--DRAGON FORCE 2 GUIDE-- written by Hahn (peterson.b@mankato.msus.edu) last edited 24.MAY.99 This document is best viewed in WordPad with wrapping to window in 800x600 resolution. This document is not meant as a walkthrough for Dragon Force 2, but rather a collection of useful reference for information while playing the game. However, since it is possible to get "stuck" in some scenarios, a brief "troubleshooting guide" is provided: --PROCEEDING WITH THE CAMPAIGN-- In Dragon Force 2, your goal is to select one of the eight nations of Legendra to play, then unite the continent under your own flag, then ultimately invade the sunken continent of Zeldokia to defeat King Grandel. At the start of the game, each of the eight nations has roughly equivalent power. You should proceed to take enemy castles and increase the power of your army. In some scenarios, certain routes will be "blocked" in order to direct where you attack next. If you see a Zeldokian castle with a lot of scary officers in it, chances are that you should move your attacks in the other direction. Other than this, defeating the other seven armies is a pretty straight-forward task and you should not fall into too much trouble before you own all of the castles on the map. After the other seven monarchs are under your control, a series of events will be set into motion. These events vary slightly with each scenario, but there are some common things that need to be done in all of the scenarios. With ALL of these adventures, make certain you travel with full HP, MP, and troops since they often lead to battle with Zeldokia's army. -If playing as Topaz, or after defeating Topaz, a path from Highland will appear, leading to the Fiend Tower in the desert. You must travel here to find the sleeping Queen Teiris. -After retrieving Teiris, Reni will mention that a spiritual stone can be used to awaken her from stasis sleep. Gangas mentions that this stone can be found in Beastec village, which is northeast from the southernmost castle in Bozack. Sometimes Reni leaves your group to travel here alone, otherwise you will need to take Gangas and/or Reni here to retrieve the stone. -Once the spirit stone has been acquired, Reni must travel to the Moon Palace sanctuary (the fancy- looking building to the east of the Moon Palace north castle). In some scenarios, your main character needs to accompany Reni here. If successful, you will see a movie clip showing Reni using her life force to awaken Queen Teiris. -In the Tradnor and Tristan scenarios, you will need to send Sanice and Adelvah to a certain village to fight King Renox. In the Tradnor scenario, it is Hirelia village on an island north of Fandaria. In the Tristan scenario, it is Marek village to the west of Highland. Be sure that Sanice's level is 10 or higher so she can defeat the undead troops of King Renox. -After Teiris explains about the legend of the Dragon Force and the battle against Madruk 500 years earlier, you will probably be attacked by several Zeldokian armies, followed by the continent of Zeldokia itself rising up from the sea in the center of the continent. A magic barrier will surround the continent. Send your monarch to the village on the south side of the barrier, and in your next domestic affairs session, your advisor will discuss methods for destroying the barrier. -In the Topaz and Izumo scenarios, you will need to send Shane and Kaede to the second castle of Izumo to retrieve the Izami and Izagi magic swords. In the Tristan and Tradnor scenarios, you will need to send Sanice and Adelvah to the Tristan robot factory to equip Katmando with a special electrical weapon that can destroy the barrier. In the Bozack scenario, you will need to send Gangas back to the Fiend Tower where you found Teiris. In the Highland, Fandaria, and Moon Palace scenarios, enemies will appear in your castles. After defeating them, your officers will discuss how to break the barrier. (In Highland and Moon Palace scenarios, Reni and Teiris combine their ancient elven magic to break the barrier. In Fandaria's scenario, Bahtz and Midia use the dark magic of the Doguru to break the barrier.) -Once the barrier is destroyed, send the eight monarchs to defeat Estan, Midia, and Olvo (Midia does not appear here in the Fandaria scenario). Once all three are defeated, send your monarch (and possible companion) to the Shadow Tower in the center of Zeldokia. Abels and Reni travel together, Shane and Kaede travel together, and Sanice and Adelvah travel together. Gangas and Bahtz may go with whichever ally they choose. You may have to fight Olvo again here depending on the scenario. After you learn your sixth skill, move to the capitol palace of Zeldokia to challenge King Grandel. --TROOPS AND FORMATIONS-- Deciding which two troop types your officers will command is probably the most important decision you can make regarding the success of your battles. Each troop type is strong against some other troop types, and weak against others. Some troops walk across the ground to attack, while others fly in the air above ground troops or stand on the ground and employ long-range attacks. Also, most troop types gain the ability to use new formations and/or commands when paired with a compatible secondary troop type. Always select the best possible combination of troops before raiding an enemy castle--your success depends on it. When deciding on what troop types to give to your officers, keep in mind the following things: - Before you get your hopes up, be aware of what troop types your officers are capable of. - Unless stronger criteria come into play, try to get two troop types of different classes. ie. have a ground troop with a long-range troop or a ground troop with a flying troop before settling for two troop types that are similar. - Try to get two troop types that enable new formations and/or commands. The special formations will enhance the abilities of your troops and the commands often make up for tactical weaknesses of certain troop types. ie. Samurai and Beasts. - Don't get locked into your two "favorite" troop types. If you have the crests, enable and develop several types for your key officers so they can swap when necessary before battling an army that their regular troops would not fare well against. DESCRIPTION OF FORMATIONS: Standard: This is the basic troop formation available to any combination of troops. It is the only formation that can be selected if there is only one troop type. The troops form square rows in front of the officer. Although this is ideal for direct attacks, no special bonuses are conferred upon the troops. Concave: In this formation, the troops form fewer, taller columns that span from the top edge to the bottom edge of the battlefield. Extra troops are placed along the top and bottom areas, forming a "dent" for enemy troops to walk into. When using this formation, the Endurance ability of the troops is increased. Convex: Similar to Concave formation, Convex also forms a tall wall against enemy attack, except that excess troops are placed in the center, forming a "bulge" to meet the enemy troops. In this formation, the Attack strength of the troops is increased. Open: In this formation, the troop rows are spaced apart to cover the whole latitude of the battlefield. With a short Advance command of the rear troop type, the army can form a homogenous wall against enemy attack. In this formation, the Defensive strength of the troops is increased. Slant: In this formation, the troops form a tall, diagonal wall in front of the officer. This wall spans higher and lower than a Standard formation. When using this formation, the Movement speed of the troops will be increased. DESCRIPTION OF COMMANDS: Attack: The troops move horizontally from their current position to reach the enemy officer. Advance: The troops move forward and attempt to reach the area behind the enemy officer. Retreat: The troops move backward and stand in the area behind your officer. Stand: The troops stay in the current position, but will move to attack enemy troops. Disperse: The troops split across the center, moving towards the top and bottom of the field. Regroup: The troops converge across the equator of the battlefield, staying near the center. Space Out: The troops spread into a larger grid. Repeated uses have the effect of Disperse. Close In: This command undoes "Space Out" command. Repeated uses have the effect of Regroup. Melee: The troops seek and destroy enemy troops, then attack the enemy officer. Top Move: The troops move towards the top edge of the battlefield. Bottom Move:The troops move towards the bottom edge of the battlefield. Defend: The troops will move to stay near your officer and protect him/her from attack. SOLDIER Type: Ground Used by: Fighter, Battler, Highland officers, Knight, Archer, Priest Commands: Attack, Advance, Retreat, Stand, Disperse, Regroup Super vs.: None Good vs. : Bandit, Harpy, Chimera Bad vs. : Mage, Archer, Monk, Ghost, Birdman, Flierbot, Falcon, Dragon, Demon Awful vs.: Cavalry, Horsebot Ally Bonuses: Cavalry - Adds "Top Move/Bottom Move" commands Mage - Adds "Open" formation, "Space Out/Close In" commands Samurai - Adds "Slant" formation, "Defend" command Beast - Adds "Concave" formation, "Stand" command Bandit - Adds "Concave" formation, "Top Move/Bottom Move" commands Robot - Adds "Slant" formation, "Defend" command Monk - Adds "Convex" formation, "Defend" command Horsebot - Adds "Slant" formation", "Top Move/Bottom Move" commands CAVALRY (Horseman) Type: Ground Used by: Knight, Archer, Fighter, Battler, Samurai Commands: Attack, Advance, Retreat, Stand, Melee Super vs.: Soldier, Samurai, Goblin Good vs. : Beast, Bandit, Monk Bad vs. : Mage, Ghost, Horsebot, Dragon Awful vs.: Harpy, Chimera, Birdman, Flierbot, Falcon Ally Bonuses: Soldier - Adds "Top Move/Bottom Move" commands Mage - Adds "Concave" formation Samurai - Adds "Convex" formation Beast - Adds "Slant" formation Zombie - Adds "Melee" command Horsebot - Adds "Slant" formation Birdman - Adds "Open" formation, "Space Out/Close In" commands MAGE Type: Long-Range Used by: Magician, Tradnor officers, Battler, Knight Commands: Attack, Advance, Retreat, Stand, Disperse, Regroup Super vs.: Beast, Zombie, Horsebot Good vs. : Soldier, Cavalry, Samurai, Monk, Ghost Bad vs. : Bandit Awful vs.: Harpy, Chimera, Birdman, Flierbot, Falcon Ally Bonuses: Soldier - Adds "Open" formation, "Space Out/Close In" commands Cavalry - Adds "Concave" formation Samurai - Adds "Disperse/Regroup" commands Archer - Adds "Concave" formation Beast - Adds "Retreat" command Monk - Adds "Concave" formation, "Space Out/Close in" commands Horsebot - Adds "Open" formation Birdman - Adds "Space Out/Close In" commands Flierbot - Adds "Top Move/Bottom Move" commands Falcon - Adds "Open" formation, "Top Move/Bottom Move" commands SAMURAI (Ashigaru - (Light Footmen)) Type: Ground Used by: Samurai, Ninja, Izumo officers Commands: Attack, Advance, Retreat, Stand, Space Out, Close In Super vs.: None Good vs. : Beast, Harpy, Robot, Dragon Bad vs. : Mage, Archer, Monk, Ghost, Birdman, Flierbot, Falcon, Demon Awful vs.: Cavalry, Horsebot Ally Bonuses: Soldier - Adds "Slant" formation, "Defend" command Cavalry - Adds "Convex" formation Mage - Adds "Disperse/Regroup" commands Archer - Adds "Disperse/Regroup" commands Beast - Adds "Open" formation, "Retreat" command, "Stand" command Bandit - Adds "Convex" formation Robot - Adds "Open" formation Monk - Adds "Slant" formation, "Space Out/Close In" commands Horsebot - Adds "Slant" formation ARCHER (Battle Elf) Type: Long-Range Used by: Archer, Shaman, Moon Palace, Fighter, Samurai, Thief, Ninja, Priest Commands: Attack, Advance, Retreat, Stand, Space Out, Close In Super vs.: Harpy, Chimera, Flierbot Good vs. : Soldier, Samurai, Monk, Birdman, Falcon Bad vs. : Bandit, Dragon, Goblin, Demon Awful vs.: None Ally Bonuses: Mage - Adds "Concave" formation Samurai - Adds "Disperse/Regroup" commands Beast - Adds "Open" formation, "Retreat" command Bandit - Adds "Open" formation Robot - Adds "Convex" formation Monk - Adds "Space Out/Close In" commands Birdman - Adds "Top Move/Bottom Move" commands Flierbot - Adds "Top Move/Bottom Move" commands Falcon - Adds "Disperse/Regroup" commands BEAST (High Beast) Type: Ground Used by: Warrior, Shaman, Bozack officers Commands: Attack, Advance, Melee Super vs.: Robot, Horsebot Good vs. : Flierbot Bad vs. : Cavalry, Samurai, Harpy Awful vs.: Mage, Monk, Ghost, Zombie, Chimera, Birdman, Falcon, Dragon, Goblin, Demon Ally Bonuses: Soldier - Adds "Concave" formation, "Stand" command Cavalry - Adds "Slant" formation Mage - Adds "Retreat" command Samurai - Adds "Open" formation, "Retreat" command, "Stand" command Archer - Adds "Open" formation, "Retreat" command Bandit - Adds "Concave" formation Harpy - Adds "Slant" formation Monk - Adds "Stand" command Chimera - Adds "Convex" formation BANDIT (Sanzoku - (Mountain Rogues)) Type: Ground Used by: Thief, Topaz officers, Warrior Commands: Attack, Advance, Retreat Super vs.: None Good vs. : Mage, Archer, Robot Bad vs. : Soldier, Cavalry, Harpy, Zombie, Chimera Awful vs.: Monk, Ghost, Birdman, Flierbot, Falcon, Dragon, Goblin, Demon Ally Bonuses: Soldier - Adds "Concave" formation, "Top Move/Bottom Move" commands Samurai - Adds "Convex" formation Archer - Adds "Open" formation Beast - Adds "Concave" formation HARPY Type: Flying Used by: Warrior Commands: Attack, Advance, Retreat, Stand, Melee Super vs.: Cavalry, Mage, Robot, Horsebot Good vs. : Beast, Bandit, Flierbot Bad vs. : Soldier, Samurai, Birdman, Falcon, Dragon, Goblin, Demon Awful vs.: Archer, Ghost, Zombie Ally Bonuses: Beast - Adds "Slant" formation ROBOT (Karakuri Heishi - (Karakuri Soldier)) Type: Ground Used by: Battle Machine, Tristan officers Commands: Attack, Advance, Retreat, Stand Super vs.: Zombie Good vs. : Ghost Bad vs. : Samurai, Bandit, Monk, Falcon, Dragon, Demon Awful vs.: Beast, Harpy, Chimera Ally Bonuses: Soldier - Adds "Slant" formation, "Defend" command Samurai - Adds "Open" formation Archer - Adds "Convex" formation Horsebot - Adds "Melee" command MONK Type: Ground Used by: Monk, Priest, Ninja Commands: Attack, Advance, Retreat, Stand Super vs.: Beast, Bandit, Zombie Good vs. : Soldier, Samurai, Robot, Ghost, Horsebot Bad vs. : Cavalry, Mage, Archer, Dragon, Goblin, Demon Awful vs.: Birdman, Flierbot, Falcon Ally Bonuses: Soldier - Adds "Convex" formation, "Defend" command Mage - Adds "Concave" formation, "Space Out/Close In" commands Samurai - Adds "Slant" formation, "Space Out/Close In" commands Archer - Adds "Space Out/Close In" commands Beast - Adds "Stand" command GHOST Type: Long-Range Used by: Magician, Shaman Commands: Attack, Advance, Retreat, Stand Super vs.: Beast, Bandit, Harpy, Chimera, Birdman, Falcon Good vs. : Soldier, Cavalry, Samurai, Zombie, Chimera Bad vs. : Mage, Robot, Monk Awful vs.: None Ally Bonuses: None ZOMBIE Type: Ground Used by: Magician, Shaman Commands: Attack, Advance Super vs.: Beast, Harpy Good vs. : Bandit, Chimera Bad vs. : Ghost, Horsebot, Flierbot, Falcon, Goblin, Demon Awful vs.: Mage, Robot, Monk, Dragon Ally Bonuses: Cavalry - Adds "Melee" command HORSEBOT (Karakuri Kihei - (Karakuri Cavalry)) Type: Ground Used by: Battle Machine Commands: Attack, Advance, Retreat, Stand, Disperse, Regroup, Melee Super vs.: Soldier, Samurai, Goblin Good vs. : Cavalry, Zombie Bad vs. : Monk, Dragon Awful vs.: Mage, Beast, Harpy, Chimera, Birdman, Falcon, Flierbot, Falcon Ally Bonuses: Soldier - Adds "Slant" formation, "Top Move/Bottom Move" commands Cavalry - Adds "Slant" formation Mage - Adds "Open" formation Samurai - Adds "Slant" formation Robot - Adds "Melee" command CHIMERA Type: Flying Used by: Various officers Commands: Attack, Advance, Retreat, Stand, Melee Super vs.: Cavalry, Mage, Beast, Robot, Horsebot, Flierbot Good vs. : Bandit Bad vs. : Soldier, Zombie, Dragon, Demon Awful vs.: Archer, Ghost Ally Bonuses: Beast - Adds "Convex" formation Flierbot - Adds "Defend" command BIRDMAN Type: Flying Used by: Various officers Commands: Attack, Advance, Retreat, Stand, Melee Super vs.: Cavalry, Mage, Beast, Bandit, Monk, Horsebot Good vs. : Soldier, Samurai, Harpy Bad vs. : Archer, Dragon, Demon Awful vs.: Ghost Ally Bonuses: Cavalry - Adds "Open" formation, "Space Out/Close In" commands Mage - Adds "Space Out/Close In" commands Archer - Adds "Top Move/Bottom Move" commands Flierbot - Adds "Slant" formation Falcon - Adds "Slant" formation, "Defend" command FLIERBOT (Tobi Karakuri - (Flying Karakuri)) Type: Flying Used by: Battle Machine Commands: Attack, Advance, Retreat, Stand, Disperse, Regroup, Melee Super vs.: Cavalry, Mage, Bandit, Monk, Horsebot Good vs. : Soldier, Samurai, Zombie Bad vs. : Beast, Harpy, Dragon, Demon Awful vs.: Archer, Chimera Ally Bonuses: Mage - Adds "Top Move/Bottom Move" commands Archer - Adds "Top Move/Bottom Move" commands Falcon - Adds "Slant" formation FALCON Type: Flying Used by: Various officers Commands: Attack, Advance, Retreat, Stand, Disperse, Regroup, Melee Super vs.: Cavalry, Mage, Beast, Bandit, Monk, Horsebot Good vs. : Soldier, Samurai, Harpy, Robot, Zombie Bad vs. : Archer, Dragon, Demon Awful vs.: Ghost Ally Bonuses: Mage - Adds "Open" formation, "Top Move/Bottom Move" commands Archer - Adds "Regroup/Disperse" commands Birdman - Adds "Slant" formation, "Defend" command Flierbot - Adds "Slant" formation DRAGON (Dragonier) Type: Ground Used by: Monarchs, Nation commanders Commands: Attack, Advance, Retreat, Stand, Disperse, Regroup, Melee Super vs.: Beast, Bandit, Zombie Good vs. : Soldier,Cavalry,Archer,Harpy,Robot,Monk,Horsebot,Chimera,Birdman,Falcon,Goblin Bad vs. : Samurai Awful vs.: None Ally Bonuses: None GOBLIN (Doguru) Type: Ground Used by: Zeldokia officers Commands: Attack, Advance, Retreat, Stand, Melee Super vs.: Beast, Bandit Good vs. : Archer, Harpy, Monk, Zombie Bad vs. : Dragon, Demon Awful vs.: Cavalry, Horsebot Ally Bonuses: None DEMON (Tsuno Doguru - (Horned Doguru)) Type: Ground Used by: Zeldokia commanders Commands: Attack, Advance, Retreat, Stand, Melee Super vs.: Beast, Bandit Good vs. : Soldier,Samurai,Archer,Harpy,Robot,Monk,Zombie,Chimera,Birdman,Flierbot,Falcon,Goblin Bad vs. : None Awful vs.: None Ally Bonuses: None --ITEMS-- Items are acquired through clearing levels of Doguru officers in caves, or from automatic searches at the end of each week-turn. To get the most out of these searches, position officers with an Intelligence of 70 or higher in every castle, village, and cave in your realm. Villages and caves in particular yield the rarest items. Make the most of the minerals found in caves to construct the best weapons and accessories for your officers--it is well worth the effort. Ftr=Fighter; Btr=Battler; Knt=Knight; Arc=Archer; War=Warrior; Smr=Samurai; Mnk=Monk; BtM=Batl Machine; Thf=Thief; Nja=Ninja; Mag=Magician; Pst=Priest; Shm=Shaman; Drg=Dragon; Dcr=Dancer; Gold = Gold Stone. Gold blocky rocks. Iron = Iron Stone. Shiny metallic rock. Silver = Silver Stone. Swirling tan rock. Copper = Copper Stone. Rusty brown rock. Power = Power Crystal. Bright green mineral. Magic = Magic Crystal. Red flower-shaped mineral. Wind = Wind Crystal. White fan-shaped mineral. Thunder = Thunder Crystal. Yellow fan-shaped mineral. Light = Light Crystal. Small white minerals. Shadow = Shadow Crystal. Dark violet scaley mineral. Dragon = Dragon Scales. Thin green flakes. -SINGLE USE ITEMS- ITEM EFFECT USE OBTAIN Medal +10 Troop Maximum Any Defeat enemy officer Samurai Crest Enable Samurai troops Various officers Weekly search, Find in cave Elf Crest Enable Archer troops Ftr,Smr,Thf,Nja,Pst,... Weekly search, Find in cave Flierbot Crest Enable Flierbot troops BtM, et al. Robot Crest + Wind + Iron Horsebot Crest Enable Horsebot troops BtM, et al. CavalryCrest + Thunder + Iron Robot Crest Enable Robot troops Various officers Weekly search, Find in cave Cavalry Crest Enable Cavalry troops Ftr,Btr,Smr, et al. Weekly search, Find in cave Chimera Crest Enable Chimera troops Various officers Harpy Crest + Gold + Power Bandit Crest Enable Bandit troops War, et al. Weekly search, Find in cave Zombie Crest Enable Zombie troops Mag,Shm, et al. Ghost Crest + Gold + Wind Soldier Crest Enable Soldier troops Knt,Arc,Pst, et al. Weekly search, Find in cave Monk Crest Enable Monk troops Nja, et al. Weekly search, Find in cave Falcon Crest Enable Falcon troops Various officers Birdman Crest + Gold + Power Birdman Crest Enable Birdman troops Various officers Weekly search, Find in cave Harpy Crest Enable Harpy troops War, et al. Soldier Crest + Wind + Iron Beast Crest Enable Beast troops Various officers Weekly search, Find in cave Magic Crest Enable Mage troops Btr,Knt, et al. Weekly search, Find in cave Ghost Crest Enable Ghost troops Mag,Shm, et al. SoldierCrest + Shadow + Dragon Dragon Crest Enable Dragon troops Monarchs,nation leaders Falcon Crest + Gold + Dragon Astea Statue Max MP +2 Any Weekly search, Find in cave Dragon Statue Max HP +3 Any Weekly search, Find in cave Gold Coin Replenish HP/MP Max Any Weekly search, Find in cave Astea Herb Recover injured officer Injured officers Weekly search, Find in cave -WEAPONS- WEAPON EFFECT USE OBTAIN Knife Str+1 Ftr,Btr,Knt,BtM,Thf, Weekly search, Find in cave Nja,Drg Short Sword Str+3 Ftr,Btr,War,BtM,Thf, Weekly search, Find in cave Nja,Drg Crescent Blade Str+3 Btr,Thf Weekly search, Find in cave Sword Str+5 Ftr,Btr,BtM,Thf,Drg Weekly search, Find in cave Gladiator Str+5;Def+2 Ftr,Btr Weekly search, Find in cave Magic Sword Str+10;MP+1;Chg+10 Ftr,Btr,BtM,Drg Sword + Gold + Magic --- Long Sword Str+10 Ftr,Btr,Drg Weekly search, Find in cave Buster Sword Str+15 Ftr,Btr,BtM,Thf,Drg Long Sword + Copper + Power Hayabusa Sword Str+20 Ftr,Btr,BtM,Thf,Drg Buster Sword + Wind + Iron Dragon Sword Str+25;MP+1;Chg+10 Btr,Drg HayabusaSword+Silver+Dragon Great Sword Str+30;MP+1;Chg+10 Btr,Drg Dragon Sword + Gold + Dragon Sword of Light Str+40;MP+2;Chg+20 Ftr,Btr,BtM,Thf,Drg Great Sword + Light + Light --- Saber Str+5 Btr Weekly search, Find in cave Divine Saber Str+15;MP+1 Btr Saber + Iron + Wind Light Saber Str+30;MP+2;Chg+10 Btr Divine Saber + Light + Iron --- Spear Str+4 Knt Weekly search, Find in cave Javelin Str+8 Knt Weekly search, Find in cave Lancerod Str+15 Knt Weekly search, Find in cave Inazuma Lance Str+30;MP+1;Chg+10 Knt Lancerod + Iron + Thunder Shining Lance Str+30;MP+2;Chg+20 Knt Inazuma Lance + Light + Dragon --- Bow Str+5 Arc Weekly search, Find in cave Battle Bow Str+10 Arc Weekly search, Find in cave Long Bow Str+15 Arc Weekly search, Find in cave Wind Bow Str+20;MP+1;Chg+10 Arc Bow + Silver + Wind Flash Bow Str+30;MP+2;Chg+20 Arc Wind Bow + Light + Iron --- Claw Str+3 War Weekly search, Find in cave Battle Claw Str+7 War Weekly search, Find in cave Iron Claw Str+15 War Claw + Iron + Wind Silver Claw Str+30;Def+2;MP+1 War Iron Claw + Silver + Power Death Claw Str+50;Def+2;MP+1 War Silver Claw + Shadow + Iron --- Katana Str+5;Def+1 Btr,Smr,Nja Weekly search, Find in cave Masamune Str+10;Def+2 Btr,Smr Weekly search, Find in cave Muramasa Str+15;Def+2 Btr,Smr Weekly search, Find in cave Raito Str+20;Def+2;MP+1;Chg+10 Btr,Smr Katana + Iron + Thunder Kukuichimoji Str+30;Def+2;MP+2;Chg+10 Btr,Smr Raito + Shadow + Iron --- Whip Str+2;Int-5 Nja,Dcr Weekly search, Find in cave Magic Whip Str+5;MP+1;Chg+10;Int-5 Nja,Dcr Storm Whip + Magic + Power Chain Whip Str+8;Int-5 Nja,Dcr Weekly search, Find in cave Storm Whip Str+12;Int-5 Nja,Dcr Whip + Wind + Thunder Shadow Whip Str+20;MP+1;Chg+20;Int-5 Nja,Dcr Magic Whip + Shadow + Dragon --- Rod Str+1;MP+1 Mag Weekly search, Find in cave Magic Rod Str+2;MP+1;Chg+10 Mag Rod + Magic + Power Holy Rod Str+10;MP+2;Chg+20 Mag Power Rod + Light + Iron Power Rod Str+15;Chg+10 Mag Magic Rod + Power + Power --- Staff Str+3;Def+1;MP+1 Pst Weekly search, Find in cave Iron Staff Str+6;Def+1 Pst Staff + Iron + Silver Gold Staff Str+15;Def+1;MP+1 Pst Iron Staff + Gold + Silver Thunder Staff Str+25;Def+1;MP+1;Chg+10 Pst Gold Staff + Thunder + Iron Holy Staff Str+40;Def+2;MP+3;Chg+20 Pst Thunder Staff + Light + Power --- -ACCESSORIES- ACCESSORY EFFECT USE OBTAIN Armor Def+2 Ftr,Knt,BtM,Thf,Drg Weekly search, Find in cave Chain Mail Def+4 Ftr,Knt,BtM,Thf,Drg Armor + Copper + Iron Plate Mail Def+6 Ftr,Knt,BtM,Thf,Drg Chain Mail + Silver + Iron --- Shield Def+1 Ftr,BtM,Thf,Drg Weekly search, Find in cave Round Shield Def+2 Ftr,BtM,Thf,War Weekly search, Find in cave Knight Shield Def+3 Knt Weekly search, Find in cave Copper Shield Def+4 Ftr,BtM,Thf,Drg Shield + Copper + Copper Iron Shield Def+5 Ftr,BtM,Thf,Drg Shield + Iron + Iron Silver Shield Def+6 Ftr,BtM,Thf,Drg Shield + Silver + Silver Dragon Shield Def+7;MP+1;Chg+10 Ftr,Drg Silver Shield + Gold + Dragon --- Clothes Def+1 Smr,Nja Weekly search, Find in cave Shinobi Cloth Def+1 Nja Weekly search, Find in cave Robe Def+1 Mag,Pst Weekly search, Find in cave Robe of Light Def+3;MP+2;Chg+20 Mag,Pst Robe + Light + Magic Priest Cloth Def+5;MP+2;Chg+10 Pst Clothes + Power + Light --- Power Ring Str+5 Any Magic Ring + Power + Iron Protect Ring Def+2 Any Weekly search, Find in cave Magic Ring MP+2;Chg+10 Any Weekly search, Find in cave Wisdom Ring Int+5 Any Weekly search, Find in cave Castle Ring Bld+5 Any Weekly search, Find in cave Loyal Ring Does not abandon Any Weekly search, Find in cave --- Power Book