-=+|Rudra no Hihou (Rudra's Secret Treasure) FAQ/Walkthrough|+=- -=||General Info||=- Author: Trunkz0r Email: trunks@sherlok.net FAQs worked on to date: 12 Time/Date: Saturday, July 26, 2003 4:58:37 PM -=||FAQ Info||=- Version: 0.7 Size: 126K (129,375 Bytes) -----------------Table of Contents----------------- Chapter 1............................................ History -- rud_hist Chapter 2............................................ Introduction -- rud_intro Chapter 3............................................ Characters -- rud_chars Chapter 4............................................ Walkthrough -- rud_walk Sion's Scenario == rud_sion Day 0 -- rud_siday0 Day 1 -- rud_siday1 Day 2 -- rud_siday2 Day 3 -- rud_siday3 Day 4 -- rud_siday4 Day 5 -- rud_siday5 Day 6 -- rud_siday6 Day 7 -- rud_siday7 Day 8 -- rud_siday8 Day 9 -- rud_siday9 Day 10 -- rud_siday10 Day 11 -- rud_siday11 Day 12 -- rud_siday12 Day 13 -- rud_siday13 Day 14 -- rud_siday14 Day 15 -- rud_siday15 Riza's Scenario == rud_riza Day 0 -- rud_riday0 Day 1 -- rud_riday1 Day 2 -- rud_riday2 Day 3 -- rud_riday3 Day 4 -- rud_riday4 Day 5 -- rud_riday5 Day 6 -- rud_riday6 Day 7 -- rud_riday7 Day 8 -- rud_riday8 Day 9 -- rud_riday9 Day 10 -- rud_riday10 Day 11 -- rud_riday11 Day 12 -- rud_riday12 Day 15 -- rud_riday15 Surlent's Scenario == rud_surlent Day 0 -- rud_surday0 Day 1 -- rud_surday1 Day 2 -- rud_surday2 Day 3 -- rud_surday3 Day 4 -- rud_surday4 Day 5 -- rud_surday5 Day 6 -- rud_surday6 Day 7 -- rud_surday7 Day 8 -- rud_surday8 Day 9 -- rud_surday9 Day 10 -- rud_surday10 Day 11 -- rud_surday11 Day 12 -- rud_surday12 Day 13 -- rud_surday13 Day 14 -- rud_surday14 Day 15 -- rud_surday15 Final Scenario == rud_final Day 16 -- rud_finalday Chapter 5............................................ Mantras -- rud_magic Chapter 6............................................ Monsters -- rud_enemy Chapter 7............................................ Side Quests -- rud_side Chapter 8............................................ Credits -- rud_cred oxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo Chapter 1 -- History -- rud_hist oxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo Version 0.7 -- 07/26/03 --Enemy List Completed --Side Quest Completed --Added Mantra Prefixes Version 0.6 -- 07/23/03 --Walkthrough Completed --Enemy List 95% Completed Version 0.5 -- 07/15/03 --Surlent's Scenario Completed --Added some Mantras to the list --Added some more Monster info --Added Side Quest section Version 0.4 -- 07/12/03 --Surlent's Scenario Days 0-2 Completed Version 0.3 -- 07/11/03 --Riza's Walkthrough Completed --Added Side Boss information --Added some more info to Monster list Version 0.2 -- 07/09/03 --Riza's Walkthrough Day 1-5 Completed --Added some info to Monster list Version 0.1 -- 07/07/03 --Sion's Walkthrough Completed oxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo Chapter 2 -- Introduction -- rud_intro oxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo Rudra no Hihou or also known as Rudra's Secret Treasure and the Treasures of the Rudras. As thanks to AGTP, this game was recently translated and is what this walkthrough is based off of. This game has spectacular graphics, much similar to that of Bahamut Lagoon. This game starts off by choosing three different scenarios with three different characters. Which they cross paths with each other during the course of the game. This game also uses a unique magic system. You create new "mantras" by use of spelling words out. Any word combination can create a spell. Some words are stronger than others are. Also, this game's currency is sponsered by Ragu Pizza Sauce. oxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo Chapter 3 -- Characters oxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo Sion: A strong soldier who was trained by his mentor, Taurus. He strives to be the best and strongest man alive. Foxy: A companion that sticks with Sion from the beginning. She's daughter to the owner of Ermian's Manor. Ture: Another companion of Sion's. He joins with Sion in the Tower of the Giants. He stays with Sion in hope to find his friend Ramyleth. Ramyleth: King of the Danans. He was the commander of the Ark, until it was stolen by theives. He joins up with Sion off and on during the game. oxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo Chapter 4 -- Walkthrough -- rud_walk oxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo Sion's Scenario -- To become the best..... -- rud_sion Day 0 -- rud_siday0 A cultist has been captured and is being returned to the castle. The cultist was captured by a woman who goes by the name of Foxy. Foxy wishes to meet you at the reception room which is located on the 2nd floor. Head back into the castle and then head two rooms to the left. After speaking with Foxy and Doug, Foxy asks to see around the castle and Doug offers to join her. When you can move again, the next destination is the prison, which is located in the western basement. Head down to the first floor, and then go all the way to the west side of the castle. Go up the stairs here, and then follow the path until you reach the prison. Heuy asks you to go do some investigating to your own so head back to the castle entrance. A guard here will ask that Heuy, Rostam, and you report to the royal chamber. Since the others are still interogating the cultist, only you are able to hear the explaination of the Tower of Valiant. Then cultist then escapes through the castle and into the town of Vad. Go out through the castle directly through the door south of stairs leading to the prison. Go through the town and exit through the south. Keep heading south until you reach the Tower of the Giants. Day 1 -- rud_siday1 After the scene, Sion will awake in his home. Foxy will be there, and will team up with you on your way to the Tower of the Giants. Before leaving your house, investigate the desk in the room to the left of the stairs. There will be a Logical Cap in the desk. Then exit the town and head to the Tower of the Giants. Talk to the guard and he'll let you in the tower. Goto directly straight and get the two treasures for 30 Ragu and a Medical Herb. Goto the second floor and go up the left stairs for an Alarum. Going up the right stairs will make you fall through the floor. Notice the treasure on the third floor. To reach it, head to the fourth floor and then through the doorway to the stairs leading to the third floor. Since you have the jade now, the treasure opens to the one with the jade. Then return to the fourth floor, and head up the stairs to the fifth floor. Grab the two treasures north of the hole. Then go through the door in south and grab Heuy's Ring. Then go back to the main room and go north up the steps to the sixth floor. Grab the tasty water out of the chest and then go up the steps to the seventh floor. Go up the steps on the far right side of the room after the conversation with Doug. Search the bottle to restore HP/MP. Then talk to the statue to save your game. Then go outside. Search the statue of Abilijer at the top of the tower. After scene, Ture will join your party. Soon afterwards, Abilijer wakes up from his deep sleep. As he is very angry, he challanges you to a fight. BOSS: Abilijer HP: 700 ABILITIES: Ogre Mace, Upper Attack EXP: 62 RAGU: 272 ITEM: Ogre Mace Strategy: He'll start off his attacks by using Ogre Mace. Not too powerful so don't worry about that. If he says, "You have awaken me from my slumber." and starts swinging his club, it means he's going to use the Upper Attack next turn. When he starts doing that, defend with all characters. When he says, "Destruction! I will Destroy Everything! You will sleep for Eternity!" it means that he is going to use the Upper Attack again. When he turns a darker color, it means that 50% of his health is gone. Regular attacks are rather weak against him, so use IG with Sion until he runs outta MP. After he runs outta MP, just use regular attacks. Keep using IG with Foxy and Ture, as they shouldn't run outta MP. After the battle, head south and grab the strength plus outta the chest. Walk up the wall where a switch is, and Ture will give you a boost to reach it. Go down the stairs it opens up and fall down the hole near there. Get the 120 Ragu outta the chest then keep falling down the holes until you reach the bottom. Then return to the town. Exit the town through the right side and then goto the castle. The chancellor will be waiting for you there. After the scene, a day will have already passed. Day 2 -- rud_siday2 It's now time for the Tower of Valiant competition. As it's time for this competition, it's also a good time to work on spell enscriptions. There are tons and tons of spells to actually create but there is only a total of 32 spells that can be written. The barkeep in town can help with this. Girl of IGLUS: Name that comes from the reddish hue the drink has, resembling flames. Girl of AQULUS: A somberly cold drink. Girl of NIHILUS: A shockingly little number from a first love. Girl of TEOLUS: A drink inspired by the freshness of the wind. Girl of TOULUS: A drink inspired by the din of booming thunder. He teaches you some of the basics in spells. IG = Fire AQU = Water NIHI = Void TEO = Wind TOU = Lightning Some other basic spell creations. SOA = Light SERE = Dark LEF = Cure He also teaches you a new suffix for spells. -LUS You already have another basic suffix for spells from the spell, IGNA. -NA NA, is a suffix that allows multi-targetting. Depending on the suffix, will depend on whether or not it is multi-targeting or single. Most suffixs act the same except for the element of LEF. Example: IG-NA = 2MP LEF-NA = 4MP IG-LUS = 2MP LEF-LUS = 4MP As the amount of spells you have are limited, It's best to keep a good array of elements, so that a spell might work on an enemy better than others. At this point my spell goes like this, 1st Page: IG-LUS, AQU-LUS, NIHI-LUS, TEO-LUS, TOU-LUS, SOA-LUS, SERE-LUS, LEF-LUS 2nd Page: IG-NA, AQU-NA, NIHI-NA, TEO-NA, TOU-NA, SOA-NA, SERE-NA, LEF-NA 3rd Page: None. 4rd Page: None. *****Now after this little tutorial... It's time to get ready for the Tower of Valiant competition. Put the big robe and the ogre mace that you got onto Ture. Also while you're here, buy a buckler for Sion. He can't equip yet, but it will help in the future. Then exit the town through the east side, which is the same way that you went to the castle. Then go north through the bridges until you reach the town of Danelf. Goto the Forge, and buy an avenger sword. Also if you have enough cash, buy a Gra Shield for Sion or buy a Rune Knife for Foxy. The Lamias in the grass area, (NOT the forest) provide a good source of ragu. Also in the forest area, there are AxisKnights that drop Axis Shields. They are a better shield than the Gra Shield. The bar here provides some more sources of spells to source. Wave of AQUNA: Named after a legendary fisherman. Flamin' IGNA: Drink modeled after the legendary firebird. TOUNA Crash: Named after the sound of Thor's Hammer. Breeze of TEONA: Named after the God of the winds. Astral YOUTEONA: Inspired by the vastness of our universe. Since you already know the -NA suffix, he teaches you a new prefix at the end of his drinks, YOU-. Then I enscribed all of the spells by adding a YOU- prefix to the spells. -NA = 1MP -LUS = 1MP YOU- = 1MP IG = 1MP YOU-IG-NA = 3MP (1MP+1MP+1MP) Then goto the collesium, which is located in the north side of town. Talk to the women in back and then go into the door on the right side of town. Your first opponent are Nergals. I chose the first option, since these battles are very easy. For the first battle, use Foxy or Ture. Nergal HP: 150 EXP: 63 Mantra isn't very strong against them so just use regular attacks. If your health gets low, use YOULEFLUS on yourself. Also watch for his Energy Sword. For the second match I used Sion. This match is against the NergalMastr. NergalMastr HP: 350 EXP: 88 His attacks are very minor and most of them do a total of 0-5 damage. The only attack that does a considerate amount of damage is the thunder sword. Heal if neccesary. After the battle, you'll receive Nergal's sword, Storm, and 500 ragu. Doug will return to you with some information. Head to the shop, sell the Storm, and any other equipment you're not using. Then buy some armor for Foxy and a helmet for Sion. Give the armor that Foxy had to Sion for an extra speed boost for him. Then goto the east side of town and take the boat to Mantra Peak. Enter the peak and go straight ahead to the chest that contains an Alarum. Follow the bend around until the stairs. Go up the stairs and continue following the path. Grab the tasty water from the chest then head south. Follow around the bend and then there will be two paths. First take the left path into the peak and press the button. Then go back and take the right path to where the chest is. Inside the chest will be a button, press it. Then go back to the left path and go through the door that the chest created. Follow the bend around and go through the door here. Keep following the mountain until you reach an old woman. This old woman is Zora. She greets you nicely, even though her ties with the king aren't that great. She tells you to go talk to Nurk the Merchant in the town of Ompross. Then climb back down the mountain and return to the town. Day 3 -- rud_siday3 It's now time for another part of the competition to be completed. Return to the collesium and speak with the receptionist. She'll tell you that your next opponents are a pair of amatistas. In this battle, you'll choose whether to depend on your weapons or your magic. I think magic would be the best way to go in this fight, while Sion has a relatively low MP, no magic also means no healing spells which are very useful. Also, the amatistas are very weak to wind magic. Amatista HP: 600 EXP: 89 (each) Attack with magic using YOUTEOLUS. Heal when your HP is low by using YOULEFLUS. Their magic attacks aren't too powerful, unless you have a certain elemental defense towards it. They often use lightning attacks, so wind defense isn't best in this battle. After the battle you'll receive 1000 ragu and a magic leaf. Then goto the waiting room for the harbor, located near the boat that took you to Mantra Peak. Talk to the man by the south desk to take a ship to Ompross. Go into town and then goto the southeast part of town and then cross the bridge accross town to the south west part of town. Go through the bazaar here and speak with Nark who's waiting by the water. You'll also see Surlent here, completing his quest. When finished, exit town and head north to Mount Delphi. Enter the mountain and follow the water west. Go south through the hole and get the treasure for 120 ragu. Then go back to the main area and head north and grab the tasty water outta the chest. Then head northeast and go through to the next area. Then go up the steps and take the north path. Get the spirit plus outta the chest and then go south to the outside of the mountain. Then go west across the bridge. There will a north path and a south path to take. Go south if you want an alarum otherwise go north. This path is pretty linear so just keep following it. Then keep going up the mountain until you reach the Tuhla Ruins. Enter through