Dark Savior FAQ V.2.0 Email me at Captain_America3@yahoo.com with any comments. Ok, I have walkthrough 3 and 4 completed and in. Thanks and let me know if this helped ^_^. 2. Story 3. Walkthrough for Parallel 1 The Hunt for Evil Start Jailer's Island Death Valley JLO Headquarters Torture Chamber/Deadman's Castle Sewers/JLO Headquarters Mining Area Lavian Ruins Underground City Sewers Deadman's Castle/Research Lab Outside Area Crossroads/Copper Castle Golden Castle Graveyard/Silver Castle Bilan 4. Walkthrough for Parallel 2 A Hunt for the Heart Jailer's Island Death Valley JLO Headquarters/Deadman's Castle Toture Chamber/Deadman's Castle Kurts Mansion Mansion Puzzle Vault/Sewers More Sewers Mining Area Lavian Ruins Central Park/Underground City Copper Castle Golden Castle Graveyard/Silver Castle Warden/Drizzit 5. Walkthrough for Parallel 3 A Hunt for the Lies Jailer's Island Death Valley JLO Headquarters Sewers Mining Area 6. Walkthrough for Parallel 4 A Hunt of the Truth Silver Castle Copper Castle Golden Castle Ouside Area Deadman's Castle 2.This is a Action/RPG done by Climax. It's very well done, possibly my favorite Action/RPG game out there. The game centers around the main character, A bounty Hunter named Garian. He was hired to catch a monster killer named Bilan. You are escorting a prison ship to Jailer's Island where he is to be immediatly excuted by Carbon Freeze. ON the way there though, Bilan escapes, and depending on what time you get to the Cabin, completely affects the outcome. The Gameplay of this is pretty standard, where you roam around, occasionally getting in fights and getting points to level up. 3. Walkthrough for Scernario 1 Firstly, you need to get to the Captain's Cabin after 4:30. There is a little clock in the bottom of the corner, when it's Red, and past 4:30, then you automatically get Parallel 1. This is probably the one you'll end up doing first, because you won't be familar with the controls, which takes some time. Start Garian starts in his room. He awakes with a start from a bad dream. As he wakes up, his friend Jack(a bird), comes into the room. You start talking about your dreams and it turns out you had the same dream. After that, Bilan breaks loose and kills everyone on the ship. You need to make it to the Captain's Cabin. Ok, once you have controll you need to need to get to the top. It's not that hard, just keep going east until you can't, then go up, over left as far as you can, then up and etc, until you reach the top. When you are on the deck, you need to run to the NW corner and go in to get the Cabin Key. Then you run back to the cabin and go in and fight Bilan. Your first fight. This is pretty tough, for your first one. Wait til you get a fighting style, then win. This will be Bilan's Clone. After he is defeated, you go out the north. You'll see Bilan heading for Jailer's Island, willingly. A moive plays, showing the chapter, then what's going on at Jailer's island. Jailer's Island It's the Warden's Birthday, so all the prisoners are allowed visitation. Your ship will come in and you jump off and talk to head security. When you're done talking, you can move around the Island freely...to an extent. There is a Save Bird(Kaiser) right near all the bridges. Save, then check out the town. When you are done, you can go to the northmost part of the town. You'll see a submarine drop off a Blue Ninja(Kay which you get into later Parallels). Then a crazy guy will start talking crap and finnally say you can come in if you drink a whole bottle of Jalapeno Juice. Say yes and go in the town. Explore around and then try to go far north. When you try to cross the bridge, some stuff happens, that is hard to explain until you've beaten other parallels. Anyways, Garian will start flipping out about killing his old partner, Lance. Move north more and a boy will confront you. He will be sad that you took away his father. Garian, who is seriously tripping, will attack the boy and you're about to get in a fight. Now this is where it gets confusing. BLue Roses and Lightning come down and Garian gets a scar on his face(Wow that sounds really confusing, but don't worry, you find out later). Now you can go to the cafe. A little conversation will start up. After they are done, talk to Dunbar and he will offer you a drink. Then talk to the bartender. Jack will detect Bilan's prescense. As you try to leave, the fat pig will stop you. He starts talking trash and blaming you for all his problems. He won't let you leave until you bow. Unfortunatly, you have to get by. So hit yes and bow and then leave. As you leave, you'll see Drizzit(Bilan in the Lizard's body) enter the castle. A short conversation with you and Jack come up, and then you turn around and face Dunbar. The Fat pig will start talking trash so then he takes you over there and you have to fight him. Dunbar steps in and challanges you to a fight. You can choose to fight him, or give him something and not fight him. Either way, you get the Emergency Exit Key. Go up towards the castle and take a little pather west. Death Valley Then go down a ladder and into the Valley. As you go along, you need to jump. It get's kind of tricky later on, but nothing too hard. You should get the jumping controls down at this part too. As you're about 1/4 past the jumping part, you come across a text. This is pretty important to the story, but vauge. Remember some of the stuff they tell you and continue jumping until you get in a fight with a BIOS monster. Careful, he is tough, but slow. He has alot of hp and high attack so you need to stay on top of him and use supers alot. After he is dead, go to the tree and climb it and then jump off onto the platform. Kaiser is there, so I suggest you save. After you take care of that, climb the stairs then move over and go up the ladder. There are some more stairs to the right. Climb up until you reach the next level. After that, move over west onto the red platform and enter the door. JLO Headquarters As you enter a movie will come up with the JLO and the leader and some conversation. When they are done and you're in the room, walk up to the red pillar with a crack in it and hit it and it will fall over, then go up the side into the next room. In this room, go up in the NE corner and jump up, walk across the beams until you see a box. Pick it up and set it down near the next beam so you can jump up and reach it. Then pick up the other box and do the same. Then jump over and enter. Now you're in the JLO headquarters. Talk to Bruno(the Tiger) and he'll ask you to Rescue Drizzit. You don't get a choice, it's assumed that you agree. Talk to the opperator next to him and he'll give you a key to open the door. Next, a scene comes up, reveling the evil plans of the Warden. After you get the controls back, head upstaris and unlock the door. Head up the "stairs" and then out side. There is a piece of chocolate in a tree you can get. Go up to the NE part of the screen and talk to the JLO member, who will tell you to cut the wall. Slash where it's discoloured and go in. More room puzzles. Go up the stairs and get the chocolate at the top. Then go over and pick up the box and walk across the beams. Set down the box and jump up and over. Go down, and land on the broken then, then quickly jump before it falls. Then you need to walk around all the "caution" beams until you get to the stais. If you mess you, just leave the room and come back. Next you're in the loft of Deadman's Castle. You need to CAREFULLY walk across the beams up to the NE point where jack shows you. Travel up north until you see Kay, hanging on from the ledge. Garian will rush over to help, but she is stubborn and won't let him because of some country's past. So she falls in the tube beneath and makes a chemical reaction. Some movies follow and the Kay turns to goop and the machine explodes. Head down the south beam and follow it around until you arrive in the torture chamber. Drop down and save at Kaiser. Torture Chamber/Deadman's Castle Ha, well this is intresting now. You move to th middle of the room and jump over the spikes and talk to Drizzit. You'll start talking about how you need to get out of the Castle through the sewer. When you are through, exit out the south door. You'll be in a room with a spike wall closing in on you. Run alot the north wall until you see an emblem on the wall. Hit it and it will break and you can go inside and get the key. Now, open the big door and pick up Drizzit. You need to throw him over the elecrtical wires and around up to the NW part and go in the room(It looks pretty funny when you just thow him there). Inside there is a Key and some chocoloate. Get it and then leave and go back, throwing Dirzzit over the wires(remember you can't leave him behind) and then enter the door. Walk along the floor and jump on the blades and across then up the stairs. Walk through the next room. Now there is a trap room here. If you AND Drizzit's weight are on at the same time you'll be attacked by bats. The bats are weak but you have to kill them to advance. So kill them and the platform will move. Next is another trap of the same type, but this