Super Robot Wars 4 Super Famicom Version By Dragoon T E-Mail: dragoont@yahoo.com Version 5 Contents: 1: Intro 2: Copyright 3: Robots 4: Characters 5: Strategys Introduction: Super Robot Wars 4(SRW4) is a Super Famicom Title released by Banpresto that never saw U.S release. It's main premise is bringing Robots from all sorts of Anime(Such as Gundam and Mazinger Z) and showing how they join forces to fight various Evils. SRW4 also had a Playstation Remake..But I've never played it so this is for the SFC version. You'll notice that pretty much the entire guide was scraped and rewritten. Why did I do this you ask? Because it's been so very long since I've updated it, my Japanese has improved, I know over 3 times as much as I did before, and I realized just how vague some of the descriptions were. Although the basic structure of the guide is the same, about 90 percent of it was deleted and rewritten. I hope you enjoy it. For the record, I CAN help with Questions regarding some of the other Super Robot War games..specificaly SRW3, EX, Masou Kishin: Lord of Elemenals, SRW Link Battler, SRW2 Gaiden, SRW Alpha Gaiden As usual, The Robots, Series, Pilots, etc. all named in this Guide are the respective property of their respective owners, and I make no claim on them. This GUIDE, however, does belong to me. I ask that you not use it for Profit, do not bundle it in with any software/hardware/documents, and ask permission from me to use it. Any use unauthorized use of this guide will be met with appropirate action. Any other sites having it do not have my permission, and I ask that you inform me if you find them. Feel free to E-Mail any questions you have, I always love to help. Whats New in this Version: Version 5: ALL of the Robot Sections with the exception of the Mammoth Super Robot Section are DONE! This INCLUDES the Secret Characters! Many Thanks go out to Everyone at the SRW Board! Next Update WILL have the Robots completly done, and then I'll move onto In-Depth views of Individual Pilots. Okay Okay...I DID Touch the Super Robots...Mazinger Series is done^_~ Version 4: After much deliberation, I've decided to NOT do a full Walkthrough, and simply concentrate on doing a Robot/Pilor guide. I WILL have a Secret Units section though. Anyway...more Redone sections, and ALL the Gundam MS's SHOULD be finished up now. Heavy Metal L-Gaim, Aura Battler Dunbine, and Masou Kishin are the next series to finish up, and then I have to take on the Mammoth Super Robot Section. Version 3(Unreleased): Guide burned to ashes and then reborn from the Flames. I should call this Version 1 Neo..but I'm lazy =p Version 2: Super Robot section added, Corrections done in the Real Robot Section Version 1: EVERYTHING AND THE KITCHEN SINK!! See..It's all nice and white and shiny and I bought it just for you all...Aren't I a nice guy?^_~ What you should know: I'm still learning Japanese, so my translations might be abit off. I generaly use the 'Internet accepted' way of pronouncing some of the names. A REALLY good example of this is Camille Vidan from Zeta Gundam. His name can be said: Kamiru Kamilru Camille Camillu You get the idea, and it's the same way with his last name. So if you go to some Gundam site and see a mention to a Kamiru instead of a Camille..you'll know that their the same person. This is just one example. Table of Contents: 1: Game Basics 2: Strategys 3: Robot/Pilot Guide 4: Secrets 5: My Opinions 6: My Final Team Game Basics: A Button: Comfirm/Select B Button: Cancel/Show Quick Stats(When on Robot) X Button: Show Map Y Button: Not Used L Button: Move to next Unit R Button: Move to next Unit Start Button: Not Used Select Button: Not Used Menu shown when you press A Button when not on a Robot: End Turn Show Robots(In this Menu L and R will switch between Most HP/Highest Pilot Level) List Powers Change AI Settings Options Mission Objective Save Menu that appears when you click on a robot(Note: Not all Robots will have all This Commands..and some depend on Conditions at the time) Move Powers Attack Transform(If Robot has Transform Ability) Ground(If robot can go underground) Land(If Robot is Flying and Can land. Note: Unless it can go Underwater it cannot land on Water) Combine(If Robot can Combine) Stats Robot Screen: Robots are ranked in the Following Categorys: Speed(Adds to Hit Percentage and Dodge Percentage) Limit(Determines Maxx Hit/Evade) Armor(How much damage is reduced from an attack) Mobility(How Far it can move in a turn) In the lower left Corner is a list of Terrans with letters beside them. A - Means the robot cannot function in that terran. Ranks are from D to A..with A being the best. Weapons function the same way. In the middle is a list of Robot Abilitys such as Transform and Combine. Lower Middle is wether or not the Robot has a Sheild, and it's Size. Size ranges from S to LL..with S getting Evade Bonuses and LL getting Evade Penaltys. Pilot Screen: From Left to Right The numbers are: Close Range(Skill with CLose Combat weapons) Dodge Percetage: Pilot Skill + Robot's Speed ???? Far Range(Skill with Ranged Weapons) Hit percentile: Pilot Skill + Robots Speed Raw Skill: Determines critical hits Lower Right(Maybe left) is the Pilots Terran skills, which Modify the robots. Lower middle are pilot skills. Pilot Skills are as Follows(Not all Pilots have all Skills): Cutting + Number: X/4(With X being Level of Skill) chance of using a Beam Saber/Sword/Aura Sword/Long Pointy Object Ideal for Slashing/Etc. to: Parry Incoming SOLID Missle attacks such as Bazooka Shells, Funnels, Familias, S