚‚: Chikara no Tane (Strength Seed) 2-‚‚‚‚‚‚‚: Inochi no Kinomi (Life Nut) 3-‚‚‚‚‚‚‚: Kashikosa no Tane (Intelligence Seed) 4-‚‚‚‚‚‚‚: Subayasa no Tane (Agility Seed) Use them on who you feel needs them. After claiming those prizes, head back to the T-intersection and head south. You will be greeted by a pair of men. Answer their question that they ask with an ‚‚‚: Iie (no). Two more will run up and you will fight four ƒJƒ“ƒ_ƒ^‚‚‚: Kandatakobun (Kandata Follower). Kill them off, and you should have a good idea of who the kidnapper is. After killing the henchmen, use herbs (if you have enough) or heal spells to heal everyone fully. Search the bag on the left side of the room that you got fought to find another ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). Head south, and then turn to the west. You'll see both ƒ^ƒjƒA: Tania (Tanya) and ƒOƒvƒ^: Guputa (Gupta) behind bars. Like he was going to be any help.. Gupta will ask you to flip the switch near his cell. Search by the lever, and answer with a ‚‚: Hai (yes) to free them. They will celebrate, thank you, and head north to the cave's exit. Make sure to search the upper left corner of Gupta's cell, you will find a ƒ‰ƒbƒN‚‚‚: Rakku no Tane (Luck Seed). Search the upper right corner of Tanya's cell and use the ‚‚‚‚‚‚‚: Fushigi na Kinomi (Mystery Nut). With the couple free, make your way out. Someone has arrived back home, and it isn't a welcoming party. ƒJƒ“ƒ_ƒ^: Kandata has returned, and he is not happy to see you again. Make sure you are healed up, and talk to him. Boss fight-ƒJƒ“ƒ_ƒ^: Kandata (Kandata) In this fight, you face Kandata and 2 henchmen. All of them have more HP this time around, and his henchmen can now cast both ƒxƒzƒCƒ~: Behoimi and ƒ‹ƒJƒiƒ“: Rukanan (Defense). Luckily, both of his henchmen are in one group, so they should not pose much of a threat before they are killed. Get rid of them first, and if you have anyone who can cast the ƒXƒNƒ‹ƒg: Sukuruto (Increase) spell, do that at least once or twice. Casting ƒ‹ƒJƒj: Rukani (Sap) on Kandata until it works is highly recommended. When it is just Kandata against your party, if you have backup weapons of significantly greater attack power than your group-hitting weapons, equip those (you'll also have a chance of doing a critical hit as well, which always helps). Cast ƒzƒCƒ~: Hoimi (Heal) or even better, cast ƒxƒzƒCƒ~: Behoimi (Healmore) on any party members that fall below 50 HP. Kandata supposedly has 400 HP this time arouond, but it seems like around 750 or more. After a few all-out rounds, Kandata will once again lose to your party. Beat them with all four party members alive, and they will each gain 1250 experience points. After he is beaten again, he will be in absolute shock. He once again begs for your forgiveness. Once again, you have to let him go (reply with ‚‚: Hai [yes]). This time though, his days of terror are indeed over. You will not encounter him in a battle again. ƒOƒvƒ^: Guputa (Gupta) and ƒ^ƒjƒA: Tania (Tanya) will now leave and tell you to stop by his shop in Baharata. Either walk out and then back to Baharata, or cast ƒŠƒŒƒ~ƒg: Riremito (Outside) to leave immediately. Back in Baharata, enter the shop directly below the weapon shop. You will see Gupta behind the counter. Amazed and thankful to see you again, he offers to give the party some ‚‚‚‚‚‚: Kurokoshou (Black Pepper) on the house. Tell him ‚‚: Hai (yes), and you'll have just what the King of Portoga wants. Cast ƒ‹[ƒ‰: Ru-ra (Return) or use a ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing), and warp over to ƒ|ƒ‹ƒgƒK: Porutoga (Portoga). Talk to the King, and he will trade your Black Pepper for a ship automatically. Go outside of the castle and you will see your ship. Get on board and sail south until you are outside of Portoga. --------------------------------------------------------------------------- II-E Set Sail for the High Seas Quick Summary 1-Explore the ruined village of Tedan, upgrade equipment, and get Dark Lamp. 2-Get the Staff of Thunder and buy an Invisibility Herb at Sioux. 3-Enlist a Merchant in Aliahan, then drop him/her off in the grassy spot east of Sioux. 4-Use the Invisibility Herb to bypass the guard at Eginbear, and find the Vase of Drought. 5-Use the Vase of Drought south of Aliahan to get the Final Key. 6-Unlock previously locked areas with the Final Key for more items. 7-Play Sugoroku #3 southeast of Noaniel. 8-Find a World Leaf. Now that you've got yourself a nice big boat, where to next? Well, there are several places you can go to, as this part of the game is a little open-ended. Some possibilities include: going after the ‚‚‚‚‚‚: Saigo no Kagi (Final Key) first, or maybe the ‚‚‚‚‚‚‚: Yamabiko no Fue (Echo Flute), or even attempting to kill the dreaded ‚‚‚‚‚‚‚: Yamata no Orochi. Either way, all of these things and the others are covered in the guide (of course). The way I am going to do it is just one of many possible orders, so if you do not want to do things in the way I am until after getting all 6 Orbs, just search for what you are currently doing in my guide, and read on. There is another place that can be now reached with the ship to fight high-level monsters for levelling-up if you would like to. Warp to Assaram, and follow the western coastline. You will see some mountains, and a small river inlet; sail down the inlet. There will be two places to land; the right has a volcano (remember this area for later), and the left has a forest. Get off on the left branch, and walk left to right on the farthest down forest squares right beside the jagged river. Monsters such as ƒgƒƒ‹: Tororu (Troll), ƒtƒƒXƒgƒMƒYƒ‚: Furosutogizumo (Frost Cloud), and ƒ~ƒjƒf[ƒ‚ƒ“: Minide-mon (Minidemon) can be fought. They are very strong, however, but yield good experience. --------------------------------------------------------------------------- The Staff of Thunder, a New Town, and a Final Key Enemies to look out for: ‚‚‚‚‚‚: Man O' War (Can paralyze party members and call for more to appear.) ƒ}ƒŠƒ“ƒXƒ‰ƒCƒ€: Marine Slime (Not really dangerous; just annoying with its high defense.) ƒwƒ‹ƒRƒ“ƒhƒ‹: Hell Condor (See note below.) A quick note about Hell Condors and their ƒoƒVƒ‹[ƒ‰: Bashiru-ra (Limbo) spell: Hell Condors and a couple of other enemies can cast the Limbo spell against you, and if it works, one of your party members will be whisked away and out of the party. Do not panic! They are not dead. Simply go back over to Aliahan, and into ƒ‹ƒC[ƒ^: Rui-ta (Ruita)'s place, and enlist them again. To enlist someone again, talk to Ruita. Choose the first option that appears: ‚‚‚‚‚‚‚‚: Nakama wo Yobidasu (Add party member). Then all you have to do is find the whisked-away party member's name, and they will be added again. Remember to change the formation of your party back to how it was by hitting A, then choose ‚‚‚‚: Sakusen (Strategy), then the third option down, ‚‚‚‚‚: Narabikae (Change party order). Please note that all non-equipped items that the party member was holding have been moved to the back of the item bag. They are not long gone. First off, head south from Portoga to the shrine you see onscreen. Pass the shrine (for now), and follow the coast until you pass by a second shrine near a bridge. About one screen below that are two rivers that head east into the continent; a northeast one and a southeast one. Row your boat down the southeast one, and you will run into a new village. If you warped to Portoga and sailed to get here, it should be nightfall. Do not go to the Inn until you are done exploring the town first. ƒeƒ_ƒ“: Tedan (Tedan) Inn: $1 per person. House of Healing: yes Weapon Shop ƒ‚[ƒjƒ“ƒOƒXƒ^[: Mo-ningusuta- (Morning Star) $1700 ‚‚‚‚‚‚: Hagane no Muchi (Steel Whip) $3100 ‚‚‚‚‚: Oobasami (Giant Shears) $4700 ƒ}ƒWƒJƒ‹ƒXƒJ[ƒg: Majikarusuka-to (Magical Skirt) $1500 ‚‚‚‚‚‚‚: Mahou no Houi (Magic Robe) $4400 ‚‚‚‚‚‚‚: Mahou no Yoroi (Magic Armor) $5800 ‚‚‚‚‚‚‚: Tongari Boushi (Pointed Helmet) $2300 Buy some ‚‚‚‚‚‚‚: Mahou no Yoroi (Magic Armor) for your Sage if you can afford it; everything else for sale is not really of much importance to get. In the northeast section of the town (with the swamp), you can find some items hidden. Search the bottom pot behind the old man and swipe the 55 gold inside. Small Medal #33 is located in the swampy area that is 5 steps west of the upper pot. Go down the stairs near the old man, and search right below the upper coffin. Use the ‚‚‚‚‚‚‚: Inochi no Kinomi (Life Nut) you find on whoever. Go back up the stairs. There is a prisoner locked up, but a guard is in the way. You will definitely want to talk to the prisoner once you can unlock jail doors. For now, go rest at the Inn. When you wake up, the town might seem rather, well...dead. It seems that all the people you talked to and bought weapons from in the town were ghosts. The town was destroyed by Baramos, but the townspeople still live on at night. With the Weapon Shop owner out of the way, take the stairs heading up in the shop. Search the dresser and equip the ‚‚‚‚‚: Kurozukin (Black Hood) if you need to. Open the chest and take the ‚‚‚ƒ‰ƒ“ƒv: Yami no Ranpu (Dark Lamp). This unusual item will change day into night whenever you want. It does not change night into day, however. Warp back to ƒ|ƒ‹ƒgƒK: Porutoga (Portoga), and sail west. Once you hit land, turn south and then go into the river outlet you will see soon after. If you look at the map (R button), you'll see that there are a lot of river branches here. At the first branch, stay on the right. Go left at the second branch, then take the center branch when it divides into three ways to go. Just follow the river to the right a little, and you will see another town. Enter. ƒX[: Suu (Sioux) Inn: $5 per person. House of Healing: no Weapon Shop ‚‚‚‚: Konbou (Club) $30 ‚‚‚‚: Dokubari (Poison Needle) $10 ƒoƒgƒ‹ƒAƒbƒNƒX: Batoruakkusu (Battle Axe) $8700 ‚‚‚‚‚‚‚: Kawa no Koshimaki (Leather Hide) $800 ‚‚‚‚‚: Hadenafuku (Colorful Clothes) $1300 ‚‚‚‚‚‚: Mahou no Tate (Magic Shield) $2000 Item Shop ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 ‚‚‚‚‚‚: Dokuga no Kona (Poison Powder) $310 ‚‚‚‚‚‚: Kiesarisou (Invisibility Herb) $300 ƒ‚ƒqƒJƒ“‚‚: Mohikan no Ke (Mohican Hair) $60 ‚‚‚‚‚‚‚‚: Gin no Kamikazari (Silver Hairpin) $760 Make sure that you buy at least one ‚‚‚‚‚‚: Kiesarisou (Invisibility Herb), because you will be needing to use it very soon. Search 1 step under the well in town and take the ‚‚‚‚‚‚‚: Ikazuchi no Tsue (Thunder Staff). The Sage in the party can put it to good use, both as a backup weapon, and to use again a group of monsters (works really well against sea monsters with high defense, like Marine Slimes). Search 1 step above the well to find Small Medal #34. Inside the well, search the dresser and grab the ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). Enter the house to the right of the town's entrance, and search the pot on the right. Use the ‚‚‚‚‚‚‚: Subayasa no Tane (Agility Seed) on whoever needs it. The house to the north of the well has an item inside it too; search the pot there for Small Medal #35. With that final item, the town of Sioux pretty much has no more use for you. Find your way out of the river 'maze', then head north (or just warp to Portoga and sail west again). After passing the mountains and small hills, there will be a 1 square patch of grassland in a forest. Visit that grassy spot. Not much is here for now, except an old man who wants to create a town here. He needs a Merchant to start it, so if you want to help him out, you will want to return to Aliahan and create a Merchant then drop them off here. Warp to Aliahan, and go to ƒ‹ƒC[ƒ_: Rui-da (Ruida)'s place. If you have a Merchant along with you already, I would not recommend giving him/her to the old man, as you would have to make a whole new character then. If you have a Merchant in your party already, drop them off at Ruita's, then make a Level 1 Merchant and bring that one over. First off, you need to create a Merchant. Go up the stairs next to the Nun, then talk to the man behind the counter. Answer his question with a ‚‚: Hai (yes), then name the character. Hit A while the cursor is over the ‚‚‚: Owaru (end) command in the bottom right corner. Next up is the sex of the character, ‚‚‚: Otoko (man) or ‚‚‚: On'na (woman). A list of classes appears; choose the class of ‚‚‚‚‚: Shounin (Merchant), which is the 5th one from the top. Answer the next question with another ‚‚: Hai (yes). For the next question, answer with either option (although the first option might be better; simply use all 5 Stamina Seeds to get a good HP bonus when they level up on the way to the grassy spot). He will ask one more yes/no question; answer with yes again. The character will be created, and he will want to know if you want to make yet another character; answer no this time. Go back downstairs, and talk with Ruita this time. If you currently have four people in your party, you will have to let one rest for a few minutes, then enlist the Merchant. If you need to do this, choose the second option in Ruita's menu: ‚‚‚‚‚ ‚‚‚: Nakama wo Zukeru (Remove from party), then choose any party member other than the Hero. Reply to her question with ‚‚: Hai (yes), and the party member will be out of the party for the time being. Answer Ruita's next question with no. Once the menu pops up again, this time choose the first option in the menu: ‚‚‚‚‚‚‚‚: Nakama wo Yobidasu (Add party member), then add the Merchant you just created. Hit B or choose ‚‚‚: Yameru (cancel) after the Merchant has joined. Make sure to keep the Merchant at the back of the party, so he/she has a lower chance of getting killed. Now, simply warp back to ƒ|ƒ‹ƒgƒK: Porutoga (Portoga), and sail back to the old man in the grassy spot. Talk to him, and reply to both of his questions with a yes. The Merchant will leave the party to start a new town with the old man, and your job is done here (for a while). Re-enlist the party member you dropped off at Aliahan again, and warp to ƒmƒAƒj[ƒ‹: Noani-ru (Noaniel). Sail west and keep close to land until you see a small island to the southwest. Enter the castle there, ƒGƒWƒ“ƒxƒA: Ejinbea (Eginbear). ƒGƒWƒ“ƒxƒA: Ejinbea (Eginbear) Castle No Inn is located in Eginbear, nor any shops, nor a House of Healing. As you enter Eginbear, there is a pesky guard that simply refuses to let you pass (they don't like outsiders here much). How do you get past this insufferable oaf? Well, it is pretty common knowledge that guards aren't the brightest people around, so you've just got to trick him to get by. Use the ‚‚‚‚‚‚: Kiesarisou (Invisibility Herb) that you bought in Sioux (you DID buy one, right?) to instantly disappear from human view. Just walk right by the moron while invisible, and voila. Once inside the castle, take the stairs leading down that you see by the entrance. There will be 3 boulders, and 3 blue diamond squares. To solve the puzzle of the room, all 3 boulders must cover each diamond square. Don't push a boulder into the water or against a wall that would mess you up, or you'll have to go back up the stairs then down to reset the puzzle. If you can't figure it out, the solution is: 1st boulder (left): push the boulder up 1, then push the center boulder to the right 1. Now push the left boulder to the right twice, then up 4 times, then left once. 2nd boulder (center): first you will want to push the boulder on the right down 1. Then push the boulder to your left to the left 3 times. Then up 1, right 2, and up 4. 3rd boulder (right): push the boulder up 1, left 4, up 1, right 2, up 3, right 1, and then up 1. After placing all three boulders in their correct locations, you will hear a sound. Walk up to the north end of the room, and go down the passageway. Open the treasure chest, which contains the ‚‚‚‚‚‚: Kawaki no Tsuba (Vase of Drought). Once you get that, go back to the regular floor of the castle. Enter the royal bedroom in the northeastern corner, and search the bookcase. It holds a ‚‚‚‚‚‚‚‚: Shukujo no Michi (Lady Doctrine). The dresser on the left holds a ‚‚‚‚‚ƒX[ƒc: Osharenasu-tsu (Fashion Suit). The dresser on the right contains a ƒp[ƒeƒB[ƒhƒŒƒX: Pa-ti-doresu (Party Dress). Equip the Party Dress onto your Thief. Now, head to the doorway leading outside of the castle in the southwestern area of the castle. Search the grassy spot in the center of the flower ring to find Small Medal #36. Go back into the castle. This time, walk straight up and past the guard to the King's room. Save your game if you'd like, then walk straight down from the King to another door. Out here, walk to your right and then up and take the stairs leading down. Go through the door heading out of the castle, and search the very bottom-left square of the field; right next to the entrance of the castle. Small Medal #37 is located there. With ƒGƒWƒ“ƒxƒA: Ejinbea (Eginbear) now cleaned out, warp back to Aliahan. In Aliahan, go to the Small Medal man in the well, and get your 35+ Medals item, the ƒCƒ“ƒeƒŠ‚‚‚: Interimegane (Intelli-Glasses). They increase the wearer's ‚‚‚‚: Kashikosa (Intelligence) by 15 points, and changes their personality to ‚‚‚‚‚‚‚: Zunoumeiseki (Clear-Headed). Once you collect 50 Small Medals, the Medal Man will give you ‚‚‚‚‚‚: Shinobi no Fuku (Shinobi Clothes). Leave town, and board your ship. Once you have boarded the ship, sail west 5 spaces, then go straight south. Keep sailing, and night will fall. Eventually, you'll run across some shoals that look like this onscreen: ^ ^^^ ^*^ Move to the spot right below the *, and face upward. Now use the ‚‚‚‚‚‚: Kawaki no Tsuba (Vase of Drought). The shoals will go under the water, and a small island with a shrine will appear. Enter the shrine, and open the treasure chest. The ‚‚‚‚‚‚: Saigo no Kagi (Final Key) is now yours. Any locked door can now be open. Before you leave the shrine, search the northern tip of the star-shaped diagram of tiles to find Small Medal #38. The skeleton behind the locked door mentions the ƒMƒAƒK: Giaga (Giaga) Pit, which is located in the ƒlƒNƒƒSƒ“ƒh: Nekurogondo (Necrogond), south of Isis. All evil things emanate from that pit (scary?). Warp back to Aliahan, and save. Now that the Final Key is in your possession, you can go back to a few places and get some new stuff. A Treasure Hunting We Will Go Enter Aliahan Castle, and walk to the northern end (with the Princess walking around). Take the door on the right and take the stairs going down at the end. Search the pot in the right cell and take the ‚‚‚‚‚‚: Chikara no Tane (Strength Seed). Search the pot in the left cell and take the 500 gold inside. Warp to ƒƒ}ƒŠƒA: Romaria (Romaly). In Romaly Castle, take the stairs in the southwestern corner. At last, you can finally open the two treasure chests down here, and they are worth the wait. The chest on the left holds an ƒAƒTƒVƒ“ƒ_ƒK[: Asashindaga- (Assassin Dagger), and the chest on the right contains the ‚‚‚‚‚‚‚: Fuujin no Tate (Wind God Shield). The Assassin Dagger is an excellent backup weapon for a Thief, as it is pretty powerful and can deliver a 1-hit fatal blow randomly. Very nice when it happens against Metal enemies. The Wind God Shield is the strongest shield that a Fighter can equip in the game, so make sure that a Fighter in the group gets it. Next you will want to go up to the stairs in the northwest corner of the castle. Go up to the top floor, and enter the jail cell. Search the sink on the right to find Small Medal #39. Leave the castle. Walk north to that shrine that led to Portoga. Go down the stairs and then unlock the door that was previously unaccessible midway through the room. In the room with the teleporter, go to the upper-left area with water and search the ground to find Small Medal #40. Enter the teleport. After warping, there is a square-shaped lake in the center of the area with those blue diamond blocks around it. Search the center diamond block on the top end of the diamond blocks and grab Small Medal #41. Enter the teleport to the north. Once you have warped again, walk up 2 steps, and left 1 step, then search. Take Small Medal #42, then warp to Baharata. Sail north/northeast to Muor. In Muor, enter the shopping area and find the small field behind a prison door. Search the grassy spot in the upper-right corner for Small Medal #43. Warp to Aliahan and take out 6500 gold for each character that can use a boomerang-type weapon in the party, then save. Warp to ƒmƒAƒj[ƒ‹: Noani-ru (Noaniel). ‚‚‚‚: Sugoroku #3 From Noaniel, sail east while following the coast. The first river inlet you will pass will be blocked by shoals; keep following the coast to the east. The 2nd inlet will have a shrine next to it. Enter the shrine and search behind the throne to find Small Medal #44. Exit the shrine and sail west into the continent. When you see another shrine, enter it. The people inside will tell the tale of ƒGƒŠƒbƒN: Erikku (Eric) and ƒIƒŠƒrƒA: Oribia (Olivia), two lovers that fell into despair. Eric was sent onto a ship which never returned (the Phantom Ship), and Olivia, full of sadness, ended her life outside of the shrine. The promontory right outside is now cursed, until Olivia meets her long-lost love. Sail north up to the hills, then exit the boat. There should be hills on the east side and forest on the west; head west and you will see a cave. Enter the cave, which is Sugoroku #3. Search the left side of the lake on the right (1 step down and 5 1/2 steps to the right of the person standing around) for a ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). Search 2 steps up then 1 step to the left of the man for Small Medal #45. Take the stairs up. Before you play the Sugoroku game, there is an item hidden on the floor around the board. From the stairs, head south and then west until you hit a wall. Now walk around the edge of the board, and search the corner there (down and left from the '?' square at the boards intersection). Small Medal #46 is hidden there. Start the game at the upper-right corner. You are given 20 rolls for this two floor board. It is pretty uniform that the color red is positive, and blue is negative for effects on the Sugoroku board. Hit the A Button, and a new menu list appears. ƒTƒCƒRƒ‚‚‚: Saikoro wo Furo (Roll Die). ƒ}ƒbƒv‚‚‚: Mappu wo Miru (Look at Map) Hit the B or A Button to return. ‚‚‚‚‚‚: Tsuyosa wo Miru (Look at Stats). ‚‚‚: Yameru (Stop) End the game. There are several different squares to land on, and this is what they do: START: Starting location; nothing happens on this square. Sign with a direction arrow: Can only go in that direction. Grass: Low chance of a random fight; if there is no fight, you can search the ground for items and money, a battle, and the occasional pit. Directional Arrow (Red) + (number): Move in the direction of the arrow forward X number of spaces. Directional Arrow (Blue) - (number): Move in the direction of the arrow backward X number of spaces. Forest: Medium chance of a random fight; if there is no fight, you can search the ground for items and money, a battle, and the occasional pit. Treasure Chest: Usually contains a good item (the items in chests, dressers, and pots are always the same, and can only be received once). Die (Red) + (number): gain X amount of rolls. Die (Blue) - (number): lose X amount of rolls. House with a wing: The Sugoroku Shop. Usually has items that aren't sold anywhere else, or not for a long time in the regular game. Pot: Usually contains a decent item. Coins (Red) + (number): gain X amount of Gold. Coins (Blue) - (number): lose X amount of Gold. ?-Chance. Various effects, such as gain/lose experience or gold, get warped, get attacked by monsters, and the occasional pitfall. Mountain: high chance of a random fight; if there is no fight, you can search the ground for items and money, a battle, and the occasional pit. Grey door: Pitfall. Usually ends the game. Avoid. Dresser: Usually contains a decent item. Slime: Instant battle. Flashing Swamp: HP damage (about 25% of maximum). Star in a Circle: Restore all HP and MP. Skull wearing a Magician Hat: MP damage (about 25% of maximum). GOAL: End of the board, but this square MUST be landed on. If you are 2 steps away and roll a 3, you will land 1 step away and have to roll again. !: Changes stats, depending on what numbers are rolled. Stats CAN be reduced, so look out. If the first roll is a: 1-‚‚‚: Chikara (Power) is affected. 2-‚‚‚‚: Subayasa (Agility) is affected. 3-‚‚‚‚‚: Tairyoku (Vitality) is affected. 4-‚‚‚‚: Kashikosa (Intelligence) is affected. 5-‚‚‚‚‚: Un no Yosa (Luck) is affected. 6-HP is affected. Whatever the second roll is, that is the number of points to be changed. If the third roll is: 4-6: the number of points to the stat are added. 1-3: the number of points to the stat are subtracted. INN: Stay at the Inn on the board, but it is more expensive than Inns in towns. Blue and white swirl: Teleport. Teleport to another warp spot on the board. U-Turn Arrow: You are sent back to the Start square. Avoid. If you find a Medical Herb, you will asked if you want to use it now or not. Simply say yes or no. Points of interest, 1F: Pot near Start square: ‚‚‚‚‚‚: Chikara no Tane (Strength Seed). Pot 3 squares to left of '?' square: ƒ‰ƒbƒN‚‚‚: Rakku no Tane (Luck Seed). Dresser below 'Slime' square: ƒ^[ƒoƒ“: Ta-ban (Turban). Dresser in lower right area of board: ‚‚‚‚‚‚‚‚: Gin no Kamikazari (Silver Hairband). Dresser in lower left area of board: ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). Chest in lower left area of board: ƒpƒ[ƒxƒ‹ƒg: Pawa-beruto (Power Belt) Shop ‚‚‚‚ƒu[ƒƒ‰ƒ“: Hono'o no Bu-meran (Flame Boomerang) $6500 ‚‚‚‚ƒŠƒ“ƒO: Hayate no Ringu (Quick Ring) $3100 ‚‚‚‚‚‚‚: Tongariboushi (Pointed Helmet) $2300 Points of interest, 2F: Pot in bottom left area: ‚‚‚‚‚‚‚: Fushigi na Kinomi (Mystery Nut). Pot 4 squares up from 'HP/MP Recovery' square: Small Medal #47. Dresser on right side of board: ƒp[ƒeƒB[ƒhƒŒƒX: Pa-ti-doresu (Party Dress). Dresser on left side of board: ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). Chest 1 square to right of 'HP/MP Recovery' square: ƒ}ƒWƒJƒ‹ƒXƒJ[ƒg: Majikarusuka-to (Magical Skirt). Chest on left side of board: ‚‚‚‚‚: Hadenafuku (Colorful Clothes). Chest in upper-right area of board: ƒAƒTƒVƒ“ƒ_ƒK[: Asashindaga- (Assassin Dagger). Reach the GOAL, and inside the chest on the right holds a ‚‚‚‚‚‚‚: Subayasa no Tane (Agility Seed) and the one on the left has a ƒhƒ‰ƒSƒ“ƒeƒCƒ‹: Doragonteiru (Dragon Tail), which is a strong group-hitting weapon. Make it a top priority that you stop at the shop. Buy a Flame Boomerang for anyone who can equip it, as it is the strongest 'all enemy' hitting weapon for pretty much the rest of the entire game. After getting all of the necessary things from here, walk out of the cave and get back into the boat. Sail back to the ocean, but stop off at the shrine by the outlet. Walk directly south from the shrine into the forest, and you will see a lone mountain. Move directly south of it, then walk about 10 steps south of the mountain. You should find an item called ‚‚‚‚‚‚‚: Sekaiju no Ha (World Leaf). This item will revive a dead party member to full HP health. Now, before you decide to search the spot over and over and be fully stocked of World Leaves, note that you can only find one at a time from that spot. Once you use the World Leaf that you found from there, you can search there again and get another one. If you already have at least 1 World Leaf in your inventory, you cannot find one in this forest. But, if you have the one found in a forest, you CAN still get more from some treasure chests that carry one, and some monsters do drop them too. So it is possible to have more than 1 World Leaf. After taking a World Leaf, warp to ƒ|ƒ‹ƒgƒK: Porutoga (Portoga). Enemies to look out for: ƒOƒŠƒYƒŠ[: Grizzly (Very high attack power and high defense.) ƒLƒ‰[ƒA[ƒ}[: Killer Armor (High attack power and defense; and can cast the Defense spell to lower the party's own defense power.) --------------------------------------------------------------------------- The Search for the Six Orbs Quick Summary 1-Find the Echo Flute in the Tower of Arp (optional). 