the front door. There are some enemies in here that are strong against regular attacks. Example would be the floating heads. They use fire magic so generally they'd be weak against water magic. Go up the steps and then go through the hole. Some theives will be poking at Ramyleth. The theives will escape, but it will give you a chance to rescue Ramyleth. Ramyleth will teach you ANIMUS, which is a ressurection spell. Exit the mountain and then return to Danelf. Day 4 -- rud_siday4 It's time for the final day of the competition. Goto the collesium and speak with the receptionist. Then go up the elevator and then prepare for the battle. This is a one-on-one battle with a monk. BOSS: Monk HP: 1000 ABILITIES: Kick, Middle Kick, Screw Fist EXP: 272 Strategy: This guy can be quite difficult. Use the magic leaf on Sion to give him a little extra MP to cast YOULEFLUS on yourself. His kicks do an average of 20 damage. His middle kick does about 40 damage to you. It's best not to keep your health below 50%. When he talks about his flaming fists he will add a new attack, Screw Fist, which deals an average of 25. He will also use his middle kick at this point, randomly. Also, elemental attacks do 1 damage to this guy. Then you'll goto the top of the tower. An eclipse will occur and you'll learn that you have 12 days to stop the cult until the end of the world. You'll teleport on the altar to another place. The place you are teleported to is the Sky Islands. You learn that Ramyleth is the king of this temple. Outside of the castle, on the right side, there is a waterfall and a path going straight up, which leads to a dead end. Push along the wall and you will enter a room into the castle. In this room there is a moon ring. Go south into the town and then pay a visit to the weapon shop. Buy a flat shield for Sion and buy a Laikas knife for Foxy. Also if you have enough cash, buy one or two packet mails. Exit the town and head south and see the ark fly towards the ice mountain. Enter the ice mountain, which is Sigmund Glacier. The entrance to the cave is blocked by ice, so the only thing to do is head back to town. Day 5 -- rud_siday5 Surt has appeared, but nothing can be done at the moment. Goto the throne room and speak with him and he tells you of the locations. The next destination to goto is the Garal Ruins. Go into the building located near the entrance of the castle, which is the train station. Take the train to the Garal tunnel. During the event, the train is interupted by an enemy. Since the four horsemen were released, this is one of them. Bhadra to be exact. Exit the train then follow the path west, until the battle occurs. BOSS: Bhadra HP: 1500 ABILITIES: Bhadra Roll, Bhadra Breath, Bhadra Bound EXP: 309 RAGU: 759 Strategy: Bhadra is weak against lightning so use YOUTOULUS or any other TOU based attacked against him. Watch out for his Bhadra Roll attack. His Bhadra Breath attack is fairly weak. When his health is 50% gone, he'll start using his Bhadra Bound attack which deals around 70 damage to each character. Just keep attacking with YOUTOULUS and revive and heal if needed. After the battle, return to the engineer. He'll open a path to lead you to the clock tower. Also a guy in the train will teach you a new suffix, -TOME. -TOME is a good replacement for the YOU- and -LUS fixes, as -TOME does almost 3x the damage YOU- and -LUS do. Also add the YOU- prefix for even more damage. YOU- = 1MP TEO = 1MP -TOME = 2MP YOU-TEO-TOME = 4MP Go into the tunnel entrance and then go all the way to the east hole. Get the speed plus from the chest. Then go back to the main room and go through the west hole. The west hole contains a Garal Armor. Equip this on Sion. Then go back to the main room and take the path north. Once on the main map, go right towards the Ark. Enter the Ark, until you can move freely in it. Go into the healing chamber here to rest. Then exit the ark. Then go into the clock tower. Most of the enemies in here are lightning based so good lightning based armor is good, but try not to have any wind based armor. Go into the left door near the entrance for 650 ragu. Then follow the right path around until you reach the stairs. Then climb up on the stairs to the right and follow the path around to the upstairs. In the next floor, take the right path and get the power mace. Then go back and take the left path. Go upstairs then go through the left path. Keep following the path then grab the life and magic leaves outta the chests. Then return to the main room and go through the north door. Go up the ladder, then go up the next ladder and get the Jaques Mail. Then go back down the ladder and go through the south door. Get the chest then go back and go through the other door. Go all the way south and drink out of the jar. Then go back north and save at the statue. Then go up the steps to the eigth floor. Then take the steps up to the ninth floor and get ready to fight a boss. BOSS: Monju HP: 2000 ABILITIES: None. MANTRAS: TOUTEU, MEGAHALF, TOUNATES, SUUMEDACO EXP: 540 RAGU: 939 Strategy: Hopefully you were cautious earlier in that you don't have any wind elemental defense. Otherwise, this guy will slaughter you. When this guy gets low he'll start using SUUMEDACO, which is rather high powered unless you have some type of thunder defense. As this guys attacks are mostly thunder based, he's weak against wind. Once you're done head down the tower and return to the train. Day 6 -- rud_siday6 The next destination is Graham's Tomb. Take the train to the Ruined City, which is located near Graham's Tomb. At the Ruined City, first goto the forge. Buy a flat shield for Sion to provide fire protection. Then give Heuy's Ring to Foxy so that she has some fire protection as well. Then head south to Graham's Tomb. From the entrance, go to the far right side of the room. Go through this tunnel to the upstairs. The others only lead to dead ends. From the stairs, go to the right and grab the Hamlet from the chest. Equip it onto Sion. If you happen to get some Kemp Boots from the Kemps, give the boots to Foxy and then give the ring to Ture. Also, if you get in a battle with a Kir, just run away. These guys are very difficult to beat. From the stairs go all west and then go through these stairs, the other stairs to the north are just deadends. Keep following the stair patterns until you reach the save statue. Then go press the switch in the southwest corner to open up the stairs to get at the hole. Drop down the hole where the stairs created and drink the water out of the jar. Then press the button and go through the hole to the next floor. On the next floor, a set of stairs will have appeared. Go up the stairs and press the button. Another set of stairs will appear leading to a sealed treasure. Equip the shield onto Ture. Then head up the stairs located next to the statue. Before going into the large room, go into the room to right of it. Grab the Aegis Shield and Gregory Armor out of the chests. Then head back to large door and be prepared to fight a boss. BOSS: Marica HP: 2700 ABILITIES: Rex Spin, Rex Air MANTRAS: TOTONEB EXP: 712 RAGU: 1027 Strategy: This guy doesn't pull anything sneaky like the others, he just a straight forward boss. His Rex Spin is rather devestating since it does around 100. Rex Air is also rather strong as it does about 40 a hit. Marica is very weak to water so use water based attacks against him. Go upstairs afterwards and retrieve the Graham Sword. Personally, I'd keep with the Hamlet, since the Aegis Shield provides a great defense value. The Graham Sword is only four more attack power higher than the Hamlet. After you're done here, exit the tomb and return to the city and then to the train. Day 7 -- rud_siday7 The third destination is to the Ruins of Frey. Take the train to the town of Roma, which located just north of the ruins. Goto the forge and buy two MontanoShields, a Raptor Knife, and a Sultun Helm. Then exit the town and head for the ruins of Frey. Goto the stairs on the left side. Then go south and follow the room around until you reach the next stairs. Then head directly west until you reach the next stairs. Take a drink from the jar at the end of the room then head through the hole to the next floor. Save at the statue then proceed through the large door. Be prepared to fight a boss. BOSS: Opsis HP: 2800 ABILITIES: None. MANTRAS: WARTEOMEL, HAHAQULAS, NIAQUMEL, ARIROC, PUSSPECK EXP: 841 RAGU: 1078 Strategy: He seems to be rather weak to fire so hit him with a YOUIGTOME or a similar fire spell. He uses mostly water techniques on you, which aren't too powerful so don't worry about those. Just keep your health high and keep using fire mantras on him. After the battle and the speech, grab the two chests that he dropped. Then exit the ruins and return to the train station. Take the train to the temple. At the sacred temple, take the right path. Go up the stairs and then go up the next set of stairs. Go directly east and press the switch there. The switch will send you downstairs to a bunch of sealed treasures. The southwestern and the northeastern sealed treasures both contain Level 26 Mimics. The others contain a large robe and a large mace for Ture. Then go back up the stairs and go north and up the next set of stairs. First, take the left path and press the switch to drop a restore jar down. Then go through the right path and drink from the jar. Then follow the path around and go up the stairs. Save at the green statue and prepare for yet another boss battle. BOSS: Mayura HP: 4600 ABILITIES: Star Thrust MANTRAS: DEKUUSOA, KUUUUSOANA, SUUSOAMEL, GRANNIHINA, GREATUNI, SEEREAM EXP: 1319 RAGU: 1146 Strategy: Mayura uses light based attacks. So, to counter against those use SERE based attacks like YOUSERETOME, or some other similar one. KUUUUSOANA isn't much to worry about, but DEKUUSOA can do quite a bit of damage. After about 2000 damage is done to her, she'll say something like "You're Pretty Good, but How well can you do in my world?" and then the background changes. Then she'll start using attacks like Star Thrust, which do an average of 125 damage to each character. After the battle, step onto the platform. The islands will start falling, so it's time to exit the tower then. You'll then be returned to the town of Len. Day 8 -- rud_siday8 Rest at the INN, then head to the palace room to defeat Surt. BOSS: Surt HP: 3500 ABILITIES: Heavy Nail, Burning Gust, Pile Blaster MANTRAS: None. EXP: 909 RAGU: 1186 ITEM: Large Shield Strategy: Surt is a fire attack based enemy, so water attacks are weak against him. Just keep him with water attacks until he's dead. Watch out for his Pile Blaster as it can a good amount of damage to you. Day 9 -- rud_siday9 After the battle, equip the shield onto Ture. Then head south to the Sigmund Glacier. The cave will now be open. Go into the cave and go up to where the path spilts. Head towards the right cave. Follow the path around until you reach the sword. The sword will actually be a fake and then you'll be attacked by a bear. The bear is easy, so just go back one screen after the bear. The bridge will then be back. Cross the bridge, and grab the item out of the chest. Then go north and save at the statue. Then goto the left and drink out of the jar, then look at the sign. Follow the directions and try to figure it out for yourself. If you can't then look below. | | | | | | | | | | | | | | | | | | | | | | | | The sign says Step Forward twice then Step Backwards once. It means to go two screens ahead then go back one. Nothing too hard there. Then follow the bridge south, and then head all the way west. Be prepared to fight a boss. Grab the sword of Sigmund, then beat Diyaus. BOSS: Diyaus HP: 4000 ABILITIES: Air Knuckle, Air Bomber MANTRAS: GRANTEONA, PRIONA EXP: 1468 RAGU: 1652 ITEM: Amrita Strategy: He's not really weak against anything, but almost all elements do a considerate amount of damage. The only one to not use is Wind. Watch out for his Air Bomer and PRIONA attacks, as they do a massive amount of damage. Otherwise just keep healed and use mantras on him. Afterwards, pull out the sword, and the ice glacier will melt. After falling to the water, you are swallowed by a water animal. The thing that is opening and closing is a doorway that you can go into. Go through it, and then retrieve the treasure on the other side. Then head right and go up the ladder here for another treasure. Go back down the ladder and go through the door to the right of the ladder. Go west along the vines and grab the treasure there. Then head back and grab the vines to the south. Take the left path down and through the door. Talk to the merperson here and he'll tell you how to get at this heg's room. Then go back to the main room and take the right path of veins this time. Go south where there was once a barrier and then go through the tangled mess of vines into the door. Speak with the Yol-Gee and be prepared to fight. BOSS: Yol-Gee HP: 4200 ABILITIES: MANTRAS: HEAVYANI, HORAR EXP: 1750 RAGU: 1714 Strategy: His water attacks aren't very strong as long as you don't have fire equipment on. Take off the kemp boots and heuy's ring and he won't do near as much damage to you. Then just keep hitting him with IG based spells, since he's water based. Day 10 -- rud_siday10 After the battle, you'll be transported to the town of Alvea. Zombies have taken over the port, so don't talk to any of them unless you want to fight. Goto the INN and rest for free. Then exit the town through the south, cross the desert and through the dragon god ruins. Keep going west until you reach Eremia's Manor. The front door will be locked so, Foxy takes you through the back entrance. Something strange is going on in this manor, as there are dark-based enemies in here. Go ahead and open the chests for a hector armor, a purifier, and a cosmo gun. Nothing to worry about though, since the guys in here are very weak. Then go down the ladder and through to the door and up the stairs. From here, head east and then up the next set of stairs. Search the table for a letter for Foxy. Since they're nowhere to be found here, they must have went to Oriab. So, then return to Oriab. Eremia is located in the house to the northwest part of town with the door facing to the side. Talk to his aid first, then go downstairs and talk to Eremia. You'll learn that the Holy Grail was stolen, but it was supposed to goto the labortory in Avdol. After speaking with him search the drawer behind you for a purifier. Then goto the PUB. The bartender will teach you a new spell form. I don't know if they're better or not, but more expensive at the most. Dreams of SOANATES: Formed after the impression of angels. SOA = 1MP -NATES = 8MP SOA-NATES = 9MP (1MP+8MP) Then goto the forge, there is some new equipment here. Finally, Rest and Save at the INN. When you're ready, head back to Avdol. Goto the INN and Rest/Save since it's free anyways. Then for the labortory, which is located in the northeast part of town. Then follow the cultists down the elevator. The cultists will all be strangely dead and Dr. Meunch will be dead as well... Examine the doctor then try to leave and be attacked by a boss. BOSS: Nagiya HP: 4200 ABILITIES: Foxy Killer MANTRAS: SHIIREIMA, STELLA, METALUCNESS, MERLUCSERE EXP: 1951 