one isn't a problem. Just dodge the spikey balls and walk across. In the next part, you will get in a pretty hard fight. You need to win all 6 fights and you can't die more then twice. The pigs are pretty tough, especally the last one. You might want to think about paying them if you don't want to fight, or don't think you can win. After they are defeated, then you walk around and take the ramp. In the next room there will be alot of shooting arrows all over the place. Dodge then and walk around and exit out the east door. Now this is tricky, and annoying. You need to jump on all the platforms before they fall, and thanks to the angle, it's very hard to see. Luckily, I'll tell you the short cut. Do a running jump of the first one straight ahead and you clear the hard part and 3/4 of it. then just jump west and then jump up until you reach the ledge. This took me forever to find out how, so don't feel too bad if you can't do it the first few times. After that room, you need to talk to a prisoner who has made a basketball hoop with skulls. It's not that hard, just go for a close up shot. When you're done, some Idiot named Matt comes up and fights you. Well I personally beat his ass cause he irritated me, but you don't have to. It's an easy fight though. After you win head NW and go in the room. This is another puzzle room. Kaiser is here though, so save! Hopefully you still have Drizzit with you. Ok, go up the stair things and then jump on the platform. Go over and jump onto the next on and on the opposite side of the wall. Jump on the two falling plat forms, and at the end jump NE and land on the rising spike one. Then jump on the other platforms and quick get up to the side. Then take a nice long running leap and clear the gap. Then when you come out, go over and pick up the chocolate. Then go up NW. Go across the Balcony and exit into the next room. Ok, first thing you do is go downstairs(You need to set Drizzit down first). You'll see a panel that doesn't seem to move when you step on it. You need to hit one of the blue crates hanging form the nearby ceiling. Just jump and hit your head on it. The Bridge will be down. So back where you first come in, you need to jump up and hit down the boxes. Carry them over to the switch on the NE and cover up two of the switches then jump on the third. You'll go down. Then go back up the ramp and then put the last blue block out on the switch. That will make some platforms appear. Then go back and pick up Drizzit then jump off the edge where the ramp went down. After that, you need to walk around and down and set Drizzit on the ledge where it looks inaccessable. The go all the way up and back around. Then go out on the platforms and jump to where you set Drizzit. Pick him up and walk around. Then you'll talk to Indigo. He'll give you a sword power up. Make sure you equip it. After that, head up the ramps and then exit(phew! I bet that was confusing, but it'll make more sense when you play it.) Next you should be in a big balcony. Go down until you see a door on the west and enter it. Kaiser is in the corner, so save. After you save, jump down the big hole. Walk past all the shooting arrows and around and then leave. You should come out in a room with the EvilSizer, who looks more like a doll in a trashcan. Anyways, chose to fight him or not to fight him. After that, go in the door behind him. You'll encount a huge monster, but Drizzit will save you and talk him out of it. If you don't have Drizzit you have to fight the monster and will probably die. Walk arcorss the wobbly bridge and then around on the walkways. Step on the things and let them take you across the gaps. After you get there, Drizzit it will get up on his own and walk off into the sewers. Sewers/JLO Headquarters Follow him and drop down into the sewers. You'll see him swimming off. Go over and save at Kaiser, then move around to the other side of the sewer and start your jumping. Carefully jump across all the boxes and skulls. It's not that hard, just keep jumping until you reach a big grate where you can just walk. Get out of the sewers and go up into the JLO base. After that, talk to Bruno and Drizzit. The after affect of Bilan capturing Drizzit kills him(ALL THAT FOR NOTHING!!). Oh well, go save again and then talk to the guy guarding the middle door on the bottom. He'll give you some liquid Nitrogen to detect and kill Bilan. Before you head in the door, go to the far NE corner and get a bottle for trading. Yaaay! More sewers. Fortunatly, this is very short. Just jump and you're done. A little movie will play with the Warden finding a large Bilanium Deposit. After you go in, you should come up into the mining part. Mining Area There will be a discoloured box right next to you when you exit, so hit it and then take the small box inside of it. After that, set the box on the button and the Gate will open. Gate 2...Go down and pick up the box on the crate, then go BEHIND the gate and line up and throw it on the button. Easy. Gate 3. This is just a time release. When you come out, step on the pedal and haul ass as fast as you can do the other side. Use super jumps. Now you are in the mining quarters. You need to go around the backside of the quarters and there is a hidden switch. After you hit the swtich, go up in the NW corner and save. Then go back up the stairs on the SE part and jump on the switch. That'll start the convayor belt up and then you jump on the platforms until you get into the mine. When you go in the through the door, you'll have to jump across a lava bed, where you see a giant turtle. It's an easy fight, so go for it. After you win, you head NW some more then E and exit. Watch out for the Red balls, cause they'll knock you off. When you go in, you can talk to Regina and swap. Next, go up the ladder and look down, and wait until you see a moving platform go under you. Stand by the third, uh, little mound thing and drop down when it's under you and then ride it SE. Then jump along the platforms until you reach the exit. When you're in the next room, follow the path until you reach a new door. You should arrive on another side of the creates, to where you couldn't reach before. Go behind the Jail Quarters again and climb up the ladders to the platform and search the control panel. It will lift uo a huge platform, which you get on as it rises and it takes you to the very top. Jump on the roof and save. Go through the next room and jump over the pits and exit SE. When you enter the next room, there will be a create and a plate. Put the create on the plate and it will move the big rock(Is it just me or do I sound like I'm writing this to 4 year olds?). Go across the bridge and pick up a crate and throw it on the switch(you can just get it on the second platform, it will end up there anyways. After that, the rock blocking you will move, then puick up the other create and walk SW and throw it again on the plate(Just don't get it on the top platform and it will fall down on the plate. This is will move the other big rock showing you the door. In the next room, walk along the rail tracks. As you walk, you'll encounter Lance, which has a history will Garian(read about it later, It's kinda complicated....)This is kinda hard, but you can knock him off the rail for an instant win. Anyway, after you beat him, walk along the rail until you get back to land, then enter. The next part is kind of tricky. A big rock will fall(watch out, if it hits you you're dead and have to do it all over) and will not stop until it's at the bottom of the thing, or in a ditch. You need to make it so it can't fall into the holes by hitting the little plates. They don't last forever, so just step on the at the last minute all the way down. At the bottom there is a button that will trigger opening Gate 7. As you enter this , you'll be attacked by several bats. Kill them and jump on the part sticking out of the wall. Then jump over all the way to the NE part of the wall and go around onthe wall to the lava bed until you come to a broken bridge. Jump across and go down. Now you are in your first confrontatation with Bilan. You will be confronted by Lance, and The Warden. Some text will come up and you'll use the Liquid Nitrogen. Pick whoever you want, it doesn't affect the story, just how you get to the Lavian Ruins. Lavian Ruins You start out in the Ruins with Kaiser. Save and then head up. Next is your first easy puzzle. You need to push the mummy into the coffin(sorry I can't spell sar-cof-a-gus haha). After that, get the Mural Key and then listen to a big part of the story(this is where it unfolds alot). Next section of the Ruins. You need to put the two rock skulls in the pots, and you jump into the 3rd one. After that, the the elevator will come up and you'll get the key. Listen to the next mural and then advance. Next there is just a simple flight of stairs. In the next room, there will be a big pool of quicksand, and several pillars and two sandstroms. You can jump on the sandstorm, which is what you need to do to get the to pillars on the East side. Jump along until you can jump on the back of the skeleton in the middle. Hit the