________________________________ | | _| Inindo: Way of the Ninja |_ author: Randy Rister | | SRAM Hacking Guide | | | | -------------------- | | version .1 | | randalrister@juno.com | | | |________________________________| | febuary 27, y2k1 | \ | | / | |__\| |/__| ------------------------------------------------------------------------------ updates: version .1 - started putting it together. added: howto section, items, stats, location, equipped items, money, changing characters, and month, date, and year. ------------------------------------------------------------------------------ things you will need: hex workshop inindo rom emulator (preferably zsnes) inindo .srm file ------------------------------------------------------------------------------ how to edit first thing you need to do is open up hex workshop. once it is loaded up, open up your inindo .srm file. what you see in front of your face is what is called hexidecimal code. this is where the information for the saved game is stored. now you will need to go to the next sections of this faq to find the offsets (location in file) and the 2 digit combination for the desired effect. now just take the 2 digit combination (found in front of the desired effect) and replace the 2 digits that are already in place in your .srm file. edit all of the locations you desire. once everything is plugged into the .srm file, you will need to do a checksum on the saved game. to do this, highlight all of the info from offset 0 to 3863 (dec.) or F17 (hex.). now click on the checksum button up at the top (it has a checkmark on it). a new window will pop up. click on "Checksum (16 bit)" and "Selection". now press the generate button at the bottom of that window. the result will be put in the bottom right frame in hex workshop. now, for the weird part. you are going to put that result into the .srm file, but you are going to put it in backwards (look below for an example). the result goes into the offset 3864 (dec.) or F18 (hex.) to 3865 (dec.) or F19 (hex.). now just save your file, and everything should work just fine, if not, go back and try again. ____________________________________________________ | |Source |Count |Target |Count | |__________|__________|_________|__________|_________| | | |1234 <---result from checksum | |____________________________________________________| ************************************************** * _______ * * / \ * * | | * * \|/ | * * 12 34 <--second 2 #'s get moved in front* ************************************************** so now your "1234" should be "3412 ------------------------------------------------------------------------------ edit item lists: character 1 item slots from offset 39 (dec.) or 27 (hex.) to 53 (dec.) or 35 (hex.) character 2 item slots from offset 54 (dec.) or 36 (hex.) to 68 (dec.) or 44 (hex.) character 3 item slots from offset 69 (dec.) or 45 (hex.) to 83 (dec.) or 53 (hex.) 00 - SWORD SIDEARM 01 - WOOD SWORD SIDEARM 02 - LONG SWORD SIDEARM 03 - GREAT SWORD SIDEARM 04 - MACE SIDEARM 05 - NINJATO SIDEARM 06 - SHURIKEN PROJECTILE 07 - GLAIVE SIDEARM 08 - OAK STAFF SIDEARM 09 - GOLD STAFF SIDEARM 0A - WISE STAFF SIDEARM 0B - JO STICK SIDEARM 0C - KUSARIGAMA SIDEARM 0D - LONG SPEAR SIDEARM 0E - IRON SWORD SIDEARM 0F - YOSHI BLADE SIDEARM 10 - BIG GLAIVE SIDEARM 11 - STEEL BLADE SIDEARM 12 - FIRE STAFF SIDEARM 13 - MASAMUNE SIDEARM 14 - HELMET HELMET 15 - WIZARD HAT HELMET 16 - STEEL