RAGU: 1313 Strategy: Right off the bat, he'll use Foxy Killer to kill well, Foxy. Then he'll keep using dark attacks against you, so just counter back with some holy based attacks. He also isn't very quick, so you should be able to attack him before he attacks you back. Next, Dr. Meunch will tell you a way to restore Foxy. After the scene, head back to town. Search the house in the northwest for a magic leaf in a drawer. Then return to the Heg Shrine, which is located in the southwest corner of town. Call the Heg and he'll take to the Vilshin Ruins. Exit the ruins and head to the Lost Forest. Day 11 -- rud_siday11 Talk to the guy in the forest and he'll tell you to begin at Nine and end at Six. If you look at the forest it looks like a clock with a 12,3,6,9. So follow the direction clockwise, 9,12,3 6. This leads to the entrance to the Hidden Village. To restore Foxy, goto the Sage in the basement of the house in the northwest. Riza will also be there, she gives you the revive herb to restore Foxy. Then pay a visit to the forge. Buy a ice whip and a Heatseal Charm. Then go speak with the three sages in the southern most house. Take the boat down the rapids to the Great Forest. Then go through the forest and return to Oriab. Look at the bulletin in the center of town, which tells you to meet up with Miller the priest. Take the boat to Ompross. From Ompross take another cruise to the town of Danelf. From Danelf head southeast to the church. Talk to the priest there and search the drawer for SUKA. Goto leave the church, and the priest stops you and gives you the Taurus Sword. Day 12 -- rud_siday12 This a very good sword especially since it's also one handed. Equip it onto Sion. Then return to Danelf. Visit the forge as they have new armor. Talk to the mantra expert in the pub basement and he'll teach you some new skills. Then return to the castle and talk to the king. He'll tell you that Taurus had gone to the center of the earth to stop the cult. Day 13 -- rud_siday13 Return to Danelf and there will be already a boat waiting there for you. Goto the harbour and Doug will try to stop you. The boat takes you to Mantra Peak. The peak has been overrun with the cultists. In this case, you'll have to fight the cultists if you see them. Goto the top of peak and a boss will be waiting there for you. BOSS: Ravana HP: 6000 ABILITIES: None. MANTRAS: RAIGIMEL, ONGNU, LUCWARKAPU, WARKILEBE, MACROPOTIE EXP: 2275 RAGU: 1801 Strategy: This guy uses fire attacks mainly so hopefully you don't have any water defense on. Attack with AQU based spells and he should go down in no time. Watch out for his MACROPOTIE spell as it does a large amount of damage even with defenses. Regular attacks also do a considerate amount of damage, especially with the ice whip. Afterwards, Zora will take you to where Taurus has gone. Go into the portal. Day 14 -- rud_siday14 Levels: (34)Sion, (33)Foxy, (33)Ture, (34)Ramyleth Head west and go into the Cult Base. Enter the building and then go up the stairs. Light all of the torches and get the King's Armor and Wind Bow from the two chests. Then go through the middle and up the stairs. You'll see the captain being chased by some cultists. First, go down through the center then to the right. Open the chest there then go left and up the steps. Follow the path that the captain went and continue ahead. Take a drink from the jar, then continue. Go down to where the captain is and be ready for a fight. BOSS: Taurus HP: 7200 ABILITIES: Slayer, Slice, Stab, Dark Heal MANTRAS: SERENATES, LARSEREMEL EXP: 2870 RAGU: 1871 Strategy: Taurus uses strong physical attacks. He isn't really weak to anything, but SOA mantra seems to work ok. Physical attacks also work well against him. Watch out when he's something like "so you want to play!?" This intiates the time that he'll use his devistating slayer attack. It would be good to defend against this. As undefended, it will do 150 to all your characters. When he gets low on health he'll start using Dark Heal on himself. This isn't an easy battle, nor should it be. After the battle, the tower starts to collapse. Exit the tower, and then head west. There will be a little on the upper part of the bend. I went right passed it the first time I went through here. The BoneKnights in this area drop a BlackShield, which is a good shield, even better than the PyschoShield. In the town, goto the PUB. Speak with Surlent and either trade your PsychoShield for the PowerShield or for the Apocolypse. Then exit the town north and enter Shumisen. Day 15 -- rud_siday15 Levels: (37)Sion, (36)Foxy, (37)Ture, (37)Ramyleth Enter and Gomorrah will be there. Enter the left door and go ahead until the opening. Get the two treasures here then go back to the opening. Go north and speak with Gommarah again. Walk onto the teleporter. Walk up to the next button and press down and choose the red path. Go east and then up the stairs. Go up the next stairs and then go down the stairs in the next part. Get the Hercules armor and then teleport back to the switch area. Go through the red path again and then go up the stairs in the center this time. Next go through the next area until you reach a teleporter with blue torches around it. Enter this and be prepared to fight a boss. BOSS: Rudra HP: 7500 ABILITIES: Rudra Laser, Rudra Quake, Rudra Shock MANTRAS: FULLDAMPOTIE, DAMKAU, HORMETAGNU EXP: 3396 RAGU: 1919 Strategy: Rudra has a large amount of health, but don't let that worry you. He uses mainly fire attacks so equip some fire def. Watch out for his Rudra Laser attack as it does a large amount of damage. So since he's fire based, use AQU mantra on him or attack using Foxy's ice whip. Also watch out for his Rudra Quake, which is even more devisatating than the laser. He also uses Rudra Shock, which deals about 160 to all your characters. Now it's time for the destruction to end. The creator of this creature must be put to a stop and that's just what you're going to do. You'll be teleported to a floating island. Go through the south door and then keep heading east. when the paths split take the south path. Be prepared to fight the final boss. A good spell to enscribe before this battle would be PROTECT, raises magic def. BOSS: Gommorah HP: 12000 ABILITIES: Darkness Wave MANTRAS: KAAMOMUNY, MOENLAS, KAATOUMUNY, GRANSERENA EXP: 3535 RAGU: 1929 WEAK: Light Summoned Guys: Magician HP: 2500 WEAK: None DarkKnight HP: 4250 WEAK: Light Suiryuu HP: 8000 WEAK: Light Strategy: He has three summoned monsters that he throws out. You have to kill these first before being able to do any damage to him. Since Gommorah is weak against light attacks, use SOA based attacks against him. His first two summons are fairly easy, but his last summon, Suiryuu, can be really tough. Try not to have any elemental equipment whatsoever in this fight except for dark def. Otherwise you could get slaughtered by their spells. That is the completion of Sion's Scenario, woot! Riza's Scenario -- Healing the World... -- rud_riza Day 0 -- rud_riday0 After speaking with Zeku, Explore the town a little bit. The house in the northwest corner of the town contains a purifier and a green bag in some drawers. The bartender in the pub will teach you a mantra. RUMEHATI -- cures all ailments. Then exit the town and head south into the Forest of Rem. -=|Forest of Rem|=- Levels: (2)Riza Items: (2)Rem Herb, (1)Tasty Water, (1)Alarum Enemies: Orps, Rem, Guard Cross across the bridge and then grab the Rem Herb outta the chest in the north that's barely sticking out from the trees. Then go straight down and you'll see someone being chased. Tell that guards that you seen someone goto the right. Then go straight down the middle and to the right and grab another Rem Herb from the chest. Then go south and fight some guards along with Garlyle. He'll then join up with you. Then head east. The paths will spilt into two. The top path isn't neccesary to go on because it's just a mantra. You have to figure out the missing letter. PULM?RA - Absorb MP. The missing letter in this case, is O. So it would spell PULMORA. So just continue along the east path and grab the 260 Ragu on the exit. Then head to Babel. A new day will begin. Day 1 -- rud_riday1 -=|Pure City Babel|=- Levels: (5)Riza, (4)Garlyle Items: Dirty Hat Enemies: Guard Upon entering the town. You will be attacked by guards. After the guards, Garlyle takes you to the INN. Rest upstairs then go out to find Garlyle. Garlyle is located in the slums. To get there, follow the road east from the INN. Then go through the area with the guard standing by the post. In this area you will have to answer three passwords from three different kids. Also there is a Dirty Hat in the center in a pile of bowls. First Kid "In the midst of the light?" ANSWER: They will dance. Second Kid "In the deepest recesses of the shadow?" ANSWER: It will be born. Third Kid "The blue water?" ANSWER: They will protect. Then follow the kids into the hideout and then into the basement. After the scene, it will be dark outside so return to the INN. Go upstairs and speak with Garlyle. He'll tell you that they are going invade the mayor's house the next day. Rest and then be prepared to invade. Day 2 -- rud_riday2 -=|Mayor's House|=- Levels: (6)Riza, (5)Garlyle Items: (1)Alarum, (1)Tasty Water, (1)Purifier, (1)Dirty Shoes, (1)Regulus Enemies: Guard, Babel Dog The place where Garlyle showed you where to invade is located in the northeast part of town. There is a ladder up to where he is waiting for you. When ready, go into the mansion. There will be six doors here. Two of them are neccesary, the four others contain treasures. |1 2 3| |-----| |4 5 6| Door 1: Chest with an Alarum in it. Door 2: Switch that must be pulled. Door 3: Chest with a Tasty Water in it. Door 4: Chest with a Purifier in it. Door 5: Chest with 500 Ragu in it. Door 6: Correct entrance to go down to the house. Then go through the sixth door and go down the ladder inside there. The path will come to two paths then. Take the right path first and get the dirty shoes from the pile of bowls. Then go back and take the left path. Go up the ladder and then go down the ladder that's on the roof. Search the bowls here for a Regulus. Then equip onto Riza and switch the two of them to the back row. This will help a lot later. Then go through the door and into the mayor's house. The butterflies are being controlled by the mayor. You have to defeat him in order to release them. Continue following the path until you reach the elevator with the mayor. Fight with the guards then climb the ladder on the left. Also drink from the jar and save on the way up. Be ready to fight a boss. BOSS: Shivaithan HP: 800 ABILITIES: Babel Vulcan, Arm Punch MANTRAS: JESS EXP: 206 RAGU: 281 DROPS: None. WEAK: None. Strategy: Since your characters are in the back row, this guy will be much easier. Just keep attacking him, since he's not weak to any certain mantra. Heal with Riza when needed. Watch out for his mantra attack as it does a good amount of damage to you. After the fight, the butterflies will be released. The next destination is Oriab, but first pay a visit to Zeku in Karn. After speaking with him he'll teach you the revive spell, ANIMUS. Then return to Babel and take the ship to Oriab. Day 3 -- rud_riday3 -=|Town of Oriab|=- Levels: (9)Riza, (9)Garlyle Items: (1)Purifier Enemies: None. Talk with the doctor when you enter the town. After the speech, explore the town a little bit. First, take a visit to the forge. Buy two Lemnos Mails and two Logical Caps. Keep with the back row weapons for now. At the PUB, the bartender will teach you a new mantra. Shard of SOAMEL: Named after the beauty of the stars in the night sky. In the northwest corner of town a house with the door facing out contains a purifier. When read exit the town through the east and go through the nearby forest. -=|Great Forest|=- Levels: (9)Riza, (9)Garlyle Items: (1)Ephta's Robe, (1)Tasty Water, (1)Purifier Enemies: Tail Dog, Rhea, SmSetaVista Go north, until the path splits. On the right path, there's a chest with a note in it. It says escaping from battles, PEA?E. The missing letter in this case is C, to spell PEACE. So you don't need to take that path knowing that, head to the left side. Beat the plant that is blocking the way and continue onward. Before crossing the bridge, go south. Beat up the plant here and go down and get the sealed chest. Then be ready to fight a boss on the bridge. BOSS: SETAVISTA Reptile HP: 300 HP: 600 ABILITIES: Polluted Mushroom, Storm God Wrath MANTRAS: AQUREX, CONTAQU, AQUNATES EXP: 249 RAGU: 317 DROPS: Purifier WEAK: Fire Strategy: The first thing to do is attack the reptile that he's holding. Then attack the plant itself. AQUREX can do quite a bit of damage, but other than that nothing much to worry about. Polluted Mushroom will cause Pollution status on you, which means you can't cast mantra. So hopefully you still have some purifiers. Storm God Wrath can also deal a lot of damage to you. After the battle, Pipin the Reptile Prince will join you. Then head east and around the bend. Don't fight the plant yet. Get the Tasty Water then go back and fight the plant. Cross the bridge and then grab the 700 Ragu out of the chest in the north. Then head east and defeat the plant. Get the Purifier out of the chest. Then go north and exit the forest. Continue north and go into the Horn Cave. -=|Horn Cave|=- Levels: (11)Riza, (9)Garlyle, (10)Pipin Items: (2)Horn Water Enemies: Hornbat, Purana Go down the stairs and through the door. When the paths come to a spilt take the south door and grab the two Horn Waters. Then go north and cross the bridge. Look at the book then leave and return to Oriab. Take a ship to Ompress then take another ship to Danelf. Day 4 -- rud_riday4 -=|Danelf|=- Levels: (11)Riza, (10)Garlyle, (10)Pipin Items: (1)Dirty Shoes Enemies: None. Goto the forge and buy them some armor. Then head to the PUB and learn some new mantras. Wave of AQUNA: Named after a legendary fisherman. Flamin' IGNA: Drink modeled after the legendary firebird. TOUNA Crash: Named after the sound of Thor's Hammer. Breeze of TEONA: Named after the God of the winds. Astral YOUTEONA: Inspired by the vastness of our universe. In the northeast corner of town there is house with the door facing to the east. Inside is a drawer containing another pair of dirty shoes. Then goto the collesium on the north side of town. Then go back into town and they'll think you won. Then go back to the collesium and the king will run out. Finally, exit the town and head south-east toward the church. Investigate the goddess statue and Miller will come talk to you. Then exit the church and head west to the town of Vad. -=|Town of Vad|=- Levels: (11)Riza, (10)Garlyle, (11)Pipin Items: (1)Logical Cap Enemies: None. Doug is located in Sion's house which is a house in the center of town the door facing out. Sion's house also contains a drawer with a logical cap inside. After speaking with Doug, exit the town to the east and go into the castle. Also, the PUB here will teach you some new mantras. Girl of IGLUS: Name that comes from the reddish hue the drink has, resembling flames. Girl of AQULUS: A somberly cold drink. Girl of NIHILUS: A shockingly little number from a first love. Girl of TEOLUS: A drink