Lady Stalker FAQ/walkthrough by Arcadia Questions? Comments? Corrections? Flames? Email them to me at arcadia@despammed.com Table of Contents: 0. General Comments I. Game overview 1. Story 2. Characters A. Lady B. Yoshio C. Cocks II. Item lists 1. Items 2. Weapons A. Boots B. Whips C. Shovels D. Knives E. Rods 3. Armor A. Armor/clothes B. Hats/Helmets C. Shields 4. Shining Ball items 5. Casino prizes III. Spell list 1. Lady’s spells 2. Yoshio’s spells 3. Cocks’ spells IV. Miscellaneous lists 1. Status-up item locations A. Charging Gum B. Chickle Gum C. Chocolate Bar D. Magicandy 2. Shining Ball locations 3. Places you can teleport to V. Frequently asked questions VI. Walkthrough 1. Intro 2. Arrival on Deathland Island 3. Getting a Visa 4. Rivertown 5. Baron Castle 6. Sewer 7. Deathvalley 8. Monster village 9. Volcano 10. Snow Valley 11. Ramus Tower 12. Baron Rock 13. Angel Rock 14. King Baron’s Mansion 15. Baron Tower 16. Gates of Hell ----0. General comments This file is best viewed using a fixed-length font. If you’re looking for the answer to a specific question, and don’t want to risk spoiling the rest of the game, look in the “Frequently Asked Questions” section first to see it’s there. For the purposes of this document, “north” = upper right, “east” = lower right, “west” = upper left, and “south” = lower left. In equipment lists, “L” means Lady can use it, “Y” means Yoshio can use it, and “C” means Cocks can use it. In spell lists, a 0 in the “level gained” column means they know the spell when they first join the party. If an item listed in the regular lists is listed as obtained in the casino, that means it’s gotten from the Capri Catcher crane machine, not by trading in coins. ----I. Game overview --1. The story There once was a very rich family who had a daughter named Lady. They loved Lady very much, but she was something of a delinquent. Where Lady went, destruction followed. In order to curb her destructive tendancies, the family locked Lady up in a mansion, and left two servants- a cook and a gardner- to watch her. However, one day Lady heard of a place called Deathland Island, which was said to have a huge, ancient treasure. Determined to find this treasure, Lady made her escape... --2. The characters A. Lady The heroine of the game. A spike-heeled, leather-miniskirt-wearing, whip-weilding bad-ass. She likes money and adventure and will do whatever she has to to get them. She can use either whips or heeled boots as weapons. B. Yoshio The estate’s gardner, assigned to keep Lady out of trouble. He’s a kind, grandfatherly old man, who doesn’t let Lady get him riled. He casts attack spells and can use either shovels or rods as weapons. C. Cocks Yeah, that’s really his name (It’s spelled that way in the instruction booklet, even). I snicker every time I hear it, too. If the snickering gets in the way, pretend it’s Cooks, as that’s probably what it was supposed to be. Anyway, Cocks is the cook. There are rumors going around about his... *ahem*... orientation, but nothing is known for sure. Cocks cast healing and defense spells and can use knives or rods for weapons. ----II. Item list --1. Items Name_________________Usage____________________Cost/Where to get #19 Smells nice Deathvegas inn (19-ban) Ancient Book Tells the ancient name 10 Y/ Souvenir shop (Kodai no Hon) of King Baron in Port Town Antidote Cures poison 10 Y (Dokuchuuwa) Anti-paralysis Cures paralysis 30 Y (Mahinon) Baron’s Eye Use to open hidden door Baron Castle cellar (Baron no Me) in Baron Castle Baron’s Handkerchief Cleans cobwebs Baron Mansion (Baron no Houki) Baron’s Paintbrush Use to get past Baron’s Baron Mansion (Baron no Enogu) gallery Black Ball Use to stop King Baron’s 100 Y / Deathvegas (Burakku Booru) machine Black Key Unlocks a door in Baron Baron Mansion (Kuroi Kagi) Mansion Blue Key Opens the blue door in Baron castle library (Aoi Kagi) Baron Castle Cable Car Ticket Use to get into Get from Hebley in (Keeburu Kippu) Deathvalley mine Deathvegas Charging Gum Raises Speed attribute See list (Chaajingamu) Charm Keeps weaker monsters 20 Y (Ofuda) from attacking you Chickle Gum Raises Strength attribute See list (Chikkurushium) Chocolate Bar Raises maximum LP See list (Chokoreetamu) Entry Ticket Lets you into Baron 50 Y / Baron Castle (Nyuujouken) Castle Ganubis Emblem Use to walk on Ganubis Baron Rock (Ganubisu no Shirushi) road Ganubis Key Opens a door in Baron Baron Rock (Ganubisu no Kagi) Rock Hedge Clippers Opens a tunnel in Baron Baron Castle garden (Uekibasami) Castle’s hedge maze Ice Key Unlocks a door in Snow Snow Valley (Koori no Kagi) Valley Inov’s Key Unlocks a door in Baron From Inov in Baron (Inobu no Kagi) Tower Tower Invisible Key Unlocks a door in Baron Baron Mansion (Toumei no Kagi) Mansion King Doll Lets you escape from an 10 Y (Kingu Ningyou) encounter Lady Watch Tells you how long Baron Castle sewer (Redii Wotchi) you’ve been playing Live Again Revives dead characters (Raibu Agein) Little Mr. Baron 4 Use to get past the Baron castle library (Baron-kun 4) wall of bookshelves Magic Water Restores SP 1000 Y / Teleshop (Majikku Uootaa) Magicandy Raises max SP See list (Majikyandii) Medicine Restores LP 8 Y (Okusuri) Monolith Key Unlocks a door in Baron Baron Mansion (Dairiseki no Kagi) Mansion Monster Meat Calls monsters Deathvegas casino (Makai no Niku) Monster’s X Turn into a monster Deathvegas, Monster (Mamono Ekisu) and back village, B Tower Old Map Map of Deathland Island Given by Sajik in (Furui Chizu) and Baron Rock Rivertown Old Rug Use to get to Baron Ramus Tower (Furui Juutan) Rock Pennant Souvenir of Deathvegas 5 Y / Deathvegas (Penanto) Ramus Statue Use to enter Ramus Port town museum (Ramusu no Zou) Tower Red Key Opens the red door in Baron castle dungeon (Akai Kagi) Baron Castle Saint Water Restores SP to all Ramus Tower (Sentouootaa) party Sajik’s Letter A letter from Sajik Baron castle sewer (Sajiku no Tegami) Sewer Key Opens door to Baron Old man in Baron (Suidou no Kagi) Castle sewer Castle slave village Shining Ball Trade for special items See list (Hikaru Biidama) Spring Teleport to anywhere 25 Y (Supuringu) you’ve been before Stone Tablet Opens the door to Angel Monster temple in (Sekiban) Rock Deathvalley mine Visa Grants passage into the Get at the museum (Biza) main part of the island in the Port town --2. Weapons Note: Some equipment can be used as items to cast a spell. If a weapon casts a spell, it is noted under the attack points. A. Boots Name__________________Attack__________User___Cost/Where to get Boots +3 attack L 150 Y / Rivertown (Buutsu) Fire Boots +36 attack L Baron’s Mansion (Faiabuutsu) casts “Bowawa” Glass Shoes +30 attack L Baron’s Mansion (Garasu no Kutsu) casts “Charge” Hell Boots +77 attack L 4242 Y / Baron’s (Herubuutsu) CURSED mansion Iron Shoes +7 attack L Baron Rock (Tetsu no Kutsu) Use to walk on spikes Lullabye boots +28 attack L 4500 Y / Deathvegas (Rarabaibuutsu) Power Boots +7 attack L 420 Y / Rivertown, (Pawaabuutsu) Deathvegas Red High-heels +5 attack L Deathvegas casino (Akai Haihiiru) Renoboots +17 attack L 800 Y / Deathvegas, (Renobuutsu) Deathvalley mine Rocket Shoes +10 attack L Dodohei in Deathvegas (Rokettogutsu) use to climb Baron Rock Shiny Boots +21 attack L 1900 Y / Deathvegas (Shanebuutsu) B. Whips Name__________________Points._________User___Cost/Where to get Barrier Whip +18 attack L 4800 Y / Deathvegas (Bariauippu) Lace Whip +15 attack L 2200 Y / Deathvegas (Ruisuuippu) Renowhip +4 attack L 680 Y / Deathvegas Rose Whip +10 attack L 1200 Y / Deathvegas (Roozuuippu) Snow Whip +26 attack L 18000 Y / Deathvegas (Sunouuippu) casts “Icy” Whip +2 attack L 180 Y / Rivertown (Uippu) C. Shovels Name__________________Points._________User___Cost/Where to get Bowa Scoop +15 attack Y 1700 Y / Deathvegas (Bowasukoppu) Cobra Scoop +24 attack Y Deathvalley mine (Koburasukoppu) Fire Scoop +29 attack Y 20000 Y / Deathvegas, (Hinoderu Sukoppu) casts “Bowawa” Deathvegas casino Scoop +2 attack Y Equipped at the start (Sukoppu) Seal Scoop +50 attack Y 6800 Y / Deathvegas (Fuuin Sukoppu) casts “Damariin” Versacci Scoop +2 attack Y Baron Rock (Berusachisukoppu) D. Knives Name__________________Points._________User___Cost/Where to get Heavy Knife +40 attack C 2000 Y / Deathvegas, (Hebiinaifu) Deathvegas casino Ice Knife +60 attack C Snow Valley (Aisunaifu) casts “Cold” Kitchen Knife +18 attack C 100 Y / Deathvegas, (Kichinnaifu) Equipped at the start Undead Knife +75 attack C 9800 Y / Deathvegas (Andeddonaifu) casts “Zuga” E. Rods Name__________________Points._________User___Cost/Where to get Holy Rod +26 attack Y/C Rivertown (Goshinbou) --3. Armor A. Armor/Clothes Name__________________Points._________User___Cost/Where to get Athena Suit +45 defense L Baron Tower (Atenasuutsu) Body Coat +22 defense L/C Road to Volcano (Bodiicooto) Body-conscious +40 defense L 8800 Y / Rivertown (Bodikonshasu) Chainmail +18 defense C 700 Y / Deathvegas (Cheinmeiru) Devil Coat +109 defense C 4242 Y / Baron’s (Debirukooto) CURSED mansion Fancy Clothes +4 defense L Equipped at the start (Oyoufuku) Fireproof Clothes +48 defense Y 15000 Y / Rivertown, (Hikeshi no Fuku) Volcano Foreign Clothes +7 defense L/Y/C 70 Y / Rivertown (Yosoiki no Fuku) Golden Clothes +25 defense C Volcano (Goukin no Fuku) Heaven Coat +38 defense C 5400 Y / Rivertown (Hebunkooto) Leather Dress +14 defense L 550 Y / Deathvegas Leather Suit +12 defense L/Y/C 220 Y / Baron Castle, (Rezaasuutsu) Deathvegas Long Coat +33 defense L/Y/C 3000 Y / Rivertown (Teiban no Kooto) Robe +10 defense L 180 Y / Rivertown (Keikogi) Royal Armor +30 defense C 1500 Y / Deathvegas (Ou no Yoroi) Silk Clothes +25 defense L/Y 2500 Y / Deathvegas (Saishin no Fuku) Wonder Clothes +42 defense Y/C 8500 Y / Rivertown, (Shinpi no Fuku) Deathvegas casino B. Hats/Helmets Name__________________Points._________User___Cost/Where to get Bebimask +1 defense Y 4242 Y / Baron’s (Bebimasuku) CURSED mansion China Hat +10 defense L Meg in Rivertown (Chaina Boushi) Cook Hat +6 defense C Equipped at the start (Kokkubou) Gold Hat +50 defense C Deathvegas casino (Gorudohatto) Helmet +16 defense C/Y 1500 Y / Rivertown, (Herumetto) Volcano, DV casino Pin Hat +8 defense L 280 Y / Deathvegas (Pinaboushi) Pretty Hat +2 defense L/Y/C 65 Y / Rivertown, (Kire no Boushi) Deathvegas Ten-Gallon Het +12 defense L 770 Y / Rivertown (Tengaronhatto) C. Shields Name__________________Points._________User___Cost/Where to get Bronze Gloves +6 defense L/Y/C Volcano (Koura no Kote) China Pad +3 defense L Get from Bob in (Chaina Paddo) Rivertown Gold Shield +7 defense Y/C 180 Y / Deathvegas (Kinzoku Tate) Holy Shield +45 defense C 12000 Y / Deathvegas (Seinaru Tate) Royal Shield +12 defense C 900 Y / Rivertown (Ou no Tate) Stone Shield +4 defense Y/C 90 Y / Deathvegas, (Ishi no Tate) Deathvalley mine Wonder Shield +40 defense C 13000 Y / Rivertown (Shinpi no Tate) --4. Shining Ball items Name_______________Type_________Points_______User______Cost Holy Knife Weapon +100 attack C 10 balls (Hooriinaifu) Powered Rod Weapon +30 attack Y/C 3 balls (Pawaadoroddo) Pure Gold Shield Shield +60 defense Y/C 20 balls (Junkin no Tate) Two-Clutch Extra +5 attack L 8 balls (Tsuukuratchi) lets Lady attack twice (nice!) --5. Casino prizes Name__________________Cost_______________Description Golden Sword 15000 coins Weapon for Cocks. (Goorudensoodo) +200(!!) attack Magic Water 90 coins Restores SP (Majikku Uootaa) Needle 1500 coins Weapon for Yoshio. +0 (Niidoru) attack, but can kill enemies instantly Teleshop 650 coins Buy items anywhere (Tereshoppu) (only works once) ----III. Spell list --1. Lady’s Spells Name_________________Weapon____Effect Brandish Whip A combination of all Whip moves Lady Special Boots A combination of all Boots moves Rattrap Whip Whip attack in all directions Rock Crush Boots Kick in all directions Shadow Fang Whip Attack both front