jaw closes and the Tornados will move. Jump on the until you end up at the chest where you can get the key. Then jump backon and ride to the mural and listen to it. In the next on, you'll see a Treasure chest that's already open. You need to go to the last pot in the SW coner, the third on and press "A" and get the key. Then listen to the mural. This one is nice and easy. Get on the second Tornado, near the pillars, and just hit them as you go along. As you hit the last one, jump off and then on top of it and to the chest, then open the chest and listen to the next Mural. The next one is kinda tricky, if you don't know what to do. You need to travel east until you reach the Lion's head. There will be a barrier around it. You need to set a skull on the platform in front of it, so to do that you need to get on the lion's back and then line up with the tourch with no flame. Jump on the tourch and hit with wall and it wil break open with the head. You then take the head to the plate infront of the lion and set it down to get the key. Then go listen to the Mural. After that, you can finally save. Talk to Kaiser and get it done. After that, go into the next room. You will be challanged by a Lavian Knight, which is a pretty tough fight. After you win, you go over to the right sword and pull it out. Go up straight and pass the statues then ride the elevator up to the exit. Underground City Go up the ladder and you'll appear in Center Park, where all the Criminals on Good behaivor go. Go talk to a short old guy in front of a house, then enter the house to get to the Underground J.J. City. You'll be greeted by 2 lizards as you first go into the City. Talk to J.J for a while and get the scoop. This is the other side of the JLO. Now you need to go to the Research center at Deadman's Castle. GO to the building far SW that has numbers in it. Read the mather problem on the North wall. I think it's 6x113. Uh, that's 678 I think, off the top of my head. It might be a random number though. Anyway...head down the passage and into the sewers! YAAAAAY Sewer Ok, this one is tougher then what you have been doing, but nothing to hard. You need to jump along the boxes NW and go into the next room. Now there is a long trail of boxes that you jump on until you reach the ledge, where you can pick up a bottle. There'll be a little switch that you hit to lower it, so after you hit it 3 times, then jump through it and on the floating box until you run into some floating debris. Jump across it and enter into the room. Next room there will be a floaty thing to jump on and then some pipes. You need to jump over the pipes and land back on your raft. Then jump into the next room. In this room, you'll be on another raft. Jump on it and ride downstream, slashing all the hanging things in your way. As you're almost to the end of the path, jump on the thing and ride down on the different raft, and keep breaking the dummies that get in your way. Keep going SW until you're at the next exit. Next room, you need to get on the raft, then there will be like a hold up in the river by a dummy. Break it and all the Blocks will be set free. Jump from box to box and avoid the pipes, then get on the second one from the right. and exit. This room is kind of hard. You have to get on the box, then as it passes, jump to the next box. You'll start going downstream, but look out for the dummy things. Break them until you're at the last one and you'll float to a dead end. A box will come after it, and you have to running Jump onto that box then jump off at the NE side and go around and exit Deadman's Castle/Research Lab Now you're at Deadman's Castle again. Go through the hall then go up the ladder and into the next room. Look familiar? Ok good, now go into the NW exit. You'll be in the Reasearch Lab. Talk to Doc and he'll start snapping and talking crazy. Easy fight with your Rajeen Sword, so whoop him and then get the Key he drops. After that go talk to Bruno and learn what you have to do. You have to go to the Copper Castle and talk to Alibaba and get the Diary of Wouda. Before you leave, get Doc's Diary off of the machine and read it. Then head out NE into the next room. This is the library(major affects in other paralells) and al lthere is to do is to go to the very top and get the Warden's Diary2. After that, jump down and leave. Go back to the research lab and exit out the SE this time. Go back down the hole and then run SE to the gate and Kaiser. Save and then open the gate. Then go up the stairs. Outside Area Outside the castle you run into Kay(the Blue ninja chic). After you're done "talking" to her, head out the gate NE. In the cave you need to jump some falling platforms and get to the other side. When you come out, go NW and over the Bridge where you run into Kay again. More chit chat commences. After that, keep going over the bridges until you get to the one that colapses. Jump over and then go in the gate. In this one just jump from platform to platform until you're at the end, then exit SE. Look familiar again? You're back in Central Park. Go up and you'll see everyone is dead...Follow the ooze into the house and go down to Underground City. Once inside, go to where J.J. was and you'll see another thing with Kay and Bilan. Jack will detect his presence and you'll need to go back up. Go NE into the place that was closed and now it'll be busted open by Bilan. You'll run into Kay again. When she's done, enter the cave and then you come out at the Cross roads for the Castles. Castle Crossroads/Copper Castle Now you need to go NW to the Copper Castle to get the Diary of Wouda from Alibaba. Don't go in the door, go in the cave. When you come out at the otherside, go up the stairs and around the thing, up the stairs to the bridge. Cross the bridge and you'll be at the Copper Castle entrance. When you enter you'll see a huge head. It will start talking and then the Diary of Wouda will appear(This is Alibaba which you learn more about in the other parallels.) Go up NE and you'll encounter Joe, who thinkgs you're Alibaba. After you win, leave and head towards the gold Castle. Golden Castle Now go back to the crossroads, then head up NE through the cave. When you get out, go towards the middle of the area you're in and go up and around and across the bridge again. Now you'll meet up with Kay again. After she talks, enter the Golden Castle. Go around to the NE and you'll see a picture of Bilan. Musashi will come out and start being an idiot, but fortuanatly, Bilan kills him for you. After he kills him, Musashi gets mad and trys to kill you. After you defeat Musashi, pick up the key he leaves. Graveyard/Silver Castle Now go back to the cross roads again and this time go to the Graveyard, which has a few puzzles for you. They are easy you should be able to figure it out. After you beat the Graveyard puzzles, you'll be at the front gate of the Silver Castle. When you arrive, you'll meet up with Kay again. Go in the castle and head NW. Go up the stairs(hope you like stairs cause there's ALOT from now on). When you come outside, just follow the ooze and go behind the building into the door. Keep following the ooze until you come to a large spiral staircase. Go up it(try not to fall) until you're at the top. Finally, Kaiser is back and you can save. Save and head up some more. At the top of the stairs, you're at the top of the Castle. Now you Fight with Bilan, the Final battle. Bilan Ok, despite being the Final Boss, he's not that hard. Watch out, he's pretty strong, but not that hard to kill. If you read the Diary of Wouda, you'll know you can kill him by hitting his back OR(it doesn't say this) just doing a spin Kick, and it takes out an instant 50hp! After you kill him, you beat the game. A short Scene with Kay and then the ending comes down. Let the credits scroll and tell if you want to save or not. Either one you pick, it's the start all over again(makes sense about the dream and the Blue Rose now huh?) ------------------------------------------------------------------------ -------------------------------------------------------- 3. Parallel 2, A Hunt for the Heart Ok this is my favorite one. In this parallel, he gets involved with Kay. You don't have to worry about Bilan either, but this is still probably one of the harder ones. Ok, First you need to get to the Captain's Cabin BETWEEN 3:30 and 4:30 while the timer is yellow. The easiest way is to take the super fast cut. You need to take the short cut with the panels then go in the room with all the twisting movers. There will be a box in the SW part of that area. Hit it and it will reveal a hole. Jump in the whole and go around the ship. You'll get there in record time. Jailer's Island is where I'll start because up until then, everything is the same. Jailer's Island Ok, When you get off of the boat, go over to the far West side of the town and up the ladder and into the infirmary. Talk to Luke and you'll get free sword power(that you need to equip). Take the Chocolate off the table too, then leave. From here, everything is the same. It changes when you get to the boy. After you attack him, you get the same scar and