2-Get the Green Orb from the prisoner in Tedan. 3-Visit Lancel and get the Blue Orb in the cave. 4-Sail to Luzami and get info (optional). 5-Sail to the Pirate's Den and take the Red Orb. 6-Enter the cave near Jipangu, and kill the Yamata no Orochi. 7-Enter the teleport that appears after beating Yamata no Orochi, and kill it again for the Purple Orb. 8-Teleport to the Samanosa region. 9-Enter Samanao, upgrade equipment, get thrown in jail, and meet the real King (optional). 10-Find the Ra Mirror in the Ra Cave. 11-Use the Ra Mirror on the King of Samanosa at night. 12-Kill the Boss Troll and receive the Staff of Change. 13-Use the Staff of Change in the Village of Elves to buy Prayer Rings (optional). 14-Trade the Staff of Change for the Sailor Bone in Greenlad. 15-Use the Sailor Bone to find the Phantom Ship. 16-Find the Love Memory on the Phantom Ship. 17-Use the Love Memory at the Promontory of Olivia. 18-Take the Gaia Sword from Simon's corpse. 19-Throw the Gaia Sword into the volcano south of Assaram. 20-Travel through the Necrogond Cave, and get the Silver Orb in the shrine. 21-Return to the New Town and get the Yellow Orb. 22-Use the 6 orbs in Leiamland to revive Ramia. 23-Fly to the Castle of Baramos. 24-Kill Baramos. 25-Return to Aliahan victorious. This very long section will take a while to fully complete, but it is not a totally arduous task. Different people in towns and the twins in ƒŒƒCƒAƒ€ƒ‰ƒ“ƒh: Reiamurando (Liamland) talk about 6 colored orbs that will resurrect a holy bird. It is time to search out the world for all 6 and revive the legendary animal. The order of getting any of the orbs is entirely up to you. The Tower of Arp (my level: 20) From Aliahan, sail either north or south until you hit ƒ€ƒIƒ‹: Muoru (Muor). Sail east until you hit land, and follow the coast until you see a tower. My current stats/equipment: Fighter (Level 20) Weapon: ‚‚‚‚‚‚‚: Ougon no Tsume (Gold Claw) Armor: ƒ}ƒWƒJƒ‹ƒXƒJ[ƒg: Majikarusuka-to (Magical Skirt) Shield: ‚‚‚‚‚‚‚: Fuujin no Tate (Wing God Shield) Helmet: ‚‚‚‚‚‚‚‚: Gin no Kamikazari (Silver Hairpin) Decoration: ‚‚‚‚‚‚‚: Chikara no Yubiwa (Strength Ring) Hero (Level 21) Weapon: ‚‚‚‚ƒu[ƒƒ‰ƒ“: Hono'o no Bu-meran (Flame Boomerang) Armor: ‚‚‚‚‚‚‚: Kawa no Koshimaki (Leather Hide) Shield: ‚‚‚‚‚‚: Mahou no Tate (Magic Shield) Helmet: ƒIƒ‹ƒeƒK‚‚‚‚: Orutega no Kabuto (Ortega's Helmet) Decoration: ƒK[ƒ^[ƒxƒ‹ƒg: Ga-ta-beruto (Garter Belt) Backup Weapon: ‚‚‚‚‚‚‚: Hagane no Tsurugi (Steel Sword) Sage (Level 12) Weapon: ƒhƒ‰ƒSƒ“ƒeƒCƒ‹: Doragonteiru (Dragon Tail) Armor: ƒ}ƒWƒJƒ‹ƒXƒJ[ƒg: Majikarusuka-to (Magical Skirt) Shield: ‚‚‚‚‚‚: Mahou no Tate (Magic Shield) Helmet: ‚‚‚‚‚‚‚: Tongariboushi (Pointed Hat) Decoration: ‚‚‚‚‚‚‚: Hoshifuruudewa (Meteorite Armband) Backup Weapon: ‚‚‚‚‚‚‚: Ikazuchi no Tsue (Thunder Staff) Thief (Level 21) Weapon: ‚‚‚‚ƒu[ƒƒ‰ƒ“: Hono'o no Bu-meran (Flame Boomerang) Armor: ƒp[ƒeƒB[ƒhƒŒƒX: Pa-ti-doresu (Party Dress) Shield: ‚‚‚‚‚‚: Mahou no Tate (Magic Shield) Helmet: ‚‚‚‚‚: Kurozukin (Black Hood) Decoration: ƒ‚ƒqƒJƒ“‚‚: Mohikan no Ke (Mohican Hair) Backup Weapon: ƒAƒTƒVƒ“ƒ_ƒK[: Asashindaga- (Assassin Dagger) ƒA[ƒv‚‚‚: A-pu no Tou (Arp Tower) Enemies to look out for: ƒLƒ‰[ƒA[ƒ}[: Killer Armor (high defense and attack power, and can cast the Defense spell against the party) 1F-Head north through the door. Go either left or right at the T-intersection, through another door, then walk south through yet another door. Enter the room below by going through the doorway on the bottom side. Go up either of the staircases on the left side. 2F-Follow the western passage and go up the next set of stairs. 3F-Go up the next set of stairs. 4F-Head east and take the stairs heading up. 5F-Walk across the ropes to the southeast corner of the room. The chest there is a ‚‚‚‚‚‚: Hitokuibako (Cannibal Box). Walk along the ropes to the southwest corner of the room. The chest on the right holds Small Medal #48. Make your way around to the chest on the left and open it to find a ‚‚‚ ‚ƒŠƒ“ƒO: Hakuairingu (Hawkeye Ring). Now, walk across the ropes to the center of the floor. The space between the ropes on all sides will make a perfect square. From the center of the rope, fall upward into the pit. If you feel in the right place, you will land at.. 3F-There are four chests here. Their contents are: 12 34 1-‚‚‚‚‚‚‚: Yamabiko no Fue (Echo Flute) 2-552 Gold 3-Small Medal #49 4-‚‚‚‚‚‚‚: Inochi no Kinomi (Life Nut) The Echo Flute is used to find orbs. If you use it and it echoes, an orb is in the immediate area. Since you have this guide, just throw the Flute into the item bag. There is a weird place north of the Arp Tower; walk north from it and walk through the hills to the north while hugging the mountains. You'll bump into some small pond where you will drop a weapon, and then a fairy will appear. She will try to find the item you dropped. The only point I can see to this whole thing is when she finds a ‚‚‚‚‚‚: Majin no Ono (Devil Axe), maybe there is a way to keep it and get the weapon early. I don't know if it can be kept or not, though. Warp to ƒ|ƒ‹ƒgƒK: Porutoga (Portoga). The ƒOƒŠ[ƒ“ƒI[ƒu: Guri-no-bu (Green Orb) (My level: 22) Sail south to ƒeƒ_ƒ“: Tedan (Tedan). If it is not nightfall when you arrive, use the ‚‚‚ƒ‰ƒ“ƒv: Yami no Ranpu (Dark Lamp), then enter. Now that you have the Final Key, you can talk to the prisoner. Speak to him, and he will give you the ƒOƒŠ[ƒ“ƒI[ƒu: Guri-no-bu (Green Orb). Wasn't that a piece of cake? Onto the next orb.. The ƒuƒ‹[ƒI[ƒu: Buru-o-bu (Blue Orb) (My level: 22). Warp to ƒAƒŠƒAƒnƒ“: Ariahan (Aliahan). Sail west until you hit land. Enter the town on the east side of the island. ƒ‰ƒ“ƒV[ƒ‹: Ranshi-ru (Lancel) Inn: $15 per person. House of Healing: no Weapon Shop ‚‚‚‚‚‚: Hagane no Muchi (Steel Whip) $3100 ‚‚‚‚‚‚: Ookanazuchi (Giant Hammer) $6500 ƒpƒ[ƒiƒbƒNƒ‹: Pawa-nakkuru (Power Knuckle) $7100 ‚‚‚‚‚‚‚: Mikawashi no Fuku (Evasion Clothes) $2900 ‚‚‚‚‚‚‚: Mahou no Houi (Magic Robe) $4400 ‚‚‚‚‚‚‚: Mahou no Yoroi (Magic Armor) $5800 ‚‚‚‚‚: Tekkamen (Iron Mask) $3500 Item Shop ‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚‚‚: Kiesarisou (Invisibility Herb) $300 Rest at the Inn, and buy ‚‚‚‚‚‚‚: Mahou no Yoroi (Magic Armor) for anyone who can equip it (if you haven't bought any already). I would pass on buying a ƒpƒ[ƒiƒbƒNƒ‹: Pawa-nakkuru (Power Knuckle), as the Gold Claw is stronger for Fighters, and the Assassin Dagger is better for Thieves. Buy some ‚‚‚‚: Yakusou (Medical Herb) and ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) if you are very low in them. Enter the house on the left side of town, and search the pot on the right to find 5 gold, and search the dresser for a ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). Now, walk around the very right edge of town and go up. You'll see a huge shrine. Follow the grassy pathway on the right (left of the Final Key locked door on the far right), and search at the end to find Small Medal #50. Talk to the priest at the end of the shrine. For now, answer his question with a ‚‚: Hai (yes), then take a right at the T-intersection. Small Medal #51 is inside the chest. Go all the way to the left (you will be walking alone at this point) until you leave the town. Re-enter the town, and answer with either response. Your party will rejoin, so warp to Aliahan to claim your 50 Small Medal prize. Take the ‚‚‚‚‚‚: Shinobi no Fuku (Shinobi Clothes), and the man will tell you that when you find 60 Small Medals, he will give you a ‚‚‚‚‚‚‚‚: Seigi no Soroban (Abacus of Virtue). Give the Shinobi Clothes to a Fighter or Thief. Return to Lancel again, rest at the Inn if needed, then go to the big shrine. Now, as you may have noticed, after talking to the priest, only the person in the lead followed him. In order to enter the cave outside of town (which has the Blue Orb), you must go in with only 1 person. If you want someone else besides who is in the lead to go, hit A and choose ‚‚‚‚: Sakusen (Strategy), then the third option, ‚‚‚‚‚: Narabikae (Change Party Order). Then put whoever you want to enter the cave in the first position. Now talk to the priest again, and exit the shrine in the upper-left. Enter the cave. Navel of the Earth (My level: 22) Enemies to look out for: ƒ~ƒ~ƒbƒN: Mimic (casts both Beat and Defeat, can put you to sleep with its breath, can replenish its MP at your expense with Robmagic and casts Blazemore sometimes) I took my Hero along for the journey of this cave. The cave is relatively small, and most of the monsters are pretty lame. Just watch out for Mimics in chests. B1-Walk south, and keep walking south while passing the east-west passage. In the next room, there is a chest in each of the 4 alcoves. The alcove in the upper-left has 248 gold inside. The lower-left has a ƒ~ƒ~ƒbƒN: Mimikku (Mimic) inside. Fight it with caution. You will receive 770 Experience Points and 110 Gold if you kill one by yourself. If that is worth it or not, is up to you. The lower-right chest holds a ‚‚‚‚‚‚‚: Kashikosa no Tane (Intelligence Seed). The upper-right chest contains Small Medal #52. Grab it, and head south from the room into another room. Follow the passageway to the stairs going down. B2-In this wide-open area, walk about 8 steps up, then go to the right until you see a staircase leading up. B1-Follow the passage to the chest, which contains the ‚‚‚‚‚‚‚: Daichi no Yoroi (Earth Armor). The Earth Armor is more powerful defensively than Magic Armor, but does not provide extra magical protection. Equip it or throw it into the Item Bag. Head back to the staircase. B2-Back on the big floor, simply walk straight up until you see another staircase leading down. B3-The final floor already. When the path splits into two, go north. Ignore the heads telling you to go back, and when you reach the end, you will see two chests. The chest on the left contains Small Medal #53, while the one on the right has the ƒuƒ‹[ƒI[ƒu: Buru-o-bu (Blue Orb). Cast ƒŠƒŒƒ~ƒg: Riremito (Outside) if you have it, or walk back out to the surface. Back in Lancel, rejoin the party, re-order the party (if needed)then warp to Aliahan, and save. Board the ship, and sail around the coast to the east. When you see the shrine, sail eastward until you hit land. Then sail south (view the map if you need to) until you land on a tiny island. Enter ƒ‹ƒUƒ~: Ruzami (Luzami). All there is in Luzami is information about Simon, the Sword of Gaia, and other things. There are a few items hidden as well. Search 1 square below the gravestone to find a ƒ‰ƒbƒN‚‚‚: Rakku no Tane (Luck Seed). Enter the house to the right of where you found the Luck Seed, and search the leftmost bookcase for a ‚‚‚‚‚‚‚: Chikara no Himitsu (Strength Secret) book. Search the third bookcase from the left to find a ‚‚‚‚‚‚‚: Kaiun no Hon (? Book). Out of the house, go to the right and search the hole encircled by flowers for Small Medal #54. Exit the village, and sail north until you hit land. The ƒŒƒbƒhƒI[ƒu: Reddoo-bu (Red Orb) (My level: 23) Once you hit land, walk east. You should see a village. Walk around until it is daytime before you enter. Enter the Pirate's Den through the front door. Go up to the upper-left room and search the dresser there. Take the ƒ‹[ƒYƒ\ƒbƒNƒX: Ru-zusokkusu (Loose Socks), then enter the room with the pots and barrels. Search the pot on the left to find a ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). Search the pot on the right for another ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). Search the center barrel and take Small Medal #55. Enter the Thief Key locked room, and go downstairs. Search the upper-right corner of the jail cell to find Small Medal #56. Now, you might think you are done with this place, but use your ‚‚‚‚‚‚‚: Yamabiko no Fue (Echo Flute) for kicks. It'll echo...there's an orb here! Go back to the outside area of the house, and go around the right side until you see a boulder. Push it out of the way, and ‚‚‚‚: Shiraberu (Search) where the boulder was. Go down the stairs that appear. Open the chest on the right to find a ƒwƒrƒƒ^ƒŠƒ“ƒO: Hebimetaring (Heavy Metal Ring). The lower chest on the left holds the ƒŒƒbƒhƒI[ƒu: Reddoo-bu (Red Orb). The upper chest on the left has a ‚‚‚‚‚‚: Chikara no Tane (Strength Seed) inside. Warp to Aliahan, and save. The ƒp[ƒvƒ‹ƒI[ƒu: Pa-puruo-bu (Purple Orb) (My level: 23) Warp to ƒoƒnƒ‰ƒ^: Baharata, board the ship, and sail east along the coast. Just to the southeast of the Shrine Inn is yet another shrine (which is actually a village), and a dungeon very close to it. Enter the shrine/town. ƒWƒpƒ“ƒO: Jipangu Inn: none House of Healing: none Shops: none This little far-eastern village has a small problem, according to its citizens: a vile monster living in the cave close by has decided that unless a female is sacrificed every year, it will destroy the town. Being the nice good guys/gals that you are, why not help these people with their problem? First, explore the village for some goodies. Enter the first house to the left from the entrance of town. Search the dresser there and take the ‚‚‚‚‚: Nuno no Fuku (Clothes). Keep going to the left, and go down the stairs. In the room with a ton of pots, there are 3 'items' here. Use the diagram shown below to see where to search. |, _, and - are walls ^= stairs *= empty pots $= pots to search _________ |*******| |*****$*| | ** *| | ^ * $| | ** *| | | |$ | |** | --------| The pot on the lower left has a ‚‚‚‚‚‚: Chikara no Tane (Strength Seed) inside. The pot 4 steps to the right of the stairs leading up holds Small Medal #57. The pot 2 steps up and 3 to the right of the stairs hides (literally) a girl named ‚‚‚: Yayoi. She's simply hiding from the Orochi. Go back upstairs. Back at the surface, enter the next house to the north. Search the bottom pot in the house and take the ‚‚‚‚‚‚‚: Fushigi na Kinomi (Mystery Nut), then search the bag hanging on the left to find some ‚‚‚‚‚‚: Dokuga no Kona (Poison Powder). Next, head east, past the well, and into the house. Search the dresser there and grab the ‚‚‚‚‚: Ki no Boushi (Wooden Helmet). Follow the walkway to the big house on the northern end of the village. Once in ƒqƒ~ƒR: Himiko's Palace, go up until the 4-way intersection, then take a left. Go up at the next intersection, and search the upper pot on the right side of the room at the end. Inside is a ‚‚‚‚‚‚‚: Fushigi na Kinomi (Mystery Nut). Now, you will want to go to the same area on the right side of the palace. In the room with the 6 pots, search the center pot on the right to find Small Medal #58. The uppermost pot on the left has a ‚‚‚‚‚‚: Chikara no Tane (Strength Seed). Walk up to the room with 5 dressers. The second dresser from the left has an ‚‚‚‚‚‚: Uroko no Tate (Scale Shield) inside it, while the dresser on the far right has a ‚‚‚‚: Keikogi (Training Suit) in it. Talk to ƒqƒ~ƒR: Himiko if you want (in the top-center part of the palace). She'll ask if you are outsiders or not (she can tell either way), and suggest leaving the area and never coming back. How friendly. Makes one wonder if Himiko or the Orochi is the worst of the two powers in the area. Now it is time to enter the cave outside of the town. ‚‚‚‚‚‚‚‚: Orochi no Doukutsu (Orochi Cave) Enemies to look out for: ‚‚‚‚‚‚: Deranger (Confuses party members.) ‚‚‚‚‚‚‚: Yamata no Orochi (Boss) Hear that screeching sound? You're about to find out what is making that sound very soon...be prepared. B1-From the entrance, head left. When the path bends, take the southern path, ignoring the pathways to the left and right. At the 2-way fork, take the western passage going south, then go east when the path changes. Head north when you see a passageway, then take the eastern path. Open the chest inside and throw the ‚‚‚‚‚‚‚: Hannya no Men (Noh Mask) into the Item Bag. Now walk west to the staircase leading down. B2-The screeching is getting louder...head north then go right at the inter- section. Cross the bridge, then heal up to maximum HP (and restore MP with an ‚‚‚‚‚‚‚: Inori no Yubiwa (Prayer Ring) if you need to. Walk up to the monster, and it's time to fight. Boss Fight-‚‚‚‚‚‚‚: Yamata no Orochi (8-Headed Orochi) Luckily, this boss only has 5 heads. Still, the Orochi can attack twice in the same round (but doesn't do it too often), and do a couple of different attacks. It can attack a character (about 10-15 damage after using Increase once), or breathe heavy flames at all party members (around 30-40 damage to all). Fighting characters should undoubtedly attack, and a couple of spells are particularly handy. If successful, ƒ‹ƒJƒj: Rukani (Sap) will reduce the Orochi's Defense Power by 68 points. ƒXƒJƒ‰: Sukara (Upper) should be used on characters with really low Defense (magic users especially), ƒXƒNƒ‹ƒg: Sukuruto (Increase) is probably a better spell to use a couple of times, since it will increase the entire party's Defense Power at the same time. ƒsƒIƒŠƒ€: Piorimu (Speed Up) will not only give all characters a better chance of attacking the monster first, it also will increase their defense. If you have a Magician around Level 21, hopefully they have already learned the ƒoƒCƒLƒ‹ƒg: Baikiruto (Bikill) spell. If you have this spell, most definitely use it on the fighters in the group. The Sleep spell works sometimes, but it is not worth trying to use in my opinion. Cast ƒzƒCƒ~: Hoimi (Heal) or ƒxƒzƒCƒ~: Behoimi (Healmore) on any party members that fall below 60 HP. Keep wailing on the monster, and heal when needed, and you should come out on top. The foldout poster that came with the NES version of the game says that the Orochi has 300 HP. Adding up attacks when I last fought it, the boss died after I did 1854 damage to it. If all party members are alive when winning, each will receive 520 experience points for beating the monster. It will drop the ‚‚‚‚‚‚‚: Kusanagi no Ken (Grass Cutter Sword). The sword is the 2nd strongest single-hitting weapon in the game for both Sages and Priests. Only the ƒ]ƒ“ƒrƒLƒ‰[: Zonbikira- (Zombie Killer) is a stronger weapon, and is only 2 attack points stronger. The Grass Cutter Sword also casts ƒ‹ƒJƒiƒ“: Rukanan (Defense) when used as an item in battle. If you are a Japanese mythology buff or a fan of the anime series Blue Seed, the ‚‚‚‚‚‚‚: Yamata no Orochi and the ‚‚‚‚‚‚‚: Kusanagi no Ken names should sound familiar, as well as the plight of girls in ƒWƒpƒ“ƒO: Jipangu. After beating the Orochi, it flees through a warp. In order to kill it completely, you will have to take the plunge into the teleport too. Heal up to maximum HP with herbs or spells, and use an ‚‚‚‚‚‚‚: Inori no Yubiwa (Prayer Ring) to restore MP of spellcasters. If you exit the dungeon by casting Outside or by walking out, you will have to beat the boss again in the Orochi Cave, and it is the second version this time too (seems to be, as it killed me bad in my re-fight against it)! So you will have to beat the harder, second version of the Orochi in order for the teleport to appear. After teleporting, you'll still have to fight the second version of the Orochi immediately after, as well. The second version of the Orochi almost ALWAYS goes twice in a battle, can attack for about 30+ damage physically, and can do the strong breath that does around 30-40 damage to every character, or sometimes (pray) it will do a much weaker breath attack that does around 10 damage maximum to everyone. The second version of the Orochi has around 2000 HP (I did 2021 when I finally killed it), and yields 2010 Experience points to a 4-living member party, along with 1000 gold. After following the wounded Orochi into the teleport, you will arrive in Himiko's palace, and she appears very hurt (odd coincidence?). Walk up to her, and she will speak to you telepathically. She will ask you if you will still leave the village and stop meddling or not. Answer with ‚‚‚: Iie (no) to fight her true form, the Orochi. Kill it here, and the monster is dead for good. The rumor of Himiko really being the Orochi will spread through town quickly, and a new day begins..the people assume the real Himiko was killed by the Orochi a long time ago, and now have to restart their lives. Open the chest left by the Orochi to finally get a hold of the ƒp[ƒvƒ‹ƒI[ƒu: Pa-puruo-bu (Purple Orb). Warp to Aliahan, revive any dead party members, visit the Inn, and save. Now warp to ƒGƒWƒ“ƒxƒA: Ejinbea (Eginbear), and sail westward. You should see a small island with ice on it, and a shrine. Enter the shrine. It might look familar in here, this is where Small Medal #41 was found. Take the teleport on the right side, and then exit the new location. Head north, and cross the bridge going west. Walk southwest, and follow the clearing through the woods heading south, and you'll arrive at a castle. The Castle Town of ƒTƒ}ƒ“ƒIƒT: Samanosa (Samanosa) (My level: 25) ƒTƒ}ƒ“ƒIƒT: Samanosa (Samanosa) Inn: $20 per person House of Healing: yes -Fight Ring- Weapon Shop ‚‚‚‚‚‚: Sabaki no Tsue (Staff of Judgement) $2700 ƒpƒ[ƒi[ƒNƒ‹: Pawa-nakkuru (Power Knuckle) $7100 ƒ]ƒ“ƒrƒLƒ‰[: Zonbikira- (Zombie Killer) $9800 ‚‚‚‚‚‚‚: Mahou no Yoroi (Magic Armor) $5800 ƒhƒ‰ƒSƒ“ƒV[ƒ‹ƒh: Doragonshi-rudo (Dragon Shield) $3500 ‚‚‚‚‚: Kurozukin (Black Hood) $1200 ‚‚‚‚‚: Tekkamen (Iron Mask) $3500 Item Shop ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 ‚‚‚‚‚‚: Dokuga no Kona (Poison Powder) $310 Search the bucket outside of the Inn, and take the ‚‚‚‚‚‚: Sugorokuken (Sogoroku Ticket) inside. When you look to the east of the House of Healing, a funeral is taking place. There are 3 items hidden among the gravestones in the area. Search where the $'s are. ++++++ $ ++++++ $ ++++++ $ ++++++ Top row-Small Medal #59 Center row-‚‚‚‚‚‚‚: Subayasa no Tane (Agility Seed) Bottom row-‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket) Enter the house south of the gravestones. The pot on the left has a ‚‚‚‚‚‚: Chikara no Tane (Strength Seed) inside. The weapon shop doesn't have too much new to offer, but buy a ƒhƒ‰ƒSƒ“ƒV[ƒ‹ƒh: Doragonshi-rudo (Dragon Shield) for the Hero and a Soldier (if you are using one), and a ƒ]ƒ“ƒrƒLƒ‰[: Zonbikira- (Zombie Killer) if you think the Hero's ‚‚‚‚‚‚‚: Hagane no Tsurugi (Steel Sword) is too outdated. Talking with people in the town, the King seems really strange, and cruel. The townspeople fear for their lives, and with good reason. Make your way west, and cross the bridge. Outside the castle, go around to the left side (near a small lake), and search the upper-right corner of grass to find Small Medal #60. With 60 Small Medals total in your possession, warp back to Aliahan and visit the Small Medal Man. He will give you your 60 Small Medal prize, the ‚‚‚‚‚‚‚‚: Seigi no Soroban (Abacus of Virtue). If you have a Merchant in your party, this is most likely their best single-attacking weapon in the game (110 attack power). If you don't have a Merchant, and don't plan on getting one, you can sell it for $18,750. At 70 Small Medals, you will receive a ‚‚‚‚ƒoƒ“ƒ_ƒi: Shippu no Bandana (Gale Bandana). Warp back to ƒTƒ}ƒ“ƒIƒT: Samanosa (Samanosa). Enter the castle. The two guards blocking the way in are rather stubborn; they won't move for anything. Lying won't get you in either. Now what? Leave the castle, and walk around the right side and enter the door. Now you are in the castle's kitchen. Search the barrel there to find Small Medal #61. The cooks won't talk much to you, because if their meals aren't ready in time they could get sent to prison, or killed. Walk past the throne room for now, and then up. Take a right when you see stairs going down. The Princess has no idea what has come over her father, who used to be a kind man. She's very afraid. Search the upper-right flower square on the right to find an ‚‚‚‚‚‚‚: Inochi no Kinomi (Life Nut). Go back to the throne room, and talk with the King. This King looks a little different than other ones...his eyes look evil. Before you can even try to talk to the King yourself, he shouts for guards to throw you into jail. Luckily, the guards in this castle are as dumb as other guards; they forgot to take away your Final Key. Open the door, and walk across to the cell with the Lute player. Search the pot in that cell and take Small Medal #62. The stairs to 'escape' are in the southwest corner of the prison. On the lower floor, an odd-looking person is in a bed...a King. What would a King be doing in the basement of a jail? Search the floor right beside him and take the ‚‚‚‚‚‚: Inochi no Ishi (Life Stone). Talk to the King, who appears to be in poor shape. He mentions his •‰‚‚‚: Henge no Tsue (Staff of Change) was stolen. It should become clear as to what has happened to this castle; some evil being somehow stole the King's Staff of Change, threw the real King in prison, and is now assuming the role. But what to do? First, head to the cell on the left to find a hidden passageway that leads out to the graveyard in town. Exit the town, then head southeast. Enter the cave that lies across the bridge. ƒ‰[‚‚‚‚‚: Ra- no Doukutsu (Ra Cave) (My level: 25) Enemies to look out for: ƒVƒƒƒh[: Shadow (Casts Snowstorm.) ‚‚‚‚‚‚‚: Skeleton Fencer (Casts Defense against the party.) ƒ]ƒ“ƒrƒ}ƒXƒ^[: Zombie Master (Steals MP, and can revive enemies.) ƒKƒƒSƒ“: Tortragon (High defense, and can put the party to sleep with breath.) ƒ~ƒ~ƒbƒN: Mimic (Dangerous instant-death spells.) B1-From the starting point, head westward. Take a north turn when the path forks. At the next fork, travel west. Almost immediately after, take the path to the south, then go downstairs. B2-If you have a Thief in the party, cast ‚‚‚‚‚‚‚: Touzoku no Hana (Thief Nose). A startling 21 chests are on this floor! Open the chest near the stairs, and follow them to the north area of the floor. In order, the contents of the chests are: 128 gold, ‚‚‚‚‚‚: Chikara no Tane (Strength Seed), 56 gold, ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket), 568 gold, 24 gold, ‚‚‚‚‚‚‚: Inochi no Kinomi (Life Nut), Small Medal #63, 320 gold, then there are four chests in a room. All four chests in here are ƒ~ƒ~ƒbƒN: Mimikku (Mimic). Fight them, or simply leave the room. If you do decide to fight them, one way to make them easier to kill would be if you have a decently agile (100 Agility or above) spellcaster, have him/her cast the ƒ}ƒzƒgƒ‰: Mahotora (Robmagic) spell the first round. Head west, to the wall. Then go south, and enter the passageway into a southeastern passageway. Open the chest in the northern path, which has a ƒXƒ^ƒ~ƒi‚‚‚: Sutamina no Tane (Stamina Seed) inside. The next chest holds 24 gold. The one after that has a ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). In the small room with two chests, the one on the left is really another ƒ~ƒ~ƒbƒN: Mimikku (Mimic), while the chest on the right has Small Medal #64 inside it. Now go back to where the path split into two eastern passages, and take the southern one going east. Go north when it splits, and the first chest you will see is yet again a ƒ~ƒ~ƒbƒN: Mimikku (Mimic). In the little room, the chest on the left holds another cowardly ƒ~ƒ~ƒbƒN: Mimikku (Mimic), while the one on the right has an ‚‚‚‚‚‚: Inochi no Ishi (Life Stone). Go south again, and go east, to the stairs going down. B3-Walk left, then up, and open the chest. Take the ‚‚‚‚‚: Nuigurumi (Stuffed Doll), and equip it if you want to look like a cat, or if it has better defense than currently equipped armor. Head back to the stairs going up. B2-Go west, skip the passage north, keep heading west at the next intersection, then go north at the turn. After getting back to the big room, simply follow the wall on the right until you see a pitfall in a corner. Enter the pitfall. B3-Open the chest and take the ƒ‰[‚‚‚‚: Ra no Kagami (Ra Mirror). Cast ƒŠƒŒƒ~ƒg: Riremito (Outside) if you have enough MP, or fall down the