and back Somersault Boots A high jump-kick Stinger Whip A fast whip strike Spin Heel Kick Boots Spinning kick [Note: The spells Lady learns vary depending on what weapon you use.] --2. Yoshio’s Spells Name____________SP used_____Level gained____Effect Bika 5 11 35-45 points of bomb damage to one enemy Bikadeka 15 30 85-95 points of bomb damage to one enemy Bowa 2 0 15-25 points of fire damage to one enemy Bowawa 10 28 70-80 points of fire damage to one enemy Cold 2 0 18-28 points of cold damage to one enemy Icy 11 55-65 points of cold damage to one group Zuga 4 15 25-35 points of light damage to one group Zugagan 6 16 45-55 points of light damage to one group Down 3 15 Reduces one enemy’s defense by 15-25 pts. Chu 0 23 Steal 15-25 SP from one enemy Double-Up 6 18 Double one friend’s defense Chuuwa 2 0 Cures poison Zap 8 0 Teleport to anywhere you’ve been before Tensou 8 14 Escape from a dungeon Zakonai 8 20 Keep monsters away for a short time Gomugutsu 2 25 Protect the party from taking damage --3. Cocks’ spells Name____________SP used_____Level gained____Effect Charge 3 0 Restore 40-50 LP to one friend Chaaarge 5 19 Restore 90-100 LP to one friend Full Charge 7 Restore all LP to (Furucha) one friend All Charge 18 Restore 80-90 LP to (Minachaji) everyone Damariin 9 16 Silence 1 enemy group Up 3 13 Raise defense power of 1 friend 25-35 pts So Up 4 17 Raise defense of all friends 17-27 pts. Phantom 4 14 Blind one enemy with (Maboroshi) fog Channel 12 23 Revive a fallen friend (may not work) Rinnel 20 30 Revive a fallen friend (always works) Shini 4 21 Kills one enemy Shinene 7 24 Kills a group of enemeies ____IV. Miscellaneous lists --1. Status-up item locations A. Charging Gum 1. Chest in Baron Castle cellar 2. Chest in Deathvalley mine B. Chickle Gum 1. Chest in Baron Castle second floor 2. Chest in Ramus Tower C. Chocolate Bar 1. Chest in Baron Castle Sewer 2. Deathvalley mine 3. Chest in Volcano 4. Chest in Snow Valley D. Magicandy 1. Chest in Snow Valley 2. Capri Catcher game in Deathvegas casino --2. Shining Ball locations [I don’t know if this is all of them. This is just what I’ve found.] 1. Chest in J.B.’s Pet’s cage 2. Chest of drawers in the inn in Baron Castle’s slave village 3. Near the tracks at Deathvalley mine 4. Trapped chest in Volcano (room with big hole) 5. Chest on ledge under room with big hole in Volcano 6. Trapped chest in Volcano (after room with fire walls) 7. Chest behind lava pool in Volcano 8. Trapped chest under acid room in Volcano 9. Chest near tracks in Snow Valley 10. Chest in ice maze in Snow Valley 11. Barrel in church near Snow Valley exit 12. Buy from man in bar in Rivertown 13. Chest in Ramus Tower 14. Pot in Ramus Tower village’s Inn 15. Chest on ledge in Ramus Tower 16. Chest on last level of Ramus Tower 17. Trapped chest on last level of Ramus Tower 18. Chest on the cliffs at Baron Rock 19. Chest in room with arrows in Baron Rock 20. Chest under room with wire in Baron Rock 21. Behind the steps in a room with a life fountain and save book in Baron Rock 22. Behind the steps in the first room in Angel Rock 23. Capri Catcher game in Deathvegas casino 24. Chest nest conveyor belts in Baron Tower --3. Places you can teleport to 1. Port town 2. Rivertown 3. Baron castle entrance 4. Sewer town 5. Deathvegas 6. Monster village 7. Snow Valley (near the exit) 8. Port near Ramus Tower 9. Bottom of the cliffs at Baron Rock 10. Angel Rock 11. King Baron’s Mansion 12. Entrance to Baron Tower 13. Gates of Hell ----V. Frequently asked questions Q. Should I use a whip or boots? A. Boots do more damage, but whips have longer range. Pick whichever one you like best. Q. Where is the Shining Ball (Hikaru Biidama) collector? A. In the NE corner of Deathvegas. He appears after you get through Deathvalley Mine. Q. How do I swim underwater without losing all my LP? A. If you can take a breath, you’ll gradually regain your LP. Look for grates in the wall with air bubble coming out of them, and stand by them to regain LP. Q. How do I get past the bookshelves in Baron Castle? A. You have to read to books in the right order. The order is 6, 4, 8, 1, 7, 5, 3, 2 (1 being the closest to the entrance, 8 being the farthest) Q. How do I get past the room with the pipes in the sewer? A. Use the extra pieces of pipe to make an unbroken pipleline from the reservoir to the hole in the floor, then flip the switch to empty the reservoir. Q. How do I get into the buildings in the Monster Village? A. Go back to Deathvegas and get a “Monster’s X” from the safe in Hebley’s office. Using it will turn you into a tomaton, allowing you to get through the doors. Q. How do I get the chest high up on the ledge in the Volcano? A. Go back to the room with the big hole. Go to the western edge, where the lava touches the edge of the hole. Drop down from there. Q. The machine in Snow Valley froze me into a block of ice. How do I get out? A. Push the lever to open the door to the next room, then run into the large hammer to break the ice. Q. How do I get into Ramus Tower? A. Go to the Port town and get the Ramus statue from the museum. That will open the door. Q. How do I get past the elevators in Ramus Tower? A. Put both elevators on the first floor, drop onto them from the second, and dash across. Q. How do I get up the cliff on Baron Rock? A. Go to Rivertown and talk to Bob (in the basement of the warehouse), then to Deathvegas and talk to Dodohei (in the building with the safe). Dodohei will give you the Rocket Shoes, which you use to get up the cliff. Q. There’s a spiral staircase in Baron Rock with boulders rolling down it. Some of the steps are too high to climb. How do I get past? A: Strike the boulders in front of the steps, and you can get past by climbing the rubble onto the next step. Q: How do I get past the room in Baron Rock with the rolling boulders and blue plates? A: Start the boulders rolling by pressing the switch, then wait by the first plate. Wait until the first boulder hits the small wall and starts rolling toward you, then jump on the plate and wait for the boulder to pass over you. Then just follow it until it lands on the second plate and opens the door. Q: What do I do in the room in Angel Rock with the six dragon heads and letters on the floor? A: Put the six dragon head statues on the letters that spell out the ancient name of King Baron. If you have the Ancient Book from the Port Town, or the Ancient Map, they will show you what it is. Remember that you’re showing the name to the Ganubis statue in the back, not to yourself. The “bottom” of the letters is facing the statue, not the door. Essentially, you have to read them upside-down. After placing the six heads, put the Black Ball on the pedestal. Q: Where is the Black Ball? A: You can buy it at a store in Deathvegas after you get through Snow Valley. Q: How do I get past the yellow door after the room with the tubes in Baron Tower? A: Jump into one of the empty tubes, and it will shrink you. Then go through the small hole near the door. ----VI. Walkthrough --1. Intro Nothing to do here but watch... Yoshio is trying to get Lady to study. Surprisingly, she’s cooperating. Yoshio is suspicious and thinks she must have another plan to escape. He searches the room, looking for a hidden bomb or other device. He doesn’t find anything, so he goes on to the next subject- history. He pulls a book about Deathland Island from the bookshelf and leaves Lady to read it. Lady learns that Deathland Island is supposed to hide an enormous treasure, so she decides to find it. However the book is written in an ancient language that she can’t read. Nevertheless, she won’t let that stand in her way. She breaks through the wall and runs for the door. However, Yoshio and Cocks are waiting for her. Yoshio tries to use fireballs to stop her, but she dodges them, and he ends up burning the house down instead. With Yoshio and Cocks trapped in the wreckage of the house, Lady makes her escape. --2. Arrival on Deathland Island You’ll start the game on the docks, with nothing but the clothes on your back and a Medicine. At the end of the dock, you’ll find Barbo, who had come to Deathland Island to hunt for treasure. He asks you if you’ve come treasure-hunting, too. Answer yes. Now that he has competition, Barbo decides to get a move on, and will get out of your way. Talk to the people and you’ll find out this is a busy place. Many people- scholars, treasure hunters, and everything in between- come to Deathland Island looking for remnants of the past. One old man who will tell you the story the Monster King, King Baron. King Baron ruled Deathland Island a long time ago. He was a genius scientist who experimented with m any things. He even used his fellow monsters as test subjects. It’s said that one of his experiments led to an amazing discovery. However, the old man won’t tell you what it is. He tells you to go to the museum and ask the curator about the legend. Go to the souvenir shop (far NE corner) and buy an Ancient Book. It will tell you a little more of the story. Check a pot in the Souvenir shop to find an Antidote. --3. Getting a Visa In order to go farther into the island, you’ll need a Visa. They don’t let just *anyone* into Deathland Island. They want to make sure you can handle the monsters first. Go through the door in the north end of town, and talk to the woman behind the counter to get into the testing arena. In order to get past the crevice (you can’t jump in this game), you’ll need to dash. Dashing will let you run over small holes. Go far enough back to give yourself a good running start and press the B button. You’ll run right over the crevice. Go through the door in the northern wall to the next room. In the next room, you’ll encounter monsters for the first time. It’s just Tomatons, though, so they’re not difficult. Don’t worry about the treasure chest you’ll see on the other side of the fence. You’ll be able to get to it later on. The exit is in the south-west. Go inside the next door, and you’ll see a man carrying a block. To pick up a block, stand next to it and push the A button. To put it down, push the A button again. Put the block down next to the ledge and you’ll be able to climb onto it and get to the stairs. In the room below, you’ll see several doors, and square tiles on the floor. The square tiles are switches to open the doors. If something is on top of them, the door will stay open. To get through the doors, pick up the a block and drop them on the switches. If you’re up for a challenge, try to get the guy pacing in the second room to step on the switch, using the blocks as steps. The next room is a maze. If you step on the spikes, you’ll take damage, so watch your step. In the next room, you’ll need the block in the center and the crate in the NE corner to get to the top of the ledge. Use the block to get to the ledge with the crate. Pick up the crate and put it down next to the one of the lower ledges near the wall. Don’t worry if you get too close in put the crate on the ledge instead. You can pick it up again by standing next to the ledge and pressing the A button. Then pick up the block and put in down next to the crate. Now you have a makeshift stairway. In the next room, you have to walk across the ledge without getting knocked off by the bumpers. The bumpers don’t do any damage if they hit you, but you will have to start over. Drop down the holf on the other side of the room to get to the museum. Talk to the man behind the desk and he’ll give you a Visa. Walk around and take a look at the exhibits- a giant Tomaton fossil, an old Magic Water, an antique Power Charge, a Ramus Statue. You’ll also find Barbo (who’s decided he’s now your rival), waiting to watch the film. Talk to the old man behind the desk near the screen and take a seat in the front row, and the film will begin. The film