the cafe will open. When you go inside, talk to Dunbar and he'll offer you a drink. After that, talk to the bartender. While you are drinking, the Warden will come in and ask you to capture Drizzit, so he can interogate him and see when the JLO is going to rebel. Agree and head down to Death Valley. Death Valley When you first enter, go over and get the chocolate. After that, go North and you'll fight a Bios Monster. As you go along, a movie will pop up with the Warden. Apparently, he doesn't like you, so he send out a BIOS monster to stop you(ha yeah right). As you go along, you'll encounter another BIOS monster. Kill him and move on. At the end of Death Valley, you meet up with Drizzit and have to fight him. After the fight, he'll tell you to meet at the JLO headquarters. Now you have to go through "The Wall of Death"! It was a cinch from Parallel one, but now it's difficult. You need to hit traps and everything. Anyway, the first thing you should do is save at Kaiser. After that, go up the stairs. Now you can go in the Cage. Go up a little ways, and watch out for the hole that drops you into spikes. Jump over it and fall down(watch for spikes again). After you're down, you need to go past the Buzzsaws and then up the ladder. You'll go behind a Gold thing. When you come out from behind that, fall down and then go up the stairs and hit the two switches, the one on the wall and the one on the blue thing. After that, climb up the blue thing and go NE. Now the Blue blocks will be lowered, so fall to where they are and hit the next swtich. That will cause some steps on the outside to raise, so when they raise, go around and then through the part with the buzzsaws. Climb the ladder and move on the outside part of it, then jump over there and hit the next switch. That will cause some stairs to appear, where then you climb up to the next part. Keep moving foward until the blue things block your path. Then jump around on the outside over to the next switch and hit it. This makes all the blue things go into there place. After that you go back to the start of the second level where there were blocks that are now sunken. Fall down there and then go SW towards the buzzsaws. Go over and pass behind the Golden Warden. Then press "up" to climb the ladder and then jump over to the Red platform and you're in the JLO. JLO Headquaters/Deadman's Castle Ok, when you get into this room, there will be a Beam with a crack in it. Break it over and jump on it, then jump across to the door. For the next one, just jump up and follow the beams, set the boxes on and then go up. There is a bottle that you can get while you're there. To get it, take one of the boxes on the bottom and set it on the SW "T" shaped beam. Then go about normal and go to the top and around and jump. Then set the box down and stand on the top then super jump on the beam. When you arrive in the JLO headquarters, talk to Bruno. He'll tell you about Kirk and proove it to you by following Drizzit to spy on him. When you're through talking to him, talk to the person at the controls right next to Bruno. A scene with the Warden will come up. When you're through talking to him, run up NE and Save at Kasier. Then run over to the East side of the of the area and jump in a nd get the bottle. After that, head up the stairs and go in the door. You'll go up some stairs, then end up outside. Walk over to the NE part and talk to the prisoner there. Remember to get the chocolate in the tree. When you talk to him, hack the discoloured part of the wall. This will bring you into a puzzle room(if you need help then see Parallel 1). When you et to the next room, it will be the same as with Parallel one, except Drizzit will be there and create a new path for you. Follow him up the stairs. Walk along the beams carefully until you see Drizzit and Kay. She'll disapear and Drizzit will tell you to follow him. SO you walk along the beam and you See the Warden's Lab, when all of the sudden a block comes and pushes you off. Luckily, you have Jack, and you land safe and sound. But Drizzit falls in the tube. Go south and talk to Doc who will attack you. After you beat him, go up and get his diary. After that, exit south and you'll be taken to the toture chamber by guards. Toture Chamber/Deadman's Castle Go on the white and red platform next to when you enter and ride up. Go over to the northeast side and watch Kay get totured. Lance will start being stupid and bragging. Then The Mutant form of Drizzit will bust in and make Lance leave. On the way out you try to talk to Lance but you get in a fight with him. Go talk to Kay. You'll have to carry her, like Drizzit. So pick her up and take her through the next room. You'll start talking about how you need to get out of the Castle through the sewer. When you are through, exit out the south door. You'll be in a room with a spike wall closing in on you. Run alot the north wall until you see an emblem on the wall. Hit it and it will break and you can go inside and get the key. Now, open the big door and pick up Kay. You need to throw her over the elecrtical wires and around up to the NW part and go in the room. Inside there is a Key. Get it and then leave and go back, throwing Kay over the wires(remember you can't leave her behind) and then enter the door. Walk along the floor and jump on the blades and across then up the stairs. Walk through the next room. Now there is a trap room here. If you AND Kay's weight are on at the same time you'll be attacked by bats. The bats are weak but you have to kill them to advance. So kill them and the platform will move. Next is another trap of the same type, but this one isn't a problem. Just dodge the spikey balls and walk across. In the next part, you will get in a pretty hard fight. You need to win all 6 fights and you can't die more then twice. The pigs are pretty tough, especally the last one. You might want to think about paying them if you don't want to fight, or don't think you can win. After they are defeated, then you walk around and take the ramp. In the next room there will be alot of shooting arrows all over the place. Dodge then and walk around and exit out the east door. Now this is tricky, and annoying. You need to jump on all the platforms before they fall, and thanks to the angle, it's very hard to see. Luckily, I'll tell you the short cut. Do a running jump of the first one straight ahead and you clear the hard part and 3/4 of it. then just jump west and then jump up until you reach the ledge. This took me forever to find out how, so don't feel too bad if you can't do it the first few times. After that room, you need to talk to a prisoner who has made a basketball hoop with skulls. It's not that hard, just go for a close up shot. When you're done, some Idiot named Matt comes up and fights you. Well I personally beat his ass cause he irritated me, but you don't have to. It's an easy fight though. After you win head NW and go in the room. This is another puzzle room. Kaiser is here though, so save! Hopefully you still have Kay with you. Ok, go up the stair things and then jump on the platform. Go over and jump onto the next on and on the opposite side of the wall. Jump on the two falling plat forms, and at the end jump NE and land on the rising spike one. Then jump on the other platforms and quick get up to the side. Then take a nice long running leap and clear the gap. Then when you come out, go over and pick up the chocolate. Then go up NW. Go across the Balcony and exit into the next room. Ok, first thing you do is go downstairs(You need to set Kay down first). You'll see a panel that doesn't seem to move when you step on it. You need to hit one of the blue crates hanging form the nearby ceiling. Just jump and hit your head on it. The Bridge will be down. So back where you first come in, you need to jump up and hit down the boxes. Carry them over to the switch on the NE and cover up two of the switches then jump on the third. You'll go down. Then go back up the ramp and then put the last blue block out on the switch. That will make some platforms appear. Then go back and pick up Drizzit then jump off the edge where the ramp went down. After that, you need to walk around and down and set Drizzit on the ledge where it looks inaccessable. The go all the way up and back around. Then go out on the platforms and jump to where you set Kay. Pick him up and walk around. Then you'll talk to Indigo. He'll give you a sword power up. Make sure you equip it. After that, head up the ramps and then exit(phew! I bet that was confusing, but it'll make more sense when you play it.) Next you should be in a big balcony. Go down until you see a door on the west and enter it. Kaiser is in the corner, so save. After you save, jump down the big hole. Walk past all the shooting arrows and around and then leave. You should come out in a room with the EvilSizer, who looks more like a doll in a trashcan. Anyways, chose to fight him or not to fight him. After that, go in the door behind him. You'll encount a huge monster. Take him out, then Walk arcorss the bridge and then around on the walkways. Step on the things and let them take