inspired by the freshness of the wind. Girl of TOULUS: A drink inspired by the din of booming thunder. -=|Cryunne Castle|=- Levels: (11)Riza, (10)Garlyle, (11)Pipin Items: (1)Tybalt Mail Enemies: None. From the entrance of the castle, go west and then up the stairs. Keep going west and then go down the steps. The guard will let you through then go down the steps in the middle to go into the prison. Open the sealed treasure chest here for a Tybalt Armor. This armor is extremely good for this time in the game. Then head back to the entrance and keep going north until you reach the king. After speaking with the king, he'll give you a room and 100 Ragu. Rest in the bed. Day 5 -- rud_riday5 Exit the castle then head south of Danelf to the temple. -=|Spirit Temple|=- Levels: (12)Riza, (10)Garlyle, (11)Pipin Items: (1)Antares, (1)Horn Water OR (1)Life Leaf and (1)Jackal Nail Enemies: Guardian Choose "No" for the answer of "Did Cryunne send you?" then choose "To goto the mountain" for the second answer. Then head south and enter the temple. Pick either "Earth" or "Water" for your decision. I took Water for my decision because it gives a very nice rifle for Garlyle. The guards can hit kinda hard, so I healed every turn with Riza and then I attacked with Garlyle and Pipin. Choosing Earth will give you a life leaf and a jackal nail for Pipin. The nail has a decent attack power, but you can buy a new nail for Pipin that is just as good in the shop below. The guard in the lower left hand corner leads you to where you're supposed to go. Go on the platform then go through the steps. On the north side of the room leads a door to where you are supposed to go. After speaking with Soma, Rest at the INN on the left. Then go through the stairs on the right side. Buy a bison claw for Pipin from the merchant, then head back to the main room. Fall down the hall and continue south until you exit the temple. -=|Sacred Forest|=- Levels: (12)Riza, (11)Garlyle, (12)Pipin Items: (1)Open Helm, (1)Purifier, (1)DOA, (1)Horn Water Enemies: Spearman, Mohno, Ghost On the right side grab the open helm outta the chest. Then grab the purifier outta chest that is behind the tree on the left side. Then from the tree, head south. When the paths spilt again, take the right path and grab the DOA outta the chest. The DOA is a weaker dark-based machine guy for Garlyle, but since machine guns can hit all, it's better for regular enemies. Keep the rifle for bosses. From the DOA, head back a little and go through the large bush area for a horn water. Then head back to the spilt and take the left side. This path leads to the temple. Speak with Aqua and then she'll tell you to leave. Head back towards the Spirit Temple then. Equip the Antares before you leave Aqua. As on the way back you'll be attacked by some demons. After the demons be ready to fight a boss. BOSS: Evil Ghost HP: 2000 ABILITIES: None. MANTRAS: SERELUS, SERETOME, WARSERELUS, LUCSEREMEL, SEREMEL, SERERANDE EXP: 1464 RAGU: 907 DROPS: None. WEAK: Light Strategy: Heal every turn with Riza using LEFNA or a similar spell as he likes to use multi target dark spells. Just use regular attacks with Pipin and Garlyle. All his attacks are mantra based, so using a spell like PROTECT will help too. Day 6 -- rud_riday6 After defeating her, head back to the temple. Since Aqua never gave you permission to goto Mantra Peak, you have to beat up all the guardians. Rest at the INN first then go fight the guardians. First Battle -- Earth Guardian Second Battle -- Water Guardian Third Battle -- 3 Fire Guardians Fourth Battle -- Soma Just beat up the guardians and prepare for Soma. BOSS: Soma HP: 2000 ABILITIES: Shuriken, Cloud Call, Power Wave MANTRAS: SHIITAERI EXP: 1785 RAGU: 970 DROPS: Soma WEAK: Lightning Strategy: Just use regular attacks on him. Mantras aren't very weak against him. Heal with Riza and attack with Pipin and Garlyle. After his health is down to 50%, he'll start to use SHIITAERI, which is a powerful attack. He also might use his power wave attack. This attack is almost unsurviveable. It deals an average of 120 damage to all your characters. Almost have to level up before this battle to even survive that attack. Using Lightning attacks might help as well. After the fight, he'll tell you that you can go through to Mantra Peak now. Go south through the Sacred Forest and take the southern exit out. Go into the Ark that is blocking the path. Talk with Dune and Cid, and they'll give you a Holy Grail and Robe. Then go into the room next to them and heal then leave the ship. He'll move out of the way, giving you access to Mantra Peak. -=|Mantra Peak|=- Levels: (17)Riza, (17)Garlyle, (17)Pipin Items: (2)Horn Water, (1)Green Bag, (1)Pure Ring Enemies: Raizou, Nil, Skull Bird Enter the mountain and grab the horn water out of the chest. Continue onward, and go under the bridge and grab the green bag in the next room. Keep continuing until it becomes dark outside. In the next room there a couple different paths to take. Behind the waterfall is a group of mantra mistresses. In the room to the left will be a waterfall. Keep walking left into center of the waterfall here and you'll slip down the waterfall. On the bottom of the waterfall contains a Level 17 Mimic. The mimic has a little over 1000HP and only gives you a horn water. Then head through the middle door and talk with Zora. Choose the first option of Aqua and then say Nothing. Leave and go talk to the mistresses behind the waterfall. One of them will teach you a spell and the other will give you a pure ring. Then go talk to her again and ask to go down to the Netherworld. -=|Limestone Cavern|=- Levels: (19)Riza, (19)Garlyle, (19)Pipin Items: (1)Fongoose Enemies: Cultist (Red) Goto the beginning of the line and talk to the cultist. Then return to the end of the line. After the scene with the child, beat up the cultist. One of them will escape and you'll follow the other down the river. Speak with the mermaid, Marina and then she'll run away. A fake of your mother will come trying to get you up. Don't get up. Wait until your real mother comes and she'll give you a new bow. If you try and get up, you'll be attacked by a group of ghosts. Then Marina will join your party. Drink out of the jar then exit the cave. Proceed to the next cave and be ready for the boss. Choose to fight him when you're are fully prepared. BOSS: Brusty HP: 2500 ABILITIES: Cold Breath, Shoulder MANTRAS: MEN, PRATAHNA EXP: 2848 RAGU: 1369 DROPS: Horn Water WEAK: Fire Strategy: This guy mainly uses earth mantras, but once in a while he'll use one of his other abilities. The earth attacks are mainly what you have to worry about. Try to beat this guy as quick as possible, fire attacks work best. PRATAHNA deals about 100-120 damage to each character, and will sometimes use it turn after turn. Luckily, he's slow so you can heal often without having to worry much. Just be sure to keep your health up. After the fight, get the tree seed. Then be ready to fight, yet another boss. This one isn't quite as tough as the last one though. He'll attack you immediately as you leave through the portal leaving the netherworld. BOSS: Karla HP: 2000 ABILITIES: None. MANTRAS: MOENKU, MOENPRA, KIUUPRAXTO, TOUNATES, WARLEB, MOENPERU EXP: 2325 RAGU: 1404 DROPS: Moon Ring WEAK: None. Strategy: She uses mainly earth and fire mantras. She's very vulnerable to regular attacks so just keep with that. Try and keep your health above 80, as some attacks can be very powerful. After the battle, she realizes that you aren't of the shadow world. She then asks you to put the holy grail on top of the circle. The door will then close behind you. Day 7 -- rud_riday7 -=|Ruins of Ruhle|=- Levels: (20)Riza, (20)Garlyle, (20)Pipin, (19)Marina Items: (1)Rem Herb, (1)Horn Water Enemies: Rugal, Batconnor, Knave Exit through the door, Surlent will be here looking at the clock. Notice how he looks undead, mainly because he is. Keep going down the stairs, until you reach a spilt. Take the top stairs to continue. There will be a chest here with a word in it. The word this time is V?RUS. This mantra is rather obvious since the missing letter is "I" which spells VIRUS. Then in the next room, get the Rem Herb and Horn Water out of the chests. Then exit the ruins. Head north and then go into the northwest part of the pollution that is cleared out. Plant the seed in here. The seed will grow instantly pushing all of the pollutants away. Then exit the the tree area and head southwest to the prison. Go down the steps then rest in the bed located in the south room. Then go north. The door will be locked. So head down the nearby steps and into the back prison. Search the gourd-like things to get a purifier. Search the skulls in the southeast corner and one of them will have a child in it. This child will open the door to get at the Moon Ring in the chest. The exit the prison and head south to Sodom. -=|Ruins of Sodom|=- Levels: (25)Riza, (25)Garlyle, (25)Pipin, (25)Marina Items: (1)King Bear Enemies: Shastel, Dullahan, Bolt Sword First go inside the house. Go through the broken hole in the left side and talk with Surlent. After speaking with Surlent the doors in this castle are now able to be open. Go through the bottom door on the right for 260 Ragu. Then go through the door on the top. Go up the steps and to the outside. Continue the path and go down the steps near the bed with the mouse in it. Get the 240 Ragu from the chest then go back to where the mouse is. Take the left path. Read the manual here, then go down the ladder and get the king bear from the chest. The Biotank Manual states this: If you want to be the king of the world, turn the knobs as following: Machine of the Moon: Turn to the right Machine of the Planet: Turn to the right Machine of the Sun: Turn to the left If you want the world to be in peace, turn the knobs like this: Machine of the Moon: Turn to the left Machine of the Planet: Turn to the right Machine of the Sun: Turn to the left When you're ready exit the castle. Day 8 -- rud_riday8 This is the day that sky islands fall from well, the sky. So go north and visit the Town of Roma. Marina will see clean water and place the egg here. Then exit the town and head south east to the new connecting continent that carries Gommaroh City. -=|Gommaroh City|=- Levels: (27)Riza, (26)Garlyle, (26)Pipin Items: (2)Horn Water, (2)Purifier, (1)Spirits, (1)Thunder'sTail Enemies: Payler, NergalSoul From the looks if it, this town has severe pollution problems. In the southwest corner of town, in some bowls, a horn water and a purifier can be found. Outside of the house in southwest corner of town, east of the doorway, follow the path to a treasure containing a strength minus mantra. IN?AKE, I haven't figured this one out yet. Then goto the southeast corner of town. Seach the bowls here for some spirits. Enter the house here and go down the ladder for another purifier. Then go back outside head head to the house in the north-east part of town. Go down the ladder and then follow along the wall west. Go through the door here and get the Thunder'sTail out of the chest. This is a weaker rifle, but keep it for later. Then head back to where the second ladder is. Go down this ladder and pull the switch. Then go back up the ladder. Go around the wall south and pull this switch to go down the elevator. Beat the Mad Player that's in front of the screen, then Pipin will disappear. Beat another Mad Player with only Riza and Garlyle, then Garlyle will disappear. Go into the next room and speak with the flashing dude here. After that you will awaken. Talk to Pipin on the right. He is in a dream about being king. Choose the first answer for all the questions then Pipin will join you. Then goto the left side and speak with Garlyle. Garlyle's dream is a little different than Pipin's. First, Choose the answer of "Help the mermaid." Then choose the answer of "No, I can't get married." Third, choose the answer of "I protect people." Finally choose the answer of "I love her." Then Garlyle will join you again. Then be ready to fight a boss. Goto the monitor in the upper right corner and heal yourself. Then goto the monitor in the upper left corner and choose one of the characters. BOSS: Laumen HP: 5000 ABILITIES: Scan MANTRAS: LARTOUNAMEL, TERAUS, IGTEUM, TEOTEUM, LEFLUS, METANIU EXP: 3885 RAGU: 1205 DROPS: None. WEAK: None. Strategy: He doesn't have any general mantra weaknesses, and he also uses a wide variety of mantras. First, don't equip any defensive equipment that use the defense of wind or water. Otherwise, this guy will destroy you. Also at the beginning of the fight cast these four spells, VIRUS, TOUNAREEM, IGNAREEM, and SUNA. These spells being, Spirit Down, Def Vs. Lightning, Def Vs. Fire, and Spirit Up. Then use normal attacks with Garlyle, and use mantras with Pipin until his MP is depleted. For Riza, just use mantras. The Def Vs. Element spells only seem to last three turns, but the other spells seem to last the entire fight. To make the fight even easier, cast some attack up and defense down spells like POWERUP for an attack boost and SOFT for a defense down spell. Also, when he uses his scan ability, that means the following turn he'll use a powerful single target mantra on that person. Then retrieve the Mother Energy from Laumen and exit the house. Notice there will be another dog there. Speak to the dogs and the new dog will give you a harvest seed. Then return to Sodom Ruins. Go into the hole in the wall on the left side of the room upstairs. Take the left path and put the harvest seed in the jar. The bookcase will move revealing the hole in the wall. Go upstairs and read the book. As you read the book, the dead cultists will start to move in. When you get the last page you'll be attacked by five mahogony chairs. ENEMY: MahogChair HP: 600 ABILITIES: Ghosttremor, Poltergeist, Ghostflame MANTRAS: None. EXP: 1000 RAGU: 0 DROPS: None. WEAK: None. Strategy: These enemies aren't very strong, but there's a particular way to beat them. Wait for the spirit in the center to use Deluge. This is the chair that you want to attack. You can't defeat the other chairs until you beat the possesed one. After this battle, you have to fight a king. BOSS: KingEltina HP: 3000 ABILITIES: Ghosttremmor, Pollution Ghost MANTRAS: SERENATES, LUCSERELUS, MARLUCSERE EXP: 4998 RAGU: 3000 DROPS: None. WEAK: Light Strategy: This guy mainly uses dark attacks, so just cast VIRUS on him right away. Then cast SERENAREEM and SUNA for darkness protection and spirit up. Then pummel him with holy mantras and regular attacks. He doesn't have too much health, so he should go down quickly. When he gets low on health he'll start to use Pollution Ghost. After the fight, fall down the hole and grab the Key to Ruins off of the table. Exit the ruins and head back to Gommaroh City. Day 9 -- rud_riday9 -=|Gommaroh City|=- Levels: (31)Riza, (30)Garlyle, (30)Pipin Items: None. Enemies: HungryHead, Payler, NergalSoul Goto the house in the south-west corner. Go down the ladder and then go into the elevator. Since you have the key now, Open the locked door in this sewer. Now remember the information we saw in the Ruins of Sodom. About the Biotanks and etc. Well, this is the time to use that information. If you want to be the king of the