talks about King Baron. King Baron ruled the monsters of Deathland Island, and used them as guinea pigs for his experiments. Not even the monsters dared to oppose him, so the experiments continued on. Eventually, he developed a machine that turned ordinary monsters into giants, which fed on weaker monsters. No one quite knows how, but King Baron was defeated and the machine vanished. An archaeologist named Sajik had gone to try to find the machine, but hasn’t been heard from since. After the movide ends, a ladder falls from the ceiling, allowing you to climb back to the testing arena. --4. Rivertown Now that you have a Visa, you can leave the Port. Give the Visa to the man by the exit, and he’ll open the gate for you. Buy some Medicine and Antidotes at the item shop and save your game at the church before you leave. In the second area after leaving Port Town, you’ll find a path through the trees in the SE corner, leading to an exit. This leads to an area of the testing arena, where you’ll be able to get the treasure chest you saw earlier (it’s 50 Y). The man standing by it gives you a hint about fighting- holding down the A button lets you build up power and do special moves. There’s another path with some hidden steps just north of the exit. It leads to the ledge containing a treasure chest. The chest has a Spring. In the NW corner of the area is a cave containing a Antidote and a Life Fountain (step on the blue heart-shaped tile and all your LP will be restored). Rivertown is the largest city on Deathland Island. There are a lot of people to talk to and places to shop. Many of the people have come to see Baron Castle, which is just north of Rivertown. Baron Castle is said to be full of traps and strange machines, so most won’t go near it. Most of those who go there end up dead, as evidenced by the quickly-growing cemetary on the SW corner of town. A man in the pub tells you of a person he’s heard of who collects Shining Balls. If you give this collector Shining Balls, he’ll give you good stuff in exchange. The man doesn’t tell you where the collector is, though. You’ll also find a man named Bob (in a house on the west side of town), who sells information about Deathland Island. If you pay him 50 Y, he’ll tell you about a lake in the northern part of the island that supposedly holds a great treasure. No one knows what the treasure is, though. To get to the lake, you’ll have to get through Baron Castle. Bob will also give you a China Pad, because he thinks you’re cute, and he doesn’t want such a cutey to get hurt in Baron Castle. In the center of town is a warehouse run by Meg, the wife of Sajik, the missing Archaeologist. You can store excess items and money there. Don’t worry about the blocked stairs just yet. You’ll be able to get through later. There is a treasure chest with 70 Y near the eastern wall. --5. Baron Castle Go north from Rivertown to find Baron Castle. Be sure you have some Antidotes before you go, because the Rotten Tomatons you’ll run into can poison you. Upon arriving in town, you run into your self-proclaimed rival, Barbo. He accuses you of following him, the gloats about being ahead of you. There are even more treasure hunters here than in Rivertown. However, most of them seem more like tourists then treasure hunters. There are rumors that someone saw giant monsters in the castle, and it seems to have scared everyone off. In the NW corner, there’s a photographer taking pictures for sounvenirs. Talk to the photographer and stand behind the fake adventurer picture, and he’ll take your picture, too. In the SW corner, there’s a hot spring. Go for a swim! It’ll restore all your LP. A ticket to the castle will cost you 50 Y, but you can enter as many times as you want once you have one. Once you enter the castle, give your ticket to the man behind the desk. As a special bonus, he lets you ride the trolley through the castle. As you go, take note of any traps or other strange things you see so you can investigate them later. First, you ride by corridors with fire traps, then the “guest quarters” (jail cells). The old man claims they’re a lot of fun. Yeaaaaah, sure. Voices crying for help, strange noises from under the floor, loads of fun! But at least there’s the massive winecellar to take the edge off it :). After getting off the trolley, talk to the old man again, and he’ll open the door. In the first room, you’ll find walls lined with bookshelves. Lady isn’t too keen on reading, so she can’t make heads or tails out of most of them. After going up the stairs, you’ll come to a garden. Explore the hedge maze to find a Medicine. Climb down the ladder near to entrance to get under the hedges. Feel the way around the maze until the get to a dead-end. The Bebibaron is waiting there. Defeat him, and the path will open. You’ll also get a pair of Hedge Clippers. Go to where the Bebibaron was standing and use the Hedge Clippers. Make your way through the hedge (don’t forget to get the Spring from the treasure chest). Near the end, you’ll see the Bebibaron again. He’ll run away. Use where he goes as a clue to finding the right path to the door. Once inside, you’ll find a chest containing 20 Y, and a blue book that you can use to save the game. In the center of the room is a statue of Babibaron, with a hole where one of the eyes should be. In the next room, you’ll find three doors. The red and blue ones are locked. The green one is the only one you can go through. On the other side of the green door is the library. It’s a maze of bookshelves. One of the shelves has a gap in it. The shelf has the picture-books the monsters like to read (The Bebibarons aren’t much better at reading than Lady :)), but volume 4 is missing. Go through the maze to find the book, and put it back where it belongs. The bookshelves will move, and you’ll be able to get through. Behind the bookshelves is a chest containing a Medicine, and a very confused Bebibaron. He’s trying to remember a story about a character named Bebikichi, but he can only remember the first couple of lines. The shelves to the west have eight picture books, each with a line marked. If you read off the marked lines in the right order, he’ll open the passage for you. If you can read Japanese, the lines the Bebibaron remembers will tell the first line, and give you a clue to the second. The order to read them is: 6, 4, 8, 1, 7, 5, 3, 2 (1 being the closest to the entrance, 8 being the farthest). In case you were wondering, the passage says “There once was a Bebibaron named Bebikichi. Bebikichi wasn’t too smart, and often hurt people, thinking they were rocks in his cave. Everyone be careful of him.” The passage leads to a spiralling hallway. Near the top is another bookshelf with a gap. There’s a switch in the gap. Press it and a ladder will appear. Climb the ladder to get the blue key. Use it to unlock the blue door. Behind the blue door is the hallway with fireballs that you saw from the trolley. If the fireballs hit you, they’ll do damage. You’ll Barbo hiding from the fireballs. He’s pyrophobic, poor guy. His legs are shaking so much he can’t move. There’s a red button near the exit that stops the fireballs. If you go check on Barbo after pressing it, he’ll say that his legs are so tired from shaking that he still can’t move. Some rival! There’s a chest containing a Medicine at the western end of the room. Go down the stairs and you’ll find the dungeon. Talk to the prisoners through the bars. One of them will give you a Medicine. USE IT! In one of the cells, you’ll find a chest containing the Red Key, but the cell door will shut as soon as you get it. Talk to the Bebibaron by the door, and he’ll give you a chance to escape. If you can survive the ordeal, you’ll be set free. For the first test, you have to choose between three chairs. Pick the wrong one and you’ll get shocked. The farth north one is the safe one. For the second, you have to dodge fireballs. They’ll do 1 point of damage if they hit you. However, they won’t kill you. If you only have 1 LP left, they won’t do any damage at all. After finished the second test, go talk to the Bebibaron again. He’ll give your Medicine back and open the door to the third test. For the third test, you stand in a room where random tiles get red-hot. Avoid the tiles, and you’ll pass. For the fourth test, you have to carry a heavy block around a course three times. The Bebibaron will lt you through after you pass him the third time. For the fifth test, walking timebombs will drop from above. You have to throw 5 of them past the yellow line on the floor before they explode. After finishing the fifth test, talk to the first Bebibaron again and he’ll let you out of the dungeon. Now go back to the red door and use the red key. The winecellar is behind the red door. You’ll find some water in one of the barrels. Drink all the water you can, and the barrel will get light enough to move. However, it appears there was a little more than water in that barrel, as you won’t be able to move too well until you get out of the room. In the next room, walk on top of the wire cage until you get to the elevator. Use the elevator to get down. Now you find yourself in the garden again. Talk to the old man through the first hole in the fence and you can buy Medicine and Antidote. The man in the second hole in the fence will save your game. Go down the stairs near the second and follow the hedge to the door. Next you come to the a waterway. You’ll see some treasure chests in the next room. You’ll need to use the block in the NE corner to get to them. Be careful, though. There are invisible holes in the floor. If you step in one, you’ll fall into a room infested with zombies. Don’t worry, they’re harmless. In the last room, you’ll find five treasure chests. The four on the sides contain a Charging Gum, a Medicine, 80 Y and an Antidote. You can get these without a block. The get the fifth, you’ll have to knock the loose brick down from the wall next to it. Dash at wall and ram it a few times and the brick will fall. You’ll find Baron’s Eye in the chest. After you get Baron’s Eye, a passage will open to your left. It leads back to the first room, with the Bebibaron statue. Put the Baron’s Eye back in the Bebibaron statue, and you’ll get lifted to the second floor. If you want to get back to the first floor, there’s a passage in the bookshelf to the west. There are two paths the choose from. The first door leads to a hall where you have to dodge rolling boulders. Go down the stairs in the second room to find a chest containing a Chickle Gum. The floor in the second room is invisible. Use the rocks by the door to test the floor before walking on it (if you put the rock down and it doesn’t fall, you can walk there). The second door leads to a series of rooms where you fight a series of Bebibarons (Bebisuke, Bebihei and Bebita). Both doors eventually lead to the same room. and you can do both if you want. After climbing the stairs, you find yourself in Jumbo Bebibaron’s (a.k.a. J.B.) throne room. This must be the giant monster you heard about. A squad of Bebibarons is making their report. They’ve come from the mine in Deathvalley, where they seem to have found something. If you step on carpet in front of them, a trap door will open, and you’ll fall into the dungeon, where you’ll face the first boss monster of the game, J.B.’s Pet. To beat J.B.’s Pet, attack it from the side. If you try to attack from the same place twice, it’ll hit with a charge attack. Hit it once, them move to the other side and attack from there, etc, etc. If you’re at least level 7, it’s not a hard boss. After beating J.B.’s pet, go to the corner of the room to find a Shining Ball. Then go through the door to the garage. There are several large cans of... whatever... stored here. Get on the trolley and it’ll take you past the