Site Navigation

RPGClassics Main
Contact the DB Team!
Join RPGC

Database Navigation
Database Index
Database Staff
FAQ Submission
Legalities
Thanks

Search the Database


Advanced Search

Browse Alphabetically

System Specific
Apple IIe
Apple Macintosh
Arcade
Commodore 64
Dreamcast
Famicom Disk System
Game Boy (Color)
Game Boy Advance
Gamecube
Game Gear
Genesis
MSX
Nintendo (NES)
Nintendo 64
Nintendo DS
Nokia N-Gage
PC/Windows
PC-Engine/TG-16
Playstation
Playstation 2
Sega CD
Sega Master System
Sega Saturn
Super Nintendo
Turbo Duo
Wonderswan (Color)
XBox


Chocobo's Dungeon II (PlayStation)


Developer Square
North America Japan PAL
Publisher Square Square N/A
Year 1999 1998 N/A

Like this game? Why not shrine it?


FAQs and FAQ-Like Information

FAQ Name Author Version Size
Debug GuideKing Edgar 00.5K
FAQWalter Williams1.01K
FAQOrlando Perdigon1.85K
FAQ/WalkthroughDesmond Xie1.3K
FAQ/WalkthroughChocobo Clyde1.8K
Monster FAQDesmond Xie1.3K
Steal List/Room CodesZC LiuK
Training FAQStrangevision1.1K


The second instalment wasn’t a big improvement. The gameplay hasn’t really changed, you still fight your way trough random dungeons, but now you can find more items, and you can combine your weapons to make them stronger. The story tells about a chocobo and a moogle, who want to go look for treasures, so it isn’t too original. The game is more challenging, and it will get frustrating at times, but it is still easy and it can be finished in a few hours. Graphically, not much has changed, the character designs are a bit improved, and the spell effects look just as great as in the previous game.