Dai 4 Ji Super Robot Taisen (Super Robot Wars IV) Walkthrough Version 1.8 - 08/29/2001 by Carlos Satoshi Mori (csmori@hotmail.com) This is my walkthrough for the Super Famicom (SFC) version of Dai 4 Ji Super Robot Taisen, or Super Robot Wars IV. I'm writing this because I think all other FAQs available for this game don't give a very good stage-by-stage scenario description. Since there is a number of other FAQs around, you won't see much detail about the basic gameplay (even because it is a pretty traditional simulation game) or character and robot descriptions. As a matter of fact, I'll try only to write about aspects that haven't been covered by other FAQs (or aspects I find way too relevant to leave out of this FAQ). Keep in mind, however, that this FAQ can still be a big spoiler. I think you should read it only after you play through the game at least once. Don't worry, I think you'll want to play it again after you finish it the first time. LEGAL STUFF (a.k.a. Disclaimer)---------------------------------------------- (Let's keep it short) This document copyright 2001 Carlos Mori. No one is allowed to change this document, in any way, without my express permission. No one is allowed to sell this document , nor use it as a gift or a promotional tool of any kind. As of this version (1.8), the only websites allowed to publish this file are GameFAQs (www.gamefaqs.com) and www.cheating.de - its publishing is forbidden for any other sites. Similarly, this document can't be reproduced, even partially, in any other kind of media, including magazines or guides. Copyrights and trademarks of this game, its characters and the television shows it refers to are property of their respective owners. TABLE OF CONTENTS------------------------------------------------------------ I - Gameplay Details 1 - Pilot Status 2 - Unit Status 3 - Weapon Status 4 - Upgrading 5 - Terrain 6 - Items 7 - Special Pilot Skills 8 - Special Robot Skills 9 - Seishins II - Character Construction Guide 1 - Name and Face 2 - Pilot Type 3 - Gender 4 - Birthday and Bloodtype III - Scenario Descriptions IV - Help Needed V - Contact Information VI - Version History VII - Credits GAMEPLAY DETAILS------------------------------------------------------------- Here I'll place some observations about certain aspects of the game that I find relevant and not very obvious; most of them probably have been addressed on other FAQs, so I will try to keep it short. 1 - Pilot Status ---------------- Each pilot has a given set of skills and characteristics, which determines his/her effectiveness in battle. A pilot's status is unique, and should be considered when assigning robots to each pilot. It can be seen on the "Pilot Status" screen and, for reference, I'll describe here what each status topic means. KinKougeki Determines the pilot skill when dealing with short range (Close Attack) attacks (the higher the value, the more damage a pilot can inflict). EnKougeki Shows the pilot skill when using long-range attacks. (Far Attack) The higher the value, the more damage a pilot can cause with long-range weapons (even if you are attacking an enemy right next to you). MeichuuRitsu Shows the pilot's aiming skill - the higher the value, (Hit Rate) the easier it is for a pilot to hit an enemy. KaihiRitsu Shows the pilot's dodging skill. Higher values indicate (Evade Rate) your pilot has better chances to escape enemy attacks. (NOTE: Both the Hit and Evade Rates are presented in a "XXX + XX" format. Only the first number applies to the pilot; the second is the robot's agility, and changes according to the robot the pilot is boarding.) Chokkan Affects your pilot's evading rates (the higher, the (Intuition) better). When it reaches 130, the pilot becomes able to move twice per turn. Zaryou Affects your pilot's chances of making and receiving (Skill) critical hits. Higher skill values mean the pilot will make more critical hits, and receive less. Chikei The pilot expertise in each terrain (Sky, Ground, Sea (Terrain) and Space), rated from "A" to "D". A grade "A" means that this is the terrain where the pilot acts up to his/her full potential. Notice that each type of pilot has different average values on each status category. For instance, Mobile Suit (MS) pilots tend to have higher hit/evade rates than Mazinger-type pilots. Overall, each type of pilot is designed to compensate the advantages and handicaps of their respective robot types. 2 - Unit Status --------------- Like pilots, each robot has specific characteristics that differentiate it from the other ones. Again, I will show a quick description of each status topic, as seen on the "Unit Status" screen. HP (Hit Points) Your unit's "life meter". The higher the value, the more damage your unit can sustain before being destroyed. The first number is the unit's current HP, and the second is the maximum HP. EN (Energy) Your unit's "fuel meter". Shows you the amount of energy the unit has left. You spend 1EN for every square you move in the sky or in space. Also, some attacks spend a certain amount of energy every time they're used. Every turn, each unit recovers 5EN. Idouryoku The amount of squares the unit can move in a single turn (Mobility) (more details in the "Terrain" section). Soukou Your robot's armor strenght. A higher armor means that the (Armor) robot will suffer less damage on every attack. Undousei Added to the pilot's hit and evade rates, determines the (Agility) unit's chance to hit enemies and avoid enemy attacks. Genkai Han'nou The unit's max sustainable reaction power. If the pilot's (Max Reaction) hit or evade rates (robot's agility included) are higher than the Max Reaction, the exceeding value is disconsidered (i.e. if a robot's max reaction is 180 and the pilot's hit rate is 200, then, in effect, the pilot's hit rate is 180, because the robot can't stand more than it). Shield Indicates if the unit has a shield or not. "Ari" means it has a shield, "Nashi" means it doesn't. Only humanoid robots can have shields (ships or Mobile Armors can't), and the pilot has to have the "Shield Bougyo" skill to use it. Size The unit's size, from "S" (small) to "LL" (extra large). Smaller robots have better chances to escape enemy attacks. Chikei Equivalent to pilot terrain grades. The unit's efficiency in (Terrain) each terrain, graded from "A" to "D". A dash ("-") means the robot is unable to go at that particular terrain. 3 - Weapons Status ------------------ Obviously, each weapon has its own characteristics, which determine its destruction power, range and hit rates, among other things. KougekiRyoku The attack's strenght. Obviously, the higher it is, the more (Attack Power) damage it can cause. Shatei The attack's minimum and maximum ranges, in squares. If the (Range) range is 1, the attack is considered "short-range"; all other ones are considered "long-range". Meichuu A percent bonus to your robot's hit rate. Basically, an (Hit) attack with a +10 Meichuu has 15% more chance to hit than a -5 Meichuu value. Zandan (Shots The amount of ammo available to this attack. Dashes ("--") Remaining) means the weapon does not have ammo limitations. Chikei The attack's efficiency on each terrain. A dash means the (Terrain) attack can't hit enemies on that particular terrain. Hitsuyou Kiryoku Some attacks require the pilot to have a specific amount (Required Vitality) of kiryoku to be used. Until the pilot has at least this amount of kiryoku, the attack is not available. Shouhi EN Some attacks spend a certain amount of EN each time they (Consumed are used. If that's the case, the amount it spends is Energy) displayed here. Hitsuyou Ginou Displays the special pilot skill necessary to use this (Required Skill) attack. Only Newtype or SeiSenshi are required to perform attacks, and very few attacks require them (those that do, however, are very powerful). Critical Hosei Indicates the chances a weapon has to make a critical (Critical hit. For example, +20% means it has 20% more chance to Correction) make a critical hit than a +0% attack. 4 - Upgrading ------------- During every intermission, you can upgrade your robots' status and weapons in order to improve their battle performance. Each upgrade costs money (well, it's the only thing money is good for in this game), and you are given the choice of upgrading several different aspects of each robot. The more upgrades you do on a unit's given aspect, the more expensive it becomes. Each category can be upgraded up to seven times. The following table shows the prices charged for each upgrade, and the upgrading value you get for each category. Upgrade | Costs | 1 2 3 4 5 6 7 HP +300 | $3000 $5000 $8000 $10000 $15000 $20000 $25000 EN +10 | $1000 $1500 $2000 $2500 $3000 $3500 $4000 Armor +50 | $3000 $5000 $8000 $10000 $15000 $20000 $25000 Agility +4 | $5000 $8000 $10000 $12000 $15000 $18000 $20000 M.Reaction +10 | $1000 $1500 $2000 $2500 $3000 $3500 $4000 Attacks can also be upgraded, but you can only increase its attack power. Some (very weak) attacks are cheaper to upgrade than the others, but the vast majority runs under a more expensive upgrading table. For some particularly powerful weapons, there's a third price table, way more expensive. Very few attacks run under it (i.e. Aura Giri and Hyper Aura Giri), and since those moves are already pretty beefy, you won't need to upgrade them much anyway. Each upgrade increases the attack's power by 200, no matter the price paid. Weapon Costs 1 2 3 4 5 6 7 Weak $2000 $2000 $4000 $8000 $10000 $10000 $10000 Normal $5000 $8000 $10000 $12000 $15000 $18000 $20000 Strong $10000 $20000 $30000 $30000 $30000 $40000 $40000 5 - Terrain ----------- Placing your cursor over any empty space and pressing the 'cancel' button allows you to see how it affects your aiming ang evade rates. As a general rule, the more accidented the terrain is, the worse your aiming gets, and the better for your evade rate. Therefore, placing a unit into a mountain allows it to defend itself better than if it was into an open field, but also makes it harder for your unit to hit the enemy. In addition, the more accidented the terrain is, the more it affects your robot mobility. For instance, the Gundam's mobility is 7 points. This means that the Gundam can walk, in one turn, up to 7 squares, if it is on a plain field (a grassy area without trees or anything); in other words, plain fields require 1 mobility point per "step" taken. Other terrains, like woods (those areas with only one or two trees into them), require 2 mobility points per step, while really accidented terrains (mountains or forests) require 3 points per step. So, the Gundam can walk up to 3 squares per turn on the woods, and only 2 squares per turn on the forest. Remember that it only applies for ground-bound units. Flying units don't have their mobility, aiming or evade rates affected by the terrain they are over. If a unit is classified as a water type, it can move on water as freely as if it was on a plain field (that is, 1 mobility point per step). An often-overlooked aspect of the game is that some terrains provide HP healing for whatever unit is standing on them. Any unit (player or enemy) that is into city terrain (the buildings, not the roads) has its HP healed by 10% every turn. Also, on some stages, a type of terrain called "base" appears. Standing on that terrain gives you a 20% HP recover every turn. [NOTE: base terrains are, for example, the Saotome Institute (the dome the Getter Robo comes out from) in Scenarios 4A and 4B. At the walkthrough, I'll try to mention when a scenario has a base. Units will get healed even if they are flying above base terrains.] 6 - Items --------- Items are parts or accessories that can be attached to one of your units in order to improve its performance, add some new functionality or provide HP and energy refills. While you'll receive some items after a certain stage, most of the time you will get items by standing on certain squares in each stage. Usually, there is no indication that a given square has an item into it, except that this spot may be somewhat different from the surrounding ones (i.e. a clear square right in the middle of a big forest). The only way to find out for sure which squares have items (other than try and error) is by using the "Tansaku" seishin, which gives you the position of one item every time you cast it. However, unless your main character has this seishin, nobody on your team will have this skill during the first 10 or 11 scenarios; anyway, I intend to give up the locations of the items for every scenario, and try to warn you when you're given items after an stage (but there's a chance I may miss some items). Now, I'll give you a quick description of all (?) items of the game: Repair Kit: Refills 2000HP. Once used, it's thrown away. Propellant Tank: Refills 50 energy points. Once used, it's thrown away. Propellant Tank S: Refills 150 energy points. Once used, it's thrown away. Chobham Armor: Armor + 150, Max HP + 500 Hybrid Armor: Armor + 200, Max HP + 800 Booster: Mobility + 1 Mega Booster: Mobility + 2 Apogee Motor: Mobility + 1, Agility + 5 Magnet Coating: Max Reaction + 10, Agility + 5 BioSensor: Max Reaction + 15, Agility + 8 ALICE: Max Reaction + 20, Agility + 12 Psycho Frame: Max Reaction + 25, Agility + 10 Fatima: Max Reaction + 20, Agility + 18, Mobility + 2 Anti-Beam Coating: Equips unit with Beam Coat. I-Field Generator: Equips unit with I-Field. Hi-Efficiency Radar: Every weapon has its max range increased by 1. (except short-range and MAP weapons) Minovsky Craft: Turn any unit into a Land/Air type (ground units become able to fly, space or air-only units can act on planet surfaces and even land) Keep in mind you have to equip the item during intermission in order to take advantage of it (duh!). NOTE ABOUT ITEM LOCATIONS: the coordinates to find the items are in a (x,y) format. It assumes that the top left square is (1,1). The first number refers to the horizontal coordinate, while the second one is the vertical coordinate. So, square (8,10) is the one 7 squares to the right and 9 squares below the top left square of the scenario. 7 - Special Pilot Skills ------------------------ Some pilots have certain special skills, which can be seen in the pilot status screen. You can't choose when to use or not these skills; the game does that for you. KiriBarai: In order to be used, your robot must have a beam sword or (Cutting Sweep) an Aura Sword. Every now and then, pilots with this skill use their sword in order to destroy enemy missiles, rockets, and even funnels, preventing them from damaging you. It can also block other beam sword attacks. Shield Bougyo: In order to be used, your robot must have a shield. Pilots (Shield Defense) with this skill will occasionally use their shields to defend enemy attacks, reducing the suffered damage by half. Newtype: Mobile Suit Type pilots only. To be used, some weapons require the pilot to be a newtype. In addition, they usually are able to move twice per round sooner than non-newtypes. Kyouka Ningen: Mobile Suit Type pilots only. Pretty much the same as (Enhanced Human) newtypes (i.e. they can use newtype weapons and get to move twice sooner). SeiSenshi: Aura Battler Type pilots only. The most powerful attacks an (Holy Warrior) Aura Battler unit can use are the Aura Giri (Aura Cut) and Hyper Aura Giri (Hyper Aura Cut); in order to use these two attacks, your pilots must have the SeiSenshi skill. Also, like newtypes, they're usually able to move twice sooner than non-SeiSenshis. Sogojikara: If your unit has only 1/8 of its HP left, the chance of (Reserve Power) making a critical hit is doubled. 8 - Special Robot Skills ------------------------ Like pilots, some robots and ships have built-in special skills. Also like pilot skills, you can't choose when to use them or not. Henkei (Transform): Indicates the unit can transform. Gattai: Indicates the unit can combine with some other unit. (Combination) If more than two units are required to combine, all of them must be near each other. Bunri (Separation): Indicates the robot can separate into smaller units (that can later re-combine), or simply drop some parts and change into a different mode (in which case your robot can't change back into its previous mode). Beam Coat: Defends the unit against beam attacks. If an attack is meant to cause up to 1200HP of damage, the Beam Coating absorbs it completely. Stronger attacks can pierce the coating, causing the unit to suffer the full blow. If the attack is meant to cause more than 600HP, beam coating consumes 10EN. Present in almost every Heavy Metal, as well as a few mobile suits. Aura Barrier: Works the same way as beam coats, but can take up to 3000HP of damage, and if the attack received is meant to cause more than 1500 damage, it spends 20EN. Present in all Aura Battler units, including fighters and battleships. I-Field Same as the two above, but takes up to 2000HP of damage and spends 20HP if the damage meant is higher than 1000. Present in a handful of mobile suits, as well as in various kinds of battleships. Bunshin (Branching): Whenever your kiryoku is 130 or higher, your unit gets a 50% chance to escape any enemy attack (if the battle screen shows that the enemy has a 30% chance of hitting your unit, than it effectively has only 15%). HP Kaifuku: Like the name says, a unit that has this skill gets a (HP Restore) small percentage of its HP recovered every turn. 9 - Seishins ------------ Seishins are, in this game, the equivalent to magics in other Strategy games or RPGs. Each character has a defined set of seishins (up to 6), and each of them is learned when the character reaches a determined level. Usually, pilots of more aggressive, attack-oriented units have seishins that help them hit the enemy or inflict higher damage, while pilots of support units have seishins that allow them to heal or help other units, as well as reduce enemy stats. The seishins in the game appear (in the seishin menu) as follows: Konjou ShuuChuu Hokyuu Saidou Kakuran DoKonjou Shinrai Yuujou Fukkatsu Tansaku Hirameki I'Atsu Ai Kakuremi AshiKase Kasoku Tekagen Gekido Datsuryoku Teppeki Nekketsu Ki'Ai Kakusei Jibaku Tamashii Hicchuu Kou'Un Gekirei Teisatsu Kiseki Konjou (Will-power) Cures 1/3 of your own HP. DoKonjou (Great Will-Power) Cures completely your own HP. Hirameki (Flash) Guarantees you'll dodge the next enemy attack. Kasoku (Acceleration) Mobility +5 for your next move. Nekketsu (Hot Blood) Guarantees a critical hit on your next attack. Hicchuu (Certain Hit) For one turn, you hit rate will always be 100% ShuuChuu (Concentration) For one turn, your hit and evade rates are increased by 30% Shinrai (Trust) Cures 1/3 of the HP of any unit you choose. (you can choose any player or NPC units) I'Atsu (Coercion) Prevents all enemies whose level is lower than your own from moving for one turn. Tekagen (Consideration) If your enemy has a lower skill level than yours, and your next attack is enough to kill him/her, he'll be left with 10HP. Ki'Ai (Focus) Rises your own kiryoku by 15 points. Kou'Un (Fortune) The next time you (counter)attack an enemy you'll receive twice the exp and money you'd normally get. Hokyuu (Supply) Refills the energy and the ammo of any unit you choose. Yuujou (Friendship) All friendly units get their HP healed by 50%. Ai (Love) Heals all HP of all friendly units. Gekido (Indignation) All enemies on the map suffer damages that range from 10 to 1000HP. Kakusei (Awakening) Lets you move one extra time during the turn. Gekirei (Encouragement) All units right next to you get their kiryoku increased by 10 points (including enemies). Saidou (Move Again) One unit right next to you that can no longer move during this turn can move one more time. Fukkatsu (Resurrection) Resurrects a chosen destroyed friendly unit. Kakuremi (Vanishing Body) For one turn, no one can attack or counter- attack you. Datsuryoku (Exhaustion) All units within a 3-square range from you have their kiryoku decreased by 10 points. Jibaku (Self-Destruction) Your unit self-destructs, and all units right next to it suffer damage equal to the HP you had before you exploded. Tansaku (Reconnaissance) Allows you to see an enemy's status before fighting him. Kakuran (Confuse) For one turn, all enemy units have their hit rates reduced by half. Tansaku (Search) Reveals the location of an item hidden on the battlefield. AshiKase (Shackles) All units within a 3-square range have their mobility reduced by half (friends included). Teppeki (Iron Wall) For one turn, your own armor gets doubled. Tamashii (Spirit) Triples the damage inflicted by your next (counter)attack. Kiseki (Miracle) Same effect as casting Kasoku, Hicchuu, Kou'Un, Hirameki, Tamashii, DoKonjou, and a double Ki'Ai (kiryoku +30), all at the same time. CHARACTER CONSTRUCTION GUIDE------------------------------------------------- Whenever you start a new game, you're supposed to create a protagonist. This character (I'll refer to him as "Main Character 1" on the scenario descriptions) has a number of characteristics that you can change; these characteristics affect his/her stats and the set of seishins he/she will get. 1 - Name and Face ----------------- You can change your character's name and face. As far as I know, it does not affect anything in the game. 2 - Pilot Type -------------- You can choose if your character is a "Real Robot" or a "Super Robot" pilot. Your choice affects your stats a little (see the 'Gender' section below), but its main effect is that it may, at certain points, determine which scenarios you will go through, consequently affecting the characters and robots you get. Also, the new robot your character receives later in the game will change as well. 3 - Gender ---------- The gender of your character changes the set of faces available to him/her, but mainly, affects the starting stats of your character, as shown in the following table: Evade Hit Skill SP Special Skills Real Robot, Male 111 101 106 82 KiriBarai, Newtype Real Robot, Female 113 99 106 82 KiriBarai, Newtype Super Robot, Male 101 101 101 103 Sogojikara, KiriBarai Super Robot, Female 103 99 101 103 Sogojikara, KiriBarai 4 - Birthday and Bloodtype -------------------------- The birthday and bloodtype you choose affect the seishins you character will get. More specifically, the set of seishins you get is defined by the combination of the Zodiac house and the bloodtype you choose. These are the seishins you will get for each birthday and bloodtype. The numbers beside each seishin are the levels you'll learn the seishin at. I didn't write this information myself; I found it on a japanese magazine (more details in the "Credits" section) and I'm not sure if they are correct (those I tested were correct, though). Aries (3/21 to 4/19) O Hirameki 10, Tekagen 12, ShuuChuu 21, Nekketsu 2, Ki'Ai 8, Kou'Un 1 A Hirameki 4, Nekketsu 10, Teppeki 19, Ki'Ai 12, Kou'Un 1, Yuujou 32 B Tansaku 9, ShuuChuu 1, Nekketsu 27, Ki'Ai 16, Kou'Un 3, Gekido 24 AB Kasoku 9, Hirameki 4, Hicchuu 22, Nekketsu 3, Ki'Ai 12, Kou'Un 1 Taurus (4/20 to 5/20) O Kasoku 3, Hirameki 9, Nekketsu 19, Ki'Ai 10, Kou'Un 1, Kakusei 7 A Kasoku 11, Shuuchuu 2, Nekketsu 7, Ki'Ai 9, Kou'Un 1, Hokyuu 33 B Tansaku 