Mines, Incom, Fin Funnels and Missles as well as Sword Based Melee attacks and Certain Other Melee attacks Shield + Number: X/4(With X being level of Skill) Chance of using a Shield(If robot has a Shield) to Halve Damage done to robot. If Robot was blocking in the first place then Damage is 1/4 Normal. Aura Senshi: Allows use of Aura Cut and Hyper Aura Cut Newtype: Allows use of Funnels and Fin Funnels Enhanced Human: Allows use of Funnels and Fin Funnels Potential: Doubles(?) Crtical Rate chance when robot has 1/6 HP remaining. Note: ALMOST ALL Super Robot Pilots have this Skill. Robot/Pilot Guide Real Robots: Real Robots in General: Real Robot is the term given to those Machines that Rely more on Technological/Pilot Skill to function effectively. The term 'Real' applies to these robots well, since Each and every Robot in this Category has detailed information on it's inner workings, Armaments, and capabilities. A Real Robot's Pilot goes a long way in it's usefulness, as without a Pilot(More so then Super Robots) a Real Robot is horrendously ineffective. In this Game, the Units from Mobile Suit Gundam, Z Gundam, ZZ Gundam, Gundam F-91, Chars Counter attack, Gundam 0080 War in the Pocket Gundam 0083 Stardust Memory, and a Cameo from Sentinel Gundam(^_^) are all Considered Real Robots. The Robots from Aura Battler Dunbine and Masou Kishin, while not Real Robots, have many Similar Charictisics and are considered Real Robots. Game wise Real Robots have Superior Agility and Speed, with Excellent Pilots and a variety of Long Range Weaponry. The Gundam is the perinial Real Robot Unit, and Almost all of the Real robots come from the Gundam Universe. Most Gundam Units will come equipped with a Low Power but High Hit rate Vulcan, a Beam Sword, and a Beam Rifle. Upper Class Gundam units will have Incom, Funnels, and Fin Funnels, Bazookas, Beam Rifle Variants etc. Aura battler units will, mostly, come equipped with a Sword, Aura Cut, and Hyper Aura Cut, Vulcan, and Aura Claw(The Botuns only have Vulcan and the Sword attacks). Masou Kishin will come equipped with a Melee Attack(Based on their Robot), a Famila attack(Similar to Funnels), A Projectile weapon based on the robot, and a Map weapon based on the robot. Real Robot Pilots will often have the 'Cutting' Special Skill, and some will have 'Sheild' as well. In most cases the best Real Robot pilots are the ones with either the Newtype or Enhanced Human skill. Newtypes gain a second movement point quicker then any other unit in the game, Recieve special bonuses for Hitting and Dodging, and gain high skill scores. Enhanced Humans function the same as Newtypes. Either having the Newtype Skill or the Enhanced Human skill is Nesscary for using Funnels and Fin Funnels. For Aura Battlers most will have the Cutting Ability. The best Aura Battler pilots will have the Aura Senshi Skill..which allows useage of Aura cut and Hyper Aura Cut. Masou Kishin Pilot skills vary depending on the character. Spell wise, Concentration, Flash, and Sure Hit are common, while HP Recovery Spells are uncommon. One of the Gundam Pilots, Christina McKenzie, is one of the few characters who learn Resurrection. Most of the 'Title' Pilots(Camille, Amuro, Judo, Seabook and Kou specificly) all learn the Triple damage Spirit Spell. Cham, Shou's Fairy Co-Pilot, is the only person outside of the Main Character who can learn Miracle. Oh Yeah..One other thing. The Pilot listing is who starts in the Unit, and, if it differs from it's series, the Person who piloted it in the series will be listed as well. This is more for refrence, so don't go thinking you HAVE to put them there^_~ Real Robot Units: Gundam Pilot: Amuro Ray Series: Mobile Suit Gundam The Gundam is basicly the poster child of the entire Real Robot Phenomenon. It was it that shattered people's views on the way Mecha in Anime could be viewed. The RX-78 Gundam is the Perinial Real Robot. For a Starting unit it's Stats are high, and it has a good set of weapons. The Hyper Hammer is superior to Beam Sabers, and the Bazooka adds alittle more punch. Amuro is one of the Best Pilots Bar None, and even when the Gundam outlives it's usefullness you'll be switching him to another suit. The Gundam was, basicly, the turning point of the 'One year war' of the Universal Century. With Amuro at the Helm it helped to beat back the Tide of Zeonic Forces and played Critical Roles in Several Crucial battles. It marked the Federations First True Mobile Suit. Gundam Mk II Pilot: Emma Seen Series: Z Gundam The Gundam MKII is a significant improvement of the original gundam, and actually has the power to be a good support unit in the Mid-Game, and with alittle help, the end game as well. It's stats are overall very high and it comes recomended. Emma is a decent pilot, but really has no outstanding charicteristics. The Gundam MkII is just that, a New version of the Gundam designed by the Titans, an Anti-Space colony movement and one of your main foes. At the beginning of Zeta Gundam 3 of the suits are captured. In this game you only use this one. G-Defensor Pilot: Katsu Kobayashi Series: Z Gundam This..Thing..Utterly sucks on it's on. The long Rifle is powerful, but the unit's weapons are so limited and it's stats so low, you'd have to be crazy to send it out on it's own. Katsu is one of the games worst pilots, and there's no reason at all why you'd want to use him. Luckily, the G-Defensor DOES have another purpose. The G-Defensor was introduced late in the Zeta Gundam series as the Gundam MKII became more and more overpowered. It combines