HELM HELMET 17 - IRON HELM HELMET 18 - GREAT HELM HELMET 19 - IRON HAT HELMET 1A - FACE MASK HELMET 1B - HARD HAT HELMET 1C - CROWN HELMET 1D - DRAGON HAT HELMET 1E - VEST ARMOR 1F - CLOAK ARMOR 20 - NINJA GARB ARMOR 21 - SAGE ROBE ARMOR 22 - LIGHT MAIL ARMOR 23 - CHAIN MAIL ARMOR 24 - HALF COAT ARMOR 25 - IRON VEST ARMOR 26 - SURPLICE ARMOR 27 - COURT DRESS ARMOR 28 - CUIRASS ARMOR 29 - HAUBERK ARMOR 2A - YOSHI SUIT ARMOR 2B - IRON MESH ARMOR 2C - FULL ARMOR ARMOR 2D - GOLD SUIT ARMOR 2E - SAGE MAIL ARMOR 2F - MAGE ROBE ARMOR 30 - FANCY ROBE ARMOR 31 - MAGE CLOAK ARMOR 32 - 3 PT. STAR PROJECTILE 33 - 8 PT. STAR PROJECTILE 34 - SHAKEN PROJECTILE 35 - SHORT BOW PROJECTILE 36 - LONG BOW PROJECTILE 37 - CROSS BOW PROJECTILE 38 - PISTOL PROJECTILE 39 - BLOWPIPE PROJECTILE 3A - MUSKET PROJECTILE 3B - ARQUEBUS PROJECTILE 3C - AMULET CHARM 3D - TALISMAN CHARM 3E - SCARAB CHARM 3F - IDOL CHARM 40 - WIZARD GEM ITEM 41 - MANDALA CHARM 42 - ENERGY SAP CHARM 43 - LION TAIL CHARM 44 - BRACELET CHARM 45 - KIRIN BONE CHARM 46 - KARA MONO SIDEARM 47 - SUPERBLADE SIDEARM 48 - FIRE BLADE SIDEARM 49 - MURAMASA SIDEARM 4A - NINJA ROD SIDEARM 4B - KUSANAGI SIDEARM 4C - MULTIBLADE SIDEARM 4D - SCIMITAR SIDEARM 4E - STILETTO SIDEARM 4F - POWER ROD SIDEARM 50 - GOLD ROD SIDEARM 51 - COAT ARMOR 52 - METAL HAT HELMET 53 - SCEPTRE SIDEARM 54 - WAR ARMOR ARMOR 55 - MAGIC ARMOR ARMOR 56 - IRON MASK HELMET 57 - HEADDRESS HELMET 58 - DEER HELM HELMET 59 - FUR ROBE ARMOR 5A - FACE GUARD HELMET 5B - KABUTO HELMET 5C - GEM ARMOR ARMOR 5D - GOLD MAIL ARMOR 5E - HEAVY CLOAK ARMOR 5F - MEDICINE ITEM 60 - ELIXIR ITEM 61 - ANTIDOTE ITEM 62 - ENERGY UP ITEM 63 - BODY HEALER ITEM 64 - FIRE BOMB ITEM 65 - SMOKE BOMB ITEM 66 - HEALTH FOOD ITEM 67 - ENERGY PILL ITEM 68 - TENGU WING ITEM 69 - EXPLOSIVE ITEM 6A - SLEEP BOMB ITEM 6B - SHINOBI KEY ITEM 6C - MINE KEY ITEM 6D - GATE KEY ITEM 6E - DIZZY GAS ITEM 6F - PASSWORD ITEM 70 - GOLD NUGGET ITEM 71 - IRON ORE ITEM 72 - BOMB ITEM 73 - TIME PIECE ITEM 74 - EEL EXTRACT ITEM 75 - BUBBLE GUM ITEM 76 - TEA BOWL ITEM 77 - PORCELAIN ITEM 78 - FIRE GEM ITEM 79 - EARTH GEM ITEM 7A - SKY GEM ITEM 7B - MAGIC TORCH ITEM 7C - MAGIC ROCK ITEM 7D - ODA'S DIARY ITEM 7E - CLOUD STONE ITEM 7F - POWER BOOK ITEM 80 - HEALTH ROCK ITEM 81 - NINJA CURE ITEM 82 - RESORER ITEM 83 - ANTIFREEZE ITEM 84 - HEALTH KIT ITEM 85 - ZAKURO ROCK ITEM 86 - SPELLBLOCK ITEM 87 - SPIDER WEB ITEM 88 - TENGU FAN ITEM 89 - DRAGON BOOK ITEM 8A and on are dummy items? i tried a lot of them, but the most i got out of them was one popped up a menu and went "tick, tick". others act like they are items, but i just got "no effect". if anybody gets ANY effects out of them then please email me the results you get. ------------------------------------------------------------------------------ items equipped character 1 203 (dec.) or CB (hex.) to 206 (dec.) or CE (hex.) ------------------------------------------------------------------------------ location on map (very partial) somewhere between offset 6 (dec.) or 6 (hex.) to offset 25 (dec.) or 19 (hex.). if anyone figures this out, please email me the information. ------------------------------------------------------------------------------ stats character 1: from 182 to 189 (dec.) \health and energy from B6 to BD (hex.) / 192 (dec.) or C0 (hex.) level number 195 (dec.) or C3 (hex.) intelligence 196 (dec.) or C4 (hex.) speed 197 (dec.) or C5 (hex.) luck 198 (dec.) or