world, turn the knobs as following: Machine of the Moon: Turn to the right Machine of the Planet: Turn to the right Machine of the Sun: Turn to the left If you want the world to be in peace, turn the knobs like this: Machine of the Moon: Turn to the left Machine of the Planet: Turn to the right Machine of the Sun: Turn to the left So then that means that the knobs on the left must be turned left and the knobs on the right must be turned right. The only difference between the two are the knobs of the moon. If you want to be the king of the world, you die. If you want peace, the water will be purified and you'll gain access to the abyss. Exit the tank area, and then take the right path through the hole. Go through the hole here that was once blocked. Then they'll open the path to the pyramid. First, go back to the Holy Tree. The Holy Tree will have five harvest seeds around it, in which you can grab. The tree will then be fully grown, so he'll heal you now. Then head back to the undersea pyramid. Day 10 -- rud_riday10 -=|Undersea Pyramid|=- Levels: (33)Riza, (33)Garlyle, (33)Pipin Items: Enemies: Pollyps, Crepida, Galoze Go through the center part and Marina will be fighting a boss by herself. Go join in on the fight. BOSS: Abrasax HP: 4500 ABILITIES: Stab-Throw, Pollution Gas MANTRAS: MORAQU, VUYULT EXP: 4436 RAGU: 693 DROPS: None. WEAK: Fire Strategy: This guy uses mainly water mantras. Use mantras with Riza, Garlyle, and Pipin and attack when MP is gone. Just use regular attacks with Marina. His Stab-Throw attack is almost impossible not to die from. After the battle Marina will join you. Press the button to release the Hegs. Then go down the stairs. Follow the left path around the wall and up the stairs. Drink from the jar then go back down to the spilt. Go north from the spilt and up the stairs. Press the button and release the hegs. Then go downstairs. Take the left path and go past the stairs and press the button. Then go back and go down the nearby stairs. Grab the Mist Gun from the chest then head past the boss guarding the door and through the other door and save. Then head back to the boss. BOSS: Danapati HP: 4500 ABILITIES: Water Pillar, Rain, Flood, Downpour, Deluge MANTRAS: None. EXP: 6492 RAGU: 1338 DROPS: None. WEAK: Fire Strategy: This boss is soooo easy. I only had to heal three times the entire battle. Normal attacks do an amazing amount of damage to this guy. I didn't even have to waste a mantra on him. Normal attacks do an average of 120 damage to him, and don't forget to mention the critical hits that happen on occasion. After the fight head to the back room and ride the hegs to Lyla. The elder is in the house direct north from where you are. The bar in the southeast corner of town will teach you a new mantra. AQUTEUM: Drink named after the Mother of the Ocean. Then goto the forge and buy a new spear for Marina. When ready, talk to the hegs in the south side of town. Then they'll take you to the Vilshin Ruins. Day 11 -- rud_riday11 Exit the ruins and then head east to the forest. At the hidden forest, the puzzle works like a clock system. Starting at 9, you go around 12, 3, and then end at 6. So you would go like this from the starting location: West, North, East, South. Then goto the elder's house in the northern part of town. After the long speech, Sion will come down and he'll trade you Heg's Ocarina for the Revive Herb. Then goto the sage's house in the southwest corner of town. Get the Vilshin Key from them and then goto the Vilshan Ruins in the northwest. Goto the building east of the first building. Get the Nuad Herb from the chest then look at the monitor. Then goto the first building and down the steps to the Heg Shrine. The next destination is Mantra Peak. Go south around the bend and get to a big water area where it loops over and over from left to right. On the top somewhere will be a hole leading to the exit to Mantra Peak. Goto the top of peak and speak with Zora. She'll tell you to return to the Goddess Meifa. The next place to goto is the village of Karn. From this cave go east and along the south edge there will be a entryway leading to the shrine that's near Karn. Then take the boat located in the southwest corner to the statue. Day 12 -- rud_riday12 -=|Statue of Meifa|=- Levels: (38)Riza, (38)Garlyle, (38)Pipin, (37)Marina Items: (1)Nuad Herb, (1)Dusk 909, (1)Queen's Coat, (1)Horn Water, (1)Purifier Enemies: Mation, Holy Dog, PaylerHard On the fourth floor there is a mantra puzzle here. PIKUGAZE?O is the word. The letter in this case is R. So then the mantra would be PIKUGAZERO. This will be very effective in the boss to come. For this spell decreases magic defense, which increases the power of your mantra greatly Climb the tower all the way to the fifth floor. Then instead of going up the steps to the next floor, go through the door on the right side of the room. Go south down the steps and through another door. Get the Nuad Herb out of the chest then go through the door in the northwest corner indicated by the floor pattern. Then go all the way to the left and down the steps. Get the Dusk 909 and the Queen's Coat out of the sealed chests. Then go back and go up the steps. Drink from the jar then head back to the main area of the fifth floor. Then go left past the steps and save in the next room. Climb the stairs to the sixth floor, then get ready to fight Meifa. BOSS: Meifa HP: 6500 ABILITIES: None. MANTRAS: CAFOOTAC, PELGSHEET, CONAZEHILI EXP: 10492 RAGU: 1845 DROPS: None. WEAK: Dark Strategy: At the beginning of the battle cast VIRUS, PROTECT, LUNA, and PIKUGAZERO. Then attack with dark magic against her. The combination of LUNA and PIKUGAZERO is so powerful that Meifa will be dead in no time. After the battle, Meifa takes you to the moon! This is where you must go to beat Sodom. When you land it will be Day 15, since it takes a couple days to reach the moon. Day 15 -- rud_riday15 Go downstairs then take a left. Take the elevator to the entrance. Go out through the center. -=|Crater Base|=- Levels: (40)Riza, (40)Garlyle, (40)Pipin, (40)Marina Items: (1)Zeland Helmet, (1)Amrita, (1)Mirage Enemies: BlueNotes, Shylock, SGT Soul, Bombard Before the bridge, take the right path and get the Zeland Helmet in the north. Then goto the south and press the switch. Then goto the left side and get the Amrita out of the chest and press the switch in the south. Then cross the large bridge in the middle. First, press the button twice and get the Mirage out of the chest. Then go back and press the button again to get at the third button. Press this button then go back and turn the first two buttons off. Cross the bridge again and press the button. ENEMY: Bifron HP: 1500 ABILITIES: Babel Vulcan, Gunshot MANTRAS: None. EXP: 511 RAGU: 140 DROPS: None. WEAK: None. After the fight, press the switch behind where they used to be. Then head back and press buttons 1 and 2 again. Then head back down the bridge, restore your HP/MP and save. Then press the switch leading to Sodom's Chambers. -=|Sodom's Chambers|=- Levels: (43)Riza, (43)Garlyle, (43)Pipin, (42)Marina Items: None. Enemies: None. Go through the door and be ready to fight the final battle with Sodom. BOSS: Sodom HP: 16000 ABILITIES: MANTRAS: YUVUSUC, HOARDAMAR, PEDEMNU, LUCFULLSUTA, KUUSUKU, BILAPEMANU, KINGCOAST EXP: 13041 RAGU: 1907 DROPS: None. WEAK: Fire Strategy: This guy hits very, very, hard. Each attack that he does to you does an average of 150-170. You can nerf this a little, but the effects don't last very long. At the beginning of the battle, cast these mantras: VIRUS, PIKUGAZERO, BANISH, PROTECT, and WEAK. This will nerf his attacks by about 40%. Then keep attacking him with fire mantras and healing at the same time. Try and keep your health above 150 the entire time, as sometimes he's quicker than you are. Also equipping water defensed equipment can help. This is the end of Riza's Sceanario, yay! Next update will include some information in Surlent's scenario. Surlent's Scenario -- Seaking the past.... -- rud_surlent Day 0 -- rud_surday0 Leave the dragon ruins and head westward to Eremia's Manor. Go there to retrieve the holy grail for Dr. Muench's research. However, the holy grail is being stolen by Dune and Cid. Eremia tells you not to worry about it and go back to Dr. Muench. Day 1 -- rud_surday1 Dr. Muench isn't at the Dragon God Ruins anymore. He's currently at the second floor of the INN in the town to the north. -=|Port Town Oriab|=- Levels: (1)Surlent, (1)Legin Items: (1)Purifier Enemies: None. Talk to the doctor then prepare for going to the volcano. The bartender in the PUB will teach you a new mantra. AQUMEL: Drink named after the ocean's purification. The house in the northwest corner of town carries a desk containing a purifier. Then goto Castagia Lab in the northeast corner of town. Speak with Castagia and he'll let you use the boat to go speak with Solon. -=|Thor Volcano|=- Levels: (1)Surlent, (1)Legin Items: (1)Medical Herb, (1)Tasty Water Enemies: Thorsnout, Balan Bird, Gulg Rock Head east along the bridges. When the path spilts go south and get the medical herb. Then go back east. This just only contains a mantra with the word, (Attribute)REE?. The missing letter is M, to spell REEM. So just attach a basic mantra spell to the REEM suffix and it will have the anti-mantra of that basic one. Then take the south door and go around through the next door. Cross the magma then speak with Solon. After speaking with him Sork will join your party. Exit the volcano and head back to town. Day 2 -- rud_surday2 Go talk to Dr Muench and he'll tell you to goto the Horn Cave. To get there, go through the great forest. There is also another thing that can be done at this point. To the east of the Dragon God Ruins lies the Sakkara Desert. In this desert there are these camel riding dudes, Paymon. They drop this weapon for Surlent called a Red Eagle. This weapon is extremely powerful for this time in the game. This weapon also allows you to attack from the back row. When you're ready head to the east of town into the great forest. -=|Great Forest|=- Levels: (6)Surlent, (6)Legin, (6)Sork Items: (1)Tasty Water, (1)Purifier Enemies: Tail Dog, Rhea, SmSetaVista Go north, until the path splits. On the right path, there's a chest with a note in it. It says escaping from battles, PEA?E. The missing letter in this case is C, to spell PEACE. So you don't need to take that path knowing that, head to the left side. Beat the plant that is blocking the way and continue onward. Then cross the bridge to the north. Continue left and cross the bridge. Beat the plant then grab the item below him. Continue north and exit the forest. -=|Horn Cave|=- Levels: (7)Surlent, (7)Legin, (7)Sork Items: None. Enemies: Hornbat, Purana Cross the leaf bridge and keep going north. There isn't anything in this place, except for a holy robe in the back room. Dune and Cid steal this item from you. With nothing left to do here, head back to town. Day 3 -- rud_surday3 Talk with the doctor in the INN then head to the harbor. Talk with the doctor then take a cruise to Ompross. In Ompross, goto the house in the southwestern corner of town. Speak with Nurk and take the boat to the ruins. -=|Ruins of Fahl|=- Levels: (7)Surlent, (7)Legin, (7)Sork Items: (1)Tasty Water, (1)Alarum, (1)Fahl Stone Enemies: Kukuro, Leon, Hades Go through the door on the left first, and grab the tasty water. Then go back and go up the stairs on the left. Press the button on your right to remove the stakes around the treasures. The treasure on the left contains 240 Ragu and the one on the right contains an alarum. The treasure in the center contains a spell. The absorbtion of your enemies strength, S?ELLA. The missing letter is T, to spell STELLA. Then go back and press the button again to lower the stakes to go up the next set of stairs. Drink from the jar on the far left of the room then go up the stairs. On the next floor, climb up the stairs on the left. Get the Fahl Stone out of the chest and then go back and go up the stairs on the right. Press the switch then go back and go up the middle set of stairs. Then go up the stairs where the poles once used to be. Go through the large door and be ready to fight the first boss. BOSS: Ozunna HP: 1000 ABILITIES: Curse Staff MANTRAS: IGNA, MORIG, WAIGNA EXP: 315 RAGU: 367 DROPS: None. WEAK: Water Strategy: First, get rid of his kukuros. They don't have much health, so it shouldn't be easy to take them out. Then concentrate on him. Use water mantras on him with Surlent and just use regular attacks with Legin and Sork. Day 4 -- rud_surday4 After the battle, release the children. Then head back downstairs to the boat. Take the boat to Avdol. Watch the eclipse upstairs, then when you hear the scream, take the elevator to the bottom floor. Dr. Muench will be dead and Rudra of the Reptiles will come out of the Lago Stone. Rudra will kill you, and give you the jade as you're dying. Day 5 -- rud_surday5 Go upstairs and talk to the guy at the table. He'll tell you to come to the museum of magic. Exit town, then go north through the tunnel. When you come to the spilt of west and east, take the east path. Then follow the bend south until you reach the Museum of Magic. Go through the entrance and follow the path until you reach the Lago Stone. Speak with Culgan and release the seal on the Rudra of the Humans. Then go release the seal on the Apocolypse Blade. You'll be trapped inside of the blade and then the rudra will return to you the surface. Day 6 -- rud_surday6 Speak with Gommaroh then go through the hole he opens. Choose one of the candidates for your new body. Then exit the area via the teleporter to the south. Then go north of the lizard town through the gate. Speak with Sork and Solon and then Sork will join your party. Then go through the volcano and take the boat back to Oriab. Speak with Legin, Lolo and the doctor. After talking with them, Legin and Lolo will join you. Then goto the forge. Buy some equipment for Surlent and a bow for Lolo. Put Lolo in the back row and move surlent to the front row. Then head south to Eremia's Manor. -=|Eremia's Manor|=- Levels: (11)Surlent, (11)Legin, (11)Sork, (11)Lolo Items: (1)Purifier, (1)Cosmo Gun Enemies: Deathdaril, Mondo The front door is locked, so go through the side door. Open the three chests that are in here. Equip the Cosmo Gun onto Legin. Then go upstairs and goto the room where the holy grail once was. Be ready to fight a boss. BOSS: Lazm HP: 1500 ABILITIES: Lazm Air, Lazm Breath, Lazm Thunder, Lazm Horn MANTRAS: None. EXP: 708 RAGU: 673 DROPS: Rem Herb WEAK: None. Strategy: At the beginning of the fight cast WEAK and SOFT on him. Then cast POWERUP and BANISH on yourself. After that, just pummel away on him. His attacks will be greatly weakened. The only one to really watch out for his the Lazm Thunder. It's a multi-hit attack, but shouldn't do too much damage. Hausen will expose you to the light of day and you'll go back to the netherworld. Choose another body and then exit the place and head to the Museum of Magic. Day 7 -- rud_surday7 In the basement of the museum is a talking stuffed animal. Riza's mother will be there and she'll have some things to tell you. Then exit the museum and head to the warp that leads to Thor Volcano. The