9, Hirameki 11, Shuuchuu 22, Nekketsu 14, Ki'Ai 7, Kou'Un 1 AB Tansaku 2, Shinrai 31, Nekketsu 1, Ki'Ai 4, Kou'Un 10, Saidou 40 Gemini (5/21 to 6/21) O ShuuChuu 4, Nekketsu 21, Kou'Un 8, Ki'Ai 1, Yuujou 30, Kakusei 27 A Hirameki 7, Nekketsu 3, Teppeki 39, Ki'Ai 8, Kou'Un 1, I'Atsu 28 B Hirameki 3, ShuuChuu 20, Nekketsu 5, Ki'Ai 11, Kou'Un 1, Kakuran 15 AB Kasoku 3, Teisatsu 22, ShuuChuu 10, Nekketsu 7, Ki'Ai 18, Kou'Un 1 Cancer (6/22 to 7/22) O Hirameki 2, Tekagen 19, Nekketsu 12, Ki'Ai 3, Kou'Un 1, Ai 41 A ShuuChuu 22, Konjou 1, Nekketsu 6, Ki'Ai 2, Kou'Un 4, I'Atsu 23 B Hirameki 3, Tekagen 17, Nekketsu 2, Ki'Ai 22, Kou'Un 1, Saidou 9 AB Kasoku 3, Hirameki 19, Nekketsu 5, Teppeki 15, Ki'Ai 21, Kou'Un 1 Leo (7/23 to 8/22) O Hirameki 7, ShuuChuu 3, Konjou 2, Nekketsu 17, Ki'Ai 20, Kou'Un 1 A Kasoku 2, ShuuChuu 12, Nekketsu 4, Teppeki 5, Ki'Ai 9, Kou'Un 1 B Kasoku 1, Hirameki 27, Nekketsu 19, Ki'Ai 2, Kou'Un 6, Gekirei 15 AB Hirameki 12, Tekagen 33, Hicchuu 5, Nekketsu 1, Ki'Ai 24, Kou'Un 1 Virgo (8/23 to 9/22) O Hirameki 12, ShuuChuu 31, Hicchuu 18, Nekketsu 1, Ki'Ai 4, Kou'Un 8 A Kasoku 11, Hirameki 5, Hicchuu 2, Nekketsu 8, Ki'Ai 14, Kou'Un 1 B Hirameki 24, Tansaku 8, Hicchuu 4, Nekketsu 3, Ki'Ai 18, Kou'Un 1 AB Tekagen 14, Hirameki 24, Tansaku 1, Nekketsu 4, Ki'Ai 20, Kou'Un 2 Libra (9/23 to 10/22) O Tekagen 21, Shuuchuu 1, Nejjetsu 2, Ki'Ai 12, Kou'Un 3, I'Atsu 39 A ShuuChuu 3, Hicchuu 8, Nekketsu 6, Ki'Ai 17, Kou'Un 1, Kakusei 10 B ShuuChuu 8, Hicchuu 9, Nekketsu 3, Ki'Ai 15, Kou'Un 1, Kakuremi 3 AB Kasoku 3, Hirameki 17, Tansaku 12, Nekketsu 2, Ki'Ai 4, Kou'Un 1 Scorpio (10/23 to 11/22) O Hirameki 9, Shinrai 33, Nekketsu 1, Ki'Ai 12, Kou'Un 1, Kakusei 27 A Kasoku 8, Hirameki 5, Hicchuu 4, Nekketsu 2, Ki'Ai 21, Kou'Un 1 B Kasoku 21, Hirameki 1, Konjou 4, Nekketsu 8, Ki'Ai 18, Kou'Un 2 AB Hirameki 7, ShuuChuu 30, Nekketsu 10, Ki'Ai 16, Kou'Un 1, Kakuremi 14 Sagitarius (11/23 to 12/21) O Hirameki 2, Nekketsu 9, Teppeki 1, Ki'Ai 10, Kou'Un 3, Fukkatsu 45 A Hirameki 12, tekagen 21, Shinrai 33, Nekketsu 18, Ki'Ai 1, Kou'Un 4 B Kasoku 8, ShuuChuu 3, Nekketsu 16, Ki'Ai 4, Kou'Un 1, Yuujou 36 AB Kasoku 2, Hicchuu 3, Nekketsu 7, Ki'Ai 25, Kou'Un 1, Hokyuu 18 Capricorn (12/22 to 1/19) O Kasoku 3, Hirameki 2, ShuuChuu 11, Nekketsu 1, Ki'Ai 23, Kou'Un 6 A Kasoku 3, Tansaku 2, Nekketsu 4, Ki'Ai 20, Kou'Un 1, Kakusei 12 B Hirameki 2, Nekketsu 9, Teppeki 3, Ki'Ai 21, Kou'Un 1, Saidou 14 AB Hirameki 4, Konjou 2, Nekketsu 1, Ki'Ai 14, Kou'Un 8, Yuujou 31 Aquarius (1/20 to 2/18) O Kasoku 2, Konjou 3, Nekketsu 10, Ki'Ai 10, Kou'Un 1, Yuujou 22 A Tekagen 29, Hirameki 15, Nekketsu 8, Ki'Ai 2, Kou'Un 1, Yuujou 40 B Hirameki 21, Hicchuu 10, Nekketsu 2, DoKonjou 12, Ki'Ai 7, Kou'Un 1 AB Hirameki 7, ShuuChuu 18, Hicchuu 9, Nekketsu 1, Ki'Ai 14, Kou'Un 2 Pisces (2/19 to 3/20) O Kasoku 2, Tekagen 14, Nekketsu 4, Ki'Ai 8, Kou'Un 1, Yuujou 30 A Tekagen 8, Hicchuu 1, Hicchuu 13, Nekketsu 3, Ki'Ai 20, Kou'Un 2 B Kasoku 4, Nekketsu 2, Ki'Ai 3, Kou'Un 1, I'Atsu 30, Kakusei 22 AB Hirameki 5, Nekketsu 1, Ki'Ai 6, Kou'Un 2, Gekirei 30, Ai 24 Notice that none of these sets has the Tamashii or Kiseki seishins; in order to obtain them, you have to input special birthday and bloodtype combinations. The only one I knew (taken from E. Chiu's mini-FAQ) was 9/2 O, but Jin Kin pointed me to some other combinations. I assume those are all the secret combinations available in the game, but if you know other ones (even if they don't have Tamashii or Kiseki), please let me know. 1/29 B Kasoku 1, Konjou 3, Nekketsu 9, Tekagen 16, Hirameki 20, Kiseki 39 2/9 A Tansaku 1, Kasoku 8, Datsuryoku 13, Kakuremi 18, Saidou 28, Kiseki 39 3/13 B Kasoku 1, I'Atsu 5, Nekketsu 20, Jibaku 30, Ki'Ai 40, Kiseki 45 4/11 O Kasoku 1, Hirameki 5, Kou'Un 10, Ki'Ai 20, Nekketsu 20, Kiseki 35 4/29 A Jibaku 1, Kasoku 5, Hicchuu 40, Ki'Ai 42, Tamashii 45, Kakusei 48 6/25 AB Ki'Ai 1, Nekketsu 5, ShuuChuu 5, AshiKase 16, Tamashii 30, Kakusei 45 8/12 A Kou'Un 1, Ki'Ai 1, Kakusei 20, Kakuran 30, Tamashii 50, Kiseki 55 9/2 O Kou'Un 1, Hirameki 2, Shuuchuu 3, Kasoku 5, Tamashii 12, Kiseki 23 11/16 AB AshiKase 1, Nekketsu 3, Hirameki 5, Kou'Un 8, Ki'Ai 17, Tamashii 37 12/24 B ShuuChuu 1, Kasoku 2, Hirameki 4, Tekagen 8, Teppeki 10, Tamashii 27 SCENARIO DESCRIPTIONS-------------------------------------------------------- Whenever an NPC or enemy unit is piloted by an "important" pilot (I mean, someone that isn't just a regular soldier or an AI system), I will mention the pilot's name between square brackets []. When you create your character, if you define it as a Real Robot Type pilot, you'll start at Scenario 1A. If your main character is a Super Robot Type pilot, start at Scenario 1B. Scenario 1A - "The Beginning" ----------------------------- 32x22, Surface Goal: Destroy all enemies Player Units: 11 (Mazinger Z, Aphrodi A, BozBorot, Troy Horse + 7) Initial Enemy Formation: Ghoul [Ashura] Lv04 Ghoul [Brocken] Lv04 Dom Lv03 x01 Zaku Kai Lv03 x01 Machine Beast Garada K7 Lv02 x02 Machine Beast Dabras M2 Lv02 x01 Mechasaurus Bado Lv03 x01 Mechasaurus Bado Lv02 x02 Minifoe Lv03 x02 Drome Lv03 x02 Items: High Efficiency Radar (1,1) $2000 (23,7) Repair Kit (21.8) $2000 (11,4) $10000 (2,21) $5000 (29,21) Events: Turn 6, Enemy Phase - Brocken leaves This stage is really easy, and shouldn't give you any problems. It's basically just about using your Super Robots to attack at close ranges, while your Mobile Suits attack from a distance. Brocken runs away at Turn 6; destroy him before he does so, for the money and experience he yields. The amount of turns it took you to finish this stage determines the next stages you will visit. If you finish in 7 or less turns, go to Scenario 2A. Otherwise, go to scenario 2B. Scenario 1B - "The Beginning" ----------------------------- 32x22, Surface Goal: Destroy all enemies Player Units: 11 (all units obligatory) Initial Enemy Formation: Ghoul [Ashura] Lv04 Dom Lv03 x01 Zaku Kai Lv03 x01 Machine Beast Dabras M2 Lv02 x01 Minifoe Lv03 x03 Enemy Reinforcements: Ghoul [Brocken] Lv04 Machine Beast Toros D7 Lv02 x01 Mechasaurus Bado Lv02 x02 Items: High Efficiency Radar (1,1) $2000 (23,7) Repair Kit (21,8) $2000 (11,4) $10000 (2,21) $5000 (29,21) Events: Before Scenario starts - "Mazinger Z Launch" Demo Turn 4, Enemy Phase - Enemy Reinforcements arrive Turn 5, Player Phase - Rondo Bel arrives Turn 6, Enemy Phase - Brocken leaves First of all, the amount of turns you take to finish this stage changes the next 4 scenarios. Clearing this stage in less than 8 turns leads you to a different second stage than if you finish in 8 or more turns. Each path gives you different and unique robots, as well as different items, so you might want to take a different road every time you start a new game. The enemies shouldn't be difficult, given that most of them go down with one or two hits; even the Ghoul doesn't threat you much. Actually, the main problem here is that, if you want to finish the stage in 7 or less turns, you are probably going to have to give up a few items or let Brocken escape (destroying him or not doesn't affect the storyline, but taking him down gives good experience and cash). Either way, remember to use the Kou'un seishin whenever you destroy a Ghoul, for money and experience. If you did finish this scenario in 7 or less turns, go to Scenario 2A. If you cleared the stage in 8 or more turns, go to 2B. Scenario 2A - "Enigmatic Visitors" ---------------------------------- 20x34, Surface Goal: Ensure Daba Survives Player Units: 13 (L-Gaim, Desard, Troy Horse + 10) Initial Enemy Formation: Hardias [Hardias] Lv05 Dom Lv03 x01 Zaku Kai Lv03 x01 Machine Beast Garada K7 Lv04 x01 Machine Beast Dabras M2 Lv05 x01 Mechasaurus Zaki Lv05 x01 Minifoe Lv04 x02 Drome Lv04 x02 Enemy Reinforcements: Marasai Lv06 x02 Machine Beast Garada K7 Lv05 x01 Mechasaurus Bado Lv05 x02 Minifoe Lv04 x03 NPC Units: Gabthley (MS) [Lyla] Lv12 Hambrabi (MS) [Yazan] Lv11 Biaran [Jerid] Lv11 Biaran [Kacricon] Lv10 Items: Repair Kit (16,11) Repair Kit (14,27) $2000 (11,19) $5000 (20,4) Propellant Tank (1,21) Repair Kit (7,14) Events: Turn 2, Player Phase - Rondo Bell arrives Turn 5, Player Phase - Titans arrive Enemy Reinforcements arrive Hardias leaves Most L-Gaim type units are equipped with beam coating, so many enemy attacks won't hurt you even if you don't dodge them. The enemies are weak, with exception of Hardias, so most opponents should be gone by the time the Titans arrive. Once all enemies are destroyed, the Titans go away and Daba and Amu join your team. Go to Scenario 3. Scenario 2B - "Enigmatic Visitors" ---------------------------------- 20x34, Surface Goal: Ensure Daba survives Player Units: 13 (L-Gaim, Desard, Troy Horse + 10) Initial Enemy Formation: Hardias [Hardias] Lv05 Dom Lv03 x01 Zaku Kai Lv03 x01 Machine Beast Garada K7 Lv05 x01 Machine Beast Dabras M2 Lv05 x01 Mechasaurus Zaki Lv05 x01 Minifoe Lv04 x02 Drome Lv04 x02 Enemy Reinforcements: Marasai Lv06 x02 Machine Beast Garada K7 Lv07 x01 Mechasaurus Bado Lv06 x02 Minifoe Lv05 x03 NPC Units: Gabthley (MS) [Lyla] Lv12 Hambrabi (MS) [Yazan] Lv11 Biaran [Jerid] Lv11 Biaran [Kacricon] Lv10 Items: Repair Kit (16,11) $10000 (1,6) Repair Kit (14,27) $2000 (11,19) $5000 (20,4) ALICE (2,33) Propellant Tank (1,21) $5000 (7,14) Events: Turn 2, Player Phase - Titans arrive Turn 3, Player Phase - Rondo Bell arrives Enemy Reinforcements arrive Hardias leaves Notice the scenario starts the same way as Scenario 2A, but because you apparently spent too much time to clear stage 1, you arrive here late. The Titans (NPC units) arrive before you and start wiping out the enemies. Before the Rondo Bell arrives, I suggest you get your two units moving to pick the items on the upper part of the screen. Once the Rondo Bell arrives, it should be easy to pick the rest of the items. There isn't much else you can do, since the Titans are way stronger than you, and will take care of any enemy that gets close to them. After the stage ends, Daba and Amu go with the Titans, since they showed up first. Go to Scenario 4A. Scenario 3 - "A New Enemy" -------------------------- 26x36, Surface Goal: Defeat Gabley Player Units: 12 (Troy Horse + 7 + 4) Initial Enemy Formation: Bash [Gabley] Lv07 Calvary Temple [Lacey] Lv08 Graia [Hassha] Lv06 Graia Lv06 x04 Graia Lv05 x05 Aroon Lv05 x03 Items: $2000 (15,22) Chobham Armor (24,24) Propellant Tank (15,26) Repair Kit (18,33) Magnet Coating (12,27) Booster (11,7) $5000 (24,12) Events: Turn 1, Player Phase - Kouji, Sayaka, Daba, Amu out of the ship Troy Horse can't move Turn 4, Player Phase - Kouji, Sayaka, Daba, Amu return to the ship Troy Horse able to move Before the stage starts, the Getter Team leaves your team for training, so you won't be able to use them in this stage. At the beginning of the scenario, Kouji, Sayaka, Daba and Amu leave the ship and go to the city. Because of that, they are not immediately available for the fight. And, because the Troy Horse has to wait for them to return, it cannot move (but it can attack any enemy in its range). All the enemy robots, except the Graias, are equipped, with beam coating, so attacking them with beam weapons is pointless. On Turn 4, your four pilots return to the ship - you can send them immediately - and the Troy Horse is free to move. Remember, you only need to destroy Gabley's robot - if the stage is getting too hard, or if you just want to save a few turns, focus on him. Once Gabley's beaten, any remaining enemies go away. However, if Lacey is still around, she won't be able to leave - you have to destroy her anyway. Once both Gabley and Lacey are defeated, go to Scenario 4B. Scenario 4A - "Special Training! Dai-Setsu-Zan Oroshi" ------------------------------------------------------ 20x20, Surface Goal: Destroy all enemies Player Units: 11 (Getter Robo, Troy Horse + 9) Initial Enemy Formation: Ghoul [Ashura] Lv07 Machine Beast Toros D7 Lv06 x01 Machine Beast Garada K7 Lv06 x01 Enemy Reinforcements (1): Ghoul [Brocken] Lv?? Marasai Lv06 x01 Zaku Kai Lv06 x01 Machine Beast Toros D7 Lv06 x01 Machine Beast Genova M9 Lv06 x01 Mechasaurus Zen II Lv06 x01 Mechasaurus Saki Lv06 x01 Mechasaurus Zai Lv06 x01 Drome Lv06 x02 Enemy Reinforcements (2): Drome Lv06 x04 Items: $2000 (9,9) Magnet Coating (1,10) $5000 (7,20) $5000 (14,20) $5000 (17,1) $10000 (18,15) Psycho Frame (16,11) Events: Turn 0 - "Getter Change" Demos After defeating Machine Beasts - Enemy Reinforcements (1) arrive Brocken leaves Rondo Bell sortie Only Ghoul and 3 enemies left - Enemy Reinforcements (2) arrive First, only Getter Robo appears, in order to test its transformations. When it's transformed into Getter 3, something goes wrong and it can't transform during the rest of the stage. Now, Getter 3 has a new move: the Dai-Setsu-Zan Oroshi ("Great Snowy Mountain Drop"). It makes killing the enemies really easy. When you destroy the two Machine Beasts (leaving only the Ghoul), Ashura calls for reinforcements, and the rest of your team comes to help. As soon as only the Ghoul and three more enemies are left, Ashura sends in all units in stock - four miserable Dromes. Finishing this stage takes you to Scenario 5. Scenario 4B - "Special Training! Dai-Setsu-Zan Oroshi" ------------------------------------------------------ 20x20, Surface Goal: Destroy all enemies Player Units: 2 (Getter Robo, Texas Mack) Initial Enemy Formation: Mechasaurus Saki Lv07 x01 Enemy Reinforcements (1): Mechasaurus Bado Lv07 x01 Enemy Reinforcements (2): Mechasaurus Zuu Lv07 x01 Enemy Reinforcements (3): Bood [Ashura] Lv08 Mechasaurus Saki Lv07 x01 Mechasaurus Zuu Lv07 x01 Items: $2000 (10,6) Propellant Tank (16,1) Repair Kit (16,11) $5000 (9,9) $2000 (7,20) Events: Turn 1, Player Phase - "Getter 2 Transformation" Demo Destroy Mechasaurus Saki - Enemy Reinforcements (1) arrive "Getter 1 Transformation" Demo Destroy Mechasaurus Bado - Enemy Reinforcements (2) arrive "Getter 3 Transformation" Demo Destroy Mechasaurus Zuu - Enemy Reinforcements (3) arrive Next Turn, Player Phase - Texas Mack appears At first, you have to destroy the enemies with the most appropriate Getter. Whenever you destroy an enemy, another one appears, and you transform into a different Getter. When you're transformed into Getter 1, I recommend picking the item at (10,6) - don't worry about the other ones. When you destroy the third monster, Ashura shows up to attack you. From this point on, Getter 3 has a new move available, the Dai-Setsu-Zan Oroshi. As soon as the nest turn begins, Texas Mack appears to help you. It does not have very strong moves though, so I prefer to make him go after the remaining items - using the Kasoku seishin, Texas Mack can pick one item every turn. In the meantime, keep hitting Ashura with the Dai-Setsu-Zan Oroshi, and using seishins to heal yourself if necessary. It probably won't be very difficult, and once you're done you can move on to Scenario 6 (by the way, Texas Mack doesn't join you). Scenario 5 - "A New Enemy" -------------------------- 20x48, Surface Goal: Destroy all enemies Player Units: 15 (Troy Horse, Dancougar Team + 10) Initial Enemy Formation: Gerbera Tetra [Cima] Lv09 Barzam Lv08 x01 Hambrabi (MA) Lv08 x02 Marasai Lv08 x01 Gals J Lv07 x01 Zussa Lv07 x02 Mechasaurus Bado Lv06 x02 Minifoe Lv06 x02 Drome Lv06 x02 Enemy Reinforcements: Kaempfer [Ral] Lv12 Barzam [Cramp] Lv10 Marasai Lv10 x01 Marasai Lv09 x03 NPC Units: Medea [Matilda] Lv09 Medea Lv08 x02 Items: $2000 (15,45) $2000 (1,44) $5000 (16,22) $2000 (20,23) $5000 (20,48) $5000 (12,14) Magnet Coating (1,5) Mega Booster (6,4) Events: After Intermission - "Have a sweetheart?" Question Turn 2, Enemy Phase - Gabley group appears, than leaves Turn 5, Player Phase - Dancougar Team appears Turn 5, Enemy Phase - Enemy Reinforcements arrive After Map Clear - receive mechs, items and personnel Before the scenario starts, Sayaka asks your Main Character if you have a sweetheart - the answer defines the scenario you will face after scenario 7. If you answer 'yes', Sayaka asks the name of your sweetheart, and you will be able to choose a name for him/her. The NPCs are trying to escape the enemies on top of the screen. Just move upwards until you reach the enemies - all Medeas should be able to survive until you arrive there. The big problem here is Cima and her Gerbera Tetra; get rid of her fast. Try to keep a few strong units in the area southwest of the city, because the enemy reinforcements will appear near there. Here, the main problem is Ral and his Kaempfer - he can easily kill any of your weaker units with a Single critical hit. The easiest way to beat these reinforcements is by using the Dancougar team. When they appear, they already have enough kiryoku to Change into their aggressive (A) modes, so transform and use your strongest moves against the enemies. Once you finish all enemies, you'll receive the stuff the Medeas were carrying. First, Bright will replace Torres in the command of the Troy Horse (Bright has the three seishins Torres had, and can learn new ones). Secondly, Kayla (in a Jegan) will join your team. If you answered (in the beginning of this scenario) that you don't have a sweetheart, a second character will be chosen to you and joins your team now. When you're introduced to him, you can either think he's weird, or lovely (it apparently doesn't affect anything). If the first Medea survived the stage, you will receive a bunch of items - a High Efficiency Radar, Repair Kit, Chobham Armor, Magnet Coating and a Propellant Tank, as well as $20000. If you saved the second Medea survived, you get a GM III mobile suit and more $10000. If the third one survives, you get a Re-GZ and $5000. Go to Scenario 7. Scenario 6 - "Bright's Return" ------------------------------ 20x48, Surface Goal: Protect/Escort the Medeas Player Units: 17 (Troy Horse, Getter, Dancougar Team + 11) Initial Enemy Formation: Gerbera Tetra [Cima] Lv09 Marasai Lv08 x01 Hambrabi (MA) Lv08 x02 Barzam Lv08 x01 Gals J Lv07 x01 Zussa Lv07 x02 Mechasaurus Bado Lv06 x02 Minifoe Lv06 x02 Drome Lv06 x02 Enemy Reinforcements: Kaempfer [Ral] Lv12 Barzam [Cramp] Lv10 Marasai Lv10 x01 Marasai Lv09 x03 NPC Units: Medea [Matilda] Lv09 Medea Lv08 x02 Items: $2000 (10,25) Propellant Tank (7,35) $5000 (10,6) Chobham Armor (16,22) Hybrid Armor (20,48) $5000 (15,32) $2000 (14,23) Events: After Intermission - "Have a sweetheart?" Question Turn 3, Player Phase - Getter Robo returns (if you took more than 10 turns to finish the previous stage, it only appears on Turn 5) Turn 4, Player Phase - Dancougar Team appears Turn 5, Enemy Phase - Enemy Reinforcements arrive After Map Clear - receive mechs, items and personnel Before the scenario starts, Sayaka asks your Main Character if you have a sweetheart - the answer defines the scenario you will face after this one. If you answer 'yes', Sayaka asks the name of your sweetheart, and you will be able to choose a name for him/her. You have to protect the Medeas, who are trying to run away from the enemies (they're particularly slow in this stage due to engine problems on the last unit). Even though the last Medea gets shot a few times, all of them should survive easily, unless you take too long to reach the enemies. Worry about Cima's Gerbera Tetra: Cima's level isn't so high, but her MS is very strong, so try to destroy her as soon as she gets in your attack range. The enemy reinforcements will appear at southwest of the city - be ready for them. Here, the main problem is Ral and his Kaempfer - he is high-leveled and his Kaempfer is really strong (Cramp can also be an annoyance). Try to destroy Ral while using the Kou'Un seishin - he gives A LOT of experience. After the map is clear, it is time to receive new equipment and people. First, Bright will replace Torres in the command of the Troy Horse (Bright Has the three seishins Torres had, and can learn new ones). Secondly, Hathaway and his Nemo will join your team, and you also get a GM III. If you answered (in the beginning of this scenario) that you don't have a sweetheart, a second character will be chosen to you and joins your team now. When you're introduced to him, you can either think he's weird, or lovely (it apparently doesn't affect anything). If the first Medea survived the stage, you will receive a bunch of items - a High Efficiency Radar, Repair Kit, Chobham Armor, Magnet Coating and a Propellant Tank, as well as $20000. If you saved the second Medea survived, you get a GM III mobile suit and more $10000. If the third one survives, you get a Re-GZ and $5000. If you answered that you do have a sweetheart, go to Scenario 8; otherwise, go to Scenario 9. Scenario 7 - "Daba Mylord" -------------------------- 20x48, Surface Goal: Destroy all enemies Player Units: 20 (NT-1 Alex, Zaku Kai, L-Gaim, Desard, Troy Horse + 15) Initial Enemy Formation: Bash [Gabley] Lv08 Graia [Hassha] Lv08 Calvary Temple [Lacey] Lv08 Bash Lv08 x01 Graia Lv07 x03 Graia Lv06 x08 Aroon Lv06 x05 Enemy Reinforcements: Graia Lv06 x04 Items: $2000 (10,6) Psycho Frame (12,14) Fatima (10,25) Mega Booster (10,46) $2000 (16,30) $5000 (1,5) Events: Turn 2, Enemy Phase - Enemy Reinforcements arrive Turn 3, Player Phase - Daba, Amu, Chris and Bernie appear This scenario uses the same map of the previous one (Scenario 5), but now you have to move downwards. You might have problems, as the enemy robots are stronger than most of your mobile suits. You can, however, use the small mass of water southwest of the city for your advantage - most enemies can't make long-range attacks on you if you're on the water. Once your reinforcements arrive, put L-Gaim and Desard to fight as soon as possible - they can easily cause major damage on the enemy and also are beam coated. Chris and Bernie can't do much here. Once you beat Gabley, all other units run away - except Lacey. If she's alive when you take Gabley down, she won't be able to escape - you have to destroy her robot. Once both Lacey and Gabley's units are destroyed, the scenario is clear. Before scenario 5, if you answered that you do have a sweetheart, go to Scenario 8. If you said you don't have a sweetheart, go to 9. Scenario 8 - "Stampede" ----------------------- 28x40, Surface Goal: Defeat Dragonosaurus before it reaches the city Player Units: 12 (Troy Horse + 11) Initial Enemy Formation: Dragonosaurus Lv12 x01 Drome Lv12 x06 Enemy Reinforcements (1): Bood [Ashura] Machine Beast Abdra U6 Lv12 x01 Machine Beast Genova M9 Lv12 x01 Mechasaurus Zen II Lv12 x01 Minifoe Lv11 x04 Enemy Reinforcements (2): Discus Beast Jinjin Lv12 x01 Mechasaurus Bado Lv12 x03 Minifoe Lv11 x04 NPC Units: Gabthley (MS) [Lyla] Lv13 Hambrabi (MS) [Yazan] Lv11 Biaran [Jerid] Lv11 Biaran [Kakricon] Lv10 Biaran [Main Character 2] Lv07 Items: $2000 (27,15) Repair Kit (23,19) Propellant Tank (20,18) Propellant Tank S (18,25) $5000 (1,18) $5000 (18,6) $2000 (28,5) Events: Turn 3, Player Phase - If all Titans are alive, Jerid and Yazan leave Turn 3, Enemy Phase - Enemy Reinforcements (1) arrive Turn 4, Enemy Phase - Enemy Reinforcements (2) arrive Turn 8, Player Phase - If Jerid and Yazan left on Turn 3, they return Before the scenario starts, Sayaka asks if you're thinking about your sweetheart. I really don't know whether the answer affects anything. On the scenario itself, you have to prevent