J.B.’s throne room. You hear the guards talking about how things are so much more fun since J.B. appeared. Soon they’ll be able to eat human meat every day. However, that would mean reawakening some ancient machine, and they’re not sure they’ll be able to do it without humans getting in the way. After getting off the trolley, go to the other side of the room and get the Leather Suit from the chest, before following Bebibarons. Jump down the hole and go through the door, and you’re outside again. There’s a city of sorts here, populated by people captured by the Bebibarons. The people here are used as slave lobar in the mine in Deathvalley, where J.B. is apparently searching for some ancient relic. The old man at the item shop tells you the only way the go north is through the sewers, and gives you the Sewer Key. Another man tells you what was in the huge cans- people! BEBIGREEN IS MADE FROM PEOPLE! (sorry...) Bebibarons eat people, so J.B. went and canned some. Ick. On the other side of the fence, you’ll find Barbo again. He begs you for a Medicine. Give him one. He promises to return to the favor, and leaves. Check a chest at the inn for a Shining Ball. --6. Sewer The first rooms in the sewer are pretty straightforward. The first puzzle you come to is in a room with pipes all across the ground. There’s a switch in the southern part of the room that turns the water on. You need to use the extra pipe pieces to fill in the holes so that the water can get from the reservoir in the south to the hole in the NE corner. There are 4 movable pieces of pipe- a straight north/south piece, a south/west corner, a south/east corner and north/west corner. The first three are sitting in the SE corner. The fourth is in the NW corner. Put the south/west corner in the first opening after the switch. Follow the pipeline, and put the north/south piece in the next opening, and the south/east corner in the next one. You don’t need the north/west one. There may be several solutions to this, but this is the one I found. After laying all the pipe pieces, press the switch. The water will flow into the hole, and the gate to the reservoir will open. Before you go, get the Lady Watch out of the chest behind the reservoir. Jump into the water and swim through the sewer. The green slime floating in the water, and the spikes sticking out of the walls will do damage if you touch them. Next you’ll come to a room will several large whirlpools. If you get caught in a whirlpool, it’ll take you back to the waterfall a few rooms back, so try to stay near the wall. After the whirlpool room, you’ll fall down a large waterfall and land in a rooom with a wall of spikes. Go through the door to the south. You’ll find Sajik’s Letter in the hall. The letter tells how Sajik found a giant Tomaton fossil in the Deathvalley mine. After bringing it back, he returned to Deathvalley to see if there were any more, and wonders if they have anything to do with King Baron. At the other end of the hall is a passage to the town outside Baron Castle. Leave Baron and go back to Rivertown. Give Sajik’s letter to Meg. She’s overjoyed to know that her husband is still alive and gives you a China Hat in gratitude. Now go back to Baron Castle’s sewer, to the room with the moving spikes. Dodge the spikes by going the hole between the second and third block, and go through the door to the east. It leads to the sewer control room. Gustav, the sewer operator, will sound an alarm when he sees you. Defeat Gustav and stop the alarm. The gate to the east will open. Climb the ladder and get the Medicine from the chest on the ledge. You’ll come to a room with a tower in the middle of a pool of water. Check behind the tower for a chest containing a Chocolate Bar. Go into the tower and jump into the water. While swimming underwater, you’ll gradually lose LP until you can take a breath. Look for grates along the wall with air bubbles coming from them. There you can breathe, and restore your LP. In the first underwater room, you see a man holding up a large piece of pipe. It’s easier to lift things underwater, so you can lift heavier objects, like the pipe. You’ll eventually come to a room with turtles swimming in a circle. To get to the door, use the turtles as stepping stones to get from one ledge to the next. If you fall off, you’ll have to start over, and you’ll probably take damage from you spiked balls on the ground below. There are no grates here, so you’ll need to be fast. Next, you’ll come to a room with several grates by small ledges. Restore your LP at one of the grates, then jump down. There’s a door at the NE corner which you can get to if you jump off the right ledges. You won’t miss anything if you don’t make it there, though. It’s just a shortcut. At the end of the sewer, you’ll fight the Big Octopus. It attacks with its tentacle, and shoots gas that will blind you if it hits you. It’s movement pattern is similar to J.B.’s Pet, but it’s tentacle attack have longer range. Try to be at least at level 18 before you face it. After defeating the Big Octopus, move the pipes at the far end of the room out of the way to find a door. --7. Deathvalley When you come out of the sewer, you’ll be in Deathvalley. A little farther south, you’ll find the village of Deathvegas. The people there are miners, and they’re loyal to J.B. Most of people are convicts, and they’re there because it beats being in jail. The village has plenty of wine and food and bunny-girls, so as far as anyone is concerned, it’s paradise. There’s even a casino, but it’s not open, yet. However, if you go in the bar, you’ll see the “bunny-girl” is just a mannequin named Lill. Oddly enough, she still has fans. The miners all kiss Lill for good luck. Go figure. At least she’s not a blow-up doll... The guy in charge is called Hebley, and his office is on the west end of town. He assumes you’re a new recruit, and gives you a ticket for the cable car leading to the mine. Check a barrel in Hebley’s office for a Live Again. A chest in the inn has the #19. Go through the exit to the east to get to the cable car station. Talk to the men blocking the entrance and they’ll let you in. There’s also a passage through the trees on the far west side, if you want to get in without talking to them. There’s an item store where you stock up on supplies and buy a Pennant as a souvenir. When you’re finished stocking up, go inside the larger building and give the Cable Car Ticket to the monster standing by the cable car. Get inside the cable car and ride it into the mountains. Follow the mountain path to the mine. When you get to the mine, you’ll see a maze of train tracks. Upon entering the mine, you meet J.B. He still remembers you from before, and doesn’t want to you getting in his way. He has one of his henchmen throw you in a cell. In the cell, you find.... Yoshio! He’s trying to dig his way out with his garden shovel. Talk to him and he’ll scold you for running away. He used up most of his magic putting out the fire at the house, so he was quickly captured when he came to find Lady. Cocks is somewhere in the mine, too. Yoshio joins the party. Check the wall where Yoshio was digging, and you’ll find he very nearly dug through. Just a little push is all it needs. Dash at the wall a few times to break through. As you walk behind the wall, you’ll hear two of J.B.’s henchmen talking. J.B. has been very happy lately. Apparently, he’s found the thing he needed to awaken some ancient machine. The henchmen don’t know much about the machine (except that they can’t eat it), but they hear that they can use it to grow large like J.B. In the next room, you see Cocks being put into a train car and sent into the mine. Keep going along the wooden walkway and you’ll find a room with a save book, and stairs leading down to where you saw Cocks. In the SE corner if the room is a Life Fountain. The sign on the wall has directions for driving the train cars. Press the B button to brake, but don’t hold it down too long or the brakes will overheat and you won’t be able to use them for a while. Use the directional button to change direction. Get into the car and you’ll start down the tracks. You’ll eventually get stuck in a loop. To get past the loops, you need to steer the car to the yellow jump ramps. Hitting a barricade will make you change direction. Hitting a rock will break the car. When you get to the next room, you’ll hit a rock. There’s a Chocolate Bar near some logs by the west wall. To get over the walls in this room, get in the train car and jump over them. After jumping over the first wall, you’ll find a Stone Shield by the west wall. Lady can’t use it, so give it to Yoshio. In the next room, look for the Cobra Scoop among the shovels hanging on the wall. It’s near the SW corner, and looks slightly different from the others. It raises Yoshio’s attack by 24 (compared to the 2 that his garden scoop has), so don’t miss it. Next, you’ll ride the car again. It’ll take you the maze of tracks outside. After losing the car, walk along the tracks to find a doorway in the north wall. Get into the train car. Turn south the get out the the room. Once on the big loop, you’ll need to the west, then quickly turn north. Turn south after passing waterfall, then south again before hitting the jump ramp. Turn north to get inside the waterfall. If you make a mistake, you’ll end up back in the big loop. Once inside the waterfall, you’ll lose the car. You’ll find another on top of some stairs to the west. It’ll take you to a room with two cars to choose from. The car facing west will take you back to the room you just left. Ride the north car until it hits a rock, then look for a door to the south to find another car. Keep riding the cars until you get outside. After riding the first car outside (you’ll pass a treasure chest. Keep an eye on which tracks you ride on, so you’ll know how to get back to it.), walk along the tracks. You’ll find a man who tells you about the monsters temple beneath the mine, and how the monsters are gathering there. There is a Magic Water in the cave behind him. To get the treasure chest you passed before, drop onto the tracks below, and walk into the cave. It contains a Shining Ball. The car in the cave with the Magic Water will take you to an underground village. One of the men in the village will tell you about the monster village he saw. The doors on the houses will only let monsters in. Humans couldn’t get in at all. In the item store, you’ll find Barbo, disguised as a miner. After you gave him the medicine, he came to find you. He’ll give you a Renoboots as a thankyou. When you’re done in the village, take the exit to the west. After riding the car, you’ll find a cage with a hole in the bars. There’s a chest containing a Charging Gum behind it. Climb the hidden ladder west of the bars and make your way to the exit to the north. Ride the car to the monster temple. At the end of a long flight of stairs, you’ll find a crowd on zombies, with J.B. and Cocks standing on a platform. J.B. announces that the time for their rebirth has come. They will make themselves grow large and powerful, so that no human can stop them. To celebrate this achievement, he’s arranged a show. He orders Cocks to open the box standing in front of them. Cocks hesitates, so J.B. knocks him out. J.B.’s henchman, Mogukichi blasts the box open, revealing a stone tablet. J.B. reads the tablet, and leaves, saying there’s something he has to do. Mogukichi leaves through the trap door in the floor, closing ot after him. When this is over, make our way through the crowd of monsters and onto the platform. Talk to Cocks and he’ll join the party. The tablet is written in ancient characters that Lady can’t read, but Yoshio can... sort of. The tablet reads: “...and so the machine is sealed... when it must move again, give my servant