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Final Fantasy: Crystal Chronicles (Gamecube)

Developer Square Enix
North America Japan PAL
Publisher Nintendo Nintendo Nintendo
Year 2004 2003 2004

FAQs and FAQ-Like Information

RPGClassics Final Fantasy: Crystal Chronicles Shrine

Final Fantasy: Crystal Chronicles is a game with a player capacity of four. However, each additional player plus the owner must have their own Gameboy Advance in order to play in the multiplayer mode. In single player mode, the player may also add a Gameboy Advance in order to get a separate screen for a minimap. The story of Crystal Chronicles begins in the hometown of whatever nicely customizable character you chose, and begins with you as the lead of a caravan that sets forth to gather Mirula Droplets. The fighting style is unlike previous Final Fantasy games, as it is not menu-based, but active. A mana bucket provides an aura, in which all characters must stay or take damage, to emphasize teamwork. Also, players may combine spells if cast together for completely new spells or a more powerful spell, also to encourage teamwork. The game is a dungeon crawler with dungeons that reset themselves and many beautifully rendered bosses and enemies. Final Fantasy: Crystal Chronicles was released in Japan in 2003 and in North America in 2004.