Dragonosaurus from reaching dry land. He isn't interested on the few buildings to his right - he tries to go for the big city on the upper part of the map. Dragonosaurus starts with "only" 20000HP (half its maximum), but it has 10% HP recover. The Titans (the NPCs) will go after the Dragonosaurus and surround it, but they'll move out of his way if any other enemies get close, so don't rely on them very much. Notice that most weapons are useless or very weakened against underwater enemies, so choose your units carefully (most MS units depend too much on beam weapons, therefore they don't fight very well in the water). The Dragonosaurus main weakness is that only one of its moves (Supersonic Wave) can hit flying opponents and, after a few attacks, this move runs out of ammo. Once it happens, any flying unit can attack the Dragonosaurus freely. On Turn 3, Lyla tells Jerid and Yazan to go bring mobile suits capable of making strong attacks underwater, and both pilots leave the scene. (NOTE: it happens for sure if all Titans are still alive. If Lyla's already been beaten, this event won't happen; I'm not sure of what happens if one or more of the other Titans is destroyed). On the next enemy phase, Ashura enters the map. The Bood is hard to beat, but remember you don't HAVE to destroy it - you only need to destroy the Dragonosaurus. On Turn 4, yet another bunch of monsters come, but they're not that hard. If Jerid and Yazan left the map on Turn 3, they return on turn 8, piloting two Kaempfers. Once the Dragonosaurus is down, any remaining enemy runs away. Go to Scenario 10. Scenario 9 - "Rescue! Combattler V" ----------------------------------- 24x42, Surface Goal: (until Turn 5) Hold the fight until Turn 5 (Turn 5 and after) Destroy all enemies Player Units: 16 (Combattler V, Troy Horse + 14) Initial Enemy Formation: Greydon [Garuda] Lv10 Magma Beast Garms Lv08 x01 Enemy Reinforcements: Dreydow [Dreydow] Lv11 Zussa Lv10 x02 Barzam Lv10 x02 Machine Beast Spartan K5 Lv10 x02 Machine Beast Genova M9 Lv10 x02 Machine Beast Toros D7 Lv09 x01 Mechasaurus Saki Lv08 x02 Battle Beast Gratonios Lv08 x01 Battle Beast Obelius Lv08 x01 Minifoe Lv08 x02 Drome Lv08 x02 Items: $2000 (23,3) Repair Kit (23,29) $2000 (21,19) $2000 (4,15) Events: Turn 2, Enemy Phase - Enemy Reinforcements arrive Turn 5, Player Phase - Rondo Bell sortie Garuda leaves Your ships can combine into Combattler V as soon as the stage begins. The initial enemies aren't that difficult, but things get tough once the enemy reinforcements arrive. At that point, you better mantain your position until the Rondo Bell appears. With a complete team, most enemies shouldn't be a problem, as long as you keep your strongest units in the front, shielding the weaker mobile suits. Before I forget, the Nanbara Connection (the building that looks like a magnet) is a base. The only harder enemy here is Dreydow, but he leaves as soon as his HP drops below 8300 (50% of his maximum). Combattler V will not join you right now. Go to Scenario 10. Scenario 10 - "Battle Commander Daimoz" --------------------------------------- 34x30, Surface Goal: (until Turn 2) Survive until Daimoz appears (Turn 2 and after) Destroy all enemies Player Units: 19 (Galva FX-II x2, Daimoz, Troy Horse + 15) Initial Enemy Formation: Garnroll [Richter] Lv12 Mecha Warrior Zonnekaiser [Barbas] Lv11 Mecha Warrior Zonnekaiser Lv09 x02 Enemy Reinforcements: Ghoul [Ashura] Lv11 Ghoul [Brocken] Lv11 Discus Beast Giru-Giru Lv10 x01 Machine Beast Abdra U6 Lv10 x01 Mechasaurus Saki Lv09 x02 Mechasaurus Bado Lv09 x02 Marasai Lv09 x01 Barzam Lv09 x01 Minifoe Lv08 x02 Drome Lv08 x02 Items: $2000 (3,6) Repair Kit (5,14) $5000 (18,15) Booster (32,4) $2000 (23,8) Events: Turn 2, Player Phase - Daimoz appears Turn 3, Player Phase - Rondo Bel sortie Turn 3, Enemy Phase - Enemy Reinforcements arrive Richter and Barbas leave At first, your purpose is simply to make your planes survive the battle, which shouldn't be hard, since at this point both units have a good chance to evade the enemy attacks. Just so you know, the DaimoBig is a base. When Daimoz shows up, he'll already have enough kiryoku to make his most powerful attack, called Hissatsu-Reppuu-Sekken-Zuki (something like "Certain Kill Gale Justice Punching Thrust"). Using it, the enemies will be pretty easy to kill. Once your team comes to the rescue, it gets REALLY easy. After the stage, Hitsuya, Toshiro and Nana join your team (but you only receive one Galva FX-II). Go to Scenario 11. Scenario 11 - "Love of the Battlefield" --------------------------------------- 34x30, Surface Goal: Destroy all enemies Player Units: 16 (including battleship) Initial Enemy Formation: Bash [Chai] Lv14 Ashura Temple [Gabley] Lv13 Calvary Temple [Lacey] Lv13 Groon [Hassha] Lv12 Groon Lv11 x02 Graia Lv11 x02 Graia Lv10 x04 Aroon Lv10 x03 Enemy Reinforcements: Oojie [Nei] Lv13 Ashura Temple [Heckler] Lv12 Ashura Temple [Anton] Lv12 Bash Lv12 x01 Atool Lv12 x02 Items: Psycho Frame (28,1) $5000 (4,15) $2000 (12,4) $2000 (7,10) $2000 (20,11) $10000 (32,25) $2000 (26,7) Events: Turn 4, Enemy Phase - Enemy Reinforcements arrive Keep in mind that Daba can persuade Lacey to join your team. Even if you destroy her, she'll join you after the stage (but you will probably need her on your side now, since this stage can be pretty hard). Since most of the enemies here are beam coated, beam weapons are quite useless here, unless your unit is good enough (a strong beam fired by a good pilot can pierce the beam coat). Most of the enemy robots depend on beam weapons for long-range attacks, so if you're in the water they can't respond any long-range attacks. Go to Scenario 12. Scenario 12 - "Enter Zanbot 3" ------------------------------ 38x26, Surface Goal: Destry all enemies Player Units: 17 (Zanbot 3, Troy Horse + 15) Initial Enemy Formation: Bandock [Butcher] Lv?? MechaBoost Domira Lv05 x01 Enemy Reinforcements: MechaBoost Gabitan Lv07 x03 MechaBoost Domira Lv07 x03 Items: $2000 (10,16) $5000 (35,1) $5000 (36,19) $5000 (5,6) Hybrid Armor (4,11) $2000 (31,6) Events: Turn 3, Player Phase - Zanbase and Zanblue appear "Zanbot Combination" Demo Enemy Reinforcements arrive Butcher leaves Turn 5, Player Phase - Rondo Bel sortie Notice that Zanbird can transform in a robot called ZanboAce. ZanboAce has more powerful weapons, so you might want to transform. If Zanbird/ZanboAce destroys the Domira before Turn 3 begins, Butcher will send another one (exactly like the first one) your way. Once you start fighting the enemy reinforcements, you'll soon notice that the Gabitans must be defeated TWICE - the first time, only its outer machine armor gets destroyed; then you must take care of the bird that was inside it. Anyway, none of the enemies should be a threat to you, especially after your team arrives. After the battle and the intermisson, you'll be asked which route do you want to patrol. If you choose to patrol the Pacific Ocean side, go to Scenario 13; if you choose Japan sea, go to Scenario 14. Scenario 13 - "Sorrowful Memories" ---------------------------------- 30x34, Surface Goal: Protect the Troy Horse Player Units: 17 (Troy Horse + Z Gundam + 15) Initial Enemy Formation: Bundle Warship [Bundle] Lv15 Dom [Gaia] Lv14 Dom [Mash] Lv14 Dom [Ortega] Lv14 Garoika Lv13 x02 Kaempfer Lv13 x02 Zussa Lv12 x02 Mechasaurus Zai Lv12 x01 Mechasaurus Saki Lv12 x01 Mechasaurus Bado Lv12 x01 Machine Beast Garada K7 Lv12 x02 Barzam Lv12 x01 Hambrabi (MS) Lv12 x01 Enemy Reinforcements: Mechasaurus Zai Lv12 x01 Mechasaurus Saki Lv12 x01 Mechasaurus Bado Lv12 x01 Machine Beast Garada K7 Lv12 x02 Barzam Lv12 x01 Hambrabi (MS) Lv12 x01 Items: Chobham Armor (1,4) $2000 (16,21) $2000 (9,19) $5000 (20,21) Psycho Frame (28,22) $5000 (15,26) Events: Turn 3, Enemy Phase - Enemy Reinforcements arrive Turn 6, Player Phase - Z Gundam appears Bundle leaves During this entire stage, you cannot move the Troy Horse (but it can attack any enemy that gets in its range). Most enemies in this stage are easy to kill with your super robots. However, the Black Trinary (Gaia, Ortega and Mash) are there; they might seem weak, but their Doms were upgraded, and they can cause major damage even on your strong units. So, as soon as they move, finish them. The enemy reinforcements appear on Turn 3; they can only cause problems if your units are weakened. The Z Gundam appears on Turn 6, and Bundle leaves immediately after. Once all enemies are done, you'll receive the Argama, your new battleship, and Roux, a new MS pilot, as well as a BioSensor. Go to Scenario 15. Scenario 14 - "Sorrowful Memories" ---------------------------------- 20x24, Surface Goal: (until Turn 5) Make Nana survive until Turn 5 (Turn 5 and after) Destroy all enemies Player Units: 15 (Galva FX-II, G-Defensor, Troy Horse + 12) Initial Enemy Formation: Kernagurl Warship [Kernagurl] Lv13 Kuttner Warship [Kuttner] Lv13 Gabthley (MS) [Sara] Lv13 Gau [Gadem] Lv12 Gau Lv12 x01 Medea Lv12 x03 Dom Lv12 x01 Asshimer Lv12 x01 Zussa Lv12 x01 Drome Lv12 x02 Items: $5000 (10,22) $10000 (3,22) Booster (13,6) $2000 (17,15) Psycho Frame (14,22) $2000 (8,8) Events: Turn 3, Player Phase - G-Defensor appears Turn 5, Player Phase - Rondo Bel sortie Turn 6, Player Phase - Z Gundam appears While Nana's alone, there isn't much to do other than trying to stay away from the enemies (away from the stronger enemies, at least). Even when the G-Defensor comes the situation doesn't change much. You should go for the stronger enemies only when the rest of your team arrives. If you get close to Kuttner and/or Kernagurl, they'll attack you. Don't worry - as soon as one of them gets hit, both villains will leave the field. In order to amass more money, kill all the Medeas and the Gaus using the Kou'un seishin (the Medeas, especially, give a lot of money). Once you finish the stage, your team will receive a new battleship (the Argama, replacing the Troy Horse), a Jegan mobile suit and some new items (Propellant Tank S, Bio- Sensor, Magnet Coating, ALICE and Apogee Motor). Go to Scenario 15. Scenario 15 - "Wake Up! Super Bestial Machine God" -------------------------------------------------- 20x20, Surface Goal: Destroy all enemies Player Units: 12 (Dancougar, Argama + 10) Initial Enemy Formation: Ghoul [Ashura] Lv15 Machine Beast Genova M9 Lv14 x02 Machine Beast Toros D7 Lv14 x01 Machine Beast Dabras M2 Lv14 x01 Machine Beast Garada K7 Lv14 x01 Minifoe Lv14 x02 Drome Lv16 x02 Enemy Reinforcements: Machine Beast Genova M9 Lv14 x03 Battle Beast Obelius Lv14 x01 Machine Beast Spartan K5 Lv14 x01 Machine Beast Toros D7 Lv14 x01 Machine Beast Dabras M2 Lv14 x01 Machine Beast Garada K7 Lv14 x01 Mechasaurus Zai Lv14 x01 Items: $2000 (9,9) Propellant Tank (7,20) Chobham Armor (13,10) $5000 (9,6) $2000 (1,10) Events: Shinobu/Sara get hit - "Dancougar Combination" Demo Enemy Reinforcements arrive Turn 5, Player Phase - Rondo Bel sortie Turn 5, Enemy Phase - Richter appears, then leaves At the beginning of the stage, the Dancougar Team units must fight alone, but the enemies aren't really strong. Once Shinobu (Eagle Fighter) or Sara (Land Cougar) suffer any damage (no matter how little), the team decides to combine into Dancougar. Once Dancougar hits any enemy, Ashura calls for the enemy reinforcements. Even with the reinforcements, the enemies aren't very tough, but if you are getting low on HP, keep in mind that the Saotome Research Institute is a base - you can recharge 20% of your HP just by standing at the institute. Once the rest of your team arrives, the stage should be a piece of cake. As the stage ends, you will receive an extra item - the Anti-Beam Coating. After the intermission, Hitsuya will leave in the Daimoz to search for Erica. Nana decides to go after him, and Kouji, Sayaka, Daba, Amu, Lacey and the Dancougar Team also want to go with her. They ask if you want to go too, or stay with the main team. If you decide to go with Kouji's group, go to Scenario 16; if you want to stay with the main team, go to 17. Scenario 16: "Love's Whereabouts" --------------------------------- 32x34, Surface Goal: Destroy all enemies Player Units: 8 (Daimoz, Geshpenst, Dancougar, L-Gaim, Desard, C.Temple, Mazinger Z, Aphrodi A, Galva FX-II) Initial Enemy Formation: Garnroll [Liza] Lv15 Mecha Warrior Zonnekaiser [Barbas] Lv17 Mecha Warrior Zonnekaiser Lv15 x03 Enemy Reinforcements: Machine Beast Spartan K5 Lv15 x01 Machine Beast Genova M9 Lv15 x01 Mechasaurus Zen II Lv15 x01 Battle Beast Gratonios Lv15 x01 Drome Lv14 x03 Items: $2000 (32,1) $2000 (7,7) Booster (2,30) $2000 (17,29) $5000 (4,18) Events: Turn 2, Player Phase - Geshpenst, Dancougar appear Enemy Reinforcements arrive Turn 3, Player Phase - Mazinger units, L-Gaim units appear Liza leaves On Turn 1, when Daimoz is fighting alone, you probably shouldn't try to fight Barbas, unless your level is very high. Actually, all Zonnekaisers seem a bit too strong on this stage (and Daimoz starts with a kiryoku of only 90 to top it all), so if you feel they're taking too much HP from you, go underwater - they tend not to use their strongest attack this way. As soon as Turn 2 starts, your Main Character appears, as well as the Dancougar (if you already have Main Character 2, he/she will appear too). For them, your best moves should take care of the enemy reinforcements. Once the rest of your units arrive. Try to take Daimoz closer to the rest of your group in order to take care of the Zonnekaisers (and restore Daimoz's HP if you need to). After clearing this stage, go to Scenario 18. Scenario 17: "Guyzock's Terror" ------------------------------- 28x42, Surface Goal: Destroy all enemies Player Units: 12 (Zanbot 3, Argama + 10) Initial Enemy Formation: Bandock [Butcher] Lv16 Megaboost Gabitan Lv14 x03 Enemy Reinforcements: Megaboost Gabitan Lv14 x07 Items: $10000 (28,1) Propellant Tank (17,15) $2000 (16,23) $2000 (9,7) $5000 (4,39) $5000 (23,21) Events: Turn 3, Player Phase - Rondo Bell sortie Turn 4, Enemy Phase - Enemy Reinforcements arrive Turn 8, Enemy Phase - Butcher leaves If you got Katsu (if you went through Scenario 14), he won't be available for this scenario, as well as the people who left to help Hitsuya. Once the scenario begins, notice the Bandock is very strong. Destroying the Bandock or not defines which stage you'll be going to later (way later) on the game. The other enemies here are very weak. As a matter of fact, this stage is pretty good to level up weak pilots. Be careful with the Bandock, though - he can kill any of your units easily. If you don't destroy the Bandock by Turn 8, it kills a bunch of friends of the Zanbot 3 Team, and then leaves. Go to 18. Scenario 18: "Surfacing" ------------------------ 34x36, Surface Goal: (until Turn 5) Keep Shou alive (Turn 5 and later) Destroy all enemies Player Units: 19 (Dunbine, Botun, Argama + 16) Initial Enemy Formation: Bastohl [Galaria] Lv13 Enemy Reinforcements: Ger Garing [Bishot] Lv16 Biares [Todd] Lv16 Biares [Burn] Lv15 Dramro Lv15 x01 Dramro Lv14 x12 Items: $5000 (10,16) $2000 (15,31) $2000 (6,13) $5000 (12,19) Events: Turn 3, Enemy Phase - Galaria joins your team Turn 3, Enemy Phase - Enemy Reinforcements arrive (or when Shou defeats Galaria) Turn 4, Player Phase - Botun appears Turn 5, Player Phase - Rondo Bell sortie Turn 6, Enemy Phase - Bishot leaves If you don't defeat Galaria until Turn 3, she'll join you, and then the enemy reinforcements appear. If you do destroy her before Turn 3 is over, then they'll show up as soon as she's gone. Having Galaria join your team or not affects the scenario you'll go after Scenario 21, and changes the pilots and units you get later on the game. Once the other enemies appear, only Todd and Burn move after you - the other ones tend to stand still unless you're close to them. Mabel shows up on Turn 4, but that doesn't help much. When the Rondo Bell appears, keep in mind that these enemies have Aura Barriers, so don't use units too dependant on beam weapons; also, they all fly, so using units that can't make strong attacks on flying enemies isn't recommended too. These enemies are not only strong, but also hard to hit - something all Aura Battler Type robots have in common. At this point, your super robots should handle most close enemies, allowing your MSs to attack from a distance (none of the enemy units can attack if you're more than 4 squares away, and the Biares have only short-range weapons). Clearing this stage leads you to Scenario 19. Scenario 19 - "Mazinger Z Flying in the Sky" -------------------------------------------- 24x28, Surface Goal: Protect The Photon Power Research Institute Player Units: 5 (Mazinger Z, Dianan A, BozBorot, Drill Spazer, GoShogun) Initial Enemy Formation: Ghoul [Brocken] Lv16 Machine Beast Spartan K5 Lv15 x01 Machine Beast Abdra A6 Lv15 x01 Enemy Reinforcements (1): Rhine X1 Lv15 x01 Machine Beast Genova M9 Lv15 x01 Machine Beast Garada K7 Lv15 x01 Machine Beast Toros D7 Lv15 x01 Enemy Reinforcements (2): Rhine X1 Lv15 x01 Machine Beast Toros D7 Lv15 x01 NPC Units: Geshpenst Mk.II [Gillian] Lv15 Items: $5000 (3,28) $2000 (14,11) $10000 (1,15) $2000 (19,4) $2000 (13,12) Minovsky Craft (16,24) Events: Turn 2, Enemy Phase - Enemy Reinforcements (1) arrive Turn 3, Player Phase - Drill Spazer appears Turn 4, Player Phase - Geshpenst Mk.II appears Enemy Reinforcements (2) arrive Turn 5, Player Phase - GoShogun appears Before you start this scenario, I suggest you do two things. First, sell your GP-01Fb, because you'll lose it anyway at the end of this stage. Second, equip your Mazinger units (Mazinger Z, Aphrodi A, BozBorot) with items that increase their mobility (give preference to Mega Boosters and Fatima). As soon as the stage starts, the Mazinger Z will do the Scrander Cross; in other words, it'll combine with a ship (Jet Scrander) and gain the ability to fly, as well as a bunch of new weapons. Aphrodi A will be replaced by the Dianan A, while the BozBorot gets... nothing at all. Then, Brocken appears and sends a couple of enemies towards you. Your goal is to stop the enemies from reaching the Photon Power Research Institute (by the way, it's a base). If you have enough mobility, you can send Kouji to get the cash at (19,4) and Sayaka to get the items in the forest - even if you don't care about items, get the Minovsky Craft, because it'll be very useful later in the game (I usually send Boz to get it). The Geshpenst Mk.II is quite powerful, and attacks any enemy in range - but tends to attack weaker (or weakened) enemies first, leaving the stronger enemies to you. When the GoShogun shows up, have it get rid of any enemies close to the Institute. Once you take care of the monsters, Brocken runs away. Right after that, Astonage and Nina show up in a Medea; Gillian and the GoShogun leave, while Maria joins you. Once you rejoin the Rondo Bell, Nina and Astonage show a new MS for Kou to pilot: the GP-03S Staimen (if you still have the GP-01Fb, the GP-03S replaces it). Go to Scenario 20. Scenario 20: "Mia's Decision" ----------------------------- 24x42, Surface Goal: Destroy all enemies Player Units: 14 (Combattler V, Argama + 12) Initial Enemy Formation: Magma Beast Demon [Mia] Lv15 Enemy Reinforcements: Garnroll [Richter] Lv16 Battle Beast Gratonios Lv15 x01 Battle Beast Obelius Lv15 x01 Mechasaurus Dai Lv14 x01 Mechasaurus Shigu Lv14 x01 Gira Doga Lv14 x01 Zussa Lv14 x01 Kaempfer Lv14 x01 Machine Beast Genova M9 Lv14 x01 Rhine X1 Lv14 x01 Mechasaurus Bado Lv14 x01 Items: $2000 (8,12) Psycho Frame (24,29) $2000 (21,30) $2000 (17,32) $5000 (19,17) $5000 (4,15) Events: Turn 1, Player Phase - "Combattler V Combination" Demo After Mia is defeated - Garuda appears, then leaves Enemy Reinforcements arrive 2 turns later, Player Phase - Rondo Bell sortie When it's only Combattler V against Mia, you should use the Nekketsu seishin in order to destroy her faster and save a few turns (use Ki'Ai too if you wish). Once Mia's gone, Garuda appears, then Richter shows up with more enemies. At this point, you're probably low on HP and ammo, so keep away from the fight. When the Rondo Bell appears, it's just a matter of time until you defeat all monsters (although some of them - especially Richter - may be tough to beat). After the map is cleared, you must choose who will be the official pilot of the Galva FX-II: Toshiro or Nana. Once you choose the pilot, the other becomes Galva's co-pilot (in effect, you won't be able to use the co-pilot anymore). Go to Scenario 21. Scenario 21 - "Great General Garuda's Tragedy" ---------------------------------------------- 24x42, Surface Goal: Destroy all enemies Player Units: 14 (Combattler V, Argama + 12) Initial Enemy Formation: Big Garuda [Garuda] Lv16 Enemy Reinforcements: Garnroll [Richter] Lv18 Battle Beast Gratonios Lv17 x01 Battle Beast Obelius Lv17 x01 Mechasaurus Dai Lv16 x01 Mechasaurus Shigu Lv16 x01 Gira Doga Lv16 x01 R-Jaja Lv16 x01 Zussa Lv16 x01 Kaempfer Lv16 x01 Machine Beast Genova M9 Lv15 x01 Rhine X1 Lv15 x01 Mechasaurus Zuu Lv15 x01 Mechasaurus Bado Lv15 x01 Discus Beast Jinjin Lv15 x01 Items: $10000 (2,24) Chobham Armor (2,41) $5000 (24,39) Events: After Garuda is defeated - Enemy Reinforcements arrive Next Turn, Player Phase - Rondo Bell sortie First, Garuda appears alone and challenges Combattler V to an one-on-one fight. Beating Garuda isn't hard, if you use your seishins properly. He can refill some of his energy when it drops below 50% - you can use the Nekketsu seishin while his HP is at about 9000, so you don't give him a chance to recover. As soon as Garuda is gone, Richter and a bunch of enemies appear, and the rest of your team shows right next. Because Shou goes to the battle quickly, Cham can't be used in this stage - even if she's assigned to another pilot. Make sure you launch whatever unit Shou is piloting, and then move him to square (3,41) (one square to the right of the Chobham Armor). When Shou is standing on this square, Silky Mau appears, calls Shou and is told to hide until the battle is over. The enemies aren't hard (almost equal to those you fought last stage), so beating them shouldn't be a problem. When you clear the map, Silky appears again (if you found her during the stage), and presents Shou two new custom-made robots, the Sabine and the Zuwals. However, both units' converters are damaged and won't function; Shou can repair ONE of them using Dunbine's parts, but if he does so Dunbine won't work anymore. You can then to choose whether you want to fix Sabine, Zuwals or neither of them (keeping Dunbine). Make your choice and, if you have Galaria on your team, go to Scenario 22. If you don't, go to 23. [P.S.: Silky joins your team too. She can be assigned as a sidekick to any Aura Battler pilot.] Scenario 22: "Expansion of the Aura Machine" -------------------------------------------- 34x40, Surface Goal: Destroy all enemies Player Units: 18 (Dunbine (or its replacement), Botun, Argama + 15) Initial Enemy Formation: Ger Garing [Bishot] Lv17 Dramro Lv16 x02 Dramro Lv15 x04 Enemy Reinforcements: Oojie [Nei] Lv19 Bash [Anton] Lv18 Bash [Heckler] Lv18 Calvary Temple Lv16 x02 Atool Lv16 x01 Groon Lv16 x01 Graia Lv16 x01 Graia Lv15 x07 Aroon Lv15 x03 NPC Units: Gran Garan [Sheila] Lv15 Items: $2000 (8,8) Hybrid Armor (1,3) $5000 (29,3) Propellant Tank S (14,1) BioSensor (5,32) $2000 (3,39) Events: Turn 1, Player Phase - Gran Garan leaves Turn 2, Enemy Phase - all remaining enemies leave Turn 3, Player Phase - Enemy Reinforcements arrive The Scenario begins with the Gran Garan being chased by the enemies, and your team arrives when Sheila is about to throw her ship against Bishot's. With you around to cover, Sheila escapes the battlefield. On Turn 2, Bishot leaves (since the Gran Garan escaped, he has no more reason to be there). Immediately, a new bunch of enemies appear, commanded by Nei. They are strong, but not as hard as they used to be. Once you are done, Sheila and the Gran Garan join you. Sheila Brings along two faeries, Elle and Belle. They can be assigned to any Aura Battler pilot (now you probably have enough faeries for all your Aura Battler pilots, including Sheila). After the Intermission, you receive a transmission from Banjou, pilot of Daitan 3. He calls you to invade a DC base, and his friends tell you that there are two routes to reach the base. The Northwest route is longer, but is poorly patrolled, while the South-southwest route is shorter, but has more enemies into it. If you choose to take the first route, go to Scenario 24; if you want to go through the second route, go to 25. Scenario 23: "Expansion of the Aura Machine" -------------------------------------------- 28x38, Surface Goal: (initial) Defeat the Will Whips (after Will Whips leaves) Destroy all enemies Player Units: 18 (Dunbine (or its replacement), Botun x3, Argama + 13) Initial Enemy Formation: Will Whips [Drake] Lv17 Leprakahn Lv15 x03 Rhineck Lv15 x02 Bastohl Lv15 x01 Dramro Lv15 x02 Dramro Lv14 x10 Enemy Reinforcements: Ashura Temple [Wazan] Lv17 Atool [Mactomin] Lv16 Atool [Burn Gania] Lv16 Groon Lv15 x01 Bash Lv15 x06 Graia Lv15 x15 NPC Units: Goraon [Ere] Lv14 Items: $2000 (2,14) $2000 (22,30) $5000 (4,32) Repair Kit (23,10) $2000 (24,3) Propellant Tank (9,21) $2000 (16,1) Events: Turn 1, Player Phase - Goraon leaves Will Whips is damaged - all remaining enemies leave Enemy Reinforcements arrive This scenario has pretty much the same idea as Scenario 22: the Goraon is being chased, and the Rondo Bell arrives when it's about to get destroyed. When you appear, the Goraon leaves, but Knee and Keen stay to fight in their Botuns. The enemies can be dangerous, especially because there are so many of them, so be careful (I suggest launching as many Super Robots as you can). Once you hit the Will Whips (no matter how little damage you cause), Drake (and any reamining enemies) run away, and a second bunch of enemies appears right after. These are Poseidal soldiers (L-Gaim enemies), and are much easier then the previous opponents, despite the fact that there are plenty of them. Once you defeat them all, Ere, Knee and Keen join your group. After the Intermission, you receive a transmission from Banjou, pilot of Daitan 3. He calls you to invade a DC base, and his friends tell you that there are two routes to reach the base. The Northwest route is longer, but is poorly patrolled, while the South-southwest route is shorter, but has more enemies into it. If you choose to take the first route, go to Scenario 24; if you want to go through the second route, go to 25. Scenario 24: "Intruder" ----------------------- 28x48, Surface Goal: Have one of your units reach the enemy base within 6 Turns. Player Units: 14 (Daitan 3, battleship + 12) Initial Enemy Formation: none Enemy Reinforcements (1): Battle Beast Obelius Lv17 x01 Discus Beast Giru-Giru Lv17 x01 Machine Beast Toros D7 Lv17 x01 Garoika Lv17 x01 Gira Doga Lv17 x02 Gabthley (MS) Lv17 x02 Enemy Reinforcements (2): Biaran Lv17 x01 Asshimar (MA) Lv17 x02 Calleyzed Lv17 x01 Garoika Lv17 x01 Drome Lv17 x01 Enemy Reinforcements (3): Asshimar (MS) Lv18 x02 Drome Lv17 x02 Enemy Reinforcements (4): Dreydow [Dreydow] Lv19 Mechasaurus Dai Lv18 x01 Battle Beast Zugarl Lv18 x01 Battle Beast Dante Lv18 x01 Discus Beast Deki-Deki Lv18 x01 Discus Beast Jinjin Lv18 x01 Items: Propellant Tank (26,22) $5000 (27,3) $2000 (10,19) $5000 (15,45) $2000 (19,45) Repair Kit (2,30) $2000 (13,5) Events: Turn 1, Enemy Phase - Enemy Reinforcements (1) arrive Turn 2, Enemy Phase - Enemy Reinforcements (2) arrive Turn 3, Enemy Phase - Enemy Reinforcements (3) arrive Turn 5, Enemy Phase - Enemy Reinforcements (4) arrive Your goal here is to reach the enemy base at the bottom of the screen. It's a long walk, so have a high mobility unit moving towards there - this unit should ignore the enemies. At first, there are no enemies to worry about, so just move your troops. The first batch of enemies appears at the forest right below your group, and is pretty easy to beat. The second wave of enemies comes from the top right corner of the map - be careful if you're sending someone there for the items. The third group of enemies is even weaker than the previous ones, but the Asshimars are right on top of the base, so you have to either destroy them, or lure them out so you can get in. By the time the last bunch of enemies appears, there isn't any time left to fight. As soon as any of your units reaches the DC base, the map is clear. Go to Scenario 26. Scenario 25: "Intruder" ----------------------- 36x20, Surface Goal: Have one of your units reach the enemy base within 6 Turns. Player Units: 14 (Daitan 3, battleship + 12) Initial Enemy Formation: none Enemy Reinforcements (1): Battle Beast Obelius Lv17 x01 Discus Beast Giru-Giru Lv17 x01 Machine Beast Toros D7 Lv17 x01 Garoika Lv17 x01 Gira Doga Lv17 x02 Gabthley (MS) Lv17 x02 Enemy Reinforcements (2): Biaran Lv17 x01 Asshimar (MA) Lv17 x02 Calleyzed Lv17 x01 Garoika Lv17 x01 Drome Lv17 x01 Enemy Reinforcements (3): Asshimar (MS) Lv18 x02 Drome Lv17 x02 Enemy Reinforcements (4): Dreydow [Dreydow] Lv19 Mechasaurus Dai Lv18 x01 Battle Beast Zugarl Lv18 x01 Battle Beast Dante Lv18 x01 Discus Beast Deki-Deki Lv18 x01 Discus Beast Jinjin Lv18 x01 Items: Repair Kit (29,20) Psycho Frame (11,17) Propellant Tank (19,9) $5000 (2,2) BioSensor (34,12) $2000 (27,3) Events: Turn 1, Enemy Phase - Enemy Reinforcements (1) arrive Turn 2, Enemy Phase - Enemy Reinforcements (2) arrive Turn 3, Enemy Phase - Enemy Reinforcements (3) arrive Turn 4, Enemy Phase - Enemy Reinforcements (4) arrive Your goal here is to reach the enemy base on the top right corner of the screen, so select high mobility units for this misssion. There are absolutely no enemies at first, but they soon notice you and cone to fight. Every enemy phase (except Turn 5), a new group of enemies arrives to fight you, but they're not so tough, especially for Daitan 3. Just keep moving towards your goal, and focus on the enemies that stand directly in your way. Once you get someone to touch the enemy base, the map is clear. Go to 26. Scenario 26: "Baron Ashura's Final Moment" ------------------------------------------ 30x40, Base Goal: (initial) Defeat Baron Ashura (after Ashura's dead) Make all your units leave the base within 6 turns Player Units: 13 (Getter Robo, Combattler V, Daimoz, Daitan 3, Z Gundam, Geshpenst, Dunbine (or its replacement), Mazinger Z + 5) Initial Enemy Formation: Ghoul [Ashura] Lv19 Machine Beast Toros D7 Lv18 x01 Battle Beast Zugarl Lv18 x01 Battle Beast Gratonios Lv18 x01 Battle Beast Obelius Lv18 x01 Discus Beast Deki-Deki Lv17 x01 Rhine X1 Lv17 x01 Mechasaurus Shigu Lv17 x01 Machine Beast Abdra U6 Lv17 x01 Machine Beast Dabras M2 Lv17 x01 Machine Beast Garada K7 Lv17 x01 Mechasaurus Bado Lv17 x02 Drome Lv17 x02 Enemy Reinforcements: Discus Beast Gosu-Gosu Lv18 x01 Discus Beast Giru-Giru Lv18 x01 Battle Beast Dante Lv18 x01 Battle Beast Zugarl Lv18 x01 Battle Beast Gratonios Lv18 x01 Machine Beast Spartan K5 Lv18 x01 Machine Beast Abdra U6 Lv18 x01 Machine Beast Genova M9 Lv18 x01 Machine Beast Toros D7 Lv18 x01 Rhine X1 Lv18 x01 Items: $2000 (29,7) $5000 (28,26) Psycho Frame (24,25) $2000 (12,16) $20000 (3,8) $5000 (23,4) Events: Ashura is defeated - Base self-destruction process starts Next Enemy Phase - Enemy Reinforcements arrive Amuro feels sick right before you get in, and cannot be used during this stage - therefore, don't put him in a strong MS. This base is big enough to allow flying units in; battleships, however, have to stay outside, so you better launch some support units to help your team. The squares in the ground with red dots blinking refill 10% of the HP of any unit standing over it. Don't send low-mobility units to fight Ashura - any unit has to have a mobility of at least 10 points (or the Kasoku seishin) to go to the deepest part of the base. Ashura is not hard, especially if your super robots use their best moves. As soon as the Ghoul is gone, the base starts a self-destruction sequence and all your units have to leave in 6 minutes (6 turns). If you used slow units to fight Ashura, they probably won't be able to run all the way back to the entrance. To make things worse, more enemies arrive the next enemy phase, and they are somewhat strong. There is no trick to use here - just rush out the base, using the Kasoku seishin whenever necessary. As soon as all your units leave, the stage is clear. If you are on the Real Robot side, go to 27; if you are on the Super Robot side, go to Scenario 28. Scenario 27: "Old Soldier's Elegy" ---------------------------------- 42x34, Surface Goal: Destroy all enemies Player Units: 14 (battleship + 13) Initial Enemy Formation: Old Zaku [Gadem] Lv22 Gabthley (MS) [Sara] Lv19 Gau Lv20 x02 Gals J Lv20 x01 Gals J Lv19 x01 Medea Lv19 x01 Zussa Lv19 x02 Asshimar (MS) Lv19 x01 Asshimar (MA) Lv19 x01 Battle Beast Obelius Lv19 x01 Battle Beast Gratonios Lv19 x01 Enemy Reinforcements: Doven Wolf [Ral] Lv25 Dreissen [Gaia] Lv23 Dreissen [Mash] Lv23 Dreissen [Ortega] Lv23 R Jaja [Cramp] Lv22 Dabde [Hamon] Lv21 Bau (MS) Lv21 x02 Gals J Lv21 x03 Zussa Lv21 x01 Machine Beast Genova M9 Lv21 x03 Machine Beast Abdra U6 Lv21 x01 Battle Beast Gratonios Lv21 x01 Battle Beast Obelius Lv21 x01 Battle Beast Dante Lv21 x01 Battle Beast Zugarl Lv21 x01 Items: $2000 (16,33) $10000 (11,29) $2000 (6,6) $20000 (30,23) $2000 (20,8) Events: Turn 3, Enemy Phase - Enemy Reinforcements arrive You catch a bunch of DC enemies while they're resupplying. To hold you back, Gadem takes an old Zaku I and a small force. I suggest you launch a battleship with a MAP weapon (Argama or Goraon), and take the first two turns to move your ship until it is a little above the rightmost bridge. On Turn 3, the enemy has finished their resupply, and more enemies appear. These are really hard to beat, and tend to advance towards you through the rightmost bridge, so use your battleship's MAP weapon to weaken them (they tend to pile up on the bridge area, so a MAP weapon can hit a lot of them). If you have Katsu on your team, he can persuade Sara to join your side (if Katsu's on the G-Defensor, it cannot be combined). Remember to use the Kou'Un seishin when you kill any important enemy - they give a lot of experience. After the battle, Keith, Maura, Kou and Nina check the battlefield to see if there are any mobile suits they can use. They eventually find a MS: the S (Superior) Gundam; however, the S Gundam's core block is damaged. You can replace it with the Guntank's core block unit, but then the Guntank'll become useless. Kou must choose whether he wants to repair the S Gundam or keep the Guntank. After you choose, go to Scenario 29. Scenario 28: "Brave Raideen" ---------------------------- 32x34, Surface Goal: Destroy all enemies Player Units: 2 (Raideen, Blueger) Initial Enemy Formation: Gante [Sharkin] Lv19 Fossile Beast Bastodon Lv18 x02 Drome Lv18 x04 Items: $2000 (7,7) $2000 (4,18) $5000 (18,21) $5000 (10,26) Propellant Tank (32,1) Events: After Intermission - "Raideen Launch" Demo There is absolutely nothing hard about this stage - just use Raideen to destroy all enemies, in order to amass kiryoku to fight Sharkin. The Blueger should stay out of the fight. Only Sharkin can cause any considerable damage to Raideen, but not enough to be a problem. Three or four God Bird attacks, and Sharkin is gone. Now that Raideen is back, Hiroshi's team goes to meet the Rondo Bell - go to Scenario 29. Scenario 29: "Dr. Hell's Ambition" ---------------------------------- 42x34, Surface Goal: Destroy all enemies Player Units: 19 (Raideen, Blueger, battleship + 16) Initial Enemy Formation: Ghoul [Dr. Hell] Lv20 Ghoul [Brocken] Lv19 Azzam Lv19 x02 Calleyzed Lv19 x02 Garoika Lv19 x02 Battle Beast Gratonios Lv19 x01 Battle Beast Obelius Lv19 x01 Vega Beast King Gori Lv19 x01 Discus Beast Giru-Giru Lv19 x01 Discus Beast Gosu-Gosu Lv19 x01 Mechasaurus Dai Lv19 x02 Gau Lv19 x01 Gira Doga Lv19 x01 Discus Beast Jinjin Lv19 x01 Discus Beast Deki-Deki Lv19 x01 Battle Beast Dante Lv19 x01 Battle Beast Zugarl Lv18 x01 Machine Beast Genova M9 Lv18 x01 Machine Beast Dabras M2 Lv18 x01 Machine Beast Garada K7 Lv18 x01 Machine Beast Toros D7 Lv18 x01 Enemy Reinforcements: Giant Sharkin [Sharkin] Lv22 Fossile Beast Bastodon Lv21 x01 Fossile Beast Gildeen Lv21 x03 Gals J Lv19 x01 Zussa Lv19 x01 Hamma Hamma Lv19 x01 Drome Lv19 x07 Items: $2000 (25,26) BioSensor (17,13) $5000 (5,4) Anti-Beam Coating (42,32) $2000 (40,15) $2000 (4,31) Events: Turn 5, Enemy Phase - Enemy Reinforcements arrive Turn 6, Player Phase - Raideen, Blueger appear When you are fighting the first group of enemies, take care of the Battle Beasts first - they can cause serious damage. Also, try not to keep your units too concentrated, because the Azzams have MAP weapons (one shot each) and they aren't shy about using them. Anyway, once you deal with the Battle Beasts, the stage gets much easier, since the enemy reinforcements are just mediocre. So, by the time Raideen arrives, the only really strong enemies left should be the Ghouls and Sharkin. If you came here from Scenario 28, then the enemy reinforcements and Raideen will arrive one turn later (Turns 6 and 7, respectively), but Raideen will be a little stronger (because fighting Sharkin on Scenario 28 gave you a few more levels). Once the stage is clear, the Raideen and the Blueger join the Rondo Bell, as well as the Coplander Squad (Jinguuji, Rei and Mary; they can pilot the Blueger or Galva FX-II). Later, Combattler V receives new weapons: V-Laser, Twin Lancer, Battle Chainsaw and Big Blast Divider. Also, if Bernie is in your team, Astonage tells him that they need to get rid of either the Zaku Kai or Jegan, due to lack of space on the ship. Choose which one you want to sell, and then go to Scenario 30. Scenario 30: "Turning Point" ---------------------------- 42x34, Surface Goal: Destroy all enemies Player Units: 11 (battleship + 10) Initial Enemy Formation: Beast Demon General [Beast Demon General] Lv21 Mother Burn Lv20 x01 Battle Beast Gratonios Lv20 x01 Battle Beast Obelius Lv20 x01 Mechasaurus Shigu Lv20 x01 Vega Beast King Gori Lv20 x01 Minifoe Lv20 x02 Gira Doga Lv20 x01 Kaempfer Lv20 x01 Drome Lv20 x03 Items: $5000 (22,22) Repair Kit (16,33) Propellant Tank S (9,18) $5000 (7,16) Mega Booster (2,2) $2000 (17,13) Events: After Map is Clear - choose to go to Space or stay on Earth Before the stage, General Jamitov (the Titans commander) becomes the Londo Bell commander, after Vice-Admiral Corwin disappears after a Bistonwell strike. In order not to have your robots taken away and given to the Titans, the Rondo Bell goes renegade. The DC enemies on this stage are pretty weakened (they just fought the Titans), but you can't deploy many units either, since you're trying to save resources. Even with few units, this battle is unusually easy, and should be finished in no time. After the stage, you find out that the Neue DC is going to drop a space colony on Earth, and you plan to stop them. Because some of your units aren't very effective on space, the Rondo Bell splits in two: Team A goes to space, while Team B stays on Earth. Team A has Amuro, Fa, Kou, Keith, Zanbot Team, Dancougar Team, Daba, Amu, Lacey, Hiroshi and the Coplander Squad based on the Argama. Everybody else goes to Team B, commanded by Banjou and based on your Aura Battleship. If your Main Character decides to go with Team A (Space), go to Scenario 31; staying on Earth leads you to Scenario 32. Scenario 31: "Into Space" ------------------------- 26x36, Surface Goal: While protecting the Argama, destroy all enemies within 10 turns Player Units: 15 (Argama + 14) Initial Enemy Formation: Biaran [Jerid] Lv22 Hambrabi [Yazan] Lv21 Biaran [Kacricon] Lv20 Hambrabi (MS) [Ramses] Lv20 Hambrabi (MS) [Dangel] Lv20 Biaran [Main Character 2] Lv20 (optional) Biaran Lv21 x01 Gabthley (MS) Lv21 x02 Bau (MS) Lv21 x01 Bau (MS) Lv20 x01 R Jaja Lv20 x01 Dreissen Lv20 x01 Asshimer (MS) Lv20 x01 Gals J Lv20 x01 Gals J Lv19 x01 Gira Doga Lv19 x02 Barzam Lv19 x02 Zussa Lv19 x02 Enemy Reinforcements: Biaran [Mauer] Lv23 Gabthley (MS) Lv22 x02 Gabthley (MA) Lv22 x02 Bound Doc Lv21 x02 Hamma Hamma Lv21 x03 Gira Doga Lv21 x03 Gals J Lv21 x02 Items: $2000 (15,30) Repair Kit (21,36) $5000 (6,29) $5000 (11,27) $2000 (17,20) Events: Turn 3, Enemy Phase - Enemy Reinforcements arrive During Intermission, sell Mabel's Botun, since it'll be replaced by the time your team reunites with Team B (if you have more than one Botun, and don't know which one Mabel came in, it's better not to sell it). In addition, move the MS pilots on your team to the strongest mobile suits - keeping the Z Gundam on your side, for example, is a big help. As your team prepares to be launched into space, the Titans attack. During this stage, the Argama can't move, and because you only have a narrow launch window, the battle must be over in ten minutes (10 turns) If you answered that your Main Character has a sweetheart, he/she will be here, piloting a Biaran. Your Main Character can persuade him/her to join your team. The enemies are scattered all over the map, so you'll have to split to take them. If possible, keep most of your team near the Argama, because the enemy reinforcements come on Turn 3, from the top of the screen. When the enemy reinforcements come, just let them advance a couple turns. By then, most of them should be concentrated above the Argama - fire your MAP weapon and most of them will be nearly dead (have Bright use ShuuChuu to hit as many enemies as possible). When all Titans are done, all your units return and the Argama is launched into space - go to 33. Scenario 32: "Recapture of Great Mazinger" ------------------------------------------ 34x26, Surface Goal: (initial) Recapture Great Mazinger (after Great Mazinger is recaptured) Keep Tetsuya alive (after Rondo Bell arrives) Destroy all enemies Player Units: 19 (Great Mazinger, Byuunas A, (Aura) battleship + 16) Initial Enemy Formation: Great Mazinger [Brocken] Lv21 Minifoe Lv19 x03 Enemy Reinforcements: Ghoul [Brocken] Lv21 Mother Burn Lv20 x01 Zanzibar Lv20 x01 Dreissen Lv20 x01 Hamma Hamma Lv20 x01 Discus Beast Jinjin Lv20 x01 Discus Beast Deki-Deki Lv20 x01 Battle Beast Obelius Lv20 x01 Mechasaurus Dai Lv20 x01 Mechasaurus Shigu Lv20 x01 Mechasaurus Saki Lv20 x01 Mechasaurus Zai Lv20 x01 Mechasaurus Zen II Lv20 x01 Garoika Lv20 x01 Drome Lv20 x02 Drome Lv19 x02 Calleyzed Lv19 x01 Minifoe Lv19 x01 Items: $2000 (13,2) Repair Kit (16,18) $5000 (34,26) Propellant Tank (32,12) Magnet Coating (1,13) $2000 (20,6) Events: Once Great Mazinger is recovered - Enemy Reinforcements arrive 3 turns later - Rondo Bell sortie During Intermission, sell Desard and Calvary Temple - you'll lose them by the time Teams A and B reunite anyway. Also, you can move all the MS pilots on your team to stronger mobile suits - it won't affect Team A's performance. Great Mazinger was stolen by Brocken, and your objective is to take it back. The Minifoes protecting Brocken are no problem at all, but don't attack the Great Mazinger - it can destroy you very fast. In order to recover Great Mazinger, just place the Byuunas A next to it - Tetsuya will invade Great and kick Brocken out. Once Great Mazinger is back at your hands, Brocken returns, bringing a lot of enemies with him. You can destroy the enemies on the top of the map, but attacking the main force will probably get you killed, so wait three turns for the Rondo Bell to arrive. After the stage is clear, go to 34. Scenario 33: "Encounter with the AEUG" -------------------------------------- 32x28, Space Goal: (initial) Keep Quattro and Duke alive (Turn 3 and after) Destroy all enemies Player Units: 17 (HyakuShiki, Grendizer, Double Spazer, Argama + 14) Initial Enemy Formation: Hamma Hamma [Mashmar] Lv26 Endora [Gotton] Lv25 Bigro Lv23 x02 R Jaja Lv23 x02 Bau (MS) Lv23 x01 Bau (MA) Lv22 x01 Hambrabi (MS) Lv22 x02 Biaran Lv22 x02 Marasai Lv22 x02 Enemy Reinforcements: Doven Wolf [Rakan] Lv26 Bau (MS) [Knee] Lv25 Bau (MS) [Lance] Lv25 R Jaja Lv23 x02 R Jaja Lv22 x02 Bigro Lv22 x02 Zussa Lv22 x02 Kaempfer Lv22 x04 NPC Units: Geshpenst Mk.II [Gillian] Lv22 Jegan Lv20 x01 GM III Lv19 x01 Ball Lv19 x01 Items: $2000 (11,23) Booster (28,18) $2000 (25,12) $2000 (25,4) $10000 (4,25) $5000 (7,3) Events: Turn 1, Player Phase - Geshpenst Mk.II leaves Turn 3, Player Phase - Rondo Bell sortie Turn 5, Enemy Phase - Enemy Reinforcements arrive Turn 7, Player Phase - AEUG units arrive After Intermission, Raideen gets two new weapons unlocked: the GoGun Sword and the Energy Cutter. Initially, Quattro sends Gillian away while he, Duke and Hikaru wait to meet the Rondo Bell, but some Neue DC units find them first. The Double Spazer (as well as any Spazer) can combine with Grendizer (when in robot mode) - the combined unit has better stats (mainly mobility). While the Grendizer can put up some fight, the HyakuShiki has way too little HP to resist the enemy attacks, so it might be good to retreat and wait for the Rondo Bell to come. Once the Rondo Bell is there, go after the enemies, but be careful: most MS units and pilots get their best performance in space, unlike most of your super robots. When the enemy reinforcements arrive, things may get really hard, especially if you haven't destroyed many enemies yet. Not long after, Gillian returns, bringing in some more AEUG units to help. they are NPCs here, and are also terribly weak (they'll probably get killed in no time, except for Gillian). Anyway, once the battle is over, Quattro offers a resupply to your team, since the Rondo Bell and the AEUG currently share the same goal - stopping Neue DC's colony drop. In addition, Quattro, Duke and Hikaru join your team. Go to 35. Scenario 34: "Rise of the Titans" --------------------------------- 30x30, Surface Goal: (initial) Destroy all enemies (after Titans appear) Defeat Jamaican Player Units: 18 (Aura battleship + 17) Initial Enemy Formation: Will Whips [Drake] Lv24 Bilbine (Robot) [Aren] Lv21 Leprakhan [Fei] Lv21 Leprakhan Lv22 x07 Dramro Lv20 x07 Enemy Reinforcements: Endora [Jamaican] Lv22 Bau (MS) [Yazan] Lv23 Bau (MS) [Ramses] Lv22 Bau (MS) [Dangel] Lv22 Biaran [Main Character 2] Lv20 (optional) Gals J Lv21 x02 Dreissen Lv21 x01 R Jaja Lv21 x02 Gabthley (MS) Lv20 x03 Barzam Lv20 x03 Biaran Lv20 x02 Marasai Lv20 x01 Kaempfer Lv20 x02 Items: $2000 (14,14) $2000 (29,10) Mega Booster (16,27) Propellant Tank S (5,21) $5000 (9,6) Events: Destroy all enemies - Enemy Reinforcements arrive Your team stumbles on Drake's forces, and