with the suit to make a much more powerful unit. Super Gundam Pilot: Emma Seen Co-Pilot: Katsu Kobayashi Series: Z Gundam One of the Absoulute best support units you'll ever have. The Super Gundam is a combination of the Gundam Mk2 and the G-Defensor, and benefits from the Upgrades done to BOTH units..and has the weapons of both units as well. This suit is absolutly perfect for training a Fledging pilot, as the G-Defensor's pilot will gain experience as well as the main pilot, and their Spirit magic can be used as well. Their's really no reason NOT to use this except for the fact that the Combination needs to be done in battle, so you HAVE to Use 2 unit slots to Deploy both the Gundam MK2 and the G-Defensor. Re-ZG Pilot: Amuro Rei/Keyla Sue Series: Chars Counter Attack The Re-ZG is a hidden unit, and it takes alittle bit of work to get it. But considering you get it very early and it's very powerful, you should do all you can to get it. The Re-ZG starts in BWS(Back Weapon System) Mode, which allows it to fly and gives it 2 beam based attacks and 1 Missle based attack. When it is destroyed(Or any point that you decide to Uncombine it) it becomes the Re-ZG Mobile suit, with some very powerful weapons. This 'Kill Twice' Attribute of it is very useful and serves well as a great support role. I highly suggest you switch Amuro over to this from the Gundam when you get it. If you upgrade it's Armor and Weapons, you'll find that this actually has the power to be used the entire game. It's one of my all time Favorite Units, and I highly suggest you use it. The Re-ZG was meant to be a Mass-Produced version of the Zeta Gundam. It dropped the Zeta's Transformation abilitys in favor of the BWS, Back Weapon System. While the System was loaded the Re-ZG resembled more of a fighter, and used several beam rifles for offense. At the Pilots Option the BWS could be Jettionsoned, making the Re-ZG a more conventinal suit. The Federation eventually scrapped the design though because of costs, and the Protype was Delivered to the Lond Bell Task Force and used by Amuro Rei. NT-1 Alex Pilot: Christie McKenzie Series: Gundam 0080 War in the Pocket In every SRW Game the NT-1 Ends up as an Underpowered Unit, Having only it's Beam Saber and Rifle, Head Vulcans and Wrist Mounted Gatling guns for weapons. Early in the game it'll serve well, but there's no reason to continue using it when you can rotate it off your deployment list, especially considering Late in the game it'll be automaticly Junked! =p I do suggest you switch Christie off it and continue to use her, because she is one of the Few people capable of learning the Russurect Psycho spell. The NT-1 was actually a Test Type Mobile Suit(With Chris as the Test Pilot), showcasing several new techonologys such as the 'Linear Frame(?...I might have this name wrong..) Cockpit and highly sensitive controls meant for a Newtype Pilot(Hence the NT..Newtype) Editors Note: In SRWA, We've managed to see the Full Armor Double Zeta, The Z2, Char's Custom Zaku(AKA The Killer Zaku from Hell) and the Nu Gundam HWS. Isn't about time you have us the Full Armor NT-1 Alex, Banpresto?^_~ Zaku II Kai Pilot: Bernard Wiseman Series: Gundam 0080 There...isn't much to say. It's a Zaku all right, the exact same you'll be fighting during the early part of the game. Weak Stats and weapons(All though it DOES have a ranged weapon that can be used after movement..which is sorta rare for Real Robots) it gets slaughtered Wholesale against pretty much everything. It IS Kinda Cute though^_~. Bernie is an Average pilot, and should be used as such. Both Chris and Bernie are Pseudo Secret Characters, and require abit of work to get. I could go into loads on the Zaku's place in Gundam history, but it would be a guide in and of itself. Surfice to say, The Zaku was the Gundam Worlds First 'True' Mobile Suit(It's also become Synominus with Weak, Easily Blown away Cannon Fodder...Go fig^_~) Like the NT-1, This Suit will be Junked Later in the game. Z Gundam Pilot: Camille Vidan Series: Z Gundam Finaly, we're getting into the Units you'll be fielding at the end of the game. Although you get the Z Gundam Realitvly early, it starts and remains a strong unit. The Mega Launcher is a VERY Powerful Beam Weapon, and will even be able to break through Aura Barriers after a few Upgrades. The Mega Beam Saber is a NASTY Surprise for anyone going in close, and the Waverider transformation makes getting to places quickly a Snap. The Z Gundam, history wise, was the Culmination of Anaheim Electronics' 'Z Project', using New Mobile Suit Techonologys(Such as the Moveable Frame) and was used in Both the Grypp's War(Z Gundam) and later the Neo Jion(Zeon) Uprising(ZZ Gundam). Camille is an excllent pilot with a GREAT Spell Set, and he even gets Spirit! Although Energy Concerns can be a problem, you can always count on the Z Gundam to provide you with some serious firepower. ZZ Gundam: Pilot: Judo Ashita Series: ZZ Gundam You'll have to forgive the lack of a history explnation on this suit, as I've yet to see ZZ Gundam(Although I DO know the Basic Storyline of it...). Anyway, The ZZ Gundam is extremly heavily armed, and it's Hi-Mega Cannon is one of the best map weapons in the game. Judo gets Spirit as well, and has other useful spells too. Ammo is a BIG Concern with this suit, as it's Beam Saber is realtivly standard, The Hi Mega Cannon sucks Energy, and the Double Beam Rifle has limited ammo. Make sure you watch your cosumption so you don't end up dry in the middle of a fire fight. Gundam F91 Pilot: Seabook