pitfall, take the stairs up, then head west and take the stairs going up to get to B2, then retrace your steps to the exit of the cave. Return to Aliahan and save your game, then return to Samanosa. Rest at the Inn, then use the ‚‚‚ƒ‰ƒ“ƒv: Yami no Ranpu (Dark Lamp). Enter the castle via the kitchen. Walk down, then left (past the throne room), then up, then take a right at the stairs leading to the prison. Take the stairs going up in the upper-right corner. Go up again, then drop off the ledge on the roof. Enter the door leading to the King's bedroom. Search the bookcase to find a ‚‚‚‚‚‚‚: Zurukko no Hon (? Book). The dresser on the right has a ‚‚‚‚: Konbou (Club) inside. When you are ready, stand right beside the King and hit the A button. Choose ‚‚‚: Dougu (Item), then the ƒ‰[‚‚‚‚: Ra- no Kagami (Ra Mirror), and finally select ‚‚‚: Tsukau (Use). The King's true appearance is reflected in the mirror, and he wakes up to change into the ƒ{ƒXƒgƒ[ƒ‹: Bosutoro-ru (Boss Troll) to attack you. Boss fight-ƒ{ƒXƒgƒ[ƒ‹: Bosutoro-ru (Boss Troll) (My level: 25) Watch out, this boss can hit VERY hard, and can do a lot of damage with regular hits as well. Casting ƒ}ƒzƒg[ƒ“: Mahoto-n (Stopspell) is a must, as the Boss Troll will cast ƒ‹ƒJƒiƒ“: Rukanan (Defense) against the party and can then deal fatal damage easily to anyone in the party. Be aware that it also attacks twice per round on most occasions. Use ƒ}ƒzƒg[ƒ“: Mahoto-n (Stopspell) immediately at the beginning of the battle, or use a ‚‚‚‚‚‚‚: Mafuuji no Tsue (Staff of Silence) as an item if you have one. Cast ƒXƒJƒ‰: Sukara (Upper) on everybody or ƒXƒNƒ‹ƒg: Sukuruto (Increase) at least two or three times to beef up defense. Casting ƒsƒIƒŠƒ€: Piorimu (Speed Up) also is useful. ƒoƒCƒLƒ‹ƒg: Baikiruto (Bikill is highly recommended; if you have it (Sage or Magician learn it at around level 21). Even at high HP levels, you have to be wary of a critical hit; the Boss Troll has a higher than usual percentage of getting one off against you. Keep healthy, keep highly defended, and keep attacking, and you can win. Do not be afraid to use a ‚‚‚‚‚‚‚: Sekaiju no Ha (World Leaf) to revive a fallen comrade. The poster that came with the NES version of the game says the Boss Troll has 320 HP. I killed it after doing 1536; so it probably has 1500 HP. My Thief died, but the 3 living party members each gained 833 Experience points, and received 105 gold. After the fake King dies, a new day has begun..open the chest and grab the handy (and sometimes comical) ‚‚‚‚‚‚: Henge no Tsue (Staff of Change). Take the stairs going down directly below the chest. The real King is already back on his throne, and is very thankful for what you have done. He says he never thought he'd be sitting on the throne ever again, and his heart goes out to you. Now you can leave Samanosa with the Staff of Change in hand. Revive any dead party members, and get another ‚‚‚‚‚‚: Sekaiju no Ha (World Leaf) if you used it in the battle against the Boss Troll. The Staff of Change is used for trading with an old man in Greenlad, but you might as well put it to some use before giving it up. Use it in towns, and talk to people while in various guises. Women will shriek at the site of Slimes waltzing through town, and other various stuff. As those purple winged demons, one woman said "‚‚[‚ ‚ –‚•‚‚B ‚‚‚‚ā[‚I" (Kyaaa ma mamonoyoo. Tasukete-!: Kyaaa! m-monsters. Help me!" ...haha. After being cruel to various citizens and when you are ready to put the staff to a useful purpose, return to Aliahan and take out (or sell items) at least $25,000 (I had $17,172 on me, and took all the money out from the bank that I had, which was another $27,000). I then sold my ‚‚‚‚‚‚‚‚: Seigi no Soroban (Abacus of Virtue) for yet another $18,750. Grand total: $62,922. Warp to ƒmƒAƒj[ƒ‹: Noani-ru (Noaniel), then walk west to get to the Elf Village. If you remember, the Elves would not sell things to a human. With the Staff of Change, you can now trick them and buy stuff at the item shop. Keep using the ‚‚‚‚‚‚: Henge no Tsue (Staff of Change) until you turn into something acceptable and non-human. Changing into dwarves (the man next to the plus sign-looking lake is a dwarf) or Slimes seem to be the only two that seem to trick the shopkeeper. Talk to the shopkeeper when you are in either form, and you can buy and sell items from her. Village of Elves Item Shop ‚‚‚‚ƒ[ƒu: Tenshi no Ro-bu (Angel Robe) $3000 ‚‚‚‚‚‚‚: Inori no Yubiwa (Prayer Ring) $2500 ƒ‚[ƒjƒ“ƒOƒXƒ^[: Mo-ningusuta- (Morning Star) $1700 ‚‚‚‚‚‚: Nemuri no Tsue (Sleep Staff) $4200 ‚‚‚‚‚ƒeƒBƒAƒ‰: Ougon no Tiara (Gold Tiara) $5000 ‚‚‚‚‚‚‚‚‚: Yasashikunareruhon (Promiscuous Book) $90 If you can afford it, buy around 20 Prayer Rings ($50,000), a Sleep Staff (if you want it), and Angel Robes for all spellcasters. Buy an extra just in case you might change a party member into a spellcaster later on. Once you trade the Staff of Change, you cannot buy items from this shop again. This shop is also the only place in the game to buy most of the items listed, as well. Lost Lovers Reunited (My level: 26) Warp to Aliahan, and sail to the eastern coast of the continent. Then sail southward. You should sail right into a big glacier. Exit the ship and search for a small grassy spot amidst the ice. When you find it, enter. Walk about 15 steps to the right, then go straight up and you should see a house. Search the dresser on the left to find Small Medal #65. The dresser on the right has a ƒVƒ‹ƒNƒnƒbƒg: Shirukuhatto (Silk Hat) inside. Speak to the old man, and he wants to know if you will give him your Staff of Change. Say ‚‚: Hai (Yes), and he will then give you a ‚‚‚‚‚‚‚: Funanori no Hone (Sailor's Bone). Warp to Romaly. In Romaly, stock up on ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb); try to have about 30 or so in the Item Bag. Walk outide of town, and board the ship. Use the Sailor's Bone, and it will tell you how many steps away the Phantom Ship is (Romaly is the closest distance away from the ship). Use this directional guide to see how far you must sail to find the Phantom Ship: –k-Kita (North) “-Minami (South) “Œ-Higashi (East) -Nishi (West) Board the Phantom Ship by ramming into it with your own ship. The Phantom Ship (My level: 26) 1F-Walk south until you see a monster walking around. Talk to it, and it will attack (it is only a ƒ~ƒjƒf[ƒ‚ƒ“: Minide-mon (Minidemon). Search the barrel on the right and find Small Medal #66. Go down the stairs. B1-Go down and open the single chest by itself. It contains the ‚ ‚‚‚‚‚‚: Ai no Omoide (Love Memory). Enter the treasure room, and search the bottom-left pot. A ‚‚‚‚‚‚: Chikara no Tane (Strength Seed) is inside. Search the 2nd barrel from the left to find Small Medal #67. The contents of the 5 chests in the room are: 123 45 1-128 gold 2-‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket) 3-670 gold 4-ƒ~ƒ~ƒbƒN: Mimikku (Mimic) 5-‚‚‚‚: Dokubari (Poison Needle) Walk to the north side of the floor, and search the center dresser. A ƒK[ƒ^[ƒxƒ‹ƒg: Ga-ta-beruto (Garter Belt) is inside. Equip it to a female party member. ƒZƒNƒV[ƒMƒƒƒ‹: Sekushi-gyaru (Sexy Gal) is the best personality for a female character to have. Now you are done with the Phantom Ship. Warp to ƒmƒAƒj[ƒ‹: Noani-ru (Noaniel). Now you want to go to the Promontory of Olivia. It is right next to Sugoroku #3. If you don't remember where that is, follow these directions: Board Ship from Noaniel, and sail east while following the coast. At the second river inlet (there is a shrine there), follow it into the mainland. The shrine is where you would get off the boat and then walk south to find a World Leaf at the intersecting point of the 4 mountains. Keep going down into the mainland, and you will see another shrine. Sail west, and a strange song will play and your boat will get pushed back. While it is being pushed back, use the ‚ ‚‚‚‚‚‚: Ai no Omoide (Love Memory). The spirits of ƒGƒŠƒbƒN: Erikku (Eric) and ƒIƒŠƒrƒA: Oribia (Olivia) will finally find each other, and they will join in heaven, thus lifting Olivia's curse from when she threw herself off into the water. Sail westard to the shrine on the island. This shrine is the lonely Shrine Jail. Go south, and enter the first cell on the left. Search the pot and take Small Medal #68. Travel down to the final cell on the right. Search the area above Simon's skeleton to find the ƒKƒCƒA‚‚‚‚: Gaia no Tsurugi (Gaia Sword). At last, you can now get to the ƒlƒNƒƒSƒ“ƒh: Nekurogondo (Necrogond). Save the game, then warp to Assaram. Sail southwest while following the coastline, then go down the river. When you see the volcano, get off the boat and stand next to the volcano. Use the ƒKƒCƒA‚‚‚‚: Gaia no Tsurugi (Gaia Sword), and it will cause the volcano to erupt. The molten lava will create a land bridge allowing you to go south. Make your way to the cave and enter. The new monsters in this area might seem tough, but they're nothing to worry about compared to the enemies to come. ƒlƒNƒƒSƒ“ƒh‚‚‚‚‚: Nekurogondo no Doukutsu (Necrogond Cave) (My level: 26) Enemies to look out for: ‚‚‚‚‚‚: Hell Knight (Attacks twice, and can breathe paralyzing gas to all party members.) ƒzƒƒS[ƒXƒg: Hologhost (Casts instant death spells against the party.) B1-Walk to the left, then up, until you see a staircase going up. 1F-Start this floor by heading west first. When it becomes an east-west fork, continue going west. At the end of the passage is a chest with Small Medal #69 inside. Now go back to where the path forked, and go east. Head south, passing the eastern passage. You'll bump into another chest; this one holds the ‚‚‚‚‚‚‚: Inazuma no Ken (Lightning Sword) This weapon is not only high in attack power (+84), it also casts ƒCƒIƒ‰-Iora (Boom) when used in battle as an item. Unfortunately, only Soldiers or the Hero can use the sword as an item in battle. Head south after getting the sword. In the big intersection room, make your way west. At the south/west fork, take a left and open the chest there. The ‚‚‚‚‚‚‚: Yaiba no Yoroi (Blade Armor) is now yours. I highly recommend equipping this armor, and I pretty much keep it equipped to the Hero (or a Soldier if you have one) for the rest of the game. When this very unique armor is equipped, any physical attack done to the wearer results in a 50% backlash of damage to the attacker. Metal Slimes and Metal Babble attacks will give them damage as well. Once you get the Blade Armor, go back to the fork, and go south where the next set of stairs leading up are. 2F-Go south from the stairs, and take the eastern route at the bottom. Make sure to avoid those pit squares while going to the right. Take the stairs going up. 3F-Go to the right and fall down the pit near the staircase going up. 2F-On this very wide area floor, there is a Small Medal hidden. It is located about 9 steps south, and 7 steps west of the stairs leading up. Pick up Small Medal #70 then go up the staircase. 3F-Follow the passageway while avoiding pits to get to the stairs going up. 4F-This is the final floor of the cave. Head south, take the first bridge leading east, then go north and take the eastern passage. When it splits, head south. Go across the next bridge to the east, and continue eastward, then take the first path south. Simply follow the edge of the cave to the stairs outside, which are found at the upper-right corner. Enter the shrine to the northeast. Speak to the man inside, and he will give you the ƒVƒ‹ƒo[ƒI[ƒu: Shiruba-o-bu (Silver Orb). Search under the gravestone on the far left to find a ‚‚‚‚‚‚: Sugorokuken (Sugoroku Tikcet). Underneath the center gravestone lies Small Medal #71. Under the far right gravestone is another ‚‚‚‚‚‚: Sugorokuken (Sugoroku Tikcet). Warp to Aliahan to claim your next Small Medal prize. The 70 Small Medal prize is the ‚‚‚‚‚ƒoƒ“ƒ_ƒi: Shippuu no Bandana (Gale Bandana). This decoration increases Agility by 30, and changes the wearer's personality to ‚‚‚‚‚‚‚: Denkousekka (Lightning Speed). Equip this to anyone in the party that you'd like to see them get more Agility at level-ups. At 80 Small Medals, you will receive the ƒhƒ‰ƒSƒ“ƒNƒƒE: Doragonkurou (Dragon Claw). Warp to Portoga, then head west and land at the New Town. The New Town (My level: 27) Arriving back to the New Town while making this walkthrough, there were still no shops at all. To advance time for the New Town, use the ‚‚‚ƒ‰ƒ“ƒv: Yami no Ranpu (Dark Lamp), exit the town, and re-enter. If there is an Inn, visit the Inn, use the Dark Lamp again, then exit the town and re-enter (and repeat). If building STILL does not progress, save your game, reset, then go back and repeat the enter, dark lamp, exit, enter cycle. When the town is in its third stage (theater southwest of where you enter is still being constructed), there is a ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket) hidden in the lower flower bush to the right of the lake in the center of town. Grab it, then go to the Inn ($2 per person) and stay. Exit the town, use the ‚‚‚ƒ‰ƒ“ƒv: Yami no Ranpu (Dark Lamp), then enter the town again. In its fourth stage (theater is completed and a woman is walking around near the entrance of town), there is another ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket) hidden in town; this time in the dresser of the bigger (and more expensive) Inn. The Merchant's house is at the far-left area of town. Enter it and open the two chests there. The left one holds a ‚‚‚ƒNƒ`ƒoƒV: Kin no Kuchibashi (Gold Beak). The right one has Small Medal #72. New Town (Note: this list is from the 4th version of the town; when the theater is first completed) Inn: $15 per person House of Healing: no Weapon Shop ƒ]ƒ“ƒrƒLƒ‰[: Zonbikira- (Zombie Killer) $9800 ƒEƒI[ƒnƒ“ƒ}: Uo-hanma (War Hammer) $9500 ‚‚‚‚‚‚: Sabaki no Tsue (Staff of Judgement) $2700 ‚‚‚‚‚‚‚‚: Mahou no Soroban (Magic Abacus) $7700 ‚‚‚‚‚‚‚‚: Mahou no Maekake (Magic Apron) $9900 Use the Dark Lamp once more, but don't leave town yet. Walk directly south from the Merchant's house (the jail), and spy on the 3 people conversion underneath it. The townspeople seem to be getting really angry with the Merchant; he/she seems to be working them too hard. The 3 conspirators even contemplate murder! Listen to them conspire, then stay at the Inn. Leave town, and re-enter. New Town (Note: this list is from the final version of the town; after the Merchant is thrown in jail.) Inn: $15 per person House of Healing: no Weapon Shop ƒEƒI[ƒnƒ“ƒ}: Uo-hanma (War Hammer) $9500 ƒhƒ‰ƒSƒ“ƒLƒ‰[: Doragonkira- (Dragon Killer) $15,000 ‚‚‚‚‚‚‚‚: Mahou no Soroban (Magic Abacus) $7700 ‚‚‚‚‚‚‚‚: Mahou no Maekake (Magic Apron) $9900 ƒhƒ‰ƒSƒ“ƒV[ƒ‹ƒh: Doragonshi-rudo (Dragon Shield) $3500 ‚‚‚‚ƒ[ƒu: Tenshi no Ro-bu (Angel Robe) $3000 A guard should be walking around the entrance of town. If one is, visit the jail again, and you'll see the Merchant behind bars. Walk up to the prison door, and the Merchant will talk to you. He/she will tell you to search behind his/her throne in his/her house. Search there, and you will find the ƒCƒGƒ[ƒI[ƒu: Iero-o-bu (Yellow Orb). You should now have all 6 Orbs. Before leaving, enter the theater in the lower-left. Search the two dressers there to find an ‚‚‚‚‚: Oshaburi (Pacifier) and an ‚‚‚‚ƒoƒ“ƒh: Usamimibando (? Band). Warp to ƒmƒAƒj[ƒ‹: Noani-ru (Noaniel). The Legendary Bird (My level: 27) Sail north from Noaniel until you hit a large icy island. Enter the shrine on the island. Search the northeast corner of the floor before the big staircase to find Small Medal #73. Place the 6 orbs at each pedestal. If you are having trouble finding them in your Item Bag, their names once again are: ƒOƒŠ[ƒ“ƒI[ƒu: Guri-no-bu (Green Orb) ƒuƒ‹[ƒI[ƒu: Buru-o-bu (Blue Orb) ƒŒƒbƒhƒI[ƒu: Reddoo-bu (Red Orb) ƒp[ƒvƒ‹ƒI[ƒu: Pa-puruo-bu (Purple Orb) ƒVƒ‹ƒo[ƒI[ƒu: Shiruba-o-bu (Silver Orb) ƒCƒGƒ[ƒI[ƒu: Iero-o-bu (Yellow Orb) After placing the last orb, all 6 will glow, and the egg will begin to shake. Talk to either twin, and they will announce the birth of the bird of legend. ƒ‰[ƒ~ƒA: Ra-mia (Ramia) will hatch, stretch, and test his wings. Leave the shrine and board your new form of travel. Ramia can fly anywhere, (over mountains and oceans) and land anywhere except for water, mountains, and shoals. Stand over Ramia and hit the A button. While flying, you cannot be attacked (although Ramia seems to fly rather slow). You get a great aerial view from the sky with the bird though. Push the B button to land. When you are ready for advancing the game, however, warp to ƒCƒVƒX: Ishisu. Rest at the Inn, and save your game. When you are ready, it is time to fight Baramos himself. The Siege of Baramos (My level: 27) My current stats/equipment: Fighter (Level 26) Weapon: ‚‚‚‚‚‚‚: Ougon no Tsume (Gold Claw) Armor: ‚‚‚‚‚‚: Shinobi no Fuku (Shinobi Clothes) Shield: ‚‚‚‚‚‚‚: Fuujin no Tate (Wind God Shield) Helmet: ‚‚‚‚‚‚‚‚: Gin no Kamikazari (Silver Hairpin) Decoration: ƒK[ƒ^[ƒxƒ‹ƒg: Ga-ta-beruto (Garter Belt) Hero (Level 27) Weapon: ‚‚‚‚ƒu[ƒƒ‰ƒ“: Hono'o no Bu-meran (Flame Boomerang) Armor: ‚‚‚‚‚‚‚: Yaiba no Yoroi (Blade Armor) Shield: ƒhƒ‰ƒSƒ“ƒV[ƒ‹ƒh: Doragonshi-rudo (Dragon Shield) Helmet: ƒIƒ‹ƒeƒK‚‚‚‚: Orutega no Kabuto (Ortega's Helmet) Decoration: ‚‚‚‚‚ƒoƒ“ƒ_ƒi: Shippuu no Bandana (Gale Bandana) Backup Weapon: ‚‚‚‚‚‚‚: Inazuma no Ken (Lightning Sword) Sage (Level 22) Weapon: ƒhƒ‰ƒSƒ“ƒeƒCƒ‹: Doragonteiru (Dragon Tail) Armor: ‚‚‚‚ƒ[ƒu: Tenshi no Ro-bu (Angel Robe) Shield: ‚‚‚‚‚‚: Mahou no Tate (Magic Shield) Helmet: ‚‚‚‚‚‚‚: Tongariboushi (Pointed Helmet) Decoration: ‚‚‚‚‚‚‚: Hoshifuruudewa (Meteorite Armband) Backup Weapon: ‚‚‚‚‚‚‚: Kusanagi no Ken (Grass Cutter Sword) Thief (Level 27) Weapon: ‚‚‚‚ƒu[ƒƒ‰ƒ“: Hono'o no Bu-meran (Flame Boomerang) Armor: ‚‚‚‚‚: Nuigurumi (Stuffed Doll) Shield: ‚‚‚‚‚‚: Mahou no Tate (Magic Shield) Helmet: ‚‚‚‚‚: Kurozukin (Black Hood) Decoration: ƒK[ƒ^[ƒxƒ‹ƒg: Ga-ta-beruto (Garter Belt) Backup Weapon: ƒAƒTƒVƒ“ƒ_ƒK[: Asashindaga- (Assassin Dagger) From Isis, board Ramia, and fly east. When you are about 4 steps west of the shrine in the desert, fly south. You'll see a castle conveniently surrounded by mountains. That is the home of Baramos. Enemies to look out for: ƒGƒrƒ‹ƒ}[ƒW: Evil Mage (Casts Snowstorm, Chaos, Healall, Sleep, Blazemost.) ƒzƒƒS[ƒXƒg: Hologhost (Casts instant death spells at the party.) ‚‚‚‚‚‚‚: Moving Statue (High attack power.) ‚‚‚ƒƒ^ƒ‹: Metal Babble (Worth over 10,000 experience points each.) ‚‚‚‚‚‚: Hell Knight (Can paralyze the party with breath.) 1F-Walk east, past the building with the stairs. When you hit the right wall, hug it and go north. Go west when the pathway opens, and enter the door. Take the stairs going up. 2F-Travel west, and walk past the two statues to the stairs leading down. 1F-Go south across the damage squares. Cast the ƒgƒ‰ƒ}ƒi: Toramana (Stepguard) spell before crossing the squares to not get damaged by them Take the stairs going down up on the right. 2F-Walk east to the stairs leading down. 1F-Open the 3 chests here. The top chest holds the ‚‚‚‚ƒIƒm: Majin no Ono (Devil Axe). The center chest hides an ‚‚‚‚‚‚‚: Inori no Yubiwa (Prayer Ring). The bottom chest has the ‚‚‚‚‚‚‚: Fukou no Kabuto (Sorrow Helmet). Equip the Devil Axe to a Soldier, but skip the Sorrow Helmet. It reduces the wearer's Luck to 0 if it is equipped; due to a curse. Return to the stairs leading up. 2F-Walk west and take the stairs going down. 1F-Walk to the left and take the stairs going down. B1-Take the eastern passage and go up the stairs. 1F-Choose the northern pathway going east, and go up the stairs. 2F-Walk west to the stairs going down. 1F-Exit via the door, enter the next doorway, and go down the stairs. B1-Follow the northern passage to the stairs going up. 1F-Cast ƒgƒ‰ƒ}ƒi: Toramana (Stepguard) before entering the darkened area, or you will be damaged. Search the spot in front of the skeleton on the throne to find Small Medal #74. Exit by going through the door to the south. Head east and go down the stairs surrounded by damage squares to get to Baramos. B1-Make sure the party is at full HP and MP (use Medical Herbs or spells for HP, and Prayer Rings for MP), then talk to Baramos. He says he will make sure that you are dead by eating your intestines. Tasty. Get ready... Boss fight-ƒoƒ‰ƒ‚ƒX: Baramosu (Baramos) (My level: 35) The big baddie himself. Baramos is one evil badguy. He is extremely relentless in battle; he can go up to 2 times per round, and has a variety of attacks. He can physically attack for his claws, breathe fire at everyone (around 80+ damage to all), and casts a variety of deadly spells. His spell repertoire consists of the following spells: ƒCƒIƒ‰: Iora (Boom)-does around 60-90 damage to all party members. ƒƒ‰ƒ][ƒ}: Merazo-ma (Blazemost)-does between 100-150 damage to one character. ƒƒ_ƒpƒj: Medapani (Chaos)-confuses a party member if it works. Confused party members = bad. ƒoƒVƒ‹[ƒ‰: Bashiru-ra (Limbo)-sends a party member away, as if they weren't even in the group for the battle. As you can see, Baramos is a very dangerous enemy when it comes to spells. So....cast ƒ}ƒzƒg[ƒ“: Mahoto-n (Stopspell) until it works on him, and then all he can do to the party is breathe fire or attack. He will rarely try to cast a spell after they are blocked, but sometimes he does and gives the party a break. Beating Baramos while he can cast spells is pretty hard (but if you're in the mood for more of a challenge, go for it), but it can be done. I only found out recently that he can be Stopspelled. The Sleep spell (or Sleep Staff) sometimes works, but I find it rather pointless in trying because of the high percentage of him going twice each round. Casting ƒ‹ƒJƒj: Rukani (Sap) is highly recommended; as it will remove all 200 of his defense power if it works. Boosting the party's defense power with ƒXƒNƒ‹ƒg: Sukuruto (Increase) is also a very wise thing to do. ƒoƒCƒLƒ‹ƒg: Baikiruto (Bikill) would be of great use to any fighting character. ƒtƒo[ƒn: Fuba-ha (Barrier) is helpful as well, but that is not learned until around level 32 (very high level for a Sage at this point). ƒxƒzƒ}: Behoma (Healall) is useful as well, but it is not learned until around level 30 for Sages. Without the Healall spell, beating Baramos will be an extremely difficult task. If you manage to do it, you deserve congrats. Pretty much, if you're going to go at it with all 4 party members, cast Stopspell until it works, then beef up on defense power. If all you have is Healmore, it will be tricky to keep all party members alive. If the party is really pressed for magic (if you only have 1 magic user besides the Hero for example), and you want to reduce Baramos' defense another way, simply use the ‚‚‚‚‚‚‚: Kusanagi no Ken (Grass Cutter Sword) that was won from the Orochi. Two successful uses will bring Baramos' defense power from 200 to 50. Try to keep healthy and persist...and you might win. Another strategy that worked the last time I played the game (Game Boy Color version) was to concentrate on the Sage only. Have fighting characters fight, have the Hero cast Stopspell, and then use spells like Upper on the Sage, Sap on Baramos, Bikill on the Sage, SpeedUp on the Sage, etc. Let everyone but the Sage die, and if his/her defense is high enough, Baramos won't do much damage at all with his attacks; only with the breath attack. Equip the ‚‚‚‚‚‚‚: Hannya no Men (Noh Mask) if you have it, because it will give the sole wearer both Confuse status (does not matter if you are by yourself in a battle), and a very nice +255 defense power bonus. If you are going to attempt this, make sure the Sage has the ƒ}ƒzƒJƒ“ƒ^: Mahokanta (Magic Counter) ƒxƒzƒ}: Behoma (Healall) spells first. Do NOT cast Stopspell if you have Magic Counter and are going to try to beat Baramos with just a Sage. Unfortunately, after casting Magic Counter, the only spell Baramos would cast was the Limbo spell. Also note that I did a total of 7944 damage to Baramos with just my Sage, and she still died. It actually might be easier to kill him with this method: to level up the Hero or Sage faster, just fight around with them alive or in the party. The Hero by him/herself gains 4 times the experience in every battle. The Hero and a Sage would both gain twice the experience points than a party of 4 would. For my guide, I am changing my Thief into an ‚ ‚‚‚‚: Asobinin (Goof-Off), then changing the Goof-Off into a Sage (level 20 or higher). Then I will fight around the Castle of Baramos until the higher level Sage learns ƒtƒo[ƒn: Fuba-ha (Barrier) at around level 32, and both the Hero and Sage learn ƒxƒzƒ}: Behoma (Healall). My Hero learned it at level 34, and Sage learned the spell at level 30. Killing the other characters also works too. The poster that came with the NES version of the game says Baramos has 900 HP, but he didn't die in this until after I did 3595 (average of 189.2 damage per attack) damage with my full group of four party members. Considering that I did almost 8000 damage with just a Sage and Baramos did not die, he almost definitely gains a set number of HP back after each round, so his actual HP is probably around 2500 or 3000. A full, living party of 4 will receive 16,383 experience points each after Baramos has been killed. A Triumphant Homecoming (My level: 35) After he is killed, Baramos will dissolve into nothing, and a shining light appears to revive any party members that are dead, and restore all HP and MP. A voice from the light will speak and warp the party to Aliahan. Back in Aliahan, the townspeople already know Baramos is dead and they await your arrival. Visit your mother if you'd like, then go up to the castle and speak to the King. The King will throw a celebration for your victory over evil, but something odd happens during the procession...the guards get zapped into nothing! An evil entity appears and laughs at the survivors. Apparently, this being, ƒ][ƒ}: Zo-ma (Zoma), is the real mastermind behind all of the evil of the world. Baramos was a meager cronie. And with his powers, Zoma has already taken over one world, and the world with Aliahan is next on his list. Then, he disappears just as fast as he entered. Speak with the King, and he is in a state of shock. How can he tell the townspeople (and the world) of this new and even worse threat? He decides there is nothing that anyone can do, and sends you off. If you want to save your game, talk to the King's aide. Thankfully, you have more resolve than the King (right?). --------------------------------------------------------------------------- ˆ‚̐ŠE: Yami no Sekai (Dark World) ƒAƒŒƒtƒKƒ‹ƒh: Arefugarudo (Alefgard). (My level: 35) Quick Summary 1-Get the Temptation Sword in Portoga (optional). 2-Get the Light Ball from the Dragon Queen. 3-Fly to the giant pit east of the Castle of Baramos, and fall into the Dark World. 4-Enter Radatoum, get the Sun Stone and the Fairy Map. 5-Travel south to Domdora, find the Oricon, and purchase a Strength Shield for each party member (optional, but recommended). 6-Fight through the cave north of Domdora (optional). 7-Enter the cave northwest of Radatoum, and get the Hero Shield (optional). 8-Get the Silver Harp from the basement in Garai's house (optional). 9-Sail to Maira, play Sugoroku #4 (optional), get the Fairy Flute, and sell the Oricon to the Item Shop. 10-Save, reset, warp back to Maira, and buy the King Sword (optional). 11-Enter the tower west of Maira, and free Rubiss from her curse. 12-Travel to the shrine south of Merkido and get the Rain Staff. 13-Sail to Rimuldar, and upgrade equipment to maximum (optional). 14-Sail to the shrine south of Rimuldar, and get the Rainbow Drop. 15-Use the Rainbow Drop to make a bridge to get to Zoma's Castle. 