party will be waiting for you there. After speaking with Solon, go through the right door and into the teleporter. Teleport to the Ruins of Solom. After speaking with Riza, head back and take the teleporter. Keep taking the teleport until you reach Meifa's Statue. Grab the Warp Energy and Sleipnir out the chests and head back to Thor Volcano. Take the warp to the Underworld. From there go west and take the warp to Vilshan Ruins. Exit the ruins and head east. Day 8 -- rud_surday8 I thought the light of the sun killed Surlent, but I guess not in this case :o Head to the Lost Forest and form the clock pattern of paths. Beginning at 9. So from the entrance, go west, north, east, south. Talk with the sage in the northern house. Then goto the southwestern house and talk with the historians. Exit the town afterwards. The sky will fall and giving you access to the Garal Tunnel. Go through the tunnel and take the east exit. Then head south into the Great Forest. Grab the Peschel Boots out of the chest then continue west. Be ready to fight a boss after crossing the bridge. BOSS: Dark Ein HP: 3000 ABILITIES: Iron Claw MANTRAS: MOENSERE, SEREMEL EXP: 1317 RAGU: 873 DROPS: Moon Ring WEAK: Light Strategy: This guy isn't too difficult. Just cast VIRUS and WEAK on him. Then keep attacking with regular attacks and light based mantras and he'll go down easily. MOENSERE is semi powerful, but nothing really to worry about. Then exit the forest and goto Oriab. Talk with Castagia and he'll give you a stabilizer to stop the sandstorms. Then exit and head southeast through the dragon ruins and into the Sakkara Desert. Day 9 -- rud_surday9 -=|Sakkara Desert|=- Levels: (16)Surlent, (16)Legin, (16)Sork, (15)Lolo Items: (1)Alarum Enemies: None. Legin will fire up the stabilizer and the sandstorm will disappear. Head north and grab the Alarum on the way. Be ready to fight, yet another boss. BOSS: DesertRose HP: 2000 ABILITIES: None. MANTRAS: WARKIRAT, MOENKU, WARHETPRA, DEES EXP: 2160 RAGU: 2505 DROPS: None. WEAK: Lightning Strategy: This guy mainly uses earth mantras on you. They are rather powerful and can kill your characters in one hit. Luckily, there's some status spells that can be useful here. First cast VIRUS on him. Then cast SUNA and PROTECT on yourself. Even nerfed, attacks like WARHETPRA will still deal around 100 damage to all your characters. After his health gets below 50% he'll start using a rather weak wind mantra. After the fight, head northeast into Avdol. The town will be zombied, so try and avoid the people. Head to the northeastern side of town and into the labortory. Take the elevator to the basement. Investigate the Lago Stone then exit the town. Head north around the bend and follow it south into the Thor Volcano. -=|Thor Volcano|=- Levels: (18)Surlent, (18)Legin, (18)Sork, (17)Lolo Items: None. Enemies: Flame Sword, FreyjaBird, Freeance, Bone Fuga From here head to Solon's room. After speaking with him, you'll learn that Culgan has gone to the Ruins of Ruhle. -=|Ruins of Ruhle|=- Levels: (19)Surlent, (19)Legin, (19)Sork, (18)Lolo Items: (1)Rondine, (2)Horn Water, (1)Rem Herb Enemies: Rugal, Batconnor, Knave The group will spilt up with one group chasing Culgan and the other getting the Holy Grail. Get the holy grail from the room. Then open up the clock door and get the Rondine and the Horn Water. Then head back down stairs and trap Culgan in the basement. BOSS: Culgan HP: 5000 ABILITIES: None. MANTRAS: SHIITAFU, LUCTEOMEL, DEES, SOAREEM, VUDEPIT, KIBILAES, GRANTEONA EXP: 4220 RAGU: 3056 DROPS: Moon Ring WEAK: Light Strategy: First cast PIKUGAZERO, SUNA, and VIRUS on him. Then continue casting light mantra with Surlent and Lolo. Attack him with Sork and Legin. After 50% of his health is gone, he will cast SOAREEM. He'll also start to use some strong wind mantras, so it might be good to put TEONAREEM on, which halfs the power of wind. After the fight go back upstairs and exit the ruins. The water will now be purified and it will be the next day outside. Day 10 -- rud_surday10 Head North, then head west to the town of Roma. Then head southeast to the Ruins of Sodom. Go through the hole in the wall in the northeast. Then take the teleporter to the Sigmund Glacier. -=|Sigmund Glacier|=- Levels: (21)Surlent, (21)Legin, (21)Sork, (21)Lolo Items: (1)Horn Water, (1)Ice Sword Enemies: FreyjaBird, Hardlock, Icerock, Ice Jack, Ice Queen, Ice King, Lycea Exit the teleporter area and go into the glacier. Take the southeastern path and then keep going. Go past the chest and through the northern door. Investigate the sword and you'll open up the bridge, and attacked by an ice queen at the same time. After the battle, head back and the bridge will be there. Grab the horn water from the chest then head through the door. Speak with the Rudra of the Danans then go through the door next to him. Go one screen forward and one screen backwards. Fight with the Ice King then get the ice sword. Then head back to the teleporter and goto Mantra Peak. Talk with Zora and she'll let you use her boat. Go down the mountain to the bottom and take the boat to Danelf. From Danelf head westward to the town of Vad. Enter the town through the east exit then take the south exit and head to the Tower of the Giants. -=|Tower of the Giants|=- Levels: (23)Surlent, (23)Legin, (23)Sork, (23)Lolo Items: (1)Rem Herb, (1)Alarum, (1)Nuad Herb, (1)Heuy Ring, (1)Horn Water Enemies: Vadbaal, Dark Sword, Babydoll Go north and grab the 800 Ragu and Rem Herb out of the chests. Then go back and go up the stairs. Go up the left path and grab the Alarum out of the chest then go up the stairs. Go up the next two stairs then grab the nuad herb and 1100 Ragu out of the chests. Then go out the south door and grab the Heuy Ring. Then go back and up the stairs. Grab the horn water out of the chests. Go up the next stairs and then go through the far door. Drink from the jar and save at the statue. Be ready to fight the Rudra of the Giants. BOSS: Abilijer HP: 4500 ABILITIES: Large Mace, Upper Attack, Ogre Revenge MANTRAS: None. EXP: 4848 RAGU: 1581 DROPS: None. WEAK: None. Strategy: This guy has rather high magic defense, so just hit him with regular attacks. Cast VIRUS, SOFT, WEAK, and POWERUP at the beginning of the battle. His large mace was so weak after that, he only did 1 damage per hit with it. The only attack to really worry about is the Ogre Revenge. Even this attack won't deal too much damage. Usually around 90 it did. After the fight, go back and take a shard from the lago stone. Then go back and fall down the hole below the treasure chest containing the mantra. Grab the 1920 Ragu out of it then cast PEACE and exit the tower. Then head back to the teleporter and return to the glacier. Speak with the Rudra and then return to the teleporter and goto Thor Volcano. Take the warp to the Netherworld. Day 11 -- rud_surday11 Goto the Musuem of Magic and get the shard from the lago stone. Then exit and head back to Thor Volcano. Exit the volcano through the eastern exit and then go around the bend and south of the town of Avdol to the vault. Get the Moon Ring from the treasure on the right then go in the center and get the ark piece. Dune and Cid will come and then they'll let you ride in the airship, if you let them use the contraption. Talk to Cid in the engine room and take off to Lyla. Talk with the elder in the northern part of the town and take the ark to the Undersea Palace. -=|Undersea Palace|=- Levels: (28)Surlent, (28)Legin, (28)Sork, (28)Lolo Items: (1)Horn Water, (1)Alarum, (1)Blue Swallow, (1)Ophelia Enemies: Blue Rex, Mini Acna, Go into the Undersea Palace. From there, go through the right door and get the 2000 Ragu, Alarum, and Horn Water out of the chests. Keep going up around the stairs until you reach a spilt with one path leading west and one path leading south. Take the west path and continue until you reach the Rudra of the Mermaids. Grab the Blue Swallow and Ophelia out of the sealed chests then speak with the rudra and prepare to fight with him. BOSS: Kidal HP: 5000 ABILITIES: Soul Killer MANTRAS: ONHINAF, PROANI, HORAR EXP: 5872 RAGU: 3305 DROPS: Aqua Ring WEAK: Fire Strategy: This guy is just a huge pain in the behind. He's probably the toughest of all the Rudras to this point. At the beginning of the battle cast: VIRUS, PROTECT, POWERUP, and AQUNAREEM. AQUNAREEM doesn't last very long, so it's best to cast it every few turns. On the following turn cast SOFT on him. After that, attack with Surlent, Legin, and Sork. Have Lolo heal you every turn. After the fight, head take a shard from the lago stone and return to the ark. Dune will then return you to near Thor Volcano. Day 13 -- rud_surday13 The next destination is through Thor Volcano and then to the Netherworld. But first head to the vault. Follow the black paths and get the magic leaf out of the chest. Then head to the Netherworld. Head east of the Museum of Magic and talk to Gommorah. Gommaroh will tell you to goto the Ruins of Tuhla. First you have to find the ruins, so go speak with Castagia in Oriab. The bridge is broken so you have to take the east exit out of Thor Volcano to get to Oriab. After speaking with Castagia, head to the port and take a cruise to Ompross. Then exit the town to the north and head to Mount Delphi. Day 14 -- rud_surday14 -=|Delphi Mountain|=- Levels: (32)Surlent, (32)Legin, (32)Sork, (32)Lolo Items: (1)Alarum Enemies: Rocknapock, Sigureda, NickBottom, Mukale Go through the mountain gathering the items on the way. This mountain is pretty straight foward so just keep climbing until you reach the Ruins of Tuhla. Go up to the top of the ruins and search the closed door. Be ready to fight a boss. BOSS: Gandharva HP: 5500 ABILITIES: None. MANTRAS: KUEDARES, MEGACOL, SUUMEDAGIL, METASEHSH, LARTOUNAMEL, METASEHNIU EXP: 7804 RAGU: 1751 DROPS: Flight Stone WEAK: Wind Strategy: This guy uses some very strong lightning mantras. At the beginning of the battle, cast VIRUS, PIKUGAZERO, SUNA, SOFT, and TOUNAREEM. Then use wind mantras with Surlent and Lolo. Use regular attacks with Sork and Legin. Also heal occasionally with Surlent or Lolo. Then a door will appear. Go through the door and head to the basement with the warp gates. These gates can get rather confusing so I'll lay it out. Gate Area 1 will be the gate after going from the starting gate. Gate Area 1 Center: Back to gate entrance. Left: Gate Area 2 Right: Gate Area 3 Gate Area 2 Right: Gate Area 1 Bottom: Light Sword Left: Gate Area 3 Gate Area 3 Upper-left: Gate Area 2 Upper-right: Path to Lazartes Bottom-left: Rem Herb Bottom-right: Gate Area 1 Take the path to Lazartes and then fight him. BOSS: Lazastes HP: 4500 ABILITIES: Lazastes Nail MANTRAS: EERIROG EXP: 7640 RAGU: 908 DROPS: None. WEAK: Water Strategy: Lazastes has very high magic defense, even though he's weak to water. Water only does a minimal amount of damage, so it's best to concentrate on regular attacks. Cast VIRUS, WEAK, SOFT, and POWERUP at the beginning of the battle. Then pummel him with regular attacks and heal with Lolo. Then go through the door and play the switch game. You can only step on up to three switches before you have to start over. Go down two switches and left one switch and save at the statue. Then walk across the switches getting the treasures. Then finally, go south across the switch on the bottom treasure chest. Then go around and across that switch and through the door. Be ready to fight a boss. BOSS: Gaya HP: 4500 ABILITIES: None. MANTRAS: PEKIHAKU, WARLEB, PEKIHAPEAU, KIVUPRAXTO, TOUNATES EXP: 7640 RAGU: 908 DROPS: None. WEAK: None. Strategy: Gaya is very weak against regular attacks. At the beginning of the fight cast VIRUS, SOFT, POWERUP, and PROTECT. Then attack with Surlent, Legin, and Sork, while healing with Lolo. Then go through the door. Go down the steps on the far right side and then continue onwards until you reach the mermaid boss. BOSS: Dampti HP: 5300 ABILITIES: Cold Breath, Blues Seed, Shoulder MANTRAS: KAACUKOMEN, VUPRATAHNA EXP: 9184 RAGU: 936 DROPS: None. WEAK: Fire Strategy: At the beginning of the battle, cast VIRUS, PIKUGAZERO, SUNA, and WEAK on him. His attacks are very powerful. Some of them, even powerful enough to kill you in one hit. Attack with Sork and Legin. Heal with Lolo and alternate casting fire mantras and healing mantras with Surlent. Go down the stairs and go through the south door. Continue onward and then insert the shard of the Humans' Lago Stone. Be ready to fight one of the four greats. BOSS: Saizou HP: 8500 ABILITIES: Slice, Strike, Energy Wave, Power Wave MANTRAS: None. EXP: 11988 RAGU: 1884 DROPS: None. WEAK: None. Strategy: Saizou isn't weak against any mantras, so just stick with physical attacks. Use the mantras WEAK, VIRUS, POWERUP, and SOFT. Then attack with Surlent, Legin, and Sork. Heal occasionally with Lolo and restore the mantras when necessary. It might have also helped that Sork dealt two criticals to him each dealing 1250 damage :D After the fight exit the ruins and follow the bend and through across the roots to the north and into the town of Tarach. Buy a thunder sword for sork. Then head north into Shumisen. Day 15 -=|Shumisen|=- Levels: (41)Surlent, (41)Legin, (41)Sork, (41)Lolo Items: (1)Daniel's Robe, (1)Cassius Mail, (2)Horn Water, (1)Rem Herb, (1)Alarum, (1)Magic Leaf Enemies: Jamyu, Obedien, Galbute, Baalazhar, From the entrance follow the rudra into the right tower. Get the Cassius Mail and Daniel's Robe out of the chests then go through the large door. Go through the teleporter and get the sealed chest items. Grab the items out of the chest and then come back through the left steps. Then go up the right steps and be ready for the final boss. BOSS: Hausen HP: 13000 ABILITIES: None. MANTRAS: LUCFULLTENU, KIBILAES, SEHREBUL, SUUDAMJIN, YUVUEMI, KAAKEPIBUL EXP: 12508 RAGU: 1898 DROPS: None. WEAK: Lightning Strategy: Before the battle equip wind mantra defenses on everyone. Then at the beginning, cast VIRUS, TEONAREEM, SOFT, and POWERUP. Then keep attacking with Surlent, Legin, and Sork and heal with Lolo. After this, his attacks won't be quite as strong. Also, my attacks did an average of 1700 per turn to him, and that's not including criticals. His attacks won't deal very much damage, usually around 50 for a single-target and 30 for a multi-target. The only attack that's exception to this is KAAKEPIBUL. This attack will deal about 50 with a multi-target. This is the end of Surlent's Scenario. Day 16 -- rud_finalday If you're final scenario is that of Sion's or Surlent's head southeast of the town to the Deep Sea Trench. Go through the trench and then board the airship. Tell everyone good bye then head for the moon. Go outside of the airship and Riza will join you. Then return to the airship and ride the airship. Along the way, Brasnir's conscious will start to be infected by something. Go outside the room and go up the nearest ladder. Then go down the next ladder and search the beam. A bridge will appear above it. Then go and fight the boss. BOSS: Brasnir HP: 6000 ABILITIES: None. MANTRAS: PEKIHAPERU, PEDEPIPER, PEKIHAKUE, MACROPOTEY, KIDEOHPIPER, KIDEREMNU EXP: 14140 RAGU: 1929 DROPS: Amrita WEAK: Water Strategy: At the beginning of the battle cast POWERUP, SOFT, VIRUS, and PROTECT. Attack with Dune, Sion, and