Ganubis the white ball and show my name... Thus will the machine be brought to life...... But if you give it the black ball, the machine will never awaken again...” Go down the long flight of stairs to find a room filled with cans. A man called Dodohei jumps out at you. He heard the monsters talking and realized they’ve all been tricked. The monsters plan to put all the people in the village in these cans, and are building a secret base somewhere near the mine. There’s a save book in the corner of the room. In the room, you’ll come to a special train car. It steers and brakes like the regular cars, but it can also shoot fireballs. Push the A button to shoot. Now you have to fight Mogukichi. To beat Mogukichi, shoot fireballs at his train car as you ride around the track. Use the brake to avoid his fireballs. After beating Mogukichi, ride the train car out of the mine, then to the next mountain. When you get off, there will be an earthquake. The next train car isn’t running right now, so you’ll have to take the exit south. --7. Monster village You’ve arrived in Monster Village. In the town square is a giant gold statue of J.B., proclaiming him King Baron’s successor. To the south of the statue, there’s a blue monster with his foot stuck in the lava. Talk to him and get a Spring. You won’t be able to get into any of the buildings, so use the Spring to go back to Deathvegas. You can get as many Springs as you want from the monster. When you get to Deathvegas, you’ll see a Tomaton there. The Tomaton turns out to be one of the miners. They found an item called a “Monster’s X” in Hebley’s office that turns people into monsters. Hebley was a monster himself, and had used the Monster’s X to disguise himself as a human. Go to Hebley’s office. Barbo and Dodohei are there. They want to help defeat J.B. and avenge their friends who were turned into canned monster food. They’ve gotten all the usable weapons from the mine and put them in the weapon store (the “Gallery 2” store that didn’t have anything to sell before going to the mine). The inventory changes over time, so come back often to check it out. Search the safe to get a Monster’s X. You can get as many of them as you need. Go to the bar and talk to people there. Someone’s stolen the bunny girl! Not to worry, though. He can’t get far carrying that giant thing. The thief is hiding in the NE corner of town, behind the shop. Go there and get Lill back. The thief turns out to be the Shining Ball collector. As an apology, he offers to trade you stuff for the Shining Balls you’ve collected. His inventory changes over time. See the list above for what he has. Give Lill to the guy at the bar and he’ll give you a Power Charge. The Casino is open now. Buy Coins at the desk near the door. Use the coins to play games, and trade the coins you win for prizes. The games: Slot Machine: Put coins in and spin the wheel. If the right pattern comes up, you’ll win. It’s all a matter of luck. Capri Catcher: A crane game. Move the crane to try and pick up a prize. Use the Y button to move the crane north and the A button to move it west. Once you finish moving in a direction, you can’t move that way anymore. The prizes change occasionally. You can sometimes find good equipment here, so keep trying! Buy a spring and use it to get back to the Monster village. Use the Monster’s X and you’ll all turn into Tomatons. Now you can get into the houses. You’ll find out the volcano nearby has just erupted. The mayor of the village, Gemuko, was trapped in the mountain when it happened. J.B. had come to the village looking for some kind of ball. Some miners in Snow Valley had found a ball, but the train car leading there is blocked by the lava. Go into the house in the SW corner and talk to the monsters at the table. They’ll assume you want to try to rescue Gemuko, and they’ll let you through. The Fire by the door tells you that you’ll need to repair the volcano control machine to stop the eruption. It must have lost some of its bolts, so if you put the bolts back, it’ll be fixed. Go through the exit to the south. Near the door, you’ll find the body of a monster trapped by the lava. Search it to find a Monster’s X. You can get as many as you need from here. A little farther down, there’s a chest containing a Body Coat. --8. Volcano You’ll automatically turn back into humans upon entering the Volcano. In the Volcano, many of the rooms will be filled with lava. You can walk on the lava, but you’ll take damage. You’ll also start seeing trapped treasure chests that release monsters when opened. In a room with a large hole, there is a chest. It’s trapped, but it has a Shining Ball. Go to the eastern end of the hole, where the lava touches the edge. You can drop down from there. You’ll land on a ledge with a chest. The chest contains a Shining Ball. After getting it, go down the stairs to the south. Below, you’ll see another flight of stairs surrounded by lava. Before going there, go across the bridge the find a room with a Life Fountain and a save book. The room below has a river of lava with a platform floating around it. Ride the platform to the different parts of the room. You’ll find a Golden Clothes and 620 Y. To get the chest in the center, go down the ladder in the southern part of the room. The chest has 10000 Y. To get to the next room, walk through the lava in the north sode of the room the the door. Don’t forget to use the Life Fountain there. If you want to get back to the room you just left, get the block from the NE corner, and use it to get up the stairs. The next room has a wall of fire. It’ll do damage if you touch it. Go left from the entrance to find a chest containing a Chocolate Bar. At the northern end of the room, there’s a small passage through the fire wall. Be very careful going through it, as the fire does a lot of damage. The next room has a trapped chest with a Shining Ball. To get up the steps, you need to climb up the slope to the side, and get on the steps by climbing over what’s left of the banister. You can get to the Life Fountain in the next room, but be sure to take the block with you so you can get back up. The next room has a Shining Ball behind a pool of lava. Go back to the life fountain and heal up after getting it. The next room is filled with acid. You can walk in the acid, just like in the lava, but you don’t want to. It does 20+ points of damage per step. You can use the blocks to get over the acid and onto the ledges near the wall. However, once you put a block in the acid pool, it will decay after a few seconds. First go through the door in the SW corner. You’ll find a chest with a Helmet. Then go back to the acid room and jump through the hole in the floor in the SW corner (closest to the door) and get the treasure chest there. It’s trapped, but it contains a Shining Ball. Go up the ladder and jump through the same hole. This time, go through the door to the west. To get through the wall of fire here, you’ll need to put the fire out. Use the blocks and crate in the NE corner to climb onto the machinery nearby and walk along the pipes to get the lever. Put one block on the floor near the bottom of the machine, one block near the next ledge, and the crate and last block on top of the dials in the far north (you don’t need a block to climb onto the dials). Pull the lever and water will flow from the pipes, putting the fire out. There’s a giant Tomaton in the next room. Before you talk to it, walk around the lava to find the Fireproof Clothes. The giant Tomaton is Gemuko, the mayor of the Monster village. The heat from the lava has pretty much cooked him, and he’s dying. He had been a fossil, like the one you saw in the Port town’s museum, but J.B. has brought him back to life using some evil power. J.B. intended to use King Baron’s machine to make all monsters giant like Gemuko. However, even though the giant monsters made by the machine are stronger, their bodies are much more fragile, and age faster. Thinking you’re a monster, Gemuko warns you not to be fooled by J.B., and turns back into a fossil. Go down the stairs to the south, and get the Bronze Gloves out of the chest. The machine that controls the volcano in the next room. It’s missing some parts, so it no longer works. Both it, and the door and glowing red-hot. Pick up the bolts in the south end of the room and put them in the holes in the machine. With the machine fixed, you can go through the door to the north. On the way out, you’ll find a Spring. Go back to the Monster village and tell them about Gemuko. Now that the eruption has stopped, the train cars are working, and you can get to Snow Valley. Before going to Snow Valley, go back to Deathvegas and check the item stores and casino for new items. --9. Snow Valley Ride the train car from Monster village to Snow Valley. After getting off the car, you’ll come to an area with ice-covered tracks. First go north to get a Magic Water, then go east. In the next room, you’ll find another car. The ice cars work just like the train cars, but you can’t change direction. At the end of the track, the car will drop into a hole and you’ll end up in an icy room. When you try to move on the icy floor, you slide. You can’t change direction while sliding, and you don’t stop until you hit something. Slide into the hole near the southern wall. Use the ice walls and the pink crystals on the floor to stop yourself. If you need help, slide in this pattern: south, east, north, east, south, east, north, west. To get through the next room, use this pattern: east, north, west, north, east, south, east, north, east, south, west, north, east, north, east, north. You should be at the stairs. There are two ways to go in the next room. First, go to the door to the west to get an Ice Knife. Then go up the ladder to the east. Turn right at the sign and you’ll end up at a small monastery. The monk is practicing his punches against a block of ice. He invites you to try. You can break it with a couple of whacks. After breaking the ice, go in the hot spring to the north. It will restore all your LP. There’s a temple inside the cave where you can save your game. Ride the ice cart into the next hole. The floor here isn’t icy, so you can walk normally. A few rooms in, you’ll find a room with a floor made of transparent ice. You can see Bebibarons walking around under it. Walk onto the ice and open the treasure chest. No, it’s not the key to the next door. It’s a trap! Two of the Bebibarons fight you. The rest (including Bebio, who you saw in the Monster village) run away after you beat the first two. Go through the door near the ice and go down the stairs and get the Ice Key from the chest. Use it to unlock the ice door. Go up the ladder to get outside. Before getting on the ice cart, go south to find a Shining Ball. Ride the cart until it falls into a hole. There are several ladders here, but most of them are blocked by ice. The first unblocked one you come to leads to a chest containing a Magicandy. The ladder at the end of the path leads both up and down. Going up leads to a dead end. Climb down and follow the path. You’ll come to a ladder (one that was blocked by ice on the level before). Climb it to find a Chocolate Bar. After the ladder, you’ll see a maze of ice blocks. Some of the blocks can be broken, like the one at the monastery. There are two paths through. A path on the eastern end leads to a chest containing a Shining Ball. A path of the Western end leads to a ladder to the next room. Follow the ladders out of the cave, and jump into the next hole. On the ladder leading out, you’ll see a door halfway up on the wall. To get to it, you’ll have to drop down from above. At the top of the ladder is a save book and a hot spring. Restore your LP in the hot spring, save your game, then drop down to the door. The door will shut behind