Treasure of the Rudra English Mantra Guide v0.75 =============================================================================== Just to get the legality junk out of the way... This FAQ is Copyright 2003 Nathan Austin, but I have used an immesurable amount of material from the boards at GameFAQs. See the Contact portion of this Guide: [mnt_con], for my contact information. This document is protected by US Copyright Law. It is meant for private use only. This FAQ may not be referenced or altered without permission from myself. *************************************************************************** * THIS FAQ MAY ONLY BE HOSTED AT: * * www.gamefaqs.com members.lycos.co.uk/lesalius * *************************************************************************** Email me if you want to host it. I'll more than likely say yes and change the above statement, but for now, only those two places can host it. And lastly, THIS MAY NOT BE USED FOR ANY SORT OF PROFIT... PERIOD! *ahem* ---- "Treasure of the Rudra" (Rudora no Hihou) is Copyright 1996 Squaresoft. Any and all copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. =============================================================================== ----------------- -VERSION HISTORY- -------------------------------------------------------------- v0.63 Minor changes, fixed the blatantly obvious screwups in some 7/9/03 of the sentences, and moved all the 'Contact' info into it's own section -- just to make it easier. v0.70 Added "DMG" column to the modifier table. Added more modifiers and 7/11/03 special mantras. v0.75 More table sorting.. Still have to do the same for the special 7/14/03 mantra table, but that'll come in a future update. ------------------- -TABLE OF CONTENTS- -------------------------------------------------------------- - s1: About Mantra [mnt_abt]- - s2: Mantra Basics [mnt_bas]- - s3a: Mantra Modifiers [mnt_mod]- - s3b: Modifier Combinations [mnt_com]- - s4: 'Special' Mantra [mnt_spc]- - s5: Miscellanious Notes [mnt_msc]- - s6: Contact Info. [mnt_con]- - s7: Credits [mnt_crd]- -------------------------------------------------------------- =============================================================================== ------------------------------- ------------ - s1: About Mantra - - [mnt_abt]- -------------------------------------------------------------- Let's see, where to start...? Mantra is the magic system in Treasure of the Rudra. Basically, what it does is lets you input any letter of the English alphabet (a max of 12) and create 'words', which become your magics. This has some good points: You can make all sorts of different mantra, some of which are INCREDIBLY powerful, useful, AND cheap; great for the start of the game. Another one is that you can learn them from enemies, and use them in future battles. The only bad thing, however... all these are shared with everyone in your party, and thus there are NO unique skills. Still, this is one of the most creative systems I've seen in an RPG to-date, and it is quite a welcome addition to Treasure of the Rudra. =============================================================================== ------------------------------- ------------ - s2: Mantra Basics - - [mnt_bas]- -------------------------------------------------------------- Here are the basic elements in Gideon's translation: - Lef : Healing - Ig : Flame - Aqu : Water (Aqua :p ) - Teo : Wind - Tou : Lightning - Soa : Light - Sere : Dark Now, there's also two MORE elements, of which have no weakness against anything else (as far as I can tell, if someone could confirm/deny this, that'd be great!). - Nihi : Void - Pra : Earth Fire is weak vs. Water, but the inverse also holds true. Wind is weak vs. Lightning, but yet again, the inverse also holds true. Light is weak vs. Dark, but, again... the inverse is true. And here's a weakness-resistance table, for those of you who need to visualize this: MANTRAS ELEMENT Ig <--> Aqu Flame <--> Water Teo <--> Tou Wind <--> Lightning Soa <--> Sere Light <--> Dark Nihi <--> NONE Nihi <--> NONE Pra <--> NONE Earth <--> NONE Lef <--> NONE Healing<--> NONE =============================================================================== ------------------------------- ------------ - s3a: Mantra Modifiers - - [mnt_mod]- -------------------------------------------------------------- Now, let's get to the fun stuff -- Modifications! These can be added onto the basic elements of the Mantra (Ig, Aqu, Teo, Tou, Soa, Sere, Nihi, Pra, Lef; but they're in the last section, in more detail). To increase the effectiveness (power), make them multitarget, or just to screw around. The table below contains the modifier ('~[suffix]' or '[prefix]~' format) and a description of what it does to the mantra, with base MP and damage value. Nihi and Pra, the two unlisted elements, however, are unusual in the fact that some modifiers do not affect them (at all or correctly). These are marked with an asterik (*). Test the marked ones with Pra and Nihi if you wish... some of the results are kind of amusing. Damages based off of a level 5 Surlent (casting on an enemy with no weakness). ---------------------------------------------------------------------------- - MODIFIER - AIM - DMG - MP - MISCELLANIOUS - ---------------------------------------------------------------------------- cont~ One 53 2 giga~ * ??? - - Augments power. hor~ One 88 4 ~tome easily outclasses this. kaa~ One 126 4 +1 MP for 30 more dmg than ~tome. ki~ * One 119 6 Useful in combinations, not singly. luc~ One 103 3 Decent for starting off. mega~ ??? - - Augments power. meta~ One 124 6 mor~ * One 52 8 o~ All 55 6 Causes multitargetting. (not with LEF). on~ One 81 3 Best 2-letter prefix damage-wise. vu~ One 66 2 Best 2-letter prefix cost-wise. you~ * One 57 2 ~bird * One 275 12 TOU doesn't work with it. ~ga * One 79 3 There's stronger modifiers... You decide. ~god One 311 12 Good lord this is strong (not a pun). ~ius * All 221 21 ~lus One 66 2 ~mel All 59 3 Don't bother -- it's outclassed. ~na All 35 4 Can you say... useless? ~nareem * All - 12 Creates Elemental Barrier (50% damage). ~nas * All 53 12 Don't bother with this either. ~nates * All 110 9 Replacement for ~na, later on. ~reem * One - 9 Creates Elemental Barrier (50% damage). ~rex One 144 5 Superb power for the tiny cost. ~teum One 259 11 Very useful towards the end of RnH. ~tio One 203 8 Doesn't combine well w/ other modifiers. ~tome One 94 3 HINT: You can mix together two or more modifiers together to (sometimes) get something more powerful than either is singly. They are listed in the next section. You can even mix prefixes AND suffixes... how fun. =============================================================================== ------------------------------- ------------ - s3b: Modifier Combinations - - [mnt_com]- -------------------------------------------------------------- Some of these may not work correctly with certain elements (namely pra and nihi), but I do not have enough space to list which don't. You will need to test these for yourself to make sure it works. Also, beware of length with these, some elements will not work due to the sheer length of the modifier combinations. NOTE: There will only be 8 modifier combinations listed at any one time. These will be the most useful ones that I have come across (or been told of). ---------------------------------------------------------------------------- - MODIFIER - AIM/DMG - MP || MODIFIER - AIM/DMG - MP - ---------------------------------------------------------------------------- giga~on~[E]~god One/400 18 || giga~[E]~god One/361 16 kaa~ki~[E]~god One/452 20 || kaa~ki~x~[E]~god One/464 21 kaa~meta~[E]~god One/449 20 || na~[E]~god All/233 15 o~ki~kaa~[E]~god All/370 26 || you~[E]~bird One/302 13 =============================================================================== ------------------------------- ------------ - s4: 'Special' Mantra - - [mnt_spc]- -------------------------------------------------------------- These are all the English words and/or special Japanese words that still work that have been gathered that are useful (or otherwise good) as Mantra. If anyone finds any, email them to me and they will more than likely be added; and you'll definately be credited if they are. --------------------------------------------------------------------------- - MANTRA - DESCRIPTION - MP Cost - --------------------------------------------------------------------------- Animus ST; Ressurction. 