you across the gaps. After you get there, Kay will break the chair and then take you to the sewer to repay you. Kurt's Mansion Save at Kaiser, and then talk to her. She'll tell you where the Diary is. Talk to her some more and after that, jump on her and go into the Sewers in Kurt's Mansion. Go East until you reach the sewers, then jump and jump until you get to a ladder(you'll go through about 3 areas). GO up the ladder and into the new room. This is like a damn control, but doesn't do anything yet. Go through the door at the North. Save at Kaiser again, then go up the ladder. You'll be in a mansion room now. Next, go over into a room with a bunch of moveable blocks with lines. You need to line them up...This is kinda hard but I'll explain as best I can. Mansion Puzzle Ok...Walk in and hit the block with the two least lines at the top section of the first puzzle, so it lines up and makes a "U" shape. After that, go down and hit the one below it up so it lines up. After that, walk over east a little past the arrow, then hit the block until it lines up with the arrows. After that, go around to the block shape that blocks you and looks like "]". Hit it up once, then go around it and hit it down and line it up with the one at the bottom of the area so it looks like "[ ]". After that, go up and hit the one that looks like an even sided "L". Hit it over so it lines up with the other blocks. After that, run around and then hit the Upright "="one in and line them up. Then go up and hit the one that you just moved and line that up. Next walk over and hit the small up twice, then run around on the out side of the puzzle and hit it into place. While you're on the outside of the puzzle, go up North and hit the "| and an arrow" down once. Go back inside the puzzle and hit it in it's place. After that, hit the block all the way E until it fits. Then you need to run all the way around so you're far easy, and then hit the block with just a little arrow on it. Run all the way back around and hit the arrow block until it's lined up. After that, and hit the block that looks like a "L" with a long long neck and short...uh, lower part. Anyways, hit that over until it's lined up. Then go up and hit that block 3 times to line it up and you're through. PHEW! Vault and Sewers Ok, after you solve that puzzle, you'll be in the vault. The Commander will try to stop you by fighting. He's very easy though. After that, go up to the vault it'll open it. After that, go to the vault and stand in front of the switch but turn left and hit it 3 times. It'll open and then you can get the Diary. After that, you can leave by walking up to the glass(not sure who that guy is but...). As you leave, you set off lazer traps. You have to not touch them or you lose alot of HP. So walk along the top of the Blocks and avoid the lazers. After that jump along the tables and chairs to avoid the lazer. After that go down and save, then leave. You'll be back in the damn room, where it turned on and made big waves come at you. You need to get through the other side, but the camera angle is hard to see. Take it slow and watch for waves. At the end, you'll be on a bridge. Follow it until you come back to where you started. More Sewers After that, A hologram will apear of Kay and she'll tell you to you go this way. A vine will grow and you climb it and jump along the pipes to the NE exit. Keep following the pipes and try not to fall. When you reach the end of the pies, go in the SE door and then go up. You'll be in the Mines. Mining Area Oh goodie! Back to the mines! You'll start out at the same spot that you did with Parallel 1, so it's the exact same until you get to the mining quarters. So, when you first come out, There will be a discoloured box right next to you when you exit, so hit it and then take the small box inside of it. After that, set the box on the button and the Gate will open. Gate 2...Go down and pick up the box on the crate, then go BEHIND the gate and line up and throw it on the button. Easy. Gate 3. This is just a time release. When you come out, step on the pedal and haul ass as fast as you can do the other side. Use super jumps. Now, when you get to the mining quarters, go in the building and pick up the box on the table. Go pick it up and set it on the plate in the NE corner of the room. It'll open Gate 4(which wasn't open in Parallel) Save at Kaiser and then go in. You'll be at like a fenced off area, but just go down, it doesn't matter. Next you'll be in a room with stairs, go down them and exit(there's a magazine in the room though you should pick up). Next you'll be in a mining place, where you get in a cart and have to jump over parts where the tracks are out. THis is kinda hard, because of the camera angle, and there is no real strategy I can give you to beat it. So..After that, you'll end up at like a wreckage. Just exit out the SE exit. In the next room kill the bats and run over to the bottom of the screen, where you'll meet with Kay. Unfortunatly, Max will catch her and then throw her in the Lavian Ruins. After that, Drizzit will bust through the floor and scare off the Warden, then you'll have to fight Max. After you beat him, He'll drop a key to the Ruins. Open up the ruins and go in Lavian Ruins Ok, now you're in the Lavian Ruins. It's pretty easy, just run from room to room, because all the puzzle's are solved. When you finally catch up with the Warden, he'll try to kill Kay, but you give him the Diary and he...Uh, flys? out the roof(hella dumb). Anyways, Kay will hear her sister, Tracy, in the next room. So run back and then you have to save her by picking up the block in the middle of the all the tourches, then putting in front of the pedistal with no Obliesk on it. Then just hit the Obliesk until it's up the pesital and Tracy will appear. After that, go back into the rooms with the swords, and then go up to the Lavian sword. Kay will appear and give it to you. Equip it and leave, and then go to Underground City. Central Park/Underground City Now, after you go up the elevator and the ladder, you'll be back in Central Park. Talk to the old man in front of the building and you'll see that he's the Undercover Agent. Go in the house and go down. Some lizards will escort you to the hideout where Bruno and Kay will be waiting. Talk to them and you'll see what's going on. You need to get to the Copper Castle and rescue Alibaba. So talk to Bruno one more time and then head back up to Central Park. Leave and then go out the NE cave and then exit the cave and You'll be at the Castle Crossroads. Copper Castle Head over NW and go through the cave to get to the Copper Castle. When you arive at the Copper Caslte Area, go up the stairs and around and up over the bridge and then save at Kaiser. The Castle will no longer be totaled thwn you enter, so go in the NE Door. Now there is a puzzle room, of sorts. Just jump along and avoide the spikes and exit out the NW exit. Another room with a bunch of stairs will come, just jump up them and exit into the next room. It will start out with a switch that you hit. Jump on the moving plate and let it take you over. Walk along and dodge the spikey balls and hit the swtich. Then go down the stairs and follow the path until you reach the platform moving up and down. Get on it and let it take you up where you right and hit the switch. Then jump back across and follow the path until you come to the moving platforms. Jump on them and walk across then go NE and exit into the next room. Ok more stairs. Go up them and then you'll be in another puzzle room. Walk down and then jump to the next part of the path, then just follow it around until you meet Joe. He'll tell you about how you met him in Parallel 1 and then attack you. Beat him, then go down and around and follow the path until you get to the door, Exit, then you're in the next room. Run over and then exit NE and you'll meet up with Kay. You'll see a hologram of Alibaba and some story of what's happeneing will play. On the side there are letters and signs, and you need to type out K-A-Y(hopefully you figured that you). A scene with a trap alibaba made will come and when you get control again, there'll be a Copper statue. Pick it up(Ha just over yourhead like it's nothing) and throw him in the hole. After that, jump in the hole after the statue and you'll have to fight him. After you win, he'll leave the Copper Ring and then a ladder will come down. Go up the ladder and then exit the Copper Castle. Golden Castle Now you need to go to the Golden Castle. When you get to the Golden Castle Area, go around and up and over the bridge. When you enter the Castle, go NE and you'll meet up with Musashi, who knows your Brother. Instead of having Bilan kill him, he'll tell you to follow him, where he's kidnapped Luke's girlfriend. After Musashi goes up, exit out the NE door. You'll come in a room where there is a big gold cup. Put it on the switch and exit SE. In the next room, pick up the golden key and exit SW. Go SW until the halls turns, then follow it and use the Gold Key on the door and go in. Ok, this is kinda the cheating way, but hey it works so. First, pick up