you as soon as you enter. At the northern end of the room is a large block of ice with a crack. Dash into the ice a few times, the it will crumble. Jump into the hole it made, and swim to the NW corner of the pool. You can get out again by riding the air bubbles coming from the floor. Follow the path outside and into the next cave. There you’ll find poor cowardly Bebio. He’ll promise to tell you anything you want to know if you spare him. He says that J.B. found a white ball in this mountain (from right next to where Bebio is standing, in fact), and was very happy about it. If you remember what the stone tablet said, this is the white ball that activates King Baron’s machine. Farther into the mountain, you’ll find a large machine, and some ice blocks that seem to have people in them. When you try to examine the block in the center of the room, you’ll fall onto a convery belt, taking you the machine. The machine makes an ice block out of you! Yukibou, a white Bebibaron comes to feed you to the machine and make a frozen monster dinner out of you. Yukibou is a tricky boss. The only way you have to fight is to tip the ice block and hit Yukibou with it. Use the A button to tip the block. You can’t use techniques or spells. Yoshio and Cocks can’t do anything at all. Lady can still use items, though, so make sure you have all the Medicine you can hold. After defeating Yukibou, you still have to get out of the ice block. You can move around normally, even though you’re frozen. If you take a look at the machine, you’ll see it’s J.B.’s canning machine. But it’s been so overused that it’s completely worn out, and can’t be repaired. There’s a lever to the side of the machine. Dash into it the flip the lever. This will open the door. In the next room, you’ll slide across the floor like in the icy caves. Slide into the large hammer in the western part of the room. Use the frozen people to stop yourself. Move in this pattern: west, south, west, south, east, north, east, south, west. the hammer will break the ice block. Pick up the ice block in the center and break it with the hammer, too. The person inside is none other than Sajik, the lost archaelogist! After finding the giant fossil in Deathvalley, he went back to find more. Deep inside the mountain, he found a giant tomb, covered with writings about King Baron. When he opened the tomb, he found a huge, purple-eyed... something. After that, he doesn’t remember anything else. He tells you to come visit him in his house in Rivertown, then runs off to see his wife, Meg (making a Sajik-shaped hole in the ice wall). Go through the Sajik-shaped hole. To get to the ladder in the next room, you have to slide down the far left path. The others will take you right by it and you’ll have to go back to the beginning. CLimb down the side of the mountain until you get to a cave. there’s an inn and a church inside. There’s also a Shining Ball hidden in one of the barrels. Outside you’ll find an ice cart. You can use it like a sled to get down the mountain. Use the directional buttons to steer. If you run into too many things, the sled will break. The white lines on the ground will make the sled jump. Next, you’ll find another ice cart. Ride it down the track until it hits a tree and breaks. You’ll eventually come to a cave. There’s not much to find here, but you’ll run into Rotten Diamonds, which give you 2550 experience points per encounter, if you kill them before they run away. Nice! -- 11. Ramus Tower After leaving the cave, go east and walk along the narrow ledge to get to the next area. You’ll have to climb up the wall using the handholds near the northern end of the ledge (they’re hard to see). At the end of the path, you’ll find an ornate statue. This is the entrance to Ramus Tower. You won’t be able to get in, yet. To the west is a small port, with an inn/church run by an elderly couple. The old man tells you that many people used to come here in order to go the Baron Rock and get King Baron’s machine. However, now the winds are so strong that no one can get there any more. Check the chest of drawers for a Spring. Go back to Deathvegas and check the item stores. They’ve found something interesting this time- the Black Ball. Yes, for a measly 100 Y you can save the entire world from destruction. Go to Rivertown. Check the stores and you’ll find them all empty. The miners all fled here and told everyone about the giant monsters, and how they lured people to Deathland Island with the promise of treasure in order to turn them into cans. After that, everyone cleared out. There’s now a treasure chest containing a Holy Staff behind the armor store. Talk to the man in the bar who originally told you about the Shining Ball collector and he’ll sell you a Shining Ball for 100 Y. Go to Meg and Sajik’s house. Bob Jr. is running the warehouse. The barrels blocking the stairs are now gone, so you can go downstairs. Sajik, Meg, Bob and Grandfather Bob are there. Grandfather Bob will sell you some nice equipment. Be sure to check his inventory from time to time, as it does change. Talk to Sajik. He and Bob have figured out that the monster he say inside the tomb must have been J.B., not King Baron. J.B. was searching for King Baron’s machine, and must have gone to the tomb to find a clue. But where is King Baron’s machine? Sajik shows you an old map he found. There’s a small island called Baron Rock near Deathland. No one has ever gone there and come back alive. On Deathland Island near Baron Rock is a tower that an ancient King supposedly had built to study Baron Rock. Bob recognizes the mark by the tower as a statue he saw once (the one near Snow Valley). Go to the Port town. It’s even emptier than Rivertown. Go through the testing arena to the museum (you can use the ladder to the west of the entrance as a short cut instead of going through the whole course again). The museum hasn’t had any visitors in a long time. The curator is planning to leave, too, as soon as he finishes cleaning. He tells you you can take a souvenir if you want. Take the Ramus statue. Take the Ramus statue to Ramus Tower. Use it in front of the door and it will open. Inside the tower, you’ll see blue balls of fire. Talk to them and they will tell you the story of the tower. The first one tells you that 200 years ago, King Ramus built this tower to try and get King Baron’s machine. Go up the stairs on the western end of the room. You’ll be able to get the treasure chest in the middle later. Upstairs, you’ll find another blue fireball. This one tells you that the wind coming from the sea made Baron Rock impossible to reach by boat, so King Ramus decided to find a way to reach it by air. The blue flames are all that’s left of the scientists King Ramus locked inside the tower in order to find a way to do it. In the next room, climb up the ladder to find 3000 Y, then go through the west door. The next room has a second floor. There a door hidden under the second floor. Behind it is a chest containing a Shining Ball. A few rooms later, you’ll find another blue flame. This one says that King Ramus tried everything from mechanical wings to black magic to fly, but nothing worked. Go up two flights of stairs. Dash across the narrow part of the hole to get across. Just south of there, there’s a break in the tiles. Drop down from there to get a Chickle Gum. Go back upstairs and go through the door to the east. When you get outside, you’ll see a large hole in the corner of the tower. Drop down in. Move to the edge as you fall. If you fall in the middle, the spring will throw you back up. The chest there contains the Old Rug. To get back up, use the block to climb onto the spring. Go up the stairs and through the door and you’ll come to a village populated by blue flames. There an inn, a item store and a church. After going up the stairs, you’ll find a ladder leading back to the village. It leads to the inside of the inn. Check the pots for a Shining Ball. A few rooms later, you’ll see another blue flame. This one tells you that there are 14 floors in the tower, and King Ramus is still waiting on the top floor to go to Baron Rock. You’ll come to a room with two elevators. You can either ride inside the elevators and walk on top of them. The elevators move one floor automatically whenever you enter. To get to the life fountain, make sure one (either one) of the elevators at at the bottom floor, then drop onto it from the second or third floor. To get to the door of the platform to the west, put both elevators on the first floor, and dash across. In the next room, you see the fifth blue flame. This one says that there are still many people still in the tower. Surely one of them knows how to fly. Climb the ladder near the blue flame. There’s a chest with a Shining Ball on the ledge. In the next room, make a starway out of the blocks and crates. You’ll need to put one of the blocks on top of one of the crates to make the last step high enough. You can ignore the pink dolls. When you get to the top floor of the tower, get the Saint Water out of the chest. The blue stuff will do damage when you step on it, so be careful. Go down the stairs (either one) and go through the door to the north. You’ll fight three Ninja Knights. The last one will leave a hole in the wall. Go through the hole. The room has TWO Shining Balls (one of the chests is trapped) and a button on the wall. Push the button and go up the stairs to the last room. At the very top of the tower, you’ll find a green flame. This is King Ramus himself. He’s been waiting 200 years for someone who knows how to fly to come. He begs you to take him to Baron Rock. Use the Old Rug. The rug is actually a magic carpet that some travelling merchants brought to the tower. It had been able to fly, but wore out a long time ago. Not to be discouraged, King Ramus decides that he will become the rug’s new soul, and make it able to fly again. King Ramus merges with the magic carpet, repairing it. Climb the ladder to the roof and get on the magic carpet. After flying around the island and buzzing some hapless passers-by in Rivertown, Ramus flies to Baron Rock and lets you off. He can’t get too close because of the strong wind, so you end up at the bottom of a cliff. Now that his dream has been fulfilled, Ramus and his servants in the tower can rest in peace. The carpet disappears. 