8 Banish MT; Physical defense increase. 13 Barrier ST; Magical defense increase. 8 Blast ST; Fire (281 damage) 11 Cyclone MT; Strong Wind damage. 19 Death ST; Causes death via. magical attack. 8 Diyaus ST; High wind damage (272) 11 Errnte MT; Kills all enemies, but kills user also. 24 Expia MT; Kills caster to fully restore all allies. 20 Fulldampotey MT; 295 damage. (Fire) 27 Kingcoast MT; 279 damage. (Water) 24 Kira ST; Strong Light damage. 11 Kuri ST; Grants "Float" status. Low damage. 3 Lefini ST; Blocks abnormal status (Rumeha is better) 6 Megami MT; Strong healing. 8 Meta ST; Slightly above moderate Light damage. 11 Nanikueteyus MT; Extremely powerful. ~600 damage. 31 Peace MT; Flee from combat. 3 Phoenix ST; Auto-ressurection to 25% HP upon death. 16 Podemnu MT; Very strong Void damage. 20 Powerup MT; Attack increase. 13 Protect MT; Magical defense increase. 13 Pulmora ST; Drains MP. 1 Rudra ST; Semi-strong Light damage. 11 Rumeha MT; Blocks abnormal status (MT of Lefini) 8 Safeall MT; Physical defense increase. 15 Sion MT; Spirit increase. 17 Soft ST; Physical defense decrease. 7 Soul ST; Ressurcetion to about 20% HP. 8 Spirit ST; Berserk status Speedna MT; Speed increase. 10 Tsunami MT; 198 damage. 19 Warkipereu MT; Strong light damage. 24 Weak ST; Attack decrease. 7 MT = MultiTarget ST = SingleTarget =============================================================================== ------------------------------- ------------ - s5: Miscellanious Notes - - [mnt_msc]- -------------------------------------------------------------- All stat-affecting spells (except Spirit, from what I've noticed), only last 3 or 4 turns.. you need to re-cast them frequently. Elemental barriers are supremely useful... too bad you can't block Void and Earth spells with them. "Kuri" is a good spell to use against people like the Train boss in Sion's quest and the DesertRose in Surlent's.. it protects you from some of their attacks. Beware, however, it DOES cause damage to you to cast this on someone! =============================================================================== ------------------------------- ------------ - s6: Contact Info - - [mnt_con]- -------------------------------------------------------------- Email: dragoon_73@hotmail.com AIM : Found on GameFAQs... check Zajin's user-info. Email Guidelines! - Make sure "RnH" "Rudora no Hihou" "Treasure of the Rudra" or something to that effect is in the subject. If it's not, the mail will most likely go ignored! - Don't flame. I'll really get on your case if you do. - If you need to be credited for something, email me, WITH PROOF of it. A link to the topic in GameFAQs will suffice. (I DO check dates) - If there's any ERRORS in the Guide, please email me and point them out. I especially need help with the mantra damage -- I may have used them on enemies with weaknesses or resistances unknowingly. =============================================================================== ------------------------------- ------------ - s7: Credits - - [mnt_crd]- -------------------------------------------------------------- Gideon Zhi For the translation. Kimi Sae Ireba For his immense help at the beginning of this guide. GameFAQs Forum Users Many of you helped (I grabbed things off the forums). Email me if I need to credit you correctly. Trunkz0r For pointing out the ~BIRD suffix to me. Many thanks! DarKTsunG Many, MANY contributions. Too many to list, as a matter of fact.. let's just say he's been very helpful. Salasar Elerital Informed me that ~pra and ~nihi do not work with some of the modifiers. EternityS COUNTLESS contributions to the guide; includes many modifiers and started me up on the combinations. Kyrik Found the ~god modifier, easily one of the more useful ones up to this point. Killo Zapit Even more modifiers were acquired from posts of his on the forums. Slash Darksword ~tio modifier. Also pointed out ANIMUS, LEFINI, EXPIA. captainj I grabbed Nanikueteyus from your post on the forums ^^; RedLion916 Pointed out DIYAUS. Quite useful as a mantra. Slate Axeswinger Gave me a list of SEVERAL mantras, of which some were added.