Arno Series: Gundam F91 Since SRW4 dosen't have V Gundam in it, the F91 represents the 'Pinnacle' of Mobile Suit building(Technicaly, F91 took place several DECADES after Chars Counter Attack!). Because of this, both it's look and it's Weapons load is alot diffrent then what you may be used to. The F91 is arguably the most powerful unit you'll get from the Gundam Universe. It's Variable Speed Beam Rifle(VSBR) is easily the best beam based projectile in the game, although you have to watch your energy consumption to use it effectively. It's other weapons get the Job done, but have no other qualitys. What sets the F91 apart from the other MS's you'll get is that it's the one of the ONLY two Non-Aura Battler Units in the game that you'll get that has the After Image Ability. As stated before, this Awesome Ability gives you a 50% chance of Dodging ANY Attack when your morale hits 130. Keeping in mine that this activates AFTER your Initial chance of dodging, and it makes for some VERY Agile units! Seabook will preform amiably in it, and he DOES have Spirit, but their are better pilots out there. It's your Call on wether to Replace him or not. Type 100: Pilot: Quattro Bajina(Char Azanable) Series: Z Gundam Although this unit was VASTLY improved in Later SRW Games, in this one it is a Lackluster unit that just dosen't have what it takes. Low Armor, Low HP, and for a Mobile Suit, Low Agility, all reglate this one to the scrap heap. If you DO decide to use it, take advantage of it's Single Redeeming Factor: It's Map weapon. Char/Quattro, however, is the Exact Opposite of this unit. Although it's possible he'll leave the team later, make use of him as much as you can. He's probibly Amuro's equal, if slightly better when it comes to long range combat. Sazabi: Pilot: Char Azanable Series: Chars Counter Attack A Semi Secret Unit(You have to take the 'Char' branch at a certain stage and then do several others things. See Hidden Units section), the Sazabi is ALMOST but not quite Equal to the Nu Gundam. It's funnels lose out to the Fin Funnels, and it's Beam Shot Rifle dosen't have quite the Range of the Nu's Beam Rifle. it's still a very strong unit, and quite worth using. GP01 Full Burner Pilot: Kou Uraki Series: Gundam 0083 Hey? What happened to the Original GP01? Whereas Everyone is stuck with crappy suits at the beginning, Kou gets to keep his Full Burner Upgrade? Well, thats good news for you. Unparreled speed and movement make this one a Diamond in the rough. A Worthy addition to your forces. Only problem is, you can't keep it so any upgrades you do on it are ultimately wasted. *Sighs* GP02A Physalis Pilot: Anaval Gato Series: Gundam 0083 There are 2 ways of looking at the GP02a: I'm Willing to get the Atomic Bazooka and I'm not willing to go through the trouble. If your going for the Bazooka by the gods this unit is worth it. The Bazooka, which is the single strongest Map weapon, hell ANY weapon, you'll ever be able to us, makes it worth the price of admission alone. HOWEVER....If your not willing to go through the steps to get it OR your on the Super Robot Route DON'T BOTHER. Gato is an EXCELLENT Pilot but Losing Char AND the Sazabi is NOT worth it if you can't get the Bazooka. You heard right...You have to give up Char to get Gato and the GPO2a. Tough Choice. *Sighs*. On the bright side, Cecilly Fairchild comes with him, so it's not a TOTAL Lost if you don't get the Bazooka. GP03 Stamen: Pilot: Kou Uraki Series: Gundam 0083 It's pretty much the GPO1fb minus the Unparraled Movement. It's still a good unit though, and worth upgrading because.... GP03 Dendrobium Pilot: Kou Uraki Series: Gundam 0083 It eventualy becomes THIS, and the Upgrades carry over! This is hands down my Favorite Unit in the game. This Suit has it all: High Armor, HP, Fire Power, Speed. You name it, you have it. The only DOWNSIDE to it is that you have to equip the Ultra-Rare Minovsky craft on it to be able to use it on any map other then Outer Space. It's WELL WORTH IT though. Even better, it reverts to the Stamen When Destroyed or you choose to seperate it(Like the Re-ZG)! Jagd Doga Pilot: Quess Paryiah Series: Chars Counter Attack Quess and the 'Doga are another hidden unit, but THIS is a good one. The Jagd Doga has an EXCELLENT Selection of Weapons and it even has funnels to boot! My Favorite tactic is to put my 'Non Star' Newtypes...people like Four and Rosmaia, into it, as it's QUITE a good Unit. Quess? God..I hate her. I hope she dies. I wish the Desingers had had the Lond Bell Junk HER instead of the Alex. Oh yeah...You CAN Choose to get a Jeagen with Quess instead of the Jagd Doga..but I have to ask: WHY!?! Superior Gundam(S-Gundam) Pilot: ?????(He's not in the game Anyway) Series: Sentinel Gundam W00t! Super Special Cameo Action! Everyone's Favorite Sentinel Gundam suit makes it's ONLY Appearence so far in the SRW Games! And it IS a Cameo...They basicly find the suit after a battle and repair it...None of the characters and none of the other units appear. One HECK of a Cameo and a GREAT Easter Egg for Gundam fans! Anyway, this suit has it ALL! Incoms, Powerful Beam Weaponry, Powerful Beam Saber, GREAT Agility, An Aerial Transformation...I LOVE this Suit. Only problem is you have to be Real Robot Route to get it..oh yeah, and you have to sacrfice the Guntank to get it. The only problem is you may very well have SOLD it by this point! ^_^ Ex Superior Gundam(Ex-S Gundam) Pilot: ????