Str+10 Any Magic Book + Magic + Power Protect Book Def+3 Any Weekly search, Find in cave Wisdom Book Int+15 Any Weekly search, Find in cave Architect Book Bld+15 Any Weekly search, Find in cave Loyalty Book Does not abandon Any Weekly search, Find in cave --- Magic Book MP+3;Chg+10 Mag,Shm Weekly search, Find in cave White Book MP+3;Def+5;Int+20;Chg+50 Mag,Shm Magic Book + Magic + Light Black Book MP+5;Chg+50 Mag,Shm Magic Book + Magic + Shadow --MAGIC-- FIRE MAGIC: Strong against Metal-elemental enemies SPELL MP POWER TARGET EFFECT Flame Cannon 2 25 Enemy Commander Throws single fireball Volcano 3 30 Any Troops Incinerates troops near center of field Fire Sword 3 0 Caster Raises Attack Power with heat energy Salamander 3 30 Enemy Troops Fire rains on troops near caster Flame Bomber 4 30 Enemy Commander Throws three fireballs Meteor Storm 4 35 Enemy Commander+Troops Fire bombs area with most enemy troops Shin-Kaede-Kigi 5 100 Enemy Commander+Troops "Izami" magic sword crossing slashes Gouten-Ren-Geki 5 100 Enemy Commander+Troops "Izagi" magic sword crossing slashes Ultima Blade 5 100 Enemy Commander+Troops Raging saber cuts battlefield in two Meteor Panic 6 40 Enemy Commander+Troops Flaming comets bombard entire battlefield WATER MAGIC: Strong against Fire-elemental enemies SPELL MP POWER TARGET EFFECT Water Ball 2 25 Enemy Commander Throws single water capsule Hyper Storm 3 30 Enemy Troops Water cyclones travel in a straight line Big Wave 3 30 Enemy Troops Undertow sweeps in two straight lines Ice Fang 3 30 Enemy Troops Icicles stab area with most enemy troops Undine 3 30 Enemy Troops Water columns drown troops near caster Water Bomb 4 30 Enemy Commander Throws three water capsules Ice Fall 4 35 Enemy Commander+Troops Showering frost ravages entire battlefield Million Prism 5 100 Enemy Commander+Troops Rainbow gems scatter across enemies EARTH MAGIC: Strong against Water-elemental enemies SPELL MP POWER TARGET EFFECT Stone Rain 2 25 Enemy Commander+Troops Rocks fall on area with most enemy troops Gaia Break 2 0 Enemy Troops Churning soil stops troops near caster Mijingakure 3 30 Enemy Troops Dust cloud blasts troops near caster Golem Attack 3 30 Enemy Commander+Troops Stone giant smashes in a straight line Lord of Soil 4 35 Enemy Commander+Troops Earth serpent plows in a snaking pattern Earthquake 4 40 Enemy Troops Golem crushes area with most enemy troops PLANT MAGIC: Strong against Earth-elemental enemies SPELL MP POWER TARGET EFFECT Tree Fork 2 25 Enemy Commander Summons a lashing vine to flail opponent Wonder Plant 3 30 Enemy Troops Root tendrils strangle enemies near caster Summon Plant 4 30 Enemy Commander Summons snapping leaves to bite opponent Mandragora 4 35 Enemy Troops Hungry vines rush through enemy troops Venom Flower 5 35 Enemy Commander Summons a poisonous spitting blossom Gaia Stream 5 100 Enemy Commander+Troops Beast power calls up nature's energy path METAL MAGIC: Strong against Plant-elemental enemies SPELL MP POWER TARGET EFFECT Cross Slash 2 25 Enemy Commander+Troops Cuts through troops and strikes opponent Dagger Throw 2 20 Enemy Commander+Troops Throws knife through troops /drops Power Triple Dagger 3 25 Enemy Commander+Troops Throws three sharp knives /drops Power Dancing Sword 3 0 Caster Caster's attacks become twice as swift Triple Blade 3 30 Enemy Commander+Troops Calls three metal blades to slash ground Fifth Dagger 4 30 Enemy Commander+Troops Knives attack ground and air/drops Power Epee Flash 4 35 Enemy Commander+Troops Strong Cross Slash slices through enemies Wave Blades 5 35 Enemy Commander+Troops Calls five metal blades to slash ground High Giga-Buster 5 100 Enemy Commander+Troops Katmando's ultimate laser cannon LIGHT MAGIC: Strong against Shadow-elemental enemies SPELL MP POWER TARGET EFFECT Magic Charge 0 0 Caster Moonlight energy replenishes 2 MP Healing 2 0 Caster Sunlight energy replenishes 50 HP Sonic Boom 2 20 Enemy Commander+Troops Sword slash travels in a straight line Aura Shot 2 25 Enemy Commander Throws single shining sphere Turn Undead 3 0 Enemy Troops Evaporates Ghosts/Zombies on one screen Triple Sonic 3 25 Enemy Commander+Troops Sword slash emits three destructive waves Aura Bomb 4 30 Enemy Commander Throws three shining spheres Hyper Sonic 4 30 Enemy Commander+Troops Sword slash emits five destructive waves Charm 4 0 Enemy Troops Entraces troops to join player's forces Ressurection 5 0 Ally Troops Resuscitates some defeated troops Millennium Sword 5 100 Enemy Commander+Troops Shining sword cuts battlefield in two SHADOW MAGIC: SPELL MP POWER TARGET EFFECT Silent 1 0 Enemy Commander+Caster Darkness suffocates voices-disables skills Accel 1 0 Caster Magic constricts time-Raises Charge Speed Thunder Fall 3 30 Enemy Commander+Troops Dark lightning strikes random locations Deep Black 3 30 Enemy Troops Ground vanishes to consume enemy troops Death Dance 4 35 Enemy Commander+Troops Bewitching attack travels in straight line Fairy Ray 4 40 Any Troops Black vortex swallows troops near center Call of Death 5 0 Enemy Commander+Caster Summoned reaper reduces officers' HP to 1 Night Saber 5 100 Enemy Commander+Troops Devil sword drags dark energy blade --MONARCH-- LV CLASS LV CLASS 1 Leader 21 High Lord 6 Captain 26 Star Lord 11 Colonel 31 Lord Master 16 General 36 Emperor --HIGHLAND KINGDOM-- Highland is situated in the cold region in the southern part of Legendra. Highland's Commanders favor Soldier troops. Highland's army is well-rounded, and is particularly effective once the two Magicians, Hilda and Carl, learn the Flame Cannon spell. -------------------- MONARCH: -Abels- Gender: Male Class: Fighter Element: Light Troops: Soldier, Archer, Cavalry, Beast, Harpy, Robot, Horsebot, Chimera, Flierbot, Dragon Skills: -Aura Shot -Sonic Boom -Triple Sonic -Hyper Sonic -Accel -Millennium Sword CHANCELLOR: Shirin OFFICERS: -Albright- Gender: Male Class: Battler Element: Plant Troops: Soldier, Mage, Cavalry, Beast, Robot, Horsebot, Chimera, Flierbot, Dragon Skills: -Cross Slash -Wonder Plant -Dancing Sword -Summon Plant -Hilda- Gender: Female Class: Magician Element: Light Troops: Soldier, Mage, Monk, Zombie, Ghost, Cavalry, Birdman, Falcon, Dragon Skills: -Healing -Ressurection -Flame Cannon -Turn Undead -Carl- Gender: Male Class: Magician Element: Shadow Troops: Soldier, Mage, Monk, Zombie, Ghost, Beast, Birdman, Falcon, Dragon Skills: -Healing -Flame Cannon -Deep Black -Big Wave -Dora- Gender: Female Class: Knight Element: Light Troops: Soldier, Cavalry, Mage, Archer, Beast, Robot, Horsebot, Flierbot, Dragon Skills: -Thunder Fall -Fairy Ray -Water Bomb -Charm --FANDARIA EMPIRE-- (the Anti-War Army) Fandaria is situated in the wastelands on the western edge of the continent. Fandaria's commanders focus on heavy physical fighting, as shown by the two Monk officers Stephano and Enzzo. Because the officers are scattered at the start of the scenario, it would be wise to remain defensive until the commanders return. Many of Fandaria's battles can be won in a duel, either with a Monk's superior strength or the Dancing Sword technique. ------------------- MONARCH: -Bahtz- Gender: Male Class: Fighter Element: Shadow Troops: Soldier, Archer, Cavalry, Harpy, Robot, Ghost, Horsebot, Chimera, Flierbot, Dragon Skills: -Dancing Sword -Deep Black -Big Wave -Thunder Fall -Meteor Panic -Night Saber CHANCELLOR: Dario OFFICERS: -Enzzo- Gender: Male Class: Monk Element: Earth Troops: Monk, Cavalry, Harpy, Beast, Zombie, Ghost, Birdman, Falcon, Dragon Skills: -Stone Rain -Golem Attack -Lord of Soil -Earthquake -Jusepe- Gender: Male Class: Battler Element: Earth Troops: Soldier, Mage, Cavalry, Harpy, Robot, Ghost, Horsebot, Flierbot, Dragon Skills: -Cross Slash -Stone Rain -Golem Attack -Dancing Sword -Jopanni- Gender: Male Class: Battler Element: Metal Troops: Soldier, Mage, Cavalry, Harpy, Robot, Horsebot, Chimera, Flierbot, Dragon Skills: -Cross Slash -Dancing Sword -Triple Blade -Wave Blades -Stephano- Gender: Male Class: Monk Element: Fire Troops: Monk, Cavalry, Harpy, Robot, Ghost, Horsebot, Chimera, Flierbot, Dragon Skills: -Salamander -Aura Bomb -Call of Death -Meteor Panic --MOON PALACE-- The Moon Palace is located on the northern edge of the continent. The Moon Palace army consists mainly of Fighters and Magicians. It is difficult to gain levels for Reni and Mariel at first, but a little fighting in caverns will turn the Moon Palace army into a formidable force. --------------- MONARCH: -Reni- Gender: Female Class: Magician Element: Water Troops: Archer, Mage, Monk, Zombie, Ghost, Soldier, Cavalry, Birdman, Falcon, Dragon Skills: -Healing -Hyper Storm -Magic Charge -Resurrection -Meteor Panic -Million Prism CHANCELLOR: Clift OFFICERS: -Edwar- Gender: Male Class: Fighter Element: Fire Troops: Archer, Soldier, Cavalry, Monk, Zombie, Ghost, Birdman, Falcon, Dragon Skills: -Sonic Boom -Triple Sonic -Salamander -Meteor Storm -August- Gender: Male Class: Battler Element: Water Troops: Archer, Soldier, Mage, Cavalry, Zombie, Ghost, Birdman, Falcon, Dragon Skills: -Water Ball -Cross Slash -Undine -Dancing Sword -Neira- Gender: Female Class: Fighter Element: Water Troops: Archer, Soldier, Cavalry, Robot, Ghost, Horsebot, Chimera, Flierbot, Dragon Skills: -Water Ball -Ice Fang -Hyper Storm -Big Wave -Mariel- Gender: Female Class: Magician Element: Light Troops: Archer, Mage, Monk, Zombie, Ghost, Cavalry, Birdman, Falcon, Dragon Skills: -Healing -Ressurection -Flame Cannon -Charm --IZUMO KINGDOM-- Izumo is a small country located on the far eastern edge of Legendra. Samurai and Ninja make up the bulk of Izumo's forces. The beginning of the scenario can be difficult as Shigure and Megumi will need to rely on duels to finish off their opponents. However, this problem can be easily solved once some powerful katanas and whips are constructed. ------------------ MONARCH: -Kaede- Gender: Female Class: Samurai Element: Fire Troops: Samurai, Archer, Cavalry, Zombie, Monk, Harpy, Ghost, Birdman, Falcon, Dragon Skills: -Flame Cannon -Mijingakure -Undine -Salamander -Meteor Panic -Shin-Kaede-Kigi CHANCELLOR: Kansuke OFFICERS: -Kiri- Gender: Female Class: Archer Element: Earth Troops: Samurai, Archer, Cavalry, Soldier, Zombie, Ghost, Birdman, Falcon, Dragon Skills: -Water Ball -Stone Rain -Aura Bomb -Earthquake -Shigure- Gender: Male Class: Samurai Element: Fire Troops: Samurai, Archer, Cavalry, Harpy, Zombie, Ghost, Birdman, Falcon, Dragon Skills: -Fire Sword -Volcano -Meteor Storm -Meteor Panic -Fujimaru- Gender: Male Class: Knight Element: Earth Troops: Samurai, Cavalry, Mage, Soldier, Archer, Robot, Horsebot, Flierbot, Dragon Skills: -Stone Rain -Golem Attack -Earthquake -Megumi- Gender: Female Class: Ninja Element: Water Troops: Samurai, Archer, Monk, Cavalry, Robot, Horsebot, Chimera, Flierbot, Dragon Skills: -Healing -Undine -Ice Fall -Mijingakure -Water Bomb --BOZACK TRIBE-- Bozack is located in the jungles of south-east Legendra. With an army consisting entirely of Warriors, Bozack makes up in sheer brute strength what it lacks in versatility. Crests for new troop types will need to be located immediately to prevent the Beast troops of Bozack from being annihilated by Monks and Goblins. Fortunately, the commanders of this tribe are extremely strong and can win a duel easily, particuarly when equipped with the stronger claw weapons. ---------------- MONARCH: -Gangas- Gender: Male Class: Warrior Element: Plant Troops: Beast, Bandit, Harpy, Monk, Samurai, Zombie, Ghost, Birdman, Falcon, Dragon Skills: -Aura Shot -Tree Fork -Gaia Break -Wonder Plant -Summon Plant -Gaia Stream CHANCELLOR: Sesu OFFICERS: -Gonzales- Gender: Male Class: Warrior Element: Earth Troops: Beast, Bandit, Harpy, Archer, Zombie, Ghost, Birdman, Falcon, Dragon Skills: -Gaia Break -Stone Rain -Turn Undead -Lord of Soil -Maria- Gender: Female Class: Warrior Element: Plant Troops: Beast, Bandit, Harpy, Cavalry, Zombie, Ghost, Birdman, Falcon, Dragon Skills: -Tree Fork -Wonder Plant -Mandragora -Summon Plant -Fiorina- Gender: Female Class: Warrior Element: Earth Troops: Beast, Bandit, Harpy, Cavalry, Robot, Horsebot, Chimera, Flierbot, Dragon Skills: -Stone Rain -Golem Attack -Lord of Soil -Charm -Earthquake -Marcus- Gender: Male Class: Warrior Element: Plant Troops: Beast, Bandit, Harpy, Archer, Robot, Horsebot, Chimera, Flierbot, Dragon Skills: -Tree Fork -Wonder Plant -Mandragora -Venom Flower --TOPAZ KINGDOM-- (the Crimson Woods Faction) Topaz is located on a small island off the north-west coast of Legendra. The commanders of Topaz are skilled at capturing their opponents before they have a chance to escape, so gaining experience will be easy. Relying heavily on Thief commanders and Bandit troops, Topaz is good at eliminiating enemy Archers and Mages, but should seek some variety in troops before travelling to the mainland. ----------------- MONARCH: -Shane- Gender: Male Class: Thief Element: Fire Troops: Bandit, Monk, Archer, Cavalry, Zombie, Harpy, Ghost, Birdman, Falcon, Dragon Skills: -Dagger Throw -Triple Dagger -Salamander -Fifth Dagger -Fire Sword -Gouten-Ren-Geki CHANCELLOR: Lila and Lily OFFICERS: -Elon- Gender: Male Class: Archer Element: Fire Troops: Bandit, Archer, Cavalry, Soldier, Ghost, Zombie, Birdman, Falcon, Dragon Skills: -Flame Cannon -Meteor Storm -Flame Bomber -Meteor Panic -Chinran- Gender: Female Class: Fighter Element: Fire Troops: Bandit, Soldier, Archer, Cavalry, Monk, Ghost, Birdman, Falcon, Dragon Skills: -Flame Cannon -Salamander -Healing -Flame Bomber -Phillip- Gender: Male Class: Thief Element: Metal Troops: Bandit, Archer, Monk, Cavalry, Harpy, Zombie, Birdman, Falcon, Dragon Skills: -Dagger Throw -Accel -Triple Dagger -Fifth Dagger -Houpai- Gender: Male Class: Thief Element: Metal Troops: Bandit, Archer, Monk, Cavalry, Ghost, Zombie, Birdman, Falcon, Dragon Skills: -Dagger Throw -Triple Dagger -Fifth Dagger -Dancing Sword --TRADNOR KINGDOM-- Tradnor is a small nation surrounded by mountains in the north-east area of Legendra. With Tradnor's Magician officers, the army will have ample use of magic to heal and to charm. As with the Highland and Moon Palace armies, the Magician officers will need to spend some time training in the caverns before they master a spell suitable for capturing enemy officers. ------------------- MONARCH: -Sanice- Gender: Female Class: Magician Element: Light Troops: Mage, Monk, Zombie, Ghost, Cavalry, Robot, Horsebot, Chimera, Flierbot, Dragon Skills: -Water Ball -Healing -Turn Undead -Charm -Ressurection -High Giga-Buster CHANCELLOR: Shefard OFFICERS: -Agnes- Gender: Female Class: Magician Element: Water Troops: Mage, Monk, Zombie, Ghost, Soldier, Cavalry, Birdman, Falcon, Dragon Skills: -Healing -Charm -Undine -Water Bomb -Winston- Gender: Male Class: Knight Element: Water Troops: Mage, Cavalry, Soldier, Archer, Robot, Horsebot, Chimera, Flierbot, Dragon Skills: -Water Ball -Undine -Ice Fall -Water Bomb -Varley- Gender: Male Class: Magician Element: Light Troops: Mage, Monk, Zombie, Ghost, Soldier, Cavalry, Birdman, Falcon, Draogn Skills: -Healing -Magic Charge -Aura Shot -Turn Undead -Aura Bomb -Paulson- Gender: Male Class: Priest Element: Earth Troops: Mage, Monk, Archer, Soldier, Zombie, Ghost, Birdman, Falcon, Dragon Skills: -Stone Rain -Golem Attack -Earthquake -Lord of Soil --TRISTAN EMPIRE-- Tristan is located on the barren lands between Tradnor and the Moon Palace. Employing Robot troops, Tristan's mechanical army has no major strengths or weaknesses until new troop types are used. Relying more on physical fighting than magic as with the Fandaria and Bozack armies, most Tristan commanders can hold their own in a duel. ------------------ MONARCH: -Adelvah- Gender: Male Class: Battler Element: Metal Troops: Robot, Archer, Cavalry, Ghost, Horsebot, Chimera, Birdman, Flierbot, Falcon, Dragon Skills: -Cross Slash -Volcano -Hyper Storm -Meteor Panic -Dancing Sword -Ultima Blade CHANCELLOR: Bjorn OFFICERS: -Karen- Gender: Female Class: Archer Element: Plant Troops: Robot, Archer, Cavalry, Soldier, Ghost, Horsebot, Chimera, Flierbot, Dragon Skills: -Tree Fork -Wonder Plant -Mandragora -Summon Plant -Chris- Gender: Female Class: Battler Element: Metal Troops: Robot, Soldier, Mage, Cavalry, Ghost, Horsebot, Chimera, Flierbot, Dragon Skills: -Cross Slash -Triple Blade -Dancing Sword -Wave Blades -Hisaka- Gender: Female Class: Samurai Element: Fire Troops: Robot, Samurai, Archer, Monk, Ghost, Horsebot, Chimera, Flierbot, Dragon Skills: -Fire Sword -Turn Undead -Volcano -Big Wave -Holbeck- Gender: Male Class: Knight Element: Plant Troops: Robot, Cavalry, Mage, Soldier, Archer, Horsebot, Chimera, Flierbot, Dragon Skills: -Tree Fork -Wonder Plant -Mandragora -Venom Flower --SUPPORTING CAST-- --FIGHTERS-- LV CLASS LV CLASS 1 Fighter 21 High Soldier 6 Little Soldier 26 Swordsman 11 Soldier 31 Highlander 16 Middle Soldier 36 Battle Master Equip: Knife, Sword, Shield, Armor