16-Enter Zoma's castle, and kill him. 17-Return to Radatoum...victorious. Warp to ƒ|ƒ‹ƒgƒK: Porutoga (Portoga). Walk across the bridge to the south, and talk to the woman there. She will give the party the ‚‚‚‚‚‚‚: Yuuwaku no Ken (Temptation Sword). Not many classes can equip this weapon, but any female character can use it in battle; and it casts the ƒƒ_ƒpƒj: Medapani (Chaos) spell in battle. Use of the sword can be an effective way of killing Metals; simply confuse another enemy while battling Metals, and they can kill the Metal for the party. Now warp to ƒJƒU[ƒu: Kaza-bu (Kazab). Fly east until you cross over a river, then fly south to the castle surrounded by mountains. This is the Dragon Queen's Castle. Remember where it is for later. Once inside, walk around to the top end of the castle. Search the center spot in the big tile formation (2 1/2 steps to the right of the elf standing around) to find Small Medal #75. From where the Small Medal was found, walk due south into the room area. Keep walking south until you bump into a green dragon. Talk to it; it is the ailing Dragon Queen. She is on her last legs, and wants to give you an item she has; the ‚‚‚‚‚‚: Hikari no Tama (Light Ball). Take it, and she lays an egg then dies. The egg will not hatch in this game, but if you have played the first game in the series, you know who the egg will hatch into at a later time. For now, put the Light Ball in the Item Bag, but remember that you have it. Warp to ƒCƒVƒX: Ishisu (Isis). Fly to Baramos' Castle again, then fly east from the castle. A small island cave surrounded by swampland is where you want to go. Enter the cave, and a huge pit area is there. Before Baramos was killed, the pit was enclosed by a rock wall; now it has grown (and sucked in one of the two guards of the pit too! Poor guard). Fall into any part of the pit. You are now in the ˆ‚̐ŠE: Yami no Sekai (Dark World) ƒAƒŒƒtƒKƒ‹ƒh: Arefugarudo (Alefgard). Landing in a shrine, search the dresser on the right in the room. It has a ƒ‰ƒbƒN‚‚‚: Rakku no Tane (Luck Seed) inside. Walk out to where you fell from, then to the left side around the house. Search the bottom right corner next to the wall of the house to find a ‚‚‚‚‚‚: Chikara no Tane (Strength Seed). Walk back into the house, past the man there, and board the conveniently placed ship. Follow the northern stone pier (it should look like a 'C' shape), and search the lower right corner of stone pier on the top section to find Small Medal #76. Exit to the right via the ship. Land at the right. The new overworld music might sound familiar...head east and you will see a town. Enter. ƒ‰ƒ_ƒg[ƒ€: Radato-mu (Radatoum) Inn: $1 per person. House of Healing: yes Weapon Shop ƒhƒ‰ƒSƒ“ƒLƒ‰[: Doragonkira- (Dragon Killer) $15,000 ƒpƒ[ƒiƒbƒNƒ‹: Pawa-nakkuru (Power Knuckle) $7100 ‚‚‚‚ƒ[ƒu: Tenshi no Ro-bu (Angel Robe) $3000 ƒhƒ‰ƒSƒ“ƒƒCƒ‹: Doragonmeiru (Dragon Mail) $9800 ƒhƒ‰ƒSƒ“ƒV[ƒ‹ƒh: Doragonshi-rudo (Dragon Shield) $3500 ‚‚‚‚‚‚‚: Mikagami no Tate (Silver Shield) $8800 ƒ~ƒXƒŠƒ‹ƒwƒ‹ƒ€: Misuriruherumu (Mithril Helm) $18,000 Item Shop ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 ‚‚‚‚‚‚: Kiesarisou (Invisibility Herb) $300 There might be a couple of weapon/armor upgrades that look nice, but for now save your money. You will want at least $60,000 for the next town you visit. Search the '+' sign shaped flower bed near the weapon shop to find a ‚‚‚‚‚‚‚: Fushigi na Kinomi (Mystery Nut). Go east of the weapon shop and up the stairs in the room next to the boy that wants to learn how to remove curses. Search both bookcases. The one on the left has a ‚‚‚‚‚‚‚: Kaiun no Hon (Better Fortune Book), and the one on the right has an ‚ ‚‚‚‚‚‚‚‚: Amaenbou Jiten (Spoiled Child Encyclopedia). Go back downstairs. Head north into the church, then go up the stairs. Search the pot in the cell to find a ‚‚‚‚‚‚: Sugorokuken (Sugoroku ticket), then talk to the prisoner. Amazingly, the prisoner is ƒJƒ“ƒ_ƒ^: (Kandata) himself, who did hold to his word that he would stop living a life of crime, and wants to thank you for stopping him. He then tells you that the ‘—z‚̐: Taiyou no Ishi (Sun Stone) is in Radatoum Castle. Leave the church, then head to the eastern side of town. After passing by the swordsman standing on the right side of town, head up. Search the upper-left corner of grass all the way up. Small Medal #77 is there. Now enter the next screen to the entrance of the castle. Before entering the castle itself, go to the right side of it, and search the upper-left corner grassy spot. A ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket) is waiting for you. Now enter the castle. If you need it, the old man behind the counter on the right will refill your MP to its maximum. Enter the treasure room on the left if you want; all 3 chests are empty. Go up to the next room and up the stairs. Search the two dressers in the upper-left room to find a ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket) and some ƒXƒeƒeƒRƒpƒ“ƒc: Sutetekopantsu (Boxer Shorts). Go back downstairs. Walk around the top part of the castle, and enter the door past the guard walking back and forth. Take the door that leads to the back of the castle. Search the flower one square to the left of the cat to find yet another ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). Walk south of there along the edge of the castle, then take the stairs going down. If you talk to the man, he asks why would you think he had the ‘—z‚̐: Taiyou no Ishi (Sun Stone), but he did have a dream...when light shines down on the land, he will receive the Sun Stone. Go back into the castle through the door by the cat. Go down, then left into the kitchen. The barrel on the left has Small Medal #78 inside. Walk down into the small pantry-sized room from the kitchen (secret wall kind of), and go upstairs. The barrel on the right contains a ‚‚‚‚‚‚‚: Subayasa no Tane (Agility Seed). The barrel on the left holds 550 gold. The chest is, of course, the ‚‚‚‚‚‚‚: Taiyou no Ishi (Sun Stone). Leave the kithcen, and go up the main stairs to the King's room. From the stairs, go down and through the door there. Find a priest walking around on top of the castle, and speak with him. Answer his question with ‚‚: Hai (Yes), and he will give the party the ‚‚‚‚‚‚‚: Yousei no Chizu (Fairy Map). Now you can see where you are while in the Dark World. Re-enter the door and speak with the King to save. King ƒ‰ƒ‹ƒX: Rarusu (Ralse) is a little more go-getting than the King of Aliahan now is, and welcomes your efforts to stop Zoma. He also mentions that you are not the first person to arrive from the upper world...save and then exit the town. Enemies to look out for: ƒ}ƒhƒnƒ“ƒh: Mudhand (Can call for help from Pedestal Devils.) ‚‚‚‚‚: Pedestal Devil (Very high HP, can attack twice per round, and high attack power.) ƒTƒ‰ƒ}ƒ“ƒ_[: Salamander (High-powered breath attack.) ‚‚‚‚‚‚: Devil Shadow (Casts instant death spells and can put the party to sleep.) Travel south, and bypass the dungeon you'll see on the left. When you hit mountains to the south, cross the bridge to the west. Below those mountains lies a town. ƒhƒ€ƒh[ƒ‰: Domudo-ra (Domdora) Inn: $25 per person. House of Healing: no Weapon Shop ƒhƒ‰ƒSƒ“ƒLƒ‰[: Doragonkira- (Dragon Killer) $15,000 ‚‚‚‚‚‚‚: Fubuki no Tsurugi (Blizzard Sword) $23,000 ‚‚‚‚‚‚‚: Mahou no Houi (Magic Vest) $4400 ƒhƒ‰ƒSƒ“ƒƒCƒ‹: Doragon Meiru (Dragon Mail) $9800 ‚‚‚‚‚‚: Chikara no Tate (Strength Shield) $15,000 ‚ ‚‚‚‚‚‚: Abunaimizuki (Risky Swimsuit) $78,000 Item Shop ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 ‚‚‚100‚‚: Yu-ki 100 Bai (Courage x 100) $90 Buy a ‚‚‚‚‚‚: Chikara no Tate (Strength Shield) for each member of the party; even if they cannot equip one. When the shield is used in battle as an item, it has the same effect as the ƒxƒzƒCƒ~: Behoimi (Healmore) spell. The shield only heals the person carrying it. If you don't have $60,000 make sure to come back and buy one when you have enough money to buy one for everyone. Walk over to the right and enter the other other weapon shop through the back door, then go upstairs. Search the dresser there to find an ‚‚‚‚‚: Oshaburi (Pacifier). Go back downstairs, then go up the stairs found inside the Inn. Search the dresser there to find an ‚‚‚‚ƒoƒ“ƒh: Usamimibando (? Band). Leave, then go to the well on the eastern side of town. At the bottom of the well, search 1/2 a step to the right of the bottom-right corner to find Small Medal #79. southern part of town outside of the walled area. Search the pot near the old man at the lower-left. Inside it is Small Medal #80. The bookcase on the right has a ƒ†[ƒ‚ƒA‚‚‚: Yu-moa no Hon (Humor Book). Walk over past the building on the right to the horse stable area. Search the top-right corner of the stable (the pen on the right) to find Small Medal #81. Exit the horse stable from the south. On the left side of where the horses are, there are 8 plants together. Search the center plant to find the ƒIƒŠƒnƒ‹ƒRƒ“: Oriharukon (Oricon). Keep it for later. Warp to Aliahan, and talk to the Small Medal Man. At 80 Small Medals, the Small Medal Man will give the party a ƒhƒ‰ƒSƒ“ƒNƒƒE: Doragonkurou (Dragon Claw), and will announce the next prize: a ‚‚‚‚‚‚‚: Fukkatsu no Tsue (Revival Staff) once you have given him a total of 90 Small Medals. Return to Radatoum, head south, and enter the cave you bypassed on the way to Domdora. ‚‚‚‚‚‚‚‚‚: Iwayama no Doukutsu (Rocky Mountain Cave) (My level: 35) Enemies to look out for: ƒzƒƒS[ƒXƒg: Hologhost (casts instant death spells at the party) B1-Head east, and keep going east when you see the four-way intersection. Keep heading eastward (skip the southern path, and you'll see the chest). Open the chest; there is an ‚‚‚‚‚‚‚: Inori no Yubiwa (Prayer Ring) inside. Now make your way back to the four-way intersect- ion near the entrance stairs. Now walk north at the four-way intersection. Take a left at the fork, and skip the stairs going down in the upper-left corner. Keep walking to the right after passing the stairs, and when the path splits into a south/east passage, skip the south passage for now. Walk around the corner and enter the dark area. Open the chest, which contains 1016 gold. Now, go back and take the first southern passage that leads to some downward stairs. B2-Go right, then keep going right at the intersection until you find another treasure chest. Inside it is Small Medal #82. Go back to the intersection, but this time go north. In the next room with the 2 large brown tiles, go north again, then take a left. Go down when you hit the 2nd of 3 southern passages, then continue south past the dead end on the left. Keep going down until you hit the southern wall, and take the passage leading westward. Turn north at the wall, and open the two chests at the end. The chest on the left has the ‚‚‚‚‚‚‚: Hakai no Tsurugi (Destruction Sword), while the one on the right holds the ‚‚‚‚‚‚‚: Jigoku no Yoroi (Hell Armor). Both pieces of equipment are cursed, but can be sold for a good amount of money. The sword is worth $33,750 to a shop, and the armor can be sold for $5250. Exit the cave with ƒŠƒŒƒ~ƒg: Riremito (Outside), then warp to ƒ‰ƒ_ƒg[ƒ€: Radato-mu (Radatoum). Back in Radatoum, sell the Destruction Sword and the Hell Armor, then use the money to upgrade equipment. Make sure to use the money on a Strength Shield for each character first if everyone does not have one. For my game, I bought two ƒ~ƒXƒŠƒ‹ƒwƒ‹ƒ€: Misuriruherumu (Mithril Helm)s, and two ‚‚‚‚‚‚‚: Mikagami no Tate (Silver Shield)s, one each for my Sages. Sell the ‚‚‚‚‚‚‚: Ougon no Tsume (Gold Claw) as well, if you haven't yet. Stay at the Inn, and save. From Radatoum, head northwest. Change direction to simply north when you hit the mountain range on the left, and you'll bump into a cave surrounded by a small desert. Enter the cavern. The Anti-Magic Cave (My level: 36) That's right, this cave is very anti-magic. All magic spells fizzle out when cast (by both good and badguys), so you'll have to fight it out. Items that cast spells; however, do work. This cave is where the Strength Shield will be very handy in order to stay alive. Luckily, the cave is pretty short as well. The Hydra monsters here can drop World Leaves, or your Thief (if you have one) can steal them off the monster as well. B1-Start by walking south (ignore the first and second east forks), then take the third eastern fork, and keep going east until you reach the stairs going down. B2-Head north, then west, then follow the passage all the way until you see stairs behind a wall. Go all the way east, then around the corner and down the stairs. B3-Open the first treasure chest you see; it has 960 gold in it. Open the next chest to the upper-right to find 1016 gold. The next chest up and over to the right has Small Medal #83 inside. The chest on the left is the hiding place for an unfortunate ƒ~ƒ~ƒbƒN: Mimikku (Mimic). With- out the ability to cast spells, one can almost feel sorry for the poor monster. The chest in the far left corner has the ‚‚‚‚‚‚‚: Yuusha no Tate inside it. As the name implies, only the Hero can equip it. The shield offers a +65 Defense Power bonus, and is the strongest shield in the game. Make sure to equip it. Keep the Strength Shield, though, because a free casting of Healmore is always helpful to have. If you fall in the hole here, you'll be launched back up; so don't worry about falling. After cleaning the cave out, walk your way back out to the entrance. Enemies to look out for: ƒNƒ‰[ƒSƒ“: Kragon (High HP, pretty high attack power, and can attack 3x per round.) The Restoration of Rubiss (My level: 36) After you are out, save, then warp to Radatoum. Walk back to where the ship is, and follow the coast north. Enter the shrine that you should see when you'll need to start heading eastward. Search the dresser on the left and take the ƒ‚ƒqƒJƒ“‚‚: Mohikan no Ke (Mohican Hair). The dresser on the right holds Small Medal #84. Go outside to the back of the house, and go down the stairway. The chest in the basement is empty, but if you search 1 step to the right of the chest, you will find the ‚‚‚‚‚‚‚: Gin no Tategoto (Silver Harp). If you use the Harp, you will get instantly attacked by monsters (as long as you are in an area that you can get fought). It is pretty much the same thing as the Goof-Off's ‚‚‚‚: Kuchibue (Whistle) spell. Leave Garai's house, sail east while following the coast, and eventually you'll see a tower on an island. Land the boat on the continent to the east of the tower, and walk southeast until you see another town nestled in some mountains. ƒ}ƒCƒ‰: Maira (Maira) Inn: $31 per person. House of Healing: no Weapon Shop ƒ]ƒ“ƒrƒLƒ‰[: Zonbikira- (Zombie Killer) $9800 ƒEƒI[ƒnƒ“ƒ}: Uo-hanma (War Hammer) $9500 ƒpƒ[ƒiƒbƒNƒ‹: Pawa-nakkuru (Power Knuckle) $7100 ‚‚‚‚‚‚‚: Yaiba no Yoroi (Blade Armor) $6500 ‚‚‚‚‚‚‚: Mizu no Hagoromo (Water Angel's Cloth) $12,500 ‚‚‚‚‚‚‚: Mikagami no Tate (Silver Shield) $8800 ‚‚‚‚‚‚‚: Kenja no Tsue (Sage Staff) $15,000 Item Shop (Note-sell the shopkeeper ƒIƒŠƒnƒ‹ƒRƒ“: Oriharukon (Oricon), save your game, reset, then come back. The King Sword will then be available for purchasing.) ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 ‚‚‚‚‚‚‚: Ouja no Ken (King Sword) $35,000 ƒXƒ‰ƒCƒ€ƒsƒAƒX: Suraimupiasu (Slime Pierce) $950 Walk up to the Inn, but keep walking north right past it. At the very northern part of town, there is a small alcove (about 2 steps to the left and about 8 up from the Innkeeper) within the surrounding trees. Search in that alcove and take the ‚‚‚‚‚‚‚: Fushigi na Kinomi (Mystery Nut). To the left of the Inn is a hot spring. Search the little stairway going into the spring (1 step up, 1 step to the right of the old man bathing) to find Small Medal #85. Walk around to the bottom of the hot spring, and go straight south until you hit the tree. Search that spot to find the ‚‚‚‚‚‚‚: Yousei no Fue (Fairy Flute). Next, go to the well at the center of town, then take left. Search the two dressers in the room on the left (with the woman from Jipangu). The dresser on the left has some ‚‚‚‚‚: Nuno no Fuku (Clothes) inside, while the one on the right has a ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). Walk down, and into the room with the merchant and two other people. Search the strange-looking tile in the center of the room to find another ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). Keep going right and go upstairs. In the Item Shop, search the two bags above the shopkeeper. In the left bag is yet another ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). The bag on the right has Small Medal #86. Talk to the shopkeeper, and sell the ƒIƒŠƒnƒ‹ƒRƒ“: Oriharukon (Oricon) to him for $22,500. If you want the ‚‚‚‚‚‚‚: Ouja no Ken (King Sword), warp somewhere to save the game, then reset the system. After restarting, warp back to Maira and return to the Item Shop. The ‚‚‚‚‚‚‚: Ouja no Ken (King Sword) is now available to buy for $35,000. The King Sword is the strongest 'single-hitting' weapon in the game, and only the Hero can equip it. It also casts ƒoƒMƒNƒƒX: Bagikurosu (Infermost) when used as an item in battle. After buying the King Sword (or just selling the Oricon for money), enter the well in town. Down the well, search four steps south of the white ladder leading to the cave to find Small Medal #87. Enter the cave, which is Sugoroku #4. Before playing, go down the stairs to the right of the 'START' square. In this basement are 3 ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket)s. Search where the stars are in each square of tiles. Go back up the stairs. Take the stairs to the right that are going up. Go up after taking the stairs. When you see a doorway in the Sugoroku Board, search the upper-left grassy spot to find another ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). Return to the stairs going down, but go left and follow the board around until you are to the left of the 'GOAL' square. Search the upper-right flower to find Small Medal #88. Now you can start playing. ‚‚‚‚: Sugoroku #4 You are given 25 rolls for this two floor board. It is pretty uniform that the color red is positive, and blue is negative for effects on the Sugoroku board. Please note that while it might not be obvious if you don't know, but there are 2 'GOAL's on this board (one GOAL is that 'Key' square). Hit the A Button, and a new menu list appears. ƒTƒCƒRƒ‚‚‚: Saikoro wo Furo (Roll Die). ƒ}ƒbƒv‚‚‚: Mappu wo Miru (Look at Map) Hit the B or A Button to return. ‚‚‚‚‚‚: Tsuyosa wo Miru (Look at Stats). ‚‚‚: Yameru (Stop) End the game. There are several different squares to land on, and this is what they do: START: Starting location; nothing happens on this square. Sign with a direction arrow: Can only go in that direction. Grass: Low chance of a random fight; if there is no fight, you can search the ground for items and money, a battle, and the occasional pit. Directional Arrow (Red) + (number): Move in the direction of the arrow forward X number of spaces. Directional Arrow (Blue) - (number): Move in the direction of the arrow backward X number of spaces. Forest: Medium chance of a random fight; if there is no fight, you can search the ground for items and money, a battle, and the occasional pit. Treasure Chest: Usually contains a good item (the items in chests, dressers, and pots are always the same, and can only be received once). Die (Red) + (number): gain X amount of rolls. Die (Blue) - (number): lose X amount of rolls. House with a wing: The Sugoroku Shop. Usually has items that aren't sold anywhere else, or not for a long time in the regular game. Pot: Usually contains a decent item. Coins (Red) + (number): gain X amount of Gold. Coins (Blue) - (number): lose X amount of Gold. ?-Chance. Various effects, such as gain/lose experience or gold, get warped, get attacked by monsters, and the occasional pitfall. Mountain: high chance of a random fight; if there is no fight, you can search the ground for items and money, a battle, and the occasional pit. Grey door: Pitfall. Usually ends the game. Avoid. Dresser: Usually contains a decent item. Slime: Instant battle. Flashing Swamp: HP damage (about 25% of maximum). Star in a Circle: Restore all HP and MP. Skull wearing a Magician Hat: MP damage (about 25% of maximum). GOAL: End of the board, but this square MUST be landed on. If you are 2 steps away and roll a 3, you will land 1 step away and have to roll again. !: Changes stats, depending on what numbers are rolled. Stats CAN be reduced, so look out. If the first roll is a: 1-‚‚‚: Chikara (Power) is affected. 2-‚‚‚‚: Subayasa (Agility) is affected. 3-‚‚‚‚‚: Tairyoku (Vitality) is affected. 4-‚‚‚‚: Kashikosa (Intelligence) is affected. 5-‚‚‚‚‚: Un no Yosa (Luck) is affected. 6-HP is affected. Whatever the second roll is, that is the number of points to be changed. If the third roll is: 4-6: the number of points to the stat are added. 1-3: the number of points to the stat are subtracted. INN: Stay at the Inn on the board, but it is more expensive than Inns in towns. Blue and white swirl: Teleport. Teleport to another warp spot on the board. U-Turn Arrow: You are sent back to the Start square. Avoid. Key: Goal #2 in Sugoroku #4. If you find a Medical Herb, you will asked if you want to use it now or not. Simply say yes or no. Points of interest, 1F: Pot 10 squares away from the 'START' square: ‚‚‚‚‚‚‚: Inochi no Kinomi (Life Nut) Pot in upper-left section: ‚‚‚‚‚‚‚: Fushigi na Kinomi (Mystery Nut). Pot in upper-right section: ƒXƒ^ƒ~ƒi‚‚‚: Sutamina no Tane (Stamina Seed). Dresser 2 squares from 'START' square: Small Medal #89. Dresser under the '-$500' square: ƒ^[ƒoƒ“: Ta-ban (Turban). Chest in lower-left area of board: ‚‚‚‚‚‚: Inochi no Ishi (Life Stone). Chest in upper-left area of board: ‚‚‚‚ƒŠƒ“ƒO: Nigenigeringu (Flee Ring). Chest on right side of board: ƒhƒ‰ƒSƒ“ƒeƒCƒ‹: Doragonteiru (Dragon Tail). Shop ‚‚‚‚‚‚‚: Yaiba no Yoroi (Blade Armor) $6500 ƒhƒ‰ƒSƒ“ƒ[ƒu: Doragonro-bu (Dragon Robe) $27,000 ‚‚‚‚‚‚‚: Raijin no Ken (Thunder God Sword) $65,000 Points of interest, 2F: Pot 2 squares from stairs: Small Medal #90. Pot in bottom-right area: ‚‚‚‚‚‚‚: Subayasa no Tane (Agility Seed). Pot 4 squares from 'Key' square: ‚‚‚‚‚‚‚: Inochi no Kinomi (Life Nut). Dresser on left side of board: ‚‚‚‚‚‚‚: Chikara no Himitsu (Strength Secret). Dresser next to '?' square: ‚‚‚‚‚‚‚: Sekaiju no Ha (World Leaf). Chest in bottom-left corner: ‚‚‚‚‚‚: Yami no Koromo (Dark Garment). Chest near 'Key' square: ƒ~ƒ~ƒbƒN: Mimikku (Mimic). Reach the GOAL, and inside the chest is a ‚‚‚‚ƒhƒŒƒX: Hikari no Doresu (Light Dress), a very powerful armor. Reach the square with a key on it, and you'll enter a room. Inside are two chests, the first one contains an ‚‚‚‚‚‚‚: Inochi no Yubiwa (Life Ring), and inside the second one is the ƒOƒŠƒ“ƒKƒ€‚ƒ€ƒ`: Guringamu no Muchi (Gringam Whip), which is the strongest group-hitting weapon in the game. Try to land on both GOAL's, but if you can't and are getting frustrated, you should still do ok without the items found there. If you got both of the Small Medals on the board, you should now have 90 Small Medals. If you did not get the Light Dress (or gave it to another character), make sure to buy ‚‚‚‚‚‚‚: Mizu no Hagoromo (Water Angel's Cloth) for all spellcasters in the group. Return to the Small Medal Man in Aliahan, and he will give you your 90 Small Medal prize, the ‚‚‚‚‚‚‚: Fukkatsu no Tsue (Revival Staff). At 95 Small Medals, he will give the party a ‚‚‚‚ƒrƒLƒj: Shinpi no Bikini (Mystery Bikini). The Revival staff can be pretty handy, as it casts ƒUƒIƒ‰ƒ‹: Zaoraru (Vivify) when used as an item in battle. Any class can use it as an item in battle as well. Return to Maira again, and find your ship. Sail northwest, and enter the tower across the strait. ƒ‹ƒrƒX‚‚‚: Rubisu no Tou (Rubiss Tower) (My level: 38) Make certain that you found the ‚‚‚‚‚‚‚: Yousei no Fue in Maira before you enter the tower. Enemies to look out for: ‚‚‚ƒƒ^ƒ‹: Metal Babble (Over 10,000 xp for each party member.) ƒTƒ^ƒ“ƒpƒs[: Satan Pappy (Casts Chaos and Blazemost.) ƒ‰ƒSƒ“ƒk: Leona (Casts Snowstorm.) ‚‚‚‚‚‚: Devil Shadow (Casts instant death spells at the party, and can put the party to sleep with breath.) ƒƒCƒWƒLƒƒ‰: Mage Chimera (Casts Chaos and Magic Counter.) 1F-Walk north, and cast ƒgƒ‰ƒ}ƒi: Toramana (Stepguard) to avoid being damaged by the damage squares. At the intersection, go up. The chest on the left is a ƒ~ƒ~ƒbƒN: Mimikku (Mimic). The one on the right has 1016 gold inside. Go back to the four-way intersection, and go left. Go down when you see the passage, keep walking through the wall, and then take the stairs going up. 2F-Go up, then go to the right to where the damage squares are. The diamond-shaped squares mess up your movement. How they work isn't too hard to figure out; you just need to remember which way the colors are facing. If the black side is on the right, hit this direction on the control pad to go in the desired direction: Hitting Up on the directional pad makes you go left. Hitting Left on the directional pad makes you go down. Hitting Down on the directional pad makes you go right. Hitting Right on the directional pad makes you go up. If the black side is on the left, this is how movement works: Hitting Up on the directional pad makes you go right. Hitting Left on the directional pad makes you go up. Hitting Down on the directional pad makes you go left. Hitting Right on the directional pad makes you go down. Another way to solve the direction you will go is to turn the controller to whatever side the white side is on. If the white side is on the left, turn the controller 90 degrees to the left, and then hit 'up' (which is really right but is 'up' because you flipped the controller over) to go up, and so on. Practice on the tiles away from the damage squares, because you'll need to be able to move on them effectively in Zoma's Castle. Go to the top of the room with the damage squares, and there are four chests there. The top-left one has a ‚‚‚‚‚‚‚: Chikara no Yubiwa (Strength Ring) inside. The lower-left chest is a ƒ~ƒ~ƒbƒN: Mimikku (Mimic). The top-right chest is holding Small Medal #91. The lower-right has 960 gold waiting to be taken. Go across to the bottom part of the room with the damage squares; four more chests are waiting to be opened. The top-left chest there has an ‚‚‚‚‚‚‚: Inochi no Kinomi (Life Nut) in it. The lower-left contains a ‚‚‚‚ƒu[ƒƒ‰ƒ“: Hono'o no Bu-meran (Flame Boomerang). The top-right chest holds a ‚‚‚ ‚ƒŠƒ“ƒO: Hakuairingu (Benevolent Ring). The last chest on the lower-right has another ‚‚‚‚‚‚‚: Inochi no Kinomi (Life Nut) inside. Now, head to the right of the damage square room. Take the stairs going up. 3F-Go straight down, and up the stairs. 4F-Go up, then walk to the left across the moving diamond squares. Open the chest at the end, and take the ‚‚‚‚‚‚‚: Hikari no Yoroi (Light Armor). The Light Armor is the strongest armor in the game, and only the Hero can equip it. I keep the Blade Armor equipped myself, though. Return to the stairs to go back down to 3F. 3F-Go to the left, then enter the room to the north. The room looks empty, but if you search the floor between the 2 skulls near each other, you'll find a ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). Head back down, then take a left, and follow the passage up. The chest at the top-left corner of the floor has Small Medal #92 inside. Walk to the right, then fall off the edge of the tower. 1F-After falling, you'll land at the back of the first floor. Enter the doorway below you, then go left. Take the stairs going up. 2F-Walk east, and avoid falling off the floor while going all the way over to the upper-right corner with the stairs going up. 3F-Go up the stairs. 4F-Walk to the left to reach the next set of stairs. 