Drakkhen =46rom:IO10677@MAINE.BITNET Douglas M. Howell __________________________________________________ |x n n n n | | T [1] [5] | 1 -Naakhtkha | | 2 -Haggeken |__________________________________________________| 3 -Hordken | | 4 -Hazhulkah | [2] T | 5 -Naakhtkhen | n [6] n n n n | 6 -Haaggkha |__________________________________________________| 7 -Hordkha | <> | 8 -Hazhulkhen | n1 [3] <> T [7] | | x n n n n <> x | n -Inn/house |______________________<>__________________________| x -Teleport | n | n1-Tavern | T [8] | T -Healer | [4] n n n x | <>-Center of Island |__________________________________________________| The island of Drakken is divided into four sections (Ice(1,5), swamp(2-6), temperate(3-7), desert(4-8)); key: starting from top right castle, the first number represents the right castle, and the second, the left castle. The progression path is: 3,7,3,2,5,1,6,3,6,4,1,2,8,<>. To enter castle 2 use the unlock spell. To enter castle 3 when there is a shark in the moat; wait until it swims to the right of the drawbridge and then go across. A good weapon for the mage and cleric is the bow. To get into castle 4 wait until dawn.