Surlent. Heal with Riza as she seems to be the best at healing. When his health reaches below 50% he'll start to use mantras like MACROPOTEY, KIDEOHPIPER, and KIDEREMNU to name a few. KIDEOHPIPER will deal about 200-220 to a single character. MACROPOTEY will deal about 140 to everyone and KIDEREMNU will deal about 160 to everyone. This is even with status mantras on him. Ramyleth will appear and take over the controls from Brasnir. He'll then take you to the gate of Urd. -=|Urd's Gate|=- Levels: (50)Dune, (44)Sion, (44)Surlent, (45)Riza Items: (1)Daniel's Robe, (1)Meio Shield, (1)Octave Mail, (1)Peschel Boots, (1)Dark Bow, (1)Death Falcon, (1)Hecate's Robe, (1)Flat Shield Enemies: Star Wing, Carbon Get the eight treasures out of the black chests that are all around the in the holes here. Also each hole contains a boss that you must beat. In the northwest is Setaviza who is weak against fire and mainly uses water mantras. In the southeast is Lazm who is weak against nothing and mainly uses regular attacks. In the northeast is Abilijer who is weak against nothing and mainly uses regular attacks. In the southwest is Ravana who uses strong fire mantras, so counter with water mantras. BOSS: Setaviza HP: 3700 ABILITIES: Storm God Wrath MANTRAS: KAAHORLT EXP: 4000 RAGU: 0 DROPS: None. WEAK: Fire Strategy: At the beginning of the battle cast VIRUS, PIKUGAZERO, SUNA, and PROTECT. Then have everyone cast fire mantras on him. I prefer using -BIRD mantras, mainly because they are rather cheap and powerful. IGBIRD dealt an average of 660 a hit to him, which killed him in two turns. BOSS: Lazm HP: 4000 ABILITIES: Lazm Air, Lazm Thunder, Lazm Breath MANTRAS: None. EXP: 4000 RAGU: 0 DROPS: Nuad Herb WEAK: None. Strategy: At the beginning of the battle, cast WEAK, POWERUP, BANISH, and VIRUS. Attack with Sion, Dune, and Surlent while healing with Riza. He should go down rather quickly. Just keep healing with Riza, even if your hp is full. As sometimes he gets the first strike. BOSS: Abilijer HP: 4000 ABILITIES: Large Mace, Upper Attack MANTRAS: None. EXP: 4000 RAGU: 0 DROPS: None. WEAK: None. Strategy: Same strategy as Lazm, Just cast those four mantras, then use the 3/1 attack/heal combo. BOSS: Narana HP: 4000 ABILITIES: None. MANTRAS: LUCCUKONESS, LUCWARKAPU, WARKILEB EXP: 4000 RAGU: 0 DROPS: Orpheus Robe WEAK: Water Strategy: At the beginning of the battle, cast VIRUS, SUNA, IGNAREEM, and PIKUGAZERO. Then cast water mantras with everyone and occasionly heal with Riza. I think i beat her in about 3 turns. After the fight, the door in the back center will open. Be ready to fight the real Hausen. BOSS: Hausen HP: 8500 ABILITIES: None. MANTRAS: MARLUCSERE, SUUMEDACOL, METASEHNIU, SUPERBIT, TERASORGIG EXP: 8540 RAGU: 1979 DROPS: Magic Leaf WEAK: Wind Strategy: At the beginning of the battle, cast VIRUS, PIKUGAZERO, SUNA, PROTECT, and/or SERENAREEM. Then attack with everyone using wind mantras against him and occasionly healing with Riza. After the fight, head back to the ark and take it to Skuld's Gate. -=|Skuld's Gate|=- Levels: (53)Dune, (47)Sion, (47)Surlent, (48)Riza Items: (--)Magic Leaf Enemies: MimicL56 Go down the steps and enter the door. Try leaving and you'll be taken to a secret place. In this area are mimics in every chest. However, the treasures in here can be gotten a number of times. Once you decide to fight the mimics, you have to beat all of them to go back. Just keep going through the doors. **AVOID THE GRATES** There are some difficult monsters in these grates and aren't really worth the time to beat them. Eventually, you will reach a room with a recovery jar and a save point. In the next room will be Saizou. BOSS: Saizou HP: 10500 ABILITIES: Air Wing, Sever, Gal Claw, Great Sever MANTRAS: None. EXP: 20300 RAGU: 2020 DROPS: Life Leaf WEAK: None. Strategy: At the beginning of the battle, cast VIRUS/BANISH, SOFT, WEAK, and POWERUP. Then use a 3/1 attack and heal combo. Use Riza as the healer. After five or six turns, cast the status spells again. Just keep attacking him until he's beaten. Saizou tells you that Mitra is weak against wind and that she is located in the divine temple in Verdandi. So get back on the ark and head there. -=|Verdandi's Temple|=- Levels: (56)Dune, (50)Sion, (51)Surlent, (52)Riza Items: (1)Mirror Shield, (1)Pure Ring, (1)Keats Helm, (1)Moon Ring, (1) Enemies: Itaka, Ozric, IronBahdra, Odio, Fulezast, Nareus Go outside the ark and then goto the statue. You'll go through a scene with your companions. Then go around and search for the statue. Examine it and then you'll be teleported to the main entrance. At the southwestern door there contains a mirror shield. In the southeast, there is a room containing a pure ring. The center doors contain a recovery jar and a save statue. This is also a good spot to level up if you think you are at a low level. The enemy, Ozric, here gives more experience than Saizou did. They are usually grouped alone, but an easy way to beat them is by casting SOFT, POWERUP, and BANISH on yourselves then just pummeling him. Also, the recovery jar is near by if needed. In the northeastern door contains a light helm called Keats Helm and in the northwest contains a Zeland Helm. When ready, go through the northern center door. BOSS: Chaos Ein HP: 10000 ABILITIES: Iron Claw MANTRAS: CUKOPEREU, SOATEUM, NILUCMOLAS EXP: 20300 RAGU: 3523 DROPS: Pure Ring WEAK: Dark Strategy: Equip light mantra defenses on before the fight. Then at the beginning, cast WEAK, VIRUS, SUNA, PIKUGAZERO, and SOANAREEM/PROTECT. Have everyone use dark mantras, until they run out of MP. Occasionally heal with Riza or Surlent. After his or her MP is gone, just keep using regular attacks. Continue onward, following the path. Grab the twice treasures on the opposite sides of the statue then contine to the statue. Be ready to fight another boss. BOSS: Chaos Zwei HP: 10000 ABILITIES: Cold Breath MANTRAS: KAACUKOMEN, KIPRATAHNA EXP: 5591 RAGU: 2042 DROPS: None. WEAK: Wind Strategy: At the beginning of the fight, cast VIRUS, PIKUGAZERO, SUNA, and WEAK/PROTECT. Then cast wind mantras with Sion, Dune, and Surlent while healing with Riza. The wind mantras will deal about 650-700 a hit to him so he'll go down fairly quickly. Examine the statue when you are ready to compete in the final battle. -=|Final Chamber|=- Levels: (68)Dune, (65)Sion, (65)Surlent, (65)Riza Items: None. Enemies: None. BOSS: Mitra HP: 11500 ABILITIES: None. MANTRAS: LARTEOMEL, FULLTENU, KAAKIPEBUL WEAK: Lightning Strategy: At the beginning of the battle cast VIRUS, PIKUGAZERO, PROTECT, and SUNA. Then have Sion, Dune, and Surlent cast lightning spells on him. I used KIFULLTOUREX on him which costs a total of 12MP. This dealt an average of 850 to him per hit. Then I healed with Riza using KAAYOULEFNAT which heals for about 140 at a cost of 7MP. After this she'll transform into a much stronger form. BOSS: Mitra (2nd Form) HP: 28000 ABILITIES: Explosion, Skill, Magnate MANTRAS: XOLHISHEET, GIGAPUSSPECK WEAK: Varies Strategy: At the beginning, cast WEAK twice, SUNA, BANISH, and PIKUGAZERO. Mitra will change her weakness rather rapidly. Mainly after the first mantra is casted that is weak against her. The change is all random so just keep trying to figure out which mantra it is that she's weak to. When Sion and Dune run out of MP and the status spells are worn off cast these spells: WEAK twice, POWERUP, BANISH, and SOFT. Then attack with Dune, Sion, and Surlent while healing with Riza. BOSS: Mitra (Final Form) HP: 25000 ABILITIES: Flow, Riot, Judgement, Death MANTRAS: None. EXP: 30000 RAGU: None. DROPS: None. WEAK: Varies Strategy: At the beginning of the fight, cast SOFT and POWERUP, then attack her with everyone. When she changes to attack, (You'll know this when she uses the attack ability), then switch over to mantras. Cast BANISH, WEAK twice, SUNA, and PIKUGAZERO. At some point around when his health is 50% gone, he'll switch back over again. However, once he uses death, he'll switch back over again. After the scene, you have beaten the game! wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!111 oxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo Chapter 5 -- Mantras -- rud_magic oxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo -=|Status Mantras|=- SOFT -- Defense Decrease -- (ONE) -- 7MP BANISH -- Defense Increase -- (ALL) -- 13MP WEAK -- Strength Decrease -- (ONE) -- 7MP POWERUP -- Strength Increase -- (ALL) -- 13MP SUNA -- Spirit Increase -- (ALL) -- 10MP VIRUS -- Spirit Decrease -- (ONE) -- 7MP PIKUGAZERO -- Magic Def Decrease -- (ONE) -- 22MP PROTECT -- Magic Def Increase -- (ALL) -- 13MP Here's a list of prefixes that I've came about in the game. The damage is based off of using fire mantras against killer bees with a Level 1 Surlent. Also, MP Cost is based upon how much that prefix costs, instead of the MP Cost in total. The prefixes are sorted according to MP Cost then sorted again into whether they're single or multi-target and then sorted a last time to how powerful they are. Damage is not always completely accurate, it's just an average damage of the spell. Prefix Damage MP Cost Targeting Other Information PE~ 21 -1 ONE Good spell for lowering mp cost. RA~ 7 1 ONE Worthless. WA~ 8 1 ONE None. YU~ 11 1 ONE None. NI~ 12 1 ONE None. RE~ 12 1 ONE None. CONT~ 12 1 ONE None. KUU~ 15 1 ONE None. HET~ 15 1 ONE None. TOTON~ 15 1 ONE None. PRO~ 17 1 ONE None. GOH~ 17 1 ONE None. YOU~ 18 1 ONE None. WHI~ 20 1 ONE None. VU~ 31 1 ONE None. DE~ 31 1 ONE None. WAR~ 35 1 ONE None. CUKO~ 44 1 ONE Great damage for 1MP. LAR~ -3 2 ONE This did less damage than without the prefix. RAH~ 42 2 ONE None. LUC~ 64 2 ONE None. R~ -9 3 ONE Does less damage for 3MP ;o SHII~ 48 3 ONE None. FULL~ 50 3 ONE None. HOR~ 50 3 ONE None. MEGA~ 56 3 ONE None. KAA~ 90 3 ONE None. SUU~ 71 4 ONE None. GIGA~ 73 4 ONE None. KIPE~ 109 4 ONE None. XOL~ 84 5 ONE None. META~ 86 5 ONE None. SEH~ 87 5 ONE None. SEH~ 90 5 ONE None. KI~ 98 5 ONE None. GREAT~ 106 6 ONE None. MAR~ 106 6 ONE None. KUE~ 108 6 ONE None. BILA~ 113 6 ONE None. MOR~ 36 7 ONE Worthless. GINA~ 55 12 ONE Extremely worthless, don't even bother. O~ 38 5 ALL None. CONA~ 65 12 ALL None. GRAN~ 91 22 ALL Expensive, yet powerful. oxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo Chapter 6 -- Monsters -- hud_enemy oxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo Here's a list of enemies in the game regarding their weaknesses and etc. It's not complete whatsoever so this what I have for enemies so far. Also, Experience is based on how much a single character would receieve. Example: EXP: 20 With 1 char alive, EXP would stay as it is. With 2 chars alive, that EXP would equal 10. With 3 chars alive, that EXP would equal 6. With 4 chars alive, that EXP would equal 5. 1 char = EXP * 1 2 chars = EXP * 1/2 3 chars = EXP * 1/3 4 chars = EXP * 1/4 Format: ENEMY: Name of the opponent. HP: How much health the enemy has. ABILITIES: Skills they use outside of mantras. MANTRAS: Magic they use. EXP: How much experience is given. RAGU: How much ragu is given. DROPS: What this enemy drops. WEAK: Enemy's weakness to mantras. WHERE: Where the enemy can be found. ENEMY: Future HP: 40 ABILITIES: Red Strike MANTRAS: None. EXP: 5 RAGU: 7 DROPS: None. WHERE: Near Karn ENEMY: Orps HP: 20 ABILITIES: Bird Attack MANTRAS: None. EXP: 6 RAGU: 9 DROPS: Medical Herb WEAK: None. WHERE: Forest of Rem ENEMY: Rem HP: 50 ABILITIES: None. MANTRAS: TEONA, TEOLUS EXP: 8 RAGU: 15 DROPS: Rem Herb WEAK: Lightning WHERE: Forest of Rem ENEMY: Gebelk HP: 30 ABILITIES: Death Motor MANTRAS: None. EXP: 5 RAGU: 7 DROPS: None. WEAK: None. WHERE: Near Karn ENEMY: Guard HP: 100 ABILITIES: Slash MANTRAS: None. EXP: 23 RAGU: 25 DROPS: Medical Herb WEAK: None. WHERE: Babel ENEMY: Babel Dog HP: 50 ABILITIES: Bite, Babel Laser MANTRAS: None. EXP: 14 RAGU: 15 DROPS: Medical Herb WEAK: None. WHERE: Babel ENEMY: Killer Bee HP: 20 ABILITIES: Needle MANTRAS: None. EXP: 3 RAGU: 2 DROPS: None. WEAK: None. WHERE: Near Oriab ENEMY: Balnapock HP: 30 ABILITIES: Balna Attack MANTRAS: None. EXP: 6 RAGU: 3 DROPS: None. WEAK: None. WHERE: Near Oriab ENEMY: Tail Dog HP: 50 ABILITIES: Sickle MANTRAS: None. EXP: 4 RAGU: 11 DROPS: None. WEAK: None. WHERE: Great Forest ENEMY: Rhea HP: 50 ABILITIES: Rhea Breath MANTRAS: AQULUS EXP: 9 RAGU: 7 DROPS: None. WEAK: Fire WHERE: Great Forest ENEMY: SmSetaVista HP: 100 ABILITIES: Mini Setagas, Root Whip MANTRAS: None. EXP: 7 RAGU: 3 DROPS: Panacea WEAK: None. WHERE: Great Forest ENEMY: Hornbat HP: 60 ABILITIES: Blood Suck MANTRAS: None. EXP: 20 RAGU: 6 DROPS: Horn Water WEAK: None. WHERE: Horn Cave ENEMY: Purana HP: 80 ABILITIES: Plasma Attack, Plasma Storm MANTRAS: None. EXP: 12 RAGU: 15 DROPS: Horn Water WEAK: None. WHERE: Horn Cave ENEMY: Lamias HP: 60 ABILITIES: Beak MANTRAS: None. EXP: 20 RAGU: 13 DROPS: None. WEAK: None. WHERE: Near Danelf ENEMY: Axis HP: 20 ABILITIES: Axis Sword MANTRAS: None. EXP: 3 RAGU: 2 DROPS: None. WEAK: None. WHERE: Near Cryunne Castle ENEMY: AxisKnight HP: 80 ABILITIES: Axis Sword MANTRAS: None. EXP: 48 RAGU: 17 DROPS: Axis Shield WEAK: None. WHERE: Near Danelf (Forest) ENEMY: Guardian (Water) HP: 700 ABILITIES: Shuriken MANTRAS: VUAQUNA, MORAQU EXP: 186 RAGU: None. DROPS: None. WEAK: Fire WHERE: Spirit Temple ENEMY: Guardian (Earth) HP: 700 ABILITIES: Shuriken MANTRAS: HETPRA, WARRIRAT EXP: 186 RAGU: None. DROPS: None. WEAK: None. WHERE: Spirit Temple ENEMY: Guardian (Fire) HP: 700 ABILITIES: Shuriken, Flying Bird, Swallow MANTRAS: FULLIGLUS, WAIGNA EXP: 186 RAGU: None. DROPS: None. WEAK: None. WHERE: Spirit Temple ENEMY: Spearman HP: 100 ABILITIES: Gouging Spear MANTRAS: None. EXP: 36 RAGU: 19 DROPS: None. WEAK: None. WHERE: Sacred Forest ENEMY: Mohno HP: 155 ABILITIES: Claw MANTRAS: None. EXP: 108 RAGU: 30 DROPS: Tasty Water WEAK: None. WHERE: Sacred Forest ENEMY: Ghost HP: 230 ABILITIES: Grudge MANTRAS: JANISERENA, SHIIOTH EXP: 52 RAGU: 44 DROPS: Horn Water WEAK: Light WHERE: Sacred Forest ENEMY: Raizou HP: 325 ABILITIES: SliceAsTheMoon, DarknessToDeath MANTRAS: None. EXP: 117 RAGU: 75 DROPS: Nuad Herb WEAK: None. WHERE: Mantra Peak ENEMY: Nil HP: 250 ABILITIES: Nil Spin, Nil Kick MANTRAS: None. EXP: 117 RAGU: 75 DROPS: Rem Herb WEAK: None. WHERE: Mantra Peak ENEMY: Skull Bird HP: 200 ABILITIES: Head Attack, Bite MANTRAS: STELLA EXP: 78 RAGU: 50 DROPS: None. WEAK: Light WHERE: Mantra Peak ENEMY: Cultist (Red) HP: 400 ABILITIES: None. MANTRAS: HORIGMEL, RAYIGMEL EXP: 387 RAGU: 201 DROPS: None. WEAK: Water WHERE: Netherworld, Clock Tower ENEMY: ZombieAxis HP: 50 ABILITIES: Axial, Axis Sword MANTRAS: None. EXP: 12 RAGU: 8 DROPS: Axis Shield WEAK: Light WHERE: Netherworld ENEMY: Closer HP: 50 ABILITIES: Head Attack, Jump Attack MANTRAS: None. EXP: 8 RAGU: 10 DROPS: None. WEAK: Light WHERE: Netherworld ENEMY: Lugal HP: 300 ABILITIES: Lugal Whip, Lugal Fang MANTRAS: None. EXP: 138 RAGU: 105 DROPS: Tasty Water WEAK: None. WHERE: Ruins of Ruhle ENEMY: Batconnor HP: 250 ABILITIES: Slash MANTRAS: None. EXP: 138 RAGU: 105 DROPS: Purifier WEAK: None. WHERE: Ruins of Ruhle ENEMY: Knave HP: 250 ABILITIES: Knave Screw, Knave Dance MANTRAS: None. EXP: 276 RAGU: 211 DROPS: Pure Ring WEAK: None. WHERE: Ruins of Ruhle ENEMY: Neo Vandal HP: 150 ABILITIES: Bomb MANTRAS: None. EXP: 75 RAGU: 54 DROPS: None. WEAK: None. WHERE: Near Ruins of