5F-Walk down to the bottom-left corner, then right. Go up when you see a passage, and through the door. The stone statue at the end is Rubiss. Use the ‚‚‚‚‚‚‚: Yousei no Fue (Fairy Flute) to break the curse. She will thank you, and give the party the ‚‚‚‚‚‚‚: Seinarumamori (Sacred Talisman), then leave. Equip it to the Hero, or put it in the Item Bag. You can now leave the tower. Get in your ship, and sail east. Turn south when the land ends. At the sight of some random shoals, head west and you should see a cave at the edge of the northern landmass. Exit the ship at the hills, and follow the edge of the mountains around until you enter the cave. ‚‚‚‚‚‚‚‚: Numachi no Doukutsu (Marsh Land Cave) There are no monsters in this cave yet, so you are safe to explore. Go to the left, and search between the far left bed and the one next to it to find a ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). Head all the way down to the bottom of the cave, where there are two men digging. Search the floor diagonal from both of them to find Small Medal #93. After getting those two items, leave and go back to the ship. Board the ship, and sail south to the land nearby. Walk south, then walk west between the two mountain ranges. After the lower mountain range ends, walk southeast to a town. ƒŠƒ€ƒ‹ƒ_[ƒ‹: Rimuruda-ru (Rimuldar) Inn: $20 per person. House of Healing: yes Weapon Shop ‚‚‚‚‚‚‚: Hayabusa no Ken (Falcon Sword) $25,000 ƒoƒXƒ^[ƒhƒ\[ƒh: Basuta-doso-do (Bastard Sword) $31,000 ‚‚‚‚‚‚‚: Mikawashi no Fuku (Evasion Clothes) $2900 ƒI[ƒKƒV[ƒ‹ƒh: O-gashi-rudo (Ogre Shield) $25,000 ƒOƒŒ[ƒgƒwƒ‹ƒ€: Gure-toherumu (Great Helm) $35,000 This is the last town that sells equipment in the game, so buy whatever will power the party up. The Falcon Sword only increases Attack Power by 5, but you get 2 attacks per round, and that can be stronger than 1 regular hit. Also, 2 attacks against Metal Babbles is nice too. If you can afford it, buy a Falcon Sword for Soldiers, the Hero, and a Thief. The Great Helm is a good buy as well. At the entrance of town, go around the outside of it to the north, then cut west. At the upper-left corner of town, there is a house. Search the dresser on the left to find a ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). The dresser on the right has Small Medal #94 inside. The pot on the right holds a ‚‚‚‚‚‚‚: Kashikosa no Tane (Intelligence Seed). After getting those, leave town and re-enter. Go to the Inn, and search the dresser in the room there. It has a ‚‚‚‚‚‚‚: Kujikenukokoro (Tough Heart). On the bottom-right part of the Inn, there is a door and an enclosed room. Inside is a chest with an ‚‚‚‚‚‚‚: Inochi no Yubiwa (Life Ring). Exit the Inn area, and go north. When you see the Weapon Shop, go left and enter the door on the right to the house. Search the dresser there for another ‚‚‚‚‚‚: Satori no Sho (Book of Enlightenment). Enter the left door of the house, and search the dresser there to find another ‚‚‚ƒNƒ`ƒoƒV: Kin no Kuchibashi (Gold Beak). The top pot has Small Medal #95 inside. The lowest pot holds a ‚‚‚‚‚‚: Chikara no Tane (Strength Seed). Leave the house. Walk down to the covered building and pass it. Cut to the left between the building and the small river. On the bottom left side of the building is a secret wall, leading to some stairs going up. Take them, and you'll be in the prison area. Enter the jail cell, and search the ground below the table. Small Medal #96 is there. Rimuldar is now cleaned out; buy whatever upgrades seem satisfactory, and warp to Aliahan if you have 95 Small Medals or more. Talk to the Small Medal Man, and he will give you your 95 Medal prize, the ‚‚‚‚ƒrƒLƒj: Shinpi no Bikini (Mystery Bikini), and tell you that if you find 100 Small Medals for him, he'll give you the ƒS[ƒ‹ƒhƒpƒX: Go-rudopasu (Gold Pass). The Mystery Bikini has great Defense Power, and will restore 1 HP per step taken while wearing it. Warp back to Rimuldar. From Rimuldar, the boat should be to the southeast of town. Walk around the 'C'-shaped lake, then down along the mountains. Once they end, walk northeast to find the ship. Walking around the end of the mountains (and farther south) is the breeding grounds for Gold Man. Each one killed yields 1023 gold; fight around here for a bit if you want to buy some better equipment first. Walking around Rimuldar is where Metal Babbles can be fought as well. Effective ways to kill Metal Babbles are: Fighting with the ƒAƒTƒVƒ“ƒ_ƒK[: Asashindaga- (Assassin Dagger) equipped, the ‚‚‚‚‚‚‚: Hayabusa no Ken (Falcon Sword) equipped, having a Fighter in the group (high Critical Hit rate), confusing another enemy along with the Metal Babbles (Chimeras can breathe fire and hit multiple Metal Babbles, and Darth Bears usually kill a Metal Babble in one hit). One other strategy that works really well is if you have two characters in your party that can use magic; one has to know Magician spells and the other needs to know Priest spells. Have the character who knows Magician spells cast ƒhƒ‰ƒSƒ‰ƒ€: Doragoramu (Bedragon), and have the character who knows Priest spells then cast ƒsƒIƒŠƒ€: Piorimu (Speedup). If you have two Sages, have the one with more Agility cast Bedragon so they can change before Speedup is used. When a character is in the form of a dragon, they will begin breathing very damaging fire from the second round on. It will do almost 180+ damage to every enemy on the screen; Metals included. The down side is the caster's Agility and Defense Power are reduced to 0. So, if you have a character cast Bedragon, then another character cast Speedup, their Agility will be restored and they'll have a much better chance of breathing fire the second round while Metals are still around. After fighting around for a while (or just making it to the ship), follow the coast sailing southwest. The island to the south has a shrine. Skip the shrine for now, sailwest westward. A second shrine (surrounded by swamp) should appear into view. Enter it. Go up the stairs, and search the center part of the + sign on the carpet. Small Medal #97 is there. Speak with the elf sitting on the throne, and she will give the party the ‚ ‚‚‚‚‚‚: Amagumo no Tsue (Rain Staff). This item casts ƒ}ƒzƒg[ƒ“: Mahoto-n (Stopspell) when used as an item in battle. There is one more item hidden on the ground; it is located about 4 1/2 steps up and 6 steps to the right of the elf on the throne. Search there to find a ‚‚‚ƒƒUƒŠƒI: Gin no Rozario (Silver Rosary). Leave the shrine, but don't get back on the ship yet. Go west, and follow the mountain range until you see a bridge. Go across it, then head northeast until you see another bridge. Cross that bridge, then go south until you see another town. ƒƒ‹ƒLƒh: Merukido (Merkido) Inn: $25 per person. House of Healing: no ƒƒ‹ƒLƒh: Merukido (Merkido) has no shops. Enter the Inn, and search the dresser to find a ƒwƒrƒƒ^ƒ‹ƒŠƒ“ƒO: Hebimetaruringu (Heavy Metal Ring). Speak to Garai if you want; all he says is where his Silver Harp is (which you should have already). Leave the Inn. Enter the small room to the northwest; it looks empty but if you search the upper-left corner you will find Small Medal #98. Walk south past the depressed merchant, into another empty shop. Take the stairs going up. Enter the room on the right first, and search the dresser on the left for another ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). The one on the right has a ƒp[ƒeƒB[ƒhƒŒƒX: Pa-ti-doresu (Party Dress) inside. Go into the room with the scientist. The scientist says the townspeople would not live in fear if he could invent a creature to guard the town that was extremely powerful..he decides he will name the future creature ƒS[ƒŒƒ€: Go-remu (Golem)... This man is a very avid reader; as all 5 bookcases in this room have a book for the party to take. From the left and going to the right, the bookshelves contain these books: Far left: ‚‚‚‚‚‚‚‚‚: Yasashiku Nareru Hon (Promiscuous Book) 2nd from left: ‚‚‚‚‚‚‚‚‚: Shukujohe no Michi (Lady Doctrine) Center bookcase: ‚ ‚‚‚‚‚‚‚‚: Atama ga Saeru Hon (Clear Head Book) 2nd from right: ‚‚‚‚‚‚‚‚: Gouketsu no Himitsu (Heroic Secret) Far right: ‚‚‚‚‚ ‚‚: Maketaraakan (?) After getting those items, return downstairs. Walk south to the building with a lot of dirt as the floor. Search the ground about 3 1/2 steps away from the entryway on the right. An ‚‚‚‚‚‚‚: Inori no Yubiwa (Prayer Ring) is there. Now go over to the southeastern side of the town. Over at the southeastern part of town, there is an item hidden in the empty shop. Search 1 step from the counter at the top-left. A ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket) is there. If you need money, there is a fight ring located at the upper-right corner of town. Otherwise, walk back to the ship and sail east to the shrine south of Rimuldar. The ‚‚‚‚‚‚: Niji no Shizuku (Rainbow Drop) (My level: 40) Make sure you have found these three items: ‚‚‚‚‚‚‚: Taiyou no Ishi (Sun Stone) ‚‚‚‚‚‚‚: Seinaru no Mamori (Sacred Talisman) ‚ ‚‚‚‚‚‚: Amagumo no Tsue (Rain Staff) If you do have them, go to the shrine on the island south of Rimuldar. If you do not have all three of these items, you cannot get the Rainbow Drop. Before talking to the priest, search the ground below the cross on the left. Small Medal #99 is there. Talk to the priest, and if you have the three aforementioned items, he will give you the ‚‚‚‚‚‚: Niji no Shizuku (Rainbow Drop). Leave the shrine. If you have played Dragonquest/Dragon Warrior 1, you probably remember where to use the Rainbow Drop. If you don't all you have to do is warp to Rimuldar, then walk as far northwest as you can. You should hit a tiny strait with 1 square of water between the mainland and an island. Use the Rainbow Drop there to create a bridge that leads to Zoma's Castle. Zoma's Castle-The Final Battle? (My level: 40) Check your party's equipment, this is the long haul towards the confrontation with Zoma. My current stats/equipment: Fighter (Level 35) Weapon: ƒhƒ‰ƒSƒ“ƒNƒƒE: Doragonkurou (Dragon Claw) Armor: ‚‚‚‚ƒrƒLƒj: Shinpi no Bikini (Mystery Bikini) Shield: ‚‚‚‚‚‚‚: Fuujin no Tate (Wind God Shield) Helmet: ‚‚‚‚‚‚‚‚: Gin no Kamikazari (Silver Hairpin) Decoration: ƒK[ƒ^[ƒxƒ‹ƒg: Ga-ta-beruto (Garter Belt) Hero (Level 40) Weapon: ‚‚‚‚ƒu[ƒƒ‰ƒ“: Hono'o no Bu-meran (Flame Boomerang) Armor: ‚‚‚‚‚‚‚: Yaiba no Yoroi (Blade Armor) Shield: ‚‚‚‚‚‚‚: Yuusha no Tate (Hero Shield) Helmet: ƒOƒŒ[ƒgƒwƒ‹ƒ€: Gure-toherumu (Great Helm) Decoration: ‚‚‚‚‚ƒoƒ“ƒ_ƒi: Shippuu no Bandana (Gale Bandana) Backup Weapon: ‚‚‚‚‚‚‚: Ouja no Ken (King Sword) Backup Weapon 2: ‚‚‚‚‚‚‚: Hayabusa no Ken (Falcon Sword) Sage 1 (Level 35) Weapon: ƒhƒ‰ƒSƒ“ƒeƒCƒ‹: Doragonteiru (Dragon Tail) Armor: ‚‚‚‚‚‚‚: Mizu no Hagoromo (Water Angel's Cloth) Shield: ‚‚‚‚‚‚‚: Mikagami no Tate (Silver Shield) Helmet: ‚‚‚‚‚‚‚: Fushigi na Boushi (Mystery Hat) Decoration: ‚‚‚‚‚‚‚: Hoshifuruudewa (Meteorite Armband) Backup Weapon: ‚‚‚‚‚‚‚: Kusanagi no Ken (Grass Cutter Sword) Sage 2 (Level 29) Weapon: ƒOƒŠƒ“ƒKƒ€‚ƒ€ƒ`: Guringamu no Muchi (Gringam Whip) Armor: ‚‚‚‚‚‚‚: Mizu no Hagoromo (Water Angel's Cloth) Shield: ‚‚‚‚‚‚‚: Mikagami no Tate (Silver Shield) Helmet: ƒ~ƒXƒŠƒ‹ƒwƒ‹ƒ€: Misuriruherumu (Mithril Helm) Decoration: ƒK[ƒ^[ƒxƒ‹ƒg: Ga-ta-beruto (Garter Belt) Backup Weapon: ƒ]ƒ“ƒrƒLƒ‰[: Zonbikira- (Zombie Killer) Enemies to look out for: ƒ}ƒ“ƒgƒS[ƒA: Mantigore (Casts Magic Counter and Infermost.) ƒA[ƒNƒ}[ƒW: Arcmage (Casts Revive and other annoying spells.) ƒoƒ‹ƒƒO: Balrog (Casts instant death spells at the party.) ƒgƒƒ‹ƒLƒ“ƒO: Troll King (Casts the Limbo spell.) ƒ\[ƒhƒCƒh: Swordoid (Decent power, 2 turns per round, and casts Healmore.) ƒhƒ‰ƒSƒ“ƒ]ƒ“ƒr: Dragon Zombie (High HP and annoying breath attacks.) ƒTƒ‰ƒ}ƒ“ƒ_[: Salamander (High-powered breath attack.) 1F-Head left, then go all the way up. Go right a little bit, then head down. Ignore the path going left. Turn right at the dead end, but walk past the door leading up to the throne room for now. Enter the lower-right room with a door. Search the center of the upper damage field area there to find the 100th ‚‚‚‚ƒƒ_ƒ‹: Chiisanamedaru (Small Medal). After 100 Small Medals, there is no need to find any more. Go back to the door leading to the throne room that you skipped earlier, but heal up first. Once you've gone through the door, it locks itself shut. Not even the Final Key will unlock it. Walk straight up, and the statues will come alive and attack. Heal if you need to. Beat them, walk up to the next pair of statues; they will attack as well. After beating all three pairs of statues, the door to the throne room and the door that lead to this room will open. If the statues do not attack, just walk up and down between them until they do. Walk up to the large throne. Search the spot below the thrones (between them) to find Small Medal #101. Search the ground (damage field) two steps behind the right throne to find a secret staircase going down. B1-Go down the next set of stairs. B2-Go up, and this is the floor with all the diamond-shaped squares that mess up your movement. How they work isn't too hard to figure out; you just need to remember which way the colors are facing. If the black side is on the left, this is how movement works: Hitting Up on the directional pad makes you go left. Hitting Left on the directional pad makes you go down. Hitting Down on the directional pad makes you go right. Hitting Right on the directional pad makes you go up. If the black side is on the left, this is how movement works: Hitting Up on the directional pad makes you go right. Hitting Left on the directional pad makes you go up. Hitting Down on the directional pad makes you go left. Hitting Right on the directional pad makes you go down. Another way to solve the direction you will go is to turn the controller to whatever side the white side is on. If the white side is on the left, turn the controller 90 degrees to the left, and then hit 'up' (which is really right but is 'up' because you flipped the controller over) to go up, and so on. If you fall into a pit, you'll land in the big room area of B3. The stairs to make your way back up are in the lower-right corner. B2-Make your way to the northern end of the floor, and take the stairs going down. B3-Go left, and then head down when you hit the wall. Take the left path, then go down. You'll find a treasure chest there, and in it is the ‚‚‚‚‚‚‚: Moroha no Tsurugi (Double-Edged Sword). This is a very strong sword for Soldiers, but it is cursed. The curse is alright; however much damage is inflicted by the wielder, they will receive about 25% of it back. After getting the sword, go north again. When the path splits up, go right then down. Take the lower path that heads to the right, and follow it all the way to the next set of stairs going down. B4-Follow the path until you see a man fighting a monster. Its ƒIƒ‹ƒeƒK: Orutega (Ortega)! He is battling ƒLƒ“ƒOƒqƒhƒ‰: Kinguhidora (King Hydra), one of Zoma's henchfiends. Ortega fights valiantly, but alas, runs out of MP and is slain by the monster. The King Hydra escapes. Ortega can't see nor hear, but knows someone is near him. He tells you that his name is Ortega of Aliahan, and if you ever go there in your travels, to tell his wife and child what has happened here, and that he is sorry that he failed. Then, he is lifeless... Revenge will be very sweet. Continue following the outer left side of the floor, then turn right at the top-left corner. Halfway through the floor, a door leads south to a treasure room. Their contents are: Far left: ‚‚‚‚ƒƒ_ƒ‹: Chiisanamedaru (Small Medal) #102. Second from left: ‚‚‚‚‚‚: Inochi no Ishi (Life Stone). Third from left: ‚‚‚‚‚‚‚: Seikaiju no Ha (World Leaf). Third from right: ‚‚‚‚‚‚‚: Kenja no Ishi (Sage Stone). Second from right: ‚‚‚‚‚‚‚: Inori no Yubiwa (Prayer Ring). Far right: ƒ~ƒ~ƒbƒN: Mimikku (Mimic). The Sage Stone is a very useful item. It has the same effect as the ƒxƒzƒ}ƒ‰[: Behomara- (Healus) spell, which recovers around 80 HP to everyone in the party at the same time. Give it to any non-fighting character who has the highest Agility. Alright, all that is left is B5, which is located in the bottom-right corner. The final battle lies therein. *I* myself leave Zoma's Castle after getting the Sage Stone, and save the game. Then, I re-enter and make my way down to the 5th basement floor to fight. If you do it as well, and have been getting all the Small Medals I have, warp to Aliahan and get the ƒS[ƒ‹ƒhƒpƒX: Go-rudopasu (Gold Pass). With the Gold Pass, you have unlimited plays of any and all of the Sugoroku boards. If you did leave (and save), make your way back to the door that lead to the treasure room on B4, and skip it to find the stairs going down. If you didn't leave and save, then go take the stairs in the lower-right corner of the floor. B5-Heal up to both maximum HP and maximum MP. Walk up, and Zoma will appear. He'll talk some smack, then fetch his top 3 henchmen on you. You'll have to fight them one by one, then you can fight Zoma. MAKE SURE that someone in the party has the ‚‚‚‚‚‚: Hikari no Tama (Light Ball) in their possession. Zoma is incredibly difficult (but possible) to beat without using the Ball of Light on him first. First up, ƒLƒ“ƒOƒqƒhƒ‰: Kinguhidora (King Hydra). According to the poster that came with the NES version of the game, King Hydra has 550 HP. In reality, the monster has more like 1500 HP. Use the same strategies used against the Orochi to beat it. Casting ƒ‹ƒJƒj: Rukani (Sap) successfully will remove all 150 Defense Power King Hydra has. Casting ƒtƒo[ƒn: Fuba-ha (Barrier) along with ƒXƒNƒ‹ƒg: Sukuruto (Increase) is also recommended. Use ƒoƒCƒLƒ‹ƒg: Baikiruto (Bikill) on all fighting characters. If you are using Bikill on anyone who is equipped with a Falcon Sword, ONLY the first attack will be powered up; the second attack will be a regular hit. Heal anyone who falls below 100 HP immediately. After killing King Hydra, restore all HP and MP again. Walk to the left or right off the stairs, then up. At the second pair of braziers, you will attacked again; this time by ƒoƒ‰ƒ‚ƒXƒuƒƒX: Baramosuburosu (Baramos Buros). According to the poster that came with the NES version of the game, Baramos Buros has 456 HP. In this version, he died after I inflicted about 1200 HP. Use a similar strategy that was used against the regular Baramos. Casting ƒ‹ƒJƒj: Rukani (Sap) successfully will remove all 300 Defense Power Baramos Bomus has. Casting ƒtƒo[ƒn: Fuba-ha (Barrier) is also recommended. Casting ƒ}ƒzƒJƒ“ƒ^: Mahokanta (Magic Counter) is also a good idea. Baramos Bomus can attack up to 3 times per round, so having someone always use the ‚‚‚‚‚‚‚: Kenja no Ishi (Sage Stone) is very much encouraged. Use ƒoƒCƒLƒ‹ƒg: Baikiruto (Bikill) on all fighting characters. Baramos Bomus has a variety of moves similar to the regular Baramos. He can attack, cast ƒCƒIƒ‰: Iora (Boom), breathe damaging fire at the party (80+ damage when unprotected by the Barrier spell), and cast ƒƒ‰ƒ][ƒ}: Merazo-ma (Blazemost). After a couple of really solid attacks, Baramos Bomus should die. Restore all HP and MP again before moving anywhere. When you are ready, walk up until you pass two more braziers, and you will be attacked by the ƒoƒ‰ƒ‚ƒXƒ]ƒ“ƒr: Baramosuzonbi (Baramos Zombie). The Baramos Zombie is nothing but pure attacking power. It can attack once or twice per round, and will hit VERY (almost 200 damage) hard. Cast ƒXƒNƒ‹ƒg: Sukuruto (Increase) about 3 or 4 times at least, then cast Bikill on fighting characters. Baramos Zombie has no Defense Power, so don't waste your time casting ƒ‹ƒJƒj: Rukani (Sap) on it. If a character still has the ‚‚‚‚‚‚‚: Yaiba no Yoroi (Blade Armor) still equipped, every time the boss hits them it will receive a nice bit of damage right back. The NES version poster says Baramos Zombie has 900 HP, but it finally was laid to rest after about 3200 HP worth of damage. Heal up to maximum HP and MP again, and double check to see if someone has the ‚‚‚‚‚‚: Hikari no Tama (Light Ball) in their inventory. You will want to use it right away when you are up against ƒ][ƒ}: Zo-ma (Zoma). ƒ][ƒ}: Zo-ma (Zoma) This is it, the final battle. Zoma can attack 2 times per round, and uses a couple of attacks. First, he can simply attack (about 150 damage), breathe icy breath at the party (100+ without Barrier), cast Snowstorm (about 60+ damage), and lastly he can do an attack with blinding light. What this does is negate all status spells. If you used ƒ‹ƒJƒj: Rukani (Sap) against him and took away his 200 Defense Power, he now has it again. Any castings of these spells are then void: ƒsƒIƒŠƒ€: Piorimu (Speedup) ƒoƒCƒLƒ‹ƒg: Baikiruto (Bikill) ƒtƒo[ƒn: Fuba-ha (Barrier) ƒXƒJƒ‰: Sukara (Upper) ƒXƒNƒ‹ƒg: Sukuruto (Increase) ƒ‹ƒJƒj: Rukani (Sap) ƒ‹ƒJƒiƒ“: Rukanan (Defense) You will have to recast them for their effects to take place again. Remember that. To start things off, use the ‚‚‚‚‚‚: Hikari no Tama (Light Ball). His powers of darkness will be weakened, and he will turn from grey to orange. If you can afford it, cast ƒtƒo[ƒn: Fuba-ha (Barrier) and ƒ‹ƒJƒj: Rukani (Sap), and recast them every time he does his blinding light attack. Other than that, fight, use the ‚‚‚‚‚‚‚: Kenja no Ishi (Sage Stone) constantly, and if you can, healing spells cast at Zoma hurt him. A ƒxƒzƒ}: Behoma (Healall) cast his way will damage him for over 75 HP of damage. Use it if you can on him. ƒMƒKƒfƒCƒ“: Gigadein (Lightning) does do around 200 damage, but you might want to save MP in case you need to cast ƒxƒzƒ}ƒYƒ“: Behomazun (Heal Us All), which costs a steep 62 MP to use. The NES poster says Zoma has 1023 HP, but he was vanquished when I did a grand total of 4775 points of damage done to him. I am pretty sure that Zoma gets HP back every round, so he probably has around 4000 HP total. Keep healed, keep alive, keep plugging at him, and you can beat him. Did you win? Congrats. After beating Zoma, he'll tell you that even though he has been killed, he sees even more evil in the future; a future that you will not live to see. Once he dies, the castle will begin to crumble. Walk down, and a giant pit will appear, taking you down with it. You'll land at the bottom of the Anti-Magic Cave. Walk your way out (no more monsters) to the surface. Once out, there will be the sound of something closing; it is the hole leading up to the regular world. You are now stuck in Alefgard. On the bright side, literally, the sun rises in the land. With Zoma defeated, the eternal darkness cast by him has been decimated. Walk to the different towns to hear their stories of thanks, then go to Radatoum. If you talk to Kandata, he will bow down to you. He figures that since you are the Hero of Alefgardian legend, that is why you beat him as easily as you did. Go to the castle. Go around the edge of the castle, to that man that talked about receiving the ‘—z‚̐: Taiyou no Ishi (Sun Stone) on the day the sun rose in Alefgard. He will be in shock that it was you that defeated Zoma, and have the Sun Stone in your permission. He asks if he can look after them for safekeeping. Tell him ‚‚: Hai (Yes), and he will keep them in case future generations need its power... Now head to the King's room. Talk to the King. He will congratulate you, and give the Hero the country's highest honor; he/she is now deemed ƒƒg: Roto. The legend of ƒƒg: Roto (was Erdrick in the US version of Dragon Warrior 1-3) has now been told, and will be told for years to come. For a laugh, cast the rather useless ƒŒƒ€ƒIƒ‹: Remuoru (Invisible) spell before talking to the King. Doing so in both this and the regular NES version makes it so the party is invisible during the 'meet the townspeople' sequences. It was funnier in the NES version, though. The legend of Loto will be passed on for generations...the items known as the Sacred Talisman, King Sword, and Light Armor will live on as the Loto Amulet, Loto Sword, and Loto Armor. ‚‚‚ “`‚ ‚‚‚‚‚BBBI soshite densetsuga hajimatta...! And the legend began...! Watch the entire ending, until you see the screen with the bird-like Loto symbol and the words 'TO BE CONTINUED TO DRAGON QUEST I-II'. Hit reset on the system. Go to ‚‚‚‚‚‚‚: Bouken wo Suru (Continue Adventure). My save file that I just beat the game looked like this: 3:ƒXƒJƒŒƒgBƒƒg Lv40 ƒAƒŠƒAƒnƒ“ See that Bƒƒg ? That means the game has been beaten. Play off of that file. Why play it if the game was just beaten? The main boss might have been beaten, but the game is not over yet. There is now a new dungeon that has been opened by beating Zoma. But where? If you remember talking to an elf in the Dragon Queen's Castle, she said that the stain-glass window at the northern end of the castle was a gateway to a world in the sky, but only true heroes can enter it. Well, if you've beaten Zoma, you're in. Warp to ƒJƒU[ƒu: Kaza-bu (Kazab), then fly east to the Dragon Queen's Castle and enter it. --------------------------------------------------------------------------- “VŠE: Tenkai (Sky World) (My level: 40) Quick Summary: 1-Enter the Dragon Queen's Castle and warp to the sky world via the stain- glass window. 2-Fight your way through the Sky Cave. 3-Reach Zenith Castle. 4-Solve the Lute Player's riddles to find some helpful items. 5-Fight your way to the top of the Zenith Tower. 6-Battle the God Dragon, and get a wish granted. 