(Not in the game anyway) Series: Senitnel Gundam W00T! DOUBLE Easter Egg Cameo Action! This is hands down one of the best suits in the game. Not only does it RETAIN all the Weaponry from it's previous form, but it ADDS Several new Weapons like the Beam Smart Gun and the Reflector Incoms, which are almost the Equal of Fin Funnels! I Guarentee you that if you get this suit, you WILL use it. The ONLY problem with it is you have to kill Four to get it. AAAAAAAAAARGH! The Choices I have to Make!!!! =p Nu Gundam Pilot: Amuro Ray Series: Char's Counter attack Probibly one of the best units you'll ever get...period. The Nu Gundam comes equipped standard with a Stronger then Normal I Field, the Powerful Fin Funnels, an Upgraded Beam Rifle and Saber and uncanny speed and mobility. When you get this you'll stick Amuro in it and never have him use another suit. Quebeley Mk II Pilot: Elpe Puru and Puru2 Series: ZZ Gundam There are 2 Diffrent Qubeley MkII's available: Puru's Purple and Puru 2's orange, and depending on your game you'll get 1 or Both of them(Still trying to find out what determines this). On their own the Qubeley is an excellent support unit, with Powerful Funnels and Beam Rifle but it has one GLARING Weakness: It can't last long in a fight. Both the Funnels AND Rifle use Ammo, which only leaves it's subpar Beam Saber when they run dry. If you can refill their ammo it's less of a weakness, but this lack of staying power REALLY Limits their usefulness. Both Puru and Puru 2 have their uses, but neither really stands out. They make excellent support pilots. Bagina Gina(?) Pilot: Cecily Fairchild Series: Gundam F91 Think of this as the F91 Light. It dosen't have all the nifty attacks and powers as the F91, but it's still very quick and it's Beam Launcher is very powerful(ALMOST Equivilent to the VSBR). If you happen to get this unit, You'll use it. Cecily is a passable pilot, but nothing special. Methuss: Pilot: Fa ????? Series: Z Gundam The first Aerial Support suit you can get, the Methuss earns it's place as a Mobile and Agile Repairer. It's offense, defense, and praticaly every other of it's stats is LAUGHABLY weak however, and Fa absoulutly SUCKS as a Pilot. You can do alot better then this Jeagan: Pilot: Keyla Sue, Hathaway Noah, Quess Paraya(Simulator) Series: Char's Counter Attack/Gundam F91 Probibly the best of the 'Cannon' Fodder units you'll get, you'll always have enough units to choose from that you'll NEVER need to use this suit. Sell it for Cash GM III Pilot: ????? Series: ZZ Gundam SELL IT! It's absoulutly worthless, and it'll get junked later in the story as well. Guntank: Pilot: Whoever you put in it Series: Mobile Suit Gundam You only get it on the Real Robot Route, and it has one use: Spare Parts for the S Gundam. Don't go selling it, but don't bother using it either. GunCannon: Pilot: Chuck Keith Series: Mobile Suit Gundam A Passable Support unit because of it's Long Range Attack, this suit still lacks Agility and power. Not really worth using. Keith sucks as a pilot. Gundam Pilots without a Mech: Four Murasame: One of my Absoulute Favorite Gundam characters Ever, and Camille's One True Love(Mention NOT that Heathen Fa's Name! Four and Camille Forever!). Four has the 'Love' and 'Hot Blood' Spells, which make her a GREAT Support Character. If you have it she'll do EXTREMLY well in the Jagd Doga Rosamia Badam: This is one messed up lady. She's been brainwashed into thinking she's Camille's Sister and a whole bunch of other stuff...well, Anyway..You have to choose between her and Four, and Rosmaia's process is alot more involved. Then again, you can get the Ex-S Gundam Along with Rosmaia, so it's ALMOST worth the Guilt of killing off Four. The choices we have to make =p Aura Battler Units: Aura Battler Note: All Aura Battler units have the following built in features: Aura Barrier: Stops up to 3000 points worth of Beam Damage After Image: When morale reaches 130 50% chance of evading attack NO MATTER THE HIT PERCENTAGE Aura Cut and Hyper Aura Cut: VERY powerful High Morale Moves that require the Aura Senshi Skill to be used. Aura Battlers on a whole: Unbeliveably agile and fast, even more then the Gundams. They Specilize in High Speed Close Range battles, and have little in the way Ranged attacks. Only Marvel and Shou are worth using in a normal game, although if you get Galeria she makes a good unit as well. One of the troubles with the Aura Battlers is a Lack of good units. Only the Sabine/Zuwass, Dunbine, and Bilvine are really worth using. It's your call to use Galeria's Bastoll or Rimules Rineck, but I never found them that useful, even considering all of the advantages they have. All Aura Battler units have Aura Sword, Aura Cut, and Hyper Aura Cut as a standard move. Bilbine is the top of the line unit. Shou is one of the best pilots Period, and Cham is the only character outside of your own that can Learn Miracle. Botun: Pilot: Marvel Frozen, Keen Keets, Ni ???? Series: Aura Battler Dunbine The bottom class Aura Battler. It has only the 3 Aura Attacks, and the Aura vulcan, which is similar to the Vulcans present on most Gundams. Not really worth using, but Marvel's gonna be stuck in one until Shou Upgrades Dunbine: Pilot: Shou Zama Series: Aura Battler Dunbine The Dunbine is an unbeliably powerful unit, and will actually be used from the time you get it to the end of the game! HOWEVER, You DON'T want to Upgrade it, because it's possible to replace it with an even better unit, but Dunbine's upgrades won't carry over to it. Sabine Pilot: ?????? Series: Aura Battler Dunbine OAV This looks like a Larger and Much more ornate(and White) version of the Dubine. This suit is one of