Primary Troop: Soldier Secondary Troop: Archer, Cavalry Fighters are the most well-rounded officers. They don't have any particular strengths or weaknesses. Relying on the "Sonic Boom" family of sword techniques, Fighters can damage enemy troops and officers simultaneously. When it comes to fighting and spellcasting, Fighters are perfectly average, but can become remarkable when given powerful swords, shields, and armor. Soldiers are a Fighter's troop of choice, so be sure to take advantage of the Soldiers' superior compatibility with new formations and commands when paired with others. ------------------------ -Oscar- Gender: Male Class: Fighter Element: Light Troops: Soldier, Archer, Cavalry, Harpy Skills: -Sonic Boom -Triple Sonic -Turn Undead -Sharice- Gender: Female Class: Fighter Element: Light Troops: Soldier, Archer, Cavalry, Zombie, Horsebot, Flierbot Skills: -Sonic Boom -Triple Sonic -Hyper Sonic -Charlotte- Gender: Female Class: Fighter Element: Earth Troops: Soldier, Archer, Cavalry, Ghost, Horsebot, Flierbot Skills: -Sonic Boom -Stone Rain -Golem Attack -Shannu- Gender: Female Class: Fighter Element: Plant Troops: Soldier, Archer, Cavalry, Ghost, Robot, Horsebot Skills: -Tree Fork -Wonder Plant -Mandragora -Summon Plant -Shu- Gender: Male Class: Fighter Element: Metal Troops: Soldier, Archer, Cavalry, Beast, Robot, Horsebot, Flierbot Skills: -Dagger Throw -Triple Dagger -Fifth Dagger -Schneider- Gender: Male Class: Fighter Element: Fire Troops: Soldier, Archer, Cavalry, Beast Skills: -Sonic Boom -Triple Sonic -Salamander -Todd- Gender: Male Class: Fighter Element: Earth Troops: Soldier, Archer, Cavalry, Monk Skills: -Stone Rain -Golem Attack -Earthquake -Frone- Gender: Female Class: Fighter Element: Fire Troops: Soldier, Archer, Cavalry, Zombie, Harpy, Ghost, Birdman Skills: -Sonic Boom -Triple Sonic -Salamander -Bedan- Gender: Male Class: Fighter Element: Shadow Troops: Goblin Skills: -Deep Black -Accel -Silent -Fairy Ray -Mark- Gender: Male Class: Fighter Element: Light Troops: Soldier, Archer, Cavalry, Zombie Skills: -Sonic Boom -Triple Sonic -Turn Undead -Maquis- Gender: Male Class: Fighter Element: Shadow Troops: Soldier, Archer, Cavalry, Harpy Skills: -Sonic Boom -Silent -Accel -Rasmussen- Gender: Male Class: Fighter Element: Shadow Troops: Skills: -Sonic Boom -Silent -Accel -Ruklus- Gender: Male Class: Fighter Element: Fire Troops: Soldier, Archer, Cavalry, Beast Skills: -Sonic Boom -Triple Sonic -Salamander --BATTLERS-- LV CLASS LV CLASS 1 Light Battler 21 King Hero 6 Battler 26 White Battler 11 High Battler 31 Silver Battler 16 Battle King 36 Swordmaster Equip: Knife, Sword, Katana, Saber Primary Troop: Soldier Secondary Troop: Mage, Cavalry Battlers are the elite swordsmen of an army who specialize in one-on-one swordfights against their enemies. Being able to equip nearly anything with a sharp edge, Battlers use the "Cross Slash" technique to attack troops and officers in the thick of battle, and the "Dancing Sword" technique makes them a definite force to be reckoned with in duels. Like Fighters, Battlers prefer to bring Soldiers into battle. Unlike Fighters, Battlers favor more defensive postures due to their lack of armor and shields. ----------------------- -Ajir- Gender: Male Class: Battler Element: Water Troops: Soldier, Mage, Cavalry, Zombie Skills: -Water Ball -Cross Slash -Ice Fang -Big Wave -Estan- Gender: Male Class: Battler Element: Shadow Troops: Demon Skills: -Silent -Cross Slash -Thunder Fall -Dancing Sword -Epee Flash -Korde- Gender: Female Class: Battler Element: Light Troops: Soldier, Mage, Cavalry, Ghost Skills: -Aura Shot -Dancing Sword -Turn Undead -Frete- Gender: Female Class: Battler Element: Earth Troops: Soldier, Mage, Cavalry, Harpy, Beast Skills: -Gaia Break -Golem Attack -Earthquake -Frederick- Gender: Male Class: Battler Element: Plant Troops: Archer, Soldier, Mage, Cavalry, Zombie, Ghost, Birdman, Falcon, Dragon Skills: -Cross Slash -Wonder Plant -Venom Flower -Matilda- Gender: Female Class: Battler Element: Plant Troops: Soldier, Mage, Cavalry, Zombie, Ghost Skills: -Tree Fork -Wonder Plant -Dancing Sword -Summon Plant -Meirin- Gender: Female Class: Battler Element: Water Troops: Monk, Soldier, Mage, Cavalry, Robot, Horsebot, Flierbot Skills: -Water Ball -Big Wave -Accel -Robert- Gender: Male Class: Battler Element: Light Troops: Soldier, Mage, Cavalry, Archer, Robot, Horsebot, Flierbot, Dragon Skills: -Cross Slash -Dancing Sword -Turn Undead -Volcano --KNIGHTS-- LV CLASS LV CLASS 1 Knight 21 Baron 6 White Knight 26 Paladin 11 Silver Knight 31 High Paladin 16 Duke 36 Knight Master Equip: Knife, Spear, Knight Shield, Armor Primary Troop: Cavalry Secondary Troop: Mage, Soldier Knights are noble and chivalrous commanders who often enter battle on mount. Relying on magic such as Thunder Fall and Ice Fall instead of blade techniques in battle, they are quite versatile and reliable. The spear weapons are strong, and the Cavalry troops that Knights bring with them fare well against most common ground troops, but are next to helpless against most flying troops. Therefore, it is wise to compliment the Cavalry troops with Soldiers when facing Harpies and the like. ---------------------- -Galhazart- Gender: Male Class: Knight Element: Water Troops: Cavalry, Mage, Soldier, Beast, Harpy Skills: -Water Ball -Undine -Ice Fall -Hyper Storm -Shaim- Gender: Male Class: Knight Element: Shadow Troops: Cavalry, Mage, Soldier, Monk Skills: -Thunder Fall -Silent -Accel -Samus- Gender: Male Class: Knight Element: Fire Troops: Cavalry, Mage, Soldier, Harpy, Ghost Skills: -Hyper Sonic -Accel -Silent -Helena- Gender: Female Class: Knight Element: Water Troops: Skills: -Water Ball -Undine -Ice Fall -Water Bomb -Borgal- Gender: Male Class: Knight Element: Fire Troops: Cavalry, Mage, Soldier, Harpy Skills: -Thunder Fall -Salamander -Livi- Gender: Female Class: Knight Element: Water Troops: Cavalry, Mage, Soldier, Archer, Beast Skills: -Water Ball -Undine -Hyper Storm -Ice Fall -Parshel- Gender: Male Class: Knight Element: Light Troops: Cavalry, Mage, Soldier, Beast Skills: -Thunder Fall -Turn Undead -Mandragora -Bowman- Gender: Female Class: Knight Element: Shadow Troops: Cavalry, Mage, Soldier, Zombie Skills: -Thunder Fall -Silent -Accel --ARCHERS-- LV CLASS LV CLASS 1 Light Archer 21 Light Sniper 6 Archer 26 Middle Sniper 11 Javeler 31 Heavy Sniper 16 High Javeler 36 Archer Master Equip: Bow Primary Troop: Archer Secondary Troop: Cavalry, Soldier Archers are specialized soldiers who prefer to hang near the back of the action and snipe at the enemy officers with long range attack skills. An Archer's attack power is generally greater than defense power. The Archer troops that accompany these officers strike quickly and fiercely at the enemies and are extremely devastating against flying troops, but can be easily dispatched by Bandits and Goblins. Archers are the best officers to use against flying troops, since they can pick them off from a distance before they attack. However, be certain to protect the Cavalry. ---------------------- -Annette- Gender: Female Class: Archer Element: Fire Troops: Archer, Cavalry, Soldier, Beast, Chimera, Flierbot Skills: -Flame Cannon -Salamander -Flame Bomber -Anri- Gender: Male Class: Archer Element: Light Troops: Archer, Cavalry, Soldier, Harpy, Ghost Skills: -Healing -Aura Shot -Ressurection -Crogane- Gender: Male Class: Archer Element: Light Troops: Archer, Cavalry, Samurai, Harpy, Birdman Skills: -Aura Shot -Sonic Boom -Turn Undead -Pratt- Gender: Male Class: Archer Element: Plant Troops: Archer, Cavalry, Soldier, Beast, Harpy Skills: -Flame Cannon -Wonder Plant -Venom Flower -Mandragora -Mira- Gender: Female Class: Archer Element: Fire Troops: Archer, Cavalry, Soldier, Harpy, Ghost Skills: -Flame Cannon -Volcano -Salamander -Yuria- Gender: Female Class: Archer Element: Fire Troops: Archer, Cavalry, Soldier, Beast, Harpy Skills: -Flame Cannon -Salamander -Fire Sword --WARRIORS-- LV CLASS LV CLASS 1 Warrior 21 Animal Lord 6 High Warrior 26 Animal King 11 Berserker 31 Beast King 16 High Berserker 36 Warrior Master Equip: Short Sword, Claw, Round Shield Primary Troop: Beast Secondary Troop: Bandit, Harpy Warriors are savage fighters who rely on their brute force and ferocity to conquer their enemies. Their attack and defense power is very high, so they are very difficult to defeat in duels. Warriors use the "Gaia Break" spell to immobilize nearby