they got the Bilbine. While Aren, Fei and the Dramros come fight you, the Leprakhans and Drake himself run away by the top of the map (they should all be gone by the end of Turn 2). There isn't much you can do to stop Drake, but that makes no difference. Focus on Aren and Fei, since they have pretty powerful robots. Once there are no enemies left on the screen, a new wave of enemies comes - the Titans. If Main Character 2 isn't with you already, he/she appears here, and can be convinced by your Main Character. These enemies are quite strong, but your super robots should be able to deal with them, if the previous fight didn't weaken them too much. Beating Jamaican causes all remaining enemies to run away, finishing the stage. Shou recovers the Bilbine, but it was badly damaged during the battle, and can't be repaired immediately. In the meantime, your team goes to the Tesla Ligh institute, in order to fit the Aura Battler units to space battle, and also get the Getter Robo G. Go to Scenario 36. Scenario 35: "Assault! Intervention Point" ------------------------------------------ 48x24, Space Goal: (initial) Make the Argama reach the Colony (Turn 3 and later) Make the Argama reach the Colony by Turn 12 Player Units: 19 (ZZ Gundam, F91, Argama + 16) Initial Enemy Formation: Neue Ziel [Gato] Lv29 Val Varo [Kelly] Lv28 Brau Bro [Sharia] Lv28 Elmeth Lv26 x01 Doven Wolf Lv25 x01 Zanzibar Lv25 x01 Musai Kai Lv24 x01 R Jaja Lv24 x01 Bau (MS) Lv23 x01 Bigro Lv23 x01 Gabthley (MS) Lv23 x02 Gabthley (MA) Lv23 x02 Hambrabi (MS) Lv23 x02 Hambrabi (MA) Lv23 x01 Barzam Lv23 x02 Marasai Lv23 x04 Enemy Reinforcements (1): Hamma Hamma [Mashmar] Lv27 Bau (MS) [Schteiner] Lv26 Dreissen Lv26 x02 R Jaja Lv26 x01 Bigro Lv26 x02 Enemy Reinforcements (2): Hamma Hamma [Ilia] Lv27 Hamma Hamma [Rakan] Lv26 Hamma Hamma [Lance] Lv26 R Jaja Lv25 x03 R Jaja Lv24 x01 Dreissen Lv 24 x01 Gerbera Tetra Lv24 x01 Bigro Lv24 x01 Items: $5000 (24,5) $2000 (21,16) Propellant Tank S (6,22) $5000 (4,7) Chobham Armor (40,13) Events: Turn 2, Enemy Phase - Enemy Reinforcements (1) arrive Turn 3, Player Phase - Colony starts to move faster Turn 5, Player Phase - ZZ Gundam, F91 appear Turn 5, Enemy Phase - Enemy Reinforcements (2) arrive Before the stage begins, you may want to sell your Desard, since you'll lose it at the end of this scenario. Also, sell the Calvary Temple, but only if you prefer L-Gaim over it. This stage, however, is hard, so you may wish to use these units here; in this case, don't sell them. The Argama approaches the space colony in order to stop its motion towards Earth. Not surprisingly, there is a Neue DC force guarding it. At first, just move towards the colony, but be careful with the enemy reinforcements that appear at the bottom center of the screen. On Turn 3, you notice that the colony is moving faster, and you must reach it within 10 minutes (10 Turns), or it'll be too late to stop it from falling. On Turn 5, the ZZ Gundam and the F91 show up. These are very powerful MSs, but they are a bit too far from the battle and by the time they reach you most enemies are probably already gone. Ilia's group is quite powerful, and might kill some of your units if you're not careful - if possible, stay away from the bottom of the screen. Depending on where your units are, Ilia's forces might end up moving right in front of the Argama, in which case you should MAP them out of your way. If the battle gets too hard, you can always make a run towards the colony, avoiding the fight, but try to take down as many enemies as you can, for money and experience. Once the Argama reaches the colony, the scenario is over. The colony is stopped, and Judou and Seabook join your group. Later, you meet with a weapons trader, Amandra; he provides a couple of new mechs for you, namely the L-Gaim Mk.II and the Novel Desard. Since there isn't a replacement for the Calvary Temple, Amu must decide whether she'll keep the L-Gaim or the Calvary Temple. Choose the one you prefer to keep, and the other one is gone. Now, it's time to go to the Side 1 colony Londenion to get a new battleship, the Near Argama. Go to Scenario 37. Scenario 36: "Hyper Jerill" --------------------------- 36x32, Surface Goal: Destroy all enemies Player Units: 19 (Bilbine, Aura battleship + 17) Initial Enemy Formation: Beast Demon General [Beast Demon General] Lv25 Battle Beast Dante Lv23 x01 Battle Beast Zugarl Lv23 x01 Vega Beast King Gori Lv23 x01 Discus Beast Gosu-Gosu Lv22 x01 Discus Beast Jinjin Lv22 x01 Battle Beast Gratonios Lv22 x01 Battle Beast Obelius Lv22 x01 Mechasaurus Zen II Lv21 x01 Mechasaurus Saki Lv21 x01 Mechasaurus Bado Lv21 x01 Machine Beast Genova M9 Lv21 x01 Machine Beast Toros D7 Lv21 x02 Enemy Reinforcements: Leprakhan [Jerill] Lv28 Leprakhan [Fei] Lv26 Leprakhan [Aren] Lv26 Leprakhan Lv25 x04 Leprakhan Lv24 x02 Biares Lv24 x03 Biares Lv23 x01 Dramro Lv23 x03 Dramro Lv22 x04 Items: $5000 (34,21) $2000 (29,12) $2000 (4,2) Propellant Tank S (24,19) Hybrid Armor (19,11) Events: Destroy all enemies - Enemy Reinforcements arrive Bilbine appears During Intermission, make sure Shou isn't piloting the Dunbine (or its replacement); put any other pilot you want to use in it (I suggest Mabel or Galaria). Also, move Main Character 2 into the Geshpenst. Before the scenario begins, your Main Character receives a birthday present from his/her father: a new robot. If you are on Real Robot side, you will get the Hyukkebine, a Gundam-resembling robot with neat long-range attacks and a great MAP weapon; if you're on Super Robot side, you get the GurnGust, a transformable super robot with powerful short-range moves. Also, the Getter team receives the long-awaited Getter Robo G. The enemy attacks while the Bilbine is still not repaired, so Shou isn't available on the beginning of the scenario. If you launch Getter G here, you will see the Getter Transformation demos. These enemies are really easy, so save your energy and SP while facing them, and use these battles to make your super robots amass kiryoku enough to use their strongest moves. When you destroy all enemies, some of Drake's forces appear, led by Jerill. Right next, Shou appears in the Bilbine. If possible, use MAP weapons to weaken the enemies (the Hyukkebine's Micro Missile attack works great here). The twist in this stage it that, when you destroy Jerill's robot, she doesn't die: instead, she goes hyper - basically, her Leprakhan becomes huge, and awfully powerful (38800HP!). To make things worse, her kiryoku jumps to 150, so she can use Hyper Aura Giri at will. Hopefully, by this time, all your super robots have enough kiryoku and energy to use their strongest moves, as well as a good reserve on SP. If you do have all that, the battle won't be so hard: have your super robots use the Nekketsu and Hirameki seishins, and then use your best moves on her. Each critical Hyper Aura Giri you use should take about 9500HP from her (Mabel becomes a SeiSenshi at level 24), and a critical Sun Attack (Daitan 3) takes some 14000HP. Just do your best to finish her in a single turn, so she doesn't have a chance to hit your units (if she does, it's almost certainly a kill for her). Once the Hyper Leprakhan is destroyed, any remaining enemy will seem really easy - take them down by whatever means necessary, then go to Scenario 38. Scenario 37: "Londenion" ------------------------ 32x36, Space Goal: Destroy all enemies Player Units: 19 (Argama + 18) Initial Enemy Formation: Groon [Ryokurei] Lv28 Groon [Lili] Lv27 Calvary Temple [Olivie] Lv26 Ashura Temple Lv27 x01 Ashura Temple Lv26 x03 Bash Lv26 x02 Bash Lv25 x02 Graia Lv 24 x07 Enemy Reinforcements: Ashura Temple Lv26 x04 Bash Lv26 x04 Graia Lv25 x02 Items: Repair Kit (17,28) $5000 (6,35) Propellant Tank S (2,12) Propellant Tank (12,1) $2000 (14,9) $2000 (32,6) Events: Turn 3, Enemy Phase - Enemy Reinforcements arrive After map is clear - Receive new units When you are about to enter the Londenion Space Colony, a team of Poseidal enemies appear, and among them is Daba's sister Olivie. This battle is very easy, compared to those you've been on lately; as long as you remember that most enemies are beam coated, there should be no problems. If you're on Real Robot side, make sure Daba fights Olivie (either attack or be attacked by her). After that happens, Olivie leaves the battlefield. That aside, kill all enemies to finish the stage and enter Londenion. Once inside, you'll meet with Brex, the leader of the AEUG, who gives you the Near Argama. Amuro receives a new MS, the great Nu Gundam, while your Main Character receives a birthday present from his/her father: a new custom- made robot (If you are on Real Robot side, you get the Hyukkebine; if you are on Super Robot side, you get the GurnGust instead). Having prevented the Neue DC colony drop, and received your new units and pilots, your team is contacted by Banjou, and both sides report what new mechs they got, and prepare to rendezvous on Earth - go to 39. Scenario 38: "I Have the Power of the Sun" ------------------------------------------ 32x34, Surface Goal: Destroy all enemies Player Units: 19 (Daitan 3, Aura battleship + 17) Initial Enemy Formation: Ghoul [Dr. Hell] Lv30 Mother Burn Lv28 x02 Mechasaurus Dai Lv28 x02 Mechasaurus Shigu Lv28 x02 Discus Beast Deki-Deki Lv28 x02 Battle Beast Dante Lv28 x01 Battle Beast Zugarl Lv28 x01 Discus Beast Giru-Giru Lv28x02 Discus Beast Gosu-Gosu Lv28 x02 Vega Beast King Gori Lv28 x02 Mechasaurus Zen II Lv 28 x03 Machine Beast Genova M9 LV28 x03 Battle Beast Gratonios Lv28 x02 Battle Beast Obelius Lv28 x02 Items: $2000 (5,25) Propellant Tank S (21,20) Hybrid Armor (29,30) $5000 (3,32) $2000 (19,1) Events: Turn 1, Player Phase - Daitan 3 launched You can't launch Daitan 3 here (Banjou isn't feeling good because of some fish he just ate). However, right after that, Garrison decides to pilot Daitan while the rest of his support team takes care of Banjou. Oddly, Garrison is not as bad as a pilot as one might expect: he's got a reasonably high level (28) and a very good set of seishins. Anyway, with or without him, the enemies are quite weak, and should pose no major threat to your team. After the stage, your team is contacted by Bright, who reports his success in stopping the Neue DC colony drop, and they tell each other what new units they got. Now it is time for both teams to join again, so go to 39. Scenario 39: "Granzon's Enigma" ------------------------------- 24x32, Surface Goal: Destroy all enemies Player Units: 19 (Psybuster, Nu Gundam, Raideen, Aura battleship + 9 + 6) Initial Enemy Formation: Hardias [Hardias] Lv29 Dreydow [Dreydow] Lv28 Beast Demon General [Beast Demon General] Lv25 Mechasaurus Dai Lv28 x01 Mechasaurus Shigu Lv28 x01 Vega Beast King Gori Lv26 x01 Battle Beast Zugarl Lv26 x01 Endora Lv26 x01 R Jaja Lv26 x01 Gira Doga Lv25 x01 Gals J Lv25 x01 Discus Beast Jinjin Lv25 x01 Discus Beast Deki-Deki Lv25 x01 Discus Beast Giru-Giru Lv25 x02 Discus Beast Gosu-Gosu Lv25 x02 Machine Beast Toros D7 Lv25 x01 Machine Beast Garada K7 Lv25 x01 Mechasaurus Bado Lv25 x01 Fossile Beast Gildeen Lv25 x01 Bau (MS) Lv25 x01 Dreissen Lv25 x01 Enemy Reinforcements: Demon Beast General [Demon Beast General] Lv25 Battle Beast Dante Lv26 x02 Battle Beast Zugarl Lv26 x01 Battle Beast Zugarl Lv25 x01 Machine Beast Spartan K5 Lv25 x02 Machine Beast Abdra U6 Lv25 x01 Machine Beast Abdra U6 Lv24 x01 Rhine X1 Lv24 x01 Mechasaurus Zen II Lv24 x01 Machine Beast Genova M9 Lv24 x01 Gira Doga Lv23 x01 Kaempfer Lv23 x01 Zussa Lv23 x01 R Jaja Lv23 x01 Mechasaurus Zai Lv22 x01 Mechasaurus Saki Lv22 x01 Machine Beast Dabras M2 Lv22 x01 Machine Beast Garada K7 Lv22 x01 Items: Repair Kit (13,12) $2000 (9,10) $2000 (10,22) Propellant Tank S (24,18) $5000 (4,11) $2000 (21,27) Events: Turn 1, Player Phase - Demon Beast General leaves 10 enemies left - Enemy Reinforcements arrive Next turn - Psybuster appears Next turn - Team A sortie Regardless of which team you have been with on the past few stages, here you start controlling Team B. If you have been on space, take time to meet and equip the new units Team B got. Also, sell the GM III, because you will lose it after the stage. In the stage itself, the enemies may be a bit hard to beat because you have few units available, but your super robots (especially the Mazingers) and your Aura Battler units should be able to deal with them. However, when only 10 enemies are left on the screen, the Demon Beast general appears with reinforcements. These are quite low-leveled, but may be too much for your weakened units. However, as soon as the next turn begins, Masaki appears on his Psybuster. The Psybuster has a powerful MAP weapon (Psyflash), and you should fire it as soon as you have many enemies in range (the Psyflash causes no damage to friendly units). The next turn, Amuro and Hiroshi appear, and you can launch 6 more units to fight (if you were on space, your Main Character appears as well). After the stage, both teams reunite, but Masaki won't join your team - he is looking for Shuu. As of you, since you have too many different enemies, it's time to get rid of the DC, so you have one less problem to worry about. If you still have the GM III, it gets junked, since Astonage and Maura deem it not worth repairing anymore. Go to 40. Scenario 40: "Neue DC" ---------------------- 26x26, Surface Goal: Destroy all enemies Player Units: 19 (GoShogun, Near Argama + 17) Initial Enemy Formation: Bundle Warship [Bundle] Lv27 Kuttner Warship [Kuttner] Lv27 Kernagurl Warship [Kernagurl] Lv27 Quin Mantha Lv26 x01 Jagd Doga Lv26 x02 Hamma Hamma Lv26 x01 Doven Wolf Lv26 x01 Bau (MA) Lv26 x01 Battle Beast Gratonios Lv26 x01 Battle Beast Obelius Lv26 x01 Discus Beast Giru-Giru Lv26 x01 Discus Beast Gosu-Gosu Lv26 x01 Mechasaurus Dai Lv26 x01 Mechasaurus Shigu Lv26 x01 Mechasaurus Bado Lv26 x02 Mechasaurus Zen II Lv26 x01 Gals J Lv26 x01 Asshimer (MA) Lv26 x01 Hambrabi (MA) Lv26 x01 Drome Lv26 x02 Enemy Reinforcements: GoNagurl Lv26 x08 Items: $2000 (8,3) $5000 (10,13) $2000 (12,26) $10000 (3,23) $2000 (22,6) Events: Turn 2, Player Phase - GoShogun appears Turn 4, Enemy Phase - Enemy Reinforcements arrive 9 enemy units left - All enemies leave During Intermission, sell the Nemo, if you have it. It is pointed out that the DC has major bases in three places: South Africa (Kimberley), Japan (Minamitori Island) and South Pacific Ocean (Cooke Islands). You decide to go to South Africa, since it's the biggest base, and destroying it will reduce DC's capabilities considerably. However, in the middle of the way you detect a warship, and find out it's Neue DC's Hamaan Khan. As you have a common enemy right now - the Titans - you end up making an non-aggression pact between Neue DC and the Londo Bell/AEUG. Right after Hamaan leaves, some Docougar forces appear - they wanted Hamaan, but take the opportunity to destroy you. The stage is not very hard, provided you know when to use your MAP weapons. Even after the GoNagurls (a GoShogun rip-off) appear, no big problems should arise. Once there are only nine enemies left on the screen, Bundle decides to retreat. After that, the GoShogun decides to join you, even though you are renegades. In addition, if you still have the Nemo, it gets thrown away. Now, if you are in Real Robot side, go to 41; otherwise, go to Scenario 42. Scenario 41: "Mars Connection" ------------------------------ 34x28, Surface Goal: Destroy all enemies Player Units: 16 (battleship + 15) Initial Enemy Formation: Garnroll [Richter] Lv?? Mecha Warrior Zonnekaiser [Barbas] Lv28 Battle Beast Gratonios Lv27 x01 Battle Beast Obelius Lv27 x01 Mechasaurus Shigu Lv27 x01 Vega Beast King Gori Lv27 x01 Mechasaurus Dai Lv27 x01 Jagd Doga Lv27 x01 Gira Doga Lv26 x02 Enemy Reinforcements (1): Ghaos Guld [Zeb] Lv31 Grassidow Ryu Lv27 x02 Lastrail Lv27 x03 Calleyzed Lv27 x10 Garoika Lv27 x10 Enemy Reinforcements (2): Oojie [Nei] Lv30 Ashura Temple [Gabley] Lv30 Ashura Temple [Ryokurei] Lv29 Ashura Temple [Anton] Lv29 Ashura Temple [Heckler] Lv29 Bash [Hassha] Lv29 Calvary Temple [Olivie] Lv28 Groon Lv28 x06 Items: $2000 (9,26) $5000 (8,6) $5000 (22,8) BioSensor (18,3) $2000 (28,24) Events: Turn 1, Player Phase - Richter leaves Turn 2, Enemy Phase - Enemy Reinforcements (1) arrive Barbas leaves Turn 6, Enemy Phase - Enemy Reinforcements (2) arrive Before the stage begins, you are called to do the same thing you did after Scenario 20: you have to choose the official pilot for your support plane, but now you have to decide who's going to be the pilot of the Blueger - Jinkuuji, Rei or Mary. Choose whoever you want, and the other two won't be available anymore. At the scenario itself, ensure Amuro gets to square (9,7) - when he does so, he meets Quess, who will be waiting for him after the battle is over. On Turn 2, a new group of enemies appear: Guest, a group you had only heard of until now. Their mechs are awfully strong (especially Zed's Ghaos Guld), so be very careful. On the bright side, every Guest robot you destroy is probably going to give you enough experience to go up a level. At Turn 6, a group of Poseidal enemies appear from the top of the screen. They're quite annoying, mainly because you likely still have some strong enemies to destroy. Daba can persuade Olivie, who leaves the map, confused. Once every enemy is gone, Amuro meets Quess, who joins the Rondo Bell and brings her customized Jagd Doga (you have to decide whether you want to keep it or one of your Jegans). Now, your pilots are left with the fact that there are now four different enemy groups to beat: Guest + DC + Poseidal Army, Titans + Drake Army, Neue DC and Guyzock. Given that the Neue DC pretty much only acts in space, and Guyzock seems inactive, you still have two strong enemies to beat. Go to 44. Scenario 42: "Genius Scientist Aizam's Challenge" ------------------------------------------------- 28x44, Surface Goal: Destroy all enemies Player Units: 11 (battleship + 10) Initial Enemy Formation: Garnroll [Richter] Lv30 Mecha Warrior Gimeria Lv30 x01 Items: $2000 (13,36) $5000 (20,21) Hybrid Armor (21,42) $20000 (5,39) $2000 (4,7) Events: Fight Mecha Warrior Gimeria - "No Damage" message event Next turn - Rondo Bell leaves Richter is presented to the latest creation of Aizam: the Mecha Warrior Gimeria, a machine equipped with an "elastic metal" armor. No matter what attacks you use against Gimeria, it never suffers any damage. Richter doesn't have the same armor, but if you cause him any damage, he simply runs away. When an important pilot fights Gimeria, he/she wonders what is going on (by "important pilot", I mean a pilot like Amuro or any Super Robot pilot. Other pilots don't trigger this event). The next turn, Bright decides to retreat, since fighting is useless. Go to 43. Scenario 43: "Richter and Aizam" -------------------------------- 28x44, Surface Goal: (initial) Defeat Mecha Warrior Gimeria (after Gimeria is defeated) Defeat Aizam (after Aizam is defeated) Defeat the Guest Commander (Sety) Player Units: 20 (Daimoz, Galva FX-II, Near Argama + 17) Initial Enemy Formation: Garnroll [Richter] Lv30 Mecha Warrior Gimeria Lv30 x01 Enemy Reinforcements (1): Mecha Warrior Gimeria [Aizam] Lv30 Enemy Reinforcements (2): Righ Ghaos [Sety] Lv33 Grassidow Ryu Lv29 x02 Lestrail Lv29 x03 Calleyzed Lv29 x05 Garoika Lv29 x10 Items: $5000 (13,36) $10000 (4,7) $2000 (20,21) Events: Turn 1, Player Phase - Daimoz, Galva FX-II launch Near Argama cannot move After Gimeria is defeated - Enemy Reinforcements (1) arrive After Aizam is defeated - Richter leaves Enemy Reinforcements (2) arrive Rondo Bell sortie Near Argama can move There is a weak point in Gimeria's armor: if it is frozen to -250 degrees, and then heated to +3000 degrees within 3 seconds, it becomes vulnerable. However, even though there are already new weapons available to Daimoz that can reach these temperatures (Freezer Storm and Fire Blizzard), Daimoz does not have the power efficiency required to make them work. At this point, Margarete shows up. and gives them the Aizaron Particle technology she and Erica just stole from Aizam. When Richter appears again, Daimoz already has new weapons equipped: the Drill Anchor, DaimoShaft and the Hissatsu-Reppuu-Sekken-Zuki Kai, an enhanced version of the Hissatsu-Reppuu-Sekken-Zuki that incorporates Freezer Storm and Fire Blizzard. Daimoz is launched and the Galva's pilot takes off too, in order to reload Daimoz's energy when necessary. For now, the Near Argama is unable to move. Hitsuya starts the stage with 150 kiryoku points, so he can immediately hit Gimeria with his new Hissatsu. If you make a critical hit, Gimeria will go down with a single attack (if Hitsuya is level 28, he already has the Nekketsu seishin, so you can force a critical hit). Once Aizam notices you have the Aizaron particle technology, he comes in another Gimeria, equipped with an Anti-Aizaron Beam, which can take Daimoz down with a single hit. Anyway, defeat it the same way you destroyed the first Gimeria. After you kill Aizam, Richter leaves, and right next a new group of mechs appear: these are Guest units, a group you had only heard of. They're led by Sety, whose Righ Ghaos is a powerhouse (and is agile too - even your Aura Battlers might have problems hitting her). There's no secret to beat Sety - just use your best moves on her, and remember to use Kou'Un when you finish her. Once her robot is destroyed, she leaves, saying she already has gathered enough data, and any remaining enemies leave as well. Your pilots are left with the fact that they now have four different enemy groups: Guest + DC + Poseidal Army, Titans + Drake Army, Neue DC and Guyzock. Given that the Neue DC only acts in space, and Guyzock seems inactive, you still have two (strong) enemies to beat. Go to 44. Scenario 44: "Korosu and Don Zauser" ------------------------------------ 32x34, Base Goal: Destroy all enemies Player Units: 18 Initial Enemy Formation: Darkness Great General [Darkness Great General] Lv32 Battle Beast Dante Lv31 x01 Battle Beast Dante Lv29 x02 Battle Beast Zugarl Lv31 x01 Battle Beast Zugarl Lv29 x02 Mechasaurus Dai Lv31 x01 Mechasaurus Shigu Lv31 x01 Battle Beast Gratonios Lv30 x02 Battle Beast Obelius Lv30 x02 Dreissen Lv30 x01 Gira Doga Lv30 x01 Garoika Lv30 x02 Calleyzed Lv30 x01 Discus Beast Giru-Giru Lv30 x01 Discus Beast Gosu-Gosu Lv30 x01 Vega Beast King Gori Lv30 x01 R Jaja Lv30 x01 Berga Giros Lv30 x02 Hamma Hamma Lv30 x01 Discus Beast Jinjin Lv30 x01 Discus Beast Jinjin Lv29 x02 Discus Beast Deki-Deki Lv30 x01 Discus Beast Deki-Deki Lv29 x01 Mechasaurus Bado Lv29 x01 Mechasaurus Zai Lv29 x01 NPC Units: Granvell [Yanlong] Lv?? Gaddes [Tyutti] Lv?? Zamjeed [Mio] Lv?? Items: $2000 (13,11) Repair Kit (29,5) Psycho Frame (22,14) $20000 (17,33) $2000 (8,13) Events: Turn 1, Player Phase - NPCs leave The Titans are currently fighting DC in the Kalahari Desert. DC probably sent forces from their Kimberley base to that battle, so it's a great chance to attack DC's largest base. Oddly, there is no resistance to your entrance. The base's empty, except for the presence of Masoukishin pilots Mio, Yanlong and Tyutti. They are looking for Masaki and/or Ryunne, and came here because it looks like it has been destroyed by gravitational