C6 (hex.) magic spells you have 199 (dec.) or C7 (hex.) more magic spells you have 200 (dec.) or C8 (hex.) defense 201 (dec.) or C9 (hex.) resist 202 (dec.) or CA (hex.) power tateoka from 1622 (dec.) or 656 (hex.) to 1642 (dec.) or 66A (hex.) gou ikuma from 1302 (dec.) or 516 (hex.) to 1342 (dec.) or 53E (hex.) ------------------------------------------------------------------------------ money from offset 27 (dec.) or 1B (hex.) to 28 (dec.) or 1C (hex.) ------------------------------------------------------------------------------ changing characters offset 29 (dec.) or 1D (hex.) is the number of people in your party. if you are going to just use one person in your party, set it to 01. if you are going to use two people, then put in 02. you can set this up to 03, any more and the game goes nuts. -=note=- whenever i played a game where i hadn't gotten any other characters yet, it would mess up when i would try to put more characters into the game. but if i had already gotten other characters in the game, it would work bug free. -=end=- slot 1 30 (dec.) or 1E (hex.) slot 2 31 (dec.) or 1F (hex.) slot 3 32 (dec.) or 20 (hex.) 00 HERO 01 KUSOU 02 SATO DENKI 03 HARUTOMO 04 KANEMASA 05 OTOWANO 06 NARUSE 07 SHIRANUI 08 MOCHIZUKI 09 HIRYU 0A FUMA KOJI 0B HANZO 0C ICHIZO 0D YUKIYASHA 0E UMEYASHA 0F KAGERO 10 YAKIHIME 11 ONIYURI 12 TENKAI 13 KYONYO 14 GENSO 15 UNRYU 16 KEIGAN 17 HANNYAO 18 SHURAWAKA 19 SUZAKU 1A BISHAMON 1B YAMANOCHI 1C TAKEUCHI 1D FUWA DANJO 1E ITO ITOSAI 1F MIKOGAMI 20 SAOTOME 21 ARASHI 22 TORIYAMA 23 GOU IKUMA 24 KURON 25 TYOHEI 26 KUKOU 27 RAKUO 28 SOU 29 MIKAZUCHI 2A HYAKUREIKO 2B ASHIYA 2C KAMONO 2D TATEOKA 2E WADA SEIJI 2F TOFUMARU 30 KAGETOKU 31 GAO 32 AMAGI KOJI 33 KENKO HOSI 34 INDARA 35 JIGYO 36 JO KOSEI 37 YUGASUMI 38 WAKISHIMA 39 GENNOJO 3A MOMOCHI 3B REI 3C KASHI KOJI 3D YAGYU 3E TOSHIMASU 3F MAO KIRIZO 40 KOBUNGO 41 YAJIRO 42 OGAWARA 43 HYODARU 44 YOSHIMURI 45 NEKOME 46 SUGITANI 47 JINNAI 48 SENPU 49 TOBIZARU 4A UNSUI 4B DOKAN SOJO 4C JINEN 4D DOAN 4E TOSABO 4F RAGYU 50 RYUKAI 51 IZUMO SOJI 52 SHOKO 53 KURAMAYAMA 54 GONO 55 GASHAMON 56 MADARA 57 INGYO 58 SEKIWA 59 TAKAMITSU 5A RIZEN 5B DOJIN 5C OUFUKU 5D SHINKU 5E SHAMAKA 5F KUZUNOHA 60 HANYU 61 AKAO 62 JOGASAKI 63 KASHIMA 64 KURODA 65 SHINBE 66 KENPO 67 HAYAMI 68 TOGEN ------------------------------------------------------------------------------ month/day/year month 3 (dec.) or 3 (hex.) date 4 (dec.) or 4 (hex.) year 2 (dec.) or 2 (hex.) month's 01 JANUARY 02 FEBUARY 03 MARCH 04 APRIL 05 MAY 06 JUNE 07 JULY 08 AUGUST 09 SEPTEMBER 0A OCTOBER 0B NOVEMBER 0C DECEMBER date's 01 - 1E (1st - 30th) ------------------------------------------------------------------------------ my info email address: randalrister@juno.com feel free to email me ANY info about the inindo .srm that i do not have listed please email me any mistakes that are not spelling (ex. hex codes) do not write asking me what you are doing wrong, i have step by step directions above, if something didn't work right, then try again. please do not use any of this information in your faq or your trainer program. like i said, if you wish to add info, mail me, i will give you props for your information, as it is well appreciated. so far this faq can only be found on www.gamefaqs.com, so if you see it any where else, email me. ------------------------------------------------------------------------------ inindo: way of the ninja (c) koei faq (c) 2001