enemy troops. The Beast troops that Warriors use are extremely destructive against mechanical opponents, but are nearly impossible to control once they launch their attack. Fortunately, Beasts are quite compatible with other troop types to acquire new formations and commands to cover up these deficiencies. Creating a Harpy Crest early on will let Warriors deal with the Cavalry and Mages that plague the Beast troops. ---------------------- -Anita- Gender: Female Class: Warrior Element: Shadow Troops: Beast, Bandit, Harpy, Zombie, Ghost Skills: -Gaia Break -Silent -Accel -Vigo- Gender: Male Class: Warrior Element: Earth Troops: Beast, Bandit, Harpy, Cavalry, Birdman Skills: -Stone Rain -Gaia Break -Golem Attack -Ugaru- Gender: Female Class: Warrior Element: Plant Troops: Beast, Bandit, Harpy, Ghost, Falcon Skills: -Tree Fork -Wonder Plant -Mandragora -Venom Flower -Isaac- Gender: Male Class: Warrior Element: Fire Troops: Beast, Bandit, Harpy, Zombie, Birdman, Falcon Skills: -Aura Shot -Gaia Break -Salamander -Esteban- Gender: Male Class: Warrior Element: Water Troops: Beast, Bandit, Harpy, Birdman, Falcon Skills: -Water Ball -Hyper Storm -Big Wave -Water Bomb -Garcia- Gender: Male Class: Warrior Element: Plant Troops: Beast, Bandit, Harpy, Chimera, Falcon Skills: -Tree Fork -Gaia Break -Wonder Plant -Santiago- Gender: Male Class: Warrior Element: Shadow Troops: Beast, Bandit, Harpy, Ghost, Birdman Skills: -Aura Shot -Accel -Gaia Break -Bask- Gender: Male Class: Warrior Element: Light Troops: Beast, Bandit, Harpy, Cavalry, Falcon Skills: -Aura Shot -Gaia Break -Turn Undead -Yurizen- Gender: Male Class: Warrior Element: Earth Troops: Beast, Bandit, Harpy, Zombie, Birdman Skills: -Stone Rain -Golem Attack -Lord of Soil --SAMURAI-- LV CLASS LV CLASS 1 Surounin 21 Kengou 6 Samurai 26 Jikisan 11 Shihandai 31 Hatamoto 16 Shihan 36 Samurai Master Equip: Katana, Clothes Primary Troop: Samurai Secondary Troop: Archer, Cavalry Samurai are talented, exotic swordsmen who focus the mystical properties of their weapons to win battles. Samurai generally do not attack enemy officers as directly as others do, but their high defense allows them to see a battle through to its bitter end. Samurai are likely to have access to powerful magic, but tend to use their skills to attack the enemy troops rather than the enemy officer. The Samurai troops these officers command are effective against Dragons and Robots, and can march in effectively spaced formations. ---------------------- -Ayame- Gender: Female Class: Samurai Element: Earth Troops: Samurai, Archer, Cavalry, Harpy, Ghost, Birdman Skills: -Stone Rain -Golem Attack -Earthquake -Isami- Gender: Male Class: Samurai Element: Fire Troops: Samurai, Archer, Cavalry, Harpy Skills: -Flame Cannon -Fire Sword -Salamander -Kaido- Gender: Male Class: Samurai Element: Light Troops: Samurai, Archer, Cavalry, Harpy, Ghost Skills: -Aura Shot -Turn Undead -Aura Bomb -Kasumi- Gender: Female Class: Samurai Element: Earth Troops: Samurai, Archer, Cavalry, Zombie, Ghost Skills: -Stone Rain -Golem Attack -Lord of Soil -Kanemitsu- Gender: Male Class: Samurai Element: Fire Troops: Samurai, Archer, Cavalry, Harpy, Zombie Skills: -Salamander -Fire Sword -Turn Undead -Kikyo- Gender: Female Class: Samurai Element: Plant Troops: Samurai, Archer, Cavalry, Robot, Horsebot, Flierbot Skills: -Wonder Plant -Mandragora -Summon Plant -Sakon- Gender: Male Class: Samurai Element: Water Troops: Samurai, Archer, Cavalry, Beast Skills: -Water Ball -Undine -Hyper Storm -Ice Fang -Motochika- Gender: Male Class: Samurai Element: Water Troops: Samurai, Archer, Cavalry, Robot, Horsebot, Chimera Skills: -Water Ball -Hyper Storm -Ice Fall -Water Bomb -Yami- Gender: Male Class: Samurai Element: Water Troops: Samurai, Archer, Cavalry, Beast, Harpy Skills: -Water Ball -Undine -Ice Fang -Water Bomb --MONKS-- LV CLASS LV CLASS 1 Ranger 21 High Monk 6 Light Monk 26 Monk Leader 11 Monk 31 Monk Captain 16 Middle Monk 36 Monk Master Equip: Nothing (basic accessories only) Primary Troop: Monk Secondary Troop: varies Monks are strong unarmed soldiers who defeat their opponents with the martial arts. Monks generally have a high attack power, so they easily dispatch enemy troops and can definitely hold their own in a duel. Monks use the effective "Aura Bomb" technique, but often lack MP. The Monk troops can deal with Beasts and Bandits effectively, but fail against Goblins and some flying troops. A Power Ring or Power Book makes a good accessory for a Monk. -------------------- -Eva- Gender: Female Class: Monk Element: Plant Troops: Monk, Beast, Hapry, Ghost Skills: -Wonder Plant -Mandragora -Venom Flower -Shuran- Gender: Female Class: Monk Element: Water Troops: Monk, Mage, Archer, Harpy Skills: -Water Ball -Undine -Hyper Storm -Water Bomb -Fang- Gender: Male Class: Monk Element: Fire Troops: Skills: -Salamander -Aura Bomb -Fifth Dagger -Feifon- Gender: Male Class: Monk Element: Earth Troops: Monk, Cavalry, Archer, Harpy Skills: -Stone Rain -Golem Attack -Aura Bomb -Meiran- Gender: Female Class: Monk Element: Fire Troops: Monk, Archer, Beast, Harpy Skills: -Salamander -Aura Bomb -Meteor Panic -Lifa- Gender: Female Class: Monk Element: Light Troops: Monk, Archer, Soldier, Horsebot, Chimera, Flierbot Skills: -Aura Shot -Triple Sonic -Turn Undead -Aura Bomb --BATTLE MACHINES(Kikaisenshi)-- Equip: Knife, Sword, Shield, Armor Primary Troop: Robot Secondary Troop: Horsebot, Flierbot Battle Machines are soldiers piloting large suits of armor into battle. These officers can last very long in battle due to high attack and defense levels. However, the Charge speed is low, so these officers rarely get a chance to use their meager skills. The Robot soldiers these officers use are effective against undead troops, but can be quickly dispatched by Beasts or Harpies, making Battle Machines useless against Warriors. ------------------------------ -Gahak- Gender: Male Class: Battle Machine Element: Metal Troops: Robot, Horsebot, Flierbot Skills: -Dagger Throw -Triple Dagger -Fifth Dagger -Golbal- Gender: N/A Class: Battle Machine Element: Metal Troops: Robot, Horsebot, Flierbot Skills: -Dagger Throw -Triple Dagger -Silsira- Gender: Female Class: Battle Machine Element: Metal Troops: Robot, Horsebot, Flierbot Skills: -Dagger Throw -Triple Dagger -Fifth Dagger -Nort- Gender: N/A Class: Battle Machine Element: Metal Troops: Robot, Horsebot, Flierbot Skills: -Dagger Throw -Triple Dagger -Fifth Dagger -Barberan- Gender: Male Class: Battle Machine Element: Metal Troops: Robot, Horsebot, Flierbot Skills: -Triple Dagger -Wave Blades -Hannah- Gender: Female Class: Battle Machine Element: Metal Troops: Harpy, Robot, Horsebot, Flierbot Skills: -Dagger Throw -Triple Dagger -Fifth Dagger --THIEVES-- LV CLASS LV CLASS 1 Light Thief 21 Rogue 6 Thief 26 Rogue Leader 11 Middle Thief 31 Rogue Captain 16 High Thief 36 Thief Master Equip: Knife, Sword, Shield, Armor Primary Troop: Bandit Secondary Troop: Archer Thieves are sneaky bandits who rely on their quick reflexes to survive in battle. A Thief's main asset is the ability to continually sap the enemy's Charge meter, effectively stopping enemy skills. The Bandit troops that Thieves use are very effective against Archers, Mages, and Robots, but fight poorly against Monks and Goblins. Don't overlook a Thief's ability to equip strong armor and shields. ---------------------- -Shuzan- Gender: Male Class: Thief Element: Light Troops: Monk, Bandit, Archer, Cavalry, Zombie Skills: -Dagger Throw -Triple Dagger -Turn Undead -Fifth Dagger -Bandars- Gender: Male Class: Thief Element: Shadow Troops: Bandit, Archer, Zombie, Robot, Horsebot, Chimera Skills: -Dagger Throw -Accel -Silent -Triple Dagger -Beichi- Gender: Male Class: Thief Element: Shadow Troops: Monk, Bandit, Archer, Mage, Zombie Skills: -Dagger Throw -Triple Dagger -Accel -Mateo- Gender: Male Class: Thief Element: Water Troops: Bandit, Archer, Harpy Skills: -Dagger Throw -Water Ball -Undine -Big Wave -Ricardo- Gender: Male Class: Thief Element: Fire Troops: Bandit, Archer, Harpy Skills: -Dagger Throw -Salamander -Triple Dagger --NINJA-- LV CLASS LV CLASS 1 Kanja 21 High Assassin 6 Suppa 26 Shadow 11 Ninja 31 Shadow King 16 Assassin 36 Ninja Master Equip: Knife, Short Sword, Katana, Whip, Clothes, Shinobi Cloth Primary Troop: Samurai Secondary Troop: Archer, Monk Ninja are stealthy assassins who attempt to defeat enemies as quickly as possible. A Ninja's skill with throwing