forces - Shuu's trademark. Once you mention you met Masaki at Adelaide, the Masoukishin units leave, in hope to find him. Soon after, a DC force shows up to destroy you. Remember that the squares with red dots around it are energy tanks, and refill 10% of any unit standing over it. Because the base has corridors, you have good opportunities to use MAP weapons here. You shouldn't have problems to destroy the enemies, unless your units are way low-leveled. Once they're all destroyed, Korosu appears, just to tell you won't be able to beat DC. Now that you know who's involved, you know that DC won't go down until you defeat Korosu at Mars. Right now, however, Quattro tells you it's time to meet Brex Forra at the Kilimanjaro - on to Scenario 45. Scenario 45: "Kilimanjaro Storm" -------------------------------- 32x32, Sky Goal: Escort the Argama Player Units: 14 (battleship + 13) Initial Enemy Formation: Biaran [Jerid] Lv35 Biaran [Kacricon] Lv34 Gabthley (MA) Lv32 x02 Gabthley (MA) Lv31 x02 Bau (MA) Lv32 x01 Bau (MA) Lv31 x02 Biaran Lv32 x02 Biaran Lv31 x05 Hambrabi (MA) Lv32 x01 Hambrabi (MA) Lv31 x02 Asshimer (MA) Lv32 x02 Asshimer (MA) Lv31 x01 Enemy Reinforcements (1): Suudori [Ben] Lv33 Psycho Gundam (MA) [Four] Lv32 Gau Lv32 x01 Bau (MA) Lv32 x03 Biaran Lv32 x07 Enemy Reinforcements (2): Spriggan [Shot] Lv35 Bubrie [Myuuji] Lv34 Rhineck Lv32 x03 Leprakhan Lv32 x03 NPC Units: Argama Lv30 x01 Items: none Events: Turn 2, Enemy Phase - Enemy Reinforcements (1) arrive Turn 3, Enemy Phase - Enemy Reinforcements (2) arrive Shot, Myuuji suffer any damage - Shot, Myuuji leave After Map is clear - Receive new weapons Jamitov has declared martial law, using the conflicts against DC and Neue DC as an excuse. In two days, there will be a constitutional reform in Dakar, and Quattro believes Jamitov will use that occasion to take power. However, that can work for your advantage: Quattro intends to put Brex Forra to talk at that event, and bring Jamitov's plans to light. At the Kilimanjaro, you find Brex in the Argama (which you left with the AEUG when you took the Near Argama). Not long after, the Titans appear, and you have to protect Brex. Because you are above a mountain top, you can only use flying units here (any transformable robot will be at its flying mode automatically). If you want to use ground units here, you will need to equip it with the Minovsky Craft. Since most enemies are in mobile armor mode, most of their attacks are beam-based, so Aura Battlers can work wonders here. At Turn 2, a second group of Titans appear close to the Argama. Among them is Four, in the huge Psycho Gundam - Camille can persuade her (which will cause her to leave). These MSs move immediately towards the Argama, and get so clustered they're almost begging to get MAPped out. On Turn 3, it's time for a bunch of Aura battlers to appear, led by Shot Weapon. If you cause any damage on Shot or Myuuji (except damage from MAP weapons), they both leave (notice you can destroy Myuuji's Bubrie with a single, strong attack - that doesn't change the storyline at all, and gives a fair amount of exp). After the stage, Combattler V receives a new weapon, the GranDasher, while Raideen finally becomes able to use its God Voice attack. Now, it's time to put your plan into motion - go to Scenario 46. Scenario 46: "Sun of Dakar" --------------------------- 50x24, Surface Goal: (initial) Diversion operation (Turn 4 and after) Prevent enemies from invading the Parliament Player Units: 16 (battleship + 15) Initial Enemy Formation: Suudori [Ben] Lv35 Dabde [Jamaican] Lv35 Psycho Gundam [Four] Lv33 Berga Giros Lv33 x02 Gira Doga Lv33 x01 Bau (MS) Lv33 x03 Dreissen Lv33 x01 Hamma Hamma Lv33 x02 R Jaja Lv33 x02 Enemy Reinforcements: Dabde [Chief Miwa] Lv35 Hamma Hamma Lv33 x02 Bau (MA) Lv33 x01 Dreissen Lv34 x02 Dreissen Lv33 x01 Gabthley (MS) Lv33 x02 Biaran Lv33 x02 Asshimer (MS) Lv33 x01 Asshimer (MA) Lv33 x01 Items: $2000 (19,14) $2000 (38,22) $5000 (46,14) $10000 (50,1) ALICE (48,23) $2000 (5,1) Events: After Intermission - Choose to go with Quattro or not Turn 3, Player Phase - Choose to escape to the left or right (if chose to go with Quattro) Turn 4, Enemy Phase - Enemy Reinforcements arrive At Dakar, to make Brex arrive safely to the Parliament, your team stages a diversionary attack, while Quattro and Brex move by ground. Quattro asks for volunteers, and your Main Character is given a choice to help him or not. If you choose not to volunteer, Shou goes instead, with Cham. At this scenario, Quattro won't be available, nor will whoever volunteered to go with him. If Camille persuaded Four at the previous scenario, he can now persuade her again and, if you do so, she joins the Rondo Bell definitely (but you don't get the Psycho Gundam). At Turn 3, Quattro's group is stopped by a soldier. If your Main Character is there, you have to decide whether you want to escape to the right or the left. If you choose "left", Brex gets shot and dies; choosing "right" makes you escape safely. If Shou is with Quattro, Cham distracts the soldier, while Shou knocks him out. There, Brex makes a speech denouncing Jamitov's plans (if Brex was killed, Quattro makes the speech instead). Not long after that, a new group of Titans appear, led by Sakimori Miwa, a former member of your crew. He starts moving towards the Parliament building, where he intends to get all AEUG people in the house - now, your goal is to stop any enemy units from reaching the Parliament (usually only Miwa goes there, but some other enemies might try to go there too). At this point, you probably have some pilots capable of moving twice - use them to stop Miwa. After the stage, you learn Guest is making moves on space, and you will later have to send Dancougar or Combattler team to help AEUG. Also, if Brex was killed, Quattro leaves your team to return to the AEUG (if Brex is alive, he stays with you). If Four joined you, go to Scenario 47. If you killed her, go to 48. Scenario 47: "Total Balance" ---------------------------- 32x38, Surface Goal: Destroy all enemies Player Units: 18 (battleship + 17) Initial Enemy Formation: Will Whips [Drake] Lv37 Zuwarth [Fei] Lv35 Zuwarth [Aren] Lv35 Bastohl [Galaria] Lv35 (optional) Biares Lv34 x02 Leprakhan Lv34 x09 Enemy Reinforcements (1): Ger Garing [Bishot] Lv35 Galaba [Black Knight] Lv36 Rhineck [Todd] Lv36 Rhineck [Galamity] Lv35 Rhineck [Da] Lv35 Rhineck [Nyet] Lv35 Biares Lv34 x07 Enemy Reinforcements (2): Spriggan [Shot] Lv36 Bubrie [Myuuji] Lv35 Zuwarth Lv35 x03 Biares Lv35 x01 Biares Lv34 x03 Leprakhan Lv34 x04 NPC Units: Rhineck [Rimru] Lv32 (optional) Items: $2000 (34,14) $5000 (16,16) $2000 (25,25) Anti-Beam Coating (18,34) $2000 (11,19) Events: Rimru reaches Knee - Rimru leaves Turn 3, Enemy Phase - Enemy Reinforcements (1) arrive Turn 6, Enemy Phase - Enemy Reinforcements (2) arrive Bishot suffers any damage - Bishot leaves Shot suffers any damage - Shot leaves After the Intermission, Bright has to choose who he will send to help AEUG in space: Combattler Team or Dancougar Team. Whoever you choose to send is gone for good, so choose carefully. While returning to Japan, the Rondo Bell is attacked by Drake's forces (Galaria appears only if she is not on your team). If you launch Knee on this scenario, then Rimru appears on a stolen Rhineck, and is told to reach Knee. As soon as she is right next to him, she leaves the map. On Turn 3, some enemy reinforcements appear, and because of their position they might get to sandwich you. MAP weapons are a very good call here, since these enemies are good (and manage to make some critical hits as well), but don't waste too much SP and energy with them, because more enemies come on Turn 6. At this point, you're likely to have a lot of enemies ganging up on you. On the bright side, you don't have to beat Bishot and Shot's warships: as soon as you cause some damage on them, they run away. And, by the time the third wave of enemies show up, you probably have enough kiryoku to use any move you want: feel free to use your fatal moves to beat them, especially strong pilots like Fei and Aren - Just save some moves for Drake, as he won't run away (Raideen's God Voice, for example, takes about 20000HP from him, if you make a critical hit). Remember to finish Drake using Kou'Un to get $40000 and a lot of experience. Once the stage is over, Rimru joins the Rondo Bell and brings in her Rhineck, but you have to choose between it and one of your Botuns (you have to choose even if you already sold one of your Botuns). Choose whichever you prefer and then go to 49 if you went through Scenario 16, or if you failed to destroy the Bandock on Scenario 17; if you managed to destroy the Bandock in Scenario 17, go to Scenario 50. Scenario 48: "Beyond the Todd" ------------------------------ 28x38, Surface Goal: Destroy all enemies Player Units: 11 (battleship + 10) Initial Enemy Formation: Ger Garing [Bishot] Lv37 Rhineck [Galamity] Lv35 Rhineck [Da] Lv35 Rhineck [Nyet] Lv35 Biares Lv35 x01 Biares Lv34 x09 Enemy Reinforcements (1): Zuwarth [Black Knight] Lv38 Rhineck [Todd] Lv38 Zuwarth Lv36 x01 Rhineck Lv36 x03 Biares Lv36 x01 Biares Lv35 x09 Enemy Reinforcements (2): Suudori [Ben] Lv37 Bound Doc (MS) [Getz] Lv38 Jagd Doga Lv37 x02 Dreissen Lv36 x01 Hamma Hamma Lv35 x01 Doven Wolf Lv37 x01 Doven Wolf Lv35 x01 NPC Units: Rozamia [Jegan/Zaku Kai] Lv36 Items: $2000 (23,10) $2000 (3,31) Propellant Tank S (11,2) Magnet Coating (14,8) BioSensor (22,9) Events: 10 enemy units left - Enemy Reinforcements (1) arrive Turn 4, Enemy Phase - Enemy Reinforcements (2) arrive Jegan/Zaku Kai appears First, you have to decide who you'll be sending to space: Dancougar or Combattler V. Whoever you send will no longer be available to you. On your way to Japan, you stop at New Delhi for resupplying. There, you receive an upgrade for the S Gundam (if you have it), turning it into the ExS Gundam. Also, Rozamia joins your team, but can't be used immediately. At this moment, you are attacked by Drake's forces. You can't launch many units, so choose a strong team, because there are plenty of enemies to fight here. Once there are only 10 enemies left on the screen, a new bunch of Aura Battlers comes, and Todd is among them. If you can, leave Todd to the end, because killing him causes him to go Hyper (the Rhineck gets huge, and really powered up). Try to beat him within one turn, using your best moves, so he doesn't have a chance to attack you (you may have fought a Hyper Lephakhan before, but Hyper Rhineck is way stronger). On Turn 4, a small Titans group appears. Rozamia then boards a Zaku Kai or a Jegan (depending on what you have; if you have none of the above, she'll go out in the Guntank, if you're in Super Robot side - thanks for the people who pointed that out to me) and goes out to help you. However, she has been brainwashed (seemingly, all Enhanced Humans have) and turns against you. Don't kill her: Camille can persuade her, in which case she leaves the map. Having beaten the Hyper Rhineck, the rest is downhill: take down the remaining enemies using whatever strong attacks you have left. Once you're done, go to Scenario 49 if you went through Scenario 16, or if you failed to destroy the Bandock on Scenario 17. If you managed to destroy the Bandock in Scenario 17, go to Scenario 50. Scenario 49: "Terror of the Human Bombs" ---------------------------------------- 38x38, Surface Goal: Defeat the Bandock Player Units: 20 (Zanbot 3, Psybuster, battleship + 17) Initial Enemy Formation: Bandock [Butcher] Lv37 MechaBoost Gabitan Lv34 x10 Enemy Reinforcements: Red Knight Deathguine Lv36 x03 Blue Knight Helldine Lv36 x03 Items: none Events: Butcher suffers any damage - Enemy Reinforcements arrive Bandock recovers HP Next Turn, Player Phase - Psybuster appears Back in Japan, your Main Character's robot receives a new attack: if you have the Hyukkebine, you receive the Black Hole Cannon; the GurmGust gets the Keitsurakouken-Ankensatsu, a strong short-range move. The Zanbot 3 team meets with Aki, a friend you thought to be dead. Later, Shouhei notices Aki has a star-shaped mark in the back. Even later, Shingo comes and tells Shouhei that Guyzock has implanted bombs inside humans, and these humans are identifiable by star-shaped marks in their backs. As he says that, Aki explodes. Once Guyzock appears, Shouhei takes off, willing to avenge Aki. Shouhei starts the stage with 150 kiryoku points, so don't bother amassing kiryoku for Zanbot 3. As soon as you hit the Bandock, Butcher releases a new wave of enemies, the Helldines and Deathguines. These are way better than the MechaBoosts, so be careful. Luckily, the Psybuster appears the next turn, and you can use Psyflash to weaken them. Anyway, the real goal here is the Bandock, and destroying it finishes this scenario, so focus on Butcher if you think you can't beat the knights. After the stage is done, Masaki joins the Rondo Bell; Masaki hasn't found Shuu yet, but knows Shuu is in Japan. Go to Scenario 51. Scenario 50: "New Strenght" --------------------------- 38x38, Surface Goal: Defeat the Bandock Player Units: 20 (Psybuster, battleship + 18) Initial Enemy Formation: Bandock [Butcher] Lv37 MechaBoost Gabitan Lv34 x10 Enemy Reinforcements: Red Knight Deathguine Lv36 x03 Blue Knight Helldine Lv36 x03 Items: $2000 (38,38) $20000 (38,1) I-Field Generator (6,21) ALICE (10,1) $5000 (24,10) Events: Butcher suffers any damage - Enemy Reinforcements arrive Bandock recovers HP Next Turn, Player Phase - Psybuster appears Back to the Saotome Institute, your Main Character's robot receives a new attack: the Hyukkebine receives the Black Hole Cannon, while the GurmGust gets the Keitsurakouken-Ankensatsu. The new weapon is installed just as your team goes to Osaka City, where both Guest and Guyzock are. By the time you arrive, only Guyzock is there. The first batch of enemies is no big deal, but once you hit the Bandock, the Red and Blue Knights enter; they are pretty strong, but Masaki comes the next turn to help. Since you only have to destroy the Bandock, finishing the scenario isn't that hard. This time, Masaki joins your team, since he's about to meet Shuu in Japan. Go to 51. Scenario 51: "Singular Point, Collapse" --------------------------------------- 34x36, Surface Goal: Destroy all enemies Player Units: 19 (Zamjeed, Granvell, Gaddes, battleship + 15) Initial Enemy Formation: Baran Schnile [Zezenan] Lv44 Righ Ghaos [Zeb] Lv40 Righ Ghaos [Roph] Lv40 Ghaos Guld Lv37 x03 Lestgrunch Lv36 x07 Grassidow Ryu Lv36 x04 Lestrail Lv36 x05 Calleyzed Lv36 x04 Garoika Lv36 x07 Enemy Reinforcements: Righ Ghaos [Sety] Lv40 Lestrail Lv36 x03 Grassidow Ryu Lv36 x04 NPC Units: Granzon [Shuu] Lv?? Wizoll Kai [Saphine] Lv?? Nols Rei [Monica] Lv?? Gadyfall [Terius] Lv?? Items: $2000 (19,9) $2000 (12,19) BioSensor (8,5) $5000 (4,35) $2000 (21,30) Events: Turn 1, Player Phase - NPCs leave Zezenan suffers any damage - Zezenan leaves Next turn, Enemy Phase - Enemy Reinforcements arrive Zeb suffers any damage - Zeb leaves Roph suffers any damage - Roph leaves Sety suffers any damage - Sety leaves After the intermisssion, the Zanbot team receives a new weapon, the Aeon Gun. At the Saotome Institute, the Getter team gets the Shin (Real) Getter Robo, which is actually the old Getter upgraded. After that, it's time to go to Shinjuku meet Shuu. Once there, you find out that Shuu wanted you and the Masoukishins there just to work as baits, so that the Guest main commander, Zezenan, would come in person. Shuu wanted to show Zezenan the Earth robots aren't as primitive as Guest thought, and proves his Granzon matches the best Guest technology. That said, Shuu goes away, leaving you to do whatever you will with Guest. If you launched Shin Getter, you'll be presented the Shin Getter change demos. By watching the enemy lineup, you know what you're up against, but it's not as hard as it seems. Zezenan, Zeb and Roph leave as soon as their robots suffer any damage (even by MAP weapons). One turn after Zezenan leaves, Sety brings in a new wave of enemies, but Sety herself also leaves as soon as she gets hit. So, the only hard enemies here are the Ghaos Gulds, but your Super Robots can deal with them properly, especially if given the Masoukishins are really powerful. Once all enemies are gone, Yanlong and Tyutti go away, but Mio joins your team. Now, in order to deal with your various enemies, the Rondo Bell splits up again. Bright, Amuro, Judou, Emma, Fa, Kou, Keith, Zanbot team, Daba, Amu, Lacey, Hiroshi, Coplander Team, Tetsuya, Jun, Duke, Hikaru, and your Main Character form Team A. If they're available, Hathaway, Kayla, Roux, Quattro, Chris, Bernie, Sara and Main Character 2 also join Team A. Everyone else goes to Team B. Go to Scenario 52. Scenario 52: "Glorious Sunset" ------------------------------ 40x32, Surface Goal: Destroy all enemies Player Units: 20 (Near Argama + 19) Initial Enemy Formation: Dabde [Jamaican] Lv41 Dabde [Gady] Lv41 Doven Wolf [Yazan] Lv43 Doven Wolf [Jerid] Lv42 Doven Wolf [Mauer] Lv42 Doven Wolf [Ramses] Lv41 Doven Wolf [Dangel] Lv41 Doven Wolf [Bran] Lv40 Psycho Gundam Mk.II (MS) [Rozamia] (optional) Bound Doc (MS) [Kacricon] Lv42 Jagd Doga [Getz] Lv42 Hamma Hamma [Lyla] Lv42 Bau (MS) [Ben] Lv42 Bau (MS) Lv40 x01 Biaran Lv39 x01 Biaran Lv38 x01 Biaran Lv37 x01 Gabthley (MS) Lv39 x01 Gabthley (MA) Lv39 x01 Gabthley (MA) Lv38 x01 Hamma Hamma Lv38 x01 Dreissen Lv38 x01 Dreissen Lv37 x01 R Jaja Lv37 x01 Gals J Lv37 x01 Enemy Reinforcements (1): Will Whips [Drake] Lv42 Ger Garing [Bishot] Lv41 Galaba [Galaria] (optional) Galaba [Aren] Lv40 Galaba [Fei] Lv40 Zuwarth Lv39 x03 Leprakhan Lv38 x01 Leprakhan Lv37 x03 Enemy Reinforcements (2): Spriggan [Shot] Lv42 Bubrie [Myuuji] Lv42 Galaba [Black Knight] Lv44 Galaba [Galamity] Lv42 Galaba [Da] Lv42 Galaba [Nyet] Lv42 Rhineck Lv40 x01 Zuwarth Lv40 x02 Zuwarth Lv39 x01 Leprakhan Lv40 x01 Leprakhan Lv39 x02 Bastohl Lv39 x01 Items: $2000 (10,21) $10000 (16,31) Propellant Tank S (36,13) Repair Kit (23,7) $2000 (1,13) $2000 (22,16) Events: Turn 3, Enemy Phase - Enemy Reinforcements (1) arrive Turn 5, Enemy Phase - Enemy Reinforcements (2) arrive If you have the NT-1 Alex, you should sell it now. While Team B goes to Hong Kong (to get a booster and go to space), Team A moves to Tibet, towards a Titans' secret base. While approaching, you're hit by a missile. You start the stage surrounded by enemies (Rozamia only shows if Four joined you). Despite the enemies' high levels, you shouldn't have much of a hard time fighting the Titans, since many of them won't move until you get close - be careful though, some of them can already move twice. Even when Drake shows up to help the Titans, the fight doesn't get so much harder (of course, Galaria only shows up if she hasn't joined your team). On Turn 5, Shot appears on the lower right corner of the map - don't leave units standing alone near there, since the Galabas can cause a lot of damage. Anyway, even though some enemies may take time to kill, given their high HP, you'll get lots of exp and cash (remember to use Kou'Un whenever you kill a strong pilot), and even your 'regular' pilots, like Kou and Emma, might get to move twice on this stage. After the Scenario is over, Keith and Maura go take a look at the Titans base, and find Jamitov dead inside, apparently killed by Hamaan Khan. You also find the Ral Kairam, which replaces the Near Argama. Now that both the Titans and the Drake army are terminated, you gotta repair - the missile that hit you before the stage start damaged your life support systems, and you can't go to space right now. Also, if you still have the Alex, it goes junk. If Four is in your group, go to Scenario 53A; if you killed her, go to 53B. Scenario 53A: "Guest and Inspector" ----------------------------------- 36x46, Space Goal: Destroy all enemies Player Units: 19 (Aura battleship + 18) (maybe more, not sure yet) Initial Enemy Formation: Righ Ghaos [Zeb] Lv43 Zeranio Lv41 x01 Ghaos Guld Lv41 x01 Lestgrunch Lv41 x01 Lestgrunch Lv40 x04 Grassidow Ryu Lv40 x03 Lestrail Lv39 x03 Calleyzed Lv39 x03 Calleyzed Lv38 x01 Calleyzed Lv?? x02 Enemy Reinforcements: Lestrail Lv44 x01 Lestrail Lv42 x03 Lestrail Lv41 x01 Calleyzed Lv41 x02 Calleyzed Lv40 x03 NPC units: Zamus Gal [Delaz] Lv?? Quebeley [Hamaan] Lv?? GP02A [Gato] Lv?? Righ Ghaos [Mekiboz] Lv?? Items: High Efficiency Radar (19,4) $2000 (4,25) Chobham Armor (35,23) $5000 (11,45) $2000 (32,42) Events: Turn 1, Player Phase - Hamaan, Gato leave Delaz self-destructs Turn 2, Enemy Phase - Enemy Reinforcements arrive Turn 3, Player Phase - Mekiboz appears, than leaves Already in space, Team B heads to Londenion, when notices some action. Some Neue DC units are about to be attacked by Guest. Delaz tells Hamaan and Gato to leave, while he holds Guest up. As soon as both are gone, Delaz self- destructs, taking a couple of enemies with him. At that moment, you arrive and get into the fight. The first thing you may notice is that you Super Robots aren't that good in space, neither are your Aura Battlers. At Turn 2, a second batch of enemies appear, near the place you started the stage; most of them are capable of moving twice. On Turn 3, Mekiboz appears, but decides to come back later, since you're all busy at the moment. Anyway, the enemy shouldn't be that hard to beat, if you make good use of your MAP weapons and your Aura Battlers. Once you clear the map, Mekiboz returns to talk to you. Among other things, he reveals that Guest is formed by the same race of aliens that formed Inspector (your enemy at SRW3), but Guest and Inspector don't come from the same planet. He also tells that Guest has its base at Mars, just like DC. Go to 54. Scenario 53B: "Guest and Inspector" ----------------------------------- 36x46, Space Goal: Destroy all enemies Player Units: 19 (Aura battleship + 18) (maybe more, not sure yet) Initial Enemy Formation: Righ Ghaos [Zeb] Lv43 Zeranio Lv41 x01 Ghaos Guld Lv41 x01 Lestgrunch Lv41 x01 Lestgrunch Lv40 x04 Grassidow Ryu Lv40 x03 Lestrail Lv39 x03 Calleyzed Lv39 x03 Calleyzed Lv38 x01 Calleyzed Lv?? x02 Enemy Reinforcements (1): Lestrail Lv44 x01 Lestrail Lv42 x03 Lestrail Lv41 x01 Calleyzed Lv41 x02 Calleyzed Lv40 x03 Enemy Reinforcements (2): Leuruler [Jamaican] Lv43 Alpha Aziel [Getz] Lv43 Psycho Gundam Mk.II (MA) [Rozamia] Lv44 Doven Wolf [Jerid] Lv45 Doven Wolf [Mauer] Lv44 Doven Wolf Lv42 x02 Bound Doc (MS) Lv43 x01 Bound Doc (MS) Lv42 x01 Bound Doc (MA) Lv43 x01 Bound Doc (MA) Lv42 x01 NPC units: Zamus Gal [Delaz] Lv?? Quebeley [Hamaan] Lv?? GP02A [Gato] Lv?? Righ Ghaos [Mekiboz] Lv?? Items: High Efficiency Radar (19,4) $2000 (4,25) Chobham Armor (35,23) $5000 (11,45) $2000 (32,42) Events: Turn 1, Player Phase - Hamaan, Gato leave Delaz self-destructs Turn 2, Enemy Phase - Enemy Reinforcements (1) arrive Turn 3, Player Phase - Mekiboz appears, than leaves Turn 3, Enemy Phase - Enemy Reinforcements (2) arrive This scenario is exactly like Scenario 53A, except that an extra enemy wave comes on Turn 3. It's a bunch of Titans, seeking for revenge against the Rondo Bell. Rozamia is among them, being controlled; if you used Camille to persuade her on Scenario 48, you can persuade her now. However, you won't succeed until