the gold cup and then set it on the switch. As soon as you do, pick it up and then run over to the platform that just came down. Jump on it before it goes up. It'll go up, then jump off and you'll be up by a locked door. You'll still have the cup, so put it down and jump on it and over the platform and exit NW. Next room is kinda tricky, because you need to be a really fast jumper. Jump over onto the North corner with the cup, and pick it up and then jump down SW and set it on the switch, then jump over and exit SE. Go into the room and get the Gold Key, then leave. Leave that room and go back to the room with the gold lock there. Open it up and go in. Next you're in a hall, and at the end of it is like a piece of legend you can read. After you read it, go in the NE room. There will be 4 plates and 3 cups and you need to hold down all four plates. So, go to the NE plateand put a cup on it and jump at on the tree and slice the discoloured wall. Go in and all the way around to the NW side and pick up the hidden cup and bring it back. Put all four and all the plates and then go NW. WAlk along and get to the stairs at the SE part of the area. Watch for the spikey balls. After you get there, go up the stairs and jump to the cup then set it on the switch, then jump across at the door. After that go through the hall and exit SE. Next room is kinda tricky...cause you gotta rush in the room as fast as you can and pick up the box, then stand in the gap so the rock doesn't fall. DO that twice and then it'll open the gate. Go in the gate and in the next room there will be a big bed of spikes and a cup and a plate. Throw and cup on the plate and the platforms will lower. Then just walk across the platforms and go up the stairs. Ok, now in here, you have to jump on the first wire, and avoid the balls, after that, jump on the second wire and walk SE and jump on the pillar, then jump on the third and walk NW and then jump off and go through the door. In this room, you need to jump on the rotating platforms and then on to the gold ones and then exit out the SW door. Now you're in kind of a tricky one, with more of the instant falling platforms. Not really much to do here except try until you get it right. After you get though that, exit SW again, and then go down the next hall. Kaiser is here so save! Ok, you need to go into the SW room to solve the puzzle. After you read it, go into the NE room, and then put the pieces on their respective pedistal. That's the horse looking one on the first, the beatle thing on the second, the Fish on the third and the bird on the last one. After that, go NE. and you'll be in a room with chains and spikes(kinky haha). Anyways, you're suposed to put the cup on the switch, and to get the cup you jump up the wires, BUT you don't have to. You can hit the plate and then run and make it to the door in time. In the next room there is platforms and spikes and chains and a cup. Pick up the cup and ride the platforms and jump over the chains until you get to the SW corner, where the plate is. Put the cup on the plate and then exit. Next, is just hall, so use the NE exit. Now is another hall with Kaiser in it. Save and then go in the big door and fight Musashi. After you beat him he'll drop the Graveyard key. Talk to Miranda will give you a silver key and then go to go take care of Luke. After that, you'll rise up and have some puzzles to put together. just match the top with the bottom. Easy. After that, you'll rise to the top of the caslte and fight Golden. After you beat him, you'll get the golden ring, and then go back down to the bottom of the castle and exit. Graveyard Back to the crossroads. Go up to the Graveyard and use the Key you got from Musashi. Go through the puzzles. After you beat the first one, there is a hall with a little Dead boy(I was wondering if this has anything to do with the kid from the front and parallel 4 because he's there too. Anyway...). You'll have to fight him. After you beat him, go on and you'll go into anther easy puzzle. After that you'll be in the Silver Castle. Save and then go in there. Silver Castle Ok, first door will be right in front of you. This is what you use your Silver Key on. Go in the room, and then go in the next room. You'll be in the freezing chamber. Go around and see all the people frozen(you fight them in Parallel 4&5). After that, exit SE. Go down the hall and now you're at the hardest part of the game, the Silver Castle. Silver Castle Ok, first you'll go across some wobbily bridges, easy. After that, there's a little step, with a big drop. Fall off that and land on it. As it moves, you need to go in the second opening, then around outside and back inside the door. When you go up the stairs and exit, you'll be on a ledge with a platform and bushes. Jump on the platform and then walk around the bushes, next, get on a silver platform, and go around the bush. Walk until you see another silver platform, then jump to the next cliff and walk over and ride the silver platform up. When you get to the new area, walk straight along the edge(you won't fall, there's things to stop you), then walk SE until you see Garian. Then, walk up and walk SE again and you'll fall onto the ledge. Walk on it and follow it up to the top of this part, the walk West along the bridge type thing, but becareful, it's not even and you lose footing. Walk along until the "Onion Dome" is in your way, get on the edge and do a turning jump around it. Then walk a little mroe and wait for a platform to come by. When it does, jump on the left side, then jump on the black steps, then wait a second and walk off onto the other side of and let it take you over to the other side. When you're almost over there, walk over to the left side of the platform and them get off and jump up the stairs. After that, walk straight and jump around the building in your way again. Keep walking to the edge where you'll see a black platform. Get on it and let it take you to whereever it does. You'll run into little stoppers, but just don't move, they're suposed to be like that. It will eventually drop you off on a big moving plat form with some things to jump on as stairs. Jump on them, then go up, jump on the next thing to the ladder and climb it. Go across and the jump around the building(this one is tough). Then go down and get on the next set of black things. They'll keep going and drop you off at a spike crusher. Now, here is the hard part. Wait until the spikes are up, then do a low jump across the hole. Go and wait near the ladder until the NW spikes are up, and the NE spikes are down, then QUICKLy climb the ladder and jump on top of the set of NE spikes. More waiting commences. Wait for the set of spikes to be low and reveals the ladder, while you're at your peak. Then jump and climb the ladder. After that, go SW a bit and then make a jump to the next part, then just go up the stairs. FINALLY, UGH I HATE THAT PART! Anyways, you'll see there is no Statue. Search the pillar anyways, and a scroll will appear. Exit out the back and press "up" to clibs the ladder. Then, jump on the outside of the tower, and go around to where there is a slight circle. The castle will lift off and some scenes Kay and Kurt will comence. Warden/Drizzit Kay will agree to trade her dad's life to translate the Diary of Wouda. After that, you'll land. Talk to Alibaba and then he'll ask you to save Kay. Go up the many flights of stairs and then enter. There is Kaiser, so you better save. Continue up and you'll catch up with Kurt and Kay. Lotsa conversation going and a FMV(only one in the game). Kay will sacrafice herself to give Garian the Silver Ring. You'll have to fight Kurt now, it's easy, despite having 1200 HP. After you beat Kurt, Kay will appear in Spirit form. They wil unite sprits to Kill the Bilanium fused Drizzit. Now this is a pretty hard fight because you have to play as Kay, who sucks. She has slow attack but a pretty good Super that takes out 200, so charge as much as you can to win. After that, the mushy love commences. Hooray! Parallel 2 complete ------------------------------------------------------------------------ -------------------------------------------------------- Parallel 3 A hunt for the Lies Ok, first off, to get parallel 3, you need to get to the Captain's Cabin in UNDER 3:30. Bilan will come, but the door is locked and he goes away, and jumps off the ship. In the Ocean, you see Kay's Submarine and Bilan going towards it. Ok, first it starts off with a scene with Kay. She's in death Vally but the has to terminate her mission. After that, it'll show Bruno is trying to get Bilan on the JLO's side, but Bilan beats the crap out of Bruno. Everything is the same until you go to the Cafe, so I'll start from there. Jailer's Island When you go into the Cafe, talk to Dunbar and then talk to the bartender. The Warden will come in and ask you to bring back Bruno and you have to go into Death Valley. Death Valley Ok, once in Death Valley, just follow the bridges along until you meet up with a Bios Monster. Kill him and then advance. Follow along, and as you pass the floating logs, a scene with the Warden will appear. Listen