Ruhle ENEMY: Randigel HP: 230 ABILITIES: Randi Vulcan, Antares MANTRAS: None. EXP: 106 RAGU: 99 DROPS: None. WEAK: None. WHERE: Near Ruins of Ruhle ENEMY: Pollutebat HP: 160 ABILITIES: Polluted Fang, Blood Suck MANTRAS: None. EXP: 88 RAGU: 38 DROPS: Purifier WEAK: None. WHERE: Prison ENEMY: Droll HP: 1000 ABILITIES: Pollution Gas MANTRAS: PULMORA EXP: 789 RAGU: 0 DROPS: None. WEAK: None. WHERE: Prison ENEMY: Shastel HP: 325 ABILITIES: MANTRAS: IGNATES, IGRANDE, WHICKAU EXP: 207 RAGU: 83 DROPS: None. WEAK: Water WHERE: Ruins of Sodom ENEMY: Dullahan HP: 250 ABILITIES: Dark Moon Slice, Cursed Helmet MANTRAS: None. EXP: 121 RAGU: 83 DROPS: None. WEAK: Light WHERE: Ruins of Sodom ENEMY: Bolt Sword HP: 100 ABILITIES: Storm MANTRAS: None. EXP: 75 RAGU: 16 DROPS: Storm WEAK: None. WHERE: Ruins of Sodom ENEMY: Payler HP: 150 ABILITIES: Payler Drill, Payler Beam MANTRAS: None. EXP: 175 RAGU: 42 DROPS: None. WEAK: None. WHERE: Gommaroh City ENEMY: NergalSoul HP: 250 ABILITIES: Chain MANTRAS: None. EXP: 162 RAGU: 83 DROPS: Rem Herb WEAK: Light WHERE: Gommaroh City ENEMY: Mad Player HP: 750 ABILITIES: Mad Sounds MANTRAS: VUDEON EXP: 405 RAGU: 0 DROPS: None. WEAK: None. WHERE: Gommaroh City ENEMY: HungryHead HP: 300 ABILITIES: GunShot, Babel Cannon MANTRAS: None. EXP: 468 RAGU: 96 DROPS: None. WEAK: Lightning WHERE: Gommaroh City ENEMY: Pollyps HP: 250 ABILITIES: Polly-Whip MANTRAS: None. EXP: 220 RAGU: 65 DROPS: None. WEAK: Fire WHERE: Undersea Pyramid ENEMY: Crepida HP: 250 ABILITIES: Jump Press, Blinding Strike MANTRAS: None. EXP: 220 RAGU: 65 DROPS: None. WEAK: Fire WHERE: Undersea Pyramid ENEMY: Galoze HP: 500 ABILITIES: Headlock, PollutionNeedles MANTRAS: None. EXP: 272 RAGU: 65 DROPS: None. WEAK: Fire WHERE: Undersea Pyramid, Nukai ENEMY: Mation HP: 550 ABILITIES: McDuff Energy, McDuff Laser MANTRAS: None. EXP: 568 RAGU: 138 DROPS: None. WEAK: None. WHERE: Statue of Meifa ENEMY: Holy Dog HP: 600 ABILITIES: Holy Missle MANTRAS: None. EXP: 406 RAGU: 135 DROPS: None. WEAK: Dark WHERE: Statue of Meifa ENEMY: PaylerHard HP: 500 ABILITIES: Payler Laser, Payler Drill MANTRAS: None. EXP: 568 RAGU: 136 DROPS: None. WEAK: Wind WHERE: Statue of Meifa ENEMY: BluesNotes HP: 350 ABILITIES: None. MANTRAS: NIHINATES, VUDEON EXP: 654 RAGU: 12 DROPS: Horn Water WEAK: None. WHERE: Crater Base ENEMY: Shylock HP: 2500 ABILITIES: MANTRAS: VUDEPIT, DEES EXP: 5229 RAGU: 139 DROPS: Nuad Herb WEAK: Light WHERE: Crater Base ENEMY: Bombard HP: 1200 ABILITIES: Beak, EggBombs MANTRAS: EXP: 2733 RAGU: 0 DROPS: Horn Water WEAK: None. WHERE: Crater Base ENEMY: SGT Soul HP: 600 ABILITIES: Powered Rain MANTRAS: None. EXP: 652 RAGU: 139 DROPS: None. WEAK: Light WHERE: Crater Base ENEMY: Balan Bird HP: 60 ABILITIES: Talon, Flame Breath MANTRAS: None. EXP: RAGU: DROPS: Medical Herb WEAK: Water WHERE: Thor Volcano ENEMY: Thorsnout HP: 50 ABILITIES: Thor Quake, Skewer MANTRAS: None. EXP: RAGU: DROPS: Medical Herb WEAK: Water WHERE: Thor Volcano ENEMY: Gulg Rock HP: 40 ABILITIES: Circle Flame, Upper Rock MANTRAS: None. EXP: 4 RAGU: 4 DROPS: Tasty Water WEAK: Water WHERE: Thor Volcano ENEMY: Kukuro HP: 50 ABILITIES: Spike MANTRAS: None. EXP: 45 RAGU: 48 DROPS: WEAK: None. WHERE: Ruins of Fahl ENEMY: Leon HP: 100 ABILITIES: Leon Whip, Fragmatic MANTRAS: EXP: 56 RAGU: 7 DROPS: WEAK: None. WHERE: Ruins of Fahl ENEMY: Hades HP: 130 ABILITIES: Hades Bomber MANTRAS: IGMEL EXP: 78 RAGU: 79 DROPS: WEAK: Water WHERE: Ruins of Fahl ENEMY: Deathdaril HP: 200 ABILITIES: Death Slash, Death Phantom MANTRAS: None. EXP: 72 RAGU: 0 DROPS: None. WEAK: Light WHERE: Eremia's Manor ENEMY: Mondo HP: 250 ABILITIES: Evil Ones Die MANTRAS: SHIITAERI EXP: 56 RAGU: 67 DROPS: None. WEAK: Light WHERE: Eremia's Manor ENEMY: Flame Sword HP: 100 ABILITIES: Slash MANTRAS: None. EXP: 156 RAGU: 22 DROPS: Flame Sword WEAK: Water WHERE: Thor Volcano ENEMY: FreyjaBird HP: 550 ABILITIES: Bash MANTRAS: IGNATES EXP: 464 RAGU: 112 DROPS: None. WEAK: Water WHERE: Thor Volcano ENEMY: Freeance HP: 400 ABILITIES: None. MANTRAS: WHICKAU, HAHNEL EXP: 174 RAGU: 112 DROPS: None. WEAK: Water WHERE: Thor Volcano ENEMY: Bone Fuga HP: 300 ABILITIES: None. MANTRAS: FULLIGLUS EXP: 175 RAGU: 112 DROPS: Horn Water WEAK: Water WHERE: Thor Volcano ENEMY: Hardlock HP: 200 ABILITIES: Upper Rock, Circle Flame MANTRAS: None. EXP: 233 RAGU: 112 DROPS: None. WEAK: None. WHERE: Sigmund Glacier ENEMY: Icerock HP: 250 ABILITIES: Circle Storm, Ice Tower MANTRAS: None. EXP: 233 RAGU: 56 DROPS: Tasty Water WEAK: Fire WHERE: Sigmund Glacier ENEMY: Lycea HP: 250 ABILITIES: None. MANTRAS: RAHAQUMEL EXP: 156 RAGU: 75 DROPS: WEAK: Fire WHERE: Sigmund Glacier ENEMY: Ice Queen HP: 500 ABILITIES: Queen Punch, Blizzard MANTRAS: None. EXP: 656 RAGU: 244 DROPS: None. WEAK: Fire WHERE: Sigmund Glacier ENEMY: Ice Jack HP: 450 ABILITIES: Jack Punch, Blizzard MANTRAS: None. EXP: 232 RAGU: 112 DROPS: None. WEAK: Fire WHERE: Sigmund Glacier ENEMY: Ice King HP: 750 ABILITIES: Sigmund Breath, King Punch, Blizzard MANTRAS: None. EXP: 696 RAGU: 248 DROPS: None. WEAK: Fire WHERE: Sigmund Glacier ENEMY: Vadbaal HP: 550 ABILITIES: Baal Attack, Rod MANTRAS: None. EXP: 704 RAGU: 229 DROPS: Purifier WEAK: None. WHERE: Tower of the Giants ENEMY: Babydoll HP: 3500 ABILITIES: None. MANTRAS: TOTONNEB, EERIROG, IGREX EXP: 1508 RAGU: 573 DROPS: None. WEAK: None. WHERE: Tower of the Giants ENEMY: Dark Sword HP: 325 ABILITIES: Darkness Sword, Slash MANTRAS: None. EXP: 316 RAGU: 78 DROPS: Dark Sword WEAK: Light WHERE: Tower of the Giants ENEMY: Blue Rex HP: 900 ABILITIES: Rex Shout MANTRAS: None. EXP: 616 RAGU: 241 DROPS: None. WEAK: Fire WHERE: Undersea Palace ENEMY: Mini Acna HP: 500 ABILITIES: None. MANTRAS: PULMORA, VUYULT EXP: 456 RAGU: 120 DROPS: None. WEAK: Fire WHERE: Undersea Palace ENEMY: Rocknapock HP: 200 ABILITIES: MANTRAS: EXP: 48 RAGU: 63 DROPS: None. WEAK: None. WHERE: Mount Delphi ENEMY: Miser Bone HP: 300 ABILITIES: None. MANTRAS: NIHITEUM, LARNIHIMEL EXP: 440 RAGU: 104 DROPS: Horn Water WEAK: None. WHERE: Mount Delphi ENEMY: Rocker HP: 150 ABILITIES: Beak MANTRAS: None. EXP: 56 RAGU: 12 DROPS: None. WEAK: None. WHERE: Mount Delphi ENEMY: Kul HP: 125 ABILITIES: Kul Attack MANTRAS: None. EXP: 30 RAGU: 43 DROPS: None. WEAK: None. WHERE: Mount Delphi ENEMY: Mukale HP: 350 ABILITIES: Slash MANTRAS: IGREX, HORIGMEL EXP: 514 RAGU: 134 DROPS: None. WEAK: Water WHERE: Ruins of Tuhla ENEMY: NickBottom HP: 800 ABILITIES: Thor Quake, BottomBreath MANTRAS: None. EXP: 1028 RAGU: 268 DROPS: Alarum WEAK: None. WHERE: Ruins of Tuhla ENEMY: Sigureda HP: 200 ABILITIES: Holy Rend MANTRAS: IGNATES EXP: 618 RAGU: 89 DROPS: Horn Water WEAK: Water WHERE: Ruins of Tuhla ENEMY: Obedien HP: 4000 ABILITIES: None. MANTRAS: IGTIO, ONGNU, SORLUCMEL EXP: 3417 RAGU: 100 DROPS: Horn Water WEAK: Water WHERE: Shumisen ENEMY: Baalazhar HP: 500 ABILITIES: Baal Attack MANTRAS: WHIDOL EXP: 744 RAGU: 284 DROPS: Thor Ring WEAK: Wind WHERE: Shumisen ENEMY: Galbute HP: 1000 ABILITIES: Head Attack MANTRAS: None. EXP: 1024 RAGU: 0 DROPS: Purifier WEAK: Fire WHERE: Shumisen ENEMY: Jamyu HP: 800 ABILITIES: Jamyu Beam, Brain Break MANTRAS: None. EXP: 768 RAGU: 234 DROPS: Purifier WEAK: None. WHERE: Shumisen ENEMY: Star Wing HP: 1000 ABILITIES: Skewer, Solid Air MANTRAS: None. EXP: 1748 RAGU: 291 DROPS: None. WEAK: None. WHERE: Urd's Gate ENEMY: Carbon HP: 500 ABILITIES: None. MANTRAS: VUPRAXTO EXP: 1682 RAGU: 289 DROPS: None. WEAK: Any WHERE: Urd's Gate ENEMY: Flatletto HP: 600 ABILITIES: UmbrellaSword, SpinningUmbrella MANTRAS: WATERWORKS EXP: 841 RAGU: 43 DROPS: None. WEAK: Fire WHERE: Urd's Gate ENEMY: Capulet HP: 4000 ABILITIES: None. MANTRAS: LUCTEOMEL, BILAAQULUS, GINAAQUMEL, ARIROC, PUSSPECK EXP: 2032 RAGU: 297 DROPS: None. WEAK: None. WHERE: Skuld's Gate ENEMY: Itaka HP: 2000 ABILITIES: Air Bomb, Air Knuckle MANTRAS: None. EXP: 2496 RAGU: 304 DROPS: WEAK: Thunder WHERE: Verdandi's Temple ENEMY: Ozric HP: 3200 ABILITIES: Rex Spin, Rex Air MANTRAS: SEHNEB EXP: 20976 RAGU: 2028 DROPS: None. WEAK: Water WHERE: Verdandi's Temple ENEMY: IronBahdra HP: 1200 ABILITIES: Bahdra Roll, Bahdra Breath, Bahdra Bound MANTRAS: None. EXP: 2496 RAGU: 304 DROPS: WEAK: None. WHERE: Verdandi's Temple ENEMY: Odio HP: 500 ABILITIES: None. MANTRAS: LARTOUNAMEL, TOUTIO EXP: 255 RAGU: 50 DROPS: None. WEAK: Wind WHERE: Verdandi's Temple ENEMY: Fulezast HP: 2500 ABILITIES: Lezast Nail MANTRAS: SHIITAFU, SHIISUUFU EXP: 500 RAGU: 100 DROPS: None. WEAK: Thunder WHERE: Verdandi's Temple ENEMY: Lezast HP: 1500 ABILITIES: Lezast Nail MANTRAS: KUEDOL EXP: 1364 RAGU: 272 DROPS: Amrita WEAK: Wind WHERE: Underground Cave ENEMY: Inugami HP: 300 ABILITIES: None. MANTRAS: IGNATES, IGREX, EERIROG EXP: 217 RAGU: 110 DROPS: Black Bag WEAK: None. WHERE: Underground Cave ENEMY: Bunyun HP: 600 ABILITIES: None. MANTRAS: MOENKU, LARNIHIMEL EXP: 964 RAGU: 241 DROPS: None. WEAK: None. WHERE: Underground Cave ENEMY: Nereus HP: 1000 ABILITIES: None. MANTRAS: BILAPEMINU, HORAR, GRANAQUNA EXP: 3744 RAGU: 760 DROPS: None. WEAK: Fire WHERE: Verdandi's Temple ENEMY: DirtyLugal HP: 300 ABILITIES: Lugal Whip, Gaya Breath, Polluted Fang MANTRAS: None. EXP: 294 RAGU: 95 DROPS: Horn Water WEAK: None. WHERE: Nukai, Prison ENEMY: Mad Mohno HP: 400 ABILITIES: Claw MANTRAS: None. EXP: 448 RAGU: 156 DROPS: None. WEAK: None. WHERE: Near Karn (Day 11) ENEMY: Fargeot HP: 400 ABILITIES: Shock, White Arc MANTRAS: None. EXP: 269 RAGU: 117 DROPS: None. WEAK: None. WHERE: Near Karn (Day 11) ENEMY: Beelzebul HP: 300 ABILITIES: Gebelk Shot MANTRAS: None. EXP: 271 RAGU: 117 DROPS: None. WEAK: None. WHERE: Near Karn (Day 11) oxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo Chapter 7 -- Side Quests -- rud_side oxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo There isn't a ton of side quests to be done in this game, but there's enough that they are to be designated. ****Elemental Bosses**** Average Level: 36 These bosses can only be defeated once, but they can be defeated by all parties. Riza: On Day 11, when headed to the hidden forest, go north through the Garal Tunnel and then come out the north exit. Head to the cave in the west. Sion: On Day 11, follow the same directions as Riza. Surlent: On any day, past Day 10, Take the teleporter to the Ruins of Sodom then head east to the Ruins of Ruhle. Take the teleporter there to the Lugh Shrine. -=|Lugh Shrine|=- Items: (1)Life Leaf, (1)Magic Leaf, (1)Amrita, (1)Light Sword Enemies: None. There are three different bosses here to fight. The bosses on the left and the right are Red Fangs. The main boss in the middle is Green Nail. BOSS: Red Fang HP: 3500 ABILITIES: Tortenkreuz MANTRAS: WARKAPU, RAIGMEL EXP: 2380 RAGU: 0 DROPS: None. WEAK: Water Strategy: This guys speed is enormous. He's so quick that he'll always attack first, making rather difficult to heal. At the beginning of the fight cast VIRUS on him. Then cast SUNA, IGNAREEM, and POWERUP. Use water mantras and weapons against him. Just keep attacking him and he'll go down. After defeating the one on the left, you get a life leaf. The red fang on the right will give you a magic leaf. BOSS: Green Nail HP: 4000 ABILITIES: Tortenkreuz MANTRAS: LUCTEOMEL, LUCTEOLUS EXP: 5180 RAGU: 0 DROPS: None. WEAK: Lightning Strategy: This guy likes to use wind mantras mainly. Equip some wind defense armor before the start of battle helps. Then in the battle cast VIRUS, TEONAREEM, DEFEND, SUNA, and POWERUP. SUNA and POWERUP aren't really necessary, but help. With these on, the only thing to worry about is his Tortenkreuz attack. This does a large amount of damage, even with DEFEND on. After defeating him, he'll give you an amrita. Then leave the room and return into it. A path will open up to the next guy. BOSS: Blue Horn HP: 7500 ABILITIES: Tortenkreuz MANTRAS: WARKAPU, FULLSUTA, TOUTEUM, LUCTEOLUS EXP: 9100 RAGU: 0 DROPS: None. WEAK: Fire Strategy: First priority is to cast VIRUS and WEAK on him. Then cast BANISH, POWERUP, and SUNA on yourself. Be sure not to have any elemental defenses of fire, water, wind, or lightning equiped. Use fire mantras and weapons against him while healing occasionally. After the fight, the Blue Horn will give you a Light Sword. ****Salas**** Average Level: 31 Before day 14, with Surlent, take a Warp Energy teleporter to the Dagda Observatory. Watch the projector then be ready to fight Salas. BOSS: Salas HP: 2000 ABILITIES: None. MANTRAS: DEKUUSOA, SUUSOAMEL, GOHSOALUS, GRANNIHINA EXP: 4904 RAGU: 1500 DROPS: None. WEAK: Dark Strategy: She uses almost all light mantras on you, so make sure you don't have any dark based defense on. At the beginning cast VIRUS, SUNA, PIKUGAZERO, and SOANAREEM. Then pummel her with dark mantras and regular attacks. When she starts getting low on health, she'll start to use GRANNIHINA on you. Not extremely powerful, but more powerful than her normal mantras. ****Nuad Shrine**** Take the Warp Energy teleporter to the Nuad Shrine with Surlent and get the Leaf Cutter out of the chests in the clock door. ****Statue in Karn**** On Day 1 with Riza, goto the statue in the northwest corner of town. Pray to it, and pray to the villagers. Then you return on Day 11 when you are going to Meifa's Sanctuary, goto the statue that you prayed to before. The statue you will be gone, giving you access to the cave. -=|Nukai|=- Levels: (38)Riza, (38)Garlyle, (38)Pipin, (38)Marina Items: (1)Life Leaf Enemies: Crepida, DirtyLugal, Galoze Grab the life leaf out of the sealed chest. Go down the stairs and you'll be in the underworld now. -=|Underworld Cave|=- Levels: (38)Riza, (38)Garlyle, (38)Pipin, (38)Marina Items: (1)Romeo, (1)Juliet, (1)Horn Water Enemies: Lezast, Inugami, Bunyun Go west following the path and grab the Romeo out of the chest. This is a strong wind rifle for Garlyle. Then take the top east path which is around the rock and get the horn water. Also, the Lezast enemies in here once in a while drop Amritas. Amrita's restore your HP/MP completely. When you're ready, take the southeastern path and keep following it until there's a spilt between north and west. Take the west path and get the 1760 Ragu. Then go back and take the north path. Be ready to fight a demonized version of Surt. BOSS: ZombieSurt HP: 7200 ABILITIES: Heavy Nail, Burning Gust, Flame Burst, Crazy Nail, Pile Blaster MANTRAS: None. EXP: 10016 RAGU: 1830 DROPS: Life Leaf WEAK: None. Strategy: Surt is much more powerful now than he is with Sion. Be sure not to have any water defense equipment on when you go fight him. At the beginning of the fight, cast SOFT twice, WEAK twice, POWERUP, and BANISH on yourself. After about three turns, cast IGNAREEM, as he'll start using Burning Gust. Then just hit him with physical attacks. When your health is low heal with either Riza or Marina. After the fight, head to the back and grab the Juliet. Romeo and Juliet, wheee! oxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo Chapter 8 -- Credits -- rud_cred oxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo Me -- for writing this faq/walkthrough. WingedDestiny -- for telling me where the moon ring in Sion's scenario is. Zajin -- for telling me about multi-target barriers and some status mantras. DarkTsung -- for telling me about the side quest that i missed. This document is Copyright 2003 (c) Trunkz0r. If you would like to distribute this faq on your site, send me an email to trunks@sherlok.net