7-Mess around until you're finally done with the game. This entire section is totally optional; it is just a reward for beating the regular game. This section is pretty tough; as the new monsters found here are extremely strong. *Any* fight could be your last if you are not careful. Proceed with caution. As a side note: this cave and the Sky Tower is my favorite part of the game, because the monsters are tough. “VŠE‚‚‚‚‚: Tenkai no Doukutsu (Sky World Cave) Enemies to look out for: ƒLƒ‰[ƒNƒ‰ƒu: Killer Crab (Low HP, but very high defense and attack. Can also put the party to sleep and casts both Increase and Upper to make physical attacks all but useless.) ƒ_[ƒNƒgƒƒ‹: Dark Troll (Very high HP, very high attack power, and can even cast Bikill for more attack power.) ƒfƒrƒ‹ƒEƒBƒU[ƒh: Devil Wizard (Decent HP, but casts Revive, Bikill, Defense, Explodet, Stopspell, Healall, and has high attack power for a magic user.) ƒf[ƒ‚ƒ“ƒ\[ƒh: Demon Sword (High attack power, can go twice per round, and can paralyze the party with its breath.) ƒƒ^ƒ‹ƒLƒƒ‰: Metal Chimera (High defense; can evade physical attacks often, and can breathe very damaging breath attacks.) ƒoƒ‰ƒ‚ƒXƒGƒrƒ‹: Baramos Evil (High HP, can go 2x per round, uses breath, Boom, Blazemost. Very dangerous when found in pairs.) This entire dungeon is made up of various floors of previous dungeons, and other areas. In most floors, you start at the stairs that you would go to in order to advance through the dungeon. B1-This floor is exactly the same as the Necrogond Cave 1F. From the start, go north, then take a left when you can. Open the chest there to find a lowly ƒ~ƒ~ƒbƒN: Mimikku (Mimic). Kill it, then head right, then down. At the four-way intersection, go up and you will see another treasure chest. Open it and take the ‚‚‚‚‚‚: Chikara no Tane (Strength Seed) inside. Follow the passage east, then north (skip the path to the right), then go all the way to the left until you find another chest. In this chest is a ‚‚‚‚‚‚‚: Sazanami no Tsue (Staff of Reflection). While a weak attacking weapon, it does cast ƒ}ƒzƒJƒ“ƒ^: Mahokanta (Bounce) when used as an item in battle. Only magic users can use it in battle, however. After getting the Staff of Reflection, go east, then take the north/east passage. When the path divides, go east again and take the stairs going down. B2-This floor is taken from the Necrogond Cave as well. It is just like 4F, but now you have to make your way from the top-right around to the top left. Start by going all the way down to the lower-right corner, then turn left. Go up, then left across the bridge. Make your way up, turn left at the T-intersection, and go over until you see a bridge. Travel across it, then walk up to the next set of stairs. B3-This floor is the same as the Orochi Cave B1. You start in the same place that you started in the original dungeon. Watch out, you can fight the King Hydra on this floor as a regular enemy. Go left, then go south/west at the intersection. When the path divides into two southern paths, take the one on the left. When you can go up, do so, then head right and open the treasure chest. It holds another ƒKƒCƒA‚‚‚‚: Gaia no Tsurugi (Gaia Sword). Walk over to the left and take the next staircase that goes down. B4-This floor is the same as 2F from the Pyramid. Go to the right, then all the way up and take the stairs that lead down. Search the ground below the cross to find a ‚‚‚‚‚‚‚: Fushigi na Kinomi (Mystery Nut). To get to the next floor from the House of Healing, go back to the Pyramid 2F floor. Then go down and take the first left all the way. If you go down from there, there is a treasure chest with Small Medal #103. From the chest, go all the way up then go right, to the stairs going down. B5-Now you are back to B2 of the Lake Cavern. Thankfully, the healing square still works. Try not to get fought by too many King Hydras along the way, though. The heal square restores both HP and MP to their max- imum any number of times. Fight around this area for a bit if you had a lot of trouble getting here. After healing at the heal square, go left, then all the way up. Take a left at the T-intersection, then open the chest. Inside is a ‚‚‚‚‚‚: Nageki no Tate (Grief Shield). Throw it away, or stick it in the Item Bag. It has a nasty curse; you don't want to equip it. Walk over to the right, passing the way you came, into another room with a chest. Open it and take Small Medal #104. Go left, then down, and take a left in the large area to find the next set of stairs going down. B6-This is yet another floor taken from the Necrogond Cave. This time it is the entrance floor, B1. Search the ground below the 4th statue on top from the right to find a ‚‚‚‚‚‚: Chikara no Tane (Strength Seed). Search between the 5th and 6th statue from the right on the bottom row to find an ‚‚‚‚‚‚‚: Inochi no Kinomi (Life Nut). Go up the stairs at the end of the passage. B5-A nice change of pace, this floor is the jail in Samanosa. There are no monsters to fight here. Go up, then enter the cell with a skeleton. Search the upper-right corner of the cell, and you'll find a ‚‚‚‚‚‚‚‚: Gouketsu no Himitsu (Heroic Secret. Search the pot in the cell to the left to find Small Medal #105. If you talk to the Slime in another cell, it is asking if you're 'next'. Answer with whatever you like, then take the stairs going up in the top-left corner. B4-Now you see what the Slime was talking about; you're in the Fight Ring! Search the ground about 5 steps to the left and 1/2 a step down from the stairs on the right to find a ‚‚‚‚‚‚: Sugorokuken (Sugoroku Ticket). If you talk to the monster, it will attack you. The monster is a ƒoƒ‰ƒ‚ƒXƒGƒrƒ‹: Baramosuebiru (Baramos Evil). If you avoid it, the monster will harass you, but you don't have to fight it. Kill the monster then go down the stairs behind it, or just avoid it and go to the stairs. B5-Go down the stairs. B6-Finally, you have reached ƒ[ƒjƒX‚‚‚: Zenisu no Shiro (Zenith Castle). Talk to the King if you want, but he cannot save your game. Luckily, once you have reached this point, you can now warp to here. It is at the top of page 4 of the ƒ‹[ƒ‰: Ru-ra (Return) menu. Jumping off the edge at the left will take you back by the Dragon Queen's Castle. Going down the stairs straight down from the King will take you to the Zenith Tower. Before going there, talk to the minstrel to the right of the King. The Minstrel of Zenith Castle's Riddles Talk to the minstrel, and he will say you undoubtedly are strong for making it to this point, but how strong is your mind? He will then give you a clue of an item's location. Listen to the clue, find the item, then return back to him with it. After three riddles, he will be done. The items the party finds are well worth it, so take a break for a couple of minutes. Here is what to do to solve the riddles, step by step. 1-Talk to the minstrel. He will mention a 'ruined town' and 'under a cross'. 2-Warp to Isis, then fly to Tedan. Make sure it is daytime when you enter the town. If it is not daytime, simply visit the Inn in town at night. 3-At Tedan, search the big cross in the House of Healing. You'll find the ‚‚‚‚‚‚‚: Majuu no Tsume (? Claw). Warp back to Zenith Castle and talk to the minstrel again. 4-The minstrel will be impressed by your finding the Majuu no Tsume, but he poses a slightly tougher riddle this time. He mentions a world shrouded in darkness, a town enclosed by mountains, and a flower bed. 5-Warp to Merkido. Walk straight down, and you'll hit the wall at the covered-up building. Enter that building from the top-right. In the very top right corner there is a flower, a bush to the right of the flower, then another flower below the bush. Search the flower under the bush to dig up a ‚‚‚‚‚‚: Yami no Koromo (Dark Garment). 6-Warp back to Zenith Castle and speak with the minstrel again. He'll be very surprised you found the Dark Garment. Then he poses his final riddle: an out of the way village; a stargazer who does not know what lies at his very feet. 7-The third riddle was the easiest for me to figure out; it is Luzami. Warp to Aliahan and fly southeast, or warp to Samanosa and fly due south until you see Luzami. 8-In Luzami, go to the right and enter the house with the huge telescope. Go up the stairs, then search the ground 1 step to the right of the star-gazing man. You'll find a second ‚‚‚‚‚‚‚: Kenja no Ishi (Sage Stone). Very, very nice. Warp back to Zenith Castle. 9-Talk to him again and he'll congratulate you on solving all 3 of his riddles. He will then say there are 110 Small Medals in all the world, 5 are found on the first 4 Sugoroku boards, how many you have found on the Sugoroku boards, how many Medals you have found in total, then wishes you luck on finding the remaining ones. Note that nothing happens if you find all 110. “V‚‚‚: Ten no Tou (Sky Tower) (My level: 41) Enemies to look out for: ‚‚‚‚‚‚‚: Heaven's Gate Watcher (Extremely high HP and attack power. Has a high chance of doing critical hits as well.) ‚‚‚‚: Phoenix (Decent strength, but casts Healus on other enemies and can send allies away with the Limbo spell.) ƒfƒrƒ‹ƒEƒBƒU[ƒh: Devil Wizard (Decent HP, but casts Revive, Bikill, Defense, Explodet, Stopspell, Healall, and has high attack power for a magic user.) ƒ_[ƒNƒgƒƒ‹: Dark Troll (Very high HP, very high attack power, and can even cast Bikill for more attack power.) ƒf[ƒ‚ƒ“ƒ\[ƒh: Demon Sword (High attack power, can go twice per round, and can paralyze the party with its breath.) ƒƒ^ƒ‹ƒLƒƒ‰: Metal Chimera (High defense; can evade physical attacks often, and can breathe very damaging breath attacks.) ƒoƒ‰ƒ‚ƒXƒGƒrƒ‹: Baramos Evil (High HP, can go 2x per round, uses breath, Boom, Blazemost. Very dangerous when found in pairs.) Alright, this is the final dungeon area in the game to be opened. Be very careful not to fall off, and watch out for any and all monsters in here. At the very top of the tower lies the God Dragon, who can grant you a wish, determined by the God Dragon itself. This area is a true test of your fighting skills. From Zenith Castle, take the stairs going down at the bottom part of the floor. In the room from Reeve with the big pot, search the pot on the right to find Small Medal #106. The pot on the left has a ‚‚‚‚ƒŠƒ“ƒO: Nigenigeringu (Flee Ring). If you search the big pot, you can drink the bubbling brew inside. The old man in the room says it helps protect against the God Dragon, but who knows if it does or not. When you are ready, exit the room via the door at the bottom of the screen. Now you are at the Sky Tower. 1F-Go up the ladder to your left, then go to the left and enter the doorway. The chest on the left contains Small Medal #107, and the one on the right has a ƒ‹ƒr[‚‚‚‚: Rubi- no Udewa (Ruby Armlet). Walk back out the doorway, then go to the right and enter the doorway over there. After entering the doorway on the right, go up, then left. Take the stairs going up. 2F-Go left, then follow the tightrope to the door at the bottom. Head right, then go up the ladder on the right, and through the door. After going through the door, take the down/left path to a treasure chest. Inside it is Small Medal #108. After getting that, go up the stairwell, then take a left, then skip the stairwell going up. Take the stairwell on the left going down instead. Go up the next stairwell, which leads to another treasure chest. Inside is a ‚‚ ‚‚‚‚‚: Shiawase no Kutsu (Happiness Shoes). Head back down, then go left and then exit via the doorway to the south. The chest outside the doorway holds the strongest weapon in the game. The ‚‚‚‚‚‚‚‚‚: Hakai no Tekkyu (Iron Ball of Destruction) is a Boomerang-type weapon that hits all enemies. The following classes can equip it: Hero, Soldier, Fighter, Sage, and Thief. Giving the weapon to a Fighter at this point of the game makes them an even stronger ally than having just a claw, but remember that characters equipped with a multi-hitting weapon or an all-hitting weapon will never do a critical hit while those weapons are equipped. When fighting single, strong foes, unequip the weapon and use a regular one-enemy hitt- ing weapon. Go back through the doorway, then head up the stairwell. Follow the passage to get to the next set of stairs. 3F-Walk around to the bottom part of the grassy room to find the next set of stairs going up. 4F-Here it is, the top of the tower. Restore all HP and MP, then go up the multiple stairwells to meet with ‚‚‚‚‚: Shinryuu (God Dragon). ‚‚‚‚‚: Shinryuu (God Dragon) Here he is, the head honcho monster in the game. You do not have to fight him; what you get for beating him is just bonus stuff. Walk up to the dragon, and he'll ask if you want to fight. Answer with ‚‚: Hai if you are ready. Shinryuu has a similar attack repertoire as Zoma, except he has a couple more sneaky tricks. Here is what the Shinryuu can do to the party (Shinryuu can go up to 2x per round): Attack: Does about 100+ damage to one character. ƒCƒIƒ‰: Iora (Boom) Stare: Almost always puts one character to sleep. Wake them up with the ƒUƒƒn: Zameha (Awaken) spell or attack them. Blinding Light: Same effect as Zoma's Blinding Light; all status-affecting spells are nulled and must be recast. Smashes the party with its body: This one hurts a lot; it can do 150+ to all party members at once. Light Breath: Does about 75+ damage to all party members. Intense Breath: Does around 125+ damage to all party members. Chews on : Does around 150+ damage to one character. Shinryuu sounds pretty painful, but it can be beaten. If you keep fighting characters fighting and have one character using one of the two Sage Stones every round, you should hopefully stay pretty alive. All Sages/Magicians in the party should cast ƒƒ‰ƒ][ƒ}: Merazo-ma (Blazemost) as often as they can; it hurts Shinryuu for over 150 damage each time. Try to have the ƒUƒIƒŠƒN: Zaoriku (Revive) spell for all Sages as well; you cannot afford to waste multiple turns trying to revive a dead party member by using the ƒUƒIƒ‰ƒ‹: Zaoraru (Vivify) and have it fail. The Shinryuu has about 6000 HP, and in order for it to grant you a wish, you must defeat it within 35 rounds. When you defeat the Dragon God, he offers you three wishes. They are: ‚ ‚‚‚‚ ‚‚‚‚‚ ‚‚‚: Atarashii Sugorokuga Shitai This wish; if granted, will open up Sugoroku #5, which is found in the well at ƒWƒpƒ“ƒO: Jipangu. It is humongous; with 70 rolls per play. I know that there are two shops, and in them you can buy such things as Life Stones, Light Dress, and Sugoroku Tickets. I remember a chest on the board has a Change Staff in it, but you can find them by searching the grass/forest/mountain squares. Also found on those squares is the Iron Ball of Destruction. If you have the patience, all party members can have this devastating weapon. I know that if you complete the goal, you can find a Magic Bolero. That armor makes it so all spells take 1/2 the MP to cast, but the armor's Defense Power is so poor, it is not worth equipping, in my opinion. The real Himiko is there as well, which I thought was funny. ‚‚ƒIƒ‹ƒeƒK‚ ‚‚‚‚‚‚‚: ChichiOrutegawo Ikikaeshitai This wish; if granted, will bring the Hero's father, Ortega, back to life. He will be residing in the Hero's house. The Hero's mom, of course is ecstatic, as are the townspeople. Ortega, after being killed by the King Hydra, has decided to quit adventuring (seeing as how you are stronger than him as well). He will not join the party; this wish is just to have a more happier ending. ƒGƒbƒ`‚ ‚‚‚ ‚‚‚‚: Ecchina Honga Yomitai This wish; if granted, will give the party an ƒGƒbƒ`‚‚‚: Ecchi na Hon (Pornography Book). If read, the character will have their default personality be the overall best one for levelling up. Males will have their personality changed to ‚‚‚‚ƒXƒPƒx: Muttsurisukebe (Sullen), while female characters that read it will have their personality change to ƒZƒNƒV[ƒMƒƒƒ‹: Sekushi-gyaru (Sexy Gal). More than one wish can be granted; but there is a catch. After getting one wish granted, make your way up to the Dragon God again. He will grant you another wish, but you must now beat him within 25 turns. After the second wish, any more wishes require beating the Dragon God within 15 rounds, which can be extremely tough. Wish wisely. After getting whatever wishes you want granted, and fiddling around with Sugoroku #5 or whatever, there's really not anything else to do with the game except trying to beat it with a different party, or fewer party members. I myself have beaten the game with just the Hero, and just the Hero and a Thief/Sage on several occasions. Try it sometime, it is really fun. I hope you enjoyed my guide (it is a bit longer than I was expecting), and get more fun out of it after knowing what a bunch of stuff means. I'd go more in-depth with Sugoroku #5, but as of today I have gotten my hands on Dragon Quest 4 Remix for the Playstation; and I am planning on doing a translation guide on it...and maybe a walkthrough, I'm not sure. Thank you for reading my guide and playing this game. I hope you are glad that you did. --------------------------------------------------------------------------- Appendix The Appendix section contains: Warp List-The final list of towns in the ƒ‹[ƒ‰: Ru-ra (Return) spell menu. Monster List-The name of each monster, and their HP values. Magic List-All of the magic spells learned in the game, their MP cost, what they do, and when they are learned. Weapons List-All of the weapons in the game (to my knowledge), their cost, selling value, attack power, special battle uses, and who can equip them. Armor List-All of the armor in the game (to my knowledge), their cost, selling value, defense power, special abilities, and who can equip them. Shields List-All of the shields in the game (to my knowledge), their cost, selling value, defense power, special abilities, and who can equip them. Helmets List-All of the helmets in the game (to my knowledge), their cost, selling value, defense power, special abilities, and who can equip them. Decorations List-All of the decorations in the game (to my knowledge), their cost, selling value, stat increases, personality changes, and who can equip them. Items List-All of the usable items in the game, their cost, selling value, and what they do. Event Items List-All of the special 'game advancing' items, where they are found, and what they are used for. Book List-All of the books in the game (to my knowledge), where they are found, their selling value, and personality changes. Town Shops List-All of the info on towns; cost of the Inn, if it has a House of Healing, Fight Ring, and shop info. Successful Status Spell?-Displays what text is shown on the screen when spells such as Sleep and Stopspell are cast effect- ively and ineffectively (so you know if you have to cast it again if you want the Orochi to fall asleep, etc). Small Medal List-The location of 108/110 Small Medals in the game, the number of medals needed to get a prize, and what the prizes are. I'm missing 2 Small Medals, but I really don't care to find them at this time. --------------------------------------------------------------------------- ƒ‹[ƒ‰: Ru-ra (Return) List This is the final order of towns listed that can be warped to via the ƒ‹[ƒ‰: Ru-ra (Return) spell or by using a ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing). Page 1 ƒAƒŠƒAƒnƒ“: Ariahan (Aliahan) ƒŒ[ƒu: Re-bu (Reeve) ƒƒ}ƒŠƒA: Romaria (Romaly) ƒJƒU[ƒu: Kaza-bu (Kazab) ƒmƒAƒj[ƒ‹: Noani-ru (Noaniel) Page 2 ƒAƒbƒTƒ‰[ƒ€: Assara-mu (Assaram) ƒCƒVƒX: Ishisu (Isis) ƒ|ƒ‹ƒgƒK: Porutoga (Portoga) ƒoƒnƒ‰ƒ^: Baharata (Baharata) ƒ_[ƒ}: Da-ma (Dharma) Page 3 ƒ‰ƒ“ƒV[ƒ‹: Ranshi-ru (Lancel) ƒWƒpƒ“ƒO: Jipangu (Jipangu) ƒGƒWƒ“ƒxƒA: Ejinbea (Eginbear) ƒTƒ}ƒ“ƒIƒT: Samanosa (Samanosa) ƒX[: Su- (Sioux) Page 4 ƒ[ƒjƒX‚‚‚: Zenisu no Shiro (Zenith Castle) ƒ‰ƒ_ƒg[ƒ€: Radato-mu (Radatoum) ƒhƒ€ƒh[ƒ‰: Domudo-ra (Domdora) ƒƒ‹ƒLƒh: Merukido (Merkido) ƒ}ƒCƒ‰: Maira (Maira) Page 5 ƒŠƒ€ƒ‹ƒ_[ƒ‹: Rimuruda-ru (Rimuldar) --------------------------------------------------------------------------- Monster List This list was created in the order I fought monsters in, and go by the same formula as everything else in the guide (kana/romaji/translation), but also includes the US version of Dragonquest 3's name. The HP totals are taken from my foldout poster that came with the US version of the game on the NES. ƒXƒ‰ƒCƒ€: Suraimu (Slime)/HP: 8 ‚‚‚‚‚: Oogarasu (Big Bird)/Black Raven/HP: 9 ƒzƒCƒ~ƒXƒ‰ƒCƒ€: Hoimisuraimu (Heal Slime)/Healer/HP: 30 ƒtƒƒbƒK[: Furogga- (Frogger)/Froggore/HP: 15 ‚‚‚‚‚: Sasoribachi (Scorpion Wasp)/HP: 12 ‚‚‚‚‚‚: Mahoutsukai (Magician)/HP: 23 ‚‚‚‚‚‚‚: Ikkakuusagi (Horned Rabbit)/HP: 10 ‚‚‚ ‚‚‚: Ooarikui (Big Anteater)/Giant Anteater/HP: 13 ƒoƒuƒ‹ƒXƒ‰ƒCƒ€: Baburusuraimu (Bubble Slime)/Babble/HP: 10 ‚‚‚‚‚‚‚: Jinmenchou (Masked Moth)/HP: 12 ƒAƒ‹ƒ~ƒ‰[ƒW: Arumira-ji (? Mirage)/Spiked Hare/HP: 20 ‚‚‚‚ ‚‚‚: Obakearikui (Ghost Anteater)/Demon Anteater/HP: 17 ƒLƒƒƒ^ƒsƒ‰[: Kyatapira- (Caterpillar)/HP: 40 ƒ|ƒCƒYƒ“ƒg[ƒh: Poizunto-do (Poison Toad)/HP: 26 ‚‚‚‚ƒKƒj: Guntaigani (Army Crab)/HP: 28 ƒLƒ‰[ƒr[: Kira-bi- (Killer Bee)/HP: 25 ‚‚‚‚‚‚‚: Samayouyoroi (Rogue Armor)/Rogue Knight/HP: 55 ƒAƒjƒ}ƒ‹ƒ]ƒ“ƒr: Animaruzonbi (Animal Zombie)/Putrepup/HP: 50 ƒfƒXƒtƒ‰ƒbƒ^[: Desufuratta- (Death Flutter)/Avenger Raven/HP: 25 ‚‚ƒCƒ‚ƒ€ƒV: Dokuimomushi (Poison Silkworm)/HP/: 35 ‚‚‚‚‚‚‚: Koumoriotoko (Bat Man)/Humanabat/HP: 28 ƒMƒYƒ‚: Gizumo (Gizmo)/Gas Cloud/HP: 25 ‚ ‚‚ƒUƒ‹: Abarezaru (Wild Ape)/HP: 50 ƒLƒƒƒbƒgƒtƒ‰ƒC: Kyattofurai (Cat Fly)/Vampire Cat/HP: 35 ƒoƒ“ƒpƒCƒA: Banpaia (Vampire)/HP: 35 ‚ ‚‚‚‚‚: Ayashiikage (Suspicious Shadow)/Shadow/HP: ? (random) ƒfƒXƒXƒg[ƒJ[: Desusuto-ka- (Deathstalker)/Avenger/HP: 115 ‚‚‚‚‚‚: Mahouobaba (Magic Hag)/Old Hag/HP: 70 ‚‚‚‚‚‚: Bakudaniwa (Bomb Rock)/Bomb Crag/HP: 500 ƒOƒŠƒYƒŠ[: Gurizuri- (Grizzly)/HP: 110 ‚‚‚‚‚‚‚: Gokurakuchou (Nirvana Bird)/Elysium Bird/HP: 90 ƒoƒŠƒCƒhƒhƒbƒO: Bariidodoggu (Buried Dog)/Madhound/HP: 40 ‚‚‚ƒLƒmƒR: Obakekinoko (Ghost Mushroom)/Demon Toadstool/HP: 24 ƒJƒ“ƒ_ƒ^: Kandata (Kandata)/Kandar/HP: 150 ƒJƒ“ƒ_ƒ^‚‚‚: Kandatakobun (Kandata Follower)/Kandar's Henchman/HP: 60 ƒ}ƒ^ƒ“ƒS: Matango (Matango)/Deadly Toadstool/HP: 30 ‚‚‚‚‚: Hitokuiga (Cannibal Moth)/Man-Eater Moth/HP: 26 ‚‚‚‚ƒnƒTƒ~: Jigoku no Hasami (Hell Scissors)/Infernus Crab/HP: 40 ‚‚‚ƒ€ƒJƒf: Kaenmukade (Flame Pede)/Flamapede/HP: 45 ‚‚‚‚‚‚: Hitokuibako (Cannibal Box)/Man-Eater Chest/HP: 120 ‚‚‚‚‚‚: Waraibukuro (Laugh Bag)/HP: 40 ‚‚‚‚ƒKƒ}: Daiougama (King Frog)/King Froggore/HP: 38 ƒ~ƒCƒ‰‚‚‚: Miiraotoko (Mummy Man)/HP: 35 ƒ}ƒ~[: Mami- (Mummy)/HP: 55 ‚‚‚‚‚‚‚: Kusattashitai (?)/Hork/HP: 98 ƒhƒ‹ƒCƒh: Doruido (Druid)/Lumpus/HP: 35 ƒq[ƒgƒMƒYƒ‚: Hi-togizumo (Heat Cloud)/HP: 37 ƒnƒ“ƒ^[ƒtƒ‰ƒC: Hanta-furai (Hunter Fly)/HP: 30 ƒfƒXƒWƒƒƒbƒJƒ‹: Desujakkaru (Death Jackal)/Avenger Jackal/HP: 42 ƒAƒ“ƒgƒxƒA: Antobea (Antbear)/Tonguebear/HP: 50 ‚‚‚‚‚‚: Kenjatsuhi (Sage)/Nev/HP: 42 ƒ}[ƒWƒ}ƒ^ƒ“ƒS: Ma-jimatango (Magi Matango)/Mage Toadstool/HP: 40 ƒ}ƒbƒhƒIƒbƒN: Madookkusu (Mad Ox)/Rammore/HP: 60 ƒLƒ‰[ƒGƒCƒv: Kira-eipu (Killer Ape)/Simiac/HP: 40 ‚‚‚‚ ‚‚: Shibireageha (?)/Stingwing/HP: 40 ƒxƒr[ƒTƒ^ƒ“: Bebi-satan (Baby Satan)/Demonite/HP: 70 ƒfƒbƒhƒyƒbƒJ[: Deddopekka- (Deadpecker)/Avenger Beak/HP: 55 ƒXƒJƒCƒhƒ‰ƒSƒ“: Sukaidoragon (Sky Dragon)/HP: 80 ƒXƒ‰ƒCƒ€‚‚‚: Suraimutsumuri (Slime Snail)/Slime Snaii/HP: 20 Yes, in the NES version of the game the monster's name is spelled Slime Snaii. Don't email me to fix this, please. ƒƒ^ƒ‹ƒXƒ‰ƒCƒ€: Metarusuraimu (Metal Slime)/HP: 4 ‚‚‚‚‚‚: Ookuchibashi (Big Beak)/Great Beak/HP: 43 ƒKƒ‹[ƒ_: Garu-da (Garuda)/HP: 60 ƒLƒƒƒbƒgƒoƒbƒg: Kyattobatto (Cat Bat)/Catula/HP: 35 ‚‚‚‚‚: Satsujinki (Murderer)/Executioner/HP: 45 ‚‚‚‚‚‚: Shibirekurage (Man O' War)/HP: 40 ƒ}ƒŠƒ“ƒXƒ‰ƒC: Marinsuraimu (Marine Slime)/HP: 38 ƒ}[ƒ}ƒ“: Ma-man (Merman)/Merzon/HP: 54 ‚‚‚‚ƒCƒJ: Daiouika (King Squid)/HP: 135 ƒwƒ‹ƒRƒ“ƒhƒ‹: Herukondoru (Hell Condor)/Hades' Condor/HP: 100 ƒAƒJƒCƒ‰ƒC: Akairai (?)/Blue Beak/HP: 60 ‚‚‚‚‚‚‚: Jigoku no Yoroi (Hell Armor)/Infernus Knight/HP: 60 ƒo[ƒiƒoƒX: Ba-nabasu (Barnabas)/HP: 58 ƒVƒƒ[ƒ}ƒ“: Sha-man (Shaman)/Witch Doctor/HP: 93 ƒS[ƒgƒhƒ“: Go-todon (Goatodon)/Goategon/HP: 70 ‚‚‚: Majou (Witch)/HP: 54 ƒ}[ƒ}ƒ“ƒ_ƒCƒ“: Ma-mandain (Mermandine)/Merzoncian/HP: 60 ƒKƒjƒ‰ƒX: Ganirasu (?)/Crabus/HP: 50 ƒKƒƒSƒ“: Gamegon (Tortragon)/HP: 68 ƒLƒ‰[ƒA[ƒ}[: Kira-a-ma (Killer Armor)/Lethal Armor/HP: 70 ƒGƒŠƒ~ƒl[ƒ^[: Erimine-ta- (Eliminator)/HP: 120 ƒrƒbƒOƒz[ƒ“: Bigguho-n (Bighorn)/HP: 75 ‚‚‚‚ƒ]ƒ“ƒr: Dokudokuzonbi (Poison Zombie)/Venom Zombie/HP: 80 ‚‚‚ƒƒ^ƒ‹: Haguremetaru (Metal Babble)/HP: 6 ‚‚‚‚‚‚: Kimendoushi (Deranger)/HP: 80 ƒ~ƒ~ƒbƒN: Mimikku (Mimic)/HP: 240 ƒRƒ“ƒO: Kongu (Kong)/HP: 95 ‚‚‚‚‚‚: Gouketsuguma (Heroic Bear)/Fierce Bear/HP: 90 ‚‚‚‚‚‚‚: Youganmajin (Lava Devil)/Lava Basher/HP: 60 ‚‚‚‚‚‚‚: Yamata no Orochi (8-Headed Orochi)/HP: 300 (more like 1800) ‚‚‚‚‚‚‚: Yamata no Orochi (8-Headed Orochi)/HP: 300 (more like 2000) ƒ]ƒ“ƒrƒ}ƒXƒ^[: Zonbimasuta- (Zombie Master)/Voodoo Shaman/HP: 120 ƒVƒƒƒh[: Shado- (Shadow)/Terror Shadow/HP: 70 ‚‚‚‚‚‚‚: Gaikotsukenshi (Skeleton Fencer)/Skeleton/HP: 75 ƒxƒzƒ}ƒXƒ‰ƒCƒ€: Behomasuraimu (Healall Slime)/Curer/HP: 50 ƒ{ƒXƒgƒ[ƒ‹: Bosutoro-ru (Boss Troll)/HP: 320 (more like 1500) ƒ~ƒjƒf[ƒ‚ƒ“: Minide-mon (Minidemon)/HP: 80 ƒeƒ“ƒ^ƒNƒ‹ƒX: Tentakurusu (Tentacles)/HP: 200 ƒtƒƒXƒgƒMƒYƒ‚: Furosutogizumo (Frost Cloud)/HP: 80 ƒgƒƒ‹: Tororu (Troll)/HP: 250 ‚‚‚‚‚‚: Jigoku no Kishi (Hell Knight)/Marauder/HP: 130 ƒzƒƒS[ƒXƒg: Horogo-suto (Hologhost)/HP: 85 ƒ‰ƒCƒIƒ“ƒwƒbƒh: Raionheddo (Lion Head)/HP: 115 ‚‚‚‚‚‚‚: Odoruhouseki (Dancing Jewel)/HP: 50 ƒKƒƒSƒ“ƒ[ƒh: Gamegonro-do (Tortagon Lord)/King Tortragon/HP: 120 ƒXƒm[ƒhƒ‰ƒSƒ“: Suno-doragon (Snow Dragon)/HP: 110 ‚‚‚‚‚‚‚: Hyougamajin (Glacier Devil)/Glacier Basher/HP: 140 ƒGƒrƒ‹ƒ}[ƒW: Ebiruma-ji (Evil Mage)/HP: 95 ‚‚‚‚‚‚‚: Ugokusekizou (Moving Statue)/Stone Hulk/HP: 195 ƒoƒ‰ƒ‚ƒX: Baramosu (Baramos)/HP: 900 (more like 2500-3000) ƒXƒ‰ƒCƒ€ƒxƒX: Suraimubesu (Red Slime)/HP: 6 ƒ}ƒhƒnƒ“ƒh: Madohando (Mudhand)/Goopi/HP: 70 ‚‚‚‚‚: Daimajin (Pedestal Devil)/Granite Titan/HP: 350 ƒTƒ‰ƒ}ƒ“ƒ_[: Saramanda- (Salamander)/HP: 200 ‚‚‚‚‚‚: Maou no Kage (Devil Shadow)/Vile Shadow/HP: 130 ƒLƒƒ‰: Kimera (Chimera)/Wyvern/HP: 80 ƒ_[ƒXƒŠƒJƒ“ƒg: Da-surikanto (Darth Bear)/HP: 150 ƒO[ƒ‹: Gu-ru (Ghoul)/HP: 170 ƒgƒ[ƒ‹ƒLƒ“ƒO: Toro-rukingu (Troll King)/HP: 250 ƒTƒ^ƒ“ƒpƒs[: Satanpapi- (Satan Pappy)/Winged Demon/HP: 125 ƒqƒhƒ‰: Hidora (Hydra)/HP: 150 ƒLƒ“ƒOƒ}[ƒ}ƒ“: Kinguma-man (King Merman)/King Merzon/HP: 120 ƒNƒ‰[ƒSƒ“: Kura-gon (Kragon)/Kragacles/HP: 450 ƒXƒJƒ‹ƒSƒ“: Sukarugon (Scalgon)/HP: 200 ƒ‰ƒSƒ“ƒk: Ragonnu (Leona)/HP: 140 ƒƒCƒWƒLƒƒ‰: Meijikimera (Mage Chimera)/Magiwyvern/HP: 100 ƒS[ƒ‹ƒhƒ}ƒ“: Go-rudoman (Gold Man)/Gold Basher/HP: 210 ƒ}ƒNƒƒx[ƒ^: Makurabe-ta (Voodoo Warlock)/HP: 150 ƒA[ƒNƒ}[ƒW: A-kuma-ji (Arcmage)/HP: 130 ƒhƒ‰ƒSƒ“: Doragon (Dragon)/Green Dragon/HP: 120 ƒ}ƒ“ƒgƒS[ƒA: Mantogo-a (Mantigore)/Lionroar/HP: 160 ƒoƒ‹ƒƒO: Barurogu (Balrog)/Barog/HP: 93 ƒ\[ƒhƒCƒh: So-doido (Swordoid)/HP: 170 ƒhƒ‰ƒSƒ“ƒ]ƒ“ƒr: Doragonzonbi (Dragon Zombie)/Putregon/HP: 350 ƒLƒ“ƒOƒqƒhƒ‰: Kinguhidora (King Hydra)/HP: 550 (More like 1500) ƒoƒ‰ƒ‚ƒXƒuƒƒX: Baramosuburosu (Baramos Buros)/Baramos Bomus/HP: 456 (More like 1200) ƒoƒ‰ƒ‚ƒXƒ]ƒ“ƒr: Baramosuzonbi (Baramos Zombie)/Baramos Gonus/HP: 900 (More like 3200) ƒ][ƒ}: Zo-ma (Zoma)/HP: 1023 (More like 4000) ƒLƒ‰[ƒNƒ‰ƒu: Kira-kurabu (Killer Crab)/HP: about 145 ƒ_[ƒNƒgƒƒ‹: Da-kutororu (Dark Troll)/HP: about 600 ƒfƒrƒ‹ƒEƒBƒU[ƒh: Debiruuiza-do (Devil Wizard)/HP: about 350 ƒf[ƒ‚ƒ“ƒ\[ƒh: De-monso-do (Demon Sword)/HP: about 280 ƒƒ^ƒ‹ƒLƒƒ‰: Metarukimera (Metal Chimera)/HP: about 150 ƒoƒ‰ƒ‚ƒXƒGƒrƒ‹: Baramosuebiru (Baramos Evil)/HP: about 800 ‚‚‚‚‚‚‚: Ten no Monban (Heaven's Gate Watcher)/HP: about 680 ‚‚‚‚: Houou (Phoenix)/HP: about 350 ‚‚‚‚‚: Shinryuu (God Dragon)/HP: about 6000 --------------------------------------------------------------------------- ‚‚‚‚: Jumon (Magic) The order for the spells are the same as they are in the instruction manual. A * before the spell signifies a 'Battle Only' spell. Lv 13 (Average Experience Level of the type of character when they learn the spell). Lv 24/35-If there are two Level numbers, the second number is the average level a ‚‚‚‚: Kenja (Sage) learns that spell. Single-one target. Group-one group of enemies. All-all enemies onscreen. All allies-all party members at the same time. Caster-the caster of the spell only. --------------------------------------------------------------------------- ‚‚‚‚: Souryo (Priest) ƒzƒCƒ~: Hoimi (Heal: 3MP/Single) Lv 1/4-Recover some HP. *ƒjƒtƒ‰ƒ€: Nifuramu (Expel: 2MP/Group) Lv 2/6-Vaporizes weak enemies, no experience points or gold is gained though. *ƒsƒIƒŠƒ€: Piorimu (Speed Up: 3MP/All allies) Lv 5-Doubles all party members' Agility; 255 is maximum. *ƒ}ƒk[ƒT: Manu-sa (Surround: 4MP/Group) Lv 7-If successful, monsters will miss with their attacks more frequently. *ƒ‹ƒJƒj: Rukani (Sap: 3MP/Single) Lv 8-Removes all of one enemy's Defense. Very useful on some high defense enemies. *ƒ‰ƒŠƒz[: Rariho- (Sleep: 3MP/Group) Lv 9/16-Incapacitate a group of enemies. ƒLƒAƒŠ: Kiari (Antidote: 3MP/Single) Lv 11-Cures ‚‚: Doku (poison). *ƒoƒM: Bagi (Infernos: 4MP/Group) Lv 12-Attacks 1 group of enemies for about 20 points of damage. *ƒ}ƒzƒg[ƒ“: Mahoto-n (Stopspell: 3MP/Group) Lv 13/18-Stops bad guys from using spells; if it works. ƒxƒzƒCƒ~: Behoimi (Healmore: 5MP/Single) Lv 14/29-Heals about 80 HP. ƒLƒAƒŠƒN: Kiariku (Numboff: 6MP/Single) Lv 15-Used to cure paralysis. *ƒUƒƒn: Zameha (Awaken: 3MP/All allies) Lv 16-Used to cure asleep. *ƒ‹ƒJƒiƒ“: Rukanan (Defense: 4MP/Group) Lv 18-1/2 the power of Sap, but used on a group. *ƒoƒVƒ‹[ƒ‰: Bashiru-ra (Limbo: 7MP/Single) Lv 20-Send a bad guy away instantly. Gold is gained, but no experience points. *ƒUƒL: Zaki (Beat: 7MP/Single) Lv 22-Attempt to make an enemy drop dead. ƒUƒIƒ‰ƒ‹: Zaoraru (Vivify: 10MP/Single) Lv 24/35-50% chance of reviving a dead ally. *ƒoƒMƒ}: Bagima (Infermore: 6MP/Group) Lv 26-Stronger than Infernos. *ƒUƒ‰ƒL: Zaraki (Defeat: 7MP/Group) Lv 28-Attempt to make a group of enemies drop dead. Lower success rate than ƒUƒL: Zaki (Beat). ƒxƒzƒ}: Behoma (Healall: 7MP/Single) Lv 30/33-Heal a party member completely. *ƒtƒo[ƒn: Fuba-ha (Barrier: 6MP/All allies) Lv 32-Reduce damage from breath attacks. ƒxƒzƒ}ƒ‰[: Behomara- (Healus: 18MP/All allies) Lv 34-Casts Healmore on all allies at once. *ƒoƒMƒNƒƒX: Bagikurosu (Infermost: 9MP/Group) Lv 36-Does about 100 damage on a group. ƒUƒIƒŠƒN: Zaoriku (Revive: 20MP/Single) Lv 38-100% chance of reviving. *ƒƒKƒ“ƒe: Megante (Sacrifice: 1MP/All enemies and caster) Lv 41-Kills the caster and all monsters (not the more powerful ones like bosses). Used as a last ditch way out. Battle Order Page 1 ƒ‹ƒJƒj: Rukani (Sap) ƒzƒCƒ~: Hoimi (Heal) ƒjƒtƒ‰ƒ€: Nifuramu (Expel) ƒLƒAƒŠ: Kiari (Antidote) ƒoƒM: Bagi (Infernos) ƒsƒIƒŠƒ€: Piorimu (Speed Up) ƒ}ƒk[ƒT: Manu-sa (Surround) ƒ‰ƒŠƒz[: Rariho- (Sleep) Page 2 ƒ‹ƒJƒiƒ“: Rukanan (Defense) ƒxƒzƒCƒ~: Behoimi (Healmore) ƒUƒL: Zaki (Beat) ƒLƒAƒŠƒN: Kiariku (Numboff) ƒoƒMƒ}: Bagima (Infermore) ƒ}ƒzƒg[ƒ“: Mahoto-n (Stopspell) ƒoƒVƒ‹[ƒ‰: Bashiru-ra (Limbo) ƒUƒƒn: Zameha (Awake) Page 3 ƒtƒo[ƒn: Fuba-ha (Barrier) ƒxƒzƒ}: Behoma (Healall) ƒUƒ‰ƒL: Zaraki (Defeat) ƒxƒzƒ}ƒ‰: Behomara (Healus) ƒoƒMƒNƒƒX: Bagikurosu (Infermost) ƒUƒIƒ‰ƒ‹: Zaoraru (Vivify) ƒƒKƒ“ƒe: Megante (Sacrifice) ƒUƒIƒŠƒN: Zaoriku (Revive) --------------------------------------------------------------------------- ‚‚‚‚‚‚: Mahoutsukai (Magician) *ƒƒ‰: Mera (Blaze: 2MP/Single) Lv 1/2-Shoot a fireball. *ƒXƒJƒ‰: Sukara (Upper: 2MP/Single) Lv 4-Increases a party member's Defense Power by their regular DP rating. (If the target has 90 DP and Upper is cast, they will gain 90 more Defense Power; making them have 180 in the battle. If Upper is cast again, they will gain 90 more, not 180 more). *ƒqƒƒƒh: Hyado (Icebolt: 3MP/Single) Lv 5-Shoot an iceball. *ƒMƒ‰: Gira (Fireball: 4MP/Group) Lv 7/10-Shoot fireballs at a group of monsters. *ƒXƒNƒ‹ƒg: Sukuruto (Increase: 4MP/All allies) Lv 9-Increases everyone's Defense Power by 50% of their original Defense Power rating. ƒŠƒŒƒ~ƒg: Reremito (Outside: 8MP) Lv 9/14-Leave a dungeon immdediately. *ƒCƒI: Io (Bang: 5MP/All monsters) Lv 11-Hit all foes for about 20-30 damage. *ƒ{ƒ~ƒIƒX: Bomiosu (Slow: 3MP/All monsters) Lv 12-Attempt to reduce a group of monster's Agility to 0. ƒ‹[ƒ‰: Ru-ra (Return: 8MP) Lv 12/7-Warp to a town you've been to before. If used in a battle (outside of caves), will warp the party to Aliahan only. *ƒxƒMƒ‰ƒ}: Begirama (Firebane: 6MP/Group) Lv 14/23-Does about 30-40 damage to a group of enemies. *ƒ}ƒzƒgƒ‰: Mahotora (Robmagic: 0MP/Single) Lv 15-Steal some MP from an enemy. *ƒƒ‰ƒ~: Merami (Blazemore: 6MP/Single) Lv 17-Does about 60-90 damage to one unsuspecting bad guy. ƒCƒ“ƒpƒX: Inpasu (X-Ray: 3MP) Lv 18-See if a chest contains treasure or a monster. If it is -Akai (Red), then the chest contains a monster. ƒgƒ‰ƒ}ƒi: Toramana (Stepguard: 2MP/All allies) Lv 19-Use this on places that hurt to walk on like swamps and damage squares to prevent damage. *ƒqƒƒƒ_ƒ‹ƒR: Hyadaruko (Snowblast: 6MP/Group) Lv 20-Stronger than Firebane, and ice elemental damage. *ƒoƒCƒLƒ‹ƒg: Baikiruto (Bikill: 6MP/Single) Lv 21-Double a target's Attack Power. *ƒCƒIƒ‰: Iora (Boom: 9MP/All enemies) Lv 23/31-An explosion hits all enemies for 60-90 damage. *ƒ}ƒzƒJƒ“ƒ^: Mahokanta (Magic Counter: 6MP/Caster) Lv 24-Magic spells do not damage the caster of this spell; as the spell is bounced back to the original caster. ƒ‰ƒiƒ‹[ƒ^: Ranaru-ta (Day/Night: 12MP) Lv 25-Turn day into night and night into day. *ƒqƒƒƒ_ƒCƒ“: Hyadain (Icespears: 9MP/All enemies) Lv 26-Just like Boom, but this time it is with ice. *ƒƒ_ƒpƒj: Medapani (Chaos: 5MP/Single) Lv 27-Confuse and disorient a target. The target will usually attack their own party. Useful when a Metal is present. *ƒxƒMƒ‰ƒSƒ“: Begiragon (Firevolt: 12MP/Group) Lv 29- ~100 damage to a group of enemies. ƒVƒƒƒiƒN: Shanaku (Curseoff: 18MP/Single) Lv 30-Use this to get that annoying cursed stuff off. *ƒ}ƒqƒƒƒh: Mahyado (Snowstorm: 12MP/Group) Lv 32-Very effective against fire enemies. ƒŒƒ€ƒIƒ‹: Remuoru (Invisible: 15MP/All allies) Lv 33-A rather pointless spell; you are rendered invisible, but monsters can still see you. *ƒhƒ‰ƒSƒ‰ƒ€: Doragoramu (Bedragon: 24MP/Caster) Lv 34-The caster of this spell turns into a dragon that breathes fire which will do ~200 damage to all enemies (even Metals). Agility drops to 0 while a dragon. ƒAƒoƒJƒ€: Abakamu (Open: 0MP) Lv 35-Unlocks any door. *ƒƒ‰ƒ][ƒ}: Merazo-ma (Blazemost: 12MP/Single) Lv 36-Does almost 200 damage to one target. *ƒ‚ƒVƒƒƒX: Moshasu (Transform: 12MP/Caster) Lv 37-Turn into a clone of another party member; spells and all. *ƒCƒIƒiƒYƒ“: Ionazun (Explodet: 18MP/All enemies) Lv 38- ~150 damage to all enemies. *ƒpƒ‹ƒvƒ“ƒe: Parupunte (Chance: 20MP/Random) Lv 39-Random effects, but it is always fun to see what happens... Battle Order Page 1 ƒƒ‰: Mera (Blaze) ƒXƒJƒ‰: Sukara (Upper) ƒqƒƒƒg: Hyato (Icebolt) ƒXƒNƒ‹ƒg: Sukuruto (Increase) ƒMƒ‰: Gira (Fireball) ƒ‹[ƒ‰: Ru-ra (Return) ƒCƒI: Io (Bang) ƒ{ƒ~ƒIƒX: Bomiosu (Slow) Page 2 ƒƒ‰ƒ~: Merami (Blazemore) ƒ}ƒzƒgƒ‰: Mahotora (Robmagic) ƒqƒƒƒ_ƒ‹ƒR: Hyadaruko (Snowblast) ƒqƒƒƒ_ƒCƒ“: Hyadain (Icespears) ƒxƒMƒ‰ƒ}: Begirama (Firebane) ƒoƒCƒLƒ‹ƒg: Baikiruto (Bikill) ƒCƒIƒ‰: Iora (Boom) ƒ}ƒzƒJƒ“ƒ^: Mahokanta (Magic Counter) Page 3 ƒƒ‰ƒ][ƒ}: Merazo-ma (Blazemost) ƒƒ_ƒpƒj: Medapani (Chaos) ƒ}ƒqƒƒƒh: Mahyado (Snowstorm) ƒhƒ‰ƒSƒ‰ƒ€: Doragoramu (Bedragon) ƒxƒMƒ‰ƒSƒ“: Begiragon (Firevolt) ƒ‚ƒVƒƒƒX: Moshasu (Transform) ƒCƒIƒiƒYƒ“: Ionazun (Explodet) ƒpƒ‹ƒvƒ“ƒe: Parupunte (Chance) --------------------------------------------------------------------------- ‚‚‚‚: Yuusha (Hero) ‚‚‚‚‚: Omoidasu (Recall: 0MP) Lv 1-Remember the last thing said by a townsperson. ƒzƒCƒ~: Hoimi (Heal: 3MP/Single) Lv 1-Restores ~30 HP to one target. *ƒƒ‰: Mera (Blaze: 2MP/Single) Lv 3-Burns one enemy with fire. *ƒjƒtƒ‰ƒ€: Nifuramu (Expel: 2MP/Group) Lv 7-Vaporizes weak enemies. If it works, you get nothing for killing them with this spell. ‚‚‚‚‚‚‚‚: Motto Omoidasu (More Recall: 0MP) Lv 8-Remember more stuff? Remember more than what Recall could. ƒ‹[ƒ‰: Ru-ra (Return: 8MP) Lv 8-Warp to a town you've been to before. If used in a battle (outside of caves), will warp the party to Aliahan only. *ƒAƒXƒgƒƒ“: Asutoron (Ironize: 6MP/All allies) Lv 12-Turn into impervious iron. The use of this spell is to see what the bad guys do in a fight, to help plan accordingly. *ƒMƒ‰: Gira (Fireball: 4MP/Group) Lv 10-Attack a group of enemies with this spell. ƒŠƒ‹ƒ~ƒg: Rirumito (Outside: 8MP) Lv 14-Warp to the entrance of a dungeon. ‚‚‚‚: Wasureru (Forget: 0MP) Lv 15-Forget what people told you in towns to remember new stuff. *ƒ‰ƒŠƒz[: Rariho- (Sleep: 3MP/Group) Lv 16-Incapacitate a group of enemies. *ƒ}ƒzƒg[ƒ“: Mahoto-n (Stopspell: 3MP/Group) Lv 19-Stops bad guys from using spells. ƒgƒwƒƒX: Toherosu (Repel: 4MP) Lv 19-Tries to ward off enemies. Does not seem to work very well unless the monsters in the area are very weak compared to the Hero. ‚‚‚‚‚‚‚‚: Fukaku Omoidasu (Mega Recall: 0MP) Lv 21-Remember a lot of things that townspeople say. *ƒxƒMƒ‰ƒ}: Begirama (Firebane: 6MP/Group) Lv 24-Stronger than Fireball. *ƒ‰ƒCƒfƒCƒ“: Raidin (Zap: 8MP/Single) Lv 26-Big lightning bolt hits a bad guy for ~90 damage. ƒxƒzƒCƒ~: Behoimi (Healmore: 5MP/Single) Lv 29-Heals about 80 HP. *ƒCƒIƒ‰: Iora (Boom: 9MP/All enemies) Lv 32-An explosion hits all enemies for 60-90 damage. ƒxƒzƒ}: Behoma (Healall: 7MP/Single) Lv 34-Heal a party member completely. ƒUƒIƒ‰ƒ‹: Zaoraru (Vivify: 10MP/One ally) Lv 35-50% chance of reviving a dead ally. ƒxƒzƒ}ƒYƒ“: Behomazun (Healusall: 62MP/All allies) Lv 38-Uses a lot of MP, but heals all party members fully at the same time. *ƒMƒKƒfƒCƒ“: Gigadein (Lightning: 30MP/All enemies) Lv 41-Strongest attack spell in the game. Battle Order Page 1 ƒƒ‰: Mera (Blaze) ƒzƒCƒ~: Hoimi (Heal) ƒjƒtƒ‰ƒ€: Nifuramu (Expel) ƒAƒXƒgƒƒ“: Asutoron (Ironize) ƒMƒ‰: Gira (Fireball) ƒ‹[ƒ‰: Ru-ra (Return) ƒ}ƒzƒg[ƒ“: Mahoto-n (Stopspell) ƒ‰ƒŠƒz[: Rariho- (Sleep) Page 2 ƒ‰ƒCƒfƒBƒ“: Raidin (Zap) ƒxƒzƒCƒ~: Behoimi (Healmore) ƒxƒMƒ‰ƒ}: Begirama (Firebane) ƒxƒzƒ}: Behoma (Healall) ƒCƒIƒ‰: Iora (Boom) ƒUƒIƒ‰ƒ‹: Zaoraru (Vivify) ƒMƒKƒfƒBƒ“: Gigadin (Lightning) ƒxƒzƒ}ƒYƒ“: Behomazun (Healusall) --------------------------------------------------------------------------- ‚‚‚‚: Touzoku (Thief) ƒ^ƒJ‚‚: Taka no Me (Hawk Eye: 0MP) Lv 8-Displays how far the nearest town/dungeon is (I think). –k-Kita (North), “-Minami (South), “Œ-Higashi (East), -Nishi (West). ƒtƒ[ƒ~: Furo-mi (Location: 2MP) Lv 10-Displays the name of where you are (town, dungeon, etc.), and the current floor you are on. ‚‚‚‚ ‚: Shinobi no Ashi (Shinobi Feet-0MP) Lv 13-Lower random battle rate, and works in dungeons too. ‚‚‚‚‚‚‚: Touzoku no Hana (Thief Nose: 0MP) Lv 17-Detects how many treasure chests and buried items are on the current floor. ƒŒƒ~ƒ‰[ƒ}: Remira-ma (Seek Out: 2MP) Lv 20-Chests/buried items sparkle if they are onscreen. Use this spell in conjunction with Thief Nose to find Small Medals easily. --------------------------------------------------------------------------- ‚‚‚‚‚: Shounin (Merchant) ‚ ‚‚‚: Anahori (Dig Hole: 0MP) Lv 12-Try to find gold and items like Medical Herbs by digging into the ground. ‚‚‚‚: Oogoe (Loud Voice: 15MP) Lv 17-Summons the last shop visited. --------------------------------------------------------------------------- ‚ ‚‚‚‚: Asobinin (Goof-Off) ‚‚‚‚: Kuchibue (Whistle: 0MP) Lv 13-Whistle, and get into a fight instantly. --------------------------------------------------------------------------- •Š-Buki (Weapons) This is the order I found these in, and is probably not a complete list. I did my best at translating. HR=Hero, SR=Soldier, FR=Fighter, PR=Priest, MA=Magician, SG=Sage, MR=Merchant GF=Goof Off, TH=Thief What everything means: name/romanji/translation/cost to buy ( a '-' in buy/sell value means it cannot be bought or sold; Example: -/2000: cannot buy, but can sell for 2000 gold)/selling value/added attack power/which classes can equip. ‚‚‚‚‚‚: Hinoki no Bou (Cypress Stick) 5/3. +2 All ‚‚‚‚: Konbou (Club) 30/22. +7 HR, SR, FR, PR, SG, MR, GF ‚‚‚‚‚‚: Dou no Tsurugi (Copper Sword) 100/75. +12 HR, SR, FR, PR, SG, MR, GF ƒuƒƒ“ƒYƒiƒCƒt: Bronzunaifu (Bronze Knife) 80/60. +8 MA, GF, TH ‚‚‚‚‚: Kusarigama (Chain Sickle) 320/240. +18 All but MA ‚‚‚‚‚: Toge no Muchi (Thorn Whip) -/240. HR, MA, SG, GF, TH Attacks one enemy group. ‚‚‚‚ƒiƒCƒt: Seinarunaifu (Sacred Knife) 200/150. +14 All ‚‚‚‚‚‚‚: Hagane no Tsurugi (Steel Sword) 1300/975 +33 HR, SR, FR, SG, ‚‚‚‚‚: Tetsu no Yari (Iron Spear) 650/487. +26 HR, SR, FR, PR, SG, MR, GF ‚‚‚‚‚: Tetsu no Tsume (Iron Claw) 870/652. +25 FR ƒ`ƒF[ƒ“ƒNƒƒX: Che-nkurosu (Chain Cross) 1000/750. +27 SG, MR, GF, TH Attacks one enemy group. ƒu[ƒƒ‰ƒ“: Bu-meran (Boomerang) -/412. +19 HR, MA, MR, GF, TH Attacks all enemies. ‚‚‚‚: Dokubari (Poison Needle) 10/7. +10 MA, TH Random instant death to an enemy. ‚‚‚ƒIƒm: Tetsu no Ono (Iron Axe) 2500/1875. +38 HR, SR, FR, MR, GF ƒz[ƒŠƒ‰ƒ“ƒX: Ho-riransu (Holy Lance) 2300/1675. +35 PR, SG ‚‚‚‚‚‚‚: Madoushi no Tsue (Wizard Staff) 1500/1125. +14 MA, SG Casts ƒƒ‰-Mera (Blaze) when used as an item in battle. ƒ‚[ƒjƒ“ƒOƒXƒ^[: Mo-ningusuta- (Morning Star) 1700/1275. +30 PR, SG Hits one group of monsters in battle. ‚‚‚‚‚‚‚: Mafuuji no Tsue (Staff of Silence) 3300/2775. +20 MA, PR, SG Casts ƒ}ƒzƒg[ƒ“-Mahotoon (Stopspell) when used as an item in battle. ƒ‹[ƒ“ƒXƒ^ƒt: Ru-nsutafu (Rune Staff) -/5100. +40 MA, PR, SG ‚‚‚‚ƒu[ƒƒ‰ƒ“: Yaiba no Bu-meran (Blade Boomerang) -/900. +24 HR, MA, MR, GF, TH Attacks all enemies. ‚‚‚‚‚‚: Hagane no Muchi (Steel Whip) 3100/2325. +40 HR, SG, GF, TH ‚‚‚‚‚: Oobasami (Giant Shears) 4700/3525. +47 SR ‚‚‚‚‚‚‚: Ougon no Tsume (Gold Claw) -/6000. +50 FR In the original version of the game, when this weapon is equipped, or even in the party's possession, the encounter rate skyrocketed (a fight every 1-2 steps). In this version, the encounter rate does not seem to change at all once you get out of the pyramid. ‚‚‚‚‚‚‚: Riryoku no Tsue (Force Staff) 2500/1875. +65 MA, PR, SG Uses 3 MP to add 3 Attack Power every time it is used to fight with in a battle. Resets to +65 after each battle. ‚‚‚‚‚‚‚‚: Hagane no Harisen (Steel Needle) 1300/975. +31 MR, GF ‚‚‚‚‚‚: Sabaki no Tsue (Staff of Judgement) 2700/2025. +37 PR, SG Casts ƒoƒM-Bagi (Infernos) when used as an item in battle. ƒpƒ[ƒiƒbƒNƒ‹: Pawa-nakkuru (Power Knuckle) 7100/5325. +40 FR, TH ƒ]ƒ“ƒrƒLƒ‰[: Zonbikira- (Zombie Killer) 9800/7350. +67 HR, SR, PR, SG, MR Effective on undead monsters. ƒoƒgƒ‹ƒAƒbƒNƒX: Batoruakkusu (Battle Axe) 8700/6525. +60 SR ‚‚‚‚‚‚‚: Ikazuchi no Tsue (Thunder Staff) -/1875. +45 MA, SG Casts ƒxƒMƒ‰ƒ}-Begirama (Firebane) when used as an item in battle. ƒAƒTƒVƒ“ƒ_ƒK[: Asashindaga- (Assassin Dagger) -/4125. +25 MA, TH Randomly kill an enemy instantly. ‚‚‚‚ƒu[ƒƒ‰ƒ“: Hono'o no Bu-meran (Flame Boomerang) 6500/4875. +42 HR, MA, MR, GF, TH Attacks all enemies. ƒhƒ‰ƒSƒ“ƒeƒCƒ‹: Doragonteiru (Dragon Tail) -/4950. +52 HR, SR, SG, GF, TH Attacks one enemy group. ‚‚‚‚‚‚‚: Kusanaki no Ken (Grass Cutter Sword) -/750 +65 HR, SR, SG Casts ƒ‹ƒJƒiƒ“: Rukanan (Defense) when used as an item in battle. ‚‚‚‚‚‚‚‚: Seigi no Soroban (Abacus of Virtue) -/18,750. +110 MR ƒEƒI[ƒnƒ“ƒ}[: Uo-hanma (War Hammer) 9500/7125. +70 SR ƒhƒ‰ƒSƒ“ƒLƒ‰[: Doragonkira- (Dragon Killer) 15,000/11,250. +79 HR, SR Effective against dragons. ‚‚‚‚‚‚‚‚: Mahou no Soroban (Magic Abacus) 7700/5775. +45 MR ‚‚‚‚‚‚: Nemuri no Tsue (Sleep Staff) 4200/3150. +30 MA, PR, SG ƒKƒCƒA‚‚‚‚: Gaia no Tsurugi (Sword of Gaia) -/-. +51 HR, SR Use in the volcano south of Assaram to enter the Necrogond. ‚‚‚‚‚‚‚: Inazuma no Ken (Lightning Sword) -/5625. +82 HR, SR Casts ƒCƒIƒ‰-Iora (Boom) when used as an item in battle. ‚‚‚‚ƒIƒm: Majin no Ono (Devil Axe) -/375 +105 SR ‚‚‚‚‚‚‚: Yuuwaku no Ken (Temptation Sword) -/7350. +50 SR, MR, GF, TH Casts ƒƒ_ƒpƒj-Medapani (Chaos) when used as an item in battle. Can only be equipped and used by females. ‚‚‚‚‚‚‚: Fubuki no Tsurugi (Blizzard Sword) 23,000/17,250. +90 HR, SR Casts ƒ}ƒqƒƒƒh: Mahyado (Snowstorm) when used as an item in battle. ‚‚‚‚‚‚‚: Kenja no Tsue (Sage's Staff) 15,000/11,250. +50 MA, PR, SG Casts ‚ƒzƒCƒ~: Behoimi (Healmore) in battle. ‚‚‚‚‚‚‚: Hayabusa no Ken (Falcon Sword) 25,000/18,750. +5 HR, SG, MR,TH Attack two times per round. ƒoƒXƒ^[ƒhƒ\[ƒh: Basuta-doso-do (Bastard Sword) 31,000/23,250. +105 HR, SR ƒhƒ‰ƒSƒ“ƒNƒƒE: Doragon Kurou (Dragon Claw) -/12,750. +85 FR, TH Effective against dragons. ‚‚‚‚‚‚‚: Hakai no Tsurugi (Destruction Sword) -/33,750. +110 HR, SR Cursed. Randomly unable to move in battle. ‚‚‚‚‚‚‚: Ouja no Ken (King Sword) 35,000/-. +120 HR Casts ƒoƒMƒNƒƒX: Bagikurosu (Infermost) when used as an item in battle. ‚‚‚‚‚‚‚: Raijin no Ken (Thunder God Sword) 65,000/48,750 HR, SR Casts ƒxƒMƒ‰ƒSƒ“: Begiragon (Firevolt) when used as an item in battle. ‚‚‚‚‚‚‚: Fukkatsu no Tsue (Revival Staff) -/33,750 +33 PR, SG Casts ƒUƒIƒ‰ƒ‹: Zaoraru (Vivify) when used as an item in battle. ‚‚‚‚‚‚‚: Moroha no Tsurugi (Double-Edged Sword) -/3750. +115 HR, SR Cursed. For each attack, about 25% of the damage dealt is also received by the attacker. ƒOƒŠƒ“ƒKƒ€‚ƒ€ƒ`: Guringamu no Muchi (Gringam Whip) -/2100. +105 HR, SR, SG, GF, TH Attacks one enemy group. ‚‚‚‚‚‚‚: Sazanami no Tsue (Staff of Reflection) -/5250. +33 MA, PR, SG Casts ƒ}ƒzƒJƒ“ƒ^: Mahokanta (Bounce) when used as an item in battle. ‚‚‚‚‚‚‚: Majuu no Tsume (? Claw) -/412. +95 FR, TH ‚‚‚‚‚‚‚‚‚: Hakai no Tekkyuu (Iron Ball of Destruction) -/27,750. HR, SR, FR, SG, TH +135 Attacks all enemies. --------------------------------------------------------------------------- ŠZ: Yoroi (Armor) HR=Hero, SR=Soldier, FR=Fighter, PR=Priest, MA=Magician, SG=Sage, MR=Merchant GF=Goof Off, TH=Thief This is the order I found these in, and is probably not a complete list. The #'s after name is Buy price, Sell price, points up. Oh yeah, I did my best at translating; sorry if it's not perfect, or even close. ‚‚‚‚‚: Nuno no Fuku (Clothes) 10/7. +4 All ‚‚‚‚‚‚‚: Tabibito no Fuku (Wayfarer's Clothes) 70/52. +8 HR, SR, PR, MA, SG, MR, GF, TH ‚‚‚‚‚‚: Kawa no Yoroi (Leather Armor) 150/112. +12 HR, SR, PR, SG, MR, TH ‚‚‚‚: Keikogi (Training Suit) 80/60. +10 FR, SG, GF ƒJƒ‚‚‚‚: Kame no Koura (Turtle Shell) 330/247. +15 MA, MR, GF ‚‚‚‚‚‚‚: Koura no Yoroi (Shell Armor) 350/262. +16 HR, SR, PR, SG, MR ‚‚‚‚‚‚: Tetsu no Yoroi (Iron Armor) 1100/825. +25 HR, SR, MR ‚‚‚‚: Butougi (Fighting Suit) 800/600. +23 FR, SG ƒXƒeƒeƒRƒpƒ“ƒc: Sutetekopantsu (Boxer Shorts) -/90 +10 SR, PR, MR, GF, TH (Male Only) ‚‚‚ƒhƒŒƒX: Kawa no Doresu (Leather Dress) 420/315. +15 All (Female Only) ‚‚‚‚‚‚‚: Tetsu no Maekake (Iron Apron) 700/525. +22 MR ƒ}ƒWƒJƒ‹ƒXƒJ[ƒg: Majikarusuka-to (Magical Skirt) 1500/1125. +25 All (Female Only) ‚‚‚‚‚‚‚: Kuroshouzoku (Black Outfit) 2400/1800. +29 FR, TH ‚‚‚ƒ[ƒu: Kinu no Ro-bu (Silk Robe) 1500/1125. +20 All (Female Only) ‚‚‚‚‚‚‚: Mikawashi no Fuku (Evasion Clothes) 2900/2175. +23 All ‚‚‚‚‚: Hadenafuku (Colorful Clothes) -/975. +24 GF ‚‚‚‚‚‚‚: Hagane no Yoroi (Steel Armor) 2400/1800. +32 HR, SR ‚‚‚‚‚‚‚: Mahou no Houi (Magic Robe) 4400/3300. +30 PR, SG Magic damage is lowered. ‚‚‚‚‚‚‚: Mahou no Yoroi (Magic Armor) 5800/4350 +40 HR, SR, PR, SG Magic damage is lowered. ƒp[ƒeƒB[ƒhƒŒƒX: Pa-ti-doresu (Party Dress) -/8850 +40 GF, TH ‚‚‚‚‚ƒX[ƒc: Osharenasu-tsu (Fashion Suit) -/9900. +38 GF, TH Male Only ‚‚‚‚‚‚‚: Kawa no Koshimaki (Leather Hide) 800/600 +24 HR, SR, MR, GF ‚‚‚‚‚‚: Shinobi no Fuku (Shinobi Clothes) -/3150. +58 FR, TH ‚‚‚‚‚‚‚: Daichi no Yoroi (Earth Armor) -/9000. +50 HR, SR ‚‚‚‚‚: Nuigurumi (Stuffed Doll) -/262 +35 All Look like a cat. ‚‚‚‚ƒ[ƒu: Tenshi no Ro-bu (Angel Robe) 3000/2250. +35 MA, PR, SG Instant death spells are ineffective against the wearer. ‚‚‚‚‚‚‚‚: Mahou no Maekake (Magic Apron) 9900/7425. +45 MR Magic damage lowered. ‚‚‚‚‚‚‚: Yaiba no Yoroi (Blade Armor) 6500/4875 +55 HR, SR When this armor is equipped, any physical attack done to the wearer results in a 50% backlash of damage to the attacker. ƒhƒ‰ƒSƒ“ƒƒCƒ‹: Doragonmeiru (Dragon Mail) 9800/7350. +45 HR, SR Lessens the damage of breath attacks. ‚ ‚‚‚‚‚‚: Obunaimizuki (Risky Swimsuit) 78000,58500, +1(!) All (Female Only) ‚‚‚‚‚‚‚: Mizu no Hagoromo (Water Angel's Cloth) 12,500/9375. +50 MA, SG Lessens the damage of breath/fire attacks. ‚‚‚‚‚‚‚: Jigoku no Yoroi (Hell Armor) -/5250. +65 HR, SR Cursed. ‚‚‚‚‚‚: Yami no Koromo (Dark Garment) -/12,375. FR, GF, TH ‚‚‚‚ƒhƒŒƒX: Hikari no Doresu (Light Dress) 19,000/14,250. All (Female Only) Magic damage and breath damage reduced. ƒhƒ‰ƒSƒ“ƒ[ƒu: Doragonro-bu (Dragon Robe) 27,000/20,250. MA, PR, SG Breath damage is lowered. ‚‚‚‚‚‚‚: Hikari no Yoroi (Light Armor) -/18,000. +82 HR Restore 1 HP for each step you take. Magic damage and breath attack damage is lowered. ‚‚‚‚ƒrƒLƒj: Shinpi no Bikini (Mystery Bikini) -/24,750. +92 HR, MR, SG, TH (Female Only) Restores 1 HP per step taken while wearing it. --------------------------------------------------------------------------- ‚: Tate (Shields) HR=Hero, SR=Soldier, FR=Fighter, PR=Priest, MA=Magician, SG=Sage, MR=Merchant GF=Goof Off, TH=Thief ‚‚‚‚‚: Kawa no Tate (Leather Shield) 90/67. +4 HR, SR, PR, SG, MR, GF, TH ‚‚‚‚ƒtƒ^: Onabe no Futa (Pot Lid) 50/37. +2 All ‚‚‚‚‚‚‚: Seidou no Tate (Bronze Shield) 250/187. +7 HR, SR, PR, SG, MR, TH ‚‚‚‚‚‚: Uroko no Tate (Scale Shield) 600/450. +12 HR, SR, PR, SG, MR, GF, TH ‚‚‚‚‚: Tetsu no Tate (Iron Shield) 1200/900. +20 HR, SR, MR ‚‚‚‚‚‚: Mahou no Tate (Magic Shield) 2000/1500. +25 All except MA Magic damage is lowered. ƒhƒ‰ƒSƒ“ƒV[ƒ‹ƒh: Doragonshi-rudo (Dragon Shield) 3500/2625. +32 HR, SR, TH Lessens the damage of breath attacks. ‚‚‚‚‚‚‚: Fuujin no Tate (Wind God Shield) -/577. +35 HR, SR, FR, SG, MR, GF, TH Casts ƒjƒtƒ‰ƒ€: Nifuramu (Expel) when used as an item in battle. ‚‚‚‚‚‚‚: Mikagami no Tate (Silver Shield) 8800/6600. +40 HR, SR, PR, SG, TH ‚‚‚‚‚‚: Chikara no Tate (Strength Shield) 15,000/11,250. +50 HR, SR Casts ƒxƒzƒCƒ~: Behoimi (Healmore) on the user when used in battle. ƒI[ƒKƒV[ƒ‹ƒh: O-gashi-rudo (Ogre Shield) 25,000/18,750. +60 HR, SR ‚‚‚‚‚‚: Yusha no Tate (Hero Shield) -/28,500. +65 HR ‚‚‚‚‚‚: Nageki no Tate (Grief Shield) -/7. +42 HR, SR Cursed. --------------------------------------------------------------------------- Š•-Kabuto (Helmets) HR=Hero, SR=Soldier, FR=Fighter, PR=Priest, MA=Magician, SG=Sage, MR=Merchant GF=Goof Off, TH=Thief ‚‚‚‚‚‚: Kawa no Boushi (Leather Helmet) 80/60. +2 All ƒ^[ƒoƒ“: Ta-ban (Turban) 160/120. +8 MR, GF ‚‚‚‚‚: Ki no Boushi (Wooden Helmet) 140/105. +6 HR, SR, PR, SG, MR, GF,TH ‚‚‚‚ƒt[ƒh: Kegawa no Fu-do (Fur Hood) 250/187. +10 All (Female Only) ‚‚‚‚‚‚: Tetsu no Kabuto (Iron Helmet) 1000/750. +16 HR, SR, PR, SG ‚‚‚‚‚‚‚: Kin no Kanmuri (Gold Crown) -/-. +6 All but FR ‚‚‚‚‚‚: Kuro no Zukin (Black Hood) 1200/900. +18 FR, TH ƒIƒ‹ƒeƒK‚‚‚‚: Orutega no Kabuto (Ortega's Helmet) -/6150. +30 HR ‚‚‚‚‚‚‚‚: Gin no Kamikazari (Silver Hairpin) -/570. +20 All (Female Only) ‚‚‚‚‚‚‚‚: Tongari no Boushi (Pointed Helmet) 2300/1725. +21 PR, SG, GF ‚‚‚‚‚: Tekkamen (Iron Mask) 3500/2625. +25 HR, SR ‚‚‚‚‚‚‚: Hannya no Men (Noh Mask) -/1. +255 All Confuses wearer, but if you are by yourself there are no allies to mistakenly attack... ƒVƒ‹ƒNƒnƒbƒg: Shirukuhatto (Silk Hat) -/900. +20 MR, GF (Men Only) ‚‚‚‚‚‚‚: Fukou no Kabuto (Sorrow Helmet) -/13. +35 Cursed-Luck is reduced to 0. ƒ~ƒXƒŠƒ‹ƒwƒ‹ƒ€: Misuriruherumu (Mithril Helm) 18,000/13,500. +38 HR, SR, MA, PR, SA, MR, TH ‚‚‚‚‚‚‚: Fushigi na Boushi (Mystery Hat) -/6. MA, PR, SG, MR, GF, TH Spells cost fewer MP to cast. ƒOƒŒ[ƒgƒwƒ‹ƒ€: Gure-toherumu (Great Helm) 35,000/26,250. +45 HR, SR --------------------------------------------------------------------------- ‚‚‚‚‚‚: Soshokuhin (Decorations) HR=Hero, SR=Soldier, FR=Fighter, PR=Priest, MA=Magician, SG=Sage, MR=Merchant GF=Goof Off, TH=Thief ‚‚‚‚‚‚‚: Kujikenukokoro (Tough Heart) -/187. All Stamina +10. Personality changes to ‚‚‚‚‚: Kurounin (Worldly-Wise) ‚‚‚‚‚‚‚: Usagi no Shippu (Rabbit's Tail) 270/200. All Luck +8. Personality changes to ‚‚ ‚‚‚‚-Shiawasemono (Happy Person). ƒK[ƒ^[ƒxƒ‹ƒg: Gaataaberuto (Garter Belt) -/975. All (Female Only) Defense Power +3. Personality changes to ƒZƒNƒV[ƒMƒƒƒ‹: Sekushi-gyaru (Sexy Gal). ‚‚‚ƒlƒbƒNƒŒƒX: Kin no Nekkuresu (Gold Necklace) 2000/1500. All (Male Only) Stamina +10. Personality changes to ‚‚‚‚ƒXƒPƒx: Muttsurisukebe (Sullen). ‚‚‚‚‚‚‚: Hoshifuruudewa (Falling Star Armlet) -/-. All. Agility Doubled. ‚‚‚ƒƒUƒŠƒI: Gin no Rozario (Silver Rosary) -/660. HR, SR, FR, PR, TH Defense Power +4. Personality changes to ƒƒ}ƒ“ƒ`ƒXƒg: Romanchisuto (Romantist). ƒ‹ƒr[‚‚‚‚: Rubi- no Udewa (Ruby Armlet) -/7350. All Personality changes to ‚‚‚‚‚: Mieppari (Vain). ‚‚‚‚‚‚: Ishi no Katsura (Stone Wig) -/150. HR, SR, PR, TH Defense Power +15/Cursed. Personality changes to ‚‚‚‚‚: Gankomono (Stubborn). ‚‚‚‚‚‚‚‚: Gouketsu no Udewa (Fight Armlet) -/3375. HR, SR, PR, TH Attack Power +15. ‚‚‚‚‚ƒeƒCƒAƒ‰: Ougon no Tiara (Gold Tiara) 5000/3750. All (Female Only) Luck +13 Personality changes to ‚‚‚‚‚‚: Ojousama (Ladylike). ‚‚‚‚ƒ^ƒgƒE: Ikari no Tatou (Fury Tattoo) -/825. All Attack Power +8. ‚‚‚‚‚‚‚: Chikara no Yubiwa (Power Ring) -/262. All Attack Power +7. Personality changes to ‚‚‚‚‚‚: Chikarajiman (Braggart). ƒwƒrƒƒ^ƒ‹ƒŠƒ“ƒO: Hebimetaruringu (Heavy Metal Ring) -/510. HR, SR, PR, TH Agility +10. Personality changes to ‚‚‚‚‚‚‚‚: Ippikiookami (Lone Wolf). ƒCƒ“ƒeƒŠ‚‚‚: Interimegane (Intelli-Glasses) -/1275. All Intelligence +15. Personality changes to ‚‚‚‚‚‚‚: Zunoumeiseki (Clear-Headed). ‚‚‚ ‚ƒŠƒ“ƒO: Hakuairingu (Benevolent Ring) -/495. All Intelligence +15. Personality changes to ‚‚‚‚‚‚: Yasashiihito (Gentle). ƒ‚ƒqƒJƒ“‚ƒP: Mohikan no Ke (Mohican Hair) 60/45. All Defense Power +2. Personality changes to ‚‚‚‚‚‚‚-Ochoushimono (Frivolous). ƒpƒ[ƒxƒ‹ƒg: Pawa-beruto (Power Belt) -/3375. All Stamina +15. ‚‚‚‚ƒŠƒ“ƒO: Hayate no Ring (Quick Ring) -/2325. All Agility +15. Personality changes to ‚‚‚‚‚‚: Subashikkoi (Nimble). ƒ‹[ƒYƒ\ƒbƒNƒX: Ru-zusokkusu (Loose Socks) -/ . All Defense Power +5. ‚‚‚‚‚ƒoƒ“ƒ_ƒi: Shippuu no Bandana (Gale Bandana) -/727. All Agility +30. Personality changes to ‚‚‚‚‚‚‚: Denkousekka (Lightning Speed). ‚‚‚ƒNƒ`ƒoƒV: Kin no Kuchibashi (Gold Beak) -/5775. All (Male Only) Luck +20. Personality changes to ƒ‰ƒbƒL[ƒ}ƒ“: Rakki-man (Lucky Man). ‚‚‚‚‚: Oshaburi (Pacifier) -/307. All Personality changes to ‚ ‚‚‚‚‚: Amaenbou (Spoiled Child). ‚‚‚‚ƒoƒ“ƒh: Usamimibando (? Band) -/390. MR, GF (Female Only) Defense Power +15. ‚‚‚‚ƒŠƒ“ƒO: Nigenigeringu (Flee Ring) -/75. All Agility +7 Cursed. Personality changes to ‚‚‚‚‚: Ikujinashi (Coward). ‚‚‚‚‚‚‚: Inochi no Yubiwa (Life Ring) -/1800. All Vitality +30. Restores 1 HP for each step you walk. ‚‚‚‚‚‚‚: Seinarumamori (Sacred Talisman) -/-. HR Luck +30, and protects against instant death spells. --------------------------------------------------------------------------- Items This is the order I found these in. The numbers after the name is Buy price, Sell price, followed by effect. Oh yeah, and I did my best at translating; I'm sorry if it's not perfect, or even close. I know there are a lot of books in bookshelves; I will include the buy/sell price for them. Use the book, and check out Alex Jackson's Seikaku System Faq to see what your character's personality changes to, and what stats are affected. Items ‚‚‚‚‚‚: Chikara no Tane (Strength Seed) -/180 Increases the user's ‚‚‚: Chikara (Strength). ‚‚‚‚: Yakusou (Medical Herb) 8/6 Heal some HP. ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) 10/7 Cures ‚‚: Doku (Poison) Status. ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) 25/18 Warp to a town you've visited. ‚‚‚‚: Seisui (Holy Water) 20/15 Keeps weak enemies away for a period of time. ‚‚‚‚‚‚‚: Subayasa no Tane (Agility Seed) -/60 Increases the user's ‚‚‚‚: Subayasa (Agility). ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) 30/22 Cure Numb Status. ‚‚‚‚‚‚‚: Kashikosa no Tane (Intelligence Seed) -/120 Increases the user's ‚‚‚‚: Kashikosa (Intelligence). ‚‚‚‚‚‚: Sugorokuken (Sugoruku Ticket) -/37 Allows you to play the Sugoroku board game 1 time per ticket. ‚‚‚‚‚‚‚: Inochi no Kinomi (Life Nut) -/150 Increases the user's ‚‚‚‚HP: SaidaiHP (Maximum HP). ‚‚‚‚‚‚‚: Inori no Yubiwa (Prayer Ring) 2500/1875. Restores MP, but can break. ‚‚‚‚‚‚: Dokuga no Kona (Poison Powder) 310/232 Same effect as the ƒƒ_ƒpƒj: Medapani (Chaos) spell. ‚‚‚‚‚‚‚: Madarakumoito (Spider's Web) 35/26 Same effect as the ƒ{ƒ~ƒIƒX: Bomiosu (Slow) spell. ƒXƒ^ƒ~ƒi‚‚‚: Sutamina no Tane (Stamina Seed) -/90 Increases the user's ‚‚‚‚‚: Tairyoku (Stamina). ‚‚‚‚‚‚‚: Sekaiju no Ha (World Leaf) -/3 Revives a dead party member. ƒ‰ƒbƒN‚‚‚: Rakku no Tane (Luck Seed) -/45 Increases the user's ‚‚‚‚‚: Unnoyosa (Luck). ‚‚‚‚‚‚‚: Fushigi na Kinomi (Mystery Nut) -/60 Increases the users ‚‚‚‚MP: SaidaiHP (Maximum MP). ‚‚‚‚‚‚: Kiesarisou (Invisibility Herb) 300/225 Renders the party invisible. ‚‚‚‚‚‚: Inochi no Ishi (Life Stone) 800/600 Shatters in place of the holder when instant death spells are cast successfully. --------------------------------------------------------------------------- Event Items ‚‚‚‚ƒƒ_ƒ‹: Chiisanamedaru (Small Medal) Find them and trade them in at the well of Aliahan for rare goods. ‚‚‚‚‚‚‚: Touzoku no Kagi (Thief Key) Found in the Tower of Najima 4F. Unlocks wooden doors. ‚‚‚‚‚‚: Mahou no Tama (Magic Ball) Found in Reeve. Used to get into the Cave of Enticement, east of Aliahan. ‚‚‚‚ƒ‹ƒr[: Yumemirurubi- (Dream Ruby) Found in the Lake Cavern. Show it to the Elf Queen to trade for Wake-Up Powder. ‚‚‚‚‚‚: Mezame no Kona (Wake-Up Powder) Received from the Elf Queen after giving her the Dream Ruby. Wake up Noaniels with this. ‚‚‚‚‚‚: Mahou no Kagi (Magic Key) Found in the Pyramid 3F. Unlocks silver and wooden doors. ‚‚‚‚‚‚: Ou no Tegami (King's Letter) Given to you by the King of Portoga. Give this to Norud the Dwarf to go through the cave to Baharata in the east. ‚‚‚‚‚‚: Satori no Sho (Book of Enlightenment) Found in the Tower of Garuna 2F. You need this in order for any non-Goof-Off character to become a Sage. ‚‚‚‚‚‚: Kurokoshou (Black Pepper) Given to the party by Gupta after rescuing him and Tania from Kandata in the cave east of Baharata. Give to Portoga's King to get your ship. ‚‚‚ƒ‰ƒ“ƒv: Yami no Ranpu (Darkness Lamp) Found in Tedan. Turn day into night whenever you want (does not work in caves or Alefgard). ‚‚‚‚‚‚: Kawaki no Tsuba (Vase of Drought) Found in Eginbear Castle. Use at the shoals south of Aliahan to find the Final Key shrine. ‚‚‚‚‚‚: Saigo no Kagi (Final Key) Found in the Final Key Shrine. Unlocks any door. ƒŒƒbƒhƒI[ƒu: Redoo-bu (Red Orb) Found in the Pirate's Den, under a boulder. Use at Leiamland along with the other orbs. ƒOƒŠ[ƒ“ƒI[ƒu: Guri-no-bu (Green Orb) In the hands of the Tedan's town prisoner. ‚‚‚‚‚‚‚: Yamabiko no Fue (Echo Flute) Found in the Tower of Arp 3F. Play and it will echo if an Orb is nearby. ƒp[ƒvƒ‹ƒI[ƒu: Pa-puruo-bu (Purple Orb) Beat Orochi the 2nd time in Jipangu and it will leave it in a chest. Use at Leiamland along with the other orbs. ƒuƒ‹[ƒI[ƒu: Buru-o-bu (Blue Orb) Inside the Navel of the Earth cave in Lancel. Use at Leiamland along with the other orbs. ƒ‰[‚‚‚‚: Ra- no Kagami (Ra Mirror) Found in the Ra Cave B3. Use on the King of Samanao at night and get ready... ‚‚‚‚‚‚: Henge no Tsue (Staff of Change) Found in a chest after killing the Boss Troll. Change how you look; use at the Village of Elves to buy items from the shop there. Also used to trade for the Sailor Bone. ƒCƒGƒ[ƒI[ƒu: Iero-o-bu (Yellow Orb) Behind Merchant's "throne" in the New Town. Use at Leiamland along with the other orbs. ‚‚‚‚‚‚‚: Funanori no Hane (Sailor's Bone) Found in Greenlad. Finds the Phantom Ship's location (near Romaly.) ‚ ‚‚‚‚‚‚: Ai no Omoide (Love Memory) Found on the Phantom Ship B1. Use to get rid of Olivia's curse to find the Gaia Sword. ƒKƒCƒA‚‚‚‚: Gaia no Tsurugi (Sword of Gaia) Found next to Simon's corpse in the Shrine Jail. Use at the Volcano to get to the Necrogond Cave. ƒVƒ‹ƒo[ƒI[ƒu: Shiruba-o-bu (Silver Orb) After beating the Necrogond cave, enter the shrine to the northeast, then talk to the man there. Use at Leiamland along with the other orbs. ‚‚‚‚‚‚: Hikari no Tama (Light Ball) Given to the party by the Dragon Queen'. Use it on Zoma to make him easier to kill. ‚‚‚‚‚‚‚: Taiyou no Ishi (Sun Stone) Found in Radatoum Castle. Casts ƒUƒƒn: Zameha (Awake) when used as an item in battle. ‚‚‚‚‚‚‚: Gin no Tategoto (Silver Harp) Found at Garin's house. Instant fights. ƒIƒŠƒnƒ‹ƒRƒ“: Oriharukon (Oricon) Found in Domdora. Sell it in Maira, save the game, reset, go back to Maira, and buy the King Sword. ‚‚‚‚‚‚‚: Yousei no Fue (Fairy Flute) Found in Maira. Casts ƒ‰ƒŠƒz[: Rariho- (Sleep) when used in battle. Also frees Rubiss from her stone curse. ‚‚‚‚‚‚‚: Seinarumamori (Sacred Talisman) Received from Rubiss after breaking her curse. Luck +30, and protects against instant death spells. ‚ ‚‚‚‚‚‚: Amagumo no Tsue (Rain Staff) Found in a shrine south of Merkido. Casts ƒ}ƒzƒg[ƒ“: Mahoto-n (Stopspell) when used as an item in battle. ‚‚‚‚‚‚: Niji no Shizuku (Rainbow Drop) Found in the shrine south of Rimuldar. Use this to create a bridge near Zoma's Castle. ‚‚‚‚‚‚‚: Kenja no Ishi (Sage Stone) Found in Zoma's Castle B4. Casts ƒxƒzƒ}ƒ‰[: Behomara- (Healus) when used as an item in battle. ƒS[ƒ‹ƒhƒp[ƒX: Go-rudopa-su (Gold Pass) Given to the party by the Small Medal Man in Aliahan after he receives 100 Small Medals. You get infinite chances to go and play the Sugoroku game with this item. --------------------------------------------------------------------------- Book List Please refer to Alex Jackson's Seikaku System FAQ for how the different personalities affect level up stats. ‚‚‚‚‚‚‚: Chikara no Himitsu (Strength Secret) -/52 Found in Reeve and Luzami. When used, personality changes to ‚‚‚‚‚‚: Chikarajiman (Braggart). ‚‚‚‚‚‚‚: Otenba Jiten (Tomboy Encyclopedia) -/60 Found in Tower of Najima, 4F. Also found in a bookshelf in the shrine east of Isis. When used, personality changes to ‚‚‚‚: Otenba (Tomboy). ‚ ‚‚‚‚‚‚‚‚: Atama ga Saeru Hon (Clear Head Book) -/75 Found in the church in Romaly. Also found in a bookcase in Isis. When used, personality changes to ‚‚‚‚: Kiremono (Sharp Person). ‚‚‚‚‚‚‚: Zurukko no Hon (? Book) -/60 Found in a bookshelf in Romaly Castle, and a bookshelf in the King of Samanosa's bedroom. When used, personality changes to ‚‚‚‚‚‚: Nukemeganai (Cunning). ‚‚‚‚‚‚‚‚‚: Kanashii Monogatari (Sad Story) -/37 Found in a bookshelf in Noaniel and Portoga. When used, personality changes to ‚‚‚‚: Nakimushi (Crybaby). ‚‚‚100‚‚: Yuuki 100 bai (Courage x 100) -/67 Found in the well in Isis. When used, personality changes to ‚‚‚‚‚‚: Inochishirazu (Daredevil). ‚‚‚‚‚ ‚‚: Maketaraakan (?) -/22 Found in a bookshelf in Isis. When used, personality changes to ‚‚‚‚‚‚: Makezugirai (Determined). ƒ†[ƒ‚ƒA‚‚‚: Yu-moa no Hon (Humor Book) -/45 Found in the Magic Key locked room in Assaram. When used, personality changes to ‚‚‚‚‚‚‚: Ochoushimono (Frivolous). ‚‚‚‚‚‚‚‚‚: Shukujohe no Michi (Lady Doctrine) -/112 Found in a bookcase in Eginbear. When used, personality changes to ‚‚‚‚‚‚: Ojousama (Ladylike). ‚‚‚‚‚‚‚: Kaiun no Hon (Better Fortune Book) -/45 Found in a bookcase in Luzami. Also found in a bookcase in Radatoum. When used, personality changes to ‚‚ ‚‚‚‚: Shiawasemono (Fortunate). ‚‚‚‚‚‚‚‚‚: Yasashiku Nareru Hon (Promiscuous Book) 90/67 Bought in the Village of Elves. When used, personality changes to ‚‚‚‚‚‚: Yasashiihito (Promiscuous). ‚ ‚‚‚‚‚‚‚‚: Amaenbou Jiten (Spoiled Child Encyclopedia) -/45 Found in a bookcase in Radatoum. When used, personality changes to ‚ ‚‚‚‚‚: Amaenbou (Spoiled Child) ‚‚‚‚‚‚‚‚: Gouketsu no Himitsu (Heroic Secret) -/150 Found in a bookcase in Merkido. When used, personality changes to ‚‚‚‚: Gouketsu (Heroic). ƒGƒbƒ`‚‚‚: Ecchi na Hon (Pornography Book) -/150 Wished for from the God Dragon. When used by males, personality changes to ‚‚‚‚ƒXƒPƒx: Muttsurisukebe (Sullen). When used by females, personality changes to ƒZƒNƒV[ƒMƒƒƒ‹: Sekushi-gyaru (Sexy Gal). --------------------------------------------------------------------------- Town Shops List ƒAƒŠƒAƒnƒ“: Ariahan (Aliahan) Inn: $2 per person. House of Healing: yes Weapon Shop ‚‚‚‚‚‚: Hinoki no Bou (Cypress Stick) $5 ‚‚‚‚: Konbou (Club) $30 ‚‚‚‚‚‚: Dou no Tsurugi (Copper Sword) $100 ‚‚‚‚‚: Nuno no Fuku (Clothes) $10 ‚‚‚‚‚‚: Tabibi no Fuku (Wayfarer's Clothes) $70 ‚‚‚‚‚‚: Kawa no Yoroi (Leather Armor) $150 ‚‚‚‚‚: Kawa no Tate (Leather Shield) $90 Item Shop ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚ƒtƒ^: Onabe no Futa (Pot Lid) $50 ƒŒ[ƒx: Re-be (Reeve) Inn: $2 per person. House of Healing: yes Weapon Shop ƒuƒƒ“ƒYƒiƒCƒt: Bronzunaifu (Bronze Knife) $80 ‚‚‚‚‚‚: Dou no Tsurugi (Copper Sword) $100 ‚‚‚‚‚: Kusarigama (Chain Sickle) $320 ‚‚‚‚: Keikogi (Training Suit) $80 ‚‚‚‚‚‚: Kawa no Yoroi (Leather Armor) $150 ƒJƒ‚‚‚‚: Kame no Koura (Turtle Shell) $330 ‚‚‚‚‚‚: Kawa no Boushi (Leather Helmet) $80 Item Shop ƒ^[ƒoƒ“: Ta-ban (Turban) $160 ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ƒƒ}ƒŠƒA: Romaria (Romaly) Inn: $3 per person. House of Healing: yes -Fight Ring- Weapon Shop ‚‚‚‚ƒiƒCƒt: Seinarunaifu (Sacred Knife) $200 ‚‚‚‚‚: Kusarigama (Chain Sickle) $320 ‚‚‚‚‚: Tetsu no Yari (Iron Spear) $650 ‚‚‚‚‚‚: Kawa no Yoroi (Leather Armor) $150 ‚‚‚‚‚‚‚: Koura no Yoroi (Shell Armor) $350 ‚‚‚‚‚‚‚: Kusarikatabira (Chain Mail) $480 ‚‚‚‚‚‚‚: Seidou no Tate (Bronze Shield) $250 Item Shop ‚‚‚‚‚‚‚: Tetsu no Maekake (Iron Apron) $700 ‚‚‚‚‚‚: Kawa no Boushi (Leather Helmet) $90 ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 ƒJƒU[ƒu: Kaza-bu (Kazab) Inn: $4 per person. House of Healing: yes Weapon Shop ‚‚‚‚‚: Tetsu no Yari (Iron Spear) $650 ‚‚‚‚‚: Tetsu no Tsume (Iron Claw) $870 ƒ`ƒF[ƒ“ƒNƒƒX: Che-nkurosu (Chain Cross) $1000 ‚‚‚‚‚‚: Tetsu no Yoroi (Iron Armor) $1100 ‚‚‚‚: Budougi (Fighting Suit) $800 ‚‚‚‚‚‚‚: Seidou no Tate (Bronze Shield) $250 ‚‚‚‚‚‚: Uroko no Tate (Scale Shield) $600 Item Shop ‚‚‚‚‚: Ki no Boushi (Wooden Helmet) $140 ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 ‚‚‚‚‚‚‚: Usagi no Shippo (Rabbit's Tail) $270 ƒmƒAƒj[ƒ‹: Noanii-u (Noaniel) Inn: $5 per person. House of Healing: no Item Shop ‚‚‚‚‚‚‚: Hagane no Tsurugi (Steel Sword) $1300 ‚‚‚‚‚‚‚: Madoushi no Tsue (Wizard Staff) $1500 ‚‚‚‚‚‚‚: Mikawashi no Fuku (Evasion Clothes) $2900 ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 ‚‚‚‚‚‚‚: Madarakumoito (Spider's Web) $35 ƒAƒbƒTƒ‰[ƒ€: Asara-mu (Assaram) Inn: $7 per person. House of Healing: yes Weapon Shop 1-No Haggle (Open only at night.) ‚‚‚‚ƒiƒCƒt: Seinarunaifu (Sacred Knife) $200 ‚‚‚‚‚: Kusarigama (Chain Sickle) $320 ‚‚‚‚‚: Tetsu no Yari (Iron Spear) $650 ƒ`ƒF[ƒ“ƒNƒƒX: Che-nkurosu (Chain Cross) $1000 ‚‚‚‚‚: Tetsu no Tsume (Iron Claw) $870 ‚‚‚ƒIƒm: Tetsu no Ono (Iron Axe) $2500 Weapon Shop 2-Haggle (Say no 3 times for "lowest price".) ‚‚‚‚‚‚‚: Madoushi no Tsue (Wizard Staff) $3000 ƒz[ƒŠ[ƒ‰ƒ“ƒX: Ho-ri-ransu (Holy Lance) $4600 ‚‚‚ƒIƒm: Tetsu no Ono (Iron Axe) $5000 ƒ}ƒWƒJƒ‹ƒXƒJ[ƒg: Majikarusuka-to (Magical Skirt) $3000 ‚‚‚‚‚‚‚: Kuroshouzoku (Black Outfit) $4800 ‚‚‚‚‚‚: Tetsu no Kabuto (Iron Helmet) $2000 Weapon Shop 3-No Haggle ‚‚‚‚‚‚‚: Kusarikatabira (Chain Mail) $480 ‚‚‚‚‚‚: Tetsu no Yoroi (Iron Armor) $1100 ‚‚‚‚‚‚‚: Seidou no Tate (Bronze Shield) $250 ‚‚‚‚‚‚: Uroko no Tate (Scale Shield) $600 ‚‚‚‚‚‚‚: Tetsu no Maekake (Iron Apron) $700 ‚‚‚‚ƒt[ƒh: Kegawa no Fu-do (Fur Hood) $250 Item Shop 1-No Haggle ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 Item Shop 2-Haggle (Say no 3 times for "lowest price".) ‚‚‚‚: Yakusou (Medical Herb) $16 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $20 ‚‚‚‚: Seisui (Holy Water) $40 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $50 ‚‚‚‚‚‚‚: Madarakumoito (Spider's Web) $70 ‚‚‚ƒlƒbƒNƒŒƒX: Kin no Nekkuresu (Gold Necklace) $2000 ƒCƒVƒX: Ishisu (Isis) Inn: $10 per person. House of Healing: yes -Fight Ring- Weapon Shop ‚‚‚‚‚‚‚: Hagane no Tsurugi (Steel Sword) $1300 ƒz[ƒŠ[ƒ‰ƒ“ƒX: Ho-ri-ransu (Holy Lance) $2300 ‚‚‚ƒIƒm: Tetsu no Ono (Iron Axe) $2500 ‚‚‚‚‚‚: Tetsu no Yoroi (Iron Armor) $1100 ‚‚‚ƒ[ƒu: Kinu no Ro-bu (Silk Robe) $1500 ‚‚‚‚‚: Tetsu no Tate (Iron Shield) $1200 ‚‚‚‚‚‚: Tetsu no Kabuto (Iron Helmet) $1000 Item Shop-There are 2, but they sell the same stuff. ƒ^[ƒoƒ“: Ta-ban (Turban) $160 ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 ƒ|ƒ‹ƒgƒK-Porutoga (Portoga) Inn: $10 per person. House of Healing: no Weapon Shop ‚‚‚‚‚‚‚: Hagane no Tsurugi (Steel Sword) $1300 ‚‚‚ƒIƒm: Tetsu no Ono (Iron Axe) $2500 ‚‚‚‚‚‚: Hagane no Muchi (Steel Whip) $3100 ‚‚‚‚‚‚: Tetsu no Yoroi (Iron Armor) $1100 ‚‚‚‚‚: Tetsu no Tate (Iron Shield) $1200 ‚‚‚‚‚‚‚: Kuroshouzoku (Black Outfit) $2400 Item Shop ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 ƒoƒnƒ‰ƒ^: Baharata Inn: $12 per person. House of Healing: yes Weapon Shop ƒ‚[ƒjƒ“ƒOƒXƒ^[: Mo-ningusuta- (Morning Star) $1700 ‚‚‚‚‚: Oobasami (Giant Shears) $4700 ‚‚‚‚‚‚‚: Riryoku no Tsue (Force Staff) $2500 ‚‚‚‚‚‚‚: Hagane no Yoroi (Broad Armor) $2400 ‚‚‚‚‚‚: Mahou no Tate (Magic Shield) $2000 ‚‚‚‚‚: Kurozukin (Black Hood) $1200 Item Shop ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 ‚‚‚‚‚‚‚: Madarakumoito (Spider's Web) $35 ƒ€ƒIƒ‹: Muoru (Muor) Inn: $12 per person. House of Healing: yes Weapon Shop ‚‚‚‚‚‚‚‚: Hagane no Harisen (Steel Needle) $1300 ‚‚‚‚‚‚: Sabaki no Tsue (Staff of Judgement) $2700 ‚‚‚‚‚: Oobasami (Giant Shears) $4700 ‚‚‚‚‚‚‚: Mikawashi no Fuku (Evasion Clothes) $2900 ‚‚‚‚‚‚‚: Kuroshouzoku (Black Outfit) $2400 ‚‚‚‚‚‚: Mahou no Tate (Magic Shield) $2000 Item Shop ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 ‚‚‚‚‚‚: Dokuga no Kona (Poison Powder) $310 ƒeƒ_ƒ“: Tedan (Tedan) Weapon Shop-Open at night only. ƒ‚[ƒjƒ“ƒOƒXƒ^[: Mo-ningusuta- (Morning Star) $1700 ‚‚‚‚‚‚: Hagane no Muchi (Steel Whip) $3100 ‚‚‚‚‚: Oobasami (Giant Shears) $4700 ƒ}ƒWƒJƒ‹ƒXƒJ[ƒg: Majikarusuka-to (Magical Skirt) $1500 ‚‚‚‚‚‚‚: Mahou no Houi (Magic Robe) $4400 ‚‚‚‚‚‚‚: Mahou no Yoroi (Magic Armor) $5800 ‚‚‚‚‚‚‚: Tongariboushi (Pointed Helmet) $2300 ƒX[: Suu (Sioux) Inn: $5 per person. House of Healing: no Weapon Shop ‚‚‚‚: Konbou (Club) $30 ‚‚‚‚: Dokubari (Poison Needle) $10 ƒoƒgƒ‹ƒAƒbƒNƒX: Batoruakkusu (Battle Axe) $8700 ‚‚‚‚‚‚‚: Kawa no Koshimaki (Leather Hide) $800 ‚‚‚‚‚: Hadenafuku (Colorful Clothes) $1300 ‚‚‚‚‚‚: Mahou no Tate (Magic Shield) $2000 Item Shop ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 ‚‚‚‚‚: Doku no Kona (Poison Powder $310 ‚‚‚‚‚‚: Kiesarisou (Invisibility Herb) $300 ƒ‚ƒqƒJƒ“‚ƒP: Mohikan no Ke (Mohican Hair) $60 ‚‚‚‚‚‚‚‚: Gin no Kamikazari (Silver Hairpin) $760 ƒ‰ƒ“ƒV[ƒ‹: Ranshi-ru (Lancel) Inn: $15 per person. House of Healing: no Weapon Shop ‚‚‚‚‚‚: Hagane no Muchi (Steel Whip) $3100 ‚‚‚‚‚‚: Ookanazuchi (Giant Hammer) $6500 ƒpƒ[ƒiƒbƒNƒ‹: Pawa-nakkuru (Power Knuckle) $7100 ‚‚‚‚‚‚‚: Mikawashi no Fuku (Evasion Clothes) $2900 ‚‚‚‚‚‚‚: Mahou no Houi (Magic Robe) $4400 ‚‚‚‚‚‚‚: Mahou no Yoroi (Magic Armor) $5800 ‚‚‚‚‚: Tekkamen (Iron Mask) $3500 Item Shop ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚‚‚: Kiesarisou (Invisibility Herb) $300 ƒTƒ}ƒ“ƒIƒT: Samanosa (Samanosa) Inn: $20 per person House of Healing: yes -Fight Ring- Weapon Shop ‚‚‚‚‚‚: Sabaki no Tsue (Staff of Judgement) $2700 ƒpƒ[ƒi[ƒNƒ‹: Pawa-nakkuru (Power Knuckle) $7100 ƒ]ƒ“ƒrƒLƒ‰[: Zonbikira- (Zombie Killer) $9800 ‚‚‚‚‚‚‚: Mahou no Yoroi (Magic Armor) $5800 ƒhƒ‰ƒSƒ“ƒV[ƒ‹ƒh: Doragonshi-rudo (Dragon Shield) $3500 ‚‚‚‚‚: Kurozukin (Black Hood) $1200 ‚‚‚‚‚: Tekkamen (Iron Mask) $3500 Item Shop ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 ‚‚‚‚‚‚: Dokuga no Kona (Poison Powder) $310 Village of Elves Item Shop ‚‚‚‚ƒ[ƒu: Tenshi no Ro-bu (Angel Robe) $3000 ‚‚‚‚‚‚‚: Inori no Yubiwa (Prayer Ring) $2500 ƒ‚[ƒjƒ“ƒOƒXƒ^[: Mo-ningusuta- (Morning Star) $1700 ‚‚‚‚‚‚: Nemuri no Tsue (Sleep Staff) $4200 ‚‚‚‚‚ƒeƒBƒAƒ‰: Ougon no Tiara (Gold Tiara) $5000 ‚‚‚‚‚‚‚‚‚: Yasashikunareruhon (Promiscuous Book) $90 New Town (Note: this list is from the 4th version of the town; when the theater is first completed) Inn: $15 per person House of Healing: no Weapon Shop ƒ]ƒ“ƒrƒLƒ‰[: Zonbikira- (Zombie Killer) $9800 ƒEƒI[ƒnƒ“ƒ}: Uo-hanma (War Hammer) $9500 ‚‚‚‚‚‚: Sabaki no Tsue (Staff of Judgement) $2700 ‚‚‚‚‚‚‚‚: Mahou no Soroban (Magic Abacus) $7700 ‚‚‚‚‚‚‚‚: Mahou no Maekake (Magic Apron) $9900 New Town (Note: this list is from the final version of the town; after the Merchant is thrown in jail.) Inn: $15 per person. House of Healing: no Weapon Shop ƒEƒI[ƒnƒ“ƒ}: Uo-hanma (War Hammer) $9500 ƒhƒ‰ƒSƒ“ƒLƒ‰[: Doragonkira- (Dragon Killer) $15,000 ‚‚‚‚‚‚‚‚: Mahou no Soroban (Magic Abacus) $7700 ‚‚‚‚‚‚‚‚: Mahou no Maekake (Magic Apron) $9900 ƒhƒ‰ƒSƒ“ƒV[ƒ‹ƒh: Doragonshi-rudo (Dragon Shield) $3500 ‚‚‚‚ƒ[ƒu: Tenshi no Ro-bu (Angel Robe) $3000 ƒ‰ƒ_ƒg[ƒ€: Radato-mu (Radatoum) Inn: $1 per person. House of Healing: no Weapon Shop ƒhƒ‰ƒSƒ“ƒLƒ‰[: Doragonkira- (Dragon Killer) $15,000 ƒpƒ[ƒiƒbƒNƒ‹: Pawa-nakkuru (Power Knuckle) $7100 ‚‚‚‚ƒ[ƒu: Tenshi no Ro-bu (Angel Robe) $3000 ƒhƒ‰ƒSƒ“ƒƒCƒ‹: Doragonmeiru (Dragon Mail) $9800 ƒhƒ‰ƒSƒ“ƒV[ƒ‹ƒh: Doragonshi-rudo (Dragon Shield) $3500 ‚‚‚‚‚‚‚: Mikagami no Tate (Silver Shield) $8800 ƒ~ƒXƒŠƒ‹ƒwƒ‹ƒ€: Misuriruherumu (Mithril Helm) $18,000 Item Shop ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 ‚‚‚‚‚‚: Kiesarisou (Invisibility Herb) $300 ƒhƒ€ƒh[ƒ‰: Domudo-ra (Domdora) Inn: $25 per person. House of Healing: no Weapon Shop ƒhƒ‰ƒSƒ“ƒLƒ‰[: Doragonkira- (Dragon Killer) $15,000 ‚‚‚‚‚‚‚: Fubuki no Tsurugi (Blizzard Sword) $23,000 ‚‚‚‚‚‚‚: Mahou no Houi (Magic Vest) $4400 ƒhƒ‰ƒSƒ“ƒƒCƒ‹: Doragon Meiru (Dragon Mail) $9800 ‚‚‚‚‚‚: Chikara no Tate (Strength Shield) $15,000 ‚ ‚‚‚‚‚‚: Abunaimizuki (Risky Swimsuit) $78,000 Item Shop ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚‚‚: Dokukeshisou (Antidote Herb) $10 ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 ‚‚‚100‚‚: Yu-ki 100 Bai (Courage x 100) $90 ƒ}ƒCƒ‰: Maira (Maira) Inn: $31 per person. House of Healing: no Weapon Shop ƒ]ƒ“ƒrƒLƒ‰[: Zonbikira- (Zombie Killer) $9800 ƒEƒI[ƒnƒ“ƒ}: Uo-hanma (War Hammer) $9500 ƒpƒ[ƒiƒbƒNƒ‹: Pawa-nakkuru (Power Knuckle) $7100 ‚‚‚‚‚‚‚: Yaiba no Yoroi (Blade Armor) $6500 ‚‚‚‚‚‚‚: Mizu no Hagoromo (Water Angel's Cloth) $12,500 ‚‚‚‚‚‚‚: Mikagami no Tate (Silver Shield) $8800 ‚‚‚‚‚‚‚: Kenja no Tsue (Sage Staff) $15,000 Item Shop (Note-sell the shopkeeper ƒIƒŠƒnƒ‹ƒRƒ“: Oriharukon (Oricon), save your game, reset, then come back. The King Sword will then be available for purchasing.) ‚‚‚‚: Yakusou (Medical Herb) $8 ‚‚‚‚: Seisui (Holy Water) $20 ƒLƒƒ‰‚‚‚‚: Kimera no Tsubasa (Chimera Wing) $25 ‚‚‚‚‚‚: Mangetsusou (Full Moon Herb) $30 ‚‚‚‚‚‚‚: Ouja no Ken (King Sword) $35,000 ƒXƒ‰ƒCƒ€ƒsƒAƒX: Suraimupiasu (Slime Pierce) $950 ƒŠƒ€ƒ‹ƒ_[ƒ‹: Rimuruda-ru (Rimuldar) Inn: $20 per person. House of Healing: yes Weapon Shop ‚‚‚‚‚‚‚: Hayabusa no Ken (Falcon Sword) $25,000 ƒoƒXƒ^[ƒhƒ\[ƒh: Basuta-doso-do (Bastard Sword) $31,000 ‚‚‚‚‚‚‚: Mikawashi no Fuku (Evasion Clothes) $2900 ƒI[ƒKƒV[ƒ‹ƒh: O-gashi-rudo (Ogre Shield) $25,000 ƒOƒŒ[ƒgƒwƒ‹ƒ€: Gure-toherumu (Great Helm) $35,000 ƒƒ‹ƒLƒh: Merukido (Merkido) Inn: $25 per person. House of Healing: no ƒƒ‹ƒLƒh: Merukido (Merkido) has no shops. --------------------------------------------------------------------------- Successful Status Spell? This section is for anyone who has cast a status spell in the game, and does not know if it worked or not. This will go through each spell that affects status, and will display what text appears on the screen if the spell worked, or did not work. Some spells will not be displayed, because they'll either make a sound or some other easily visible effect as to if they worked or not. All of the text in this section is what appears after the spell animation is done (if you need to read it slowly to know if a spell worked or not, I would recommend slowing the text speed to its lowest). One easy way to remember if a spell worked or not, is if it is a spell like Sap, or Slow a number will be shown in the text window if it worked. Please note that if a spell does not work the first time, it does not mean it will never work! ‚‚‚‚: Souryo (Priest) ƒsƒIƒŠƒ€: Piorimu (Speedup)-If successful, a weird sound and a number will appear in the text window; that number is the increased number of Agility points the target received. If there is no sound made, the character is already at the maximum of 255 Agility. ƒ}ƒk[ƒT: Manu-sa (Surround)-After the spell animation, these two messages can appear: ‚‚‚‚‚A‚ ‚‚‚‚‚ ‚‚‚‚‚I-Big Bird A was surrounded! (Effective) ƒO[ƒ‹A‚‚ ‚‚‚‚‚‚I-Ghoul A was not affected! (Innefective) ƒ‹ƒJƒj: Rukani (Sap)-After the spell animation, these two messages can appear: ‚‚‚‚‚A‚ ‚‚‚‚‚‚‚‚ 6‚‚‚I -Big Bird A's Defense went down by 6! (Effective) ƒXƒ‰ƒCƒ€‚‚‚A‚‚ ‚‚‚‚‚‚I-Slime Snail A was not affected! ƒ‰ƒŠƒz[: Rariho- (Sleep)-After the spell animation, these two messages can appear: ƒXƒ‰ƒCƒ€A‚ ‚‚‚‚‚I-Slime A fell asleep! (Effective) ƒO[ƒ‹A‚ ‚‚‚‚‚‚‚I-Ghoul A did not fall asleep! (Miss) After an enemy falls asleep, 2 more text messages can appear. This is what they say: ƒXƒ‰ƒCƒ€B‚ ‚‚‚‚‚‚I-Slime B's eyes opened! (No longer asleep). ƒXƒ‰ƒCƒ€D‚ ‚‚‚‚‚‚I-Slime D is sleeping! ƒ}ƒzƒg[ƒ“: Mahoto-n (Stopspell)-After the spell animation, these two messages can appear: ƒxƒr[ƒTƒ^ƒ“‚ ‚‚‚‚ ‚‚‚‚‚‚I-Baby Satan's spell was blocked! (Effective) ‚‚‚‚ ‚‚‚‚ ‚‚‚‚‚‚I-Stingwing was not affected! ‚‚‚‚‚‚: Mahoutsukai (Magician) ƒ{ƒ~ƒIƒX: Bomiosu (Slow)-After the spell animation, these two messages can appear: ƒXƒ‰ƒCƒ€‚‚‚A‚ ‚‚‚‚‚ 35‚‚‚‚I-Slime Snail A's Agility went down by 35! ƒTƒ^ƒ“ƒpƒs[‚‚ ‚‚‚‚‚‚I-Satan Pappy was not affected! ƒƒ_ƒpƒj: Medapani (Chaos)-After the spell animation, these two messages can appear: ƒTƒ^ƒ“ƒpƒs[‚ ‚ ‚‚‚ ‚‚‚‚‚‚B-Satan Pappy's head was confused (Effective). ƒ}ƒhƒnƒ“ƒh‚‚ ‚‚‚‚‚‚I-Mudhand was not affected! Note that in order for confusion to be of any use, more than one enemy must be present, because if the enemy confused is the only one onscreen, then it has no other monsters to attack; and will attack the party. --------------------------------------------------------------------------- ‚‚‚‚ƒƒ_ƒ‹-Chiisanamedaru (Small Medal) List This list is in the same order that they are found in the walkthrough, and are definitely not the only order to get them in. If you print my guide out, just use this list as a checklist as you find each one. There are 110 Small Medals in all, but you only need to find 100 to receive the top prize. #1: Aliahan Castle-Barrel. #2: Reeve-Under boulder. #3: Aliahan Town-Enter the house at night and search the dresser. #4: Tower of Najima 3F-Chest. #5: Aliahan Castle-Dresser behind Thief Key locked door. #6: Shrine east of Aliahan-pot on the right. #7: Romaly Town-House above shops; upper pot. #8: Romaly Town-To the right of right brazier outside of the castle. #9: Romaly Castle: Intersection of flowers in the SE flower patch. #10: Kazab-Under the 3rd gravestone on the right. #11: Village of Elves-Open grassy area to left of the Queen. #12: Lake Cavern B3-Chest. #13: Sugoroku #2: Left side of entrance floor. #14: Sugoroku #2-Pot square in bottom left corner. #15: Sugoroku #2-Chest after passing the GOAL. #16: Shrine southwest of Sugoroku #2-Pot on the left. #17: Isis Town-Below the center gravestone. #18: Isis Town-Pot in lower right area of town. #19: Pyramid 1F-Chest. #20: Pyramid 4F-Chest above the bottom left chest. #21: Pyramid 6F-Upper left tile. #22: Isis Castle-Top right chest in treasure room on the right at night. #23: Assaram-Room behind the Magic Key locked door. #24: Romaly Castle: Northern end of the castle; behind Magic Key locked door. #25: Portoga Town-Horse pasture above Inn. #26: Portoga Town-Upper left area of town, then down the stairs and search the pot. #27: Baharata-Dresser in upper right corner inside the Inn. #28: Dharma-Front right side of the 2nd statue on the right. #29: Shrine near Jipangu-Dresser in the room on the right. #30: Muor-Upper pot in room with the little kids. #31: Tower of Garuna 3F-Chest. #32: Cave northeast of Baharata 1F-Chest. #33: Tedan-Swamp in town. #34: Sioux-1 step above the well. #35: Sioux-House north of the well; in a pot. #36: Eginbear-Grassy spot in flower ring. #37: Eginbear-Grassy spot near entrance on right side. #38: Final Key Shrine-Northern tip of the star-shaped diagram. #39: Romaly Castle-Sink in the jail cell. #40: Shrine to Portoga-area behind Final Key locked door. #41: Shrine south of Greenlad-Center diamond block above square lake. #42: Shrine east of the Shrine Jail-Up 2 steps, left 1 step from lower teleport. #43: Muor-Grassy area behind Final Key locked door. #44: Shrine southeast of Dragon Queen's Castle-Behind throne. #45: Sugoroku #3-2 steps up, 1 step left from man standing around. #46: Sugoroku #3-Southwest of '?' square. #47: Sugoroku #3-Pot square 4 squares up from 'HP/MP Recovery' square. #48: Tower of Arp 5F-Chest on right in bottom left corner of floor. #49: Tower of Arp 3F-Chest on lower right. #50: Lancel-End of grassy path on right side of big shrine. #51: Lancel-Behind the priest on the far upper-right corner of big shrine. #52: Navel of the Earth B1-Chest in upper-right alcove. #53: Navel of the Earth B3-Chest. #54: Luzami-Hole encircled by flowers. #55: Pirate's Den-Center barrel in room with pots and barrels. #56: Pirate's Den-Upper-right corner of jail cell. #57: Jipangu-Pot 4 steps to right of the stairs in room with lots of pots. #58: Jipangu-Himiko's Palace-In the room with the 6 pots, search the center pot on the right. #59: Samanosa-Below the 5th gravestone on the right in the top row of gravestones. #60: Samanosa Castle-Left side of castle; upper-right grassy square. #61: Samanosa Castle-Barrel in kitchen. #62: Samanosa Castle-Pot in the cell across from the one you're put in. #63: Ra Cave B2-Chest on the north side of dungeon. #64: Ra Cave B2-Chest on the southern side of dungeon. #65: Greenlad-Dresser on the left. #66: Phantom Ship 1F-Barrel on right near stairs going down. #67: Phantom Ship B1-Second barrel from the left in treasure room. #68: Shrine Jail-Pot in the first cell on the left. #69: Necrogond Cave 1F-Chest far to the west of entrance stairs. #70: Necrogond Cave 2F-Hidden on the floor 9 steps south and 7 steps west of the stairs leading up. #71: Shrine near the Castle of Baramos-Underneath the center gravestone. #72: New Town (4th version)-Chest on the right in the Merchant's house. #73: Leiamland-Upper-right corner of floor before the big staircase. #74: Castle of Baramos 1F-In front of the skeleton on the throne. #75: Dragon Queen's Castle-Northern end of castle; 2 1/2 steps to the right of the elf standing around. #76: Entrance shrine to Alefgard-Lower right corner of top part of 'C'-shaped stone pier near exit to Alefgard. #77: Radatoum Town-Go up after passing the swordsman on the right side of town, then search the upper-left grassy spot near the wall. #78: Radatoum Castle-Barrel on the left in the kitchen. #79: Domdora-Inside the well; 1/2 step to the right from bottom-left corner. #80: Domdora-Pot in old man's room at the bottom-left area of town. #81: Domdora-At the end of the horse stable on the lower-right area of town. #82: Rocky Mountain Cave B2-Chest. #83: Anti-Magic Cave B3-Chest on the far up-right. #84: Garai's House-Dresser on the far right. #85: Maira-Stairs going into the hot spring. #86: Maira Item Shop-Hanging bag on the right. #87: Maira-Down the well, then about 4 steps south of the ladder leading up into the cavern. #88: Sugoroku #4-Upper-right flower to the left of the 'GOAL' square (off the board). #89: Sugoroku #4 1F-Dresser 2 squares up from the 'START' square. #90: Sugoroku #4 2F-Pot square 2 squares from the stairs. #91: Rubiss Tower 2F-Chest on the upper-right in the area above the damage squares. #92: Rubiss Tower 3F-Chest in the upper-left corner of the floor. #93: Marsh Land Cave B1-On the floor diagonal from the diggers at the bottom. #94: Rimuldar-House in the upper-left corner; dresser on the right. #95: Rimuldar-House to the left with the weapon shop; in a pot. #96: Rimuldar-On the ground below the table in the jail cell. #97: Shrine south of Merkido-Center of the '+' shape on the carpet. #98: Merkido-Enclosed room in the upper-left corner; search the upper-left corner of the room. #99: Shrine south of Rimuldar-Below the cross on the far left. #100: Zoma's Castle 1F-Lower-right room with damage squares. Search the center of the upper damage square. #101: Zoma's Castle 1F-Search the ground below and in between the two thrones. #102: Zoma's Castle B4-Chest at the far-left in treasure room. #103: Sky Cave Dungeon B4-Chest at lower-right corner of floor. #104: Sky Cave Dungeon B5-Chest at the upper-right portion of the floor. #105: Sky Cave Bungeon B5 (Samanosa Jail)-Pot. #106: Zenith Castle Area-From Zenith Castle, take the stairs going down at the bottom part of the floor, then search the pot on the right. #107: Sky Tower 1F-Enter the doorway on the left from the entrance, then open the chest on the left. #108: Sky Tower 2F-Chest. #109: ? #110: ? I know I'm missing 2 of the Small Medals, but I'm not really in the mood to scour around for them. They aren't needed anyway. Here's the list of prizes for turning the medals in inside the well at Aliahan. 05 Medals: ‚‚‚‚‚: Toge no Muchi (Thorn Whip) 10 Medals: ƒK[ƒ^[ƒxƒ‹ƒg: Ga-ta-beruto (Garter Belt) 20 Medals: ‚‚‚‚ƒu[ƒƒ‰ƒ“: Yaiba no Bu-meran (Blade Boomerang) 30 Medals: ‚‚‚‚‚‚‚: Chikara no Yubiwa (Power Ring) 35 Medals: ƒCƒ“ƒeƒŠ‚‚‚: Interimegane (Intelli-Glasses) 50 Medals: ‚‚‚‚‚‚: Shinobi no Fuku (Shinobi Clothes) 60 Medals: ‚‚‚‚‚‚‚‚: Seigi no Soroban (Abacus of Virtue) 70 Medals: ‚‚‚‚‚ƒoƒ“ƒ_ƒi: Shippuu no Bandana (Gale Bandana) 80 Medals: ƒhƒ‰ƒSƒ“ƒNƒƒE: Doragonkurou (Dragon Claw) 90 Medals: ‚‚‚‚‚‚‚: Fukkatsu no Tsue (Revive Staff) 95 Medals: ‚‚‚‚ƒrƒLƒj: Shinpi no Bikini (Mystery Bikini) 100 Medals: ƒS[ƒ‹ƒhƒp[ƒX: Go-rudopa-su (Gold Pass) --------------------------------------------------------------------------- --Thanks-- Just a little thank-you section that doesn't mean much. Thanks to: -Enix for making my favorite Dragon Warrior game even better. -My Mom and Dad for putting up with me while I played these crazy games all the time. -Anyone who has read this guide and played the game because of it. -Anyone who has sent an email to me about this guide, or DQ/DW. -Kyle Harrison (Nos) for playing through the game while reading this guide, helping out with many of the Book and Personality names, and suggesting a couple of things I put into the Appendix section. -dem for moral support; calling me things such as crazy psycho freak dork were great to help me finish this guide. -Andre Ferguson (Shinobi) for refusing to help proofread this guide unless he was paid. -Gamefaqs for hosting my guides/faqs. --------------------------------------------------------------------------- That's it for now, unless I get enough emails about anything else or any additions/changes. Thank you for reading my FAQ and email with any questions (akaiscarlet@hotmail.com) or if you just want to talk to someone about any of the Dragonquest games, or any other games I have written FAQ's for. Copyright Red Scarlet, 2000, 2001.