to that then move on. Keep advancing on the rafts and eventually you'll cross another black BIOS. Kill him and then move on. Keep following the bridges until you get to the end of the road. Here, you'll fight the Elephant Man(Ha remember that? I AM NOT AN ANIMAL!! Ha sorry). Anyways, kill him and then climb the tree to the East, then jump off and save at Kaiser. After that, go up the stairs. Now you can go in the Cage. Go up a little ways, and watch out for the hole that drops you into spikes. Jump over it and fall down(watch for spikes again). After you're down, you need to go past the Buzzsaws and then up the ladder. You'll go behind a Gold thing. When you come out from behind that, fall down and then go up the stairs and hit the two switches, the one on the wall and the one on the blue thing. After that, climb up the blue thing and go NE. Now the Blue blocks will be lowered, so fall to where they are and hit the next swtich. That will cause some steps on the outside to raise, so when they raise, go around and then through the part with the buzzsaws. Climb the ladder and move on the outside part of it, then jump over there and hit the next switch. That will cause some stairs to appear, where then you climb up to the next part. Keep moving foward until the blue things block your path. Then jump around on the outside over to the next switch and hit it. This makes all the blue things go into there place. After that you go back to the start of the second level where there were blocks that are now sunken. Fall down there and then go SW towards the buzzsaws. Go over and pass behind the Golden Warden. Then press "up" to climb the ladder and then jump over to the Red platform and you're in the JLO. JLO headquarters Ok, when you get into this room, there will be a Beam with a crack in it. Break it over and jump on it, then jump across to the door. For the next one, just jump up and follow the beams, set the boxes on and then go up. There is a bottle that you can get while you're there. To get it, take one of the boxes on the bottom and set it on the SW "T" shaped beam. Then go about normal and go to the top and around and jump. When you get in the JLO headquarters, everyone is dead, except for Bruno who is on his last breath. He'll talk to you a sec and then you take his bracelet(equip it). Go up to the control panel and J.J. will tell everyone to commence plan D. After that, Kurt will come up and tell you to track down Bilan, and then he leaves. Then, Go in the bottom middle door and follow the pather until you're in the sewers. Sewers When you first drop down, jump along the path of heads and boxes until you get to the exit. Next room there will be a switch right next to the door. hit it three times and run as fast as you can to the NE door before it closes. Exit by going up the ladder and then you're in the mining area...again. Mining Area You'll start out at the same spot that you did with Parallel 1, so it's the exact same until you get to the mining quarters. So, when you first come out, There will be a discoloured box right next to you when you exit, so hit it and then take the small box inside of it. After that, set the box on the button and the Gate will open. Gate 2...Go down and pick up the box on the crate, then go BEHIND the gate and line up and throw it on the button. Easy. Gate 3. This is just a time release. When you come out, step on the pedal and haul ass as fast as you can do the other side. Use super jumps. Now you're in the Mining Quarters...all the gates are broken and you have to mannally repair it. Climb up the ladder on the side of the building. then fall down to the platform and go in the door. Now you are in the manual Switch. You need to ride the convayor belt until it drops you off at the top, then jump and climb up the ladder. In the next room, get on the convayor belt and left it take you around. Jump over to the next one, and stay on until you get to that last belt section. Then run and jump against the belts on to another section. Let it take you around and then jump up the stairs. Follow the catwalk and then jump in the hole and flip the switch. After that, exit back to outside and go in gate four. Save at Kaiser too. Go into gate four, and then go down the hole. In the next room, just go down and exit. In the next room will be a mining cart that you can get in, and Regina. Get some points and then get in the cart and it's off through the mines you go. Please note that this is MUCH MUCH harder then the one from Parallel 2 and will annoy you alot when you can't do it right away. Not alot I can tell you one how to beat it, except that Bach's Brandenburg Concerto #3 works well if you like classical. I dunno how, but it like boosts up your relexes or something. Worth a try ^_^. Finally after that awful ordeal, you'll stop and exit out the SE. After that, kill all the bats and then jump across the bridge. Again exit SE and continue into the next room. Run over and save PRONTO(wouldn't want to have to do the mine cart again would ya?). After that, head East a little and you'll have to fight Bilan. After you win, J.J. will pop up and then run off. After that, go SW and down the stairs and try to go in the cage. Kurt will come up and start talking, then tell you to follow him. Follow him and you'll end up at the Silver Castle where J.J. is trying to resurect DeBose. He does and Debose kills Kurt. Unfortunatly, all of the other People executed by Carbon freeze wake up too...When that happens, J.J. will attack you. After he wins, go NW a bit and watch what happens... ------------------------------------------------------------------------ -------------------------------------------------------- Continued from Parallel 3 is Parallel 4 which starts out right here, in Silver Castle. ------------------------------------------------------------------------ -------------------------------------------------------- Parallel 4 A Hunt for the Truth. Story Ok this will start out on the dock where Garian is on the ship and leaving to escort Bilan to Jailer's Island. After that it will show his teammates and they see him off. After that, they are in a cafe and Miranda comes up saying Garian is in trouble and Bilan has escaped. They catch a boat to Jailer's Island. Now, this is complicated and I don't think I can explain it, but if you get this far, everything will unravel itself. Basically though, you have a Doppleganger that killed the child(At the beginning) and the roses didn't affect him and as a result, he killed the child and got arrested and executed by Carbon Freeze. Now, to make things harder, you're timed. You have 60 minutes to find your doppleganger and kill him. And to make things even harder, Garian is useless. He cannot fight and loses HP like crazy, so whenever you fight, use a team mate. Silver Castle Ok, you start at the Silver Castle puzzle(our favorite!) Ok, first you'll go across some wobbily bridges, easy. After that, there's a little step, with a big drop. Fall off that and land on it. As it moves, you need to go in the second opening, then around outside and back inside the door. When you go up the stairs and exit, you'll be on a ledge with a platform and bushes. Jump on the platform and then walk around the bushes, next, get on a silver platform, and go around the bush. Walk until you see another silver platform, then jump to the next cliff and walk over and ride the silver platform up. When you get to the new area, walk straight along the edge(you won't fall, there's things to stop you), then walk SE until you see Garian. Then, walk up and walk SE again and you'll fall onto the ledge. Walk on it and follow it up to the top of this part, the walk West along the bridge type thing, but becareful, it's not even and you lose footing. Walk along until the "Onion Dome" is in your way, get on the edge and do a turning jump around it. Then walk a little mroe and wait for a platform to come by. When it does, jump on the left side, then jump on the black steps, then wait a second and walk off onto the other side of and let it take you over to the other side. When you're almost over there, walk over to the left side of the platform and them get off and jump up the stairs. After that, walk straight and jump around the building in your way again. Keep walking to the edge where you'll see a black platform. Get on it and let it take you to whereever it does. You'll run into little stoppers, but just don't move, they're suposed to be like that. It will eventually drop you off on a big moving plat form with some things to jump on as stairs. Jump on them, then go up, jump on the next thing to the ladder and climb it. Go across and the jump around the building(this one is tough). Then go down and get on the next set of black things. They'll keep going and drop you off at a spike crusher. Now, here is the hard part. Wait until the spikes are up, then do a low jump across the hole. Go and wait near the ladder until the NW spikes are up, and the NE spikes are down, then QUICKLy climb the ladder and jump on top of the set of NE spikes. More waiting commences. Wait for the set of spikes to be low and