12. Baron Rock The cliff has several outcroppings, and vents spewing gas. Unfortunately, none of it is within your reach. Yoshio suggests going back and asking the villagers what to do. Go back to Rivertown and talk to Bob. He’ll tell you about gas-powered shoes used by the miners in Deathvegas. Dodohei should know about them. Talk to Sajik. He’s jealous that you got the Baron Rock, but he’s afraid to go himself, since he doesn’t want to end up an icecube again. He’ll give you the old map. Go the Deathvegas and talk to Dodohei. He’ll give you the Rocket Shoes (make sure Lady has space in her inventory. He’ll only give them to her.). Equip the Rocket Shoes like a weapon (make sure to equip your usual weapon again when you’re done with the shoes). To use them, stand in a gas vent to build up a store of gas. Then press the A button to levitate. You don’t need to be standing in a gas vent to levitate, as long as you’ve built up enough gas first. When the shoes are full, they’ll levitate for a total of about 20 seconds. The yellow bar by Lady’s name in the status screen shows how much gas is left. Use the Rocket Shoes to float onto higher ledges and scross to the floating platforms. In the second cliff area, there’s a chest containing a Shining Ball. You’ll have to unequip the Rocket Shoes to be able to open the chest. When you get to the room with the save book, take off the Rocket Shoes and re-equip your regular weapon. After walking around the cliffs, you’ll come to a fortress. The first room has a long staircase with statues along the side. Rotten Diamonds appear here, so do some leveling-up while you’re here. The next room has guns firing arrows. Go through the arrows to find a chest with a Shining Ball. Now take a look at the arrows stuck in the wall. They’ve formed a sort of staircase that you can walk up. The next room has a treasure chest and two doors, one of which is locked. The chest contains the Ganubis Key. It unlocks the locked door. The unlocked one leads to a room full of spikes. Unless Yoshio knows the Gomugutsu spell, don’t try to walk on them. The room behind the locked door is a catwalk over a long drop. Be careful where you step, or the floor will collapse under you. An interesting thing here is that you can win battles here by knocking your opponent off the catwalk instead of killing them. You don’t get as many experience points for it, though. Yoshio and Cocks can fall off during a battle, too. If they do, they’re out for the rest of the battle. When you get near the end of the path, the last part of the floor will fall, revealing a door. The next room has a door on the other side of the spikes. Again, don’t try to walk on them unless Yoshio knows Gomugutsu. There’s also a treasure chest up on a ledge. You can’t get to it now, but you’ll be able to get it later. The next room has a long flight of stair with a small hole in the middle. Near the top of the stairs is a button. Stand on the button and a boulder will fall. To open the door, you have to get the boulder into the hole. If it hits you, it will change course (it won’t do damage). Guide the boulder into the hole using yourself as a bumper. If you miss, just press the switch again for another boulder. The next room has a small wire leading across the room. First, go down the ladder in the NW corner to find a chest with a Shining Ball. The go back up and walk across the wire to the other side. Drop off the ledge near the wire and you should land by the door. In the next room, you’ll see a long hall with a boulder at one end. Press the switch in the middle of the hall to release the boulder. Hide in one of the niches in the wall to keep from blocking it. When it hits the eastern wall, it’ll knock it down. Go through the hole the boulder made, and you’ll be at the treasure chest you couldn’t get to before. It has the Iron Shoes. Equip the Iron Shoes and you can walk on the spikes. Now that you can walk on the spikes, go see what’s behind them. Some floors will be flashing, and you won’t be able to walk on them. At the moment, there will only be one room you can get to. At the other side of the spikes is a room with a pink ceiling. A sign on the wall says that the flashing floor is the “Ganubis Road”, and those without the proper mark can’t pass. Go north, and you’ll find three statues, with the middle one taller than the other two. Hit the middle one, and a hole with open in the floor behind you. Go down the hole and follow the path south. You’ll come to a room with boulders rolling around the side. Hit the boulders, and they’ll crumble. Some steps will be too high for you the climb. To get past these, hit the boulders in front of the steps, and climb up the rubble. Don’t wait too long, though, as the rubble will disappear after a few seconds. Next, you’ll come to a room with a life fountain and a save book. Check behind the steps for a Shining Ball. Go through the hall past the statues and climb the ladder. You’ll end up in the room with the pink ceiling. The door will close behind you as soon as you enter. J.B. will come to gloat. When you don’t answer him, he’ll bang on the pink glass to see if you can hear. Before he goes, he tells you that the equipment to activate King Baron’s machine is in the last room in this fortress. Check where J.B. banged on the glass, and you’ll see a crack. Dash into the crack a few times to break out of the cell. Go down the stair in the NE corner. In the room below, there is a chest containing a Versacci Scoop, and another containing the Ganubis Emblem. With this, you can walk on the Ganubis Road. Check one of the pots to find 24000 Y. Follow the Ganubis Road and you’ll eventually get to a room partially filled with water. Enter the water from the bottom of the stairs and swim to the door. To get out of the water at the other end of the pool, you have to go up the stairs behind the wall. You won’t be able to swim through or walk on the rocks. The next room has two boulders and two blue plates. One plate lowers the small wall near the entrance. The other opens the door. To get to the next room, you have to make a boulder drop on the plate that opens the door. To start the boulders rolling, step on the switch near the west wall. These boulders only change direction when they hit a wall. If they hit you, they’ll just stop until you get out of the way. To get through, start the boulders, then wait by the first plate. Don’t step on it, yet. Wait until the first boulder hits the small wall and starts rolling toward you. Then jump on the plate and wait for the boulder to pass over you. If you’re standing on the plate, it will roll over you instead of falling on the plate. Then just follow it until it lands on the second plate and opens the door. Be careful not to step on the first plate too soon. If the small wall goes down before the boulder hits it, the boulder will not make it to the second plate. 13. Angel Rock After a few more relatively uneventful rooms and a flight of stairs, you’ll end up outside the fortress. There is a blue flame there. It’s the priest from Ramus Tower, who decided to follow you and help you out to repay you for freeing them from the tower. He’ll save your game. Don’t be afraid to go back to town to stock up. A Spring or Yoshio’s Zap spell can bring you back here. Once you enter the fortress, check behind the steps for a Shining Ball. There is a sign by the door, but half of it is missing. The other half is the stone tablet you found in Deathvalley. Put the tablet in it’s place, and the whole message is revealed. It’s written in ancient script, but Yoshio can read it. It says: “To the successor who one day shall come: The giant monsters have overrun this place. It is my, the great BARON’s destiny to by devoured by the monsters I myself created. So, I have decided to seal the machine... when it must move again, give my servant Ganubis the white ball and show my name... Thus will the machine be brought to life...... But if you give it the black ball, the machine will never awaken again...” After you read the tablet, the door will open. The room inside has a pedestal, six dragon head statues and several buttons on the floor. This room is what the stone tablet was talking about. If you don’t have the Black Ball, go back to Deathvegas and get it. Put the six dragon head statues on the letters that spell out the ancient name of King Baron. If you have the Ancient Book from the Port Town, or the Ancient Map, they will show you what it is. Remember that you’re showing the name to the ball, not to yourself. The “bottom” of the letters is facing the ball, not the door. Essentially, you have to read them upside-down. After placing all the heads, put the Black Ball on the pedestal. If nothing happens (Ganubis complains at you) when you try to put the ball on the pedestal, you don’t have the heads on the right letters. After you put the ball on the pedestal, Ganubis will recognize you as King Baron’s successor, since you have shown him his name, and the light of the White Ball, and will reactivate Baron’s machine. ... Huh, wait a minute... Did he say WHITE Ball? The machine activates and the “Black” ball turns white! J.B. shows up. He couldn’t figure out the puzzle in this room, so he decided to let you do it for him. He painted the White Ball black, and threw the real Black Ball away. J.B. disappears. --14. King Baron’s Mansion Go through the door where J.B. was and you’ll come to King Baron’s mansion. When you enter, King Baron’s voice echoes from the dragon statue, telling you that only someone even smarter than him will be able to get through all the traps in the mansion (So how’d J.B. do it?). Make your way through the stairs and twisty banisters. In the next room, there’s a weapon shop. The stuff there is powerful, but it’s cursed. In the next room is an old man behind a table. Before you talk to him, go to the mail slot near the stairs and leave your money there. The mail slot acts like Meg’s warehouse. Talk to the old man and he’ll ask if he can test you to see if you’re worthy to be Baron’s Successor. Answer yes. Then he’ll ask you if you think King Baron is the greatest man in the world. Answer yes. Then he’ll ask you to give him all your money. Answer yes (he’ll really take it!). Then he’ll ask if you angry at him for taking your money. Answer no. Then he’ll ask if you think you can defeat him in battle. Answer yes. He’ll turn into a Bebibaron and attack you. If you answer incorrectly to any of his questions, you’ll get hit by a fireball from the gargoyle head on the wall. The next room has six levers on the wall. You need to pull the right levers. If you pull the wrong one, you’ll have to start over. Pull the first one on the left, then the second, then the fifth, then the third. Then go outside the room and pull the lever near the door. If you pull the fourth or sixth levers, you’ll get hit by a fireball. Next, go to the room with the purple floor. The clock and candlesticks will come to life and attack you. After defeating them, go to the locked room at the end of the hall. A Bebibaron is waiting there. He’ll ask you to play hide-and-seek and run into the room. Go through the maze of bookshelves and around the outside wall to find the Bebibaron. Talk to him and he’ll give you a Black Key. If you talk to him again, he’ll say you’re cute and ask if you want to go steady :). Go up the stairs and use the Black Key to open the door. The next room has several invisible blocks. You can tell where they are by the shadows on the floor, but you can’t tell how high they are. The treasure chest is on top of a stack of invisible blocks blocks. To get to it, pick up the block that seems to be right next to it, and put it next to the normal block by the south wall. Climb onto the normal block, then up the invisible stairway to get to the chest. The chest contains the Invisible Key. Use the Invisible Key to unlock the invisible door in the north wall. A few rooms later, you’ll come to a room with a rope hanging from the ceiling. Climb up the rope and the curtains will open, revealing several paintings. They’re more than just paintings, though. Climb the rope in the candelabra painting in the NE corner, and a man will appear in the chair painting next to it. Talk to him and he’ll pull you into the painting. Walk NE to the window painting, then west to the painting of a chest. Open the chest to find Baron’s Paintbrush. Once you get the brush, you’ll be knocked out of the painting. Use the paintbrush on the large landscape on the west wall, and it will become a path. Walk on the path to the monster painting, and go through it like a door. After a few more rooms, you’ll come to a room with holes in the floor and several dragon head statues. You can walk on the gray stone, but not on the wood floor. Jump through one of the holes, and you’ll find the Fire Boots. Some of the holes can be walked on. To get to the other side, use the dragon heads to test whether the floor is safe to walk on. If you put them down and they don’t fall, it’s safe. You’ll soon come to a hallway with a monster painting at one end. Follow the hallway to the south. You’ll pass some closed doors and a painting covered with cobwebs, then come back through the monster painting. After going through it once, you can use the painting like a regular door. Go