the choices Silky Mae will give you if you find her. This suit is the Premium choice as it has a higher speed(The other has higher Armor)..and let me tell you this, Speed in this game is probibly the most importent stat: You can't die if your not hit by anything. This suit only has the Basic Aura Sword, Aura Slash, and Hyper Aura Slash, meaning it's vulnerable to range assaults, but with it's huge move radius and 10%HP recover that shouldent be a problem. This suit, in addition, has a VERY High Armor rating, something that most Aura Battler units don't have. You might actually be tempted to KEEP Shou in this and put Marvel in the Bilvine! WELL Worth the Trouble of finding, and you get Silky Mae as a Co-Pilot Fairy too! Zambuss Pilot: Shou Zama Series: Aura Battler Dunbine OAV This is the other choice Silky Mae gives you for a Dunbine replacement. This looks like a Large black Dragon thing. It has a Higher Armor and HP rating then it's couterpart, but I usualy pick the other one because of it's higher speed rating. This one has the same weapons but a smaller move radius, and also has 10% HP Recover. Bilbine: Pilot Shou Zama Series: Aura Battler Dunbine This suit is scary. In SRW4, there is NOTHING Scarier then Shou at Full Morale piloting this thing. Upgrade Hyper Aura Cut, Get his Morale to 130, and just chop away. Even the bosses are gonna have a hard time pinning him down. Not to mention that the Bilvine has a GREAT Aresenal of Long Range weapons too! It even has a More Powerful Aura Sword(Aura Beam Sword) then the other units! There's no reason NOT to use it! Bastoll Pilot: Galeria Gimyi Series: Aura Battler Dunbine Surprisingly, Galaria's Bastoll is actually On Par with the Dunbine, although not quite as powerful as the Sabine/Zuwass or the Bilvine. It's really hard to pin down what makes it so versatile. It has the Aura Claw(Always a Plus), A Missle Attack(Invaulable when fighting other Aura Battlers) and all the other AB Goodness you've come to expect. If you decide to get Galaria you'll probibly end up using her, and that's never a bad thing. Rineck Pilot: Rimule Ruft Series: Aura Battler Dunbine You'll have blasted a good number of Rinecks by the time you get Rimule, so you should know what to expect. It's basicly a Botun on Steroids. It dosen't have the Sheer...Excellence...of the other Aura Battlers, but it isn't completly useless either. If your big on Using Nii, Kun, Or Rimule, you can't go wrong with this unit. Masou Kishin Units: Cybuster(AKA Cybaster, Saibuster) Pilot: Masaki Andou Series: Masou Kishin(Original Series) Element Asscication: Wind Pocessing the Highest Speed base among all your units and some staggeringly powerful attacks, the Cybuster ALSO has one of the best Map weapons in the game in Cyflash! Cosmo Nova should be on a Super Robot, Discutter does more damage then any other sword based attack(With the Exception of the Aura Battlers Various Aura Cuts), Akashic Buster is a solid long range move, Hi-Familla is almost equivilent to funnels, and it even has a Transformation that makes it even more mobile! DEFINETLY one of the Upper Class Units! Goddess Pilot: Tooty(Tutty) Norbuck Series Masou Kishin(Original Series) Element Association: Water The Goddess is a mid level suit, capable of both Long Ranged and passable short ranged attacks, as well as pocessing the map weapon 'Kelvin Blizzard'. Unfortunetly it's Map weapon hits Ally and Foe alike, and it's HP, Armor, and Agility leave much to be desired. A Passable Support unit, but their are far better. Zamseed Pilot: Mio ????? Series: Masou Kishin(Original Series) Element Assciation: Earth Long Range Firepower at it's finest. An EXCELLENT Secondary Suit with a Great Pilot, The Zamseed also pocesses adequete speed and armor plus 10% HP Regen! It DOES have a Glaring weakness however, and that is low Ammo supply. Almost all of it's weapons require either Ammo or Energy, and it's VERY easy to leave yourself unable to attack. It's Map Weapon, Resonance Quake, is a massive all around Attack similar to the Cyflash, but it does not diferentiate between Ally and Enemy, making it a liability and thus massively reducing it's usefulness. Granveil Pilot: Hwang Yan Fong(?) Series: Masou Kishin Element Association: Fire An Almost Exact Copy of the Goddess in Weapons Load and Capabilitys, substituting the element of fire instead of water, it's Map Weapon 'Megiddo Flare' is hard to aim but powerful. It has the same Advantages and Disadvantages of the Goddess, and as such, it's up to you wether or not to use it. Granzeon Pilot: Shuu ??? Series: Masou Kishin Element Asscoiation: None(Gravity) After all the trouble to get Shuu, you'd figure that the Granzon is overpowering: WRONG. Although it has a Beefy HP total and some impressive Armor it's Evasive ability is nowhere NEAR what you'd expect, and he chews through his Ammo FAST. He's a GOOD Unit, but it by no means Dominates. Getting Shuu is more like a Super Crown then anything blockbuster...He's a nice bonus for your excellent playing skills. Wiredoll/Wizoll(Possibly Kai?) Pilot: Saphine Grace Series: Masou Kishin So-So. Saphine has some good Psycho Spells, but the Wiredoll(Kai?) is completly average. Your call to use it or not: You won't be missing anything Major if you decide not to use it. Main thing against it is that by the time you can get Shuu and Crew, You've already gone and formed your perfect team. It's hard to fit her in at that point. Nols Rei Pilot: Monica Gran Belisa Series: Masou Kishin I am SOOOOOOOOO Ticked! The Nols Rei SHOULD'VE had an HP Replenishment