weapons makes their usefulness in battle similar to a Thief. However, Samurai troops accompany Ninja into battle, not Bandits. This makes Ninja more suitable than Thieves for fighting Dragons and Goblins. Ninja should generally not enter into duels unless equipped with a powerful weapon to compensate for their lack of armor and shield. -------------------- -Kuzuha- Gender: Female Class: Ninja Element: Earth Troops: Samurai, Archer, Monk, Harpy, Cavalry, Ghost Skills: -Dagger Throw -Mijingakure -Fifth Dagger -Genbu- Gender: Male Class: Ninja Element: Shadow Troops: Samurai, Archer, Monk, Harpy, Zombie, Ghost Skills: -Triple Dagger -Accel -Silent -Tsubaki- Gender: Female Class: Ninja Element: Fire Troops: Samurai, Archer, Monk, Cavalry, Zombie, Ghost Skills: -Dagger Throw -Triple Dagger -Wave Blades -Mitsuhide- Gender: Male Class: Ninja Element: Earth Troops: Skills: -Dagger Throw -Stone Rain -Mijingakure --MAGICIANS-- LV CLASS LV CLASS 1 Magician 21 Wizard 6 High Magician 26 High Wizard 11 Light Sorceror 31 Enchanter 16 Sorceror 36 Magic Master Equip: Rod, Book, Robe Primary Troop: Mage Secondary Troop: Monk, Zombie, Ghost The Magicians' most obvious asset is their powerful command of healing and ressurection magic which can sustain them in battle for a long time, which is good since Magicians have poor attack and defense. Magicians have a fast Charge rate and sometimes learn destructive magic as well. The Mage troops have a long attack range and fight well against Zombies and Horsebots. Making crests for Zombies and Ghosts will give Magicians the advantage over several types of enemy. The largest obstacle for Magicians being useful is that their experience level must be high before they learn any attack magic suitable for capturing enemy officers, and that experience is difficult to earn with healing magic alone. ------------------------- -Ashil- Gender: Male Class: Magician Element: Water Troops: Mage, Monk, Zombie, Ghost, Harpy, Birdman Skills: -Turn Undead -Undine -Ice Fang -Magic Charge -Aria- Gender: Female Class: Magician Element: Fire Troops: Mage, Monk, Zombie, Ghost, Falcon Skills: -Flame Cannon -Volcano -Flame Bomber -Valtina- Gender: Female Class: Magician Element: Water Troops: Mage, Monk, Zombie, Ghost, Harpy Skills: -Healing -Water Ball -Undine -Ice Fang -Eril- Gender: Female Class: Magician Element: Shadow Troops: Mage, Monk, Zombie, Ghost Skills: -Healing -Thunder Fall -Gritti- Gender: Male Class: Magician Element: Light Troops: Mage, Monk, Zombie, Ghost, Harpy, Birdman Skills: -Healing -Ressurection -Aura Shot -Cosway- Gender: Female Class: Magician Element: Light Troops: Mage, Monk, Zombie, Ghost, Harpy Skills: -Aura Shot -Charm -Magic Charge -Zenar- Gender: Male Class: Magician Element: Light Troops: Mage, Monk, Zombie, Ghost, Birdman, Falcon, Dragon Skills: -Turn Undead -Hyper Sonic -Aura Bomb -Fiona- Gender: Female Class: Magician Element: Shadow Troops: Mage, Monk, Zombie, Ghost, Birdman Skills: -Healing -Deep Black -Silent -Frania- Gender: Female Class: Magician Element: Water Troops: Mage, Monk, Zombie, Ghost, Birdman Skills: -Water Ball -Undine -Ice Fall -Water Bomb -Bendar- Gender: Male Class: Magician Element: Fire Troops: Mage, Monk, Zombie, Ghost, Harpy, Falcon Skills: -Flame Cannon -Volcano -Flame Bomber -Magic Charge -Belize- Gender: Female Class: Magician Element: Water Troops: Mage, Monk, Zombie, Ghost, Harpy, Birdman Skills: -Healing -Charm -Ice Fang -Ice Fall -Malinba- Gender: Female Class: Magician Element: Plant Troops: Mage, Monk, Zombie, Ghost, Falcon Skills: -Wonder Plant -Mandragora -Summon Plant -Relie- Gender: Female Class: Magician Element: Water Troops: Mage, Monk, Zombie, Ghost, Harpy, Falcon Skills: -Healing -Charm -Water Ball -Water Bomb -Lorza- Gender: Male Class: Magician Element: Metal Troops: Mage, Monk, Zombie, Ghost, Beast Skills: -Healing -Triple Blade -Wave Blades -Lorheim- Gender: Male Class: Magician Element: Light Troops: Mage, Monk, Zombie, Ghost, Harpy, Birdman Skills: -Healing -Ressurection -Aura Shot -Ropategi- Gender: Male Class: Magician Element: Plant Troops: Mage, Monk, Zombie, Ghost, Harpy, Falcon Skills: -Healing -Ressurection -Venom Flower --PRIESTS-- LV CLASS LV CLASS 1 Priest 21 Saint 6 High Priest 26 Holy Saint 11 Bishop 31 Sage 16 High Bishop 36 Sage Master Equip: Staff, Robe, Priest Cloth Primary Troop: Monk Seconary Troop: Archer, Soldier Priests have a quick Charge time like Magicians, but focus their magic on attack and destruction. Priests often learn spells to attack the enemy officer directly as well as spells to clear out large numbers of troops. The Priest's weapons are more effective than a Magician's as well. Priests often join a battle accompanied by Monk troops. ---------------------- -Vanira- Gender: Female Class: Priest Element: Plant Troops: Monk, Archer, Soldier, Zombie, Ghost Skills: -Tree Fork -Wonder Plant -Venom Flower -Magic Charge -Kanshin- Gender: Male Class: Priest Element: Metal Troops: Skills: -Dancing Sword -Triple Blade -Wave Blades -Kouran- Gender: Female Class: Priest Element: Shadow Troops: Monk, Archer, Soldier, Mage, Birdman Skills: -Aura Shot -Accel -Aura Bomb -Chow- Gender: Male Class: Priest Element: Shadow Troops: Monk, Archer, Soldier, Cavalry, Mage Skills: -Silent -Aura Bomb -Accel -Laura- Gender: Female Class: Priest Element: Shadow Troops: Monk, Archer, Soldier, Harpy Skills: -Deep Black -Thunder Fall -Fairy Ray -Ranpao- Gender: Male Class: Priest Element: Fire Troops: Monk, Archer, Soldier, Mage, Zombie Skills: -Aura Shot -Salamander -Aura Bomb -Rihio- Gender: Male Class: Priest Element: Plant Troops: Monk, Archer, Soldier, Mage, Harpy Skills: -Wonder Plant -Mandragora -Summon Plant -Accel --SHAMANS-- LV CLASS LV CLASS 1 Shaman 21 Summoner 6 Druid 26 High Summoner 11 High Druid 31 Lordmancer 16 Light Summoner 36 Summon Master Equip: Book Primary Troop: Archer Secondary Troop: Beast, Zombie, Ghost Shamans are similar to Priests in many respects, but often have more magic points. The array of spells that Shamans employ is similar to that of Priests, which they must rely on to defeat their opponents since Shamans have low attack and defense scores, though generally superior to Priests and Magicians. Some Shamans also learn the useful Ressurection spell. Shamans often command Archers or Beasts in battle. Although a Shaman cannot carry a rod or staff, equipping a Shaman with a good magical book will greatly increase their usefulness in battle. --------------------------- -Oporto- Gender: Female Class: Shaman Element: Plant Troops: Archer, Beast, Zombie, Ghost, Falcon Skills: -Tree Fork -Wonder Plant -Summon Plant -Ressurection -Grace- Gender: Female Class: Shaman Element: Shadow Troops: Goblin Skills: -Flame Cannon -Ressurection -Thunder Fall -Deep Black -Fanna- Gender: Female Class: Shaman Element: Water Troops: Archer, Beast, Zombie, Ghost, Harpy Skills: -Water Ball -Hyper Storm -Ice Fang -Myuka- Gender: Female Class: Shaman Element: Fire Troops: Archer, Soldier, Beast, Zombie, Ghost, Harpy, Birdman Skills: -Flame Cannon -Salamander -Meteor Panic -Yuan- Gender: Female Class: Shaman Element: Plant Troops: Archer, Beast, Zombie, Ghost, Birdman Skills: -Tree Fork -Wonder Plant -Mandragora -Ressurection --DRAGON-- LV CLASS LV CLASS 1 Light Dragon 21 Bahamut 6 Dragon 26 Dragon King 11 High Dragon 31 Ultima Dragon 16 Heavy Dragon 36 Tiamat Equip: Knife, Sword, Shield, Armor Primary Troop: Dragon A Dragon is a very effective officer to use in battle. High attack, defense, and destructive magic abilities are coupled with the fact that Dragon troops hold an advantage over several types of enemies. The only officers that a Dragon cannot fight are Samurai and Ninja. --------------------- -Kinsera- Gender: Male Class: Dragon Element: Fire Troops: Dragon Skills: -Flame Cannon -Volcano -Meteor Storm -Salamander -Meteor Panic --DANCER-- LV CLASS LV CLASS 1 Light Dancer 21 Middle Dancer 6 Dancer 26 High Dancer 11 Red Dancer 31 Heavy Dancer 16 Dance Queen 36 Dance Master Equip: Whip Primary Troop: Demon A Dancer is a quick and brutal fighter who dazes her enemies with a rapid flurry of skills. When fighting this vicious opponent, you will need both Healing magic to survive and an attack skill to finish the battle before the Dancer's healing magic can be used. --------------------- -Midia- Gender: Female Class: Dancer Element: Shadow Troops: Demon Skills: -Thunder Fall -Healing -Death Dance -Fairy Ray -Charm