south again, and you’ll see a door that wasn’t there before. Inside, you’ll see a mountain of gold. Open the chests and you’ll find 4000 Shining Balls, 500,000,000 Y and a “T-back of destruction”. ...Or will you? Check your inventory, and you’ll see nothing’s changed. Hmmmm, something’s strange here. One of the dragon statues on the north wall seems to be flashing. Dash into it a few times, and it will crack open. Two other chests will be revealed. One contains the Baron’s Handkerchief. The other is still buried by the fake gold, and can’t be opened yet. Go back to the painting covered in cobwebs. Use the Baron’s Handkerchief to clean it and reveal another monster painting. Go through and you’ll find the projector used to create the fake gold and treasure chests. Turn it off with the switch on the wall and go through the door that opens. Now you can get to the other chest. It contains the Monolith Key. There’s also a life fountain where the other gold pile was. Use the Monolith key to open the giant stone door in the northern part of the hall. Go past the hall of windows and you’ll find the priest from Ramus Tower waiting for you again. He’ll save your game. The windows in the next hall are shuttered. A Wing Dragon will crash through one and attack you. If you’re at least level 24, this is not a hard monster to beat. The next room has a chair and a large mirror. However, you have no reflection in it. Sit in the chair, and you’ll hear King Baron’s voice. He’ll tell you to look in the mirror and into yourselves. The hatred, anger and jealousy there is your real enemy. To succeed, you must be able to defeat yourselves. A reflection of you appears in the mirror and walks to the edge. Get out of the chair and fight them. The mirror-image versions of you are about as strong as you are. This isn’t a hard fight, either, as long as you can keep track of which ones are real and which ones are fake. After you defeat them, you can walk through the mirror. If you return to this room later in the game, you’ll find the Glass Shoes by the mirror. These cast “Charge” (free healing spells!) so be sure to come back for them. The path behind the mirror will take you outside the mansion. Below is a path back to Angel Rock. There is a chest with a Spring there. -- 15. Baron Tower Go down the stairs and to the north to get to Baron Tower. Climb up the steps at the west end, then up the ladder at the east end. Go the the west end and climb the ladder there to get to the next area. CLimb onto the ledge at the east end, and drop onto the lower ledge. Walk across the lower ledge to get to the next ladder. The next ledge has two ladders. The first leads to a dead-end. Keep climbing until you get to a staircase. The staircase actually doesn’t lead anywhere. Climb the ladder to the left of it, the drop down to the west and climb the ladder there. When you get to the next ledge, drop down the hole, walk east, and climb again. The next ledge you get to has 4 ladders. Climb the far left one, and you’ll find a chest containing a Magic Water. There is also a large pane of glass. It looks like it will break if you hit if with enough force, but there’s not enough room to dash at it. Climb up the third ladder from the left, and you’ll find another pane of glass with enough room to dash. Break the glass and enter the tower. Inside, you’ll find several monsters in cages. The Gold Tomaton is the Tomaton King, Pomme de Loa II. They were all captured by J.B. to use as guinea pigs for King Baron’s machine, without any regard to whether they can actually survive there. Some have already been made giants, but they’ve been drugged. Check the white bottle in the NE corner for a Monster’s X. In the NW corner is a mail slot. Near the mail slot is an empty cage that seems all ready to go. The sign says it’s reserved for a Tomaton. Use the Monster’s X to turn into a Tomaton and enter the cage. If you turn into a gold or green Tomaton, get another Monster’s X and try again. The machine will only work for a red Tomaton. The machine will suck you in and drop you in a tunnel. Walk to the end of the tunnel. Be careful to avoid the arrows. They’ll do 10 points of damage if they hit you. At the end of the tunnel, you’ll end up in a cage. Dash into the south side to break out. The exit is in the SW corner. You’ll come to a room with several conveyor belts. Step on them and you’ll be taken to the end of the belt. Ride them through the door to the west, then go back through to get the Shining Ball from the chest you passed. In the next room, go up the smaller stairs and dash across the gap in the path the get to the door in the south wall. Be careful not the fall on the spikes. In the next room, ride the conveyor belts to get to the door. You’ll have to start near the north wall and go around, staying close by the wall. In the next room, you need to go south the to end of the ledge, then drop down. If you drop down anywhere else, you won’t be able to reach the ladder to the next room. In the room with all the pipes, go to the far SE corner and jump through the hole. The ladder don’t lead anywhere, for now. You’ll land underwater. The current from the grate in the SE corner will shoot you high above the floor. You should be able to float onto one of the turtles. Ride the turtle to the ladder on the west wall. Don’t waste too much time here. You take damage as long as you can’t breathe. Climb up the ladder and down the next. Ride the elevator down to the next room. In the next room, the plate in front of the door will open the door when you step on it. Now you come to a room with several strange glass tubes. The tube nearest to the door has a life foutain inside it. Climb up the ladder and drop into it to get to the life fountain. Several of the tubes have monsters in them. Most are unable to move, but the last one tells you to be careful of J.B. He hates everything alive- human, monster or whatever. He’ll save your game for you. Go through the door to the south. The door there won’t open, but there’s a small hole near it. The hole is too small for you to get through, but... Jump into the tube next to the one with the priest. It will shrink you! Now you can get through the small hole. Go through the hole and see Inov, the monster by the bed. He’ll try to jump on you, but you dodge by hiding in a hole in the floor. The monster decides to take a nap. Now the question is how to get back to your real size. You’ll see a part of the sheets hanging down from the bed. Climb up it onto the bed. Yes, that square thing on the bed is supposed to be the monster’s body. Just trust me here. Go behind his arm and into his pants pocket (ew...). Fight your way through the fleas and pocket lint. Go through a hole in the pocket (covered with lint). Yes, you really are inside the monster’s pants now. Try not to think about it. Watch out for the hair, though. It’ll do damage every now and then. The exit is to the east. Walk around his foot and check his other pocket. Man, this guy has a lot of pocket lint. This pocket has a piece of really old cheese in it. In the eastern side of the pocket, there’s a piece of cheese with a crack. Dash at it to get it out of the way. When you come out of the pocket, you’re on the monster’s belt. Be careful not to fall off, or you’ll have to go through the pockets again. Jump off near the north side and go into his clothes again. Climb up the fur to get to another hair maze. When you get out of the maze, you have to fight... a snot bubble! When you defeat it, you’ll get Inov’s Key. Now get off Inov and out of the flea-infested bed as fast as you can. Go back to the room with the tubes, and jump into the other empty tube. Use Inov’s Key to unlock the door to it. It will turn you back to normal size. Go to Inov’s room again, and you’ll find Inov sleeping in the hallway in front of the door. Fortunately, he left the door open. Now that you’re normal size again, you’re heavy enough to activate the pressure plate that opens the door out of Inov’s room. In the next room after the elevator, you’ll find a chest containing the Athena Suit. Soon you’ll come to the elevator shaft. There are five vents in the floor. They work the same way as the underwater one you came across a while back. Use the SW one to get to the platform with the ladder. Climb up the ladders until you get as high as you can go. Get to the NE corner of the room by dashing across the gap. Climb the last ladder and go through the big door. Walk across the bridge. On the other side, you’ll meet J.B. He’ll break the bridge and you’ll fall to the bottom of the cliff. 16. Gates of Hell You should be at least level 30 at this point. If you’re not, go level up. At the bottom you’ll find a pool of lava with platforms floating around above it. The priest from Ramus Tower is waiting in the NW corner by a Life Fountain. You’ll need to use the Rocket Shoes to get across the pool. Fill them up with gas at the vent by the south side of the pool. Start on the small ledge just north of the vent and levitate across to the platforms when they get in range. Refill the shoes and use them to climb the cliff, just like you did at Baron Rock. Not all the platforms are where you might think they are, though (dang 3/4 view!). You have to switch direction mid-stream to get to some. When you get to the mansion, take off the Rockt Shoes and re-equip your usual weapon. Once inside the mansion, you’ll meet J.B. again. He threatens to feed you to the machine, and the battle begins. There’s no particular trick to beating J.B. Fire spells work very nicely (especially if you have something like the Fire Scoop, where you can cast them for free). After you beat him, J.B. tells you his story. One day, many thousands of years ago, he was walking in the forest on Deathland Island. At this point, he was still just an ordinary, average-sized Bebibaron. King Baron captured him to use in an experiment. He wanted to see how the machine would affect something intelligent like a Bebibaron. He put J.B. in his machine, turning him into a giant. Afterwards, he kept J.B. as a servant and used him to capture more monsters for his experiments. The effects of the machine has made J.B.’s body unstable, which he demonstrates by changing into a dragon-like monster. You’ll have to fight him again, but first heal up at the Life Fountain in the corner and save your game at the save book J.B. drops. This time, J.B. is harder to beat. His claw attacks can do about 70-80 points of damage, and the fireballs he shoots do about the same. Don’t try to attack from the front, or you’ll get caught in a claw attack. After beating J.B., heal and save you game again. Then examine the machine. The floor cracks and you hear King Baron’s voice coming from inside it. The machine overflows with green goo... First, you have to defeat the slime head. Attack the flower-like thing on the end of the arm of slime. This shouldn’t take long. Then comes the Dragon Head. It’s similar to the slime head, but it can paralyze you if you’re not careful. And last, King Baron himself. There’s not much strategy here, either. Make sure Yoshio’s and Cock’s orders are set so they’re allowed to cast spells (you’ll need ‘em), and start whacking. After you defeat King Baron, the machine explodes. You all go back to town, where Sajik tells you they’ve decided to turn the island’s ruins into an amusement park. They’ve also decided to rename the after Lady. Now, instead of Deathland Island, it’s Jajauma Land. Jajauma means “nag” or “noisy girl”, so it’s a bit of a back-handed compliment :). Lady and company are treated to a fireworks display, and the credits roll. At the end of the credits, you’ll get to see the picture the photographer at Baron Castle took of you (with a lipstick mark from Lady herself). Congradulations! You have finished Lady Stalker!