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Castlevania: Symphony of the Night (PlayStation)
Developer |
Konami |
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North America |
Japan |
PAL |
Publisher |
Konami |
Konami |
Konami |
Year |
1997 |
1997 |
1997 |
Alternate Releases:
Castlevania: Symphony of the Night (Saturn)
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Developer |
Konami |
|
North America |
Japan |
PAL |
Publisher |
Konami |
Konami |
N/A |
Year |
1998 |
1998 |
N/A |
FAQs and FAQ-Like Information
RPGClassics Castlevania: Symphony of the Night Shrine This is a combination of a platform game and a RPG. You fight once again to defeat Count Dracula. You have the basic RPG elements, like different weapons and stat increases, but you also have a lot of platform action. Graphically, the game looks very much like a SNES game, but the characters and enemies are beautifully designed. One disadvantage is the voice acting, the voices sound horrible and they don’t fit with the characters. There is also a lot of replay value, you can just defeat the final boss, but there are many secret passages and even a secret castle to explore.
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