skill, but it DOESEN'T! This practialy SCRAPS Any Value it might of had!! You can use it if you want, but it's offensive power is low. A VERY Big Disapointment for the 'Shuu Crew' Overall Heavy Metal L-Gaim Located between Super Robots and Real Robots are the units from Heavy Metal L-Gaim. Often considered Aura Battler Dunbines 'Terrestrial' Counterpart these share the Aura battlers high evasiveness. However, because their land based suits and lack the After Image ability, do not use this in the same way as your Aura Battlers: They will get shredded. They work best as Long Range support. Both Daba and Gavlee are the best offensive pilots, although Lacee has an EXCELLENT Set of Spells and is a passable support pilot. Note that Gavlee is only convinceable on the Real Robot Route. The L-Gaim units also pocess the HIGHLY Useful S Mine, a Semi Ranged attack that can be used After-Movement..But only Twice before needing a Refill. It may not seem like much but it can be VERY useful at times! All L-Gaim units have the 'Beam Coating' ability inheirent to them. They can absorb up to 1000 points of beam damage. L-Gaim Pilot: Daba Mylord Series: Heavy Metal L-Gaim It looks like a Dumpling..I know. But, believe it or not, Daba is capable of using this, unupgraded, until he gets the MKII version AND still be an offensive force. It's mostly because Daba is an EXCELLENT Pilot, but for a starting unit L-Gaim has some surprisngly high stats! It's Beam Coating is Icing on the cake, making it perfect for fighting basicly any Mobile Suit at Long Range. D-Seerd(?) Pilot: Amu ???? Series: Heavy Metal L-Gaim VERY Similar to the L-Gaim in Stats and Combat abilitys! Amu, however, is a weak pilot and not worth the effort. Your better off sending out another unit besides this. Kamurabi(?) Temple Pilot Gaw-Ha Leece Series: Heavy Metal L-Gaim At the point you get this unit(VERY Early in the game) it is VERY powerful, as everything on it has been upgraded several times. It's worth using simply because of that. Later on though it'll be outclassed. Noble D-Seered Pilot: Gaw-Ha Lecee(In the Anime? I have no Idea...) Series: Heavy Metal L-Gaim You get this around the same time as the L-Gaim MKII. It's REALLY Limited Weapons Wise(Just a Laser Cannon, S Mines, and Beam Saber!!!) but it's also very agile. If your using Lecee heavily, it's worth using. If not, then don't bother. Ashura Temple Pilot: Gavlae Gablee(???) Series: Heavy Metal L-Gaim POWERFUL. VERY Powerful! And Very Agile too! If your lucky enough to get it, use it. Ammo can be abit of a concern, but Gavlae is a powerful pilot and this suit has ALOT going for it! L-Gaim MkII Pilot: Daba Myload Series: Heavy Metal L-Gaim THIS Is why you might pass on Upgrading the L-Gaim. This is a completly seperate unit, so you'll have to start Anew on your upgrades but WOAH what an Upgrade for Daba! The L-Gaim Mk II has a Transformation that lets it go Aerial(Similar to the Waverider on the Z Gundam) And THIS is a Nice Bonus as it's the only Heavy Metal Unit Capable of going Aerial! EVERYTHING on this is just Plain Better: It's MAP Weapon is only Icing on the cake!!! More to Follow Later. Super Robots: All Super Robots have the following traits in Common: BIG! MASSIVE! HUGE! POWERFUL! SLOW! Seriously..Super Robots are Generaly all Large and LL size Units that have an incredible amount of weapons, Tons of Armor and HP and the Dodging Chance of a Snail on Ice. Many of the Super Robots weapons are useless however, and their best attacks tend to drain alot of Energy , have a Low Ammom count, Require High Amounts of Morale or even All of the above! There are actually Two Types of Super Robots: Single Robots(Most of them) and Combinable Robots(Combattler V, Zambot3, and Dancougar). Several Super Robots also poscess alternate forms and transformations..some of which are Useful(Getta 3) and some of which are not(Daitank). When using a Super Robot keep in mind that the best attacks to Upgrade for them are their 'Finishing Move', a Decent Ranged attack(With the Aftermovement P symbol if possible) and a Close Range Move that has no Ammo of Energy Requirements. Upgrade their Armor,HP and Energy, Agiltiy upgrades are wasted because these are so slow anyway(There ARE a Few exceptions). Unlike a Real Robot, where the Pilot is more importent then the Suit, A Super Robot tends to outshine it's pilot. Most of your Pilots are gonna have, standard, Hot Blood and one of the healing spells. Most, but not all, have Motivate, Iron Wall, Full Heal, Sure Hit, and Flash. A Very Precious Few Pilots are capable of learning Spirit. Mazinger Z Pilot: Kouji Series: Mazinger Z The perenial Super Robot(And one of the 1st) Mazinger Z has a Serious disadvantage for the first part of the game..It can't fly. This means it has to Plod along on the ground..and it has a very Low Movement score. You'll find if you use this Robot Heavily(at least Until you get the Scrander Upgrade) that you'll have to Reign your mobile suits in while you wait to catch up. This is very Importent: EVEN IF YOU DON'T PLAN TO USE THIS UNIT AS A PERMANENT UNIT Be sure to Level Kouji Up and Upgrade it! Their will be a Stage where Kouji has to go pretty much Solo for a few turns and you'll be screwed if you haven't been keeping up. Once you get the Scrander Upgrade Mazinger Z becomes alot more versatile..but I found it just lacks the Raw attack power to make it worth using as the game continues Diana A/Aphrodite A Pilot: Sayaka Series: Mazinger Z The Diana A, and it's upgrade the Aphrodite A, are probibly the only Healer units