you destroy the Alpha Aziel (because the controlling unit is there). Once the Alpha Aziel is gone, you can use Camille to sucessfully persuade Rozamia, who abandons the Psycho Gundam Mk.II. After the battle, Hazan tells Camille Rozamia is fine, and asks if she should be a MS pilot. Obviously, if you answer 'yes' she becomes available as a pilot, and if you answer 'no' she doesn't (it doesn't seem to affect the storyline). Go to Scenario 54. Scenario 54: "Poseidal's Ambition" ---------------------------------- 34x40, Space Goal: Destroy all enemies Player Units: 18 (Ral Kairam + 17) Initial Enemy Formation: Righ Ghaos [Sety] Lv44 Laffressia [Karozzo] Lv42 Berga Giros [Zabine] Lv44 Berga Giros [Dorel] Lv43 Berga Giros [AnnaMarie] Lv41 Zeranio Lv42 x01 Lestgrunch Lv42 x01 Lestgrunch Lv41 x03 Berga Giros Lv42 x01 Grassidow Ryu Lv41 x01 Grassidow Ryu Lv40 x04 Lestrail Lv40 x02 Lestrail Lv39 x03 Enemy Reinforcements: Atool [Ryokurei] Lv43 Ashura Temple [Gabley] Lv44 Ashura Temple [Hassha] Lv42 Bash [Olivie] Lv40 Bash Lv42 x03 Groon Lv42 x03 Items: $2000 (4,4) $5000 (25,3) Hybrid Armor (23,35) $20000 (17,37) $2000 (4,11) Events: Turn 3, Enemy Phase - Enemy Reinforcements arrive Already in space, Team A reaches the dockship Rabian Rose. There, you get the Battle Platform Orchis, which can combine with your GP-03S in order to form the mighty mobile armor GP-03 Dendrobium. Then, you're attacked by a DC/Guest combo. These enemies are no big deal, except that most of them can move twice. Keep in mind the Rabian Rose is a base, and any unit gets a 30% HP recover every turn it stays there. On Turn 3, a group of Poseidal enemies appear, with Olivie among them. If you've been to Scenario 41 and used Daba to persuade Olivie there, now Daba should be able to persuade Olivie once again, in which case she joins your team. Once Olivie is on your side, you can make Daba persuade Gabley, so he joins your team too. When both pilots are with you, Hassha goes away, since he doesn't want to fight Gabley (going through Scenario 37 is not required, but I don't know if you can still get Olivie here if you destroyed her robot back then). After the battle, Daba is told Olivie is okay, but he thinks she shouldn't pilot anymore, so she's not available as a pilot - Gabley, on the other hand, is ready to battle (for some reason, you lose Olivie's Bash as well). Now, go to Scenario 55A if Quattro left your team, or to 55B if Quattro is still with the Rondo Bell. Scenario 55A: "Ryuune Capriccio" -------------------------------- 32x32, Space Colony Goal: Destroy all enemies Player Units: 17 (Vigna Ghina, Aura battleship + 15) Initial Enemy Formation: Darkness Great General [Darkness Great General] Lv44 Dreydow [Dreydow] Lv43 Hardias [Hardias] Lv43 Grassidow Ryu Lv41 x03 Lestrail Lv40 x04 Mechasaurus Dai Lv40 x01 Mechasaurus Shigu Lv40 x01 Battle Beast Gratonios Lv40 x01 Battle Beast Obelius Lv40 x01 Vega Beast King Gori Lv40 x01 Enemy Reinforcements (1): Calleyzed Lv42 x01 Lestrail Lv42 x01 Mechasaurus Dai Lv42 x01 Mechasaurus Shigu Lv42 x01 Berga Giros Lv41 x02 Doven Wolf Lv41 x02 Jagd Doga Lv42 x02 Enemy Reinforcements (2): Valcionne R [Ryuune] Lv41 Enemy Reinforcements (3): Bundle Warship [Bundle] Lv43 Kernagurl Warship [Kernagurl] Lv43 Kuttner Warship [Kuttner] Lv43 God Neros Lv43 x01 Geymalk Lv41 x01 Quin Mantha Lv41 x01 Lestgrunch Lv41 x02 Grassidow Ryu Lv41 x02 Lestrail Lv41 x01 Calleyzed Lv41 x01 NPC Units: GP-02A [Gato] Lv48 Items: $2000 (21,32) $5000 (3,27) ALICE (2,22) $20000 (6,7) $2000 (26,21) Events: Turn 1, Enemy Phase - Enemy Reinforcements (1) arrive Turn 2, Player Phase - GP-02A, Vigna Ghina appear Turn 3, Enemy Phase - Enemy Reinforcements (2) arrive Turn 4, Enemy Phase - Enemy Reinforcements (3) arrive The Rondo Bell enters Londenion, where they meet with Quattro, when an attack by Guest/DC starts inside the colony. You and the enemy start in opposite corners of the map, but a second enemy wave appears at the bottom of the map already on Turn 1. Right next, Gato and Cecily appear. At first, you don't know if Gato is an enemy or not, but Cecily says he helped her back on Frontier 4, so he's on your side now. Gato's an excellent pilot, and can cause huge damage on the enemy (keep in mind he'll always go after the weaker enemies, so be careful not to let weakened enemies near him - let HIM weaken the enemies so you can make the kill and collect the exp). Ensure Gato always has plenty of HP left, because you want him alive by the end of the stage. On Turn 3, Ryuune arrives, but attacks you instead of the enemies. You can make Masaki persuade her: she can't talk, but Masaki makes Shiro slip a note to her, where he tells her to go away and return after the battle. On Turn 4, a new group of enemies arrive, led by Docougar. By then, you should already be able to fire your best attacks against your opponents, and finish the stage without bigger problems. Once the stage is over, Ryuune reappears, and Tyutti and Yanlong appear at the same time. Ryuune says she decided to follow Masaki out of boredom, and dragged Presia with her. Ryuune and Presia got separated after they crossed the gate, and Presia was captured by Carozzo - so Ryuune had to attack you, or Presia would'd suffer the consequences. Masaki sends Ryuune to get Presia back, and Tyutti and Yanlong go with her as backup. Also, Cecily joins your team, and so does Gato (if he managed to survive the battle, which is not so hard). If Gabley joined the Rondo Bell, go to Scenario 56, otherwise go to 57. Scenario 55B: "Ryuune Capriccio" -------------------------------- 32x32, Space Colony Goal: Destroy all enemies Player Units: 18 (Aura battleship + 17) Initial Enemy Formation: Darkness Great General [Darkness Great General] Lv44 Dreydow [Dreydow] Lv43 Hardias [Hardias] Lv43 Grassidow Ryu Lv41 x03 Lestrail Lv40 x04 Mechasaurus Dai Lv40 x01 Mechasaurus Shigu Lv40 x01 Battle Beast Gratonios Lv40 x01 Battle Beast Obelius Lv40 x01 Vega Beast King Gori Lv40 x01 Enemy Reinforcements (1): Valcionne R [Ryuune] Lv41 Enemy Reinforcements (2): Bundle Warship [Bundle] Lv43 Kernagurl Warship [Kernagurl] Lv43 Kuttner Warship [Kuttner] Lv43 God Neros Lv43 x01 Geymalk Lv41 x01 Quin Mantha Lv41 x01 Lestgrunch Lv41 x02 Grassidow Ryu Lv41 x03 Lestrail Lv41 x03 Calleyzed Lv41 x02 NPC Units: Geshpenst Mk.II [Gillian] Lv45 Items: $2000 (25,25) $2000 (17,30) Booster (27,11) $10000 (15,18) Events: Turn 2, Enemy Phase - Enemy Reinforcements (1) arrive Turn 4, Enemy Phase - Enemy Reinforcements (2) arrive Team B gets to Londenion, to meet with Brex, when the colony is atacked by Guest/DC forces. You go fight them, with Gillian's help. Mantain Gillian alive at all costs - even though the Geshpenst Mk.II is very strong, and can kill almost anyone in its way with one or two hits, it is bound to get hit sometimes, and you should keep a support unit near it to refuel its HP. At Turn 2, Ryuune appears, but attacks you instead of the enemies. Her attacks aren't that strong, but she can fire her MAP weapon if many of your units are nearby. She seems to have no choice but to attack you, and Banjou tells Masaki to talk to her. Send Masaki to persuade Ryuune, and he will use Shiro to slip her a note, telling Ryuune to go away and return after the battle, and making her leave immediately. At Turn 4, a new group of enemies appear, led by Docougar. They launch the God Neros, an odd and not so strong enemy. You shouldn't have problems to defeat the enemies, as their attacks aren't so strong as you might expect. Once you finish all enemies, Ryuune returns (at the same time Tyutti and Yanlong appear), and tells she came after Masaki because she was feeling bored. She dragged Presia with her, but they got separated at the Gate, and Presia was captured by Carozzo; Ryuune had to attack the Rondo Bell, or Presia would suffer. Masaki sends Ryuune to rescue Presia back; Tyutti and Yanlong go as well. If you managed to keep Gillian alive, you'll receive the Sazabi, a mobile suit taken from Neue DC. The Sazabi is Quattro's favorite MS, so Gillian asks you to give it to him. If you convinced Gabley to join you on Scenario 54, go now to Scenario 56. If you killed Gabley and Olivie, go to 57. Scenario 56: "The Other Side of the Moon" ----------------------------------------- 24x50, Space Goal: Destroy all enemies Player Units: 17 (Ral Kairam + 16) Initial Enemy Formation: Righ Ghaos [Zeb] Lv46 Geymalk [Mashmar] Lv45 Doven Wolf [Gotton] Lv43 Lestgrunch Lv42 x04 Grassidow Ryu Lv42 x04 Hamma Hamma Lv42 x02 Dreissen Lv42 x03 Lestrail Lv41 x06 Doven Wolf Lv41 x02 R Jaja Lv41 x01 Berga Giros Lv41 x01 Enemy Reinforcements (1): Doven Wolf [Rakan] Lv46 Geymalk [Kyara] Lv45 Alpha Aziel [Ilia] Lv44 Alpha Aziel [Lance] Lv43 Alpha Aziel [Knee] Lv43 Bau (MS) Lv41 x02 Doven Wolf Lv41 x01 Dreissen Lv41 x02 R Jaja Lv41 x01 Enemy Reinforcements (2): Quebeley Mk.II [Puru] Lv40 Quebeley Mk.II [Puru Two] Lv40 Items: $5000 (14,50) $2000 (23,19) $2000 (19,26) $2000 (10,9) Events: Turn 2, Enemy Phase - Enemy Reinforcements (1) arrive Turn 3, Enemy Phase - Enemy Reinforcements (2) arrive At the opposite side of the moon, you find a group of Neue DC units, led by Mashmar, who decides to attack you. At the same moment, a group of Guest mechs appear, led by Zeb. Both Neue DC and Guest decide to ignore each other, and focus on destroying you. You'll have to split your team to face both enemies, but you should send stronger units to fight Neue DC, because their backup arrives soon. On Turn 3, Puru and Puru Two appear on their Quebeleys, but Judou can convince any of them to join you (no matter who you convince, the other joins you at the same time; keep in mind, however, that getting Puru and Puru two affects later events). Once you've beaten all enemies, Puru and Puru Two call Judou to go to the Sweet Water space colony, where they intend to get Minerva Zabi. Judou asks your Main Character if he/she wants to go too. If you say you want to go to Sweet Water, Daba, Amu and Lacey go as well. Go to 58. Scenario 57: "Siege Network Breach" ----------------------------------- 24x50, Space Goal: Destroy all enemies Player Units: 16 (Ral Kairam + 15) Initial Enemy Formation: Zeranio [Giwaza] Lv43 Oojie [Nei] Lv44 Atool [Mactomin] Lv44 Ashura Temple [Burn Gania] Lv43 Ashura Temple [Ted] Lv43 Groon [Anton] Lv43 Groon [Heckler] Lv43 Groon Lv42 x01 Bash Lv42 x05 Atool Lv42 x04 Enemy Reinforcements: Ghaos Guld [Lili] Lv43 Ghaos Guld [Wazan] Lv43 Lestgrunch Lv42 x08 Items: $5000 (2,8) $5000 (9,24) $10000 (19,26) $20000 (12,40) $2000 (17,5) Events: Turn 2, Enemy Phase - Enemy Reinforcements arrive You find a group of Heavy Metals on the opposite side of the moon. They're members of an anti-Poseidal army. Even though you're no friends to Poseidal, you can't expect them to join you. Their leader is Giwaza, who only expects to hold you long enough for his reinforcements to arrive. These enemies are not a serious threat, given that most of their units can't move twice, and their robots don't have really long-range weaponry: any attack from a 7-square distance is not likely to be countered. On Turn 2, the expected reinforcements arrive, but even though they're piloting Guest units, they don't make much of a threat (most of them can't move twice, and the ZZ Gundam's MAP weapon can get the Lestgrunches nearly killed, if you use the Tamashii seishin). Once the map is cleared, go to 58. Scenario 58: "Scatter to Axis" ------------------------------ 30x52, Space Goal: Destroy all enemies Player Units: 17 (Aura battleship + 16) Initial Enemy Formation: Righ Ghaos [Roph] Lv48 Zeranio Lv43 x01 Ghaos Guld Lv43 x01 Lestgrunch Lv43 x01 Grassidow Ryu Lv42 x01 Lestrail Lv42 x01 Calleyzed Lv42 x01 Discus Beast Jinjin Lv42 x01 Discus Beast Deki-Deki Lv42 x01 Discus Beast Giru-Giru Lv42 x01 Discus Beast Gosu-Gosu Lv42 x01 Mother Burn Lv42 x01 Bau (MS) Lv42 x01 Minifoe Lv42 x01 Enemy Reinforcements (1): Righ Ghaos [Zeb] Lv47 Zeranio Lv43 x01 Ghaos Guld Lv43 x02 Lestgrunch Lv43 x02 Grassidow Ryu Lv42 x02 Lestrail Lv42 x02 Calleyzed Lv42 x01 Enemy Reinforcements (2): Righ Ghaos [Sety] Lv47 Ghaos Guld Lv43 x02 Lestgrunch Lv43 x03 Grassidow Ryu Lv42 x02 Lestrail Lv42 x02 Calleyzed Lv42 x01 Items: $5000 (23,41) Psycho Frame (28,49) $10000 (8,48) $2000 (26.6) Events: Turn 3, Enemy Phase - Enemy Reinforcements (1) arrive Turn 5, Enemy Phase - Enemy Reinforcements (2) arrive Turn 6, Player Phase - Valcionne R, Granvell, Gaddes appear Guest has a base set up in the asteroid fortress Axis, and you expect that kicking them out will reduce Guest's battle power greatly. When you arrive, Roph is guarding Axis, helped by a group of Guest/DC units. The first wave of enemies is relatively weak, especially the DC units, but Zeb appears on Turn 3. His group comes from the left side of the map (near the space colony), so try not to leave isolated units on that side. On Turn 5, Sety appears from the top right corner of the map, and as soon as she appears Roph starts moving towards you (if he hasn't done so already). Right after that, Ryuune, Yanlong and Tyutti arrive, having rescued Presia (that happens if you had Masaki persuade Ryuune on Scenario 55A/B; if you didn't, I don't know what happens). Even though the enemies are very strong, clearing this stage isn't that hard if you use your MAP weapons (especially Psyflash) and your Aura Battlers wisely. Once the scenario is done, Masaki sends Tyutti and Yanlong to help Team A, since there's no point in having all four Masoukishins in one team, while the other may be weakened. Now, Team B goes to Mars. If you chose to go to Sweet Water with Judou, Puru and Puru Two after Scenario 56, go now to Scenario 59. If you chose not to go with Judou, go to Scenario 60A. If Puru and Puru Two didn't join you at all, Go to Scenario 60B. Scenario 59: "Hamaan's Shadow" ------------------------------ 32x32, Space Colony Goal: Destroy all enemies Player Units: 7 (all units available) Initial Enemy Formation: Quebeley [Hamaan] Lv47 Quin Mantha Lv45 x01 Jagd Doga Lv43 x02 Doven Wolf Lv45 x01 Doven Wolf Lv43 x01 Doven Wolf Lv42 x04 Items: $10000 (20,26) $20000 (16,17) Apogee Motor (1,11) $20000 (14,2) $2000 (12,27) Events: 4 enemies left - all remaining enemies leave Judou's team arrives at Sweet Water to find Minerva; Minerva tells she was saved by Full, a former Anti-Poseidal soldier. At that moment, Hamaan arrives with a small Neue DC force to get Minerva. You can make Judou persuade Hamaan (you have to do that before attacking any enemy - thanks to DragoonT for this info), in which case Judou tries to talk her out of the fight. That done, fight normally (but do not attack Hamaan herself, just her soldiers) and Hamaan leaves as soon as there are only four enemies left. Before you go, Full mentions that the actual Poseidal has not revealed himself yet; the Poseidal everyone knows is a kagemusha; a fake. Now, with Minerva rescued, Judou's group can return to the main team. Also, now the GP-02A should be equipped with the Atomic Bazooka. Scenario 60A: "Ordona Poseidal" ------------------------------- 32x34, Moon Surface Goal: Defeat Amandra (Poseidal) Player Units: 18 (Nu Gundam, Great Mazinger, Grendizer, GP-03 Dendrobium, Hyukkebine, Geshpenst, Raideen, Blueger, Granvell, Gaddes, Zanbot 3, ZZ Gundam, Quebeley Mk.II (x2), L-Gaim Mk.II, L-Gaim (or Calvary Temple), Novel Desard, Ral Kairam) Initial Enemy Formation: Blood Temple [Amandra] Lv56 Ghaos Guld Lv43 x02 NPC Units: Ooji [Poseidal] Lv48 Ashura Temple [Full] Lv46 Items: $10000 (17,33) $10000 (6,34) $20000 (16,3) Mega Booster (19,16) $5000 (9,23) Events: Turn 1, Player Phase - Judou's group arrive Blood Temple appears Ashura Temple appears Poseidal, Full killed Judou's group arrives pretty late at the Moon: the battle against Poseidal is already almost over, and the Ooji is nearly done. When Judou arrives, Daba tells the rest of the team that's not the real Poseidal, and then the actual Ordona Poseidal appears: it's Amandra (the one who got you the L-Gaim Mk.II). Amandra tells you he gave your team new Heavy Metals so you could weaken the anti-Poseidal forces, making his job easier. Full appears then, asking for the fake Poseidal (whose real name, by the way, is Mian) to stop, and is killed by Amandra. Because of that, Mian refuses to attack, and asks for Amandra to stop the war, and gets killed as well. Now, it's up to you. Amandra's Blood Temple is seriously tough: since Amandra is high-leveled, you may have problems to even hit him. Also, the Blood Temple has 30% HP Recover, and since it's in a city, the recover rate goes to 40%: in other words, it can recover about 22000HP every turn. To beat him, it's probably better to use the Gekirei seishin (Lacey and Puru have it) to rise your Super Robots' and Masoukishins kiryoku to 130 or 140, then fall on the Blood Temple with all your best attacks, in order to kill it in a single turn (you can go for the Ghaos Gulds first, if you want, but save as much SP as you can for Amandra). Once Amandra's gone, the stage ends, and now you can go to Mars take care of DC and Guest - Go to Scenario 61. Scenario 60B: "Ordona Poseidal" ------------------------------- 32x34, Moon Surface Goal: Destroy all enemies Player Units: 19 (Granvell, Gaddes, ZZ Gundam, Quebeley Mk.II (x2), Ral Kairam +13) Initial Enemy Formation: Zeranio [Giwaza] Lv44 Ooji [Poseidal] Lv51 Oojie [Nei] Lv44 Atool [Mactomin] Lv44 Ashura Temple [Burn Gania] Lv44 Ashura Temple [Ted] Lv43 Ghaos Guld Lv43 x02 Mother Burn Lv43 x01 Calvary Temple Lv43 x02 Bash Lv43 x03 Atool Lv43 x02 Minifoe Lv43 x01 Bau (MS) Lv43 x04 Enemy Reinforcements: Blood Temple [Amandra] Lv52 Items: $2000 (16,24) $2000 (9,23) $10000 (1,3) Hybrid Armor (23,31) $5000 (31,20) Events: Turn 2, Player Phase - Granvell, Gaddes appear Turn 3, Player Phase - ZZ Gundam, Quebeley Mk.II (x2) appear After Poseidal is defeated - Enemy Reinforcements arrive The Rondo Bel appears when the Poseidal army and the anti-Poseidal forces are about to battle. Ordona Poseidal comes to the fight piloting the Ooji (a.k.a Original Oojie), a powerful heavy metal intended for holy wars. If you want, you can let the enemies beat each other out and sit aside, but it's probably better to step in and destroy as many enemies as you can, to gather money, exp and kiryoku - the enemies aren't very strong anyway. On Turn 2, Yanlong and Tyutti arrive, being sent from Team B to help you out; on Turn 3, Judou, Puru and Puru Two return, having successfully rescued Minerva. The toughest enemy here is the Ooji: it has a lot of long-range attacks (almost none of your units can outrange it), 10% HP recover, a lot of agility and it's sitting on a city (which gives it 10% more HP recover). If you're trying to save some turns, you should try to destroy the Ooji as fast as possible, since Amandra only appears after you kill Poseidal. It turns out that Amandra's the real Poseidal, so he's the one you want to kill. His Blood Temple is pretty much equal to the Ooji (except it has a higher HP recover rate), so beat Amandra the same way you defeated Ordona Poseidal. After the battle, Daba, Amu and Lacey are free to return home, but decide to stay and help you defeat your enemies. Now, it's time to go to Mars, as Team B is already going there - go to 61. Scenario 60C: "Ordona Poseidal" ------------------------------- 32x34, Moon Surface Goal: Destroy all enemies Player Units: 16 (Granvell, Gaddes, Ral Kairam + 13) Initial Enemy Formation: Ooji [Poseidal] Lv50 Ghaos Guld Lv44 x02 Atool Lv43 x02 Calvary Temple Lv43 x02 Bash Lv43 x03 Lestgrunch Lv43 x04 Grassidow Ryu Lv43 x02 Enemy Reinforcements (1): Zeranio Lv45 x01 Ghaos Guld Lv45 x01 Ghaos Guld Lv44 x01 Lestgrunch Lv45 x05 Lestgrunch Lv44 x02 Grassidow Ryu Lv45 x02 Lestrail Lv44 x03 Enemy Reinforcements (2): Lestgrunch Lv45 x04 Grassidow Ryu Lv45 x02 Lestrail Lv44 x01 Ashura Temple Lv44 x01 Atool Lv44 x01 Bash Lv44 x01 Groon Lv44 x01 Enemy Reinforcements (3): Blood Temple [Amandra] Lv52 Items: $2000 (23,25) $5000 (32,2) $10000 (27,13) $2000 (31,20) Events: Turn 2, Player Phase - Granvell, Gaddes appear Turn 2, Enemy Phase - Enemy Reinforcements (1) arrive Turn 3 (?), Enemy Phase - Enemy Reinforcements (2) arrive After Poseidal is defeated - Enemy Reinforcements (3) arrive Your team reaches the moon surface, to finally finish the Poseidal army. The first batch of enemies you find here is not hard at all: they can't move twice, and Tyutti and Yanlong come on Turn 2 to reinforce your group. However, still on Turn 2, Poseidal calls its reinforcements - stronger than the first units, and calls for more on Turn 3 (actually, Poseidal calls for the second group of reinforcements in the enemy phase after a certain amount of her units is destroyed. I'm not sure how many enemies you have to destroy, though). All together, these units make a really hard enemy. Even so, you should save as much SP as possible, in order to fight Poseidal's Ooji. It's a tough enemy, boasting lots of long-range attacks, high agility and 10% HP Recover (because it's sitting in a city, its HP Recover totals 20%). Once you destroy the Ooji, Amandra appears. He's the actual leader of the Poseidal army, so you have to destroy him now. His Blood Temple isn't very different from the Ooji (but, unlike Poseidal, Amandra does leave the city to attack you), so destroy it the same way you destroyed the Ooji. After clearing the map, Daba, Amu and Lacey can now return home, but they all decide to stay a little longer, to help you defeat DC and Guest. Now, you go to Mars rendezvous with Team B. Go to Scenario 61. Scenario 61: "Deathmatch in the Wastelands" ------------------------------------------- 32x42, Mars Surface Goal: (initial) Defeat Korosu (after Korosu is defeated) Defeat Don Zauser Player Units: 19 (Nu Gundam, Hyukkebine (GurmGust), Aura battleship + 10 + 6) Initial Enemy Formation: Righ Ghaos [Korosu] Lv50 Ghaos Guld Lv48 x03 Ghaos Guld Lv45 x02 Lestgrunch Lv45 x01 Lestgrunch Lv44 x03 Grassidow Ryu Lv44 x06 Enemy Reinforcements (1): GiruGiruGan Lv48 x01 Picdrone Lv48 x03 Enemy Reinforcements (2): Garnroll [Richter] Lv?? Mecha Warrior God Armon [Barbas] Lv?? Mecha Warrior God Armon [Liza] Lv?? Enemy Reinforcements (3): Righ Ghaos [Don] Lv52 Ghaos Guld Lv48 x01 Quin Mantha Lv48 x02 NPC Units: Garoika [Erica] Lv?? Items: $10000 (15,6) $20000 (3,8) $20000 (12,14) Fatima (8,31) $10000 (30,3) Events: Turn 1, Enemy Phase - Enemy Reinforcements (1) arrive Turn 2, Player Phase - Team A arrives Turn 2, Enemy Phase - Enemy Reinforcements (2) arrive, then leaves Garoika appears, then leaves After Korosu is defeated - Enemy Reinforcements (3) arrive Erica finds out that it was Orban who killed her father, not the Earth people, and that he started this war against Earth just to cover it up. In the meantime, Team B arrives to Mars; it's time to finish DC's main base, and Korosu is already waiting for you. Already on Turn 1, Korosu launches a small bunch of monsters against you, and a familiar monster is there: GiruGiruGan. Despite their high HP, those monsters aren't that great, and you shouldn't have much trouble beating them (and if you have the Atomic Bazooka, it's really easy). Just be aware that GiruGiruGan has to be destroyed twice: after you blast it the first time, it turns