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Alundra (PlayStation)
Developer |
Matrix Software |
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North America |
Japan |
PAL |
Publisher |
Working Designs |
SCEI |
Psygnosis |
Year |
1997 |
1997 |
1998 |
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FAQs and FAQ-Like Information
In this game, you play the role of Alundra, a boy who has the power to go into people’s dreams to help them get rid of their nightmares. You fight your way through the dreams by using a real-time battle system, much like Zelda or Secret of Mana. One of the downsides is that the controls react really slowly and that the fighting gets constantly interrupted by some hard and annoying puzzles. Graphically, the game is very good, it gives you a clear view of everything, but the music is horrible. You’ll get sick of hearing the same songs over and over.
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