worth using in this game. It has ALOT of HP and Armor, which is importent because it's going to draw alot of fire. It's Weapons are nothing to speak of..If your using this unit your using it to Heal Units up and not attack. Boss Bobot(Yes...It's spelled like that) Pilot: Boss Series: Mazinger Z When a Robots best move is it's Pilot's 'Self Destruct' spell..you KNOW somethings wrong =p Great Mazinger Pilot: Tetsuya Series: Great Mazinger(?) Ahhhh..Much Better. I LOVE this unit. It's got some of the Highest Armor I've ever seen and good HP too. It's Most powerful move(Great Booster) has ONE drawback: It can only be used once before it needs to be reloaded. It's SECOND most powerful(Thunder Break) Move Drains Energy like it was going out of Style. Even with that this unit is great for Sucking down damage. Just be careful how you use your Ammo and Energy. This Great Mazinger is probibly the ONLY Incarnation I'll use, but you really need to Scramble a Ammo Refilling Unit to get the most out of it. Venus A Pilot: Jun Series: Great Mazinger(?) Basicly an Upgraded Aphrodite A that can Fly. It's really superior to it in everyway. I've never been big on these types of units though. Marine Spacer/Drill Spacer/Double Spacer Spacer/Grendizer Pilot: Various on the Spacers, Duke Fleed for Grendizer Series: Grendizer I combined these 4 because their all related. Each of the Spacers can combine with the Grendizer to add it's attacks and movement style to it. This gives the Robot Great Versatility and has a RE-ZG effect on it(The Spacer dies, Grendizer lives). However, they have to be combined during battle and that means you need to take up unit slots to use 'em right. It's up to you on wether the sacrifice of Roster space is worth it. Grendizer on it's on plays like a Cross Between Great Mazinger/Mazinger Z, with the Energy Draining Thunder Break and a Powerful Rocket Punch. I don't really like using it though, as it's not too effective without the Spacers and like the Gundam Mk II/G Defensor it has to be combined in battle. Getta 1 Pilot: Ryouma Series: Getta Robo Probibly the Form of the Getta robo your gonna use the Most The Getta 1's Trademark to fame is it's Getta Beam Attack. This attack is Bloody INSANE. The Damage it does is RIDICULOUS compared to it's low energy cost. Most Vetrean SRW players Refer to the Getta 1 as the 'Boss Killer' and it's a well deserved reputation. The Getta One Flies, meaning it has a High Mobility, and unlike most Super Robots it has a Very High Agility score. There's really nothing stopping you from using this unit..I give it a Wholehearted Recomendation Getta 2 Pilot: Hayato Series: Getta Robo The 2nd form of the Getta Robo, you'll find you'll rarely, if ever, use this Unit. It's attacks are awful compared to the Getta 1's, it's limited to Ground Movement, and Hayatos Stats aren't very good. The Getta 2 DOES have a Few Redeeming Virtues. It can go underground, and it has the Awesome After-Image Ability! Getta 3 Pilot: Benky Series: Getta Robo Talk about a Speciclized Unit! The Getta 3's specialty is underwater combat. You'll only have use for it on like 3 maps..But God...You NEED it on those Three! The only move you should upgrade is his Final attack..Trust me, If you run into the DragoSauro you'll appreciate it!^_~ Getta Dragon Pilot: Ryouma Series: Getta Robo(?) Getta 1's Upgrade. This upgrade is awesome because any upgrades you did to the Original Getta Robots STAY on it..meaning This unit can get very powerful. It gains a New Move, the Ultimate attack 'Stunner Star Shine' and shows it's full potential as a Boss Killer. Keep the Getta Beam Upgraded, as well as that will contiue to be your main move, but Put some Cash into the Shine Sparkle(It's new Weapon) as well..You'll appreciate it when you need to take down a Boss. Getta Rygar Pilot: Hayato Series: Getta Robo(?) This unit has the Sole Distinction of not being used at ALL =p Getta Posiden Pilot: Benkey Series: Getta Robo(?) I was wrong..I never used this one either =p Shin Getta 1 Pilot: Ryouma Series: Shin Getta Robo My GOD! If that's what it looks like Super Deformed I can only imagine what the Real thing looks like! This thing is HUGE and REALLY nasty Looking..and you have to SEE the Axe it Pulls out when it does it's Standard attack! Both the Getta Beam and Shine Sparkle get a boost when you get this robot, and like the previous upgrade, all Upgrades bought for will stay with it. Unfortunetly Energy becomes a Concern as Getta Beam now costs 30 Energy as opposed to 10. However, you DO get access to the Disgustingly Powerful Stunner Sunshine^_~ Shin Getta 2 Pilot: Hayato Series: Shin Getta Robo By the time you get the Shin Getta your pretty much in Space for the rest of the game..and This unit sucks in Space Shin Getta 3 Pilot: Benkey Series: Shin Getta Robo See Shin Getta 2 =p GoShogun Pilot: ???? Series: Go Shogun God..I love this Unit. It's like the Gundam of Super Robots. Almost all of it's Moves are Beam Based. I suggest you pour Cash into the Go-Flasher(It's Ultimate Move) and the Go-Sabre(A Great, No Cost, In close attack)...All the others have limited Ammo and aren't worth the time. GoShogun suffers from a Lack of Armor(Compared to other Super Robots) but makes up for it with a higher Agility score. When using GoShogun use it with a Sniping Mentality...Use it's Go-Flasher to Weaken Bosses and then go in for the Kill with the Go-Saber. Use it's other attacks for fending off Enemy attacks..The Go-Flasher requires alot of energy and you want to cut down on Morale Lost due to Battleship docking.