into Mecha GiruGiruGan, a (not much) stronger form. On Turn 2, Team A arrives to the battlefield, very close to where Korosu is. There isn't much Team A can do, since Korosu's group is pretty strong, and you can't launch many Team A units; anyway, just try to weaken them as much as you can. Still on Turn 2, Richter comes, willing to fight, but Erica appears right next. She convinces Richter that Earth has nothing to do with their father's death, and both Richter and Erica decide to go back to their home planet to fight Orban. If you're trying to save turns, focus on beating Korosu, otherwise take your time destroying the other enemies first. Once Korosu is defeated, Don Zauser appears with a few more units, but by now all your Super Robots should have lots of kiryoku, so things should be easier from now on. Defeating Don Zauser finishes the stage, as well as DC. Mekiboz says that, the Republican Alliance (the way Guest and Inspector call themselves) people isn't willing to fight, but Zezenan isn't willing to stop. So, beating Zezenan should finish the whole war. If your turn count (the total amount of turns you spent in the game) is 319 or less, Shuu appears and joins you, even though you don't trust him. With Shuu and his Granzon, come Saphine (Wizoll Kai) and Monica (Nols Rei), as well as Telius. Ryuune refuses to stay if Shuu joins, and Yanlong decides to go as well. Tyutti also leaves, after Masaki refuses to try to convince Ryuune and Yanlong to stay. If Shuu didn't join you, go to Scenario 62A; if he did, go to Scenario 62B. Scenario 62A: "Final Battle on Mars" ------------------------------------ 36x40, Mars Surface Goal: (if you choose to fight Shuu) Defeat Shuu (if you choose not to fight Shuu) Defeat Zezenan Player Units: 20 (battleship + 19) Initial Enemy Formation: Baran Schnile [Zezenan] Lv Granzon [Shuu] Lv99 Wizoll Kai [Saphine] Lv60 Nols Rei [Monica] Lv58 Enemy Reinforcements (1): Valcion Lv99 x05 Enemy Reinforcements (2): Righ Ghaos Lv52 x05 Ghaos Guld Lv50 x04 Enemy Reinforcements (3): Garnroll [Richter] Lv49 Enemy Reinforcements (4): Righ Ghaos [Sety] Lv52 Righ Ghaos [Zeb] Lv52 Enemy Reinforcements (5): Righ Ghaos Lv50 x03 Ghaos Guld Lv49 x04 NPC Units: Mecha Warrior God Armon [Erica] Lv?? Items: none Events: Choose to fight Shuu - Granzon transforms into Neo Granzon Baran Schnile destroyed Enemy Reinforcements (1) arrive Choose not to fight Shuu - Shuu, Saphine, Monica leave Baran Schnile recovers HP Enemy Reinforcements (2) arrive Turn 1, Enemy Phase - Enemy Reinforcements (3) arrive (without fighting Shuu) Erica appears, than leaves Turn 4, Enemy Phase - Enemy Reinforcements (4) arrive (without fighting Shuu) Baran Schnile's HP below 40000 - Zezenan recovers HP Enemy Reinforcements (5) arrive This is the final stage, so feel free to spend all your money into the units you'll use in this stage. Obviously, don't launch weak pilots only to level them up. During the briefing, Banjou tell everyone the goal is to beat Zezenan only. However, depending on how many times you used Raideen's God Voice during the game, Hiroshi may feel sick, in which case Raideen will become unavailable (please read the note I wrote on Scenario 62B regarding God Voice). Once you arrive at the Guest base, Shuu, Saphine and Monica are already there, and Zezenan is already nearly beaten. When they see you, Shuu asks whether you wish to fight him or not. The scenario changes depending on the choice you make. If you say you don't want to fight Shuu, Shuu goes away, leaving Zezenan for you to finish. Zezenan refills his own HP, and launches in some of his reinforcements. After that, all events are equal to those on Scenario 62B, so please read it to know what happens. If you say you want to fight him (you will have to confirm your answer one more time), Shuu's Granzon turns into the Neo Granzon, and he calls for his reinforcements: five Lv99 Valcions! Also, just to make things worse, your units' kiryoku drops straight to 50. Zezenan attacks Shuu, but he's no match for the Neo Granzon, and gets killed immediately. Use the Gekirei seishin to rise the kiryoku of any pilots that need it for their attacks (of course, Super Robots first). The Valcions are very hard to even hit, due to their high level, but try to save your main units' SP as much as possible. This stage is nearly impossible without the Atomic Bazooka, and isn't very easy even with it. Once you manage to beat all Valcions, both Saphine and Monica will seem ridiculous in comparison. Beat Shuu the same way you did with the Valcions, except this time you can't afford to be hit at all (Neo Granzon's attacks can kill anyone with a single hit, including your Aura battleship). Also, be aware that Shuu refills his own HP as soon as it drops below 20000. After Shuu's defeat, the peace talks between Guest and the Earth stops, and the war against Guest and Inspector escalates into an endless no-limits conflict [BAD ENDING]. Scenario 62B: "Final Battle on Mars" ------------------------------------ 36x40, Mars Surface Goal: Defeat Zezenan Player Units: 20 (battleship + 19) Initial Enemy Formation: Baran Schnile [Zezenan] Lv58 Righ Ghaos Lv50 x02 Ghaos Guld Lv50 x01 Ghaos Guld Lv49 x01 Ghaos Guld Lv48 x02 Ghaos Guld Lv47 x01 Lestgrunch Lv48 x03 Lestgrunch Lv47 x02 Grassidow Ryu Lv47 x04 Lestrail Lv47 x05 Enemy Reinforcements (1): Garnroll [Richter] Lv49 Enemy Reinforcements (2): Righ Ghaos [Sety] Lv52 Righ Ghaos [Zeb] Lv52 Ghaos Guld Lv50 x03 Enemy Reinforcements (3): Righ Ghaos Lv50 x02 Ghaos Guld Lv49 x04 NPC Units: Mecha Warrior God Armon [Erica] Lv?? Items: none Events: Turn 1, Enemy Phase - Enemy Reinforcements (1) arrive Erica appears, than leaves Turn 4, Enemy Phase - Enemy Reinforcements (2) arrive Baran Schnile's HP below 40000 - Zezenan recovers HP Enemy Reinforcements (3) arrive This is the final stage, so there is no more point in saving money or in leveling up weaker pilots: upgrade your best units, despite the price, and launch only the best pilots. In the briefing room, Banjou reminds everyone the goal is to destroy Zezenan only. Also, depending on the amount of times Raideen used the "God Voice" attack, Hiroshi may start to feel weak; if this happens, Raideen is unavailable here. [NOTE: Actually, I'm not sure this happens only in the final stage. I only started to abuse of God Voice after Jin Kin mentioned something could happen (thanks Jin). When you use too much God Voice, you receive some warnings (before a scenario starts, Hiroshi feels weak and Mary tells him it is God Voice's fault, but it doesn't prevent you from using Raideen). Also, I'm not sure how many times you have to use God Voice to lose Raideen; I'll count once I gather enough will to run through the game again.] This stage isn't that hard, only tiresome. There are lots of enemies with plenty of HP; just take your time to take them down, while trying to save SP. Already on Turn 1, the Garnroll appears: Richter still wants to destroy you. Erica appears right next, but is unable to talk Richter out of it, so she gives up and leaves. On Turn 4, Sety and Zeb come, but by then your units should have kiryoku enough to use their fatal moves. Once you start attacking Zezenan, don't launch everything you have right away: once his HP drops below 40000, Zezenan does a DoKonjou - refilling his entire HP - and calls for more reinforcements. Remember, however, that you don't need to kill everyone: if possible, focus on Zezenan - you may be able to kill him within a single turn, if you have enough SP. With Zezenan dead, all remaining enemies simply leave, and the war is finally over. After that, both Guest and Inspector reconciliate, and send a envoy to establish a friendship treaty with Earth, marking the beginning of a new human history. Enjoy the ending. SCENARIO FLOWCHART----------------------------------------------------------- This flowchart is intended to help players visualizing the available paths in the game, as well as noticing the consequences of each path. START (Character Construction) | _________________|_________________ | | | | (Real Robot Type) (Super Robot Type) | | SCENARIO 1A SCENARIO 1B "The Beginning" "The Beginning" | | |___________________________________| | _________________|_________________ | | | | (spent 7 or less turns) (spent 8 or more turns) | | SCENARIO 2A SCENARIO 2B "Enigmatic Visitors" "Enigmatic Visitors" | | | | SCENARIO 3 SCENARIO 4A "A New Enemy" "Special Training! Dai-Setsu-Zan Oroshi" | | | | SCENARIO 4B SCENARIO 5 "Special Training! Dai-Setsu-Zan Oroshi" "A New Enemy" | | | | SCENARIO 6 SCENARIO 7 "Bright's Return" "Daba Mylord" | | |___________________________________| | _________________|_________________ | | | | (have a sweetheart) (doesn't have a sweetheart) | | SCENARIO 8 SCENARIO 9 "Stampede" "Rescue! Combattler V" | | |___________________________________| | | SCENARIO 10 "Battle Commander Daimoz" | | SCENARIO 11 "Love of the Battlefield" | | SCENARIO 12 "Enter Zanbot 3" | _________________|_________________ | | | | (Pacific Ocean) (Japan Sea) | | SCENARIO 13 SCENARIO 14 "Sorrowful Memories" "Sorrowful Memories" | | |___________________________________| | | SCENARIO 15 "Wake Up! Super Bestial Machine God" | _________________|_________________ | | | | (go with Kouji's group) (stay with main team) | | SCENARIO 16 SCENARIO 17 "Love's Whereabouts" "Guyzock's Terror" | | |___________________________________| | | SCENARIO 18 "Surfacing" | | SCENARIO 19 "Mazinger Z Flying in the Sky" | | SCENARIO 20 "Mia's Decision" | | SCENARIO 21 "Great General Garuda's Tragedy" | _________________|_________________ | | | | (with Galaria) (without Galaria) | | SCENARIO 22 SCENARIO 23 "Expansion of the Aura Machine" "Expansion of the Aura Machine" | | |___________________________________| | _________________|_________________ | | | | (northwest route) (south-southwest route) | | SCENARIO 24 SCENARIO 25 "Intruder" "Intruder" | | |___________________________________| | | SCENARIO 26 "Baron Ashura's Final Moment" | _________________|_________________ | | | | (Real Robot side) (Super Robot side) | | SCENARIO 27 SCENARIO 28 "Old Soldier's Elegy" "Brave Raideen" | | |___________________________________| | | SCENARIO 29 "Dr. Hell's Ambition" | | SCENARIO 30 "Turning Point" | _________________|_________________ | | | | (Team A) (Team B) | | SCENARIO 31 SCENARIO 32 "Into Space" "Recapture of Great Mazinger" | | | | SCENARIO 33 SCENARIO 34 "Encounter with the AEUG" "Rise of the Titans" | | | | SCENARIO 35 SCENARIO 36 "Assault! Intervention Point" "Hyper Jerill" | | | | SCENARIO 37 SCENARIO 38 "Londenion" "I Have the Power of the Sun" | | |___________________________________| | | SCENARIO 39 "Granzon's Enigma" | | SCENARIO 40 "Neue DC" | _________________|_________________ | | | | (Real Robot side) (Super Robot side) | | SCENARIO 41 SCENARIO 42 "Mars Connection" "Genius Scientist Aizam's Challenge" | | | | | SCENARIO 43 | "Richter and Aizam" | | |___________________________________| | | SCENARIO 44 "Korosu and Don Zauser" | | SCENARIO 45 "Kilimanjaro Storm" | | SCENARIO 46 "Sun of Dakar" | _________________|_________________ | | | | (Four alive) (Four killed) | | SCENARIO 47 SCENARIO 48 "Total Balance" "Beyond the Todd" | | |___________________________________| | _________________|_________________ | | | | (been to Scenario 16 or (been to Scenario 17 Bandock escaped on Scenario 17) and destroyed Bandock) | | SCENARIO 49 SCENARIO 50 "Terror of the Human Bombs" "New Strenght" | | |___________________________________| | | SCENARIO 51 "Singular Point, Collapse" | | SCENARIO 52 "Glorious Sunset" | _________________|_________________ | | | | (Four alive) (Four killed) | | SCENARIO 53A SCENARIO 53B "Guest and Inspector" "Guest and Inspector" | | |___________________________________| | | SCENARIO 54 "Poseidal's Ambition" | _________________|_________________ | | | | (Quattro is with you) (Quattro left) | | SCENARIO 55A SCENARIO 55B "Ryuune Capriccio" "Ryuune Capriccio" | | |___________________________________| | _________________|_________________ | | | | (Gabley joined you) (Gabley killed) | | SCENARIO 56 SCENARIO 57 "The Other Side of the Moon" "Siege Network Breach" | | |___________________________________| | | SCENARIO 58 "Scatter to Axis" | __________________________|__________________________ | | | | | | (Puru joined you and (Puru joined you but you (Puru didn't join you) you go to Sweet Water) don't go to Sweet Water) | | | | SCENARIO 59 | | "Hamaan's Shadow" | | | SCENARIO 60B SCENARIO 60C | "Ordona Poseidal" "Ordona Poseidal" SCENARIO 60A | | "Ordona Poseidal" | | | | | |__________________________|__________________________| | | SCENARIO 61 "Deathmatch in the Wastelands" | _________________|_________________ | | | | (Shuu didn't join you) (Shuu joined you) | | SCENARIO 62A SCENARIO 62B "Final Battle on Mars" "Final Battle on Mars" | | |_______________________________ | | | | (fight Shuu) (don't fight Shuu) | | | | | | | ++END (bad)++ ++END (good)++ OPTIONS---------------------------------------------------------------------- In the "Options" menu of the game's title screen, there are two section called "Demo Select" and "Robot Encyclopedia". I just thought I could put some information regarding how to get those sections completed. 1 - Demo Select --------------- This option allows you to see all demos sequences available in the game, but you can only see the demos you already saw during the regular game. This section is very easy to complete, but here it goes anyway: * "Mazinger Z Launch" - start on Super Robot side * "Scrander Cross" - always shown * "Raideen Launch" - start on Super Robot side * Getter Robo Transformations - always shown (Getter 1, 2 and 3) * "Combattler V Combination" - always shown * "Zanbot 3 Combination" - always shown * "Dancougar Combination" - always shown * Getter Robo G Transformations - stay on Earth after Scenario 30 (Getter Dragon, Liger, Poseidon) and launch Getter G on Scenario 36 * Shin Getter Robo Transformations - launch Shin Getter Robo on Scenario 51 (Shin Getter 1, 2 and 3) 2 - Robot Encyclopedia ---------------------- This option allows you to see all robots and units (not really) of the game. In order for a robot to appear here, you must have seen it during the game (it must have appeared in a scenario; or you must have it in your team, and see it during intermission). Also, you have to save the game after you saw the robot for it to appear on the encyclopedia. The complete encyclopedia has 248 entries, shown as follows (in japanese, they'd be in alphabetical order): Page 1/12 Argama R Jaja Blue Knight Helldine Red Knight Deathguine Ashura Temple Azzam Asshimer (MS) Asshimer (MA) Atool Aphrodi A Alpha Aziel Aroon Darkness Great General Eagle Fighter A Eagle Fighter H Eagle Fighter N Wizoll Kai Will Whips Wing Caliber Wave Rider ExS Gundam S Gundam Page 2/12 NT-1 Alex F-91 L-Gaim L-Gaim Mk.II Elmeth Endora Discus Beast Giru-Giru Discus Beast Gosu-Gosu Discus Beast Jinjin Discus Beast Deki-Deki Ooji Oojie Fossile Beast Gildeen Fossile Beast Bastodon Kuttner Warship Calvary Temple Calleyzed Gerbera Tetra Gau Gaddes Gadyfall Gabthley (MS) Page 3/12 Gabthley (MA) Galaba Gals J Galva FX-II Garnroll Garoika GunCannon GunTank Gundam Gundam Mk.II Gante Machine Beast Abdra U6 Machine Beast Garada K7 Machine Beast Genova M9 Machine Beast Spartan K5 Machine Beast Dabras M2 Machine Beast Toros D7 Old Zaku Quebeley Quebeley Mk.II Monster Sharkin Gira Doga Page 4/12 GiruGiruGan Quin Mantha Ghoul Graia Grassidow Ryu Gran Garan Granzon Granvell Groon Great Mazinger Greydon Grendizer Kernagurl Warship Kaempfer Geymalk Ger Garing Ghaos Guld Geshpenst Geshpenst Mk.II Getter 1 Getter 2 Getter 3 Page 5/12 Getter Dragon Getter Poseidon Getter Liger Combattler V GoShogun GoNagurl God Neros Goraon Sabine Psycho Gundam (MS) Psycho Gundam (MA) Psycho Gundam Mk.II (MS) Psycho Gundam Mk.II (MA) Psybird Psybuster Sazabi Sadalan Zaku Kai Zamjeed Zamus Gal Zanzibar ZanBird Page 6/12 ZanBlue ZanBase ZanboAce Zanbot 3 Shin Getter 1 Shin Getter 2 Shin Getter 3 G-Fortress G Cruiser (S Gundam) G Cruiser (ExS Gundam) G Defensor GP-03S Staimen GP-03 Dendrobium GP-02A GP-01Fb Jegan GM III Beast Demon General Suudori Super Gundam Spriggan Spazer Page 7/12 Zussa Zuwarth Zuwals Battle Beast Obelius Battle Beast Gratonios Battle Beast Zugarl Battle Beast Dante Z Gundam Zeranio Dianan A Daitan 3 DaiTank DaiFighter Daimoz Dabde DoubleSpazer ZZ Gundam Dancougar Dunbine Texas Mac Desard Troy Horse Page 8/12 Doven Wolf Dom Dreissen Dragonosaurus Dramro DrillSpazer Dreydow Drome Nu Gundam Novel Desard Near Argama Neo Granzon Nemo Neue Ziel Nols Rei Hardias Hambrabi (MS) Hambrabi (MA) Hamma Hamma Barzam Biaran Bau (MS) Page 9/12 Bau (MA) Bound Doc (MS) Bound Doc (MA) Bastohl Bash BattleCrusher BattleCraft BattleJet BattleTank BattleMarine Baran Schnile Bandock HyakuShiki Biares Vigna Ghina Bigro Big Garuda BigMoth A BigMoth H BigMoth N Byuunas A Bilbine Page 10/12 Picdrone Bood Bubrie Brau Bro Blood Temple Blueger Bundle Warship Prowler Vega Beast King Gori Berga Giros Ball BozBorot Botun Magma Beast Garms Magma Beast Demon Mother Burn Mazinger Z Marasai MarineSpazer Medea Minifoe Musai Kai Page 11/12 Mecha GiruGiruGan Mechasaurus Saki Mechasaurus Zai Mechasaurus Shigu Mechasaurus Zuu Mechasaurus Zen II Mechasaurus Dai Mechasaurus Bado Mecha Warrior Gimeria Mecha Warrior God Armon Mecha Warrior Zonnekaiser MechaBoost Gabitan MechaBoost Domira Methuss (MS) Methuss (MA) Jagd Doga Jagd Doga (Quess model) Ral Kairam Righ Ghaos Raideen Rhineck Rhine X1 Page 12/12 Lafressia LandCougar A LandCougar H LandCougar N LandLiger A LandLiger H LandLiger N Re-GZ (BWS) Re-GZ (MS) Leuruler Lestgrunch Lestrail Lephakhan Val Varo Valcionne R Valcion Notice not all robots you see in the game appear in the encyclopedia. Notably, the following units don't appear: - You Main character's exclusive robot (GurmGust/WingGust/GustLander and Hyukkebine); - The combined forms of Grendizer (Grendizer + DoubleSpazer, DrillSpazer or MarineSpazer); - The Aura Battlers' "Hyper" forms (Hyper Leprakhan and Hyper Rhineck); - The bird-like monster left after you destroy MechaBoost Gabitan (which is also called MechaBoost Gabitan). - The Scrander-Crossed (winged) Mazinger Z HELP NEEDED------------------------------------------------------------------ I will place in this section any doubts I might have about the game. Hopefully someone might be able to help me with them. More questions will be posted as they arise. - If you don't get Chris and Bernie, can you still get Rozamia, if you're on Real Robot side? All right, people answered me Rozamia comes out in the GunTank if you don't have the Zaku Kai or the Jegan, but what if you don't even have the Guntank anymore (the only low-class MS left would be the GunCannon)? CONTACT INFORMATION---------------------------------------------------------- If anyone has questions, comments or suggestions to make, please feel free to mail me at the address written on the beginning of this document (which is csmori@hotmail.com). Before doing that, however, please pay attention to the following requests/facts: - Write "SRW4" as your subject, just so I can separate your mail from junk mail and things alike. - Make sure you have the latest version of this document. That's obvious, I know, but some people seem to think if you download it once, it'll update itself by magic... - Read this document. Most questions I receive have already been answered there, like how to get the GP-02A or the Sazabi. - Given the amount of mail I receive, I probably won't be able to respond all e-mails. So, if you receive no response, it doesn't mean it hasn't been received and/or read. Don't send it over and over. - I'm aware of the 'canonical' names for mechs and characters from all the Gundam series; I just happen not to agree with some of them. Don't ask me to change that. However, please let me know the *official* names for any series, especially non-Gundam ones. - Feel free to let me know if I made grammar mistakes or anything like that. I could use some english advice, and it'd only help the quality of the text. - Don't ask me where you can get "romz". If it depends on me, you won't get them. You're on your own. - As a matter of fact, don't ask me anything about ROMs, emulators or patches, nor complain to me if you can't run it on your computer. - No 'l33t' language please. I just hate it. Well, if you still think you can meet these requirements, go ahead and write me! VERSION HISTORY-------------------------------------------------------------- V 1.0 (04/07/2001) - Initial Release. Expect many mistakes. V 1.1 (04/13/2001) - Added Scenario Descriptions for Scenarios 7, 14, 16 and 17, and changed some info on other scenarios. - Small portions of text rewritten. Nothing big. - Corrected my email address in the "Contact Info" section (a really stupid mistake). V 1.2 (04/22/2001) - Added Scenario Descriptions for Scenarios 19 to 28. V 1.4 (05/11/2001) - Added Scenarios 29 to 44. - Added more stuff to the Basic Gameplay chapter, which changed the order of the sections. V 1.5 (06/10/2001) - Added Scenarios 45 to 52. - I haven't been able to play this game lately, mainly due to the brazilian energy crisis; that means updates will be less frequent from now on, and that checking the information sent to me will take longer. Sorry. V 1.7 (07/24/2001) - Added Scenarios 53 to 62B, thus finishing the game. - Added the "Options" section. - Added a scenario flowchart. - Added the special birthdate/bloodtype combinations. V 1.8 (08/29/2001) - Mostly minor changes, the biggest one being the changes to Scenarios 5 and 6. - Added information submitted by readers - again, thanks to them all. CREDITS---------------------------------------------------------------------- * Banpresto - for having created this game. * Nintendo - for having made the Super Famicom. * Everyone who has written a FAQ on a Super Robot Taisen game, especially Edmund Chiu and Mark Neidengard. Their FAQs on the PSX versions of SRW4 and SRW3, respectively, have helped me a lot on both games' versions for the SFC. * Famicom Magazine - much of the information here (including, but not only, the birthday/bloodtype seishin information and part of the scenario descriptions for the first 8 scenarios) comes from it. Reading FamiMaga is actually what made me decide write this FAQ, since it showed me how much (and how detailed) information could be provided for players. * Glenn Rosenthal - for having written JWPce, the program I used to translate much of the japanese text and information of the game. * Jin Kin - for pointing me to a list of special birthdate/bloodtype combinations, as well as giving me lots of constructive suggestions, including adding a flowchart, and mentioning the consequences of abusing Raideen's God Voice. * SatsuNightmare666 - for giving me pleny o'info on the anti-beam measures, among other things. * Alex "Shigeki" Weispfenning - for first telling me that you can get Rozamia even if you don't have Chris and Bernie, at least if you're on Super Robot side. * DragoonT - fellow SRW4 guide writer, and the one who pointed me exactly what you need to do in order to get GP-02A's Atomic Bazooka, among other things. End of file.