reveals the ladder, while you're at your peak. Then jump and climb the ladder. After that, go SW a bit and then make a jump to the next part, then just go up the stairs. Go around out the backside of the castle and up then jump on the top and hitch a ride over to Orion and Deboss. After some talk, you'll have to fight Deboss, and I suggest you use J.J. After that, leave the castle and head for the Copper, or Golden, or Deadman's(it doesn't matter but I'll go in this order) Copper Castle Copper Castle is next stop. It's the same from Parallel 2. Enter the castle and then go through the NE. Now there is a puzzle room, of sorts. Just jump along and avoide the spikes and exit out the NW exit. Another room with a bunch of stairs will come, just jump up them and exit into the next room. It will start out with a switch that you hit. Jump on the moving plate and let it take you over. Walk along and dodge the spikey balls and hit the swtich. Then go down the stairs and follow the path until you reach the platform moving up and down. Get on it and let it take you up where you right and hit the switch. Then jump back across and follow the path until you come to the moving platforms. Jump on them and walk across then go NE and exit into the next room. Ok more stairs. Go up them and then you'll be in another puzzle room. Walk down and then jump to the next part of the path, then just follow it around until you meet Joe. He'll tell you about how you met him in Parallel 1 and then attack you. Beat him, then go down and around and follow the path until you get to the door, Exit, then you're in the next room. Here you'll meet Beau and Sean. You have to Fight Sean and then you take Beau and get an extra 5 minutes. After you beat him, exit the copper castle and head to gold. Golden Castle Now you need to go to the Golden Castle. When you get to the Golden Castle Area, go around and up and over the bridge. When you enter the Castle, go NE twice. Exit out the NE door. You'll come in a room where there is a big gold cup. Put it on the switch and exit SE. In the next room, pick up the golden key and exit SW. Go SW until the halls turns, then follow it and use the Gold Key on the door and go in. Ok, this is kinda the cheating way, but hey it works so. First, pick up the gold cup and then set it on the switch. As soon as you do, pick it up and then run over to the platform that just came down. Jump on it before it goes up. It'll go up, then jump off and you'll be up by a locked door. You'll still have the cup, so put it down and jump on it and over the platform and exit NW. Next room is kinda tricky, because you need to be a really fast jumper. Jump over onto the North corner with the cup, and pick it up and then jump down SW and set it on the switch, then jump over and exit SE. Go into the room and get the Gold Key, then leave. Leave that room and go back to the room with the gold lock there. Open it up and go in. Next you're in a hall, and at the end of it is like a piece of legend you can read. After you read it, go in the NE room. There will be 4 plates and 3 cups and you need to hold down all four plates. So, go to the NE plateand put a cup on it and jump at on the tree and slice the discoloured wall. Go in and all the way around to the NW side and pick up the hidden cup and bring it back. Put all four and all the plates and then go NW. WAlk along and get to the stairs at the SE part of the area. Watch for the spikey balls. After you get there, go up the stairs and jump to the cup then set it on the switch, then jump across at the door. After that go through the hall and exit SE. Next room is kinda tricky...cause you gotta rush in the room as fast as you can and pick up the box, then stand in the gap so the rock doesn't fall. DO that twice and then it'll open the gate. Go in the gate and in the next room there will be a big bed of spikes and a cup and a plate. Throw and cup on the plate and the platforms will lower. Then just walk across the platforms and go up the stairs. Ok, now in here, you have to jump on the first wire, and avoid the balls, after that, jump on the second wire and walk SE and jump on the pillar, then jump on the third and walk NW and then jump off and go through the door. In this room, you need to jump on the rotating platforms and then on to the gold ones and then exit out the SW door. Now you're in kind of a tricky one, with more of the instant falling platforms. Not really much to do here except try until you get it right. After you get though that, exit SW again, and then go down the next hall. Ok, you need to go into the SW room to solve the puzzle. After you read it, go into the NE room, and then put the pieces on their respective pedistal. That's the horse looking one on the first, the beatle thing on the second, the Fish on the third and the bird on the last one. After that, go NE. and you'll be in a room with chains and spikes(kinky haha). Anyways, you're suposed to put the cup on the switch, and to get the cup you jump up the wires, BUT you don't have to. You can hit the plate and then run and make it to the door in time. In the next room there is platforms and spikes and chains and a cup. Pick up the cup and ride the platforms and jump over the chains until you get to the SW corner, where the plate is. Put the cup on the plate and then exit. Next, is just hall, so use the NE exit. Ok, now you catch up to Kiwi and Blade. Kill Blade(I suggest Beau, he's got an unblockable). After that you need to exit THE LONG WAY all the way back around. Outside Area Finally when you get out of there, take the south cave and head for Deadman's. ON the way there, you'll meet up with Kaiser and Tracy, who gives you another 5 minutes. Ok go down the ramp from central Park and then go in the labyrinth. Jump your way out and you'll be outside again with a fallen bridge. Just jump over it and over all the bridges and go to the South Cave exit into the next labyrinth. Go along the north side jumping until you reach the exit. When you exit, run up NW into Deadman's Castle Deadman's castle. When you get inside, run NW and up the ladder. Run up to the research lab, then exit SE and into the library. Go all the way up to the 3rd floor and there will be a door open. Go in it, then go around on the beams and in again. And encounter with Carbon Garian, Drizzit and Garian...uh and Garian will pop up. You'll see them fall and you'll get weaker. Carbon Garian will dissappear and leave you a castle key. Get it and then go back to the research lab. After that, exit south and go back to the room with the two huge doors. Use the Castle Key on them and then go in. Next room just go out the SW exit. When you exit, take the platform over, then go up the ladder. Go over again and around and you'll fight Duran. He'll start talking trash about being pure evil etc. so shut him up and kill him and go on. A good person to use is Tracy. She's strong and has a nice super. Anyways, exit SW and then go into the next room. In here, rise up on the platform. and you'll be in a room. Exit the room and head NE. You'll come to the bridge with the dog(who is dead). Follow the bridge into the next room. Keep walking along with the the room with the arrows and dodge them and exit NW. Go down the ramps and you'll meet up with Indigo, who will fight you. He'll tell you some intresting stuff too. After you beat him go all the way around and exit NW. You'll be at another dead dog balcony. Follow it and exit into the next room, where you walk all the way down to a SE exit. Then enter the next room. Going down is always easier, so just jump and leave. You should be in the basketball court now, where Matt is dead. Go around and exit The East exit. This room isn't so hard now, just jump and then jump around until you get out. In the next room there will be more arrows. Dodge them and exit NE. Back to this place, and two of the pigs are dead, by Carbon Garian. The Blue one will think you killed them and attacked you. After you beat him, exit the room. Back to the trap room, but since you have nothing to weight you down, you can't trigger them Run accross and then exit into the next room where it will be blocked by huge rocks. There is a new path though, so take the SW path across the blocks. When you get out, Evil Sizer will attack you. Kill him then go SE across more blocks. Finally you're out side, and you meet up with Sherry and Meg. Meg will fight you and then you can move on. Follow the road and run to the port. As you get to the port, you'll encount Carbon Garian, where you'll have to fight him. You send all your friends and Tracy and Kay go out to the port in their boat. After that the battle with Carbon Garian commences. You can pick anyone, but it's the best with Garian, and the hardest too. After that the whole place starts quaking and you have 95 seconds to get to the dock. So just go east and jump across the fallen ladder and go south until you reach the dock. Parallel 4 completed. Ok, I think that covers it. Maybe I'll organize it a little better or throw in so extras, but that's all for now. If you need help with anything let me know at Captain_America3@yahoo.com